Domain: adobe.com
Stories and comments across the archive that link to adobe.com.
Comments · 2,498
-
Re:iOS can't play Flash videos
Flash videos could not and still cannot be played on iOS devices.
This is not true. You can run Flash videos on all iOS devices, just not in a browser:
We do want to point out that Apple’s restriction on Flash content running in the browser on iOS devices remains in place.
However, you can run Flash on the iPhone with the Air packager using any Flash project written with Action Script 3.0:
-
Re:Flash 10
-
Re:Anybody remember if...
There's a 64-bit Windows version now.
-
Re: Direct download link to Flash Player
The full Flash installer is buried in a deep link. You can use Internet Explorer, choose the 'different operating system or browser' link on the Adobe Flash download page, and get the Firefox version (likewise use an alternate browser to get the IE version).
Of course, if you want a direct link to download the most recent installer without the 'download manager' slimeware or 'free Google Toolbar', here it is!:
-
Re: Direct download link to Flash Player
The full Flash installer is buried in a deep link. You can use Internet Explorer, choose the 'different operating system or browser' link on the Adobe Flash download page, and get the Firefox version (likewise use an alternate browser to get the IE version).
Of course, if you want a direct link to download the most recent installer without the 'download manager' slimeware or 'free Google Toolbar', here it is!:
-
Re: Direct download link to Flash Player
The full Flash installer is buried in a deep link. You can use Internet Explorer, choose the 'different operating system or browser' link on the Adobe Flash download page, and get the Firefox version (likewise use an alternate browser to get the IE version).
Of course, if you want a direct link to download the most recent installer without the 'download manager' slimeware or 'free Google Toolbar', here it is!:
-
Re: Direct download link to Flash Player
The full Flash installer is buried in a deep link. You can use Internet Explorer, choose the 'different operating system or browser' link on the Adobe Flash download page, and get the Firefox version (likewise use an alternate browser to get the IE version).
Of course, if you want a direct link to download the most recent installer without the 'download manager' slimeware or 'free Google Toolbar', here it is!:
-
"Square" (10.2.x) plugins vulnerable, too, or not?
I'm running the 64-bit "preview" Linux plugin called "Square". Adobe reports,"You have version 10,2,161,23 installed" when I check by right-clicking on a video and choosing About. Does that mean I'm not vulnerable to this flaw?
-
Re:Memory hogging, CPU hogging.
I finally got tired of FF 3.6 causing my entire windows 7 Pro x64 PC to slow to a crawl after running a few hours so this last weekend I looked to see if they had released a 64 bit version and sure enough...they haven't. Fortunately Vector 64 took the time to recompile the source and I was able to download and install it. Getting the Beta Flash (Square) drivers from Adobe wasn't too hard. They work well but YMMV. I run Greasemonkey with numerous scripts and all seem to be working as expected. I have had it running for several days and now when I go check memory usage it is sitting at ~450MB right where it was when I launched it. The whole browsing experience is more fluid. Of course with all that beta code there are hiccups but they are much less frustrating than constantly fighting for control of my machine.
-
Re:Where is it?
Seems to be
http://labs.adobe.com/technologies/widgetbrowser/
Note to install "If you don't have Adobe AIR installed, you’ll need to download and install Adobe AIR."
Then on to ?
-
Re:Where is it?
Seems to be
http://labs.adobe.com/technologies/widgetbrowser/
Note to install "If you don't have Adobe AIR installed, you’ll need to download and install Adobe AIR."
Then on to ? -
Re:Where is it?
http://labs.adobe.com/technologies/widgetbrowser/ Second link I saw when I scanned the page. Looks like you need to use their "Widget browser" to be able to download and use it.
-
Re:And yet?
But can it play fullscreen flash video smoothly yet?
Yes. Even on 64-bit.
-
Re:Fuck
You probably want this:
-
Re:This is good but....
Wow seriously? How about Adobe Reader for Linux?
-
Re:Someone doesn't understand open standardsAdobe opened the flash format years ago, same as they did with pdf, AND supplies tools for 3rd parties to develop competing flash implementations.
Flash, flex, SDKs, etc, they're all open-sourced courtesy of Adobe.
-
Re:x86 pr x64.. probably a dumb question but..
I haven't noticed any 64-bit related issues. There's a 64bit flash prerelease now. Works real nice. Never needed Adobe's reader. The stuff I use wine for still works, it keeps improving. I needed to dpkg --configure -a to get the upgrade to finish, my grub config changes hung the gui'd one so hard I had to reboot, into an all but completely unconfigured (as in, X didn't work) system.. I don't think anything has changed since the rc I upgraded to so if you've shoved things around in
/etc maybe apt or aptitude would work better than update-manager did for me, but maverick is definitely snappier than lucid. I'm glad I did the upgrade. -
Re:Obligatory xkcd reference
Yes, you can play smooth full-screen video in Linux with the "Square" preview release (which includes 64 bit support). Full-screen 720p video only uses 30-40% of the CPU on my crappy Intel graphics chip, and it's completely smooth.
-
Re:Question is, what to do...
-
Re:Great
Adobe® Stratus 2 enables peer assisted networking using the Real Time Media Flow Protocol (RTMFP) within the Adobe Flash® Platform. RTMFP is the evolution of media delivery and real time communication over the Internet enabling peers on the network to assist in delivery. Stratus was first introduced in 2008 as a rendezvous-only service that allowed clients to send data from client to client without passing through a server. Adobe Flash Player 10, which debuted peer assisted networking, has been adopted today by over 90% of all internet connected PCs.
-
Re:Yes
Learn Flash/Actionscript3/Adobe AIR. It will simply run everywhere. (cue Flash vs HTML5 flame war. off-topic, IE9 ain't coming to XP so screw that -- I'm sick of all the "this will only work on Safari" or "this will only work on Chrome" HTML5 demos. As someone who actually builds stuff for clients instead of just blogging about these technologies, this is a dealbreaker and ***FORWARD*** compatibility headache as Windows XP will never go away for the near future. The original reason I learned Flash coding was because of the bloody headache of cross-browser compatibility.)
Back on topic, Flash is coming to every single smartphone platform (and even TV set top boxes). 19 of the top 20 mobile manufacturers are already part of the consortium Adobe Open Screen Project and they're working to get Flash running on their respected platforms. Only Steve Jobs didn't sign up for whatever his reasons. Flash is now out on Android, Symbian, Maemo, coming to WinMo 7 (Flash Lite is already out on older versions of WinMo), Blackberry & Palm, definitely on Meego (Nokia Maemo + Intel Moblin).
Flash CS5 can now be used to make native iPhone apps legally again as per App Store policies (the process is the same as making an Adobe AIR app). Here's a refresher on exporting your AIR project into iOS: Packager for iPhone Refresher.
There's some surprising current statistics to fix one's perspective on the death of Flash by the iOS gadget crowd. Currently 97% of the internet is Flash capable and iOS only has 1.1% share. Of course, the iOS share will increase as more customers buy them, but think of that when building stuff with the widest reach possible. Also, currently, devs seem to be monetizing the most on iOS, but the App store is now *so* *so* *so* saturated that it's hard for a new app to get noticed amidst all the noise.
Flash 10.1 is already out on Android Froyo (2.2) and AIR for Android is currently in public beta and should come out soon http://labs.adobe.com/technologies/air2/android/ so Flash is already good to go if you want to target Android.
Another thing to consider is that Android market share has now overtaken iOS and since there's not enough decent content on the Android and Adobe AIR marketplaces compared to the Apple App Store, if you build a good app on any of those platforms, it's easier to pull in a user base since there isn't much competition yet.
Your Flash apps would run on Symbian^3 devices which are already out (N8, C3, etc) as they have all Flash Lite 4.0 (A slightly stripped down version of Flash 10 which already runs AVM2 AS3 swfs). In fact, Nokia just launched the $10million Calling All Innovators N8 app contest and Flash is one of the formats you can enter in.
Not only will your apps run on mobile devices if you build 'em in AIR, they will also run on Desktop Linux, Mac & Windows and that is the biggest plus for me. For complaints about the cost of Adobe tools, you can build SWFs and AIR apps from completely Open Source tools. The Flex SDK is FOSS and you can build apps just with your .AS3 sourcecode + a command line just like with the JDK for Java (or pick any appropriate IDE of your choice to make your life easier). Oh, btw, the commercial Flash Builder is free for students & teachers + developers who're hit by the economic crisis and are currently unemployed -> apply here for license.
Of course, please don't forget to *optimize* *optimize* *optimize*. Flash is not a slow platform. T -
Re:Yes
Learn Flash/Actionscript3/Adobe AIR. It will simply run everywhere. (cue Flash vs HTML5 flame war. off-topic, IE9 ain't coming to XP so screw that -- I'm sick of all the "this will only work on Safari" or "this will only work on Chrome" HTML5 demos. As someone who actually builds stuff for clients instead of just blogging about these technologies, this is a dealbreaker and ***FORWARD*** compatibility headache as Windows XP will never go away for the near future. The original reason I learned Flash coding was because of the bloody headache of cross-browser compatibility.)
Back on topic, Flash is coming to every single smartphone platform (and even TV set top boxes). 19 of the top 20 mobile manufacturers are already part of the consortium Adobe Open Screen Project and they're working to get Flash running on their respected platforms. Only Steve Jobs didn't sign up for whatever his reasons. Flash is now out on Android, Symbian, Maemo, coming to WinMo 7 (Flash Lite is already out on older versions of WinMo), Blackberry & Palm, definitely on Meego (Nokia Maemo + Intel Moblin).
Flash CS5 can now be used to make native iPhone apps legally again as per App Store policies (the process is the same as making an Adobe AIR app). Here's a refresher on exporting your AIR project into iOS: Packager for iPhone Refresher.
There's some surprising current statistics to fix one's perspective on the death of Flash by the iOS gadget crowd. Currently 97% of the internet is Flash capable and iOS only has 1.1% share. Of course, the iOS share will increase as more customers buy them, but think of that when building stuff with the widest reach possible. Also, currently, devs seem to be monetizing the most on iOS, but the App store is now *so* *so* *so* saturated that it's hard for a new app to get noticed amidst all the noise.
Flash 10.1 is already out on Android Froyo (2.2) and AIR for Android is currently in public beta and should come out soon http://labs.adobe.com/technologies/air2/android/ so Flash is already good to go if you want to target Android.
Another thing to consider is that Android market share has now overtaken iOS and since there's not enough decent content on the Android and Adobe AIR marketplaces compared to the Apple App Store, if you build a good app on any of those platforms, it's easier to pull in a user base since there isn't much competition yet.
Your Flash apps would run on Symbian^3 devices which are already out (N8, C3, etc) as they have all Flash Lite 4.0 (A slightly stripped down version of Flash 10 which already runs AVM2 AS3 swfs). In fact, Nokia just launched the $10million Calling All Innovators N8 app contest and Flash is one of the formats you can enter in.
Not only will your apps run on mobile devices if you build 'em in AIR, they will also run on Desktop Linux, Mac & Windows and that is the biggest plus for me. For complaints about the cost of Adobe tools, you can build SWFs and AIR apps from completely Open Source tools. The Flex SDK is FOSS and you can build apps just with your .AS3 sourcecode + a command line just like with the JDK for Java (or pick any appropriate IDE of your choice to make your life easier). Oh, btw, the commercial Flash Builder is free for students & teachers + developers who're hit by the economic crisis and are currently unemployed -> apply here for license.
Of course, please don't forget to *optimize* *optimize* *optimize*. Flash is not a slow platform. T -
Re:Yes
Learn Flash/Actionscript3/Adobe AIR. It will simply run everywhere. (cue Flash vs HTML5 flame war. off-topic, IE9 ain't coming to XP so screw that -- I'm sick of all the "this will only work on Safari" or "this will only work on Chrome" HTML5 demos. As someone who actually builds stuff for clients instead of just blogging about these technologies, this is a dealbreaker and ***FORWARD*** compatibility headache as Windows XP will never go away for the near future. The original reason I learned Flash coding was because of the bloody headache of cross-browser compatibility.)
Back on topic, Flash is coming to every single smartphone platform (and even TV set top boxes). 19 of the top 20 mobile manufacturers are already part of the consortium Adobe Open Screen Project and they're working to get Flash running on their respected platforms. Only Steve Jobs didn't sign up for whatever his reasons. Flash is now out on Android, Symbian, Maemo, coming to WinMo 7 (Flash Lite is already out on older versions of WinMo), Blackberry & Palm, definitely on Meego (Nokia Maemo + Intel Moblin).
Flash CS5 can now be used to make native iPhone apps legally again as per App Store policies (the process is the same as making an Adobe AIR app). Here's a refresher on exporting your AIR project into iOS: Packager for iPhone Refresher.
There's some surprising current statistics to fix one's perspective on the death of Flash by the iOS gadget crowd. Currently 97% of the internet is Flash capable and iOS only has 1.1% share. Of course, the iOS share will increase as more customers buy them, but think of that when building stuff with the widest reach possible. Also, currently, devs seem to be monetizing the most on iOS, but the App store is now *so* *so* *so* saturated that it's hard for a new app to get noticed amidst all the noise.
Flash 10.1 is already out on Android Froyo (2.2) and AIR for Android is currently in public beta and should come out soon http://labs.adobe.com/technologies/air2/android/ so Flash is already good to go if you want to target Android.
Another thing to consider is that Android market share has now overtaken iOS and since there's not enough decent content on the Android and Adobe AIR marketplaces compared to the Apple App Store, if you build a good app on any of those platforms, it's easier to pull in a user base since there isn't much competition yet.
Your Flash apps would run on Symbian^3 devices which are already out (N8, C3, etc) as they have all Flash Lite 4.0 (A slightly stripped down version of Flash 10 which already runs AVM2 AS3 swfs). In fact, Nokia just launched the $10million Calling All Innovators N8 app contest and Flash is one of the formats you can enter in.
Not only will your apps run on mobile devices if you build 'em in AIR, they will also run on Desktop Linux, Mac & Windows and that is the biggest plus for me. For complaints about the cost of Adobe tools, you can build SWFs and AIR apps from completely Open Source tools. The Flex SDK is FOSS and you can build apps just with your .AS3 sourcecode + a command line just like with the JDK for Java (or pick any appropriate IDE of your choice to make your life easier). Oh, btw, the commercial Flash Builder is free for students & teachers + developers who're hit by the economic crisis and are currently unemployed -> apply here for license.
Of course, please don't forget to *optimize* *optimize* *optimize*. Flash is not a slow platform. T -
Re:Yes
Learn Flash/Actionscript3/Adobe AIR. It will simply run everywhere. (cue Flash vs HTML5 flame war. off-topic, IE9 ain't coming to XP so screw that -- I'm sick of all the "this will only work on Safari" or "this will only work on Chrome" HTML5 demos. As someone who actually builds stuff for clients instead of just blogging about these technologies, this is a dealbreaker and ***FORWARD*** compatibility headache as Windows XP will never go away for the near future. The original reason I learned Flash coding was because of the bloody headache of cross-browser compatibility.)
Back on topic, Flash is coming to every single smartphone platform (and even TV set top boxes). 19 of the top 20 mobile manufacturers are already part of the consortium Adobe Open Screen Project and they're working to get Flash running on their respected platforms. Only Steve Jobs didn't sign up for whatever his reasons. Flash is now out on Android, Symbian, Maemo, coming to WinMo 7 (Flash Lite is already out on older versions of WinMo), Blackberry & Palm, definitely on Meego (Nokia Maemo + Intel Moblin).
Flash CS5 can now be used to make native iPhone apps legally again as per App Store policies (the process is the same as making an Adobe AIR app). Here's a refresher on exporting your AIR project into iOS: Packager for iPhone Refresher.
There's some surprising current statistics to fix one's perspective on the death of Flash by the iOS gadget crowd. Currently 97% of the internet is Flash capable and iOS only has 1.1% share. Of course, the iOS share will increase as more customers buy them, but think of that when building stuff with the widest reach possible. Also, currently, devs seem to be monetizing the most on iOS, but the App store is now *so* *so* *so* saturated that it's hard for a new app to get noticed amidst all the noise.
Flash 10.1 is already out on Android Froyo (2.2) and AIR for Android is currently in public beta and should come out soon http://labs.adobe.com/technologies/air2/android/ so Flash is already good to go if you want to target Android.
Another thing to consider is that Android market share has now overtaken iOS and since there's not enough decent content on the Android and Adobe AIR marketplaces compared to the Apple App Store, if you build a good app on any of those platforms, it's easier to pull in a user base since there isn't much competition yet.
Your Flash apps would run on Symbian^3 devices which are already out (N8, C3, etc) as they have all Flash Lite 4.0 (A slightly stripped down version of Flash 10 which already runs AVM2 AS3 swfs). In fact, Nokia just launched the $10million Calling All Innovators N8 app contest and Flash is one of the formats you can enter in.
Not only will your apps run on mobile devices if you build 'em in AIR, they will also run on Desktop Linux, Mac & Windows and that is the biggest plus for me. For complaints about the cost of Adobe tools, you can build SWFs and AIR apps from completely Open Source tools. The Flex SDK is FOSS and you can build apps just with your .AS3 sourcecode + a command line just like with the JDK for Java (or pick any appropriate IDE of your choice to make your life easier). Oh, btw, the commercial Flash Builder is free for students & teachers + developers who're hit by the economic crisis and are currently unemployed -> apply here for license.
Of course, please don't forget to *optimize* *optimize* *optimize*. Flash is not a slow platform. T -
Adobe Flash CS5
This answer will probably get modded down into oblivion, but get Flash CS5, and you can write for both with the same code. See: http://blogs.adobe.com/cantrell/archives/2010/04/one_application_five_screens.html
I believe there are other code platforms that are write once run everywhere, in case you have an allergic reaction to Flash.
-
Re:Adobe and HTML5
they recently released an HTML 5 pack for illustrator. A little birdy has told me the next version of flash will export vector flash animations to html5 canvas+javascript code. They'll also export movies as a native html5 video that degrades (lol) to flash. I've also heard that you'll be able to use flash as an IDE for designing pages (drag and drop buttons, pictures, etc) and export it as html5 (with a shitload of crappy javascript, actionscript converted to javascript, etc) or adobe air. I'm a little more skeptical of that one, but it could be done. But if they pull it off right... wow! Hypercard for the web, sort of.
-
Re:Oh dear...
Clearly flash has no documentation. Granted it's only recently that they've released the entire file format specification, but still. They did.
-
Adobe sometimes provide Linux packages
For 32 bit Flash 10.1, if you use Ubuntu 9.04 (or later) Flash is distributed via the partner repository. If you use Fedora/RHEL (or a distro that uses yum) you can add a yum repo from the Adobe website. The last link also has RPM and deb packages too. SUSE package Flash directly in their repositories too.
I think for a preview release the need to use package management for a single binary could be considered overkill. Further it's really the repositories that are useful in this case so you are automatically to newer versions when issues are fixed and Adobe are only have devote resources for "official" releases.
-
Re:I hope this doesn't fly ...
The problem is that if these extras are so cheap that Intel figures they can afford to put them in every CPU even if only a few people buy them, then there's clearly a large disparity between the cost to produce the feature and the current market price for it. Long-term, this typically happens when there's a distinct lack of competition and a natural monopoly is arising. Normally, competition will drive the market price for features down to a small percentage above their cost to produce.
By the same logic, it sure doesn't cost $2,599.00 in bandwidth for Adobe to let you download Creative Suite 5 Master Collection (warning: Flash).
-
Re:Those who complain about PDF w/scripts
One of my favorite things about Flash is that it's easy to block and control.
To coin a phrase, "that is not entirely accurate". It is well documented (2009 Study) that "Private Browsing" does not actually protect you, (blog post) that the Flash cookies + Javascript code simply store the Flash cookies in a location that is not monitored and/or controlled.
Linux using Symlinks to redirect the Flash stuff to a (/tmp) directory that gets automatically erased every time you reboot your PC is a great option. See (Banish flash cookies forever under linux. Since Mac OS X is based on BSD Linux, you should be able to do the same thing with that operating system. With Windows, you could always count on DOS to allow you to erase junk also, however with Windows 7 I honestly have no idea if it is even possible. As many of the articles pointed out, vendors will tell you that you are safe and browsing privately, but the reality is often something else. At best they only do a partial job with Flash. At worst they do nothing. Adobe blames the browsers API, which is interesting. I am not buying that at all. As for browsers, Internet Explorer and Google Chrome do not allow you to control Flash junk 100%, allowing for only a false sense of security. Since Google has partnered with Adobe, this is unlikely to change in the foreseeable future. See the comparison link below to see how those browsers stacked up based on Privacy.
With Firefox + NoScript + Linux you can at least control the Flash stuff after a reboot of your PC. However between reboots, Flash can track your activity on the web. Since there are over a 100 web browsers to choose from, surely a few of them will allow you to successfully control your Privacy and not just pay lip service to it.
Don't settle for security by obscurity or as this blog post (with examples) showed privacy settings that do not work 100%. A quote from that post, "Still, the private browsing features in Chrome and Firefox are a complete false sense of privacy and security". Why settle....
Another options might be MPlayer or gnash, the point is you do NOT have to use Flash if you do not want too. HTML5 should be another positive development to diminish Flash.
I was annoyed that Google Chrome would let me only block the website cookie, not all the related tracking cookies from 3rd parties that are not named the same as the website. Even if you are not concerned about your privacy, you have to hate your Internet browsing experience slowing to a crawl because a website you are spending a second at wants to set 20 to 30 Flash cookies on your PC. This quote from the comments of the Linux article to banish flash cookies mentioned above, sums it up nicely...
-
Get ride of nspluginwrapper on 64bit Fedora 13
Thanks its working and no need to install nspluginwrapper and hundreds of dependencies. I have installed flash-player on my 64bit Fedora 13 under nswarpper which also installed hundreds of deps.
Thanks to yum history features I have successfully uninstalled all the deps
Get ride of nswarpper and hell of deps
1. sudo yum history list nspluginwrapper (this gives me the ID)
2. sudo yum history info 12 (gives me the list of packages installed within transaction # 12)
Undo the transaction # 12
3. sudo yum history undo 12
1. Download the 64bit flash-player from http://labs.adobe.com/downloads/flashplayer10.html
2. To extract libflashplayer.so
tar zxvf flashplayer_square_p1_64bit_linux_091510.tar.gz
3. Copy the libflashplayer.so to firefox plugin directory
sudo cp libflashplayer.so /usr/lib64/mozilla/plugins/ Or ~/.mozilla/plugins/.
4. Restart Firefox -
Re:We have had it for a while
Yes, I'm sure. It might not have stopped you from having smooth video, but according to Adobe, the Linux plugin uses OpenGL. And looking at the 32-bit plugin, we see:
$ file
/usr/lib/flashplugin-installer/libflashplayer.so /usr/lib/flashplugin-installer/libflashplayer.so: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, stripped
$ strings /usr/lib/flashplugin-installer/libflashplayer.so|grep libGL
libGL.so.1
$But with the 64-bit plugin:
$ file libflashplayer.so
libflashplayer.so: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, stripped
$ strings libflashplayer.so|grep libGL
$But if you're getting smooth video anyway, that's awesome
:) -
Flash "Square"
Adobe released their new flash version to fit in ie9 nicely. There is also native 64-bit version for all three platforms. Betanews article on this: http://www.betanews.com/article/Adobe-launches-Square-Flash-Player-preview-adds-IE9-64bit-OS-support and download site: http://labs.adobe.com/downloads/flashplayer10.html
-
Re:What is this stupidity???
PDF is not a highly complicated format
Truly spoken like someone who has never looked over the full PDF format specification. Here's a link to all 980 pages of version 1.4. It's a little outdated, but you get the idea of how complex it actually is.
-
Re:No credibility to this story
Those that don't trust zdnet can go to where Adobe mentions this issue (CVE-2010-2883).
-
Re:No credibility to this story
Those that don't trust zdnet can go to where Adobe mentions this issue (CVE-2010-2883).
-
Re:SWF is an open formatWell, if you've already reverse-engineered the spec, you're not going to find much useful in it - except confirmation that you got it right. Unlike, say, Java, where you can only get the conformance test tools if you pay beaucoup buck$ and sign an NDA - hardly open source.
They make plenty of other stuff available as well - you can download the Flex SDK source
The Flex SDK is one of several open-source projects in a Subversion repository hosted by Adobe. Subversion is an open-source revision control system used for many open-source projects. If you haven't used it before, please see the official documentation. For a high-level overview of source control concepts, see A Visual Guide to Version Control.
If you don't feel like downloading anything, you can browse the source tree. going through it, I picked a lib at random, and I see it's licensed under the Apache license - that's pretty much a F/LOSS license in most people's books.
-
Re:SWF is an open formatWell, if you've already reverse-engineered the spec, you're not going to find much useful in it - except confirmation that you got it right. Unlike, say, Java, where you can only get the conformance test tools if you pay beaucoup buck$ and sign an NDA - hardly open source.
They make plenty of other stuff available as well - you can download the Flex SDK source
The Flex SDK is one of several open-source projects in a Subversion repository hosted by Adobe. Subversion is an open-source revision control system used for many open-source projects. If you haven't used it before, please see the official documentation. For a high-level overview of source control concepts, see A Visual Guide to Version Control.
If you don't feel like downloading anything, you can browse the source tree. going through it, I picked a lib at random, and I see it's licensed under the Apache license - that's pretty much a F/LOSS license in most people's books.
-
Re:Dear Mozilla FoundationGet a half-decent content model - not the DOM. And not HTML. In other words, apply that age-old truth - "Different tools for different jobs." Otherwise, you'll always be behind implementations that do this (think swf, which is an open specification free for anyone to implement).
In other words - why didn't moz implement native support for the swf spec instead? The spec is out there, you can also freely download the SDK directly from Adobe, as well ss Flex, etc. They even invite people to do this:
The SWF file format is available as an open specification to create products and technology that implement the specification.
Or maybe they could fix their browser so that badly-written pages don't grab 175% cpu and all available memory on multi-core machines.
-
Re:Flash?Flash is still the way to go - and contrary to the fud being spread here, the flash standard is completely open - anyone is free tom implement it.
You also get cross-platform from one codebase for free. Windows, Linux, BSD, even the Wii! And since smartphones will increasingly be able to run flash, why bother with anything else (especially slow non-portable html5 games).
-
Stop with the FUD
I don't think it matters if you game is open source, just the tools you are using. I think using flash goes against their goal. There are plenty of flash games, they are trying to show games that use open platforms.
SWF File Format Specification (Version 10)
The SWF file format is available as an open specification to create products and technology that implement the specification. SWF 9 introduced the ActionScript(TM) 3.0 language and virtual machine. The SWF 10 specification expands text capabilities with support for bidirectional text and complex scripts with the new DefineFont4 tag. The DefineBitsJPEG4 tag allows embedding JPEG images that have an alpha channel for opacity and also a smoothing filter. SWF 10 also adds support for the free and open-source Speex voice codec and for higher frequencies in the existing Nellymoser codec.
Download the SWF file format specification (PDF, 940K)
Other Adobe Open Source Stuff
You can also download their SDKs, etc. There's nothing stopping anyone from implementing flash and/or flex - the specs are all out in the open, as are the tools.
-
Stop with the FUD
I don't think it matters if you game is open source, just the tools you are using. I think using flash goes against their goal. There are plenty of flash games, they are trying to show games that use open platforms.
SWF File Format Specification (Version 10)
The SWF file format is available as an open specification to create products and technology that implement the specification. SWF 9 introduced the ActionScript(TM) 3.0 language and virtual machine. The SWF 10 specification expands text capabilities with support for bidirectional text and complex scripts with the new DefineFont4 tag. The DefineBitsJPEG4 tag allows embedding JPEG images that have an alpha channel for opacity and also a smoothing filter. SWF 10 also adds support for the free and open-source Speex voice codec and for higher frequencies in the existing Nellymoser codec.
Download the SWF file format specification (PDF, 940K)
Other Adobe Open Source Stuff
You can also download their SDKs, etc. There's nothing stopping anyone from implementing flash and/or flex - the specs are all out in the open, as are the tools.
-
Stop with the FUD
I don't think it matters if you game is open source, just the tools you are using. I think using flash goes against their goal. There are plenty of flash games, they are trying to show games that use open platforms.
SWF File Format Specification (Version 10)
The SWF file format is available as an open specification to create products and technology that implement the specification. SWF 9 introduced the ActionScript(TM) 3.0 language and virtual machine. The SWF 10 specification expands text capabilities with support for bidirectional text and complex scripts with the new DefineFont4 tag. The DefineBitsJPEG4 tag allows embedding JPEG images that have an alpha channel for opacity and also a smoothing filter. SWF 10 also adds support for the free and open-source Speex voice codec and for higher frequencies in the existing Nellymoser codec.
Download the SWF file format specification (PDF, 940K)
Other Adobe Open Source Stuff
You can also download their SDKs, etc. There's nothing stopping anyone from implementing flash and/or flex - the specs are all out in the open, as are the tools.
-
What's so wrong with flash?It's a completely open spec that adobe has made available to anyone who implement it
SWF File Format Specification (Version 10)
The SWF file format is available as an open specification to create products and technology that implement the specification.
You can also download their flash and flex SDKs, and other stuff.
The problem isn't flash - it's single-threaded browsers that sh*t all over themselves when a badly-written page (doesn't matter the content) ends up pegging your cpu, eating all your memory, and making you wonder if they ever heard of threads.
-
What's so wrong with flash?It's a completely open spec that adobe has made available to anyone who implement it
SWF File Format Specification (Version 10)
The SWF file format is available as an open specification to create products and technology that implement the specification.
You can also download their flash and flex SDKs, and other stuff.
The problem isn't flash - it's single-threaded browsers that sh*t all over themselves when a badly-written page (doesn't matter the content) ends up pegging your cpu, eating all your memory, and making you wonder if they ever heard of threads.
-
SWF is an open format
NVIDIA and ATI create Linux graphics drivers which are closed sourced & therefore closed standards. Likewise Adobe with Flash
SWF File Format Specification (Version 10)
The SWF file format is available as an open specification to create products and technology that implement the specification. SWF 9 introduced the ActionScript(TM) 3.0 language and virtual machine. The SWF 10 specification expands text capabilities with support for bidirectional text and complex scripts with the new DefineFont4 tag. The DefineBitsJPEG4 tag allows embedding JPEG images that have an alpha channel for opacity and also a smoothing filter. SWF 10 also adds support for the free and open-source Speex voice codec and for higher frequencies in the existing Nellymoser codec.
Download the SWF file format specification (PDF, 940K)
Adobe seriously considers all feedback to the SWF file format specification. E-mail any unclear or potentially erroneous information within the specification to Adobe at flashformat@adobe.com.
Same as pdf, same as a lot of other stuff
They also have an swf sdk that you can download if you want to implement your own flash development environment. They "get it." They know that the best way to stay #1 is to constantly challenge themselves by encouraging competition.
-
SWF is an open format
NVIDIA and ATI create Linux graphics drivers which are closed sourced & therefore closed standards. Likewise Adobe with Flash
SWF File Format Specification (Version 10)
The SWF file format is available as an open specification to create products and technology that implement the specification. SWF 9 introduced the ActionScript(TM) 3.0 language and virtual machine. The SWF 10 specification expands text capabilities with support for bidirectional text and complex scripts with the new DefineFont4 tag. The DefineBitsJPEG4 tag allows embedding JPEG images that have an alpha channel for opacity and also a smoothing filter. SWF 10 also adds support for the free and open-source Speex voice codec and for higher frequencies in the existing Nellymoser codec.
Download the SWF file format specification (PDF, 940K)
Adobe seriously considers all feedback to the SWF file format specification. E-mail any unclear or potentially erroneous information within the specification to Adobe at flashformat@adobe.com.
Same as pdf, same as a lot of other stuff
They also have an swf sdk that you can download if you want to implement your own flash development environment. They "get it." They know that the best way to stay #1 is to constantly challenge themselves by encouraging competition.
-
P2P on Flash
Well, World's most popular video streamer has "P2P" now, in Adobe fashion, you must pay extra money for server upgrades to enable it but it exists in Flash Player 10.1.
http://labs.adobe.com/technologies/stratus/
I am sure everyone in industry is testing it in their intranets now as people really went crazy over resolution, they demand at least 720P, no matter what the content is.
Wonder what will they do about it, e.g. if Youtube enables it one day? As youtube isn't exactly piratebay, if you ban it, your customers ban you as soon as they figure their video isn't working.
-
Re:Breaking news!
That's it: Flash is better at animations because that's what Flash was designed for. Adobe developers have said as much: Flash's video performance is bad because Flash needs to composit the video with animation elements, which means color space conversions.
Adobe says that HTML5-capable browser need to do the same conversions but for some reason they can do so without dropping frames while Flash can't. It's possible that they simply go the same route standalone video players go: Present an empty box where the content goes and have the video card fill in the blank. -
Re:Mac Mini + Plex
If you're running Ubuntu 9.04, Flash 10.1 doesn't have hardware acceleration.
Flash hardware acceleration is only available on Windows and Mac installs at the moment.
http://www.adobe.com/products/flashplayer/systemreqs/#video