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Game Publishers Using Stealth P2P Clients

An anonymous reader writes "TorrentFreak has shed some light on the dark practice of installing stealth-mode P2P clients during game downloads and using unsuspecting gamers' PCs as 'bandwidth slaves.' The clients operate in the background and largely go unnoticed until problems arise that are caused by overactive uploading/seeding. While the Akamai NetSession Interface and Pando Media Booster are specifically called out, there appear to be other offenders as indicated in the comments left by TorrentFreak readers. A publisher called Solid State Networks is putting out a call for an industry-wide 'best practices' effort to promote transparency, control and privacy on behalf of gamers who are otherwise being abused for their bandwidth without their consent."

149 comments

  1. I can haz? by KillaGouge · · Score: 5, Funny

    Hai, I'm in your services stealing your bandwidths?

    --
    GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social exper
    1. Re:I can haz? by negRo_slim · · Score: 2, Interesting

      Hai, I'm in your services stealing your bandwidths?

      Seems that if bandwidth is truly a priority you're likely on a capped plan and likely already have the tools or software to see what's using what.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
  2. 'bout time by Anonymous Coward · · Score: 0

    I wouldn't have a problem with this stuff if they didn't dumb it down to oblivion. If you're going to be having us as a torrent peer, we need to be able to CONFIGURE IT.

    Thanks.

    1. Re:'bout time by Mitchell314 · · Score: 1

      You can.

      Pull plug out of ethernet jack.
      Put plug into ethernet jack.

      What more do you want? :P

      --
      I read TFA and all I got was this lousy cookie
    2. Re:'bout time by causality · · Score: 4, Insightful

      You can. Pull plug out of ethernet jack. Put plug into ethernet jack. What more do you want? :P

      I know you were speaking tongue-in-cheek but really, this is why both ingress and egress firewalling with a default-deny policy for each is a good idea.

      Then it's not so simple for a company to help themselves to your bandwidth. That, by the way, should be illegal unless they first negotiate with you and obtain your explicit written permission to do so. Like anything else, they're not the ones paying for it so they don't automatically have some claim to use it. The failure to recognize that is generally known as "theft of services".

      If the companies really think this is acceptable, perhaps they wouldn't mind several tens of thousands of browsers refreshing their home pages as quickly as possible? After all, they think it's acceptable to do as you please with another's bandwidth without their express consent... I have the feeling they wouldn't like that at all. In fact I have the feeling they'd use every legal means available to go after anyone who arranged that.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    3. Re:'bout time by Anonymous+Cowpat · · Score: 1

      It's likely that to a normal firewall (i.e. one that a home user might have) the connection the game makes to be able to play is the same as the ones it makes to torrent stuff to other people. While it may be theoretically possible to isolate the handful of IP adresses that a given game actually needs to access to work, good luck finding a firewall that will actually let you restrict that game to those addresses, and that doesn't even begin to tackle games with a multiplayer mode which just hook individual users together (not sure how many still do that now, but there are bound to be some).

      --
      FGD 135
    4. Re:'bout time by causality · · Score: 1

      It's likely that to a normal firewall (i.e. one that a home user might have) the connection the game makes to be able to play is the same as the ones it makes to torrent stuff to other people. While it may be theoretically possible to isolate the handful of IP adresses that a given game actually needs to access to work, good luck finding a firewall that will actually let you restrict that game to those addresses, and that doesn't even begin to tackle games with a multiplayer mode which just hook individual users together (not sure how many still do that now, but there are bound to be some).

      Yes, but at that point it's no longer a stealth P2P client. That transfers it out of the realm of a technical problem and into the realm of a problem of the marketplace. Then a user can knowingly choose to purchase from such companies or not, and that's the point. It's the "stealth" or "buried in page 111 of the EULA" part that's the real problem here.

      As far as "good luck finding a game that will actually let you restrict that game to those IP addresses", any firewall worthy of the name lets you match traffic by IP address. You can do that with or without any ability to consider what program on your machine is opening the sockets.

      What follows is just an aside and not my main point. Still, I never really liked the trend for Windows firewalls to do little more than maintain a list of .EXE files that are or are not allowed to open certain sockets. That's more like an ACL applied to a narrow set of system calls. A proper firewall is for the management of IP traffic and doesn't necessarily need to know anything about specific processes, though that can be an extra feature (i.e. the Linux firewall's optional "owner" module). It always struck me as a kludge for nontechnical users who know little or nothing about network protocols but do recognize labels like "firefox.exe". With a proper stateful firewall and some networking know-how it's trivial to restrict traffic to a set of known IP addresses and you may still be able to recognize and allow things like multiplayer modes that connect individual users together.

      --
      It is a miracle that curiosity survives formal education. - Einstein
  3. FAKE! by spun · · Score: 5, Funny

    Despite the clever use of the misspelling "Hai", your grammar is obviously much too polished. You, sir, are no LOLcat. Buy your own damned cheeseburger.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:FAKE! by Anonymous Coward · · Score: 5, Funny

      Yehbutt he has 720 times more feedback points than you, so he wins. Sorry newbie.

    2. Re:FAKE! by Anonymous Coward · · Score: 2, Funny

      I don't think those numbers mean what you think they mean...

    3. Re:FAKE! by Christof_Deluca · · Score: 2, Insightful

      LOL

    4. Re:FAKE! by robot256 · · Score: 1

      omfg he just insulted a 4-digit UID!! may divine justice rain upon him in the form of embarrassing captions on all his facebook photos!

    5. Re:FAKE! by spun · · Score: 1, Insightful

      Who let their cat moderate this guy offtopic? Look, we know you furry fuckers don't like being laughed at, but if you weren't so goddamn illiterate, we wouldn't do it. Except when you fall off shit and pretend like it didn't happen. Yeah, we saw that. That's why we're laughing.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    6. Re:FAKE! by Christof_Deluca · · Score: 2, Insightful

      *bows to your superior UID*

    7. Re:FAKE! by Anonymous Coward · · Score: 0

      Well said :)

  4. Blizzard by pak9rabid · · Score: 4, Insightful

    Isn't this how Blizzard distributes updates for their games?

    1. Re:Blizzard by FooAtWFU · · Score: 4, Interesting

      Blizzard doesn't really try to hide it.

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    2. Re:Blizzard by Anonymous Coward · · Score: 1, Informative

      No they are upfront about it and you can easily disable it.

    3. Re:Blizzard by Moridin42 · · Score: 5, Insightful

      Last I knew, which was quite some time ago, Blizzard was real explicit about the fact that you were uploading while fetching a patch. Upload speed and bytes transferred provided in the update pane.

      Its the companies that don't tell you that you're part of their distribution network, or how much of your bandwidth is being consumed, that this article is against.

      --
      I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
    4. Re:Blizzard by LostCluster · · Score: 2, Informative

      TWIT and Revision3 both started their podcasting empire by using torrents... but both moved to traditional downloads when sponsors wanted an accuate count of viewers.

    5. Re:Blizzard by negRo_slim · · Score: 1

      TWIT and Revision3 both started their podcasting empire by using torrents... but both moved to traditional downloads when sponsors wanted an accuate count of viewers.

      Wouldn't some sort of Flash Cookie allow to keep track of viewers regardless of method of content dissemination?

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    6. Re:Blizzard by MareLooke · · Score: 5, Informative

      And most importantly, Blizzard allows you to turn it off without hassle at all,

    7. Re:Blizzard by LostCluster · · Score: 1

      Nope, things like TiVo and Roku don't honor such cookies.

    8. Re:Blizzard by Haffner · · Score: 1

      how? While downloading starcraft 2 beta, there was nothing I could find that would let me block uploading. At the time, I could do 300KB down, and ~80KB up. However, I couldn't do both at the same time. As a result, I was doing something like 40/40, and it was taking 7.5X as long as it should have. In the end, I had to resort to installing traffic shapers so that I couldn't upload. It was very disappointing.

      --
      "Going to war without the French is like going deer hunting without your accordion." ~General Norman Schwarzkopf
    9. Re:Blizzard by Anonymous Coward · · Score: 0

      keyword here: beta

      The beta's don't necessarily let you turn off P2P but complete releases are available for download without using the bit torrent client.

    10. Re:Blizzard by jgeiger · · Score: 2, Informative

      Blizzard lets you know but they have a very bad habit of using 100% of your upstream bandwidth which ends up slowing your download since you can't acknowledge all the incoming data fast enough. It may have gotten better but they still need to limit it to 90% or something.

    11. Re:Blizzard by Anonymous Coward · · Score: 0

      "how? While downloading starcraft 2 beta, there was nothing I could find that would let me block uploading"

      You could have just downloaded the beta torrent directly, and the Starcraft 2 full blizzard downloader lets you block uploading.

    12. Re:Blizzard by Nimey · · Score: 2, Insightful

      Heh, heh. That reminds me: the university I work at has configured their packet-shaper to silently block P2P protocols. This has the unintended side-effect of blocking World of Warcraft from even running, apparently. I'd asked one of our student workers "well, doesn't that just block torrent-distributed updates?"; evidently something else WoW does registers as P2P.

      I'm waiting for the riot when all the addicts realize they can't play their game.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    13. Re:Blizzard by Charliemopps · · Score: 2, Interesting

      You have to agree to use the peer to peer thing with WoW. I don't like WoW but played it for about a month, and remember specifically the P2P warning. I think it's a great idea as long as the user knows about it. The one thing none of them have come up with is to have the client CHECK THE LAN! I have a whole family that plays and it's ridiculous to have to patch the same same game on 4 different computers at once. I should be able to have 1 patch and the others transfer the same files over the lan. Instead I have to patch 1 client and then use backup software to write to the other computers.

    14. Re:Blizzard by Anonymous Coward · · Score: 0

      umm as a matter of fact you can, just grab the downloaded patch from the install dir from your WoW dir and copy onto a thumbstick and run it on the other machines.

    15. Re:Blizzard by h4rr4r · · Score: 1

      Please name it, so people can avoid that university. Believe it or not useful Internet service is something college students pay for and should receive. It sure would have impacted me downloading all those redhat and SuSe isos.

    16. Re:Blizzard by Anonymous Coward · · Score: 0

      Actually, in the beta for Cataclysm the Launcher now appears to see all the time. So if you leave the Launcher running and walk away, you'll be using bandwidth to give people the game client who don't have it.

      Probably not a very big deal, but it _is_ a little different from only doing it during patch installation.

    17. Re:Blizzard by Nimey · · Score: 1

      I haven't tried torrenting anything since I learned of this, so it's all second-hand.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    18. Re:Blizzard by Anonymous Coward · · Score: 1, Interesting

      Man, how protective we have become (can't exactly blame you because anonymity ain't what it used to be.) Just today someone posted AC because some Dell supervisor or legal team once replied to his non-AC for revealing priviledged info (no details on whether it was NDA, but it had to do with slacking off and outsourcing.)

      A different slashdotter (0123456) refused to name his laptop brand on some useful non-purchase advice he gave us --though in this particular case no liability exists for the casual/uninvolved advise given.

      Holding our free speech will be much worse when we're all forced to take the RealID "pill." It's coming sooner or later, (several countries followed India's lead forcing RIM to submit to wire-tapping laws.) At least it's good practice to not say much. I bet you live in the US and are afraid of the lawyers :)

      --vlueboy, AC due to spent modpoints

    19. Re:Blizzard by rtb61 · · Score: 1

      Just find a patch mirror an agreeable ISP like http://games.on.net/filelist.php?app=178&menu=1, not sure how up to date this is I don't WOW.

      Mirroring with ISP's is the best solution to limit network costs.

      I always thought distributing game servers through the ISP channel with shared income (rather than payment) from game serving for MMOG, allowing alternate sales like the ISP can provide free access to game servers as part of the internet access fee (substantially increase client numbers), would be the best model.

      This avoids cross network traffic and the associated cost, reduces capital infrastructure costs for MMOG publishers, creates a distributed sales and promotion channel via numerous mid-sized or larger ISPs and provides a single billing point for the end-user (saving substantive billing costs). The game publisher just needs to be able to monitor activity on those servers at the ISP to ensure accurate payments.

      --
      Chaos - everything, everywhere, everywhen
    20. Re:Blizzard by Anonymous Coward · · Score: 1, Interesting

      You'll be happy to know Cataclysm will break this as the new launcher does not download and apply patches but instead downloads directly into final positions in the mpq files.

      Probably have to transfer the whole client over from another computer instead.

    21. Re:Blizzard by hitmark · · Score: 1

      Sounds like one foobar connection. Or am i overlooking something obvious?

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    22. Re:Blizzard by neokushan · · Score: 1

      The last time I had to use Blizzard's updater software, I found that DISABLING P2P actually sped up my overall download speed. It seems that if you're willing to let them use your bandwidth, they're unwilling to supply you with some of theirs. Net result? Doing Blizzard a favour means you get shafted.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    23. Re:Blizzard by Ash+Vince · · Score: 1

      The last time I had to use Blizzard's updater software, I found that DISABLING P2P actually sped up my overall download speed. It seems that if you're willing to let them use your bandwidth, they're unwilling to supply you with some of theirs. Net result? Doing Blizzard a favour means you get shafted.

      Someone else posted a description further up the thread of why this happens. It is basically because they take ALL your uploading bandwidth and then the acknowledgment packets your PC sends everytime it recieves a packet successfully cannot get back as quickly. Net result is the server resends the same packet again as it does not think you received it. This all happens at the transport layer.

      The best thing to do is limit your upload on all P2P networks to about 60%-80% of your available upload bandwith. This should allways allow a large margin for the TCP ACK packets to get back to the servers you are downloading from assuming they are not overloaded too.

      Some light reading for you: http://en.wikipedia.org/wiki/ACK_(TCP)

      To post stuff on geeky websites like slashdot it helps to have a basic understanding of the internet and its underlying protocols.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    24. Re:Blizzard by kayditty · · Score: 0

      really just sounds like standard TCP behavior. if your upstream is saturated then the downstream transfer rate is going to scale back a bit. this is a problem with TCP in general but his specific case is probably just a result of an unoptimized TCP stack. check out speedguide.net and all that for tips on how to improve things (to the grandparent if he reads this).

    25. Re:Blizzard by ewanm89 · · Score: 1

      Yeah, lack of your knowledge of how asynchronous connections work.

    26. Re:Blizzard by ewanm89 · · Score: 1

      Most P2P networks actually use UDP, and math states that whatever the protocol, if you saturate your upload on a non full-duplex system then there will be an adverse effect on ones download.

    27. Re:Blizzard by Trolan · · Score: 1

      At least on OSX, this might not be entirely true for Cataclysm. The launcher actually registers itself with Bonjour with a service of _bzdn._tcp, and the usual downloader identifier you'd see in the p2p stats for the pre-Cata downloader. The only reason I can think of to do that, would be to announce on your local LAN that you are a valid source for download data. Might not need to copy a thing between systems if this is true. I'll have to test this on the next patch.

    28. Re:Blizzard by EyelessFade · · Score: 1

      But unlike the WoW client, SC2 dumps all the torrent files in your install folder. You can therefore use whatever torrent program you find appropriate

  5. This is the end of unlimited unmetered bandwidth.. by LostCluster · · Score: 5, Interesting

    Data usage costs money. Anybody offering a server with "Unlimited" bandwidth on a web server is lying to you, and the more data transfer a plan allows, the more expensive the hosting gets. Exceed your transfer limit on a server, and expect to pay cell-phone like overage fees.

    Right now, this isn't a big deal because what they're stealing from their users doesn't cost the user extra right now... but imagine if the GB they stole from you is the one that puts you over a Comcast-style cap. That would suck big.

    The network operators have already been complaining about illegal torrents not just because they're illegal content sharing, but because having people uploading like crazy from the consumer side of their network just isn't what they designed it to handle. Now, what are they going to say when the content is legal, and the user got suckered into agreeing to allow it in a game's TOS?

  6. Invert all word meanings on the Internet... by Anonymous Coward · · Score: 5, Insightful

    Pando Media Booster = slows down your internet connection
    Norton Antivirus = makes your computer vulnerable to hacking
    Trusted Computing = you can't be sure if you have control of your computer
    etc.

    1. Re:Invert all word meanings on the Internet... by Anonymous Coward · · Score: 0

      Oh please.... let's not limit ourselves to the internet

      Military Intelligence = WTF? Hardly.
      Customer service = Customer annoyance
      News for Nerds = Random bullshit that Timothy felt was important.

    2. Re:Invert all word meanings on the Internet... by Anonymous Coward · · Score: 0

      "Norton Antivirus = makes your computer vulnerable to hacking"

      Still replying on 2+ year old FUD I see. ;-)

    3. Re:Invert all word meanings on the Internet... by Anonymous Coward · · Score: 0

      Not just on the internet:
      Army of One = you're part of a group
      IBM Self Healing servers = you still have to maintain them
      Ford Quality is Job One = poor quality is the problem
      Apple Think Different = too easy, pass

  7. Not very stealthy by Zan+Lynx · · Score: 4, Informative

    I reinstalled Dungeons and Dragons Online recently. The installer uses Pando. However, it wasn't very sneaky about it. It was in the install at some point.

    It would have been nice if it had uninstalled itself after the several gigabyte download or if the installer had explained more about the consequences of leaving it installed. The information about Pando was easily available to me via a web search. Pando uninstalled without any problems from the Windows control panel.

    I wouldn't worry about it fairly polite software like Pando too much. The kind of people who install everything without reading the dialog boxes or doing any research are going to end up with their computer stuffed full of malware in any case.

    1. Re:Not very stealthy by illumin8 · · Score: 5, Interesting

      I reinstalled Dungeons and Dragons Online recently. The installer uses Pando. However, it wasn't very sneaky about it. It was in the install at some point.

      The problem is that Turbine, makers of DDO and Lord of the Rings Online, is installing what is essentially the equivalent of adware or spyware without the user's permission. You have to manually uninstall it afterwards, and you are not given a choice whether or not to install it. Would you accept it if a game publisher installed adware toolbars into your browser without your permission?

      This automatically puts Turbine on my shit list. I thought they were pretty cool for releasing DDO as a free to play game, but then when I found they installed Pando Media Booster, I uninstalled both Pando and DDO. You don't get to treat your customers like shit and expect us not to uninstall your software and send it to the /dev/null where it belongs.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    2. Re:Not very stealthy by Anonymous Coward · · Score: 0

      Your comment post is confusing and contradictory.

      It would have been nice if it had uninstalled itself after the several gigabyte download or if the installer had explained more about the consequences of leaving it installed.

      It would have been nice? Yet you say that the Pando software is polite...which is it? It seems like Pando is being extremely rude, like an uninvited house guest that is stealing the silverware.

      The information about Pando was easily available to me via a web search.

      Again, how is it that Pando is "polite" software when you have to go out of your way to research what ill effects might be brought on you by installing it?

      Pando uninstalled without any problems from the Windows control panel.

      Great! But that only helps if you know that it is being installed and what it actually does...

      I wouldn't worry about it fairly polite software like Pando too much. The kind of people who install everything without reading the dialog boxes or doing any research are going to end up with their computer stuffed full of malware in any case.

      So at least you can admit that Pando is behaving similar to malware. Perhaps it should be added to the malware blacklist?

      I think the point is that some companies at least try to earn trust by acting responsibly and there are others that just out to exploit. No software company, including Pando, should be helping themselves to anything using our PCs, including our bandwidth.

    3. Re:Not very stealthy by nedlohs · · Score: 1

      But not everyone is technically savy, some people just want to play some games.

      I was getting really lagged during the Ruse open beta (and in that beta lag was a big deal since small amounts of it screwed up the game completely, it seemed anyway). When I checked the traffic counts I saw I was uploading a lot more than I should be. Found the culprit and some web searches and time wasting revealed it was installed by that stupid DDO game I had installed the week before and promptly decided sucked.

      I though I did read the dialog boxes, I just didn't comprehend the "it will send enough traffic to lag other things even though you aren't using the game anymore" part.

      I agree it wasn't hidden, it just wasn't obvious.

    4. Re:Not very stealthy by Anonymous Coward · · Score: 0

      With a recent update to DDO (Dungeons and Dragons Online) they removed the original downloader system and program. They rolled the technology right into the game launcher itself.

      And the game launcher stops running when the game starts.

      So i have no problem using some of MY bandwidth if it involves getting MY game going. :)
      As for ads of any kind. I havent seen anything except for ads about the ddo store. Which is only a little annoying.

    5. Re:Not very stealthy by Anonymous Coward · · Score: 1, Interesting

      Preying on computer illiterate people to accidentally install your crapware doesn't count as polite in my book. I'm not worried about having to uninstall it from my machines (not a Windows person), but I'm very worried when mom and dad call me with the dreaded "something is wrong with our computer".

    6. Re:Not very stealthy by Jaysyn · · Score: 1

      This must be a recent thing. I've had DDO installed for over a year but haven't played it in a while. No Pando Media Booster here.

      --
      There is a war going on for your mind.
    7. Re:Not very stealthy by PastaLover · · Score: 1

      The problem is that Turbine, makers of DDO and Lord of the Rings Online, is installing what is essentially the equivalent of adware or spyware without the user's permission.

      How is it "the equivalent of adware of spyware"? What does that even mean?

      I encountered Pando installing League of Legends. The installer explained quite clearly what it was, what it was for and under what circumstances it would be running. It's also not configured to run on startup/login, only when you run the game and there's a patch to download. That's not very sneaky, and hardly in the realm of spy/adware. It seems more like a commercial version of blizzard's roll-your-own downloader.

    8. Re:Not very stealthy by kalirion · · Score: 1

      Same. I was considering trying DDO or LOTRO at some point. No longer.

  8. Web games by Mad+Merlin · · Score: 1

    Now that's definitely an advantage of web games like Game!, there's no client to download in the first place!

    1. Re:Web games by Anonymous Coward · · Score: 0

      I lost. :(

    2. Re:Web games by blai · · Score: 1

      especially this one!

      --
      In soviet Russia, God creates you!
  9. Re:This is the end of unlimited unmetered bandwidt by MrEricSir · · Score: 1

    But if we're ALL using more bandwidth, shouldn't that bandwidth get cheaper? The laws of supply and demand apply here, do they not?

    --
    There's no -1 for "I don't get it."
  10. Don't you dare steal our games... by Red_Chaos1 · · Score: 4, Insightful

    ...but don't mind us as we steal your bandwidth. Oh but we *did* get your explicit permission. It was buried in that wall of text you agreed to that we could.

    1. Re:Don't you dare steal our games... by Anonymous Coward · · Score: 1, Funny

      You mean that wall of text that you tried to write to my temp directory? The one that has a "read only" file named EULA.txt that says "While under normal circumstances installing this software would require all your base to belong to us, under these circumstances we're happy to say that all OUR base are belong to YOU"?

    2. Re:Don't you dare steal our games... by jmerlin · · Score: 3, Interesting

      Can't wait until we get court rulings against clickwrap agreements that are so overly-verbose that no sane person will read it. Companies are following Washington in "how to sneak in something you want" by simply cleverly hiding it in the middle of a massively huge document and hoping nobody notices and instead just clicks the "Agree" button, even though it should really read "OK OK FINE. I'LL CLICK THIS DAMN BUTTON BECAUSE I DON'T WANT TO READ 100 PAGES OF POORLY CRAFTED LEGALESE."

    3. Re:Don't you dare steal our games... by Fri13 · · Score: 1

      I think the EULA's outfit needs to be modified. We could start using tips from the marketing.

      Lets just place few graphical elements to EULA's beginning to inform the reader what he is about to agree. I think many slashdot readers could find out fast from few EULA's that what are the bad things. Then just start promoting a list what explains fast the problems.

      Example:
      (!) Your internet connection will be used as our distribution system.
      (!) We get copyright to your work what you send to our services
      (!) A hidden DRM is being installed to your computer
      (!) We do not guarantee the quality of the software (like Microsoft will pay you few dollars if their software causes something terrible)

      And from 1 to 15 such points. With nice "standard" graphics so you can keep that as a checklist if there is something very bad.
      Then if there is something good. They could include

      (+) You have a freedom to modify the software
      (+) You have a freedom to distribute the software
      (!) We do not guarantee the quality of the software (most FOSS software comes as it is. And of course, those who have paid services etc, they could remove that if they guarantee the software. Like RedHat or Novell could stand behind the errors for paid customers)

    4. Re:Don't you dare steal our games... by noidentity · · Score: 1

      And this is real theft, not imaginary theft like "stealing" games is.

    5. Re:Don't you dare steal our games... by noidentity · · Score: 1

      Can't wait until we get court rulings against clickwrap agreements that are so overly-verbose that no sane person will read it.[...] "OK OK FINE. I'LL CLICK THIS DAMN BUTTON BECAUSE I DON'T WANT TO READ 100 PAGES OF POORLY CRAFTED LEGALESE."

      Why do we need court rulings? Just refuse to agree and return the product. If everyone did that, then they'd change it very quickly. What's that you say, not many people would return it? I guess that says something about how big of a problem this is, then.

    6. Re:Don't you dare steal our games... by FauxReal · · Score: 1

      Oh it's not "poorly crafted legalese" it's specifically written to numb your mind and leverage everything they need to ensure the make as much money as possible. The customer is always right, unless money is involved.

  11. Re:This is the end of unlimited unmetered bandwidt by LostCluster · · Score: 4, Insightful

    If we're all using more bandwidth, that's a demand increase, not a supply increase.

  12. Fun stuff? by Mashiki · · Score: 3, Interesting

    Okay sure. Well how about most places where you're on a capped bandwidth limit? Wonder what would happen if people started sending bills to the company who's sucking up all their bandwidth. It's sure not exactly cheap, some places have no cap on the amount they can charge you, and others cap at a max of $50/mo.

    And no, ELUA's, walls of text, and so on are not binding everywhere. And where they are binding, many places require them to be plain declarations of intent(so people can understand them).

    --
    Om, nomnomnom...
    1. Re:Fun stuff? by h4rr4r · · Score: 1

      Most places?
      Were exactly is this most places you speak of?

      I have lived in multiple nations on two continents and never have I run into this "Most Places" where I had capped bandwidth.

    2. Re:Fun stuff? by AK+Marc · · Score: 1

      It's difficult to buy an uncapped plan in Australia or New Zealand.

    3. Re:Fun stuff? by Mashiki · · Score: 1

      Canada, parts of the US, various parts of Europe. Australia, NZ, former soviet satellite states, most of Russia. Pretty much anywhere that isn't Japan or S.Korea

      --
      Om, nomnomnom...
  13. Also is it that big a deal? by Sycraft-fu · · Score: 1

    As far as I can tell from any game I've seen, it only does it while patching. You download and upload while you get a patch. Any other time it isn't running. So how is that a big deal? All it does is help get patches out faster. Back in the old days of MMOs, patch day sucked. Everything ground to a halt as everyone hit the server at once. Game companies couldn't afford the massive network of servers like Microsoft has. P2P helps solve that. As more people download, more people upload and it stays more even.

    So long as it is happening only when you are patching, I don't see any big deal. Now if they are trying to make you a server all the time in the background, then yes we'd have a problem but I have not observed that behaviour.

    1. Re:Also is it that big a deal? by Anonymous Coward · · Score: 3, Insightful

      For people on metered broadband, yes, it is.

    2. Re:Also is it that big a deal? by Anonymous Coward · · Score: 0

      I'm actually pretty sure that Pando (DDO, LotRO, etc) kept running in the background even when you were done patching.

    3. Re:Also is it that big a deal? by Anonymous Coward · · Score: 1, Interesting

      For people who use a school network that permanently bans p2p users, yes.

    4. Re:Also is it that big a deal? by Anonymous Coward · · Score: 0

      As far as I can tell from any game I've seen, it only does it while patching. You download and upload while you get a patch. Any other time it isn't running. So how is that a big deal?

      If I forget to make sure that the patchers of both of the two games I play that use P2P aren't running when I take my laptop to work, I risk getting in trouble because my network connection is automatically deactivated when P2P is detected. It's happened twice already, and I really don't want it to happen again. It's a pain to have to manually shut them down every night. Sure I could leave my laptop at home, but how would I slack off?!

    5. Re:Also is it that big a deal? by shentino · · Score: 1

      Big whoop, if you wanna use the school network, follow the fracking rules.

  14. Thank you, Well Known Hero. by spun · · Score: 2, Funny

    Pando Media Booster = slows down your internet connection
    Norton Antivirus = makes your computer vulnerable to hacking
    Trusted Computing = you can't be sure if you have control of your computer
    etc.

    Your contribution to this discussion is sort of depressing.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:Thank you, Well Known Hero. by gagol · · Score: 1

      Truth is not always funny to hear... but doublespeak is now the political norm.

      --
      Tomorrow is another day...
    2. Re:Thank you, Well Known Hero. by spun · · Score: 1

      Did you miss the title of the Anonymous Coward's post? "Sort of depressing" was as close to the opposite of "Totally hilarious" as I could get.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  15. Re:This is the end of unlimited unmetered bandwidt by brainboyz · · Score: 0

    You're thinking economies of scale, but as a finite resource increased bandwidth usage = increased demand. Increased demand = increased price.

  16. Turbine. by Mark19960 · · Score: 4, Insightful

    I called them out for it and it fell on deaf ears.
    It's not their bandwidth so they don't really care.
    They are using Pando Media Booster... and it's so badly set up that it takes 4 times as long to download the game
    because they saturate the upstream, causing issues.

    In short, these game houses don't care because it's a reduced cost to them.

    1. Re:Turbine. by 0123456 · · Score: 2, Interesting

      I called them out for it and it fell on deaf ears.
      They are using Pando Media Booster...

      Except, as mentioned above, they seem to be fairly open about using a P2P download system and it's easy to uninstall afterwards.

      It's some time since I installed DDO and LOTRO but from what I remember it told you to uninstall Pando after downloading the game if you didn't want it to continue using bandwidth, and it's just a matter of using the standard uninstall from the control panel.

    2. Re:Turbine. by aevan · · Score: 1

      When I installed DDO, I didn't catch any mention that it would continue to act as a peering client well past installation/downloading..running silently even when hadn't loaded up the game after a reboot.. Only caught it when checking discrepancies as to where 40 gig of bandwidth disappeared that month (blew my ISP's lousy cap that time).

      The software uninstalled pretty easily, and wouldn't have minded running it occasionally or in a limited fashion, but cannot claim to be impressed by it.

    3. Re:Turbine. by damnbunni · · Score: 1

      Turbine no longer offers the Turbine Download Manager (which used Pando.)

      Their download pages for Lord of the Rings Online and D&D Online still mention Pando and have a link to a Pando FAQ, but the only downloads are for the single-file, multi-gig installer .exe's.

      I think they finally just gave up on getting it to actually work.

  17. Can we name names here? by Anonymous Coward · · Score: 0

    OK, I know that Blizzard uses BitTorrent, but they're fairly upfront about it.

    Someone else has mentioned Dungeons and Dragons Online, but they again mention it.

    I know for a fact that the Final Fantasy XIV Beta uses P2P but makes no mention of it (thanks, firewall!), but thanks to the NDA, I can't tell you about that. Or I could post AC.

    So can we name names and make a list of companies that mislead customers about P2P and waste their bandwidth? We can start with:

    SQUARE ENIX: Final Fantasy XIV (no indication)

    1. Re:Can we name names here? by causality · · Score: 5, Informative

      OK, I know that Blizzard uses BitTorrent, but they're fairly upfront about it.

      Someone else has mentioned Dungeons and Dragons Online, but they again mention it.

      I know for a fact that the Final Fantasy XIV Beta uses P2P but makes no mention of it (thanks, firewall!), but thanks to the NDA, I can't tell you about that. Or I could post AC.

      So can we name names and make a list of companies that mislead customers about P2P and waste their bandwidth? We can start with:

      SQUARE ENIX: Final Fantasy XIV (no indication)

      Of course this wouldn't work for an MMORPG that inherently requires network access. In my case, the few Windows games I play are single-player and run well under WINE on my Linux machine. I don't trust them in the slightest. I'll detail some of the measures I take:

      • I run Wine as a separate user account that isn't ever used for anything else.
      • I use iptables (with --match owner) to prevent that account from having any sort of network access. It cannot even ping google.com.
      • For several others reasons I use a PaX/Grsecurity kernel. It has an option that prevents normal users from seeing any processes except their own, which I use.

      That last one was handy back when I played WoW since the need for some network access meant I couldn't fully use the second security measure. The WoW client has a piece of spyware intended as an anti-cheating device. It takes a list of all running processes on the computer as an attempt at detecting common cheat programs, like those that enable unauthorized automation of gameplay. It reports these results back to Blizzard.

      With that feature of PaX/Grsecurity, that WoW client would only see itself and a few WINE-related processes (like wineserver and winedevice). On a more standard Linux system, any process belonging to any user can view every processes belonging to every user (as you can verify with the 'ps' command). I consider cheating to be Blizzard's problem. I didn't consider the processes I choose to run to be Blizzard's business, though I'm willing to reconsider if they ever give me a user account on their servers and let me see what I can see.

      It's surprising in some ways and utterly unsurprising in others when I consider how much more control I have over these things with WINE and Linux than anyone running these games under real Windows. More than that, I have a much greater assurance that my control won't be undermined because at no point am I having to trust the good intentions of Blizzard or any other game company. Instead, I deny them everything and then allow them the few things I decide they have a legitimate need to do. This is how it should be. If that were the norm there would be no "stealth p2p clients".

      --
      It is a miracle that curiosity survives formal education. - Einstein
    2. Re:Can we name names here? by blueg3 · · Score: 4, Insightful

      You can't comment on whether Final Fantasy 14 discloses that it uses P2P, because you don't have a copy of FF14. You only have a copy of the beta. The fact that it uses P2P to download the beta client and updates is spelled out in the download and installation instructions that you clearly didn't read.

    3. Re:Can we name names here? by Anonymous Coward · · Score: 0

      Nice setup. Almost replicates one of the positives aspects about iPad/iPhone software.

    4. Re:Can we name names here? by hldn · · Score: 2, Informative

      huh? when you run the updater for FFxiv it clearly shows your download AND upload speed in the panel. if that isn't obvious, i don't know what is.

      --
      http://www.accountkiller.com/removal-requested
    5. Re:Can we name names here? by Anonymous Coward · · Score: 0

      I don't do online gaming. My main complaint with bittorent is that I cannot shut down/control/stop uploads when downloading. So I don't use bittorent. Most of my games are installed in XP , which is blocked at my router from any internet access. I use Linux for all internt access. I do not use p2p or torrent clients, and almost never download anything that is not in the Debian or sidux repositories.

      ttyl

    6. Re:Can we name names here? by GeekDork · · Score: 1

      The FFXIV beta really should mention that it uses a badly broken BitTorrent client as a "patcher". On top of pretty much requiring UPnP "trojan all-you-can-eat buffet" features to do anything useful, it will happily corrupt itself beyond repair if it ever times out or is interrupted for some other reason. Insofar, it didn't get to use much bandwidth on my network, as it didn't transfer more than maybe 1MB in the 20 or so attempts I made before sending some rather impolite feedback and uninstalling the POS.

      The client is lacking any upstream limiting features, and poses as an opaque bandwidth stealer, so FWIW I consider it malware. There's also no easily reachable "STOP THE F***ING MUZAK" toggle. Any competent publisher that values its customers (so maybe all two of them) just buys bandwidth from some CDN and has the clients do straight downloads.

      --

      Fight hunger. Filet a politician and send him to a 3rd world country of your choice.

    7. Re:Can we name names here? by blueg3 · · Score: 2, Informative

      On top of pretty much requiring UPnP "trojan all-you-can-eat buffet" features to do anything useful

      Or manually port forwarding, as described on the Beat site.

      it will happily corrupt itself beyond repair if it ever times out or is interrupted for some other reason.

      Nonsense, I've killed it or had it crash multiple times while in progress. Still works fine. That's why, as with any BitTorrent client, it re-hashes the pieces it has downloaded and throws out any corrupt ones when it starts.

      as it didn't transfer more than maybe 1MB in the 20 or so attempts I made before sending some rather impolite feedback and uninstalling the POS

      So, you didn't have UPnP or port forwarding set up, and it didn't work. That's not surprising.

      The client is lacking any upstream limiting features

      Any competent publisher that values its customers (so maybe all two of them)

      So, in your opinion, rather than in practice.

    8. Re:Can we name names here? by GeekDork · · Score: 1

      Or manually port forwarding, as described on the Beat site.

      Why should anyone be required to touch their router settings to install or run a game, unless they want to host game sessions? We're talking about settings here that mean opening up the system to even more vulnerabilities (UPnP gateway features), or require modifications that might well break functionality some time down the road (DNAT). In any case, the "average user" (and maybe to a lesser degree the "average gamer") does not have the knowledge about either alternative to evaluate risks or troubleshoot resulting problems.

      it will happily corrupt itself beyond repair if it ever times out or is interrupted for some other reason.

      Nonsense, I've killed it or had it crash multiple times while in progress. Still works fine. That's why, as with any BitTorrent client, it re-hashes the pieces it has downloaded and throws out any corrupt ones when it starts.

      I've had it just sit there with no progress for hours, and it timed out after several minutes for a few times, each time from a clean (re)install. In any case, the patcher was completely unable to resume, coughed up an error message, and terminated. No installation attempt resulted in any visible progress, either in the closed or in the open beta.

      as it didn't transfer more than maybe 1MB in the 20 or so attempts I made before sending some rather impolite feedback and uninstalling the POS

      So, you didn't have UPnP or port forwarding set up, and it didn't work. That's not surprising.

      Seeing how the instructions that SE pushes out for the closed beta (i.e., close to none) don't mention either, no I didn't, and it didn't work. So I followed the documentation, and it still failed.

      --

      Fight hunger. Filet a politician and send him to a 3rd world country of your choice.

    9. Re:Can we name names here? by blueg3 · · Score: 1

      They mention both. It's right in the instructions on the beta site.

      The reason you have to change your router settings is that either your system and network are old enough not to use UPnP or you've opted to turn it off, and NATing IPv4 routers are a common but asinine blight on the world of networking.

      At any rate, with zero configuration, you'll get at least the download bandwidth that you would get if they hosted their own update servers, as they host seeds.

    10. Re:Can we name names here? by Anonymous Coward · · Score: 0

      It's most certainly not spelled out in the TOS. And it most certainly wasn't explained in the download site - all they offered was a link to the installer. The first I knew about it was when my firewall stopped a CLIENT from opening ports for listening. As far as I can find, they offer no indication that you're expected to run a BitTorrent client anywhere.

      If I'm wrong, LINK TO IT!

      Because I read through the entire TOS, and it sure as fuck wasn't there.

  18. Bittorrent DNA by Anonymous Coward · · Score: 0

    Just had a similar problem with uploads sky rocketing, because a user installed Bittorrent while away, and had btdna.exe running in the background on their workstation...

    http://www.bittorrent.com/dna

  19. Re:This is the end of unlimited unmetered bandwidt by Anonymous Coward · · Score: 0

    You're thinking economies of scale, but as a finite resource increased bandwidth usage = increased demand. Increased demand = increased price.

    Wrong! Bandwidth does get a lot cheaper as quantity increases. While it isn't infinite it is almost. The only reason that it doesn't
    seem to is that ISPs & mobile companies don't put enough investment into more bandwidth.

  20. Media Streaming Too by AganLex · · Score: 2, Informative

    Just a heads up, but media streaming is also heading this way. The "OctoStream" plugin for streaming video (Major League Gaming stream, etc) is also a P2P streamer.

    1. Re:Media Streaming Too by Anonymous Coward · · Score: 0

      Just a heads up, but media streaming is also heading this way.

      Thanks. That's a scary thought: who the heck is going to say no to it if a torrenting backend makes itself a must for Hulu, youtube and netflix? I heard Flash itself already had some torrenting functionality for this kinda thing, or was close to. We all grumbled about DRM and TPM in the OS, but Windows Media Player and iTunes pushed it this way anyway. An annoying but ubiquitous specter similar CD keys and online activation for OS's.

  21. Theft of service by nurb432 · · Score: 2, Interesting

    If *I* did that id be in jail. Why aren't they?

    --
    ---- Booth was a patriot ----
    1. Re:Theft of service by Anonymous Coward · · Score: 1, Informative

      Because you agreed to it in the TOS...

    2. Re:Theft of service by dissy · · Score: 4, Funny

      >>Because you agreed to it in the TOS...

      I did no such thing.

      As I recall I might have clicked a checkbox and hit next, but that was just one of Many screens I had to correctly configure to get the game to install. I made no agreements after the exchange for the sale was finished.

      If that is actually binding, then there is the additional problem for them that my bandwidth TOS is clearly posted on my website.

      The first clause is I can change this "agreement" at any time without sending notification, and the second clause is they agree to my TOS by providing in their software a button with the text "I agree", which I can click on to confirm they indeed agree to my TOS.

      The charges for my bandwidth are spelled out there, and I will be sending the bill in the mail now.
      If they don't pay it by 90 days, I guess I will just have to submit the invoice to a collections agency or something...

    3. Re:Theft of service by McGiraf · · Score: 1

      I hope your NOT kidding.

    4. Re:Theft of service by evilviper · · Score: 0

      my bandwidth TOS is clearly posted on my website.

      Netscape got into trouble just because their EULA was BELOW the "download" button on their web page, so users might reasonably not have seen it, and therefore could not be bound to it. Your own contract posted on some random website??? Not a chance in hell it'll be upheld.

      The EULA of the game you just installed? No matter how well you tuned it out, it remains a binding contract.

      Now, if, on the other hand, you had paid for the software with a sealed envelope that had a contract wrapped around it, THEN you've got a chance it would be binding to them... The only problem being "them" is just some retail store, and not the makers of the game, who you really want to bind.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    5. Re:Theft of service by russotto · · Score: 1

      Now, if, on the other hand, you had paid for the software with a sealed envelope that had a contract wrapped around it, THEN you've got a chance it would be binding to them... The only problem being "them" is just some retail store, and not the makers of the game, who you really want to bind.

      Wait... so if I buy software from a retail store, the manufacturer of the software can bind ME (despite the fact that I've never actually had contact with them), but I can't bind them (for exactly the same reason)?

      Screw that. Getting past the EULA is just part of the game.

    6. Re:Theft of service by Anonymous Coward · · Score: 0

      If *I* did that id be in jail. Why aren't they?

      Sadly, because American companies cannot go to jail.

      To add insult to injury, BP isn't even american, and their monetary negligence polluted the US environment and caused some deaths of their workers but without consecuences other than bad press and a little lost cash. Now for us the people, damages are more substantial: BP allegedly conned some affected businesspeople out of payments making up for the oil spill. They got government backup in keeping the press away from the impacted area, and convinced the legislation against our president's request that oil rigs be put on pause for even 6 months. Heh, the lack on this reactive moratorium even helped cause Thursday's new oil rig explosion, for example. ...And yet BP did not go to jail, and not a single member of BP went to jail while uncertainty made US oil prices fluctuate, innocents lost their livelihood, jobs, beach vacations, etc. So at the moment, only the words WAR and terrorism bring the law's banhammer to down action these days.

    7. Re:Theft of service by evilviper · · Score: 1

      the manufacturer of the software can bind ME (despite the fact that I've never actually had contact with them), but I can't bind them (for exactly the same reason)?

      Sure, you can bind them, but you'll have to delivery your license by courier or some such. It's a simple fact that, when you buy a product, you're getting something physical from them, but they don't get anything physical from you.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    8. Re:Theft of service by interkin3tic · · Score: 1

      Your own contract posted on some random website??? Not a chance in hell it'll be upheld.

      Sure, but that really would depend entirely on the ratio of money he spends on lawyers to money they spend on lawyers, not on the netscape thing.

    9. Re:Theft of service by russotto · · Score: 1

      Sure, you can bind them, but you'll have to delivery your license by courier or some such. It's a simple fact that, when you buy a product, you're getting something physical from them, but they don't get anything physical from you./blockquote. When I buy a product at retail, I get something from the retailer. Not from the manufacturer of the product. If I were to write some sort of purported contract on one of the dollar bills I paid the retailer, it sure wouldn't be enforceable against the next person to get that dollar in change, even thoug they "got something physical" from me.

    10. Re:Theft of service by VeNoM0619 · · Score: 1

      Who says I even clicked "I Agree"? I see no evidence.. It's just their program saying I clicked it and installing.

      Who says I saw the EULA? It's a EULA.txt file most the time, which could get corrupted. You also assume my video driver displayed it correctly, and the scroll buttons were functioning correctly to allow me to view it all.

      Perhaps I saw the EULA, perhaps I clicked it, but can you prove beyond reasonable doubt? Last I recall, this is why contracts require signatures. To prove you read/signed the attached document. All they have is a bit flipped saying *someone* did, which may not have even been me.

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
  22. Not Anything New by billsayswow · · Score: 1

    If I remember right, World of Warcraft distributes their patches over a P2P system. Maybe it isn't Ironforge that always makes you laggy....

  23. Re:This is the end of unlimited unmetered bandwidt by Anonymous Coward · · Score: 0

    You're saying that the only reason we don't have more bandwidth is because companies don't spend enough money on it, and if companies spent more money on it, it would get cheaper because there would be more of it? Isn't that what 'economies of scale' means? You don't seem to have comprehended brainboyz point. He said, given that we have a fixed amount of bandwidth presently, increased demand now will mean increased prices now. To which you replied, yeah, but if we build more of it, it will get cheaper.

    Not to be rude, but please go read an introductory book on economics.

  24. Re:This is the end of unlimited unmetered bandwidt by networkBoy · · Score: 1

    thus cost will increase until supply catches up or users learn about firewalls.

    --
    whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
  25. Re:This is the end of unlimited unmetered bandwidt by Anonymous Coward · · Score: 0

    stealing

    Hey now, way too much of this word in this discussion thread. How can they be stealing? It's just bits on a wire!

  26. OSes should come with a standard p2p daemon by Anonymous Coward · · Score: 0

    This sounds like some kind of Windows thing; the normal world wouldn't stand for it, very long.

    Consumer OSes might as well come with some sort of generic P2P interface (think /usr/bin/sendmail, which is just part of whatever mail package you happen to have installed), and then whether that happens to then run transmission-remote or a giFT client or screw-p2p-maybe-it's-just-wget-or-curl-or-maybe-even-rsync-or-git, the user can decide. And if for some weird reason the user wants to have the daemon not show up on "ps" that's their business (though it sounds like this Windows-services-are-invisible thing, is probably an OS bug). Games shouldn't come with this stuff; they should just use whatever's in the virtual download-a-bunch-of-shit slot. Otherwise people are going to have a different updater app running, and probably each with a variety of bugs, for every non-updater app that they have installed. That would be silly.

    And if this all sounds naive but you can't figure out just how dumb I'm being, or maybe sarcastic but you can't figure out how insincerely I mean it, then I'll tell you: I'm serious, and it's actually good idea.

  27. Re:This is the end of unlimited unmetered bandwidt by mariushm · · Score: 2, Informative

    The average price of 1 GB of transferred data on CDN's is 10-15 cents. I'd be surprised if they don't get 10 cents from advertising by the time people do 1 GB worth of downloads. IMHO the companies are just abusing the people's bandwidth without caring about the consequences.

    And just fyi, I can buy today a dedicated server with a 1gbps unmetered connection (guaranteed and tested) for about 600$ a month. That's 0.18 CENTS per GB of transferred data.

  28. Re:This is the end of unlimited unmetered bandwidt by LostCluster · · Score: 1

    But CDNs and server farms are closer to the backbone providers than your home and office ever will be... and that's where the network planners are expecting content to come from. A $60 Comcast connection that can only handle 250 GB a billing cycle is 24 cents a GB... and that's 1500 times the cost of "doing it right" by paying for your CDN instead of trying to get your users to supply the uploads.

  29. Re:This is the end of unlimited unmetered bandwidt by mariushm · · Score: 1

    I don't get what you're trying to say.

    You can't compare the quality bandwidth of a CDN (fast download speed, consistency, multiple points of presence close to users) at 10 cents a GB with an unreliable, poor quality, possibly throttled bandwidth home users who may turn off their computers at any time.

    P2P connections are good as addition to good regular connections and good quality bandwidth becomes cheaper and cheaper so p2p in my oppinion should only be used as last measure.

  30. Re:This is the end of unlimited unmetered bandwidt by LostCluster · · Score: 1

    Back to the original story, this games company is installing hidden P2P servers instead of paying a CDN... basically passing a cost they should pay for onto the users, who would rather see it included in the price of the game than forced onto them because their computers don't make good servers.

  31. Network Meter gadget by DigiShaman · · Score: 4, Informative

    If you're running Windows 7 or Vista, the first thing you should install is the Network Meter (and All CPU Meter) gadget. If you suspect any unusual activity, you can quickly glance at your CPU and network resources being used.

    You can get them at http://www.addgadget.com/

    --
    Life is not for the lazy.
    1. Re:Network Meter gadget by Nysul · · Score: 1

      Thanks, I did this and now I am seeing sporadic network activity with obvious internet programs closed. Now how do I determine what the culprit is (using windows 7 x64)?

    2. Re:Network Meter gadget by Anonymous Coward · · Score: 0

      (Task Manager -> ) Resource monitor -> Network

    3. Re:Network Meter gadget by Nysul · · Score: 1

      Thanks

    4. Re:Network Meter gadget by Anonymous Coward · · Score: 1, Informative

      And if you're on OS X, you should get Little Snitch and Menu Meters!

    5. Re:Network Meter gadget by Silentknyght · · Score: 1

      If you're running Windows 7 or Vista, the first thing you should install is the Network Meter (and All CPU Meter) gadget. If you suspect any unusual activity, you can quickly glance at your CPU and network resources being used.

      You can get them at http://www.addgadget.com/

      Those gadgets are trash, and it's so sad that they're the "best" there is for Vista/7. How I wish it had simple, clean, and elegant built-in resource monitoring line Ubuntu/gnome.

    6. Re:Network Meter gadget by DigiShaman · · Score: 1

      FYI, the graph scales based on bandwidth use. It's not fixed, but dynamic.

      Once in awhile, you will see a repetitive "saw tooth" pattern when your PC is completely idle. But if you look at the bandwidth consumed, it's very minuscule. Basically, it's just heartbeats or keep-alives going across the wire. Nothing to worry about.

      --
      Life is not for the lazy.
    7. Re:Network Meter gadget by Kalriath · · Score: 1

      No, the best there is (for Vista and 7) is the Resource Monitor, a tool which ships with the operating system (simply launch it from the start menu or task manager).

      You can see the per-process CPU, memory, bandwidth, etc utilisation. You can also suspend and resume the process. If you want to drill in more into a given process, just use Process Monitor from MS/Sysinternals.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  32. Media Companies, Take Note by Anonymous Coward · · Score: 0

    I've been wondering for years why the tv networks and movie studios don't adopt this model for non-DRM video distribution but actually let you know what's going on.

  33. Re:This is the end of unlimited unmetered bandwidt by Anonymous Coward · · Score: 0

    Data usage doesn't cost THAT much.

    We have electrical costs, technician costs, infrastructure equipment costs, fiber costs, licensing and incorporation costs, administration personnel costs, future R&D costs, government offset costs, and profit. Divide that sum over your time frame and number of customers and you have your monthly rate.

    You're telling me data usage is the REAL expenditure here? Passing bits through the fiber is the least expensive item in the equation.

  34. No way, KillaGouge FAIL by Anonymous Coward · · Score: 0

    Cats don't use apostrophes on purpose.

  35. The problem with this by symbolset · · Score: 2, Insightful

    If it's OK to do this with a game you like a lot, with terms hidden deep in the fine print of the EULA, then it's also OK for every cheesy browser plugin and toolbar extension and Java Applet.

    Sure, you're OK with one hidden P2P client on your system. How would you feel about 175 of them?

    --
    Help stamp out iliturcy.
  36. Correct me if i'm wrong by Anonymous Coward · · Score: 0

    But doesn't blizzard do this??

  37. Re:This is the end of unlimited unmetered bandwidt by Anonymous Coward · · Score: 1, Interesting

    Over here (Australia), we have metered bandwidth. Back in the day, it used to be metered downloads, and if you went over your limit, you were charged high overage fees. Dollars per megabyte. That was common... 8 years ago?

    Until recently, most ISPs used metered downloads, with shaping instead of overage fees (stupidly labelled as "unlimited" by marketing departments, despite being nothing of the sort). Generally, you go over your quota, and your connection speed is reduced to approximately dial-up speeds.

    Shaping really sucks - going from ~8Mbit/s to ~64Kbit/s is ridiculous, especially considering they usually implement shaping by simply dropping packets. It doesn't just slow things down - it makes it unreliable as well. It basically leaves you with an unusable internet connection for the remainder of the billing period.

    There's no provision for adding more quota either. You could upgrade to the next highest plan (if you aren't on the maximum already - the highest most ISPs offered was around 100GB/month until the last month or so). Assuming they don't adjust the extra quota depending on the remaining time in the billing period. Mine does - if I upgraded to a plan with an additional 10GB/month, but only had 1 week remaining, I'd only get 2.5GB extra. I'd then be stuck on that plan, unless I wanted to pay a $20 downgrade fee.

    The two largest ISPs also have metered uploads, and have done for years. The third largest ISP is introducing them as part of their recent plan upgrades. I expect others to follow, if they haven't already.

  38. Connections doesn't reset while updating WoW? by Ilgaz · · Score: 1

    I see Blizzard uses basic bittorrent, a really old client code licensed which doesn't have any kind of encyription/security features.

    So, if you are customer of an evil ISP which does packet inspection and shameless enough to conspire your connection with RSET, what happens when you update WoW and try to browse web same time?

    As a side note, for OS X admins who may have heart attack, one of Akamai "P2P" frameworks on OS X is actually named "RSPlug". It is not the RSPlugin virus. Guess what it comes with? 2nd hand car priced Adobe suite, CS3 or CS4, not sure.

  39. P2P on Flash by Ilgaz · · Score: 1

    Well, World's most popular video streamer has "P2P" now, in Adobe fashion, you must pay extra money for server upgrades to enable it but it exists in Flash Player 10.1.

    http://labs.adobe.com/technologies/stratus/

    I am sure everyone in industry is testing it in their intranets now as people really went crazy over resolution, they demand at least 720P, no matter what the content is.

    Wonder what will they do about it, e.g. if Youtube enables it one day? As youtube isn't exactly piratebay, if you ban it, your customers ban you as soon as they figure their video isn't working.

  40. Windows comes with P2P by Ilgaz · · Score: 1

    I heard Windows has its own P2P framework to build applications and MS could use it for Windows Update anytime they wanted but they didn't enable it yet.

    http://technet.microsoft.com/en-us/network/bb545868.aspx

    They also bought a relatively little known P2P company recently. I am almost sure they could be using same bandwidth as youtube for windows updates. Of course, youtube has ads, windows update hasn't.

    If something like you suggest implemented on *NIX, OS level, recently tested rtorrent myself, on a 1.25 Ghz G4 Mac mini. It is absolutely the choice without question. I mean "libtorrent". 1% of CPU on full bandwidth, speechless.

  41. Re:This is the end of unlimited unmetered bandwidt by sjames · · Score: 1

    Yes, but ISPs are currently busy demanding more and supplying less for it. That's how supply and demand works once regulatory capture sets in.

  42. Re:This is the end of unlimited unmetered bandwidt by Dumnezeu · · Score: 1

    I have unlimited data transfer at 5Mbit/sec for $10/month. At least that's what I get from my ISP and they explicitly allow me to run any services I want (I just can't send mail through port 25 without making a phone call first and even that takes only a few minutes and it's a one-time activation). This is in Romania.

    --
    Yes, it's sarcasm. Deal with it!
  43. Re:This is the end of unlimited unmetered bandwidt by jonbryce · · Score: 1

    No. This is a demand increase, and the laws of supply and demand say that price will rise to the point where it becomes attractive for more people to supply bandwidth to the market.

    A lot of our current bandwidth comes from cables laid by companies that went bankrupt during the .com bubble, and the current owners got them from the liquidator for much less than it cost to lay them. If we were to increase bandwidth capacity, we would have to pay full price for those cables and that would mean a massive increase in bandwidth costs.

  44. Re:This is the end of unlimited unmetered bandwidt by AmiMoJo · · Score: 1

    Mobile broadband for home use is quite popular too. Particularly those with less disposable income like to be on pay-as-you-go so they can simply not top up if they are short that month. Obviously anything which slyly sucks up your bandwidth is a big problem when you buy 1GB chunks of data.

    It isn't just hidden P2P though, even Windows Update patches and anti-virus updates can quickly suck up your allowance. There needs to be a system that lets apps know when they are on a pay-per-meg connection and should refrain for any unnecessary network activity.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  45. Exploit this by Anonymous Coward · · Score: 0

    Start injecting bad data and inject crap so they will get bad PR from it and will stop this.

    Can we piggy back on this and strat uploading PORN and music and then they will get so much attention they don't want.

  46. Re:This is the end of unlimited unmetered bandwidt by Rockoon · · Score: 1

    The real kicker is that the ISP's would rather not have people tricked into P2P sharing either, and they also have a vested interest in seeing the demise of intentional P2P sharing as well.

    Bittorrent especially is bad for ISP's because it is designed to fully saturate any endpoint they could dream up. No matter how much they invest in your local connection, bittorrent will saturate it, and by design it doesnt require the senders to have made the same sort of investment that was put into the receiving connection (my 6mbit cable is no match for a thousand disparate 56K modems all throwing data at me.)

    It is no surprise that ISP's throttle P2P programs. It used to be that when a thousand machines all started sending data to the same address, we called it a Denial of Service Attack. Now we expect it as a "feature."

    I like the idea of Bittorrent.. but I'm not an ISP. They don't like the idea of Bittorrent for obvious reasons.

    --
    "His name was James Damore."
  47. double standard by Anonymous Coward · · Score: 0

    so, the game companies LIKE torrent-like peer-to-peer networking when it saves THEM a buck or two, but when it comes to USERS trying to save a buck.....