Domain: armchairarcade.com
Stories and comments across the archive that link to armchairarcade.com.
Comments · 10
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Possible 'Audrino killer'?
Hi all,
Well, I designed a little microcontroller-based system that *could* be (in modified form) be a possible candidate for the 'Audrino killer' title?
Granted - it isn't an open-source design, lacking some connectivity options (only RS-232 and serial expansion bus at present).
Best regards,
Valentin Angelovski -
Re:Tunnels of Doom
Matt at Armchair Arcade has a video review of Tunnels of Doom. It's one I'd love to get for my TI-99/4a.
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Re:Rogue-like
Cancel that, seems real. I've found this http://www.armchairarcade.com/neo/node/1948
Interesting.
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Re:worst shortcomings are usually crappy stories
I forgot the link for Dungeon Master: wikipedia.org - Dungeon_Master_(computer_game)
If you have a chance to play it, I highly recommend it. There was a sequel made for either DOS or Windows. (Dungeon Master 2) As I recall, I didn't think it was as good, but it was still fun.
The Dungeon Master Encyclopaedia explains the spell system.
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Re:Darkhorse
I'm curious as to how your experiences have been with 3d in other virtualization software. As of yesterday, I couldn't even get Counter-strike:Source to open in VMWare (which is hardly resource-intensive by today's standards), let alone play
If you're running in VMWare 5.5 Add the following to the configuration (.vmx) file for the virtual machine:
mks.enable3d = TRUE
In VMWare 6.0, you need to go to the Virtual Machine Menu and select Settings -> Display -> Accelerate 3D Graphics. You only get DX8.1 graphics right now but supposedly support for DX9 is coming. Also, I've heard VMWare 6.5 Beta has better 3D support.
VMWare's 3D runs at about 1/2 the speed of native DX on a real (non-VM) machine but that's still about 20X faster than software rendered 3D which is what you're stuck with on other VM's. -
Re:Impossible
Here's a guy with a copy of Solitaire (Datamost, 1983) for his Panasonic JR-200U Personal Computer (JR200, JR 200 U) (1983)
http://www.armchairarcade.com/neo/node/1598?page=1 -
second person perspective?
The graphics were dazzling, better than anything on the show floor. The second person style gameplay looked equally as exciting.
I haven't heard much about Gears of War (other than "OMG ITS GONNA BE AWSUMM!!!") but I'm assuming they meant third person perspective. Second person perspective is a narrative form that is pretty much already assumed while you are playing any video game.
Other launch titles didn't seem to impress gamers much. Tony Hawk: American Wasteland was barely touched and Sega's Condemned didn't have many players either. After a while, Kameo started to bring in a crowd of gamers who curiously watched, but didn't actually try the game out.
I found it interesting that people would go to this xbox 360 zero hour event and not even bother playing these launch titles... I mean, Condemned or Kameo may not have looked groundbreaking; but if I was at the event, I would have at least played them, as opposed to just curiously watching. Maybe that's just me. Not that I am at all surprised that the general summary of people's initial reactions to some of these titles was "same game, better graphics". Hopefully games like Gears of War and 99 Nights live up to being worthwhile games, I'm curious what the first batch of good (read: not just pretty) next gen games will be like. -
Trip Hawkins, Villified and Celebrated
Trip Hawkins is an interesting choice, in that the other inductees were all heavily involved in game development, whereas he was more of a facilitator. There's also a great deal of debate on whether Hawkins is to be villified or celebrated. I'll throw in with the latter category, because he pulled together the "electronic artists" who created my favorite games of the early '80s.
An article written by the Dot Eaters does a good job of describing how I think of Electronic Arts when it was just a small studio. I'm still fond of those LP-style packages. And their toolbox-titles, such as Adventure Construction Set, Pinball Construction Set and Racing Destruction Set brought about my own interest in creating games with a strong building component to them. There was nothing in the world like M.U.L.E. before Dan Bunten/Danielle Bunten Berry created it. And I think it was Hawkins that made these things possible.
He may deserve the harsh scrutiny he receives -- and, certainly, he's not going to win any points with anyone for his comments earlier this year. But somehow I can't hate the fellow who brought together so many bright folks under one roof. Electronic Arts has recently published some of my favorite games, but it's the early ones I remember best.
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Inago Rage - Create and fight within your own FPS arenas.
Try the new demo for Windows! -
Classic gaming
I completely agree with the earlier comment that gameplay is most important - not the graphics.
Also, perhaps it's my age - I'm now 30 and honestly have less time to play games. I can afford the fifteen minutes needed to play Qix - but something like Final Fantasy X needs to be played in hour sittings!
The NYT article just brushes the surface. For more info on the on-line classic gaming community, check out some of these sites:
AtariAge
Retrogaming Radio
Classic gaming
Magazines:
Armchair Arcade
Classic Gamer
Manci Games
Retrogamer
Also, there are quite a few gaming conventions, most notably Philly Classic and Classic Gaming Expo.
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jason -
Re:How could they miss...
You mean these? RTFA.