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Looking Back At Dungeons & Dragons

An anonymous reader sends in a nostalgic piece about Dungeons & Dragons and the influence it's had on games and gamers for the past 36 years. Quoting: "Maybe there was something in the air during the early '70s. Maybe it was historically inevitable. But it seems way more than convenient coincidence that Gygax and Arneson got their first packet of rules for D&D out the door in 1974, the same year Nolan Bushnell managed to cobble together a little arcade machine called Pong. We've never had fun quite the same way since. Looking back, these two events set today's world of gaming into motion — the Romulus and Remus of modern game civilization. For the rest of forever, we would sit around and argue whether games should let us do more or tell us better stories."

189 comments

  1. Well, Pong is earlier then 1974 by sznupi · · Score: 3, Informative
    --
    One that hath name thou can not otter
    1. Re:Well, Pong is earlier then 1974 by Lando242 · · Score: 3, Interesting

      Not only that, but Pong was cribbed from Ralph Baer's Odyssey, which he had been demoing around since at least 1968.

    2. Re:Well, Pong is earlier then 1974 by Anachragnome · · Score: 1

      Which was pre-dated by, get this, a console game, by almost three years.

      http://en.wikipedia.org/wiki/Magnavox_Odyssey

    3. Re:Well, Pong is earlier then 1974 by Anonymous Coward · · Score: 0

      [CITATION NEEDED]

    4. Re:Well, Pong is earlier then 1974 by harry666t · · Score: 1

      This is original research.

    5. Re:Well, Pong is earlier then 1974 by __aaclcg7560 · · Score: 1

      This is the Internet Age. Original research is copied and pasted with complete disregard to copyright. *cough* Google *cough*

    6. Re:Well, Pong is earlier then 1974 by Ihmhi · · Score: 4, Funny

      And all of these are predated by the 0.27.452a Alpha version of D&D, commonly known as Chess.

    7. Re:Well, Pong is earlier then 1974 by proslack · · Score: 1

      Which will earn you a grade of "F" at University.

      --


      Floating in the black seas of infinity without a paddle.
    8. Re:Well, Pong is earlier then 1974 by mister_playboy · · Score: 1

      They have to justify their exorbitant tuition costs somehow.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    9. Re:Well, Pong is earlier then 1974 by elrous0 · · Score: 1

      Which was itself pre-dated by William Higinbotham's "Tennis for Two" in 1958.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    10. Re:Well, Pong is earlier then 1974 by jbezorg · · Score: 1

      plagiarism - copy and paste from one source.

      research - copy and paste together from multiple sources.

      --
      I've lost all my marbles except one & It's fun to test angular & centripetal acceleration in my skull
    11. Re:Well, Pong is earlier then 1974 by Bakkster · · Score: 1

      My friend's wife was taught during a University class for her BS in English that Wikipedia was a valid source as long as you cite the revision specifically. I was boggled that any university professor would be so stupid.

      Personally, I'd just vandalize a single revision of several Wiki pages for my essay "Jim Henson's Muppets and the Fall of the Third Reich".

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    12. Re:Well, Pong is earlier then 1974 by __aaclcg7560 · · Score: 1

      You earned yourself a grade "F" for having a lack of sense of humor.

    13. Re:Well, Pong is earlier then 1974 by Dishevel · · Score: 1

      Name a source of information that dose not have errors. The truth is that for a very large amount of information Wikipedia is just as valid as the Encyclopedia Britannica. Some types of information on Wikipedia though is more apt to vandalism than others. The fact is that a person needs to use their head when using Wikipedia. A quick check of the discussion tab of an article will tell you real fast if there may be problems with the information presented. This is a very useful tool that traditional forms do not give you.

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    14. Re:Well, Pong is earlier then 1974 by Jearil · · Score: 1

      Which was also predated by a few thousand years by Go, the one true game which all games derive.

    15. Re:Well, Pong is earlier then 1974 by kalirion · · Score: 1

      Don't you mean "dice"?

    16. Re:Well, Pong is earlier then 1974 by Anonymous Coward · · Score: 0

      The EB isn't a valid source either. Tertiary sources as a rule never are.

    17. Re:Well, Pong is earlier then 1974 by pthisis · · Score: 1

      Which was also predated by a few thousand years by Go, the one true game which all games derive.

      Go dates to c 500 BC, possibly somewhat earlier; that makes it a relative newcomer, only about as old as things like Parcheesi, Nine Men's Morris, and Liubo.

      Backgammon, Sennet, and the Royal Ur Game go back two or three thousand years earlier than Go.

      --
      rage, rage against the dying of the light
    18. Re:Well, Pong is earlier then 1974 by AP31R0N · · Score: 1

      My dad owned a Pong system.

      Pong later appeared as a reference in the Cyberpunk 2020 game i played on the C64.

      In college i made an animated gif of a pong game.

      It's a classic.

      {SpellingNazi}
      I'm going to the store and thEn the gas station. It's better thAn nothing.
      {/SpellingNazi}

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    19. Re:Well, Pong is earlier then 1974 by proslack · · Score: 1

      That was humor? You earned yourself a grade of "F" FOR your sense of humor... :)

      --


      Floating in the black seas of infinity without a paddle.
    20. Re:Well, Pong is earlier then 1974 by __aaclcg7560 · · Score: 1

      Grade inflation was terrible in the 1970s. :P

  2. But unfortunately... by dushkin · · Score: 4, Funny

    ... nobody wants to play D&D with me now that we have video games (THANKS FOR NOTHING, PONG). :( does /. want to play?

    --
    o hai
    1. Re:But unfortunately... by mwvdlee · · Score: 1

      So? Buy some video games and people will want to play with you again. Or are video games merely the scapegoat here? ;)

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      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    2. Re:But unfortunately... by Aethedor · · Score: 1

      does /. want to play?

      Sure. Your character is sitting in front of the computer. What is your next move?

      --
      It doesn't have to be like this. All we need to do is make sure we keep talking.
    3. Re:But unfortunately... by dushkin · · Score: 1

      Blasphemy! You are but a fool to think D&D can be played on computers in the same manly manner.

      That's what I was referring to.

      --
      o hai
    4. Re:But unfortunately... by derGoldstein · · Score: 5, Insightful

      Few people born after 1990 will likely want to touch D&D, or any other pen-and-paper RPG. I kind of feel sorry for their imaginations. At some point the saturation of visual media will reach a point where practically everything is a close derivative of some other work the artist has seen, and you'll have very little artwork that's created simply by the mind of the designer. This has implications, IMHO, that reach further than just how people draw elves and orcs. D&D made us look up at the *ceiling* and try to imagine a creature, a place, a situation, and the interaction of things that we've never encountered. Kids seeing Avatar today will be, in some way, imagination-impaired.
      (damn, I sound old)

      --
      Entomologically speaking, the spider is not a bug, it's a feature.
    5. Re:But unfortunately... by nkh · · Score: 4, Funny

      I click on "Reply to This" and type my answer. I eagerly await your next command while sipping some coffee. My program compiled with 5 errors and 12 warnings that I fix as fast as possible. I commit my changes with a quote from Edgar Allan Poe, and click on the Submit button to finish.

    6. Re:But unfortunately... by GeniusDex · · Score: 1

      I've actually recently (less than a year ago) started playing D&D and i must say i'm really impressed by the amount of detail you can get into a set of numbers on a few sheets of paper. More people should be doing this; it's MMORPG: Medium-sized Multiplayer Offline RPG

    7. Re:But unfortunately... by GeniusDex · · Score: 1

      Make a fortitude save...

    8. Re:But unfortunately... by derGoldstein · · Score: 5, Funny

      A troll appears on the discussion thread. He has not noticed you yet, but he's causing some damage to the surrounding environment. Remember that you'll need fire or acid to cause him permanent damage -- just modding him down won't work.

      --
      Entomologically speaking, the spider is not a bug, it's a feature.
    9. Re:But unfortunately... by LordLucless · · Score: 4, Interesting

      Really? I asked around at church, and we got so many people interested, we had to rope in another DM and organise two games. Most of the people who play are in the 18 - 24 bracket. Although our assistant minister joined us for one game as a cleric of atheism.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    10. Re:But unfortunately... by mr_gorkajuice · · Score: 3, Funny

      I cast... Magic Missile!

    11. Re:But unfortunately... by Aethedor · · Score: 2, Funny

      No no no, you say that you want to compile your program. The DM decides how many errors you get. You have to roll a save check vs intelligence. Roll D20 and add 1 point for every year of programming experience.

      --
      It doesn't have to be like this. All we need to do is make sure we keep talking.
    12. Re:But unfortunately... by Psaakyrn · · Score: 1

      Indirectly however, the advent of computing and the internet makes it much simpler to play D&D, not to mention also providing better options for certain facets not possible under normal face-to-face circumstances.

      Take for example a chaotic evil character which is partied with other chaotic evil characters. communicating a backstabbing is much more subtle when no one can see you hand that slip of paper to the dungeon master.

    13. Re:But unfortunately... by derGoldstein · · Score: 2, Funny

      I think wisdom has to factor into this somehow. Intelligence will effect how fast he'll resolve the errors, but if he were *wiser* in the first place, he'd make less mistakes.
      Also, if you roll 1 you caused a memory leak.

      --
      Entomologically speaking, the spider is not a bug, it's a feature.
    14. Re:But unfortunately... by MadKeithV · · Score: 2, Funny

      Although our assistant minister joined us for one game as a cleric of atheism.

      I don't believe you. Or should that be "I disbelieve you" ?

    15. Re:But unfortunately... by derGoldstein · · Score: 2, Insightful

      These days when you say "RPG" people think WoW. Yes, technically it's made things easier, and you can certainly find a lot more people to play with, but how many 11-year-olds will you find who want to play a text-based game, when they're *online*.

      --
      Entomologically speaking, the spider is not a bug, it's a feature.
    16. Re:But unfortunately... by gd2shoe · · Score: 1

      But for a skill check that causes an unknown problem, the DM should roll instead. Otherwise he might know that he rolled a 1 and needs to watch for such a thing. (unless the DM is feeling lenient...)

      --
      I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
    17. Re:But unfortunately... by LordLucless · · Score: 4, Interesting

      Really? You don't think a minister could get a helluva lot of kicks putting words into the mouth of a proponent of atheism?

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    18. Re:But unfortunately... by iperkins · · Score: 1

      Eldritch Blast FTW!

    19. Re:But unfortunately... by johnnysaucepn · · Score: 1

      That's nothing. I used to play D&D with a Jehovah's Witness.

    20. Re:But unfortunately... by MadKeithV · · Score: 1

      It was intended as a joke playing off of "atheism", but I failed :)

    21. Re:But unfortunately... by Anonymous Coward · · Score: 0

      The local tabletop gaming scene I play within includes retirees, adult workers, college students, high schoolers, and a few grade-school children, weighted moderately toward the 20-35 bracket. Now, the grade-schoolers are usually playing with an older relative, and the gamemasters are mostly college-aged and older, but that's mostly a matter of relative maturity, organizational capacity, and control over scheduling. Some dungeon masters don't like having the kids at the table, either, but most of our young'ns are pretty good about sitting down and just rolling their dice when it's their turn -- also, the ones playing with older brothers do just fine so long as the older brother is on the ball.

      I imagine the majority of players will always be young-ish adults, but saying "nobody likes imagination anymore" is little more than unfortunate evidence for the old fogeyhood you're fearing. What irks me more is that several systems (including, urgh, D&D 4.0) lean away from role-playing back toward pure combat simulation, which IMO is better done by computers than a bunch of people with dice and notepads. When I'm playing, I promote the role-play thing pretty hard. Usually, the game-master is happy to get a shot doing something other than looking up obscure combat rules or describing how the latest kobold's spine was shattered, and most players are happy to play along, so long as I don't spend the entirety of every session chatting up the town elders.

      Even if you're an impending old fogey, you quite possibly have contact with some people under 20. Try inviting one or two that you know reasonably well over to a game night with an obliging (and forewarned) game-master. It's a supervised, likely low- or no-alcohol event (though if your table DOES drink more than just a beer or three, I'll admit that bringing the kids along is a less appealing prospect). These days, you probably don't need to sanitize your language completely with kids present, but if you have a reasonable set of folks at the table, you CAN set a decent example by not cursing your fool heads off every time the dice start misbehaving. If it's a potluck, I'd suggest bringing protein or veggies, not sugar and starch -- giving a 14-year-old half a liter of cola, several fistfuls of potato chips, and a pile of cookies before asking them to sit down, listen, and think is a recipe for failure. If you're at a good table, and the young'ns you picked have any creativity and wit whatsoever, they should get a kick out of it. Let them play something straightforward if they want; do-no-wrong paladins, pickpockety rogues, skull-thumping barbarians, whatever. Offer constructive criticism, and put a moderate dose of the "why" into your explanations. Kids aren't morons; it's good for them to know there are reasons for things. Breaking down some of the mystique of adulthood can also be a good thing for teenagers; when they understand that adults are just a bunch of older kids with jobs and families, they can sometimes get over some of their adolescent hangups and start acting like more functional people.

      In short, don't forget that you, too, can help mitigate the brain-dulling effects of the blinky boxes.

    22. Re:But unfortunately... by ET3D · · Score: 1

      Quite the opposite, D&D is the source of a an incredible amount of derivative fantasy. It's what made everyone "know" what an elf or dwarf looks and acts like. It gave us pictures and stats and backgrounds. If as a DM I dared put in a goblin that wasn't evil and accompanied the party, everyone was certain that at any moment it will steal, kill, etc. I can think of cases when I deviated from the D&D depictions of creatures, even outside the direct context of D&D, and got "corrections" from D&D players.

      I'm not saying that there aren't imaginative D&D games, but I'd imagine that there are probably more derivative ones than original ones, or the market for expansions and adventures wouldn't have been as big. To this day you can see fiction magazine submission guidelines asking not to submit things that resemble D&D adventures.

    23. Re:But unfortunately... by harry666t · · Score: 1

      I am a Jehovah's Witness, you insensitive clod!

      And yes, I do play D&D!

    24. Re:But unfortunately... by Anonymous Coward · · Score: 0

      So why won't people play D&D with you? You haven't been entirely clear on that part.

    25. Re:But unfortunately... by johnnysaucepn · · Score: 1

      What's insensitive about saying that I used to be friends with a Jehovah's Witness? Are you not allowed to have friends or something?!

    26. Re:But unfortunately... by Anonymous Coward · · Score: 0

      I slip on my boots of silence and wait in the dark while slipping my +2 dagger of invisibility out of it's sheath, crouching down preparing to attack when the bastard gets closer.

    27. Re:But unfortunately... by Paltin · · Score: 1

      ... and few people born before 1990 want to play D&D either! (Perhaps 10% based on the numbers in the article).

      If you think that pen-and-paper RPG's are dead, you're sorely out of touch. WoTC has literally lead a resurgence in popularity of D&D w/ their new products, and today's 20yos play as much as they ever did. Want evidence? Go to your local university and look up their gaming club. It'll be packed full of nerddom. Go to your local game store's RPG night and look at the crowd... you'll see 40yos and 10yos playing in the same game, having fun.

      I know being an old curmudgeon is fun, but you're just plain wrong that there has been some sort of shift in people's imaginations.

    28. Re:But unfortunately... by zensunniwanderer · · Score: 1

      It's perhaps both fortunate and unfortunate that I and my friends started playing DnD as a result of the news of Mr. Gygax's death. I guess it's something I'd been vaguely interested in but didn't know anyone who wished to play and I was hesitant to broach the topic; battling goblins and the undead has an element of nerdiness that a lot of people don't wish to associate themselves with, even those who do it on PC and console. Thankfully a friend mentioned the idea of playing so I bought a few books (GURPS - I wished to 'future-proof' my pen and paper (pnp) roleplaying by learning something versatile) and wrote up a simple dungeon crawl with a shallow learning curve. The party consisted of my friend, his girlfriend and my girlfriend*. To my surprise and delight he took a supporting role as his (normally quite introverted) significant other launched herself into the part. It was the most silly, wonderful, exciting four hours I've ever spent with a group of people sitting down. Over the last few months I've been listening to a multitude of podcast 'actual-play' games which have shown me the depth and diversity of pnp RPG's. I highly recommend Role Play Public Radio http://slangdesign.com/rppr/ and Critical Failure http://criticalfailuregame.wordpress.com/ Given that people are playing by forum, via webcam and on IRC I think that DnD is going to become more popular as accessibility improves. Being born after 1990 may present more opportunity to play. *I will now point out that although this is my first post on /. I've been reading long enough to say, "Yes, really - girls." :)

    29. Re:But unfortunately... by orta · · Score: 1
      --
      my band is more brutal techno punk than yours
    30. Re:But unfortunately... by Anonymous Coward · · Score: 0

      The main problem with RPG's is that it takes a good game master(GM) to do the job. A good GM is dedicated and thorough, as a byproduct of all this you usually end up with a document of quite good quality.

      Now if you have a piece publish ready document going for you you might as well publish it.

      Now on the other hand its incredibly hard to find a good GM, because most people aren't as thorough as they'd like. SO what you instead do is get a ready prepped adventure and modify it.

      Even good GM's should do this. As theres only so much you can invent in week. This brings new flavor to the kind of puzzles and stories you provide.

    31. Re:But unfortunately... by Anonymous Coward · · Score: 0

      Y'know, if you take the Eldritch/Arcane PrC from Complete Mage, you can get a 3rd level Sp that allows you to infuse your Eldritch blast with a spell, so that the target of your EB is resolved as the target of the spell (which must be AoE or Ray, IIRC). What no one counted on was the fact that you could slip metamagic onto that spell...

      But nobody remembers that! Nor do they remember the ways to get ultimate power in 2e by not assiciating with bards. And they don't even care! Those I once called my enemies because they disputed my morals in abusing Precocious Apprentice, Drowning Rules, Immoth+Spellthief combo, they are now my best companions because they simply *remember* the past and know who Tleilaxu Ghola once was...

      Damn. I gotta just accept the fact that 4e and WoW have killed everything I once held dear.

    32. Re:But unfortunately... by dushkin · · Score: 1

      I would open up my books and find out whether clerics can indeed be atheist or not

      but alas I'm at work.

      You're off the hook... THIS TIME!...

      --
      o hai
    33. Re:But unfortunately... by Anonymous Coward · · Score: 0

      But Avatar is a derivative work -- the animals are all based on existing Earth creatures that already existed in our collective imaginations. The whole concept of a technologically advanced civilization over-running a non-technological civilization is as old as humanity. What was creative was imagining that the non-techs could win.

      But what Avatar illustrates is just how well we can take imagination and express it visually now. Anything you can imagine, you can bring to visual reality and share with the rest of society.

      I think the tools we now have are a huge step forward in allowing imagination and creativity to be unleashed.

      And keep in mind that D&D wouldn't have been the success it was if it hadn't tapped into the groundwork laid by Tolkien and writers of his ilk.

      It all builds on what came before, better tools just make it possible to create more.

    34. Re:But unfortunately... by LordLucless · · Score: 2, Informative

      4E, clerics can be devoted to a deity, or a concept or philosophy

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    35. Re:But unfortunately... by Jaruzel · · Score: 1

      Ahhh, It's the 7-digit /. users. Was I ever that young ?

      (and yes, compared to some of you, my ID is massive also...)

      -Jar

      --
      Together, We Can Make Slashdot Better. I Do NOT Mod ACs. - Check Me Out
    36. Re:But unfortunately... by xaxa · · Score: 1

      how many 11-year-olds will you find who want to play a text-based game, when they're *online*.

      I dunno... call it "MSN Messenger" or "Bebo" and I think you'll do OK...

    37. Re:But unfortunately... by Knyterage · · Score: 2, Interesting

      I don't see this as totally true. My one cousin was born in August of 1990 and she keeps hounding me when we are going to be playing D&D again. Granted it started with me running games with her brother and his friends when they were in high school. She's been playing since she was around 10 and has a very good imagination. However I am not saying that all this cgi and special effects won't hurt others of that generation but I know when I have kids, it will not be the case. Also my friends kids, when old enough will involved in our gaming, that is as long as we are still playing, despite his wife's best effort to squash our little group just because, and I quote, "I don't get it."

    38. Re:But unfortunately... by Minigun_Fiend · · Score: 1

      I started a board game society at my university at the beginning of this academic year and we had some not-inconsiderable interest in D so I - having never played it myself - was obliged to support someone to DM a few games and see how it went. A few months later and our party has grown to 11 people, plus DM, who meet up once a week (as well as again the next evening for board games) to play an ongoing 3.5 campaign with inventive scenarios and some really, really great roleplaying - the kind of D&D sessions which I imagine we'll still be talking about years later. We've also got several other people interested in joining in for the next story arc, a couple of people wanting to DM their own D&D games, and we're in the process of starting a new GURPS campaign to run alongside. Certainly D&D probably isn't as popular as it used to be, but I really have to take issue with the idea that 'few people born after 1990' would be interested - if anything it's one of our biggest membership pulls. There are so many people out there who, like me, have never tried it but - despite any bad press they've heard (mostly to do with uber-geeks; you know the kind) - really would like to try. They just need a gentle nudge in the direction of a group who's willing to have them.

    39. Re:But unfortunately... by Nadaka · · Score: 1

      Bah. I'll just use shape change to turn into a 200ft ball of lead and deal falling object damage, dealing 1.6 million d6 in damage in a 100ft radius. The troll will die of old age before he manages to regenerate, and just in case someone decides to come along in the next few years, I'll strangle the goo that is left, causing asphyxiation in 3 rounds.

      You don't like 4e? There are alternatives you know? D20 Open Gaming Licence forever. Pathfinder is an OGL D&D 3.5 extension by Paizo publishing. Its good stuff.

    40. Re:But unfortunately... by Sandbags · · Score: 4, Interesting

      I completely agree. "Pen and Paper" has been replaced with digital character sheets on laptops, an electronic map displayed on a big-screen TV (including FoW) to let players know where they are in relation to objects and creatures, and some still prefer real dice but command-line rolling using macros is much more efficient.

      MapTool from RPTools.net is by far the core tool we use. We have custom macros for all the powers each player is using, and it's not that hard to keep them up to date (players only level up about once a month, and don't get new powers every level, and the macros are pretty easy to write). the DM's notebook runs 2 instances of it, one for the DM's view and another on the second screen (TV) for everyone to see. The maps themselves for pregenerated campaigns are available online, though more recently, we've been making our own (from scans mostly).

      --
      There is no contest in life for which the unprepared have the advantage.
    41. Re:But unfortunately... by jaraxle · · Score: 1

      Get off my lawn, you damn kids!

      ~jaraxle

    42. Re:But unfortunately... by Sandbags · · Score: 3, Insightful

      The kids of all the members our our active game groups are starting to become interested. The oldest is only 8.

      Kids imagine more than you know, and given the wealth of influence from media, movies, stories, and more, they can come up with some pretty hard core stuff.

      We didn't "imagine" as much as you think with D&D either, we had pictures of monters to look at, descriptions and detailed accounts to reference, the only one doing any real imagining was the DM and only if he wrote his only story, or more commonly augmented one to better suit tyhe group). The rest of us were simply "role playing" which is what it's all about. Reacting to events and scenarios as someone else might react instead of yourself. The rest was all simply in the rules. It's a scripted session of pretend, not very far different from the choose-your-own-adventure books from the 70's and 80's. The advantage of it was simply that the rules were basically wide open for any conceivable action to be done by a player instead of a strict set of options on your turn.

      Today, it's better. We have actual play maps (which were allways optional back in the day, and rarely used because of the massive time investment in making them and expense of miniatures). The TV is a central view of the action, initiative, and quest notes. Players use laptops to manage their character and move them about on the screen by joining the server. They can see what monters look like (currently they're simply icons, scanned from the books, so it's really not all that different) Rolling and to-hit calcuations have been replaced by macros which makes combat MUCH more efficient and lets us "play" more and roll less (though some still prefer real dice). It's easier to get a mental image of what's going on, and there's less "narrative" as the GM simply explains your surroundings and relative position to each other.

      We're still huddles in a room over character sheets running through adventures led by a GM pulling the strings of NPCs. The stories now are not much diferent than they used to be. It's quite entertaining, and action happens a lot faster than it used to.

      --
      There is no contest in life for which the unprepared have the advantage.
    43. Re:But unfortunately... by spitzig · · Score: 2, Funny

      Well, the only friend I've ever lost for specific "belief" reasons was a Jehovah's Witness(we were kids). I'm pretty sure it was because I got this crappy little D&D handheld video game. About the same time I got one of those "Jack Chick" D&D pamplets, he stopped hanging out with me.

    44. Re:But unfortunately... by spitzig · · Score: 1

      One way I recall is a person believes that "gods" are really mortals that have just gotten very powerful. Maybe they dislike this power structure and create a religion around it.

    45. Re:But unfortunately... by MRe_nl · · Score: 1

      "dealing 1.6 million d6 in damage in a 100ft radius."
      "I'll strangle the goo that is left."
      Optimist.
      If i was the DM you'd BE the goo that was left. A small crater containing lead and troll-blood would actually make a nice random encounter, too bad half my players read slashdot ;).

      Also, the basic rule is simple: 1d6 points of damage per 10 feet fallen, to a maximum of 20d6.

      --
      "Kill 'em all and let Root sort 'em out"
    46. Re:But unfortunately... by Anonymous Coward · · Score: 2, Interesting

      You know what is really funny to me is that when I was growing up in the 70's and playing D&D it was declared as satanic by the church. Much the way there are churches and religious people that claim Harry Potter is satanic or is witchcraft today. I recently did a report on this for a class I was taking, which I had never thought about until I did that paper. However I remember as a child and reading all the D&D books and being told they were satanic, yet I knew better because I actually read the books. Everyone that told me they were satanic I simply asked, can you give me an example of what is satanic about them, which they couldn't because they never read the books. I also remember that was also when I realized people in religion didn't have a clue what they were talking about and I seriously think this was key in me becoming an Atheist. At a young age being persecuted for playing a game, I had my books taken away from me as well, because they were supposedly satanic. I seriously to this day have an utter hatred and distaste for all organized religions. I see things like China censorship of Avatar and see this as the same thing. Somewhere a group of people do not want you to think a certain way and they try to oppress you.

    47. Re:But unfortunately... by OakDragon · · Score: 1

      Common Slashdot 'meme' (forgive me if you knew that)

    48. Re:But unfortunately... by elrous0 · · Score: 3, Insightful

      Try growing up in a hick town where you're the only D&D fan. Then you won't romanticize it so much. At least the CRPG's gave me someone to play with.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    49. Re:But unfortunately... by lenroc · · Score: 1

      I put on my robe and wizard hat.

    50. Re:But unfortunately... by smitty97 · · Score: 1

      You're a Jehovah's Witness with "666" in your username? Goin' to hell for that one.

      --
      mod me funny
    51. Re:But unfortunately... by Anonymous Coward · · Score: 0

      A four digit ID and yet you still sign your posts.

      ~jaraxle

    52. Re:But unfortunately... by Bigbutt · · Score: 1

      Well not D&D but you're welcome to lurk at our Google Wave Shadowrun game.

      If you're actually looking for someone to game with (and there are a whole lot of us out here), check out

      http://www.penandpapergames.com/

      Farcaster has an excellent gamer registry. Assuming you're not in an area with 5 people in it, there's a good chance there are a few folks local to you.

      And of course, check out the local game shops. Here in the Denver area there are 11 that I'm aware of.

      http://www.yelp.com/list/denver-metro-gaming-stores-westminster

      And of course, at least in the Denver area, our meetup group is up around 300 members and there are 5 gaming specific meetups for Denver (ours; Shadowrun, 2 D&D, a Cthulhu, and a Boardgame one).

      http://shadowrun.meetup.com/79

      Seriously. You just need to do a little hunting :)

      [John]

      --
      Shit better not happen!
    53. Re:But unfortunately... by SteveFoerster · · Score: 1

      Although our assistant minister joined us for one game as a cleric of atheism.

      Then I'm going to go ahead and guess that you go to a Unitarian-Universalist church. Well, that or Episcopalian.

      --
      Space game using normal deck of cards: http://BattleCards.org
    54. Re:But unfortunately... by Nadaka · · Score: 1

      That is the basic rule for damage "TO" falling creatures/objects. There is a different rule for damage "FROM" falling objects (at least in 3.0 and 3.5, not sure about Pathfinder yet). The rule for damage "FROM" falling objects is 1d6 per 10ft fallen to a maximum of 20d6. And an additional 1d6 per 200 lbs of the falling object (definition of the 20 dice limit is in the sentence about distance falling. The following sentence defines the damage from weight and contains no such limit). Its about literal reading of the rules as written without imbuing your own interpretations based on things like logic or game balance. Rules lawyery at its finest.

      Of course the first rule is that its ok for the DM to change the rules. I just happen to insist that the DM admit that it is in fact a change.

    55. Re:But unfortunately... by BlackHawk-666 · · Score: 1

      I go to cast my fireball spell before I realise I hadn't trained that spell today...I run.

      --
      All those moments will be lost in time, like tears in rain.
    56. Re:But unfortunately... by Chris+Mattern · · Score: 1

      Also, the basic rule is simple: 1d6 points of damage per 10 feet fallen, to a maximum of 20d6.

      Leading to the infamous Murhpy's Rules observation that the average 13th level fighter
      can survive a fall from *any* height ("His top is made out of rubber, his bottom is
      made out of springs", as MR observed).

    57. Re:But unfortunately... by S77IM · · Score: 2, Interesting

      Wrong -- pen-and-paper RPGs are selling better today than at any previous point in history (well, actually I think the high point was 2008, but we can probably blame this slump on the economy). And it's not all just nostalgic 30-somethings (my demographic) either. There are a LOT of high-school and middle-school kids getting into the hobby.

      Remember, these kids grew up on Pokemon, which is both a CRPG and a collectible card game, and WoW and LotR make them very familiar with the source material. It's not a far leap for them to try out a little D&D. (Everybody's doing it. It'll make you feel good... Your first hit's free!)

      If you bemoan childhood development due to the lack of role-playing and the prevalence of 3D movies, imagine how horrified YOUR parents were when they realized you were going to stop reading books and spend all your time watching TV.

        -- 77IM

      --
      Student: Is it true that the foundation of the universe is paradox?
      Master: Well, yes and no.
    58. Re:But unfortunately... by S77IM · · Score: 1

      DAMN, replied to wrong post! Curse you, threaded comments! The above post should have been for the GP...

      Failed my Preview saving throw...

        -- 77IM

      --
      Student: Is it true that the foundation of the universe is paradox?
      Master: Well, yes and no.
    59. Re:But unfortunately... by lastchance_000 · · Score: 1

      I'm surprised I had to scroll down this far to find it. /., you never fail me.

    60. Re:But unfortunately... by jaraxle · · Score: 1

      Old habits die hard.

      ~jaraxle

    61. Re:But unfortunately... by Maxo-Texas · · Score: 1

      www.meetup.com

      There are many local gaming groups.

      I run two D&D games and will probably start a third later this year.

      I play a home brew Cyclopedia version. It has about 400 pages of rules, all in Openoffice.

      My game has a lot of concepts later added to AD&D. I suppose they had to solve some of the same problems I did.

      I've been playing since 1976 after hearing about the "D&D Room" at a convention. I bought a whitebox set and Greyhawk.

      I tried AD&D and the first PHB killed that campaign (it had survived the monster manual).

      Current campaign is closing on 20 years and has 12 players.

      The games are out there.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    62. Re:But unfortunately... by Saxophonist · · Score: 1

      OK, I need to know where this church is. It sounds like it just might be the church for me...

    63. Re:But unfortunately... by MRe_nl · · Score: 1

      I use a combination of all the rules, to my liking, salted with logic, and peppered by the critisism of my players. (and by all the rules i mean basic, expert, advanced, 2.0, 3.0, 3.5, 4.0, GURPS, MERPS, Traveller and house-rules!). But my players can also play classes and cast spells etc. from sources as obscure as the Dragon or the White Dwarf if they wish and it's not complete BS.
      Hooray for 26 years of gaming!

      re "Rules lawyery at its finest"
      If a player shows me the above example i'll simply start singing 2Unlimiteds "No Limits"; ).

      ps max. add. dmg 10D6/small,20D6/med./30D6/large etc. plus Fort. save vs massive dmg if over 40 sound ok?.

      --
      "Kill 'em all and let Root sort 'em out"
    64. Re:But unfortunately... by Gilmoure · · Score: 1

      Yes sir.

      --
      I drank what? -- Socrates
    65. Re:But unfortunately... by maurert · · Score: 2, Interesting

      I disagree that noone born after 1990 wants to play pen and paper D&D. My two boys ages 9 and 13 are hooked. My 4 year-old daughter wants to play SO BAD. There is a whole gaggle of boys at scouts that have been roped in. Of course maybe that's because ipods, cell phones and computers are banned at overnighters! But that's not really the reason.

      Why did I show D&D to my boys? The answer will surprise you. My older son was then 8. He was an advanced reader, but he much preferred books on tape, CD or later iPod. However none of the D&D books, my AD&D versions in particular, had audio versions. He had to wade through them himself. Seriously, how many 8 year olds are reading and trying to undrestand what a theocracy is. Then he wanted to take over and refurbish the moat house in one of the modules. He then needed to figure out the costs in GPs to plan. Enter the need for Excel!

      D&D has been a tool to teach Microsoft Office skills, governments, reading, folklore, map making, budgets, medival culture, etc. I highly recommend it as a cirriculum for home schooling! Okay maybe that's taking it a bit too far.

    66. Re:But unfortunately... by Nadaka · · Score: 1

      Like I said, rule one is that the DM can to change the rules. It all sounds OK to me, even your original interpretation is fine if that is what you want in your game.

      I just find it irritating when someone insists their house rule is in the book, both from players and DMs. There are of course exceptions where rules in the book conflict with each other which results in a quantum superposition of rule eigenstates and changes the above rule from "can change the rules" to "should change the rules, or at least pick which one to ignore".

    67. Re:But unfortunately... by TomRC · · Score: 1

      Yep - our group recently started disintegrating due to two core members having moved away (the eternal problem with DnD).
      We played for a while with a camera (aimed at a table top mat) and Skype for the first player to move off - but given limited cable up-stream bandwidth and general flakey-ness of the video stream, we're now going to give MapTool a shot.

      It's very well done for the most part, and there are easy to comprehend video and text tutorials. Recommended to anyone whose DnD is falling apart due to players moving away.

    68. Re:But unfortunately... by Gilmoure · · Score: 1

      S77IM said... Everybody's doing it. It'll make you feel good... Your first hit's free!

      Damn you Keep On The Borderlands, damn you to hell!!!

      --
      I drank what? -- Socrates
    69. Re:But unfortunately... by Anonymous Coward · · Score: 0

      Thats it, from now on I am going to mod down low UID epeen wars.

    70. Re:But unfortunately... by zztong · · Score: 1

      Not to quibble, but clerics devoting themselves to a concepts/philosophy was possible in any version of D&D. It may not have been specifically mentioned in the rule book, but it was quite common. Some folks even let any/all of the "divine" casters claim they were really just tapping into a different form of "arcane" energy that for all intents and purposes acted like "divine" spells. It's really just a matter of separating the "special effects" of the game from the "mechanics."

    71. Re:But unfortunately... by Anonymous Coward · · Score: 0

      Maybe they dislike this power structure and create a religion around it.

      Yeah just like some of the real life atheists...

    72. Re:But unfortunately... by kalirion · · Score: 1

      "Cleric of Atheism"? I gotta ask, isn't the whole point of a cleric, at least in D&D, that their god grants prayers? Is there a God of Atheism, or would this just be a guy who is good with a healer's kit? Anyone with innate powers, or channeling natural magic, would be a mage or a druid of some kind.

      Or are the cleric's powers that of an Unbeliever who dispels magic through force of will?

    73. Re:But unfortunately... by sproingie · · Score: 1

      What irks me more is that several systems (including, urgh, D&D 4.0) lean away from role-playing back toward pure combat simulation

      Tell me how previous editions actually encouraged roleplaying? Did anyone ever actually take the abstraction of minute-long rounds seriously? Those started going down the drain the moment AD&D was published.

      Seems to me that offering a streamlined system would demand more roleplaying.

    74. Re:But unfortunately... by sproingie · · Score: 1

      That's why you give non-generic species different names. For example, Weiss and Hickman decided halflings in their games were fearless, impish, and not at all swarthy or stocky, so they called them Kender instead.

    75. Re:But unfortunately... by operagost · · Score: 1

      This opens up an amusing set of questions in the game. Clerics have to pray for their daily spells. Who does the cleric of atheism pray to? And where does his power to turn the undead come from? And wouldn't the resurrection spell be against his core beliefs?

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    76. Re:But unfortunately... by operagost · · Score: 1

      Shouldn't you make your decision to become an atheist based on what you know, not what others don't know? You just said that the ignorance of religious people was key in you becoming an atheist. How about your ignorance? Are you reasonably well versed in the Bible? Most other atheists are, although I disagree with their interpretation. Wouldn't it be ironic if you dismissed these people because they opposed D&D without even reading a manual, while you dismissed all religion without reading the Bible (or maybe the Qur'an or the Bhagavad Gita)? If you have read some of these texts and found them wanting, then I will give you that.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    77. Re:But unfortunately... by LordLucless · · Score: 1

      I grew up a little later than that, but I found that sort of prejudice wasn't necessarily among the religious - it was among the "family values" types. The type of people that watch the nightly news and consider themselves well-informed. The people who start stampeding at the first sign of a moral panic. While there's some overlap, at least in my country, that sort of attitude isn't the sole domain of the church.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    78. Re:But unfortunately... by PSandusky · · Score: 1

      I had a similar experience. A number of my college friends with whom I used to play lived a few hours away, making the weekly, in-person game impractical. Eventually we just got together for a weekend and put together character sheets and the like in hopes of playing over Skype or whatever else was handy thereafter, but that ultimately went by the wayside when the proposed DM got her first positive test for a pregnancy. (She married another D'n'D player we both knew, and they wanted to have kids... but I digress entirely too much.)

      It really depends on whether or not you have a group of people anywhere you can play with. If it's a matter of geographic separation from the rest of your gaming group, alternative means of playing do indeed exist. If you don't have anyone nearby, it's not so easy.

      --
      "What's the use in being grown up if you can't be childish sometimes?" --Fourth Doctor, "Robot"
    79. Re:But unfortunately... by IICV · · Score: 1

      That's been true since 3E, actually. It's kind of funny in this situation, because the in-game explanation for where clerics of a philosophy or cause get their power is that a friendly divinity (or group thereof) donates it. A cleric of atheism, therefore, would be receiving her rather tangible powers from something she believes doesn't exist.

    80. Re:But unfortunately... by damien_kane · · Score: 1

      Also, if you roll 1 you caused a memory leak.

      Our house-rule for rolling a 1 on a skill check is that 1 = automatic -10.
      This allows for sufficiently experienced characters not failing at something trivial that they'd normally be able to do in their sleep.

      So, in the above case, if the person had been programming for 20 years, and rolled a 1 writing an example "Hello World" snippet in a language he's familiar with (a simple DC5 check), then he'd still end up with a roll of 10 (-10 + 20) which succeeds against the DC5.
      Even writing one in an unfamiliar language (arguably +10 DC) but having a syntax reference handy (-5 DC) he'd still pass the check, just the code wouldn't be pretty.

    81. Re:But unfortunately... by Yosho · · Score: 1

      Being an atheist in a typical D&D world would be very silly, since there's physical evidence that gods exist; I mean, their champions (angels, archons, demons, etc) are always wandering around, you can cast spells to get advice from them, heck, you can even plane shift into their homes and talk to them face to face. You'd have to be crazy to believe that the gods don't exist.

      On the other hand, you don't have to worship a god, and clerics have always been able to worship and receive powers from a concept or a cause rather than a deity. The only catch is that if they worship a deity, that deity has to be within one step of their alignment.

      What's REALLY great, though, is that while paladins ARE required to worship a god, that god is not required to be within one step of their alignment (lawful good). So you could legally roll up a lawful good paladin who worships Vecna (the super-evil god of necromancy). You'd have a heck of a time explaining that to the DM, though...

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    82. Re:But unfortunately... by Anonymous Coward · · Score: 0

      I go to cast my fireball spell before I realise I hadn't trained that spell today...I run.

      It's OK. Unlike that gazebo from last week, it's a solid ball of lead. It won't burn even if you'd trained Fireball. :)

    83. Re:But unfortunately... by harry666t · · Score: 1

      1. JWs don't believe in any kind of hell. The closest thing is just simply dying and having no chance of being resurrected by Jehova. That's it! If you'll be bad, when you die, you'll just die!

      2. My username is actually more evil than you think. First, I'm a masked Harry Potter fan, you see, occult black magic and shit. You just have to add "er" to the end of my username, and replace "666" with "pot". And yes, I do smoke pot too! And if you read it backwards, it will sound pretty fucking demonish: "eetksiskiskisyrraahhh"; almost like some kind of Cthulhu spawn. How much more evil can you get with the least possible amount of people noticing?

    84. Re:But unfortunately... by LordLucless · · Score: 1

      Liverpool-ish, NSW, Australia

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    85. Re:But unfortunately... by LordLucless · · Score: 1

      He only stayed for one session, a once-off, so we didn't get into mechanics. He played it cause it was funny, mostly. I imagine if you were going to play it longer-term, it'd be something along the lines of that he believes the divine is a natural force able to be tapped by humans, and that all the ritual of religion is just window-dressing for that access. If you've read the Deverry series, their system of divinity is pretty close, seen through the perspective of a Dweomermaster.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    86. Re:But unfortunately... by uninformedLuddite · · Score: 1

      It always comes back to Internet porn doesn't it?

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    87. Re:But unfortunately... by AP31R0N · · Score: 1

      At the gazebo!

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  3. Nuts... by derGoldstein · · Score: 1

    That article links to this image (NSFW), which I'll now have printed, poster-sized, and paste on my apartment door. No one will ever knock on that door again, ever.

    --
    Entomologically speaking, the spider is not a bug, it's a feature.
    1. Re:Nuts... by cfalcon · · Score: 1

      Why is the half-orc circumsized? Hebrew half orc mayhaps?

    2. Re:Nuts... by derGoldstein · · Score: 1

      I think it's a genetic thing. I mean, I don't see a kippah on him.

      --
      Entomologically speaking, the spider is not a bug, it's a feature.
    3. Re:Nuts... by GeniusDex · · Score: 1

      You can see he made the human in his own image...

    4. Re:Nuts... by Dr.+Spork · · Score: 1

      I think the author explains this one. On his take of orcish culture there is some latent barbarism and, like several primitive tribes of humans, they practice genital mutilation (in this case as part of a coming-of-age ceremony).

    5. Re:Nuts... by cfalcon · · Score: 1

      Shouldn't he have at least *half* a foreskin?

      And wouldn't an orc, being more bestial anyway, have like, MORE foreskin? Certainly he couldn't have NONE right? Even if orcs don't have any, humans sure do.

      I'm going with, it's easier to keep kosher if you yourself are part pig, so that's probably a Jewish half-orc.

    6. Re:Nuts... by Larryish · · Score: 1

      Wow, I am hung like a half-orc.

    7. Re:Nuts... by cfalcon · · Score: 1

      That actually does make sense.

  4. Rogue-like by VincenzoRomano · · Score: 4, Interesting

    Rogue-like games are here since 1972!
    And you have been killed by a troll!

    --
    Maybe Computers will never be as intelligent as Humans.
    For sure they won't ever become so stupid. [VR-1988]
    1. Re:Rogue-like by Antiocheian · · Score: 1

      I think you are exaggerating in how old they are. I doubt computers in 1972 had the ability to locate characters on the screen fast enough to allow simultaneous movement of all the creatures in a dungeon.

    2. Re:Rogue-like by VincenzoRomano · · Score: 1
      --
      Maybe Computers will never be as intelligent as Humans.
      For sure they won't ever become so stupid. [VR-1988]
    3. Re:Rogue-like by Antiocheian · · Score: 1

      1974 is not 1972 and more importantly that wikipedia article is not cited. So you are asking me to believe it but I don't.

    4. Re:Rogue-like by Antiocheian · · Score: 1

      Cancel that, seems real. I've found this http://www.armchairarcade.com/neo/node/1948

      Interesting.

    5. Re:Rogue-like by Anonymous Coward · · Score: 0

      Of course it's real! And that is come from someone who has actually play it in '72. But, of course, this is Slashdot, where your first response it to run off at the mouth about things you know nothing about and call someone a lair without doing a little research!

    6. Re:Rogue-like by MokuMokuRyoushi · · Score: 1

      For your information, I've never called someone a lair.

      --
      Humans are terrible replicators of Godly things.
  5. Nothing more fun? by kieran · · Score: 3, Interesting

    D&D taught a generation of kids that they could make the games they play, and that nothing was more fun than getting together with friends for an evening of games.

    Utter bollocks - an evening of games pales in comparison with a day-long pizza-fuelled session at the weekend.

    1. Re:Nothing more fun? by imakemusic · · Score: 4, Funny

      Just as the players themselves paled in comparison to their peers.

      --
      Brain surgery - it's not rocket science!
    2. Re:Nothing more fun? by TomRC · · Score: 1

      Hah! Princeton University used to have a group that ran full weekend, 24-7 games all around a central story for a hundred or so players with many GMs. Pale That!

    3. Re:Nothing more fun? by CodeBuster · · Score: 3, Interesting

      Utter bollocks - an evening of games pales in comparison with a day-long pizza-fuelled session at the weekend.

      ED: You see a well groomed garden. In the middle, on a small hill, you see a gazebo.

      ERIC: A gazebo? What color is it?

      ED: (Pause) It's white, Eric.

      ERIC: How far away is it?

      ED: About fifty yards.

      ERIC: How big is it?

      ED: (Pause) It's about thirty feet across, fifteen feet high, with a pointed top.

      ERIC: I use my sword to detect good on it.

      ED: It's not good, Eric. It's a gazebo!

      ERIC: (Pause) I call out to it.

      ED: It won't answer. It's a gazebo!

      ERIC: (Pause) I sheathe my sword and draw my bow and arrows. Does it respond in any way?

      ED: No, Eric, it's a gazebo!

      ERIC: I shoot it with my bow (roll to hit). What happened?

      ED: There is now a gazebo with an arrow sticking out of it.

      ERIC: (Pause) Wasn't it wounded?

      ED: Of course not, Eric! It's a gazebo!

      ERIC: (Whimper) But that was a plus three arrow!

      ED: It's a gazebo, Eric, a gazebo! If you really want to try to destroy it, you could try to chop it with an axe, I suppose, or you could try to burn it, but I don't know why anybody would even try. It's a *)@#! gazebo!

      ERIC: (Long pause. He has no axe or fire spells.) I run away.

      ED: (Thoroughly frustrated) It's too late. You've woken up the gazebo, and it catches you and eats you.

      ERIC: (Reaching for his dice) Maybe I'll roll up a fire-using mage so I can avenge my Paladin.

    4. Re:Nothing more fun? by daniel.b.douglas · · Score: 1

      The Princeton Simulation Gaming Union still puts on PrinceCon every year during spring break. The one time I went, there were probably only about 40 or 50 players, but otherwise, everything in your post can be present tense. ^_^

    5. Re:Nothing more fun? by bigngamer92 · · Score: 1

      "You see a massive pale shape in the distance"
      "Sit down Dave!"

    6. Re:Nothing more fun? by Richy_T · · Score: 1

      And pray tell, what does the 7 stand for in a full weekend of 24-7 gaming?

    7. Re:Nothing more fun? by Supurcell · · Score: 1

      I'm unemployed and don't go to school; my weekends last for seven days at a time.

  6. Played it well before the Megacorp era..... by Yahya+Ibn+Tuma · · Score: 0, Troll

    I played D&D, AD&D well before the "One Hasbro to rule them all" era. I survived the "Mazes and Monsters" era. Nowadays, D&D et al. is just a MMOG, MMORPG anti-game shitfest with books like Dungeons and Dragons for Dummies.

    --
    YIA
  7. DND had it's issues by forestwalkerjoe · · Score: 1, Interesting

    I am in my mid 40's and ran into it in the late 70's. it did open your head a bit and make you think, Dream , Imagine.. it also was a monumental time waster. It prevented you from learning or doing some thing that had lasting EXP points, in your True Life. You learned about skills and game play.. related to the game.. which were not related to skills useful in any type of every day life. Most of the kids i played with were obsessive about it.. i was.. for years. We even had a few Real Artists and designers make images for us.. and a few OCD members spend Days and Weeks and serious Months,designing new Modules. ( cost us all a lot of Lunch money to pay for the art too) But all in all.. there was no lasting positive effect on me or nearly any of the persons we played with other than learning how to draw real nice. I wasted the better portion of my Junior and High School years being a 26th level Magi or a 16 level Cleric. and DM'ing here and again.. I could have learned more in a Comparative Religion Class or taking a practical art class.. Hell Dating a little bit.. It was just over overpoweringly easy to obsess on such a game.. it gave you sense of RANK and Earning Rewards.. even Favor with your peer's. BUT all that passes the second you get old enough to have to deal with REAL LIFE. I can see using a Game.. one you play a little and then it's done.. this was nearly Demonic in it's effects on those who were young and impressionable.

    1. Re:DND had it's issues by khallow · · Score: 4, Interesting

      Huh, I learned quite a bit about medieval history. Not just of Europe, but other cultures of the time. This sparked a general interest in history that I keep to this day. And D&D helped get me into reading a wider variety of fantasy and science fiction than I had before. D&D was my first practical application of combinatorics and probability. I now have a PhD in math, in part due to this game (and subsequent RPGs that I played). It helps develop basic record keeping and arithmetic. Anyone who has DMed successfully has picked up a little experience in managing groups.

      Frankly, even just learning to draw nice is a useful skill. Simple things like learning how to correct mistakes or to come up with a drawing style unique to yourself can carry over to other activities than merely drawing. And I fail to come up with useful activities that I would have done in place of role playing. Maybe you could have learned more in a comparative religion or practical art class, but would you have? Methinks, there'd be some other distraction.

    2. Re:DND had it's issues by aussie_a · · Score: 1

      Clearly it wasn't D&D that had issues, but you. I know quite a lot of adults who play and yet somehow manage to get along just fine in the real world.

    3. Re:DND had it's issues by vlm · · Score: 1

      Maybe you could have learned more in a comparative religion or practical art class, but would you have? Methinks, there'd be some other distraction.

      Yes, those places have girls. Although I did play DnD when I was 19 in a group with a girl. Once.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    4. Re:DND had it's issues by khallow · · Score: 1

      Yes, those places have girls.

      Ah, yes. High school logic. How I miss it.

    5. Re:DND had it's issues by Sandbags · · Score: 1

      There are 4 women between our 3 active games. Every game group I've ever been in aside one in high school has had at least 1 female. Go to a convention sometime, it's about 1/3rd women. More so at Steampunk conventions than role playing, but RPG draws a lot more women than comics and computers (though there are a TON of women online playing games, and usually you'll never know it, some of the most hardcore tweakers I know are chicks).

      --
      There is no contest in life for which the unprepared have the advantage.
    6. Re:DND had it's issues by jaraxle · · Score: 1

      The same can be said for any recreational activity, not just D&D.

      Gambling, alcohol, video games, even sports. All of them can either be used in moderation with no detrimental effects to whomever is participating (and even be cathartic), or can be taken to extremes and take over your life. I could have taken your post and replaced every reference to D&D related activities with either WoW or slot machine references and the context would be exactly the same.

      The problem isn't with the activity in question, it's with the person participating. Sorry to break it to you.

      ~jaraxle

    7. Re:DND had it's issues by Saint+Stephen · · Score: 1

      Yeah, I knew this hardcore tweaker chick once too, but then she started getting all these holes in her cheeks and really bad teeth.

    8. Re:DND had it's issues by laughing_badger · · Score: 1

      I now have a PhD in math, in part due to this game (and subsequent RPGs that I played).

      PhD Maths? Hmm, let me think. Rolemaster by any chance? :)

      --
      Help children born unable to swallow - www.tofs.org.uk
    9. Re:DND had it's issues by Anonymous Coward · · Score: 0

      Really? In my group in my twenties, we always had girls in our groups. Our girlfriends would often play also (and so would some of the other girls' boyfriends). I'm in my forties now, and my daughter is interested in playing. Some stereotypes are just that.

    10. Re:DND had it's issues by Anonymous Coward · · Score: 0

      some of the most hardcore tweakers I know are chicks

      Yeah, me too. I think chicks are more often tweakers because the meth helping to suppress their appetite and keep them thin is seen as a bonus for them where as for men it is seen as a negative.

    11. Re:DND had it's issues by Mongoose+Disciple · · Score: 1

      Yes, those places have girls. Although I did play DnD when I was 19 in a group with a girl. Once.

      Believe it or not, I met my wife through what were essentially D&D friends, and she was a gamer before I met her. She also had a bit of a reputation as a killer DM...

      Yeah, of all the ways I could've ended up married, I wouldn't have put my money on that one either.

    12. Re:DND had it's issues by Maxo-Texas · · Score: 1

      As a successful manager making top 5% income, I have to disagree on the negative impact of D&D (and Everquest).

      D&D taught me social skills and I spent 10 relatively happy years with my first wife and spawned as a result of D&D.

      EQ taught me the politics and logistics of running groups of 60 people (I was a guildmaster for about 24 months before finding a new one to replace me).

      The friends I had who were not gamers are all gone. They all disappeared into "real life" about the time they had their first children. They spend hours watching football or on other meaningless activities.

      I don't disagree with your basic point. D&D should not be your entire life and you need to take care of business. But I got my degree while running campaigns 8 days a month and with 24 players and it remains one of the kickass best parts of my life to this day (after having traveled to europe, downhill ski'd, etc.) The type of people who completely disappear into EQ or D&D may not have had a shot at this successful life you speak of anyway.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    13. Re:DND had it's issues by Maxo-Texas · · Score: 1

      It took me a while to learn this.

      Brush and floss regularly. Or your teeth will go bad and your mouth will smell like a 3 day old dead animal on the side of the road.

      Flossing breaks up the plaque deposits which form like coral on your teeth. Eventually they turn black because they are full of bacteria shit.

      You swallow all those toxins (and "bad" bacteria) constantly and they attack your heart in various ways and cut your healthy, fun, lifespan by about 5-7 years.

      These days, I have a package of those pre-wired flossing handles and I floss after every meal in all of 30 seconds. My teeth and my breath are perfect. I brush twice a day. I'm going to die at 80 with a full set of my damn teeth and breath that smells fresh and minty.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    14. Re:DND had it's issues by Tyler+Durden · · Score: 1

      So obscure. So funny. Roll a few criticals to see how successful your post will be. :)

      --
      Happy people make bad consumers.
    15. Re:DND had it's issues by Bigbutt · · Score: 1

      I got my start in computers because of D&D and gaming in general (Car Wars and Traveller too). I saw the potential in 1980 or so with using a computer to manage my games, learned to program on my own. Saw that networks would be cool for gaming (I designed a table that used laptops connected to a table network and to the GM; used NetBIOS to send information to the group for notes and such), anyway and learned networking. I created several programs for use with BBS' and even wrote a Usenet Newsreader (Metal).

      I also learned a lot about medieval stuff; how people lived back then and how "cities" were born so I could make my games more realistic. I constantly surprise my wife with my wide and varied knowledge of things which partly is because of gaming.

      Oh, and I'm approaching my mid-50's and still game. I'm running Shadowrun both in person and using Google Wave, and using my programming skills to learn Javascript. See I'm taking my Computerized Dungeon Master concept that I started with the first computer (a Sinclair) and creating a game manager for Shadowrun. Using mysql, php, and Javascript.

      [John]

      --
      Shit better not happen!
    16. Re:DND had it's issues by khallow · · Score: 1

      Fraid not. I've played a little RuneQuest which I gather is similar in mechanics. Frankly, I think GURPS or the old school Traveller [sic] were a bit heavier on the math. Min/maxing point based characters in games like GURPS or Champion sharpen the old math skills a bit. Traveller was interesting in that character improvement wasn't a big focus of the game. I spent a lot of time building spaceships of dubious capability, particularly what I'll call here the "swiss army scout", a variety of small exploration/recon ships that do a silly number of different things.

    17. Re:DND had it's issues by Anonymous Coward · · Score: 0

      I may be wrong, but you sound like a born-again christian, who has been brainwashed to think what you done (i.e. played D&D) is a bad thing.

    18. Re:DND had it's issues by IICV · · Score: 1

      Further, it gives introverted geeks a safe and structured environment in which to gain social experience. It may not be the best of environments (after all, the people you're practicing with are also introverted geeks), but it sure beats sitting at home and reading Heinlein.

    19. Re:DND had it's issues by ajlisows · · Score: 1

      You are spot on. Kids are so stupid. Think of the variety of things kids from different upbringings do. Play video games, ride bicycles, participate in team sports, go fishing, go skateboarding, listen to "Rock and Roll Music", hang out with their friends "talking" (if you can call it talking....99.9% of the time they are discussing some stupid social stuff), go shopping, maybe even drink or do some drugs. All that time wasted obsessing over stupid little things like "oh, I can't throw a ball through a hoop" or "oh, I want to interact on a social level". Don't they know that there is Calculus to do? History to learn? Computers to be programmed? Fucking lazy motherfuckers think they can get away with not learning 18 hours a day. Hell, most of them aren't even awake 18 hours a day. Weaklings.

      And we wonder why society is going to hell. Children these days don't commit all of their time preparing for adulthood. Enough of that "Let them be kids" bullshit. I say if we catch them playing one of these "Dragon Dungeon" thingies, we should take them out to a rock quarry and have them pound stone with sledgehammers all day, as that is the only type of work they'll be suited to if they spend their free....er...valuable learning time doing something that they find enjoyable. Maybe for every hour they spend playing one of these so called RPG's we should keep them awake Clockwork Orange style, showing them historical documentaries to make up for the time they wasted.

      Dude...seriously....maybe you need to hit up some RPG sessions again. You obviously are taking yourself way too fucking seriously. Back in middle/high school I played AD&D with a rotating group of about 10 people. I've done reasonably well for myself thus far but I must say....out of the 10 in that group I'm probably about the 8th or 9th most successful.

  8. 'The Companion Supplement will describe...' by dugeen · · Score: 1

    The Basic/Expert rule version was the most fun to play. If only the Companion rules hadn't taken so long to come out that, when they did, they weren't compatible with the first two versions of the Basic rules.

    1. Re:'The Companion Supplement will describe...' by Maxo-Texas · · Score: 1

      Agreed.

      The cyclopedia is superior to D&D.

      I'm afraid with AD&D that people are losing track of the roleplaying and focusing on the boardgaming aspects.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  9. Shadowrun is my favorite pen and paper RPG by FishTankX · · Score: 1

    I once played a shadowrun game where my decker took a round out of combat to reply to slashdot.

    1. Re:Shadowrun is my favorite pen and paper RPG by Yuioup · · Score: 1

      Did he take damage?

    2. Re:Shadowrun is my favorite pen and paper RPG by FishTankX · · Score: 1

      Only from the black ice mod

    3. Re:Shadowrun is my favorite pen and paper RPG by Datamonstar · · Score: 1

      Oh yeah? Well I once logged out of Slashdot to play a game of Shadowrun.

      --
      The eternal struggle of good vs. evil begins within one's self.
    4. Re:Shadowrun is my favorite pen and paper RPG by Bigbutt · · Score: 1

      Oh yeah? I'm running a Shadowrun Google Wave game _while_ I reply to Slashdot.

      [John]

      --
      Shit better not happen!
  10. You are WRONG by Anonymous Coward · · Score: 2, Interesting

    What you just said is like claiming that "no one will read books" anymore after TV was invented.

    Pen and Paper Roleplaying games offer a completely different kind of experience that you get from books, movies, computer games.
    It has it's own advantages and disadvantages and offers a "unique" kind of entertainment - just as all other forms as other "unique" kinds of entertainment do as well. I really do not see why those cannot co-exist. And as we are it I'd also say that LARP will also be around in the years and decades to come as it ALSO offers something you don't get with watching a movie or with sitting around a P&P-table.

    You SOUND old because you ARE old. And I'm not talking about your body. Your set-of-thought is what makes you old and from yesterday. You entered the stage of "my youth is the measurement of all that is good and today is totally different, thus bad". I can give you a very short example that shows how rididculuos your post was (and also the mods who moded you +4 insightful, geez!). Example: "Kids seeing Star Wars will be imagination-impaired".

  11. Attack of the Retroclones and Simulacra by Neurowiz · · Score: 1

    You'll be happy to hear that there's a lot of great games that aren't driven by the Hasbro/WotC machine and many of them hew faithfully to what made the old games so great - rules-light (compared to today's versions), tool-kit approach, "imagine the hell out of it" attitude. It's been mainly a niche of a niche, but in the last year or so, interest in the "Old School Renaissance" has really taken off.

    If you liked AD&D 1e, the books are very easy to get off of Ebay/Craigslist, but OSRIC (http://www.knights-n-knaves.com/) is a retroclone that is free to download, and has promoted a few small publishers to continue releasing new 1e content.

    If you liked Basic/Expert (the two book set from the early 80s) or the BECMI (the 5 "basic" books from the mid 80s) then Labyrinth Lord would be your thing: http://www.goblinoidgames.com/labyrinthlord.html - also free.

    If you really want to go old school, back to the original 3 "Little Brown Books" printed in 1974, then Swords & Wizardry is a retroclone that simplifies an already simple game. http://www.swordsandwizardry.com/ - the Core Rules are the 3LBBs and the Greyhawk supplement (uses all the dice for HD and damage), while the "Whitebox" is a toolkit game that is strictly just the 3 books (d6s only for HD/damage)

    There is a lot out there and there are tons of blogs, forums and groups that try to keep the flames alive on the old games. One of them is TARGA - http://www.traditionalgaming.org/ and in interest of full disclosure, I run an "old school" blog myself http://oldguyrpg.blogspot.com/ - I currently run a 3 group AD&D campaign setting and a solo OD&D campaign with my wife.

    --
    Neurowiz
    1. Re:Attack of the Retroclones and Simulacra by Anonymous Coward · · Score: 0

      Actually there are about six or seven of the "little brown books." Three came in the white box (which I have two--the original with hobbits and ents, and the modified one with halflings and treants). Three (or four) can after.

  12. Re:DND had it's [sic] issues by Spacelem · · Score: 1

    There are two girls in our current D&D group. And they aren't hideous trolls either.

    In fact there are quite a few women in our university roleplaying society, albeit most of them don't tend to play D&D.

  13. Which? by mqduck · · Score: 1

    For the rest of forever, we would sit around and argue whether games should let us do more or tell us better stories.

    Uh, which one is Pong supposed to represent? Aren't "can do more" and "have actual story" the two historic strengths of RPGs?

    --
    Property is theft.
  14. Amazing learning tool... by lem0n263 · · Score: 1

    As someone who grew up in the 90s, I found that playing DnD in late middle school/ early high school is one of the most enjoyable ways to have fun. I was always impressed by the impact the game had on me, especially with the improvements in the sheer number of words I knew as well as reading skills. Although, I never had to use harbinger or aberration when talking to someone at that age, knowing what these and many more words meant was great when it was time for the SATs.

  15. Excellent opportunity to ask Slashdot by hey! · · Score: 3, Interesting

    I was a DM during the heyday of AD&D 2nd Ed. I ran successful AD&D and Traveler campaigns for several years, until work commitments and the old gang moving away put and end to that. After ten years of my old roleplaying stuff gathering dust I put it in the library book sale.

    When I was running campaigns, I quickly realized that the rules were not really workable from a DM's perspective. The roleplaying aspect of the game was too open ended to be practical for this set of rules. That's why the ridiculous "dungeon crawl" campaigns were so popular, because they paid back *all* of the DM's work. If you filled a hundred rooms with treasure and monsters, the players would methodically clean out each level.

    In a sense this recaptured the old strategic simulation games from which this kind of thing evolved. If you set up Napolean vs. Wellington at Waterloo, you didn't have to worry about players saying, "I think I'll take my army and move back over Belgian fronteir, then negotiate a treaty which will apparently give Britain what it is looking for, under the cover of which I can build other geopolitical alliances that will undercut her." After you did all the work of researching and setting up the initial conditions for an elaborate battle simulation, the players were jolly well going to play out *your* scenario. But the freedom to do something unexpected is the essence of roleplaying.

    That the rules were really not very adequate didn't hurt, because short of simulating the whole world, they couldn't possibly be. The DM makes up rules governing outcomes as he goes along, and if he does it skillfully the players don't even notice. In fact once I got very experienced at this *most* of the campaign, and usually the best parts of the campaign, were improvised on the spot. Instead of spending five hours preparing for a five hour session, I could spend one hour on something that would make a really big difference.

    The key insight I got was this: roleplaying games aren't simulation. They're "cops and robbers" or "cowboys and indians" with just enough structure to make them interesting and challenging. It's group story telling, not for the end product but for the experience of being in the story.

    Now recently my teenaged daughter expressed interest in learning D&D, so I picked up the latest books. Now before I start yelling at all you kids with your newfangled systems to get off my lawn, let me say that the new rules are impressive. Clearly a lot of thought has gone into them, and they cover contingencies a lot more clearly, and tweak some of the things that were illogical. These are much better *simulation* rules. But they aren't necessarily better roleplaying rules.

    Perfect, even *reasonably good* simulation rules for roleplaying are impractical, in my opinion, because such rules would have to be a reasonably good ontology of some world. Well before you'd get to "reasonably good" you'd reach the point where the rules are cumbersome. What rules ought to do (in my opinion) is provide a framework in which players are forced to make decisions that are meaningful to them (e.g., "Am I up to fighting this guy, or should I run away and heal up?"; "If I want to steal the jewel from the idol, how should I prepare my escape?").

    It seems to me that roleplaying rules should focus on (a) forcing player decisions, (b) being convenient to use and (c) being easy to learn for both gamemaster and player.

    It seems to me the new D&D rules are no better at A, not significantly better at B, and a lot worse at C.

    It used to be that you could bring up a new player with about fifteen minutes of explanation and another fifteen minutes of walking him through his character generation. That coincided with the phase of the evening's entertainment that featured pizza and chatting for the other players. If you wanted to bring a whole group up, you took them all through the half hour orientation then treated them to a one evening dungeon crawl, after which they'd know everything th

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    1. Re:Excellent opportunity to ask Slashdot by HeckRuler · · Score: 1

      May I suggest AD&D?

      Possibly even it's sequel, 2nd ed, if that's what you're comfortable with, but I hear that the rules are rather inconsistent. I know you were probably hoping for a brand new hip system, but re-examine why that is. Why change? Your daughter will have leet street cred for starting out with straight AD&D. A classically trained gamer if you will.
      (also, 2nd ed books are cheap as dirt, some having a fairly high dirt content.)

    2. Re:Excellent opportunity to ask Slashdot by design1066 · · Score: 1

      What good is a DM screen anyway.

    3. Re:Excellent opportunity to ask Slashdot by Anonymous Coward · · Score: 0

      GURPS is not what you want. It is for those who like to build and learn the system in depth, not for those who just want to put it down and play.

    4. Re:Excellent opportunity to ask Slashdot by Varigg · · Score: 1

      You think D&D is to simulationist and then you go ahead and pick ... GURPS? I don't think you are going to be happy. Take a look at FATE (www.faterpg.com) or Fudge (www.fudgerpg.com), both free, or Savage Worlds (www.peginc.com), which has some free 'Test Drive' rules.

    5. Re:Excellent opportunity to ask Slashdot by Harry+Coin · · Score: 1

      I love GURPS, but you're absolutely right about it being simulation-heavy. It's still the only RPG that has ever asked me to produce a cube-root for a calculation. (while designing a boat with their Vehicles supplement) I'd second Fudge as well. It's a nice, light, flexible, open system.

      --
      That's pre 7-11 thinking....
    6. Re:Excellent opportunity to ask Slashdot by ageoffri · · Score: 1
      I agree that simulation is very much what 4E D&D has become. I've been playing it for about a year fairly regularly and I recently commented to the GM that at times 4th edition really seems like a tabletop miniature combat first and a role playing game second.

      The two systems I prefer are Harp and Rifts. I feel that Harp has a very good set of rules around things and dropped the worst of Rolemaster while keeping the good parts. Rifts rules are ok but the background and details around it are awesome.

      --
      -- Slashdot, making the Left look conservative since 1997.
    7. Re:Excellent opportunity to ask Slashdot by Neurowiz · · Score: 1

      There's nothing wrong about "going back" to the original editions. I've left a comment previous about the retroclones and the availability of the older versions. They definitely fit all 3 of your characteristics without reinventing the wheel - and the newer retroclones do organize things a bit better than the originals.

      --
      Neurowiz
    8. Re:Excellent opportunity to ask Slashdot by Arykor · · Score: 1

      If you set up Napolean vs. Wellington at Waterloo, you didn't have to worry about players saying, "I think I'll take my army and move back over Belgian fronteir, then negotiate a treaty which will apparently give Britain what it is looking for, under the cover of which I can build other geopolitical alliances that will undercut her."

      The group I play in switches periodically between a few campaigns/DMs, but that is pretty much what our main campaign is doing.

      After you did all the work of researching and setting up the initial conditions for an elaborate battle simulation, the players were jolly well going to play out *your* scenario.

      The conflict hasn't reached a point where the armies of the conflicting nations are facing each other, but they are on the move. We were given complete freedom of how we wished to proceed, and none of us would have it any other way. Even the guy who is DMing that campaign, when he is sitting on the player side for other campaigns, will not hesitate to ditch a major plot/quest line if the party wants to do something else.

      It seems to me that roleplaying rules should focus on (a) forcing player decisions

      I think I understand what you're getting at with decisions on a personal situation level, but I disagree. From a player's perspective, the rules exist to enable my character to accomplish what I want them to accomplish.

      D&D 4E can make adapting to party tangents much easier than earlier editions, especially if you use some of the software tools available, & not just the official ones.

    9. Re:Excellent opportunity to ask Slashdot by hey! · · Score: 1

      Well, yes I understand what you are saying. But if you are going to go in that direction, you might as well go with something a little better organized.

      I should be clear that I have no beef with simulation per se. Simulation on some level is necessary to make the system comprehensible. I just look at modern editions of D&D and my first impression is that it's conceptually messy. It always was, and I don't think it matters that much except that improving something that is already conceptually messy makes it harder for newcomers. I'm sure it's a fine system for people who've had campaigns up and running for years.

      In an ideal world there would be a clean, well-documented system whose complexity telescopes with the needs of the players. I haven't seen that yet, although clearly the companies behind these products are trying. I look at GURPS and it I *get* what the designers are trying to do, but I have to laugh when I go on the Steven Jackson web site. Oh, it's chock full of useful information, but that's not the same as having good documentation. Try to figure out exactly what you need to get to get a simple dungeon crawl adventure off the ground and your poor eyes will start watering.

      Thanks for the pointers, by the way.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    10. Re:Excellent opportunity to ask Slashdot by Anonymous Coward · · Score: 0

      You could try Castles and Crusades.

      From the Troll Lords site "A rules light role playing game of swords and sorcery with one of the fastest growing fan bases in the world. By utilizing the OGL C&C combines all the popular aspects of your favorite role playing game with an extraordinarily easy rules set. Same classes. Same races. Same attributes. Same monsters. Etc. Etc. Easier rules! 15 minutes to master the game, 15 minutes to make a player, years of fun!"

      I have the core rules set and some of the adventures. For me it recaptures some of the feel of 1st/2nd Ed AD&D. I like the faster game play and the simplified game mechanic which allows more time for role play and story development (compared to the newer editions of D&D).

    11. Re:Excellent opportunity to ask Slashdot by Supurcell · · Score: 1

      D&D 4E can make adapting to party tangents much easier than earlier editions, especially if you use some of the software tools available, & not just the official ones.

      Could you link to any of these software tools? I have the official character generator, which is very useful for updating your character sheets or making quick characters while presenting all available options to you. I'd like to see what some other good aids there are.

  16. Family gaming by geek2k5 · · Score: 1

    My wife and I were in college at the time we discovered D&D back in the late 1970's. We found a gaming shop in town and got interested in the miniatures they had, as well as the fact that various games involved science fiction or fantasy. One of our first purchases was the D&D rule set in the blue dragon box. We also picked up a few sets of dice, all of which were single color and many of which had sharp edges.

    We've continued D&D over the decades, in addition to other role playing systems, introducing it to our kids when they were old enough to play. It is one of our substitutes for television.

  17. Trolls, regeneration... by jonaskoelker · · Score: 1

    just modding him down won't work.

    Yeah, it's tough kill-filing something which regenerates 3 KP every story (Karma Points).

    Then again, I'd much rather battle trolls than try to kill that which has no life.

  18. Chess = roleplaying. Normally. :-) by Richard+Steiner · · Score: 1

    You engage in roleplaying while playing chess? I guess it could be done. :-)

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
  19. D&D is EXACTLY like Real Life by Dr.+Evil · · Score: 1

    A DM prepares a campaign setting for the evening, players prepare their characters. You work together towards a common goal. There's politics, infighting, bickering, there are people who bring new ideas into the game, people who shut those ideas down. People show up unprepared, some do not pay attention. Some try to suck up, strike alliegences, break rules, etc.

    This is exactly like every meeting I have ever participated in in my adult life. Working as a PM, putting together timelines, assigning goals, creating subteams. A story arc is not much different than a project task. Establishing rules, keeping everyone engaged, while accomplishing your goals and having fun is exactly like a project meeting. Even meeting minutes are much like the notes I would keep about what transpired on any given gaming session. There would be a common goal and a certain amount of time in which we'd have to try to achieve those goals.

    Strategies, planning and cooperation... working in a team. The skills just go on and on and on. Even roleplaying is important. You represent the goals of your manager or your department, not your own personal opinions. You have to play the role assigned to you. There are rewards for success and consequences for failure. Sometimes things aren't fair, and you have to argue to your peers or DM while maintaining the freindship and trust that the game is based on.

    How again is it not like real life?

    (I've been considering rewriting roleplaying as a microcosm of modern business... it sounds dull, but the structure and tools could turn it into a weird kind of "educational" game.)

  20. NOT 1d6 per 10ft, but a lot more! by KWTm · · Score: 1

    The rule for damage "FROM" falling objects is 1d6 per 10ft fallen to a maximum of 20d6.

    I seem to recall an explanatory note that was published outside of the references --I think it must have been Dragon magazine. It said that the rule was actually "1d6 per ten feet for every ten feet fallen", but this was either misunderstood or it got edited out as redundant.

    What the damage should be is: if you fall 100 feet (say), then you would sustain 1d6 damage from the first 10' fallen, 2d6 from the next 10', 3d6 from the next 10', and so forth. The last ten feet would account for 10d6 damage, so for that 100-foot fall you would take 55d6 damage (which we all know is exactly 192.5 damage since the standard deviation from 55 die rolls is next to nothing).

    So, the intent of the rule is that number of d6's to roll := (fall_distance**2 + fall_distance)/200, which would get rid of that thing about 13th-level fighter falling 100 feet and then getting up and walking away. I seem to recall that this came from Gary Gygax (or an interview with him or something).

    --
    404555974007725459910684486621289147856453481154 in hex is "You sank my Battleship?"
    [GPG key in journal]
    1. Re:NOT 1d6 per 10ft, but a lot more! by Chris+Mattern · · Score: 1

      You're ignoring the cap (which is presumably meant to represent reaching terminal velocity)--that's the killer (or rather, the not-killer). 20d6 won't kill a 13th level fighter, and that's the most you can do.

      Fortunately, they changed the 1d6 for the first 10 feet to subdual damage, so at least your 1st level commoner won't almost always get killed by a 10 foot fall. He will still almost always be knocked out by it, of course.

  21. Re:Chess = roleplaying. Normally. :-) by artemis67 · · Score: 1

    What, you've never played chess with a 12-sided die?

  22. BasicFantasy.net by JasonTheBold · · Score: 2, Informative

    It's like 2nd edition without THAC0! http://www.basicfantasy.org/

  23. 20d6 max? You're missing the point by KWTm · · Score: 1

    You're ignoring the cap (which is presumably meant to represent reaching terminal velocity)--that's the killer (or rather, the not-killer). 20d6 won't kill a 13th level fighter, and that's the most you can do.

    Sorry, I should have been mentioned that part, too.

    After falling 200 feet, the last 10' of that 200' would cause 20d6 damage. After that, every additional 10' fall would only cause 20d6 additional damage (instead of 21d6, for example, for the last 10' of a 210' fall). If I recall correctly, there was not supposed to be a cap on the total amount of damage sustained. But when you reach 20d6, it becomes linear damage instead of quadratic.

    --
    404555974007725459910684486621289147856453481154 in hex is "You sank my Battleship?"
    [GPG key in journal]