Slashdot Mirror


The Best Video Games On Awful Systems

Buffalo55 writes "For the most part, classic games manage to reappear on different systems. Just look at Nintendo. The publisher has done an excellent job bringing NES, SNES, Genesis and even old school Neo Geo titles to the Wii's Virtual Console, while Microsoft's Game Room brings the best of Atari's 2600 into the living room. Of course, not every console was a success. The '90s, in particular, saw quite a few flops from companies like Panasonic, Sega and Atari. Just because a system is a failure, though, doesn't mean all of its games suck. On the contrary, most of these machines have a few gems that fell between the cracks once the console croaked." What overlooked game on a failed platform would you like to see revived?

272 comments

  1. Utopia! by aunchaki · · Score: 4, Insightful

    I had an Intellivision as a kid. It was awesome. There was a game for it called Utopia that was the first Civ-style resource management game I ever saw. I played it endlessly.

    1. Re:Utopia! by Anonymous Coward · · Score: 0

      I loved Advanced Dungeons and Dragons for that system.

    2. Re:Utopia! by bbqpope · · Score: 2, Interesting

      and.... B-17 bomber!

    3. Re:Utopia! by Hodr · · Score: 2, Interesting

      Also had an intellivision.

      Best game, by far, Truckin.
      http://www.atariguide.com/41/4132.php

    4. Re:Utopia! by nomorecwrd · · Score: 1

      Utopia: "For color TV viewing only"
      :-) ... man, seems like decades ago... oh, wait.

    5. Re:Utopia! by Anonymous Coward · · Score: 1

      Uhh, the question in TFS was:

      "What overlooked game on a failed platform would you like to see revived?"

      ...and in the very Wikipedia article you linked:

      "In July 2010, the game was re-released on Microsoft's Game Room service for its Xbox 360 console and for Games for Windows Live."

      So... you already got your wish? :P

    6. Re:Utopia! by filthpickle · · Score: 2, Interesting

      I loved playing that with the settings where you had unlimited bombs. Even after you ran out of fuel you could keep the plane in the air indefinitely. Myself and a friend bombed every single target in a marathon mission one night.

      I still remember getting my intellivoice in the mail and hearing it say 'beee sevbum teen booooommber' and thinking it was the coolest thing ever.

      bomb squad was fun too. I would intentionally get the code wrong just to hear the guy say 'oh no' before the building blew up.

    7. Re:Utopia! by rwa2 · · Score: 1

      I still had a b/w set as late as 1994...

      I was telling my father about a Dr. Who episode one day and he asked which it was and I was, like, "must have been one of the newer ones because it was in color" and then I was all "oh, wait..."

      Supposedly most of your memories and dreams are in b/w anyway, so what difference does it make? :-P

    8. Re:Utopia! by hairyfeet · · Score: 2, Interesting

      Anybody remember ColecoVision? I was the envy of the neighborhood thanks to my ColecoVision. Zaxxon, DK JR, Time Pilot, man the graphics on it (compared to what was out at the time) rocked!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    9. Re:Utopia! by edawstwin · · Score: 1

      I had totally forgotten about this game, but I loved it. Is there any chance it's been ported to something else?

      --
      I don't want to achieve immortality through my work. I want to achieve it by not dying. - Woody Allen
    10. Re:Utopia! by Anonymous Coward · · Score: 0

      Had the Intellivision too, lots of fun (though I think my version had the Stick).

      FYI, Microsoft's "Game Room" has Utopia as one of its purchasable games, I believe. Only problem is that the 360 version, at least for other INTV games I've tried, has you pressing a button to bring up a virtual pad, then selecting the option while the game continues to play. Utopia is dual-edged... you NEED the number pad for selecting possible units, but it's not as action-oriented as other games.

      And being a Live game, it's probably online-enabled as well for two players.

    11. Re:Utopia! by Anonymous Coward · · Score: 0

      Utopia has to be one of my favorite games of that time period. I played it on my Intellivision Aquarius computer. Hurricanes sucked.

    12. Re:Utopia! by Anonymous Coward · · Score: 0

      Ha ha I loved Utopia! We had a house rule banning the use of spies since they were assholes.

    13. Re:Utopia! by acomj · · Score: 2, Interesting

      Utopia was great. I liked that it was 2 player.

      I liked AD&D as well. I played that system with my brothers,
      Games we liked I remember:

      NFL football. - 5 players per side although 2 didn't do anything (you could run through the center and snapper)
      Bump N Jump - 2 player driving smash em up
      Star Strike - kinda like the death star trench scene flying scene
      Astrosmash - shoot falling things.. Simple but fun.
      Dreadnaught factor - battle large "star destroyer" type space ships..

      Those controllers disc would hurt your thumb after a long period of play however.

    14. Re:Utopia! by operagost · · Score: 1

      Well, the earliest episodes WERE in B&W.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    15. Re:Utopia! by jebus082 · · Score: 1

      chronotrigger, and a real sequal.

    16. Re:Utopia! by djdanlib · · Score: 1

      Yes, that game was fantastic! I was so thrilled to see it in Intellivision Lives... now I can relive that any time on my PS2, and marvel at how 160x100 was considered "high resolution". Only thing is the weird controller mechanism really sucks for Utopia. Maybe the PC version is better.

    17. Re:Utopia! by mzs · · Score: 1

      My dreams as a little kids were in B&W. My first color TV was in '83. By '91 almost all of my dreams were in color.

    18. Re:Utopia! by mzs · · Score: 1

      I had one too and since this is about great games that I would like to see resurrected, I nominate Lady Bug and War Room. But I'd say the ColecoVision was not an awful system, I thought it was the best at the time in fact!

    19. Re:Utopia! by hairyfeet · · Score: 1

      While it is true it was a GREAT system, its shelf life was so short (out in late 82, gone by early 85) that sadly many didn't ever get to see or play one, so I would say it should count. After all if you make the best game on the planet, but it is for a system that almost nobody owned that doesn't mean it still isn't a great game. Oh and I had Ladybug too and agree that one rocked and was much better than Pac Man, it also had a kicking Mouse Trap, but for my money Zaxxon and Time Pilot really made that system.

      Of course I had to wait until my mom went to sleep, as she became addicted to DK JR and Yar's Revenge using the Atari 2600 adapter. Man it sucks you can't get adapters for consoles anymore as it was cool as hell to be able to play the entire 2600 library as well as the entire ColecoVision. My bedroom was next to the living room and I still remember having the DK JR music going through my head when I slept. I think mom ended up rolling the score over on DK Jr at least once before she got burnt.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    20. Re:Utopia! by mattack2 · · Score: 2, Insightful

      Supposedly most of your memories and dreams are in b/w anyway, so what difference does it make? :-P

      The world was black & white too. http://www.gocomics.com/calvinandhobbes/1993/09/19/

    21. Re:Utopia! by mzs · · Score: 1

      Wow thanks for that great reply. It's funny that you mentioned your mom being a DKJr junkie because my mom got addicted to Lady Bug. She played so much that she started hallucinating the bugs on the wall! So then she stopped.

      Another funny one was that my parents, uncle, and aunt would gamble with the video games. Again Lady Bug was a popular one for that. Pretty much all the games were up to 4 player for that system, but the way they ended-up playing Lady Bug is that husband and wife would be a team taking turns. My aunt was so bad in comparison that they would structure the bets so that my parents had to win by a certain margin of points in order to win the money.

      I never did get that 2600 adapter, but I always wanted it solely for the Hoth battle Atari game. Anyway thanks again for sharing the neat memories.

    22. Re:Utopia! by hairyfeet · · Score: 1

      Hey no problem, glad to know somebody else remembers that great old system and games. Speaking of cool old games, if you haven't put yourself on the mailing list for Good Old Games you don't know what you're missing. NO DRM, you can download your purchases anytime and as many times as you want, easy backups (just burn the .exe installer to disc or put in on your portadrive) with no limits on number of machines in your home you can install to, and no prices over $10. They are having a killer RPG/Strategy sale on right now, I just picked up King's Bounty: The Legend (great game BTW) and Fantasy Wars for $10 for both!

      Oh and thanks to their custom DOSboxes even on x64 installing their games is just a "clicky clicky" and done affair. Great if you're like me and enjoy a game because it is fun, not just because its pretty. I've found GOG a great way to support DRM free gaming while still enjoying kick ass titles and easy purchasing. That's a win/win in my book. Happy Labor Day!

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. Wow... by Anonymous Coward · · Score: 1, Insightful

    Wow...

    No Radiant Silvergun on the Sega Saturn?! The one that's been known to go for several bills on ebay, and still goes for ~$150?

    That was like the very first title to come to mind.

    1. Re:Wow... by Vectormatic · · Score: 1

      one could argue that ikaruga (on the dreamcast) is basically Radiant silvergun 2, and that has since appeared on XBLA

      I agree though that that list is short and not even close to a reasonable selection, you cant simply have a list like this and leave of a couple of dreamcast titles (dont know any of the top of my head, but i am sure there are some forgotten gems in there)

      --
      People, what a bunch of bastards
    2. Re:Wow... by sznupi · · Score: 1

      At least it has an almost, sort of, kind of revival in the form of Ikaruga...

      Saturn had a few nice ones. Panzer Dragon Saga comes immediately to mind. Good thing "Nights into Dreams..." seems to be brought back ;)

      But generally - how many ignored gems on fully succesfull systems were there? Or just games that were noticed but it could be only by limited audiences... (Snatcher or Policenauts, for example)

      PS. BTW, anybody can pinpoint one indy 2D platformer for Dreamcast, in notably violet palette, and with sort of a witch as the main character? (IIRC...)

      --
      One that hath name thou can not otter
    3. Re:Wow... by loutr · · Score: 1

      The article is about "awful systems". The Sega Saturn was awesome.

    4. Re:Wow... by Hatta · · Score: 0, Redundant

      The Saturn was not an awful system. It may not have been the strongest seller at the the time, but it hosts a respectable library of excellent games. Certainly far better than the Sega CD/32X. Every gamer should have a modded Saturn to play Radiant Silvergun, Die Hard Arcade, Virtual Cop, Guardian Heroes, Panzer Dragoon, and a shit-ton of other shooters and fighters.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Wow... by bsdaemonaut · · Score: 1

      Yeah, it wasn't awful, but contrary to the title the author seems to be talking about flops more than anything else. For instance, I believe the Jaguar hardware wise, for its generation, was in no way awful. On the other hand the Jaguar was most definitely a flop, as was the Saturn.

    6. Re:Wow... by bsdaemonaut · · Score: 1

      It was awful in that it did awful in the market. The Saturn was the beginning of the fall for Sega consoles, with the Dreamcast sealing its fate.

    7. Re:Wow... by Hatta · · Score: 1

      Nah, it was the 32X that was the beginning. The Saturn itself was a fine machine, but horribly mismanaged by Bernie Stolar. The Dreamcast was, and still is, an amazing machine. It was just too late by then to beat Sony.

      --
      Give me Classic Slashdot or give me death!
  3. Syndicate Wars! by Anonymous Coward · · Score: 0

    even though the platform wasn't a failure... Loved that Game!

    GET DOWN!

  4. Bungie's Marathon on by AHuxley · · Score: 5, Informative
    --
    Domestic spying is now "Benign Information Gathering"
    1. Re:Bungie's Marathon on by Anonymous Coward · · Score: 0

      I'm not sure it's fair to call Apple's Mac computers a "failed" or "awful" platform (at least not as long as we're not calling pretty much every MS product before 2004 awful and failed).

    2. Re:Bungie's Marathon on by Anonymous Coward · · Score: 0

      If you're going to link the Wikipedia page about it, maybe you should read it?
      Other Marathon fans have been enjoying a much-improved, cross-platform version of the game called Aleph One on whatever hardware they happen to have available for many years now.

      And then they made a slight graphics change port of Marathon 2 to the Xbox Live Arcade three years ago.

      Aleph One lives here, and is FOSS:
      http://source.bungie.org/index.php/Main_Page

    3. Re:Bungie's Marathon on by Anonymous Coward · · Score: 0

      That would be calling Vista a success?!? There was only one worse MS OS, ME.

    4. Re:Bungie's Marathon on by BobisOnlyBob · · Score: 2, Insightful

      As far as games go, the Mac was an... unsuitable platform? Extremely limited? Sure, there have been games for macs of all generations, but none truly rose to critical acclaim against their non-Mac peers. It was a niche platform for gaming at best, and Bungie's Marathon is an excellent game that stands out. So, not "the best game on an awful system", but "the best game on a niche system", perhaps.

    5. Re:Bungie's Marathon on by AHuxley · · Score: 1

      If you played Marathon on a Mac back in the day you will recall the cpu saving game gui/hud and option to draw every other horizontal scan line.

      --
      Domestic spying is now "Benign Information Gathering"
    6. Re:Bungie's Marathon on by interkin3tic · · Score: 1

      If I had mod points, I'd mod you plus phfor insightful.

      (See, the bad guys in Marathon were called... you know what, never mind)

      Hopefully Bungie, now done with Halo, will go back to the franchise.

    7. Re:Bungie's Marathon on by Joce640k · · Score: 1

      I dunno, try reading the hardware specs for the Atari 2600. The Mac was a luxury machine by comparison.

      I'm amazed anybody ever managed to write more than 'pong' on it. If I was handed that spec and told to write games I'd have laughed and thought it was a joke (and I've spent countless hours writing video games in hexadecimal on the old 6502/Z80 home computers). I would never, ever disrespect anybody who's written a working game for the Atari 2600 (the beer's on me in fact).

      --
      No sig today...
    8. Re:Bungie's Marathon on by petermgreen · · Score: 3, Informative

      From the article you linked
      "Bungie released the source code of Marathon 2 in 1999 shortly before being acquired by Microsoft, which led to the advent of the Marathon Open Source Project, more commonly known as Aleph One by fans. The project, which is still active as of 2010[update], is committed to adding enhancements to the Marathon 2 engine. In 2002, a project to port Marathon to the Marathon 2 engine, called M1A1, was completed. Several of the game's music tracks have been remixed and enhanced multiple times by different people. In early 2004, Bungie released the entire Marathon Trilogy as freeware, allowing it to be downloaded free of charge. "

      So it seems that one has already been revived :)

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    9. Re:Bungie's Marathon on by Anonymous Coward · · Score: 0

      I agree, but not on the platform. If we're talking about the Pippin, then yes Marathon was the best game for that system.

    10. Re:Bungie's Marathon on by hedwards · · Score: 1

      It's different, and definitely not easy, but it's just a different market. Up until the last decade or so, console programming was very different than programming for a computer. Which was why you could do so much more with the hardware, you'd have registers to handle game specific functions, the things you'd commonly need to do probably had a specific bit of hardware to handle, and you were able to use single bits of storage space on the media. I'm not familiar with the old Macs, or Apples, but I doubt very much that they were designed in that fashion.

    11. Re:Bungie's Marathon on by cgenman · · Score: 1

      The mac's keyboard system only accepted input from 2 keys at once, plus modifiers. This is why you'd find shooters with weird setups like Arrows + Ctrl, Shift, Apple + Mouse. It absolutely kneecapped Descent if you didn't have a joystick.

      While in many other ways the Mac was a better platform for writing games on (yay toolboxes, off-the-shelf UI's, resource forks, etc), that keyboard was a huge bottleneck.

    12. Re:Bungie's Marathon on by adavies42 · · Score: 1

      ok then, marathon for the pippin (yes, it existed)

      --
      Media that can be recorded and distributed can be recorded and distributed.
      -kfg
    13. Re:Bungie's Marathon on by Spatial · · Score: 1

      Yup. You can download everything from Bungie's site.

    14. Re:Bungie's Marathon on by bsdaemonaut · · Score: 1

      Maybe not Mac computers in general, but Mac in the mid-90's? System 6 and 7 were fail-tacular. Apple in general was seen as a failing company during this time.

    15. Re:Bungie's Marathon on by whpress · · Score: 1

      That's not Bungie's site, bungie.org is a fan-run domain. Bungie's site is bungie.net, but they don't host the Marathon trilogy themselves; trilogyrelease.bungie.org is the only place offering the files for download.

    16. Re:Bungie's Marathon on by bsdaemonaut · · Score: 1

      What are you arguing? His submission fits with the OP. Marathon came out on Macs in the mid-90's which he is putting forth as a failed/awful system. Just as many games in the OP have been ported, so has Marathon. Doesn't really change his point. Good game/awful system.

    17. Re:Bungie's Marathon on by stewbacca · · Score: 1

      I'm what the slashdot community would commonly refer to as an Apple "fanboi", but to not accept that the Mac is a failed gaming platform is just too much kool-aid for even me.

    18. Re:Bungie's Marathon on by stewbacca · · Score: 1

      That's a fair assessment. I remember WarcraftII had so many better things about it than the 486-era PCs...spacial sound ("Job's Done!" was easy to figure out where it was coming from), peer-to-peer connection, (snicker)800x600 32-bit color...all stuff my buddy couldn't get on the PC version.

      So the Mac isn't an awful platform, but it is an awful ecosystem for gaming. Maybe Steam will help?

    19. Re:Bungie's Marathon on by stewbacca · · Score: 1

      The mac's keyboard system only accepted input from 2 keys at once, plus modifiers.

      Of all the dubious claims, this is a new one to me.

      I played Descent...a lot...with the keyboard. Not sure what you are even describing was ever an issue (or even true?).

    20. Re:Bungie's Marathon on by MrHanky · · Score: 1

      Considering that the Mac version of Valve's titles have about half the performance of the same games on the same machines when played in Windows, I'd bet that no, it's not going to help, and claim that yes, the Mac is (currently) an awful platform for gaming. The cheapest Mac with even acceptable performance by today's standard is the $1,849.00 27" iMac. Which, of course, has far too high screen resolution for its weak Radeon 5750. The Mac Pro is fine for gaming (good CPU, decent mid-range graphics), but no better than a PC at less than half its price. And what percentage of the Mac's 8% market share is the newest Mac Pro? You may as well develop for Linux.

    21. Re:Bungie's Marathon on by Blakey+Rat · · Score: 1

      I can verify it's true, but it only applies to ADB keyboards.

      The way the Mac worked (and this is all from vague memory of decades ago), it could report a total of about 7 keys simultaneously, but it reserved 4 of those for modifiers (Shift, Control, Command, Option), which left 3 non-modifier keys available. If you were holding down more than 3, you're SOL.

      As the grandparent says, that's why most Mac game control schemes heavily featured modifier keys for important functions.

    22. Re:Bungie's Marathon on by ogdenk · · Score: 1

      System 7 was on par with Win95/98 in terms of capability and stability. System 6 was actually very solid with well-behaved apps.

      Comparing either to NT is unfair to say the least. The Apple workstation/server OS in this timeframe was A/UX which kicked NT's ass in terms of reliability.

    23. Re:Bungie's Marathon on by bsdaemonaut · · Score: 1

      System 6 and 7 had only cooperative multitasking. System 7.5 was pretty legendary in its instability from what I understand. While I would never put 95/98 on a pedestal, there is a reason people thought Apple was going to go out of business during this time period and it wasn't just competition from MS that was doing it.

    24. Re:Bungie's Marathon on by bsdaemonaut · · Score: 1

      Comparing NT to A/UX is unfair to say the least. Something like IBM's AIX would be much more appropriate.

    25. Re:Bungie's Marathon on by ogdenk · · Score: 1

      Win95 wasn't always preemptive in its multitasking either (especially with legacy 16-bit 3.1 apps) and runaway processes sucking all CPU time were still common.

      MS's early preemptive scheduler sucked ass as well and typically performed as bad as coorperative multitasking on the mac.

      A/UX was expensive but it was a great MacOS/SysVR2 UNIX hybrid.

      Does classic MacOS suck? It does now but at the time it was simpler and more user-friendly than anything else out there. The interface was great. Under the hood it was already an antique POS by the time the mid-90's rolled around but really wasn't much worse than anything else in regular use on the average desktop.

      The fact they got that 68K/PPC hybrid crap to work at ALL is impressive much less run in a remotely stable fashion.

      NeXTStep was a good choice as an OS replacement. I've never met anyone who used a NeXT machine and said it was a piece of crap.

    26. Re:Bungie's Marathon on by ogdenk · · Score: 1

      NT could run Win95 apps.

      A/UX could run System 7 apps.

      AIX, though it replaced A/UX in the server lineup was just another bastardized UNIX with a poor app lineup.

    27. Re:Bungie's Marathon on by bsdaemonaut · · Score: 1

      No, not many people have anything bad to say about them, but I'm not sure many people would want to admit they spent 10k on a computer they hated :P.

    28. Re:Bungie's Marathon on by ogdenk · · Score: 1

      LOL good point but I bring up a counterargument.....

      The Macintosh IIfx. A $10,000 machine that EVERYONE bitched about.... especially when they decided they wanted a RAM upgrade or to add external SCSI devices and had to buy a $50 special terminator.

    29. Re:Bungie's Marathon on by stewbacca · · Score: 1

      From a business model and as a startup video game shop, I'd gladly take a shot at porting games to Mac, even if it's only 8%. If I'm only competing with a few other shops for several MILLION Mac customers, I can probably make more money than trying to compete with thousands of companies for a share of the hundreds of million PC users.

      BTW, the Macbook Pro is a decent gaming platform for casual stuff (World of Warcraft).

    30. Re:Bungie's Marathon on by bsdaemonaut · · Score: 1

      I'd have to disagree with your evaluation of AIX. Apple did also, seeing as how they dumped A/UX in favor of AIX. All I'm saying is, NT A/UX is not an appropriate comparison. A/UX was very much the same "bastardized UNIX with a poor app lineup" since it was just another System V / BSD derivative. A/UX did have a unique compatibility layer, similar in function to the many other compatibility layers that other "bastardized" BSD systems ran (but with different target platforms), that allowed the use of System 7 apps, but I'm not sure as to how this improved the otherwise "poor app lineup." System 7 applications weren't particularly relevant to the uses most people put A/UX systems too. Once again, there is a reason that Apple switched to AIX.

    31. Re:Bungie's Marathon on by bsdaemonaut · · Score: 1

      Heh, I think at that point in time I was still faithfully using my Apple IIgs.

    32. Re:Bungie's Marathon on by bsdaemonaut · · Score: 1

      I don't really want to be seen as some sort of anti-Apple-troll. My current main is a macbook, that I'm quite attached too -- though I admit I'm getting tired of telling them to fix new cracks in the casing. I just believe that the age we are discussing was a dark time for Apple in which they were quickly falling behind. Luckily they were able to pull their asses out of the grinder and were able to move on to producing quality and up-to-date products once again.

    33. Re:Bungie's Marathon on by mqduck · · Score: 2, Insightful

      As long as we're talking about brilliant Mac-only games, don't forget Escape Velocity. The best part of the game was the addons:

      The entire series features an open-ended plug-in architecture, allowing new scenarios to be written by users. This technology is based on the Macintosh resource fork format, making it possible to develop plug-ins without using any purpose-designed editors (though several editors exist and are popular since they make the task much easier).

      When I was 12 and the game was still new, I went Computer Camp at Standford University (yes, I'm a nerd). Escape Velocity was the thing that made Windows campers jealous of those of us who used Macs.

      --
      Property is theft.
    34. Re:Bungie's Marathon on by polymeris · · Score: 2, Interesting

      If you haven't, try naev. It's one of the more mature EV clones out there.

    35. Re:Bungie's Marathon on by Nalgas+D.+Lemur · · Score: 1

      Sounds about like what I remember about how it worked. Some very odd control setups came out of that. Some games used shift/ctrl/opt/cmd for movement instead of the arrow keys by default so you'd still have enough keys left over to do fancy things like shoot AND use your shield at the same time while moving, like in Maelstrom, if memory serves me right.

  5. Scorched Earth - Ported to Android by ticklemeozmo · · Score: 5, Interesting

    Scorched Earth!!! The mother of all games!!! I would pay to have it multiplayer on Android.

    --
    When modding "Informative", please make sure it both has a source and IS actually informative.
    1. Re:Scorched Earth - Ported to Android by Tukz · · Score: 2, Informative

      There is a gazillion versions of the "Scorched Earth" recipe.
      There have got to be a version of it for Android.

      Though, not sure if anyone made a complete replica of the original Scorched Earth.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    2. Re:Scorched Earth - Ported to Android by Barny · · Score: 1

      I still have the manual for it around here somewhere, printed on letter tractor feed paper :)

      Seriously, just buy worms.

      --
      ...
      /me sighs
    3. Re:Scorched Earth - Ported to Android by Anonymous Coward · · Score: 0

      angry birds are just a dumbed down version, and should be available on android soon

    4. Re:Scorched Earth - Ported to Android by Anonymous Coward · · Score: 0

      The best clone being "Scorched Tanks" on the Amiga, in my humble opinion. Fun even against AIs, but really comes into its own against humans. The different types of shield in particular add a surprising amount of tactical depth.

    5. Re:Scorched Earth - Ported to Android by Anonymous Coward · · Score: 2, Interesting

      There's always Scorched3D. http://www.scorched3d.co.uk/

    6. Re:Scorched Earth - Ported to Android by Anonymous Coward · · Score: 0

      How about a port of the original Worms? The franchise has gone way downhill IMO.

    7. Re:Scorched Earth - Ported to Android by Anonymous Coward · · Score: 0

      Hell no, "Tank Wars" (aka Bomb) was truly epic. It was written in TurboPascal and could be stripped down to 3 or so small files. It also depends on a slow CPU, so my 80386SX at 25MHz was perfect but it was impossible to play on my PII at 300MHz only 6 years later.

    8. Re:Scorched Earth - Ported to Android by JKConsult · · Score: 1

      I still have the exe (or was it a COM?) for it somewhere, I just saw it a few weeks ago. It may be on a disk with Karateka.

    9. Re:Scorched Earth - Ported to Android by Anonymous Coward · · Score: 0

      The funky bomb, huge sandhog, the mirv. Crazy. I installed it a couple of months ago, but playing for 10 rounds was enough. New games have ruined my patience, waiting for the ai to do their crappy attacks.

    10. Re:Scorched Earth - Ported to Android by Abcd1234 · · Score: 0, Offtopic

      Err, how, exactly, is the PC a "failed platform"?

    11. Re:Scorched Earth - Ported to Android by __aapspi39 · · Score: 2, Interesting

      hedgewars is worth a look - it's like worms back when it was good - worms 2. http://www.hedgewars.org/

      fwiw ReturnFire, Goldeneye and Burn Cycle are the games that i'd nominate. all incredible games on very lame systems.

    12. Re:Scorched Earth - Ported to Android by _133MHz · · Score: 1

      Or the oldschool Mac remake known as Dome Wars. Pretty much the same game with slightly better gfx. Back when I was in high school my mates and I used to play the hell out of Dome Wars on my PowerBook 145 (25 MHz 68030, 640x400 1-bit LCD) which I hacked to run off a Tyco R/C car battery. Good times, good times.

    13. Re:Scorched Earth - Ported to Android by Anonymous Coward · · Score: 0

      Check out "Barrage".

  6. MGS Peace Walker on PSP.... by dafing · · Score: 1

    The PSP *seriously* let down the game, compare the Epic Citadel tech demo (which you can get from the App Store for yourself right now) http://www.youtube.com/watch?v=WtcLSXKk5To to the graphics ingame, and its shocking. Much of Peace Walker were jaggy angles, with crappy fog effects, as you ran from loading point to the "end" marker. Long loading times, extremely basic level design...

    --
    --- ...or a new slashdot signature. Dear aunt, let's set so double the killer delete select all
    1. Re:MGS Peace Walker on PSP.... by Anonymous Coward · · Score: 0

      The PSP *seriously* let down the game, compare the Epic Citadel tech demo (which you can get from the App Store for yourself right now)

      What? Hardware which is about 5 times as expensive and 5 years more recent than PSP's is more powerful?

      STOP THE PRESS!

    2. Re:MGS Peace Walker on PSP.... by Anonymous Coward · · Score: 0

      I tried to play that demo, but couldn't find any buttons in my iPhone. Do you know where the buttons are?

    3. Re:MGS Peace Walker on PSP.... by RogueyWon · · Score: 1

      I wouldn't describe the PSP as an awful platform. It's got a pretty decent installed base and quite a large library of very enjoyable games. If there was such a thing as a PSPGo exclusive game, then that might well count, though...

      There is, however, a separate category of games which appeared on one platform when they would blatantly have been a better game on other platforms that were around at the time. This is a category that includes a lot of PSP titles and a huge number of third party Wii titles. Peace Walker is certainly one example. The recently released Valkyria Chronicles 2 is another (though at least we may now be getting a proper PS3 sequel). And then there's the likes of Monster Hunter Tri and Arc Rise Fantasia; games which are horribly crippled compared to what they could have been, because they've been shoehorned to fit on the Wii. Sadly, the lower development costs on platforms like the PSP, DS and Wii probably means that we haven't seen the last of this trend.

    4. Re:MGS Peace Walker on PSP.... by dafing · · Score: 1

      I remember when the PSP came out, it felt like a GODSEND, it was something incredible...it felt like Sony at the top of their game. Its screen was incredible for the time, so bright, and large, it felt slim, it felt powerful. I'm 22, I barely remember when Sony were powerful, what happened?

      Now look at them, an embarrassment. I'd be ashamed to use most Sony products. The PSP has needed a replacement for YEARS now, they should be where Apple is, to be blunt. Instead, they really did go crazy, with different media formats, and to my immature mind, thats the reason for their failings, for pushing bizarre new disc formats, file formats, and not getting into the "Online Store" market.

      I honestly can sit down and spend an hour+ on my iPhone. I recently got the iPhone 4, its INCREDIBLE, everything I felt about the PSP, and more. The new iPod Touch seems incredible, I'm surprised it has a rear camera for still pictures, it may be a shitty resolution for stills, but hey, its better than nothing!

      With the "Retina Display", the A4 chip, the aluminium/glass construction, App Store... they really have become lightyears ahead of Sony.

      Peace Walker was terribly hampered by the control scheme, what other game comes with THREE separate layouts, and encourages you to try them, in some attempt to find a SORT OF match?

      The PSP always needed a second analogue stick. Why has that never came about? What would it cost? And a simple patch could be released for each previous game, we all know how fond of locking down the PSP Sony is, its not like they'll mind another 1MB patch per game!

      Instead, look at the PSP Go, OR, those shitty ads with "marcus"... http://www.youtube.com/watch?v=IdZEuW9tjHY ....thank hell we dont have those here in New Zealand! "9.99 sucka!", hardly the impact of "200K Apps" or "its magical".

      Surely its much easier to develop for the iOS (and Android of course) platforms? Why bother with some crappy PSP? What kid would want a PSP Go, when you can get an iTouch, probably for LESS, and it certainly does more! Which is the "cooler" brand, Sony or Apple, in 2010?

      Its a slam dunk.

      --
      --- ...or a new slashdot signature. Dear aunt, let's set so double the killer delete select all
    5. Re:MGS Peace Walker on PSP.... by RogueyWon · · Score: 1

      Yeah, the PSP was incredible at release. I still prefer it to the DS, due to the better graphics, larger library of games I'm actually interested in and lack of reliance on a stylus that's very difficult to use on public transport (a big issue for a lot of commuters).

      But now... you have to worry about it. The PSP Go has been as miserable a failure as any handheld I've seen since the N-Gage. And hey, at least the N-Gage got people talking about it. And with the 3DS on the horizon, the PSP is about to lose its graphical edge in the handheld arena. A decent, serious revision (or rather, a full-blown successor) is probably needed.

    6. Re:MGS Peace Walker on PSP.... by Goffee71 · · Score: 1

      Get the AAA games like God of War, MGS or Syphon Filter, WipeOut Pulse (or Pure) and the fun games like Patapon, LocoRoco, Everybody's Golf and Half-Minute Hero and the PSP has endless fun to offer, you just have to ignore the media obsession of calling a 50-million selling machine always being termed a failure. Throw in some decent minis, and you're laughing

      --
      If he's the Walrus then can I be a penguin please?
    7. Re:MGS Peace Walker on PSP.... by DrXym · · Score: 1

      Come off it. The PSP is 5 years old. Besides if you're going to compare games, compare like with like. The Citadel demo you refer to is basically a walkthrough of a static landscape. It looks very pretty of course, but then it doesn't have to worry about collision detection, or enemy AI, or animation, or special effects, or physics, or networking or anything else an actual game would. There is no doubt that a modern handheld should be able to do better than a PSP but it is difficult to infer much from that clip.

    8. Re:MGS Peace Walker on PSP.... by dafing · · Score: 1

      I have the original Wipeout, LocoRoco and both MGS games, I dont include the "card games" :)

      All would be far better running on the iOS or Android platforms. LocoRoco is outclassed many times over by iOS games, there are probably very good games of the same nature on Android too.

      I think the PSP is a terrible console in 2010, it started out life as a sort of "Desktop replacement", trying to do everything, now it just looks like a big hunk of junk.

      --
      --- ...or a new slashdot signature. Dear aunt, let's set so double the killer delete select all
  7. No Man's Land by Tukz · · Score: 1

    I remember playing "No Man's Land" on my Amiga 600 quite a lot with a few friends over.
    Usually turned into a drinking game, but was fun as hell.

    Don't know if that game have been remade or something similar to that game have been made.

    --
    - Don't do what I do, it's probably not healthy nor safe. -
  8. Tunnels of Doom by sproketboy · · Score: 3, Informative

    On the TI-994a. Excellent game for the time.

    A rebooted version was written a while back which is as good.

    http://www.dreamcodex.com/

    1. Re:Tunnels of Doom by noidentity · · Score: 1

      Oh yes. I still have a TI 99/4A and a few copies of Tunnels of Doom, and a pristine manual, along with many fond memories. Quite a sophisticated game for its time. With Classic/99 you can get a TV filter that further recreates the experience.

    2. Re:Tunnels of Doom by ch0rlt0n · · Score: 1

      But the TI99/4A wasn't an awful system at the time. In fact it was awesome.

      It wasn't a big seller in the UK but I had a TI while most friends had a ZX Spectrum.

      There weren't as many games on cassettes available, or listings to type in from magazines, but the cartridge system totally blew away anything the home computing competition could do.

      Parsec stands out.

    3. Re:Tunnels of Doom by Xiver · · Score: 1

      I'm really glad that you posted this. The TI was my first computer and this is one of the games that my parents bought for me. This clip of the music brings back a flood of childhood memories.

      --
      10: PRINT "Everything old is new again."
      20: GOTO 10
    4. Re:Tunnels of Doom by Hatta · · Score: 1

      Matt at Armchair Arcade has a video review of Tunnels of Doom. It's one I'd love to get for my TI-99/4a.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Tunnels of Doom by Anonymous Coward · · Score: 0

      I was also a big fan of this game. I always wished you could save your party and take them in to increasingly difficult dungeons. I had the ToD editor on an emulator for a while that allowed you to build your own modules. Good stuff for such an early game.

    6. Re:Tunnels of Doom by Paolomania · · Score: 1

      Just adding my love for the Tunnels of Doom. Released in 1982, it can best be described as an upgraded version of Rogue. Random dungeon generation, first-person hallways, non-combat interaction such as fountains and vaults with secret passcodes, random magical items, listening for monsters at doors, this game had nascent versions of alot of the features that people now appreciate in rogelikes such as Nethack, but with graphical sprites and color which, in 1982, made this game freaking awesome.

    7. Re:Tunnels of Doom by Anonymous Coward · · Score: 0

      I actually kept a TI-994a running up until a couple years ago specifically to get my fix of this game every so often...

    8. Re:Tunnels of Doom by Shaterri · · Score: 1

      God, the 99/4a was a horrible system. Not bad as a games machine, but the worst possible machine to get a budding young coder (one of the most locked-down systems I've ever seen; even PEEK only came in extended basic and that still didn't get you POKE, and doing fast graphics was all but impossible unless you were an expert assembly coder and sprung the $100ish for their assembler). I still haven't forgiven my parents for that.

      Parsec was also flat-out excellent, and it had one of the best versions of Miner 2049er out there, but that appeared on so many systems that it could hardly be called a hidden gem.

    9. Re:Tunnels of Doom by mzs · · Score: 2, Interesting

      Seriously it's time to forgive your parents. As a kid I did all sorts of odd jobs like recycling metals, mowing lawns, and working in scout camps to earn enough for my first box of dev tools. I paid $450 for an education box of Borland's C/C++ compiler, macro assembler assembler, and editor. It took me years to earn that. To put it in perspective I paid $250 a few years later for my first car, also money I had earned myself. As a parent now myself, I really hope you were making a (as it turns-out bad) joke.

    10. Re:Tunnels of Doom by moeluv · · Score: 1

      Man I now miss my old TI-99. I haven't even thought about that system in years. I did love it years ago though. I still remember trying to figure out how to write my own games on that thing after spending all that time typing in code from magazines.

  9. 80s too? by jewishbaconzombies · · Score: 1

    The article references the 90s, but even tho the Atari 7800 saw only modest success (if you call more than zero units success) I miss Ballblazer. Great simple gameplay.

    1. Re:80s too? by clickclickdrone · · Score: 1

      But Ballblazer was available on a whole bunch of systems. It started on the 400/800.

      --
      I want a list of atrocities done in your name - Recoil
    2. Re:80s too? by jewishbaconzombies · · Score: 1

      True, but it looked best on the 7800, and was one of their first titles for it.

  10. Roll Away/Kula World, an awesome PS1 puzzle game by noidentity · · Score: 1, Offtopic

    Roll Away/Kula World is a really well-done puzzle game for the Playstation 1. It runs in smooth 60 FPS and manages to actually look decent in 3D. The music is really soothing techno. Playing it really exercises one's mind in manipulating 3D objects.

  11. Burn : Cycle on CD-i by johnhp · · Score: 2, Interesting

    No game better fits the description of "good game on bad platform" than Burn : Cycle for the CD-i. The atmosphere, soundtrack and "mature" content were amazing.

    1. Re:Burn : Cycle on CD-i by hal2814 · · Score: 1

      Maybe The Greatest American Hero made me a sucker for Robert Culp, but I was also fond of Voyeur on the CD-i. But both of the titles (as well as a so-so Chaos Control) were eventually released on the PC.

    2. Re:Burn : Cycle on CD-i by johnhp · · Score: 2, Interesting

      I enjoyed Voyeur too, though I can't remember how much of that was quality and how much was me just hoping for some boobs (of which there are none, but there is some exceptionally lurid dialog).

  12. Re:Awful systems? by Rhaban · · Score: 0, Flamebait

    Isn't that redondant with all the "Best video games for iphone" articles out there?

    (I thought I'd give all fanboy moderators a comment they could +1 funny/insightful and another they would -1 troll)

  13. Little gems: by Anonymous Coward · · Score: 3, Interesting

    Syndicate Wars
    Theme Hospital
    Z - yes that the title

    All little that I loved playing on the Playstation. Although I cant say I'd wanna have a remake of Theme Hospital that one ca stay there.

    1. Re:Little gems: by freedumb2000 · · Score: 2, Interesting

      I bought all of those games for the PC. Great times, staying up late at night as a kid, playing in a darkened room all night. Syndicate Wars was great, the successor not so much if i remember. Z finally brought some great jump'n'run from the Amiga the PC. I was always jealous in the regard. Loved the humor in Theme Hospital. There is so much that can go wrong in a neglected hospital.

    2. Re:Little gems: by Buggz · · Score: 2, Informative

      Syndicate Wars is the less well received sequel, the predecessor was simply called Syndicate. Z on the other isn't a jump&run, but a strategy game where two teams of robots battle it out.

      I played the hell out of Theme Hospital and tried my best at Syndicate but often failed miserably, mostly because I was both quite young and didn't understand much english (quite necessary to understand the mission objectives.. ). I remember trying the Z demo, but I recall it being incredibly difficult. I probably didn't understand half of the game concepts. Good times!

    3. Re:Little gems: by hairyfeet · · Score: 1

      Dungeon Keeper. Being the bad guy and crushing the good guys was never so satisfying!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:Little gems: by RemoWilliams84 · · Score: 1

      Theme Hospital was just re-released on the PSN for $5.99 a couple of days ago. Downloaded it last night and played for about 5 hours straight. Looks like crap, but still really fun.

      --
      "I don't have to think. I only have to do it. The results are always perfect, but that's old news." - Meat Puppets
    5. Re:Little gems: by Anonymous Coward · · Score: 0

      Syndicate wars was the successor (to Syndicate). Both were quite good to my undiscriminating younger self.

    6. Re:Little gems: by wisdom_brewing · · Score: 1

      Great games... Along with Transport Tycoon!

    7. Re:Little gems: by Buggz · · Score: 1

      Which happens to be my all time favourite game! No game has stolen more of my time than TTD. It's too bad Locomotion, even though it's a good game, failed to capture me in the same way.

      Another game that utterly destroyed my spare time was Master of Magic, and I just got hooked on a Stardock developed MoM and Civ inspired game, Elemental - War of Magic. Anyone who loves turnbased strategy, the fantasy setting and/or the MoM or Civ gameplay should check it out. It had a horrible launch but the latest patch to 1.06 fixed most of its troubles.

      </offtopic>

  14. R-type! by adosch · · Score: 1

    I think one of the best games that was on a very un-productive platform (NeoGeo) is R-type. I grew up playing this on an arcade machine and ultimately wanted to buy it and play it at home. I don't think it was ever made for the console systems I had (NES and Atari-2600, at the time). I don't even know anyone who owned a NeoGeo during the early 90's originally. I think R-type was one of those games that survived via arcade success even though it wasn't ported over to a vastly popular gaming system.

    1. Re:R-type! by Anonymous Coward · · Score: 0

      Sega Master System: R-Type

    2. Re:R-type! by Anonymous Coward · · Score: 0

      1.) R-Type was not a Neo Geo game.
      2.) Neo Geo had plenty of good games: Puzzle Bobble, Metal Slug, Shock Troopers, Magical Drop III, a multitude of fighting games... and on and on.

    3. Re:R-type! by Anonymous Coward · · Score: 0

      R-Type was "ported" to pretty much everything, even the Spectrum.

    4. Re:R-type! by Anonymous Coward · · Score: 0

      What the fuck? This was ported to a shit-load of home computer systems, but not Neo-geo - Amiga, Amstrad CPC, Atari ST, Commodore 64, Game Boy, MSX, PC Engine, Sega Master System, Sinclair ZX Spectrum, NEC PC-88VA, PlayStation, Mobile phone (Java ME), Virtual Console, Xbox 360 (XBLA).

      At least look at wikipedia before you post total rubbish.

      I loved the game, mind you.

    5. Re:R-type! by cgenman · · Score: 1

      R-Type had a wonderful Turbo Graphics-16 port, as well as a surprisingly decent Master System port and a poor Game Boy port. It's currently on the Virtual Console (TG-16 & SMS) and Xbox Live Arcade (Arcade).

      Also, it was created by Irem in 1987 on their custom hardware, 3 years before the Neo Geo existed.

    6. Re:R-type! by AmberBlackCat · · Score: 1

      I must be the only person on the planet who prefers Life Force over R-Type. Life Force also gets my vote as the answer to the original question.

    7. Re:R-type! by Stuarticus · · Score: 1

      R-type was ported to practically every platform, I even had a version for the Sinclair Spectrum (not exactly "arcade perfect"!). It's still one of my favourite games, have it now on XBLA, but the D-pad on the xbox is hopeless...

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    8. Re:R-type! by Fallingcow · · Score: 1

      Neo Geo rocked and wasn't awful at all. Expensive, yes. Bad, no. Damn near every game on it is good.

      Its library probably has one of the best good-to-crap ratios of any system ever. Maybe the best. Doesn't make its library the best (not even top 3) since it didn't have nearly as many games as other systems and the genres available on it are very, very limited (arcade sports game... fighting game... fighting game... Metal Slug... fighting game... arcade sports game... puzzle game... and so on) but nearly all the games on it are good, so I don't think it can be called an awful system.

  15. Re:Does this blog post warrant publishing? by imsabbel · · Score: 2, Insightful

    Are you blind?

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  16. Military Madness by Anonymous Coward · · Score: 0

    On the TurboGrafx-16. Not the CD-ROM version. Otherwise known as Nectaris.

  17. Sonic CD?! by morari · · Score: 3, Interesting

    Sonic CD is still one of the best games in the franchise. I like Sonic & Knuckles (connected to Sonic 3, of course) a little better overall, but that may just be because of the times.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    1. Re:Sonic CD?! by Pojut · · Score: 1

      Sonic CD is my fave too. The back-and-forth time mechanic, the soundtrack...hell, even the cheesy cutscenes. They all added up to an awesome time

    2. Re:Sonic CD?! by TheCycoONE · · Score: 2, Informative

      There was a PC and GameCube port of Sonic CD.

    3. Re:Sonic CD?! by acid06 · · Score: 1

      Sonic CD is really awesome.
      I still have the original CD and a working Sega CD + Mega Drive (Genesis for you Americans).
      I wish it was realeased for a more popular platform as it's relatively unknown thanks to the failure of Sega CD.

    4. Re:Sonic CD?! by morari · · Score: 1

      I wish it was realeased for a more popular platform as it's relatively unknown thanks to the failure of Sega CD.

      I'm pretty sure that it was part of the Sonic Gems Collection on the GameCube.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  18. Re:Does this blog post warrant publishing? by Anonymous Coward · · Score: 0

    While there are not screenshots there *are* YouTube videos.

  19. Acorn by dandart · · Score: 2, Informative

    Pushy II on Acorn. :P

  20. Talk about awful systems by pinkushun · · Score: 1

    As kids we had those cheap Golden China NES knock-offs, this month I've been playing Mario Bros et al. Last night it was Sonic 1, and Splatterhouse 3. Yeehaa!

  21. Best game on a crap system? by stealth_finger · · Score: 1

    Die Hard Arcade on the sega saturn. God it was great, it even did QTE well and back when they were still new and novel. You could pick up all kinds of melee weapons and guns, 2 player co-op, Thems were the days them. http://www.youtube.com/watch?v=nxmFuQ2JAfk

    --
    Wanna buy a shirt?
    https://www.redbubble.com/people/stealthfinger/shop?asc=u
  22. Re:Does this blog post warrant publishing? by Ash+Vince · · Score: 0, Flamebait

    He is probably just using flashblock so he doesn't see the videos.

    Kinda retarded though commenting about an article when he has his own PC mangle the article before he sees it. Mind you with a name like "millwall" what do you expect.

    http://en.wikipedia.org/wiki/Millwall_F.C.

    (Skip to the section on the fans basically being a bunch of braindead, racist, violent thugs)

    --
    I dont read /. to RTFA, I read /. to offend people in ignorance.
  23. Forgotten great games from reknown consoles by Anonymous Coward · · Score: 0

    that's very true, but there is also the problem of GREAT games in famous consoles that haven't had much success so are not very known nowadays. I recently read this review in Kabuki Quantum Fighter [ http://gamecomments.wordpress.com/2010/09/01/forgotten-old-games-kabuki-quantum-fighter/ ] for NES, which I had never hear of before. And, I have to say after playing it, it's pretty good!

  24. The Sega Saturn deserves its own article... by hal2814 · · Score: 2, Insightful

    The Sega Saturn had some of the best games no one will ever, ever play. Off the top of my head, some of the elite games were:

    Radiant Silvergun
    Saturn Bomberman
    Legend of Oasis
    Nights into Dreams
    Panzer Dragoon Saga

    1. Re:The Sega Saturn deserves its own article... by Anonymous Coward · · Score: 0

      The Sega Saturn had some of the best games no one will ever, ever play. Off the top of my head, some of the elite games were:

      Radiant Silvergun
      Saturn Bomberman
      Legend of Oasis
      Nights into Dreams
      Panzer Dragoon Saga

      Virtua Fighter 2?
      Daaaayyyyy tonnnnaaaaaa!

    2. Re:The Sega Saturn deserves its own article... by Anonymous Coward · · Score: 0

      Definitely agree on the Saturn, and most of the best games for it (IMO) were the Japanese titles. Most of what made it over to the States was junk by comparison, though still pretty good.

      Legend of Oasis.....I still play that game occasionally on my Saturn, but as good as it is (was), I more often play Lunar: Eternal Blue on the SegaCD, more often than not, in emulation on my Ubuntu laptop, but the original hardware I have IS still useable. The SegaCD drives evidently have a history of crapping out, so I guess I'm doubly blessed that mine actually works.

    3. Re:The Sega Saturn deserves its own article... by Mercano · · Score: 1

      They had a dedicated Saturn set up for Bomberman with all the multitaps at PAX East. I got a few rounds in; it was pretty epic, but alot of time was spent figuring out what controller was for which guy.

      --
      #include <signature.h>
    4. Re:The Sega Saturn deserves its own article... by hal2814 · · Score: 1

      As far as figuring out controllers, the multi-tap came with color-coded, numbered stickers for the controllers and ports. I've played more than a few 8-10 player rounds of Saturn Bomberman myself and can't imagine trying to do it without the stickers.

    5. Re:The Sega Saturn deserves its own article... by UnknownSoldier · · Score: 1

      - Guardian Heroes (Introduced action/rpg long before Borderlands made it popular)

      While not a best game, this is still a favorite only because no other console since had gun peripherals :)
      - Virtual Cop

  25. Bonk and YS for the TurboGrafx 16 by Anonymous Coward · · Score: 0

    There is nothing like smashing dinosaurs and their ilk with a caveman with a giant head. I also loved the sound tracks to the YS games on the TurboGrafx. They don't make sound tracks like that anymore.

    Looking forward to the Bonk WiiWare title. Hopfully it holds true to its namesake

  26. The atmosphere mattered by freedumb2000 · · Score: 1

    I don't miss any specific so much as the experience. A a kid I always had a much stronger emotional experience when playing games as I do nowdays. My first game on my first PC: Lemmings was great. I don't think I did anything productive for a few days. Duke Nukem, Commander Keen and Monkey Island followed. All the great adventure and RPG games: anything Lucas Arts, Lands of Lore (Westwood), Ultima, Call of the Cthulhu. I always loved great story telling. VF III in the arcades was some of the funest gaming times I had.

    1. Re:The atmosphere mattered by orichter · · Score: 1

      If you've never played Lemmings on the Amiga, you've never played it best. It's the only version I know of that was a 2 player version. The Amiga allowed each player to use a separate mouse. Both players had lemmings, and while you could only assign new roles to your lemmings, the effects (such as blockers) would affect both players lemmings. You had two separate exits, and the object was to get the most lemmings out of your exit. If you were substantially ahead, and the other player was about to steal a bunch of lemmings, you would often attempt to kill them all rather than let your opponent steal. It was awesome.

  27. Shaq Fu by Nidi62 · · Score: 2, Funny

    need I say more? Best game ever.

    --
    The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    1. Re:Shaq Fu by ProppaT · · Score: 3, Funny

      You got this backwards. We're looking for good games on bad consoles, not bad games on good consoles.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    2. Re:Shaq Fu by Anonymous Coward · · Score: 0

      I think you got it backwards. The best games on the worst systems, not the other way around.

    3. Re:Shaq Fu by halcyon1234 · · Score: 1

      On Cheap-Ass Gamer, a video-game deal discussion forum, their "swear replacement" is the Shaq-Fu symbol. IE: I don't like you. Go SHAQ-FU yourself!

      I've seen it so often that my mind automatically re-substitutes the swears. Browsing through piles of old Genesis games makes for an interesting experience. "NHL 92, Madden 91, Fuck You, Sonic 1..."

    4. Re:Shaq Fu by DiEx-15 · · Score: 1

      Are you high or just... No... that is the only explanation for it.

    5. Re:Shaq Fu by Anonymous Coward · · Score: 0

      No, you got THAT backwards. It should be "FU, Shaq"!!!

  28. Panzer, come back to us. by Anonymous Coward · · Score: 0

    Panzer Dragoon, all of them. Most of all, Zwei and Saga. If Sega ever did a title rerelease or made a sequel, my heart would sing a thousand songs of joy.

  29. Hunt the Wumpus by Anonymous Coward · · Score: 0

    TI 99/4 cream of the crop.

    Hunt the Wumpus

    1. Re:Hunt the Wumpus by TheCycoONE · · Score: 1

      I'm going to assume sarcasm because despite being historically noteworthy that's a horrible game. You could get a z-machine interpreter and play it.

    2. Re:Hunt the Wumpus by TheCycoONE · · Score: 1

      After writing that it occurred to me you mean the graphical version not the original text based game. Here is your port: http://www.dreamcodex.com/playwumpus.php

  30. Cadash - Turbo Graphx 16 / PC Engine by Yaddoshi · · Score: 1

    Played this a few times in a Florida video arcade during a summer vacation as a teenager - Cadash is a side scrolling D&D-themed adventure with the option to choose mage, priest, warrior or ninja at the beginning and play coop with a 2nd player. Spells were interesting, with the priest/mage you held down the attack button until a bubble appeared over your character's head and rotated through your available spells, letting go would cast it and take away from your available magic points. The arcade version was a quarter eater because you would steadily lose hitpoints in the same fashion as Gauntlet.

    About a decade later one of my roomates happened to have a working Turbo Graphx 16 and a copy of Cadash so I finally had the opportunity to beat the game. Oddly I prefer the arcade version even though the graphics are about equal.

    1. Re:Cadash - Turbo Graphx 16 / PC Engine by Hatta · · Score: 1

      That doesn't count. The TG-16 is not an awful system.

      --
      Give me Classic Slashdot or give me death!
  31. Total Eclipse by ThomConspicuous · · Score: 1

    I happen to think Total Eclipse on 3DO was best game, better than Crash n' Burn. I still enjoy playing it today.

    1. Re:Total Eclipse by vell0cet · · Score: 1

      Lots of good stuff on 3DO.

      The first (ever) Road & Track's Need for Speed (before they changed it to be an arcade racer)
      Star Control II
      Super Wing Commander
      Shockwave
      Gex
      Road Rash

      It was actually a pretty good system... anyone who says different never really played it a lot.

  32. Elite by Mattskimo · · Score: 1

    On the Acorn Archimedes. The Archimedes didn't really *suck* per se but wasn't a massive success. I loved this version and many people consider it to be the best.

    1. Re:Elite by BinaryCodedDecimal · · Score: 1

      On the Acorn Archimedes. The Archimedes didn't really *suck* per se but wasn't a massive success. I loved this version and many people consider it to be the best.

      Agreed. The Archimedes version added some nice touches - I remember frequently flying past a pirate getting shot to bits by some police vipers while I was on the way somewhere. I still prefer Frontier though, although I don't recall that it was released on any really awful systems - unless you count MS-DOS ;-)

    2. Re:Elite by equex · · Score: 1

      Archimedes definetively didn't suck back in the day when IBM PC's was a joke and even high powered Amiga's couldn't compete with the Archie. I was fortunate to know one of the best assembler coders on the Archie demo scene and it was not even funny how fast it could go. Too bad it's was not a success, it died silently along with the Amiga due to PC's getting better graphics cards.

      --
      Can I light a sig ?
    3. Re:Elite by delinear · · Score: 1

      Just what I was thinking of - albeit I played on the BBC Micro. I can't comment on what it was like for other games, as we played it at school and the only other games were "educational" rubbish. At the time, when other games were pretty much ASCII character platformers or text adventures, having an entire universe to explore and trade in, in full 3D, was just stunning and felt like endless freedom. I just wish it didn't look increasingly like Elite IV was going to turn out to be vapourware.

    4. Re:Elite by Mattskimo · · Score: 1

      Aye, it was a bit like the Dreamcast in that respect: it was an awesome piece of kit but just didn't sell well enough. Cult classic not best seller.

  33. Immercenary on the 3DO by clickety6 · · Score: 1

    Immercenary was a cross between a first person shooter and a RPG as you had to build up stats by defeating weaker opponents and absorbing their powers until you were strong enough to take on a boss character. Defeat them and you got a big stats boost and could take on higher level enemies until the confrontation with the big boss, Perfect. It had a great atmosphere and each time you ventured out into the "Garden" (the battleground) you were never sure if you'd be attacked by a stronger character and have to make a run back to sanctuary. Had the feel of a MMPORG about it too. Probably the first game I played until I defeated it.

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
  34. You can't mention Sega CD without Snatcher by ProppaT · · Score: 2, Interesting

    This is the game that put Hideo Kojima on the map, and rightfully so. It's all but forgotten now except in classic gaming circles, but that game was groundbreaking and did so many things right. It's a shame that very few people will experience it. It seems like Sega systems are riddled with games that fit into the "shame that very few people will experience it" category. I speak as one of the 25k or so owners of Panzer Dragoon Saga. It's a crime against the gaming community that more people can't experience, what amounts to me, as the most awe inspiring RPG ever created.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    1. Re:You can't mention Sega CD without Snatcher by Abcd1234 · · Score: 1

      It's a shame that very few people will experience it.

      'course, that's a solvable problem. There are many solid Sega CD emulators out there, and the ISO can be... acquired... if one is so inclined.

      Personally, I *owned* a Sega CD back in the day, but had never heard of Snatcher. Fast forward to about two years ago, and I played through it for the very first time. Definitely a solid title, though not terribly challenging (it's basically a choose-your-own-adventure story done digitally).

    2. Re:You can't mention Sega CD without Snatcher by Anonymous Coward · · Score: 0

      Hear hear. I bought a used Sega Saturn just to play Shining Force 3 and Panzer Dragoon Saga. It was money well spent.

    3. Re:You can't mention Sega CD without Snatcher by Anonymous Coward · · Score: 0

      This is a rare case where the emulator isn't going to do it justice. This game optionally used a light gun even though it wasn't a light gun game. The light gun wasn't required, but it was definitely part of the experience (at least to me). It was one of those rare hybrid games that actually worked and made sense.

    4. Re:You can't mention Sega CD without Snatcher by Anonymous Coward · · Score: 0

      I tried so damn hard to find Saga. I kept my saturn around for years to play the rest of the series. Alas it is dead now along with my beloved panzer dragoon 2.

    5. Re:You can't mention Sega CD without Snatcher by ProppaT · · Score: 1

      Believe it or not, I got my copies of Saga and SFIII at Toys R Us on clearance for $20 a pop. There were multiple copies too which, in retrospect, make me cry. PDS was going for $250 on ebay at the apex of its collectability. SFIII could fetch around $90. Ahh well, hopefully they went to collectors.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    6. Re:You can't mention Sega CD without Snatcher by m50d · · Score: 1

      Don't emulators do the light gun? If not, why not? I should be able to hook up my wiimote to my PC and use that for the same effect.

      --
      I am trolling
    7. Re:You can't mention Sega CD without Snatcher by Abcd1234 · · Score: 1

      I disagree. The components that "optionally used a light gun" were a very small part of the overall game (they'd have to be, otherwise the light gun couldn't be optional). As such, I think you can certainly enjoy and appreciate this game in an emulator.

    8. Re:You can't mention Sega CD without Snatcher by Anonymous Coward · · Score: 0

      Actually it was a little game called "Metal Gear" that put Hideo Kojima on the map. Maybe you're just not old enough to remember it.

    9. Re:You can't mention Sega CD without Snatcher by Nexzus · · Score: 1

      Emulators do - but the light gun technology won't work on modern LCD TVs or monitors.

      --
      Karma: Can only be portioned out by the Cosmos.
    10. Re:You can't mention Sega CD without Snatcher by Anonymous Coward · · Score: 0

      There is an excellent Let's Play of Snatcher here, btw:
      http://lparchive.org/LetsPlay/Snatcher_vlp/

    11. Re:You can't mention Sega CD without Snatcher by Fallingcow · · Score: 1

      Get your Wiimote to associate with your PC's Bluetooth adapter and use it as your gun, just like you would in a Wii game.

      Bonus: you can use the Wii Classic Controller for everything else, and it's just about perfect for playing emulated games on a bunch of systems.

      Get one of the Wii gun grip things if you need it to be even more authentic.

  35. Way of the Warrior by Hodr · · Score: 2, Interesting

    3DO:

    Way of The Warrior

    http://en.wikipedia.org/wiki/Way_of_the_Warrior_(video_game)

    Programmed in a garage and apartment, with the programmers and friends as the fighters. Ohh yeah, and White Zombie did the soundtrack.
    "Shaky Jake, WIN!"

  36. Dark Wizard for Sega CD by mentaldrano · · Score: 1

    Dark Wizard was the first turn-based tactical war game I ever played. The bad translation from Japanese can be overlooked in light of the awesome soundtrack and fun gameplay. Hex based, it wasn't equalled in my mind until Missionforce:Cyberstorm for Win95 years later.

    1. Re:Dark Wizard for Sega CD by sorak · · Score: 1

      Dark Wizard was excellent. If only I had mod points.

    2. Re:Dark Wizard for Sega CD by acid06 · · Score: 1

      Dark Wizard was great. I didn't own it, but I would rent it for a lot of weekends when I was a kid. That game and Warlords II for the PC are probably the best turn-based strategy games I remember playing.

      There were a few gems on the Sega CD. It's a real pity it flopped.

    3. Re:Dark Wizard for Sega CD by Anonymous Coward · · Score: 0

      Dark Wizard is one of the greatest games nobody every played.

    4. Re:Dark Wizard for Sega CD by Aragorn+DeLunar · · Score: 1

      Dark Wizard and the Lunar series for Sega CD are easily in my all-time top 10. I find myself wondering why we haven't seen any Sega CD games on Virtual Console, since there are games for other CD-based systems.

      The cynic in me tends to think that Nintendo has discovered that time spent playing classic games means less money spent on new releases. The recent trend for Virtual Console and WiiWare leans heavily toward novelty games with a short lifespan.

      --
      Cynicism, like dogmatism, can be an excuse for intellectual laziness. - Susan Shirk
  37. Virtual On by joystickgenie · · Score: 1

    I had so much fun playing Virtual On, but with the original on the Sega Saturn and the sequel on the Dream Dast the game series was destined to fail.

    1. Re:Virtual On by Nexzus · · Score: 1

      On the Dreamcast, didn't it come with a super rare, super expensive dual arcade stick controller?

      --
      Karma: Can only be portioned out by the Cosmos.
    2. Re:Virtual On by Scott+Francis[Mecham · · Score: 1

      It was really only a failure in the US console market. VO did better as an arcade game, and remained popular in Japan up until VO: Force and Marz killed any attempts at new games.

      Twin Sticks weren't hard to find in Japan--in fact, the surplus of sticks produced for the Saturn only dried up a few years ago, which is why you see a lot of modders using them on the XBLA version of VOOT.

      --
      --
    3. Re:Virtual On by lyinhart · · Score: 1

      No, at least not in North America: http://dreamcast.ign.com/articles/164/164534p1.html

      --
      Freedom is drinking a beer in the park when you're supposed to be at work.
  38. It's called Armored Strike by Anonymous Coward · · Score: 1, Informative

    It's there for Android. It's called Armored Strike.

    1. Re:It's called Armored Strike by matt_king · · Score: 1

      Armored Strike is great if you like games like scorched earth, and also has multiplayer.

  39. World Heroes and World Heroes 2 by jez9999 · · Score: 1

    ... on the Neo Geo.

    I thought they were pretty cool fighting games. I especially liked masturbating over Janne on a regular basis. :-P

    1. Re:World Heroes and World Heroes 2 by neuro88 · · Score: 1

      What about World Heroes: Perfect? Admittedly I've never tried it, but I've heard it's the best of the series, and I own World Heroes 2 and World Heroes 2 jet AES catridges for my Neo Geo.

  40. Return Fire! by vmxeo · · Score: 1

    I bought a used 3DO with a number of games really cheaply. The game I loved the most was Return Fire, mostly for the crazy multi-player matches I had with my friends and/or brothers. I tried the sequel for the PC some years later but it wasn't the same.

    Twisted: The Game Show was fun for parties too, but eventually got old. I still have my lifetime supply of nothing that I won by spinning a zero.

    1. Re:Return Fire! by vell0cet · · Score: 1

      Return Fire was AWESOME! Nothing like mass destruction set to classical music.

    2. Re:Return Fire! by Fallingcow · · Score: 1

      I had the original Return Fire on the PC--not the best environment for it, but it was still awesome.

      It was also available on the Playstation, so if you can track down a copy you can play it on your PS2 or PS3.

  41. Space Hulk and AvP on the Jaguar 64-bit console by sniperdoc · · Score: 1

    Space Hulk was pretty badass. One of the first FPS games that I really got into. I have the say the graphics for that game were pretty top notch at the time. That I could have team mates with me and issue commands was just so far ahead of anything I could remember. It's hard to find such a solid shooter to this date. Then I'd have to say AvP. I remember many nights with headphones plugged into my controller with the room completely dark, staring at my 27in CRT TV getting the bujeezus scared out of me. :) The atmosphere for that game was just unreal.

    1. Re:Space Hulk and AvP on the Jaguar 64-bit console by bickle · · Score: 1

      AvP on the Jag was one of the best gaming experiences I ever had. It was a fantastic game and well worth all of the delays.

  42. Re:Does this blog post warrant publishing? by nomorecwrd · · Score: 1

    Star Wars Arcade (32X)
    This video contains content from Sony Music Entertainment
    who has blocked it in your country on copyright grounds


    So, that I have to buy a 32X console, and the game to see how was it?

  43. VB Wario Land by Anonymous Coward · · Score: 1, Informative

    Virtual Boy Wario Land, not to be confused with the original Gameboy game.

    http://en.wikipedia.org/wiki/Virtual_Boy_Wario_Land

    (Nintendo, if you're listening, a 3DS port please!)

  44. Wheel / paddle controllers by rwa2 · · Score: 1

    I actually sort of miss the paddle controllers
    http://en.wikipedia.org/wiki/Paddle_(game_controller)

    Were great for playing some of the driving games, as well as pong-like games and especially Clowns (the little seesaw you control on the bottom of the screen while two clowns bounce around on it and collect balloons in the air).

    That's mostly what I miss... maybe I could throw together some similar game for my Logitech G25 wheel >:-D

    1. Re:Wheel / paddle controllers by eliz_beth · · Score: 1

      I miss KABOOM! on the 2600. I could play it forever - just soothing in a way *splash* *splash* *splash*... It is just not the same without the paddles.

  45. Mr. Do on ADAM by WED+Fan · · Score: 2, Interesting

    Loved Mr. Do, but had an ADAM system. Remember those? Good game, rotten system.

    --
    Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong fix.
  46. 3DO by Jack+Malmostoso · · Score: 1

    My vote goes to Road Rash on the 3DO. Fantastic game, awesome soundtrack, great console.

    1. Re:3DO by ADRA · · Score: 1

      I played countless hours of my teen age years with some friends mooching off a local game store just to play this game. It got to be such a habit that we were on a first name basis with the employees.

      --
      Bye!
  47. Atari and Dreamcast by slapout · · Score: 1

    Atari Jaguar:
    * Tempest 2000

    Atari Lynx:
    * Chips Challenge
    * Klax
    * Slimeworld
    * Electrocop

    Dreamcast:
    * PowerStone

    --
    Coder's Stone: The programming language quick ref for iPad
  48. MSX by cityhunter007 · · Score: 1

    I grew up in South Korea and MSX was very popular along with Apple II. MSX had some of the best games and almost regarded as game console, even though it was a fully capable computer. Some memorable games include - Firebird (Hinotori), King Kong II (never seen King Kong I), Knightmare I & II, etc. I would love to see them or their sequels... :)

  49. Road Rash 3D0. by Hatta · · Score: 1

    I haven't seen anyone mention this one yet. The 3D0 version of Road Rash is one of the greatest games of all time, on one of the biggest flops of all time. If you had a Genesis, you know how awesome Road Rash is. It was perfected on the 3D0. Fast gameplay, fluid graphics, high quality audio. For a system that was known for shitty FMV games, this is arcade style perfection. It's worth buying a 3D0 for Road Rash alone.

    Wouldn't a Road Rash HD be amazing?

    --
    Give me Classic Slashdot or give me death!
  50. Chip's Challenge on Atari Lynx by sjonke · · Score: 1

    I loved that game. Probably the best action puzzle game ever IMHO. It would have been nice to have save files instead of passwords, though.

    --
    --- What?
    1. Re:Chip's Challenge on Atari Lynx by CAIMLAS · · Score: 1

      There was a version of this available for PC, circa 1996 or so. I had it. It was, indeed, quite a lot of fun.

      There's a similar action puzzle game, can't recall the name exactly - Tank Wars! I think. It's quite a lot of fun, and it's both challenging enough that I have to restart levels frequently and my 6 year old can get a solution every once in a while.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  51. B-17 Bomber by edawstwin · · Score: 2, Interesting

    The best part of that game was the beginning when the name of the game was announced in the worst Southern accent imaginable... B-17 Baaawwwmberrrrr!

    --
    I don't want to achieve immortality through my work. I want to achieve it by not dying. - Woody Allen
  52. Adventure by blackfrancis75 · · Score: 1

    blocky graphics notwithstanding, Adventure on the 2600 was a favourite for me. Even though they looked like penguins. the appearance and subsequent pursuit of the dragons was enough to inspire shrieks of terror!

  53. iPhone has no analog stick by tepples · · Score: 1

    With the "Retina Display", the A4 chip, the aluminium/glass construction, App Store... they really have become lightyears ahead of Sony.

    And then you said:

    The PSP always needed a second analogue stick.

    iPhone and iPod Touch don't even have one analog stick, D-pad, or buttons. Unlike those controls, a multitouch screen has no tactile feedback. A touch screen is better for some genres but worse for others, and I can see Sony targeting genres not amenable to touch control.

    Surely its much easier to develop for the iOS (and Android of course) platforms? Why bother with some crappy PSP? What kid would want a PSP Go, when you can get an iTouch, probably for LESS

    So can I get an "Android pod touch", or do I have to buy a cell phone to get Android 2?

    1. Re:iPhone has no analog stick by dafing · · Score: 1

      Well, dont ask me about an "Android pod touch", I've noticed your signature before :) It seems at this point easier to just give in to the Apple behemoth, that new iTouch looks INCREDIBLE....the still camera resolution aside, its mindblowing.

      That beautiful screen, IMPOSSIBLY THIN, the Apps....

      Do you have any pet theories why there is no Android equivalent? The closest device seems to be the Zune HD....which is not even sold in my country, possibly still North America only? Wouldnt work on a Mac... and throws up unskippable ads each time you want to play one of the 5 games available?

      --
      --- ...or a new slashdot signature. Dear aunt, let's set so double the killer delete select all
  54. what about night trap on sega cd and cd 32x? by Joe+The+Dragon · · Score: 1

    what about night trap on sega cd and cd 32x?

    or the sega channel?

    1. Re:what about night trap on sega cd and cd 32x? by ProppaT · · Score: 1

      The difference is that Snatcher was a fantastic game. When you think of the Sega CD, Night Trap is the first game that comes to mind...but that game sucked even back then. We're talking about good games for bad systems, right (even though I did go off topic and mention the Saturn, which was a fantastic console)?

      I don't see anyone waxing nostalgic over many 32X or Sega Channel games :)

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  55. Atari 2600 by nickdwaters · · Score: 1

    Custer's Last Stand. Way ahead of its time.

    1. Re:Atari 2600 by Locke2005 · · Score: 1

      Are you sure you don't mean Custer's Revenge?

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
  56. Re:Does this blog post warrant publishing? by Zwergin · · Score: 1

    I am actually looking forward to reading the long running replies on this /. of people who read the "poster's" line:

    " What overlooked game on a failed platform would you like to see revived? "

    The article is very small compared to what I hope others post as their favorite old games on failed platforms, though I would not necessarily say "failed platforms" in every case... I would think more like "out-dated platforms" for many.

    ~Z

  57. Failed? Or Dead? by CAIMLAS · · Score: 1

    There are a LOT of games out there that most people will never have the opportunity to play, because they're dead. Just because the ROMs are available and there's an emulator or three does not mean people will have the opportunity. They're likely not even aware of them.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  58. Awful systems by Hatta · · Score: 1

    I think for this discussion to be fruitful, we need to agree on what an awful system is. Consoles that didn't get a lot of mainstream attention, but still have awesome games are not awful systems. This would be things like the TG-16, Sega Saturn, or Neo Geo.

    Then there's the 3D0. Amazing hardware really, but it failed due to marketing issues. There are a few truly amazing games for it, but just a few. Most of it's potential is untapped. Is that an awful system?

    I think we can all agree that things like the Action MAX, Hyperscan, and game.com are awful systems.

    --
    Give me Classic Slashdot or give me death!
  59. Kolibri by herrmarder · · Score: 1

    The best hummingbird-based shooter ever was released only on the 32X

  60. Atari ST by n4f · · Score: 1

    I got my PC gaming start on the Atari ST, and Sundog was a game I played religiously. Way ahead of its time. In the game, you're a captain of a starship left to you by your dead uncle. You can explore various planets in the universe, explore cities within those planets, go out into the wilderness, etc. It had a simulated stock market economy where you could by goods cheap on one planet, and sell them for a higher price on planets with greater demand.

    Dungeon Master is another Atari ST game that I played all the time. Very good early example of your 1st person dungeon crawler.

    Loved the games on that old ST...

    1. Re:Atari ST by slapout · · Score: 1

      I had forgotten about Sundog. Great games. Except for trying to fight pirates in space battles :-) I remember one way I used to get money was to stand around outside of a bank and wait for someone to try to mug me, then I'm shoot them and take there money.

      Not sure if this project is still active: http://www.silvae.net/sundog/index.htm

      --
      Coder's Stone: The programming language quick ref for iPad
  61. M.U.L.E. by Anonymous Coward · · Score: 0

    No one has mentioned M.U.L.E. I spent many days and nights playing that against my cousin.

    1. Re:M.U.L.E. by lalena · · Score: 1

      Loved MULE. Of course it wasn't until decades (after reading about strategies on a web site) that I realized that there was a secondary goal of helping the colony thrive. I just loved to bankrupt the other players by flooding the food market so that no one else put money into it, and then starving them off so that they couldn't function.
      Come to think of it, I used a similar strategy in Civilization. If the population grew too fast and they became unhappy, I would let they starve to death (which decreased the population below the unhappiness threshold) and then they were happy again. Hmm.

    2. Re:M.U.L.E. by Hatta · · Score: 1

      M.U.L.E. was on the Atari 8-bit. That's an awesome game for an awesome system. Not applicable to this discussion.

      --
      Give me Classic Slashdot or give me death!
  62. Re:Does this blog post warrant publishing? by Hatta · · Score: 2, Insightful

    Did it provoke an enjoyable discussion? Yes? Then it's more than welcome on /..

    --
    Give me Classic Slashdot or give me death!
  63. Virtual Boy Wario Land by Anonymous Coward · · Score: 0

    Virtual Boy consistently gets a bad rap, but for those that have seen through the FUD, Wario Land for Virtual Boy is an awesome Nintendo platformer. The boss battles, exploration and creative use of 3D made me pretty disappointed that the VB died a premature death. Here's to hoping that it gets remade or given a virtual console style release on the 3DS. Mario Clash was also fantastic for those into old school, arcade, high-score style games.

  64. The Best Video Games On Awful Systems by devent · · Score: 1

    They going to present the best video games on Windows?

    --
    http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
  65. Mixed feelings by adamofgreyskull · · Score: 1

    I don't know whether to be happy or sad that the very first thing I thought of when I read the title "The Best Video Games On Awful Systems", was Alien Vs. Predator on the Jaguar. Happy memories of playing the game but sad to think of the Jaguar as an "awful" system. I'd still own it today if I hadn't fried it by plugging in the wrong wall-wart. :(

    1. Re:Mixed feelings by FrozenFOXX · · Score: 1

      I'm with you on this. I seriously wanted a Jaguar JUST to play that game. Harsh, unforgiving, but lots of fun and very well-executed IMHO.

      --
      "Just a fox, a whisper."
  66. heh by bhcompy · · Score: 1

    I had 3 of those 4 games(no N-Gage for me). Missing games would be Tomcat Alley/Sega CD(shiatty now, but great during its time), Iron Soldier/Jaguar(best game hands down on the Jaguar, AvP was nice but 2d sprites instead of polygons), Gex/3DO, Brutal Sports Football/Jaguar, and the Bonk series/TG16

    1. Re:heh by bhcompy · · Score: 1

      I also forgot Keith Courage/TG16

  67. LARN on the VAX by acomj · · Score: 1

    Digial computer's Vax, not really a success as a game machine....

    but it did have one ASCII adventure game that was great fun.

    http://en.wikipedia.org/wiki/Larn_(computer_game)

  68. PFHOR by toby · · Score: 1

    n/t

    --
    you had me at #!
  69. Atari Console by zerocool6900 · · Score: 1

    JOUST....

    I spent hours as a kid play joust.

    --
    Some people never learn...no matter how many times something happens to them.
  70. Faselei! (neo geo pocket color) by Anonymous Coward · · Score: 0

    http://www.neo-geo.com/reviews/ngpc-reviews/faselei!-ngpc/faselei!pc.html

  71. Wonder Boy 3 by tthomas48 · · Score: 1

    Wonder Boy 3 on both Turbo Grafix - 16 and SMS was brilliant and almost as good as Super Mario Bros 3.

  72. AD&D: Treasures of Tarmin by Steve+Baker · · Score: 1

    AD&D: Treasures of Tarmin on arguably the worst system ever, the Mattel Aquarius. Played the hell out that one.

  73. Crysis for Commodoe 64 by kc8jhs · · Score: 1

    'nuff said.

    1. Re:Crysis for Commodoe 64 by Anonymous Coward · · Score: 0

      Crysis for the Commodore 64 was original called "Project Firestart."

  74. PC was the 1990 crappiest gaming system... by Jimpqfly · · Score: 1

    The crappiest gaming system of the 90's was the PC :) Remember GP EGA ? Sherman M4 ? Xenon 2 ? All these CGA/EGA gems that we forgot ? (and I agree, Tempest 2000 on Atari Jaguar is really impressive !)

  75. Snow Job on the 3DO by Release+the+Hounds · · Score: 1

    It's the game Plumbers Don't Wear Ties should have been!

  76. Eternal Darkness by aitikin · · Score: 1

    While the Gamecube was not exactly as ill fated as the systems mentioned in the article, the system lost out on a good deal of gamers because of it's childish preconceptions. Eternal Darkness was one of my personal favorites that never was received as well as it should have been.

    --
    "Don't meddle in the affairs of a patent dragon, for thou art tasty and good with ketchup." ~ohcrapitssteve
    1. Re:Eternal Darkness by Fallingcow · · Score: 1

      Much like the N64 before it, the GC had a great good-to-crap ratio for its games--it just didn't have nearly enough of them. Those systems could have a 25% rate of good games, and the PSX and PS2 would have still beat them in total number of good games with a 10% (or lower) good games rate. The first two Playstations overwhelmed the competition with sheer volume.

  77. Archon and Archon2 by Anonymous Coward · · Score: 0

    I loved the old Atari (2600?) with the keyboard that had a cartridge slot along the top for their mini-cartridges and the separate 5-1/4in drive box. Tons of the best games, many of which were lost in time. My all-time favorite was Archon, a 1-2 player chess board type battle game between Light and Dark wizards. You would move each piece according to its movement limits around the chess-like board and try to take pieces from the opponent in a fight. Each piece had its own lifebar and attack moves and would run around a map until one was killed. Your wizard had special spells that could be cast once per game to affect game play. The goal was to kill the Wizard or to have control of all 5 power squares on the board at one time.

    Archon was great but there was a barely released Archon2 game that never really made it to full market as I recall the owning company was bought out and then the new owner went bankrupt before the process was complete or something strange but few copies of Archon2 were ever released. Someone should resurrect this game line as I believe it would be a great game concept even today.

  78. Mutant League Hockey by master_kaos · · Score: 1

    Would love to see an updated Mutant League Hockey

  79. Return Fire by Nexzus · · Score: 1

    Return Fire on 3DO. Well, it was ported to PC and PSX, but it appeared first on the 3DO. Many, many hours lost to that game. Desperately needs a remake.

    --
    Karma: Can only be portioned out by the Cosmos.
  80. Astrocade, Vectrex, Channel F? by brentmo · · Score: 1

    Wizard of Wor on the Bally Astrocade.
    Any number of games on the Vectrex.

    While I don't remember it very well, I remember having lots of fun with Dodge-It on the Fairchild Channel F.

  81. Good games on bad consoles by Anonymous Coward · · Score: 0

    Ms. Pac-Man on Atari 7800
    Ninja Spirit on NEC PC Engine/TurboGrafx-16
    Battle Morph on Atari Jaguar
    Shadow Squadron on Sega 32x
    Panzer Dragoon on Sega Saturn
    Ogre Battle 64 on Nintendo 64
    Shenmue on Sega Dreamcast
    F-Zero GX on Nintendo GameCube
    Ninja Gaiden on Microsoft Xbox

  82. Don't forget DragonForce by KatchooNJ · · Score: 2, Insightful

    DragonForce was the gem of the Saturn system, if you ask me. :-) Fantastic game... and it hasn't been ported to any other system yet! Ugh!

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  83. pathways by markian · · Score: 1

    What about Pathways into Darkness? 1993, Mac, also by bungie. http://en.wikipedia.org/wiki/Pathways_into_Darkness

  84. SunDog! by Anonymous Coward · · Score: 0

    used to sit in the local Atari store and play until they kicked me out (then found someone needing a roommate that had an Atari!)

  85. Herzog Zwei by scdeimos · · Score: 1

    Yes please, I'd like to see Herzog Zwei (Two Dukes) from the Sega Megadrive/Genesis.

  86. Road Rash was good, slightly hammy. SF2 & Twis by Anonymous Coward · · Score: 0

    Not many bring-up Twisted The Game Show, but I thought it was a unique piece of shit that smelled
    pretty damn good at times as a Trivia platform. Of'course, Street Fighter 2 could've used a joystick on the controller at times, but that was the lowest-latency version of that game that I've ever played: beginning in squatting on the 3DO console in the back of a Software Etc (Inc) for attention the clerks appreciated in attracting customers.

    Now'days, there's not enough room in those stores for me, my beard, and DMCA; something has to be cut-off, and it's isn't going to be my manhood and beard.

  87. 3D Missle Command by Nyder · · Score: 1

    While the Sega Master System wasn't over considered a fail console (but much like the game gear, I find the controls really fucking crappy), the game, 3D Missile Command rocked.

    Still have my Sega Shutter Glasses.

    --
    Be seeing you...
  88. Thunder Force 4(Genesis), Crash 'N Burn (3DO) by Anonymous Coward · · Score: 0

    is there a 3DO emulator around, btw?

  89. Genewars by Anonymous Coward · · Score: 0

    Cross-breeding, retro-sf setting, 3d environments. 'Nuff said. Though getting those mules to do what you want was a little frustrating at times.

  90. Commodore 64: Drelbs by trygstad · · Score: 1

    The most totally addictive game on my C-64: Drelbs. I think it ran on Ataris as well.

  91. Dragonforce Sega CD by Anonymous Coward · · Score: 0

    Hands down one of the best games of all time. This should really get re released in America in some form...

  92. PANASONIC 3DO by Anonymous Coward · · Score: 0

    too many great games to names for all the failed systems..gotta give a shout out to GEX on the 3DO..honorable mention to road rash..