Domain: atlas-games.com
Stories and comments across the archive that link to atlas-games.com.
Comments · 20
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Re:Slashdot filters need revision!
A very little research gives us details on the Directors of Hasbro.
http://markets.ft.com/tearsheets/businessProfile.asp?s=us%3AHAS
The mean ages, which missing out one of them, Bennett Schneir, is 53 years old.
So yeah, perhaps they just would have never considered it.
But just to make another point, consoles and PC games are a different beast than board\card games. It's quite possible to enjoy both.
For your interest here are a few of my current favourites, Zombie Flux, Cthulhu 500, Bang! and Give me the Brain. Check them out, you might enjoy them
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Re:HEROESI'd really like to see a better spell system, which allows much more flexibility, within certain rules.
I mean, the current magic system in most table-top RPGs is basically a set of pre-set actions: "lightning ball, 30' radius", "light candle without taking match from pocket". Might as well have a DM's story telling system that has options like "tell your players they've entered a "big room'" "tell your player to stop bitchslapping the orc".Have you looked at the Hero System? It is basically what you want. The main rule book contains a list of abilities and their associated costs. From these ingredients you create your own recipes whose costs you can calculate to keep things balanced. The genre books then offer a series of templates.
While there are some things about the system that bother me, and which I prefer in the d20 system, its a really interesting system none-the-less. In fact, it is probably the best system that no one has played a game in, which is a shame
There are a number of alternatives. There's GURPS which has both a static magic system like D&D and a power system like Hero System which can be used to construct whatever.
For truly dynamic magic, check out Ars Magica.
From there, you can go to the old (3rd edition) Mage: The Ascension which had the most dynamic spell system that I've ever seen. Sadly, the new Mage: The Awakening is only a pale shadow of the old system, and is much more static like D&D.
Overall, I'd recommend GURPS to anyone who just wanted to get their feet wet with a slightly more dynamic magic system than D&D offers. It's a generic and flexible system that will let your players design just about anything they can think of. -
Re:More than that...
We've just started using Ars Magica 5th Ed. It's really great and I recommend the core book to everyone no matter what system they currently use.
http://www.atlas-games.com/arm5/index.php -
Re:Ars Magica
Humm. Having played Ars Magica more than a few times (my favorite game too), I would say it is biased towards a historically accurate setting (with the twist that magic was real and not just superstition). With even the title being "The Art of Magic", saying it is slightly biased towards mages is like saying Linux community is slightly biased towards open source. Well, you do have all the other character types as well, but the bulk of the available source material is related to magus characters.
IMHO though, that is the strength of Ars Magica. Is has the best magic system bar none, and the setting has real depth because you can use any history book about medieval Europe for reference (and many do - there are quite a few historians among the players). Low-magic or high-magic is up to you - it depends on how common or scarce magical resources are. In our games, magical resources were more common and some of the mages became pretty powerful - and a powerful Ars Magica magus is a damn scary thing...
Oh, and if you feel curious - the previous (fourth) edition of the rulebook is available for free as a PDF, have a look at http://www.atlas-games.com/arsmagica/.
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Other systemsD&D's d20 system is doing well, but here are the other heavy-hitters out there with large and loyal followings:
- Ars Magica 5th ed. winner of the Best Role-Playing Game for 2004 Origins award.
- Vampire, Mage another White Wolf "World of Darkness" games.
- GURPS, the generic role playing system, now in its 4th editon.
- Hero System, originally designed for superhero-oriented gaming, it is now a generic system with special focus on supers, fantasy, SF and martial arts.
All of these are great games, and I recommend that newbie role players talk to your local hobby-shop owner and get a sense of the options at your disposal, and what would fit your group best. - Ars Magica 5th ed. winner of the Best Role-Playing Game for 2004 Origins award.
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Re:The Jerking of Knees
not kicking Mortimer Snerd's butt and taking his lunch money
Well... have you ever played Lunch Money?
It's a card game, a-la Magic: The Gathering (which means it's quite old now), where the object is to do exactly that. You beat up the other kids on the playground and steal their lunch money. Don't seem to recall a big whoop-de-doo when that one came out... 'course, it wasn't a video game, and it wasn't Rockstar...
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Re:Wtf?
This isn't a new concept, though... I remember playing the card game Lunch Money back in high school, which is the same kind of thing...
The premise is that you are a bunch of catholic school girls trying to beat each other up for your lunch money on the playground. Cards include attacks, weapons, etc.
Fun game, regardless of your feelings on bullying. -
Game fanaticCheapass Games -- A treasure trove of geek-friendly games. The premise? They provide the idea and enough materials to get you started, you provide the tokens, counters, and dice. The results are great fun at virtually no cost. Highly recommended are The Big Idea and Ben Hvrt.
Another big hit was Four Player Chess, formerly purchaseable at 4playerchess.com but is now managed by a domain-name squatter.
:/ Anyway, mine has always been a big hit amongst the Coffee Shop Crowd. it's not too hard one of your own. Take a normal chess board then add three rows to each side (making the board look like a big Plus sign). Add two sets of Chess pieces (preferably all distinct) and you're off!Steve Jackson Games' Knightmare Chess. It's a card game played while playing chess. Play a card, move a piece. The cards change the rules as you go (e.g. "All Pawns attack forward and move diagnal until this card is banished"). This game in conjunction with Four Player Chess is hours of insane fun. A quick search revealed one for sale elsewhere.
Lunch Money is a sick and masterfully done game of kill-thy-neighbor. Always a big hit amongst those with a ken of violence.
Hot Death UNO. My personal-favorite diversion, an extension of Crazy Eights (UNO), this card game add almost 30 new cards to the game of UNO. For example: Mutual Assured Destruction, Fuck You!, Harvester of Sorrows, The Shitter, Glasnost.... This game is not for the meek and merciful. There's also a PC version here and a Sourceforge project desperately in need of a programmer with mad (motivational) skillz.
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Excellent
I recently forked over $75 for a set of the original first edition Paranoia because our local gaming group was getting way too obsessed with their stats and game mechanics. The ensuing pandemonium and infighting didn't solve the problem, but at least it entertains the game master, which is the point of it all, right?
I'm especially happy to hear that the new edition won't be using d20. I've been using Active Exploits, a free, diceless game system, and it has worked very well for keeping the game fast and simple -- an essential for Paranoia.
There are also some excellent resources for individuals who want to play Paranoia online; Paranoia-RPG is probably the best place to start.
And, finally, if Paranoia tickles your fancy and you want to try a different comic genre, check out Atlas Games' Over the Edge, a lightweight conspiracy game that makes Fox Mulders' wildest guesses seem tame.
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Re:How will this affect the game as a whole?
"Balanced characters" is a convention, not an unbreakable natural law. In paper roleplaying games some very well regarded RPGs, such as Ars Magica, consciously abandon the principle that all character classes should be equivalent in power. (In ArM, for instance, mages totally rule, and everyone else is basically support.)
And you know what? Players still have fun. Players still play the "inferior" character types. Because in these games it's not about maximum firepower, it's about roleplaying. You can have fine roleplaying experiences in these classes that you can't have as a top gun. So, lo and behold, these games survive.
I could easily imagine a similar ethos prevailing in SWG.
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Human Head's previous paper-game venture
Forgot to mention in my other post that Human Head Studios has already demonstrated its affection for paper-game roleplaying, via the well regarded publisher Atlas Games. The Rune RPG, based on Human Head's computer game, was designed by versatile designer Robin D. Laws, whose other credits include the RPGs Feng Shui, Glorantha: The Hero Wars, and The Dying Earth. (Than which a stronger contrast to Rune would be hard to imagine.)
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Human Head's previous paper-game venture
Forgot to mention in my other post that Human Head Studios has already demonstrated its affection for paper-game roleplaying, via the well regarded publisher Atlas Games. The Rune RPG, based on Human Head's computer game, was designed by versatile designer Robin D. Laws, whose other credits include the RPGs Feng Shui, Glorantha: The Hero Wars, and The Dying Earth. (Than which a stronger contrast to Rune would be hard to imagine.)
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Exploring Various RPGs
A lot of RPGs nowadays have free versions of the rules.
If anyone is interested in GURPS, you can check out GURPS Lite, a simple subset of the GURPS rules. Some people prefer it to the full GURPS rules.
Microtactix gives away Simply Roleplaying!, and they also make cool printable cardstock stuff.
Guardians of Order will be releasing their Tri-Stat dX system for free tomorrow.
Atlas Games has released Ars Magica for free.
Grey Ghost Press gives away Fudge.
It's a good time to be a gamer. -
Re:Rule apologetics.
Warhammer Fantasy Roleplay is still the bar none best rpg out there fatntasy at least
Have a look at ArsMagica. I am most familliar with version 3 published by White Wolf. Once you get past (or discard) the idea of the 'troupe' and tone down the mages a bit you will find that it has some really nice game mechanics. For a little while my group used ArsMagica mechanics, in the lands of Greyhawk and ForgettenRealms. Ars Magica version 4 is now published by Atlas games.
I do agree that Warhammer FRP is one of the best. The mechanics were flexible and had a nice sense of realism without being overdone. I always found the career system a little odd, but loved its flexibility. Warhammer FRP is now published by Hogshead.
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Of Course.....
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Re:ArsDigita and ArsTechnica
Yes: they've released a joint announcement that the official role-playing game of both organizaitons will be Ars Magica.
(In other words, no.) -
One more addition...
Atlas Games : A small games company which has the distinction of being the fourth organization to own the Ars Magica property (following WotC, which followed White Wolf, which followed Lion Rampant). For my money, Ars Magica is the best roleplaying game ever written: it has the best background for any game I've ever seen, and the guts to say "screw game balance, we're making the mages kick ass."
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One more addition...
Atlas Games : A small games company which has the distinction of being the fourth organization to own the Ars Magica property (following WotC, which followed White Wolf, which followed Lion Rampant). For my money, Ars Magica is the best roleplaying game ever written: it has the best background for any game I've ever seen, and the guts to say "screw game balance, we're making the mages kick ass."
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I'd rather play Ars Magica
You know, I'm not usually a Katz-basher myself, but, please!
Anyway, as far as Mage goes, I'd rather Ars Magica anyway. What's Ars Magica? Well, among other things, it's the system they took a lot of the philosphy and backstory from (back when White Wolf owned the system). Me? I thought it was better done, and it doesn't bog under the trendy cyber-goth woe-is-me-woe-is-my-world tone. Ever wonder where they got the Order of Hermes from? Why there is a clan of Vampire called the Tremere?Methinks somebody's been paying attention to White Wolf's own hype. After all, everybody knows Vampire is about the struggle with darkness within (which is naturally why so many people play it as superheroes with fangs). And Changeling is about the sorrow of our lost childhood. And Werewolf is about the sad demise of our environment. Just because they take themselves that seriously doesn't make them deep.
It's a game. It's a game that's been out for years! This sort of article reminds me of the magazines in the early nineties touting their "new" discovery - the internet, as if it had only just begun to exist because they noticed it.
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re: Want my opinion?It sucked.
Maybe I'm just a crotchety old man (at 20), but I remember when the gaming world wasn't summed up by the dark empire of the west. Magic:the Gathering, and Wizards of the Coast buying TSR ruined the gaming world. It used to be the case where TSR(D&D), FASA(Shadowrun/Battletech), White Wolf(Vampire/Werewolf/Mage/Wraith/Changling), Palladium(Rifts/Heroes Unlimited), Steve Jackson(GURPS/In Nomine), and West End(Star Wars) slowly revolved around each other in stately pace, releasing games that most people bought. Smaller companies hung around too, like Atlas and CheapAss. They released quality games that could compete on equal terms released by the big boys. Then Wizards of the Coast(WotC) came along with Magic. Gaming became the domain of creepy little kids whose parents could afford really expensive cards. Then, so they could keep the kids addicted to their products, WotC "saved" TSR by buying them out. D&D was now part of the WotC domain. Geek kids could now be hooked from about 6 or 7 until they died, to WotC products. Then Pokemon came out, adding even more people to their consumer base. Awful management on the part of West End Games resulted in them dying a slow, painful death. Lucas recently releaved the spasming corpse that was West End of the lucrative Star Wars license, and rewarded it to (guess who?) WotC. Now WotC owns two of the five major lines that used to drive the gaming world. The same company that now produces wrestling and baseball Collectable Card Games is making design decisions on one of the oldest gaming lines and on the RPG set in a place a long time ago and far far away. (sigh) And that's not all! An even greater evil has recently befallen the gaming world. WotC was bought out by Hasbro, Inc. As Wizards has done with TSR (those of you who bought 3rd Ed., check your books for a TSR logo or mention. You won't find one.), so Hasbro is planning to do with WotC, or so I'm told. Yes, that's right. D&D will soon by produced by Hasbro. Yuck.For the sake of honesty, I must confess that I'm part of a small gaming company, so I take these things kind of personal. But Jeez! This years Con was HALF the size of the 98' con. The Wizards Castle was HUGE! You know why? To cover up the fact that there were *very* few small companies there. Those who came rocked, natch, but still. Part of that might have had something to do with the now outrageous prices charged by Andon Unlimited (Guess who owns them?), the company that organizes Gen Con and Origins. Atlas Games and Steve Jackson Games now share a booth because of the outrageous prices. These companies are middle sized fish in this particular pond! If they have to share a booth, what are small businesses supposed to do? So yeah, that's my opinion.