Domain: codemasters.com
Stories and comments across the archive that link to codemasters.com.
Comments · 20
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What about on my Xbox?
Man, And I was just about to play F1... Good save.
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Re:Nothing to worry about
Oh! for heavens sake! Ok... I'll correct myself - it's EA Cricket 07
Of course, if you were not being pedantic, and you really wanted info,
Codemasters is supposed to have the better game.
Neither is available for US Consoles. Only PC :(
http://www.electronicarts.co.uk/productsview.aspx? id=9156
http://www.codemasters.com/brianlara2007/
Cheers!
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Vig -
Re:Advertising spoils the atmosphere
I find it hilarious that you used the Indy 500 as a basis for your argument. Advertising already occurs heavily in games of that genre, like Codemasters IndyCar Series. It is apparently so seamless that someone who feels so strongly against the concept doesn't even realize it. Did you feel strangely compelled to drink a delicious Red Bull once you finished playing?
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It's been done before!
MMORPG games that are Sci-Fi based have worked out many times in the past! Examples to back that up are
Earth and Beyond (shut down when EA aquired the company leading that): Had an advanced crafting system that was ahead of it's time and was a primarily based space fighter! http://enb.rpgplanet.gamespy.com/ (Most of EnB sites are now down.)
Star Wars Galaxies: An Empire Divided: Had several ranged profession (carbineer, pistoleer, rifleman, bounty hunter, smuggler) as well as melee professions, with a space based expansion that came later on and an interesting take on crafting classes. The game is now in ruins though, the development team that was put in place to develop the product was new to the MMORPG world and throughout the games life it has seemed to be in 'beta' because of that. www.starwarsgalaxies.com
PlanetSide: A complete FPS battlefield using ranged weapons for a majority of the combat (aka you can use a knife) www.planetside.com
Eve Online: I'll let the site speak for itself http://www.eve-online.com/
RF Online: http://www.codemasters.com/rfonline/news.php?theme =bellato
So, can you really say fantasy > Sci-Fi? -
RF Online is the offiical name of the game
Funny enough, RF Online is the name of the game. It's on their webpage, the game splash screen, and yes even on the game box. Rising Force online is the expanded version, but not what they're selling it under.
They also have extended titles, "Fantasy and Romance" and "Episode 1: Beginning to the New World", but it's somewhat debatable about if they're really titles or added descriptors. -
Budget games
I remember back when full price games for my Commodore 64 cost 10 pounds but you could get budget games for 1.99 which were often just as much fun (if not more) than full price ones.
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Re:Python Already in Use for Commercial Games
The oldest one I remember was Severance: Blade of Darkness. It ran perfectly in a P3 500. Released in 2001. It also featured some really revolutionary graphics and other technologies. For example, real-time lights like in Doom3 except that not so-well done and with more restrictions; and also a physics engine. Sorry for being a little off-topic here, but that game impressed me when it was released.
http://www.codemasters.com/severance/eng/ -
Innovation takes too long and is not profitable
Just ask Codemasters.
It's very risky to come out with a game that breaks the mold, but every once in awhile some upstart crack team of developers comes out with a game that doesn't quite fit into any of the pre-defined Genres, and becomes very popular.
Case in point - Operation Flashpoint
Flashpoint took away three solid years of my life, and nothing has been able to even come close to matching up with it since its release.
Now Codemasters, the company who distributed Operation Flashpoint has become impatient with the developers of Operation Flashpoint, so they have decided to hire their own developers to write the sequel - Operation Flashpoint 2. Since Codemasters' contract gave them the rights to the Operation Flashpoint name, BIS, the original developers of Operation Flashpoint have been forced to change the name of the sequel they are working on and find another distributor.
The original Operation Flashpoint actually took four years to develop and was continually patched and updated for another three years after its release.
Codemasters is sure to develop their sequel in a quarter of the time, which will inevitably lead a sequel that is complete and utter rubbish - probably just another battlefield 1942 rip-off.
Many will end up buying Operation Flashpoint 2 without realizing that the game isn't made by the same people that made the first one. The core Operation Flashpoint fan base has already made their views know on the itnernet - they won't be buying Codemaster's sequel.
Armed Assault it is! -
Re:Operation Flashpoint uses OGG
The best tacticshooter ever
Operation Flashpoint
uses ogg for all sound effects.
Eagerly waiting for OPF2 coming out. -
No PvP = no subscription for me
Its sort of sad to see games moving in this direction. There is nothing more challenging than playing vs another human being, and nothing more boring than fighting the same NPC mobs over and over to get the ph4t l00tz. I belong to a PvP guild, and our average member age (of around 140 members) is about 25 years old. I can assure Sony that none of my guild will be playing this game. To be honest, none of us were really considering playing it in the first place, because the EQLive team has never given any serious consideration to the PvP crowd as their crappy PvP servers can attest to. There are much more interesting PvP games on the way (Darkfall, Dragon Empires, or Guild Wars to name a few) to want to lose a few pounds on this level treadmill.
To the people who feel that 'pvp attracts the immature crowd', mabye you're just a bit too old (or too mature) to be playing video games. We'll be all practiced up and waiting for you when you get bored of kiting a_hill_giant01 for the 100th time to get that last bubble of lvl 35. -
Re:My real fear is how important was Roper in WoW?WoW is gonna be for carebear pussies. It's pvp is gonna suck ass--only 10% of the game areas, and it will probably have no context with roleplaying race/faction-wise. It will be almost as lame as blue server EQ arenas and duels.
They should just rename the thing to "World of PeaceCraft" and get it over with.
The real cool MMORPG I'm waiting on is Dragon Empires, which will be what Shadowbane should have been.
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Re:Why?It seems Linux offers everything the average user would need
No it doesn't.
1) Games. Ghost Recon and Operation Flashpoint are the reason why I spend more time in Windows than in Linux these days.
2) Applications. Windows has plenty of user-friendly programs for ripping CDs, burning CDs or raytracing nature scenes or apartment interiors to name a few. All installed with few mouse clicks by an InstallShield-like packaging system.
3) Familiar GUI.
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A rundown
Presumably, most people here have a fair familiarity with the MMORPG (Massively Multiplayer Online Roleplaying Game) phenomenon, but here's a rundown of the major products out there from my bookmarks, for anyone who's interested but not wholly informed. Feel free to correct any of this if my understanding of any of these games is in any way flawed:
Anarchy Online
Asheron's Call
Dark Age of Camelot
Everquest
Shadowbane (just released - very buggy)
A Tale in the Desert
Ultima Online
Horizons
Eve Online (final beta - close to release)
City of Heroes
Dragon Empires (in beta)
Everquest 2 (in development)
Lineage II (in development)
Star Wars Galaxies (closed beta)
Imperator (very early development)
World of Warcraft (very early development)
Most of these games don't release specific subscriber base numbers. However, a series of very good guesses is compiled here. -
Re:My concern is...
...how we are going to be able to find older, less popular music titles?And personally, I don't care if Grand Theft Auto: Vice City is marketed as "The first videogame to release a boxed set of compact discs of the soundtrack" (obviously no one at IMDB has heard of a little-known game series called Final Fantasy, just for instance...) - where the heck can I find game soundtracks in general?
There are old, old games that I wanted soundtracks from. When AudioGalaxy was up, it was easy to find the complete Myth II soundtrack, which was released on CD but it's bloody difficult to buy here!
And as for ripping music from the games themselves - yeah, these days many games have some form of extractible
.mp3/.ogg/.wav/RedBook soundtrack (yeah, vorbis too!), but that's always tricky.There are rare cases where things turn out to be very good and leave a very positive impression...
This is the only reason I share the game music I've ripped or downloaded: The music is bloody difficult to get (especially in high-quality format), and it should be easier.
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Re:Sierra dead?
Sierra is publishing now, not developing, although supposedly their development division was sold and is still in operation by Codemasters. They pretty much got kicked out of their old office in the Sierra foothills... lots of stuff was left behind, including, most likely, source to a lot of their old games, which sucks since many of them run too fast on modern processors. Of course, there are some developing utilities to play them at 'normal' speed, and in some cases with improved graphics.
DOSBox, your general purpose DOS game machine.
Sarien, for Sierra games using the AGI interpreter, and
FreeSCI, for Sierra games using the SCI interpreter.
Needless to say, all of these utilities are far from complete.
Anyway, there you go. -
What does this have to do with Linux?
Seriously? I thought this was a linux-only site. Well, I guess if it's not we could talk about other open source operating systems. My favorite operating system hasn't had any security holes in over 3 years. Check out ANUX if you get some time.
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Re:Pushers..
well, I don't think anyone will disagree that verant is a money grubbing company. However keep in mind, that verant was bought out by sony (according to the article) and that verant is pretty much sony now. or "Sony Online".
Now those links you post are from Jan 2000, but more importantly is this "mob see's through walls". I sincerely doubt that they put that feature in. They more or less didn't do the work required to fix it. However, there are quite a few additions to eq that are far worse than the info you have posted in terms of addiction.
Star wars is being produced by sony, hence they may fix the technical details, but they won't stop trying to get every single dollar from you.
I play eq, but I play eq because nothing else has sparked my interest (and I've tried almost all other mmropg's) AND eq is very addictive, it also holds social bonds. Perhaps Dragon Empires will tear me away. -
You don't know what you're missing!
Operation Flashpoint is undoubtedly the best FPS I've ever played. Granted, it's not the best-looking one or "fun", but it's realistic and above all atmospheric. It's not about Quake-style bloodbaths - it's about realistic war. This isn't "shoot stuff that runs"; It's "oh shit, here I am. And those Commies are coming here. I guess I run." =)
It's not really an FPS. It's more like a "soldier simulator".
Don't blame me if it hasn't been marketed too much. I just heard, one day, from a local game magazine that there was this "totally world-changing" game I had never heard of - bought it, and loved it.
Yet another of those games that don't get the attention they so much deserve...
(Now, if only I could make Direct3D 8 to work properly on my machine again, it just blew up one day... Glad OpenGL works, so I can spectate Q3F in Linux while waiting for my copy of Myth II to arrive.)
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Re:development pace
Quick question...is Worldforge going slower or faster than Golgotha Forever (the game that is literally taking "forever" to get anywhere)?
Last time I heard anything from Golgotha Forever, they were "trying" to restart the development - the team wasn't too eager to continue anymore. The code is out there though...
Last time I checked the actual game, the engine looked pretty nice, the game was missing =)
And hey, the fact that game gets long development things isn't a factor - usually it's just an indicator that game may actually be pretty good. (or not.)
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Did you know...
that Operation: Flashpoint uses ogg vorbis?