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A first look at RF Online

Heartless Gamer wrote to mention a set of beta impressions from RF Online at GamerGod. RF Online is a MMOG that's been out for a little while already in the east, but has now been published here in the U.S.. The launch date for the U.S. service was yesterday, the 21st. From the article: "If I had to point out a single aspect that keeps the pre-30 game fun, I would have to say that it's the totally eliminated down time between fights. Potion use, or "potting" as the locals put it, is a vital part of the game and the reason why healer classes are unnecessary enough for only one faction to get them. Potions are sold on NPC vendors for bargain prices, enough that it's easy to afford to keep 99-potion piles."

54 comments

  1. Rising Force Online by generic-man · · Score: 5, Insightful

    The game is called Rising Force Online, but from the description I thought it might have been Radio Frequency Online or something. Is it so hard to expand the abbreviations the first time you use them? Not everyone on IMBs knows what an MMOG is, for the QPFth time.

    --
    For more information, click here.
    1. Re:Rising Force Online by imbaczek · · Score: 0

      Seconded.

      MOD PARENT UP

    2. Re:Rising Force Online by Lithgon · · Score: 1

      I was looking for a Radio Frequency game...
      Great job slaughtering all my hopes in life! >=(

    3. Re:Rising Force Online by cthellis · · Score: 1

      Not everone on IMB's knows what an IMB is, either. ;-)

    4. Re:Rising Force Online by Zephiris · · Score: 0

      I think I've seen this mentioned before, I keep thinking it's "Red Faction Online", then fall over.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    5. Re:Rising Force Online by l0tu53at3r · · Score: 0

      I read a conversation with one of the creators of the game, this person said that the game has pretty much now been considered to be called RFO by pretty much everyone involved, including all the players, and that they had planned to ship the box cover with the big letters RFO on it, and only make mention of Rising Force Online in the subtext.

      --
      ---Excuse the bad English, I'm American---
    6. Re:Rising Force Online by 88NoSoup4U88 · · Score: 1
      Not everyone on IMBs knows what an MMOG is, for the QPFth time.

      IMB's ?

    7. Re:Rising Force Online by Anonymous Coward · · Score: 0

      Internet message boards

    8. Re:Rising Force Online by Anonymous Coward · · Score: 0

      I'm gonna go with "Internet Message Boards". Although I've never heard the acronym myself. Personally I'm getting a little tired of the acronym'itis that the net has brought forth.

    9. Re:Rising Force Online by KDR_11k · · Score: 1

      Interesting... I've read previews on the game and they never expanded the name so I assumed it was an acronym without meaning, like TWAIN.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Rising Force Online by mmalove · · Score: 1

      So for the first 30 levels, you don't gain squat for levelling? Somehow I don't think that's going to appeal to many American gamers, although I might be proven wrong.

      I've only really played World of Warcraft, (by that I mean I've tried the trials of, and rejected, just about every other available MMO), but I prefer what appears to be the traditional gain a level, get new skills formula. It allows a large variety of gameplay options without overwhelming you when you first learn to play a class. 30 levels is just too long a period to introduce something new to the game.

      Still, an informative article, and I'm glad to have read it. WoW has a lot of gaps, and I like to keep an eye on what the competition is doing.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    11. Re:Rising Force Online by itwerx · · Score: 2, Funny

      ...I assumed it was an acronym without meaning, like TWAIN.

      Eh, and here I though that stood for "Technology Without An Interesting Name"




      (P.S. Thanks for the straight line! :)

    12. Re:Rising Force Online by Anonymous Coward · · Score: 0

      It's fine, n00b, ltp, kthxbye.

    13. Re:Rising Force Online by aftk2 · · Score: 1

      Heh...Rising Force Online? Heh, sounds like a total shred-fest. "You are now level 8. New Technique Learned: Hammer-On. WICKED! "

      --
      concrete5: a cms made for marketing, but strong enough for geeks.
    14. Re:Rising Force Online by Anonymous Coward · · Score: 0

      I gave up on the beta after two levels, I got that bored. A game that takes 30 levels before you actually feel like you're doing something is crap in my opinion.

      At least City of Heroes/Villains and Auto Assault get it right by having you kicking ass right from the start and gaining skills every couple levels.

    15. Re:Rising Force Online by OglinTatas · · Score: 1

      I agree totally. If it is too much work for the poster to expand a TLA [Three Letter Acronym] with square brackets like normal people, they could use the following format: TLA and still appear all 1337.

      No I really do agree, I hate when the poster doesn't define the acronym he uses, and I have to read through all the posts trying to figure it out.

    16. Re:Rising Force Online by DrSkwid · · Score: 1

      Hello - SARCASM !!

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    17. Re:Rising Force Online by generic-man · · Score: 1

      I think you're thinking of "abbr" and that tag annoys the crap out of me. Some people have a plugin for their blog software which replaces EVERY occurrence of an abbreviation/acronym with an abbr tag. It's so pretentious and unhelpful: Internet Explorer doesn't style the abbr tag any differently out of the box, and even if you force a style on it you'll have to hover the mouse over everything in the hopes that you'll get something half-useful like "XHTML: eXtensible HyperText Markup Language."

      Learn from the Associated Press: expand the acronym/abbreviation the first time you use it, then use the short form thereafter.

      --
      For more information, click here.
  2. Re:RF is for "Rising Force" by Anonymous Coward · · Score: 0

    You failed it!!!!!!!!

  3. IMB = Internet Message Board by Anonymous Coward · · Score: 0

    ... for the confused.

  4. Potions sound like a good idea.... by ShyGuy91284 · · Score: 3, Interesting

    The lack of any type of healing ability/item that could be easily/affordibly gotten by any class has always been one of my biggest gripes with most mainstream MMORPGs. I always liked being able to stock potions in Diablo and go out and fight on my own.

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
    1. Re:Potions sound like a good idea.... by Rhys · · Score: 1

      Asheron's Call 1 had this since release. I don't know how mainstream it is, but at the time it was released the competition consisted of EQ and UO and that was pretty much it, so...

      Warcraft now also has this with food, bandages, and potions. Timered, but still. Much better than the DAOC "sit for 2 minutes" deal.

      --
      Slashdot Patriotism: We Support our Dupes!
    2. Re:Potions sound like a good idea.... by jonwil · · Score: 1

      The only thing I dont like about Diablo II is that even if you press all the potion buttons and drink potions as fast as you can, you can still die quite easliy. I dont know if its because of the way the game is coded (i.e. checking for keyboard events happens less often than running monster AI) or if its a design feature (I do notice that when you drink a healing potion the health appears as a very translucent red mark in your health bar which then takes a few seconds to "fill up to full")

    3. Re:Potions sound like a good idea.... by Anonymous Coward · · Score: 0

      The way health pots work is diablo 2 is more like health regeneration than instant health gain. If you pot it just means you gain x health over y seconds. If you pot when your health is low and a monster hits you it can still kill you. I belive rejuvination pots work by giving you the health/mana immediately. Also in Diablo 1 health pots give you your health immediately.

  5. RF Online is the offiical name of the game by Geldonyetich · · Score: 1

    Funny enough, RF Online is the name of the game. It's on their webpage, the game splash screen, and yes even on the game box. Rising Force online is the expanded version, but not what they're selling it under.

    They also have extended titles, "Fantasy and Romance" and "Episode 1: Beginning to the New World", but it's somewhat debatable about if they're really titles or added descriptors.

  6. Potting? I've seen that. by KDR_11k · · Score: 2, Insightful

    I've wasted a few hours with another korean MMO called Flyff, they had the same idea with healing items, you could have any number of them and use them as much as you want. As a result, players put almost no stat points into stamina because all they needed to survive was one hit, after that you could spam healing items to survive the next hit. Can you imagine how much crying there was when the developers introduced a two or three second delay between potion uses around Christmas? It was done primarily for PvP so people wanted PvP removed again just so they could keep spamming healing items.

    Make the healing shorten downtimes but don't let it become a big factor during combat.

    And while we're at it, when potions are dirt cheap and trivial to get, wouldn't it be better to just give players a very high regeneration rate out of combat (like Guildwars does)? If you expect people to maintain huge stockpiles of them anyway and that doesn't cause any real cost, why do you make people run to the store to get new potions? Trivial aspects of a game should be automated or eliminated because anything that can be done without putting effort into it and without challenge is just unnecessary work.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Potting? I've seen that. by Anonymous Coward · · Score: 0

      Because it feels like you're getting something you shouldn't be getting. The pilfered cookie from your roomie's stash always tastes better than the one you bought at the store. It's a fine line though I admit.

    2. Re:Potting? I've seen that. by smbarbour · · Score: 1

      FlyFF still has a ways to go before it is truly ready. There are still a number of glaring bugs such as poor translation and incorrect spacing and placement of messages (e.g. You have received PlayerName penya as a reward for bounty 5000.), and while flying, attacking flying monsters will result in any number of bugs occurring. Some people can fight the monsters. Some people will appear to attack but not do damage. Others won't attack at all. On mine, the bug is really nasty. If I try to enter combat mode, I cannot stop flying without logging out and back on.

      That aside though, the healing items cannot just be collected and spammed. In addition to the 2-3 second delay before you can use another healing item (which is not in place for MP pots), the items also have a maximum amount that the item will be effective on (i.e. If you have a healing item that heals 70 HP, with a maximum of 300 HP, if you have over 300 HP, the item won't do anything.)

      Regardless, the recovery rate is rather high while sitting (but agonizingly slow while standing), and if you don't want to be bothered by aggressive mobs while recovering, you can always just hop on your broom or board (after lv 20). Land-based monsters can't attack you while you are flying and the actual flying monsters don't hug the ground either.

    3. Re:Potting? I've seen that. by KDR_11k · · Score: 1

      I've never relied much on item use so I can't say how much the HP limit prevents foodspamming but considering all the complaints after the introduction of the food timer it seems to have worked. IMHO the biggest problem with FlyFF is that it's just awfully boring and repetitive, the bugs and lag are just the topping.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Potting? I've seen that. by Anonymous Coward · · Score: 0

      wow I completely agree with you. if the healing potions are so cheap and you can carry 99 of them, then get rid of the whole system its pointless. replace it with something else thats automated.

      really surprising to see a modern MMO game switch back to the old school approach of a usage based system. Thats right out of UO. The more you use it the better you get at using it.

      of course in UO you got good at lame things like chopping wood. So maybe there is hope yet for usage based systems if it is done correctly. then again maybe not....

  7. Engrish by Anonymous Coward · · Score: 0

    I played the beta about 10 days ago and the Engrish was terrible! I sure hope they fixed that before the official release...talk about unprofessional.

  8. It that's the single best aspect of the game... by F_Scentura · · Score: 1

    From the article: "If I had to point out a single aspect that keeps the pre-30 game fun, I would have to say that it's the totally eliminated down time between fights. Potion use, or "potting" as the locals put it, is a vital part of the game and the reason why healer classes are unnecessary enough for only one faction to get them. Potions are sold on NPC vendors for bargain prices, enough that it's easy to afford to keep 99-potion piles."

    If that's the best they can come up with to attract me to the game, i'm not going to bother. Sure, a change of mechanics would always be appreciated, but it's not the one thing that comes to mind every time I play the current crop of MMORPGs.

    1. Re:It that's the single best aspect of the game... by Kingrames · · Score: 1

      the potion thing was designed so that 1v1 pvp would be nonexistant. You can swing away but it will take hours to kill someone and ultimately (s)he with the most potions wins.

      in RFO, there is no one-shotting. That is probably going to be the big selling point for the game.

      In all fairness though, there are far too many MMO's out there for this to work. RFO will be heavily populated, after all it is a Korean MMO and for some reason people are willing to shell out cash for it, and more power to them, but it's not for me or most of you guys who read slashdot.

      I got sick of WoW when my pally hit 60 and I was forbidden to participate in melee combat ever again (it does nothing but decrease my hp), and I have no desire to pay money for an MMO based around grinding to get to the fun part that -*gasp* isn't there.

      --
      If you can read this, I forgot to post anonymously.
    2. Re:It that's the single best aspect of the game... by beetlefeet · · Score: 1

      Paladins are fine. Learn2Play.

      But seriously paladins can dish out pretty nice damage these days, They got a talent review not long ago. Also It's pretty obvious that a paladin is about defense, survival and healing, what with divine shield and their other bubble and the plate armour and the heals.

    3. Re:It that's the single best aspect of the game... by Kingrames · · Score: 1

      I quit WoW *because* of the talent review.

      the single biggest problem with the paladin is this:
      it is not possible for me, a skilled paladin, to melee in end-game pp or in raids. (wow, that's 100% of the end-game content!)

      oh, sure, it's POSSIBLE, but it is far too easy to take a paladin out of the fight. all you have to do to negate their damage is to walk away. and if I start casting a spell, if counterspell hits me I'm out of the fight permanently. because in the 12 seconds of complete spell lockdown, I have 0 defense.

      and in raids? being in melee combat only accomplishes one thing: I die faster.

      don't give me any of this "learn to play" bullshit. I have PLAYED my paladin with the INTENT of enjoying it and it doesn't work. When I play a paladin from level 1-59 and suddenly I am no longer capable of doing ANYTHING that I did from levels 1-59 and I can only play the game as a 100% support character (whereas previously I was 50% support) there is something wrong.

      --
      If you can read this, I forgot to post anonymously.
    4. Re:It that's the single best aspect of the game... by beetlefeet · · Score: 1

      The Learn2Play comment was just a joke referencing a very common comment seen on the WoW forums. It goes " is fine. Learn2" and you see it in response to basically any complaint about anything (like the soviet russia jokes). I wasn't acutally suggesting you didn't know how to play. Sorry about that. I also thought you quit prior to the review, I guess the review didn't address the things it was meant to, that sucks :( Anyway didn't mean to cause an argument, was just making a (stupid) joke and informing you of the talent review that you already knew about. :P /wave

  9. Web site.. by Anonymous Coward · · Score: 0
  10. Another Korean MMO? by Anonymous Coward · · Score: 0

    I don't mean to sound like a troll, but every Korean MMO I've tried was a pointless treadmill with little in the way of quests or anything else for that matter.

    1. Re:Another Korean MMO? by PaganRitual · · Score: 1

      And this one is no different. You actually start the game, and go out and grind. I couldn't get a quest from an NPC, and the combat was painful. It was worse than Lineage 2. And the elves aren't as wicked hot either.

    2. Re:Another Korean MMO? by Saffaya · · Score: 1

      >You actually start the game, and go out and grind

      Yes. Except you get levels FAST, and so much gear drops that you sell 99% of it to the NPC for money and keep the enhanced gear to level even faster.

      >I couldn't get a quest from an NPC

      True.
      You automatically get quests when you reach a new level, and once done their rewards are given instantly.
      The first one should be given around level 7 (you get there fast) and yields like 20% experience.
      Subsequents usually yield 12% of a level + money + fame + gear (sometimes).

      >and the combat was painful

      Describe painful ? Did you at least buy HP and mana potions ?

      >It was worse than Lineage 2

      Lineage 2 is the biggest pile of crap of a MMORPG I ever played, game design/play mechanics wise, so I strongly react to such a statement.

      >And the elves aren't as wicked hot either

      RF Elves are light elves in appearance, so compare them to the light elves of Lineage 2 who have asian size breasts.

    3. Re:Another Korean MMO? by PaganRitual · · Score: 1

      My turn, shill.

      > Yes. Except you get levels FAST, and so much gear drops that you sell 99% of it to the NPC for money and keep the enhanced gear to level even faster.

      Who cares how fast you level. Levelling, regardless of speed, purely by killing lots of mobs and nothing else is still a grind-fest.

      >True.
      You automatically get quests when you reach a new level, and once done their rewards are given instantly.
      The first one should be given around level 7 (you get there fast) and yields like 20% experience.
      Subsequents usually yield 12% of a level + money + fame + gear (sometimes).

      Wow, they've turned grinding into an art form now, haven't they, you don't even need to talk to an NPC to get your new quests. OR the rewards. This sounds AWESOME, I think you've sold me, shill.

      > Describe painful ? Did you at least buy HP and mana potions ?

      I didn't say the combat was hard, I said it was painful. I meant boring. Was there even an auto-attack option? Yeah, I had those no-cooldown HP potions. Buy a huge big stack of them, and you never need to visit an NPC for a week. You can just sit out in the field, grinding all day long. Truly an art form.

      >Lineage 2 is the biggest pile of crap of a MMORPG I ever played, game design/play mechanics wise, so I strongly react to such a statement.

      You strongly react how? By saying that you strongly react? Don't they inform shills on the cons of all the other major games in the same genre so you can instantly attempt to refute such a statement instead of simply using generic phrases like game design and play mechanics? The only thing RFO has on L2 as far as I can see is a wider variety of items, and presumably cheaper prices for them. L2 (which is crap) spanks RFO in pretty much every other department. There are more combat options from the outset, healing classes have a purpose, you actually get quests from the beginning and have to actually talk to people.

      > RF Elves are light elves in appearance, so compare them to the light elves of Lineage 2 who have asian size breasts.

      Dark Elves > Light Elves. Sure, the RFO light elves look pretty, but the dark elves of L2 are WAAAY hotter. I don't need to compare the same bloody races, we are talking about fantasy characters in a game here.

  11. nice user interface by Anonymous Coward · · Score: 0

    Looks just like WoW's. how original. WTF

  12. Played it a few months ago by LincolnQ · · Score: 1

    I found the game to be visually beautiful, but I hated playing it. The one "plus" discussed above, the potion thing, really pissed me off, because I always play healers, and they didn't balance for the healer playstyle at all. It's entirely a solo game. Heals and buffs from the beginning of the game really suck.

    Example: when you play as a group, there's some amount of shared XP for killing things, but a much larger portion of the XP is given based on the amount of damage you dealt. Furthermore, quest credit is given when you get the final blow on a monster. So you really have to spec for damage.

    It was painful: when I was playing, at peak hour, there were 10-15 people camping the same spawn at once. Whenever anything spawned, people would rush for it and start whacking it. Since it was the final hit that mattered for quests, everyone wanted to wait until it was almost dead and then time their attacks. Kill stealing was everywhere.

    sigh

    1. Re:Played it a few months ago by Saffaya · · Score: 1

      >the potion thing, really pissed me off, because I always play healers, and they didn't balance for the healer playstyle at all.

      Go play Lineage 2 then.
      No healers mean Everyone can fight in PvP, Everyone can solo, Anytime.
      There are no healer classes per se in RF. As a Bellato mage (the only race to have a mage that can heal), you have access to ALL offensive spells like a damage specialized mage would.

      >It's entirely a solo game

      you don't need to party at the first levels. It is much needed later, and a must for PvP anyway.

      >Since it was the final hit that mattered for quests, everyone wanted to wait until it was almost dead and then time their attacks. Kill stealing was everywhere.

      And why did you insist on doing the quest if it was that overcrowded ? Go level elsewhere !!
      You can play the whole game without ever doing any quest. You can do them at any level thereafter.

    2. Re:Played it a few months ago by beetlefeet · · Score: 1

      Killstealing being possible in the game is pretty inexcusable and amateurish. Even UO fixed this by having it as the player that did the largest %age of damage. And WoW have it right where it's simply the first person to damage the mob, then if someone else attacks it they are just helping you get the kill. Also means people help each other out more without worrying about being chewed out about it.

      Getting rid of healers and splitting exp in a group based on damage done also sounds very silly. Healers make pve interesting and aren't particularly hard to balance in PvP.

  13. Limitless Potting = Screwed up Economy? by nevergleam · · Score: 3, Interesting

    I played Ragnarok Online a while back on a private server with about a few thousand players. On this server, MP potions (a.k.a. grape juice) were sold dirt cheap, so magic such as healing spells and special attacks could be used indefinitely and levelling runs could go on for a long time. This was good because levelling went relatively quickly.

    Unfortunately, this was problematic for the economy. The problem was that every enemy in Ragnarok drops at least some sort of trivial item that can be sold to NPC vendors, so when a player amasses hundreds of these items, their stash of gold gets pretty high. Since a lot of the trade in the game goes through player characters of the merchant class, and large sums of money were being collected, the merchants could continually raise prices to maximize their returns; inflation went through the roof. All the while, grape juice was held at low prices because they were easily fabricated by merchants and flooded the market unlike rare weapons, armors, and other items.

    The adminstrators of the servers eventually had to institute a money wipe, where every player's fortune was cut by 90%. I stopped playing at this point.

    1. Re:Limitless Potting = Screwed up Economy? by Miraba · · Score: 1

      That's a problem in other MORPGs as well. I used to play a game where the nifty items could be bought (from other players) for 20,000 gold. A few years later, it was up to 2 million. A few months later, it was up to 2.5 million. Etc. OTOH, gold shouldn't be limited to repairs and potions (Diablo). If you wanted to buy anything instead of trading, it had to be done with hard cash off of Ebay.

    2. Re:Limitless Potting = Screwed up Economy? by Geldonyetich · · Score: 1

      To an extent, I think that limitless potting can be a good thing for the economy. Why? Money sinks. RF Online's potions are affordable enough at lower levels, but as you level up further you encounter a need for increasingly more potent potions. Loot drops off a bit under higher levels too. The potions actually keep people scrambling for cash higher up, and sloppy play inevitably results in a broke player. If it weren't for potions, there'd be nothing to spend money on but equipment, which actually is very cheap to buy and maintain. Ragnorok's balance is pretty much the opposite.

      So, RF Online's economy looks like it will be just fine. It's actually sort of interesting because there's a stock market thing going on between the three factions' currency. The faction that does the most buying creates a greater tax rate for that faction. Because the most buying is done by the faction with the greatest population, one can consider this an economic balance in place to encourage players to even out the numbers between the factions or pay a higher tax. Clever.

      But the policy of rapid potion use offends some people. They find it hard to wrap their heads around that this is a game that is built on low downtime and lack of healer dependance. They find it unacceptable they can't solo other players because potion use allows them to easily out-pace the damage a player is capable of (though some say it can be done at higher levels). It's not a bad balance, but it is different.

    3. Re:Limitless Potting = Screwed up Economy? by F'Nok · · Score: 1

      On a private server perhaps.

      In an official server, due to the realistic drop rates of items, the grapes for grape juices don't flood the market, the basic loot from monsters doesn't flood the economy, and the pricier items don't inflate to infinity. Though there are very rare items that are worth millions (and apparently over a billion for a GTB card on iRO once) this is because there are only a couple on the whole server, and perhaps 2,000 to 10,000 people that would love to have it.

      The economy problem to watch for on Ragnarok Online is botting. That causes a flood of items that SHOULD be much rarer, which actually pushes prices of rare drops down if they come from non-limited monsters (respawn after death) and due to the botters having a disproportionate share of the zeny, forces the prices af rare up if the come from limited monsters (time-delayed respawn after death).

      I play on the oceania official server, and though it's a low population server, it's also virtually bot free.

  14. "less painful?" by cgenman · · Score: 1

    I also I knew where this game had been, and so I set my expectations on a very painful grind. Thus, when I discovered that the grind, while existent, was considerably less painful than I thought, it was a welcome relief.

    AAAAAAnd that's the point where the game should have been thrown back.

    I swear, any MMPORPG that can be described as a "Grind" this late in the game, should have the entire development team shot. Four years ago they should have been fired. Two years ago they should have been deported. Today there is absolutely no excuse whatsoever to make a contentless grind and sell it as entertainment.

  15. Keep anything resembling a CN bot OUT! by sethstorm · · Score: 1

    After seeing what goes all wrong in allowing them in on Lineage II, they best be on their toes to keep botters away from this game. Drop them out of the game fast, discourage botted grinds, and enforce a 2-region world - one for the botting nations to boil in, and one for the Rest of Us.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  16. Sounds like Conquer Online by AgentDib · · Score: 1

    Potting is very widespread in asian MMO's and has pretty drastic effects on PvP. It nearly always provides a strong boost to high damage characters who can kill in one or two hits and makes the high speed/low damage characters much less effective. A good example of this is Conquer Online (www.conqueronline.com). CO is a free to play MMORPG similar to Ragnarok Online that has become extremely popular in China. Pots are fairly inexpensive to buy and your only limit is inventory space. The Archer is a popular ranged class that gets a very fast attack (two arrows per second) that can hit any object on the screen without missing and can also fly for nearly a minute, avoiding all melee damage entirely. The Trojan on the other hand is a melee class that requires actually connecting with an opponent to do damage, which is fairly difficult if the opponent is dodging around. However, their attack is strong enough to kill most characters in a single hit if they can land it. As you can imagine, without pots the Archer will win everytime by simply flying and then shooting the trojan until he dies. With the addition of pots, however, trojans can simply renew their health whenever they want until the archer has to land again, at which point they can easily kill them in one hit. The pots do not benefit the archer in this case because they die in a single blow. At the same time, the healer class (water taoist) is in very high demand for reviving, but never for healing. In CO you only gain experience for damage done to monsters as well, so it becomes difficult to level a healer.