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Top Ten Dying Game Genres

Ant sent us a fun link to an article running over at GameSpy discussing the Top 10 Dying Game Genres. Although I don't think Puzzle games have died - I think they've transformed: Pikmin is just a fancy puzzle game, after all ;) But I still want Dr Mario for my GBA.

537 comments

  1. Good Fun by Ken@WearableTech · · Score: 5, Funny
    Here are my Top 10 Dying Games
    • Chainsaw Juggle
    • Grand Canyon Go-Kart Jump
    • Backyard Pool Harpoon Tag
    • Pull Saddam's Mustache
    • Switchblade Toss
    • Landmine Hopscotch
    • Industrial Welding Laser Tag
    • Steak Keep-Away with Zoo Lion
    • Bleach Bong Part Time
    • Grenade Hot Potato
    1. Re:Good Fun by hemp · · Score: 2, Funny

      You forgot my all time fav - Lawn Darts!!

      --
      Skip ------ See the latest from http://www.anArchyFortWorth.com
    2. Re:Good Fun by saskboy · · Score: 1

      "Lawn Darts"
      You beat me to the joke. That'll teach me to do homework before reading /.

      I suppose the offtopic mod is in regard to lawn darts never being fully implemented in the video game scene. Maybe they aren't dying, they just haven't been born on the computer or console yet.

      --
      Saskboy's blog is good. 9 out of 10 dentists agree.
    3. Re:Good Fun by Cascading_Laugh · · Score: 1

      Hey, us chainsaw jugglers are still around!

      --
      ^_^
    4. Re:Good Fun by Anonymous Coward · · Score: 0

      Lawn Darts ("Jarts") were banned by that Nazi Reagan. Otherwise they would still be popular.

    5. Re:Good Fun by troc · · Score: 5, Funny

      Bet you typed that one handed though ;)

      Troc

      --
      Troc's dubious podcast and blog: http://www.trocnet.net
    6. Re:Good Fun by Maggot75 · · Score: 1

      Not for long, though.

    7. Re:Good Fun by SouthwindCG · · Score: 1

      Don't forget Automatic Weapon Russian Roulette. Oh wait, that's 11 isn't it...

    8. Re:Good Fun by Cplus · · Score: 4, Funny

      But not for the reason that you're thinking.

      --
      "Share your knowledge. It's a way to achieve immortality." -- Dalai Lama
    9. Re:Good Fun by slappy_guru · · Score: 1

      "Sombody set us up the bomb?"

      --
      "Science is like sex: sometimes something useful comes out, but that is not the reason we are doing it" Richard Feynman
    10. Re:Good Fun by GunFodder · · Score: 1

      ...thanks to voice recognition software.

    11. Re:Good Fun by Anonymous Coward · · Score: 0
  2. Screw the list... by creative_name · · Score: 5, Insightful

    Galaga is still one of the greatest games ever!

    --
    Posting as directed.
    1. Re:Screw the list... by Gortbusters.org · · Score: 4, Interesting

      You're right, this list is bad. Take number 5, it says virtual reality game are dead. How about, virtual reality games were never really alive! The Virtual Boy was a horrible device designed to give me headaches. I rented it once from blockbuster years ago... sometimes I still wake up seeing red lines!

      Seriously, the only good virtual experience I have ever found is the battletech pods. You sit inside a pod which looks like a real cockpit of a battlemech from the inside and you go on a rampage. I guess all virtual stuff will suck until we can walk into a star trek-like holodeck and play some REAL games.

      --
      --------
      Free your mind.
    2. Re:Screw the list... by qqtortqq · · Score: 4, Insightful

      I used to play battletech in pods at a club I used to go to. The way it was set up, the coolness factor didn't really come from the virtual aspect, but from it being so much easier having actual buttons to push rather than trying to remember what letter on the keyboard to push to perform the function you needed.

    3. Re:Screw the list... by pgpckt · · Score: 1


      I hear you. I saw a Galaga machine in a pizza place the other day and dumped $3 in quarters I had on me into it. Got up to level 34 I think. I have gotten rusty, but it is still one of my favorites.

      --
      Lawrence Lessig is my personal hero.
    4. Re:Screw the list... by daeley · · Score: 2, Insightful

      A lot of the fun of those BattleTech pods was the non-virtual stuff: the build-up, the real person walking you in and setting things up, the explanatory video beforehand, watching the live matches on vidscreens at the bar outside, etc. Oooh, also the big honkin' Timberwolf model out front. :)

      It's rather like the Star Tours or Star Trek: The Experience effect: the ride is cool, but checking out all the stuff leading up to it is half the fun... a good thing, considering how much time you are in line versus in ride.

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    5. Re:Screw the list... by chrsbrwn · · Score: 5, Informative

      Note that Namco recently released Namco Museum for Game Boy Advance. Includes Ms. Pac Man, Pole Position, Dig Dug, Galaga, and Galaxian. I picked it up for $15 at a local Best Buy. Sadly, the buttons of the GBA, while pretty good for a handheld system, don't quite have the same "ergonomics" as a standup cabinet (my thumb got quite sore just after playing through the first couple of levels of Galaga). I badly needed a "pickup" game for my GBA though (one I could pick up for 5-15 minutes to blow off steam without worrying about saves or levels) and any of the games on here fit that bill nicely. Especially Galaga :)

    6. Re:Screw the list... by mib · · Score: 1
      When [the Star Trek holodeck] happens, all but one gaming genre will be dead.

      I'm confused. Are you talking about the VR genre, or the porn genre?

    7. Re:Screw the list... by kliklik · · Score: 1

      There is a great remake of it -- Warblade

      --
      guru in training
    8. Re:Screw the list... by toyotaboy · · Score: 1

      I don't think virtual reality ever got started either. There used to be those arcade games (which I think you can still see at dave n busters) where you're basically in a very polygonish area shooting at each other, with some teradactyl flying above (looks like the music video of money for nothing). The control sucked because the tracking was jerky, and when you spun around, it would jam, and you'd be unable to move with a metal wire hanging out of your back. I think if someone figures out a less clunky interface, and can make it cheap, VR could take off big time. Think about how realistc worlds are on playstation 2. Now imagine a nice VR interface, you would be quite immersed in that world (preferrably wrap around LCD instead of 2 tiny LCD flat screens).

    9. Re:Screw the list... by Anonymous Coward · · Score: 0
      That wouldn't be the oldest game in the world now, would it...?

      For the dense ones, think 3d pr0n

    10. Re:Screw the list... by Rary · · Score: 4, Informative
      Yikes. That list is pretty bad.

      Fun quote extracted from the article: "There was really nothing like Grand Theft Auto a few years ago." -- um, actually there was something very much like Grand Theft Auto a few years ago. It was called...... GRAND THEFT AUTO. The game came out in, like, 1996 or something like that. Or does "a few years ago" translate to "more than 7 years ago"?

      I definitely wouldn't say the Puzzle genre is dying. It's just moved to a new medium. Sure, few are interested in spending $40+ on a Puzzle game for their XBox or PS2, but many people waste many hours playing online Puzzle games. I think what it comes down to is not that these genres area all necessarily dead or dying, but they're not good candidates for console games.

      I guess the folks at GameSpy think "Game Industry" = "Console Industry".

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    11. Re:Screw the list... by ichimunki · · Score: 1

      None of the games or genres listed has really gone away-- but how many ways can you spin "space shooter"? Especially when a game like Galaga has probably been the hands down classic for almost 20 years.

      There is still an annual text adventure contest. FMV and graphic adventure games have been combined with RPGs and resulted in stuff like FF7+. Both existing maze and puzzle games are still quite popular and it's going to be hard to come up with simple maze or puzzle games that are going to be any more fun to play than Ms. Pac-Man or Tetris or even Freecell. As a result, both maze and puzzle games get figured into other games now as sub-games.

      Light gun games are no less popular now than when they first came out-- they just aren't being made for home systems as much as for the arcades. And certainly the weird accessory trend continues: soccer ball kicking game, street luge game, skateboard, surfing, Dance Dance, and waterskiing are all games I've seen being played recently. I think the weirdest one is the virtual boxing game where you put on those big red gloves and punch at the screen.

      --
      I do not have a signature
    12. Re:Screw the list... by Object01 · · Score: 1

      How about... every game out there right now is just what VR was going to be? A big, interactive 3D world? You don't think GTA3 qualifies as VR?

      The VR concept didn't really die, the VR buzzword died. The VR concept instead mutated into the crap we see today. What do you think a first-person shooter is?

      What you hint at, and what most people forget, is that VR revolved around the concept of total sensory immersion. The Battletech pods are a good example. But seriously... except for coverage of peripheral vision, what are the FPS et al. games out there lacking, from an immersion standpoint?

    13. Re:Screw the list... by syrinx · · Score: 1

      By 1996, you mean "1998", right?

      And GTA1 was very little like GTA3, so it's still true that there was nothing like GTA3 a few years ago (which was what they meant).

      --
      Quidquid latine dictum sit, altum sonatur.
    14. Re:Screw the list... by Mogomra · · Score: 1

      Yes, Galaga is the best, now bow down and worship it!

    15. Re:Screw the list... by JaxGator75 · · Score: 1
      We were conditioned to expect a helmet with 360-degrees of graphics that would allow us to turn our heads and see what's on the left and right/up and down. We also half-expected some sort of skin-tight suit (complete with electrodes) that would allow us to see our "virtual arms" and "virtual everything-elses" moving in real-time. Sure, it looked like "Money for Nothing", but we wanted our MTV!!!

      Instead, we have FPS and 3rd person games with much better graphics, reactions/interfaces, but no peripheral. It won't be long until we can all afford 3 monitors and a multi-display adapter to push it more towards that VR feel, but I think we can file the helmet-with-skintight-bodysuit with our flying cars and day-trips to the moon. . .

      --
      Come and see the violence inherent in the system!
    16. Re:Screw the list... by IpalindromeI · · Score: 2, Interesting

      It won't be long until we can all afford 3 monitors and a multi-display adapter

      Forget that. I wouldn't be surprised if someone starts marketing a long, curved LCD (or OLED if you prefer) monitor that would wrap partly around you. You could turn your head and not have to deal with the split between monitors. Besides being nice for gaming, think of how much more screen real estate you'd get. Then eventually it would start to curve up as well, a little above your head. That would give you just about full visual immersion. Combined with a great sound system it'd be faboo.

      --

      --
      Promoting critical thinking since 1994.
    17. Re:Screw the list... by linzeal · · Score: 1

      Carmageddon was the most bloody car game ever, you get 'artistic points' for killing people in weird ways.

    18. Re:Screw the list... by devnull17 · · Score: 1

      Puzzle games are also alive and well on handhelds like the Game Boy Advance. They're perfect for mobile gaming, as they don't require large committments of time or enormous levels of computing power. GBA titles are also much cheaper than their console-based brethren.

    19. Re:Screw the list... by Andreas+Rueckert · · Score: 1

      Yup! And it's strange, that there is no active Opensource project for a clone... :-(

  3. Right by mao+che+minh · · Score: 5, Insightful

    I could have sworn that there were only about 5 or 6 genres total. FPS, strategy (both real time and not), puzzle, sport, RPG (which includes MMORPG), adventure epic, and simulation. If ten genres are dying, then in five years we won't be playing anything.

    1. Re:Right by TheCyko1 · · Score: 1, Redundant

      What would Dance Dance Revolution be classified under?

      --
      This message was brought to you by the death of 30 brain cells.
    2. Re:Right by Anonymous Coward · · Score: 3, Insightful

      Hey dude, FPS is not a really a genre as much as it is a perspective. Is a FPS really a different genre than a game like Tomb Raider? Is Deus Ex a FPS or an RPG?

      I think most games which are called "FPS"es really fit into a different genre.

      Interestingl, I was at a talk by Warren Specter where he tries to classify Deus Ex. He calls Deus Ex a simulation.

    3. Re:Right by Anonymous Coward · · Score: 0, Troll

      What would Dance Dance Revolution be classified under?

      Gay.

    4. Re:Right by general_re · · Score: 5, Funny
      What would Dance Dance Revolution be classified under?

      Based on a few people I've seen, I'd say "neuromuscular disorder"....

      --
      ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
    5. Re:Right by Cuthalion · · Score: 1

      Rhythm game.

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    6. Re:Right by TheMidget · · Score: 1
      What would Dance Dance Revolution be classified under?

      Sounds odd, but I'd say number 8, "Light gun" (or rather: "additional accessory needed"):

      Sure, any game that requires wacky additional accessories like dance pads, fishing reels, or maracas can be lumped into this category, but light gun games have been around the longest.
    7. Re:Right by WiPEOUT · · Score: 1

      Puzzle, much like Tetris.

    8. Re:Right by Dyogenez · · Score: 1

      According to Google and Dmoz, DDR is classified in the Music and Dance genre. The Dmoz structure changed about 2 years back though -- before then the genre was called "Rhythm and Dance". I'd just call it/them "Music Games" myself though :)

    9. Re:Right by Powercntrl · · Score: 1

      What would Dance Dance Revolution be classified under?

      The same genre as whack-a-mole.

      I feel like I'm playing DDR at home every time I close popups while listening to MP3s.

      --

      ---
      DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
    10. Re:Right by IIRCAFAIKIANAL · · Score: 4, Interesting

      Actually, DDR and similar games are classified as Bemani (which is actually a Konami brand) - a lot of people also call them Musical Rhythym games.

      Bemani games also include virtual drumming and guitar games, for example. It's a lot more prolific in Japan.

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    11. Re:Right by arkanes · · Score: 4, Funny
      I was at an arcade in Santa Cruz where the had the drumming games, and once kinda spiffy one where you had to match things by waving your hands around these globes. I think it was supposed to emulate goth dancing :P

      On a side, note, DDR may seem stupid but a) it's really damn hard and b) people who're really good at it look amazing. I watched some guy do all the hardest levels in the arcade, and it was like watching a professional tap dancer. I, on the other hand, look like someone tazed a rabbit.

    12. Re:Right by Anonymous Coward · · Score: 0

      Actually, I was thinking of this a while back. The thing with DDR and games like it is that it removes a level of game play from the gamer's mind.

      In most games, the gamer consistently does three things:
      1. Interprets what he's seeing
      2. Figures out the best thing to do in response
      3. Figures out how to input that into the controls.

      Admittedly, after playing a game or game system for a little bit, step 1 and 3 are a heck of a lot faster than step 2.

      Anyway, DDR doesn't have these three steps, what's on the screen directly translates into the controls to input, so it's missing step 2. Except *maybe* when you're freestyling, then you've got to figure out *how* you want to hit the button, but that's outside of the game and doesn't necessarily have to be considered.

      When you look at it this way, DDR would be in the same category as those Simon games, or anything else that removes that second step.

    13. Re:Right by athakur999 · · Score: 2, Funny

      I can attest to that. There's a nickel arcade nearby that has DDR. We took my nephew there once and he did pretty good. On the next visit it was just me and the GF. We thought, "if a little seven year old can do it, we can too." It seems so simple. See an arrow pointing up, stick your foot on the top pad. Can't be too difficult, right?

      Needless to say, we were both utterly humiliated. Luckily, it was late at night on a weekday so we were one of the few people there...

      --
      "People that quote themselves in their signatures bother me" - athakur999
    14. Re:Right by Xerithane · · Score: 1

      I was at an arcade in Santa Cruz where the had the drumming games, and once kinda spiffy one where you had to match things by waving your hands around these globes. I think it was supposed to emulate goth dancing :P


      This is actually the DJ mixing game... sadly enough I thought the same exact thing when I saw it first. I then saw a 14 year old (or 30, not sure) asian kid go up and realized it was a DJ mixing thing.

      --
      Dacels Jewelers can't be trusted.
    15. Re:Right by Telastyn · · Score: 1

      Actually (depending on the game) it might be a "para-para" game. Para-para is (afaict) the Japanese equivalent of Taibo. It's supposed to be a kind of exercise based on dancing. Or vogue (the dance) based on kung fu. I have no idea.

    16. Re:Right by ZeiramMR · · Score: 1

      Nah. Sounds like the DanceMania series since arkanes mentioned waving hands around globes. Same company as Parapara Paradise, similar play style. With DMX, the sensor zones make two columns with a top and bottom half, while PPP is a semicircular arc of single columns.

    17. Re:Right by sbszine · · Score: 1

      I was at an arcade in Santa Cruz where the had the drumming games

      A friend of mine is a drummer, and was carrying his gear into a pub to play when he noticed one of those Bemani drumming games. He had a go at it but it didn't feel quite right to him until he brought his cymbals into the arcade and set them up. Comical.

      --

      Vino, gyno, and techno -Bruce Sterling

    18. Re:Right by Broccolist · · Score: 2, Interesting
      I'm lucky enough to live in Japan and the level of DDR play here is mindblowing. I'm a top-notch player by North American standards but here I hardly ever see anyone who's less good than I am. The other day I saw a guy choose Maxx Unlimited as his final song, AA it and then go on to clear the impossible bonus song, Legend of Max. Insane. (Those songs have a speed of about 300 BPM, which means that you often have to dance at a speed of 10 steps per second! And a rating of AA means that your performance was essentially perfect, aside from a few tiny slips.)

      Another interesting thing is that DDR may look like an absurd parody of dance, but it actually does teach you rhythm and a kind of basic dance movement. It's actually harder than real dancing in the sense that it's much faster and more frantic: whenever I see a professional dancer I'm surprised at how leisurely and slow it is. I didn't believe it at first either, but when I go to a real nightclub now and do DDR-like legwork, everyone is impressed and thinks I've taken dance courses. Of course you don't tell them the real story :).

  4. Graphic Adventures by Kajin_X · · Score: 5, Insightful

    The graphic adventure game brings back lots of memories... Ahh... King's Quest VI, Quest for Glory I-IV, Full Throttle. Games that actually required thought to play. I really wish they would start (re)making some cool adventure games set in a 3D world (Unreal 2 engine anyone?) I mean, who could say no to 3D Day of the Tentacle?

    --
    Beatings will commence if towels continue to be eaten...
    1. Re:Graphic Adventures by ShinyObjectsAndYarn · · Score: 5, Informative
      Full Throttle 2 is due this year.

      Sam & Max 2 is on the horizon too.

    2. Re:Graphic Adventures by edrugtrader · · Score: 0, Troll

      I for one. i hate old school games turned 3d. zelda, fuck you. metroid, fuck you. the 2d versions were infinately better.

      --
      MARIJUANA, SHROOMS, X: ONLINE?! - E
    3. Re:Graphic Adventures by SolubleFrank · · Score: 3, Insightful

      Monkey island 4 was 3d, and also quite poor compared to number 2.

      --
      Feed me a stray cat.
    4. Re:Graphic Adventures by Anonymous Coward · · Score: 5, Funny

      I mean, who could say no to 3D Day of the Tentacle?

      Isn't that hentai?

      If so... I'll take it.

    5. Re:Graphic Adventures by smallpaul · · Score: 4, Interesting

      Don't forget Leisure Suit Larry!

    6. Re:Graphic Adventures by Rew190 · · Score: 2, Interesting

      You're definitely representing the minority opinion here. I admit that I didn't like N64 Zelda until I made myself play for an hour, thinking that it was a game that you had to get into before it was engrossing. It definitely paid off. I'd recommend playing through it with a strategy guide for when you get stuck, though.

    7. Re:Graphic Adventures by Rew190 · · Score: 4, Insightful

      I mean, who could say no to 3D Day of the Tentacle?

      Someone who would rather have a DOTT RPG or FPRPG, probably. I think gamers are enjoying "freedom" more and more, and this has always been an area where graphic adventures are relatively weak.

    8. Re:Graphic Adventures by malducin · · Score: 2, Informative

      They are also bringing the sequels apparently in 3D of Full Throttle and Sam 'n Max. As someone mentioned Monkey Island 4 was 3D. Grim Fandango was 3D and simply an amazing game.

    9. Re:Graphic Adventures by Phleg · · Score: 2, Informative

      Don't lament just yet. LucasArts recently announced the production of both a Full Throttle and a Sam and Max sequel. The time for rejoicing will soon be at hand...

      --
      No comment.
    10. Re:Graphic Adventures by Anonymous Coward · · Score: 5, Insightful

      You forget we're talking about LucasArts here. This isn't Sierra where you have one or two puzzles at a time and often die if you don't get them right. In LucasArts games there was always a lot of freedom, and you couldn't die, so you had the chance to walk around and talk to people and use silly things with each other to get bizarre and often hilarious red herring results. I'm not sure what exactly you mean about RPGs being "free" nowadays, because all the computer RPGs i've ever played have had far more linear stories and puzzles than adventure games ever did. That said, it's all semantics really, because RPGs are basically just graphic adventure games set in fantasy times where you get to kill monsters and level up. And graphic adventure games are basically just RPGs set in the future and/or a cartoon world where you pick up and use stuff and talk to people. I'm sure if someone made a cartoon "Monkey Island" world version of Baldur's Gate lots of GA fans would play it, and if someone made a fantasy "D&D" world version of Beneath a Steel Sky lots of RPG fans would play it.

    11. Re:Graphic Adventures by dabootsie · · Score: 2, Interesting

      You could try dropping the angst and actually trying Metroid Prime long enough to get used to it.

      I've played every Metroid game (Yes, even Metroid II for the Game Boy (I thought the things were actually de-evolving when I first fought the Beta Metroid)) and get all nostalgic about their 2d platforming goodness, but after making the effort to actually play Prime I have to say that it made the transition to 3D very well. Some elements that are decidedly 2D-specific were left behind, but new additions made possible by the first-person 3D format make up for it. The unintentionally humorously named "screw attack" is gone, but the new visor system is sweet.

      The usual "sweet mother of crap, that's huge and it's coming this way!" boss battles are still there to keep your knuckles white. There's even the trademark evacuation before the whole place blows to hell... Though where it occurs in Prime kind of breaks with tradition.

      The controls also feel very natural after a bit of play time. It's definitely a worthy addition to the series.

      I can't really say much about Zelda, though. I only played the two for the NES and the one for the SNES. I liked the first one for the NES and the one for the SNES, but I found I didn't like the second NES Zelda even after playing it most of the way through.
      I haven't had the opportunity to play any of the newer Zelda games.

    12. Re:Graphic Adventures by spongman · · Score: 1
      (hmmm.. can you say MMORPG? okay, probably not, but you can spell it, right?)

      Oh well, I'd play Grim Fandango again in a second, if I hadn't finished it already. Dammit, when's the sequel coming? I never liked the monkey island series. Is it me or did GF just have a whole bunch more class?

    13. Re:Graphic Adventures by troc · · Score: 1

      Aaaah Full Throttle........

      When I'm on the road, I'm invincible.........

      CRASH!

      Well it still makes me laugh

      "Naaaw ahm maaad"

      Aaargh gotta play that again

      Troc

      --
      Troc's dubious podcast and blog: http://www.trocnet.net
    14. Re:Graphic Adventures by excessive · · Score: 1
      I like the bit in Curse of Monkey Island:

      "It reads: Tex Adventure: Rest in peace"

      Or something.

      Besides, the article says none of the consoles have an official light gun. What about the PS2 NAMCO gun? Its an official one. True, Sony don't make it but its still official.

    15. Re:Graphic Adventures by Xenographic · · Score: 2, Interesting

      Nope, it was the sequel to Maniac Mansion, based on the 'SCUMM' system from Lucas Arts. Maniac Mansion did have some almost risqué content at one point, though, but Nintendo neutered it. There was an article by one of the developers about the changes NOA demanded posted as a link somewhere here on slashdot at one point; I'm sure that google would turn it up again :]

    16. Re:Graphic Adventures by gl4ss · · Score: 1

      hero's quest (aka quest for glory) kicked ass, mixing freedom, rpg, and adventure.. oh boy was it fun, sequels weren't all that bad either.

      games are lot easier nowadays though.

      a LOT easier, if unreal2 was like rick dangerous, you would start at the beginning when you die, AND there would be traps that cannot be known before you step into them and die instantly, and the game would suddenly have 100hours of gameplay(before you got it through) instead of the 8 it now has.

      --
      world was created 5 seconds before this post as it is.
    17. Re:Graphic Adventures by op51n · · Score: 1

      Then make sure you play Grim Fandango!

    18. Re:Graphic Adventures by unapersson · · Score: 1

      >> I mean, who could say no to 3D Day of the
      >> Tentacle?

      > Someone who would rather have a DOTT RPG or FPRPG,
      > probably. I think gamers are enjoying "freedom"
      > more and more, and this has always been an area
      > where graphic adventures are relatively weak.

      It's not about freedom, the popularity of those games was due to the quality of the story telling, and the fiendish quality of the puzzles. You just get the same kind of storytelling or puzzles in more freeform games, the puzzles are necessarily more simplistic.

    19. Re:Graphic Adventures by Anonymous Coward · · Score: 0

      Took thought to play in that you systematically click on every area of the screen with every part of your body and every item available to you? Because let me tell you, a lot of those puzzles are ridiculous in concept and have no real logic behind them. It's like in Grim Fandango where you have to get the egg from the birds. So what do you do? You put some balloons and some bread in a bowl. Obviously.

    20. Re:Graphic Adventures by Anonymous Coward · · Score: 0

      I also meant to say I still love those games for the comedy, but it's not like chess or anything.

    21. Re:Graphic Adventures by B'Trey · · Score: 1

      I'd say that Hitman (1 and 2) would fall into this category. Certainly, it's not preciesly an old-style adventure game but I'd say that's where its roots are.

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    22. Re:Graphic Adventures by zudo · · Score: 1

      The broken sword games were surprising in that they were good (and reasonably recent) graphic adventures that weren't made lucas arts. There's a new one of them coming out too, but it looks like it's moved away from the traditional point and click interface to direct control over the characters....

    23. Re:Graphic Adventures by FuzzyBad-Mofo · · Score: 1

      Yeah, but why play the neutered NES version when the game was available *uncensored* on many other platforms?

    24. Re:Graphic Adventures by robson · · Score: 1

      [shameless plug]
      Tim Schafer, the man behind Full Throttle, Grim Fandango, and co-man behind Day of the Tentacle, has formed his own company: Double Fine. We're working on a 3d adventure/platformer called Psychonauts for the Xbox, which is about running through other peoples' minds. Good stuff.

    25. Re:Graphic Adventures by tsa · · Score: 1

      Yeah, Tex was the best adventure character ever. The games were among the best I played with lots of freedom, interesting characters to talk to and good puzzles. Too bad Microsoft killed it... But at the The Unofficial Tex Murphy Web Site there is there is a tidbit about Tex coming back, online! Yes!

      --

      -- Cheers!

    26. Re:Graphic Adventures by BTWR · · Score: 1

      There's even the trademark evacuation before the whole place blows to hell... Though where it occurs in Prime kind of breaks with tradition.

      Not exactly. True, in the original NES metroid, this "countdown" was at the end of the game, but in Super Metroid (Metroid 3) on the SNES, the countdown was right at the beginning of the game, aboard a self-destructing space station... very similar to Metroid Prime. So, basically, half the metroid games have the countdown right at the beginning of the game :-)

    27. Re:Graphic Adventures by Anonymous+Cow+herd · · Score: 1

      I agree. MI2 was probably the pinnacle of the series, with MI3 also an excellent game, but MI4 was just... lacking. While the Grim Fandango engine was good for that game, IMO it ruined the "feel" of Monkey Island 4.

      --
      Ita erat quando hic adveni.
    28. Re:Graphic Adventures by tepp · · Score: 1

      Quest for Glory V was my favourite.

      One of the odd things was, they tried to do a more "3d" graphics area, rather than just a static square. So you could pan around and move around a circular room for instance. Not quite 3d, but interesting.

      Although seriously, "graphic adventure" isn't dead. It's just changed. It went from King's Quest static square style, to Myst - static square with different views of the same thing - and then a massive LEAP - into a fps shooter engine (Unreal, Doom) or another 3d engine. I personally believe that Deus Ex is an extention of this category, along with Thief I & II, because they are all stories that involve graphical puzzles while playing through an epic adventure.

      The fact that you kill and snipe your enemies doesn't exclude them from this category - Quest for Glory had you killing enemies from game 1, and there are plenty of fps games where you don't kill things... that annoying "Shrek" game for the Xbox for instance, or "Oddworld: Munchie's Oddesey" are more riddle than combat based.

      --
      Tepp
    29. Re:Graphic Adventures by fatgraham · · Score: 1

      There are 3D adventure games.

      Anything involving puzzles... picking up stuff, using them with other stuff to make things happen.

      Its just theyre in 3D, usually 3rd person... And often involve fighting, cos kids of these days wouldnt be able to concentrate for more than 3 minutes on a puzzle.
      Anyone older generally buys nintendo, or something with more fighting/shooting

    30. Re:Graphic Adventures by WNight · · Score: 1

      It's this kind of attitude that dooms the console market to having shallow derivative games forever.

      The only game with a worse camera than Zelda 64 was the original Tomb Raider, and how much actual content was there in that game? You talk to someone, they tell you to run across the map the other side, along the way you fight the same monsters you fought before because the stupid console can't actually save anything. Then you go to another era and run across the stupid level again fighting the same monsters, but with a different low-res skin, talk to someone and he tells you, guess what, to run to the absolute farthest away place...

      Then there's the mental defect in console developers that forces them to stupidly mix genres. Is Zelda an RPG, or a mindless arcade game where you have to dodge stupidly flailing boss monsters, or replay the whole damn level again from the save point. The side games were all twitch crap too. Want to have a reasonable chance of success in the RPG game? Get good at shooting arrows from horseback.

      Console games are pretty much all about making you fight the game. Shooting arrows at a slowly moving target is easy, with a real controller, but these stupid pucks you get with consoles are the result of a nazi experiment in torture. But, if they didn't have all this crap in there, and if you didn't have to replay everything from the last save-point all the time, you'd notice how little there was to actually do in the game.

      "100+ hours of gameplay" translates to "98 hours of tedious shit between tiny bits of hidden gameplay and story."

      Next time you think a game is shit when you sit down with it, listen to yourself. Don't support companies in making more crap like that.

    31. Re:Graphic Adventures by Sri+Lumpa · · Score: 1


      Ahhh, Rick Dangerous.

      I don't know why but I have been thinking about that game the past few days, with the noise he made when bouncing refusing to leave my head. It was one of the first games I ever played on an Atari ST and I really miss it.. humm, maybe Home of the Underdogs has it available?

      --
      "The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers." Bill Gates,
    32. Re:Graphic Adventures by Xenographic · · Score: 1

      That's true; it was uncensored (for what little there was to censor...) on the PC. I've played the NES version, too, and I'll even admit that the control is MUCH more natural with a mouse than with a control pad :/

    33. Re:Graphic Adventures by Charm · · Score: 1
      rick dangerous

      Rick was too much like an arcade game. Who wants to have to memorise pixel perfect jumping levels full of traps? I'd rather something that takes longer to play like Empire, XOR, driller, swiv(amiga), starglider(PC version), metro cross, artic fox(PC version) the ST had some real stupid platform games like that

      --
      -- RTFM:Slackware::Beer:Saturday
    34. Re:Graphic Adventures by gl4ss · · Score: 1

      http://www.deconstruction.f9.co.uk/rick/

      just came across this today..

      --
      world was created 5 seconds before this post as it is.
    35. Re:Graphic Adventures by Anonymous Coward · · Score: 0

      you are truely an army of one.

    36. Re:Graphic Adventures by mink · · Score: 1

      Any chance it might make it's way to PC or some other consile? Some of us do now own Xbox and probably will not for a long time. It's hard to support a lot of consoles.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    37. Re:Graphic Adventures by Sri+Lumpa · · Score: 1


      I had a look and it seems to be an excellent site, thank you.

      --
      "The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers." Bill Gates,
    38. Re:Graphic Adventures by dabootsie · · Score: 1

      Whoops, forgot about that one. Probably just tossed that whole sequence out in my head because of how short and safe it is, comparatively.

      It's still under half the Metroid games, though. Metroid II for the GB has the evacuation at the end (that cute little bugger packs one hell of a punch when it needs to), and Metroid Fusion does have one before the end, but it's far from the beginning.

    39. Re:Graphic Adventures by WNight · · Score: 1

      Ask any PC gamers, there's a reason we don't all run out and buy consoles.

      Even where the games are out on Console (Morrowind on XBox and PC) the depth just doesn't compare. And then there's Neverwinter Nights with how many user-generated maps? Get away from the RPGs into any online action games and it's tilted even more towards PCs. Where's the console equivalent of Counterstrike?

      The only thing consoles have going for them is ease, pop in a disc and go. But the graphics, interaction, controls, depth of gameplay, and everything else are worse.

      But, keep telling yourself that I'm "an army of one", and that it's all sour grapes. You wouldn't recognize gameplay if you saw it.

    40. Re:Graphic Adventures by BTWR · · Score: 1

      And you have also corrected me as well - kudos to eachother :-)

  5. Re:first post by product+byproduct · · Score: 1, Funny

    Getting first post is certainly not a dying game genre.

  6. Hmm? by Gortbusters.org · · Score: 3, Interesting

    Grahpic adventure isn't dying... it's just evolving. DAOC, EverQuest, heck even Ultima Online are all excellent "grahpic adventures" that have either been 3D or are just 2D (ultima).

    Maybe single player VGA games are dying, but heck sometimes I still have a craving to play a little Space Quest!

    --
    --------
    Free your mind.
    1. Re:Hmm? by canajin56 · · Score: 3, Insightful

      Well, technically those are RPG's (MMORPG's, to be exact) There are differences :P
      And yes, I want another space quest, damnit!

      --
      ASCII stupid question, get a stupid ANSI
    2. Re:Hmm? by Gortbusters.org · · Score: 1

      But isn't a 'graphic adventure' just really a RPG that everyone plays the same role? Maybe you get to play multiple characters like Baulder's Gate. That game still had a set of scenarios you had to play through to win. And then maybe you get to create your own roles (the MMORPGs), the scenarios here are more loose and the definition of "winning" is vague.

      --
      --------
      Free your mind.
    3. Re:Hmm? by Rew190 · · Score: 4, Interesting

      Graphic adventures place emphasis on puzzle-solving and a good storyline. Because of the latter, they also tend to be linear.

      RPGs are more like the games that you described. The motivation is more on leveling your character up and becoming more powerful rather than a storyline-driven game.

      I think that many gamers prefer the freedom and "possibilities" that RPGs tend to offer over graphic adventures. Pick your character, choose where you should be placing emphasis on as far as spells/stats go, etc...

      The freedom factor strikes me as one of the reasons that GTA3 has been so successful.

    4. Re:Hmm? by nomadic · · Score: 1

      Nah, they come out of completely different traditions. RPGs are still the same formula that say Bard's Tale or Phantasie used; they now use certain adventure game elements because with modern PCs they have room to put them in, but that doesn't change the fact that they've always been separate.

    5. Re:Hmm? by nomadic · · Score: 1

      A bad RPG is better than a bad adventury game I've noticed. A great adventure game (Loom, Ico, etc.) trumps any other genre.

    6. Re:Hmm? by blincoln · · Score: 1

      I fully agree. Look at the Soul Reaver series and Metroid Prime. Silent Hill 2 is a "survival horror" title, but it's got all the basic adventure elements - puzzle solving, non-twitchhead combat, linear storyline, and so on.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    7. Re:Hmm? by Rew190 · · Score: 1

      Agreed, in my opinion for sheer quality, an excellent adventure game (I remember Loom as well) is better than a good RPG. RPGs, however, have better replay value and tend to have more flexibility. I also believe gamers like the open-endedness of RPGs. Want to be a badass? Be a badass. Want to be the stereotypical goodguy? Do it. You don't really have these choices as much in an adventure game.

    8. Re:Hmm? by Anonymous Coward · · Score: 0

      I for one am dancing on the grave of Adventure games. They are (were) linear and unengaging. Baldur's Gate 2 would be the best Adventure game of all time except it also includes *character development* which makes it an RPG. To me adventure games always seemed like hollow RPG's, a hamburger with no meat.

  7. Sierra dead? by LinuxInDallas · · Score: 4, Interesting

    I love the Sierra strategy games. It always seems that their games come out and within two months the price has dropped to $10-$20. GameSpy claims in this article "...but now their days as a game developer are pretty much over." Is it really that bad? Am I the only one left that loves their new titles? Empire Earth anyone?

    1. Re:Sierra dead? by nomadic · · Score: 1

      The problem with Sierra is that early on they sucked. I still have an instinctive aversion to buying anything with the Sierra logo.

    2. Re:Sierra dead? by FunkyRat · · Score: 1

      I would like to think that all Sierra needs to do to come back into the mainstream is release another Gabriel Knight adventure. Given GK's rabid fanbase (which includes me!) this one game alone would put an infusion of cash into the company. The storyline in the original GK was epic and GK II was the only full motion video game out there that got it right IMHO. GK III was criticized for its overinvolved puzzles (remember the cat hair bit?) and the 3D graphics were pretty crude, but again good gameplay and a killer storyline. Please Sierra... one more Gabriel Knight game, do it right and you will be well rewarded.

    3. Re:Sierra dead? by DNS-and-BIND · · Score: 3, Insightful

      I still hate them for installing into \SIERRA without giving you any options. I want the thing in my directory, dammit!

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    4. Re:Sierra dead? by Snover · · Score: 4, Informative

      Sierra is publishing now, not developing, although supposedly their development division was sold and is still in operation by Codemasters. They pretty much got kicked out of their old office in the Sierra foothills... lots of stuff was left behind, including, most likely, source to a lot of their old games, which sucks since many of them run too fast on modern processors. Of course, there are some developing utilities to play them at 'normal' speed, and in some cases with improved graphics.
      DOSBox, your general purpose DOS game machine.
      Sarien, for Sierra games using the AGI interpreter, and
      FreeSCI, for Sierra games using the SCI interpreter.
      Needless to say, all of these utilities are far from complete.

      Anyway, there you go.

      --

      [insert witty comment here]
    5. Re:Sierra dead? by Anonymous Coward · · Score: 0

      Sierra dead?
      Linguo: "Sierra is dead"

    6. Re:Sierra dead? by andrius_sytas · · Score: 4, Interesting
      GameSpy claims in this article "...but now their days as a game developer are pretty much over." Is it really that bad?

      It is. Here is the scoop on how Sierra was sold, then castrated and left pretty much useless (FYI, Half-Life was produced by Valve, Sierra is a distributor).

      Also here Leisure Suit Larry's man Al Lowe gives hints that managements talks of old Sierra's rebirth are just that - talks:

      • "Feb. 1, 2002, I met with [Sierra's president] Mike Ryder in his office. He said he was interested in "reviving the franchises that made Sierra," including Larry. I was ready, but skeptical. There were many details to consider. We agreed to work via email that week and get together again soon.

        After hearing nothing from him for the next month, I emailed him to see what had happened. It took him a month to email back that he was really busy and would get to me soon. More than four months have passed since that email and I've still heard nothing more from him."

      This is how the company treats one of its most successful game creators; you can figure out the rest.

      Andrius

      P.S. While we're on Al Lowe, his CyberJoke 3000 jokes mailing list is highly recommended. See archives.

    7. Re:Sierra dead? by Night+Goat · · Score: 1

      I still hate them for installing into \SIERRA without giving you any options. I want the thing in my directory, dammit!

      It was DOS, man. Just rename (move, to be precise) the directory after you're done installing.

  8. RTS by thopkins · · Score: 2, Insightful

    Real time strategy games!
    No wait, I'm dreaming.

    I was a huge RTS fan but the whole genre has been played out.

  9. My Top Five Dying Game Genres by CySurflex · · Score: 2, Funny
    My Top Five Dying Game Genres

    • Tie-Dye Games
    • Hair Salon Hair Dying Games
    • Underwear Bleaching Games
    • Pavement Reconstruction and Dying Games
    • Britney Spears Hena Tatoo Skin Dying Games
    1. Re:My Top Five Dying Game Genres by Anonymous Coward · · Score: 0

      BSD IS DYING GAMES! Errr...

    2. Re:My Top Five Dying Game Genres by will_die · · Score: 1

      Well except for the last item all of thoses are features for Star Wars Galaxies.

  10. Growing up by btornado · · Score: 5, Insightful

    All of these genres seem like something that a young kid in the 80's grew up to. As the technology has advanced, so have the games. I mean you don't see any text based adventures anymore except with MUDs. The same with educational games. Many are still made but as we get older we tend not to play them anymore and therefore pay little attention to them.

    I would have to agree with the puzzle genre dying. No one wants to slap down $50 when you can play the same game online for free. A puzzle game has to be more complex and have more detail than just moving blocks in order for me to buy it. I personally bought Pikmin and I loved it but I don't play it that often anymore.

    1. Re:Growing up by blancolioni · · Score: 2, Informative

      I mean you don't see any text based adventures anymore except with MUDs.

      I respectfully beg to differ.

    2. Re:Growing up by Anonymous Coward · · Score: 0
      Indeed. A genre doesn't have to be commercially viable or a crowd favourite in order not to be dead. (-- in my world, the FPS genre is dead (played a few, shrugged, yawned, forgot about them))

      There're some 50+ text adventure/interactive fiction pieces released each year, a handful of which I'd buy if they came in a nice box with nice goodies.

      Only a very few are _sold_, and even those are downloadable. The non-commerciality allows for experimentation and diversity. Interactive fiction is thriving.

  11. Muds are still going. by Jhawkeye83 · · Score: 5, Interesting

    I don't know why they say that text-based games are dying. Muds are still very popular among the online community. Last I check there are hundreds of text based MUDS out there.

    --
    Quality over Quantity.http://www.virusgaming.com/
    1. Re:Muds are still going. by massive-cow · · Score: 1

      There are *thousands*, maybe even tens of thousands.

      --
      Simplicity is prerequisite for reliability. - Dijkstra
    2. Re:Muds are still going. by Indras · · Score: 1

      The reason why they say that text-based games are dying is because the size of the gaming community as a whole (PC and console both) is growing at an exponential rate, while the quantity of people who still put a significant amount of time into playing a MUD is shrinking. It's sad to say, but it is true. So, percentage-wise, the mud community is practically gone.

      --
      The speed of time is one second per second.
    3. Re:Muds are still going. by great+throwdini · · Score: 2, Insightful
      I don't know why they say that text-based games are dying. Muds are still very popular...

      The "article" in question is pretty lightweight, but judging from the examples given (all Infocom titles), Kevin Bowen likely equates "text adventure" with "traditional interactive fiction" ca. 1984.

      Sad to say, but by making the conceptual leap from "text adventure" to "text-based games" and then onto MUDs (MOOs, MUSHes, etc.), you seem to have put more thought into the subject than the GameSpy author himself. :p

    4. Re:Muds are still going. by To0n · · Score: 2, Insightful

      I think they're dying as a popular form of entertainment, in the sense that people go out of their way to make them for profit (and fun?).

      It seems now that all the ones that are currently released are by die hard fans that do it for the sake of good stories - akin to a writer who writes for the sake of writing, rather then a writer who writes for the sake of making money.

      A more /. analogy would be the open source ideology. You don't make any money off it, but you do it for the good of making things better. If it were popular in the emic sense, everyone would be doing it to make money. (Which is what developers do =P )

      --
      blah
    5. Re:Muds are still going. by questamor · · Score: 4, Funny

      I get a similar kind of feeling when I open up a terminal, as when I used to play TBAs.

      ----
      "You are in a directory. The sign above the well worn path reads /etc. All around you see the most villanous, evil scum in the galaxy. Sitting in the far corner is the worst of them all, sendmail.cf "

      # cd ~
      You run home like a cowardly dog, tail between your legs.
      #
      ----
      Ahh. memories.

    6. Re:Muds are still going. by TopShelf · · Score: 2, Insightful

      Hmmm... my guess is because there are no $$$ in muds, thus no reason to hype them in a trade publication!

      --
      Stop by my site where I write about ERP systems & more
    7. Re:Muds are still going. by iabervon · · Score: 1

      Actual Infocom-style text-based single-player games are certainly not dying. They fell out of wide popularity a decade ago, and are actually now more popular than they've been since then. Of course, they're pretty much dead as a commercial prospect, mainly because they have too small an audience to attract commercial interests and advertizing, and the people who do make them aren't interested in making a commercial venture out of it.

    8. Re:Muds are still going. by $uperjay · · Score: 2, Insightful

      Achaea and Avalon still make huge amounts of money. The problem with most MUDs isn't that they don't have a market to make money off of; it's that they don't have enough coders to produce a good product. Most MUDs these days run off of a stock codebase (SMAUG, diku, etc.) with a mostly-stock world. The MUDs with original content do well, but few of them have enough coders.

      I, for one, still spend quite a bit of time (and some money, as I have a membership on) Cardea, and it's more entertaining than most other games I have at my disposal. The only reason the average MUD does poorly is that it is a low-quality product with little original content and no original gameplay.

    9. Re:Muds are still going. by LocknLoad · · Score: 1

      Not only still going but going rather strongly. I play on system running majormud and we get a few new users ever 2 or 3 days. Even though i take remarkable abuse from the people around me about my MUDing habits ("How can you play if there are no graphics?") I think text based games require something that vastly underused and underated, your imagination. Being able to construct your own vision for how a realm looks and feels, based on the descriptions is often much more fun than being limited to view the game world only how the artist do. Besides Ive played at least for a few minutes a day almost everyday since i started playing. I would say very few other games have the replay capability.

  12. My vote.. by ath0mic · · Score: 4, Funny

    ... would have to go to the whole paddle tennis craze that hit the nation awhile back. What was that game called... ping? ... no that's not it.

    1. Re:My vote.. by Jeffv323 · · Score: 1
      What was that game called... ping? ... no that's not it.

      No, you were right: Check out Ping!

      --
      I'm a minister!
    2. Re:My vote.. by Anonymous Coward · · Score: 0

      Warning: Copy and paste that link in a new window or you'll go blind.

      Tryst me.. I can't see abything I;m typing ribght now..

  13. These aren't really independent genres per se by targo · · Score: 4, Interesting

    They are regular genres confined to limited technical resources. One example that they have is "Text adventure". Well, obviously, people are not interested text games any more but it doesn't mean that the niche is gone, it has just been filled with games with more technical capabilities but which still satisfy the same needs and appeal to the same types of people.
    Or another example: They mention that "beat 'em up games" are gone, and say that it was because they were 2D. Again, obviously no one is interested in Street Fighter or something like that but it doesn't mean that the whole idea of beating the shit out virtual monsters has vanished.
    In fact, all of these have just evolved, when you look at any modern game, you can always see the features that are borrowed from old games and just enhanced with new tech.

    1. Re:These aren't really independent genres per se by Indras · · Score: 1

      Let me also say that space-shooters are still coming out at a pretty steady pace. Only now they're 3-D, like Descent Freespace (and there's a new one out from microsoft which is sorta rpg-style). Also, Earth & Beyond kinda fits in this category.

      Also, I can't see how River City Ransom is that much different from Diablo II. I loved them both, and they're both pretty much mindless beat-them-up and take-their-treasure-to-buy-new-stuff games. That's pretty much what ALL RPGs are.

      --
      The speed of time is one second per second.
    2. Re:These aren't really independent genres per se by bobintetley · · Score: 1
      One example that they have is "Text adventure". Well, obviously, people are not interested text games any more but it doesn't mean that the niche is gone, it has just been filled with games with more technical capabilities but which still satisfy the same needs and appeal to the same types of people.
      There is still a very much alive and kicking text adventure scene. Even the Infocom Z machine is still around and you can write your own games for it (I even did a multiplayer IF project myself a while back).

      Check out:

      rec.arts.int-fiction rec.games.int-fiction Brass Lantern
    3. Re:These aren't really independent genres per se by Erik+Hollensbe · · Score: 1

      Unless your role is a merchant or a bandit (killing to loot your victim), or you're doing the equivalent of beating on sticks that fight back, these are Roll Playing Games.

      Really, there aren't many, but MMORPG's are a start. NWN, in particular, gives the user a choice of environment, so that's the one that I prefer. There are quite a few servers that solve both your obsessive clicking problem (diablo-like "action" servers) or something that requires some actual thought with some action ("Story" or "RolePlay"), and something akin to the palace, with weapons and spells ("Social").

    4. Re:These aren't really independent genres per se by LudditeMind · · Score: 1

      Has anyone out there every played any of the MBBS games like CrossRoads, Forbidden Lands, Infinity Complex, or Kyrandia? Now those games were awsome, I'd love to find a place to play them now.

  14. Game genre itself is dying by Capt'n+Hector · · Score: 2, Interesting

    most good new games don't adhere to any genre whatsoever; instead of giving examples, look at the games that do stick to one genre; they suck. First person shooters are over, what we have instead is max payne. Genres are boring. As soon as enough games are made of a type, a genre is created. Thus any game that falls into this catagory after its creation is tried and old. Now that the tech bubble has burst, companies are forced to release good games, ie genre busting, or else face the concequences. We will see less games, but ones of better quality and of more varied type.

    --
    Quid festinatio swallonis est aetherfuga inonusti?
    Africus aut Europaeus?
    1. Re:Game genre itself is dying by Anonymous Coward · · Score: 0

      This post definitely should be modded up. What's the use of saying this or this genre is dying if it is sometimes even impossible to define the genres in the first place, especially today ?

    2. Re:Game genre itself is dying by Anonymous Coward · · Score: 0

      Too much time is spent on graphics. I'll take a bitmapped sidescroller with good gameplay anyday.... especially for the arcades. When I walk into an arcade, I don't look for 3D stuff -- all 3D games are fundamentally the same anyway -- I just look for any OLD stuff.

      2D rules. Bitampped graphics rules. There, you have art and gameplay. Who cares for realism after you lose the fun of it all.... 3D games have a lot of trouble breaking from the mold, while your old 2D stuff....everything was different!

      I'd make a 3D exception for driving games, but those have been 3D for a long long time.

  15. adult games by chillax137 · · Score: 5, Funny

    Has anyone ever tried to play one of those adult games? They're probably the least entertaining of all but I imagine they will last quite a bit longer than most others. At least until every computer gamer has a girlfriend/hell freezes over.

    --
    chillax137
    1. Re:adult games by Anonymous Coward · · Score: 4, Funny

      Go laugh at the top 10 Naughtiest games of all times. I laughed my @$$ off.

      http://www.seanbaby.com/nes/naughty.htm

    2. Re:adult games by MikeFM · · Score: 1

      Ever tried some Japanese-style adult games? They aren't technological works of art but they are a lot funnier than most American adult games.

      Try peachprincess.com if your bored enough.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    3. Re:adult games by Anonymous Coward · · Score: 0

      I know the GF jokes on /. are always an easy target, but seriously, unless you're lucky enough to have a GF that's cool about sex, you're either barely getting any at all, or what there is is pretty bland. Adult entertainment isn't going away ever, even if all people were somehow magically paired up.

    4. Re:adult games by Anonymous Coward · · Score: 1, Funny

      Well, it might be obvious, but have you tried to make your GF actually *want* to have sex? As in, something that she will look forward to?

      But then again, I don't live in the USofA.

    5. Re: adult games by miketang16 · · Score: 2, Interesting

      They are still around, just take a look at Dead or Alive: Xtreme Beach Volleyball! Something tells me that game wasn't made for the gameplay...add on the fact that someone released a 'nude' patch for it...

      --
      -------
      "In times of universal deceit, telling the truth becomes a revolutionary act."
      -- George Orwell
    6. Re:adult games by fraudrogic · · Score: 1

      from the top ten "naughty games":

      Of course, this is a game from Japan. We should just be happy that that country of deviants showed the restraint of not having an octopus demon slither into the room and take a crap on her forehead

      holy shit...that's the funniest thing I've ever read. Why are the japanese so sexually weird anyway?

      --
      I only mod up parents of "mod parent up" posts...
    7. Re:adult games by Darkninja666 · · Score: 1

      MOD PARENT UP, WAY UP. Oh my lord, #2, #2. Oh all that is holy #2.....lmfao.....

      --
      Secure multi-mediation is the future of all webbing...
  16. Lucas Arts by Nycto · · Score: 5, Informative

    Graphic Adventures dying? I think not.

    How can they say this when Lucas Arts has announced two new games in this "dying" genre?

    Full Throttle 2
    and
    Sam and Max 2

    hmmmmm. I think Im going to whip out monkey island and play through that series again...

    --

    --Nycto

    1. Re:Lucas Arts by Anonymous Coward · · Score: 0

      DYING, not DEAD.

      Monkey Island didn't exactly sell too well the last time, despite making an appearance on the PS2 as well as the PC.

      And I'm sure both Sam & Max 2 and Full Throttle 2 won't be great sellers either, regardless of their quality.

    2. Re:Lucas Arts by NeuroKoan · · Score: 1

      Ah, two of my favority Lucas Arts games. I know I will probably buy them (maybe even on the release date), but I am skeptical as to how many others will be standing in line to get copies.

      --

      "However," replied the universe, "The fact has not created in me A sense of obligation."
    3. Re:Lucas Arts by saskboy · · Score: 2, Funny

      Laughing because you said "whip out" and "monkey" in the same sentence.

      I wonder why all the games I played as a kid are listed in that list? Even Sticky Bear made the list, and I thought no one had even heard of it.

      --
      Saskboy's blog is good. 9 out of 10 dentists agree.
    4. Re:Lucas Arts by canadian_right · · Score: 1

      The Sam & Max trailer at the Lucas theatre is for the original Sam & max, not the new one. They retained the slightly out of sync speech that I so fondly remember. Certainly a classic game.

      --
      Anarchists never rule
    5. Re:Lucas Arts by Anonymous Coward · · Score: 0

      And not forgeting 'Day of the Tentacle' - a real classic. One of the funniest game I ever played. Monkey Island series were great too.

    6. Re:Lucas Arts by sammy.lost-angel.com · · Score: 1

      Not much has been said about these games in a long time. A google search yields nothing great either... Anyone have any info?

      I'm not sure how the gaming industry works, so maybe this is common... my fear is, however, they were canned.

    7. Re:Lucas Arts by Jugalator · · Score: 1

      This reminds me I should give Sam & Max another go... I always get stuck at a special point in that game. lol.. I need to complete it to be able to follow the story in Sam & Max 2. :-)

      Didn't even play Full Throttle, but I saw it and it looked cool. I'd better pick it up at some abandonware site...

      --
      Beware: In C++, your friends can see your privates!
    8. Re:Lucas Arts by Per+Wigren · · Score: 1

      I completed Sam'n'Max just a few weeks ago using ScummVM! It worked great!

      --
      My other account has a 3-digit UID.
    9. Re:Lucas Arts by silvaran · · Score: 1

      hmmmmm. I think Im going to whip out monkey

      You might want to put the keyboard and mouse down before you do that.

  17. Adventure Games, Dead? by MoonshineKid · · Score: 5, Informative

    I don't think so. Monkey Island 4 came out about a year ago, and there will probably be a MI:5. I hope so, for Threepwood's sake. Lucasarts is working on Full Throttle 2, which was, at last count, a graphic adventure. Sam and Max 2 is also in development, which will probably be a graphic adventure. They are partially right, though. I miss the days of Indiana Jones and the Fate of Atlantis.

    "Dr Uberman?"

    1. Re:Adventure Games, Dead? by meringuoid · · Score: 2, Funny
      I don't think so. Monkey Island 4 came out about a year ago, and there will probably be a MI:5. I hope so, for Threepwood's sake.

      Yes, of course there'll be a Monkey Island 5. Remember, the Voodoo Lady has an unbreakable five-game contract with LucasArts.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:Adventure Games, Dead? by grumbel · · Score: 1

      Things have shifted away from LucasArts, the controlls in GrimFandango where already awfull and in Monkey4 they combined them with a lot of recycled story and gags. LucasArts adventure games aren't really what they used to be these days.

      But there are a handfull of smaller companies who still create good adventure games, stuff like Syberia, The Longest Journey or Runaway. All of them still use the tradional point and click interface and there is even a sequel planed for The Longest Journey so not all is lost.

    3. Re:Adventure Games, Dead? by Anonymous Coward · · Score: 0

      and there will probably be a MI:5

      Ughhh....am I the only one that read that as Mission Impossible: 5? *shudder*

  18. text-based games? by Anonymous Coward · · Score: 0

    What do you mean dying???

    They're dead, bro! Dead, dead, dead. I don't think I've seen a text-based game since Zork.

    In fact, even if you included Wizardry and Bard's Tale as text-based (I guess they essentially were except for the pictures of the creatures), that would still make it dead for about 15 years!

    1. Re:text-based games? by Dthoma · · Score: 1

      Not for amateurs they aren't. They just call it "interactive fiction" now. They write lots of it, and quite a bit of it is pretty good. It's surprisingly easy to do so, and you can find tools, games and other such cool stuff at http://www.ifarchive.org

      --

      Note to M1-ers: a curt but otherwise insightful message is not "Flamebait" or "Troll".

    2. Re:text-based games? by mink · · Score: 1

      Wizardry 8 just came out inthe last 2 years.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  19. Tetris? by DaemonGem · · Score: 5, Insightful

    I am very surprised to see Tetris on this list. I had thought that Tetris was still very much alive. Perhaps it is just the geek background in which I work at college, but for some of the people I know, Tetris is the only game they play. Tetris still has versions coming out (mainly looks, not playability), but still, if there are new versions out, surely that must mean there is still some demand?

    Duck Hunt is dying out? Perhaps. I have an old Win95 games CD with Gunboat DuckHunt on it. That was fun ;-).

    --
    "Alle reden vom wetter. Wir nicht." - SDS Sozialistischer Deutscher Studentenbund.
    j00 4r3 3n73r1ng l337 w0r1d.
    1. Re:Tetris? by NeuroKoan · · Score: 4, Funny

      Isn't there a law somewhere that every electronic device that come out has to have Tetris programed into it?

      If not, it should be...

      --

      "However," replied the universe, "The fact has not created in me A sense of obligation."
    2. Re:Tetris? by dogbox · · Score: 1

      I agree. While at lot of hard-core gamers no longer play, a lot of others play it a lot. Tetris may not addict gamers, but it sure addicts other people. There are lots of non-gamers types on my floor who are addicted to tetris but never play anything else.

    3. Re:Tetris? by faaaz · · Score: 2, Interesting

      I recently purchased a really addictive game called Triptych found at http://www.chroniclogic.com/triptych.htm

      If you like tetris, this is definitely worth a try. There is a demo available.

      --
      we come in peace / shoot to kill
    4. Re:Tetris? by denisonbigred · · Score: 1

      Judging by the number of my friends who either are, or recently were, addicted to Snood, I would say that there is no chance in hell that the puzzle genre is dead.

      --

      "There's no way to rule innocent men. The only power any government has is the power to crack down on criminals."
    5. Re:Tetris? by RustyTaco · · Score: 1

      Tetrinet! What could be better/more addicting than head-to-head tetris!

      - RustyTaco

    6. Re:Tetris? by Anonymous Coward · · Score: 0

      Preview button?

    7. Re:Tetris? by Anonymous Coward · · Score: 0

      Is Tetris a DRM device? If so, it may soon be required...

    8. Re:Tetris? by Daniel · · Score: 1

      You forgot to run this through the filter of game-industry logic:

      No-one is becoming fabulously rich by charging exorbitant prices for Tetris. Therefore, it does not exist. Any evidence to the contrary is merely a hallucination produced by your fevered brain.

      Daniel

      --
      Hurry up and jump on the individualist bandwagon!
    9. Re:Tetris? by Chelloveck · · Score: 2, Interesting

      When I worked for a printer company I kept threatening to implement a back-door game of Tetris. One sheet per frame. (These were high-speed barcode printers, so you'd have been able to do 2-4 fps. More if you used smaller labels!) I figured it'd be a great gag for trade shows, and a good hook for a few extra sales for our supplies division.

      Never did get around to it. sigh

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    10. Re:Tetris? by Anonymous Coward · · Score: 0

      I think it's an unwritten law, but I've written a Tetris game for every platform I've ever worked on. The latest platform was a $100,000 router that now plays Tetris on its LCD. It's an odd experience to get a call from the CEO because he's doing a demo and wants the cheat codes for Tetris. :)

    11. Re:Tetris? by DaemonGem · · Score: 1

      I work in a computer services department at a college, and it seems that every computer we get that is not brand new has Snood on it. I used to play, but it got boring eventually. However, you are right, this is certainly a sign that the puzzle genre is still alive and well. However, I would not read too much into this list. As I understand it, Gamespy is a community for newer games and online play. It would stand to reason (I think) that they think old games are going out of style because they only handle new ones.
      -Dae

      --
      "Alle reden vom wetter. Wir nicht." - SDS Sozialistischer Deutscher Studentenbund.
      j00 4r3 3n73r1ng l337 w0r1d.
  20. Thank goodness... by Ignominious+Poltroon · · Score: 5, Funny

    Naked BMX racing games are alive and well!

  21. The two I'll miss the most by red5 · · Score: 1

    The two I'll miss the most are the light gun games, and the beat 'em ups. They are right the bouncer was sorta lame. I think the problem was all the FMV sequences that couldn't be easily skipped through. IMO the last good gun game was virtual cop 2 and the last good beat 'em up was die hard trilogy.

    What are your favorite games from the now dead Genres?

    /me dusts off the PS1 and Saturn.

    --
    I know I'm going to hell, I'm just trying to get good seats.
    1. Re:The two I'll miss the most by lucasw · · Score: 1

      I thought The Bouncer was a good rental (as it only takes a few hours to play through). Light Guns are good installation/arcade games, with huge screens and big guns that recoil (sparks and smoke would be cool also- I haven't seen it done before), but arcades have been dying for a long time. It seems like most of these genres began life in the arcades and aren't sustainable without them.

      The arcade model of progressing through scrolling screens while being continually sapped of energy (unless the player has memorized the layout or has prescient reflexes) at rate that will game-over frequently enough to make the game profitable isn't that interesting once you take it out of the pay-per-play context.

      Text Adventures are obviously out, not because text is inherently dull, but because they would need Turing level language parsing to make them truly playable. Text adventures have been succeeded by the MMORPGs like /., which sidestep the AI problem with real people...

    2. Re:The two I'll miss the most by Anonymous Coward · · Score: 0

      My favorite beat-em-up was Streets of Rage II. I never really got into light-gun games, but I did have fun with Namco's original Time Crisis.

    3. Re:The two I'll miss the most by red5 · · Score: 1

      How could I forget that one.Time Crisis is a great game.
      SHAME ON ME!

      --
      I know I'm going to hell, I'm just trying to get good seats.
  22. Three puzzle games for GameCube, Xbox, or PS2? by Kirby-meister · · Score: 4, Informative
    Quick, name three puzzle games released for PS2, Xbox, or Gamecube within the past two years. Can you think of any?

    1) Super Monkey Ball (NGC)
    2) Super Bust-a-Move (PS2)
    3) Fantavision (PS2) (come on, it was the first friggin game even released on the PS2)

    It might not be a prominent genre on consoles these days, but you can't say it's been dead for two years...

    P.S. If you want a good puzzler, check out Super Puzzle Fighter II Turbo . The name might put you off, but it is probably the best two-player puzzle game I have ever played. It takes a bit from Columns but adds a "fighting game" twist on it with attacking, defending, counter-blocks, and, of course, super combos.

    1. Re:Three puzzle games for GameCube, Xbox, or PS2? by Slashdot+Insider · · Score: 1

      Even better, Puzzle Fighter II is being released for the GBA very soon. It is more or less a port of the Playstation version.

    2. Re:Three puzzle games for GameCube, Xbox, or PS2? by Jagasian · · Score: 1

      Super Puzzle Fighter is the best puzzle game ever! I used to play strictly Tetris with my friends, but Tetris just doesn't let you set up huge combos like Puzzle Fighter. The game looks like you won't enjoy it, but just play it for at least 30 minutes, with a few of your friends. Its one of my favorite games of all time!

    3. Re:Three puzzle games for GameCube, Xbox, or PS2? by dalamcd · · Score: 2, Interesting
      Another puzzle game you might check out is Magical Drop 3. The single player is fun in and of itself, but multiplayer... wow. There's no time to breath, so all you can hear is the rapid-fire clatter of the keyboard.

      dalamcd

      --
      moer liek CELtroid prime!!@1!
    4. Re:Three puzzle games for GameCube, Xbox, or PS2? by thallgren · · Score: 1

      Yes, that game is super!

      Don't forget to try Money Puzzle Exchanger and Magical Drop III as well, they are equally good IMHO.

      Regards, Tommy

    5. Re:Three puzzle games for GameCube, Xbox, or PS2? by radish · · Score: 1

      Super Monkey Ball 2
      Pikmin
      Mario Party
      Bomberman & derivs

      there are loads...author on crack ;)

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    6. Re:Three puzzle games for GameCube, Xbox, or PS2? by robbway · · Score: 3, Insightful

      Egg Mania (all systems)
      Super Bubble Pop (all systems)
      Bust-A-Move 3/3000 (GCN, PS2)
      Super Puzzle Fighter II Turbo (GBA) -- yes, it's coming out again! ...and on, and on. Those games were just the last few months! Puzzle games are published more often than any other type of game today. The problem is, "puzzle" is too broad a category to name as a genre.

      The article shows a real lack of research. VR Games dead? Then how come Beachhead 2000 is the number-one non-redemption game in arcades today? No, I'm afraid there are too many inaccuracies to take the article seriously.

    7. Re:Three puzzle games for GameCube, Xbox, or PS2? by calethix · · Score: 1

      Don't forget snood. :) I actually saw a copy of snood for the gamecube at Toys R Us.

    8. Re:Three puzzle games for GameCube, Xbox, or PS2? by Chelloveck · · Score: 1

      I worked for Capcom Coin-Op when this game Super Puzzle Fighter came out. Yes, the name itself pokes fun at the whole fighting genre, of which the Street Fighter franchise was Capcom's cash cow. It features cutesy cartoons of the Street Fighter characters fighting while you play a falling-blocks game against your opponent.

      This game had amazing appeal in our showroom. There was always a line to play it, including everyone from the assembly line on up to the top execs.

      I never found out how the game did on location. I was in Capcom's pinball division, which was shut down shortly thereafter.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    9. Re:Three puzzle games for GameCube, Xbox, or PS2? by kisrael · · Score: 1

      Yeah, when I read that I came up with:
      * Worms Blast (I just bought this, kind of an odd puzzle bobble clone)
      * Zoocube
      * Does that upcoming GC puzzle release, with 4 player "Tetris Attack", Dr. Mario, and Yoshi's Cookie count?

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    10. Re:Three puzzle games for GameCube, Xbox, or PS2? by robbway · · Score: 1

      Just to show what a little research can do, the source of my information is Replay Magazine Top 10 (March 2003). It's updated monthly.

      Number 7 is Beachhead 2000. VR genre.
      Number 8 is Pac Man. Maze genre.

      The rest are all ripo^H^H^Hedemption games where you spend $20 in quarters to get $2.50 in plastic junk.

      We need to view the article as an opinion piece about lack of originality.

    11. Re:Three puzzle games for GameCube, Xbox, or PS2? by mink · · Score: 1

      MD3 is also available on the PSX

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  23. Puzzled on Pikmin by KITT_KATT!* · · Score: 1

    How is Pikmin a puzzle game?

    1. Re:Puzzled on Pikmin by Kirby-meister · · Score: 1
      How is Pikmin a puzzle game?

      I don't know, really. Pikmin is a more mixture of adventuring and real-time strategy (from what I have seen, anyways).

      If we are going to generalize the puzzle genre that much, then I guess even Zelda is a puzzle game, since you do solve puzzles in dungeons, after all...

    2. Re:Puzzled on Pikmin by KITT_KATT!* · · Score: 1

      Yeah, I agree. I loved Pikmin and I like puzzle games but the two don't really go together. There aren't really _any_ puzzles in Pikmin.

  24. My favorite dying games by JRHelgeson · · Score: 2, Informative
    are being kept alive by Soleau Software. I loved these puzzle games while growing up. I always enjoyed the challenge.

    Aside from that, all the great games died with the Commodore 64.

    --
    Good security is based upon reality and common sense. Common sense is a function of having common knowledge.
    1. Re:My favorite dying games by dustmote · · Score: 1

      Have you seen Retro64?
      They seem to think the same thing.

      --


      -1, "1337" speak
  25. Holographic arcade game... by heldlikesound · · Score: 3, Interesting

    We used to have this one arcade game that would come to my town as part of the county fair. It cost $.75 (a LOT for back then!!!) and the gimmick was that it was projected into the air so it appeared 3D, the first level had a cowboy shooting crap i think, i think you travelled through time after that, but i never could even really figure out to play. i think it was called timeblasters or timeshifters, or something like that. anyway, it is one of the first "$.75" games it remember in arcades... the next one being Lethal Enforcers.

    --


    Cloud City Digital: DVD Production at its cheapest/finest
    1. Re:Holographic arcade game... by 0vi_king · · Score: 1

      I remember this game. I don't recall what the name was, but I believe sega made it.

      It was difficult to watch someone else play because you couldn't view the holograms sideways. I remember watching many people throw large amounts of money at it to try it out and not ever seeming to get anywhere. I still remember the laughing cowboy skull screen when you died. I don't think anyone knew how to play it.

      But it Did look amazing for the time.

      --
      - Life is what keeps you occupied while you are waiting to die
  26. Revisiting Old Games by syr · · Score: 4, Insightful
    For the most part genres aren't dying out. The best parts of old games are being implemented into new games from new genres. The game design of most modern games boils down to game designs from years ago. As mentioned previously, Pikmin is essentially a simplistic puzzle game mixed with a few strategy elements.

    Games continue to change form and adopt newer forms of graphics. But the best games have a solid foundation and rely on the graphics to tell the story and not to sell the game. Take a look at the list of top games at GameTab. Two Zelda's are in the Top 10 (at least right now). The new gameboy version is hanging onto a top spot while the seemingly controversial Wind Waker has snagged the supreme ranking. Wind Waker is in essence a new tale about Link built upon the foundations of the very first Zelda game for the NES. Nothing has really changed at the fundemental levels.

    Notice the lack of PC games on the top 10. A few titles might be missing from the database but it might generally be assumed that a wider variety of titles exists for the consoles that are able to be appreciated by the broader audience. All of the games in the Top 10 are refinements upon a simple formula and many of them are sequels in name if not in spirit of old games.

    The videogame industry has not quite run out of ideas like holiday has. It's a pretty darn good idea to be a gamer. If you're burnt out, buy a GameCube which is considered to be for the kiddies. And go make Kimiko happy!

  27. how can they say some of this with a straight face by lingqi · · Score: 5, Interesting

    light-gun games are dying? over all the dead bodies I collected from Time Crisis, Time Crisis II, Vampire Night, plus whatever else that I havn't quite bought due to money issues.

    On the other hand, the "beat-em-up" - isn't an older version of mortal kombat (which, admittedly, died) had a "keep going" mode that was pretty much like that?

    And frogger (3D) is not a fine replacement for pacman/woman/child/mutant-uncle?

    Space-shooters have their own incarnations too. in arcades especially. It is amazing how many 194_ variations there are in Japanese arcades. metal slug is available if you want a side-ways-scroll one

    I do agree with the graphic adventure, though. Space quest was the bomb. Leisure Suit larry was some crazy stuff too...

    However, I would like to remind everyone that in fact I am quite sure that particular genre lives on as adult games. (same thing for full-motion video ones) - so, don't fear - the games are just growing up along with the rest of us. heh.

    and no, nobody misses the ghetto edutainment crap.

    --

    My life in the land of the rising sun.

  28. maze games by andih8u · · Score: 5, Insightful

    I don't know why they say maze games are dying. Games such as Doom, Quake, Unreal, etc all utilize the basic maze strategy...albeit you have to frag your way through the maze, but it is still just a maze.

    --


    slashdot, news for crazed liberal socialist zealots
    1. Re:maze games by nicky_d · · Score: 1

      Also, the fantastic 'Labyrinth' level in Super Monkey Ball 2 is proof that a simple maze game (or level in this case) still has the power to draw you in. Combined with SMB2's control scheme and physics engine, it's something else. I'd pay full-price for a collection of maze-based SMB levels if they were all as well realised...

    2. Re:maze games by Anonymous Coward · · Score: 0

      Games such as Doom, Quake, Unreal, etc all utilize the basic maze strategy

      I was thinking the same thing. And #2 (Beat'em Ups) are still alive in the 3D form of "Tekken", "Dead of Alive", "Mortal Combat", "Soul Caliber".

      And "1. Graphic Adventure" is still alive in the form of the "Final Fantasy" series and a bazillion other RPG's.

      I do lament the demise of the light-gun, however.

  29. My favourite game by Anonymous Coward · · Score: 0

    My favourite game that is rapidly disappearing is "peaceful conflict resolution", followed shortly by "not being a dumbass and setting up westerners for decades of terrorist retaliation attacks". Both started disappearing from store shelves some time in 2002.

    1. Re:My favourite game by ThaReetLad · · Score: 4, Funny

      On the plus side we do now have a new twist on the old Civilization type genre. Suicide diplomacy. You start with loads of goodwill, friends and allies, and you have to try to alienate them all in the shortest possible time.

      --
      You can't win Darth. If you mod me down, I shall become more powerful than you could possibly imagine
  30. /. prediction in article itself by ryants · · Score: 4, Funny
    The only thing we know for sure is that -- no matter what -- there will be some dork out there bitching and moaning about how great games used to be, and how they don't make them like they used to.
    Oh wow... the article just predicted what 85% of the /. posts on this topic are going to be.

    That's like... weird, or something.

    To round out the list:

    • "That's not really dying" posts.
    • Nostalgia posts ("I remember those games...").
    • Michael Moore's speech was great/terrible posts.
    and of course
    • Posts that attempt to summarise what future posts will be like.
    --

    Ryan T. Sammartino
    "Ancora imparo"

    1. Re:/. prediction in article itself by stwrtpj · · Score: 1

      To round out the list:

      * "That's not really dying" posts.
      * Nostalgia posts ("I remember those games...").
      * Michael Moore's speech was great/terrible posts.

      and of course

      * Posts that attempt to summarise what future posts will be like.

      You forgot:

      • The "Stephen King dead at 54" posts
      • Dumb "all your base ..." variation posts
      • Lame attempts to extend your list just for a cheap laugh posts (oh, wait ...)
      --
      Karma: Frotzed (mostly due to the Frobozz Magic Karma Company)
    2. Re:/. prediction in article itself by Powercntrl · · Score: 1

      The only thing we know for sure is that -- no matter what -- there will be some dork out there bitching and moaning about how great games used to be, and how they don't make them like they used to.

      They *don't* make games like they used to.

      I still remember seeing Wolfenstien 3D for the first time... "Holy shit, a 286 is doing THAT?!"

      Games used to be made to squeeze every last drop of performence from the system. There was a certain awe about being entertained by the same machine that choked loading a word processor app.

      Of course, the people that played games back in the day on PCs were a lot more fascinated with the hardware... You had to be... Let's face it, between low resolution graphics and FM synthesized audio, it wasn't exactly the arcade.

      What has changed today is basically just the result of higher end hardware... Since you've got CD quality audio, people expect to listen to MP3s instead of MODs or MIDIs. Bitchin' 3D hardware is the standard, so if you make a game that doesn't take advantage of it, it had damn sure better be unique in some other way (like The Sims).

      I don't think any of the genres really have died per-se, more accurately, they just lost mass appeal as the technology and the users it attracted have changed. While I have no statistics to back it up, I imagine the majority of PC users today are not the type that would self-identify as geeks.

      --

      ---
      DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
    3. Re:/. prediction in article itself by Gibbys+Box+of+Trix · · Score: 1

      If you want to see last drops of performance being squeezed from a system, look to the GBA.

      Check out the links from this article: 3d Games on GBA

    4. Re:/. prediction in article itself by BigJimSlade · · Score: 2, Funny
      You insensitive clod! You left one out!
      • Posts criticizing other posts that try to summarize all posts for a given Slashdot discussion.
      I hope you'll keep this in mind for the future.
    5. Re:/. prediction in article itself by cjo · · Score: 1

      How can you forget the "Boewolf cluster of dead game genres" posts?

    6. Re:/. prediction in article itself by Anonymous Coward · · Score: 0

      How can you say that with a straight face when some of the best games ever made date from the past few years? Final Fantasy X, Guilty Gear XX, GTA3, Battlefield 1942, Dance Dance Revolution. Look, of course Wolfenstein 3D and Star Control 2 are still great, but if you take the time to sift through the crap (and most games were crap back in the old days too) there's lots of great stuff out there.

  31. free != dying by g4dget · · Score: 4, Insightful
    These days, most gamers are not interested in slapping down $49.95 for a traditional puzzle game when there are plenty of similar things available online for free

    Well,that doesn't mean they are dying. There are probably more gamers today playing puzzle games than ever before: you get them free with your computer, you can play them on-line (games.yahoo.com), you can play them on handhelds, etc.

    So why are graphic adventures now seemingly a dead genre?

    They don't seem to be--games like Myst are basically a graphic adventure game only that the graphics are better. So, for that matter, are many games that at first glance look like FPSs or RPGs (Half Life, Splinter Cell, etc.).

  32. hey! by minus_273 · · Score: 1

    "Who knows. The only thing we know for sure is that -- no matter what -- there will be some dork out there bitching and moaning about how great games used to be, and how they don't make them like they used to. "

    Thats ME!!!

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
  33. Dr. Mario by Anonymous Coward · · Score: 0

    I still want Dr. Mario for my GBA

    Well, it's going for about five dollars right now, if you can stand it being in 4 shades of gray..

    There's also some kind of "nintendo puzzle collection" thing coming out but i think it's gamecube only, and i don't know if it's coming out in america or just japan.

    Made in Wario and Metroid Fusion make me wish i had a GBA...

  34. Memories... by moertle · · Score: 1


    did anyone else have a flood of nostalgia when reading this list? for me the best memories were from River City Ransom and Double Dragon. Willy Beamish was also up there on the list.

    --
    I hold a patent on sigs...
  35. There are ten game genres? by Anonymous Coward · · Score: 0

    NT

  36. Time Traveller - for PS2 now... by SuperKendall · · Score: 1

    They have that game (Time Traveler) out for the PS2, probably other systems as well... it's a fairly poor port and I think the controls are sometimes unresponsive (though it could well be that I just haven't practiced enough). One cool feature is that you can play it normally or in 3D thanks to included glasses (cheesy red/blue type).

    The interesting thing about Time Traveller (at least for the PS2) is that is has a number of bonus video clips interviewing the designer and news clips talking about the games... a great 80's flashback.

    I picked up mine for $5 used at EB - marginally worth it, I wouldn't pay a lot more.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Time Traveller - for PS2 now... by Anonymous Coward · · Score: 0

      The interesting thing was that the Time-Traveller coin-op used a (near-) hemispherical mirror in front of a monitor to produce a very convincing free-floating 3D figure. The first "modification" most teenagers did to the cabinet was to punch out the glass - you could stick your finger right through the virtual figure.

      Awesome technologically, terrible game.

  37. missing by LinuxCumShot · · Score: 1

    how was side scrolling platform games not on this list. haven't seen one of them in a long time.

    --
    -- OMFG = Oh My Floatse Goatse
    1. Re:missing by Anonymous Coward · · Score: 0

      ever play any of the newer castlevania games ? there are 2 side scrolling ones on gba, with a 3rd on the way, and then there was the incredible symphony of the night on psx. not to mention metroid fusion, also on gba. damn, i sound like a gba ad or something.

  38. Alas, adventure games, I knew you well... by Corvaith · · Score: 1

    Most of the areas, I couldn't care less. That one could nearly make me cry.

    They trot out 'The Longest Journey' as an example of not-dead-yet... and while it *was* a fabulous game, it's not a very good example. The game set up completely for a sequel, which the company then decided wasn't going to happen. It can't have sold very well.

    The question, then, is what are all of us adventure gamers to do? I started out as a little kid on the text adventures, then moved up to Sierra's lovely things... I can remember hours and hours on Gold Rush, for example, and it's quite possibly the only reason I actually know Psalm 23.

    It's heartbreaking, in no small amount because it's been largely killed by this whole 'everything must be 3d' idea. Some games were just better in 2d. Some games--gasp--didn't *need* to be 3d. The first Gabriel Knight game was terrific, done completely in 2d. The second, done with actual people, was a little weird, but the storyline itself wasn't bad. The graphics on the third looked so terrible that I'm afraid to even borrow it.

    So why, really, couldn't they have just kept polishing those 2d graphics? I'm still blaming the people who thought that games like FF7 were the pinnacle of perfection graphically, and never mind that their characters would have looked better built of Lego.

    So, in the meantime, I keep hoping that Funcom will change their minds about a sequel to The Longest Journey, and that Sierra will come back and start making good games again, and that it'll be like the good old days.

    But I'm not really holding my breath.

    1. Re:Alas, adventure games, I knew you well... by MikeFM · · Score: 1

      Build it yourself. If you long for something that nobody else is doing then follow the codegeek road and do it yourself. Learn Python and check out Pygame. These genres aren't dead - they are only dormant.

      Prediction.. two years from now the 3D shooter will be 'dying' or 'dead'.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    2. Re:Alas, adventure games, I knew you well... by Dehumanizer · · Score: 1

      First, as someone already said, there WILL be a sequel to The Longest Journey. It was recently announced.

      Second, please DO try GK3. You'll get used to the graphics in a couple of minutes, and you'll love the camera freedom. And the story itself... believe me, it's probably the best of the 3.

      --
      The Tlog - a technology blog
  39. They forgot... by baywulf · · Score: 1

    They forgot to include BSD...

    Oh wait... that was Top Ten Dying Game Genres!

  40. Light Guns and modern displays... by green+pizza · · Score: 4, Interesting

    Time Crisis and its sequels and clones were some fun light gun games, but I have a feeling we won't see many more in the future. One reason is the shift from CRT displays to DLP projection and Plasma/LCD/OLED thin panel displays. There simply isn't an easy or cheap way to make a light gun work with a non-scanning display. Light guns and light pens were cheap hacks back in the day, but doing something similar with a more modern display will require much more precise and expensive optics.

    1. Re:Light Guns and modern displays... by MikeFM · · Score: 1

      How do light guns work? I've never actually tried to figure them out although I've often wondered. Why do they only work with CRT's? Inquiring minds want to know! (sorry, 80's thoughts)

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    2. Re:Light Guns and modern displays... by cpt+kangarooski · · Score: 4, Informative

      CRTs work by sweeping a beam of electrons across the face of the screen which cause the screen to glow. The beam moves so rapidly that you can't see it. But the photocell in the light gun can.

      Because the console knows precisely where on the screen the beam is at any particular time, it can determine where on the screen the gun is pointed at because it only sees the beam at certain times; times that correspond to a particular location on screen.

      Screens that don't have an electron beam won't work with the light guns. We'll wind up having to put little cameras or something inside of them so that they can recognize what part of the screen they're seeing.

      The basic technology here is very, very old. IIRC light pens were in use by the military back in the 50's.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    3. Re:Light Guns and modern displays... by Anonymous Coward · · Score: 0

      Actually, I think the reason why we don't see a lot of light gun games is because none of the major console makers want to bother with the trouble behind them. You've got to coordinate a peripheral with them that isn't part of the norm and more importantly, you have to worry about idiotic concerned citizens, sueing everyone attached to the game when a Columbine happens, which unfortunately happens more than enough.

      Back in the 80's, they were great as a novelty, but now you have to look at "extra peripheral syndrome" along with "you're teaching our children how to shoot people".

    4. Re:Light Guns and modern displays... by kiolbasa · · Score: 1

      The light gun for the NES worked a bit differently, since it didn't really have the processing power to use this method (at least without some specialized hardware on the cartridge).

      When the light gun fired, the game software blanked the entire screen, except for a white box. The light sensor could only differentiate between a bright and dim area. The game cycled through all the hittable objects on screen, one per frame, displaying the white box in each object's place. It timed the light sensor hit with the current object being shown.

      This method is limited in that you couldn't get an absolute screen position for each shot. But it didn't require calibration before playing, didn't require extra hardware or precision timing on the nes, and the gun itself was cheaper to make. It didn't work on projection televisions because they weren't bright enough for the light gun sensor. It also wouldn't work on any display that might have latency of a single frame or more, at least without the software knowing what that latency is.

      --

      Beer wants to be free
    5. Re:Light Guns and modern displays... by Anonymous Coward · · Score: 0

      Thank goodness the light gun genre is going away. I've lost at least a hundred dollars to coin-op light-gun machines that were programmed to never allow me to do anything but "Reload, Reload!". What a crock that was!

      There's a toothless carnie out there that owes the Children of America BIG TIME.

    6. Re:Light Guns and modern displays... by cpt+kangarooski · · Score: 1

      Well that's actually pretty interesting, and that could certainly continue to work on more modern displays. And of course a better sensor could differentiate between colors perhaps, allowing more than one target to be checked per frame.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  41. not a good article... by krahd · · Score: 5, Insightful

    here are the genres that are supposedly dying:

    10. Space Shooter or "Shmups"
    It's not dying: it has been dead for quite a long time.

    9. Puzzle
    What??? Lot of people still plays solitaire... even minesweeper!
    What might be happening is that there are not new types of puzzles...

    8. Light Gun
    They're not really dead as they weren't really alive... aside of some people playing on nintendos, there were not a really market for they. I always thaught that the problem was that there is only one way to play with this things... aim and shoot.

    7. Text Adventure
    They didn't die: they evolved! quite long ago they became graphic adventures.

    6. Maze
    rrright, they died. But that is not a game genre, just a kind of puzzle.

    5. Virtual Reality
    Again, that's not a genre. I thing much of us would love to play a FPS with a helmet or somthing truly immersive... but most of us can't afford it, and (AFAIK) the real good ones are way too expensive

    4. Educational
    They would be right only if Educational games had ever been alive. But i still think that they would be a good idea

    3. Full Motion Video
    And then again... this is not a genre, it's just poor designed video games with a bad transition/gaming ratio...

    2. Beat 'Em Up
    They are right (at least!). RIP. We'll miss you (i loved double dragon).

    1. Graphic Adventure
    They are right again. Why did Graphic adventures died? I really really enjoid Maniac MAnsion, Day of the Tentacle, Monkey Island (I II & III)... why aren't new-3d-full-of-eye-candies-graphic-adventures? Perhaps there's a need for a new Roberta.

    --krahd

    --
    mod me up scottie!
    1. Re:not a good article... by stwrtpj · · Score: 1

      3. Full Motion Video
      And then again... this is not a genre, it's just poor designed video games with a bad transition/gaming ratio...

      I'd say this genre did not so much die out as evolve. The FMVs were around because no one could render such great scenes with just graphics, so they used lots and lots of filmed scenes. The problem with this is that this has to consistute the whole game, otherwise you'd keep switching between really cool FMVs and clunky graphics.

      Today, with machines that can draw millions of polygons a second, you can just render cut scenes and plot point scenes like this and have it look like the rest of the game.

      1. Graphic Adventure
      They are right again. Why did Graphic adventures died? I really really enjoid Maniac MAnsion, Day of the Tentacle, Monkey Island (I II & III)... why aren't new-3d-full-of-eye-candies-graphic-adventures? Perhaps there's a need for a new Roberta.

      I think you're right. I mention in another post that I liked the graphic adventure games, but when they first came out, I clung ferociously to text adventures until someone introduced me to King's Quest IV. Then I got hooked on Roberta's game design style.

      I really miss games like that.

      --
      Karma: Frotzed (mostly due to the Frobozz Magic Karma Company)
    2. Re:not a good article... by dupper · · Score: 1
      Come ON, People!

      7. Text Adventure

      They didn't die: they evolved! quite long ago they became graphic adventures.

      Nethack is still one of the greatest games ever. Everytime Slashdot posts an article about it (last one), there's a mass Geek orgasm of relating stories, gloating about accomplishments and a general outpouring of affection, both past and present.

      Although, I guess the genre is dying, gradually, through a sort of Darwinism, as text adventure players tend not to get out and, you know, breed, much.

    3. Re:not a good article... by Anonymous Coward · · Score: 0

      "10. Space Shooter or "Shmups"
      It's not dying: it has been dead for quite a long time."

      The Dreamcast had some great Shooters.
      MarsMatrix
      GigaWings1&2
      Ikaruga
      GunB ird2
      Bangai-O

    4. Re:not a good article... by Anonymous Coward · · Score: 0

      Re: Virtual Reality

      This "technology" (not genre) is dying because it was never implemented right.

      I would *love* Doom III in VR! If the hardware were standardized, I would invest in it. Surround sound, surround video, and no need to learn awkward keyboard controls or controllers. What else can you ask for?

      Someone get it right, already! First of all, it cannot cost more than a freakin' computer. Second, it has to be standardized.. and 3rd.. it has to have cool games to go with it.

    5. Re:not a good article... by yintercept · · Score: 4, Insightful

      I think the author mentioned education games because he could remember playing them as a child and isn't playing them now. Uh, maybe he is a bigger boy than he was a few years ago.

    6. Re:not a good article... by stwrtpj · · Score: 1

      Nethack is still one of the greatest games ever. Everytime Slashdot posts an article about it (last one) [slashdot.org], there's a mass Geek orgasm of relating stories, gloating about accomplishments and a general outpouring of affection, both past and present.

      Are you equating Nethack with graphic adventure? Because I don't think that quite fits.

      Don't get me wrong. Nethack is a neat game that I use as a diversion on occassion, but I am not as dedicated a player to it as I might be for graphic adventures. If I were to categorize Nethack, it would be hack-n-slash, or dungeon delving, or something like that. It doesn't fit into the graphic adventure category because most graphic adventures have a plot more sophisticated than "get into dungeon, retrieve artifact, get out alive."

      And before someone says "what about the quest you have to go on?", this is just a variation of the same thing: "go into quest area, beat up boss, get out alive"

      I suppose I'm nitpicking here, but that's one of the things Slashdot allows people to do best :)

      --
      Karma: Frotzed (mostly due to the Frobozz Magic Karma Company)
    7. Re:not a good article... by MisterFancypants · · Score: 1
      7. Text Adventure Nethack is still one of the greatest games ever.

      That's all well and good, but Nethack isn't a Text Adventure game. The fact that the original implementation used ASCII characters doesn't make it a text adventure. "Text Adventure" as a game genre means things like the old Infocom games.

    8. Re:not a good article... by robbyjo · · Score: 1

      2. Beat 'Em Up

      They are right (at least!). RIP. We'll miss you (i loved double dragon).


      Well, no... They're wrong again. It's still alive, although not many modern games are in this category.

      For example: Dynasty Warriors series in PS2. DW3 is a big seller in Japan and in the US (1 million copy+). DW4 is out in 26 March. This proves that a lot of people still love this genre.

      --

      --
      Error 500: Internal sig error
    9. Re:not a good article... by Jugalator · · Score: 1

      2. Beat 'Em Up
      They are right (at least!). RIP. We'll miss you (i loved double dragon).


      And Golden Axe :-)
      And Moonstone :-)

      1. Graphic Adventure
      They are right again. Why did Graphic adventures died? I really really enjoid Maniac MAnsion, Day of the Tentacle, Monkey Island (I II & III)...


      Agreed - even if MI 4 sucked a bit more than the previous in the series, I still enjoyed it simply because it was a friggin' adventure game! Grr... If there isn't a big enough audience for these games, it would surprise me. Or are even people of ages 18+ completely obsessed with Warcraft III and Counterstrike these days. Arrgh!

      I never got to play Maniac Mansion that much, but I did play DOTT, MI1 & MI2, even some Larry and Police Quest games. Also Simon the Sorcerer 1 and 2. And the great Grim Fandango of course -- wow, that was a *good* game!

      --
      Beware: In C++, your friends can see your privates!
    10. Re:not a good article... by Dr.+Photo · · Score: 1

      Don't get me wrong. Nethack is a neat game that I use as a diversion on occassion, but I am not as dedicated a player to it as I might be for graphic adventures. If I were to categorize Nethack, it would be hack-n-slash, or dungeon delving, or something like that.

      Roguelike.

    11. Re:not a good article... by ctr2sprt · · Score: 4, Interesting
      1. Graphic Adventure
      They are right again. Why did Graphic adventures died? I really really enjoid Maniac MAnsion, Day of the Tentacle, Monkey Island (I II & III)... why aren't new-3d-full-of-eye-candies-graphic-adventures? Perhaps there's a need for a new Roberta.
      I'm not sure how much it's died and how much it's evolved/merged. What seems to have happened is that the various parts of adventure games have merged into other genres, which isn't that bad a thing. After all, Sierra-style adventure games are basically evolutions/mixes with the old text adventures, so it's not like they were a totally original idea. It seems like RPGs are what have really picked up the adventure gamer, for all that a lot of them (like me) had to pick up a whole bunch of AD&D background in order to follow them.

      Actually, one project I used to help familiarize myself with the Neverwinter Nights toolset was to mimic Quest for Glory I. I wasn't able to do everything quite right (you'd probably want a special hakpak for it), but it still went surprisingly well. Obviously, QFG is the best adventure game to remake using the NWN engine, but I think you could do a decent job with some other adventure games too. And that works so well because single-player NWN is basically an adventure/RPG game itself: it's nowhere near as heavy on the RPG aspect as, for example, BG and IWD are, and while RPG purists complain that the plot is scripted and dull, well, it's exactly the sort of plot you get from most adventure games. (Which, let's face it, are produced by an Adventure Game Cookie Cutter.)

      Now that I talk about it, I am really tempted to make another go at finishing that QFG1 module. The thing that was holding me back was my inability to extract the conversations from the game without actually playing it through (not objectionable in itself, but it would involve a lot of note-taking and playing it through at least 3 times to get the different classes). Also Sierra would probably sue me if I tried to release it to anybody, and I can't really blame them.

    12. Re:not a good article... by blancolioni · · Score: 1

      7. Text Adventure
      They didn't die: they evolved! quite long ago they became graphic adventures.

      That's like saying "Books became movies." Text and graphic adventures are very different. Well, maybe only if you're a nerdy fanboy like me, but still.

    13. Re:not a good article... by JamesGreenhalgh · · Score: 1

      "here are the genres that are supposedly dying:

      10. Space Shooter or "Shmups"
      It's not dying: it has been dead for quite a long time."

      Ikaruga: arcade, dreamcast
      XII-Stag: arcade, ps2
      DoDonPachi Dai-Ou-Jou: arcade, ps2
      (in development)
      R-Type Final (ps2)
      Gradius V (ps2)
      (also not listing the pretty good number that appeared between 1999 and 2001)

      I wouldn't say it's dead yet, but it's not very well. Half the trouble is a lot of the time, games from the genre never leave Japan. There's also a very healthy community of people who have been pumping out new shooters for the PC as freeware/shareware.

      In my humble opinion, many gamers today really don't have a clue - if you cant walk through the pretty 3D environments (while fighting the camera endlessly) and complete a game in a few days (optionally using the walkthrough guide released at the same time), then they aren't interested. The console and PC commercial lineup is now stale as fuck, costs to make these lavish games are high, so return must be high, and risk low. Kudos to Konami for releasing Contra: Shattered Soldier (with 60hz mode in Europe for once), and as I understand it Gradius V is planned for US/Euro release, as is R-Type Final from Irem. The run-n-gun genre (for it exists) isn't *quite* dead yet either, having seen Contra: SS, and soon to see Metal Slug 3 released for the PS2.

      If there's anyone out there reading this, who like myself and others still drool at the prospect of facing thousands of enemy ships in a 2D firefight, head over to www.shmups.com, or join #shmups on any efnet server.

      Pity there isn't a similar fanbase for scrolling beatemups really, that genre really is mortally wounded, even Capcom haven't made one for a few years now. Banpresto still make the odd one, and so does one of the other Korean arcade PCB manufacturers - I picked up one called Gaia Crusaders a few weeks back. Not a bad effort.

      --

      --
      ALL YOUR BASE ARE BELONG TO US!
    14. Re:not a good article... by Anonymous Coward · · Score: 0
      8. Light Gun They're not really dead as they weren't really alive... aside of some people playing on nintendos, there were not a really market for they. I always thaught that the problem was that there is only one way to play with this things... aim and shoot.
      What a stupid remark. Then you can just as well say that all a controller can do is go left, right, up or down. That's even more basic than aiming at any place on the screen ! I have always loved lightgun games because it was simply not replacable by anything done with a basic controller. However, as was mentioned before here, the true reason for lightguns dying is that the technology is out-of-date. I'm still waiting for a lightgun that would work on a 100Hz TV and meanwhile we have TFTs and Plasma around the corner. So I'm not holding my breath...
    15. Re:not a good article... by Anonymous Coward · · Score: 1, Funny

      Everytime Slashdot posts an article about it (last one) [slashdot.org], there's a mass Geek orgasm

      Oh lord, what a mental image you've just planted!

    16. Re:not a good article... by Anonymous Coward · · Score: 0

      You, sir, are an idiot. If I had mod points I would mod you as a troll or overrated.

    17. Re:not a good article... by hyphz · · Score: 1


      10. Space Shooter or "Shmups"
      It's not dying: it has been dead for quite a long time.


      Ikaruga.

      9. Puzzle
      What??? Lot of people still plays solitaire... even minesweeper!
      What might be happening is that there are not new types of puzzles...


      Or nobody can be bothered marketing them.

      8. Light Gun
      They're not really dead as they weren't really alive... aside of some people playing on nintendos, there were not a really market for they. I always thaught that the problem was that there is only one way to play with this things... aim and shoot.


      House Of The Dead series.


      7. Text Adventure
      They didn't die: they evolved! quite long ago they became graphic adventures.


      See www.ifarchive.org.


      6. Maze
      rrright, they died. But that is not a game genre, just a kind of puzzle.


      Not at all. Quake is just Monster Maze.

      5. Virtual Reality
      Again, that's not a genre.


      Never existed in the first place.

      4. Educational
      They would be right only if Educational games had ever been alive.


      And if there weren't entire shelves full of new ones coming out.

      3. Full Motion Video
      And then again... this is not a genre,


      Agreed, and it should have been shot in the head at birth. Anyone feel any real loss for Space Ace, Psycho Killer or MadDog McCree?

      2. Beat 'Em Up
      They are right (at least!). RIP. We'll miss you (i loved double dragon).


      Capcom VS Snk 2 EO.


      1. Graphic Adventure
      They are right again.


      Everquest. It has graphics and it's an adventure. Yea, it's "roleplaying", but you were roleplaying the skeleton dude in Grim Fandango too.

    18. Re:not a good article... by bludstone · · Score: 1

      Beat 'em Ups are dying? Then what do you call The Two Towers PS2 game?

      Yeesh

      --

      no .sig
    19. Re:not a good article... by Anonymous Coward · · Score: 0
      yes, why did graphic adventures died?

      for great justice?

    20. Re:not a good article... by BigJimSlade · · Score: 1

      Just a few corrections:

      10. Space Shooter or "Shmups"
      It's not dying: it has been dead for quite a long time.


      Wrong. I'd say they're less popular in the US, but they're still coming out. Silpheed was launch title (or close to it) for the Playstation 2. Ikaruga can be preordered at any major video game chain and is due out in April. Yes, there are less of these games coming out, but I think there is a high degree of quality in the games released. Also, in Japan the genre is hugely popular on the PC. Nippon PC Shmups is a huge site devoted to shoot 'em ups ("shmups" is the relatively new nickname for 'em) on the PC with Japanese origins. There are literally hundreds from the past few years.

      2. Beat 'Em Up
      They are right (at least!). RIP. We'll miss you (i loved double dragon).


      How about Ninja Gaiden for the X-Box. While it has its origins in the platformer genre, the new one looks to be very much beat 'em up. The same can be said for Shinobi on the PS2.

      If the original article said 'dying from mainstream' then I may agree, but quite a few of these genres have a thriving community devoted to finding new games in the genre, even if they are obscure. Just because Wal-Mart doesn't carry the game does mean its genre is dead.

    21. Re:not a good article... by Anonymous Coward · · Score: 0

      Of course, the Dreamcast itself being Dead (Dead as in Parrot, not Beer) doesn't really help your counter-argument.

    22. Re:not a good article... by Destoo · · Score: 1

      The best adventure I've seen so far remade for NWN is Lone Wolf.. Think you can top that?
      (of course, I'd be interested to playtest!!)

      Isn't this somehow related to SCUMM? (I really haven't been following that story/thingie.. some sort of engine for old Sierra games? if it is, it can probably extract stuff from stuff..)

      (sorry, I need another coffee)

      I was about to start a project for Lankhmar, but that HQ project seems a lot more interesting and feasible.

      drop me a note.. whatever at destoo,com

      --
      Nouvelles de jeux et technologies en français. TC
    23. Re:not a good article... by Destoo · · Score: 1

      3. Full Motion Video

      Agreed, and it should have been shot in the head at birth. Anyone feel any real loss for Space Ace, Psycho Killer or MadDog McCree?


      Space ace was ok.

      Best FMV game ever: A Fork in the Tale.
      By Anyriver. Starring Rob Schneider.

      5 CDs.
      It reminded me of a cross between a Hercules/Xena show and Groundhog Day (with bill murray)...

      Loop and loop through the same story, making tiny modifications each time (or just dying trying)..

      A lot of interesting puzzles.

      --
      Nouvelles de jeux et technologies en français. TC
  42. The really sad part ... by stwrtpj · · Score: 4, Insightful

    The really sad part of all this is that a few of the genres that are supposedly dying are the ones that were my favorites (text adventure, graphic adventure), and they were my favorites because they combined two things that I craved into one: A challenge to my intellect, and a game set in an engaging story or plot.

    This is not to say I can't or won't play other games. It's simply that they do not hold my interest as much as the older genres I mentioned above. The real sad part is the fact that these genres have died or are dying because of the law of supply and demand. No one is demanding these games anymore, so no one is supplying them. That's the real sad part, IMHO.

    --
    Karma: Frotzed (mostly due to the Frobozz Magic Karma Company)
    1. Re:The really sad part ... by Oriumpor · · Score: 1

      I have played many a new shooter (Blood Rayne/Dead To Rights/Halo even) that include an engaging plot and a challenge to my intellect. Even freelancer (space opera meets indiana jones) has an engaging story.

      I think genre is losing to Shenmu. (Although some of the things included in shenmu weren't exactly original, and seemed like straight ripoffs of Space Quest, like the REAL arcade, for instance.) There are puzzle games in shooters now, there are traditional strategy games (read: chess) included in a few MMORPGS.

      What I miss, are the dumbed down adventure games. I LOVE Escape from Monkey island (the third was better, but I can't find the third for the PS2.) Playing a video game that I can't help but laugh at for hours on end is probably one of the best things ever.

      I am an old Sierra nut, and I was saddened when Sierra lost their genious without great conceptualists like Roberta Williams(Kings Quest)/Joe Ybarra(Shadow of Yserbius)/Laura Bow/Corey (and Anne) Cole(Quest for Glory). They were the dreamers, and without them a whole genre of puzzle/rpg/adventure game was lost. Games like QFG and Kings Quest really were the start of the genre killers, and I will miss them always.

      (not to tout my Old-Sierra heart, or anything, I do still love Lucasarts for continuing to produce games in this old spirit, like Monkey Island)

      Tierra (a hobby group) puts together freeware (not OSS) VGA versions of old Sierra EGA/CGA games (Kings Quest 1, Kings Quest 2, and they are working on Quest for Glory 2) They also create voice packs, and synth some good mp3 tracks for these aged works as well. So if typing Adventures bug you, these may bridge your gap.

  43. Re: the last good gun game by Anonymous Coward · · Score: 0

    What about that 911 arcade game where motion sensors track your body movements without bulky headmouint gear. I thought it was pretty good for a dying genre. And by the way, there is no dying genre, because retrogamers will always go back to dig up game cemetaries.

  44. Simulation by Anonymous Coward · · Score: 0

    I would say simulation. You are following a series of prompts to press a given number of buttons in a certain order with your feet. This simulates the actual act of dancing.

  45. Good Gun Game by Anonymous Coward · · Score: 0

    The last good gun game I played was called, "Duck Hunt", which came bundled with my Nintendo Entertainment System.

  46. Beat em up #2? by t0qer · · Score: 3, Interesting


    I'm sorry, but gamespy obviously doesn't know about
    kaillera.

    Kaillera enables mame to play just about any old arcade hit online. Since it's
    release 2 years ago, it's developed an entire subculture of dedicated players,
    clans, and ladders.


    According to statistics built by
    kaillera the most popular game genre on kaillera is fighting games (King of
    fighters, Street Fighter), followed by a single adventure game that dominates
    the charts,

    Dungeons & Dragons: Shadow over Mystara.


    I think this game was misclassified as an Adventure game, because it's
    gameplay really resembles that of Final Fight, and other Beat em ups


    Thats all I have to say about that.



    1. Re:Beat em up #2? by Acidic_Diarrhea · · Score: 1
      I believe the article was attempting to highlight what types of games aren't leading sales charts these days. Citing the fact that people still play old games does nothing to refute this argument. Certainly, fighters are popular in a ranking of what old arcade games are being played. Do you know the reasons for this? Well, it's because the games that dominated that era were FIGHTING GAMES. This isn't anything extraordinary - there are a lot of good fighting games that can be played on an emulator for old arcade games. How many games like The Sims show up on that list? None - and why? Does it mean no one plays games like the Sims? No, it's because games like the Sims didn't appear in arcades from yesteryear.

      That's all I have to say about you.

      --
      I hate liberals. If you are a liberal, do not reply.
  47. "noncommercial" isn't "dying" by Anonymous Coward · · Score: 1, Insightful

    As was pointed out in an exchange highlighted on XYZZY News, you shouldn't confuse "noncommercial" with "dying". Just because game producers aren't putting millions of dollars into a genre, and aren't making millions of dollars, doesn't mean the genre is dying.

    This is an important point that seems to be missed by most of the corporate gaming media. In fact, the fact that the gaming media doesn't seem to recognize that there's more to gaming than what corporate game producers are putting out is symptomatic of everything that's wrong with the gaming industry.

    Gamespy sort of highlights this when they're talking about puzzle games: why pay $50 for a puzzle game when you can download something for free? Well, that doesn't mean puzzle games are dying--far from it. It means that so many people are coding puzzle games for fun, and people are downloading them, that there's no need for a commercial industry. But plenty of people continue to play them.

    The same thing is true of text adventures. It's true that text adventures maybe don't capture the same amount of attention from adolescent males that they once did. But to say that the genre is "dying" is ridiculous and, once again, based on the assumption that "living" means corporate profits. There are tons of text adventure sites, competitions, etc., out there, and plenty of games, both free and independently produced.

    I would go so far as to argue that the health of a gaming genre is partially reflected in the extent to which the genre is able to transcend corporate commercial interests. That's not to say what corporations are releasing is all bad, just that in my mind, the gaming community would be better if there was more independent development of games. If that means more of the demand going into open, free, or independently produced games, and less into corporate developed games, and if that, in turn, means a genre is "dying", I'll go for the "dying" genre any day.

  48. RIVER CITY RANSOM !!!!!@!! by green+pizza · · Score: 1

    The article author called River City Ransom the best co-op fighting game of all time. If anyone disagrees with this, it's because he hasn't played this simple but FUN and addicting game!
    Let me put this another way... if you haven't played River City Ransom for the NES... DO SO NOW!!!

    1. Re:RIVER CITY RANSOM !!!!!@!! by tedrlord · · Score: 1

      I've just got one word for you:

      BARF!

      --
      [insert witty quote here]
    2. Re:RIVER CITY RANSOM !!!!!@!! by dabootsie · · Score: 1

      I still remember playing this as a kid, and my friend would always say "boong!" whenever he hit someone with a garbage can.

      You just can't find that kind of entertainment anymore.

    3. Re:RIVER CITY RANSOM !!!!!@!! by kisrael · · Score: 1

      I just played this last night, on a DC emu.

      Was it a mis-emulation, or was the action kind of slow?

      Anyway, we got stuck on this one section, beat up everyone (on the first Frat Boy level was it?) And couldn't figure out where to go next.

      We did enjoy the chewing animations, however.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    4. Re:RIVER CITY RANSOM !!!!!@!! by Requiem · · Score: 1

      Damn it, you beat me to it.

  49. I remember the theme so clearly... by mrpuffypants · · Score: 1

    Monkey Island is my all-time favorite series of games...I remember thinking about how to beat LeChuck in my dreams and then finding the "second biggest monkey head I'd ever seen" on the island.

    The jokes were clean for a 7-10 year old and I had a great time playing them with my dad. Even though the last two were a little bit lacking, the first 3 were incredible and fun for hours and hours on end.

    I still hear that theme in my head occasionally...possibly one of the best themes ever written for a game...and we can't forget the groundbreaking SCUMM system!

    1. Re:I remember the theme so clearly... by mrpuffypants · · Score: 1

      Incidentally, if you like the theme too theen go here to download all the diferent versions of it

      http://www.scummbar.com/resources/downloads/mp3.ph p

  50. 3D Leisure Suit Larry - Land of the Amazons by ShieldW0lf · · Score: 1

    Oh yeah, I'd be there....

    --
    -1 Uncomfortable Truth
  51. Re:Duck hunt by Anonymous Coward · · Score: 1, Funny

    Duck hunt has been replaced with kill the popups. ;)

  52. Some of these are not dead... by mark_space2001 · · Score: 4, Interesting
    #10, Space Shooter, for examble, I would say is not dead. What is dead is the simple 2D space shooters. Now we have space shooters in glorious 3D. Freelancer, for example. Who would want to go back to 2D? Heck, remember those power-ups that you could grab to give your ship extras, like shields, or extra guns, or better rate of fire? Freelancer allows you to, guess what, up-grade almost the exact things that those early power-ups did.

    Ditto for the "Beat 'em Up". Their description: "Most beat 'em ups were fairly straightforward, you were a guy and your goal was to beat up other guys until they disappeared into thin air." Except now instead of a 2D side scrolling guy, we have a first person shooter, with a 3D environment and a Space Marine or Solid Snake whose job it is to get to the end of the level while beating up (or fraging) all the dudes along the way. My, how things have (not) changed.

    Maze games could be argued are incorporated into other genres, like the above mentioned FPS, although the genre as a distinct entity does seem to have gone away. Other genres metioned in the article I do not miss. Text adventure, ugh. These things were just obtuse on purpose and a waste of time. (Although perhaps a connection between EverQuest and it's Diku Mud progenitory would be appropriate.) Educational games, sorry. I have A&E now. And virtual reality games were never really popular enought to say the genre has vanished -- it just never caught on in the first place.

    But two I truly do miss. Full motion video: Sierra produced a 9 CD adventure game called Phantasmagoria that was just amazing. It featured live actors against rendered back drops. The range of emotion and expression achieved was far superior to any full CGI you get now. Sorry for all you CGI Spirits Within fans ;), but all of the CGI used in theater and games just has a flat look to it.

    The other genre I do miss is the graphical adventure. I don't know why these aren't more popular. Maybe because they were made too difficult of many people to play? I think that must be the reason. Stupid puzzle of ridiculous complexity will turn all but the most hard core off to these types of games.

    Games have become much more costly to produce. I believe that that is the main reason we see (or seem to see) fewer genres these days. Producers can no longer take a chance on a game that may sel less than 50 thousand copies, I suppose. I wonder if consumers would accept cheaper games, if it meant that some of the more specialized genres could come back. I wonder if that would ba a good question for an Ask Slashdot.

    1. Re:Some of these are not dead... by tedrlord · · Score: 4, Insightful

      Well, the "Beat 'Em Up" genre is different from the shooter genre. I think the big difference these days is that most games have too much of a plot to count as a straight brawling game. Many games have a large brawling element to them, but there's usually other things that make it into more of an adventure type of thing. Still, I do miss Final Fight.

      I do think graphical adventure games are still around, albeit in a mutated form. They're just more complex, and they blended with other genres. The article mentioned how many RPGs and such have graphical adventure elements. I don't really think "graphical adventure" is a valid genre in itself anyway. I know they're talking specifically about the type of games Sierra made, but I don't think that's really deserving of its own genre on the same level as "puzzle" and "space shooter." But adventure games are thriving currently, so I guess they had to narrow it down.

      And I really liked text games. I'm still mudding after all these years.

      --
      [insert witty quote here]
    2. Re:Some of these are not dead... by Anonymous Coward · · Score: 0

      *sputter* Shmups and Freelancer in the same category? Heresy!

      Any true shmup player knows that the shmups of yore are about true *skill*. This means having the third person environment so you can see *everything* -- which gives you room to move and dodge and try not to have your fragile little ship get smashed to ribbons by anything and everything that's flying at you. Try one sometime, like Dimahoo or Gigawing. (all hail Final Burn Alpha)

      Freelancer is about pointing yourself at the enemy and clicking the button. Dying is ridiculously hard to do once you get the basics down. When you're moving away from your opponent, try moving the mouse in a circular motion. Watch nothing hit you. The required skill for this game is laughably low and there is ABSOLUTELY NO WAY TO FIX THIS because it is AN ACTION RPG AT HEART. Maybe you hadn't noticed or have such a shallow view of them that you cannot see this. There is no resemblance to the powerups of yore because there is a significant difference in their purpose and use in the games. Freelancer bears more in common with Diablo than it ever will with any shmup.

      If those two games are in any way similar, I'll eat my hat.

      And I say *I* would want to go back to 2D.

      And beatemups more likely evolved into the THIRD person brawler, not the FPS. (I think FPS games bear more in common with the shmups of yore than Freelancer ever will, but hey) Even then, most of the sort has not been impressive and lacks some of the charm. Ain't ever gonna beat DD:SoM, no sir.

      Text adventures used your brain. Most really are not all that difficult if you realize the conventions and use them. You might want to go acquire one such 'brain' thing before you spout off again. (No, Dikumud does not qualify in this category. But that's a rant for a different post.)

      Games have only become more costly to produce because of people like you, who think that somehow making everything and anything 3d (even those that don't deserve it) and having ridiculous production values makes it a better game.

      Stop being so damned shallow and maybe you'll see things for what they are -- Your entire post reads like someone who cares nothing at all about the game and everything about the style.

      So sayeth the game designer!

    3. Re:Some of these are not dead... by Rinikusu · · Score: 2, Insightful

      Huh? What? 2D space shooter dead???

      Let me introduce you to a few:
      Ikaruga (dreamcast, import, coming soon to a gamecube near you). Done in glorious 3D, but on a 2D playing field.
      Working Designs has brought over: RayStorm, RayCrisis, Thunderforce V, Silpheed
      On the Sega Saturn, Radiant Silvergun still commands prices over $150 for an import never released here in the states.
      Someone else has mentioned the 194x series, which is quite good as well. If you like side-scroller/platformer shooters, same poster mentioned Metal Slug, which is tons of fun.

      Yes, the genre is not as numerous as it once was, but to say that it's DEAD is a misnomer. It's nowhere close to being dead.

      --
      If you were me, you'd be good lookin'. - six string samurai
    4. Re:Some of these are not dead... by prozac79 · · Score: 1
      But two I truly do miss. Full motion video: Sierra produced a 9 CD adventure game called Phantasmagoria that was just amazing. It featured live actors against rendered back drops. The range of emotion and expression achieved was far superior to any full CGI you get now. Sorry for all you CGI Spirits Within fans ;), but all of the CGI used in theater and games just has a flat look to it.

      I agree. I really enjoyed the games that had movie-like cutscenes. I know I'm in the minority on this one since most people say that the movie-like budgets cut down on the gameplay experience. But games like Wing Commander 3 and 4, Dark Forces 2: Jedi Knight, and 7th Guest were all great games that used actors, sets, etc. I think the reason why a lot of people don't like them is that they are fairly linear since you can only shot so many different endings with actual actors. But like a good movie, I got caught up with the plot and that drove me to advance in the game just to see how it would end. Now that we have DVD drives on all our computers (I'm generalizing), I say it's time to bring back the actors, hire some script writers, and make some great interactive-movie games.

      --
      "Oh dear, she's stuck in an infinite loop and he's an idiot" -Prof. Farnsworth (Futurama)
    5. Re:Some of these are not dead... by yerricde · · Score: 1

      What is dead is the simple 2D space shooters. Now we have space shooters in glorious 3D. Freelancer, for example. Who would want to go back to 2D?

      I would. The mechanics of a 2D shooter such as Gradius or Zero Wing are completely different from the mechanics of a 3D shooter such as Star Fox.

      And virtual reality games were never really popular enought to say the genre has vanished -- it just never caught on in the first place.

      On the contrary: Virtual reality has become first-person shooters.

      I wonder if consumers would accept cheaper games, if it meant that some of the more specialized genres could come back.

      Look at Wario Ware for Game Boy Advance, coming in May. You have to play 200 different games, each for 3 seconds, to win.

      --
      Will I retire or break 10K?
    6. Re:Some of these are not dead... by Chris+Burke · · Score: 1

      The other genre I do miss is the graphical adventure. I don't know why these aren't more popular. Maybe because they were made too difficult of many people to play? I think that must be the reason. Stupid puzzle of ridiculous complexity will turn all but the most hard core off to these types of games.

      And it's not like the puzzles were actually hard, it's that they made no sense. You couldn't use normal reasoning to solve the puzzles. Like in King's Quest Something, you had to defeat a snarling yeti by throwing a pie at it. Would that be your first choice of anti-yeti weapon? Probably not, but in the game instead of wiping the stupid pie off its face and then eating you, the yeti inexplicably falls off a cliff. Apparently I missed the clue about how yetis lack inner ears, and thus depend on sight for their sense of balance.

      Thankfully I'm having trouble remembering more examples (enough of my brain's capacity is used up by video game trivia), but that's pretty typical, especially of the Sierra games. You can't actually -figure out- the puzzles, so they all degenerate into trying to use every item you have on everything on the screen until you stumble upon whatever random thing the game designer wanted you to do.

      Bleh. Good ridance to those. Say what you will about Myst -- at least its puzzles you could actually figure out instead of "oh, I'll hold this tiny rabbit's foot out at chest level so the blind guy with huge hands will think I'm a fucking rabbit".

      --

      The enemies of Democracy are
  53. Better how? by mao+che+minh · · Score: 1
    Better how? You perform essentially the same duties in the current offerings of those franchises (Zelda and Metroid), only in a grander presentation with all of the goodies that new technology and innovation brings.

    No one is denying that the first Metroid was immensely enjoyable, but it is a hard case to prove that it is "better" in any category (the classical categories for gaming: visuals, sound, ingenuity, and game ply) then Prime. I mean cmon, Metroid Prime still features platforming gaming, if that is all you are looking for. The newest Zelda game not only gives you all of the options that the originals did, it enters previously unexplored areas of graphics and gameplay.

    Try selling a game that looks and plays like the original Legend of Zelda.

  54. Educational?? by mabinogi · · Score: 3, Informative

    There's lots of educational games around...EB has an entire wall dedicated to them here..

    Most of the are based on a cartoon / kids show franchise, but they're still pretty good.

    The Blues Clues ones are in particular excellent. My daughter loves them, and I can see how well they've been structured to help the child learn, whilst still being a lot of fun.
    There's lots of others to choose from too, and more all the time...

    --
    Advanced users are users too!
    1. Re:Educational?? by Anonymous Coward · · Score: 0

      Also, if you consider education to be the process of learning how to think rather than just learning facts, there are lots of games that qualify. In that respect, I think games like Civilization and Myst are educational.

      I guess these days, it's only education if it teaches you which bubble to fill in with your No. 2 pencil.

  55. Dr. Mario for GBA... by Cutriss · · Score: 1

    But I still want Dr Mario for my GBA.

    Then get Nintendo Puzzle Collection for the GameCube. It's due out sometime later this year, and features Dr. Mario, Yoshi's Cookie, and Panel de Pon. All three games are downloadable to your GBA for play on the go, provided you use Sleep Mode and don't get the urge to save your scores or play any other games.

    You could also get the original Dr. Mario, which *was* released for the Game Boy in 1989 (I think). There are at least five copies up on eBay right now.

    On a side note, having all these GBA-downloadable games is great, but I wish I could use a ROM cartridge or somesuch to download and *store* the games so that I could switch out titles at will, or (gasp) turn the GBA off. :)

    --
    "Mod, mod, mod...and another troll bites the dust."
    1. Re:Dr. Mario for GBA... by pacc · · Score: 1

      There's a Dr. Mario clone for GBA called Vitamins that you can download at http://www.gbadev.org/

      Its 18KB so it ought to fit in one of those 4 MB cartridges. Since that is an expensive solution its really sad that noone has exploited the possibility to download games into the GBA without a cartridge, that it would need the copyrighted Nintendo logo is just a sad example of abuse of copyrights.

  56. Not only not dead, but quite healthy actually by kfg · · Score: 4, Insightful

    As the article itself notes some of these genres aren't dead, they're *free.* This is quite a different statement. I play asteroids and tetris on a regular basis, I simply didn't have to pay fifty bucks for them.

    Saying these genres are dead is like saying computer solitaire is dead, even though it takes up more user gaming time than everything else put together, because it *comes with* virtually every graphical enviroment in the universe.

    Or like saying the automobile is dead on the day that everyone on the planet is issued one that will last forever.

    These genres aren't dead, they're bloody ubiquitous.

    It's just that EA and Sierra can't soak us repeatedly for them anymore.

    As for "virtual reality" being dead ( a concept inherently ridiculous in light of the sales of The Sims), in the manner they mean, it isn't dead. It's an idea ahead of the technology's ablility to deliver it and thus is merely in stasis until our hardware catches up with our imagination.

    Trust me, when they figure out how make a pair glasses and gloves for a hundred bucks that'll give you your own virtual Sarah Michelle Gellar they won't be able to make 'em fast enough.

    KFG

    1. Re:Not only not dead, but quite healthy actually by Anonymous Coward · · Score: 0

      Also they need to make the gloves washable I would think...

    2. Re:Not only not dead, but quite healthy actually by iainl · · Score: 1

      "It's just that EA and Sierra can't soak us repeatedly for them anymore"

      Given that the big winners last Christmas were Harry Potter (a graphic adventure) and The Two Towers (a beat em up), both from EA, I hardly think they are even 'dead' to that extent...

      --
      "I Know You Are But What Am I?"
    3. Re:Not only not dead, but quite healthy actually by PongStroid · · Score: 1

      Does anyone else get slightly, mmmmm, offended when games like Asteroids are mentioned in the same group as Xevious and R-Type?

      Games like R-Type are centered almost exclusively on pattern memorization against scripted events. I could almost argue that they have more in common with Dance Dance Revolution or with the maze-game genre - i.e. specifically the original Pac Man.

      Asteroids is nothing like that. (Noting that the lurk strategy could be construed as a pattern.) It is firmly in a category better named as non-scripted action.

      And that category, from a general consumer point-of-view, is assuredly dead.

    4. Re:Not only not dead, but quite healthy actually by The+Lynxpro · · Score: 1

      no way.... Charisma Carpenter, circa *Angel* Season 2...

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  57. Jeff by Anonymous Coward · · Score: 0

    Your site is a fucking riot. PLEASE PLEASE finish the tournament of hate.

    Sincerely,
    One of your many fans

    PS. Thank you for introducing me to Wesley Willis. Many an Acid filled night were spent howling with laughter at "I wupped Batmans Ass" and "Rock and Roll McDonalds".

    1. Re:Jeff by peter · · Score: 1

      rock over london, rock over chicago.

      --
      #define X(x,y) x##y
      Peter Cordes ; e-mail: X(peter@cordes , .ca)
  58. Some responses from the terrible author by Anonymous Coward · · Score: 5, Insightful

    "I love the Sierra strategy games. It always seems that their games come out and within two months the price has dropped to $10-$20. GameSpy claims in this article "...but now their days as a game developer are pretty much over." Is it really that bad? Am I the only one left that loves their new titles? Empire Earth anyone?"

    Empire Earth was Created by Stainless Steel Studios, http://www.stainlesssteelstudios.com/

    My point was that Sierra primarily publishes other people's games now, like Half-Life. Most of Sierra's Adventure games were developed in-house.

    "All of these genres seem like something that a young kid in the 80's grew up to."

    Guilty.

    "how was side scrolling platform games not on this list. haven't seen one of them in a long time."

    I didn't include side-scrolling platformers because platformers are still around, they're just 3D.

    Sure, this article isn't perfect and I probably should have included Pinball, but oh well, life's tough!

    -Kevin Bowen

    1. Re:Some responses from the terrible author by Anonymous Coward · · Score: 0

      The thing that's dying, IMHO, is abstraction. Graphics get better and better, and the old-style games were always forced into a level of abstraction that simply does not appeal to new users anymore.

      Abstraction is what binds all the games in the article together, from the flat (ie. abstracted) platform games and shoot'em-ups to the text adventures. Based on this classification, the only survivor might be the puzzle game where at least some level of abstraction is still tolerated by modern gameplayers.

      Losing abstraction is a tremendous loss, in my opinion. It meant more than just crappy graphics and sound, it also allowed for a very wide range of unique play mechanics. Slowly, these are now lost, and the ones that replace it are ever more identical and shallow.

      Quick example: games like Eye of the Beholder or Dungeon Master are RPG's, and the genre still exists. But the play mechanic relied immensely on the map squares, was fun, and doesn't exist anymore.

  59. Tetris dead??? by arcite · · Score: 1

    I think not.

  60. "Dot eating" still alive... by clambake · · Score: 2, Insightful

    ...only now they call the dots "powerups" and come in 32bit color...

  61. Genres aren't dying by Have+Blue · · Score: 2, Insightful

    Genres aren't dying, they're just becoming less well-defined. It's getting harder and harder to pigeonhole modern games into exactly one genre, because they aren't sticking to patterns (in basic design, at least). The only "genre" that has really died is text adventure, but that's only an implementation of RPG. Diablo is the same thing with graphics, and that's still going strong.

    1. Re:Genres aren't dying by Anonymous Coward · · Score: 0

      Well, Adult Interactive Fiction is still being made. If you want to make a pornographic game, and don't have any drawing skills, adult text games are the way to go.

      Why, just check out alt.games.xtrek (http://groups.google.com/groups?hl=en&lr=&ie=UTF- 8&group=alt.games.xtrek).

    2. Re:Genres aren't dying by Rayonic · · Score: 1

      Priceless! Comedy Gold. This is going in my quote collection.

      "The only "genre" that has really died is text adventure, but that's only an implementation of RPG. Diablo is the same thing with graphics, and that's still going strong." -- "Have Blue" at Slashdot.org (3/24/2003)

    3. Re:Genres aren't dying by peter · · Score: 1

      Substitute "roguelike" for "text adventure" and I agree with you. Diablo 2 "puzzles" (more accurately described as quests or problems) are all "kill this monster", and I'll give you a skill, or add sockets to your item. Quite similar to nethack, where the quest is to go kill the minion of the enemy god, and get your artifact, and basically all you do is run around and kill monsters and get treasure. Text adventures have puzzles. I haven't really played any, but if they're anything like Sierra games without graphics, there is little resemblance to Diablo 2. AFAIK, they are not stat-building games like nethack and Diablo.

      --
      #define X(x,y) x##y
      Peter Cordes ; e-mail: X(peter@cordes , .ca)
  62. Light gun games? by brandorf · · Score: 2, Insightful

    I don't think that saying the light gun category is failing. Light gun games remain to be one of the biggest sellers in arcade games (I say this because those are the games operators seem to keep around the longest). They say that no current console has an official light gun released. Why would they? It's the Light gun game developer that uses it and designed how it works with the system, ever notice that almost all PS2 light guns say "Guncon/Guncon 2 compatible", and all lightgun games are Guncon Compatible, I'd say theat the guncon is as close to an official lightgun as we'll get, there hasn't been a first party lightgun since the Sega Stunner for the Saturn. I can think of several recent light gun games that came out for the PS2 as well as several new ones in production now:

    1) Time Crisis 2
    2) Vampire Night
    3) Point Blank Collection
    4) Ninja Assault
    5) Virtua Cop Elite
    6) Police 24/7
    7) Dino Stalker
    8) Resident Evil Survivor 2
    9) Resident Evil : Dead Aim
    10) Time Crisis 3
    11) Starsky & Hutch

    I'm not saying that these are all stellar blockbusters, but that's more games that I can name in the puzzle category for Ps2, and puzzle game were judged less dead in the list.

    --


    Bork Bork Bork!!
    1. Re:Light gun games? by Anonymous Coward · · Score: 0

      There was an official (Sega) lightgun for the Sega Dreamcast as well, but I'm not sure wether it was ever released in the US. The american House of the Dead 2 did not work with a lightgun, but the japanese (and I think the european) version did.

      Light gun support was removed from the american version because someone found out that guns are not toys. Obvously shooting people/zombies/whatever are good, but doing it with a white plastic toy-gun are bad.

      Personally I think that high availability of real guns among kids should be a bigger concern, than light guns.

  63. Genres based on technology and it's limitations by justin_speers · · Score: 5, Insightful

    8) Light Gun
    7) Text Adventure
    5) Virtual Reality
    3) Full Motion Video

    All of these shouldn't be considered game genres, they're just a description of the technology involved. Any "genre" based on a technology is a fad, and that technology will eventually be replaced.

    Text Adventures were "Text" Adventures because they didn't have the graphics horsepower around back then that they have now. If the creators of Zork started out today, they'd make a game with a simliar design with 3d graphics.

    You could have a virtual reality shoot'em up, a virtual reality rpg, a virtual reality adventure game, and so on. Again, it's a description of the technology used to implement the game, it's not the genre. It was a fad.

    Full Motion Video is the most obvious non-genre here. Again, based on a technological fad. We can put movies in a game, so why not turn the "game" into a movie? There were different kinds of games that had a lot of FMV in them, I wouldn't put them all in the same genre. Though they did all pretty much suck.

    And as for puzzle games, if they don't cost $50 anymore, does that mean they're dead??? No! Puzzle games are probably the most alive and kicking genre there is today! They're everywhere, even your Grandma probably plays a couple of them!

    I do agree with the article on one point at least: Oregon Trail for the Apple II most certainly did rock.

    1. Re:Genres based on technology and it's limitations by shadowlight1 · · Score: 1
      Text Adventures were "Text" Adventures because they didn't have the graphics horsepower around back then that they have now. If the creators of Zork started out today, they'd make a game with a simliar design with 3d graphics.


      Oh, you mean they'd make Douglas Adams' Starship Titanic. :)

    2. Re:Genres based on technology and it's limitations by hyphz · · Score: 1

      > Text Adventures were "Text" Adventures because
      > they didn't have the graphics horsepower
      > around back then that they have now. If the
      > creators of Zork started out today, they'd
      > make a game with a simliar design with 3d
      > graphics.

      That's not true. The text format allows for a lot of extra flexibility, and allows different things to be expressed. For example, it's a lot easier to do a convincing "player's detective searching the room" scene in a text adventure than in a 3D adventure game, especially one with the kind of user interface you get in modern times.

      I dare anyone to try and do "Rameses", "So Far", or "Spider And Web" as a 3D adventure and have them have the same impact.

    3. Re:Genres based on technology and it's limitations by pnot · · Score: 1

      Text Adventures were "Text" Adventures because they didn't have the graphics horsepower around back then that they have now.

      So? The fact that a genre was influenced by the technical limitations of the time does not in any way invalidate it. It's not a "fad" merely because it doesn't push today's hardware to the limits.

      I've seen a lot of comments here along similar lines: "text adventures are irrelevant because we can do graphics now". And novels are irrelevant because printing technology lets us mass-reproduce graphic novels easily?

      The fact is, if you add graphics to a text adventure, it's no longer a text adventure. Within their limitations (and every genre has limitations) they are a thoroughly absorbing and well-developed art form.

      These misunderstandings arise because the charm of a text adventure can't be conveyed with a screenshot, or by trying it out for a few minutes. The beauty is in the depth, and this can only be appreciated by actually playing the damn thing :-).

    4. Re:Genres based on technology and it's limitations by Tackhead · · Score: 1
      > I dare anyone to try and do "Rameses", "So Far", or "Spider And Web" as a 3D adventure and have them have the same impact.

      Long as we're at it: Infocom's Trinity and A Mind Forever Voyaging.

      (The klein bottle sequence in Trinity would be cool to see someone try to render, though... but without spoiling anything, the important part of the klein bottle was that it was too big to render. :)

      AMFV beat that, though, because the most important parts of the game had nothing to do with graphics. You couldn't render AMFV and make it work - like the best horror flicks, what mattered was what was left out, and how your mind filled in the blanks.

  64. Adventure Games -- TLJ rules! by Selanit · · Score: 1

    The number one spot in the article goes to Adventure Games. Truly, this is the saddest loss in recent years. Maybe some new company (or individual!) will come along and breathe new life into the genre. It could be the antidote to all those bloody, boring first-person-shooters. (I mean really, how many ways can you shoot/stab/hack/blow up computerized opponents?)

    I have high hopes for Funcom, who put out The Longest Journey three years ago. The article mentions it, and I second their opinion: quite possibly the best adventure game ever. Detailed plot, lovely graphics, superb acting by the voice artists, and an excellent sound track (if you'd like, you'll find legitimate MP3s of that soundtrack available at their official site).

    The game's not perfect -- there are some puzzles that are totally counter-intuitive, like the one where you have to use a rubber ducky, a clamp and a hose to fish a key out of an electrified rail in the subway. There are one or two others like that, where the game doesn't provide enough information for you to figure out what to do -- it just depends on you having seen and/or used things that you could miss really, really easily.

    Still, there's always the internet for clues or outright solutions if you get stuck. And the games virtues far outstrip its flaws. If you've got some time to kill, get yourself a copy and try it out. It's still available in the US and Europe.

    One word of warning: wait till you've got a weekend free. Or maybe a whole week -- "The Longest Journey" is an apt name for it. It took me about 60 hours to play through.

  65. And all those genres have somethin gin common... by localghost · · Score: 1, Insightful

    All those (with the exception of text adventure) are 2d games. Any new game is going to be 3d. All the consoles are optimized for 3d, PC graphics cards are made for 3d, and 3d games are a lot more popular. Nobody wants to make 2d games anymore. Those of us who still like to play Tetris and Galaga have to use MAME or play some freeware clone. There's no money left to be made in 2d games anymore. Of course, you do occasionally come across a new 2d game every once in a while. KDE has a whole lot of really good games, some clones of old games, some original.

  66. how is this newsworthy? by styxlord · · Score: 1

    I guess quoting the blatantly obvious is what "journalists" do best ...

  67. Genres by Anonymous Coward · · Score: 0

    I'd say at least 3 of those genres are still around, sorta.
    1-Everything I like about text RPGs I found in balders gate 1/2.
    2-Xeno Saga is pretty close to a FMV game :). Most first person shooters are basically maze games when played single player.
    3-Games like devil may cry isn't that far from river city ransom,
    find enemy -> beat crap out of enemy-> collect money/blood -> buy weapons ->repeat.

  68. Put that pipe down... by filmcritic · · Score: 0

    Because Pikmin certainly isn't a puzzle game. I don't think anyone would call Command and Conquer a puzzle game, so why call Pikmin that, because Pikmin is nothing more than a modified RTS game. Where are the puzzles with managing resources, attacking the enemy, then collecting at the end of the day? BTW, The Longest Journey has GOT to be the best adventure game ever made. Period.

  69. VR Games vs. VR Glasses by chrispl · · Score: 0

    The author does not specify Virtual Reality GLASSES in his list of "game genres".

    When I first saw #5 I thought he meant 3D games were dead and that would be a stupid statement.

    "VR games" evolved in to the massive amount of real-time 3D games that are available today. Almost every games is in 3D now and he says "right now VR is a huge unfunny joke". He is wrong, people just got tired of the buzzword VR because 3D is the standard. The head mounted video systems just never got small and cheap enough for everyday use. Don't forget the "splitting headache" factor either. It turnes out that for most uses, using a monitor as a window on a world is more convenient than full immersion.

    --
    What post? The one you're carrying inside your rusty innards!
  70. Beat 'em ups by kEnder242 · · Score: 1

    "Most beat 'em ups were fairly straightforward, you were a guy and your goal was to beat up other guys until they disappeared into thin air."

    I always thought of Coutner-Strike as a beat 'em up game ... that is untill the next version came out and bodies didnt disappear into thin air.

    --
    my associative arrays can kick your hash - TCL
  71. Re:I thought /. rejected my submission! by carpe_noctem · · Score: 1

    Note: grousing about rejected submissions is Offtopic and usually gets moderated that way. It happens, don't take it personally.

    Well, your story got rejected, but at least your grousing didn't!

    --
    "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
  72. Edutainment by lucasw · · Score: 1

    nobody misses the ghetto edutainment crap.

    There's always the compelling vision of them breaking out of the ghetto, raising test scores and making teachers obsolete... First thing to do: get rid of the stupid 'edutainment' moniker.

    I think games with extremely realistic physics are educational: a good car game can be a laboratory for rigid body physics, principles of friction, momentum, etc. Most people will never fly an airplane, but some games have decent flight models without getting bogged down with control-and-dials trivia, and could teach something about aerodynamics.

    Self-consciously 'educational' components in a game is death for the most part, but maybe a good physics teacher could supplement the diagrams and math with the right kind of otherwise pure-entertainment games.

  73. Re:how can they say some of this with a straight f by Anonymous Coward · · Score: 0

    Not exactly. MK and SSF2T and so on are fighting games - one on one, usually a two player "versus" game. Yes, these are pretty much dead :-( Beat-em-ups were different, though, and they're also dead. They were games like Double Dragon and Shinobi where you play a ninja dude (*ahem* Bad Dudes vs Dragon Ninja!) and went up against hundreds of enemies, punching, kicking and "special moving" them to pieces. A lot of them had two player co-op modes. Some (TMNT, for one) had 4-player co-op modes :-) The only one i've seen recently is Bruce Lee for X-Box, which, while not fantastic, was definitely a good blast-from-the-past. Nowadays they seem to have been superceded by those console "adventure" games where you are Lara Croft or some anime guy with a sword and run round killing people with weapons. It's not really the same.

  74. Remaking old, cool adventure games by IllogicalStudent · · Score: 5, Informative

    I really wish they would start (re)making some cool adventure games

    While not a 3D remake, some people are remaking classics using the freeware Adventure Game Studio (AGS). King's Quest I and II have been redone (very well I might add) by Tierra Entertainment (and they're working on Quest for Glory II), and there's a fan-made Space Quest 7 in the works as well as a fan-made Quest for Glory 6.

    The Adventure Genre LIVES!

    --
    But Maaa! Everyone else has a .sig !
  75. Freud Strikes Again! by Landaras · · Score: 4, Funny

    Surely I'm not the only one who misread your last item as "Britney Spears Hentai..."

  76. Maybe I'm just smokin too much crack again, but... by Captain+Beefheart · · Score: 4, Insightful
    Quote: "For example, a couple years ago when Lara Croft and the Tomb Raider games were generating a lot of buzz, every other new game on store shelves seemed to be some sort of third-person action\adventure that primarily involved staring at the shapely backside of a groaning, attractive young female heroine."

    ...What the hell is he talking about? Sure, it makes for good-sounding copy, but, uh...yer waaay off the mark there, bro. I can think of Space Bunnies Must Die *shudder* but after that, my mind draws a blank.

    #2: A couple years ago? Try like 1997, maybe '98.

    I don't usually nit-pick, to be honest, but you just can't start off an article with such confusing laziness.

    Plot: 8
    Characters: 8
    Execution: -4

  77. Re:Sierra dead? Larry Laffer LIVES! by anagama · · Score: 5, Funny

    No game was ever better than Liesure Suit Larry: EGA pr0n with a plot! If only I had a 5.25" drive, I think I still have the disks for LSL3.

    --
    What changed under Obama? Nothing Good
  78. Gimmie Quest for Glory Vl by sandbagger · · Score: 1

    A good quest adventure optimized for home compters, rather than a game console will always be a delight. Hard to do, yes. Essentially a D&D for one will always require a good plot, good graphics. Amazing. This is exactly where films screw up. There's a reason why "The Man Who Would Be King" will be watched 100 years from now and "Attack of the Clowns" won't. It's worth watching. All latest transparancies and doo-dads are great, but Quest for Glory V is still worth repeat play because the plot changes. Will you win and still not get the girl? It depends? Better and more complex than the simplified crap one gets on game consoles. Of course, I wouldn't know. I don't play consoles. Mind you, I haven't even owned a TV in years. Gimmie print. Gimmie plot.

    --
    ---- The above post was generated by the Turing Institute. Maybe.
  79. Fighting games??? by Anonymous Coward · · Score: 2, Insightful

    Fighting games are dying?

    Excuse me???

    What do you think all those FPS are?

    Wolfenstein was just a game where go around killing things that then disspear. The only difference is you shoot them rather than walking up to them, but that's a technology thing. Side scrollers didn't let you see and fire very far, so moving around worked better. FPS allows you to see far, so it's easier to do that rather than fighting.

    Fighter games didn't die, they just evolved into the wolfentein/doom/quake/unreal of today.

  80. These games will never die. by plip · · Score: 1

    No matter what happens, games in all these genres will have devoted fan bases. New games will be made, and old games will be worshipped and cherished, ported and emulated, until the end of time.

    Just look at http://www.mame.net/ for examples, all the people you know who worship old hardware and technology and try to revive the old fun they had to be had once again. Some games just never get old. I think my 55 minute completion time of Super Metroid speaks for itself. =]

  81. they've transformed by davidgrouchy · · Score: 1
    Many of the concepts still exist. Just in newly rendered form. In that sense only the old technology is dying. Not the concept.
    1. 10: Space Shooters

    2. Star Fleet Battles. X-wing vs. Tie Fighter.

      9: Puzzle
      Myst, Snood

      8: Light Shooter
      I can't even count all the shooter games out there. And getting rid of the plastic gun that you plug into your controller port is a good thing.

      7: Text Adventure
      This is a key element to Quake, Half Life, Tribes, and other 3D shooters in multiplayer. Everyone has seen the sentence "so-and-so rides what's-his-name's rocket."

      6: Maze Doom. After 665 levels, I just couldn't stand another maze. Enough already, please make the first twenty levels a little more re-useable.

      5: Virtual Reality
      Uh, any 3D game. Just without the head-ache inducing head gear or googles.

      4: Educational
      Who ever wrote this article must not have children. There are tons of educational games out there. The worst of which is not the Barbie series.

      3: Full Motion Video
      Blizzard, has tons of cut scenes in their games. But they have figured out that game play is more important. Cut scenes should be used sparingly like spice in food.

      2: Beat em up
      Tekken. Need I say more?

      1: Graphic Adventure
      Myst, again.

    1. Re:they've transformed by BTWR · · Score: 1

      X-wing vs. Tie Fighter, Myst, Snood, Doom, Half-Life... Every one of those games are from the 90's (Didn't Myst come out like 10 years ago on the Mac?)

  82. Groaning and attractive by Anonymous Coward · · Score: 0

    From the article:

    a couple years ago when Lara Croft and the Tomb Raider games were generating a lot of buzz, every other new game on store shelves seemed to be some sort of third-person action\adventure that primarily involved staring at the shapely backside of a groaning, attractive young female heroine.

    What, are they claiming this wouldn't sell anymore? Yeah, right.

    How about a Charlie's Angels game featuring Cameron Diaz's butt? That would sell.

    A Star Trek: Enterprise game with T'Pol's butt? Oh yeah. Gel-smearing had better be involved, too.

    A Die Another Day game with Jinx's butt? Works for me.

    This sort of game has limitless potential!!!

  83. Text adventures are far from dead. by rsilvergun · · Score: 1

    They just go by the name of 'Interactive fiction' now. Check out the-underdogs.org for tons of the stuff. I think there's still some contests running yearly too. If you just getting started out programming games text adventures are a great place to start.

    While I'm on the subject educational games aren't dying either. It's just that non-educational stuff (games) are a lot more visible.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  84. Some inaccuracies by xihr · · Score: 2, Informative

    That article seems to contain a number of inaccuracies. Puzzle games certainly aren't a dead genre, they've just been taken over by the shareware market (Bejeweled or Crack Attack are amazingly popular games for how boring they are). Gun controllers hardly have disappeared; PlayStation has the GunCon, and PlayStation 2 has the GunCon2. Someone's missing Point Blank or Time Crisis (or their sequels) from their libraries.

  85. Beat 'Em Ups - What about tekken by Kolenkow · · Score: 1
    Isn't Tekken and games like it Beat 'Em Up's? Because in Tekken it sure looks as if the characters gets a good beating, and you see the characters from the side, so I'd say that Beat 'Em Up's are still alive (and, off course, kicking)

    Btw, how come that all nerds always fights with that little chinese girl, Ling Xina-whatever... a lot of built-up sexual frustration?

    --
    Hofstadter's Law: It always takes longer than you expect, even if you take into account Hofstadter's Law
    1. Re: Beat 'Em Ups - What about tekken by Chemical · · Score: 1
      No, Tekken is a "Fighter", where you have a one-on-one dual in a small arena. Beat'em Ups were games like Double Dragon and Final Fight, where you had large side-scrolling levels and fought many enemies.

      I blame Street Fighter II for the Beat'em Up demise. It was such a hit that everyone decided to clone it and abandon the old side-scroller style. To this day, most fighting games are basically vastly improved clones of Street Figher II.

    2. Re: Beat 'Em Ups - What about tekken by kisrael · · Score: 1

      Tekken 4 has a mode very similar to the old beat 'em ups, where you start at one end of the level and have to work you're way to the other side, fighting all the way. As in the beat-em-ups of old, most of the enemies have low health relative to you. Definately in the spirit of Double Dragon and Final Fight and River City Ransom.

      I agree that the regular mode of Tekken isn't "beat-em-up", the history of that kind of fighter goes back through Street Fighter to, I dunno, Karate Champ and Yie-Ar Kung Fu?

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  86. A good friend just wrote this.... by Anonymous Coward · · Score: 0

    Michael Moore is a Boore Everything he yelled was poore. He's too sickly chicken to act his age so he brought a bunch o' flunkies up on the stage. Mostly all I heard from the crowd was boos He may have won an Oscar, but we watched him lose.

  87. RPGs and graphical adventures sort of merged.... by Brian_Ellenberger · · Score: 4, Interesting

    I really think RPGs and graphical adventures sort of merged together. The first RPGs were mostly about combat and the first graphical adventures had no combat. However, RPGs started going beyond "kill this, get gem, bring gem back" to more complicated scenarios requiring you to talk to people and perform tasks. The Ultimas circa 6 and 7 really pushed the limits for RPGs in this regard. In fact Ultima 7 was IMHO more graphical adventure than RPG since the combat model was very simplistic and your stats did not carry very much meaning. It was the story and interactions that made the game.

    The Infinity Engine Bioware/Black Isle games had a great deal of Graphical Adventure elements in them---most than most people realize. I still remember in Baldur's Gate I being able to slip past some killers by wearing a "cursed gender-switching belt". They pushed the envelope making RPGs stats as much of a requirement as items in solving the quest, especially in Torment.

    At the end the Kings Quest games were going in the opposite direction---putting combat in an graphical adventure.

    Brian Ellenberger

  88. Dr. Mario for the Game Boy by waffle+zero · · Score: 2, Funny

    Hmm what do we have here?

    Dr Mario - Preowned

  89. No, it wasn't rejected. It was BELETED! by Anonymous Coward · · Score: 0

    Thank you, thank you...

  90. Totally on the money by (Not)Hellbourne · · Score: 2

    The #1 spot blew me away; adventure games really have died off. My favorite games have always been Maniac Mansion, Sam and Max, Kings Quest, and the like. It's been so long since we've had a great title like those. Why didn't anyone else buy the last Monkey Island!? Now I won't be getting any more!

  91. Graphic adventures dead? by dpt · · Score: 2, Informative

    That's odd, but I've been playing a bit of Resident Evil Zero and Eternal Darkness recently, and I was just thinking how much they remind me of old graphical adventures. And even, to a lesser extent, the Infocom text adventures.

    Eternal Darkness, frankly, makes these old graphical adventures look like "Run, Spot, Run" in terms of depth of plot and overall literacy. It really is awfully close to an Infocom game. Not there, yet, but hopefully Eternal Darkness has been succesful enough to convince publishers that people with an IQ *above* 20 like games, too, and are awfully tired of boring first person shooters.

    And as for puzzle games, what about Super Monkey Ball 1 and 2? These people ought to put down Counter-Strike for five minutes I think, and play some *other* games ...

  92. They need a lot more than top 10 by jasonditz · · Score: 4, Interesting

    The sad thing is nearly all the commercial releases nowadays fall into one of three categories, Quake clones, Warcraft clones, and Sports Games. To me the most important dying genres are: 1. 2D platformers 2. Turn Based RPGs And despite the fact that most of the best selling games of all time fit nicely into these categories, there really aren't any companies willing to produce new content for them. What Gamespy really needs is a list of genres that need to die. How about "Mindless Warcraft or Command and Conquer clone", or "Game loosely based on popular movie license"... and surely the world wouldn't miss "Financial simulation that is so random that there is no strategy involved".

    1. Re:They need a lot more than top 10 by Jainith · · Score: 1
      2. Turn Based RPG's

      Neverwinter Nights Leaps to mind. They also just released a Linux Version.

      Jainith

    2. Re:They need a lot more than top 10 by jasonditz · · Score: 1

      Except for that its not really turn based. Turn based would be a nightmare in multiplayer, I would imagine.

      I mean real, honest to goodness turn based RPGs, like the original Final Fantasy for the NES, or the "Phantasy Star" RPGs for the Sega Genesis, or the Fallout series (Tactics notwithstanding) for the PC.

  93. Addicting? by Anonymous Coward · · Score: 0

    FUN and addicting game!

    "Addicting" isn't the word you're looking for. That's the gerund form of the verb "addict". What you want is the adjective form, which is "addictive".

    Just a small pet peeve of mine that I have no doubt will never be modded up. After all, no one likes to be corrected for simple grammatical errors. But for anyone who actually sees this post, remember: If you're describing something that can easilly cause people to be addicted, use addictive, not addicting.

  94. Too easy . . . by jmt9581 · · Score: 1

    hmmmmm. I think Im going to whip out monkey island and play through that series again... That was a little too much information about your private life for me.

    --

    My blog

  95. Notice? by Anonymous Coward · · Score: 0

    Eight of the ten are genres that might be made by independent companies?

    Note that none of these genres represent the bloated-budget-orgasm titles which are the favorites of the remaining three or four publishers?

    Notice how the game media always sneers with contempt at any game that doesn't spend unnecessary wheelbarrowloads of cash on Hollywood-esque graphics extravaganzas?

    Note the whole article was a nice big middle-of-the-freeway slam at the adventure genre, the favorite ad-hoc pissrock of the game media? It's all worthless because Sierra went out of business. Riiiiight.

    You know what, stuff it. The adventure genre isn't going anywhere. Neither are any of the others. Two articles ago, it was shareware that was obsolete.

    Who knows. The only thing we know for sure is that -- no matter what -- there will be some dork out there bitching and moaning about how great games used to be, and how they don't make them like they used to.

    They don't, dumbass. Another thing we know for sure is that -- no matter what -- there will be some smug asshole writing another article about how there are only three kinds of computer games and everything else sux.

    Here's a quarter. Buy a fucking clue.

  96. Speaking of games... by Anonymous Coward · · Score: 0

    Here's an interesting review of a reality-based game called Live and Learn. Enjoy!

  97. Proof! by Adam9 · · Score: 1

    I have a Galaga arcade game in my basement back home and whenever I have people come over, I always get at least 1 person who becomes obsessive in getting an incredibly high score on it. I've only gotten up to level 15 or so (yeah yeah I know others have gotten to #1,493 or whatever) but it's a pretty cool game nonetheless.

  98. �_� by Eudial · · Score: 1

    Beat em up? Text games?!?!?! Dying? Die! _

    --
    GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
  99. Comment removed by account_deleted · · Score: 4, Funny

    Comment removed based on user account deletion

  100. puzzle's definitely not dead by Trepidity · · Score: 1

    Perhaps on console it is, but on the computer, Snood is currently one of the world's most popular games (it's clone of bust-a-move; frozenbubble is a better clone for linux).

  101. More dying genres... by Jugalator · · Score: 4, Interesting

    Strip Poker & Other Sex Games

    lol, anyone remember those... More often than not B/W horrible graphics, but you still felt a sense of achievement when having stripped a girl completely. I wonder what would happen today if such a game was released?

    Sports Games

    I mean the specific genre like Summer Gammes, Winter Games, etc. Where you have to wiggle your joystick as fast as you can. Talk about hardware destroyer!

    What angers me is that graphical adventures are so uncommon these days... Especially Grim Fandango was easily the game of the year to me, better than most movies I've seen lately even! Everything from the character personalities to the unique setting and music. A true masterpiece..

    --
    Beware: In C++, your friends can see your privates!
    1. Re:More dying genres... by mcpkaaos · · Score: 1

      ...you still felt a sense of achievement when having stripped a girl completely. I wonder what would happen today if such a game was released?

      Been out for years. We call it Usenet. I think it evolved from the Leisure Suit Larry series.

      --
      mcp?kaaos.

      --
      It goes from God, to Jerry, to me.
    2. Re:More dying genres... by Flabby+Boohoo · · Score: 2, Funny

      "...Where you have to wiggle your joystick as fast as you can."

      I think this is true for the sex games as well?

    3. Re:More dying genres... by iainl · · Score: 1

      "Where you have to wiggle your joystick as fast as you can."

      I think you answered your own question. Waggling a joypad is just about impossible (as anyone who has tried the Dreamcast Speccy emulator can attest), waggling a mouse left and right is just daft, and no-one buys arcade sticks these days. Like VR and Text Adventures (most people just game on consoles now), the hardware it needed is dead.

      --
      "I Know You Are But What Am I?"
  102. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  103. Doom 3? by NedTheNerd · · Score: 1

    so thats not gona be a first person shooter? you dont run around and shoot at stuff randomly? shootem up games dieing?!!? WTF thats all quake 3 was w/o guns it owuld just be another cartoony looking game.

  104. They forgot the flight simulator genre. by TwoBit · · Score: 2, Interesting

    They forgot the flight simulator genre. It is pretty much on life support at this time. Just five years ago, Microsoft flight simulator was a constant top ten PC game. No flight sim has been popular for years and no new major flight sims are on the horizon. Perhaps one might argue that flight sim is similar to space shooter, which was number 10 on the list.

    1. Re:They forgot the flight simulator genre. by Maserati · · Score: 1

      How about IL-2 Sturmovik and Forgotten Battles ?

      Rabid fan base ? Check. I'm posting this after all.
      Global fan base ? Check, I routinely see Spanish, Russian, English and Hungarian in online chat - often in the same game.
      User base in the 100,000s ? Check. The developers are Russian and have sold massively in Russia. Odds are, most IL-2 players don't speak English at home.
      Better than the Microsoft alternative ? - probably, haven't played CFS3 to know for sure.
      Obscure topics ? - Triple check, Russia, Finland and Hungary in WW2.

      The demo available now is for Il-2 and is 2 major patches out of date. It's still hella cool. Forgotten Battles upgraded things substantially in both flight modelling and graphics. No due date on the demo for FB. Just play the IL2 demo with the knowledge that the current retail product is (amazingly) a heckuva lot better.

      Check it out.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  105. Didja read the article? by fireboy1919 · · Score: 4, Insightful

    As they pointed out, text based gaming isn't gone, and it's probably not going to go away. It's just not mainstream anymore.

    And I would say that I have failed to find any game that satisfies me the way that a good text adventure does, except for maybe playing a game while reading a book (which is much harder to do). Also, what "technical capabilities" are you talking about? Hardly anything has changed since the infocom days; the same technology is used (albiet SLIGHTLY more advanced with the introduction of a few new engines - TADS, advent, etc). If you're talking about the addition of graphics, then you're not talking about a text adventure.

    My imagination kicks the crap out of a graphics engine any day, and so I'll continue to prefer a good text adventure, and that's *exactly* what I've got. Incidently, I keep some of them here.

    Still...it would be nice if there where more epic text adventures - ones that take a year or so to play. But that's probably way more than I can expect.

    --
    Mod me down and I will become more powerful than you can possibly imagine!
    1. Re:Didja read the article? by pnot · · Score: 1

      And I would say that I have failed to find any game that satisfies me the way that a good text adventure does

      Amen to that. My girlfriend recently discovered Xemacs' built-in text adventure, so I introduced her to Graham Nelson's excellent Curses and she was hooked for days.

      By comparison, Vice City entertained her for about half an hour.

      Personally I find that only text adventures (and Nethack :-) are capable of holding my attention for more than a couple of days.

    2. Re:Didja read the article? by iabervon · · Score: 1

      The text genre hasn't really acquired the technical capabilities that modern computers could support. There are a number of good possiblities for advances which haven't really been done. For example: the parser ought to have some idea of what the text says, rather than only having any idea about the user's input ("Susan walks into the room." "Greet her"); the library should do a lot more in the way of generating text, automatically using pronouns as appropriate, combining messages, and so forth; the game should keep track of player knowledge and provide it on request for players who take a year to finish a game. Sure, you don't need a special text card or anything, but there are things you could do now that you couldn't do in the Infocom days, and these are largely not done.

      I mean, it used to be that if you wrote a pornographic text adventure set in classical Rome based on the life of Catullus with all of the text in hendecasyllabic latin verse, nobody would have the processor power to run it. Now, you'd just have to be nuts to actually try it.

  106. The top 10 dying games by Anonymous Coward · · Score: 0

    10-In SOVIET RUSSIA jokes
    9-Cowboy Neal jokes
    8-First Post jokes
    7-Stephen King dead at 55 jokes
    6-Linux is teh sux0rz jokes
    5-...a Beowulf cluster of these jokes
    4-Sex with a mare jokes
    3-Hot Grits in the pants jokes
    2-Natalie Portman naked and patrified jokes
    1-And in the number one position... (drum roll please) BSD is Dying jokes!!!

    On behalf of the beleaguered Slashdoubt community, I bid thee all a fond good evening (USA EDT 2:49AM).

    1. Re:The top 10 dying games by Anonymous Coward · · Score: 0

      0. Goatse.sx (whatever) links

  107. They don't know what they are talking about... by stretch0611 · · Score: 2, Insightful
    Just because there is no major software company developing these games or the fact that no one makes these games for M$'s X-box, PS/2, or Game Cube does not mean they are dead and dying. As long as people enjoy playing them they will live.

    Maybe they will predict that NetHack will die as well.

    These games are just being published by smaller developers. The ones that can't afford the extraordinate fees to buy a chip so that there programs work on the consoles. These games are usually more affordable as well.

    Check out some of these sites:

    Game House

    Pop Cap Games

    Llamasoft

    Shockwave Games

    --
    Looking for a job?
    Want your resume written professionally?
    DON'T USE TUNAREZ!!!
  108. Monkey Island by denisonbigred · · Score: 4, Insightful

    I don't know about anyone else, but I thought that the Monkey Island series was just great because it was absolutly hilarious.

    Also, the first monkey island game came with that crazy pirate face decoder, which anoyed the living daylights out of me because I constantly misplaced it and couldn't play (although it too added to the general hilarity of the game).

    Finally, I wonder if anyone else has fond memories of prince of persia, because for the longest time that was the best game available to us poor mac users.

    --

    "There's no way to rule innocent men. The only power any government has is the power to crack down on criminals."
    1. Re:Monkey Island by Anonymous Coward · · Score: 0

      Prince of Persia suffered from incredible over-inertia, a hideous control scheme, and very bad graphics and sound (when compared with other platform games, eg. Shadow of the Beast for example).

      In a word, it stank.

  109. Some Responses from the Author by kgbowengsi · · Score: 5, Interesting
    Hi, I wrote this article thing Top Ten thing:

    I love the Sierra strategy games... GameSpy claims in this article "...but now their days as a game developer are pretty much over." Is it really that bad? Am I the only one left that loves their new titles? Empire Earth anyone?

    Empire Earth was Created by Stainless Steel Studios

    My point was that Sierra primarily publishes other people's games now, like Half-Life. Most of Sierra's Adventure games were developed in-house.

    Genres aren't dying, they're just becoming less well-defined. It's getting harder and harder to pigeonhole modern games into exactly one genre, because they aren't sticking to patterns (in basic design, at least). The only "genre" that has really died is text adventure, but that's only an implementation of RPG. Diablo is the same thing with graphics, and that's still going strong.

    This is somewhat true. One could argue Grand Theft Auto is just a free-roaming beat 'em up \ racer.

    One game I wanted to somehow mention in this article was 1989's David Wolf: Secret Agent, which tried to combine hang-gliding, flight simulation, driving, diving, and bad acting into one poorly digitized adventure-like package. Try categorizing that one.

    Strip Poker & Other Sex Games - lol, anyone remember those... More often than not B/W horrible graphics, but you still felt a sense of achievement when having stripped a girl completely. I wonder what would happen today if such a game was released?

    That's true, they probably should have been included in this article since they peaked in the 2600 days and Custer's Revenge... well... jeez

    how was side scrolling platform games not on this list. haven't seen one of them in a long time.

    I didn't include side-scrolling platformers because platformers are still around, they're just 3D.

    All of these genres seem like something that a young kid in the 80's grew up to.

    Guilty.

    Sure, this article has some flaws and I probably should have included pinball, but oh well, life's tough!

    1. Re:Some Responses from the Author by RembrandtX · · Score: 1

      Aside from the fact that pinball isnt really dead .. only in the arcades :P Stern is still making them .. some folks even still operate them, but with the death of the privatly owned arcade - most of them that get operated have only a brief reprise before they break from neglect.

      Have 6 of them in my basement alone though, I'll preserve whatever I can afford :P
      [http://www.remsbox.com/index.php?content=0000 0000 08] and [http://www.remsbox.com/showPhoto.php?album=Addams %20Family%20Gold]

      But I agree, arcades are not the same feel that they used to be. And yes, video games have evolved. Street fighter was more a culpurate to that than the growth of technology though. That is the game that taught the general unwashed (heh-heh) masses that playing against PEOPLE was a hell of a lot more challenging. [even though Karate Champ started that trend about 5 years earlier]

      Arcades (at least the ones near me) all seem like skee-ball [which has been transformed into the ever hip 'basketball freethrow'] ticket collecting place to throw the kids while you shop for presents at the mall.

      Well lit, maybe 12-15 machines [granted .. that might have a lot to do with Maryland's exorborant 'entertainment licencing fees'. A licence per machine, a licence to OPERATE machines, and a 50% 'entertainment' tax .. and folks wonder why the few arcades that are still around suck wind.] they just don't seem to be the same smelly, dark places of isolation where I dropped hundreds of quarters into defender and crazy climer. I may have thrown all my bell-bottoms away, but man .. still miss the 70's arcades.

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    2. Re:Some Responses from the Author by Tim+Browse · · Score: 1
      I didn't include side-scrolling platformers because platformers are still around, they're just 3D.

      Couldn't you say the same about beat'em ups?

    3. Re:Some Responses from the Author by angle_slam · · Score: 1
      Couldn't you say the same about beat'em ups?

      I don't think so. The beat 'em up he is talking about is the Double Dragon/Final Fight style, where one guy goes across the screen randomly beating up people. That was replaced years ago by 1-on-1 fight games like Street Figher, Mortal Kombat, Virtua Fighter, and Tekken.

      Some have said that FPS games are just 3D versions of beat'em up. I don't see the relationship. The fundamental part of beat 'em up games was the lack of weapons. Add weapons to the mix, and it's a Contra type game instead, which is what the author meant when he said side scrolling platformers are around in 3D mode.

  110. Anybody who thinks puzzle games are dying . . . by DrMrLordX · · Score: 1

    . . . haven't seen Yohoho! Puzzle Pirates.

    http://www.puzzlepirates.com

  111. Pac Man ripoffs... by scubacuda · · Score: 2, Interesting
    Anyone remember all of the (blatant!) Pac-Man ripoffs?

    (My favorite was Jawbreaker!)

    Hell, look at all the "official" Pac -Man variants that they released.

    And who can forget the Pac Man cereal? It was basically just a Lucky Charms ripoff!

    1. Re:Pac Man ripoffs... by shepd · · Score: 1

      Pac Man cereal was the best cereal on earth! It mixed my two favourite cereals into one (That being corn pops and lucky charms). Mmmmmm. Goes right up there with cocoa puffs before Nestle rebranded them with the rabbit instead of the bird (and make them taste like cardboard) and that cocoa rice cereal I seem to recall a monkey schilling... Mmmmm. I wish I had some of those cereals now.

      I guess I'll have to stick with the unholy couple of Frakenberries and Count Chocula.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  112. Don't think so. by Xner · · Score: 4, Funny

    I guess there will always be people that set up the holodeck to simulate a 1996 PC to play Masters of Magic.

    --
    Pathman, Free (as in GPL) 3D Pac Man
    1. Re:Don't think so. by SN74S181 · · Score: 1


      I'll set up the holodeck to simulate 3-Demon on a PC Junior.

      Or 'Star Trek' on an IBM 5100.

    2. Re:Don't think so. by Anonymous Coward · · Score: 0

      3-Demon!

      Holy shit! I haven't played that game in almost ten years. I still have it on floppy somewhere.

    3. Re:Don't think so. by Telastyn · · Score: 1

      Eh? Masters of Magic works fine on my modern (dual athlon,1g ram, win2k) machine. You just need to go into c:\winnt and change the properties on _default.pif [config file for nt cmd windows] and make it allocate more simulated xms.

      Sound doesn't work for me, though iirc it has for other people if you can figure out how to configure it right and if your sound card can emulate a SB16 nicely. And it *is* Master of Magic so it's a little crashy sometimes...

    4. Re:Don't think so. by linzeal · · Score: 1

      That's what the 2 gig dos partition is for. Has anyone used FreeDos, does it work on the old games?

    5. Re:Don't think so. by Dunkelzahn · · Score: 1

      I've had a good deal of success in the past with FreeDOS and old DOS games. Star Control 2 and Doom both worked quite well. However neither Doom nor Star Control 2 need DOS to run anymore (the creators of Star Control 2 GPL'ed the code and released it, available here, and Doom's engines are also open sourced as well, throw the ole wads in there and you got a game), so I haven't had a FreeDOS partition in a while.

      --
      .
  113. Also by Anonymous Coward · · Score: 0

    Tetris Worlds for both GC and PS2 (and maybe XBOX?) Is absolutely fantastic, and has an up to 4-player competitive mode.

  114. On the PC maybe... by Viceice · · Score: 2, Insightful

    ... but remember the 2 things that make these games great in the day was that they were fun for the sake of fun and they ran on very little resources.

    So while thay might be redundant on PC's they make great games for PDAs. Just look at Pop-Cap Games. Diamond Mind, Dynomite and many other great fun games.

    And there are the PC classics that are still fun on a PDA, like Astroids, Space Invaders and tetris...

    So i feel that theses games make great PDA games, letting you kill time quickly on that long daily commute.

    --
    Sometimes I wish I was a plumber, then I'd know how to deal with other people's shit.
  115. Re: Sequel to The Longest Journey by Malvolio · · Score: 1
    They trot out 'The Longest Journey' as an example of not-dead-yet... and while it *was* a fabulous game, it's not a very good example. The game set up completely for a sequel, which the company then decided wasn't going to happen. It can't have sold very well.
    It seems like there will be a sequel after all:

    The Journey Continues
    Funcom Announces Strong Production Line-Up

    No hints as to when it will be done, though.

  116. *BSD by inode_buddha · · Score: 4, Funny

    Oh.

    --
    C|N>K
  117. I thought all games fell into 1 catagory... by teamhasnoi · · Score: 4, Funny

    The "Not getting laid tonight" catagory.

  118. you are kidding right by lingqi · · Score: 1

    Have you not walked down the RPG isle?

    How about the "Action/Adventure" isle (the likes of GTA3 / batman forever / MDK) - granted, GTA3 should probably be in the "criminal training" isle

    And then we have the hillbillies isle (sorry but it's true. Go look at Walmart sometimes - a walmart in the middle of nowhere, especially)

    Last but not least, we got the always-popular-but-nobody-admits-it adult isle. They are big in japan anyway; the states have their share too.

    New and good games comes out all the time. Might want to broaden your horizen a little - and they don't always fall into the three categories you describe...

    Example: Max Payne might seem like Quake - but is fundamentally differet

    Homeworld / Catalysm might seem like Warcraft - but again very different (much better IMHO)

    DoA beach volley ball might seem like a sports game - but really borderlines on "kinky foreplay." Badly executed one, but an attempt nontheless.

    --

    My life in the land of the rising sun.

  119. Pick Up The Phone Booth And Die ... by blancolioni · · Score: 4, Interesting

    ... is the interactive fiction equivalent of Cage's 4'33", and is still the subject of controversy in the community. It's worth trying, and it will only take five minutes out of your day (but stimulate a lifetime of contemplation) (well, maybe not).

    Here's the link in case you missed it.

    1. Re:Pick Up The Phone Booth And Die ... by peter_gzowski · · Score: 1

      Linking to this game is the worst thing you could have done, as far as my morning productivity goes. I figured out PUTPBAD 1, but PUTPBAD 2 is driving me mad. Must... stop... before... mind is mush... Somebody help me out!

      --
      "Now gluttony and exploitation serves eight!" - TV's Frank
    2. Re:Pick Up The Phone Booth And Die ... by ivan256 · · Score: 1

      PUTPBAD 2 is driving me mad

      I am totally convinced there is no way to win in PUTPBAD 2. Either that, or I'm a total idiot and the solution is obvious. Anyway, if it's any consolation, you're not the only one who couldn't figure it out after a few hours.

    3. Re:Pick Up The Phone Booth And Die ... by peter_gzowski · · Score: 1

      all I could do was turn the faucet to fill the fountain, and fire the gun with no bullets (can turn it n,s,e,w and raise it 30,60,90). I can't seem to any damage to anything.

      --
      "Now gluttony and exploitation serves eight!" - TV's Frank
    4. Re:Pick Up The Phone Booth And Die ... by The+Evil+Couch · · Score: 1

      haha, I have slain the phone booth! seems like a lot of amusing thought went into making that game.

  120. Re:Grim Fandango by Ragica · · Score: 1
    Grim Fandango was fantasic. The plot was cliche, but still the world and details (and final scene!) were incredible. The production was pure class, as you say.

    For another similar game which is quite recent, weak story, but amazing details... Syberia. Also Syberia 2 is coming.

    DOTT is still the best there has been though, alas.

  121. *sigh* by mivok · · Score: 1

    Games used to be great.. and they dont make them like the used to be.

    (reads article to end).. DOH!!

    1. Re:*sigh* by muyuubyou · · Score: 2, Interesting

      Hopefully, they will bring some of the good stuff back someday.

      I just wish they realized 3D isn't always the answer. I wish they don't screw the mechanics of Rygar by making it 3D. Metroid Prime is fine but has little to do with the original. That's just fine, better that a 3D rip-off of the original.

      Thank God we still have mame and the different emulators for the 8/16bits...


      Puzzles dead? huh... try again.

  122. The human race will be dead. by RedCard · · Score: 4, Funny

    Dilbert said it best... "When virtual reality gets cheaper than dating, the human race is doomed."

    Girl at door: "Is Dilbert home?"
    Dogbert: "He's been in the holodeck since March".

    Ahhhh well... you know it's true! ;)

    1. Re:The human race will be dead. by Ralph+Wiggam · · Score: 1

      I like Dennis Miller's version-
      "When an out of work plumber can have sex with Claudia Schiffer from the comfort of his Barca-lounger, it will make crack look like Sanka."

      -B

  123. What?! Zork isn't dead ... by YeeHaW_Jelte · · Score: 1

    it's just kinda comatose. Really, I shiver with nostalgia just thinking about all the Infocom games I played. As long as we have fond memories of the text adventures of old, they can't possibly be called dead.

    Darn, I'm getting old. Anyone want to get together and chat about the great global wonders of MUD playing?

    --

    ---
    "The chances of a demonic possession spreading are remote -- relax."
  124. Yeah, I lost my virginity in LSL ... by YeeHaW_Jelte · · Score: 1

    to the bubble gum chewing hour =)

    --

    ---
    "The chances of a demonic possession spreading are remote -- relax."
    1. Re:Yeah, I lost my virginity in LSL ... by SomeGuyFromCA · · Score: 1

      > to the bubble gum chewing hour

      Uh. That sounds like a tv show. Do you mean "whore"?

      --
      if the answer isn't violence, neither is your silence / freedom of expression doesn't make it alright
  125. What about Flight Simulators? by YeeHaW_Jelte · · Score: 3, Interesting

    I know Microsoft is still churning out updates to Flight Sim, but I used to spend hours and hours flying around, doing imaginary missions and such, and I haven't seen any new simulators come out for years.

    --

    ---
    "The chances of a demonic possession spreading are remote -- relax."
    1. Re:What about Flight Simulators? by poopyhead · · Score: 1

      It's true.. Flight Sims were once THE game that really seemed to push technology, much in the same way that FPS games are now the basis of comparison for computing horsepower.

      Every game that was on my lust-list was generally either a Flight Sim or an Adventure back then.

      I'll never forget when Falcon 3.0 came out, finding out that I needed a Math co-processor in order to play at the highest quality level. It was a sad, sad day, let me tell you.

      (on a side note, I can't believe they didn't mention Leisure Suit Larry. C'mon?! How could you miss that one??)

      --


      Wes - Crazy like a fox.
  126. Turn based RPGs not competely dead by Sits · · Score: 2, Insightful

    If one game can keep a genre alive then Advance Wars proves that on the appropriate platform such games can be a killer apps. The fit is perfect -- it doesn't rely on fast reactions so if the ride is bumpy it doesn't affect the games. It can be saved mid game so if your stop turns up you don't lose progress. If you like this style of game and haven't tried it you are missing out.

    I hear there's even a sequel on the way in time for Christmas.

    1. Re:Turn based RPGs not competely dead by jasonditz · · Score: 1

      I've never really played that game before, but that's really more a turn based strategy game, ala Heroes of Might and Magic or Age of Wonders, isn't it?

      I know for a fact that none of the big RPG studios (Black Isle, Origin, Bethesda) are working on anything turn based anymore. In fact BIS people said on their forum that they won't, all their new projects use that pseudo turn based system that Baldur's Gate used or are flat out real time.

  127. Article is full of mistakes by Anonymous Coward · · Score: 4, Interesting


    The death of gun games? What is that guy smoking. Time Crisis 3 came out, one of the more popular games now. Also a game called "Wolrd Combat" with 4 player action (4 machineguns in arade!) Also the helicopter game (air assault) where you fly in helicopters and shoot mechanized robots. Area 51 is classic and I still see people playing it.

    Death of Puzzle games? Bust a Move, Puzzle Fighter, are still very popular. I would even consider Dance Dance Revolution a type of puzzle game but one has to use the whole body to achieve a goal.

    Biggest Crap is the death of side scrolling beat them up games. One of the most popular games in Taiwan/Singapore/Malaysia is this side scrolling game based on Romance of 3 Kingdoms. 4 player action which gave rise to 4 generations of the same game. I think it is called "Knights of Valor" ...What about AD&D game? That game still good. Side scrolling...well I would consider Gauntlet 3D basicly the same thing as a side scrolling...just giving another dimension.

    Over all the article is writen poorly and without much research. Dont know why is there a debate the article hold no water if parts of it are not true.

    1. Re:Article is full of mistakes by Anonymous Coward · · Score: 5, Insightful

      I'd say that though gun games aren't dead, they're certainly dying. You mentioned Time Crisis 3 and World Combat. I'd probably add Police 911 to that (The one where it tracks your real movements). That makes a total of 3 games over the past few years, which isn't exactly booming.

      Bust a Move and Puzzle Fighter, though still popular, are old. There aren't really that many new puzzle games coming through the pipeline. And classifying DDR as a puzzle game is iffy at best.

      Same with the side-scrollers. Romance of the Three Kingdoms, AD&D, and Gauntlet are all old and not a lot of new games are being made of that genre, hence it's dying.

      I think you're confusing good genres with dying genres. Even though a game may be really good, if no new games are being made for that genre, then it's dying.

    2. Re:Article is full of mistakes by RyuuzakiTetsuya · · Score: 1

      DDR isn't a puzzle game. It's a music/rhythm game. The fact that someone's already AAA'd(All perfects) the hardest song in the latest release scares me. Granted, it was a Japanese player... but still.

      beatmaniaIIDX and Pop'n'Music really aren't 'dying', and they're actually catching on in japan and the US. So I wouldn't call the Music game genre dead...

      --
      Non impediti ratione cogitationus.
    3. Re:Article is full of mistakes by Baikala · · Score: 1

      Nobody said music games are dying, the AC used DDR as a counterexample for the dying puzzle genere. And I agree, DDR is not a puzzle but a rhythm game, a category on itself.

      --
      16,777,216 comments ought to be enough for any forum!
    4. Re:Article is full of mistakes by lastberserker · · Score: 1
      Same with the side-scrollers. ... if no new games are being made for that genre, then it's dying.
      You obviously missed Duke Nukem Manhattan Project (don't confuse with Duke Nukem Forever ;-D) - this was absolutely the best side-scroller I've ever seen. Mind me, it is _3d_ side-scroller! =%-]
      --
      My other Beowulf cluster is... er...
    5. Re:Article is full of mistakes by L7_ · · Score: 1

      A category pioneered by the (in)famous "Parapa The Rappa".

      You talk about getting songs stuck in your head for days...

    6. Re:Article is full of mistakes by C0LDFusion · · Score: 1

      What about Silent Scope? That game has lines sometimes at the arcade I go to. It's technically a gun-game.

      --
      Only in slashdot are posts of solidarity modded at -1 Redundant, while posts of antagonism are modded as -1 Flamebait.
    7. Re:Article is full of mistakes by coaxial · · Score: 1

      Side scrolling...well I would consider Gauntlet 3D basicly the same thing as a side scrolling...just giving another dimension.

      Gauntlet 3D is sad installment of the Gauntlet and Gauntlet 2 (both used the same engine and had identical play. Gauntlet 2 had new maps, a few new baddies (I think), but mainly allowed each of the four players to play any of the four classes, rather than 1=red=warrior, 2=blue=valkyrie, 3=green=elf, 4=yellow=wizard). The only thing Gauntlet 3D shares is the audio samples ("Someone shot the food." "Save keys to open doors").

      Trust me, I remember when people lined up four hours to play Gauntlet and Gauntlet 2. Each person continued where the previous one left off. Beating the game became a community effort.

      Those were the days.

    8. Re:Article is full of mistakes by Phil+Wilkins · · Score: 1

      > Biggest Crap is the death of side scrolling beat them up games

      True 'nuff. The excellent (if short) Two Towers game is basically Double Dragon in 3d, with swords. Devil May Cry, Rygar, and Shinobi, are pretty close too. They may tack on puzzle elements, but they're rarely more complicated than "pick up obvious object (yes/no)?", "solve puzzle with object (yes/no)?".

    9. Re:Article is full of mistakes by Anonymous Coward · · Score: 0

      Bust a Move and Puzzle Fighter, though still popular, are old. There aren't really that many new puzzle games coming through the pipeline. And classifying DDR as a puzzle game is iffy at best

      What's so nonsensical about this article saying puzzle games are dying is that to illustrate this point the article has a screenshot from a recent puzzle game, Bejeweled. Sure, you might not see many puzzle games on the shelf--but that's because there all free flash downloads on the web now. Puzzle games aren't dead--they're just flying below a lot of people's radar.

      Also missed: Panzer Dragoon Orta as a new shooting game (okay, 3d instead of side scrolling, but its still the same genre), and Devil May Cry (and numerous similar games) as a beat-em-up game.

    10. Re:Article is full of mistakes by RyuuzakiTetsuya · · Score: 1

      Actually, there's been talk since DDR 5th mix that DDR would soon die. It's now a mix after 7th(DDR Ex isn't called 8th mix, so..), and it's still rolling fine.

      --
      Non impediti ratione cogitationus.
  128. Eggo Mania! by pommiekiwifruit · · Score: 1
    http://www.kemcoegg.com/

    Available in all good shops now for PS2/GC/Xbox/GBA.

  129. Re:first post by Anonymous Coward · · Score: 0

    Dear Slahsdot.org,

    Could you please STOP STEALING FARK.COM's links?
    (Or at least steal quicker? You are always one day late... and you don't add any value) I don't know if I am a little slow to notice or if slashdot just started doing that but that's annoying...

  130. Hmmmm...SpaceWar... by Gilmoure · · Score: 1

    How come Space War is the only game to impliment gravity in relation to shots fired? It was a great game. Have to get around to building my MAME console one day.

    --
    I drank what? -- Socrates
  131. A Women's addiction by weave · · Score: 1
    Puzzle games are dying? Businesses shouldn't be worried about porn sites, they need to worrry about popcap.com.

    For some reason, women of all ages where I work love this stuff. I'm waiting for the inevitable "can we block this" call.

    And it is addictive. I went there to check it out and ended up being stuck there for over an hour. I downloaded alchemy as part of my .Mac subscription and hence now can't get my wife off of the family iMac.

  132. I miss turn-base strategic games... by AtomicBomb · · Score: 1

    Around 1995, most of the "war" related games are turn-based, ie those with hexagon grids. Not very different from the board games but with computer opponents. The Panzer General series and many other WW2 games released by SSI are the examples...

    But, after RTS taken off, good turn-based game seems to disappear. I really miss these turn based ones...

    1. Re:I miss turn-base strategic games... by aurelian · · Score: 1
      agreed. now it seems strategy = select large group of [spearmen|tanks|whatever] and click on the enemy. I guess the guys who wrote Cossacks seem to have tried to make the combat a bit more tactical but they still have the tedious business of farming and advancing up a tech tree.

      The only thing I've seen recently in the strategy genre has been Legion. Worth checking out; it's not exactly groundbreaking but at least it's not RTS.

    2. Re:I miss turn-base strategic games... by Tackhead · · Score: 1
      > But, after RTS taken off, good turn-based game seems to disappear. I really miss these turn based ones...

      I miss the old SSI games. But now that I'm thinking about it...

      ...y'know what I want in a TBS? I want someone to stop trying to provide me with a wacky skinned interface where I have to guess what things are widgets and what things are just decoration. I want to use the boring old scrollbars that my eye is trained to reach for, and the boring old drop-down menus. I don't wanna read yellow-on-blue, or red-on-dark-grey, just plain ol' black-on-white in my text boxes will do me just fine.

      Instead of funky interfaces at whatever resolutions (800x600 - ack, MOO3 sux0rz!) the funky GUI was designed for, I want it to run in the standard 'Doze, OS/X, or WindowManglerOfMyChoice, at whatever resolution I'm running now.

      Use the time wasted on cutesy interfaces to build in topographical maps with 20m resolution, and the ability to integrate the game with topo maps from wherever I find 'em.

      And a helluva strong AI. And a toggle to turn on/off the "real" military symbols (you know, those funky little ovals with "X"s in 'em, instead of cutesy tanks. (Funny note - last weekend's war coverage used the real symbology on a Spanish/Mexican/Latino local TV station. Didn't see 'em once on a US network, which tells you something pretty depressing about those respective channels' assessment of their target audiences' clue level. Manuel Labor is assumed to be enclued enough to read the maps, but Joe Sixpack ain't :)

      But scrap the cutesy interfaces, and gimme a real warfighting sim. Let me zoom out and issue orders at the division/brigade level, let me zoom in and watch at the platoon level. (OK, I'm normally a TBS guy, but I'd be willing to accept some level of RTSness here to prevent me from trying to micromanage everything.)

      Between newscasts, I wanna try Gulf War I without Schwartzkopf's left-hook. I wanna try various Gulf War II scenarios based on what I'm seeing (and not seeing) in the news and see what works, what fails, and what falls in between.

      Sure, this is a niche market, but maybe that's the future of gaming anyways? Radio's gone niche - one channel per music genre, even if they're all owned by ClearChannel. TV's gone niche - there are sports channels, war channels, fluff channels, pr0n channels. The web's gone niche - nobody goes to a "portal" to "see all the web" - they go to a few sites they trust. So why not gaming?

  133. aceshigh by Anonymous Coward · · Score: 0

    www.hitechcreations.com

  134. Quality instead of quantity by toriver · · Score: 4, Insightful

    It seems GameSpy thinks that a genre is dead just because it isn't flooded with copycat crap anymore. I prefer that "dead" genres produce artworks like Ikaruga and Viruta Fighter 4 than the sewage drenching "alive" genres like RTS and FPS.

  135. For those who have read the article... by JFMulder · · Score: 1

    All I can say is... They don't make games like they used to be!!! ;-)

  136. These are not genres by Anonymous Coward · · Score: 2, Interesting

    I think the meaning of genre has been lost over the years, it is independant of any presentation aspects of the game , including graphics and audio. It just defines the principle game mechanics, just as movies and books have the same genre, a text-based adventure game has the same genre as Baldurs Gate

    -Shrapnel

  137. Re:NIGHTMARE HOUSE!!!!! by Anonymous Coward · · Score: 0

    ye holy crap! what a bizarre troll!

    i must have missed that movie. which one was it?

  138. What about one footed? by Anonymous Coward · · Score: 0

    http://arizona.indymedia.org/news/2003/03/8596_com ment.php#8778

    http://cryptome.org/iraq-booty.htm

  139. More than that ... by Anonymous Coward · · Score: 0
    Mindrover --- a puzzle? A simulation? Sport (Yes, Racing, Sumo Hover, etc.)? You build (choose parts, use wires and logic chips (programming it --- you can also change the program itself that the wires and chips generate)) your rover, and then see if it performes as indicated.

    Jagged Alliance II --- Strategy? Simulation? You have management (limited cash, generate more cash by liberating mines, manage weapons and ammo, supply train, your mercenaries, etc). You have some strategy (which area to attack next?). You have puzzles (how to build a barrel attachment?) But in the main part you have round based tactical combat.

    Or what about breakout & co? Tron? Snake? Space Invaders? Loderunner, Pitfall Harry, ... (Jump and Run)?

    Or how about Uplink?

  140. May be a dying genre to you...but by suman28 · · Score: 1

    I have grown up with these games. I still remember snake (QBasic), King's Quest I, Pong and others. I tried to play these games a few weeks ago, and I brought back memories.

  141. Re:Fantavision??? by Anonymous Coward · · Score: 0

    Am I the only one to remember Fantavision as a kind of animation creation software? I used to play with it on my Tandy 1000 TL and created vertice (vertex?) animations with it. I remember that Luxo lamp animation. I was so amazed back then...

  142. Re:Monkey Island -- Prince Of Persia by digitalgiblet · · Score: 5, Funny
    Prince of Persia was cool.

    I loved the metal guillotine gates you had to jump through.

    Man you would NOT want to have to get up in the middle of the night and go to the bathroom in that palace...

  143. Space shooters dying? NO! by diablobsb · · Score: 1

    Take of every zig!
    for great justice!
    we will never surrender...

    All your base are ermmmm nevermind....

    Where's my coffee?

    --
    I for one, welcome our new hot grits... PROFIT!
  144. Optics not required. by dmaxwell · · Score: 1

    Gyro mouses work fairly well and with some work could be accurate enough for gaming. A feasible gun game that uses an LCD seems possible to me. It just wouldn't be a light gun. Just stick a gyro in a gun body and calibrate it now and again.

  145. Make your own games by Anonymous Coward · · Score: 0

    Like ZZT! and The Incredible Machine

  146. MOD PARENT UP by Anonymous Coward · · Score: 0

    Just because I said so.

  147. Re:Growing up & Educational Games by hieronymouSteve · · Score: 1

    Educational games are NOT dying. In fact, there are more now than there have ever been at any one time. How many sites on the Internet exist soley for the entertainment of children? 100's? Each of these sites has tons of games to play. Also, if you haven't gone to a computer store recently, you should. The last time I stopped in CompUSA to pick up an ink cartridge, there were more rows dedicated for educational games than for common games. I haven't played these games myself, but my neices and nephews seem to have no trouble finding about a million things to do on the computer oriented for children.
    As correct as the author is regarding some of these game genres, he is really off on some others.
    BTW - What a great speech by Adrian Brody.

  148. Gaminh Engines? by randomErr · · Score: 1

    Are these any side-scrolling shooter engines out there that idiots(Graphics Designers, VB programmers and Scripters) could program in?

    I would love to make my own R-Type game.

    --
    You say things that offend me and I can deal with it. Can you?
  149. Emulation by Gax · · Score: 1

    Aside from complaints that these games are not a genre (e.g. virtual reality is a technology). I believe that emulation has a role in killing these games. Why develop and expand upon R-Type when you can emulate the original game? Many of the great games started as arcade imitations that were expanded to offer something unique. No one wants to play Super Tetris 2002 when they can play the original Gameboy Tetris.


    The great games of the current market mix different genres to create a unique experience.

  150. Memories... by Natestradamus · · Score: 1

    I had forgotten all about good ol' Kings Quest. And Quest for Glory, all that good primitive crap I used to love. [Sigh]
    Ah well, back to Neverwinter Nights...

    --
    The only thing necessary for the triumph of evil is for good men to do nothing. --Edmund Burke
  151. the exaggerrated death of pac-man by usernumber31337 · · Score: 1

    The truth is, games where yo run around in a maze aren't dead, just now they are known as Doom instead of Pac-Man.

    1. Re:the exaggerrated death of pac-man by pommiekiwifruit · · Score: 1

      Not to mention that Pacman is currently in the top ten of the GBA charts, and has been for some weeks.

  152. Re:Fantavision??? by UnknownSoldier · · Score: 1

    > Am I the only one to remember Fantavision as a kind of animation creation software?

    No, but most have forgotten ;(

    > I used to play with it on my Tandy 1000 TL and created vertice (vertex?) animations with it.

    I had it on the Apple ][+. Never knew it came out on other platforms.

    Yes, it was vertex animation, with tweening (lerping)

    > I remember that Luxo lamp animation. I was so amazed back then...

    The 2nd disc (back side of the floppy) had some cool animations. I brought the cell reproduction into science class one day. The teacher loved it, since it showed the principles better then any verbose description could.

    --
    I am not a number -- I am a free man!

  153. BSD Games by gorre · · Score: 1

    They forgot that bsdgames are dying.

    --
    "Madness is something rare in individuals - but in groups, parties, peoples, ages it is the rule." -- Nietzsche
  154. WAAAAAAH!!!! by coke_dite · · Score: 1
    Sadly, my absolute favorite type of game is graphic adventure! I have noticed in the past few years that they are becoming harder and harder to come by, and those you *can* find really suck (for the most part). Where, oh where are the Gabriel Knight adventures of the past? Will there be no more Leisure Suit Larry? However will I live?

    I actually find myself playing RPGs now, which I never had any desire to play before.... Thank goodness Neverwinter Nights is a good enough mix of the two to keep me busy for months (at least) to come!

    --
    Visit us at http://www.iblist.com!
  155. ARRRRGGHH! by Andy+Dodd · · Score: 1

    Damn this article... I just replayed RCR about a year ago, now I'm having urges to pull my Nintendo out of the basement again.

    River City Ransom - One of the best games EVER.

    Yes, I agree with the article's author, we need a River City Ransom 2.

    I can't live without my Acro Circus... That was one kickass skill. :)

    --
    retrorocket.o not found, launch anyway?
    1. Re:ARRRRGGHH! by ShadowDrgn · · Score: 1

      There was an SNES game that you may or may not consider a sequel to RCR. Only released in Japan, however. Similar looking graphics and gameplay, and it was made by the same people.

  156. niche and mass market by Anonymous Coward · · Score: 0
    Eventually, there will be commercial support for quality games that do not follow the cookie cutter method of producing. Graphics capabilities also have a sort of lower end bounds and thus should be IMHO established as the baseline to where gameplay and immersion build up from. How much processing goes into AI, physics and implementing non linear/open ended gameplay? Not much, but the trend is that it is growing rapidly so there is hope. The problem here is that most consumers are retards that do not think anything of just throwing money at the latest and greatest because it is the latest and greatest. Be picky, your money is a vote. I suppose the other problem is that most publishers are dictators and their laws consist of "you will adapt your game to be a clone of all the others, so sayeth our maketroids." Yet here we see that the attitude is much like that of fools who confuse aspects of short term investment with that of long term investment. A rule of thumb for long term investment is to go with what is stable... popularity being rather low on the totem for judging stability. Short term growth is a crap shoot and thus is called "High Risk." The rewards CAN be great. Games are short term (just look at the designs) so you should focus on short term hoping to hit the jackpot AND start a new trend as well.

    Being scared of new things and ideas shows an unwillingness to take risk and thus is evidence of the wrong investment strategy.

  157. flimsy premise, shallow analysis by argStyopa · · Score: 1

    Puzzle games aren't dead, they are HUGE on lesser platforms - palms, phones, etc. Are they dying on desktop computers? Yeah, because you don't need to fire up the 500W desktop and sit in your desk chair to play them anymore.

    Maze games - please, tell me how Quake 3 and other FPS games are intrinsically different than maze games where you fight others? I mean truly, in terms of GAMEPLAY, Quake3, Counterstrike, America's Army are all just evolutions of TANK.

    Educational: no, just the crappy educational graphics & simplistic models are gone. Simulations such as SimCity are still rolling, and there are a number of other entertaining titles that are terrificly educational, look at Europa Universalis or just about any wargame.

    And "Graphic Adventures" are dying? Um, Icewind Dale, Fallout, Arcanum, etc (to point out only 2d ones) - Morrowind, Neverwinter Nights, etc.
    How the HECK can one say the graphic adventure is dying?

    Methinks this author confused 'crappy 4-bit graphics' with the game play beneath them, because I simply don't see these genres dying at all. I DO see them evolving.

    --
    -Styopa
  158. Light Gun Games. by OS24Ever · · Score: 3, Insightful

    I think light gun games are fading is because of the Columbine backlash. Too many groups were looking at light guns as the cause of all evil. I remember when I got my Dreamcast I wanted a light gun something awful for Silent Scope (never got it) but because of the recent isolated tragedies in Columbine no one wanted a kid playing with a gun for a while.

    Which is unfortunate, because at least at most of the Dave & Busters I've been to recently most people play with the light gun type games the most. Mainly while waiting for the 8-way linked NASCAR games, but still, they're playin the light gun ones.

    Even a firefighter type game.

    --

    As a rock-in-roll Physicist once said, No matter where you go, there you are.

  159. Puzzle games are thriving! by Junks+Jerzey · · Score: 1

    Good grief, go over to shockwave.com or popcap.com dexterinty.com or any of dozens of other places. What do you see? 90% puzzle games. Admittedly these games are all pretty stale and have been feeding off of each other for a long time now, but it's a thriving market.

  160. MUDs (Was:Re:What?! Zork isn't dead ...) by Little+Brother · · Score: 2, Interesting
    Ah muds, the universal destroyer of time. The great addiction: You thought cocaine was addictive, you've never gotten into a mud. I remember the first time I sat down in the afternoon to play a mud, and noticed it was late morning before I logged out... (I would have been in ~7th grade at the time). Then there was one time I went to the computer lab, where my class was supposed to be having a final exam, about an hour early, I logged on to a mud, and missed the exam because I didn't notice the entire class had come in, taken the exam and left while I was on the mud. I failed that class because I missed an exam that I was in the room it was being proctored in. Ah, the memories...

    No! I don't have a problem! I don't need your 12 steps I can quit mudding anytime I want to! (Gonnna go mud now)

    --

    Little Brother, watching the watchers

    1. Re:MUDs (Was:Re:What?! Zork isn't dead ...) by ChristTrekker · · Score: 1
      Then there was one time I went to the computer lab, where my class was supposed to be having a final exam, about an hour early, I logged on to a mud, and missed the exam because I didn't notice the entire class had come in, taken the exam and left while I was on the mud.

      That's got to be about the most pathetic things I've ever heard. :) Even I was never that bad. But then, you were one of those "rotten immature little kids" that we college students complained about taking over "our" MUDs. :) "It's 10 AM! Get back to class, ya twerp!"

      Man am I glad I'm out of the MUD addiction. Of course, reading weblogs like slashdot is the new addiction, so I'm not sure if I've gained anything.

    2. Re:MUDs (Was:Re:What?! Zork isn't dead ...) by Little+Brother · · Score: 1

      Actually, I was one of those mature little kids that everyone was shocked to find out how young I was for a while, NOW when I get on everyone thinks I'm young, go fig.

      --

      Little Brother, watching the watchers

  161. Re:how can they say some of this with a straight f by Chelloveck · · Score: 1

    The article's problem is that it has a very strong bias for console games. They say that the puzzle genre is dying, but in the same breath say the reason is that no one wants to pay $49.95 when the same game can be played for free online. Well, duh. But you know, people are still playing the games. Maybe not on the consoles, but that's hardly any reason to call the genre dead.

    And as for "edutainment"... Far from dead! Jeez, walk through Best Buy sometime and look in the kids section! There are as many "educational" games out there as there are shooters, RPGs, and RTSs. Most are probably crap, but (speaking as the father of two boys, 10yo and 5yo) some are really good. The 10yo loves the Clue Finders nth Grade Adventures series. The 5yo is working his way through one of the Reader Rabbit titles. (In fact, when the 10yo was 5 he blew through RR and taught himself to read in less than a week! His little brother isn't making such amazing progress, but the game is definitely helping.) And don't forget the Pajama Sam and Putt-Putt games. Kind of like Myst for the preschool crowd. They're not overtly educational, but they do a fair job of reinforcing problem-solving skills.

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
  162. Super Puzzle Fighter II Turbo for GBA by BigJimSlade · · Score: 1

    Super Puzzle Fighter II Turbo is coming out for the Gameboy Advance on March 31st (note: I don't make any money off that link... feel free to buy it elsewhere). One of my favorite games coming out on one of my favorite systems! (I picked up my platinum GBA:SP on Friday) If you've never played the game before and like puzzle games *at all*, you should definitely try it out.

  163. Don't agree... by Junta · · Score: 2, Interesting

    With the space shooters, I would say they are still alive, just implemented in 3D. The example of this that remains most true to the genre would be the first Starfox games. Even the latest preserved it in the sort of 'mini game' of flying. If you want to relax the definition to allow free-flight as opposed to force progress along a path, a great number of 'space-flight' sims could fit the description (A lot of them are dumming down the micromanagement and physics). If you'll make that same allowance for 'side-scrollers' (how many 3d games force a path?), then I would say the space shooter is quite alive.

    Puzzle I think he make the argument himself for. They are widely available online for free and don't require high-end hardware to play, so they are popular. Are they huge at the software stores? No, but they are used to draw in advertising revenue and the like, so they continue to be a commercial success.

    The light gun has always been a rather small, niche thing for frequent use. How many games were released that supported the 'zapper'? The 'super scope'? How many platforms ever had 'official' light guns that were that popular? Has Sony ever released a non-controller 'official' method of control? Time Crisis series and its kind are pretty much as numerous and popular as Duck Hunt would have been if it was not bundled. Same with the dance pads, maraccas, etc, they are still quite popular in their niche, *especially* DDR.

    Text adventures I've always thought were ways of representing a rich world not possible through the power of the computers of the time. Now worlds can be acceptably created in 3D graphics and that has worked well. Could be compared to books vs. movies, except books require no power, and are ultimate in portability and convenience, and with text adventures, whatever is in front of you could just as well play the fancy, 3D graphics world that you are free to explore on your own terms.

    With maze games, I really haven't cared much. It is probably safe to say that those games, if they have nothing other than a maze, are dead. A lot of games have mazes in them, but by itself it gets boring now.

    VR, well, I agree with the article, except it is not technically 'dying' but rather 'stillborn'.

    Edutainment is still alive and kicking. The author may have grown up and doesn't really find anything big happening, but my young nephew loves new games coming out that are edutainment. Far from dead, but the audience of the 80s edutainment has grown out of it.

    'Pure' FMV games were a really passing hype when they realized they had the tech to play movies on computers and consoles. They are still quite promiment in other games as a story-telling mechanism, just really really toned down. Those games listed as examples always sucked and never were popular enough to say that genre was ever really 'alive'.

    Beat-Em-Up is another one of those things were the definition gets tricky. Does Devil May Cry count? Does Shenmue? Does Tenchu? All these games have a number of characteristics similar to the examples given. Some add a bit more depth and sophistication, but retain the basic principles at their core.

    Again, I would say the 'Graphical Adventure' type game is a sticky definition. It is hard to draw the line between those and some RPGs. I'll leave this one alone.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  164. Puzzle games by Bull999999 · · Score: 2, Funny

    Puzzle games aren't dead. Since no one's buying them, they just inserted them into RPGS (Remember Final Fantasy X?).

    --
    1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
  165. What about Chess? by A+non+moose+cow · · Score: 2, Insightful

    Chess is not going to die any time soon, but it seems like if it were judged by the same criteria as the games in this list it would be percieved as one of the doomed.

    I think there is just a perception that some genres are fading away because of how much marketing we see. Nobody wants to market and push puzzle games like tetris because they no longer are great money makers. That does not mean that their genre is dying. It is too hard to guarantee financial return for the simpler games. If someone puts a marketing push behind such a game and it becomes popular, it is too easy for a competitor to quickly develop a rip-off to steal some of that market share.

  166. last but NOT least by Anonymous Coward · · Score: 0

    http://www.zak2project.de/

    zak mckracken is my favorite adventure game of all time (and you could lose the game!)

  167. Muds are more than games... by Dareth · · Score: 1

    Muds were an early form of most things we take for granted on the internet today. Chat rooms, Instant message, ... fear even cybersex where you actually have a "body" to use if you wish. The community is from the feeling that you are living and dying together with your friends.

    I still frequent one of the old muds I used to play. The main thing I am interested in is that many muds are good places to sharpen coding skills. LP muds for instance are beautiful examples of object oriented programming, and a simple way to "experience" what you are coding. The mixture of pre-compiled and interpreted code sections will make it interesting for many years to come, if only in an *ack* educational sense.

    --

    I only look human.
    My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
  168. An example of most from the March/April releases: by iainl · · Score: 1

    I'm using UK release dates, as its what I have to hand:

    10. Space Shooter or "Shmups"
    Ikaruga. And It Fecking Rocks.

    9. Puzzle
    Super Bust A Move 2. Admittedly just another version of Puzzle Bobble, but there you go.

    8. Light Gun
    House Of The Dead 3. Not bad, though its no Time Crisis 2.

    7. Text Adventure
    ok, here we'd have to cheat and see what is happening in Palm land. Its a bit difficult to sell Text Adventures when consoles don't have keyboards.

    6. Maze
    Super Monkey Ball 2 (particularly on the complex levels) is a maze game in all but name, really

    5. Virtual Reality
    OK, I'm stuck again, but doesn't something like Steel Battalion, with its massive controller, do effectively the same job? Silly headsets seem to have moved on to providing a real-world component to the game instead; things like Dance Mats and Maracas, and particularly the upcoming Sony Eye-Toy are doing the same thing.

    4. Educational
    Given that Amazon.co.uk feel the need to have a whole seperate section of the shop to them, they can't be that dead. Lets choose version 15.0 (!!!) of Mavis Beacon as an example.

    Also, don't underestimate the amount of history that people learn from playing something like Medieval: Total War, or a WW2 flight sim.

    3. Full Motion Video
    Would I get hit if I mentioned that Metal Gear Solid 2: Substance came out last week?

    2. Beat 'Em Up
    Lord Of The Rings: The Two Towers is practically a Golden Axe sequel it sticks so rigidly to the formula. Kung Fu Chaos is pretty similiar as well.

    1. Graphic Adventure
    I've never really understood just what exactly it is that makes a Graphic Adventure different from the new Resident Evil 0, other than the odd Zombie to shoot. Can anyone explain?

    --
    "I Know You Are But What Am I?"
  169. Sometimes 3d is best done in 2d by Mustang+Matt · · Score: 2, Interesting

    What I mean is that games like Mario RPG were 3d but used in a 2d manner. It worked really well. I wish other developers would experiment with this route.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  170. dr mario on gba by Anonymous Coward · · Score: 0

    I have dr mario on gba as well as a hundred other classic NES games. just get yourself a flash cart for the gba. the writable cart and writer itself will set you back more than the cost of the gba itself, but playing mario 1 on a handheld is priceless

  171. Scott Adams games by DuctTape · · Score: 2, Informative
    If you were raised on the Apple ][ 16K Scott Adams Adventure games (Adventureland, Pirate Adventure, Mission Impossible), you can relive (and download) those days at his site.

    There's also the iFiction site, too, to play his and other text adventure games online.

    Enjoy!

    --
    Is this thing on? Hello?
  172. Let's do the math by ianscot · · Score: 1

    ...only about 5 or 6 genres total... If ten genres are dying, then in five years we won't be playing anything.

    Hrm. My elementary school math skills are a little rusty:

    Five existing genres
    -minus-
    Ten genres
    ----------
    Negative five genres!

    In five years, we will be playing solitaire. With physical cards. And there'll be some missing from the deck. (And it'll still be more fun than watching "cut scenes" in most FPShooters.)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  173. 10 genres???? by Cynikal · · Score: 1

    you mean theres something else besides FPS??

  174. What Is The Significance of the # 10? by grimzap · · Score: 1

    I find it strange that there just happens to be 10 dying game genres out there. In fact, a close read demonstrates that there aren't 10 dying genre but just an article that fleshes its number out to ten for unknown reasons. Why 10? Does the number of dying genres have to equal the number of fingers (or toes) on the human body?
    I didn't know that Space Shooter was a genre. If you think about it, a lot of these games are just side scrollers with different graphics and those certainly are not dead. Defender just was re-released for the Gameboy Advance... admittedly it is a very poor game but it would fall into this category.
    Puzzle Games are definitely not dead or even sick. What about Worms? What about the game pictured (Bejewelled). Take a look at Yahoo and note how many people play the puzzle games. What about Mahjong? These games don't even have a cold.
    Gun games are definitely few and far between but they always have been. Saying they are dying is not accurate. I'd say they are just a little anemic. New games and guns are still being produced at about the same clip they always have been.
    Text Adventure... are you kidding me? TEXT adventure? I played my first one of these on a Decwriter. I haven't seen one of these in about 10 years. Dead, buried, "The worms crawled in, the worms crawled out, turned to dust and forgotten is more like it. Even my memories of the memories have faded...
    Maze games are an entire genre? What is there besides Packman and Packman Wannbe? Is Bard's Tale a maze game?
    Virtual reality has never really caught on... it is even more sproadic in release than gun games. Home implementation hasn't ever been common and there has never been a killer app in this category. These games couldn't die because they were never even a twinkle in their developer's eyes.
    Education games are alive and well and though you could argue that there is nothing new under the sun in this genre, that doesn't mean it is dying. My local Bestbuy has one whole section devoted to these. I'd like to have had the SAT/ACT ones in my High School days. I practiced for my ACT by watching Gilligan's Island for 400 consecutive weekdays before the test.
    Full Motion Video - Here, finally, is gold. A crappy genre that I always hated. RIP... on second thought, rot in hell.
    Isn't Diablo just a differently themed Beat 'em Up? How about Neverwinter Nights? Certainly there are dozens of 3D fighting games out there. If you narrowly define this (which IMHO makes it not a genre) you still can't make this one look dead.
    The graphic adventure has been pronounced dead several times. It now can be called "undead" mainly to the efforts of one company, Lucasarts. Sierra abandoned this genre a long time ago. Why? They made several extremely crappy adventures (remember Phantasmagoria? ) and no one bought them. If they would return to their Space Quest/Kings Quest roots they could maybe repeat their successes of the past... don't count on it though.
    One thing that gets me about this list it that a lot of the so-called "dead" genres are showing up on the Gameboy. Hmmmmm.....
    grimzap

    --
    grimzap
  175. Genres Can Return by Anonymous Coward · · Score: 0

    These genres may revive, as movie genres do. In movies, Star Wars in 1977 revived the 20-years-comatose space shoot-em-up genre, and Chicago may currently be reviving the decades-dead musical genre. Similarly, in video games Enter the Matrix may revive the beat-em-up genre this May. Currently, the Japanese RPG genre is splitting into variations of Zelda, Larry, Dragon's Lair and turn based strategy. Pikmin is a unique hybrid of action and RTS. So genres can change and revive.

    1. Re:Genres Can Return by yerricde · · Score: 1

      decades-dead musical genre.

      If feature-length musical films are dead, then what has Disney been producing all this time?

      --
      Will I retire or break 10K?
  176. text adventures? by Hubert_Shrump · · Score: 1

    IF Archive has something to say about that.

    Write your own in TADS, Inform, or Hugo.

    You are in front of a green tinted monitor, it is 1983...

    --
    Keep your packets off my GNU/Girlfriend!
  177. Re:Maybe I'm just smokin too much crack again, but by rpillala · · Score: 1

    There was Urban Chaos, Drakan, Space Bunnies Must Die (as you pointed out), Heavy Metal FAKK2, um...Oni. Actually I guess a lot of those came out long after Tomb Raider. That's hardly "every other game" though, so you're right.

    I think it's more appropriate to attribute all of those games to an older one: Prince of Persia. Many many games today are just Prince of Persia in 3 dimensions. Interestingly, the actual Prince of Persia 3D was not as impressive as many clones of the original's gameplay.

    OK, maybe it's not that "interesting."

    Ravi

    --
    When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  178. Re:C64 STROKER? by Jugalator · · Score: 1

    Wow, there's one of my dead genres! :-D

    I knew it would pop up somewhere, hehe

    --
    Beware: In C++, your friends can see your privates!
  179. an alternative to vid games,dying or not by cellocgw · · Score: 2, Interesting

    OK, so this is perilously close to an OT troll, but:
    If you haven't played pinball in a while, get out of the house :-) and try a few games. Some of the advantages over vids: You can actually win free games, it's real hardware, you can trap the ball and catch your breath every now and then, and... when you whack the cabinet it actually affects the pinball's motion (try knocking down an ogre by hitting the vid box).
    And BTW there are LOTS of great pinball sims available, many for free.

    --
    https://app.box.com/WitthoftResume Code: https://github.com/cellocgw
  180. fighting games going away? by acefantastik · · Score: 0

    wow, i never would have guessed that, since there's about 10 new fighting games a month. There may not be your classic Double Dragon style side scrolling level based adventures, but what are FPS games if not updates of that concept? Not to mention GTA, which is a golrified boxing game with cars involved. I also think the 'puzzle' category is still very much alive, but it has been combined with action. See: Metroid, Zelda, Resident Evil, etc. I think the article should have been written as "top ten game styles that have been co-opted by good graphics and easier gameplay".

  181. Beat Em Up games? by Anonymous Coward · · Score: 0

    Oh c'mon... has no one here played Mystic Heroes for GameCube? The whole point of that game is to beat the crap out of the hordes of badguys on the screen. I think it's a fairly well done 3D version typical of the genre.

    And Gauntlet being dead? Has anybody played Gauntlet: Dark Legacy? That's like the second or third game I bought for the GameCube, and it captures the spirit of the older versions quite well.

    Maybe I'm a bit skewed in my perceptions, since I went straight from SNES to GameCube, but I don't see either of those genres as 'dying'.

  182. Puzzle Games by rpillala · · Score: 1

    Not only is Pikmin a puzzle game, but so are some of these squad-based tactics games. I'm thinking mostly of The Incredible Machine as the prototype for these games, or Lemmings. Take Fallout Tactics (from a couple of years ago.) That was basically The Incredible Machine with rifles and grenades instead of hamster wheels and conveyor belts. The same is true for Star Trek: Away Team (but no one played that so I don't know if it counts), Commandos (the first one, not sure about number 2), and to a certain extent Hitman 1. Any game that requires the player to find the right spot and put the correct piece there is fundamentally a puzzle game, no?

    Until people stop putting these elements into their games, I don't think we can count the genre out.

    Ravi

    --
    When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  183. Scrollers.... by Dethpickle · · Score: 1

    I miss my Dark Castle... (and Beyond Dark Castle)

    nya nya nya nya nyah (Thwack!!)

  184. These games didn't die, they were assimilated... by podperson · · Score: 4, Insightful

    In essence, the problem with this article is that it misses the point of most modern game designs. Let's take some top selling games from the last year or two:

    Grand Theft Auto III: Vice City
    WarCraft III
    NeverWinter Nights

    Each of these games has a role-playing component (develop your individual war leaders' skills).

    Each of these games has a puzzle-solving component (open the ancient seal by following clues).

    Each of these games has a maze component (learn you way around Vice City).

    Each of these games has a "dot-eating" component (pick up the gold, hidden item, etc.). Each of these games uses 3D graphics, canned video.

    Each of these games has a "twitch" component (although in single-player mode, WC III and NWN allow you to pause to get your bearings or grab a snack).

    In essence, all that the article shows is that the "one trick wonder" game is dead; you need to have more going for you than a single concept or a technology demo. Indeed, if you look at the graphic adventure -- it simply integrated the text adventure, the canned slide show, and a few mini-games.

    There are a few minor things that have disappeared. E.g. being able to type text into a game has been replaced by selecting from canned responses? Why? Probably because most people find the process of figuring out that you have to SCRATCH your name into the rock and not WRITE, CARVE, or SCRAWL it to be too damn annoying.

  185. Couldn't die? by hackwrench · · Score: 1

    You've obviously never microwaved the pool water then.

  186. Dr. Mario for GBA by yerricde · · Score: 3, Informative

    CmdrTaco wants Dr. Mario for GBA.

    CmdrTaco gets open-source Dr. Mario for GBA.

    --
    Will I retire or break 10K?
  187. And Parappa is... by yerricde · · Score: 1

    Isn't Parappa largely a clone of that old "Simon" game?

    --
    Will I retire or break 10K?
  188. Dying??? :( by DJ+Mc+Hugh · · Score: 0

    WHAT!!!!!! Beat 'EM Ups are dying... how could this be.... What about the classics.... Double Dragon, Streets of Rage and let us not forget Golden Axe. Waht is the world coming to ???

  189. "Tetris Completeness" by yerricde · · Score: 1

    Yes. Programmers all over are trying to prove various systems Tetris complete.

    However, they can't use the name "Tetris".

    --
    Will I retire or break 10K?
  190. Open Source! by yerricde · · Score: 1

    Five dollars? Try free and Free. Milestone 1 of Vitamins, a clone of Dr. Mario on the GBA platform, is released under the GPL.

    --
    Will I retire or break 10K?
    1. Re:Open Source! by Destoo · · Score: 1

      free as in source.

      You still need to dump it on a cartridge so you can play on your GBA, right?
      (something along the lines of this)
      Unless I missed something? and if I did I'm going to run out and buy a GBA this week...

      --
      Nouvelles de jeux et technologies en français. TC
  191. This article is stupid. by Jewbird · · Score: 1

    Of course 2-D and text-based games are dying out in the face of 3-D console titles.

    --
    For God doth know that in the day ye eat thereof, then your eyes shall be opened, and ye shall be as gods
  192. What's more: by Jewbird · · Score: 2, Funny

    They didn't even mention the one genre that actually is dying: the FPS. I think that's now the exclusive domain of the mod community and has gone the way of puzzle games and shooters: free.

    --
    For God doth know that in the day ye eat thereof, then your eyes shall be opened, and ye shall be as gods
  193. Oni by Anonymous Coward · · Score: 0

    Underrated game. 3D beat 'em up. With weapons.

  194. More than three gun games... by wikthemighty · · Score: 1

    I'd say that though gun games aren't dead, they're certainly dying. You mentioned Time Crisis 3 and World Combat. I'd probably add Police 911 to that (The one where it tracks your real movements). That makes a total of 3 games over the past few years, which isn't exactly booming.

    Nope.

    Not all of these made it to the states, but in the last couple of years on PS2 there was Gun Survivor 3 and 4, Ninja Assault, GunBarl Collection (the first Time Crisis game and Point Blank 1, 2 & 3) Virtua Cop Rebirth, Time Crisis 2, Vampire Night and Endgame.

    Sure there's no Sony lightgun, but the GunCon is fairly 'official' at this point (and damn hard to improve on!)

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  195. Text adventure vs. graphics adventure by yerricde · · Score: 1

    The fact is, if you add graphics to a text adventure, it's no longer a text adventure.

    Some text adventures had graphics in the top 2/3 of the screen and text in the bottom 1/3. Does that make them "text adventures with graphics" or "graphic adventures with a command line"?

    --
    Will I retire or break 10K?
  196. Turn-based online games by yerricde · · Score: 1

    Turn based would be a nightmare in multiplayer

    Turn-based Pokemon for the Game Boy is 2-player.

    Play selection in Madden for set-top consoles is turn-based and 2-player.

    The trick is to have all players take their turns simultaneously and then the game animates the result of the round. You wouldn't even need broadband. Sony has implemented a set of such games for PCs on its Game Show Network web site.

    --
    Will I retire or break 10K?
  197. DDR by yerricde · · Score: 1

    Where you have to wiggle your joystick as fast as you can.

    That's called "Max 300" in Dance Dance Revolution, and I still can't pass it on heavy.

    --
    Will I retire or break 10K?
  198. Hexen by Mu*puppy · · Score: 1
    Games such as Doom, Quake, Unreal, etc all utilize the basic maze strategy...albeit you have to frag your way through the maze, but it is still just a maze.

    Sweet Jesus, how could you name these games, but not mention the Heretic/Hexen family!? I haven't seen a more involved version of 'Hit the button here, something happens -way- the hell back there and heaven help you remember where' since the Hexen days. I still cringe when I hear the sound of Dark Bishops swishing around...

    --
    There's no wrong way, to eat a Rhesus...
  199. SQU/\RE? by yerricde · · Score: 1

    know for a fact that none of the big RPG studios (Black Isle, Origin, Bethesda) are working on anything turn based anymore.

    What about Squaresoft, who's working on Final Fantasy X Part II for PS2? Or is the Final Fantasy series not big enough for you?

    --
    Will I retire or break 10K?
    1. Re:SQU/\RE? by jasonditz · · Score: 1

      That's a good point. I just don't count Final Fantasy because I don't have a PS2 :)

    2. Re:SQU/\RE? by FunkSoulBrother · · Score: 1

      maybe its just not RPG-enough for him.

  200. Worms Blast! by wikthemighty · · Score: 1

    ...on Gamecube!

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  201. NES dumper? by yerricde · · Score: 1

    I have dr mario on gba as well as a hundred other classic NES games.

    How could you afford to purchase genuine copies of "a hundred other classic NES games" without being independently wealthy?

    And how did you build your NES cartridge dumper?

    but playing mario 1 on a handheld is priceless

    You don't need PocketNES to do that because all Super Mario Bros. games except SMB 3 have been ported natively to a Game Boy platform (SMB 1 and The Lost Levels to GBC; SMB2, SMW, and Yoshi's Island to GBA).

    In fact, here's a GPL'd homebrew port of Dr. Mario to GBA.

    --
    Will I retire or break 10K?
  202. Monkey Island 4 by UberQwerty · · Score: 1

    If you believe the makers, the Monkey Island series is still around. In 4 they hinted at a fifth, but I doubt it... four sucked.

    I liked 1-3 a lot. They were really, really funny. But in 4, the controls were just too backwards. Instead of clicking on that rubber chicken you want to pull, you have to hold down an arrow key and wait for him to slowly rotate around to facing the chicken, then hold down the forward key until he is in range. When he comes in range, the option to pull the chicken pops up on the bottom of the screen and you click on it. Hooray for 3D! I quit after 20 minutes.

    Maybe that's why it's a dying genre.

    --


    PUBLIC SPLIT ON WHETHER BUSH IS A DIVIDER -CNN scrolling banner, 10/15/2004
    1. Re:Monkey Island 4 by denisonbigred · · Score: 1

      I haven't played the fourth, but it does sound terrible. 3D for the sake of 3D is really useless, but I honestly think that they could put out a 5th monkey Island in 2D and be very successful, after all this would let more people with older systems play the game and could help lower developement costs. With a game like monkey Island it isnt about evolving the graphics, or the gameplay, it's more important to further the storyline and keep the games humor.

      --

      "There's no way to rule innocent men. The only power any government has is the power to crack down on criminals."
    2. Re:Monkey Island 4 by arcanumas · · Score: 1
      Sad but true. Advances in technology actually have a negative impact on many aspects of gaming. One of which is controls. In my opinion the point-and-click interface was a disaster for adventure games. Even though there were remarkable such games (the SCUMM engine was decent) they couldn't compare to legends such as Hero Quest , Space Quest or Loom. These games were more demanding of your imagination because you could not aproach the game with the "try everything aproach" like you can in more modern games.

      I am still playing these games. In fact i recently finished Hero Quest 2 again. (Well with the help of a certain Hex editor, given that i had no internet were i was).

      Thank god for abandonware sites :)
      http://www.abandonwarering.com

      --
      Slashdot Sig. version 0.1alpha. Use at your own risk.
  203. No. by Anonymous Coward · · Score: 0

    "Graphic adventures place emphasis on puzzle-solving and a good storyline. Because of the latter, they also tend to be linear.

    RPGs are more like the games that you described. The motivation is more on leveling your character up and becoming more powerful rather than a storyline-driven game."

    You've got that backwards.

    There is no way to win a roleplaying game. So,
    then, what's the point?

    The story. The telling of it, the experiencing
    of it.

    And thus the reason that there hasn't yet been
    an RPG released on any computer or console.

  204. Puzzle games not dead by vaguelyamused · · Score: 1

    How the hell could they say puzzle games are dead. When I go to work that's all my co-workers do, mindlessly click little web-based puzzle games like Bejeweled. More people probably play these games than any other type. A) they're free B)there's no learning curve for non-gamers

    --
    STOP ROCK VIDEO
  205. Whoa! Good thing I read the article, by janeil · · Score: 1
    Especially the last line,
    The only thing we know for sure is that -- no matter what -- there will be some dork out there bitching and moaning about how great games used to be, and how they don't make them like they used to.

    Sure saved me some time raving on about Powermonger and Dungeon Master, not wanting to be a dork and all. Doesn't mean it's not true.

  206. Re:These games didn't die, they were assimilated.. by lysium · · Score: 1

    This is not a minor thing at all. The semantics problem you mentioned were pretty much worked out by the end of the text-command era. If you look at the parser in an Infocom game and compare it to Space Quest III or Quest for Glory ii (which in particular had command-line completion if i do recall correctly) -- very different experiences. I recall few, if any, vocabulary "puzzles" in those later games.

    Once the graphic adventures switched over to mouse-commands, challenge and immersion went right out the window. Most puzzles could be solved by clicking (or dragging an icon and then clicking) on the screen. Of course, simulated dialog became possible with mouse commands, but that never did make up for the loss of gameplay.

    Also, some of the most entertaining moments in many old games of that nature were the smart-ass responses you would get for an incorrect command.

    --
    Together, we will drive the rats from the tundra.
  207. VR by Alan+Holman · · Score: 1

    VR was released too early for its time, when most games were 32 bit. PS1 quality games were the first-wave of VR, whereas Dreamcast quality games should have been the first wave of VR. If SEGA made VR versions of ANY of their first person shooters from Dreamcast, they would be immediate hits! Dreamcast graphics are potentially four times as good as PS1 graphics...maybe more, yet they released PS1 quality VR games at a time when it WAS possible to make Dreamcast quality VR games. 32 bit games were far more economical to make for VR at a time when VR was widely experimental, but now 128 bit VR games which come with a helmet should be part of every new wave console's library; they'll be hits I tell 'ya. All ya gotta do is tweak existing first person shooters. Just thinking about a VR-helmet version of MGS2 gives me multiple orgasms :)

  208. Beat 'Em Up's by Xistic · · Score: 0

    2. Beat 'Em Up

    What about Oni?

  209. Apple][ nostalgia by JSR+$FDED · · Score: 1

    Here: http://tinyurl.com/82xt

  210. Its money, not sociology by hellfire · · Score: 1

    Note how the genres that are dying are ones not making MONEY!

    It's not about how much people are playing, its about how mcuh people are selling.

    Which is quite sad because the word "dying" is a misnomer here, if we rate how much something is dying by how much people are forking out for it. I fork out exactly $0s for playing games on iWon.

    This is what happens when you attempt to present an article as having ever so slight the amount of authority to it, but then not have enough people realize its so completely full of crap. I don't just want to comment on badly written articles like this, I want to be able to write to the author and publisher and say "your article sucks, it meets no minimum level of journalism and should be pulled, deleted, and eaten." Just once I want someone to write back "you are absolutely right, we'll do that right now!"

    --

    "All great wisdom is contained in .signature files"

  211. Re:Sierra dead? Larry Laffer LIVES! by Anonymous Coward · · Score: 0
    If only I had a 5.25" drive, I think I still have the disks for LSL3.

    One word: Kazaa.

  212. missing the point by GunFodder · · Score: 1

    Most of the game formats mentioned in the article are popular for arcade games. Most of them support short play times, which is good for operator income. In the US the entire arcade category is not doing well due to the availability of cheap high quality home consoles and PC games. Most home video games have longer play times. I think it is because a long game is perceived to have greater value which helps people justify spending $50. This means that all game genres that are mostly represented in the arcade are living on borrowed time.

  213. I never saw a Grue by lemroc · · Score: 1

    Being a female born in the 80s who grew up around boys who were more interested in sports and riding bicycles, i was never subjected to a lot of computer games. My foray into computer games came when my father bought home a Tandy computer (around 1987), which ran games off a cassette. One of these games was called Rupert Rythum. I can not remember what this game was about, but from there, we purchased a 286 and i tried my luck at games like solitare and tetris. They kept me occupied for hours.

    After giving up on the 286, we were sold on a P500 and windows 95. Here was when i got my first real game. Zork. Now i had to wonder, were all games like this? Why was so much effort required to finish the game. I did not care about lighting lanterns, giant onions or grues. To this day i never did finish the game.I wanted graphics and not a giant paper map i had to have next to me at all times to work out where i was going. After giving up on this i discovered a variety of platform games ranging from Commander Keen (1-6), Duke Nukem, Cosmos Cosmic Adventure (1&2. Were there anymore?). I had a go at Space Quest once, but it didn't hold my interest.

    Now i am dating a Software Engineer (yes some of them do have girlfriends), and I am subjected to having many computer geeks (i use the term in a nice way) in my lounge room playing Counterstrike, Need For Speed, and a variety of others until the sun comes up. As for the demise of some computer genres, it means that my lounge room will be free of sweat and spilled coke stains.

  214. Mod parent up!!!!!!! [nt] by Anonymous Coward · · Score: 0

    nt

  215. I heard... by 2x4 · · Score: 0

    You know, I've heard that BSD game is dying.

  216. Re: the last good gun game by red5 · · Score: 1

    It was cool up untill the showdown with the bulldoser. I kept getting runover. :(

    --
    I know I'm going to hell, I'm just trying to get good seats.
  217. I'm working on sleep mode by yerricde · · Score: 1

    You still need to dump it on a cartridge so you can play on your GBA, right?

    Yes. You can play the game in an emulator, or you can use the MBV2 cable to copy the game from your PC to your GBA's internal RAM. I'm still working on putting the GBA into sleep mode so that you can keep the game in the GBA's RAM between plays.

    --
    Will I retire or break 10K?
  218. my girlfriend figured out PUTPBAD 2! by peter_gzowski · · Score: 1

    you actuall have a fannypack with you, that the author doesn't tell you at the outset, but you can tell by typing "i". in it is a screwdriver to unscrew the plaque from the base of the howitzer to the north. you can pull off the plaque (and get 5 points) to reveal a hole, with a spray paint can and a howitzer shell inside. you can go spray paint the booth for another 5 points, at which point it tells you you have done everything the demo allows.

    --
    "Now gluttony and exploitation serves eight!" - TV's Frank
  219. Re:Sierra dead? Larry Laffer LIVES! by alexpage · · Score: 1

    Getting your 3.5" to 5.25" is the first puzzle in a Leisure Suit Larry game...

  220. Re:Sierra dead? Larry Laffer LIVES! by 3th3rn3t · · Score: 1

    i have to agree to that :)
    filthy quotes and sleezy humour all the way!

  221. Re:These games didn't die, they were assimilated.. by podperson · · Score: 1

    You're right, some games handled text puzzles much better than others and made failing a positive part of the gameplay experience (although dying every time you failed added nothing to the experience).

    On the whole, I think LucasArts managed to capture most of the positive aspects of text adventures (e.g. with their rather insane object combinations) while avoiding the simple nastiness (e.g. if you didn't feed a sandwich to the small dog you needed to start your game over).

  222. noogie (Re:MUDs) by ChristTrekker · · Score: 1

    Oh, OK, that's alright then.

    > grin
    ChristTrekker grins.
    > noogie Little Brother
    ChristTrekker seizes Little Brother under one arm and gives him a ferocious noogie as Little Brother squirms.