Domain: deusex.com
Stories and comments across the archive that link to deusex.com.
Stories · 7
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Should Gamers Use Smarter Problem-Solving?
Thanks to the IGDA for its 'Culture Clash' column exploring the effect of technical and gameplay advances on videogame problem-solving. A situation regarding Deus Ex: Invisible War is discussed, where "...testers approached a T intersection: to the right were laser tripwires and gun turrets; to the left was a locked door; and directly in front was a (usable) window. He said every single one of them, without fail, went to the right." The author explains: "One can imagine how frustrated developers must occasionally get when they watch gamers consistently employ Neolithic problem solving tactics when modern development tools make much more advanced techniques available." Is this a problem that developers or gamers should work to overcome? -
Latest Thief Sequel Remains In Light
Thanks to GameSpot for its updated impressions of PC/Xbox stealth title Thief: Deadly Shadows, looking at the latest in the now Ion Storm-developed Thief franchise in light of some controversy over the developer's other recent PC/Xbox title, Deus Ex: Invisible War. The article explains: "According to Ion Storm studio director Warren Spector, Thief's control scheme and interface translate well to both a PC and a gamepad. This is because of Thief's singular focus on stealth-based gameplay... Garrett doesn't have a huge inventory of weapons and other items because he simply doesn't need them." The franchise's heritage is also being taken into account, since the title, due for release later in 2004, is being developed "...with input from several former designers from Looking Glass Studios, along with voice-over from Stephen Russell, who provided the voice of Garrett in the previous games." -
Do Game Ratings Really Do Their Job?
Thanks to CNN Money for its article exploring whether videogame ratings are as relevant as they need to be, with particular reference to Manhunt, the gory Rockstar-developed stealth action game which sparked similar discussions at Slashdot earlier this week over its M (Mature), but not AO (Adults Only) rating. The ESRB ratings board officially commented: "The ratings and content descriptors printed on all game boxes, including Manhunt, tell consumers what to expect from the game and provide the detail parents need to make informed purchasing decisions", but the CNN writer argues: "By way of comparison, 'Deus Ex: Invisible War', which hits streets next week, is also rated M... it's a game I wouldn't mind seeing a 15-year old play, whereas any responsible adult would cringe if they saw a child or young teen playing 'Manhunt'." -
Deus Ex - Invisible War Demo Released
revmoo writes "The long-awaited demo for Deus Ex: Invisible War has finally been released! Blue's News has a comprehensive list of mirrors for the 224MB download, including BitTorrent via GameTab and another Torrent from FileRush." Initial feedback seems mixed, with echoes of the recent interview in which Warren Spector agrees with the observation that "complexity is not the same as depth" for this 'streamlined' sequel design. -
Deus Ex's Invisible War - Resisting The Obvious?
Thanks to Eurogamer for its interview with Deus Ex creator Warren Spector, as journalist and Deus Ex mod creator Kieron Gillen quizzes him about the PC/Xbox FPS sequel, Deus Ex: Invisible War. Spector illuminates the murky factions of the sequel: "My favourite moments are when people give you diametrically opposed goals on a single map", and explains the game's resistance of typical action game cliche: "There are no happy endings. There is no easy answer. There is no bad guy you can kill to make everything right." Elsewhere, C+VG has a two-part interview with Spector, also revealing a PC demo of the game is due close to its December 2nd U.S. release date. -
Deus Ex Takes On Cassandra Project
Thanks to an anonymous reader for pointing to the release of The Cassandra Project: Episode 1, an adult-content replete single-player mod for Deus Ex that's been in development for over 2 years. According to pre-release info, the mod contains "..25,000 words or so of dialogue, 95% new player skins.. five newly-modelled and animated weapons, new music, voiced elements, assorted new decorated models including everything from a ZX Spectrum to a frying pan... and a car that thinks it's a Jerry Springer extra." There's a hands-on preview at the Deus Ex Machina site, and a look at a sample screenshot from the mod, barely released before the Deus Ex sequel, indicates good use of zebra-skin clothing and a copy of Fear And Loathing In Las Vegas. -
Deus Ex Writer Discusses 'Dangerous Technology'
Dan Weaver writes "One of the writers for the exceptionally good action RPG Deus Ex has authored a rather thought-provoking Salon article on the Bill-Joy theme of dangers posed by emergent technologies and the difficulties that police states (both pleasant and not-so-pleasant) encounter in dealing with them. In the light of revelations about China's tardiness and confusion in addressing the SARS epidemic, this article is particularly timely."