Domain: emuunlim.com
Stories and comments across the archive that link to emuunlim.com.
Comments · 65
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Re:Yay! Secret of Mana in the Car!(Now if the GBA could just be hooked up to a TV, stereo and had a better controller.)
VisualBoy Advance or Boycott Advance, a PSX to USB controller adapter (or any USB gamepad), and Morpheus to download ROMS. I don't even play my GBA anymore, as I can actually see Castlevania now.
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Strange CoincidenceThis is a strange coincidence because I just found an emulator for the Gameboy Advance that runs in a few different operating systems. It's still available and the folks have yet to be sued (at least that's what I ascertain from their website). The URL is http://boycottadvance.emuunlim.com
From their site -- BoycottAdvance is a free/legal/portable emulator for the Gameboy Advance handheld by Nintendo.
This emulator does not contain any copyrighted materials (BIOS or ROMs).
It features an ARM debugger/emulator with graphic features trying to reproduce the innerworkings of the videogame console.
As for now, the emulator run some demos or commercial games with a few glitches.
It is a free tool for people who want to develop some nice demos.
Please buy the official Development Kit from Nintendo if you want to write more complete games.
If you use the emulator to play a game on your computer, be sure to own the original cartridge. -
Re:So, um...
Sorry, that's a bad link (first Google link I got.) Here's the HLE site.
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It was soooo old ...Incidentally, if you're after mobile phone ringtones of themes from your fave older C64, Amiga, and PC computer games, you can check out:
I'm not related to it, but it was the only place I could find the Megablast by Bomb the Bass from Xenon 2. Now all I need is someone to call me. Call, damnit!!
DD
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Darn links ;)
AIAB is ofcourse leechable from: http://aiab.emuunlim.com/
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Re:My prompt...OK, I'll bite...
Click here then hit space. Not goatsecx, I promise...
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Re:Whistler and its mother
Apple, far ahead in design? What are you smoking? Apple hasn't even got preemptive multitasking yet! And when it comes to configuration, it's not good. All I need to make my Windows box look like Mac is either MacVision, or WindowBlinds and WinMac. So there.
Definitions:
XML: Leading the way to make the web a print medium -
Consumer Devices
Even though 3Com are charging for the upgrade, how many people will actually take the upgrade. A consumer device's identity is more to do with the hardware, rather than the software it's running. I mean, hey sure you and I may upgrade, but the average middle manager who likes to play with it on the train is hardly a likely candidate.
-- Hob - Java Spectrum Emulator -
Remember Hungry Horace?
The beautiful Pac-Man clone for ZX Spectrum from the year 1982?
I wonder if they'll sue for that too. :)
-jfedor -
Thoughts on the ArticleWell, first of all I've noticed a lot of posts here on PC Games, but I think the article is fairly restricted to console games. Truthfully, how can anyone say their isn't an "indie" scene in computer games? I mean from stuff like TADS, to level editors for Quake and Half-Life, to stuff like WorldForge, to people like Jordan Mechner and his Prince of Persia games (which he and his brother made the first one themselves.) it should be clear there is an independant computer games scene.
No, it is the consoles, with their proprietary technology and strict content controls that don't have much of an indie scene. The content controls on consoles are driven by a few different things:
1. Profits: By controlling every aspect of video game creation, companies like Nintendo and Sony can make killings. Everytime someone makes a game, they get a cut of the profits. I don't think Microsoft weilds that type of power with developers, but if they do it is a relatively new thing.
2. Fear: The attitude of the U.S. Government and certain powerful political lobbies in the U.S. is that videoogaming and gaming in general are evil and should just disappear. Console game companies have come to the conclusion that if they are to continue to exist (in the U.S.), they will have to restrict content, despite the First Amendment. Electronic Arts did this with a game by a company they bought. Their attitude was "We won't produce it but we are going to sit on the rights and prevent anyone else from producing it either."
Oh, I've read Game Over by David Scheff and I think it is an excellent reference for people interested in the industry. An online reference (which I got due to a Slashdot poster on another thread) is The Dot Eaters an online history of console games.
I agree with the article about the consoles niches, Nintendo seeks to appeal to younger kids, and Playstation to older. However, I think that while it is true that among teenage salespeople the Playstation may get support, a far more powerful persuasion was summed up for me by a kids mom in Toys 'R' Us. She said, "Look at all the games for the Playstation, the Nintendo 64 has only a few." For the inexperienced game buyer, more is going to seem like better because they'll figure there are more chances to find a good title.
Oh, and I want to address the 'life' issue brought up by someone in another thread. The fact is, the first responsibility of games is to have an immersive environment where the player feels that they have some control. They tried creating photorealistic games in the past, but these games didn't sell because they were limited to point and click quick decision making. I'm not talking about more impressive stuff like the rotoscoping in Prince of Persia which allowed for fluid life like movement in characters but to games like Night Trap or Fox Hunt which were just badly made movies with limited interactivity.
Personally, I'm not interested in photorealism (as some people are), I'm not sure I'd even like it if it were possible. I like games that feel immersive like System Shock 2 (or on consoles, the much maligned Resident Evil) but this is a personal opinion. If a game will sell in big numbers, someone will try to make it. I just think photorealistic graphics will continue to be a low priority if it continues to mean low player interaction.
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Re:Atari VCS version was better!
Uh, I'm afraid you missed the point. This is a port of the _original_ Spacewar. Of course the Atari knock-off that came more than 13 years later is going to have more options. But who cares? There are a billion Spacewars clones. I used to play an online version back in the BBS days. The point is that the original is history. It literally jumpstarted the video game industry. Look here if you want to read about Spacewar's legacy.
You missed the point with java, too. Yes, it's bloated. But so is everything Windows and at least Java is secure. -
Re:just plain evil
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confirmation
According to "The Fox" at www.emuunlim.com ultrahle may change it's name, but its continued
source: http://www.emuunlim.com/Foxy/Foxy.shtml -
UltraHLE: The World's First Working N64 Emulator
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Link to N64 thingy
The link in the article doesn't seem to work. However, this should take you there. Note that right after the announcement of it's release is an announcement that it's being DISCONTINUED. Prolly Nintendo being understandably upset. Still available for d/l now, though.