Domain: firingsquad.com
Stories and comments across the archive that link to firingsquad.com.
Stories · 88
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Preview of Intel's Dual-Core Extreme Edition
ThinSkin writes "Intel let ExtremeTech.com sneak behind the curtain of its anticipated Dual-Core Pentium Extreme Edition processor for a full performance preview with benchmarks. Bundled with essentially two Prescott cores on one die, the Extreme Edition 840 processor clocks at 3.2GHz and contains a beefed-up power management system to keep the CPUs running cool during use. Expect Intel's dual-core line to hit the streets sometime this quarter. No word on pricing yet." Update: 04/04 17:26 GMT by T : Timmus points out FiringSquad's preview, too, writing "The benchmark results are mixed, with a few applications taking advantage of the new CPU, and some that don't." And Kez writes in reference to this article to say: "Our article on HEXUS.net, covering the P4 EE in detail, states the price as £650 (that's what we're looking at in the UK anyway, not sure about the U.S.)." -
Advanced System Building Guide
Alan writes "FiringSquad has up an Advanced System Building Guide, detailing how to construct your own rig. The first half deals with hardware selection and even esoteric concepts such as PCI slot placement. The second half is focused on Windows XP, and makes recommendations such as moving the swap file and scratch disk to a separate partition." From the article: "You laugh at the so-called expertise of Best Buy's GeekSquad, and are the one doing the teaching when calling technical support. If this sounds like you, you've come to the right place if you're looking to take your system building skills to the next level." -
Guide to your Perfect Digital Camera
Alan Dang writes "I've just posted a new digital camera buyer's guide at FiringSquad titled A Tale of Two Cameras. It explains why the digital SLR may not be the best camera for you, and helps you narrow down your holiday digital camera buying to a short list." -
Guide to your Perfect Digital Camera
Alan Dang writes "I've just posted a new digital camera buyer's guide at FiringSquad titled A Tale of Two Cameras. It explains why the digital SLR may not be the best camera for you, and helps you narrow down your holiday digital camera buying to a short list." -
New nForce Boards Previewed
s3k writes "Firingsquad.com takes a look at nVidia's new nForce4 chip. It now includes a hardware-based firewall for improved CPU utilization, support for Serial ATA 3 Gigabytes/second hard drives, Gigabit Ethernet, and most importantly, 20-lane PCI Express. Firingsquad includes game performance numbers with nForce4 Ultra and a few performance notes on nForce4 SLI, which, according to nVidia will need a 550-watt power supply!" pacmanfan adds a link to PC Perspective's article (including benchmarks), Necroman points out the coverage at Bjorn3d and Anandtech, and Atif Butt would like you to check ATIF Approved for their take. The same boards, the same NDA -- don't be surprised to find the reviews cover similar ground, and are mostly positive. -
Counter-Strike: Source Performance Explored
sand writes "While ATI has hooked up with Valve for Half-Life 2, a recent Firingsquad article gives the performance edge to NVIDIA's GeForce 6800 in Counter-Strike: Source. Six high-end cards are tested against CS:Source in four different maps under a wide variety of graphics settings with GeForce 6800 GT finishing ahead of X800 XT PE in some benchmarks." -
Controversial StarForce Copy Protection Creators Quizzed
Thanks to FiringSquad for its interview with the creators of the StarForce copy protection scheme for PC videogames. The author explains: "In recent months there's been an increasing awareness and alarm over StarForce copy protection. It's actually a driver that installs itself with the [Windows] games that come shipped with it, and originally it didn't uninstall when the game was uninstalled." StarForce's Abbie Sommer argues the advantages of "driver-level copy protection", explaining: "The drivers are what prevents the use of kernel debugger utilities such as SoftICE, Cool Debugger, Soft Snoop etc. Also the drivers prevent emulators from spoofing a drive, and thwart burning tools such as Alcohol 120%." The author concludes by injecting a little personal opinion into the mix, arguing: "PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy... then the number and quality of games will almost certainly decrease." -
NVIDIA Gives Details On New GeForce 6
An anonymous reader writes "According to Firingsquad, NVIDIA will be announcing a new GeForce 6 card for the mainstream market at Quakecon this week. Like GeForce 6800, this new card will support shader model 3.0 and SLI (on PCI Express cards), so you can connect two $199 cards together for double the performance. NVIDIA will also be producing AGP versions of this card as well." -
World War II Online Reloaded - Can MMOs Be Rehabilitated?
Thanks to FiringSquad for its article revisiting the state of PC MMO World War II Online, as the writer asks: "Three years ago I uninstalled World War II Online and lamented a good idea gone bad. Now I can barely force myself to write this article for fear of losing Maastricht to a British counter-offensive." With FiringSquad's original review stating "the vast majority of you will simply feel cheated", things seem to have changed, from the same reviewer's perspective: "Somewhere along the way, World War II Online got good. The game isn't so much better than it used to be because the graphics got some sprucing up or because of new weapons. It happened in the community." Can a keen, well-organized community and post-launch patching rehabilitate an MMO, or will a sub-optimal launch doom it? -
World War II Online Reloaded - Can MMOs Be Rehabilitated?
Thanks to FiringSquad for its article revisiting the state of PC MMO World War II Online, as the writer asks: "Three years ago I uninstalled World War II Online and lamented a good idea gone bad. Now I can barely force myself to write this article for fear of losing Maastricht to a British counter-offensive." With FiringSquad's original review stating "the vast majority of you will simply feel cheated", things seem to have changed, from the same reviewer's perspective: "Somewhere along the way, World War II Online got good. The game isn't so much better than it used to be because the graphics got some sprucing up or because of new weapons. It happened in the community." Can a keen, well-organized community and post-launch patching rehabilitate an MMO, or will a sub-optimal launch doom it? -
The Art of the Tech Demo
Alan writes "A lot of people underestimate the significance of a good technology demo. A good tech demo can be more important for a GPU product launch than even benchmarks. However, this means more than just pretty graphics or complex shaders. In my final article to the industry, I explain what the art of the tech demo is all about. " -
The Art of the Tech Demo
Alan writes "A lot of people underestimate the significance of a good technology demo. A good tech demo can be more important for a GPU product launch than even benchmarks. However, this means more than just pretty graphics or complex shaders. In my final article to the industry, I explain what the art of the tech demo is all about. " -
Positive Reviews For Nvidia' GeForce 6800 Ultra
Sander Sassen writes "Following months of heated discussion and rumors about the performance of Nvidia' new NV4x architecture, today their new graphics cards based on this architecture got an official introduction. Hardware Analysis posted their first looks at the new GeForce 6800 Ultra and takes it for a spin with all of the latest DirectX 9.0 game titles. The results speak for themselves, the GeForce 6800 Ultra is the new king of the hill, beating ATI's fastest by over 100% in almost every benchmark." Reader egarland adds "Revews are up on Firing Squad, Toms Hardware, Anandtech and Hot Hardware." Update: 04/14 16:54 GMT by T : Neophytus writes "HardOCP have their real life gameplay review available." -
Putting a 1.48GHz Tualatin CPU in an Xbox
An anonymous reader writes "A stock Microsoft Xbox has a 733 MHz Intel CPU with 128KB L2 cache. On Valentine's Day, Friendtech will launch the DreamX-1480, a modified Xbox with a 1.48 GHz Tualatin-core CPU with 256KB L2 cache, promising better framerates and more stable network gaming. FiringSquad has the review." -
Putting a 1.48GHz Tualatin CPU in an Xbox
An anonymous reader writes "A stock Microsoft Xbox has a 733 MHz Intel CPU with 128KB L2 cache. On Valentine's Day, Friendtech will launch the DreamX-1480, a modified Xbox with a 1.48 GHz Tualatin-core CPU with 256KB L2 cache, promising better framerates and more stable network gaming. FiringSquad has the review." -
What's the Point of Building a Home Theater PC?
An anonymous reader writes "FiringSquad has written Building a Basic HTPC. They discuss why Building a HTPC only makes sense if it can do something better than any other commercially available solution, as well as why HTPC should integrate act like a component not a computer. They also go into upsampling of DVDs to HDTV." -
On FPS Sniping And The Ruination Of Gameplay
An anonymous reader writes "FiringSquad has a great article today which puts forth the claim that sniper rifles in multiplayer FPS games have made the genre infinitely worse. They take the time to explain why, and what improvements need to be made. It's definitely not the standard 'I hate campers' article." The editorial argues: "Every... 'reason' for the existence of sniper rifles - realism, historical accuracy, weapon diversity, giving players identifiable roles - is a lie", concluding that "...in games, snipers are given a ludicrous advantage over everyone else." -
Building a Budget Storage Server
An anonymous reader noted an article running over at Firingsquad talking about building a budget storage server. Talks about cooling, power, RAID, expandability, etc. Good overview type article, with practical application. -
When a PDA is better than a GBA for Gaming
An anonymous reader writes "Conventional wisdom says that it's silly to buy a $300+ PDA to play games when a $100 Game Boy Advance SP is going to be better at it. At the same time, no one says that it's silly to spend $1000+ on a PC to play games, when you can do the same thing with a $199 PlayStation 2. FiringSquad just posted an ASUS PDA review that focuses on some of the games that only a PDA has the horsepower for, and helps readers figure out how to pick out the right PDA." -
When a PDA is better than a GBA for Gaming
An anonymous reader writes "Conventional wisdom says that it's silly to buy a $300+ PDA to play games when a $100 Game Boy Advance SP is going to be better at it. At the same time, no one says that it's silly to spend $1000+ on a PC to play games, when you can do the same thing with a $199 PlayStation 2. FiringSquad just posted an ASUS PDA review that focuses on some of the games that only a PDA has the horsepower for, and helps readers figure out how to pick out the right PDA." -
NVidia Fight Back Against ATI At Editor's Day
Thanks to FiringSquad for their feature covering NVidia's recent editor's day, discussed in context of the graphics card company's continuing rivalry with ATI. The writer suggests: "It's become rather trendy to bash NVIDIA lately. People like winners and people love underdogs. ATI is both right now - they've climbed their way out of the abyss and even disregarding the NV30 production delays, their timetable was catching up to NVIDIA's." But, after an interview with Tim Little at Ion Storm Austin and technical questions answered by Tim Sweeney of Epic, the writer concludes: "What the benchmarks have proven is that NVIDIA's hardware is as fast as ATI's, depending on the game. Yes, it does take more work - NVIDIA admitted as much. The NV3X platform isn't as easy to program fast as R300 and R350 are." -
NVidia Fight Back Against ATI At Editor's Day
Thanks to FiringSquad for their feature covering NVidia's recent editor's day, discussed in context of the graphics card company's continuing rivalry with ATI. The writer suggests: "It's become rather trendy to bash NVIDIA lately. People like winners and people love underdogs. ATI is both right now - they've climbed their way out of the abyss and even disregarding the NV30 production delays, their timetable was catching up to NVIDIA's." But, after an interview with Tim Little at Ion Storm Austin and technical questions answered by Tim Sweeney of Epic, the writer concludes: "What the benchmarks have proven is that NVIDIA's hardware is as fast as ATI's, depending on the game. Yes, it does take more work - NVIDIA admitted as much. The NV3X platform isn't as easy to program fast as R300 and R350 are." -
NVidia Fight Back Against ATI At Editor's Day
Thanks to FiringSquad for their feature covering NVidia's recent editor's day, discussed in context of the graphics card company's continuing rivalry with ATI. The writer suggests: "It's become rather trendy to bash NVIDIA lately. People like winners and people love underdogs. ATI is both right now - they've climbed their way out of the abyss and even disregarding the NV30 production delays, their timetable was catching up to NVIDIA's." But, after an interview with Tim Little at Ion Storm Austin and technical questions answered by Tim Sweeney of Epic, the writer concludes: "What the benchmarks have proven is that NVIDIA's hardware is as fast as ATI's, depending on the game. Yes, it does take more work - NVIDIA admitted as much. The NV3X platform isn't as easy to program fast as R300 and R350 are." -
Building A High-End Gaming Workstation
Alan writes "What's the best platform for playing games *and* doing work? That's the very question FiringSquad tries to answer in the sequel to last year's short but popular workstation building article. This time, they've went with a "no-budget, but don't waste money" approach. There are a dozen products reviewed in the article, some never before reviewed on the 'net, and this time, there's no system building detail left untouched. Discussed are AC line conditioners, 2D graphics performance, and more. This more than 12,000 word article is the most detailed article ever in its genre. " -
Building A High-End Gaming Workstation
Alan writes "What's the best platform for playing games *and* doing work? That's the very question FiringSquad tries to answer in the sequel to last year's short but popular workstation building article. This time, they've went with a "no-budget, but don't waste money" approach. There are a dozen products reviewed in the article, some never before reviewed on the 'net, and this time, there's no system building detail left untouched. Discussed are AC line conditioners, 2D graphics performance, and more. This more than 12,000 word article is the most detailed article ever in its genre. " -
Console Image Quality Guide
Jakub writes "We've posted a comprehensive guide on how to improve your console's image quality. It covers everything from the various connectors through cables to fine-tuning by modifying sharpness and brightness. Though the article uses the prolific PlayStation 2 as an example, it applies equally well to all video devices." -
Console Image Quality Guide
Jakub writes "We've posted a comprehensive guide on how to improve your console's image quality. It covers everything from the various connectors through cables to fine-tuning by modifying sharpness and brightness. Though the article uses the prolific PlayStation 2 as an example, it applies equally well to all video devices." -
Quantum3D/NVIDIA technology: Military Applications
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Turn-Based Games: What Happened?
WarSpite self-promotes: "Over at Firingsquad we have an editorial on the fate of turn-based gaming. We explore how real-time games have taken over from their slower brethren, some of the consequences therein, and try to find the answer to that universal question - "why?" At the least it's an interesting read which gets the brain going - feel free to check it out." -
A Brief History Of NVIDIA And SEGA
Alan writes: "FiringSquad just posted an article on the history of NVIDIA. What makes this interesting is that they include a little bit about the NV2 chip which was developed originally for the Dreamcast. It was using quadratic texture maps (a derivative of NURBS) rather than polygons! The article is over here." -
Celeron 2 Overclocking
James Yu writes: "FiringSquad has a new overclocking report on the new Intel Celeron 2 processors. These new Celerons are based on the Pentium 3 Coppermine core, but only have half the L2 cache (128KB instead of 256KB). We were able to get one of our 566MHz chips all the way to 901MHz. Sounds like it could be the second coming of the 300A. " -
Celeron 2 Overclocking
James Yu writes: "FiringSquad has a new overclocking report on the new Intel Celeron 2 processors. These new Celerons are based on the Pentium 3 Coppermine core, but only have half the L2 cache (128KB instead of 256KB). We were able to get one of our 566MHz chips all the way to 901MHz. Sounds like it could be the second coming of the 300A. " -
John Carmack Interview
Iconoclast writes "There is a very good interview over on FiringSquad with his holiness John Carmack. The article gives you a good look at the geek behind the coding machine, and includes some talk about his love for Linux. " -
Quake 1 GPL'ed
WarSpite was the first of many to write with the news that id has open-sourced the Quake 1 Source Code. This includes WinQuake, GLQuake, QuakeWorld, and GLQuakeWorld. Yes, it's been released under the GPL [?] . id's ftp site got the goods. -
AMD Athlon 600 Preview
An anonymous reader sent us a Firingsquad article on the AMD K7, which provides some benchmarks comparing the K7 and the PIII. -
AMD K7 550 Hands-on Preview
Kenn Hwang wrote in with the review to the new K7. Click below for a snippet-suffice it to say that these things /move/. Winmark: In this particular synthetic test, the K7 continues to shine down on the Intel competition. Here, we see it leap ahead by almost 25% over both the Pentium III and the P3 Xeon. Note that as above, the hard drives differed from system to system, though fact that the P3 systems were using dedicated 7,200RPM Fast/Wide SCSI drives don't seem to help their case much. Very impressive showing on the part of the K7. -
AMD K7 550 Hands-on Preview
Kenn Hwang wrote in with the review to the new K7. Click below for a snippet-suffice it to say that these things /move/. Winmark: In this particular synthetic test, the K7 continues to shine down on the Intel competition. Here, we see it leap ahead by almost 25% over both the Pentium III and the P3 Xeon. Note that as above, the hard drives differed from system to system, though fact that the P3 systems were using dedicated 7,200RPM Fast/Wide SCSI drives don't seem to help their case much. Very impressive showing on the part of the K7. -
Pentium III review
Dennis "Thresh" Fong wrote in about a review of the as-yet unreleased Pentium III. As we know, the Pentium III (Katmai) introduces 71 Katmai New Instructions (KNI): floating point SIMD instructions. While 3D-Now! and MMX cannot be used simultaneously to x87 FPU instructions, requiring the use of a state change instruction, apparently KNI will avoid this performance penalty by using a new processor mode. If you remember MMX was made multitasking independent (no specific MMX state to save/restore when switching between processes) by piggy-backing onto the FP-registers whose state is saved by all x86 multitasking OS's. Since the new mode is only activated if the OS knows about it, this is a safe way for Intel to improve performance. Hemos:This is strange-I posted this before, but it seems to have vanished-can't figure out why. We're looking into it.