Domain: firingsquad.com
Stories and comments across the archive that link to firingsquad.com.
Stories · 88
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Putting Up With Consolitis
An anonymous reader tips an article about 'consolitis,' the term given to game design decisions made for the console that spill over and negatively impact the PC versions of video games. "Perhaps the most obvious indicator of consolitis, a poor control scheme can single-handedly ruin the PC version of a game and should become apparent after a short time spent playing. Generally this has to do with auto-aim in a shooter or not being able to navigate menus with the mouse. Also, not enough hotkeys in an RPG — that one’s really annoying. ... Possibly the most disastrous outcome of an industry-wide shift to console-oriented development is that technological innovation will be greatly slowed. Though a $500+ video card is considered top of the line, a $250 one will now play pretty much any game at the highest settings with no problem. (Maybe that’s what everyone wanted?) Pretty soon, however, graphics chip makers won’t be able to sustain their rate of growth because the software is so far behind, which will be bad for gamers on consoles as well as PC." -
Windows 7 Gaming Performance Tested
Timmus writes "Gamers holding onto Windows XP may not have to fear sluggish performance when Windows 7 debuts. While Windows Vista's gaming performance was pretty spotty at launch, the Windows 7 beta build seems to handle most games well. Firingsquad has tested the Windows 7 beta against Windows XP SP3 and Vista SP1 on midrange and high-end gaming PCs across 7 different games. While the beta stumbles in a couple of cases, overall it performs within a few percentage points of Windows XP, actually outrunning XP in multiple benchmarks." -
Left 4 Dead Demo Dated, Cinematic Released
Valve has announced that their upcoming horror game Left 4 Dead will have a demo available for play on November 11th. They've also released an impressive four-minute cinematic to show off the game's theme. Left 4 Dead is set to launch on November 18th, and if pre-order numbers are any indication, it will be even more popular than the Orange Box. CVG put together a short survival guide for dealing with those troublesome Infected, and Firing Squad did an interview with Turtle Rock Studios' Michael Booth, in which he mentioned that they want to be able to track stats through Steam so players are able to build a "reputation." -
The $500 Gaming PC Upgrade
sand writes "Building a powerful PC for gaming doesn't have to be expensive. In this article, FiringSquad spends $500 on a gaming upgrade, and compares its performance to that of a high-end Core 2 Extreme PC. The Core 2 Extreme rig is faster, but you may be surprised by how well the $500 PC is able to hang with it in Crysis, Call of Duty 4, and Unreal Tournament 3." -
Building a "Reference" Home Theater
An anonymous reader writes "FiringSquad has recently written a 14-page article on building a 'reference' home theater. They go through step-by-step and define all of the issues you need to think about when going with a new home theater setup. Exceptionally detailed but also easy to read." -
Inside Nvidia's Testing Facilities
An anonymous reader writes "FiringSquad has up a behind the scenes look at NVIDIA's Santa Clara HQ. In addition to the usual shots of the server farm, they spend several pages talking about the Silicon Failure Analysis Lab which is the secret to NVIDIA's success as a fabless semiconductor company. They also have shots of NVIDIA's thermal analysis lab where they run the GPUs at 40 deg C and 0 deg C, and the Performance analysis labs." -
Fallout From the BioWare/Pandemic Buyout
Yesterday's announcement of EA's purchase of BioWare and Pandemic took a lot of people by surprise. Today, there's some more information, reactions, and assurances from the people involved in the move. First and foremost: Mass Effect should not be affected by this purchase. The future of the series is still up in the air, but the game we've all be waiting for is still slated for a November 20th release exclusive to the Xbox 360. EA held a conference call about the buyout soon after it was announced, and answers a number of questions about specifics. FiringSquad has a feature on the reaction from the developers, and that piece has some assurances that EA's CEO John Riccitiello has the best interests of the new acquisitions at heart. Gamasutra has a Q&A with Pandemic's management team, which wants to point out that Pandemic/BioWare and their parent company drove this deal forward; this was not a hostile acquisition. Likewise Gamespot has a chat with the BioWare co-founders, who are equally excited about the deal. This may have been surprising, but if the two companies were onboard with this move it can hardly be dire, right? -
Smash Bros. Online Mode Confirmed
FiringSquad confirms the best news a Wii owner could hope for: online play is a go for Smash Bros. Brawl . This is the news from the official website for the game, and the site discusses the various modes the game will support. You can (of course) play with friends, and you'll be able to use cute little pre-entered taunts on each other. You can also play with strangers, but the game has some serious restrictions on that kind of play: "You can also battle with people you don't know who are looking for brawls. The most important point here is that you will not know each other's names. Your opponent will not know your name or any information about you, and neither of you can send short messages. There will also be no battle records kept for this mode, so whether you win or lose, it doesn't matter. Just sit back and play." -
PA's Khoo Reacts To 'E For All' 2008 Date
The last weekend in August has been the comfortable home of the Penny Arcade Expo since the event began. This year, the new 'E For All' event is planned for October, but in 2008 the IDG-run convention is scheduled for the same weekend as PAX. FiringSquad had a chat with Penny Arcade's business manager Robert Khoo, who explained why he's not worried. "If we change our dates at all, it won't be because of this- it's always a challenge to wrestle and negotiate for as much space as possible at the convention center, and since we're expecting 45-50k next year, we take what we can get. Right now we are planning for that same weekend, but if for some reason even more space opens up two weeks before, we'll take it. But I'll be honest with you- since PAX started I've seen my fair share of consumer shows come and go (take IGNLive for instance). It's super hard to run one of these things, and I'd be surprised if E For All lasts longer than this year." They're expecting a mind-boggling 45k-50k people next year. -
Major Publishers Avoid E For All Expo
Though Electronic Arts and Nintendo are planning to attend the first consumer-oriented 'E for All' Expo this October, neither Sony or Microsoft have plans to show games at the event. Other smaller publishers like Capcom, Sega, Midway, and Sony Online Entertainment have also stated they won't be attending. "While not making any official statements, at least one publisher indicated to GamesIndustry.biz that it questioned the return on investment based on the number of attendees and the cost. There were also some concerns with the proximity of the event to the TGS. IDG [E For All's Parent] could not be reached for comment. " -
Solving DRM in the BitTorrent Age
An anonymous reader writes "FiringSquad has a new article on DRM in the BitTorrent Age. They argue that the movie industry looking for "perfect DRM" should aim for the printed book model (people still buy books even though they can read them for free at Barnes & Noble). They argue that the missing element is that screenwriters are not marketed by Hollywood in the same way the book industry markets its authors." -
Mysterious Games Lurk In The Future
FiringSquad has up a piece running down a bunch of games that we know are on the horizon, but have precious few details about. Without even names to describe them, the article talks about projects like Bioware's MMOG, the next original title from id, Tim Schaefer's new game for Vivendi, and whatever the premier title for John Romero's new studio. The article taken as a whole is short on details, but brings to light several titles that are sure to provoke public interest when they are finally announced. From the article: "Psychonauts was a rarity in games; a title that had a quirky and fun game design that was actually funny and original. The high sales, however, did not occur as expected. The acclaim that DoubleFine got for their first title helped to secure their publishing deal with Vivendi and that hopefully will give their next title more of a marketing boost than Majesco created for their first game. So what will it be like? Quirky, fun and original ... just like all of Tim Schafer's titles." -
Blizzard Hints At New StarCraft, Launches Burning Crusade
Game Developer Blizzard Entertainment's long-anticipated expansion to World of Warcraft has gone live. Initial impressions are ... not available, since all 8 million players are currently in the Outlands. I'll take that to mean the servers for the most part have not melted yet. At a Burning Crusade launch party, a Blizzard exec revealed we may see a new StarCraft game very soon. But today is all about WoW. If you're not playing, and want to live vicariously, check out WarCry's extensive preview of the expansion. You could read designer Jeff Kaplan's comments on new features at FiringSquad, or Shane Dibiri's talk of inspiration at Next Generation. One new expansion a year, eh? Some folks are already looking to the future, where we probably won't see WoW on consoles, but may see it with security dongles. 0.1% of the Earth's population can't all be wrong. -
Oblivion Sequel, Wii Sims, No Bully 2
Not many new releases slated for this early in the year, but news of what we expect later on is starting to come in. Excitingly (for me anyway), the first real expansion to Elder Scrolls IV: Oblivion is expected to be release in Q2 of 2007. It will offer an all-new landmass, multiple-branching quest lines, and the power to change the landscape. There are more details available on The Sims for Wii, as well. The Kotaku post wonders out loud what the point is, as (with its cute graphics and Mii-style characters) it looks a lot like a poor man's Animal Crossing. FiringSquad is excited about PC games this year, with a lot of commentators saying this will be 'the year PC games make a comeback'. With titles like Spore, Crysis, and Bioshock on the horizon, it's hard to argue with that. There's some 'negative' news on new games as well: despite a great reception by reviewers, a sequel to Bully may be hard for Take-Two to justify, due to lackluster sales. Finally, Vivendi has tried to deny the existence of a Batttlestar MMOG. Commentators at 1up are skeptical. -
Non-Geeky Gifts for Tech Geeks
An anonymous reader writes "FiringSquad.com has just put out another holiday gift guide. They've gathered together, along with the usual video cards and whatnot, several non-techie toys with a techie slant. With the exception of an mp3 and a digital camera, everything else they recommend is stuff I haven't seen on any list before. They have things ranging from $10 to $7500. My favorite has to be the Blendtec blender. 2 horsepower motor. Turns hockey pucks into mulch." -
Water-cooled Radeon X1950 XTX Benchmarks
sand writes "Sapphire has just released their liquid-cooled Radeon X1950 XTX card, the Toxic X1950 XTX. Located on top of the GPU is a water block from Thermaltake that is connected to an separate cooling unit which houses a 12V pump, radiator, and fan. The card is also overclocked to 695MHz for added performance. Firingsquad has a complete review of the board, including benchmarks against NVIDIA's GeForce 7950 GX2 Quad SLI card." -
Water-cooled Radeon X1950 XTX Benchmarks
sand writes "Sapphire has just released their liquid-cooled Radeon X1950 XTX card, the Toxic X1950 XTX. Located on top of the GPU is a water block from Thermaltake that is connected to an separate cooling unit which houses a 12V pump, radiator, and fan. The card is also overclocked to 695MHz for added performance. Firingsquad has a complete review of the board, including benchmarks against NVIDIA's GeForce 7950 GX2 Quad SLI card." -
Game Industry Commentary on the E3 Revamp
John Callaham writes "FiringSquad examines what happened to cause the Electronic Entertainment Expo to implode and retrench for 2007, and posts opinions on the expo's revamp from game industry insiders. Interviewees include 3D Realms' Scott Miller, Gearbox Software's Randy Pitchford, Rusty Williams of Flying Lab Software, Feargus Urquhart of Obsidian Entertainment and more." -
Game Industry Commentary on the E3 Revamp
John Callaham writes "FiringSquad examines what happened to cause the Electronic Entertainment Expo to implode and retrench for 2007, and posts opinions on the expo's revamp from game industry insiders. Interviewees include 3D Realms' Scott Miller, Gearbox Software's Randy Pitchford, Rusty Williams of Flying Lab Software, Feargus Urquhart of Obsidian Entertainment and more." -
EVE Online's Next Frontier
If you look at the graphs over at MMOGChart.com, most of the lines that aren't WoW seem to be heading downwards. The little engine that could, though, is personified by the Icelandic dynamo EVE Online. FiringSquad has an interview with CCP Senior Producer Nathan Richardsson. He discusses the popularity of EVE right now, and goes into some of the company's plans for making sure the game stays that way in the future. From the article: "This iterative process is based largely on our crazy future views of how EVE should be and a lot on player feedback. We then want to do some revolutionary stuff to the EVE universe and then evolution comes and bites us in the ass, reminding us that it's not cool to always throw new stuff in, the current game needs to be constantly maintained and evolved. In the end, we're never happy and I guess this is part of what is fuelling our continued passion for EVE." -
What Mainstream Media Think of Gaming
John Callaham writes "Video and PC games are a multi-billion dollar entertainment industry. So why don't they get the attention of movies or TV? FiringSquad interviews several members of the mainstream media, including reporters from Time, USA Today, Entertainment Weekly and more, to find the answers and see how journalism will cover games in the future." From the article: "I guess all I'd add is that gaming journalism is at a very interesting place right now. There are still a lot of people who are suspicious of games, and who don't understand their appeal, and there's an opportunity for people who write about games, if they do it well enough, to bridge that gap, and make games interesting to people who don't get them yet." -
What Mainstream Media Think of Gaming
John Callaham writes "Video and PC games are a multi-billion dollar entertainment industry. So why don't they get the attention of movies or TV? FiringSquad interviews several members of the mainstream media, including reporters from Time, USA Today, Entertainment Weekly and more, to find the answers and see how journalism will cover games in the future." From the article: "I guess all I'd add is that gaming journalism is at a very interesting place right now. There are still a lot of people who are suspicious of games, and who don't understand their appeal, and there's an opportunity for people who write about games, if they do it well enough, to bridge that gap, and make games interesting to people who don't get them yet." -
Half-Life 2 - Episode One Interview
John Callaham writes "On the eve of its release, Valve's Doug Lombardi tells FiringSquad why Half-Life 2 Episode One, their first chapter in their episodic first-person shooter, will be worth the $20." From the article: "From the creation standpoint, it's much easier to develop the story and plot via Episodic releases, as the focus is tighter by default. And since each of the HL2 Episodes are being created by a single development team, the story flow will be more cohesive as it's the work of a single body and not the collaboration of separate teams attempting to merge the different chapters after years of working separately. We are, however, keeping a very close eye on the overall story flow as we advance folks from City 17 to the adventures that lie outside the City in Episodes Two and Three." -
Half-Life 2 - Episode One Interview
John Callaham writes "On the eve of its release, Valve's Doug Lombardi tells FiringSquad why Half-Life 2 Episode One, their first chapter in their episodic first-person shooter, will be worth the $20." From the article: "From the creation standpoint, it's much easier to develop the story and plot via Episodic releases, as the focus is tighter by default. And since each of the HL2 Episodes are being created by a single development team, the story flow will be more cohesive as it's the work of a single body and not the collaboration of separate teams attempting to merge the different chapters after years of working separately. We are, however, keeping a very close eye on the overall story flow as we advance folks from City 17 to the adventures that lie outside the City in Episodes Two and Three." -
Comparing PC Game Physics
John Callaham writes "On Wednesday we posted up comments from Havok about rival AGEIA's use of their physics processor in the PC version of Ghost Recon Advanced Warfighter. Today we have an expanded article with point-to-point comments from AGEIA that address Havok's statements." From the article: "How much interaction do you want in your PC games? It used to be that graphics were the number one factor in picking up a new game but now players are asking more and more about interactions in the environment. One company that has provided such interaction is Havok. They have developed a physics engine that has been used in a ton of games, including most famously in Valve's first person shooter Half-Life 2. Recently, Havok announced plans for a new physics engine, Havok FX, that would use Shader Model 3.0 graphics cards to further enhance game interactions and physics." -
Comparing PC Game Physics
John Callaham writes "On Wednesday we posted up comments from Havok about rival AGEIA's use of their physics processor in the PC version of Ghost Recon Advanced Warfighter. Today we have an expanded article with point-to-point comments from AGEIA that address Havok's statements." From the article: "How much interaction do you want in your PC games? It used to be that graphics were the number one factor in picking up a new game but now players are asking more and more about interactions in the environment. One company that has provided such interaction is Havok. They have developed a physics engine that has been used in a ton of games, including most famously in Valve's first person shooter Half-Life 2. Recently, Havok announced plans for a new physics engine, Havok FX, that would use Shader Model 3.0 graphics cards to further enhance game interactions and physics." -
Comparing PC Game Physics
John Callaham writes "On Wednesday we posted up comments from Havok about rival AGEIA's use of their physics processor in the PC version of Ghost Recon Advanced Warfighter. Today we have an expanded article with point-to-point comments from AGEIA that address Havok's statements." From the article: "How much interaction do you want in your PC games? It used to be that graphics were the number one factor in picking up a new game but now players are asking more and more about interactions in the environment. One company that has provided such interaction is Havok. They have developed a physics engine that has been used in a ton of games, including most famously in Valve's first person shooter Half-Life 2. Recently, Havok announced plans for a new physics engine, Havok FX, that would use Shader Model 3.0 graphics cards to further enhance game interactions and physics." -
ESRB Ratings Unfairly Targeted?
John Callaham writes "The US video game ratings system created by the industry and the ESRB has come under attack in recent months, but is it really all that bad? FiringSquad decided to take an informal retail survey and compare how the ESRB rates games to how the movie and TV industry rates DVD releases." From the article: "One person who has been highly critical of the ESRB system is Leland Yee, the California Assemblyman who authored the bill that was signed into law last fall in that state that would ban the sales of certain games with violent content to minors (the law is currently not being enforced pending the conclusion of a court case started by the video/PC game industry). When the study of content descriptions in M-rated games was issued by Harvard earlier this month, Yee was quick to send out a press release ..." -
ESRB Ratings Unfairly Targeted?
John Callaham writes "The US video game ratings system created by the industry and the ESRB has come under attack in recent months, but is it really all that bad? FiringSquad decided to take an informal retail survey and compare how the ESRB rates games to how the movie and TV industry rates DVD releases." From the article: "One person who has been highly critical of the ESRB system is Leland Yee, the California Assemblyman who authored the bill that was signed into law last fall in that state that would ban the sales of certain games with violent content to minors (the law is currently not being enforced pending the conclusion of a court case started by the video/PC game industry). When the study of content descriptions in M-rated games was issued by Harvard earlier this month, Yee was quick to send out a press release ..." -
Hornet Pro PC Reviewed
A while back now I had the chance to use Monarch Computer's Hornet Pro. The Hornet is a small form factor game cube-style machine. You may recall that I reviewed Monarch's Nemesis system a while back. Read more to find out how well this machine stacked up and compare notes.
The Nemesis, while an amazingly powerful machine, is large both in physical size and in price. The Hornet Pro is a surprisingly affordable machine and combines with that the virtue of being portable -- or at least as much as a desktop can be portable.
Given my experience with the Nemesis last time, I was somewhat favorably disposed to the machine going in. The Nemesis had been put together with either top of the line components, or close to it. The Hornet Pro, while not in the same range of power as the Nemesis, was similar in construction quality. The paint job was the custom "evil lizard" look -- definitely not the design that I'd want for my own machine, but to each his own, I suppose. The machine itself is the standard "cube" size.
(I've had some bad experiences with reduced footprint machines before, so I was concerned about heat dissipation with the Hornet. My bad experiences were primarily on an Icecube machine in which the heat put out by the RAM, CPU, and SATA drive so close to each other was simply more then the components could handle, even with the case's sides removed.)
The Hornet Pro was put together very nicely. Cables were tied off well, with proper screws where they were supposed to be. The thumbscrews on the back made it very easy to gain access to the guts via one of the two side panels. However, after opening it upon receiving the unit and once more for this review, I had no need to open it up for circulation or anything like that.
The front of the machine is your standard cube face front. The only issue that I've had was needing to double-press the power button occasionally; the physical button on top of the peg got a little off kilter sometimes
I used the machine in a number of different environments. First usage was within standard office setting; I just had it up on the desk and was using it along with my 23" Apple Display. The second location was a basement LAN-party setting, with the third being home use. The handle on the front of box itself made transportation easy, and the machine was light enough that I could carry it, when I had to, with just my pinky finger through the handle. (Kinda hurts, though, with only one finger, so consider yourself forewarned.)
In each of those situations, the machine did great. In the home and LAN-party settings, the noise wasn't really very noticeable because of the other activities going on. However, in the office setting, the fan noise was loud enough that if the machine was running full-bore, you knew it was running full bore. But at least with nice big fans pushing air through the case, heat was never an issue.
The Hornet Pro has temp read-outs for CPU & Mobo on the front of the machine. The only time I was able to get the CPU monitor near 95 degree C was by using UT 2004 and maxing out all of the settings. At that point, the CPU hit 93.9 C, while the mobo chugged along at 83.4 C.
My other current favorite obsess^H^H^H^H^H game is World of Warcraft. WoW does not demand nearly the same amount of resources that something like say, UT, Doom 3 or the other major FPSes demand. But it does have the additional requirement step of needing to remain in sync with the server, while also rendering all the other things that other players are doing. Given that sometimes that connection to WoW is the major bottleneck, the machine once again handled it without any major problems. With every graphic option turned up to max, the lowest the frame rate ever hit was 39.9. Not quite as good as the Nemesis machine, but then again, you could buy roughly 3 Hornet machines what you'd spend on one of those.
For the price ($1695) the Hornet is definitely worthwhile, particularly if you are doing gaming or anything else on the higher computing end. I've spent the last five or six years building my own gaming machines, and have come to the end of my rope with doing things that way. The issues surrounding motherboard incompatibility with DDR400 Ram -- for instance, my (former) Icecube machine said it would support the RAM; turned out it was spotty in supplying power so the RAM would randomly crap out -- and just dealing with the hardware crap have seriously made me reconsider how much time is worth spending to save a little bit of cash.
The Hornet Pro features an excellent power system: the TopPower 350/12V. That's a 350W power supply, which is more then adequate. Internally, the machine has 3 drive bays. One is occupied by the DVD+RW drive (16x8x16x) while the other holds one of the best hard drives I've had in a while.
It takes a lot to get me excited about storage devices, but I have to say that the transfer speed on the Hornet's Western Digital was awesome. It's a 200 GB SATA drive with an 8MB cache. It runs at 7200 RPM, so conceivably you could get a faster spin speed, but the speed on the 7200 was marvelous for everything I was throwing at it; and moving up to 15000 would cause a noise/heat level increase that wouldn't be too good for a desktop machine.
I was able to copy VIDEO_TS folders in under 15 seconds with this. Kicks my PowerBook's butt on that front. *grin*
The third and final drive bay is left open; it has a faceplate, so if you want to throw in a floppy or memory card reader or whatnot, you have room for expansion.The motherboard itself sits on a removable tray, which makes it easy if you want to change any settings or put more RAM in. The motherboard that I tested was a WinFast NF4K8MC-ERS nForce4 (u- ATX). It has the standard nForce 4, Socket 939, and supports up to 2 GB of unbuffered DDR400. I've been burnt on most of the mobos that I've worked with that supported only unbuffered RAM, but had zero issues with this one. (I suppose that's the benefit of a company making the machine and doing adequate testing, rather then just randomly ordering motherboards. *grin*) This mobo also has a PCI express 16x slot, one PCI Express 8x slot, and 2 "normal" PCI slots. For storage support it has 2 ATA 133 slots, and 4 SATA 150s with RAID support. Granted, I'm not sure how the heck you'd fit all of those drives into the case, but hey, good to know.
The integrated audio on board is decent; neither bad nor exceptional, and you get the obligatory integrated Ethernet, Firewire and USB outputs. One nice thing is that you get4 USB slots, plus speaker and mic jacks on the front of the machine, which makes for easy plug/unplug. The only connection issue I have is that one of the USB slots on the back of the machine sends power -- you can see the keyboard/mouse lights come on -- but doesn't work with an input device. However, given that I have six USB slot options, Im not going to sweat that too much.
In summary, quite a good machine -- and a decent price. I'm looking at adding another one for my gaming rig in the basement at home. The portability factor of being able to move it to LAN events or raiding MC with my guildies makes another Hornet Pro absolutely worth buying. -
The Great HDCP Fiasco
Toasty16 writes "According to an article on Firingsquad, our shiny new Radeon and Geforce cards won't be able to play HDCP-encrypted content, even though they have been advertising HDCP support as a feature for a few generations. Want to watch that new Blu-ray movie on your custom built PC at full resolution? Sorry, retail graphics cards won't be able to do that; only OEM-built computers from Dell, Sony, HP and the like will have that functionality built in." -
More NavelGazing About Game Journalism
An anonymous reader writes "FiringSquad has just posted an article going into 5 problems with videogame journalism. The author says that since it wouldn't be polite to point the finger at other journalists, he wrote this racing-game shootout and this DOA4 review to provide the evidence. Great article made even better because the writer is using his own work as evidence for why things have gone terribly wrong." -
More NavelGazing About Game Journalism
An anonymous reader writes "FiringSquad has just posted an article going into 5 problems with videogame journalism. The author says that since it wouldn't be polite to point the finger at other journalists, he wrote this racing-game shootout and this DOA4 review to provide the evidence. Great article made even better because the writer is using his own work as evidence for why things have gone terribly wrong." -
More NavelGazing About Game Journalism
An anonymous reader writes "FiringSquad has just posted an article going into 5 problems with videogame journalism. The author says that since it wouldn't be polite to point the finger at other journalists, he wrote this racing-game shootout and this DOA4 review to provide the evidence. Great article made even better because the writer is using his own work as evidence for why things have gone terribly wrong." -
Nintendo To Dominate Next Generation?
Via GameSetWatch, an editorial on the site Firing Squad suggesting that Nintendo is poised for a gaming industry coup. Their unique controller and appeal to casual gamers, the author posits, will turn the status quo on its head. From the article: "The cheapness of the console will help it sell and it's unlikely that Nintendo will face production shortages since it won't use exotic and difficult-to-make components. With a large installed owner base, more developers will be inclined to take a shot at it, publishers will feel pressured to release key titles (like Madden) for the Revolution regardless of their past GameCube experience. The controller is standard enough to work for most titles - so Xbox and PlayStation games will most likely work on the Revolution without major trouble, yet that same controller offers unique features that will be difficult to replicate for Microsoft's and Sony's consoles." -
11 Design Mistakes of the Xbox 360
An anonymous reader writes "FiringSquad.com has posted an article discussing 11 design flaws of the Xbox 360, ranging from gaming to Xbox Live Marketplace issues." From the article: "Mistake #2: No MSN Music - I'm as much of a fan of DRM as everyone else (which is to say I don't like it), but with Microsoft already charging gamers for Xbox Live Gold support, it would have been possible for Microsoft to offer discount service "bundles" allowing you to buy unlimited subscriptions to the MSN Music library at rates less than you would have to pay for Napster or Rhapsody. Gamers would have had an opportunity to get music cheaper and add one extra weapon in the console battle against Sony." I'm not so sure some of these are that big a deal. I'm more than a little glad the 360 has no web browser. -
ATI Video Processing Upgrade
An anonymous reader writes "FiringSquad has a hands-on look at ATI Catalyst 5.13 drivers for the Radeon X1800XL, with a focus on video quality. They say it's the greatest leap in video quality technology for ATI since the original Mach64-VT. They triple their HQV Benchmark DVD scores by adding diagonal filtering, unusual cadence detection, and even noise reduction. On top of the video quality improvements, the new drivers enable ATI's hardware H.264 support as well as hardware transcoding. Best of all, Catalyst 5.13 will be a free upgrade scheduled to be released to the public next week." -
ATI Video Processing Upgrade
An anonymous reader writes "FiringSquad has a hands-on look at ATI Catalyst 5.13 drivers for the Radeon X1800XL, with a focus on video quality. They say it's the greatest leap in video quality technology for ATI since the original Mach64-VT. They triple their HQV Benchmark DVD scores by adding diagonal filtering, unusual cadence detection, and even noise reduction. On top of the video quality improvements, the new drivers enable ATI's hardware H.264 support as well as hardware transcoding. Best of all, Catalyst 5.13 will be a free upgrade scheduled to be released to the public next week." -
The Xbox vs. PC Gaming
An anonymous reader writes "FiringSquad.com brought back their Face Off format to debate how the Xbox was beneficial or harmful for the PC industry. It's an interesting read with a special 3rd guest, Tim Sweeney from Epic Games, giving a few comments at the end." From the article: "The exact impact on Microsoft on the ATI/NVIDIA rivalry is difficult to know. NVIDIA received $200 million up-front from Microsoft for the Xbox. That was as much as the entire 3dfx company was worth in 1998, when the Voodoo2 was at its peak. Likewise, the original plan was for DirectX 8 to provide an API for the pixel shader in the GeForce 2 GTS. But something happened to the DirectX8 spec where all of a sudden, the minimum level of support was the GeForce 3. That something was Microsoft." -
ATI All-In-Wonder X1800 XL Review
Timmus writes "With the release of the X1800 series last month, it was only a matter of time before ATI announced a new All-In-Wonder card that took advantage of it. Today Firingsquad has a review of the new board, the All-In-Wonder X1800 XL. The card features all the multimedia capabilities of previous AIW cards, giving you TV viewing and recording, timeshifting, and of course gaming. Video capture shots are provided as well." -
Quake 4 Graphics Performance Compared
Timmus writes "nVidia's huge lead in OpenGL performance is apparently gone. According to Firingsquad, ATI's latest hotfix driver brings major performance improvements to ATI's RADEON X1800 cards in OpenGL games like Doom 3 and Quake 4. The X1800 XT is now faster than GeForce 7800 GTX, while the X1800 XL is faster than the GeForce 7800 GT in most cases. The article also includes GeForce 6800 Ultra/GT scores, including both in SLI. It's a pretty interesting read if you like graphical benchmarks." From the article: "A little over a week ago, rumors began spreading that ATI was working on a new tool that delivered substantially improved performance to their recently launched X1000 cards in OpenGL titles such as DOOM 3, Quake 4, and many others. Some reports claimed ATIs performance improved by up to 35% in these titles in 4xAA mode. Then, posts on Beyond3Ds forums and sites like Guru3D confirmed these rumors. So how did ATI pull this off?" -
Building a $1K Gaming Rig
Timmus writes "Firingsquad has posted an article on building a cutting-edge PC for gaming. The author manages to build an Athlon 64 3500+ rig with GeForce 7800 GT graphics and 1GB of RAM for $1,000. In the end they run benchmarks of the budget PC against a high-end FX-57 system to see how they compare. Surprisingly, the budget PC performs pretty close to the flagship system!" From the article: "Quite often we get emails asking which component(s) are 'the best' or, 'I have [x] amount of money to spend for my next upgrade, what do you think I should get?' It's impossible for us to answer these types of questions for you, simply because only you know what your needs are. Only you know how you use your computer, every person out there is different, even among gamers." -
Building the Ultimate Gaming Desktop
Alan writes "FiringSquad has just posted my Ultimate Gaming Desktop system building guide in which we take a no-budget but don't-waste-money approach. We even use an Athlon FX-57 in here. This is in fact only day one of a five-day series that will total over 32,000 words..." From the article: "Today's games aren't multithreaded. So, when designing a gaming system only one CPU core is needed. Therefore, the fastest individual core is going to be what's important for having the fastest frame rates and the fastest benchmarks. In real-life, when you're playing a game, your CPU still needs to spend time managing memory, the swap file, all while keeping your real-time anti-virus file scanner and firewall active. Everyone claims to run a clean system, but how many of us have been dropped out of a LAN game because we received an instant message?" -
Building the Ultimate Gaming Desktop
Alan writes "FiringSquad has just posted my Ultimate Gaming Desktop system building guide in which we take a no-budget but don't-waste-money approach. We even use an Athlon FX-57 in here. This is in fact only day one of a five-day series that will total over 32,000 words..." From the article: "Today's games aren't multithreaded. So, when designing a gaming system only one CPU core is needed. Therefore, the fastest individual core is going to be what's important for having the fastest frame rates and the fastest benchmarks. In real-life, when you're playing a game, your CPU still needs to spend time managing memory, the swap file, all while keeping your real-time anti-virus file scanner and firewall active. Everyone claims to run a clean system, but how many of us have been dropped out of a LAN game because we received an instant message?" -
19" LCD Monitor Round-Up
An anonymous reader writes "Alan Dang has just posted a 19" High-End Gaming LCD Round-Up at FiringSquad.com with fancy colorimetery that's actually useful and makes sense. They call it a gaming round-up, but it's not true as they bring in a workstation panel where you can upload a 10-bit gamma curve directly to the panel. Spoiler: a $350 panel beats a $600 panel." -
Unlocking the GeForce 6800
Timmus writes "Firingsquad is running a story on how to unlock all 16 pipelines in nVidia's GeForce 6800. By default the card only ships with 12 pixel pipelines enabled, but with a tool and a few mouse clicks, the card can be unlocked to run with all 16 pipes. Performance improvements are seen everywhere, so it's a pretty nice free upgrade. These cards are currently selling for $200 online, so a 16-pipe GeForce 6800 delivers great bang for the buck." -
512MB GeForce 6800 Ultra Reviewed
Timmus writes "If you thought the $500 GeForce 6800 Ultra and $550 Radeon X850 XT PE were excessive, wait until you see nVidia's GeForce 6800 Ultra 512MB: it officially retails for $999.99! Firingsquad has a review of the card manufactured by BFG. They ran tests with 6 different configurations (including a pair of 512MB cards running in SLI) with widescreen benchmarks at 1980x1200 as well." -
AMD Dual-Core Performance Revealed
Timmus writes "In two separate articles, FiringSquad takes a look at the performance of AMD's dual-core Opteron CPU. The first article examines the performance of dual-core in scientific computing applications (MATLAB and LS-DYNA) as well as digital photography, while the second story focuses on the performance of dual-core Opteron paired against Intel's dual-core Pentium Extreme Edition in video encoding, Cinebench, and a few other applications. The performance improvements are pretty impressive in multi-threaded applications that take advantage of the technology." -
AMD Dual-Core Performance Revealed
Timmus writes "In two separate articles, FiringSquad takes a look at the performance of AMD's dual-core Opteron CPU. The first article examines the performance of dual-core in scientific computing applications (MATLAB and LS-DYNA) as well as digital photography, while the second story focuses on the performance of dual-core Opteron paired against Intel's dual-core Pentium Extreme Edition in video encoding, Cinebench, and a few other applications. The performance improvements are pretty impressive in multi-threaded applications that take advantage of the technology." -
Budget LCD Monitor Round-up
An anonymous reader writes "FiringSquad has just posted a new 8-monitor budget LCD round-up. It starts off like a traditional review, but their discussion of color accuracy is the best I've ever seen."