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On FPS Sniping And The Ruination Of Gameplay

An anonymous reader writes "FiringSquad has a great article today which puts forth the claim that sniper rifles in multiplayer FPS games have made the genre infinitely worse. They take the time to explain why, and what improvements need to be made. It's definitely not the standard 'I hate campers' article." The editorial argues: "Every... 'reason' for the existence of sniper rifles - realism, historical accuracy, weapon diversity, giving players identifiable roles - is a lie", concluding that "...in games, snipers are given a ludicrous advantage over everyone else."

269 comments

  1. durr! by rylin · · Score: 4, Funny

    and as the server falls down on its knees, ten thousand slashdotters yell proudly - "headshot!"

    1. Re:durr! by Goldberg's+Pants · · Score: 1

      I do have to agree. Snipers do have a big advantage. What really sucks is, back in the days when I was a Team Fortress Classic zealot (the Half Life addon btw), the only way you could be a sniper was to be an LPB. (Low Ping Bastard). In many cases, you were dead before you'd actually hear the shot if you were on dialup.

      Of course, making it to one of the sniping positions and having the sniper not realise you were behind him always provided sweet revenge. Especially as the Spy class, so you could stab the little bastard in the back. Ah, great days...

    2. Re:durr! by Hott+of+the+World · · Score: 1

      In the Quake version, it was much more prevalent.

      People could'na even walk across da bridge!

      Jumping? Gibbed!
      Rocket? Gibbed!
      Swimming? Toasted!

      Well, there were exceptions. Friendly fire was a server option, so you got shot no matter what you were on those servers. But man, when you actually got up to that sniper nest..

      Rampage!

      --
      | - | - |
    3. Re:durr! by Goldberg's+Pants · · Score: 1

      Would be really great to get up to any bank of snipers in TFC and go nuts. Going there as a medic was fun. Infect the bastards. Most of the time, the team didn't seem to have a medic, so infection couldn't be cured. Made all the more sweet by the fact that any other player on the team that went near the infected one got infected.

      MAN TFC was a great game:) At least you usually got some warning you were going to be sniped. When you held the fire button down, a red light appeared showing you where you'd hit. Of course, the other player could see it so if the screen ever went red, do something outlandish. Duck, run, jump backwards, whatever:)

    4. Re:durr! by x736e65616b · · Score: 1

      toasters only existed in megatf, which sucked. i remember games where there'd be 2-3 snipers per team and there'd be all kinds of soldier fun going on in the shadow of the bridge. heh.

      what a wonderful combination of engine, game, map design, and playability. on 2fort5, i knew dudes who, as a soldier, could rocket+grenade jump from shelter to the enemy's front gate, then rocketjump up again into the nest... the entire operation taking less than a second.

      god damn i miss tf. (no, not tfc.)

      -j

  2. America's army by wed128 · · Score: 4, Informative

    Not true...in America's Army (My FPS of choice)...the sniper rifle is a very difficult weapon to master, and leaves you very adept to attack...there is almost no way of defending yourself at close range.

    1. Re:America's army by Bishop · · Score: 1

      Unfortunately that is only one game out of many.

    2. Re:America's army by MindStalker · · Score: 1

      I also found Return to Castle Wolfenstein to be another.

    3. Re:America's army by wolf- · · Score: 2, Redundant

      Very true.
      #1 Takes skill to finish the sniper training
      #2 Limit of one or 2 per side, dependant on total number on team
      #3 It is NOT easy to get a frag using it.

      But then, the article author is living in his own little world. He wants "realism" but is playing a GAME.

      --
      ----- LoboSoft specializes in Digital Language Lab
    4. Re:America's army by Apreche · · Score: 4, Insightful

      If you RTFA he says that he's pretty much only talking about CS and other FPS games where the sniper rifle is the "finger of god".

      Right or wrong, what this guy is saying is nothing new. And as history has shown, the games aren't going to change.

      The one point he misses in cs is that the extremely good players can get an aug or an m4 and get across the map and complete the objective without getting killed by snipers. What the sniper rifle does in CS is give the incredibly unskilled players the role of weeding out the average players and each other. The above average cs player will have the bomb planted so fast you'll still be reloading your awm. Kevlar, helmet, flash, aug, five seven, all hostages have been rescued.

      Sure, you may have a better kill ratio. But our team has won ever game, hmmmm. One more thing, the "problem" he describes only exists on public servers. In any sort of real CS game with serious play, sniping is almost nil if you are on the offense team (T on DE map, CT on CS map). In a match the only thing that anyone cares about is which team wins, on the pub people only care about kill ratio. When people care about their team winning they put the sniper rifles away. That's not a game flaw, that's a people flaw.

      This is why NS is gaining a lot of ground and becoming the Half-Life mod of choice. Heck, it IS the mod of choice. It hides the kill ratio. All anyone cares about in a game of NS is the team winning, and all the non-n00bs play as such.

      --
      The GeekNights podcast is going strong. Listen!
    5. Re:America's army by a+whoabot · · Score: 1

      Even in completely not-related games like the ever great Subspace Trench Wars; the equivalent of "campers" in TW, are even worse. Stupid leviathans that hide in the safe zones off to the sides and sneak out just to lob blasts across the screen towards where everyone is. They purposely pick a frequency so no one else is on their team, so they can kill as much as they can. They get their kill ratio to like 1000 to 0, and just slow the game down for everyone else.

      Just another example of the "people flaw" you talk about.

    6. Re:America's army by CashCarSTAR · · Score: 1

      That's what you get for playing TW:p

      Play Warzone fool!

    7. Re:America's army by lafiel · · Score: 2, Insightful

      To be honest, I agree with you, but I believe you're dumbing down the severity of the issue (in terms of counterstrike). Public servers are the heart of the game, the first thing you play and what the general populace goes to have fun. They're not matches and they're not edge of your seat elite vs elite teams.

      I think he's got a point. Servers without sniper rifles (i've seen them) are actually much more rush-orientated. There's nothing really to do, right? Just get in there and kick some ass. No one's blowing your head off before you rush around the corner and see your first enemy.

      So yeah, in 'serious' gaming, perhaps CS is balanced. But on a pub, you'd probably make a far more 'fun' server by restricting sniper rifles.

    8. Re:America's army by Gogo+Dodo · · Score: 1

      That stands to reason since America's Army is supposed to be realistic unlike other FPS games. Sniper/Scount School is very difficult.

    9. Re:America's army by Fruny · · Score: 1

      Read the article, he did address that game.

    10. Re:America's army by Anonymous Coward · · Score: 0

      No, dickwit, he says that realism is not a reason to include a sniper rifle, as they are generally implemented. He wants to have fun, and finds that sniper rifles don't give him that either.

      Did you read the article?

      Did you understand it?

    11. Re:America's army by Goldberg's+Pants · · Score: 1

      sniper rifle is the "finger of god"

      There's a very good reason why a lot of servers ban the use of some or all sniper rifles.

    12. Re:America's army by pocopoco · · Score: 1

      I love those levs in TW. They help kill all the idiots wasting time dueling in spawn while the actual basers who play the game are barely bothered.

      At least many of the levs are kind enough to switch freqs before they do useless crap/build lts. The majority of the foresaid, can't-find-their-way-out-of-spawn players waste slots on freqs that are actually trying to play.

    13. Re:America's army by obeythefist · · Score: 3, Funny

      Multiplayer games where sniper rifles don't "rule everything"

      Ghost Recon
      Rainbow 6/Raven Shield
      VietCong
      Vietnam:Line of Sight
      Hidden and Dangerous
      Half-Life:SvenCoop mod
      Operation Flashpoint

      What's the connection? These are all co-op games, games where you may have one or two snipers providing support for a team of players working together. A game where you use teamwork to disable enemy snipers. A game genre that is being systematically ignored by game production houses. Co-op in Halo, anyone?

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    14. Re:America's army by fuzzybunny · · Score: 1

      Don't forget Battlefield 1942--I consistently have a higher ratio of kills against snipers when playing engineer, with a single-shot unscoped rifle.

      Of course, that's not saying most snipers there know what the hell they're doing--I've run across a few very good ones (that weren't bots). But most of them are just plain awful (d00d i can sit here and sh3wt from phar away and he'll neer see me! N00b!).

      Most snipers I've seen don't have any clue about leading their targets, aiming for the head, patience, changing their position when it's obvious they're spotted, not giving the enemy a silhouette (sniping from downslopers or in front of shadowy things), waiting for a good shot instead of just potting away, etc etc etc.

      The good sniper can be a definite pest, but I've only seen one have near the same effect on a round as a good grunt--and this one was a bot (sniping across the map while jumping or moving crouched, near 100% hit to kill rate from massive distances.)

      --
      Cole's Law: Thinly sliced cabbage
    15. Re:America's army by richie2000 · · Score: 1
      Yeah, I prefer playing as engie too. However, sometimes it's fun to go sniping, especially to pick people off the AA guns. A sniper's rifle is a precision instrument and should be used with surgical precision to pick off strategically important targets at the tactically right moment. Or just for fun.

      Especially if the deathcam is off. :-)

      --
      Money for nothing, pix for free
    16. Re:America's army by fuzzybunny · · Score: 2, Informative

      What you should try at some point is sniping as engineer. You don't get near the scope range of the sniper (i.e. you can't spot people as blurs in hazy maps halfway across the battlefield as well) but that's never really been a problem for me, as precious few people can hit anything at that range anyway. You have 2.5 times the ammo, and with a bit of practice, as much accuracy.

      I love going sniper hunting with a regular rifle--it really pisses off the kiddies. With a tiny bit more walking, you can usually position yourself well enough to even out the difference, and if you manage to roam deep, it's great fun to ambush enemy vehicles with mines and expacks at choke points where they don't expect an enemy, while you pick off their infantry from behind.

      I've also found that I'm far more accurate with a rifle than shooting an assault rifle in single shots or short bursts; when I'm on a roll, I have no problem picking off people running laterally to me at fair distances, whereas I can't hit a barn door with an automatic weapon.

      Plus, if you play Road to Rome, you get a bayonet, which is the ultimate humiliation for people you manage to get close to.

      --
      Cole's Law: Thinly sliced cabbage
    17. Re:America's army by richie2000 · · Score: 1
      What you should try at some point is sniping as engineer.

      Oh, I do. After all, it's the same rifle, just without the scope. Actually, what I miss most being an engie is the 'nades. It's just not the same tossing expacks at people. ;-)

      And most of the time when I'm a sniper for fun, it's to hunt down another sniper. Yes, it stings more if I hit him with the engie rifle, but most of the time he's too hard to spot. Unless it's a n00b, in which case you can go around a bit and get him with the knife. ;-)

      And, while I mostly play CTF, I have found that when playing CQ, it can be valuable to be a spotter for the arty - mostly taking out planes and AA. So the sniper class in bf1942 has some value, unlike the AWP whores in CS... I totally agree with the article in that respect.

      I love going sniper hunting with a regular rifle--it really pisses off the kiddies.

      If you want as kiddie-free an experience as possible, check out www.tgbf.org.

      --
      Money for nothing, pix for free
    18. Re:America's army by Anonymous Coward · · Score: 0

      But then, the article author is living in his own little world. He wants "realism" but is playing a GAME.

      What the fuck are you on? Of course he's playing a fucking game! So? Why does that mean he can't have realism? Or are you one of the crazy idiots who thinks that if he wants realism he should get a real fucking gun and go have a firefight with the cops?

    19. Re:America's army by mattgreen · · Score: 2, Funny

      If you think CS has good gameplay then you have a lot of other games you need to try.

    20. Re:America's army by fuzzybunny · · Score: 1


      Actually, I hate grenades--I think they're the worst damn thing in that particular game (at least the way they're implemented.) 'Nade spamming really ruins it for me sometimes, although it's kind of a guilty pleasure at times.

      I have way more fun tossing expacks at people, to be honest. They fly so much more spectacularly. Maybe it's because I'm a bit of a sneaky bastard, but I love to put them where jeeps (or, in SW, bikes) pass by. Boing.

      As for spotting snipers, the only ones that are hard to spot are the ones that are (a) very far away and (b) well hidden in the shadw (not giving a silhouette.) The former, as I said, can usually be avoided pretty easily if you just keep moving, or shoot from some degree of cover if you must stop, and the latter, well, just gotta keep your eyes open.

      As kiddies are concerned, I don't mind them _too_ much--they taste great. You get to the point where you just leave games that are completely idiotic, and otherwise team up with clued peopele and get soemthing done.

      I'll look at that page, but I've also been told that WWII online is pretty spiffy for good teamplay. To be honest, that's one of the main reasons I like BF--it's not really cutting edge technologically, but due to the nature of the weapons, it's a _bit_ slower than, say, Quake (and silly enough to keep me entertained.) That way, the twitchy kids don't go for it quite as much.

      If you like CTF in Battlefield, I _highly_ recommend grabbing a copy of Secret Weapons and trying out Objective mode. It's absolutely hilarious (although there are precious few servers that support it.) I hope EA doesn't sideline that game too soon for something newer--the potential for superb in-context mods, like new weapons and campaigns, is just too high (yes, I'm a bit of a WWII enthusiast.)

      --
      Cole's Law: Thinly sliced cabbage
    21. Re:America's army by richie2000 · · Score: 1
      As kiddies are concerned, I don't mind them _too_ much--they taste great.

      :-D I find that after a while, they turn sour. I prefer something with a little more spice. ;-)

      You get to the point where you just leave games that are completely idiotic, and otherwise team up with clued peopele and get soemthing done.

      That's basically how I found TGBF. Not trying to sound like a recruitment poster or anything, but still.

      I _highly_ recommend grabbing a copy of Secret Weapons and trying out Objective mode

      Hm, maybe I will. I feel torn already, what with a third kid coming soon, lots of work, bf1942 and Desert Combat (it's great fun, but amazingly feels even less real than bf1942)... And soon:

      I hope EA doesn't sideline that game too soon for something newer

      Oh, they will: BF 'Nam.

      --
      Money for nothing, pix for free
    22. Re:America's army by Anonymous Coward · · Score: 0

      There may have been one before, but the first sniper-rifle-style gun I can think of is the Quake II Railgun. An awe-inspiring weapon with massive damage-causing abilities, the slightly-over-one-second reload time when combined with the utter and total lack of a zoom function means that it isn't the uberweapon. If that is indeed the first implementation, then it didn't make things go bad. Then we have the Quake III implementation. where it takes two hits to kill someone who has just spawned; possible with enough skill, but difficult enough that making those two shots without a miss in between is considered worthy of an in-game award. Then we have the Urban Terror mod to QIII, which has one semi-uberweapon that has fair but not infinite lethality, and then the true sniper cannon, which is (the horror!) bolt-action! You do in fact lose sight of your opponent between shots, and there's a distinct delay. If your opponent heard the first shot (IE, isn't playing with sound off) he or she will be somewhere else by the time you get to take your second.
      Misimplementation of the weapon may be widespread, but place the blame where blame is due: on the designers who misuse it, not the weapon itself.

    23. Re:America's army by Anonymous Coward · · Score: 0

      I agree completely with your assesment of AA. Personally I'm more miffed with bazooka/rocket type weapons and don't understand the bias against the shotgun in MOH.

    24. Re:America's army by fuzzybunny · · Score: 1


      Well, clan battles are also a way to avoid the children; however, the reason I try to stay away from clans is twofold; I can't really commit to fixed times for things like gaming, and I REALLY dislike it when a clan invades a public server (at least when they play on the same side)--I hate unbalanced teams, and 4-5 members of a good clan playing together are often unassailable for any random ragtag group of players (individual skill falls by the roadside if there's nobody to cover your back.)

      TGBF looks very interesting, but all the games seem to be 8v8--I like BIG fights, which is why I bought the game to start out with. 16v16 minimum 8)

      And man, how you find time (or maybe escape :) with 2 kids for games...I barely manage with a girlfriend!

      As for 'Nam, yeah, I saw that--too bad, really.

      --
      Cole's Law: Thinly sliced cabbage
    25. Re:America's army by richie2000 · · Score: 1
      I hate unbalanced teams

      Me too. Most of the time I play on pub servers, I prefer to play with the 'losing' side. It's more fun to kill the overdogs. :-)

      TGBF looks very interesting, but all the games seem to be 8v8

      Yeah, most ladders we're in are 8on8 but I don't play those matches much, they're a little too serious and often on bad times for my schedule. We did have an internal league just before X-mas and more or less regular fragnights and I try to catch those whenever I can.

      And man, how you find time (or maybe escape :) with 2 kids for games...I barely manage with a girlfriend!

      Find her a time-consuming hobby. :-)

      Seriously, I sometimes play during the day (self-employed consultant) and some nights when the kids are asleep and she's off singing in her choir. Most of TGBF are actually in our late 30s, with kids and families. Hell, Bang58 is pushing 50 with three kids who are all playing! The whole family's good players, too. :-)

      --
      Money for nothing, pix for free
    26. Re:America's army by fuzzybunny · · Score: 1

      Me too. Most of the time I play on pub servers, I prefer to play with the 'losing' side. It's more fun to kill the overdogs. :-)


      Truth that is. It's no fun, though, if you're playing against a group of 4-5 well-drilled team players who really cover each other. They're cool to watch sometimes, but can be utterly impossible to crack, especially on an assault maps such as Omaha or Market Garden (never understood why they have Americans as Allies on that map.) One or two clued players don't stand much of a chance against some well-oiled brute squad, and you can't always avoid them.

      Regarding the games, it would be cool if someone ran a server that was sort of semi-public--having ~16 "clued" players, plus the smattering of outside people to make a "full" game would definitely be more fun than having all random idiots, who may or may not have an idea what they're doing.

      --
      Cole's Law: Thinly sliced cabbage
    27. Re:America's army by richie2000 · · Score: 1
      especially on an assault maps such as Omaha or Market Garden

      Good thing I almost never play them, then. :-) I prefer the large tank maps like El Al, Aberdeen and Gazala. Ah fair Gazala, how I miss thee.

      it would be cool if someone ran a server that was sort of semi-public--having ~16 "clued" players, plus the smattering of outside people

      Some of the better public clan servers work that way, sometimes. Ours are either like that or total ghost towns, it seems like a 50-50 chance any given night. Faust & Turdys is another good one, BTW.

      --
      Money for nothing, pix for free
    28. Re:America's army by fuzzybunny · · Score: 1

      I'll have to try that, then. One thing I never figured out, is there a way to save profiles of servers you want to see through Gamespy, or should I be looking at a better way of listing games?

      Essentially, I'd like a way to list both
      -A list of servers I want to check for games
      -All other servers
      Ideally from inside the game--I hate waiting for it to fire up every time I want to check some buddy finder prog, as for some reason, the game enjoys locking occasionally when I background it.

      --
      Cole's Law: Thinly sliced cabbage
    29. Re:America's army by richie2000 · · Score: 1
      I dunno, I don't even use Gamespy. But supposedly, the 1.6 patch (should be out today IIRC) will have better support in-game for favorite servers.

      Improved Server Browser

      * Support for favorite servers as a separate list accessible from the filters pane. NOTE: The favorite servers list must be refreshed manually to reflect the latest information from these servers.
      * Added button to place server in favorites list.
      * Much better filters and updated performance.
      * Added new filter buttons:
      o Populated only.
      o Favorites.
      o Pure Servers (Content Check).
      o PunkBuster only
      * Server Information pane will now detail which mods are present in the server rotation - Fixed the "Add server" button in the in-game server browser- now works for servers that use the standard GameSpy BF1942 ports.
      * Added button which takes you to the server rental service website.
      * Added LEGEND button (looks like question mark). This details what the main icons represent in the Server Browser Interface.

      --
      Money for nothing, pix for free
  3. Snipers... by Leffe · · Score: 0, Redundant

    It's definitely not the standard 'I hate campers' article.

    Sounds more like the standard 'I hate snipers' article to me. I, for one, like snipers, I would welcome our new sniper overlords, if there were any, that is ,,,,.

    Anyway, I included the article text, firingsquad.com doesn't sound like something with a lot of bandwidth.

    Why like them

    Sniper rifles suck

    There, I said it. Deal with it. Let me say it again - sniper rifles suck. Don't like it? Tough, because odds are that if you're annoyed, you don't have the skills to use any other weapon. So go back to humping the dirt in Call of Duty or camping the bridge on de_aztec with all your l33t skill.

    That sniper rifles are the bane of first-person shooters is an indisputable fact, yet people choose to dispute it anyway. Why? Because everyone has the little fantasy of being the lone wolf, the deadly, stalking sniper who hits without being seen, goes 10-0 every round and by the time the map is over he'll be hailed as living god by the peons he's slain or saved from certain death. Sniper rifles exist in games because they appeal to the Munchkin inside all of us, because we all want to run around with the BFG 9000 and lay waste to earth, heaven and hell. And make no mistake about it, if there is a BFG 9000 in a game, odds are it fires one shot at a time and has a big huge zoom on it.

    Every other 'reason' for the existence of sniper rifles - realism, historical accuracy, weapon diversity, giving players identifiable roles - is a lie. There's nothing realistic about sniper rifles as they appear in games, nothing historically accurate, they not only don't improve weapon diversity they make it worse, there is NO skill involved, but yes, scoped weapons do give a new role to players - the dirt-humping camper.

    So let me dispatch these myths and send them to hell before we tackle the reasons why sniper rifles should never, ever be implemented in any other game again.

    1. Realism. No, sorry, there's nothing realistic about taking a shot every second with your scoped Mosin-Nagant or Springfield. They're bolt-action rifles and need to manually load the next bullet, meaning losing sight of the target. The guns also aren't one-shot kills. If they are, so would be the MP44 Sturmgewehr or AK-47 at shorter distances, which use similarly sized ammunition. As it is, most games set sniper rifles to be the Finger of God - simply look at your target, twitch your finger and boom, he's dead. Forget that it's called "sniper rifle" and imagine it's called "Finger of God" - would you implement a weapon with that name, as a designer?

    2. Historical Accuracy. Sorry son, the battlefield just isn't comprised of 50% snipers. Yes, limiting their use to 1 or 2 people per team is possible, but that has other drawbacks, like making 1 or 2 people on each team 5:1 kill ratio gods, while everyone else suffers.

    3. Weapon Diversity. No, when a sniper rifle makes it into a game, everyone wants to use it. All other weapons lose a tremendous amount of appeal. Who wants to rush with the MP40 or AK when you know you're going to run into a veritable wall of lead - why not just snipe back?

    4. Skill. Yeah, right. Sorry buddy, but poking your head out every few seconds to take a cheap shot before moving to a new location isn't skill. All you need is the most basic semblance of aim and reflexes to get a sniping kill. In a sniper duel, it's just a matter of who's faster and more accurate - just TWO basic, basic abilities get exaggerated in importance.

    1. Re:Snipers... by twistedemotions · · Score: 1

      The article is 3 pages long. You missed the last 2.

    2. Re:Snipers... by cryptogryphon · · Score: 1

      and the rest

    3. Re:Snipers... by Leffe · · Score: 1

      Why, thank you!

      Some people need to learn basic web design...

    4. Re:Snipers... by Minderbinder106 · · Score: 1

      I didn't see that there were 3 pages either. The article makes a lot more sense now.

    5. Re:Snipers... by bigbigbison · · Score: 1

      not to be an ass or anything, but firingsquad.com has been around for a long time. I would be very surprized if they couldn't handle slashdot mentioning them.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
  4. Same is true: by torpor · · Score: 5, Insightful

    ... in games, snipers are given a ludicrous advantage over everyone else." ... in real life. Snipers are a bitch. It takes very real work to take out a sniper in a battlefield, especially a good one. Snipers are hated in reality because of the real, significant damage they can do to a battle scenario.

    Welcome to realism. Killing people is not as easy as your average Game-Junkie might think it is.

    I find it moderately ludicrous that such an analysis can be made, in all seriousness.

    If anything, this article demonstrates just how big the fantasy world most gameplayers live in can be ... the 'detached delusion' of opiated players looks to have some interesting consequences ... of course snipers suck. That's reality!

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    1. Re:Same is true: by b0r0din · · Score: 5, Interesting

      I agree. I know the movie Enemy at the Gates was an awful, awful movie, historically speaking, but snipers were one of the reasons the Germans got bogged down in Stalingrad.

      I do agree, however, that the bolt-action rifle should take time to load. That being said, I personally love the snipers' abilities. I think it'll be much more interesting when 3-D graphics make sniper rifles shine at distances to signal their presence, too, and make them vulnerable to things like RPGs once graphics will include things like walls that can be blown up.

    2. Re:Same is true: by rhetoric · · Score: 3, Insightful

      Very good point, although one thing I did agree with in the article was the talk about reload times and the number of shots it takes to kill someone. I always wished games would be more real in that sense.

      --

      "where words meet intent, lies rhetoric's lament"
    3. Re:Same is true: by rjh · · Score: 5, Informative

      In real life. Snipers are a bitch. It takes very real work to take out a sniper in a battlefield, especially a good one.

      If I recall correctly, Army counter-sniper doctrine begins with "first, call in an artillery strike..." That should tell you just how serious the armed forces take snipers: the preferred method of dealing with one involves saturating city block-sized areas, one after another, with artillery barrages until there's nothing living larger than an amoeba.

      In real life, snipers suck. Unless they're on your side, in which case they're so "cool" they have their own nickname: Murder, Incorporated.

      There are only a few well-known snipers (or, as they're called in the Marines, scout-snipers) in the last century. Vasily Zaitsev and Carlos Hathcock are probably the two best-known, Zaitsev working in the Siege of Stalingrad and Hathcock working during the Vietnam War. Zaitsev's exploits are legendary: read the book Enemy at the Gates (avoid the movie, if you want to know the real story) and you'll shudder.

      Hathcock's exploits are just as well-known. During the Vietnam War, he and his spotter once eliminated an NVA weapons platoon--around fifty men--in eight hours. It was Hathcock's scout-sniper unit which first received the appellation Murder, Incorporated. To this day, the Marine Corps nickname for their scout-sniper teams is "Murder, Inc.".

      Many regular soldiers and Marines hold scout-snipers in contempt. Why? Because regular soldiers and Marines are scared shitless of snipers. They are the total antithesis of warfare. Soldiers understand killing in the heat of battle, when the adrenaline's pumping and you know you're in danger and your buddy just got severed in half by an RPG-7. They don't like it any--and no sane person should!--but they understand it. To a regular trooper, a scout-sniper isn't war: a scout-sniper is the Angel of Death following you wherever you go, and ending your life at a totally random moment, without warning, without escape, without mercy.

      A scout-sniper who's working for you may be the Angel of Death walking the field on your side, but he's still the Angel of Death, and troops tend not to like that one bit.

    4. Re:Same is true: by Wyatt+Earp · · Score: 1

      SOCOM snipers on a map like Crossroads have a great advantage.

      But snipers are creatures of habit and once you've gotten capped once or twice you make it your life's work to kill the damned sniper.

      I'm a fan of the M-203 to the sniper or the sneak-up and shotgun the shit out of the sniper.

      Sounds like the writer of the piece about snipers is whining. Why I'm a fan of laying a mine or three in SOCOM, which can give me a ludicrous advantage because I can kill people after I'm dead, just like the real world.

    5. Re:Same is true: by bigbigbison · · Score: 1

      There is also the fact, which I think was part of the point of the article, that to be a sniper is hard. not everyone in the military can be a sniper. It takes skill. That is not the case in a lot of FPS games. He argues that it is too easy to be a good sniper in a game like CS.

      I'm not sure I agree with that. I always stink at using the sniper rifle. But that could just be because I stink at the game period.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    6. Re:Same is true: by stoolpigeon · · Score: 3, Informative

      Good post. For anyone reading- they took out that platoon by pinning them down for a while, letting them have a single avenue of 'escape' that led them to a position that had already been sited in for heavy artillery earlier. BOOM! Hathcock and his partner did not shoot all of them.

      Interestingly enough he did not have the most official sniper kills in viet nam. But Marine Sniper is a great read if you like this kind of stuff.

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    7. Re:Same is true: by BRSloth · · Score: 1

      He argues that it is too easy to be a good sniper in a game like CS.

      CS allows you to headshot someone with the knife. Everything is too easy on CS (that's one of the reasons why I don't like it)

    8. Re:Same is true: by Torgo's+Pizza · · Score: 5, Interesting
      Not to bog down the thread further...

      I knew a guy who was a sniper in Vietnam. One of his favorite stories involved him taking out a few people during a field promotion ceremony. A Major was giving an award to a Vietnamese soldier. He waited until he pinned it on the soldier and they saluted each other before he took out the newly promoted soldier. Then then immediately took out the Major.

      He could have taken them out at any time, but chose his moment to send a message to the rest of the people present. Like most snipers, he was so far away that the bullet hit before the sound of the rifle so his targets didn't have a chance.

    9. Re:Same is true: by Quikah · · Score: 1

      Go play CS, there is nothing even remotely realistic when someone is owning the map with an AWP. Let me explain one of the basic strategies, JUMP around a corner, zoom, fire, kill, jump back. That process takes all of about 2 seconds. That is what the author is ranting about, that is why I personally stopped playing CS. Please explain to me how any of that relates to realism?

      The other real big problem with CS is most of the maps all revolve around 2 narrow paths, so it becomes almost impossible to take out a sniper unless you are also a sniper, no sneaking up behind them.

      --
      Q.
    10. Re:Same is true: by reclusivemonkey · · Score: 5, Informative

      Not forgetting...

      Simo Hayha. Finland. 1939 - 1940. A member of the 34th Infantry Regiment and a farmer by trade, Simo Hayha became a most feared sniper during the 1939-40 (30 November 1939 14 March 1940) Winter invasion of Finland by the Soviet Union. Using nothing more than an iron sighted Mosin-Nagant Model 28, Simo is credited with killing 505 Russians during a nine month period - a feat still unmatched today by any sniper in any conflict.

      snipercountry.com/sniphistory

    11. Re:Same is true: by Finuvir · · Score: 2, Funny
      Simo Hayha. Finland. 1939 - 1940. A member of the 34th Infantry Regiment

      I find it hard to believe that even the Finnish would let a one-year old join an infantry regiment.

      --
      Why is anything anything?
    12. Re:Same is true: by Anonymous Coward · · Score: 0

      Just ask any SAS member who served in Northern Ireland. IRA snipers were so common and so hard to hunt down they actually errected permanent road signs warning people to beware of snipers operating in the area.

    13. Re:Same is true: by Danse · · Score: 1

      I find it hard to believe that even the Finnish would let a one-year old join an infantry regiment.

      Why not? He's an infant after all :) Always have thought that infantry was a strange term.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    14. Re:Same is true: by kaisyain · · Score: 1

      I wasn't aware that I was able to call in artillery or airstrikes in CS, CoD, etc, etc. These games give you extremely limited options in every scenario. This has nothing to do with who snipers are in real life, whether they are total bitches, whatever. It is only a question of game balance. If, as the author contends, a half-dozen snipers can shut down the only two approaches that the level designers give the attackers then the game simply isn't any fun.

      None of these games are reality. Why are you surprised that someone wants his game to be fun instead of realistic? If they were realistic almost no one in CS/CoD/etc would be a sniper because, like in real life, they wouldn't be able to qual for it.

    15. Re:Same is true: by Pluvius · · Score: 2, Insightful

      I wasn't aware that I was able to call in artillery or airstrikes in CS, CoD, etc, etc. These games give you extremely limited options in every scenario. This has nothing to do with who snipers are in real life, whether they are total bitches, whatever. It is only a question of game balance. If, as the author contends, a half-dozen snipers can shut down the only two approaches that the level designers give the attackers then the game simply isn't any fun.

      Perhaps, then, the author should complain about the badly-balanced games that allow snipers to be unstoppable instead of the snipers themselves.

      Rob (Revolutionary idea, I know)

    16. Re:Same is true: by Goldberg's+Pants · · Score: 1

      "Band of Brothers" portrays snipers in an historically accurate fashion. One episode, I think four soldiers are killed before they even figure out where he is.

      Back to the article, it is ridiculous. The sniper rifle in a lot of FPS games equates to the old BFG in Doom. One shot and BOOM! Instant death.

    17. Re:Same is true: by illuminatedwax · · Score: 1
      Good post, but the reason the sniper gun is unfair in most video games is because of its unreasonable strength compared to the other weapons. The sniper in modern ground combat is deadly because the enemy has you totally within their sights - while you have no idea of their presence. This total control is why the sniper is feared. Their gun is no more deadly than an AK-47 in real life - a bullet is a bullet, and the author says this in the article. What we really need to do is to bring up the strength of other weapons if we want to make an attempt at a "realistic" shooter.

      --Stephen

      --
      Did you ever notice that *nix doesn't even cover Linux?
    18. Re:Same is true: by rjh · · Score: 4, Informative

      This total control is why the sniper is feared. Their gun is no more deadly than an AK-47 in real life - a bullet is a bullet, and the author says this in the article.

      The muzzle energy of a 5.56mm NATO (the M-16's cartridge) is about 1300 foot-pounds. The muzzle energy of a 7.62mm Russian (the AK-47's cartridge) is about 1500 foot-pounds.

      The muzzle energy of a 7.62mm NATO (most military sniper weapons) runs 2,650 foot-pounds. In other words, a 7.62mm sniper rifle more than doubles the muzzle energy of an assault rifle.

      The number one indicator of how bad a gunshot will hurt you is where the bullet is placed. A 9mm to the tip of the nose will obliterate the medulla oblongata and cause instantaneous death within a hundredth of a second; but a 12-gauge to the foot will just take off your foot.

      The number two indicator of how bad a gunshot will hurt you is how much muzzle energy the round has, and the round's wound ballistics. Read Mark Bowden's Black Hawk Down for examples. Army Rangers equipped with the M-16A2 were scoring multiple torso hits against Somali insurgents, but the 5.56mm round simply went clean through. It left neat holes which, while painful and probably eventually lethal for the insurgents, didn't do very much to incapacitate them.

      On the other hand, the Delta Force snipers were equipped with M-14 battle rifles firing the 7.62mm NATO round. The 7.62mm round more than doubled the muzzle energy of the 5.56mm round--and unlike the 5.56mm round, the 7.62mm rounds generally did not exit their targets. The Delta Force snipers were getting reliable one-hit kills--not incapacitations, outright kills--on pretty much any shot that landed from the pelvis on up.

      The 7.62mm cartridge is basically a .30-06 with a shortened case. The .30-06 will reliably take down anything short of an elephant; and it'll even take down an elephant if you can get a good shot. (At the dawn of the 20th century, the .30-06 and 8mm Mausers were weapons of choice for African poachers.) It's used, repeatedly and successfully, against bears, elk, moose, water buffalo, rams, and other big and tough-to-kill animals.

      The 5.56mm cartridge is a varminting round--typically used against anything up to a coyote.

      Not all bullets are created equal. Shot placement is first and foremost the determinant of damage; but it's nonsense to say that an AK-47 round does roughly equal tissue damage and trauma to a 7.62mm NATO round.

      (And don't even get me started on the .300 Winchester Magnum... four thousand foot-pounds. Or the .338 Lapua... five thousand foot-pounds. And these are all common sniper weapons.)

    19. Re:Same is true: by illuminatedwax · · Score: 2, Interesting
      True, it doubles the force. But I would venture to guess even a few hits from the pelvis up from an AK-47 would incapacitate most soldiers (I note you didn't compare the AK to sniper rifles, which are the two main weapons in CS. I'd be more interested in that). Have you played these games? Even in Counter-Strike, you have to fill your opponent with a LOT of bullets to take them out. It would probably take a magazine full from a pistol to kill someone in that game (barring a head shot). I'm not sure; it's been a while since I've played it. But the sniper rifle will kill someone behind a wall with one shot, IIRC. I'm not saying that sniper rifles should be weaker, but other weapons should be stronger.

      --Stephen

      --
      Did you ever notice that *nix doesn't even cover Linux?
    20. Re:Same is true: by rjh · · Score: 2, Informative

      But I would venture to guess even a few hits from the pelvis up from an AK-47 would incapacitate most soldiers (I note you didn't compare the AK to sniper rifles, which are the two main weapons in CS. I'd be more interested in that)

      I did compare the two. Most sniper rifles today use the 7.62 x 51mm NATO cartridge--2,650 foot-pounds of force. That'd cover the PSG-1, the M24, the M40, the M21, the MSG-90, the Accuracy Internationals, etc.

      Some higher-caliber weapons use the .338 Lapua or the .300 Winchester Magnum.

      The AK-47 uses the 7.62mm x 39mm Russian cartridge--1,500 foot-pounds of force.

      And as the Black Hawk Down example shows, sometimes assault rifles do a pretty lousy job of putting the bad guy down. Admittedly, half the reason there was the ammunition used was armor-piercing (and as such tended to punch clean through instead of causing a lot of wound trauma), but the 5.56mm M-16A2 versus the 7.62mm M-21 comparison is a good real-world example of the differences between the two.

      That said, the few FPSes I enjoy playing are Ghost Recon and Rainbow Six: Raven Shield. In both of those games, wound effects are frighteningly realistic. If you get hit, and the wound breaches your armor, you're very likely to be incapacitated or killed from just one round.

    21. Re:Same is true: by TheOnlyCoolTim · · Score: 1

      In Firearms (HL mod) you can (at least a year or more back when I played it) call down artillery. They could really mess up the game if Friendly Fire was off, too.

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    22. Re:Same is true: by Anonymous Coward · · Score: 0

      Instant death? You've either never played Doom, or forget how the BFG worked. If you recall, the BFG projectile moved at quite a slow speed.

    23. Re:Same is true: by Goldberg's+Pants · · Score: 1

      I meant when it went off. The ball of energy wasn't that fast (wasn't that slow either), but it was devastating.

    24. Re:Same is true: by rhuntley12 · · Score: 1

      A good series is the Suicide Jobs or soemthing of that effect. Has Suicide in the Titles, has 4 tapes, Snipers, Wild Weasels, Medics, and Ball Turret Gunners. Anyway if your interested in sniper stuff the Sniper video is great. Has some cool footage.(I seems you know your stuff, but this is for someone who looks at a response to yours..)

    25. Re:Same is true: by antime · · Score: 2, Interesting

      But in real life, killing isn't that important - hit someone pretty much anywhere and they're unable to continue fighting. Games don't have such accurate damage modelling, so you compensate by killing players that would "only" be seriously wounded in reality.

    26. Re:Same is true: by rhetoric · · Score: 1

      But in real life, killing isn't that important - hit someone pretty much anywhere and they're unable to continue fighting. Games don't have such accurate damage modelling, so you compensate by killing players that would "only" be seriously wounded in reality.

      Point well taken, and until such accurate damage modelling is developed, this will have to do. I'm just saying, "I always wished..."

      --

      "where words meet intent, lies rhetoric's lament"
    27. Re:Same is true: by Anonymous Coward · · Score: 0

      Well, yeah, but, if it were totally accurate, you wouldn't be ready for combat three minutes after taking four AK-47 rounds to your body armour =)

    28. Re:Same is true: by Anonymous Coward · · Score: 0

      It seems to me that the only problem with the gaming implementation in CS and others like it is just the *ease* at which an accurate shot can be made. No adjusting for wind, or for the ballistic arc. No skill in estimating range. If games made it harder to take an accurate shot, then maybe it'd balance out gameplay-wise.

    29. Re:Same is true: by Anonymous Coward · · Score: 0

      Or the .50 BMG AMR round...

    30. Re:Same is true: by WWWWolf · · Score: 1
      In real life, snipers suck. Unless they're on your side, in which case they're so "cool" they have their own nickname: Murder, Incorporated.

      Murder Incorporated? Ummmm... In Operation Flashpoint, The Soviet Russian Glorious Red Army "Murder Production Facility" kills YOU =) ...or whatever, just let's not incorporate it.

      (Well, at least OpF attempts to show where the bullet came from...)

    31. Re:Same is true: by Anonymous Coward · · Score: 0

      The roadsigns were put up by republicans to taunt the army. And I friend of mine (in the SAS in the early '80's) told me stories of sniper hunting. so it wasnt one way.

    32. Re:Same is true: by Anonymous Coward · · Score: 0

      Vasily Zaitsev was real but the sniper duel with the German major was myth. It was Soviet propoganda. Good film but its war mythology.

    33. Re:Same is true: by Anonymous Coward · · Score: 0

      Don't forget about mass. A 5.56 just isn't as heavy as a 7.62. Because of this, AK's (and other 7.62 weapons) can rip right through stuff. As my local AK-user puts it:

      "Lets say you want to kill everyone in a house. You have an m16. You go in the house and kill everyone. Now let's say you have an AK. You machine gun the fucking house."

      And the reason the bullets went through the somolias: The good guys were using the new (at the time) green tip round. Had they been hollowpoint, they would have exploded inside the target. Instant takedown.

    34. Re:Same is true: by Anonymous Coward · · Score: 0

      actually, the deltas had the m-4's, and it wasn't just the size of the ammunition that worked against them, but also the fact that it was a new armor piercing round which cleanly passed through soft tissue.

      one of the delta snipers had an m-14, and part way through the battle, other members of the squad began to understand why as they found the stopping power of their AP rounds was lacking.

  5. Err... by Mukaikubo · · Score: 2, Funny

    I thought rocket launchers were the flavor of the week to whinge about.

    1. Re:Err... by Micro$will · · Score: 1
      I thought rocket launchers were the flavor of the week to whinge about.

      Nah, that was back in the original Quake. I hated RL and quad whores in Q1, especially when they'd finally get fragged, lose the map, then blame someone else for "Stealing their pack". The weapon balance got much better in Q2 and Q3.

  6. Rocket Launcher by m0rph3us0 · · Score: 1, Insightful

    The rocket is the sniper's bane. Any serious sniper will soon have half the opposing team on his ass lobbing dozens of rockets at him.

    1. Re:Rocket Launcher by Joe5678 · · Score: 2, Insightful

      If that does happen, that one player has taken half the opposing team out of the game.

    2. Re:Rocket Launcher by NanoGator · · Score: 2, Insightful

      "The rocket is the sniper's bane. Any serious sniper will soon have half the opposing team on his ass lobbing dozens of rockets at him."

      Whenever I played Quake 3, everybody thought the proper protocol when dealing with a sniper was to bitch. In all the games I've ever played, I have never ever seen anybody say "Hey man, you're kicking my butt to the point that I'm not really having any fun. Could you please lighten it a bit?"

      The fact of the matter is that there are people who will become insanely good at whatever weapon they have. You can tweak reload times etc, but the real solution here is to encourge having fun.

      In short, it's more of a societal issue than a gameplay issue.

      --
      "Derp de derp."
    3. Re:Rocket Launcher by Alizarin+Erythrosin · · Score: 2, Insightful

      Then you get called a rocket whore, or some other name that implies you use rockets too much, or are cheap.

      It's the circle of FPS whining.

      --
      There are only 10 kinds of people in this world... those who understand binary and those who don't
  7. Stupid newbies. by irc.goatse.cx+troll · · Score: 1, Informative

    Its only the newbies that complain. Once you get into skilled gameplay (think leauges), no one complains. The awp in counterstrike costs $4725, way too risky unless you have the money to back it up. You can take out an awp with ak or colt really easily to, or you could just keep the awper flashed/smoked and they won't be able to hit you.

    Play the game, don't cry about the game. It's more fun once you learn how to play.

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  8. Haven't campers always sucked? by vasqzr · · Score: 1

    Yes, 'campers' have always sucked.

    Been complained about a million times before. But, you can't win by camping alone.

  9. Re:the gamer's os??/? by Anonymous Coward · · Score: 0

    Sorry, little fella, you're not going to be able to run Counter-Strike on that OS/equipment.

  10. I tend to agree. by Leroy_Brown242 · · Score: 1

    Coming from the standpoint of a real life shooter, I agree. The sniper rifle, and the role of the sniper in games is fairly inaccurate. Games like 'Global Ops' and 'Day of Defeat', or 'Wolfenstein Enemy Teritory' are not accurate.

    There needs to be a whole lot more work put into the sniper role in games. A real life sniper is a well protected guy. A small team of people watching his back. becoming good takes a lot of practice, and even a seasoned vet misses.

    My rifle
    Shooting pics.
    Now this, is long range. (700 meters)
    1. Re:I tend to agree. by wowbagger · · Score: 4, Insightful

      Moreover, most modern games don't get one aspect of scopes right - you can look AROUND the scope, to maintain situational awareness.

      The way the old Outlaws game did it was pretty correct - you saw the zoomed view through the scope, but could see the rest of the scene around the scope. As such, if something moved out of the scope you could re-aquire it, and you could look around while waiting for that "prefect shot".

      Modern games basicly "cheat" by altering the zoom ratio of the renderer and masking the display. I'd love to see a game do it right - render the zoomed view, render the scene, then put the scope view in the middle of the main view.

      Also, take time-of-flight into account - the real issue with most games is the sniper rifle bullet is moving instantaniously from muzzle to target - there is no hang time of the round, no time of flight, no windage.

      Add these, and watch the sniper rifle become much less useful.

    2. Re:I tend to agree. by fireduck · · Score: 2, Insightful

      Part of the reason the games don't let you look around the scope is balance. Yes, looking around the scope is something a person could realistically do. But give a player a 1 shot 1 kill weapon that enables them to see across a map, and you've given them enough of an advantage.

      The limited field of view forces the player to chose: zoomed in, ready to take the shot in a particular area, or zoomed out, looking at other potential target locations (and monitoring your safety). There has to be some disadvantage to sniper rifles, and the inability to see much while zoomed is it.

    3. Re:I tend to agree. by Lightwarrior · · Score: 1

      The disadvantage to a sniper rifle is that it's generally large, unwiedly, and unsuited to anything resembling a heated firefight.

      Those are serious disadvantages, but aren't generally taken into account for action FPS titles. Most (all?) FPS titles don't model where your gun is in relation to your body, so you don't have to deal with crowded areas (dense brush, urban warfare) or situations where a full-sized rifle isn't useful (close quarters combat).

      Sniper rifles are incredibly useful in long range engagements. As visibility decreases with engagement range, they become less useful. You don't use a sniper rifle when engaging a guy 20' away.

      It's a matter of incorporating realism. The (physically) longer and more powerful the weapon, the better its accurate range will be - however, weapon weight and firing rate also need to be taken into account. Those big, bulky, low firing rate weapons should be correspondingly less useful in a rapid, close-range encounter.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    4. Re:I tend to agree. by V_M_Smith · · Score: 2, Informative

      There was a fantastic mod for the original Unreal (it was called serpentine, if anyone else remembers it) that actually did all of what you're talking about. IIRC, it had the zoomed view, manual reloading, time-of-flight, something like double-damage on headshots with all weapons, and grenades with realistic blast radius. I only wish I could find a version for Unreal Tournament...

      Having to lead your target, figure the drop over the range, and reload the sniper rifle after 5 shots made for a lot of fun.

    5. Re:I tend to agree. by Anonymous Coward · · Score: 0

      The Delta Force games did most of what you are saying.

    6. Re:I tend to agree. by Guppy06 · · Score: 1

      "Moreover, most modern games don't get one aspect of scopes right - you can look AROUND the scope, to maintain situational awareness."

      One scope, two eyes. You do the math.

    7. Re:I tend to agree. by kyhwana · · Score: 1

      Auctally, Red Orchestra, a mod for UT2003 does this, I think.
      You get a zoomed view of everything throught the scope, but you can see around it, too

      --
      My email addy? should be easy enough.
  11. Stupid Article by etymxris · · Score: 5, Insightful

    This article was nothing but an ad hominem rant. I almost never play sniper, and suck at it when I do. I do fairly well otherwise. So apparently there must be some skill that snipers possess that I do not.

    I don't like snipers either. But neither do snipers like spies that stab them in the back ;) Just because there is one class that you cannot beat as easily as the others, this does not make the class "bad" or "low skill". In fact, it usually means the opposite.

    There is a reason for every class. In Team Fortress, Heavy Weapons and Rocket guys would be the only classes anyone played were it not for snipers.

    1. Re:Stupid Article by TheOnlyCoolTim · · Score: 1

      I don't know, there's not much reason for the pyro...

      (Actually, he can be alright if there's enough people playing that you can afford to have one.)

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    2. Re:Stupid Article by etymxris · · Score: 1

      Pyros are great at wreaking havoc, flag running, and keeping snipers at bay with fire. I try to play pyro whenever it makes sense for the map. I always end up with a low frag count, but it really helps the team out.

    3. Re:Stupid Article by TheLink · · Score: 1

      Pyros are good at covering tunnels or other narrow passageways/ramps. Good for defense or for warming up snipers a bit - their cannon shots go through walls, floors, ceilings.

      They run backwards faster than soldiers move forwards, their flame hangs around and obscures view a bit. Plus the flames do quite a lot of damage per sec. This is for TF1 on QW tho.

      --
    4. Re:Stupid Article by Perdo · · Score: 2, Insightful

      "So apparently there must be some skill that snipers possess that I do not"

      That would be ping, sir :)

      Seriously, I agree with you. Playing engie, I can absolutely rule the battlefield. Playing sniper, I'm dogmeat. If anyone plays sniper against me as an engie, they are dogmeat too.

      Perhaps I'm a bit biased, I quit playing TFC about a month after I had made it to 7th place out of 50,000 players back when the CLQ was still recording stats...

      And no, I did not cheat.

      I actually long to toss a few EMPs occasionally, then I remember what I was like that year. I was working a 9 to 5 in telecom valley, surfing slashdot an hour a day, then played TFC for 6-8 hours just to wake up and do it all over again. That episode of my life lasted nearly 15 months.

      Snipers are OK. It's careing so much about the game that it rules your life that is not OK.

      --

      If voting were effective, it would be illegal by now.

    5. Re:Stupid Article by sbryant · · Score: 1

      The fire (flamethrower) is good for blocking other players' views; the fire grenades are quite useful against lower health classes like snipers, as thy create an area the sniper won't want to go in.

      If you've played Neo TFC, the pyro is a very powerful class: it has a sort of long-jump/superspeed ability, which allows the player to not only go very fast but also effectively fly. The pyro also has a freeze ray, which glues a player to the ground (easy grenade target).

      Actually, Neo TFC has some very nice additions for all the classes. Scout gets teleport, sniper gets anti-rocket bag, soldier gets remote controlled rocket, medic gets anti-grenade thingy and snarks, engineer gets new cool toys. There are a number of features which can only be done with a combination of certain classes - team play is therefore very much encouraged.

      Back to the original article: he talks about things like CS, but doesn't mention TFC, where the snipers are rarely a problem. A simple shot from a sniper does little damage - to increase power, a player must hold the button down for a couple of seconds before releasing to shoot, and during this time the sniper can only walk very slowly. Snipers can't quickly take out a rush of opponents; their lower health/armour makes them more vulnerable too. I think the balance there is OK.

      -- Steve

    6. Re:Stupid Article by DeadScreenSky · · Score: 1

      The author wasn't really talking about class-based games as being the problem, as the primary example was Counter-strike. Class balance doesn't help a game without classes! The primary game that 'does it right' in the article is Enemy Territory, which of course does use classes.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  12. its all in the implimentation by Grand · · Score: 3, Interesting

    AA (america's army) does a very good job at making the sniper have a real disadvantage. You cant hold the gun straight while standing up, only when your lying on the ground can you get the gun to be steady. While crouched its less steady, but can be used. To get the scope to almost stop, you have to put down the bipod on the gun, and that takes even more time. The other thing it does well, is it takes a couple of seconds to reload the gun. If you find yourself in close combat (guy runs up behind you), it takes several seconds to switch to a pistol or a machine gun. But of course, the one big advantage is you can kill someone with one shot from very far away

    I think the author of the article is a pissy CS player. CS has a poor implimentation of the AWP, you can shoot the gun and IMMEDIATELY switch to your pistol. You can even switch back right away and your rifle is reloaded. You can run around and when you stop moving, you have instant accuracy.

    I totally agree with the one shot one kill for a sniper in FPS's, but you have to give big disadvantages at close range and while moving. The role of the sniper is not to run around. You set up somewhere far away. They even have spotters there for close combat situations.

  13. Actually, does kinda sound like whining by the+Man+in+Black · · Score: 0, Redundant

    This article sounds like it was written by a teenager throwing a tantrum about "Waaaah! I can never win when someone has the sniper rifle! WAAAAH!" Anyone who's played a number of online FPSes recognizes this syndrome. Penny Arcade even discussed it.

    Basically, any weapon in the hands of a skilled player can be 'teh P!MPZ'. If you don't like the sniper rifle, don't play with it. I guarantee that shortly thereafter you will be writing an impassioned rant about "WAAAAH! The is BULLSHIT! It doesn't take any skill to use! It's ruining the genre! WAAAH!".

  14. Give that man a pacifier by Torgo's+Pizza · · Score: 4, Insightful
    Yep, another Snipers suck article. First, let me take a shot at annonymous submitter for thinking this is a great article. Everthing mentioned in the article is simply solved by game design.

    Too many people with sniper rifles? Then limit the amount available. Problem solved. Oh no, they fire too quickly. Well, that's easily solved with a change to the reload variable. Problem solved. Boo hoo, they take me down with one shot. Well, duh, that's the whole purpose of a sniper rifle. This simpleton doesn't take into account that a sniper rifle round fires at a much higher velocity than a AK47 and does much, much more damage. Hey, it might not kill you, but it damn will incapacitate you which in a game is pretty much the same thing. Waaah! They have more points at the end of the game. Well, put a ratio penalty on the rifle. Sniper kill is worth 1/2, MP40 worth 1 and a knife kill worth 2 points. Problem solved!

    Good grief, why not write an article about how health packs are unrealistic and how in WWII they didn't have medics running around healing and poisoning other soldiers. If this whiner has a problem with it all... then stop playing and find a game that plays by "your" rules. Gah! FiringSquad needs better editorial control rather than let this drek hit the web.

    1. Re:Give that man a pacifier by Elwood+P+Dowd · · Score: 1

      Boo hoo, they take me down with one shot. Well, duh, that's the whole purpose of a sniper rifle.

      That's the whole point of an AK47 too. The AK47 fires its rounds plenty fast enough to tear someone completely apart with one bullet. All of these games have made assault rifles less powerful due to gameplay considerations. They don't want to do the same thing with the elephant gun because people like it. But it does fuck with gameplay.

      --

      There are no trails. There are no trees out here.
  15. 1 shot doesn't kill? by BoomerSooner · · Score: 1

    This guy is dead wrong. Why wouldn't one shot from a armor piercing 30-06 or a .308 kill? Remember the sniper in Virginia/DC/Maryland. Granted armor would minimize 1 shot kill to an extent but not completely.

    I do agree however that AK's etc should do more damage. However, if that were the case kid's would never get a learning curve.

    1. Re:1 shot doesn't kill? by Anil · · Score: 1

      well, the sniper in the MD/VA/DC area was actually using an AR-15 using .223 ammunition (which would map to the m4 in most of these games). As far as I know it wasn't armor piercing, but I didn't follow the case all that closely after they caught the guys.

      you're point is still valid, though.

    2. Re:1 shot doesn't kill? by laiquendi · · Score: 1

      AP ammo is actually less likely to kill an unarmored target - the harder bullets tend to pass straight through instead of deforming and fragmenting.

  16. Re:CS by irc.goatse.cx+troll · · Score: 1, Flamebait

    "If you're a CS fanboi (aka, an Asian), you call that weapon the AWP."

    or AW/M if you wan't to be accurate, the current model is still that of the magnum, ConditionZero(ritual) had a AW/P in it, but that doesn't count.

    "Most hacks for it are just aimbots that work with AWP."

    No. Most hacks are simple wallhacks (you can write a basic toggled wallhack in only a page and a half of code, mostly small asm). All aimbots compensate for different gun accuracy with vector files and anti recoil. The days of the awp only aimbots left with retail cs.

    "I feel the game is ruined."

    Tens of thousands feel otherwise.

    "But then again, I don't drive a Civic."

    Good call.

    ""oooh you got AWPd wtflol i am teh winz u are teh sux!!111""

    ^_^ U GIEV SOJ ?!

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  17. Existence vs. implementation by nukem1999 · · Score: 1

    Like every other aspect about every single game ever made, it's not that the sniper rifle exists that creates problems, rather its implementation and the surrounding environment.

    Original UT- Sure, sniper rifles sucked, because they fired a round a sec, allowed people to move as fast as they would normally, let them use it as a close range weapon, and gave them plenty of places to hide where sniping was the ONLY counter.

    BF1942- You have to lead your target, stay still, and hope nobody drops a fscking bomb on you or got within 50 yards.

    It's not the rifle's fault the developers can't properly balance weapons. That's why most of the players who are interested in games of skill and teamwork have moved on from UT/CS/Q3.

    1. Re:Existence vs. implementation by Firehawke · · Score: 1

      Once per second, but still relatively balanced out-- a shock rifle shot throws the sniper's aim off, rockets or flak shells send you flying or kill you outright, the chaingun's got the evil lockdown effect, and even dual handguns can take down a sniper if the sniper can't hold a good lock on a moving enemy.

      UT had a much better balance of weapons than you're giving credit for.

  18. Can anyone explain this? by TwistedSquare · · Score: 1
    Is the solution to nerf the sniper rifle, like in CS? No. Matches are still slow - probably slower than before, actually

    What does the guy mean by nerf? I don't remember the rifles becoming foam, but then I don't actually remember any significant changes to the sniper rifles in CS, so I'm lost as to this bit. Good article generally though, sniper rifles do spoil CS.

    1. Re:Can anyone explain this? by Samhaine · · Score: 1

      Nerf = Change existing play balance so as to weaken a given item/spell/strategy, etc.

    2. Re:Can anyone explain this? by TheLink · · Score: 1

      The biggest sniper gun used to be accurate even without scope. So ppl were running around using it in close quarters.

      --
  19. Heh by Isbiten · · Score: 1

    Yup was the common snipers suck rant, anyway he gave us a much better link at least :D

    Muchkin

    --
    I fought the corporate America, and the corporate America bought the law.
  20. Very Realistic by arrow · · Score: 4, Insightful

    This article gives no basis to its arguments whatsoever.

    I fashion myself a bit of a sniper, thats the roll I play for the most part in Battlefield 1942. I also take part in competitive long range shooting IRL.

    The truth of the matter is the military employs snipers for two basic reasons: 1 or 2 well placed snipers can hold down 50+ troops. And snipers can create a sense of fear on the battlefield, that any second your head is going to be whisked off your shoulders by an unseen enemy. This same fear is what makes multi-player FPS games fun.

    Like it or not, in the real world a sniper rifle is "the finger of god" also.

    --
    symetrix. We are building a religion, a limited edition.
    1. Re:Very Realistic by cgenman · · Score: 2, Insightful

      That's the point. No individual player on a competitive video game should be able to hold down 50+ troops. It slows things down significantly. What makes multi-player FPS games fun is the feeling that at any moment someone could jump out from around the corner and start mowing you down with a machine gun. Random death without defense is not fun, it is terribly frustrating.

      I agree that the reviewer is smoking crack when he says that sniper rifles aren't effective in real life. In real life, basically any gun is a "finger of god." How many people during the Iraq invasion used the rocket jump trick? How many bullets can a regular soldier take before their armor is depleted and they have to find a medpack?

      You're balancing a video game. Snipers have a huge range and high accuracy. That should mean you balance the equation with a low per-second damage. A 1 second reload time means that you have a near %100 chance of doing %100 damage in 1 second at a tremendous range. No generic repeating gun can match that in a virtual arena.

      The author is calling for balance, not accuracy, in the name of gameplay.

    2. Re:Very Realistic by Zevets · · Score: 2, Interesting
      One sniper can hold down 50 troops. That is true. But snipers are the elite of the elite. How many of the slashdot crowd have fired a gun? When I was 15 my dad gave me a low caliber (5.56?) pistol and told me how to shoot. I took one shot and the gun literally blew out of my hand. Shooting a pistol is hard. You need practice to be remotely good. If a pistol is hard, then imagine a a sniper rifle.

      The army snipers are the uber elite. Have you ever played with some guy on server who is amazing and isn't hacking? He is equal to the elite skill of snipers. Games should be made so that only the best of the best can use sniper rifles. Include: Posture, WInd (w/ variable wind zones), Bullet lag, bullet drop, breathing, scope focus, take away non scop crosshair and health. Give the ability if supported to look around. If it was hard enough, only one or two guys could snipe well.

      The sniper rifle would be the finger of god. But you would have to be god to use it well.

      --

      Mod Wisely.

    3. Re:Very Realistic by Danse · · Score: 1

      IRL, people don't run at 40mph and jump around like crackhead kangaroos. Sniping is pretty tough to do well in most games. Games should always be balanced though. There needs to be ways to take out snipers, or at least prevent them from hitting you. Counterstrike gives you smoke and flashbangs, which help quite a bit. Every game should include methods like that to deal with snipers.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    4. Re:Very Realistic by arthurs_sidekick · · Score: 1

      I'd like to see a guy pick up an actual AWM and hold it on his shoulder (you know, without unfolding the bipod and stabilizing it that way, while looking at that /absolutely motionless/ crosshair at his opponent who's about 50m away, for about 5 seconds. At least in DoD, there's some bob and sway on the crosshair.

      --
      "Oh, I hope he doesn't give us halyatchkies," said Heinrich.
    5. Re:Very Realistic by Anonymous Coward · · Score: 0

      This article gives no basis to its arguments whatsoever.

      Funny how your next statement proves that you haven't read the article

      I fashion myself a bit of a sniper, thats the roll I play for the most part in Battlefield 1942.

      You see, if you had read the article, you may have noticed where the author mentioned Battlefield 1942 as one of the only two games where sniping is implemented properly.

    6. Re:Very Realistic by Bombcar · · Score: 1

      Actually, a rifle is easier, at least in the recoil part.

      Newton saw that for every action there is an equal and opposite reaction.

      The bullet speeds out of the gun with a certain energy; that same energy pushes the gun back. If the gun had the same mass as the bullet, they would both leave the area at the same speed.

      But a rifle weighs many many times more than the bullet, so it doesn't move as much. Try it some day. My little .22 pistol has more recoil than my .30 carbine.

    7. Re:Very Realistic by DeadScreenSky · · Score: 1

      This article gives no basis to its arguments whatsoever.

      I fashion myself a bit of a sniper, thats the roll I play for the most part in Battlefield 1942.


      And the author said Battlefield 1942 does sniping perfectly fine and balanced. Did you even read the whole article?

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  21. Snipers are Real by MBCook · · Score: 4, Interesting
    I think the problem is that in most games, snipers are realistic. In real life snipers get a spot and spend TONS of time there and don't move around. Also, you have one (maybe two) snipers, not half the team. The guns are not light, so you couldn't run around and shoot people with 'em point blank when you are looking for a new spot.

    In other words, I think the problem is not the guns, but the fact that they are treated just like any other gun, which they are NOT. Fixing that would probably make things better, but it wouldn't be that fun so why include a sniper rifle at all.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Snipers are Real by MBCook · · Score: 1

      NOTE: The title of that post was supposed to be "Snipers AREN'T Real", I forgot the "n't". The title probably doesn't make much sense without that part.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:Snipers are Real by Anonymous Coward · · Score: 0

      And your first sentence?

    3. Re:Snipers are Real by MBCook · · Score: 1
      Yeah, that too. Looks like I can't type today.

      --MBCook, uanblew to type well.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  22. Exaggerated in Importance? by Anonymous Coward · · Score: 0

    In a sniper duel, it's just a matter of who's faster and more accurate - just TWO basic, basic abilities get exaggerated in importance.

    Isn't that all counter-strike is, speed and accuracy? It seems to me that slower, less accurate players will be killed more often no matter what the weapon. Maybe this guy should stick to Animal Crossing.

    1. Re:Exaggerated in Importance? by Anonymous Coward · · Score: 0
      Maybe this guy should stick to Animal Crossing.

      He tried it, but all the animals started complaining that the bug net needs to be nerfed...

  23. Uh by Hard_Code · · Score: 1

    This is just biased rant against particularly awful implementations of sniper rifles. Plenty of games feature real reloading, instability, losing focus after shooting, whatever. It may well be that sniper rifles are bad in general in computer games for specific reasons but the author fails woefully to prove the case.

    --

    It's 10 PM. Do you know if you're un-American?
  24. CS was better when everything did more damage. by Elwood+P+Dowd · · Score: 1

    The elephant gun isn't fair in CS, but that's because they decided to make it more quake-like after beta.

    A plain assault rifle, at the ranges involved in a CS game, is as good as a "sniper" rifle. When the M4-A1 was super accurate, in the early betas, there was much less reason to use a sniper rifle.

    In real life, with practice, you can shoot someone very accurately from very far away with an M16 or AK47 type assault rifle. One or two shots will take them out of the "game". But Valve decided that games were too hard for beginners when everyone was that accurate, so they drastically increased the recoil effect and made it very difficult to fire accurately while not crouched. And they decreased the damage dealt by assault rifles and sub machine guns.

    They decreased the damage done by everything except the BFG. No wonder people complain about it. You get no props from me by sniping in CS unless it's with the scout. (And I loved sniping with the scout on public servers. That 1 kill per round is fine with me, 'cause it feels so so good :)

    --

    There are no trails. There are no trees out here.
  25. 2. Historical Accuracy. by Anonymous Coward · · Score: 2, Funny

    2. Historical Accuracy. Sorry son, the battlefield just isn't comprised of 50% snipers.

    The battlefield isn't comprised of 90% virgins living in their parents bedrooms either, but that doesn't stop us from playing.

    1. Re:2. Historical Accuracy. by BathTub · · Score: 1

      Parents Bedrooms? Man thats just nasty,...

  26. Re:the gamer's os??/? by Anonymous Coward · · Score: 0

    Not Counterstrike, just Diablo II. And some cheats.

  27. Read his point #4 by linuxkrn · · Score: 1

    " it's just a matter of who's faster and more accurate "

    Um... someone tell this whining child that's the whole point of most FPS games. He just can't stand to lose, so he has to whine about snipers.

  28. It seems.. by jiffah · · Score: 1

    more like a forum rant than a well thought out 'article'. But with that being said, he's got some good points, snipers in FPS are used offensivly on the battlefield, instead of supporting an area from a safe distance. Especially game where the maps are relativly small. (and not having one shot kills is like saying the bullets are defective. it's meant to go kill a person, not tickle them to death)

  29. What I know about snipers... by Asprin · · Score: 2, Interesting


    What I know about snipers comes primarily from experimenting with Half-Life/CS. Snipers (and especially cheaters) make the game is unplayable because I cannot survive long enough to learn how to play.

    First round, I walk out of a building and BAM! I'm dead -- one shot from about 200m away.

    I wait until next round, walk out of the start zone and BAM! I'm dead again. This time I got to return fire before dropping.

    Next round, I actually saw him first and hit him three times including a head shot (hey, I'm getting the hang of this!) but he doesn't fall. He spins, looks at me funny and BAM! I die again.

    So, I don't play anymore. The lousy, cheating wannabe jerks can have their stupid game. I'm just glad I didn't pay for it.(*) (if I had, I'd have returned it with extreme predjudice.)


    [(*) Just to clarify: by "didn't pay for it", I mean that I **PURCHASED** Half-Life single-player and **DOWNLOADED** CS for free instead of paying for the CS retail version. I don't want anyone mad at me!]

    --
    "Lawyers are for sucks."
    - Doug McKenzie
    1. Re:What I know about snipers... by elmegil · · Score: 1

      Sounds to me like 1) you're not picking the right maps and 2) not picking the right servers. And if you think the place to "learn how to play the game" is online, you're sadly mistaken. That's why there's single player mode of most games (haven't played much CounterStrike, so I don't remember if that holds directly, but certainly you can learn the engine well enough with the Half-Life single player game).

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    2. Re:What I know about snipers... by Asprin · · Score: 1


      I don't think it's a lack of skill with the controls. I've been through all three of the HL single player games (Half Life, Opposing Force and Blue Shift) start to finish at least three or four times each, so I know my way around the engine and the combat controls (I even tweaked 'em to make them significantly more usable) and that's why this is so frustrating: I understand there's a learning curve, and I even expect to be bad at it for a while, but I shouldn't just die immediately like my bullets (even when they hit) have been reduced to 25% effectiveness, and his are quadrupled!

      Heck, I was bad at Half-Life when I started playing that. I spent four hours one night driving a stock unmodified Nissan 280ZX around a test track at low speed in Gran Turismo to learn how to turn corners without spinning out. Madden? Don't ask -- at first, I couldn't even complete a pass on normal skill levels.

      But that's the thing, if I'm bad at it, fine, but I *should* get better as I play, and I'm not. As far as I can tell, skill has nothing to do with it because the opponents are so effective I can't believe they're not cheating. If I do something stupid and walk into an ambush and five guys (or even 1 guy) shoots me into hamburger because I don't know the map is one thing, but "*bip* you're dead" with not even a chance at defending yourself? Random death just isn't any fun.

      Besides, if you need to learn your way around playing the SP versions, how do you justify even selling a retail version of CS since it's a multi-player only game? Where are you *supposed* to learn? (Sure, you can create your own server and walk around the maps by yourself, but where's the fun in that?!)

      Maybe the solution is for multi-player FPSs to incorporate a skill level system with gameplay and gameplay-rules preferences. That way us noobs can find a beginners-only no-sniper low damage game to develop our skills in with similarly skilled opponents that won't frustrate everyone, ourselves included.

      --
      "Lawyers are for sucks."
      - Doug McKenzie
    3. Re:What I know about snipers... by elmegil · · Score: 1
      But that's the thing, if I'm bad at it, fine, but I *should* get better as I play, and I'm not. As far as I can tell, skill has nothing to do with it because the opponents are so effective I can't believe they're not cheating.

      Ok, then you need to find another server where more newbies hang out. I have played servers where I was confident that no one was cheating, and had the exact same experience. The only solution is 1) tough it out (though depending on the skill differential, you're right, you may never improve) or 2) find another server with people who play at your skill level. The way to do 2 is to keep trying different servers. There are literally thousands of Half-Life servers out there, so unless you're playing one of the less popular mods, finding others may not be too tough.

      I agree though, it'd be nice if there were some rating system where you could not only see who was playing on any given server, but also what their skill levels were, and avoid the places where you're sure to be dominated.

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    4. Re:What I know about snipers... by Anonymous Coward · · Score: 0

      the difference between cs and gran tourismo (for example) is that you might've spent four hours practising your aim, but playing against someone who's been playing for upwards of four hours a day for _years_

    5. Re:What I know about snipers... by SteroidG · · Score: 1

      Hmm... ever thought about using smoke grenade or flashbang? Go for an alternate route? Crouch and peek before going out of a building? I never could understand somepeople keep poping their heads out when they know snipers are gonna be there. It's not about the skill, it's about (simulated) battlefield experence and map knowlige. It's not fair to call snipers cheaters, just because you don't have the skill to overcome them. Cheating means that they have distict advantage that you can NEVER have without altering the game. Which is not true in the case of snipers in CS since if you save up the money, eventually you'll be able to get a sniper rifle as well. The cheat that exist in CS are aim bots and wall hack. With aimbot, I've seen people get triple headshots with an MP5 or even AK so why blame solely on Snipers?

    6. Re:What I know about snipers... by Asprin · · Score: 1


      After sleeping on it, you're right. I probably got emotional and unfairly mixed two distinctly separate issues out of pent-up frustration.

      I'm sorry.

      The sniper issue is, indeed, separate from cheater issue. In fact, there are some people who just enjoy cheater games more because it's a different challenge to play cheats with other cheaters because it's more fun (like one-shot-kill UT) - that's fine. As long as everyone on the map is playing the same rules, that's an entirely valid way to play and I don't have any problem with snipers or aimbots or wallhacks or any of it. What I have a problem with is I'm trying to learn how to use a flashbang or a sniper rifle, and I never get a chance because I'm dumped in with 14 year olds who don't have jobs and play this thing 16 hours a day. It just isn't any fun, but maybe that's my real complaint: it's difficult to find appropriate opponents and game rules.

      I think that multi-player game designers need to put a little more effort into making it easier to find appropriate opponents to match up against. Cheats and extreme rules should be allowed (and even built into the official game engine) but managed so that hacks don't have to be developed to give players an unfair advantage.

      Perhaps certain maps and servers could implement a player skill handicapping/rating system: You earn points by killing players ranked higher than you, earning commendations and completing objectives. (maybe games like BF1942 could use a army rank model, where you work your way from "Private" up to "5* General".) The skill points give you access to better weapons, information and bonuses on objective maps, but handicap you against weaker opponents on public free-for-all maps.

      You should also be able to search the server list for cheat servers, no-cheat servers, no-sniper servers, realistic servers, extreme game servers and so on. Subspace/Continuum does a good job of letting different servers run different rules, so it's easy to tell you're entering a one-shot-kill game, but then the bullets in ss/c move a lot slower, too.

      --
      "Lawyers are for sucks."
      - Doug McKenzie
  30. Maps are the problem by duffbeer703 · · Score: 1

    Maps aren't laid out for useful sniping. In the "real" world, snipers don't use scoped rifles to hit man-sized targets at 50 yards.

    --
    Conformity is the jailer of freedom and enemy of growth. -JFK
  31. Gonna have to disagree... by TalMaximus · · Score: 2, Insightful

    I can see that this individual has certainly dealt with some frustrating experiences with sniping opponents. I will have to disagree with sniper rifles being the "bane" of first person shooting though. It seems to me like I've read more about cheating being the bane of online FPS games more so than sniper rifles. Also, just because I would contend against this writer's arguments doesn't mean that I can't use any other weapons. Truth be told, in a FPS I am actually lousy with a sniper rifle and prefer to use other weapons. I have always been a fan of the sniper rifle though and certainly feel that it should be included in first person shooters.

    Secondly if his argument were an "indisputable fact" then there wouldn't be much discussion going on here now would it. It's kind of risky to try and turn one's opinion, or even a summation of multiple opinions into an indisputable fact.

    Arguing against the sniper rifle's lack of realism in FPS is kind of a moot point. I mean most weapons in FPS aren't realistic, unless of course the game is trying to be true to life. In that case I'd say he had a point, but only in the case of FPS that are supposed to reflect realistic weaponry. Games like Halo, Quake, and Unreal Tournament however would fail the realism test when it comes to most every weapon involved.

    All in all I'd say this article was an enjoyable rant which obviously reflects a gamers' frustration which they are entitled to have. I can't agree with it being an indisputable argument however and nor can I side with their opinions. Oh well, five years from now (preferrably much sooner than that) it won't matter anyway.

  32. I know a certain writer... by Alkaiser · · Score: 4, Insightful

    that needs to be beaten with a Physics textbook.

    That was the biggest, smack-my-face-due-to-sheer-idiocy point in the whole article..."Oh look, these bullets are the same size, they should do equivalent damage."

    Well, why isn't an AK-47 used for sniping then, dammit? It fires WAYYYY more bullets. The velocity is way different! F=MA.

    Geez...more like the Fired Squad.

    Sniper rifles require less skill and that isn't realistic with real life...so you think the reason they were giving them to 10-year olds in Somalia is because those 10 year olds were crack Commandos? Hello?! They're supposed to be easy to use, and they're supposed to be effective at killing their targets. That's why they FIRE SO DAMN SLOWLY!

    --
    Netjak.com independent reviews of domestic & import video ga
    1. Re:I know a certain writer... by nelsonal · · Score: 1

      There actually are several Kalishnikovs (I'm sure I spelled it incorrectly) used as sniper rifles, of course they were bolt action, and might have used different rounds. The main reason sniper rifles use such big bullets is to allow much longer effective range, and reduce windage. You can take down an elk with a .270, a 7.62 mm round will easily incapacitate a person, even jacketed ones. Accurate games would make the sniper move very slowly, force a laydown to shoot, and significantly slow rate of fire.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    2. Re:I know a certain writer... by Torgo's+Pizza · · Score: 1
      There are more variables than that. There's jacket, grain, tip, shrapnel...

      There are actually more reasons to use the AK-47. Plenty of US military personel in Iraq use them because they are actually more reliable in the desert and are smaller then the M16 version they're using. They can carry the AK-47 in the Hummvee and can be easily serviced and like you said, a 10 year-old can use it.

      Not to further beat the article writer in the ground, but it's very possible to fire off three shots in eight seconds from a bolt action rifle at a moving target. It killed President Kennedy didn't it?

    3. Re:I know a certain writer... by Alkaiser · · Score: 1

      Naw man...what killed Kennedy...that was an enigma wrapped inside a mystery wrapped inside an enigma...or at least that's what the animatronic robots at OliverStoneLand said.

      From all that stories I've heard, the AK-47 is the Volkswagon Beetle of guns...you just smack them back into place and they start going again.

      Anyway, I've seen displays on the History Channel, or in old Olympic Biathalon (ski then stop...and shoot targets...then ski again!) competitions where they can easily squeeze a round and re-aim every 1-2 second.

      --
      Netjak.com independent reviews of domestic & import video ga
    4. Re:I know a certain writer... by Joe5678 · · Score: 1
      Anyway, I've seen displays on the History Channel, or in old Olympic Biathalon (ski then stop...and shoot targets...then ski again!) competitions where they can easily squeeze a round and re-aim every 1-2 second.


      Rifles used in Olympic Biathlon are .22's, imagine the recoil on a bb gun and then double it...
    5. Re:I know a certain writer... by Qrlx · · Score: 1

      Remember the Biathlon event in the old C-64/Apple ][ Winter Games? The harder you pushed through the ski course, the faster your heart would be pumping. Then, when you got to the shooting range, the scope wobble was directly proportional to your heart rate. I remember seeing a documentarty about Olympic shooters (obviously a different animal from combat snipers) showing how they would actually wait for the pause bewteen heart beats to squeeze off a round. I thought the implementation on Winter Games was pretty well done.

      The only FPS game I play online is RTCW, and a little ET. The sniper rifle is probably too powerful, but it's certainly not too powerful in the hands of a noob. However, when you can line up your shot unscoped, then have a bind that does zoom-wait-fire, where wait is the time to draw one frame, the weapon becomes too powerful. It takes no time to bring the weapon to a scoped position, though in RTCW's defense you can only stay scoped if you are moving in "crouch" mode. A head shot will drop anyone, and a body shot is equivalent of three or four bullets from a regular gun. Actually, my fix would be to make the regular guns made more powerful, but the I guess I should go play Raven Shield or something.

      The idea of adding windage, and actually having gravity afffect the bullet, would be great. Maybe that's too much CPU time for right now. I always have liked the trail the sniper bullet cuts through the air in Halo, because it looks like it's actually getting buffeted by the wind, but I think that's just graphics and doesn't affect the actual trajectory.

      The author's point about the existence of snipers in FPS maps is a good one. In real life, snipers might get dropped out of an airplane in the dead of night, spend three days in the same position, not moving, crapping and pissing themselves, waiting to acquire the target. Then they would take the shot, wait for the extraction team, and their first stop back in civilization would be the infirmary, where doctors would remove the ticks and leeches that have accumulated after 72 hours.

    6. Re:I know a certain writer... by paploo · · Score: 2, Insightful

      Woah there. Before you say too much, most sniper rifles have a muzzle velocity that is pretty much the same as most assault rifles. Indeed, sometimes the assault rifle has a *higher* muzzle velocity. (Around 2800 ft/s is a standard velocity for most sniper rifles. I've seen the M16 quoted at higher). There are really two other variables that are (part of) what dictates sniper rifle choice.

      The first is accuracy. Sniper rifles are designed to give accuracy out to 1000+ meters. They often have floating barels so that resting on a bipod doesn't bend the barrel and defelct shots. They also tend to have longer bores as that leads to better accuracy.

      The second is round size. The M16, for example, uses a 5.56mm round, whereas most sniper rifles use the 7.62mm NATO round. That added size gives more momentum and energy for the muzzle velocity, and hence more penetrating power.

      A last word of advice, you might want to get your facts straight before taking a holier than thou attitude. (Yup, that's gonna come back and bite me in the ass. :) I do make mistakes though. :) )

    7. Re:I know a certain writer... by Anonymous Coward · · Score: 0

      Who can claim to be old school and DOESN'T remember Winter Games on the C-64? If you don't, go to c64.com and refresh your memory.

    8. Re:I know a certain writer... by nelsonal · · Score: 1

      I did shooting in college, and we usually wore heavy (stiff, mostly) leather coat, gloves, and pants, to reduce involentary motion and usually shot only with breath at a natural state (neither in or out and not holding it either). We'd usually take about 2 hrs to shoot 60 rounds or so, 20 sighting in and 40 scored shots. We weren't anywhere near olympic class, to do that you have to it a pin head at 50 ft, about 35 or more times out of 40 (you get 0 for missing a target the size of a quarter).

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    9. Re:I know a certain writer... by drinkypoo · · Score: 1

      A .22 is adequate if you can put a bullet in a target the size of someone's eye (for example) every time. In fact at that point, the BB gun might be considered adequate.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:I know a certain writer... by R.Caley · · Score: 1
      It's very possible to fire off three shots in eight seconds from a bolt action rifle at a moving target. It killed President Kennedy didn't it?

      Any games out there implement the MPGK (man-portable-grassy-knoll).

      --
      _O_
      .|<
      The named which can be named is not the true named
  33. what CS needs by spudgun · · Score: 1

    I've given up CS.
    It needs longer reload time
    It needs aim time, like Ghost Recon , now there is a game with decent sniping, almost.

    --
    Type unto others as you would have them type unto you.
  34. Sniper rifles do suck. by Bishop · · Score: 1

    From time to time I like to snipe. It can be a fun challenge to find the right spot to pick off opposing players. I also recognise how unbalanced sniper rifles are in most FPS.

    The unbalanced game play is the real issue. More often then not it is easy to play a sniper and rack up huge kill ratios with no real skill. Too many game maps are sniper havens with long clear lines of fire. Once entrenched it can often be near impossible to remove the sniper. A few snipers can quickly slow a game down making it boring for all players but the snipers. Snipers are rewarded for making the game fun for themselves, as opposed to contributing to the fun of all the players. In online games insuring that all players have a good time is probably the most important aspect of the game to get right.

  35. I Think He Means "Multiplayer FPS"... by DaFlusha · · Score: 1

    All of the complaints in the article are valid for multiplayer situations: nobody likes a camper in that situation.

    But sniper rifles are great in single-player FPS games, which are often the very epitome of lone-wolf style gameplay.

    The big mistake the author makes is claiming that his argument holds up for the first-person shooter in general, and it just plain doesn't.

  36. Americas Army example by c.r.o.c.o · · Score: 2, Informative

    If anyone has ever played Americas Army, they'll know what I'm talking about. For everybody else, let me just say that having a sniper rifle in AA does not give any great advantage. The game developers spent a LOT of time getting the weapons feel, accuracy, speed of reload, etc as close to the way they are in real life as it is possible with today's technology. There is an annectdote where the programmers had real US weapons master sargeants check the weapons in game, and had them tweak them a lot of times untill they were realistic enough.

    In this game all rifles (M4s, M16 and variants), sniper rifles (M24, M82), machine gunes (M249) and their russian counterparts move in the rithm of the character's breathing, movement and a few other factors. The character position (walking, crouching or prone) also affects accuracy, as does the health level (forget about sniping if you are red, almost dead).

    In fact, it is sometimes easier to shoot long range with an M4 or M16 than it is to shoot with a sniper rifle (m24 or M82). The sniper rifles are very hard to shoot because they have very long reload times between shots and they shoot one bullet at a time so if you miss you might die. The m24 is the easier of the two, because the m82 requires refocusing after every shot due to recoil. Not to mention that your accuracy goes to hell someone shoots close towards you, even if they don't touch you.

    I'm a fairly decent player (60 honor points), and I can shoot well enough that I can take out most snipers with my m4 or m16. Unles, of course, the sniper is at least as good as I am, which doesn't happen too often to ruin the game for me. And even then there are ways to get close enough to a sniper to put him at a great disadvantage.

    If in any game the sniper rifle gives an unfair advantage (as it used to in CounterStrike), that game is not very well designed.

    1. Re:Americas Army example by PD · · Score: 1

      What do you recommend for someone like me? I don't play very often, and I suck at AA. When I do play, I usually wind up dead very quickly. I'd play more if the game were more fun, and if I could find people who also suck to play with.

    2. Re:Americas Army example by Qrlx · · Score: 1

      simple. play enemy territory.

  37. Absolutely Agree by *weasel · · Score: 2, Insightful

    The problem is in bad game design, not in the concept of a particular weapon itself.

    When accurate modelling of the power of a sniper rifle is not accurately offset by its shortcomings, it's bound to unbalance things. the shortcomings being chiefly - refire rate, recoil, bulk, required stances (prone, propped or seated), range falloff, spotting, support, etc.

    Sniper rifles in video games often ruin balance because they don't model those things at all, or effectively enough.
    They don't have falloff over distance, so the primary skill of sniping is obviated.

    They don't slow you down when moving (in cstrike, just switching to the pistol negates the penalty, allowing you to jump and move unrestricted).

    They don't require you to take a prone, propped or seated position for accuracy. (AA excepted)

    Furthermore, the 'damage' modelling for a sniper rifle is simply a linear scaling of the ambiguous 'damage' applied to the single hitbox on a target (subsets of the hitbox only model increased damage, never decreased as in, for instance, grazing shots).

    Also, when games accurately model even modest anti-sniper technology (eg smoke grenades, thermal imaging) the usefulness against nonmoronic enemies plummets. Particularly given the relatively small spaces rendered in a game.

    Ironically, counterstrike chooses to more heavily restrict the use of smoke grenades than sniper rifles: you can only carry 1 smoke grenade, but you can run and jump with the rifle without too much ill effect. (granted that is likely due to their original fairly high resource consumption)

    Complaining that cstrike should allow more smokes per soldier, or thermal/nightvision imaging is reasonable. (whatever happened to nightvision goggles in cstrike? oh yeah, unfair gamma settings) Complaining that campers own you when you aren't even leveraging the tools at your disposal is akin to bitching that shotguns have an unfair advantage over knives.

    There is always a trade-off in gaming (shooters particularly): reality vs fun. A 'real' sniper rifle would require proper positioning, spotting, support and cover. People don't find that fun. That's not something you can manage in most 'pick-up' FPS matches.

    IMO removing 'sniper rifles' is a moot point - so long as i can fire off headshots over any distance with a stock AK, the AWP isn't necessary to upset balance. All one needs is a precise mouse and a high resolution. They'll likely even still call it 'sniping'. Removing a single weapon or lowering its damage just hides the true problems.
    (bad balance and game design decisions)

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:Absolutely Agree by paploo · · Score: 1

      I find positioning, spotting, doing support from cover, and the like to be fun. Then again, I'm not normal. I actually want to do sniping like a sniper. Concealing oneself, waiting patiently for that perfect shot, and then firing my shot. It isn't about the number of kills for me, it is about what I've done for the team. At times being a sniper is more effective for the team. At other times, being a grunt with an M4 is what is needed. I just wish more people would play for the team, not for personal glory.

  38. Day of Defeat.. by CashCarSTAR · · Score: 1

    I'm an avid DoD player, and snipers are a way of life. I don't complain too much about them, mainly because I'm skilled enough to kill them.

    And frankly, if I decide to "snipe", I'm usually using the Kar or the Garand, depending on the side I'm on. I'm MUCH faster and MUCH more accurate with them. As well, I have more flexibility, and more grenades, which is important in that game.

    1. Re:Day of Defeat.. by ottothecow · · Score: 1

      but then they nerfed the k98 for 1.1...made it not as accurate (I never really thought it a balance problem when playing on the oposing team and half the allied maps had the enfield)

      --
      Bottles.
    2. Re:Day of Defeat.. by Anonymous Coward · · Score: 0

      Let's bring the karwhore ( damn strafing pinky toe snapshot ) debate to Slashdot.

      Yeah! :D

  39. BS by elmegil · · Score: 1
    in games, snipers are given a ludicrous advantage over everyone else.

    Only if you can find a sniping spot that gives you good views of a high traffic area and doesn't leave you vulnerable. While you're zoomed in, you can't see what's going on around you very effectively. In my experience, only a few poorly designed maps actually have spots that are surefire sniping heaven. All the others, you try to camp, anyone who's familiar with the map can figure out where you are, sneak up on you from another direction and put your sniping to an end.

    --
    7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    1. Re:BS by mr_sas · · Score: 1

      are you saying that practically all cs maps are poorly designed? i seem to remember the article mentioning something like about how practically all the maps in cs have two or three narrow choke-points which are required to sneak up on any sniper. and both will be covered by a couple of snipers probably

  40. So how exactly... by exick · · Score: 1

    is this not just another "I hate campers" rant? I guess I wasn't supposed to read the part about the "chickenshits" who use sniper rifles all the time.

    Someone who is this concerned with kill ratios and winning in a video game probably needs to find something better to do. It's a game. Get over it.

  41. Implementation by nick_davison · · Score: 5, Informative

    The problem's with their implementation.

    Sniper rifles in most games are, as the article describes, fingers of God. Point them at where you know a target's going to be, click fire as the target moves under the crosshairs, he's dead. Then near-instant repeat.

    A couple of really simple additions would level the playing field, bringing sniper rifles back to more realistic levels...

    Variable Cones Of Fire
    Most sniper rifles aren't that fast to fire. Ghost Recon does a great job of this with a cone of fire that expands the more you move. Those things fire large caliber rounds to try negating wind effect so have the thing recoil heavily, throwing the cone of fire waaay off for a second or two.

    Slow Reloading
    Now add a slow reloading animation for WWII era rifles. You end up with a weapon that can be devastating but can't clip off entire squads in a couple of seconds. Again, Ghost Recon does a great job: Modern rifles do use clips but, because of their large caliber, you only get half a dozen shots before you have to slowly change clips.

    Wind
    Just like golf games, add wind effects. Put a wind gauge or whatever on the screen. Now the sniper requires genuine skill to factor in the wind speed and distance of shot as the crosshairs are now just a guide.

    Combine a cone of fire that widens as the player moves and now it takes real skill to balance tracking a shot to compensate for wind changes with moving it smoothly enough to not lose your accuracy.

    Wind can also become a balancing factor. Make it a server config option. Sick of snipers? Make it a very windy, gusty day. Feel like there aren't enough snipers, calm the wind right down.

    Slow Focusing
    Have you ever tried moving your eyes, from something close to something far away, really quickly. It takes a moment to adjust. Make the responsiveness of scopes somewhat slower and you take out the ability to sit zoomed largely out, watching the wide angle, then zoom in for the kill. All of a sudden you need a spotter, just like many real world sniper teams who watches the wide angle, tells you where people are coming from, and guides your shots.

    Mix all of those in and a sniper rifle can still be truly lethal. But it takes a genuinely skilled marksman, with a smooth aim, the ability to factor in wind and distance, and a spotter working with him - and he kills one at a time. The unbalanced 4:1 ratios stop and normal players stand a genuine chance while rushing them.

    1. Re:Implementation by Dr+Reducto · · Score: 2, Interesting

      Thank you sir, you saved me the effort of typing out a post like yours. I remember when my dad first taught me to shoot at 13 (Im 17 now). I thought it would be like videogames. How wrong I was.

      I learned that a scope only makes shooting more difficult. It does not make it possible to knock quarters at 100 yards (without practice, that is). Iron sights own, espescially if you are one of those freaks who does that 1000yards/iron sights tournament in Ohio.

      I learned that outside of point blank range, firing a pistol/smg quickly will do nothing but hit air. 4 years later, and I finally got as good as my dad at pistol shooting at 25 yards. That's how long it takes before you really start learning.

    2. Re:Implementation by einstein · · Score: 1

      there is a game that does just about all of this. I think only the wind effect is missing.

      Day of Defeat, a halflife mod does a great job at integrating snipers into the game, without them being over powered. it's very well balanced.

    3. Re:Implementation by MMaestro · · Score: 1

      Theres one thing that has always bothered me about CS which has both flashbangs and sniper rifles. You can stare right at a flashbang through a sniper scope and have your vision return to you perfectly normal in about 3-5 seconds. I'm no expert at sniper scopes, flashbangs, or the physics of light but; if you're looking at a bright like being flashed in your eye at 2x or higher magnification, I expect to caught rolling on the ground grasping my nearly burnt eye groaning in pain.

    4. Re:Implementation by SgtChaireBourne · · Score: 1
      I learned that outside of point blank range, firing a pistol/smg quickly will do nothing but hit air. 4 years later, and I finally got as good as my dad at pistol shooting at 25 yards. That's how long it takes before you really start learning.

      If you get the hang of it, you can shorten the recovery time by using the recoil to aim again, but this is still much longer than if all you had to do was pull the trigger again. Because of the rifling, this can be done many times in a row right handed but tends to work loose from a left hand grip.

      --
      Beta is broken and the link to classic doesn't work. Stop wasting our time or there won't be anybody left here.
  42. Simple Solution to the Common Problem by Umgawa71 · · Score: 1

    The sniper-rifle has been included in so many games because it serves a role in an infantry unit. That's one simple explanation. I think it's simpler to say that the sniper-rifle is included in these (primarily) multiplayer games because there are people out there who like to use it, and simply wouldn't enjoy -let alone buy- the game if they couldn't be snipers (poor things).

    A lot of the comments have talked about the lack of realism of sniper-rifles in these games, but I think it's not so much the sniper-rifle itself or even the ones who wield it. The problem, in my opinion, lies in the level-design which empowers and elevates snipers to their godlike status. The answer is fairly simple, then: Foliage, or at least alternate means to travel from one place to another, which doesn't involve running through open fields in which they would very likely become sniper-bait. I suppose that another part of that problem is in the way that a lot of "sniper-friendly" levels place the two bases at the very ends of the map, thereby not allowing for any sort of infiltration other than of the head-on sort.

    To clarify, I'm not looking to totally marginalize the sniper into a virtually useless role on the multiplayer battlefield. There have also been some very good comments on this board regarding the difficulty of sniping in certain games (America's Army, for example), which is also a valid point, though a number of the snipers out there don't want that much realism; they just want to be kill-gods, and probably will end up (figuratively) shooting down my idea as well, but I think this is a valid concept for making shooters fun again for this guy over at FiringSquad. As to whether those maps get generated and adopted for particular games is entirely up to the community.

    1. Re:Simple Solution to the Common Problem by fozzmeister · · Score: 1

      Yeh i agree, no prob with sniper at all mostly the level, In a lot of films with snipers there is like a sniper alley and one sniper that takes down say 5 people, i think Full Metal Jacket had one, although don't flame if im wrong. if you could always go around it would be like, "right sniper in that building, lets go round and take him from behind / side" except on the sortof storm the base levels, but then they should be near impossible anyway (with points scored to reflect this)

  43. Eh? by Ender+Ryan · · Score: 1
    In real life, snipers don't respawn :P

    OTOH, more seriously, while snipers in games get irritating, I've never had a problem dealing with them. Lay down some cover fire, create a diversion, etc. Snipers are an obstacle just like any other.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
  44. Is it just me? by Mantrid · · Score: 1

    Is it just me or does the author come across as little more than a "whiney bitch". Seriously! Seems like if he had so much mad skillz or whatever that he'd be able to avoid sniper attacks. Now it sounds like a lot of the problem is with CS...so shouldn't the article be titled "How Sniper Rifles Ruin CS?". Lots of posts above detailing how the author's whining doesn't apply to various other games...

    Take UT2003 - now I'm sure a god like player is going to be death with the lightning gun...but damn that game is soooo fast that I have nothing but respect for someone that can actually snipe! I find myself using a Flak Cannon or something else with a nice blast radius so that I have a chance of actually hitting someone!

    And then there's Halo - heck everyone starts with a mini-sniper rifle in that game, but it's by no means the weapon of choice all the time! (Heh in Halo-land it's usually people complaining about "Banshee-whores" - long live the Banshee babies!)

    But it just sounds like the author just finished a CS marathon and didn't do as well as he hoped and so instead of realizing that he's not the best player in the world, just plains his problems on sniper rifle using camping noob fags.

  45. Yeah, right by Tom7 · · Score: 1

    Snipers are powerful, yes. That is precisely why people like to play as them. It is very satisfying to pick people off from afar. Since the point of playing a game is to have fun, if they make the game more fun then they are obviously making the genre better.

    I've played plenty of games where the sniper is not overpowerful, or even the most useful class. A good example is Quake 3 Fortress.

    So, basically, "stfu noob". ;)

  46. Jakub is hardly a newbie.... by JMZero · · Score: 1

    Look over his articles. Read them. The man is a hardcore gamer. And he knows what he's talking about.

    The CS AWP has been nerfed beyond recognition (and is way expensive, as you mention). From earlier articles, it sounds like he played CS earlier on. In any case, I think his article mostly targets CoD (which I haven't played).

    While I'm not an excellent player, I agree with him on most of his points. My FPS of choice is Enemy Territory where, as he mentions, the sniper rifle is well balanced by design (and not just by nerfing cost/damage/accuracy/etc..)

    --
    Let's not stir that bag of worms...
  47. realism... by Tired_Blood · · Score: 1

    1. Realism. No, sorry, there's nothing realistic about taking a shot every second with your scoped Mosin-Nagant or Springfield. They're bolt-action rifles and need to manually load the next bullet, meaning losing sight of the target.

    Having target practiced with bolt-action rifles, I can tell you that you CAN keep the target within sight while reloading. It takes practice/conditioning and is only difficult/impractical when standing. Also, I cannot do this with accuracy at a rate of once per second - maybe 1 per 5 seconds (with the weight of the rifle supported by something other than me).

    The guns also aren't one-shot kills.

    I don't know the stats, but I'm assuming that if the game is to be realistic, one shot to the head should do it. Also, (to maintain realism) since the sniper: 1. is relatively stationary; 2. uses the least quantity of ammo; 3. engages targets that are very long range .... the ammunition tends to be the heaviest and most powerful. One shot from a sniper rifle SHOULD hurt a lot more than one shot from a peashooter.

    [sarcasm] Last of all, if you want realism - try looking for [+20 health] containers while on your typical walk around your house. They're right next to the armor fragments, usually in corners. [/sarcasm]

    Sorry, their arguement sounds like the gamers who can adjust. It's like the kid who hates chess because he doesn't know how to use the knight effectively.

    --
    This is not my sig.
  48. Just got done reading the article... by CliffH · · Score: 1

    ... and boy does someone sound bitter. Been hit one too many times by snipers have we? Some running into wide open areas in a straight line? Someone standing in one strategic place with a straight shot from anywhere in the battlefield (and usually up high to supposedly get position on everyone else)? When you're playing these games, and you're really into not getting killed every 5 seconds, you learn things you should do, and shouldn't do. You have a very accute awareness of where a sniper is most likely to hide. You learn not to go in those areas without backup and a scout hunting for them. That's what teams are all about. Merely storming your objective isn't the name of the game if you want to win. And the sniper battles, yeah, those can be real too. Let's take Wolfenstein: Enemy Territory. That's an excellent want to start at for sniping. Certain levels lend themselves to having one sniper on one side of the battlefield (North African beach level comes to mind). Being an allie in that level really lends to having one sniper. You need to get position on the bunker and gun turrets or, the allies can't storm the beach, get up the rock face (by building the stairs) and eventually get into the bunker. That scenario I guarantee was custom made for one sniper to clear the bunker.

    I'll agree that having 5 or more snipers on your side is a pain in the butt when you're in a game of 20 people, but, that is realism for ya. If you have 5 snipers at 5 key positions, you've just given your team one hellacious edge. It's the other sides job to sniff out the snipers and eliminate them, secure the position, report back to your teammates, and get a sniper there in the fallen one's place. Simple strategy.

    Do I think snipers and their weapons are given too much weight in these games? HELL NO!!! It's a real part of warfare and a real danger. If you're looking for pure fantasy, play Jedi Knight, Mario Racing, what have you. If you're playing these FPS games in period settings with real weapons, get used to it and shut up. You look like a damn ranting lunatic that can't hack it so you blame everyone else but yourself....

    CliffH - Proud sniper

    --
    sigs are like a box of chocolates, they all suck remove the underscores to email me
  49. Complaints about one shot one kill by MerlynEmrys67 · · Score: 1
    Hell, MOST modern guns - a single shot knocks the victim and two of his close personal friends out of combat (think giving medical attention)

    Delta Force is the only game I have personally played that gets this anywhere close to right (a single shot tends to take a victim out of combat)

    Yes, you aren't dead with a single shot to the leg - but you are in pain, not participating in combat anymore, and in fact are taking one or two other squad members to bring you out of combat - I always loved the older FPSes that allowed you to run away after having a magazine of ammo into your chest... that is why I quit playing FPS - maybe I can go back now

    --
    I have mod points and I am not afraid to use them
    1. Re:Complaints about one shot one kill by smcv · · Score: 1

      Rogue Spear works like that too (presumably also other Rainbow 6-series games like Ghost Recon). It's great for tension and twitchiness, but it makes the style of the game completely different - in something like CS you can do Arnie-style heroics after taking quite a few shots, but in Rogue Spear you'll be lucky to survive more than a couple of submachine gun bullets, and that's when you're armoured. As a result, you tend to be very cautious indeed.

      (Amusingly, this attention to realism also means that the array of weapons the game offers is fairly redundant for the single player campaign, since you can pretty much just take the assault rifle of your choice if your opponents are wearing lots of armour, and silenced MP5s otherwise. The finer points of which SMG is better are pretty irrelevant when they're all accurate and will all kill unarmoured targets in one shot.)

  50. Springfield rifles? by voss · · Score: 1

    There were M-1 garand sniper rifles that did have
    a high tech realistic touch called a "clip". Springfield bolt action rifles are from 1903.
    Garand rifles came about 1936.

  51. Bad article, look at older games by Telastyn · · Score: 1

    I must kind of agree with the article when it comes to most modern games. Counterstrike being the *prime* example.

    However, sniper rifles have been used properly in games without being totally imbalancing. Take the original Quake Team Fortress modification. Before the prevelance of broadband connections, the sniper was extremely well balanced. Their role [and really, their only role] was to provide suppressive fire over open ground. Snipers were easy to counter with your own snipers, or via spamming [no, not silly idiotic spamming, but firing a fair amount of unaimed ammunition to make the snipers pay attention to that rather than you...].

    The growth of low latency connections made the rifle a bit too accurate, and powerful.

    UT's sniper rifle is very well balanced [albeit a little weak on most every map imo]

    Q3a's railgun is very well balanced [albeit a little powerful on most every map imo]

    But these games are all "unrealistic". Realism is not good game design. In fact it's usually the antithesis of good game design.

  52. one more by Inominate · · Score: 4, Insightful


    Lead Time
    Bullets are not lasers, they have to take time to travel to thier target, which may move. In most FPS games, bullets instant-hit, there is no travel involved, just a laser drawn through the air.

    1. Re:one more by Guppy06 · · Score: 1

      I expect FPS games to implement the effects of lag on sniper fire at about the same time they include the effects of gravity and wind resistance.

    2. Re:one more by BenjyD · · Score: 1

      All Bf1942 weapons model bullet flight time. I guess that's why snipers aren't such a strong class in it.

    3. Re:one more by Vinnster · · Score: 1

      Yes I agree that snipers posess an unfair advantage in most of today's FPS games, but I've been unable to take that advantage for several years now, because of another variable I have to deal with: Lag. It's not nearly as predictable as Wind, or movement, or travel-time, but it has just the same effect on my shots. Very rarely do I get the perfect Headshot, but when I do, it's a beautiful thing.
      Here's dreaming of a sub 100 ping..... *sigh*

      --
      It's not the fall that kills you, it's the sudden stop at the end.
    4. Re:one more by GeckoX · · Score: 1

      Try sniping over a 2-way satellite connection with +1000 ping times.

      Now _that_ takes skill ;)

      Funny thing is, I can still get kills...scary isn't it?

      --
      No Comment.
  53. Bad CS players by brkello · · Score: 1

    It sounds like this guy, along with a lot of Slashdotters, are just not very good at playing CS. A lot of people have said any "newb" can pick up an AWP and become an instant killing machine getting incredible kill ratios. This is horribly false. It is not easy to get the hang of the AWP at first. Everyone is strafing around which destroys accuracy and makes you an easy kill. I have played on cal-m teams for CS. My brother still does play on a cal-m and with cal-i teams, so I think I am qualified to talk a little about good and bad players. A good player, like my brother, can take an AWP and really destroy the other team. A regular player with an AWP can take out bad players and maybe get lucky on a few good ones. Why? Because there are strategies to use when you face a guy with an AWP that you don't use when facing a different type of gun. You do not squat down to increase accuracy, you do not stand still and fire. You try to get as close as possible and strafe constantly. If you can get them to shoot once and miss, he's dead. I think the two biggest problems with CS deals with cheating. Cheaters make the game pointless and frustrating. On the other side, people who suck and whine about people cheating is almost worst. I can't count how many servers my brother and I have been banned on by admins who are unable to tell talant from hacks. The whole article is clearly written by one of these people who is unable to play the game well. If sniping was such a problem, then the answer would be for you to snipe since any newb can do it and get an awesome kill ratio. Please, buy the AWP, try to shoot me and I will take you down with my AK. I will then pick up your AWP, drop it for my brother who will kill 4 out of 8 people on your team every round BECAUSE HE IS GOOD. I enjoy CS because of its high learning curve. When you get good at the game, you can make a huge difference for your team. If you want a game more suited for people with bad reflexes and the inability to be patient and learn strategy, then CS isn't the game for you. All that being said, I know how frustrating it can be when your team is being slaughted by a good player. I hate playing against my brother because he is tough to go after. I offer a solution though: get better. It is either dominate or be dominating. And also, nothing beat the feel of taking down their sniper. If you keep em down, they can't afford to buy another:) One final note, a good team can take down any individual...and that is the beauty of CS and is the whole point of a multiplayer experience.

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:Bad CS players by Firefly1 · · Score: 1
      I can't count how many servers my brother and I have been banned on by admins who are unable to tell talant from hacks.
      Oh, I can imagine; it's bloody unfair. Now, if you would, ponder this question: how many of those admins genuinely cannot distinguish talent from cheating, as opposed to wanting you and your brother gone because you were good? Which ties into what you said about people who suck, and whine about 'cheating' as opposed to getting better...
      --
      - White Knight of the Order of Mihoshi Enthusiasts
  54. standard crap from some1 who obviously just sucks by PaganRitual · · Score: 1

    the biggest question to ask is, can anyone just grab a sniper rifle and dominate a game? and of course the answer is just 'no'. its no different from games with a shotgun or a rocket launcher.

    this guy sounds like the standard online FPS player, who just runs around with a gun and shoot anyone that you see mindlessly, or grabs a sniper rifle and sits in the one spot. he sounds like the kind of person that you meet a lot in online FPS games, that are easily killed just by using a basic semblance of tactics or strategy. and then probably whines that you are cheating.

    its amazing how easy it can be to kill a lot of players online just by using a little bit of smarts to just run another unexpected way, or feign a door open, or by the biggest unused way - and the easiest way to get called a cheat - by actually LISTENING to whats going on around you, and acting accordingly.

    half the skill in sniping well is knowing when to move and knowing when to stay put. i would say about 75% of the time in a game if youve been sniped you have a fair direction of where its come from, a ratio which goes much higher if the first shot didnt kill. so you obviously dont wanna hang in the same spot for too long, otherwise that 5:1 ratio he hangs onto is going downhill pretty quickly as some pissed people lends you a few bullets in your hidey hole to keep you warm.

    sniper rifles have just as much weakness as SMGs, if you miss, there is a second or so reload time before you can deal any more damage at all, so you dont wanna miss. and in some games, you have to hit head or upper chest for a one shot kill anyway, you can drop someone with a well placed round in their foot. meanwhile an SMG is taking away 40-60 points of damage a second. at short range its much harder to use the gun obviously, as a lot of the time you dont get a recticle unless your looking down a scope. some scope views swing slightly to make you check your shot before just zooming and firing. you also tend to run slower with sniper rifles in some games.

    all this adds up to something that you cant just give anyone and let the dominate. ive occasionally use the sniper rifle in games with amazing success, but never thru just sitting there and waiting for people to walk into my scope. you have to shoot a few times and move around places. think a bit. and other times ive been totally owned because i either played the rifle badly, or just because its not the stupid 'finger of god' this guy makes it out to me.

    and besides, if the sniper camps the entire map and ends up with 10:0 score like this guy was complaining about, im sure all the people on 40-50+ kills on a standard 15-30min map cycle really couldnt give a shit.

    'articles' like his sound exactly like all the n00b whinging on sever forums and the like about something they dont like, mainly a knee jerk reaction to that fact that they just got dominated by some one much better than them in the game they just played.

  55. Actually I disagree (for the most part) by Fluid+Donkey · · Score: 1

    I usually find snipers to be a fun challenge. I have rarely come across one that I can't eventually get to. I have also been in a few games where it created a sense of solidarity amongst the others which lead to a glorious and viscious man hunt.

    I find it depends on the people you are playing with. But I agree there are guns that usually unballance things and are best done without. I remember when my friends and I would play Half-Life we had an unspoken rule against the Ghost Busters Backpack. We didn't yell at anyone or get pissed we simply hunted the perpitrator down mercilessly and eventually they quit using it.

    --
    It's amazing how spiritual an elaborated beer commercial can be. -- Philip K. Dick
  56. ammo producing same energy from different guns? by Anil · · Score: 3, Informative
    1. Realism ... If they are, so would be the MP44 Sturmgewehr or AK-47 at shorter distances, which use similarly sized ammunition.

    Just because two weapons use the same sized ammunition doesn't mean they deliver the same kinetic blow.

    First, bolt-action weapons don't waste any energy on blowback/rocker/whatever action to automatically cycle the next round into the chamber. This adds a whole lot of energy to the bullet as nothing is diverted from its purpose of propelling the bullet (this is why snipers still use bolt action weapons when newer technologies are open to them).

    Then you have the difference in barrel length, which means that more of the energy of the gunpowder is utilized. (Ever fire a snub-nose magnum pistol ... that huge jet of flames coming of out the muzzle may look cool, but it is all just wasted energy).

    Then there are all the different powder loads you can put behind a bullet of the same caliber. This is something that games don't visibily take into account because it would add too much complexity (note the ability in Counter Strike and other games to simply put a silencer onto a weapon without using reduced load/subsonic ammunition. The game still makes the weapon do slightly less damage, but you don't need to buy or change ammo).

    1. Re:ammo producing same energy from different guns? by bluGill · · Score: 1

      Wrong. Bolt action weapons are good for snipers because they are accurate. The bullet case doesn't move.

      Sure there is no energy wasted in cyceling, but if cyceling energy was your concern you would just toss a little more powder into the case and be done with it. (don't try this, guns can only take so much powder before they explode in your face) In general designing loads is a complex task, and a real sniper takes into account the load he is shooting, and may carry several different loads which will be changed depending on the conditions when a target is seen. If energy used in the re-loading was the only factor, the loads used would be changed to account for that.

  57. Advantage? by skinfitz · · Score: 1

    ...in games, snipers are given a ludicrous advantage over everyone else.

    I think you will find that in real life, snipers also have an advantage over everyone else.

  58. DoD did a great job with 'em by xenocide2 · · Score: 1

    Day of Defeat has done a good job with the sniper rifles. The sniper class is only as valuable as their shoddy pistol while on the move, but painful when in position.

    Its very balanced, and you can see a wide diversity of player classes at the top. There's several reasons for this. Firstly, the game is about taking ground, not holding it. Snipers are good at closing off routes, not at capturing flag points. Secondly, machine gunners often fit better. They can keep down a whole squad, while the best a sniper can do is scare a squad off and maybe reduce the infantry movement to a trickle. Third, there really aren't any choke off points. It might take two or three campers to hold a position in place, which will really start to eat into offensive progress.

    Really, there's always a counter to a camper in the game. A squad of infantry can clear out a sniper by force. A single infantry can clear out a sniper with a grenade. A single sniper can put the hurt on a machine gunner. A machine gunner can ream infantry as well, but a well placed grenade will doom one.

    Unfortunately, DoD can be really hard to get adjusted to; its very easy to become a casualty. The author of the article claims that being shot with a sniper rifle can't kill you, but even if thats true, you certainly won't be moving much. Personally, I like playing as your basic grunt and sniping with that. Just lying down on the ground and crawling gives you plenty of accuracy boost.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  59. Just incorporate scope drift... by Captain+Beefheart · · Score: 1

    ...like several games have already. Meaning, your aim will waver and make it difficult to hit distant targets unless you're lying prone.

    1. Re:Just incorporate scope drift... by bluGill · · Score: 1

      I've shot real guns when lying prone. Your scope still wonders. A good sniper can minimise these effects, but the scope is still wondering. The best shooters shoot sitting down not lying, with sandbags around their gun. Nothing moves, and they spend minutes aiming. When you look at the paper latter is is ammazing how accurate they are. (they spend a lot of money making their gun perfect, and are very picky about their amunition because it really makes a difference)

    2. Re:Just incorporate scope drift... by Captain+Beefheart · · Score: 1

      Huh. Interesting bit of info!

  60. My take on Sniping. by paploo · · Score: 1

    First off, I'll admit that I like playing the role of the sniper in games. I have a certain fascination with snipers and their trade, and that naturally transfers to my game play. However, I should note that I am just as proficient (or even better, depending on the game) as an average foot soldier with my M4 (or whatever is appropriate for the game at hand).

    Now, my biggest problem with sniper rifles in games is that they are too easy to use. A real sniper has to be an elite marksman to hit targets at a distance reliably. There are three things that contribute to this:

    The first is bullet drop. Bullets fall like a rock. They just happen to be going forward really fast, so they go far before hitting the ground. So as a target is farther off, you have to aim up more.

    The second is windage. The wind causes bullets to drift to the side. Actually, even without wind, the spinning of hte bullet causes it to pull to one side.

    Putting these two together, the bullet would only pass through the crosshairs at the calibration distance (which is usually around 200-300m). When the bullet it closer, it is higher and to the right (or left, depending on spin direction) of the crosshairs, and when it is farther, it is below and to the left (or right) of the crosshairs.

    The last thing is that, regardless of the need to load, the recoil of a shot throws your aim all out of whack. Just your *breathing* sends your aim out of whack. So how are you going to be able to automatically recover to the same place after a shot?

    I think the incorporation of one or more of these elements into games would cause sniping to be much more difficult, and hence cause less people to be snipers.

    I also want to mention that in real life, snipers usually carry their sniper rifles in a drag bag and use a light assault rifle like the M4 as their weapon until they reach the target location.

    I'll save my rant on camoflouge and the lack of sniper guille suits for another time. :)

  61. Team Fortress did it pretty well... by Tickenest · · Score: 1

    (note: I'm talking about the TF mod for Quake, not the Half-Life version.)

    As one of the best snipers from the days of QuakeWorld Team Fortress (certainly not the best, but I was known), I have some expertise on the use of the sniper rifle in that game.

    I don't know if this sort of implementation has been used elsewhere, but here's how the sniper rifle in that game worked. There was no zoom function on it, though a simple FOV script could solve that. A player had to stop moving or change direction while holding down his attack button. This would charge his sniper shot and the longer he held it down, the more damage it would do. While his shot would charge, his running speed would be drastically reduced (by about a factor of 1/10). He would release the attack button to fire it. A pretty good design, I'd say:

    1) His chances of a one-shot kill would be pretty low if he was firing quickly, since his shots would never charge. He would need to have about a second or so to guarantee it (and even then, he'd have to hit the head or possibly chest to get it.)

    2) The sniper class had low health, so getting close to him gave an opponent a good opportunity for a frag.

    3) The maps often made it very clear from where the snipers would be shooting. Snipers never liked to expose themselves too much, and preferred to occupy fairly obvious but somewhat safer locations than less obvious but more dangerous places. In addition, most maps had alternate routes that would allow players to bypass snipers altogether (and the snipers would seldom waste their time defending those less-travelled routes.)

    So, to sum up, Team Fortress did it pretty well. :)

    --
    This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
    1. Re:Team Fortress did it pretty well... by hibiki_r · · Score: 1

      You picked one of the few games that got it right. I was a regular at some TF servers and had lots of fun playing a scout on both flag runner/area capturing and sniper supression roles. Some regular snipers on the servers just left the server or changed classes when I joined in :). In TF, a scout that is dedicated to hunting down the snipers would counter all the frags the sniper was making, and could make sniping pretty frustrating.

      Also, the strange way the sniper aim worked on TF made it way harder to aim then than it is now on most modern FPS. I wish some modern games went back to the ways of old, where snipers were easy to stop(TF), or just didn't exist at all(Plain old Quake).

  62. Translation: Maps are badly designed... by stienman · · Score: 1

    The real problem is not the existance and use of a particular weapon, it's simply that most maps make sniping very profitable, with large open areas with little cover.

    There are ways to dumb down sniping (breathing, reloading, bullet speed, etc), but the reality is that a level with few walls and a few good hiding spots favor the sniper. In a real war they would be favored. In a real war those spots would be covered by other snipers and artillary

    So, yes, snipers suck on maps which favor them. What's new?

    Build your own map.

    -Adam

  63. Snipers *DO* have a huge advantage by riprjak · · Score: 5, Interesting

    Having spent a chunk of my 20's crawling around in a gilly suit with a hideously expensive rifle with an even more hideously expensive targeting system strapped to the top, I feel its fair to say that snipers *DO* have a huge advantage.

    A huge ammount of training goes into teaching you to correctly use your firearm, that is assuming you have the raw skill to use one in the first place. Targets are engaged down range with insanely accurate weaponry without the pressure and uncertainty of direct engagement.

    Of course, sniper vs. squad with assault weapons at close range is one very, very costly and difficult to replace corpse.

    Whilst realism dictates the use of snipers; they will always destroy game balance. Just as including the M214 (The Amazing Rotary Machinegun As Used So Effectively By Blain In Predator, to quote the literature) would unbalance gameplay.

    However, if your team works as a team and employs effective counter sniper tactics; fps games such as counter-strike are still fun and, in tactical terms, a realistic experience. Unfortunately smoke grenades in such games are simulated far too poorly; a single smoke grenade should create larger, thicker clouds of smoke much more rapidly; and without microwave radar (requiring a non-man portable emmiter), a sniper cant see you through a cloud of smoke.

    just my $0.02AUD
    err!
    jak.

    1. Re:Snipers *DO* have a huge advantage by Qrlx · · Score: 1

      What is a "gilly suit?"

      The M214, or its ficitious WWII equivalent, makes an appearance in RTCW, called the Venom. Those who have mastered it are ferocious; it does something like 200 points of damage a second to those in its path. To balance it out, it takes a half a second to bring the barrel up to speed (you can often hear the owner tapping the mouse to keep the barrel whirring but not yet firing from around the corner) and it overheats very quickly in which case it takes a second or two to cool down before you can shoot again. Oh and its pretty inaccurate at long ranges, the bullets really tend to spray everywhere.

      Just an example of how they tried to add some limits to an uber-powerful weapon. They did a pretty good job; not too many people have mastered the venom. It's main use is for holding choke points or mowing your way through narrow hallways, and in the time it takes to spin up the gun, a *good* player can kill the venom and only lose half his health. Or just toss grenades at 'em.

      Have you played any Raven Shield? I like the effects of flashbangs and tear gas. With tear gas, your vision goes all blurry and and the enemy can hear you coughing.

    2. Re:Snipers *DO* have a huge advantage by Anonymous Coward · · Score: 0
      What is a "gilly suit?"

      It's a "ghille" suit, I think it's pronounced "gilly", though. A ghille suit is a camoflage suit that's covered in all kinds of crap to make you look more like some kind of shrub. If you're out in the open, you look like Cousin It, but off in the bushes you're invisible.

    3. Re:Snipers *DO* have a huge advantage by Qrlx · · Score: 1

      Oh, like when in the movies guys are just standing there and all of a sudden all the little bushes stand up and turn out to be Delta Force. Got it.

    4. Re:Snipers *DO* have a huge advantage by riprjak · · Score: 1

      He's right, it is a "ghille suit". I got lazy and Australianised it, sorry :)

      The best ones actually have REAL grass growing through a mesh overlay on a jumpsuit; couple this with some Auscam webbing and you are the closest thing to invisible; assuming you keep the latches down on your scope and dont move.

    5. Re:Snipers *DO* have a huge advantage by rhuntley12 · · Score: 1

      Wolfenstein on Xbox is one game where snipers really don't do well. Sure they get kills, but they also get airstriked and artilleried fast. Plus, unless your playing Deathmatch they really don't do much since they are usually out of the action and aren't taking out the people that are going to breach a wall and whatnot, they usually kill people right after they spawn.

    6. Re:Snipers *DO* have a huge advantage by Jacek+Poplawski · · Score: 1

      The M214, or its ficitious WWII equivalent, makes an appearance in RTCW, called the Venom. Those who have mastered it are ferocious; it does something like 200 points of damage a second to those in its path.

      It was my favourite weapon in multiplayer RTCW, what a shame they removed it in Enemy Territory...

    7. Re:Snipers *DO* have a huge advantage by Qrlx · · Score: 1

      well, at least they replaced it with the mobile mg-42. That thing does some damage.

      Come back to RTCW. Only the die-hard wolf addicts are left. Like me.

      After writing that post about the venom, I had to try it out last night. That thing can tear some people up, BUT you have to get the drop on them.

    8. Re:Snipers *DO* have a huge advantage by GeckoX · · Score: 1

      No, it's like the bushes in Monty Python's "And Now For Something Completely Different"

      --
      No Comment.
    9. Re:Snipers *DO* have a huge advantage by Qrlx · · Score: 1

      "This sniper cannot be seen. Unfortunately he has chosen a rather obvious piece of cover." :)

  64. Another one by oGMo · · Score: 1

    Another one would be "shakey hands"... metal gear solid 2 actually uses this one IIRC. If you get in a "nervous" situation or are holding the gun too long, you start having problems with steady aim.

    Of course, IMO, FPS's are the least advanced, plastic-and-cardboard games still being made. When you have the play control of MGS, the customizability/growth of an RPG, the strategy of an RTS (yes I know about Savage), etc., you'll have a game that's not just last decade's best-seller with new graphics.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  65. Whiners by Zed2K · · Score: 1

    People who complain about snipers are confusing real life with game life rules and physics. You can't complain about snipers using real life rules and physics and then in the next breath justify a jumping around machine gun toting player by saying its how the game physics dictate play.

    Face facts, its a game. There are certain rules and physics that occur in the game to make it game-like. If it were completely realistic it wouldn't be fun.

    1. Re:Whiners by Zed2K · · Score: 1

      Oh and another thing. The author of the article keeps going on and on about kill ratios. But the games he mentioned are all team based. You shouldn't be concentrating on getting more kills that your teammates, you should be concentrating on helping the team win the round in any way you can. If that means charging forward to be a decoy and getting gunned down while better players take out the objectives then so be it. Its a team win and that is what the point is.

  66. Solution? Play bf1942. by xankar · · Score: 1

    1. Realism. No, sorry, there's nothing realistic about taking a shot every second with your scoped Mosin-Nagant or Springfield. They're bolt-action rifles and need to manually load the next bullet, meaning losing sight of the target.The guns also aren't one-shot kills. Funny, in battlefield, you lose your scope, take a good amount of time to reload, and it takes 2 hits to the body or one to the head.

    2. Historical Accuracy. Sorry son, the battlefield just isn't comprised of 50% snipers.
    In battlefield, there are maybe 1 or 2 snipers in an entire game, because the class takes a disgusting amount of skill to be good at. You have to lead moving targets and have nearly flawless aim. (they also serve a purpose-- they spot targets for artillery to hit.

    3. ...Who wants to rush with the MP40 or AK when you know you're going to run into a veritable wall of lead - why not just snipe back?
    Keeping moving can keep you relatively safe, unless you run straight in one direction. Not to mention that you're mostly useless against tanks and assault infantry as a sniper.

    4. Skill. Yeah, right. Sorry buddy, but poking your head out every few seconds to take a cheap shot before moving to a new location isn't skill. All you need is the most basic semblance of aim and reflexes to get a sniping kill.
    See #2

    In a sniper duel, it's just a matter of who's faster and more accurate
    Sniping in battlefield requires more tactics than most other classes. You have to use cover, shade, and movement to remove your opponents crosshairs off of your face long enough for you to kill them.

    --
    ~To choose doubt as a philosophy of life is akin to choosing immobility as a means of transportation. -Yann Martel
    1. Re:Solution? Play bf1942. by JonathanBoyd · · Score: 1

      He singled Battlefield out as one of the games that gets it right.

  67. snipers by dnight · · Score: 2, Funny

    Sure they have an advantage. But it's equaled by the satisfaction of sneaking up and dropping a satchel charge in thier face.

  68. DOD is one fo the worst now. by Inominate · · Score: 1

    They did.
    Up until the current version. By allowing snipers to move around while in the scope, and lifted the 'from the scope' firing point up to the players eyeball.

    A sniper can shoot with his shot originating at a very high position, allowing him to hide alll but part of his head behind cover. A player with an ordinary rifle is stuck 'shooting from the hip'.

    It's exactly this sort of 'selective realism' that causes the problems of snipers in fps games.

  69. It depends on your mindset I guess by MadCat · · Score: 2, Insightful

    I for one love BF1942 and a good round of Enemy Territory - in those games, sniping actually *does* take skill. Yes, anyone can grab a sniper rifle - but to be good at it, consistently good, requires skills.

    I like being a sniper - in BF1942 especially since there are no real "set" routes to get to a point - as a sniper, you do need to look at the terrain, find a suitable spot (i.e. somewhere you can get a shot off without immediately being mowed down), and actually hope and pray to god that those airplanes overhead didn't see you get in position.

    In Enemy Territory, it's also not quite as easy as you'd like to think, it's easier though than BF1942.

    Both games feature quite realistic action, it takes time to reload, and in BF1942 you actually lose your scope sight. Also in BF1942, a sniper rifle up close is useless. If someone gets close, surprises you, or otherwise hunts you down, you can bet your ass on it that if that player has any skills, they'll kill you.

    And sure, you do have the advantage of the 2 shot kills in ET and BF1942 - the 1st shot is usually easy to get, but most people know damn well that if their health drops suddenly, that a sniper is busy aiming for their noggin, and will most likely take cover.

    You also need to use some tactics and move around, if you just stay where you are, someone will come, find that you are peeking thru your scope, and will unload a full clip in your head because you never saw them coming.

    Oh well, just my 2 cents.

    --
    There is no sig...
  70. Understandable enough by Saiai+Hakutyoutani · · Score: 2, Insightful

    People playing these games are always complaining about "camping", something that's almost always synonymous with "sitting in one place, waiting for the enemy", "sniping", and, of course, "winning".

    The fact that the entire gameplay depends on at least one person moving around at any one time, makes it a bit impractical to include a weapon that enables the player to sit still and shoot from a long distance.

  71. Realism... yeah, right! by _iris · · Score: 1

    If these game creators were really interested in creating a realistic game world, they would only allow about one sniper per hundred players. Furthermore, in order to play sniper, you'd have to meet a quota of long-range single-burst AK-47 shots from 200+ yards.

  72. Re: F=MA by bobbozzo · · Score: 1

    E=MV^2 would be more appropriate.

    --
    Nothing to see here; Move along.
  73. This is true in CERTAIN situations by DarkFencer · · Score: 1

    Snipers only have a significant advantage if the map is designed to give them such advantage. If there is no alternate way to reach the flag/objectives/enemy_bases, and you have to go through a wide open space, then snipers do have an unfair advantage.

    If on the other hand, there is the 'main way' to get to the enemy, around the snipers (though having to deal with other enemies), it is MUCH better and more then fair.

    When playing Quake 3 Team Fortress (Q3F), I was a bane of snipers. I always played the Agent (the Spy class), and would sneak in the base with half of my mission to be stab snipers in the back.

    What I'm saying here is only valid for Team Based Capture the Flag/Attack the Enemy Base/Mission Objective based FPS games.

    No matter what though, newbies are torn to pieces by even average snipers.

  74. Why Sniper rifles should be included.. by JavaLord · · Score: 4, Insightful

    Jakub, in his ranting listed 4 reasons that sniper rifles shouldn't be included in FPS games. Or 4 reasons that weren't "good enough". But there is only one overwhelming reason anything should be included in any game...

    Fun

    Plenty of people enjoy sniping, in various games. Sure the sniper rifle(AWP) in CS is a bit over powering, but CS is only one game. The sniper rifle in Unreal Tournament is underpowered compared to the shock rifle, rocket launcher and flak cannon. The railgun in quake is powerful, but plenty of people still use a rocket launcher.

    While a camper may take out his or her share of newbies, It takes quite a bit of skill to camp, against very good/great players. All things being equal, a very good player knows all the camping spots and the advantage in any FPS is always with the player who is moving not the one who is standing still.

    To camp against a great player, you need better spots, and you need to be smart about where you camp and where the player has looked. You might have to piston jump, or rocket jump depending on the game to take a good spot. That doesn't take skill? Aiming does take skill? Usually you get one or two shots in most games with a sniper rifle before whoever you are shooting at figures out where you are. You had better make them count.

    All in all, his argument is pretty poor. I could make a better argument about rocket launchers being low skill but included in most games than Jakub has about sniper rifles.

    1. Re:Why Sniper rifles should be included.. by Anonymous Coward · · Score: 0

      Uh, the sniper rifle in UT is definitely not underpowered. One somewhat lined-up head shot is all that is needed to take a player out. It is instant and consistant. BF1942 at least makes you work for the head shot...

    2. Re:Why Sniper rifles should be included.. by JavaLord · · Score: 1

      Uh, the sniper rifle in UT is definitely not underpowered. One somewhat lined-up head shot is all that is needed to take a player out. It is instant and consistant. BF1942 at least makes you work for the head shot...

      1 headshot will take out someone who just spawned in Unreal tournament. It won't take out someone who is 100/50 (has thigh pads) 100/100 (has armor), 100/150 (has shield belt) 199/0 (has big keg o heath). Where as, 6 rockets in tight formation, flak at close range, and being in the middle of a shock combo kill pretty much anything without a shield belt. the Bio Rifle alt fire is a 1 hit kill when fully charged. All in all, the sniper rifle is a middle of the pack weapon in Unreal Tournament. The recoil, lack of spamability, and middle tier damage makes it underpower compared to the top tier weapons (RL, Shock, Flak, Maybe MiniGun).

  75. Re: F=MA by Anonymous Coward · · Score: 0
    E=1/2 * m v^2

    Just to be accurate...

  76. Lets try to translate this... by Sylver+Dragon · · Score: 2, Informative

    Ok, for those that didn't RTFA, and for those that did, but still would like a Reader's Digest version, broken down by paragraph:
    1. Whaaa, snipers keep killing me,I'm a god, they must all suck.
    2. I only care about K:D ratios, therefore that must be all they care about.
    3. Sniper rifles in games aren't realistic. People keep killing me with them, I'm a god, therefore sniping doesn't take and skills. I hate campers.
    4. I'll justify my position by listing some strawman arguments.
    5. Realism, sniper rifles kill people with one shot, this can't be real. Editor's note: Yes, guns can and do kill, or disable, people with one shot. And in this type of game, disabled is as good as dead. For reference, see Viginia Sniper. Also note, that the other guns he lists also tend to kill people quickly and messily.
    6. Historical Accuracy, there's too many snipers. Editor's note: People also don't rush into firefights and dance around each other spraying bullets, this is usually called suicide. Realism has little to do with games, other than a basis for the game.
    7. Weapon Diversity, whaaa snipers keep killing me so I feel compled to snipe also. Editor's Note: did you even consider finding a way to deal with the sniper, other than a headlong rush?
    8. Skill, I'm an Ub3r l33t g@m!ng g0d, they kill me, therefore sniping must not require skills.
    Page Two
    1. My opinions are now fact, because I say so. Everone wants to use the sniper rifle because it gives a good K:D ratio, and this is all people care about.
    2. Snipers make me actually have to think about tactics, I just want to run in like a mad man shooting my gun.
    3. Whaa, snipers make me have to think about tactics. They don't have skillz, but they can aim damn well. They make the game hard for me, because I have to outthink them, but they are the ones who don't think about the game. Editor's note: Ok, so they can aim like crazy, but they don't have any skills? Also, they seem to be able to control the game, but they are the one's who don't understand the flow of the game? And they don't know how to survive in a real firefight? Ok, the last may be true, but it sounds like they beat you before they got to that stage, by out-thinking you.
    4. Whaa, I can't deal with snipers so I'm going to call them names.
    5. Whaa, snipers get too many kills. Its not realistic. Editor's Note: Yes, we have established that we are playing a game, move on already.
    Page Three
    1. There are some games that actually have the snipers weaked enough that they don't bother me.
    2. I like these games, the snipers aren't a threat to my masculinity.
    3. I don't want weaked snipers. I want CoD without snipers, 'case they kill me.
    4. Limiting snipers doesn't solve the problem, I still get killed by the few snipers in the map.
    5. Everyone would agree with me, if they would only try it. The only way to play an FPS is to do brainless headlong rushes at the enemy.
    6. Whaa, snipers make me have to think.

    So why is this article more than the standard, "I hate campers" rant? The guy spends three pages complaining about snipers, and only comes up with the solution of removing them from games. Its sounds like he needs to either figure out a way to deal with snipers, or just stick to servers where rushing and spraying is the only tactic. Personally, I'd rather have snipers, they make me have to actually think about what I am doing. Do I want to cover that wide open area, and risk getting shot? Or do I find a more circutiuos route that is safer? Or maybe even figure how to deal with the sniper, and then take the quick route.

    --
    Necessity is the mother of invention.
    Laziness is the father.
  77. Reverse Problem by BenjyD · · Score: 2, Interesting

    I'd say that the reverse is true in BF1942. The sniper is very hard to get many kills with, but many people seem to like playing as a sniper. As long as you don't run in a straight line in the open for too long (which is pretty stupid), you're a pretty hard target to hit.

    So you get lots of snipers sitting around doing bugger all for the team, wildly shooting rounds in the vague direction of the enemy team. In the meantime the enemy storms in with assaults and captures all the flags.

    1. Re:Reverse Problem by Lord_Dweomer · · Score: 1
      " I'd say that the reverse is true in BF1942. The sniper is very hard to get many kills with, but many people seem to like playing as a sniper."

      Well, sorry, but those people suck. I snipe, and it is VERY easy to get kills with. Its gotten to the point where I can shoot someone from across Wake Island from the North Base while they're running down the sand embankment towards the airfield, in the head.

      Also, some maps are very good for sniping. Omaha Beach is a sniper fest. My new favorite map DC Sea Rigs is as well. The middle catwalk is such a shooting gallery I can't even describe it.

      So, I'm sorry, but what you described as how a team loses with snipers sitting around shooting wildly happens very rarely when you have good snipers. I have personally held off attacks by 10-20 players with only one other sniper. Its a hard thing to master, especially in multiple mods (they all treat it differently), but once you do, its devastating, especially in DC where the sniper rifle is semiautomatic.

      --
      Buy Steampunk Clothing Online!
    2. Re:Reverse Problem by BenjyD · · Score: 1

      I can't remember the last time I got sniped and killed - many times hit once and reduced to near zero health, but a quick dash for cover generally keeps you alive.
      But then I mainly play Russian and British maps, and I steer clear of Omaha beach as it is so annoying.

  78. Snipers are not the problem... by benlinkknilneb · · Score: 1

    Cheaters are. By a long shot (no pun). I sniped on NovaWorld in Delta Force 2 for a year or so... and I don't claim to be awesome or anything. I probably died about half as much as I killed. I especially enjoyed the challenge of going 1 on 1 with another sniper... it made it more like a battle than the typical deathmatch. The only time we ever seemed to have problems in our games was when someone would come in with codes, and ruin the whole match for the rest of us. I think that these games need a way to completely disable cheats in Multiplayer. If they do that, the players will balance themselves out.

    --
    It must be Thursday... I never could get the hang of Thursdays.
  79. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  80. Sniping!=Camping by Prien715 · · Score: 1

    The n00b players are the sniper campers. If you're playing counterstrike...I'm here to tell you, if a player's always camping in the same place, and good player will unload a couple ak rounds and kill them.

    I have played as an offensive sniper and I rather enjoyed it. I played de_train as a terrorist and help lead my team to a 10-0 defeat of the CTs on a temple server. Rather than rely on "camping", I spent the majority of the time rushing through the map, using a pistol for close quarters and switching to a sniper rifle in closer areas.

    And how is using a sniper rifle less skill? What defines skill anyway? Good aim? I guess not. I guess it must be quake style bunny jumping.

    --
    -- Political fascism requires a Fuhrer.
  81. It's a game. It's supposed to be fun by _Sexy_Pants_ · · Score: 1

    I looked at this article hoping for something insightful, but it was just your average rant.

    Sniping's not realistic. Neither are most games, even with other weapons. You won't find an army bunnyhopping.

    Sniping requires no skill... Then why can't I pwn like them?

    Most importantly, it's the way the game's balanced. If CS wasn't fun due to sniper problems, nobody would be playing it. On the contrary, everyboy's playing it. If it's not your cup of tea, find a new game or find a server that bans it. FPS's are variations on a theme, each one making its own sacrifices and comprimises. Find the one you like. In the meantime, writing an article isn't goint to change the minds of the people having fun.

    --
    Look it's a joke about my sig IN MY SIG! LOL!
  82. Re:0n3 m0r3 by Deraj+DeZine · · Score: 0

    Maybe bullets are instant-hit on your T3, but over here on dial-up you need to lead every shot by a good amount =)

    --
    True story.
  83. THANK YOU! by Lord+Kano · · Score: 1

    Ask any combat veteran about how demoralizing it can be to encounter a REAL sniper in the field. A friend of mine who was in Vietnam told me about one night where they spent the WHOLE NIGHT firing beehive rounds from a recoilless rifle into a treeline to take out one sniper.

    Carlos Hathcock, a USMC scout sniper during Vietnam has 93 confirmed kills and over 200 probable kills.

    He did all of the things that people bitch about FPS snipers doing. He would crawl into position. He would wait. He would kill people before they knew that they were being watched. When they sent people to take him out, he killed them too.

    Snipers are a pain in the ass in the FPS world because they are a major pain in the ass in the real world.

    Sure CS isn't the real world. In the real world 1 shot from a .50 caliber desert eagle hitting you in the thigh will sever your femeral artery and you will die, quickly. In CS it's not that big a deal.

    But let's keep it in perspective. Dealing with snipers is, and should be ugly business.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  84. OK, Now I'm officially pissed off by Lord+Kano · · Score: 3, Informative

    From the article

    "The guns also aren?t one-shot kills. If they are, so would be the MP44 Sturmgewehr or AK-47 at shorter distances, which use similarly sized ammunition."

    This idiotic fuck knows NOTHING about external or terminal ballistics. It's not only the SIZE of the bullet that makes it lethal, it's the amount of energy that the bullet delivers.

    The MP44 Sturmgewehr fired 7.92x33mm Kurz ammunition, it pushed a 122 grain bullet with a muzzle velocity of 2,055 fps. The AK-47 fires 7.62x39mm ammunition, this pushes a 125 grain bullet with a muzzle velocity of approx 2130 fps. The .338 Lapua Magnum caliber can push a 200 grain
    bullet to over 3200 fps.

    Or if we were to consider the .338 Lapua at 250 grains, we get a muzzle velocity of 3000 fps.

    Are you fucking high?

    It's a heavier bullet (in one case twice the mass) at nearly 150% of the velocity of the two lesser calibers. There is no way under the sun that you can liken their lethality.

    The two lesser calibers would bounce off of a target armored to level IV spec, but the .338 Lapua would slice through it like butter.

    In short, Mr. Jakub, you don't know what in the fuck you're talking about.

    I'm sick and tired of people who know nothing about ballistics pretending to be experts when they are trying to bolster a weak position.

    Fine, he [whiney little bitch voice] doesn't like campers and snipers.[/whiney little bitch voice], he has the right to his opinion, but don't take this asshole's word for gospel, because that it ain't.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    1. Re:OK, Now I'm officially pissed off by zhar · · Score: 1

      Keep in mind that the 250 grain .338 is going to retain ~2221 FPS at 500 yards, while the 200gr will be at ~1700 FPS. This translates into much better kinetic energy redirection, especially with a bonded bullet. Also of note is that the author of the article says that the springfield is a bolt action that requires a manual reload. He fails to mention that the M1903A3 has an integrated box magaine that holds 4 rounds. A good rifleman can easily get 1 aimed shot a second off.

      --


      DRINK DUFF (responsibly) DRINK DUFF (responsibly) DRINK DUFF
    2. Re:OK, Now I'm officially pissed off by DeadScreenSky · · Score: 1

      Do you have to be so nasty? Relax already - your argument would read a lot better if it wasn't filled with stuff that makes you sound like you spend too much time on a third-grade playground.

      And apart from the 'real gun' info, the rest of the article was factual and well-reasoned.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    3. Re:OK, Now I'm officially pissed off by Lord+Kano · · Score: 1

      You did see the subject line of my post, right?

      Like I said, Jakub pissed me off. I'm not running for office here. I have no obligation to remain civil when dealing with someone who has intentionally drawn my ire.

      Let me quote from the article.

      Sniper rifles suck

      There, I said it. Deal with it. Let me say it again ? sniper rifles suck. Don?t like it? Tough, because odds are that if you?re annoyed, you don?t have the skills to use any other weapon. So go back to humping the dirt in Call of Duty or camping the bridge on de_aztec with all your l33t skill.


      Jakum insulted me and those like me. He deserves no civility from me. I said he was an asshole before, and I'm saying it again now. Basically his "article" amounts to a three page rant at how current FPS games are not Quake anymore.

      Quake was great. I will always have a fond nostalgia for it, but it is also the past. 16 people having a gibfest with a bunch of rocket launchers is a thing of the past.

      He also bitches at length about how in Warfare, half of the people aren't snipers.

      CS is a Counter-Terrorism mod. The FBI HRT and numerous SWAT departments make use of large numbers of snipers when there is a terrorist incident.

      For the record, the M4 is my favorite primary weapon in CS. But I understand that the Scout and AWM have their place as well. Don't like getting sniped? Learn to use flashbangs and smoke.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  85. Re: Tried Red Orchestra? by MachDelta · · Score: 1

    Red Orchestra sounds almost like what you're looking for. Iron sights (you look through a modeled scope), partial peripheral vision (depending on which scope mode you use - theres a textured scope for lower end systems, and a close up view for those who don't care for peripheral vision), and ballistics (travel time and bullet drop). The only things it doesn't have are gun waver (esp. if you're breathing hard after running) and manual bolting; but since its a mod in progress, both of those things are planned for future release (2.0 is supposed to hit in a month or three, and both features are expected to be in by then).
    Be warned though, as of now, sniping is a pretty lame affair. Other than compensating for bullet drop, its basically a point and click deal. That *will* be changed though, so don't take current combat as a representation of the final goal.

    Otherwise, the game is pretty damned fun. Its not perfect, but considering how early in development it is, the game is amazing. Its a wonderful feeling to carefully line up a distant silhouette in your sights, squeeze the trigger, and watch their shape drop to the ground just a moment before your empty casing goes *tink tink tink* across the floor.
    That said, some people tend to be turned off by the hyper-realism attitude (and its only gonna get more realistic as they progress). But if you've got a copy of UT2003 sitting around, and have any interest whatsoever in a realistic (for a game) simulation of the eastern front of WW2... do yourself a favour and check the mod out.

  86. Reform the sniper by 0x0d0a · · Score: 1

    Although...some folks don't like being *killed* by sniper rifles. Anyone can get a little annoyed, but in 2fort5 in Team Fortress, the kind of snipers that surface are simply inhuman. Furthermore, snipers really *do* rack up insanely high kill ratings.

    I'd be interested in seeing a reformed variant of a sniper. Basically, in real life, to the best of my knowledge, sniper rifles aren't used because they're significantly more deadly than another type of rifle. They're used because they're very accurate. I'd be interested in just having a very accurate version of the rifle, and other weapons have progressively higher introduced error.

    Adding a scope/crosshairs is also a nice idea, but very vulnerable to hacking -- it's much easier to modify a client's game engine so that it has crosshairs or a high zoom than it is to muck with error, if properly implemented.

    Another issue with snipers in games is that conventionally, snipers may be exposed if they try taking on hordes of armed people heading their way. To snag a concept from Snow Crash -- a water tower may make a really great place for a sniper to hang out, but it's also a nice, exposed area where people can shoot. So real life military snipers probably don't want to hang about there, even if they could kill a lot of people from there. In a game, the values are significantly different. People are *willing* to gamble their character's life on a lucrative position that may grant high kill count with no escape route.

  87. Visual obscuring and hacking by 0x0d0a · · Score: 1

    Unfortunately smoke grenades in such games are simulated far too poorly; a single smoke grenade should create larger, thicker clouds of smoke much more rapidly; and without microwave radar (requiring a non-man portable emmiter), a sniper cant see you through a cloud of smoke.

    This is an incredibly true statement. Smoke as-used-to-obscure-enemy-player-view in video games sucks. A lot.

    There are a bunch of problems involved. It's hard to make good-looking smoke without blowing a lot of cycles. The more smoke, the more cycles blown, since smoke's usually implemented as masses and masses of alpha-textured polygons.

    The conventional ways of obscuring vision are generally in the form of setting the ambient color (many games do this underwater, and it doesn't work well unless everything is one color), screwing about with gamma levels (doesn't work well unless everything is one color, relatively easy to hack, especially since some video cards may not support gamma level setting), or masses and masses of polygons with a texture with a very high alpha value, which tends to beat up on one's video card.

    I'm curious as to what one can do with pixel shaders (which I haven't played with) -- whether volumetric fogs can be approximated. If so, and with pixel shaders becoming more standard, it might be possible to implement a more hack-resistant vision-obscuring effect that looks better.

  88. And.. by Inoshiro · · Score: 1

    Leaves me very skilled to attack?

    Do you know what adept means?

    Well skilled; completely versed; thoroughly proficient.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  89. Flamebait. by nekoes · · Score: 1
    The article is quite clearly flame bait, an opinionated rant to get traffic at the site. Well, that's my take on it anyway, and by the looks of it, it worked.


    The point in the article, that sniper rifles (in thier current implimentation) unbalance gameplay in the FPS games they appear in, is a truth. In counter-strike, every weapon has the ability to kill in one shot (well let's pretend anyway, we all know the glock single fire and the five seven won't do that), but only one gun in the game can kill in one shot nearly anywhere. In the article he calls this the finger of god, and that's what it really is in CS. Since it's there though, there's no reason NOT to use it. Your best bet is to go ahead and pick one up. Not just on pubs, clan matches too. Use the damn thing like it's a bigger, fatter, more deadly pistol. It's entirely possible to assault close range with an AWM, it's just not going to be easy. However, until they take it out, or gimp it, there's no reason to bitch about it and not use one. That's just bad form.


    But what to do about the 'problem'? Well apparently nothing, all snipers need to go!


    Assuming that's what the author meant when he didn't list any alternatives to the gameplay offered by sniping.


    I don't think that would be a smart choice, as sniping in games such as these can be a big part. It divides gameplay in two parts, the sniper's game, and the grunt's game, and you get to chose to play either. Close range, generally it's the grunts who win, and long range, generally the sniper. Either way though both classes take a certain amount of skill to play and have their own quirks to master (leading, circle strafing, whatever), but if you go with only one aspect or the other (awp_map, ka_knifearena) the game really goes flat fast. There is some gameplay offered through the interaction of these two "classes."


    A previous poster I do believe had a point, theoretically, a good way to get around a sniper would generally be a smoke grenade. However he stated that current games that impliment ones suck. He's pretty much right, in Counter-Strike, I've yet to see a smoke grenade do me much good. Well no, I've had it where a team mate has smoked up a hallway and I could not snipe through, however, running past the hallway on multiple occassions got ME sniped (big surprise there *sarc*).


    It's a one sided rant, not well thought out and, in my opinion, is quite stupid. I think I've enjoyed more the discussion that has come out of it on slashdot than the article itself. I guess all things have a purpose eh?

    --
    Hey, it's my OPINION that dogs have eight legs and make a sound like a car horn every time they take a piss.
  90. It all boils down to this by xQuarkDS9x · · Score: 1

    Due to the fact that in team games such as TeamFortrss Classic, *ANY* clans you find in the popular TFC leagues such as STA for example will NOT have snipers as part of their team. They are useless and will get killed quickly enough by a skilled offensive team. Why do you think hardly any clans use snipers on their teams?

    --
    You must master your joystick like a fisherman masters bait! - Gimpy
    1. Re:It all boils down to this by Nikkolus · · Score: 1

      I cannot tell everyone how worthless Snipers are in TFC, one nade can kill them, it takes 3 precise hits with a supershotgun to kill them, if you conc them they are dead, they have so little health and aren't that 'covert' on maps such as 2fort, where they think they are all elite until some Soldier launches a rocket up their ass, or a Medic just pounds them with his shotgun. Snipers are rarely used in leagues, just because they are that worthless. Even a sniper with an autoaim hack can't measure up against 2 Medics storming him.

  91. Only thing worse than a Sniper... by dafoomie · · Score: 1

    ...Is someone that bitches about snipers. You don't like being sniped? Do something about it. Kill the sniper. All this is, is a glorified "hey no sniping no fair thats cheating".

  92. Would you like some cheese.. by Anonymous Coward · · Score: 0

    with that whine? I've been playing CS for WAAAY too long, and in every public server I have ever been in, there is ALWAYS someone whine whine whining about the AWP Sniper Rifle. The difference isn't that its "waaay" overpowered. Put two decent snipers on opposing teams, and they'll flip flop kills for 25minutes.

    The problem (in my opinion) isnt with the guns at all. It's with all the people who are clueless about FPS Gameplay tactics. Most of the people complaining (Which probably includes the moron who wrote the article) probably just rush nonstop on every map with their Colt/AK and then wonder why they get killed every round by a sniper rifle.

    It takes plenty of actual SKILL to be GOOD with sniper rifles (at least in CS.) There is a learning curve. You can sit there, wait for someone to come out of a doorway and fire. Real skill comes from the people who can move, stop, fire from behind cover/box or thru a wall using sound, and then keep moving as to not get caught in the open.

    Why not complain about the thousands of hackers that exploit the game by removing walls and/or downloading aim instead of an instrumental part of the game that is more then fair for EVERYONE.. Afterall, everyone has the opportunity to be good with it. /rant

  93. even single player... by Anonymous Coward · · Score: 0

    Even single player games like Return to Castle Wolfenstein become real easy if you have enough sniper ammo... Zoom in, shot to the head. It's kind of fun in a simulation kind of way, but it's not exactly challenging my action skills.

  94. The article was about Call of Duty by Anonymous Coward · · Score: 0

    The complaint portion, anyway.

  95. You're no expert, but think about it for a second. by Merk · · Score: 1

    Let's look at the physics. If you're in a room where a flashbang goes off, you not only get the direct light from the flashbang, but light off all the walls, from your entire field of vision. On the other hand, if you're watching through a scope, you only get the light coming through the scope, and that would presumably be dimmed by distance, and filtered through the lenses.

    A magnifying glass in the sun can produce a very bright spot because it takes about say 30cm^2 of light and puts it in a 1mm^2 area. A normal scope, on the other hand, can at most take say 5cm^2 of light and reduce it to the size of a pupil, 2-5mm^2. Now if the flashbang went off really close to the scope's lens, it would be worse for the sniper than for someone without a scope at the same distance, however I imagine the closed room is far worse.

  96. i agree but i don't by Anonymous Coward · · Score: 0

    i've always noticed when you first start playing fps games you tend to get picked off by snipers very rapidly, depending of the amount of players/snipers in the game of course. however, after playing for a while you realise if you do a lot of standing around that's how you get sniped, so you start moving around more, maybe even becoming a sniper yourself. in most games it takes a while to get good at hitting your target with a sniper rifle, especially when they're moving, so i think that kind of balances it out.

  97. Odd units, again by CrystalFalcon · · Score: 1

    Four thousand foot-pounds?

    How much is that Libraries of Congress?

    1. Re:Odd units, again by rjh · · Score: 1
      I don't know. Why don't you try Google for a converter between English and metric units?

      Kids nowadays. Don't even know how to use Google. Asking me to spend five minutes typing up a reply because they're too lazy to spend one minute looking on the Web.

      Short answers:
      • .223 Remington / 5.56mm x 45mm NATO: 1350 ft-lbs, 1830 J
      • .30 Russian / 7.62mm x 39mm Russian: 1500 ft-lbs, 2033 J
      • .308 Winchester / 7.62mm x 51mm NATO: 2650 ft-lbs, 3592 J
      Next time, please use Google.
    2. Re:Odd units, again by CrystalFalcon · · Score: 1

      (I wasn't so much asking you to write a reply as trying to be funny referring to Libraries of Congress for an energy unit... Thanks for the effort on behalf of those who won't bother looking it up, though. I do know about Google, and my HP-48 can do the same conversions.)

  98. Lucky 13? by Firefly1 · · Score: 1

    XIII's single-player campaign has three sniper weapons: the Dragunov SVD, regular crossbow, and a lesser form of the chu-ko-nu (3 bolts per clip instead of 10). All three have one trait in common: when you zoom in, you have to wait and settle down (I think the PSG-series in the MGS games does this too) before taking your shot. Move while looking through the scope, and you disturb your aim; you have to wait for the sights to settle again. For some reason, this trait was never carried over to the multiplayer mode (and neither were the crossbows). Speaking of the crossbows: yes, they were quiet, and a headshot (provided the target didn't have a helmet) was instant death, but you had to factor in lead time for the bolts.

    --
    - White Knight of the Order of Mihoshi Enthusiasts
  99. Realism does not always translate into fun by Anonymous Coward · · Score: 0

    Just because something is real (say, MS Flight Simulator, pretending to fly a jet from point to point watching clouds roll by, ho hum) doesn't mean it's fun.

    I understand that there are realistic and non-realistic implementations of sniping weapons in FPS games. However, I don't care. When I play a game, I want to have fun. Getting shot by the angel of death is not fun. Ah, but you say "being the angel of death, now that is fun". Well, sort of, but it's really more just annoying the other players and eventually you get sniped yourself and oh how boring.

    Games like Halo have a nice weapon set selector where you can pick "no sniping", which, gee, forces the fights to happen in a nice smaller radius zone so that when you are shooting and/or being shot at, you can actually see which of your friends you are playing against! How novel!

    For those who insist on sniping, great - hide in the bushes and go play CS. I'll be playing some nice lan party games of Halo myself, and we'll never meet...

  100. Disadvantages of sniper in CS by taleman · · Score: 1

    Using optical aim does not really give an
    advantage because the maps in Counter Strike
    are so small that accurate shooting with iron
    sights is possible, especially because CS shows
    the crosshair in the screen.

    Hiding does not really work, small maps are
    partly to blame because sniper can not be
    far enough from targets. Another factor is
    not being able to go prone, so sniper is easily
    visible to targets. If the first shot misses,
    sniper usually loses because the target can shoot
    back faster.

    The AWM is a finger of god only to cheaters
    using aimbot and wallhack.

  101. Gravity, air resistance, escape velocity by SgtChaireBourne · · Score: 1
    Wind would be a form of air resistance, but even on a still day with no wind or gusts, the bullet does slow down as it covers distance, which leads to gravity.

    The longer the time the bullet is travelling the more it drops. The further the target, the higher the arc, which may be relevant from time to time.

    The escape velocity is also an issue. Supersonic rounds are more likely to give away the position, but spend less time affected by wind and gravity. Subsonic rounds can be made "quieter"

    Now how to fit these calculations into the game without it slowing to a crawl is an interesting problem.

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  102. GREAT mistake. by SharpFang · · Score: 1

    If sniper rifles were so great, most armies would be 50% snipers, or more.
    The truth is, a sniper is very rare soldier, because besides superb sight, just incredibly firm hand is required.
    I remember some games from times of Amiga (The Lost Patrol and Hostages come in mind) where sniping was something extremely difficult - because of shaky aiming cross, that was moving all over the target. From recent titles, Hitman and Hitman 2 had some of that - waving the gun vertically, though horizontal aim was firmly set. When I play Unreal Tournament or HalfLife, I can aim at guy's ear, remain in the same position for a hour, and if the guy doesn't move in the meantime, the aim will remain on the ear. This is ridiculous - even best sniper couldn't hold his weapon aimed, without support, for so long. If game authors took into account the minor fact that aiming with a 5+kg gun is not the same thing as aiming with a mouse, and changed aiming procedure to "more shaky", sniper guns would be far less of an uber weapon.
    BTW, a great way to include an extra "parameter" for all games with RPG-like player stats. Better hand, less shaky.

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