Domain: game-host.org
Stories and comments across the archive that link to game-host.org.
Comments · 7
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Not that hard to avoid woes
Pac-Man is abstract. Fill in the blank: ____ runs through a maze [of ____] being chased by ______. Along the way he picks up _____. For example, in my game Mun Kee Run A monkey runs through a maze of an abandoned city being chased by zombies. Along the way he picks up bananas and shiny objects. Same concept, fresh artwork, no DMCA notice.
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Cities of Apocalypse
I created a HTML5 game using canvas and some other technologies. Naturally it requires a modern browser (meaning, anything but Internet Explorer).
The game is called Cities of Apocalypse and it is a relatively simple game that is somewhere between turn-based and real-time. You can have a look and try it out at http://citiesofap.game-host.org/ (please be gentle with my server
:)I hit a few snags while developing the game, such as Firefox 3.0 not having text rendering for canvas, or Opera having a surprisingly slow javascript engine (don't flame me, route calculations take 5x as long with Opera!). All in all, it was an interesting project that I might get back to someday.
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Re:Muds(MTrek returns)
For anyone interested, here's a url with screenshots, so you can see what the game looks like these days. http://mtrek.game-host.org/screenshots.php/
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movies/tv vs games
For a show or movie to be successful, it must be a good movie or show; no matter whether its based on real events, a novel, or even a video game. Same goes for video games. I _hate_ star trek. Its a crappy show, always has been- always will be. On the other hand, I love the game MTrek. Its loosely based on star trek, but the gameplay was the main focus of the designers. Rather than cripple the game with being forced to keep true to the ST storyline and timeline, the MTrek creators made building a quality replayable game their top priority. The goal of a game designer shouldn't be to get $$$ by exploiting the fanfare surrounding a show/movie, but rather to create a playable game, which in its own right is entertaining. http://mtrek.game-host.org/
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hmmmm... pizza
I wonder how I could incorporate this feature into my MPOG: http://mtrek.game-host.org/....
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Free Online Multi Player Space Combat Simulator
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My own experience with online game addiction.
This lawsuit seems as ridiculous as parents suing McDonalds because their kids get to fat from eating the stuff.* I have been an online gamer since the early 90s. I started out with text based games. Infact after 12 years, I am still addicted to MTrek http://mtrek.game-host.org/* I wouldn't dream of suing the creators of this game for my lost wages, money wasted on failed college classes, or any of the other misfortunes I have suffered over the years as a result of _my own_ addictive personality. I am the one who made the decision to prioritize a game over other more important aspects of my life.* As I grew older and more mature, I realized I have a problem, but the game isn't it. It is all me. I am also addicted to nicotine and alchohol, but I have learned to control myself and place my responsibilities over the mental need for these vices. I have set limits for myself. I buy one carton of cigarettes a month, and I buy a 12 pack of beer a week. I only play my game until 8:00pm at the latest. That gives me about an hour a day after work, and I don't play it at all on the weekends.* I realize that if I slip and start playing outside of the limits I have set for myself, I will quickly be drawn back into the game to a point where my work performance would suffer(and of course my commission) and my obligations to my friends and family would be neglected.* Sadly, many people can not control themselves and the resulting downward spiral is no different than that of a heroine addict. The real question is, "Why have we become a society of whiners and ankle-grubbers who feel that the burgoise owes the less-fortunate for the misfortune they have brought upon themselves?"