Domain: gamefarmer.com
Stories and comments across the archive that link to gamefarmer.com.
Comments · 11
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sounds cool ...
when I first read about Warp Pipe Project a couple of months back, I wasn't interested that much, cuz most of the GameCube games were only playable over the Internet, now with Mario Kart and several other titles, this project has sure become something interesting for Linux geeks who have a GameCube.
I just hope that Nintendo doesn't go after the team, using their programs requires a GameCube and a copy of the game, but who knows how big companies react to such projects. -
Too Late
Platoon for NES.
There is one segment where you emerge from a tunnel and have to fire into the dark at muzzle flashes.
... I can't imagine who okayed this game, to be honest.
skye -
From Personal Experience
From personal experience, running a comparison shopping service for both new and preowned console games from NES to Xbox, game sales have been rising sharply.
I have specificly noticed a sharp increase in GameCube and GameBoy Advance click-throughs and purchases in the last two months. I can only speculate that any pending price drop by Nintendo will increase clicks and sales.
Also, many gamers on my site have set price alerts (15 dollars and below) and a large number of Xbox, PS2, and GameCube games. It seems that people really hold out on purchasing games when the price is right.
I plan on adding daily new and preowned price drop information for all games next month and I look forward to watching how gamers react to daily price changes being fed to them. -
Re:Can we keep the editorializing to a minimum?
I think a lot of it has to do with built up inventory. Again, going back to my personal experience with GameFarmer, most GCN games start out at the suggested retail price (on average) and after a month or two they begin to fall considerably.
For example, look at amazing games like Eternal Darkness. Offline and online, the suggested retail price is still $49.99, and its a GREAT game. However, GameStop has SO MUCH inventory, they discounted the game to $14.99. Last time I checked, the game has sold less than 250k units.
Interesting enough, new games from Capcom like Viewtiful Joe and P.N. 03 are getting a 39.99 release price. Maybe they are realizing this price plunge trend and trying to strike a happy medium. -
Re:Can we keep the editorializing to a minimum?
I think a lot of it has to do with built up inventory. Again, going back to my personal experience with GameFarmer, most GCN games start out at the suggested retail price (on average) and after a month or two they begin to fall considerably.
For example, look at amazing games like Eternal Darkness. Offline and online, the suggested retail price is still $49.99, and its a GREAT game. However, GameStop has SO MUCH inventory, they discounted the game to $14.99. Last time I checked, the game has sold less than 250k units.
Interesting enough, new games from Capcom like Viewtiful Joe and P.N. 03 are getting a 39.99 release price. Maybe they are realizing this price plunge trend and trying to strike a happy medium. -
Re:Can we keep the editorializing to a minimum?
I think a lot of it has to do with built up inventory. Again, going back to my personal experience with GameFarmer, most GCN games start out at the suggested retail price (on average) and after a month or two they begin to fall considerably.
For example, look at amazing games like Eternal Darkness. Offline and online, the suggested retail price is still $49.99, and its a GREAT game. However, GameStop has SO MUCH inventory, they discounted the game to $14.99. Last time I checked, the game has sold less than 250k units.
Interesting enough, new games from Capcom like Viewtiful Joe and P.N. 03 are getting a 39.99 release price. Maybe they are realizing this price plunge trend and trying to strike a happy medium. -
Re:Can we keep the editorializing to a minimum?
I think a lot of it has to do with built up inventory. Again, going back to my personal experience with GameFarmer, most GCN games start out at the suggested retail price (on average) and after a month or two they begin to fall considerably.
For example, look at amazing games like Eternal Darkness. Offline and online, the suggested retail price is still $49.99, and its a GREAT game. However, GameStop has SO MUCH inventory, they discounted the game to $14.99. Last time I checked, the game has sold less than 250k units.
Interesting enough, new games from Capcom like Viewtiful Joe and P.N. 03 are getting a 39.99 release price. Maybe they are realizing this price plunge trend and trying to strike a happy medium. -
Re:Can we keep the editorializing to a minimum?
I think a lot of it has to do with built up inventory. Again, going back to my personal experience with GameFarmer, most GCN games start out at the suggested retail price (on average) and after a month or two they begin to fall considerably.
For example, look at amazing games like Eternal Darkness. Offline and online, the suggested retail price is still $49.99, and its a GREAT game. However, GameStop has SO MUCH inventory, they discounted the game to $14.99. Last time I checked, the game has sold less than 250k units.
Interesting enough, new games from Capcom like Viewtiful Joe and P.N. 03 are getting a 39.99 release price. Maybe they are realizing this price plunge trend and trying to strike a happy medium. -
This makes sense
There is no doubt a collective concious between all gamers when it comes to pricing. Gamers all know that sooner or later, all games will fall below the 20 - 30 dollar price range. To offset this, retailers are aggressively pushing new product.
I saw this first hand after recently launching GameFarmer, a service which compares console video game prices and allows users to set price alerts on games in their wishlists. Most gamers purchase preowned or set price alerts on new games right away, many times before they are released in stores.
I think a lot of it also has to do with the fact music sales are slipping and video games are still growing at a very healthy rate. In many cases bridging the lost revenue gap at places such as Wal-Mart and Target (who has an extensive online gaming advertising campaign). -
Kirby over the InternetThere is also a project (recently mentioned on slashdot) to bring the Cube online.
It's called the Warp Pipe Project, and it's goal is to Make Mario Kart Double Dash playable over the internet. For now they're starting with Kirby, but I'm more interested in Mario Kart.
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A lot of aggression...This seems to be turning out to be a pretty aggressive project...
From the abstract:
Once the cube has given out a series of 8 NOTIFY packets, it begins to aggressively search for other GameCubes on the network by sending out standard UPNP M-SEARCH packets (also on port 1900 with a TTL value of 1).
From the weblog:As soon as I publish my findings, the specification of the protocol Nintendo is using, and a few suggestions about what needs to be done to bridge two LANs together (a simple tunnel will not do), I will be aggressively recruiting developers.
From this Slashdot story:The Warp Pipe Project is aggressively seeking out developers who would be interested in this project through its SourceForge project page."
I would be afraid to work with these guys...