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Warp Pipe Project - GameCube Online

chadlnx writes "The Warp Pipe Project, an open source project to bring LAN-based GameCube games online, recently released a specification detailing how GameCubes communicate over a network. The Warp Pipe Project is aggressively seeking out developers who would be interested in this project through its SourceForge project page."

167 comments

  1. Increased interest... by Endareth · · Score: 5, Insightful

    Along with dropping prices, this sort of info can really incline people to getting a GameCube! /me digs around in his pocket for some spare change :-)

    --
    Disclaimer: The above comment was made while under the influence of too much coding and not enough sleep.
    1. Re:Increased interest... by Anonymous Coward · · Score: 0, Flamebait

      I agree totally in your comments about the GameCube console. Nintendo really never made it over the hump in the post SNES era with the exception of the Gameboy systems.

      The problem with Nintendo is they do NOT listen to their fans and rely on 20+ year old game franchises. If you take a look, their upcoming "must have" games either have Mario or some related Nintendo franchise that has been milked for so long. It is pathetic actually that they are alienating themselves from the market.

      First party games sell well.. but them drop off after a few weeks. Don't get me started on 3rd party games though... they are always the worst sellers out of the PS2, Xbox, and Cube ports.

      Sony and Microsoft clearly killed them this generation. It will be funny how well the "GameCube 2" pans out in 2005 or 2006.

    2. Re:Increased interest... by Clock+Nova · · Score: 0

      Jeez. You guys could not be more wrong about the Cube.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    3. Re:Increased interest... by Troed · · Score: 3, Insightful

      I love the Gamecube. It has _fun_ games that focus on playability more than cool graphics or "cool looking characters" or something teenagers like to talk about.

      Metroid Prime. Zelda : Wind Waker. Resident Evil:remake and Zero.

      You're really missing out on something if you're not playing those games.

    4. Re:Increased interest... by armaghetto · · Score: 1

      If I hadn't looked up from playing Pokemon Sapphire for a few seconds, I would have missed this comment.

    5. Re:Increased interest... by Anonymous Coward · · Score: 0

      I notice that you spent some time to provide refutation of the arguments in a way that leaves no doubt to the correctness of your position.

    6. Re:Increased interest... by 13Echo · · Score: 4, Informative

      Sony and Microsoft *killed them*? Are you nuts? XBox's only major seller has been Halo. The DOA games likely come in second place along with sports titles. Live! kits are selling, but little else is.

      If you don't believe me, read this article at GAF. I could list numerous others as well with *real* numbers and not some hearsay from trolls.

      I'm not trying to diss Microsoft or anything, but these rumors of Nintendo getting slaughtered are getting rediculous. Nintendo is still up on worldwide console sales by 2 million units over the XBox. And while Microsoft may *barely* be pushing second place in system sales in the USA, they're hurting elsewhere, especially Japan. Game to system ratios are terrible, even at that. What good does it do to sell consoles if the games aren't selling?

      Nintendo already has its fanbase and it's consistently pulling profits year after year. What's the problem here? Do you really think that they need to be number one in console sales to be successful? The GBA is still outselling the PS2, and though it's not a fair comparision, it's still profiatable. Gamecube has a pretty good library of excellent games, and though the quantity isn't as large as the older PS2's library, the games sell well and the fans seem to like them.

      Nintendo *IS* listening to their fans. They're giving us the games we want. They want new games based on the old franchises. Metroid was on hiatus for years, but Prime is a fabulous game. People want Zelda. Many of us were wowed by Eternal Darkness. Metal Gear: Twin Snakes looks like it's going to be a groundbreaking remake. F-Zero is already pulling in great scores by Famitsu and other mags. Your comments are like saying that gamers don't want "Final Fantasy 52" or some other popular franchise. Speaking of which, there's no doubt that a lot of Square fans will pick up a Gamecube for Crystal Chronicles. The titles that you think have been "milked" are Nintendo's exclusives. They are what makes a Nintendo system.

      So what's the problem here? Are they "failing" because they haven't released more network-based titles for you? Can you give any really good reasons why they aren't listening to you?

    7. Re:Increased interest... by 3rd_Floo · · Score: 1

      Dude how can you forget Super Monkey Ball?!

    8. Re:Increased interest... by 13Echo · · Score: 1

      Don't forget Eternal Darknes... That game is pretty cool as well. It's freaky too.

      Viewtiful Joe is pretty spectacular as well, but we've still got a while before it gets released outside of Japan.

    9. Re:Increased interest... by Anonymous Coward · · Score: 0

      Actually, even with the low Japanese fanbase, the Xbox is still beating the Cube worldwide.

      Fuck you troll

    10. Re:Increased interest... by Imperial+Tacohead · · Score: 1

      How can anyone not be happy with the ways that the franchise games have gone? It's not for nothing that Metroid and Zelda got perfect scores in all of their reviews. I just recently beat Metroid, and personally, it was the finest gaming experience I've had since Deus Ex.

    11. Re:Increased interest... by Anonymous Coward · · Score: 0

      Well if you're into "fun" games and don't care about "cool graphics", you can get an old console for next to nothing and games for like $2 each. Genesis, SNES, TurboGFX, etc..

      No need to waste $200 on the console and $60 per game to have fun.

    12. Re:Increased interest... by Eccles · · Score: 1

      How can anyone not be happy with the ways that the franchise games have gone?

      I think the concern was not so much the franchise games, but the lack of new blood. Are there any new significant characters in Zelda, Mario, Metroid Prime, etc.? Or any other games that provide the next Link?

      I think someone really blew it in that the Gamecube has no Pokemon game, and didn't have one at the start. Clearly the Pokemon phenomenon has faded, and was fading even then, but a decent Pokemon-themed game -- possibly even if it just used the franchise to flavor a generic game (racing, golf, etc.) -- would have been a big seller, and given the Gamecube a significant boost. Now such a game would not do nearly so well.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    13. Re:Increased interest... by Clock+Nova · · Score: 1

      I guess I just didn't feel it was necessary. I own one. I know it's a great machine. What could I say that would really change these people's minds?

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    14. Re:Increased interest... by Clock+Nova · · Score: 1

      Actually, it's not. Show me your stats and I'll show you mine.

      And f*** you, flamebait.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    15. Re:Increased interest... by bmajik · · Score: 1

      splinter cell for xbox outsold metroid prime in the same time period of about a month after they came out. brute force had more preorder sales than halo - indicating that there is more than just halo for the xbox, i'd say.

      the Purple purse is done. sega has dropped sports title support for gamecube. luckily for them, nintendo's handheld francise is a license to print money. nintendo continues to miss the boat with their home machine offerings.

      i look at it like this. if _everyone_ loves nintendo's franchises, and has the nostalgia factor making them less than objective about a GC purchase, then it seems all nintendo has to do to be wildly successful is give their fans what they want. I mean, if everyone wants a mario game and a zelda game and a metroid game, it seems like the purse and those three titles should be selling themselves, right ? those brands are as old as many gamers. so why isn't nintendo mopping the floor ?

      what you infact see is a _nobody_ in the console world (microsoft) which has the complete distrust of lots of people (certainly slashdot, and a bunch of lawyers) edging out nintendo's CHEAPER system with their very first console release ever.

      oh, the xbox has the highest attach rate of any current console. Given that, i don't see how you figure that game-to-system ratio is poor for xbox. Because its poorer for every other current-generation machine.

      --
      My opinions are my own, and do not necessarily represent those of my employer.
    16. Re:Increased interest... by Clock+Nova · · Score: 1

      So Splinter Cell outsold Metroid in its first month. That's significant. Can you continue those stats? Let's also not forget that Metroid Prime is the second highest rated game of all time, second only to what? Look it up.

      And why should it be surprising that Brute Force had more preorders than Halo? Halo was a launch title. Give the people a chance.

      As long as we're on the topic of preorders, let's not forget the game that garnered the most preorders of all- Zelda: The Wind Waker.

      The way I see it, as long as Nintendo continues to make more money on their console than MS or Sony, they are not "missing the boat" at all.

      Look at that. I'm finished.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    17. Re:Increased interest... by lord_nightrose · · Score: 0

      Play Metroid Prime and everything bad you have ever said about the GameCube will be forgotten. That game, above all else, justifies their making the system.

      --
      This is not part of my post. It's my signature. I bet you're disappointed.
    18. Re:Increased interest... by Troed · · Score: 1

      I'm not wasting any money - I'm having a very good time with my cube and the games I've bought for it. I _had_ an Xbox. Enough said.

  2. They should use OS/2 by Anonymous Coward · · Score: 4, Funny

    And call it the OS/2 Warp Pipe Project.

    1. Re:They should use OS/2 by MadBiologist · · Score: 2, Funny

      How bout the OS/2 Warp Pipe Dream Project?

      --
      'Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?'
    2. Re:They should use OS/2 by Anonymous Coward · · Score: 0

      OS/2 runs on a lot of ATMs. how about a Game ATM Cube where you could play Zelda while waiting for your money to pop out?

  3. crap by SirSlud · · Score: 4, Interesting

    Its exactly what nintendo wants (network without having to risk dollars to in), but being Nintendo, I can't imagine them being friendly to this group.

    --
    "Old man yells at systemd"
    1. Re:crap by duffhuff · · Score: 5, Insightful

      They may go after these guys, but I doubt it. Remember that Gamespy mod for Halo which allowed internet play (albiet slowly)?. Microsoft didn't touch those guys (to my knowledge). While what these guys are doing isn't quite as simple as a firewall hack, I don't see how Nintendo can do anything about it. Unless, that is, they use some "magic" encryption on their connection...

    2. Re:crap by ecchi_0 · · Score: 2, Insightful

      According to the article, they use Universal Plug and Play to detect other gamecubes on the network. This is hard to route over the internet, but if they figure out a way to do it I don't think there is anything stopping them from releasing it.

    3. Re:crap by ergonal · · Score: 2, Interesting

      Doesn't MSN Messenger use UPnP to directly connect to people? (ie. to transfer files, etc)

    4. Re:crap by arivanov · · Score: 3, Interesting

      You cannot route it period. It is multicast. 239.x.x.x. If it had a TTL of more then 1 you could pass it across a hop with multicast routing configured.

      This leaves two alternatives:

      1. Mangle packets and alter TTL and have a working multicast network (Yeah... in my dreams).

      2. Bridge.

      Option 2 should just work (TM).

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    5. Re:crap by Anonymous Coward · · Score: 0

      if this is exactly what nintendo wants than why would nintendo be unfriendly to it?

    6. Re:crap by arglesnaf · · Score: 1

      Ding ding ding! We have a winner. =)

      The same old bridge over IP technology used to extend old Novell networks over the internet will do this. I have seen a few IP over IP bridges as well. I imagine the easiest implementation would be layer-2 bridging, if I only owned a second Cisco 2600 I could test the theory. Perhaps a Cisco 2600 to my freebsd box.

      Simply isolate your cube on its own segement a layer-2 bridge the segment. Poof. I just wonder if latency will be an issue for uPnP...

    7. Re:crap by chainsaw1 · · Score: 1

      You forgot the creative approach :-)

      If you have a PC on the GameCube network, it should be easy for it to cache the list of gamecubes in it's local area.

      From here, you just need a bit of software to "register" those gamecubes with some Internet registery (a central server of PC-represented gamecube networks). The server can then give PC's information on the available other networks and gamecubes in them based on pings, etc. The PC will have to select which ones it wants to play with based on user preference settings and then set up direct connections between themselves.

      After the PC's are talking to each other directly, the PC's should be able to craft "fake" packets for the gamecubes on the other networks. From here the UDP packets with TTL=255 just have to be routed out between the PC's (IP in IP encapsulation?) to give the appearance of a larger local network.

      --
      - Sig
    8. Re:crap by ZorinLynx · · Score: 2, Interesting

      Didn't a company once create software called "Kali" (or similar) that did this, but with IPX packets?

      Back in the early-to-mid-90's, nearly all online games used IPX for multiplayer (it was popular on corporate LANs at the time, apparently), so this Kali software would basically create IPX tunnels over the Internet, with a central registry, and even a chat system, so people could get together and play IPX-only games like Doom and Descent over the net.

      I remember using it for a while; it was damn clever. I suppose the same thing can be done to emulate Layer 2 networks across the net. (not necessarily tunnels, but star-topology.. with one of the machines acting like a "switch" and the others as end-stations on that "switch") It'd be interesting to see what an implementation of this would look like.

      Hell, maybe Kali actually DID emulate layer 2 networks, and let IPX packets travel over this emulated network. Anyone have insider-info on how Kali worked?

    9. Re:crap by chainsaw1 · · Score: 1

      Kali did exist, it was used exactly as you mentioned. I tried it a couple times and it seemed to work farily well. As for how it worked, I haven't a clue. Since each machine had it's own Kali install (as I remember it), the proxy would be local to each machine if that's indeed how it worked. For the gamecubes, you would have one machine managing multiple cube connections. There may be a latency bias between cubes on the same network and ones on remote networks because of that in my scenario

      However, if this was implemented successfully with free code, it would be possible for later game designers to build a client into their game, allowing the gamecube to act as it's own IP proxy (using aforementioned code).

      --
      - Sig
  4. God bless you dorms by KU_Fletch · · Score: 3, Informative

    What should be really interesting will be if our dorm hookup (which already recognizes everybody in the building as being on the same LAN) works with the Gamecube LAN setup. It didn't work with X-Box as we had hoped, but with a little bit of X-Box piping help, we had some great inter-room/floor fights in Halo. The thought of doing the same with Mario Kart fills me with oh so much glee.

    --
    It's not stupid. It's advanced.
    1. Re:God bless you dorms by Anonymous Coward · · Score: 3, Insightful

      dorms are not for video games, they are for drinking like hobos and fucking like rabbits.. now, get to it

    2. Re:God bless you dorms by Anonymous Coward · · Score: 0

      Even college guys have a "downtime," and that's when you play the video games. Heck, if you're good, you can do those other two activities WHILE playing the games.

    3. Re:God bless you dorms by aljskfd · · Score: 1

      Doubtful...you'll probably have to tunnel Mario Karl just like you did with Halo. At my dorm, we had no trouble getting Halo to play with anyone else in the dorm. Something to do with the config of the network, no doubt...

    4. Re:God bless you dorms by tankdilla · · Score: 1, Funny
      Ah yes, the countless hours of sex and video games, sex and video games, sex and video ga.....

      *Wakes up*

      Damn u euphoric dream!

      Drinks and video games can be interesting though. Winning is so much more fun, and the pain of losing is numbed away.

      --

      -Look lively. LOOK LIVELY!!! --Mr. Shmallow

    5. Re:God bless you dorms by BTWR · · Score: 1

      The girl I'm sorta seeing likes to play strip Dr. Mario :)

    6. Re:God bless you dorms by dootbran · · Score: 1

      Well I assume your not that good at Dr Mario.
      Cause if you were you wouldn't be just
      "sort of seeing her" :P

      You'd have a clean view of the whole package!

    7. Re:God bless you dorms by BTWR · · Score: 1

      I don't cheat on girlfriends...

      I'm seeing a few people right now, none exclusive, so therefore she's not my girlfriend, just someone I'm seeing. Fine. I'm seeing her. Not "sorta" seeing her.

  5. Warp Pipe? by cliffy2000 · · Score: 3, Funny

    Didn't Tommy Chong (of "Cheech and Chong" and "That 70s Show" fame) just get arrested for selling those?

  6. Cool logo! by jared_hanson · · Score: 5, Interesting

    Man, that is a cool logo: the eternet plug as the hole in a Mario pipe. More open source projects need good designers to come up with eye catching logos like this. This may get modded off-topic, but oh well, I've got karma to burn. I went to the site and said, "Damn, that is cool." Anyone else agree?

    --
    -- Fighting mediocrity one bad post at a time.
    1. Re:Cool logo! by Anonymous Coward · · Score: 0

      Although I admit it was cool, I don't think you should be drinking that seventh cup of coffee

    2. Re:Cool logo! by Naikrovek · · Score: 1

      yeah i agree.

    3. Re:Cool logo! by paul248 · · Score: 2, Funny

      So that explains why you can't go down some of the pipes in Super Mario Bros. I guess you need to get the RJ45 flower first.

    4. Re:Cool logo! by Osty · · Score: 2, Funny

      More open source projects need good designers to come up with eye catching logos like this.

      Because as we all know, the key to success is having a good graphic designer on your team.

    5. Re:Cool logo! by Anonymous Coward · · Score: 0

      And it's cool... WHY? The logo looks crappy. Now Ximian has great logos for all their shit. But god damn, I can't believe you like this logo.

    6. Re:Cool logo! by Anonymous Coward · · Score: 0

      This project originated on the IGN.com boards, where many names were thought up....personally, I would have prefered Star Road.

  7. Great ! by Blaskowicz · · Score: 1, Funny

    With this thing, GameCube's Ethernet adaptor won't be called "Broaband adaptor" for nothing anymore :)

  8. Hope it doesnt turn out like... by amishgeek · · Score: 2, Interesting

    Hope it doesnt turn out like Loki... The open source community can sure do a lot for the Console gaming industry. But if I buy a game cube, will this be around to produce games worthy of playing?

    1. Re:Hope it doesnt turn out like... by Anonymous Coward · · Score: 0

      This project isn't designed to produce GAMES, you idiot.

    2. Re:Hope it doesnt turn out like... by ctid · · Score: 2, Informative

      I think the point here is to allow two gamecubes that are remote from each other to play existing networked games together. So instead of only being able to play WarBlaster III with your friend if you go over to his house, you could set it up so that you could play from your own homes.

      --
      Reality is defined by the maddest person in the room
  9. I have bought NES, SNES and N64... by anon1888 · · Score: 1

    It's going to take something completely revolutionary to make me buy a new console. The multiplayer is still in it's infancy. I love to see things like this though... it's tempting.

  10. Gamer's Internet Tunnel by paul248 · · Score: 5, Informative

    I found this Gamer's Internet Tunnel program a while back when attempting to play Starcraft without going through battle.net:

    http://www.morpheussoftware.net/git/

    It listens for almost any kind of traffic on a network, and relays it over TCP or UDP to another network, allowing LAN-only games to be played across the Internet. It might even work with GameCubes if you put a PC on the same LAN as one or more of them.

    1. Re:Gamer's Internet Tunnel by Talez · · Score: 1

      I've been looking for a program like this for over 3 years.

      Thank you so much for pointing it out to me.

    2. Re:Gamer's Internet Tunnel by chadlnx · · Score: 3, Interesting

      We tried this application, but as you can tell from the specification it does not work. A series of limitations are imposed by the fact that all the UPNP packets have a TTL value of one. Therefore cannot be tunneled. Also, keep in mind that all the UPNP packets have internal IP address information in them and need to be either translated or there needs to be a work around when it comes to authenticating over UPNP.

    3. Re:Gamer's Internet Tunnel by AvitarX · · Score: 1

      Why can't a custom routing program be written that tunnels all packets with a TTL of 1 and spits them out with a TTL of 1 still?

      would latency be the only problem? or is there some fundamental reason IP packets can't be read, changed, and fowarded on? I mean don't routers already read and change some fields of the header?

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    4. Re:Gamer's Internet Tunnel by chadlnx · · Score: 1

      Yes, a custom routing application is one of the possible solutions to this problem. Latency is always a problem when it comes to tunneling LAN games over a WAN. Therefore, whatever solution is sorted out, it must focus on speed and as little overhead as possible.

    5. Re:Gamer's Internet Tunnel by tankdilla · · Score: 1

      So the application would have to accept gamecube packets, make a new packet with a larger TTL, send to another gc-app to strip away the outer packet and forward the original packet to the gamecube. Is this (or something similar) what the project would be doing?

      --

      -Look lively. LOOK LIVELY!!! --Mr. Shmallow

    6. Re:Gamer's Internet Tunnel by chadlnx · · Score: 2, Insightful

      So the application would have to accept gamecube packets, make a new packet with a larger TTL, send to another gc-app to strip away the outer packet and forward the original packet to the gamecube. Is this (or something similar) what the project would be doing? Essentially, if there is no other way of authenticating or bypassing UPNP, you are right on the money. This doesn't seem to be a very sleek and fast way of doing things, but keep in mind that UPNP authentication is a VERY small part of the process. The rest of the UDP packets (the raw game data) have TTL values of 255. They can be easily tunneled, forwarded, etc. They could also be converted into a series of TCP socket streams over the net. I saw this open source (I think it was in JAVA) Quake tunnel program which opened 30 sockets and kept sending TCP packets via one of the random sockets. The theory behind this was that the unused connections wouldn't take up any resources. The program is very fast and the solution works very well. Again, the UPNP authentication is the problem. Everything after that is much more reasonable to deal with.

    7. Re:Gamer's Internet Tunnel by kleine18 · · Score: 0

      What kind of bandwith is required for these games to be played?

  11. Not a bad idea by Da+Weave · · Score: 1

    since Nintendo in general has a bunch of games specifically designed for groups (Goldeneye anyone?)being able to network the games just seems like the right thing to do. I'm too cheap to buy one though.
    too bad all I play are rhythm games and rpg's on my console.

    --
    "In post 9-11 soviet russia, only beowulf clusters of welcomed overlords are belong to old grit-eating Koreans!" aendeur
  12. Nintendo haxors getting in on it. by Valar · · Score: 4, Insightful

    It's good to see the Gamecube haxors getting in on the fun. I was thinking about which one I would rather buy, a GameCube or XBox the other day, and the main thing that makes me lean towards the Xbox is the better network support. Now, maybe, I'll wait out a see what these guys can do.

    1. Re:Nintendo haxors getting in on it. by AvantLegion · · Score: 2, Interesting
      I'm looking forward to this, but let's be real, it's not going to even come close to Xbox Live.

      Nintendo needs to remove their head from the sand and actually do something with online gaming themselves.

      Online Mario Kart? Online F-Zero? I'd sign up in a heartbeat.

    2. Re:Nintendo haxors getting in on it. by Anonymous Coward · · Score: 0

      "It's good to see the Gamecube haxors getting in on the fun."

      j00 r s000 31337 m@N!!! w3 ph3@R j00r 5K1LL5!!

  13. Don't forget... by Alan+Holman · · Score: 0

    Don't forget that the Dreamcast was the first that could do that...

  14. A lot of aggression... by pen · · Score: 5, Funny
    This seems to be turning out to be a pretty aggressive project...

    From the abstract:

    Once the cube has given out a series of 8 NOTIFY packets, it begins to aggressively search for other GameCubes on the network by sending out standard UPNP M-SEARCH packets (also on port 1900 with a TTL value of 1).
    From the weblog:
    As soon as I publish my findings, the specification of the protocol Nintendo is using, and a few suggestions about what needs to be done to bridge two LANs together (a simple tunnel will not do), I will be aggressively recruiting developers.
    From this Slashdot story:
    The Warp Pipe Project is aggressively seeking out developers who would be interested in this project through its SourceForge project page."
    I would be afraid to work with these guys...
    1. Re:A lot of aggression... by r00zky · · Score: 1

      I aggressively agree

      --
      I'm a chainsmokin' alcoholic sociopath, so-ci-o-path
  15. But... by binarytoaster · · Score: 4, Interesting

    which games on the GCN are LAN-only as of now? It's a great idea, but the only game that comes to mind is PSO, and that *has* to be online. So could someone fill me in on which games are LAN-only? I remember reading in EGM about one that could support 16-player mode with the LAN, but that's about it..

    1. Re:But... by chadlnx · · Score: 2, Informative

      Right now Kirby's Air Ride (JPN release only, US release in October) is the only LAN game to date. The big push is to get this software project at least to beta (if not stable) status by the time Super Mario Kart: Double Dash hits stores at the end of the year.

    2. Re:But... by aljskfd · · Score: 1

      Mario Kart is going to be a LAN game.... That's all I have heard about, though. Nintendo really needs to get on the ball and make some online games. Imagine online Smash Bros....

    3. Re:But... by MrLint · · Score: 2, Funny

      it would be great to visit other online towns in animal crossing 2:)

      and then deforest the town as a free service:)

    4. Re:But... by Naikrovek · · Score: 1

      Right now Kirby's Airride is it.

    5. Re:But... by binarytoaster · · Score: 1

      You know, I was talking with a couple of my friends about that and we came up with a really cool way to allow online town visiting and still prevent people from deforesting your town...

      A central chat channel (maybe divided) and friend-lists. (I didn't say it was anything new.) Basically you'd talk for a while and you could allow people into your town, presumably only people you trusted. Alternately there could be ways to not allow people to cut the trees etc in your town unless you gave them permission :)

    6. Re:But... by MrLint · · Score: 1

      yeah i was talking to a friend also, basically im thinking this, you play a copy of the town you are in locally, with some traffic for other visitors. you have porter hold your axe while you visit (non residents only). Nooks would have to restock. if the host town goes offline nooks closes up, and you can play the game in 'local' mode unti you decide to go home.

      Only problem left if item dulpication of things left on the ground.

      I suppose someone could maliciously fill up the dump.

    7. Re:But... by binarytoaster · · Score: 1

      I kinda liked the idea of multiple people in the town at the same time, though. But Porter holding your axe at the door sounds great. Needs to hold your shovel, too... (If you're trying for perfect balance, remember that too many trees will throw you out of whack just as much as too few)

      Item duping is already simple. For the transferrable items, you can create a new town and make codes for it, then enter them multiple times. For nontransferrable ones, putting them on your island and then visiting that island in the other town works well.

    8. Re:But... by Neophytus · · Score: 1

      only game that comes to mind is PSO, and that *has* to be online

      With 70+ hours of offline play, tell my friend that.

    9. Re:But... by Morgon · · Score: 1

      Super Monkey Ball 3 is also going to be LAN playable.

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    10. Re:But... by binarytoaster · · Score: 1

      Sorry, I should have said that better. I mean that it isn't LAN, because that doesn't work. It has to be online.

      I know very well it's offline too; I still have a couple DC characters that had more than half their time offline. (But my FOmarl has HUGE problems in Hard Ruins still... stupid lv58... I haven't played in so long :p)

    11. Re:But... by Funk_dat69 · · Score: 1

      ...As is Crash Bandicoot Racing. Not sure when that'll be out though.

      --
      FUNK!
  16. Cool, by gantrep · · Score: 0, Funny

    except for the Alienware case in the picture. Those things are massive ripoffs. No way I'd buy one when I can build almost the same thing for less.

    1. Re:Cool, by Anonymous Coward · · Score: 0

      Falcon Northwest has some awesome casemods that are much less expensive... :)

  17. Good thing... by unclethursday · · Score: 1
    Ever since I heard Mario Kart Double Dash would be LAN playable, I figured someone would try to make something like this for the GC.

    Now with Kirby's Air Ride, Mario Kart, and hopefully other titles (too bad F-Zero won't have it, that would have kicked major ass), there may be a reason to get the broadband adaptor from Nintendo.

    Let's just hope it works better than XBConnect. I had a lot of problems with that, but I also haven't tried more recent version, so mayby it's gotten better.

    Thursdæ

  18. Gamespy doing this too by MaverickUW · · Score: 4, Interesting

    I'm not sure if people realized, but quite a while ago, Gamespy and Nintendo reached a development agreement. The idea was that Nintendo would give gamespy full access to how the LAN play on gamecube worked with the network architecture information, and in return, Gamespy would create a tunnel code and set up their own servers to arrage games (much like they do for everything else and Halo) for gamers to find eachother over the net and play online over broadband connections.

    See, that's what bugs me when everyone says that Nintendo doesn't have an online strategy. At least with Nintendo's strategy of giving gamespy the information in return for creating the software (though technically unsupported) is very smart. Online gaming ability, only ever costing the consumer $35 out of pocket specifically (for the broadband adaptor) where as the consumer never has to pay the cost of developing online cost for a game, a monthly service charge to access a game, and no yearly charge to have online features.

    If this turns out to be very popular and used by millions of gamecube owners, then Nintendo will put in the effort to do something of their own. Nintendo isn't stupid, and knows that just throwing money at a fad won't help anything. If they see through the gamespy system, or one like the one done by small groups, then Nintendo will have more incentive to put the effort in to give people the Nintendo Experience in an online format.

    1. Re:Gamespy doing this too by chadlnx · · Score: 5, Insightful

      Valid points, and I mentioned the possible GameSpy deal with Nintendo in the project's mission statement. However, color me a skeptic, I'll beleive it when I see it. Even if GameSpy does come up with something, I doubt that it will be free forever. This is just one of the things that makes open source great. As long as we are focused, we can pull out a great solution which will benefit us all in the long term.

    2. Re:Gamespy doing this too by Osty · · Score: 2, Informative

      See, that's what bugs me when everyone says that Nintendo doesn't have an online strategy. At least with Nintendo's strategy of giving gamespy the information in return for creating the software (though technically unsupported) is very smart. Online gaming ability, only ever costing the consumer $35 out of pocket specifically (for the broadband adaptor) where as the consumer never has to pay the cost of developing online cost for a game, a monthly service charge to access a game, and no yearly charge to have online features.

      It all depends on what you want. For example, XBox Live provides you with services for your dollar, not just online games. They provide an official channel for downloadable content and game updates, a cheat-free environment (free from exploiting the network environment, not from exploiting bugs in games), voice chat in all games, friends lists, cross-game invites, etc. And of course most games don't charge anything more on top of the XBox Live subscription fee (which is really reasonably priced, after all). Yes, some games do charge more, but those are generally games that require some sort of infrastructure, like MMORPGs.


      As well, unlike Verant and Sony, XBox Live doesn't seem to be a vehicle to pay developers to finish a game that was shipped in a beta state. Yes, you can patch, but there have been relatively few patches pushed out through the service. Perhaps we'll see more of that when more MMOGs show up on XBox Live (right now there's only PSO, but there are others coming like True Fantasy Online, and supposedly Star Wars: Galaxies), but having a controlling authority that has some say in quality control is a good thing in my opinion.


      Sure, it's not the rough and tumble free-for-all of games like the Quake series, but it's also a far cry from the various mismanagements of MMORPGs like Evercrack or Ultima Online. I for one think XBox Live has struck a pretty good balance, and will be renewing my subscription come November.

    3. Re:Gamespy doing this too by Anonymous Coward · · Score: 0

      Actually, that isn't quite correct - Gamespy a licensed to provide middleware tools that will allow Gamecube games to go online.

      A few games already use the Gamespy platform, like the Tony Hawk series. Gamespy is not the online platform available either, NetFront is also available, from Access Crop Ltd which is already in Sega's PSO3: Card Battle and a couple of Konami titles.

    4. Re:Gamespy doing this too by Schnapple · · Score: 1
      This is something people keep forgetting:

      Remember that Microsoft has not made any money with Xbox or Xbox Live. None. Lost money. Will lose billions before they start headed back to black. But it doesn't matter - they make so much money off of Windows and Office that everything else they do can bleed money like crazy. Sony's similar in this respect - PS2 can lose money, they've got the pile they made off of PSOne to burn, plus all their other divisions.

      Nintendo is different. Nintendo doesn't make software or DVD players or anything else. They're not interested in doing anything unless it makes money. They don't have other industries to fall back on. They'll let Microsoft find out what works for the industry in so far as online games are concerned.

      Of course, the N64 didn't pull in the bucks and if they weren't making a killing from All Things Game Boy they might have given up on this home console thing a while ago.

    5. Re:Gamespy doing this too by Anonymous Coward · · Score: 0

      This is just one of the things that makes open source great. As long as we are focused, we can pull out a great solution which will benefit us all in the long term.

      Umm, where do you get the "long term" from? If Nintendo decides to try and make money out of this, do you really think they'll continue to neglect their free competition, or try and slap NDAs all over it?

      Furthermore, exactly how long do you think people will be interested in futzing around with their GameCubes over the Internet? I don't see anyone raving to hook their NES systems up into a huge grid computer.

  19. Ditto. by antdude · · Score: 1

    Cool logo indeed.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  20. LAN v. Online by Osty · · Score: 2, Interesting

    I didn't see any mention of how they plan to reconcile development assumptions between LAN games (relatively secure environment, lag-free) and online games. From what I gather, this is not an officially supported project, and few (no?) developers will be writing games with this particularly in mind. Instead, they seem to to be planning to rely on developers writing LAN-capable games, and then tunneling those over the net like what's been done with XBox LAN-capable games. However, because they games will be designed with LAN play in mind, they most likely won't properly handle lagging connections or untrusted clients.


    I'm skeptical, and on the fence. On the one hand, I'd love to be able to play the new Mario Kart online, but on the other I don't think this will provide a satisfying online experience. And given the lack of Gamecube titles, I may find myself Cube-less within a year. Ah for the good old days of the NES, when you could rely on third parties to write awesome games for a Nintendo platform. <removes rose-colored glasses>

    1. Re:LAN v. Online by unclethursday · · Score: 2, Interesting
      However, because they games will be designed with LAN play in mind, they most likely won't properly handle lagging connections or untrusted clients.

      Same with XBconnect. But people use it 'cause it's free, and you can't play Halo over Live.

      And given the lack of Gamecube titles, I may find myself Cube-less within a year.

      YMMV, I say the same thing about the Xbox. I currently have 8 GC games on reserve, all of which are scheduled to hit in the next 6 months. That's more titles than I even own for my Xbox, and I've had my Xbox since last September. Add in the GBA games for my GBPlayer, and there is no lack of games for the GC, now.

      This will also put my GC over my PS2 for most games owned in this generation. I can only see myself buying FFX-2 and Tony Hawk's Underground on the PS2 in the near future.

      The only title I know I'm getting for my Xbox in the foreseeable future is Halo 2. I may just sell my Xbox and get another one when Halo 2 comes out. It gathers a lot of dust sitting there waiting for good games to come out on it. And before anyone asks: sim/street/realistic racing games, sports games (except for NHL games), and PC-style RPGs (all of these are genre's prevelant on the Xbox) do not interest me in the least, and I can only take so many FPS games at a time.

      Thursdæ

    2. Re:LAN v. Online by Osty · · Score: 1

      What game genres are you interested in? Fighting games? Soul Calibur 2 will be best on XBox. Sure, you don't get link, but you will get the best audio and graphical experience on the XBox, and the XBox controller is better suited to a fighter than the GameCube controller. As well, Team Ninja is quite dedicated to the XBox, so you'll see plenty more Dead or Alive XBox-exclusive titles. Speaking of Team Ninja, if action is your thing then you can't miss Ninja Gaiden. And don't forget the upcoming Crimson Skies. That should be a killer title. If you're into Japanese-style RPGs, how about Sudeki or True Fantasy Live Online? Also, Knights of the Old Republic just shipped, and is quite good (yes, it's more PC-style, being from Bioware, and it will be available on the PC later this year, but it's nice to sit on a comfy couch and play it on a big TV with dolby digital audio). How about shooters? Rainbow Six 3 will be first on XBox. Ubi Soft screwed up the naming, here. The console version of Rainbow Six 3 is different than the PC version of the same name. However, it will be first and best on XBox. XIII will also make it to XBox (though it'll be everywhere). Stealth games? How about Starcraft: Ghost? If you're into NHL sports games, EA's franchise is on the 'Box but Live-less. Sega's franchise is also there, but with online play. And Microsoft has their own hockey title in the works, also with live play. If you're into platformer/action games, two new Rare titles are coming soon: Grabbed by the Ghoulies and Voodoo Vince. And let's not forget the venerable Conker (the single player quest will be mostly the same as it was on the N64, but the game has an all-new multi-player aspect).


      On the Cube side of things, there's really nothing I'm looking forward to. The new Mario Kart should be fun, but if it's anything like Mario Sunshine it's not going to be worth the money. The first game I really enjoyed on the Cube (also the last one I thoroughly enjoyed) was the latest Zelda. That one was good. Nothing else has really grabbed me (Metroid Prime was annoying as hell, Mario Sunshine was a rehash of Mario 64, Rogue Leader a rehash of Rogue Squadron). I recently picked up Skies of Arcadia used, and it's decent, but it's little different than it was on the Dreamcast. As well, since I just picked up KOTOR for the Box, Skies of Arcadia is going on the back-burner.


      And just to round things out, I don't own a PS2, and perhaps the only title that may make me consider buying one would be Gran Turismo 4. However, GT3 wasn't enough to make me buy a PS2, so I can't see GT4 being sufficiently better to warrant buying a PS2. I'm still happy playing GT2 on my PSOne.

    3. Re:LAN v. Online by unclethursday · · Score: 1
      What game genres are you interested in?

      All sorts. It's just the main genres the Xbox does all the time tend to not float my boat.

      The Xbox has sucked at platformers (Blinx); sucked at party games (Kung Fu Chaos, Fusion Frenzy, Whacked!); sucked at RPGs (sorry, they've all been PC-style RPGs, and I don't like those, so Morrowind [read: glitchfest as well] and such are pants to me); finally has a decent puzzle game with Tetris Worlds; has a lot of sports titles which I could care less about on any system, and the MS made ones are only slightly better quality than Sony's crap ass 989 Sports line, has a lot of sim/realistic racing titles that I don't like; and excells as a FPS console with Halo, Unreal Championship and RtCW (although the last two are more fun online than single player).

      But I also like quirky titles like Chu Chu Rocket, Seaman, Space Channel 5, Cubivore, etc.

      Fighting games? Soul Calibur 2 will be best on XBox. Sure, you don't get link, but you will get the best audio and graphical experience on the XBox, and the XBox controller is better suited to a fighter than the GameCube controller.

      I'll give you the controller and a slight edge on graphics, but I don't have a surround sound home theater set up, so the sound means nothing to me difference wise. But, it's all about exclusives; and I'm sorry, but Link kind of pisses all over Spawn as a better exclusive character, not to mention how much he absolutely thows down on Heiachi on the PS2.

      As well, Team Ninja is quite dedicated to the XBox, so you'll see plenty more Dead or Alive XBox-exclusive titles. Speaking of Team Ninja, if action is your thing then you can't miss Ninja Gaiden.

      A nice easy way to tell you what I think of Team Ninja's "games".

      If you're into Japanese-style RPGs, how about Sudeki or True Fantasy Live Online?

      Too far away to tell how they'll be. But I know TFLO is published by MS...and their Japanese developed and MS published game record is pretty crappy so far (Sneakers, Kakuto Chojin). You'll forgive me if I wait and see on these titles, and actually don't pick up TFLO since I'm not a MMORPG person anymore.

      And I'm considering KotOR...but I'm waiting a while before deciding. I have patience.

      Rainbow Six 3

      Don't like Tom Clancey FPS games. They try to be too realistic to the point where they become unrealistic. Example: any hostage dies, mission fails; it's impossible to expect every single hostage in a situation to survive, so this makes the game super unrealistic while trying to be realistic and thus, no fun to play.

      XIII

      Considering it, but I think it'll be a rental first before buying.

      How about Starcraft: Ghost?

      Plenty of time before this comes out. But it's a definite possibility.

      NHL sports games

      Yes, Sega's, and on the Xbox....but I want to rent it since Treyarch wasn't involved in the development this year, as they are now owned by Activision.

      And Microsoft has their own hockey title in the works, also with live play.

      And, I suppose, just like Inside Pitch and Top Spin, that the online aspect is going to be it's only selling point, right? People (and Microsoft) have to realize that just because MS is putting their shitty sports titles online, that it won't make them any better. They'll still suck an arse, but they'll just be online and suck an arse.

      Grabbed by the Ghoulies and Voodoo Vince.

      Last I remember Voodoo Vince wasn't being designed by Rare.

      And Grabbed by the Ghoulies looks like pants. Where the hell is Kameo? It's only been in development now for four goddamn years...

      Conker

      Meh. But since I never picked it up for the N64, I may get it just to play the Conker's Bad Fur Day aspect.

      But, again, where the fuck is the game Rare's been develop

    4. Re:LAN v. Online by Ian_Bailey · · Score: 1

      Well, you're being a tad unfair in what you're comparing between the Xbox and the GC.

      For the Xbox, you purely mentioned future titles, with all the hype of a fanboy. A few of them are even on GC as well (XIII, EA Sports, Starcraft:Ghost).

      Meanwhile, you mentioned GC games that have been out for awhile (Mario Sunshine, Metroid: Prime, Rogue Leader, Skies of Arcadia), whereas it's the new games that really take advantage of the system.

      So you either have to compare older Xbox games (Splinter Cell (not exclusive), Elder Scrolls III, Timesplitters 2 (not exclusive), Unreal Championship), or take a look at the new, upcoming GameCube games. Games like Viewtiful Joe, F-Zero GX, Final Fantasy:Crystal Chronicles, Baten Kaitos, Pikmin 2, Resident Evil 4, Rebel Strike, Killer 7, Billy Hatcher, all of which are exclusive to the GameCube.

    5. Re:LAN v. Online by unclethursday · · Score: 1
      Well, you're being a tad unfair in what you're comparing between the Xbox and the GC.

      But, you see, some people have to justify why they say some things.

      He says he may be without a GC within the next year, so he's attempting to justify it by saying all the Xbox titles he's looking forward to.

      I constantly think about selling my Xbox. I've beaten Halo a few times, even on Legendary. I've played JSRF to death (and Halo and JSRF were the reasons I bought my Xbox). But, every time I finally say I'm going to sell it, a game comes out that I'm at least semi-interested in.

      But, even then, it seems I buy the games to justify to myself the purchase of my Xbox. Out of all my systems, it gets the least play time (excepting my PS2 right now, since I have to send it in for repairs); and even when I do get a new game I quickly become bored with it.

      There's just enough games exclusive to the Xbox to keep me interested in keeping it, but only just (as of right now, who knows, maybe 2004 will be a huge year for the Xbox). So, for now, I'll hold onto it, while I spend a lot of time on my GC with the upcomming games, as well as my GBPlayer and the great GBA games I couldn't play until I bought it (I don't like playing on tiny screens, so the GBPlayer is a great choice for me).

      And, personally, I think Skies of Arcadia Legends is one of the best RPGs I've played. Not because it does anything truly unique, or has a hugely gripping story (because it doesn't)...but because it is honestly the most fun I have ever had playing a RPG.

      Thursdæ

    6. Re:LAN v. Online by 13Echo · · Score: 1

      I've played all threee versions many times.

      Really, you only benefit from the XBox version of Soul Calibur 2 if you have a high-quality television and a good surround sound system. On standard televisions, both versions look and play nearly identical. On an HDTV, the XBox version's higher resolution gives you the benefit of slightly better antialiasing. Gamecube's 720p still looks quite nice though. It really isn't much of an issue. In terms of texturing and lighting, speed, etc., both versions are about the same.

      How do I know? We (collectively) have all three versions.

      If it came down to controllers, I'd prefer the PS2 or Gamecube controllers, but we all know that Soul Calibur is best experienced with an arcade stick.

    7. Re:LAN v. Online by 13Echo · · Score: 1

      I don't own an XBox, but I would buy one if Shenmue III ever arrived as an XBox exclusive. In fact, most of the games that really grip me on the XBox are SEGA titles, like JSRF and PDO, SegaGT, etc.

      I don't think it's a bad console. In fact, I think that the networking system is pretty revolutionary as far as online gaming goes. But there just isn't enough meat and potatoes on the console, aside from SEGA games, to make me all that interested. Even those are remakes of Dreamcast (sniff) titles.

      Skies of Arcadia IS EXCELLENT. I played through the original, and only haven't finished the Gamecube version because I'm having some problem's with my Gamecube's optical drive (it locks up on two of my games). In my opinion, it's one of the best RPGs that we've seen in years. Though the quantity of GC RPGs is slim, it's good to have one of the best.

  21. latency by yerricde · · Score: 1

    Imagine online Smash Bros....

    Imagine the latency. Super Smash Bros. Melee is a twitch game just as much as Quake III: Arena ever was, and Q3A's target market is older and richer and thus more likely to have high-speed Internet access than Smash Bros.'s target market.

    --
    Will I retire or break 10K?
  22. Re:From a Nintendo employee by Anonymous Coward · · Score: 0

    We can work with 40 fps :^) Or at least I do with UT2003. Still works well.

  23. Betamax by yerricde · · Score: 5, Interesting

    gamers don't want to sacrifice their smooth 60 fps framerates

    Most LAN games don't update themselves every frame; instead, they predict what happens in one frame based on the velocities of the avatars. A racing game such as F-Zero, Mario Kart, or possibly Kirby's Air Ride (which I've been following since it was supposed to be an early N64 title but got back-burnered in favor of Kirby 64: The Crystal Shards) can probably use much stronger prediction than some twitch game like Super Smash Bros. Melee.

    We're not evil like Microsoft, so as long as they aren't pirating stuff, we won't really care.

    So why did Nintendo sue the flash cart makers even when the devices had a substantial non-infringing use?

    I'm not very sure you really work for Nintendo.


    My GBA tech demos, if you're hiring game programmers and are willing to relocate me from Indiana
    --
    Will I retire or break 10K?
    1. Re:Betamax by Anonymous Coward · · Score: 0

      because 99% of the people who were buying them were using them for pirating. Why else would there need to be EEProm patches to play commercial games on a flash cart?

      Yeah, backups. Right.

      BTW, I have an original Visoly flash cart writer, so I can empathize. Fact remains, most people use it to pirate.

  24. Re:From a Nintendo employee by AvitarX · · Score: 1

    I agree on the technical limitations.

    Both of the fast paced games I had for the Dreamcast (Bomberman and Chu Chu Rocket) were extremly lame online.

    I am courious how the X-Box DOA is going to work, fighting games are all about timing, and the window for getting a reversal in DOA is very small. When two people swing at each other the time for who hits who or if they both take it is also very small. I cannot imagine that a game like that will be fun online.

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  25. Re:From a Nintendo employee by Troed · · Score: 1

    Troll. Whole post. Funny one though. Kirby's Air ride a fast action game ... :)

  26. Re:From a Nintendo employee by Anonymous Coward · · Score: 0

    Hey, I know you.. you work at Nintendo too. Why weren't you at work today?

  27. Great point! by Anonymous Coward · · Score: 0

    Here's a link to the project paypal account... please donate so that work can continue :)

    1. Re:Great point! by The_Rift · · Score: 1

      Waring, parent is a link to tubgirl.

  28. Re:From a Nintendo employee by TrancePhreak · · Score: 1

    CVS2 is online, too. It's alright most of the time. My guess is that people with "good" broadband connections wont have any trouble.

    --

    -]Phreak Out[-
  29. Re:From a Nintendo employee by Rolman · · Score: 1

    Nice troll...

    You don't seem to know which games actually have a relationship between lag and framerate. You also don't seem to have ever seen Kirby Air Ride, and you don't seem to be a Nintendo employee.

    Apart from the fact that your so-called "New Technology Department" does not exit (you have quite some history on ./ and other places, but I'll leave that to other people), if you were an employee you would know the details of a game that was shown two months ago at E3. (Hint: I have a reason to know all of this)

    Well, after this little rant, I'll say something more on-topic.

    Some racing games can compensate lag very well because quick reactions may not have a drastic effect on your vehicle's course (games like MotoGP). However, in racing games featuring weapons, lag can be very damaging because the reaction associated to attack and defense needs to be in real time, and sometimes the developers choose to pause the game while synchronizing the moves in order to keep fairness. And then it comes down to how many 15ms frames (not screen frames) are ok to lose without having to stop the game for sync (just look at Capcom Vs. SNK online on DC, PS2 and Xbox)

    Contrary to what you said, Kirby Air Ride's simple controls could be suitable to Internet gaming without much trouble, but Mario Kart could pose a problem because the weapon system is an important gameplay feature. Miyamoto himself performed tests on the game and he was not satisfied with MK going online for this very reason.

    But I bet you can just walk over to his office and ask, can't you?

    --
    - Otaku no naka no otaku, otaking da!!!
  30. Re:From a Nintendo employee by ZiZ · · Score: 1

    And don't forget the fact that this tunneling system could allow for cross-subnet play (such as on a college campus with multiple dorm rooms) where all the subnets and connections between them are sufficiently fast to provide no signifigant slowdown compared to a simpler single-switch sort of lan environment.

    --
    This flies in the face of science.
  31. Re:From a Nintendo employee by mnemonic_ · · Score: 4, Informative

    Evidence of being a fraud.

    This guy's a troll.

  32. Re:From a Nintendo employee by AvitarX · · Score: 1

    what is CVS2?

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  33. GameCube could be some sort of freenet relay by Anonymous Coward · · Score: 0

    With this project no matter what people are using to connect internet every terminal is gonna be a freenet relay

  34. Re:Declining quality of slashdot trolls by mnemonic_ · · Score: 1

    I think this is a great idea actually.

    Some of us really like the good trolls.

  35. One acronym.... by Rassleholic · · Score: 1

    DMCA

    --
    Not noteable, IMO a rubbish article.
  36. Hopefully just a matter of time by aunchaki · · Score: 2, Insightful

    I bought a GameCube a few months ago and love it. They've got a broadband adapter, but only one online game so far: Fantasy Star Online.

    XBox developers and Microsoft have embraced online gaming as a big piece of the future of console gaming. Nintendo still needs to come around. I'm hoping that catch up (I think Microsoft & Co. are right!)

    The hardware's ready when they are!

  37. Linux? by Anonymous Coward · · Score: 0

    Maybe this project could help us bring linux for the gamecube at last. First compile a kernel that can run on the gamecube's architecture, then using a lan to exploit a buffer overflow to boot linux. You could even use the shell with a gamecube keyboard

  38. VPN by feder · · Score: 1

    Sounds interesting but is there any reason why a standard VPN bridge wouldn't do the trick?

  39. Re:From a Nintendo employee by unclethursday · · Score: 1
    Capcom vs. SNK 2 EO, I beleive.

    It is online on the Xbox, and it's fairly fun on Live...but not fun enough to keep me playing it online. Playing 2 player in my house is more fun to me.

    Thursdæ

  40. Sorry, you're ENTIRELY wrong. by Viewsonic · · Score: 3, Interesting
    Sega sold the most titles of 2002 on the GameCube system. Yes, even more than the PS2 where they release the most titles. Capcom as well. In fact most 3rd parties sell very decently on the Gamecube, moreso than the horrid XBox sales they've been seeing.

    Also, worldwide, Gamecube is outselling XBox by a tiny margin again. XBox sales have dropped off as they dont have any decent titles to keep the love going. Ever take a look at Japanese sales?

    1. Re:Sorry, you're ENTIRELY wrong. by clontzman · · Score: 1

      Is that why Sega canned their entire line of sports games for Nintendo?

      And you couldn't be more wrong about third parties on Nintendo -- third parties are dropping Nin like flies because the titles aren't selling.

    2. Re:Sorry, you're ENTIRELY wrong. by 13Echo · · Score: 1

      You mean Visual Concepts and Akk-lame? Does anyone really care?

      Which other companies are dropping "Nin" like flies?

    3. Re:Sorry, you're ENTIRELY wrong. by Anonymous Coward · · Score: 0

      Ask Sonic Team or AV. THey seem to be having quite a bit of success on the GC.

    4. Re:Sorry, you're ENTIRELY wrong. by Anonymous Coward · · Score: 0

      Give us some examples. Other than companies that have had to be bought by MS to can their GC projects name em!!

    5. Re:Sorry, you're ENTIRELY wrong. by Clock+Nova · · Score: 1

      Sega did that simply becuase Nintendo fans tend to be less interested in buying sports related titles. Even so, there is a plethora of sports titles available on the Cube.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    6. Re:Sorry, you're ENTIRELY wrong. by clontzman · · Score: 1

      Capcom's certainly rethinking their relationship with Nintendo...

      http://www.gamesindustry.biz/content_page.php?se ct ion_name=pub&aid=1472

      "Poor retail performance spurs re-think of Cube exclusivity plans"

      Honestly, you can't look at the third party software for PS2, Xbox and Gamecube and tell me that Gamecube stacks up.

  41. Skies of Arcadia by Ian_Bailey · · Score: 1

    I've been playing that game myself, and while I've had quite a bit of fun with it, I sincerely hope the sequel isn't so tedious.

    The worst are the ship battles, where the turn goes for a good 4 minutes before you can input any commands again (depending on the number of special attacks). And why is it that you can skip your Secial Moves, but nothing else? Not to mention the random battles. I can't even believe they 'toned it down' from the Dreamcast version, I can't even fathom that.

    However, I've gotten more jaded over RPGs in general recently. I can't even touch FFX it goes on, and on so long. I hope someone manages to make a game with the best elements of an RPG (a plot, characters, more strategic battles) with the best elements of action games (no long forced movies, regular involvement of the player, exciting gameplay).

    1. Re:Skies of Arcadia by unclethursday · · Score: 1
      Believe it or not, the random battles ARE cut dwon from the DC version.

      But, get a White Map, equip it to Vyse, and your random battles will drop to at least half, if not lower, than the amount you experience now.

      And I don't mind the ship battles, myself. When you get high enough in levels (around 45 and higher), and have a certain ship (not mentioning it in case you aren't that far yet), they are no problem. Many of the smaller battles are done in one shot from Vyse after a while.

      Thursdæ

  42. My $0.02 on Nintendo's no-internet idea... by BTWR · · Score: 1

    First off, in the interest of full-disclosure, I must say that I am a Nintendo fanboy and have had every system Nintendo ever made (yes, even Virtual Boy, but I admit it sucked).

    My idea for Mario Kart not being online is that it leaves room for the NEXT mario kart to sell well. Think about it... Mario Kart 64 (N64) was totally different than Super Mario Kart (SNES) because it was 3-d. Mario Kart: Double Dash (Gamecube) is similar to MK64, but it has the distinction of being better looking, having the double-player feature and the LAN idea. It's also worth the upgrade from MK64 since it's been 5 years since we've had new tracks and cars.

    However, if the Gamecube2 launches in 2005 like Nin hopes, and if MK is a launch or near-launch title, it'll likely be 3-d and may not compel people to shell out another $50 (hell - I still play MK64!), but next time, if the selling point is "Now with full Internet play!" you'll TOTALLY buy it. Imagine a 16-player (or 32) player MK free-for-all! It'd be unbelievable! An 8-player battle mode all the time, etc would be totally awesome.

    So it's sorta like the Doom3/Half-Life2 idea. Since they're going to be released so soon to eachother, there seems little reason to buy the 2nd since they're too similar. For that reason, Nin is making sure that MarioKart 256 will be different enough to merit a new $50 purchase (rather than just 20 new tracks and some better graphics).

    Just my $0.02

    1. Re:My $0.02 on Nintendo's no-internet idea... by Anonymous Coward · · Score: 0

      So it's sorta like the Doom3/Half-Life2 idea. Since they're going to be released so soon to eachother, there seems little reason to buy the 2nd since they're too similar.

      Umm, where the fuck's your ass, because you're going to need to find it pull your head out. Doom3/HL2 may be really similar to you, but they're completely different games from where I'm standing. Just because they're both FPS doesn't mean they're interchangeable.

      Going by id's record, Doom 3 will probably make a nice technology demo, but will probably be about as fun to play SP as Quake 2. Going by Valve's record, HL2 isn't actually coming out this year anyway. ;) Assuming it does, though, it'll continue the HL story, which alone should make it worth a look.

  43. Wow by Anonymous Coward · · Score: 0

    Imagine a Beowulf cluster of Gamecubes!

  44. Call Nintendo by unclethursday · · Score: 1
    I'm having some problem's with my Gamecube's optical drive (it locks up on two of my games).

    Call Nintendo and explain the problem. They've been good about repairing or replacing GC's, for free, even if they are out of warranty (but you will have to pay shipping at least one way, even if they fix/replace it for free).

    Besides, at least Nintendo gives a 1 year warranty, instead of the short 90 day ones from Sony and Microsoft. But, since I mentioned my 'Disk Read Error' message on my PS2, I'm getting that repaired for free by Sony.

    Thursdæ

    1. Re:Call Nintendo by 13Echo · · Score: 1

      It's still under warranty. I purchased it in November of last year (when Metroid Prime was released). I've just not taken the time to call them back for an RMA. I did call them once before, and they had me try a couple of things to test it. But I still need to take the time and call them back before it's too late.

      There is definately a problem with disk reading though. I had the infamous elevator lock-up once in Metroid Prime. Skies of Arcade locks up when loading moves or monsters during battles (frequently), and Eternal Darkness locks up when doing some real-time cutscenes.

      I've still got a hard drive to RMA as well. ;)

  45. It's a bird... No, it's a plane... by Anonymous Coward · · Score: 0

    NO! the parent is another goatse.cx link!

  46. UPnP by Phantasmo · · Score: 1

    sending out standard UPNP

    I know you should use "the right tool for the right job", but UPnP isn't a standard, it's a Microsoft initiative, and a poorly-designed one at that.

    --

    The US Army: promoting democracy through unquestioned obedience
  47. Usage of Broadband Adapter by FroBugg · · Score: 1

    I, like most GC owners, have looked at the broadband adapter with hope, but Nintendo so far hasn't really used it for much. I don't really have the opportunity to set up a LAN with other GCs, so I'd be limited to online.

    Nintendo's website explicitly states that it needs to connect directly to a cable or DSL modem. Unfortunately, I've got a USB DSL modem and my provider won't upgrade me without paying more than I want to pay. I've got half a dozen computers sharing through the main PC just fine, though (mostly XP, a couple of 98), so will the broadband adapter work to go online through that despite what Nintendo says?

    1. Re:Usage of Broadband Adapter by rollthelosindice · · Score: 1

      I have my broadband adapter hooked up my a linksys router, and it works flawlessly. When I played PSO that is. Now it just sits there, waiting for a new game to play online.

  48. Re:Declining quality of slashdot trolls by Anonymous Coward · · Score: 0

    yea, some of the trolls are funny, but jesus others never f*cking
    end!

  49. Re:From a Nintendo employee by Anonymous Coward · · Score: 0


    yep, defitly a fraud

  50. Warp Pipe project? by weeboo0104 · · Score: 1

    Does that mean that the people who hack the GameCube online games will be part of the "Crack Pipe project?"

    --
    It is easier to build strong children than to repair broken men. -Frederick Douglass
  51. nitpick by Ian_Bailey · · Score: 1

    Gamecube only suppors 480p.
    720p is one form of 'True' HDTV.

    1. Re:nitpick by Anonymous Coward · · Score: 0

      Why does it really matter when the XBox's version of Soul Calibur only has a 4:3 aspect ratio in the higher modes?

  52. No problems by Ian_Bailey · · Score: 1

    The Broadband adapter just needs to access 'the internet'. You don't specify to clearly how your dozen computers are sharing through your main PC, but if I'm correct in assuming you have kind of Windows Internet Sharing set-up with a router, you should be fine.

    Just set up the broadband adapter the same as you would your other computers (DHCP or Static IPs, whichever method you are using).

    I've never heard that you need to plug it directly into a cable or DSL modem. I even wonder if most games support PPPoE over DSL.

    1. Re:No problems by FroBugg · · Score: 1

      The info page at Nintendo about the broadband stuff (http://www.nintendo.com/online/buy_bba.jsp) is where I got my info. I figured it'd probably work with my setup, but wasn't sure. Nintendo probably just wants to be extra cautious and not worry about supporting people with strange home networking setups.

  53. Re:GAMESPY!? by Anonymous Coward · · Score: 0

    Oh, God... Getting those tools at Gamespy involved is just another nail in the GC-online-play coffin.

  54. Wow, this is Great! by Anonymous Coward · · Score: 0

    Now I can finally get a Water Pipe online!

  55. gamecube online by Anonymous Coward · · Score: 0

    sounds like a great idea

  56. Smart by aztektum · · Score: 1

    If the next next gen of consoles are powerful enough why wouldn't Nintendo just have developers create games almost like pc games where the user can host their own servers off the console? Or even a utility to run a server thru Win/Nix. They don't have to dip into their pockets to run a service at all then.

    That's what I would do anyway.

    --
    :: aztek ::
    No sig for you!!