Domain: glbenchmark.com
Stories and comments across the archive that link to glbenchmark.com.
Comments · 7
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Re:Apple / Macintosh's ideal of a closed system
The CPU and GPU appear to be superior to the Nook Colour. The screen is probably where they're trimming money. It's only 2/3rds the resolution.
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Re:The thing is still ugly
I still believe iPhone is all marketing, the product itself is just average. But that's only my opinion...
In that case, at least in the graphics department, the G1 is less than average. Assuming it is equivalent performance-wise to the HTC Touch diamond (since they seem to have the same chipset) then the in GLBenchmark, it would likely score around "99"
The iphone, OTOH, scores 527.
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Re:Not quite accurate
href="http://www.consumerdepot.com/products.asp?id=N810RB&referer=google">http://www.consumerdepot.com/products.asp?id=N810RB&referer=google
It is not only "like" the iPod touch, it is far and away more capable.
Do you have any link to what graphics processor it has? I couldn't see it listed on the mobile GL benchmark site
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Graphics comparison?
To do a side-by-side rundown with the iPhone (correct me if I get anything wrong):
-------Does anyone know what current phones have an SMedia 3362? According to GLBenchmark the top performers seem to be totally dominated by PowerVR-based systems. Any idea how the 3362 compares?
(Aside: The formatting/preview in the inline editor doesn't seem to be working correctly in Firefox 3. Anyone else experienced this?)
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IIRC not ES 2.0Let's see, what do you need to make a successful mobile console. A powerful SoC, which I don't see why Apple would stay away from, an OS that supports standard stuff for games like OpenGL ES 2.0 (the iPhone already supports Just being pedantic here, but I'm pretty sure the current iPhone 3D hardware/system (PowerVR MBX + VGP) has an OpenGL ES 1.1 interface (ie. a "fixed function" scheme) not the 2.0 ("programmable") one, but, maybe Apple might choose to add some programmable extensions.
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Does it run Java?Because this time, they are not trying to break into a market. They are already in a market, with a very popular device (iPhone/Touch), that has decent power and 3D capabilities along with some really good control systems (accelerometers/multitouch).
How cute! An input system that makes texting take 10 times as long as using the keypad. Fantastic! I'm sure it works perfectly for Doom RGP and other popular mobile games. Oh and no other mobile phone as decent power and 3D capabilities, the iPhone is way ahead of the competition there.
Then there is the little fact that there are already hundreds of ISV:s developing mobile games using the J2ME platform so that they can easily be ported between different phone models. But they are ofcourse going to give up (relatively) easy portability in favor of designing games for the Apple iPhone uberdevice exclusively.
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Does it run Java?Because this time, they are not trying to break into a market. They are already in a market, with a very popular device (iPhone/Touch), that has decent power and 3D capabilities along with some really good control systems (accelerometers/multitouch).
How cute! An input system that makes texting take 10 times as long as using the keypad. Fantastic! I'm sure it works perfectly for Doom RGP and other popular mobile games. Oh and no other mobile phone as decent power and 3D capabilities, the iPhone is way ahead of the competition there.
Then there is the little fact that there are already hundreds of ISV:s developing mobile games using the J2ME platform so that they can easily be ported between different phone models. But they are ofcourse going to give up (relatively) easy portability in favor of designing games for the Apple iPhone uberdevice exclusively.