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Theorizing a Big Apple Push Into Gaming

Ian Lamont writes "Terrence Russell has outlined an interesting theory about what industry Apple intends to break into next. He points to games. Forget Pippin II, or an iMac gaming rig — he thinks the mobile realm is where Apple will make a big product push. It's not the first bit of speculation about Apple's renewed interest in gaming, but Russell's theory may have more legs, considering Apple's invitation to develop games on the iPhone SDK, its strong mobile product line, and a Apple trademark extension filed three months ago."

364 comments

  1. iPippin? by Kenja · · Score: 0

    Apple tried this once before. It did not go over so well. Why would this next time around be any different?

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:iPippin? by Anonymous Coward · · Score: 0

      Question, was Pippin named after the Broadway musical Pippin? I saw that on TV as a child and found it quite disturbing.

    2. Re:iPippin? by dreamchaser · · Score: 1

      They'd almost be better off making a console than pushing for games on the iPhone/touch platform. Just my opinion. I predict that their push to gaming will be about as successful as AppleTV.

    3. Re:iPippin? by face_daddy · · Score: 5, Insightful

      GM tried the electric car once before, it failed, and they're doing it again. It's because the Gaming industry is one that hasn't been affected by a potential recession, it continues to expand in revenue and profitability. It's because games (much like electric cars) are what consumers want. Go where the market lies, don't be afraid of past failures, or you'll be doomed to irrelevance.

    4. Re:iPippin? by TheLazySci-FiAuthor · · Score: 5, Insightful

      They'd almost be better off making a console... Apple systems already share some properties with gaming consoles, namely the harware homogeny of Apple systems.

      While to me an annoyance, this standardization might actually work in Apple's favor when trying to woo game makers, as it could act to simplify development.
    5. Re:iPippin? by Anonymous Coward · · Score: 4, Insightful

      Maybe because it's 10+ years later and both Apple and the gaming industry have changed?

    6. Re:iPippin? by AmaDaden · · Score: 1

      Because they are now a major player in the PC market and Vista is a flop. Things are no longer what they were.

    7. Re:iPippin? by Anonymous Coward · · Score: 0, Interesting

      GM tried the electric car once before, it failed, and they're doing it again.

      If by "fail" you mean that nearly everyone that had one really like them and wanted to buy them, but GM wouldn't let them buy out their leases because they didn't want to upset the oil industry, then yes, it was a complete and total failure...

    8. Re:iPippin? by omeomi · · Score: 2, Insightful

      The iPhone / iTouch actually has a pretty unique interface for casual games. The touch screen and accelerometer allow for some really unique games that don't translate as well onto other devices. For instance, there are a few marble-maze sorts of games available for Jailbroken iPhones that allow you to control work your way through a maze just by tilting the phone. It's like those old games with a little bead of mercury or a ball bearing, only without the problems of friction making the ball stick. And there's a partial port of Crayon Physics that's really slick. Given a handful of good games, I could easily see the iPhone becoming a great handheld gaming platform.

    9. Re:iPippin? by Foofoobar · · Score: 1, Interesting

      Well this time it would go over better because this time game developers are 'pissed' at Microsoft and have been moving to OpenGL from DirectX. That was one of the reasons why Blizzard chose OpenGL rather than DirectX; It wasn't because they had a big huggy fest for Macs and Linx, it was because they were pissed at Microsoft and hated DirectX. So they started developing on OpenGL and as a result have HUGE market!!! No one else can natively play on Macs and Linux and though people may scoff, this has greatly extended their market.

      --
      This is my sig. There are many like it but this one is mine.
    10. Re:iPippin? by lterrym · · Score: 1

      Apple tried this once before. It did not go over so well. Why would this next time around be any different? For Christ's sake, the Pippin was a Playstation 1 competitor from 1995. It was pre-Jobs, pre-iMac, pre-mass acceptance of the 'net, a relic from the days when it looked like interactive CD-Roms were the future of entertainment. What does any of that have to do with a line of games for the iPhone?

      Not that I think Apple will be making a "big push" into gaming; I think they will gradually be releasing more and more games as download-for-pay content, just as every other provider does with Jamdat games and the like. It's newsworthy enough for Slashdot, I guess, but not worth the hyperbole.
    11. Re:iPippin? by Anonymous Coward · · Score: 0

      I always figured it was named after the basketball player, Scotty...

    12. Re:iPippin? by onkelonkel · · Score: 1

      No way dude. It's named after "Pippin the Christmas Pig". Really.

      --
      None of them can see the clouds; The polished wings don't care.
    13. Re:iPippin? by dloose · · Score: 4, Informative

      I love conspiracy theories as much as the next guy, but there were some very good reasons to eliminate the EV1. Check out this link: http://blogs.edmunds.com/karl/239

    14. Re:iPippin? by Anonymous Coward · · Score: 1

      Yes, Vista is a huge 140 million dollar flop. I bet Apple would really hate to sell 10 times the amount of operating systems they currently sell. If it wasn't for the iPod they would have been edged out by now.

    15. Re:iPippin? by earnest+murderer · · Score: 1

      While to me an annoyance, this standardization might actually work in Apple's favor when trying to woo game makers, as it could act to simplify development. Perhaps, but it would have to be broken out as wholly independent from the OS. Apple's failure to update components and fix bugs in the past is a big part of what has kept games off the platform. Apple seems to be changing their ways, and some big names publish there now. But there's a lot of "little guys" that lost their shirts or were stonewalled because of Apples passing interest.
      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    16. Re:iPippin? by S.O.B. · · Score: 1

      I always figured it was named after the basketball player, Scotty...


      Scotty? Was he named after the Chief Engineer of the Enterprise?
      --
      Some of what I say is fact, some is conjecture, the rest I'm just blowing out my ass...you guess.
    17. Re:iPippin? by molotovjester · · Score: 3, Insightful

      ...it was because they were pissed at Microsoft and hated DirectX. I realize this comment was more or less off the cuff - but to say that THE strategic decision to use one platform over another was because they were 'pissed' at Microsoft is absurd. How do you account for the fact that all of their software is developed first for Microsoft based OS and not for Apple OS?

      So they started developing on OpenGL and as a result have HUGE market!!! Secondly, you state that the reason they have a huge market is because they chose OpenGL. I am willing to bet that the majority of their user base had no information as to whether their games were developed using DirectX or OpenGL.

      I can in fact prove to you by pointing to the system requirements of their pre-WCIII games that they did in fact require DirectX.

      So besides adding fanboy momentum to this movement...what exactly are you saying here that is worth any value?

      Let me make you a Fanboy Sandwhich, it is made of Irrational Appreciation wedged between two slices of Untruths.
    18. Re:iPippin? by Uncle+Focker · · Score: 1, Flamebait

      Because they are now a major player in the PC market Yep, they've now got 4% of the market! They're in the big times now!
    19. Re:iPippin? by MBGMorden · · Score: 1

      So they started developing on OpenGL and as a result have HUGE market!!! No one else can natively play on Macs and Linux WoW doesn't play "natively" on Linux. Sure it works pretty well on WINE (I've played it on there myself), but that's not native and a lot of other games will do the same thing.

      It does raise in interesting question though: why the hell *hasn't* Blizzard released a native version of WoW for Linux? It runs on OpenGL, it's already been ported to a Unix-like OS (MacOS X). One would think that the time required to actually do a Linux port would be trivial.
      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    20. Re:iPippin? by Seto89 · · Score: 1

      'cause third time lucky - look at Sony. They tried once with Betamax (failed), twice with Laserdisc (failed), then got angry, bribed the competition and succeeded with Blue-ray.

      I mean even statistically, it has to work one day, right?

      --
      There are two kinds of people - those who are radioactive and those who have already decayed..
    21. Re:iPippin? by tepples · · Score: 2, Interesting

      They'd almost be better off making a console than pushing for games on the iPhone/touch platform. I can imagine that U.S.-based microISVs selling proprietary shareware would have a better time getting published on iPhone than on Xbox Live Arcade or WiiWare. Nintendo's Wii development agreement, for one, explicitly excludes microISVs. Besides, players expect more sophisticated graphics from a system that is not handheld, and these graphics are often much more expensive to produce.
    22. Re:iPippin? by Zaurus · · Score: 1

      How do you account for the fact that all of their software is developed first for Microsoft based OS and not for Apple OS? That assertion is false. All of their games from StarCraft (possibly WarCraft II?) onwards have been simultanously released for the Mac. In fact, StarCraft was the last game that had separate PC vs Mac CD's (later StarCraft installation CD's were PC+Mac, I know, I owned both the PC only and the PC+Mac installation CD's). Here's a reference for my assertion with regards to their post-OS X releases. http://developer.apple.com/business/macmarket/blizzard.html
    23. Re:iPippin? by Anonymous Coward · · Score: 0

      One would think that the time required to actually do a Linux port would be trivial.

      LOL. Guess we know somebody who's never actually developed software.

    24. Re:iPippin? by Carl_Stawicki · · Score: 1

      Pippin was named after the dog from Jaws that got eaten by the shark........after it tried to jump it. ;0)

      --
      This is my signature.
      soid st egr.hyTa rsiugm usnin
      Any questions?
    25. Re:iPippin? by mutube · · Score: 4, Informative

      I hope you (and everyone else offering suggestions on this thread) is joking. A "pippin" is a type apple, as in the fruit.

      Of course, that may just be an extraordinary coincidence.

    26. Re:iPippin? by Anonymous Coward · · Score: 0

      fat chance. Apple would have to abandon their catering to the rich(er) elitist(er) crowd and be more inclusive of who they support to get people into gaming.

      Developers switching to Solaris or Linux is a FAR more likely outcome, since it would cost them nothing, and it would force Microsoft to bend over backwards to accomodate.

      it's actually more likely that Solaris would be the next Windows for gaming than vista would.

    27. Re:iPippin? by hackstraw · · Score: 4, Insightful


      Just anecdotal evidence, but I certainly see more than 4/100 laptops being Apple laptops when I'm out and about. And I believe that laptops are a significant number of sales for computers today.

      And as Douglas Adams said:

      "The Macintosh may only have 10% of the market, but it is clearly the top 10%." (Douglas Adams)"

    28. Re:iPippin? by Foofoobar · · Score: 1
      They patched Diablo for OpenGL and are building Starcraft MMORPG in OpenGL as well. Also ID Software's John Carmack uses OpenGL and has publicly bashed DirectX. Alot of game developers and studios are moving towards OpenGL these days not just because of the popularity of the Mac as a platform and because more college aged people are getting Macs but because they are disatisfied with Windows and DirectX. And OS X just updated OpenGL in Leopard as well so this doesn't seem to be as far fetched as you would think.

      They are taking advantage of the current disatisfaction within the gaming industry with only having one option for a platform and are giving people a second option and an aditional market. Don't expect people to abandon the original Windows markt but expect them to develop products that are cross platform.

      --
      This is my sig. There are many like it but this one is mine.
    29. Re:iPippin? by Dana+W · · Score: 1

      Well, it was Bandai in co-operation with Apple. And it was non Steve's Apple. Think Steve would have EVER approved the "Pippin"?

    30. Re:iPippin? by sm62704 · · Score: 1

      Yep, they've now got 4% of the market! They're in the big times now!

      If I had 4% of Bill Gates' money, I and 160 of my closest friends would be millionaires (If the Windows Calc program can be trusted).

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    31. Re:iPippin? by TubeSteak · · Score: 1

      GM tried the electric car once before, it failed, and they're doing it again. And it's succeeding this time because of high fuel prices. This shouldn't come as a surprise to anyone... Europe heavily taxes fuel to keep prices artificially high and the result is a continent full of subcompacts & sub-2 liter engines.

      It's because the Gaming industry is one that hasn't been affected by a potential recession, it continues to expand in revenue and profitability. It's because games (much like electric cars) are what consumers want. Games are what consumers want because gaming allows for escapism, which happens to be a very popular pastime during recessions.
      --
      [Fuck Beta]
      o0t!
    32. Re:iPippin? by AKAImBatman · · Score: 2, Interesting

      look at Sony ... with Laserdisc (failed)
      Laserdisc was a Phillips and MCA format. Sony was not involved in its development.

      Also, Sony may have failed with Betamax, but they succeeded wildly with 3.5 inch floppies and their Walkman line of cassette players.

      bribed the competition and succeeded with Blue-ray.
      Both sides of the HD-DVD/Bluray war spent exorbitant amounts of money on promoting their format. The truth is that Bluray was the superior format and was always going to win. HD-DVD had a minor price advantage at the beginning, but that was about it. It never had a chance. Especially when the largest technology companies in the media industry were all backing Bluray. (Many had even contributed to its development!)
    33. Re:iPippin? by abigor · · Score: 1

      Wow, that is one skewed view of business history you have there. It almost sounds like you form your opinions and get your business news from Slashdot, rather than mainstream business sources.

    34. Re:iPippin? by Darundal · · Score: 4, Insightful

      Yes, Vista is a flop. You can't just compare sales numbers for a product from one company and a product from another. You have to consider the sales of products that came before it. Considering Vista in comparison to XP, yes, it is a flop. When you have OEMs trying to figure out how to continue to sell the old product on their machines because people don't want your new product, then yes, it is a flop. At least Apple manages to make every OS release sell decently in comparison to their last one.

    35. Re:iPippin? by Anonymous Coward · · Score: 0

      When is /. going to add myspace like friends lists. I have a certain friend to make

    36. Re:iPippin? by pretygrrl · · Score: 1

      bejewled and friends and it should become a even greater ladies phone in other words, "ladies" phone means sux0r pos. like women's tv. or women's books. or women's movies (aka chick fliks)
      so yeah, in keepin w. apple's general dumb downdness and crapiness, so ladies phone, yeah!
      --
      Contemplate the marvel that is existence, and rejoice that you are able to do so.
    37. Re:iPippin? by Anonymous Coward · · Score: 0

      >Apple systems already share some properties with gaming consoles, namely the harware homogeny of Apple systems.

      Apple, like everyone else, is subject to hardware revision by manufacturers. They don't control intel. As well, Apple offers a fair variety of video options. Game consoles offer one hardware setup and one video option that doesn't change.

      Apple systems (or any x86) compared to a game console is like comparing apples to oranges. They use processors and architecture that are not even remotely similar to each other.

      Apple computers have *nothing*, *zilch*, *nada* in common with game consoles. They are utterly different in every last way, from memory to cell processors vs. x86, to outside appearance.

      -AC

    38. Re:iPippin? by peragrin · · Score: 1, Insightful

      fix bugs? no the reason there are no games for OSX is because developers are lazy and MSFT has everyone coding for directX, instead of OpenGL.

      Why do you think doom came out on the mac at the same time as on Windows, with a linux client a few weeks later?

      It's because ID codes to an OpenGl backend while everyone else codes to directX and finds they can't actually port the code they have already written.

      It's like adobe. Carbon from day one has a api set to help transition applications to Cocoa. Adobe used it exclusively and never bother to upgrade. Several years later as The full features of Cocoa are being used Adobe is stuck and way behind everyone else. They had plenty of time they just couldn't be bothered to write their code cleanly and are now stuck.

      MSFT is there now too. they have good API's but because they inist on backward compatiblies developers use the win16 method for calling files instead of the new .NET api which is far safer.

      --
      i thought once I was found, but it was only a dream.
    39. Re:iPippin? by motek · · Score: 1

      Well, if you can't compare companies sales numbers (in relation to to costs, obviously), what do you compare? Quants of accumulated karma?

      --
      I would like to die like my grandfather did - sleeping. And not screaming in terror, like his passengers.
    40. Re:iPippin? by Foofoobar · · Score: 1

      Richer? It costs less than a Dell? Elitist? Why does one have to be elitist to own a Mac? 48% of college students are purchasing Macs as their first computer. Are they all elitists because they own a Mac or because they're seeking a higher education? In which case, you imply it is better to not be educated and own Windows.

      --
      This is my sig. There are many like it but this one is mine.
    41. Re:iPippin? by apt-get+moo · · Score: 2, Interesting

      Just anecdotal evidence, but I certainly see more than 4/100 laptops being Apple laptops when I'm out and about. And I believe that laptops are a significant number of sales for computers today. Yes, Apple has traditionally been strong in the laptop segment, but they didn't manage to get a noticeable grip in the desktop market. Which won't change very much, as all they offer now are Mac mini and iMac that are lacking in performance for the enthusiast gaming nuts and too expensive if all you want to do is browsing the Web and listening to some music.

      And as Douglas Adams said: "The Macintosh may only have 10% of the market, but it is clearly the top 10%." (Douglas Adams)" While he certainly was a literary genius, Adams was a mere fanboy when it came to computing. Which nevertheless is fine with me, as he seemed comfortable enough with his setup to write some masterworks on Macintoshes.
      --
      ...."Have you mooed today?"...
    42. Re:iPippin? by CodeBuster · · Score: 5, Insightful

      no the reason there are no games for OSX is because developers are lazy and MSFT has everyone coding for directX, instead of OpenGL. It is not lazy developers but rather market realities that limit gaming on Apple platforms. First, Microsoft invested in DirectX, even though it lost money as a division for years, specifically to attract game developers to their platform whereas Apple made no such special effort to attract third party game developers. Second, OpenGL, has not received the same amount of usability enhancements (making the libraries easier to work with and supporting other game features like sound and exotic input devices) and promotion that DirectX has. There are other reasons too, but the end result of all of this is that it is cheaper to develop a game for Windows than it is for Mac AND there are more potential customers (i.e. gamers) on the Windows platform than the Mac. Why would a game developer want to spend MORE to create his game and then be forced to sell it into a smaller market? It is tough enough to make money in game development without having to worry about crap like that.

      Why do you think doom came out on the mac at the same time as on Windows, with a linux client a few weeks later?

      Because John Carmack is one of the rare game developers who is wealthy enough due to his previous and ongoing successes (and being first and best into a massively successful niche...the first-person shooter) to own and run his own company which means that he calls all of the shots. Obviously Mr. Carmack enjoys proving the technical superiority of his code and games by running them on many platforms, even if those platforms don't earn a lot of extra revenue, but most game developers don't have these luxuries.

      As for Adobe, Microsoft, and backwards compatibility, there are always trade-offs to be made with regard to supporting existing customers and ditching the old in favor of the new. These include not just technical issues, but money issues too. It is easy to Monday morning quarterback previous corporate decisions when one has the benefit of hindsight, but for those of us who are not prescient we make the best choices (or what we believe are the best choices) we can with the information that we have in the time available.

    43. Re:iPippin? by kesuki · · Score: 5, Insightful

      "If it wasn't for the iPod they would have been edged out by now."

      Which computer company has the strongest 1st quarter PC sales? you know the post Christmas, not yet tax refund season when people are swimming in Christmas debt?

      Apple computer, they are usually within 1 million units or so of their 4th quarter (the strongest quarter for any PC maker) numbers in the 1st quarter... what does that spell to me or to you or to anyone else?

      There are people who because they couldn't get an apple computer for Christmas tucked that money away and bought it in the 1st quarter. There are enough of these people who couldn't get it in Christmas, that the 1st quarter sales for apple are insanely high.

      So what if anything does the I pod having 75% of the mp3 player market have anything to do with the massive massive popular demand for new apple products since Steve Jobs took back control of apple?

      basically, nothing. if the apple computers weren't so popular they'd have abysmal 1st quarters just like everyone else in the PC sector. But they Don't.

      Keep in mind that a significant percentage of 'total' annual computer sales are purchased by businesses, almost none of which buy apple, because they're looking for the most stripped down and cheapest PCs they can deploy for their companies employees. Apple has the strongest consumer market out there as demonstrated by how many apple purchasers buy in the 1st quarter because they simply couldn't buy what they wanted in the 4th quarter.

      Doing good when all your competitors are doing bad is a strong sign of having a good consumer brand. Ipods definitely affect apples bottom line though, and they definitely saw the company through some lean years, but they have nothing to do with apple's 1st quarter PC sales.

    44. Re:iPippin? by kesuki · · Score: 1

      Blizzard didn't move from directx to OpenGL because they were pissed, it is most likely because they saw how horribly broken DX 10 is in vista.

      the vast majority of vista crashes are related to a. nvidia b. ati and c. Microsoft and guess what, it's almost all related to directx 10.

      when one company is drowning in an inferno of having the least stable graphic programming interface ever, and you generally have been writing an opengl interface for all your games anyways, it's easy to see why they'd switch.

      Microsoft has a legacy of releasing broken products, or missing release dates to release slightly less broken software...

      which is why it's crazy that OEMs keep supporting MS and their lack of a clue, when they could for less money invest in open source, or gradually pressure parts suppliers to write open source drivers, etc for linux, and when the drivers are good enough, bail on microsoft for good and save your company 400-800 million dollars a year in the microsoft tax (that's based on dell's market share, times a $10-20 oem volume pricing from windows.)

      OpenGL is good enough and robust enough now that blizzard sees no reason to use DirectX that's a good thing. If more companies followed their lead, apple or linux would quickly become the target platform of choice rather than MS, simply because their software is designed by people with brains, not committees who delegate what features are absolutely necessary, at any cost.

    45. Re:iPippin? by gzunk · · Score: 1

      I can in fact prove to you by pointing to the system requirements of their pre-WCIII games that they did in fact require DirectX. To be fair, saying a game requires DirectX doesn't actually mean that they're not using OpenGL. Direct3D - which OpenGL replaces, is only a part of DirectX, which also includes DirectInput, DirectDraw, DirectSound etc.
    46. Re:iPippin? by Anonymous Coward · · Score: 0

      The demographic that buys the Apple Laptops matters. People in their 40's who got their laptop for work don't go to Starbucks to work on earnings reports, while the 20 something college student would actually prefer to type up their paper there. The people who buy Macbooks are more likely to go out and use their laptops in public.

    47. Re:iPippin? by VGPowerlord · · Score: 1

      Also, Sony may have failed with Betamax, but they succeeded wildly with 3.5 inch floppies and their Walkman line of cassette players.

      You forgot the CD, which was developed jointly by Sony and Philips.
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    48. Re:iPippin? by kesuki · · Score: 1

      "It was Between Jobs as CEO"

      there fixed that for you.

    49. Re:iPippin? by grahamd0 · · Score: 1

      One would think that the time required to actually do a Linux port would be trivial.

      As would be their revenue from such an endeavor. I doubt that the total linux market for WoW is much greater than the willing-to-run-it-in-Wine market.

    50. Re:iPippin? by DECS · · Score: 2, Insightful

      As you point out, sales in relation to cost is one factor. MS bragged that Vista cost something like $6 billion to develop. It's certainly a flop by that standard.

      The OP was comparing MS' license sales to Apple's Mac sales, which is a false comparison. MS makes all its money from license fees. Apple produces software in order to add value to its hardware sales. Apple brings in half MS' revenue from sales to 5% of the PC market. Certainly, comparing unit sales of their respective OS licenses is not useful.

      Apple doesn't want to sell OS licensees to PC users, it wants to sell them Macs. It's doing far better selling Macs than it would if it were to trade its hardware business for 5% of Microsoft's software business and ineffectually scratch against the monopoly as NeXT, OS/2, BeOS, and Linux have.

    51. Re:iPippin? by DECS · · Score: 3, Insightful

      You might as well keep going and tell us that the iPod is too expensive for people who just want to listen to music and that the iPhone is too expensive for people who just want to make calls.

      The PC serious gamer market is not big enough for Apple to attack. The desktop PC market is reaching a plateau. Apple is growing far faster than the industry overall, with consistent ~35% growth while the PC market chugs along at 4% on average.

      Apple's percentage of the worldwide market for PCs and x86 servers (which is the numbers IDC and Gartner throw around) include lots of markets Apple does not even compete in. Those numbers are designed to marginalize anyone who does not sell x86, Windows-based PCs.

      For the first time in decades, Apple is revealing how absurd those figures are. The reason everyone sees Apple logos on computers in every cafe, concert, conference, and campus is that Apple now has a large chunk of the consumer market, and is working its way into corporations because of that.

    52. Re:iPippin? by DECS · · Score: 1

      The fact that Mac OS X is built upon Unix means that Unix software can be run on it. It does not mean that software developed for Mac OS X can be easily ported to other Unix-like operating systems.

      There is probably as much shared code between the Windows and Mac port as there would be between a Mac and Linux port.

      If there were Cocoa and Carbon frameworks for Linux, that might change. But that's not likely to happen. Even GNUstep is now significantly different than Cocoa.

    53. Re:iPippin? by Mab_Mass · · Score: 1

      I love conspiracy theories as much as the next guy, but there were some very good reasons to eliminate the EV1. Check out this link: http://blogs.edmunds.com/karl/239

      I know that I'm probably going to be throwing gasoline into a potential flame war here, but your site is hardly authoritative. That article simply lines up a series of straw-man arguments and shoots them down. eg:

      5. Rumor: The oil industry is evil because it's making a profit.

      Fact: The American economy is based on capitalism. If you're doing business in America you're supposed to make a profit.

      Whatever, though. It doesn't matter.

      The exciting thing is that they are making a new electric car, so even if there were dubious circumstances around stopping the EV1 (I don't know the details well enough to comment), it is all moot.

    54. Re:iPippin? by Creepy · · Score: 1

      Pippin was supposed to be a computer-console bridge, but it was too expensive for the console market (~$600) and too slow for either the computer or console market (and I believe had almost no storage which hurt its appeal on the computer side, as well). Apple didn't even build it - the hardware form was licensed (Bandai was one manufacturer, Kai or something was the other) and Apple just provided software (this was in the Michael Spindler-Gil Amelio days, when Apple was dedicated to licensing and running the company into the ground). I never saw Pippin hardware or a unit of software for sale in the United States as a result of this and I frequented tech stores a lot more than I do now.

      That said, I seriously doubt Apple would push into the console market at this time, as there is no market niche for them - the high end is MS and Sony, the low end (and currently hip market) is Nintendo and all are low margin and make it up in long term licensing. On the other hand, jumping into the handheld market would be perfect - I'm sure they have hardware comparable or better than the current systems out there (the PSP is 4 years old already and the DS was old when the PSP came out) and they have the dominant alternative distribution model - iTunes (Steam is the current big player for games). It seems a perfect time to put out a flashy alternative handheld.

    55. Re:iPippin? by vought · · Score: 1

      Apple, like everyone else, is subject to hardware revision by manufacturers. They don't control intel. Sure. You just don't know about the Andy Grove video Steve Jobs has on his "hottubcamera.local" server.
    56. Re:iPippin? by MBGMorden · · Score: 1

      What you say would be true IF we were talking about your run of the mill GUI app, but not something like WoW. I seriously doubt that WoW uses Cocoa OR Carbon to any large degree. Their little "launcher" app and their patch downloader would be about the extent of it. The actual game's video output is all 3d accelerated and is pretty much all going through OpenGL. That IS available for Linux, and hence the port would indeed be pretty simple.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    57. Re:iPippin? by ArAgost · · Score: 1

      look at Sony ... with Laserdisc (failed)
      Laserdisc was a Phillips and MCA format. Sony was not involved in its development. That CD thing was also quite good.
    58. Re:iPippin? by MBGMorden · · Score: 1

      Actually, I work as a programmer for a living. I also strive to use cross platform libraries like wxWidgets and such whenever I can, so that my code is as portable as possible. If you avoid the temptation, you can indeed develop code that ports pretty easily between platforms. While I don't have access to their source, from an external standpoint WoW looks to have been developed very portably (avoiding writing to the registry, keeping everything within it's own directory, sticking to an open graphics protocol like OpenGL, etc).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    59. Re:iPippin? by hitmark · · Score: 1

      i chose ladies phone because my personal experience is that females of all ages seems to want the phone as a normal rather then exception.it just seems to appeal to them for some reason.

      and as similar experience tells me that puzzle games like bejeweled seems to be a female favorite to, merging those two and providing a simple interface for finding more of the same would be a virtually unbeatable combo.

      heck, i guess the classical expression of having "a license to print money" may very well apply.

      casual gaming on the go with built in ability to find more...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    60. Re:iPippin? by TheNetAvenger · · Score: 1

      Apple systems already share some properties with gaming consoles, namely the harware homogeny of Apple systems.

      While to me an annoyance, this standardization might actually work in Apple's favor when trying to woo game makers, as it could act to simplify development.


      Apple controlled does NOT equal consistency...

      Look at the various models you can buy now, there are several classes of Video Cards, CPUs and that alone is enough to make it a mess.

      When you add in the messy nature of the Apple Driver model in OS X, it becames even scarier for games makers. (Apple's desing of working around the monolithic nature of the BSD interface when creating the hybrid OS X driver model has a lot of trade offs that are troublesome, and require kernel level reworking to get the performance up to the level to compete with NT in gaming.)

      Mac users expect to buy a Mac and have their Mac software work well. Games running on a low end Video card Mac will PO users faster than anything, as they don't all get the whole 'specifications' of the hardware.

      Just with shoving WDDM into Vista, Microsoft has moved forward in creating a consistent gaming environment, and they already own the gaming world because of the past consistency, even though it is has been considerably more inconsistent than a console.

      DX10 and especially 10.1 with the WDDM model ensure than games even render consistently with consistent performance levels, even though games on the shelves don't yet reflect the Vista only and forward crowd. (DX10 won't even have performance benefits until games are running on a full DX10 engine, instead of extending textures past DX9.0c, adding in new shadow modeling and calling it DX10, as the engine is still set up for the DX9.0 optimizations and design model. When you see a game on the shelf that says DX10 and Vista Only the quality and performance of the game will reflect what DX10 and 10.1 is bringing when it 'truly' gets here.)

      Apple already tried to push into gaming with Leopard and it fell flat on developer's ears with the updated OpenGL support, that was already showing some age in the OpenGL/Graphics world, and the Apple implementation is less than stellar.

      Besides, you can do a simple search and find 1,000s of posts like this already, and Developers are not too happy about these types of responses. (Even the initial Vista backlash on gaming pushed developers to abandon DX10 only titles for an additional year until Vista's drivers caught up to XP. And getting OS X drivers to the same level of gaming performance would be a nightmare with NVidia/ATI/Apple all fighting.)

      http://forums.nvidia.com/lofiversion/index.php?t41615.html

    61. Re:iPippin? by Anonymous Coward · · Score: 0

      And as Douglas Adams said: "The Macintosh may only have 10% of the market, but it is clearly the top 10%." (Douglas Adams)" Douglas Adams died less than two months after desktop macs got memory protection. I really don't think he's a great source in this case.
    62. Re:iPippin? by Smauler · · Score: 1

      Last time I checked the Windows, Mac and Linux (openGL) combined market was not smaller than the Windows (directx) market alone. Seriously man, you did make some semi-decent points, but bullshit about games being forced into smaller markets discredit most other things you say. It's just wrong, and I can't believe you didn't notice that it was wrong when you wrote it.

    63. Re:iPippin? by Anonymous Coward · · Score: 0

      I also strive to use cross platform libraries like wxWidgets and such whenever I can, so that my code is as portable as possible. If you avoid the temptation, you can indeed develop code that ports pretty easily between platforms.

      I agree that's the best way to do it, but if you haven't noticed, WoW isn't using a prebuilt cross-platform GUI toolkit. Without knowing how their software is designed and how the code is written, there's no way you could know how difficult it would be to port to Linux. Unless you have insider info, it's silly to even talk about. The "external standpoint" is simply irrelevant.

      Besides that, there may be other reasons they don't want to port to Linux that have nothing to do with the portability of the source code.

    64. Re:iPippin? by joocemann · · Score: 1

      Watch oil companies buy electric companies and then find a way to create a vise-like grip on our wallets all over again.

    65. Re:iPippin? by initialE · · Score: 1

      but the dog was probably named after the hobbit anyways...

      --
      Starbucks, Harbuckle of Breath.
    66. Re:iPippin? by joocemann · · Score: 0, Flamebait

      maybe you are right. I still have not seen a Mac that is worth HALF of what it costs, or a Mac that can run current video games at an enjoyable level of quality. I don't think you can have an overly ergonomic, high profiting hardware (meaning it is crappy for what you pay), unpopular format, computer that is also good at running awesome video games. Maybe it can run wii quality games, but nothing notable by any standard of a true gamer. Since 1994 I've said it and I'll say it again: "Crapintosh... Macintrash... Crapintrash!"

    67. Re:iPippin? by Anonymous Coward · · Score: 0

      The desktop PC market is reaching a plateau. Apple is growing far faster than the industry overall, with consistent ~35% growth while the PC market chugs along at 4% on average. Your pro-Apple bias is showing again, Daniel Eran Dilger.

      Actually, the PC market has had consistent ~15% growth since 2005 (with a dip to ~10% growth in 2006). Apple had a dip to ~20% growth in 2006 and is on track to grow significantly more than ~35% in 2008 if they keep it up (they've had an early boost from the MacBook Air and "silver" iMac sales).

      Apple's percentage of the worldwide market for PCs and x86 servers (which is the numbers IDC and Gartner throw around) include lots of markets Apple does not even compete in. Those numbers are designed to marginalize anyone who does not sell x86, Windows-based PCs.

      For the first time in decades, Apple is revealing how absurd those figures are.

      Apple sells (and even has Apple stores) outside the United States (duh). What figures besides "worldwide" figures do you suggest are better? You must be insane like Jack Thompson if you think worldwide figures are "designed to marginalize" Apple.

      The fact is, despite Apple's impressive growth, Apple still has only ~7% of the US market. Their share of the worldwide market is way less. That doesn't mean Apple isn't doing great, but your paranoia is pathetic.

    68. Re:iPippin? by Washii · · Score: 1

      I wish I had mod points to remove your Flamebait. In my area, which is by no means too large, there is a several year waiting list just on Hybrids.

      And most of the car companies say they have to 'slash production' because there isn't enough demand! Ahh, internal combustion engine, how I'd love to lose thee.

    69. Re:iPippin? by Anonymous Coward · · Score: 0

      Last time I checked the Windows, Mac and Linux (openGL) combined market was not smaller than the Windows (directx) market alone His point is, why spend 2x effort to get 100% of the market when you can spend x effort to get 90%.

      Seriously man, you did make some semi-decent points Wish I could say the same for you.
    70. Re:iPippin? by unapersson · · Score: 1

      I think they did port it, they just never released the port.

    71. Re:iPippin? by Weedlekin · · Score: 2, Insightful

      "Alot of game developers and studios are moving towards OpenGL these days not just because of the popularity of the Mac as a platform and because more college aged people are getting Macs but because they are disatisfied with Windows and DirectX."

      It's actually more likely that they're developing for OpenGL because they can target the PlayStation 3, Wii, Symbian, iPhone, and in the future, Android with it. Macs are definitely icing on the cake that provide an added attraction, but they aren't the primary motivation, especially when many DirectX games can be fairly easily ported to (Intel) Macs with Cider.

      --
      I'm not going to change your sheets again, Mr. Hastings.
    72. Re:iPippin? by Paranatural · · Score: 1

      Down here in the deep south, I don't know that I've seen more than 5 or so 'In the wild'. In my life. They're a novelty.

      Maybe your area just has 10% while my area has closer to Nil?

    73. Re:iPippin? by Longboy · · Score: 1

      Coincidence is not very likely. Apple generally used names that were relevant to apples or which otherwise fell trippingly from the tongue, till the advent of the horribly clunky names, "MacBook" and "MacPro." A Mac book ought to be only a book about the Mac and a Mac pro should be only a Mac tech-cum-poweruser. Besides, how likely is it that some Japanese ad agency could have come up with this word, when 99.44% of the native-speakers of English on this site have never heard of it?

    74. Re:iPippin? by CodeBuster · · Score: 1

      How can openGL, Mac, and Linux have a larger share of the game market than Windows (DirectX) when just about every PC game on the shelf these days says "requires DirectX"? DirectX is also behind the xbox and xbox360 console platforms which means all of those xbox console games are also DirectX. Seriously, who uses exclusively OpenGL for games besides ID and Carmack? They might make OpenGL an option (which doesn't result in a gain for either platform against the other), but how many games are OpenGL only? On the other hand, there are many games which are DirectX only. I like open source too, but I am not wrong.

    75. Re:iPippin? by 16K+Ram+Pack · · Score: 1
      "Adobe used it exclusively and never bother to upgrade."

      It's not that they didn't "bother" to upgrade. It's that they were told that OSX 10.5 would support 64-bit carbon, then told about a year later that it wouldn't.

      If I were one of the biggest 3rd party developers for the Mac platform, I'd feel pretty disgusted at that decision. I'd be seriously considering whether I could ever trust the Apple development routemap, and where to apply resources first.

    76. Re:iPippin? by 16K+Ram+Pack · · Score: 1

      Cheapest Macbook in the UK - £729. Cheapest Dell is about half that.

    77. Re:iPippin? by lazyl · · Score: 1

      They don't have a larger share. They have a larger base of potential customers. That's what he meant. Since openGL runs on all platforms (including Windows) an openGL game has a larger base of potential customers. The original poster had tried to claim the opposite which is clearly wrong.

      --
      Aw crap, ninjas!
    78. Re:iPippin? by CodeBuster · · Score: 1

      They have a larger base of potential customers. That may be true in theory, but practically speaking, if one accepts the premise that it will be more difficult or expensive to develop a game which is certain to be released on Windows anyway (since it is the largest PC gaming platform) using OpenGL instead of DirectX then is it really worth the extra trouble to capture whatever potential Mac and Linux customers are left over after all of the Windows sales have been tallied up? I submit that for most games the answer to that question is no, so it is a moot point.
    79. Re:iPippin? by Foofoobar · · Score: 1

      I don't know where you are looking because it's entirely the opposite on Amazon.uk. One of equivalent VALUE is more expensive. Check the specs on the machine before opening your mouth.

      --
      This is my sig. There are many like it but this one is mine.
    80. Re:iPippin? by KDR_11k · · Score: 1

      Do you really think OpenGL has no trouble with Vista?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    81. Re:iPippin? by rtechie · · Score: 1

      That was one of the reasons why Blizzard chose OpenGL rather than DirectX Blizzard has been developing games for a LONG time, like ID. They made this decision back in the early 1990s, back when MS didn't having the desktop gaming dominance they have now and Direct3D was as dramatically superior to OpenGL as it is now. Instead they developed in-house tools for 3D graphics, sound, etc. (again like ID) that were MUCH more portable than DirectX. This decision means that it's relatively easy to release Mac and Linux ports for their games, despite the fact there is little money to be made in doing so.

      Mac gamers make up about 3% of Blizzard customers. They wouldn't miss much.
    82. Re:iPippin? by lazyl · · Score: 1

      That may be true in theory

      No, it's true in fact.

      is it really worth the extra trouble to capture whatever potential Mac and Linux customers are left over after all of the Windows sales have been tallied up?

      Generally not, but it's irrelevant. I'm not debating you on that point. We're talking about the fact is that using openGL does not limit the number of potential customers. You made a mistake on that point and I'm just trying to see if you will admit it.

      it is a moot point

      No it's is the entire point. I don't care about the question of whether or not openGL is a better platform for game developers.

      --
      Aw crap, ninjas!
  2. Graphics Cards by neoform · · Score: 2, Insightful

    How about Apple fixes it's graphics cards lineup before shooting for the moon.

    I have a Quad-Core 3.0 and I can tell you, with the GPUs that came with it, I can barely play WoW, nevermind any other new games.

    I had to buy a new PC in order to play any of the new games out because my mac (as great as it is), cannot handle the games.

    --
    MABASPLOOM!
    1. Re:Graphics Cards by abigor · · Score: 2, Insightful

      Key word from the summary: "mobile".

    2. Re:Graphics Cards by neoform · · Score: 1

      True enough, but why should apple focus on only mobile gaming and ignore their computer lineup?

      --
      MABASPLOOM!
    3. Re:Graphics Cards by Penguin+Follower · · Score: 1

      How about Apple fixes it's graphics cards lineup before shooting for the moon. I have a Quad-Core 3.0 and I can tell you, with the GPUs that came with it, I can barely play WoW, nevermind any other new games. I had to buy a new PC in order to play any of the new games out because my mac (as great as it is), cannot handle the games.

      Strange, I have a quad-core 2.66 with the (optional at the time) ATI X1900 XT 512MB card and it plays Call of Duty 4 when I bootcamp into Windows XP Pro just fine. Mind you, I don't have all the settings cranked (I turn off FSAA, everything else is cranked). It gets acceptable enough frames per second for me.

    4. Re:Graphics Cards by grahamd0 · · Score: 4, Insightful

      The lowest-end iMac comes with a Radeon HD 2400XT. The high-end iMac has a GeForce 8800. The MacBook Pros have Geforce 8600/8800s. You can get a geforce 8800 on a Mac Pro.

      Mac Minis and Macbooks aren't targeted in any way toward anyone who's interested in gaming.

      Unless you're uber-l337, modern Macs are just fine in the graphics department.

    5. Re:Graphics Cards by Duradin · · Score: 0, Offtopic

      Which video card did you select when you configured it?

      My MBP (first gen 2.14ghz) handles WoW just fine.

    6. Re:Graphics Cards by XxtraLarGe · · Score: 1

      I have a Quad-Core 3.0 and I can tell you, with the GPUs that came with it, I can barely play WoW, nevermind any other new games. There's something screwed up with your computer then. I have a 1.67 GHz PowerBook G4 and I can play WoW on this with nary a slowdown except in major cities during peak hours.
      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    7. Re:Graphics Cards by abigor · · Score: 3, Insightful

      As a guess, I'd say it's because desktop computer gaming is dwindling, while mobile sales are exploding and it's a ripe new market for a convergence device. Meanwhile, the stationary gaming experience is owned by consoles.

    8. Re:Graphics Cards by AstrumPreliator · · Score: 1

      Same here for when I played WoW. The powerbook ran bloody hot but it still worked just fine except in places like IronForge.

    9. Re:Graphics Cards by Moridineas · · Score: 4, Insightful

      Ok, I'm 99% sure you're a blatant troll, but to give you the benefit of doubt..

      There's something terribly wrong with your computer. I could crawl along in warcraft with my old Geforce2 on an AthlonXP. Very, very slow, and very low quality, but it could run. WoW ran fine on my powerbook 1.25ghz g4.

      What's the worst GPU that comes with a quadcore? The ATI 2600? With quadcore, 2gb ram (I don't think you can get mac pro with less?), and a HD2600, you should be fine. Probably not max graphics nor max resolution, and I would guess you would dip into the 20s of fps at times if you're pushing your graphical settings, but very playable.

      If you paid the approximately $100 extra bucks to get a Geforce 8800, you should be rolling along at just about any resolution and maxed out graphics.

      Apple offers plenty of good CPUs.

    10. Re:Graphics Cards by Anonymous Coward · · Score: 0

      I can play WoW well on a 17" MBP with an X1600 mobile in it. I'm guessing you must have gone really cheap on the video if you are having trouble. Did you get the nVidia 7300?

    11. Re:Graphics Cards by Bill_the_Engineer · · Score: 2, Informative

      I have a Quad-Core 3.0 and I can tell you, with the GPUs that came with it, I can barely play WoW, nevermind any other new games.

      I'm having no troubles running WoW on my 2.16GHz MacBook Pro with only 2GB of RAM. It even works great when I use my 24" wide-screen external monitor at it's native resolution.

      The only time I heard people complain about the performance of WoW, was when they didn't realize that WoW runs natively on the Mac and were running it within Parallels....

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    12. Re:Graphics Cards by pressman · · Score: 1

      WoW. I have a 3 year old Dual 2.7 G5 with the stock video card and I'm a full blown WoW addict and get decent frame rates even standing in the middle of a bunch of mages going AoE crazy.

      Are you trying to run the game at 1200fps or something?

      --
      Pooty tweet
    13. Re:Graphics Cards by MBGMorden · · Score: 1

      They're all seperate markets. While many stationary genre's have moved to consoles, many are still mostly on the PC. RTS and MMORPG is still almost exclusively on the PC. I'm guessing that flight sims will remain there too.

      That being said, as TV's and computers start to converge even more, I see the line between "computer gaming" and "console gaming" disappearing all together.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    14. Re:Graphics Cards by Anonymous Coward · · Score: 0

      We call that bullshit around here. I'm playing WoW on my 20" iMac RIGHT NOW, with all the settings maxed out. 56 fps.

      So quit your damn lying, MSFT fan boy in disguise.

    15. Re:Graphics Cards by earnest+murderer · · Score: 1

      As a guess, I'd say it's because desktop computer gaming is dwindling, while mobile sales are exploding and it's a ripe new market for a convergence device. Meanwhile, the stationary gaming experience is owned by consoles. Note: It's a bit off topic, but It may as well remain.

      If Microsoft had behaved a little differently over the years we might have a much stronger PC gaming platform.

      Microsoft has really dropped the ball pushing the "games bidness" off on video card mfr's. They've gone a long way toward stablizing that in Vista but have screwed themselves in others. For the most part, publishing a game on windows for the last 10 years has been more akin to publishing on 5+ platforms. It sucked for the publishers, but not nearly as much as it has for the players.

      Not that I think they can, but if Microsoft got a back bone and mandated a practical platform. PC gaming would be back like gang busters. But then it might hurt sales in the short term, and Intel sure wouldn't sell any more of their lame ass "G" chipsets.

      The XBox has been interesting because it is one of very few instances of Microsoft actually taking the "my way or the highway" approach to development. Sure there have been mistakes, but it's not like they're crippling the thing to appease a "partner".

      Apple hasn't helped at all with their "Yes, we want games!" talk at developers conferences followed a few months later with stony silence when game developers actually want support. On the up side, games don't seem (the one's I have anyway) to have any disk based copy protection on them. If Apple's lack of "support" amounts to "no, you cannot screw with the system", I'd rather not have games than Securom.

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    16. Re:Graphics Cards by Anonymous Coward · · Score: 0

      You need to figure out whats wrong then.

      No issues playing WoW on my Macbook or old quad G5.

    17. Re:Graphics Cards by Anonymous Coward · · Score: 0
      You need to figure out whats wrong then.

      How could he possibly do that, given the less than awesome power of logic he's demonstrated? He determined that the cause of the problem was the video card, and then.... came to the conclusion that the solution was to buy another computer.

    18. Re:Graphics Cards by Anonymous Coward · · Score: 0

      The problem is that the OS X port of WoW is really bad.

      My macbook pro could do 40-50 fps at 1400x900 with maxed out graphics on windows, it could barely do 15 on the same settings on OS X.

    19. Re:Graphics Cards by slide-rule · · Score: 1

      Interesting... considering I found playing WOW on a 1st gen PPC Mac Mini (w/ 512MB, granted) to be at least acceptable (not stellar, but acceptable) for anything except a major city zone.

    20. Re:Graphics Cards by 99BottlesOfBeerInMyF · · Score: 4, Insightful

      Mac Minis and Macbooks aren't targeted in any way toward anyone who's interested in gaming.

      I disagree. They are both targeted at the mainstream PC gaming crowd. You know, the ones who have made the Sims 2 the best selling game for 2007. Mainstream game developers target midrange systems from two years ago. Macs fit right in. It is a pretty similar casual gaming market as the Wii.

      Mac minis and Macbooks aren't targeted at the niche, extreme gaming market where people need high end graphics cards costing significant cash. The problem is one of perception, because so many geeks and people on Slashdot are in this category, they assume it is the mainstream market and don't bother to actually see what is selling.

    21. Re:Graphics Cards by neoform · · Score: 0, Troll

      >Ok, I'm 99% sure you're a blatant troll, but to give you the benefit of doubt..

      Take a look at my posting record and ask yourself if I'm a troll.

      --
      MABASPLOOM!
    22. Re:Graphics Cards by FlynnMP3 · · Score: 1

      I am having a different experience. On my MacBook Pro (purchased 2 months ago), WoW plays great at 1920x1200. I consistently runs at 70-80 fps. Only when I increase the rendering distance to maximum does it slow down to 30 fps. I didn't do anything special to the options either. I just downloaded the burning crusades client and it figured out all the best settings for the graphics card (8600M GT).

    23. Re:Graphics Cards by Moridineas · · Score: 1

      The OSX port of WoW does perform less well than the windows port. The difference USED to be bigger than it is now (say 1-2+ years ago). My understanding is that this is primarily due to the Opengl implementation on osx?

      I don't currently play WoW anymore, but I don't ever recall having that kind of performance discrepancy.

    24. Re:Graphics Cards by Moridineas · · Score: 1

      Hmm... very high ratio of +5 funny to only one +4 informative. Conclusion: inconclusive!

      To be fair, I should have said "I'm 99% sure you're blatantly TROLLING" as you're right, I don't know if you're a troll or not.

    25. Re:Graphics Cards by walrusboy · · Score: 1

      They could be looking beyond mobile gaming, if you look at their patent filing from 2006, which looks like a Wii rip-off (presumably integrated into Apple TV somehow).

    26. Re:Graphics Cards by Anonymous Coward · · Score: 0

      I've got the 2006 quad with the ATI xt1900 as well as the new 2008 dual quad with the 8800 gt cards and can play two WoW sessions at the same time on either. Something is wrong with your configuration I'd guess.

    27. Re:Graphics Cards by Anonymous Coward · · Score: 0

      He's a blatant troll, my buddy plays WoW on his two year old Macbook Pro - hell i was playing it on a integrated graphics card laptop from 4 years ago. My currentish Macbook Pro plays all but Crysis in XP mode at good settings (ie native resolution / whizzbangs enabled).

    28. Re:Graphics Cards by kesuki · · Score: 1

      It really does bother me that newbs think they need to buy a whole new computer to play games when the 'stock' graphic card was underpowered. i mean seriously, that's why they have a graphic card expansion slot, it's because the 'stock' configurations is always geared towards your typical user, who doesn't run games on a PC, and doesn't develop 3-d graphics, and thus has no reason to have a powerful 3-d board installed.

      PC gaming is a REALLY SMALL market, it's tiny, tiny tiny... I mean I've been a serious PC gamer for over 14 years, I've seen everything that's happened to PCs through all those years, and nothing i mean nothing has excited me more than the ability to pair a full-HD TV (40" or better) set (1920x1080) with dual, crossfire/SLI graphic cards with (320 or 640 or 1280* stream processors) or 256 or 512 Stream processor units (nvidia, but for the numbers Nvidia is faster, some say that ATI cards are 'prettier' and SLI/crossfire configs can push great framerates even at 1080P)

      why does this new tech excite me? simply, this, I've never run a 'standard' pc with a 20" or smaller monitor at any resolution above 1024x768, there was never any compelling reason too, because i couldn't see crap at those 'high' resolutions on a tiny 20" screen... but a 40" screen... sexy, I'll run a 40" screen at it's full resolution any day of the week. the sad thing is that 40" or larger full HD sets aren't that badly priced when you consider that they can also be used for hooking in video game consoles, cable tv, etc AND be your primary gaming rig monitor.

      *= 1280 SPUs with crossfire of 3870 X2 boards quad card crossfire/sli ruins performance since quad PCI-e 2.0 x16 doesn't exists in any chipset i've heard of.

    29. Re:Graphics Cards by Swampash · · Score: 1

      I have a Quad-Core 3.0 and I can tell you, with the GPUs that came with it, I can barely play WoW

      Then there's something wrong with your Mac. Wow is perfectly playable on my 2.0GHz C1D Macbook with integrated graphics.

    30. Re:Graphics Cards by neoform · · Score: 1

      I have a rating of "Karma: Excellent", how many trolls can say that?

      --
      MABASPLOOM!
    31. Re:Graphics Cards by Moridineas · · Score: 1

      Good question, I don't know. You do see people every now and then (for instance Spun) who go on trolling runs after building up karma.

      HOWEVER, I apologize for saying you were a troll--a troll wouldn't have responded two more times :-) I do think your original post was trollish though, how about that?

    32. Re:Graphics Cards by NickCatal · · Score: 1

      And the big player in RTS and MMRPG (Blizzard) already releases every one of its products on both Mac and PC simultaneously.

      They had a Universal build of World of Warcraft out almost instantly.

      --
      -nick
    33. Re:Graphics Cards by Anonymous Coward · · Score: 0

      Most of us.

    34. Re:Graphics Cards by Jesus_666 · · Score: 1

      "Quad-core 3.0" implies a Mac Pro (as the G5 never reached 3 GHz) - where the power of the GPU depends on what you tell Apple to give you. Admittedly, the current best gaming GPU they offer is a Geforce 8800 with 512 MiB of RAM, but it's still going to play the newest games for a while, even if not at the highest settings.

      Also, The Mac Pro uses PCIe slots. It should be possible to upgrade a Mac Pro to the biggest GPU currently offered by Apple as long as your copy of OS X is updated and a trip to any large Apple community would surely uncover someone's experience in putting the latest and greatest post-BTO GPU into a Mac Pro.

      Buying a new computer because an interchangable component of the only modular Mac on the market isn't powerful enough for you isn't a very smart decision.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    35. Re:Graphics Cards by lucas+teh+geek · · Score: 1

      if i had to guess, the sort of person buying a mac pro is also going to have a monitor capable of 1920x1200, and the low end graphics cards in a mac pro probably wont cope with 3d games in the screens native res very well at all

      --
      TIAEAE!
    36. Re:Graphics Cards by psergiu · · Score: 1

      If you not a troll then you should:
      1) Put more ram in your mac if you don't already have 2Gb;
      2) Install the OS from scratch (no upgrade, archive & stuff) as you have something royally f*ed up in there.

      WoW is playable on a 1.42 ghz G4 macmini.

      --
      1% APY, No fees, Online Bank https://captl1.co/2uIErYq Don't let your $$$ sit in a no-interest acct.
    37. Re:Graphics Cards by neoform · · Score: 1

      It certainly wasn't intended to be, but I do find it annoying that Apple isn't working harder on bringing good videocards to mac. I spent nearly $5,000 on my quad core and was let down by the videocard performance when I switched to bootcamp and loaded up a few games like CSS and HL2.

      I in all seriousness went out and got a PC just for gaming as a result.

      --
      MABASPLOOM!
    38. Re:Graphics Cards by ACMENEWSLLC · · Score: 1

      My MacBook Pro has an GeForce 8600M GT with DDR3, not the slower DDR2 on the Toshiba Qosimo and most other laptops with the 8600M. Dell has one model with DDR3, but most are DDR2. Make a big difference.

      In bootcamp on XP, I can play Eve online with the advanced client, no problems. BF2 runs like a champ. It plays games very well. When I play Eve or SecondLife on the Mac side in emulation, it is usable but not the performer that it is on XP.

      One reason I went with the Mac was the awesome gaming performance, when in XP. Other than for gaming, I use the OS X side.

  3. I'm definitely not knowledgeable with Mac, but... by poetmatt · · Score: 2, Interesting

    If Mac had a stronger stranglehold on gaming and depending on how things go, isn't Apple based off Unix? So wouldn't that cause games to trickle down to Linux via people reverse engineering and other methods, as well? /correct me if I'm wrong, as said I don't know Mac for Jack

  4. And then they converted us into pure energy. by Steauengeglase · · Score: 1

    What ever happened to the new pointing device that Apple was supposed to come out with? I instantly though they were going to strengthen their stance on gaming when the rumors about it started circulating.

  5. Mobile Gaming? by Thyamine · · Score: 1

    Forget that. I'd like to see a more serious push from them in the desktop/laptop area so I didn't have to use Bootcamp or VMWare to run games only released for Windows. I'm happy to do that given that I find using OS X and the Mac hardware a very positive experience, but I'd be a bit disappointed if they neglected 'us' and focused solely on the iPhone.

    --
    I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
  6. Wouldn't that be funny if . . . by cashman73 · · Score: 4, Funny
    Wouldn't it be hilarious if they finally released Duke Nukem Forever . . . available exclusively on the MacOS platform?!?! ;-)

    Sales of Macs would skyrocket! Plus, DNF might actually run!

    1. Re:Wouldn't that be funny if . . . by UnknowingFool · · Score: 5, Funny

      Apple Gaming Platform + Duke Nukem Forever? That sir, is the end of the Universe as we know it.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    2. Re:Wouldn't that be funny if . . . by Anonymous Coward · · Score: 0

      Wouldn't it be hilarious if they finally released Duke Nukem Forever . . . available exclusively on the MacOS platform?!?! ;-)



      Sales of Macs would skyrocket! Plus, DNF might actually run!

      Actually it's coming out for the Amiga which was the hot gaming system when they started on DNF
    3. Re:Wouldn't that be funny if . . . by antdude · · Score: 1

      Didn't id Software do that for Quake 1 test/demo or something? I thinkit went from MacOS, Linux, and then Windows.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    4. Re:Wouldn't that be funny if . . . by antic · · Score: 1

      The Wii is the sort of shift in gaming that Apple would've liked to have brought to the landscape - the controller, the Wii Fit thingy, etc. With Nintendo having already done it, I can't quite see a significant opening for Apple to now break the mould as they like to do.

      They will instead continue down the path of selling software (including games) via iTunes (or a similar mechanism) and become a gateway for other developers in the same way they sell music.

      --
      'Thats they exact same thing a banana wrench monkey.'
    5. Re:Wouldn't that be funny if . . . by ravyne · · Score: 1

      Is it a coincidence that the probable release of both of these is around 2012?

    6. Re:Wouldn't that be funny if . . . by dreamchaser · · Score: 1

      I predict that on the same day they will finally determine the exact mass of the Higgs Boson.

    7. Re:Wouldn't that be funny if . . . by dcam · · Score: 1

      Nah, I think DNF is targetted exclusively at the Phantom.

      --
      meh
  7. Tied to Apple Hardware by Dancindan84 · · Score: 1

    While there are a lot of iPhone users now, I wouldn't call developing mobile games solely for their own hardware a big "Push Into Gaming". Unless they develop games for all mobile devices (highly impractical) or get mainstream games to run on their mobile hardware (not sure on the feasibility of this), it's going to be very niche.

    --
    "Always forgive your enemies; nothing annoys them so much." - Oscar Wilde
    1. Re:Tied to Apple Hardware by DaveCBio · · Score: 1

      Exactly. Price wise it's not even in the same ballpark price wise as the DS or even PSP to start. People will buy a few games for their iPhone/Touch, but no one is going to buy one just for games.

    2. Re:Tied to Apple Hardware by omeomi · · Score: 1

      or get mainstream games to run on their mobile hardware (not sure on the feasibility of this),

      There's a NES emulator for Jailbreak...you can play mainstream games from 1985!

    3. Re:Tied to Apple Hardware by FunkyELF · · Score: 1

      I think you're wrong. Sony only develops for their own hardware. Nintendo and Microsoft do the same. Its the other studios that try to go all the way across. So Apple developing solely for apple hardware doesn't mean they're not serious.
      Actually, I miss the days where it mattered whether you had a SNES or a Genesis. Looks like we're starting to get back to that now that nobody knows how to program a PS3 (not trolling, I own one).
      It used to be 10 percent of the games you could get for either system. Now it is that 10 percent of the games are exclusive.

    4. Re:Tied to Apple Hardware by Weedlekin · · Score: 1

      "Sony only develops for their own hardware."

      Everquest was developed by Sony. The client runs on Windows PCs.

      "Nintendo and Microsoft do the same."

      Nintendo have released Pokemon and Warioware for Windows PCs (these are ones I know about -- there are probably more), and were one of the companies demonstrating an iPhone game.

      As for MS, well, they're MS. Nuff said!

      --
      I'm not going to change your sheets again, Mr. Hastings.
  8. Every time by DaveCBio · · Score: 2

    Apple pushes into gaming they flop. How many times have they promised new tools and support for game devs and come up far, far short? They have no passion for it and you can tell that comes from the top.

  9. "Big Apple" by sm62704 · · Score: 4, Funny

    "Theorizing a Big Apple Push Into Gaming"

    Phew, I thought New York was going to get into gaming. Had me worried for a new york minute there.

    --
    mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    1. Re:"Big Apple" by Crazy+Man+on+Fire · · Score: 1

      Damn, you beat me to that bad joke.

    2. Re:"Big Apple" by d34thm0nk3y · · Score: 2, Funny

      Phew, I thought New York was going to get into gaming. Had me worried for a new york minute there.

      That's funny. I thought New York was trying to get out of video games!

      link

    3. Re:"Big Apple" by sm62704 · · Score: 1

      Your sig is decidedly on-topic today.

      Anti-EULA day: The day everyone buys a piece of software, opens it and returns it saying they don't agree.

      Now we need to pick a day.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    4. Re:"Big Apple" by sm62704 · · Score: 1

      Lucky you, sucks to be me

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
  10. hmm.. by Droidism · · Score: 1

    you just never know what apple will do next...

  11. Oh great by Anonymous Coward · · Score: 1, Funny

    A white XBOX, fantastic..

    1. Re:Oh great by Gotung · · Score: 1

      A white XBOX, fantastic.. 2004 called it wants it's lame Apple attack back.

      The standard color for the xbox 360 is ... white.

      Apple has moved on to metal, black and glass for their look.

    2. Re:Oh great by sjf · · Score: 1

      OK, so a shiny metal and black PS3 then ?!?

    3. Re:Oh great by rkanodia · · Score: 1

      Apple has moved on to metal, black and glass for their look. Not universally true. My Time Capsule is white, for instance.
  12. Not Likely by mpapet · · Score: 1

    Yes, there are mobile phone games, but how big an industry are we talking about?

    Think waaay back before they launched the ipod. There were LOTS of mp3 player brands and Apple can control the entire value chain.

    In the mobile phone space, they've got the service provider standing in the way ready to put the squeeze on Apple when they start doing well.

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
    1. Re:Not Likely by Anonymous Coward · · Score: 1, Insightful

      *points to japan*
      Argument over.

    2. Re:Not Likely by omeomi · · Score: 1

      In the mobile phone space, they've got the service provider standing in the way ready to put the squeeze on Apple when they start doing well.

      Not at all. iPhone and iTouch games will be distributed via iTunes. They don't have to worry about the service provider at all.

    3. Re:Not Likely by SuperKendall · · Score: 1

      Yes, there are mobile phone games, but how big an industry are we talking about?

      Already over a few hundred million and growing, and that's on existing phones with tiny screens and poor processors...

      Think waaay back before they launched the ipod. There were LOTS of mp3 player brands and Apple can control the entire value chain.

      In the mobile phone space, they've got the service provider standing in the way ready to put the squeeze on Apple when they start doing well.


      How exactly can "AT&T put the squeeze on"?

      If they try, Apple declares the exclusivity broken and opens up the iPhone for any carrier.

      Just like the popularity of the iPod gave Apple leverage for ITMS to dictate terms to music companies, so too does the popularity of the iPhone help Apple keep at bay any efforts from the phone company to control them. Apple has ALREADY taken away the ability of the carrier to sell mobile phone apps - Apple is doing it themselves. AT&T may (probably does) get a cut, but it's Apple deciding what that cut is, not AT&T.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    4. Re:Not Likely by tepples · · Score: 1

      In the mobile phone space, they've got the service provider standing in the way ready to put the squeeze on Apple when they start doing well. Not at all. iPhone and iTouch games will be distributed via iTunes. They don't have to worry about the service provider at all. In that case, they've got Apple, the service provider, standing in the way ready to put the squeeze on small game developers when they start doing well.
    5. Re:Not Likely by omeomi · · Score: 1

      In that case, they've got Apple, the service provider, standing in the way ready to put the squeeze on small game developers when they start doing well.

      Anything's possible, but I doubt it. I think it's like $100 or something to be able to sell applications on iTunes, and Apple has been pretty fair across the board so far with indie musicians selling music on iTunes. I doubt there's going to be any serious problems with iTunes as a distribution mechanism, other than the fact that you can't distribute apps without Apple, which is kind of annoying.

    6. Re:Not Likely by sm62704 · · Score: 1

      Yes, there are mobile phone games, but how big an industry are we talking about?

      Well, we had phone games before Apple ever made a computer, and before IBM ever made a PC.

      IINM the first phone game was called "telephone tag." The game really took off when answering machines were introduced.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
  13. iStation, IBox or iWii by freeshoes · · Score: 1

    They should build a console, it will be white, it will look sleek and stylish and the most powerful hardware ever. iPlay!!!

    1. Re:iStation, IBox or iWii by Sciros · · Score: 1

      The Wii basically IS an "Apple-style" console already. Nintendo took a cue from Apple's aesthetic design with it.

      --
      I like basketball!!1!
  14. Games? by Anonymous Coward · · Score: 0, Funny

    More like GAYmes.

    1. Re:Games? by DECS · · Score: 3, Informative

      Wrong: Apple didn't develop the Pippin, it was a product created by Japan's Bandai, a Mac OS licensee.

      It was a packaged as a high end (well, higher priced) game console to compete against other failed attempts to provide something more than a game console and less than a computer, largely aimed at accessing the Internet.

      The failure of the Pippin was no more Apple's fault than the failure of the WinCE-based Gametrac was Microsoft's fault.

      In addition, the other circumstances of 1995 and 2008 are a bit different too. For example, we now have fairly common WiFi rather than only dialup, so you can download games rapidly. Apple has also changed from a weak PC ghost to a consumer electronics powerhouse with its own retail outlets.

      Interestingly, Apple's iPod Touch/iPhone compare pretty well against the Nintendo DS and Sony PSP as a gaming platform:

      iPhone 2.0 SDK: Video Games to Rival Nintendo DS, Sony PSP

    2. Re:Games? by vought · · Score: 0, Flamebait

      Sorry. I might be a fanboy at time, but Daniel Eran is completely off the rails. He's a neocon communist liberal conservative when it comes to measured commentary.

    3. Re:Games? by Cassius+Corodes · · Score: 1

      He's a neocon communist liberal conservative when it comes to measured commentary. So we cancel out the left and the right-wing terms and conclude you intended to label him as a moderate?
      --
      Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
  15. Re:I'm definitely not knowledgeable with Mac, but. by larry+bagina · · Score: 5, Informative

    Unless you're talking about hunt the wumpus or curses-based tetris, it doesn't do jack shit for Linux.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

  16. Because they have an already successful base by SuperKendall · · Score: 5, Insightful

    Because this time, they are not trying to break into a market. They are already in a market, with a very popular device (iPhone/Touch), that has decent power and 3D capabilities along with some really good control systems (accelerometers/multitouch).

    Anyone who saw the demo of Monkeyball running on the iPhone from the launch of the SDK, is crazy to think that a whole lot of cool games are not forthcoming.

    Furthermore, gaming on the iPhone has the same kind of hook that Wii gaming does - it's going to be kind of unique. Exactly because there's really nothing like a D-Pad on the system games are going to have to figure out what games work best with controls using multi-touch and the accelerometers. Being unqiue is also helpful in that games for the syste,m will seem different than what people are used to, even from the DS which already has a touchscreen.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Because they have an already successful base by Urza9814 · · Score: 1

      The problem is, there aren't any buttons. While you may think it's great to be able to run a game with only the accelerometer, it usually doesn't work too well. Yes, it's cool and fun at first, but you very quickly realize the game's nearly impossible. Because, while it works great for the wii, on the wii the screen is stationary. It's rather hard to be moving something around while you have to be watching the screen on it. I have this racing game for my iTouch...you have to practically turn the screen upside-down to get it up to full speed, and yet just the smallest twitch to the side sends you flying into the wall. You gotta use both hands on any of those accelerometer games to try to stabilize it. It sounds good, but it never works well. And forget about putting buttons on the screen - it's a _screen_. You can't game with buttons you can't feel. And you can't leave your finger on.

    2. Re:Because they have an already successful base by SuperKendall · · Score: 1

      While you may think it's great to be able to run a game with only the accelerometer, it usually doesn't work too well.

      Super Monkey Ball, and various Marble Madness type things come to mind immediately as things that work well with accelerometer control. The key is subtle use.

      Yes, it's cool and fun at first, but you very quickly realize the game's nearly impossible. Because, while it works great for the wii, on the wii the screen is stationary. It's rather hard to be moving something around while you have to be watching the screen on it. I have this racing game for my iTouch...you have to practically turn the screen upside-down to get it up to full speed, and yet just the smallest twitch to the side sends you flying into the wall.

      One badly tuned game does not mean the basic concept is not sound.

      And forget about putting buttons on the screen - it's a _screen_. You can't game with buttons you can't feel. And you can't leave your finger on.

      That has not stopped a lot of DS stylus games from being popular.

      And why can't you leave your finger on? I don't see any problem with, for example, thumb control areas on the bottom corners of the screen that do not occlude much and act a lot like joysticks we are used to.

      I think you are lacking a lot of vision here, people were also dubious about the Wii or DS as well. You do not always need physical buttons as the virtual keyboard and these other gaming systems have shown has shown, and there's lots of promise in gesture recognition for control as well (for example in an RTS to issue commands).

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:Because they have an already successful base by KDR_11k · · Score: 1

      Ball rolling games may work but there's more to a successful gaming machine than just that.

      Many DS games that are not the "casual non-game" variety (Brain Training and so on which seems to have thousands of immitators that all fall short, I'd wager it took Nintendo a lot of skill to make such a seemingly stupid half-game into a megaseller) use buttons in addition to the touchscreen or even limit the screen to a few uses while making the buttons do the biggest part. A DS without its buttons would be gimped and I doubt Apple would have an easy time getting stylus-only games that are on par with Brain Training and Nintendogs (these games were not just random successes, they were created using Nintendo's talent for game design and implementation).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  17. Remember history by UnknowingFool · · Score: 3, Funny
    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  18. It's a Good Idea in Theory... by morari · · Score: 1

    Game developers like consoles because of the preset hardware configurations. They don't have to test their work across a wide array of setups like they do on a PC. Apple could definitely provide a similar lure with the Mac.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  19. The Pieces are in Place by Anonymous Coward · · Score: 1, Interesting

    Apple may not have exhibited much appetite for gaming on the Mac but the i-Phone platform could be very different. The new SDK supports OpenGL ES for 3D graphics (and it's a very capable API standard) as well as OpenAL for 3D audio (which could be very cool on headphones). Add to this the gyro sensor for control and you can expect to see a ton of games being developed with the new SDK...
    then look how they adapted the i-phone to a music specific device (iPod Touch) and the concept of an "iPod Play" doesn't seem to far fetched to me.

    1. Re:The Pieces are in Place by Anonymous Coward · · Score: 0

      then look how they adapted the i-phone to a music specific device (iPod Touch) and the concept of an "iPod Play" doesn't seem to far fetched to me.
      I think you mean "look how they jammed a phone into the ipod touch". it's hardly a suprising step in the evolution of the ipod
  20. Re:I'm definitely not knowledgeable with Mac, but. by Culture20 · · Score: 2, Interesting

    Because those are the next step in OSS gaming? Methinks someone needs to look at Vegastrike or a similar project.

  21. Ironically by JohnnyKnoxville · · Score: 3, Interesting

    A game that was originally developed for Macs became Microsoft's console's biggest franchise.

    1. Re:Ironically by GameMaster · · Score: 1

      Actually, no. I'm assuming you're referring to Halo, which was, actually, originally developed for the PC. Marathon, I think, is the game you are actually thinking of and that was a separate game. Halo can be thought of as a spiritual sequel to Marathon in the vein of Wasteland/Fallout(or even a direct sequel if Bungie works harder at making the continuity line up) but it isn't the same game.

      --

      Rules of Conduct:
      #1 - The DM is always right.
      #2 - If the DM is wrong, see rule #1
    2. Re:Ironically by Avenel · · Score: 1

      Actually, Halo was originally going to be released simultaneously on the Mac and PC.

    3. Re:Ironically by beelsebob · · Score: 2, Interesting

      Further to the simultanious mac/pc release comment, all the demo videos they ran at E3 originally, were running on 300Mhz G3 Macs with Rage 128s in them. It was because they had to port a Mac game to XBox, and then to PC that it became a performance dog.

    4. Re:Ironically by GameMaster · · Score: 1

      Ah, I stand corrected. Wikipedia agrees with you. It was, however not an Apple exclusive game like Marathon was. I still stand by my main point that the, supposed, irony is destroyed by the fact that it was always being developed for a Microsoft system from the beginning.

      --

      Rules of Conduct:
      #1 - The DM is always right.
      #2 - If the DM is wrong, see rule #1
    5. Re:Ironically by Ravenscall · · Score: 2, Informative
      --
      You say you want a revolution....
    6. Re:Ironically by Oktober+Sunset · · Score: 1

      The simple fact is: MS shit on Apples lawn.

  22. Doesn't get much more mainstream than Spore by SuperKendall · · Score: 4, Interesting

    Unless they develop games for all mobile devices (highly impractical) or get mainstream games to run on their mobile hardware (not sure on the feasibility of this)

    I agree there's no way they are going to have a platform for game development for all platforms. Whay would they? Apple wants to sell Apple platforms.

    But Apple is pushing in a very big way for mainstream names to come to the platform. We've already seen demos from Nintendo and from EA, in particular a Spore demonstration. Now those were proof of concepts but it's pretty obvious both parties are interested in extending those relationships into real working games.

    Games on the iPhone will be different due to how control schemes have to be altered. But we'll see names from many big players, and games from big franchises.

    This may strike people as another nGague, but this time Apple is still focused on the core reasons for owning a device - and also making is useful for gaming, which is I think the right mix for a portable device that is not only a game system. I think it will be more successful than other non-gaming mobile platforms, because it has better support for graphics and control and a really good display for gaming.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Doesn't get much more mainstream than Spore by Dancindan84 · · Score: 1

      Ok, big name companies/games like that -would- make a difference, but they have to be sure they'll make a profit before they do anything beyond proof of concept. How much money would have to go into Spore to make a production port for the iPhone? From what I know of ports (I helped do some minor alpha/beta testing of the Mac port of A Tale in the Desert http://atitd.com/), there's a lot involved in even a simple project with limited hardware like the iPhone.

      Apple had troubles getting big name games/companies to make Mac ports, so I'm hesitant to think they'll all jump on board for iPhone ports when the market there is smaller and the chance for profit slimmer.

      --
      "Always forgive your enemies; nothing annoys them so much." - Oscar Wilde
  23. Um, no. by rtechie · · Score: 5, Insightful

    Over the years, Apple has done everything short of spitting in the face of game developers.

    Yes, there will be mobile games for the iPhone. I expect to see a Bejeweled port in short order. No, the iPhone will not be the next handheld gaming device a la Nintendo DS, Sony PSP, etc. It's capabilities will be similar to Windows Mobile, with fewer games. All development will be done by third parties who Apple will do nothing to encourage and whom Apple will end up screwing over (because they always screw over the developers). i.e. "We've just released the mandatory iPhone update X, which breaks all 3rd-party apps, and we didn't bother to tell developers this would happen, and no, we won't tell you what we changed to make it easy to fix your apps. We hate you."

    1. Re:Um, no. by 4D6963 · · Score: 1

      No, the iPhone will not be the next handheld gaming device a la Nintendo DS, Sony PSP, etc. It's capabilities will be similar to Windows Mobile, with fewer games.

      First off, considered the price point of the iPhone, what prevents them from upgrading their SoCs with something high-end and games oriented like a TI OMAP 3530 (the most powerful mobile SoC out there with such a good 3D chip even Quake III doesn't get anywhere near challenging it). And then, Windows Mobile? Are we talking about hardware or OS?

      Let's see, what do you need to make a successful mobile console. A powerful SoC, which I don't see why Apple would stay away from, an OS that supports standard stuff for games like OpenGL ES 2.0 (the iPhone already supports it), and decent gaming controls, which means (and that's mandatory) a D-Pad or at worse a nub, and buttons like the SNES (4 on the right side and 2 shoulder buttons), which is pretty obvious if you want to make something that's more a console than anything else.

      So let's see, Apple has been successful beyond words with its iPod line from 2001 to now, which has evolved into a PMP, and eventually into phone. So at that point, how would that be surprising than a move to the next logical step, which would be a $350 handheld console? Considered the fact that Apple has so much success and attracts so much hype whenever they release a product that fits in your pocket? Combined with the fact that Nintendo occupies the low-end range in handheld consoles and that Sony is such a lousy concurrent in the high end range? I mean, it would be easy for Apple to do better than Sony did with its PSP, and knowing Sony I have the feeling that they won't wise up a bit with their PSP 2.

      Actually, can you see any reason why Apple shouldn't make a high-end $350-400 handheld console? Cause I can't, I just don't see how they could fail on this one.

      --
      You just got troll'd!
    2. Re:Um, no. by rtechie · · Score: 1

      Actually, can you see any reason why Apple shouldn't make a high-end $350-400 handheld console? Cause I can't, I just don't see how they could fail on this one. Game developers expect to have their hands held by the platform vendor. Apple has a long and terrible history of screwing developers, especially game developers. Apple will have to throw large sums of money at EA and the other big game vendors to get them to sign up after Apple's previous disasters.

      This is exactly what Sony does. If Apple got into the market Nintendo and Sony WOULD pay the game vendors not to use Apple, so Apple's going to have to fork out huge sums of cash to compete. I don't see Steve Jobs going billions into the red on this. The shareholders would skin him alive.

    3. Re:Um, no. by Jerry+Rivers · · Score: 3, Interesting

      Years ago game developers asked for, and got, OpenGL for the mac. Many developers have being developing for the Mac for years and show no sign of letting up. They have a happy and prosperous relationship with Apple.

      http://www.ea.com/platform_mac.jsp

      http://www.feralinteractive.com/

      http://www.insidemacgames.com/

      --
      The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
    4. Re:Um, no. by rtechie · · Score: 1

      Many developers have being developing for the Mac for years and show no sign of letting up. The sales figures tell a different story. Virtually no original games are made for the Mac, they get a handful of ports from the PC that sell poorly. I have friends that work at Aspyr and I can assure you that none of them would say that Mac gaming is "thriving". The only game in the past 5 years that has sold really well on MacOS is World of Warcraft.

    5. Re:Um, no. by 4D6963 · · Score: 1

      Virtually no original games are made for the Mac, they get a handful of ports from the PC that sell poorly. Right, ever heard of Ambrosia Software? Let me guess, you don't even have a Mac? Besides, what about the successful games that get released on Mac at the same time as on Windows? I for one don't think Apple is doing anything wrong about gaming. The Mac isn't meant to be a gaming platform, and due to the fact that every serious games boots Windows to play and that the desktop market share of Apple is so small things are the way you'd expect them to be. I certainly don't see how that'd prove anything about their capability to make a handheld console.
      --
      You just got troll'd!
    6. Re:Um, no. by rtechie · · Score: 1

      Right, ever heard of Ambrosia Software? No, but I looked at their website ad it looks like they make a handful of shareware games, most of which are old Windows ports. Pretty much exactly what I said.

      Let me guess, you don't even have a Mac? I had an iBook for a while. I did not use it for games.

      The Mac isn't meant to be a gaming platform... I certainly don't see how that'd prove anything about their capability to make a handheld console. Apple's inability to court game developers, which is the most important factor in selling any console, has been proven repeatedly. As I said, unless Apple is willing to throw millions at game developers they won't be doing anything for the iPhone. The only games announced for the iPhone are ports of "standard" cellphone games. The SDK they released does not have many game-specific features, and I've heard nothing about Apple running game developer events and bribing developers with cash and hardware (which is EXPECTED at this level).

      Frankly, the whole idea of an iPhone as games console is retarded. The iPhone is very expensive and the markets are totally different. Kids are not going to be playing Pokemon on the iPhone. Games never took off on the N-Gage and Nokia spent a lot more effort courting developers.

    7. Re:Um, no. by 4D6963 · · Score: 1

      the whole idea of an iPhone as games console is retarded

      It's not about an iPhone AS a console but something similar, a spin off if you will, as a console.

      most of which are old Windows ports.

      Actually it's the Windows versions that are ports.

      --
      You just got troll'd!
    8. Re:Um, no. by Jerry+Rivers · · Score: 1

      What sales figures. You aren't offering any and your say so simply isn't proof of anything.

      So what if most games aren't original? So what if they are shareware (which Ambrosia's are not by the way - they're bone fide commercial games). Even games have to be ported it still takes Mac developers to do it.

      There are LOTS of games for the Mac, and every thing developers have asked for, they've gotten, from OpenGL to Intel.

      --
      The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
    9. Re:Um, no. by rtechie · · Score: 1

      Uplink, Defcon, and Darwinia, the most prominent games on their current list are all Windows ports. Macs suck for gaming, but they're in better shape than Linux.

  24. I am very hopeful! by killmenow · · Score: 1, Funny

    Thinking about this, I find I am so excited I can barely sit still or hold a thought in my head. I think it is the excitement only a true gamer can feel, a gamer at the start of a long journey whose conclusion is uncertain... I hope Apple can elevate the gaming industry. I hope to see Steve Jobs and shake his hand. I hope their new games/systems are as blue as they have been in my dreams.

    iHope.

    1. Re:I am very hopeful! by Anonymous Coward · · Score: 0

      Ripping lines from Shawshank is not going to make this end any prettier. I don't think Apple is to have much to stand on. Much of the gaming community already laughs at them and expects Apple to treat them like crap.

  25. Re:I'm definitely not knowledgeable with Mac, but. by omeomi · · Score: 1, Informative

    If Mac had a stronger stranglehold on gaming and depending on how things go, isn't Apple based off Unix?

    Apple OSX is based of BSD, so yes, indirectly it is based off of Unix. However, many applications are written in Objective C, which I don't think is available for Linux.

  26. But... Can it play Dark Castle??? by Glowing-Wind · · Score: 1

    Toons running into walls and making silly dizzy noises, ftw!

    --


    "I drank what?" -Socrates
    "I have never let my schooling interfere with my education." -Mark Twain
  27. Re:I'm definitely not knowledgeable with Mac, but. by larry+bagina · · Score: 5, Informative

    Apple uses a modified version of gcc, but gcc has supported objective C since the NextStep days. GNUStep provides an OpenStep implementation.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

  28. my iMac does just fine! by Shivetya · · Score: 1

    I play WOW using a white 2.13 dual core with 7600GT and it does fine for WOW, better it works running three sessions at one time. Granted two are in the lowest settings at 640x480 while the main is usually full screen with everything on. I use a little tool named Clonekeys to mirror keystrokes from one session to another while implementing in game macros to tie them all together. I have launched five but all of them had to be minimal to even work. Now I do have 3gb of ram and that seemed to be the key to success.

    Now the latest generation iMac has an 8800GS equivalent and the 8800GT can be used in the Mac Pro lines so that should allow for more stressful games to be played either in OS X or under XP.

    I do agree their offering is a little slim. I would also like to see a Mac Pro "Junior" line using the same processors as the iMac/Mini but with the ability to slap cards in as I want. That would be the best option but I highly doubt it as Mac seems to be becoming a little corner operation at times. That to me is the only real hole in their line up is an expandable headless unit.

    Frankly, with the ability to run XP on the iMac and the 8800GS I may have a good solution for a few years but ideally I would want the same GPU in a Mac Mini or best yet a headless "mini Mac Pro"; junior has bad connotations

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:my iMac does just fine! by pressman · · Score: 1

      That would be the best option but I highly doubt it as Mac seems to be becoming a little corner operation at times

      just to correct a little pet peeve of mine. Mac(intosh) is a product produced by Apple, Inc; formerly Apple Computers.

      Mac is not the company name, but a branded product line.

      --
      Pooty tweet
    2. Re:my iMac does just fine! by Anonymous Coward · · Score: 0

      So.... where's the correction? Are you upset because the OP put a capital letter in there? /shug

    3. Re:my iMac does just fine! by pressman · · Score: 1

      Well, I'm not upset at anything really.

      People frequently refer to Apple, the company, as Mac when Mac(intosh) is a product and not a company.

      Just pointing something out.

      --
      Pooty tweet
  29. This might be the time! by snarfies · · Score: 1

    The PC gaming market has shrunken. A LOT. PC (Wintel? Non-Apple? What have you) games are now banished to a corner of any given video game store, rather than dominating it. And the new Apples are using the same hardware as any other computer out there. So now would be a good time to attempt this.

    What they need, though, is something killer. Something that makes people sit up and say "OMG must have OSX!" Something GTA4-level wowzers. What would that be? No idea.

    1. Re:This might be the time! by thermian · · Score: 1

      has it shrunk? Really? You sure it's not just the increase in high street console game sales that make you think that.

      Most of my pc game playing friends no longer purchase from shops. Services like Steam, and sites like play.com have made it almost pointless to go into a shop on the high street for the latest games.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    2. Re:This might be the time! by sm62704 · · Score: 1

      What they need, though, is something killer. Something that makes people sit up and say "OMG must have OSX!" Something GTA4-level wowzers. What would that be? No idea

      Duke Nukem 4ever

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    3. Re:This might be the time! by Weedlekin · · Score: 1

      "has it shrunk? Really? You sure it's not just the increase in high street console game sales that make you think that."

      It's shrinking as proportion of total gaming revenue, which isn't the same as actually shrinking in the numbers of units shifted. There are still plenty of games being released for PCs, which wouldn't be the case if there wasn't a market big enough to justify developing or porting them (porting can still cost a lot of money, especially to PCs, which have a lot more hardware variations to test against than consoles).

      And while it's true that the PC section of many retailers is shrinking, that's largely a reflection of the fact that there are more console platforms competing for space nowadays than was the case a few years ago (Wii, DS, PS3, PS2, PSP, XBox360), so they consequently require more shelf space, and it has to come from somewhere.

      --
      I'm not going to change your sheets again, Mr. Hastings.
  30. Re:Um, yes by Anonymous Coward · · Score: 0

    But, it would likely not support "Direct X" flavor of the day. It will be OpenGL (GL-ES 2.0, would be my guess). Games on the iPhone? Not likely (you would break the touch-screen) so I would guess a new iPod spin. I would expect easy "tv out" built in, and maybe some other glitz.

    All the pieces are there.

    But I *don't* expect it to be terribly popular, except for the Apple true believers. Unless, of course, it IS the replacement iPod. Then, I expect it to completely dominate.

    Just sayin'

  31. yay! by Anonymous Coward · · Score: 5, Funny

    I can't wait for my controller with only one button.

    1. Re:yay! by Anonymous Coward · · Score: 0

      Maybe you should leave your cave once in a while.

    2. Re:yay! by iPirate06 · · Score: 1

      You may discover that you can use all 5 fingers on the one button and differing numbers of fingers makes for a different button action.

      And with a touchscreen, technically the whole thing is just one big-ass button.

  32. What? Play games on a toy? by Anonymous Coward · · Score: 0

    Someone mod Apple down -1 Redundant.

  33. Re:I'm definitely not knowledgeable with Mac, but. by Gat0r30y · · Score: 1

    However, many applications are written in Objective C Indeed, but I thought you could break down Objective C into C/C++ code. If true, you could port a game from the iPhone (objective C) to Google Android (C/C++ with its own framework) without too much trouble. This would allow the game makers to reach a much wider audience and even if the game is a flop for the iPhone/iPodTouch it could be successful on other mobile platforms.
    --
    Prediction: The real iPhone killer is going to be sex robots from Japan. Think about it.
  34. Good source to keep an eye on Mac gaming by Anonymous Coward · · Score: 0

    A great deal of Mac game developers are living at iDevGames (www.idevgames.com). If you want to get a feel for future development of games on the iPhone, this would be the place to hear about it.

  35. Re:Fruit market by Hatta · · Score: 0, Troll

    I thought Apples were already marketed to fruits.

    --
    Give me Classic Slashdot or give me death!
  36. Re:I'm definitely not knowledgeable with Mac, but. by poetmatt · · Score: 1

    So, as I still don't understand,

    would that enable "mac games" to be ported as "linux games" or not necessarily? Especially for graphics intensive games.

  37. Re:I'm definitely not knowledgeable with Mac, but. by Anonymous Coward · · Score: 0

    There is a GNU obj-c compiler for Linux. You won't have cocoa or Apple's other proprietary libraries to work with, though.

  38. Re:I'm definitely not knowledgeable with Mac, but. by FictionPimp · · Score: 1

    GCC will compile objective-C last time I checked.

    The language just doesn't have many followers outside its select worlds for some reason. (Not being a c++, C, or objective-C developer, I can comment why.)

  39. Re:I'm definitely not knowledgeable with Mac, but. by Anonymous Coward · · Score: 0

    I think you may be mixing up Objective C and the frameworks that are part of OSX. Objective C is a programming language. Apple's toolchain uses gcc as the compiler; so no trouble there on Linux.

    On the other hand, frameworks like Cocoa and Quartz are OSX-only and not available on Linux.

  40. Simple games or full fledged? by HalAtWork · · Score: 1

    If it's simple games, I can see the market not having much of a problem buying them for $5 each or whatever. But if these are full fledged games that will compete with the ones released on DS or PSP, then people might have a problem with not being able to buy them in stores as gifts (buying an iTunes gift card will have the stigma of thoughtlessness that giving cash in a card does), or simply not having physical media to lend or trade on used markets.

  41. Re:I'm definitely not knowledgeable with Mac, but. by abigor · · Score: 1

    Short answer: no.

    Long answer: no.

  42. id Software games for iPhone by dprice · · Score: 1

    When Doom 4 was announced, I looked at the id Software job postings. Several of the jobs are for mobile game development, including iPhone. It seems many game makers are hopping on the mobile market. Whether that market really takes off remains to be seen.

    1. Re:id Software games for iPhone by sm62704 · · Score: 1

      Yeah, I can see it now, I'm creeping along a dark corridor and an imp jumps out and

      >RING!<

      Bad enough when you're playing on a PC.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    2. Re:id Software games for iPhone by td04impostor · · Score: 1

      Yeah I know.
      There are indeed some grues that 'RING!' before eating their prey.

  43. Market is huge by SuperKendall · · Score: 1

    The iPhone market is already in the millions of handsets sold, with a pretty obvious growth path, and the mobile games industry itself is already a proven money maker. The fact that EA and Nintendo were working on prototypes already indicates a lot of interest, and there is clear profit to be made by these companies just by leveraging existing concepts.

    I'm not sure the hardware is as limited as you think, it sports a flavor of OpenGL and EA at least simply ported over existing game media to make the prototype they had (as did Nintendo with Monkey Ball).

    Mobile ports are totally different than full ports of games to OS X (though EA has already committed to that with a kind of Wine like layer to make it happen).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  44. Of course they're heading into games by Phat_Tony · · Score: 5, Interesting

    Of course Apple's going to push the iPhone as a gaming platform- they'd be stupid not to. Why? Because it already IS the platform- they're already selling a mobile device with the form factor, screen, and processing power required for a good handheld gaming system. So failing to make it into one simply due to lack of the games themselves would basically be silly. I don't think Apple set out to build a competitor for the DS & PSP, but if they're selling competitive hardware anyway, why on earth wouldn't they want to make it compete? Especially if doing so is as simple as beefing up the SDK with gaming API's and encouraging independent developers to do the rest. And there's really not any question about that, because Apple's already done that. They invited in game developers to use their new SDK, and the game developers say they're impressed with what a great game development platform Apple's made the iPhone. It seems that this is yesterday's news; Apple already announced the iPhone as a portable gaming platform, and already has major game developers on board. This article is speculating that Apple might do something that Steve said they've already done in his last keynote.

    If you want crazy theories about what Apple could do as far as gaming goes... how about, instead of selling Mac Pros with two quad-core Xeons, they start making them with one quad-core Xeon and one Cell. Sure, it would take a mountain of work to make Xcode optimize its compiler to execute code for running on two different architectures simultaneously, especially one as odd as the Cell, but Xcode already generates universal binaries for x86 and PPC at the click of a button, and Apple's got the resources these days to make Xcode optimize as much as possible for the Cell, and make decisions about which code to run on the cell and which to run on the Xeon.

    Why would they try a crazy architecture like that? Well, in the markets Mac Pros are aimed at; video editing, rendering, Photoshop, scientific computing- Cells can, in certain circumstances, run circles around the competition. It could grant a speed advantage for certain tasks that Windows PC's would have no hope of matching. Throw in a quad Xeon, a Cell, and finish up making the OS offload some processing to the graphics card, and you've got a computer with three extremely different and very fast processors to throw at different sorts of problems.

    But wait, didn't I say something about games? Well, if you're selling a computer with a Cell in it already, along with a graphics card, (how long could it be before Apple starts offering Blu-ray on Mac Pros...), could they license PS3 compatibility from Sony? They wouldn't even have to license it, Sony could sell a PS3 compatibility client for Mac Pros. Before you say "Sony would never do that," remember that Sony loses money on each PS3- they're in this for market dominance, not hardware profits.

    Anyway, that's my crazy conspiracy theory regarding Apple gaming, to go with the "already happened so it's not even news" theory regarding iPhone gaming above.

    --
    Can anyone tell me how to set my sig on Slashdot?
    1. Re:Of course they're heading into games by Have+Blue · · Score: 2, Insightful

      Universal binaries are easy because the compiler is running two well-understood processes (compiling for x86 and compiling for ppc) and doing a little reorganizing at the end. Compiling for the Cell is a very new field all by itself; targeting both a traditional processor *and* a cell *and* having them interact in such a way as to provide a meaningful performance benefit would be a serious problem for a team of expert humans.

      Apple would be better off investing in GPGPU technology if they do decide to get into this sort of thing. There's already a version of CUDA for OS X.

    2. Re:Of course they're heading into games by VGPowerlord · · Score: 1

      If you want crazy theories about what Apple could do as far as gaming goes... how about, instead of selling Mac Pros with two quad-core Xeons, they start making them with one quad-core Xeon and one Cell.

      I'm not much of a hardware guy, but even I understand how SMP (Symmetric MultiProcessing) works. The processors have to be identical. A dual Xeon Quadcore system has 8 identical processors to work with.

      Not only that, but Cell/PPC and x86 use different bus architectures to talk to memory controllers and the like. Cell uses the aptly named Cell archictecture. Intel currently uses the AGTL+ architecture, although that's due to be replaced by the Intel QuickPath Interconnect (formerly CSI) architecture later this year.
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    3. Re:Of course they're heading into games by Archibald+Buttle · · Score: 1

      SMP is not the only way to do multiprocessing. If you'd read the wikipedia article on SMP you might have noticed that the first section is about "alternatives" where it mentions asymmetric multiprocessing (ASMP).

      The concept of having multiple disparate processing units inside machines has been around for a long time. Modern PCs which offload processing onto their GPUs are (arguably) ASMP systems. The Cell CPU itself with it's PPC core and 8 SPE cores is itself an ASMP system.

      The fact that different bus architectures are used between Cell/PPC and x86 is not an insurmountable problem. You can always jam them together via a bus like PCI Express. Tighter integration is of course possible too, even shared memory architectures - that'd "just" require a bunch of custom logic.

    4. Re:Of course they're heading into games by Blakey+Rat · · Score: 2, Insightful

      But wait, didn't I say something about games? Well, if you're selling a computer with a Cell in it already, along with a graphics card, (how long could it be before Apple starts offering Blu-ray on Mac Pros...), could they license PS3 compatibility from Sony? They wouldn't even have to license it, Sony could sell a PS3 compatibility client for Mac Pros. Before you say "Sony would never do that," remember that Sony loses money on each PS3- they're in this for market dominance, not hardware profits.

      Charging $2200 for a gaming machine severely limits your market. Hell, Sony found out a couple years ago that charging $600 severely limits your market. Additionally, I don't think Apple and Sony have ever worked on anything together since the original Macintosh 3.5" floppy drive, so I don't really see that relationship happening.

    5. Re:Of course they're heading into games by VGPowerlord · · Score: 1

      SMP is not the only way to do multiprocessing. If you'd read the wikipedia article on SMP you might have noticed that the first section is about "alternatives" where it mentions asymmetric multiprocessing (ASMP).

      The concept of having multiple disparate processing units inside machines has been around for a long time. Modern PCs which offload processing onto their GPUs are (arguably) ASMP systems. The Cell CPU itself with it's PPC core and 8 SPE cores is itself an ASMP system.

      The fact that different bus architectures are used between Cell/PPC and x86 is not an insurmountable problem. You can always jam them together via a bus like PCI Express. Tighter integration is of course possible too, even shared memory architectures - that'd "just" require a bunch of custom logic.

      The problem that comes up is that you already have one SMP architecture (the Quadcore Xeon) and one ASMP architecture (the Cell) in the system. How would you resolve this problem?
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    6. Re:Of course they're heading into games by wagnerer · · Score: 1

      Apple has already done this once with some of the last 68x00 series. They placed a custom DSP for speeding up some AV functions. That plus the CoreVideo and similar components shows they are quite comfortable with ASMP.

    7. Re:Of course they're heading into games by Anonymous Coward · · Score: 0

      Sony can barely get it's camcorders to work reliably with the macs... and you want them to have games to work on it now?

    8. Re:Of course they're heading into games by Archibald+Buttle · · Score: 1

      The problem that comes up is that you already have one SMP architecture (the Quadcore Xeon) and one ASMP architecture (the Cell) in the system. How would you resolve this problem? Well, an existing PC that has a Quad-core Xeon as well as a modern GPU is already an SMP architecture processor in an ASMP system.

      If one were to architect a system that had both Xeon(s) and Cell(s) that did require shared memory then logically you'd need to design a memory controller that both could talk to and arbitrate their requests.

      Probably the easiest way to think about how you'd integrate a Cell processor with a Xeon could be to look on the Cell much like you'd look on a GPU.
    9. Re:Of course they're heading into games by VGPowerlord · · Score: 1

      Well, an existing PC that has a Quad-core Xeon as well as a modern GPU is already an SMP architecture processor in an ASMP system.

      A GPU is generally a self-contained system that takes commands via one of the system's card busses. AGP is the exception, as it had a special setup to allow the GPU to allocate RAM from main memory during boot, which the GPU could only use from that point on. Even most AGP cards have their own memory for performance reasons, though.

      The Cell, on the other hand, is itself a complete ASMP system, including the main processor.

      If one were to architect a system that had both Xeon(s) and Cell(s) that did require shared memory then logically you'd need to design a memory controller that both could talk to and arbitrate their requests.

      Probably the easiest way to think about how you'd integrate a Cell processor with a Xeon could be to look on the Cell much like you'd look on a GPU.

      The memory controller isn't the only problem. All of the other busses (PCIe, SATA, IDE, etc...) would need to be built to talk to both architectures as well.

      Even if it could be done, I don't think the added expense at both the hardware and software level would create enough of a performance improvement to justify the cost.
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  45. They've already shown support by SuperKendall · · Score: 1

    All development will be done by third parties who Apple will do nothing to encourage

    That's already different. The very launch of the SDK itself had EA and Nintento both presenting concept games (Super Monkey Ball and Spore respectively). It's obvious that in this realm at least, game developers are being courted and listened to (which you'd also realize if you looked at the SDK and watched it change from release to release).

    "We've just released the mandatory iPhone update X, which breaks all 3rd-party apps, and we didn't bother to tell developers this would happen, and no, we won't tell you what we changed to make it easy to fix your apps. We hate you."

    Not sure where you are coming from on this but the Apple I know seeds development versions of OS X, and now Mobile OS X, early on so that you can see if in fact your app needs to be updated for a new release of the OS.

    And they issue release notes detailing exactly what has changed.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:They've already shown support by prockcore · · Score: 1

      The very launch of the SDK itself


      You mean the SDK that requires Apple's blessing to actually use?

      The SDK just further demonstrated Apple's hostility toward developers. Sure the SDK is free, but to actually use it (the emulator won't run openGL, so its useless for game development) you have to A. get Apple's permission, B. pay for it.

      Apple has already rejected 90% of the developers who applied.
    2. Re:They've already shown support by Space+cowboy · · Score: 1

      You're behind the times, the SDK from 2 releases ago ran OpenGL in the emulator...

      Simon

      --
      Physicists get Hadrons!
    3. Re:They've already shown support by Odonian · · Score: 1

      Yes. You have to pay the one-time $100 developer fee. And Apple has the right to veto apps or developers, yes. But this is not your typical SDK kind of arrangement like with palm pilot or something. Apple is going to host developer apps on iTunes, and handle all of the credit-card transactions, app storage etc. You set the price on the iTunes store, Apple gives you 70% of each purchase. Free apps will be hosted for free, Apple does not charge. This is a huge opportunity for all sorts of developers, everything from one-man freeware operations, up to gaming giants such as EA (porting Spore to iPhone). There are like 100,000 developers signed on already. (So if it really was true 90% have been rejected, we would be talking about a million people wanting to develop on the iPhone!) Personally, I think this it will end up being a big gaming platform and will seriously eat into the PSP space.

    4. Re:They've already shown support by VGPowerlord · · Score: 1

      That's already different. The very launch of the SDK itself had EA and Nintento both presenting concept games (Super Monkey Ball and Spore respectively).

      You misspelled one of the company names. The second one is spelled "S E G A" and you also have those games backwards (Spore is EA; Super Monkey Ball is Sega).
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    5. Re:They've already shown support by rtechie · · Score: 1
      According to my buddy at EA, Spore on the iPhone is dead. Basically, Apple told them they had to sell it through iTunes (and iTunes only) and wanted 1/2 the revenue. This is apparently going to be the "standard deal" for commercial apps on the iPhone. So no commercial apps, meaning no games on the iPhone.

      Not sure where you are coming from on this but the Apple I know seeds development versions of OS X Not in the early days at least. I was in the Apple Developer Program and we weren't told shit about new OSX releases. This was back in 1999-2001.

      And they issue release notes detailing exactly what has changed. Again, this must be new. Back in the day we got a list of bugs fixed, but no descriptions of those bugs or what was actually changed. Changes to Carbon were completely undocumented. I had to track down the developers in person and beg them for info.

      I would also point out that we experienced the exact opposite from Microsoft. The developer program was cheap, everything was documented (and not filled with bugs), and we could actually get support for DirectX to the point that we got MS engineers to write bits of code for us.

      FWIW, Sun was basically the same as Apple in terms of support.

    6. Re:They've already shown support by SuperKendall · · Score: 3, Informative

      According to my buddy at EA, Spore on the iPhone is dead. Basically, Apple told them they had to sell it through iTunes (and iTunes only) and wanted 1/2 the revenue. This is apparently going to be the "standard deal" for commercial apps on the iPhone. So no commercial apps, meaning no games on the iPhone.

      This seems very unlikely given the stated 30% figure for any other commercial application, you figure there's no way a large company would give up more than that percentage nor would Apple try and force that out of someone like EA.

      We'll see in June.

      Not in the early days at least. I was in the Apple Developer Program and we weren't told shit about new OSX releases. This was back in 1999-2001.

      And I was in the program a year or so ago, and am in the iPhone program now (in line waiting for a cert like many others, though I know people are are fully in). OS X developers have been getting new OS seeds for years before official releases. iPhone developers currently get access to install the beta iPhone 2.0 OS along with the development cert.

      Again, this must be new. Back in the day we got a list of bugs fixed, but no descriptions of those bugs or what was actually changed. Changes to Carbon were completely undocumented. I had to track down the developers in person and beg them for info.

      The iPhone SDK updates have been pretty good about documenting changed classes and attributes, and the docs are pretty good for a new API (along with a lot of very helpful sample applications).

      FWIW, Sun was basically the same as Apple in terms of support.

      I've also been a Java developer for a long time, and they have had beta releases of new Java versions before the official release. But in those cases it mattered less because companies are a lot slower to upgrade Java VM's than consumers are computers or other devices.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    7. Re:They've already shown support by rtechie · · Score: 1

      This seems very unlikely given the stated 30% figure for any other commercial application, you figure there's no way a large company would give up more than that percentage nor would Apple try and force that out of someone like EA. I'm unsure as to the exact percentage, it very well might have been 30%. According to my friend EA considered that figure excessive for a mobile phone game. The iPhone version is the same as every other mobile phone version with additional features.

      We'll see in June. Are you talking about Spore or the character creator? Spore isn't coming out until September.

    8. Re:They've already shown support by TrancePhreak · · Score: 1

      Nintendo did not demo apps for iPhone, that would be absurd. It was SEGA, one of the larger third parties these days.

      --

      -]Phreak Out[-
    9. Re:They've already shown support by Blakey+Rat · · Score: 1

      It was SEGA demoing Super Monkey Ball, not Nintendo.

      Why would Nintendo risk their own mobile gaming market (on the off-chance the iPod gaming scene ever took off)? They'd be sawing off their own foot, it makes no strategic sense.

      In any case, we Mac users remember Game Sprockets. Apple's moved in this direction before, and they failed completely and utterly. Hell, Bungie (their main Game Sprockets partner) sold to Microsoft, that's how thoroughly they failed. There's no reason to believe they'd succeed this time.

    10. Re:They've already shown support by SuperKendall · · Score: 2, Interesting

      I'm unsure as to the exact percentage, it very well might have been 30%. According to my friend EA considered that figure excessive for a mobile phone game. The iPhone version is the same as every other mobile phone version with additional features.

      That could be just posturing...

      Are you talking about Spore or the character creator? Spore isn't coming out until September.

      Whatever they were thinking to put out - I always figured it would be some variant of Spore, if anything. I still think we'll see something from them, they may well hold back the more popular titles hoping to cut down the percentage. I still think we'll see something from them.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    11. Re:They've already shown support by SuperKendall · · Score: 1

      Yes, someone already pointed this out; I had my wires crossed remembering it on the Gamecube, and forgetting that Sega can still put out good games...

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    12. Re:They've already shown support by SuperKendall · · Score: 1

      It was SEGA demoing Super Monkey Ball, not Nintendo.

      Yes, you are only the third person to note this thus far.

      Why would Nintendo risk their own mobile gaming market (on the off-chance the iPod gaming scene ever took off)? They'd be sawing off their own foot, it makes no strategic sense.

      You however are the only person to note this bit of strategic thinking that in retrospect, makes a lot of sense... I just slipped and said Nintendo instead of Sega, thinking of the platform it had been on.

      In any case, we Mac users remember Game Sprockets. Apple's moved in this direction before, and they failed completely and utterly. Hell, Bungie (their main Game Sprockets partner) sold to Microsoft, that's how thoroughly they failed. There's no reason to believe they'd succeed this time.

      Yes I remember Sprockets. But that was always an afterthought, it never really went anywhere - and there Apple had to convince developers to come to a platform that (at the time) people were abandoning.

      The reason why the iPhone strategy would work is because developers are in fact drawn to it by a large install base (in the millions and growing) along with decent capabilities for gaming and media. Also, developing a game for a mobile platform means smaller games that require fewer resources and less investment.

      You don't have to take my word for developers being drawn to it, there have been over 200k downloads of the SDK along with iPhone SDK developer applications!

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  46. Mercury Meltdown Wii; Pocket Physics DS by tepples · · Score: 1

    For instance, there are a few marble-maze sorts of games available for Jailbroken iPhones that allow you to control work your way through a maze just by tilting the phone. So can the accelerometers in a Wii Remote or SIXAXIS controller. How is this any different from those, other than that it's easier for a small ISV to get the iPhone SDK than the Wii SDK?

    It's like those old games with a little bead of mercury or a ball bearing You said "mercury". You're not talking about Mercury Meltdown Wii , are you?

    And there's a partial port of Crayon Physics that's really slick. Sounds like something that would be made for a DS.
    1. Re:Mercury Meltdown Wii; Pocket Physics DS by omeomi · · Score: 1

      So can the accelerometers in a Wii Remote or SIXAXIS controller. How is this any different from those, other than that it's easier for a small ISV to get the iPhone SDK than the Wii SDK?

      It's not terribly different, although you are tilting the thing that you're looking at, so it feels more natural.

      You said "mercury". You're not talking about Mercury Meltdown Wii [wikipedia.org], are you?

      Does Mercury Meltdown use actual mercury? Then no, that's not what I'm talking about. Little plastic toy maze games used to be made with a little dot of mercury back before people realized how bad of an idea it is...

      Sounds like something that would be made for a DS [freewebs.com].

      I don't have a DS, but I do believe the iPhone touchscreen is significantly larger than the DS touchscreen.

    2. Re:Mercury Meltdown Wii; Pocket Physics DS by MobileTatsu-NJG · · Score: 1

      So can the accelerometers in a Wii Remote or SIXAXIS controller. How is this any different from those...?" Portable.
      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:Mercury Meltdown Wii; Pocket Physics DS by gzunk · · Score: 1

      I don't have a DS, but I do believe the iPhone touchscreen is significantly larger than the DS touchscreen. It depends what you call significant - 3.5 inch diagonal for the iPhone to 3 inch diagonal for the DS - not that significant in my view.

      It does have about 1.8 times the resolution (480x320 vs 256x192), but the DS does have two screens (albeit only one is a touchscreen).

  47. iPeregrin? by tepples · · Score: 2, Funny

    Question, was Pippin named after the Broadway musical Pippin? I took a guess, and I guessed not.
    1. Re:iPeregrin? by Phat_Tony · · Score: 1

      It was probably named after Pippin as in "Merry & Pippin."

      --
      Can anyone tell me how to set my sig on Slashdot?
  48. They need a MID-range HEAD LESS DESKTOP and cross. by Joe+The+Dragon · · Score: 1

    They need a MID-range HEAD LESS DESKTOP and cross fire drivers as the mac pro has 2 pci-e x16 2.0 slots and cross fire works in windows on the mac pro.

    Imacs are better but still have poor build in screen and come with laptop ram that does have the beast timeing.

    The imacs don't look that good next to other x86 pc systems at lower prices and the mac pro is over the top.

    The mini is a POS and video in sucks for gameing.

    $1,799.00 + $150 NVIDIA GeForce 8800 GS w/512MB GDDR3 and you still only have 2gb or ram

    or

    $2,199.00 and you still only have 2gb or ram

    Mac Pro

    $2,799.00 + $150 NVIDIA GeForce 8800 GT 512MB and you still only have 2gb or ram

    or

    $2,799.00 - $500 to drop a cpu + $150 NVIDIA GeForce 8800 GT 512MB and you still only have 2gb or ram

    A good head less desktop starting at $500 - $700 and going up to $2100 with maybe having a few BTO systems with dual video cards at the high end will be a good fit and let them use lower cost DDR2 ram that also has good times as well. With a system with a fast dual or quad core desktop cpu with mid to high end video card and 2-4gb of ram comping in at $1000-$1500.

    The FB-DIMMS in the mac pro are not that good for gameing and cost a lot more.

  49. Mac OS X is more open than iPhone by tepples · · Score: 1

    True enough, but why should apple focus on only mobile gaming and ignore their computer lineup? Mac OS X is an open platform: anybody can produce proprietary shareware, proprietary freeware, or free software, and distribute it online without involving Apple. All you need are a Mac, Internet access, and a web host. iPhone, on the other hand, is not open, and Apple can draw monopoly profits from operating the exclusive store front for iPhone games.
  50. Re:I'm definitely not knowledgeable with Mac, but. by WillAdams · · Score: 1

    Yes, if the game developers are willing to put in the effort necessary to make their game compile using GNUstep --- which unfortunately, may involve more engineering effort than the Linux market could bear.

    William

    --
    Sphinx of black quartz, judge my vow.
  51. A hole between Mac mini and Mac Pro by tepples · · Score: 1

    Mac Minis and Macbooks aren't targeted in any way toward anyone who's interested in gaming. What Mac is targeted to people who want to game with their friends on a 32 inch television? A lot of users here seem to find a hole in Apple's product line between Mac mini and Mac Pro.
    1. Re:A hole between Mac mini and Mac Pro by Anonymous Coward · · Score: 0
      What Mac is targeted to people who want to game with their friends on a 32 inch television?

      I believe that would be MacDonald's.

    2. Re:A hole between Mac mini and Mac Pro by grahamd0 · · Score: 1

      What Mac is targeted to people who want to game with their friends on a 32 inch television?

      There isn't one. Which windows PC fills that niche? PC games aren't known for simultaneous multiplayer. If that's the need you're looking fill, I would recommend a console. I have several and they work well for that purpose.

      A lot of users here seem to find a hole in Apple's product line between Mac mini and Mac Pro.

      I'm one of them. I really only like the Macbook Pro, but if you look at their current lineup they have perfectly respectable video cards across the board.

    3. Re:A hole between Mac mini and Mac Pro by tepples · · Score: 1

      PC games aren't known for simultaneous multiplayer. If that's the need you're looking fill, I would recommend a console. I have several and they work well for that purpose. Consoles aren't known for indie games either. What platform is known for indie simultaneous multiplayer?
    4. Re:A hole between Mac mini and Mac Pro by grahamd0 · · Score: 1

      Indie developers should be using cross-platform tools and libraries so as not to limit their already limited market. There's no law preventing indie game developers from using or developing for Macs.

      Obviously, this being Slashdot, I didn't read tfa, but I thought the whole point of this thread was to discuss the rumor that Apple was going to start a push for *mainstream* Mac gaming.

    5. Re:A hole between Mac mini and Mac Pro by kesuki · · Score: 1

      What Mac is targeted to people who want to game with their friends on a 32 inch television?

      There isn't one. Which windows PC fills that niche? PC games aren't known for simultaneous multiplayer. If that's the need you're looking fill, I would recommend a console. I have several and they work well for that purpose.

      Umm... 32" HDTV? or 32" SDTV? if it's HDTV, I'm custom building myself one for use with albeit a 46" Full HD system. It is using crossfire, because crossfire is about $70 cheaper than the X2 card, and it has faster ram on the cheaper crossfire config, plus, the crossfire cards are factory Overclocked. why noit use nvidia SLI? I'm a long time fan of ATI, and besides, the phenom board i was looking at supported crossfire. (see my journal for full specs)

      alienware and other gamer tailored PC sites definitely sell boxes capable of full HD output, so you don't have to custom build... BTW if you go el cheapo and can live with 720p you can probably custom build a PC + buy a 32" HDTV for under $1800. 720P is way less intense on the GPU than 1080P, so you can get buy with just a single GPU (depending on the game of course)

    6. Re:A hole between Mac mini and Mac Pro by grahamd0 · · Score: 1

      I think you've misunderstood me. I wasn't suggesting that a modern PC couldn't display HD resolutions. I was suggesting that there isn't any significant quantity of PC games that would justify hooking your PC up in the living room to play with your friends.

    7. Re:A hole between Mac mini and Mac Pro by kesuki · · Score: 1

      that's because most PC titles at best are meant to be played by one person with any human opponents or allies being hooked up via the internet... PCs only have one keyboard, and usually only one mouse, they don't have a 'controller port' that you can hook 4 controllers into, the controller port of the past has long been replaced by USB, but even then, other than emulators i've yet to see any other games on the PC* that were fully playable from a 10-14 button usb controller..

      With PCs it's expected that all your friends stay at home, and you all hook up on the internet to play together...

      *= i've never played the PC versions of halo, as i think halo sucks, besides it's on the xbox...

  52. Can't see it happening by Toreo+asesino · · Score: 2

    ...unless DirectX comes to OSX. Mac's make up 10% of the market, something like that, right?

    While I'm sure some games will be cross-platform, you try selling the idea of focussing your coding efforts on 10% of the total market to your CEO.

    Remember too; games written for DirectX just happen to port real easy to the XBox too - that is real margin savings right there for most game developers.

    Oh, and don't even compare OpenGL to DirectX because DirectX does way more than just graphics; it's an entire API set for every element of gaming.

    --
    throw new NoSignatureException();
    1. Re:Can't see it happening by geekoid · · Score: 1

      Yes I will compare them, for graphics.
      And direct X is horrible to work with by comparison.

      Blizzard did it, in fact there are a lot of games for the Mac. The only problems is I can't count on the next game being on the Mac.

      As Apple continues to grab more market share, and mind share, there will be better tools for developing both platforms.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Can't see it happening by Toreo+asesino · · Score: 1

      Yes I will compare them, for graphics.
      And direct X is horrible to work with by comparison. True insight if ever I've seen it. I can't speak for the quality of OpenGL, but my point is basically that Microsoft are the only vendor that's provided a single API set for gaming, making it an attractive option for game devs. Graphics, while a big part, is only a part of gaming.
      --
      throw new NoSignatureException();
    3. Re:Can't see it happening by VGPowerlord · · Score: 1

      Yes I will compare them, for graphics.
      And direct X is horrible to work with by comparison.

      True insight if ever I've seen it. I can't speak for the quality of OpenGL, but my point is basically that Microsoft are the only vendor that's provided a single API set for gaming, making it an attractive option for game devs. Graphics, while a big part, is only a part of gaming.

      SDL was created precisely for this reason.
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:Can't see it happening by pandrijeczko · · Score: 1
      ...unless DirectX comes to OSX. Mac's make up 10% of the market, something like that, right?

      I own a Dell XPS M1710 laptop. It's a big machine with a 17 inch screen, not very portable but I sometimes take it with me on business trips instead of my work laptop if I'm going to be stuck in a hotel somewhere and need a decent game or two to amuse me.

      The other week, I flew out of Gatwick airport (London's second airport behind Heathrow) and had to take the XPS out of my bag to go through security. Having an airline Gold Card, I was able to go through Fast Track security which wasn't busy. When I took the laptop out of the bag, as I was packing it after the scan, one of the security guards remarked on what a big but nice looking laptop it was. He asked me its price and what type of graphics capabilities it has, when I told him it was nVidia he knew that they were "better" than ATI cards. We chatted a while about laptops, it turns out he was looking to buy one and explained that he sometimes talks to other travellers when they come through if they look relaxed and in not too much of a hurry.

      So I asked him if he sees many Macs go through security - his reply was "Those are the slim white laptops with the silver Apple logo on them?" When I nodded he said "Maybe one or two a day, usually carried by Americans or the occasionally German but a tiny amount compared to the hundreds of Dell or HP ones."

      So bearing in mind this is an important airport and I was going through the Fast Track security channel used by big business types, your estimate of 10% of the market, at least here in the UK, is a gross over-estimate.

      Yes, I'm sure the proportion is higher in the US but travelling a lot in Europe for the past 20+ years, I've actually seen a total of 3 Macs in use myself.

      --
      Gentoo Linux - another day, another USE flag.
    5. Re:Can't see it happening by 99BottlesOfBeerInMyF · · Score: 1

      ...unless DirectX comes to OSX. Mac's make up 10% of the market, something like that, right? While I'm sure some games will be cross-platform, you try selling the idea of focussing your coding efforts on 10% of the total market to your CEO.

      Okay. My presentation would go something like this. If we use DirectX for our next game we can target Windows and the XBox 360 simultaneously. Or we could go with portable code that has both DirectX and OpenGL functions and expand that market to include the Macintosh, Nintendo Wii, the Playstation3, and any Linux, cell phone, or other standards compliant platforms that may gain popularity in the next few years. Portable code will also save us costs on our next game because the code is also more reusable. Alternately, we could go OpenGL only and only lose the XBox360 from that list since everything else, including Windows, works with OpenGL.

      Remember too; games written for DirectX just happen to port real easy to the XBox too - that is real margin savings right there for most game developers.

      Yeah, but you neglected all the other platforms, like Wii and PS3.

      Oh, and don't even compare OpenGL to DirectX because DirectX does way more than just graphics; it's an entire API set for every element of gaming.

      All the major game companies not owned by MS (with a few minor exceptions) already have toolkits that target OpenGL OpenAL, OpenSL, etc. that are just as nice as the DirectX toolkit. Pretty much all major PC developers target the Mac from day one (9 out of 10 of the top selling games in 2007). The people who don't use OpenGL or at least have the hooks for it are pretty much small developers who don't know if they will make a profit on some game and companies Microsoft purchased (there are a lot more than most people realize).

    6. Re:Can't see it happening by TrancePhreak · · Score: 1

      Wii and PS3 do not use OpenGL. There are wrappers that closely mimick it, but you get such poor performance out of it that any commercial app should be ashamed of itself for using them.

      Secondly, you say all those other toolkits are just as nice as the DX toolkits, which they may be from a pure use standpoint, but definitely not a debugging one. When turned on, the DX debug output will often tell you HOW to fix your broken code.

      --

      -]Phreak Out[-
    7. Re:Can't see it happening by Jesus_666 · · Score: 2, Interesting

      Wooo, anecdote battle!

      I'm studying CS at a German university and Macs are essentially taking over the department. The Sun lab was discarded in favor of an Apple lab and I'd say that Apple is the most popular choice for laptops with Lenovo as the second; lecturers are even more Apple-friendly than the students. Dell and HP don't come near.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    8. Re:Can't see it happening by N+Monkey · · Score: 3, Informative

      Wii and PS3 do not use OpenGL. Maybe you were being pedantic, because the PS3 apparently does use OpenGL ES

    9. Re:Can't see it happening by TrancePhreak · · Score: 1

      "use" and "has available" are two seperate things. LibGCM and PSGL

      --

      -]Phreak Out[-
  53. "Theorizing" by Anonymous Coward · · Score: 0

    When you have a bunch of unconnected thoughts, and an idea that might link them, but have not yet witnessed proof, this is "hypothesizing".

    And you wonder why creationists don't get it. Shit.

    1. Re:"Theorizing" by sm62704 · · Score: 1

      A layman's theory is a scientist's hypothesis, just as a computer nerd's RAM is a cowboy's Dodge pickup truck.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
  54. Please valve? please!?! by Trashman · · Score: 1

    Bring Steam over and port over some of the more popular games, like the Orange box and I'm there.

    (Likely Won't happen (ever), but I can dream...)

    I'm holding off a Mac purchase until I see what gets a refresh at the WWDC.

    --
    Do not read this .sig
    1. Re:Please valve? please!?! by Colonel+Korn · · Score: 1

      Bring Steam over and port over some of the more popular games, like the Orange box and I'm there.

      (Likely Won't happen (ever), but I can dream...)

      I'm holding off a Mac purchase until I see what gets a refresh at the WWDC. You can always just boot into Windows to play games from Steam. Games that run on both OSX and Windows are invariably faster in windows, anyway, so even given this option you'd still want to boot into Windows.
      --
      "I zero-index my hamsters" - Willtor (147206)
    2. Re:Please valve? please!?! by Dana+W · · Score: 1

      I want to play Portal like mad, but not if it involves a Mac full of Windows. I'll stick to my DS fist...........

    3. Re:Please valve? please!?! by Zaurus · · Score: 1

      I play TF2 in Crossover Games on OS X and on my bootcamp partition.

      I always submit the "hardware surveys" that they do, hoping that they'll realize that Apple hardware is a big segment...

      I'd buy a native TF2 in a heartbeat...

  55. Unlikely by El+Cabri · · Score: 4, Insightful

    The video game market is one of the most expensive and toughest to crack into of all global markets. Only two new companies managed to make it from scratch in more than 10 years : Sony and Microsoft, each of them gambling huge amounts of money over many years. Apple certainly "could" theoretically make it, it has the talent and the cash, but as a business decision it would not make sense for a company that is mostly known for breaking changes and creating whole new markets. As for the "mobile" focus, doesn't make any difference : that field is crowded already, by Nintendo and Sony no less.

    1. Re:Unlikely by catmistake · · Score: 1

      You, and most, are looking at this from the wrong angle. I don't think its that Apple is pushing into the game space (they likely aren't opposed to the idea, and are actually being accomodating to the developers) so much as game developers, whom have successfully saturated every other available platform, are eager to resell games in a previously untapped market.

  56. Cards are fine, but Apple drivers suck... by mario_grgic · · Score: 2, Interesting

    and suck is a compliment. They are absolutely horrid.

    Did you know that nVidia Quadro FX 5600 ($2800 professional 3d sterio super duper workstation card) performs poorer than ATI HD 2600 XT ($130 card) for example in apple pro application benchmarks?

    http://www.barefeats.com/harper10.html

    I have 8 core mac pro with 8800 GT (a really good video card in the PC world even today) and majority of animation effects in OS X are choppy as hell and google earth is barely usable with it (5 year old PC with single core and 4 generations older video card beats it).

    So, yeah Apple and video has a long way to go.

    --
    As the island of our knowledge grows, so does the shore of our ignorance.
    1. Re:Cards are fine, but Apple drivers suck... by psergiu · · Score: 1

      Sir:
      You either:
      1) Are a troll;
      2) Have 512Mb of ram or less;
      3) Royally f*ed up your OSX installation somehow.

      --
      1% APY, No fees, Online Bank https://captl1.co/2uIErYq Don't let your $$$ sit in a no-interest acct.
    2. Re:Cards are fine, but Apple drivers suck... by mario_grgic · · Score: 1

      Ok, did you perhaps follow the link I posted?

      I have 8 GB of RAM currently (I don't think you can even buy mac pro with less than 2 GB right now).

      My OS X installation is less than a week old (I have re-installed the OS and apps last weekend).

      I only got my mac pro in late March. I'm a software developer and know a few things about computers, so my installation is not "royally" foobarred.

      --
      As the island of our knowledge grows, so does the shore of our ignorance.
  57. Re:Fruit market by dotancohen · · Score: 1

    That's fine. You know that Windows should not be marketed by people who throw chairs.

    --
    It is dangerous to be right when the government is wrong.
  58. Where's Sun? by mhall119 · · Score: 1

    Personally, I've been expecting Sun to enter the field, what with Java's ubiquity, OpenGL binding, and their massively multi-threaded Niagara chips, I'd think they could come up with a competitive console.

    --
    http://www.mhall119.com
  59. I'll say what we're all thinking: by DragonTHC · · Score: 1

    dumbest idea ever!

    apple will never unseat the wii or nintendo for casual gaming. They'll never unseat the web for granny gaming.
    They'll never unseat the 360 or ps3 for console gaming, and never unseat the PC for performance gaming.

    as for mobile gaming? n-gage did it and failed. It's tired here in the US where mobile bandwidth costs a testicle and a spleen.

    --
    They're using their grammar skills there.
  60. I am a gamer, and I want a Mac by geekoid · · Score: 1

    Apple needs to have a tool the easily allows gamers to develop for both PC and Mac platforms.
    Then they need to give them away to whoever wants them. They need to have great game developer conference where developers are treated like kings.

    The return would be more sold Macs. While the Mac does ahve a lot of games, I can not count on the next big game being on the Mac.

    I am a gamer, and I want a Mac.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  61. Re:I'm definitely not knowledgeable with Mac, but. by Anonymous Coward · · Score: 0

    If the games run on a Mac, they have an OpenGL implementation of their rendering subsystem.

    That makes a Linux port MUCH easier than porting from a Windtendo born DirectX-based subsystem.

  62. Relax, not a DS replacement by SuperKendall · · Score: 2, Interesting

    Sounds like something that would be made for a DS.

    Indeed (though I don't think the DS has the accelerometers). You are however I would point out saying that it's just like the DS, and the PS3/Wii - except it's like both at once since it combines the two things. Is that not somewhat different and new?

    You can relax though, just because the iPhone may be popular for gaming does not mean it will replace the DS.

    Now can you admit there is potential?

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Relax, not a DS replacement by VGPowerlord · · Score: 1

      Indeed (though I don't think the DS has the accelerometers).

      Those can be and have been integrated into the game cartridge itself.
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  63. Re:I'm definitely not knowledgeable with Mac, but. by mmkkbb · · Score: 1

    You could probably make an Objective-C to C translator, sure, but the language is not the problem as the compiler is free. Mac OS X has tons of proprietary API to re-implement as well.

    --
    -mkb
  64. Does it run Java? by bjourne · · Score: 1

    Because this time, they are not trying to break into a market. They are already in a market, with a very popular device (iPhone/Touch), that has decent power and 3D capabilities along with some really good control systems (accelerometers/multitouch).

    How cute! An input system that makes texting take 10 times as long as using the keypad. Fantastic! I'm sure it works perfectly for Doom RGP and other popular mobile games. Oh and no other mobile phone as decent power and 3D capabilities, the iPhone is way ahead of the competition there.

    Then there is the little fact that there are already hundreds of ISV:s developing mobile games using the J2ME platform so that they can easily be ported between different phone models. But they are ofcourse going to give up (relatively) easy portability in favor of designing games for the Apple iPhone uberdevice exclusively.

    1. Re:Does it run Java? by SuperKendall · · Score: 1

      How cute! An input system that makes texting take 10 times as long as using the keypad.

      It's as fast for me as typing on a Blackberry or Treo. I guess some people like you are just slow though and can't handle new things, I guess it's boiling corpses in your future.

      Fantastic! I'm sure it works perfectly for Doom RGP and other popular mobile games. Oh and no other mobile phone as decent power and 3D capabilities, the iPhone is way ahead of the competition there.

      Look Mr Corpse Boiler, I didn't say it was necessarily ahead of everything (though it certainly is ahead of a lot of Java Mobile platforms)- I just said it had good capabilities.

      Then there is the little fact that there are already hundreds of ISV:s developing mobile games using the J2ME platform so that they can easily be ported between different phone models. But they are ofcourse going to give up (relatively) easy portability in favor of designing games for the Apple iPhone uberdevice exclusively.

      I've actually done J2ME programming, so I know what can and cannot be done there. I don't see why J2ME game developers would cease writing games, there will still be plenty f market for that. But there's no question that iPhone games will be more visually appealing and have a lot more resolution to operate with, along with having a unique control scheme instead of sometimes laggy buttons.

      See, unlike you I realize that just because gaming on the iPhone/iTouch takes off, it doesn't mean the end of other platforms - just the start of a new one.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  65. Blizzard by Anonymous Coward · · Score: 0

    Actually, you can't play World of Warcraft natively in linux. I haven't tried any of their other games, so I don't know about them.

  66. That'll work.. COMPLETELY by Cathoderoytube · · Score: 4, Funny

    iConsole: I'm an iConsole
    Xbox 360: And I'm an Xbox 360
    iConsole: Hey Xbox 360, what's wrong?
    Xbox 360: Oh the red ring of death, looks like I have to be replaced
    iConsole: That's too bad Xbox 360, you know the iConsole doesn't have that problem
    Xbox 360: Yeah, you also don't have any games, plus you cost more than the PS3
    iConsole: That may be so, but people appreciate a console that just works, plus no red ring of death
    Xbox 360: Yes well despite that we still managed to beat the PS3. I'd like to know what your plan is?
    iConsole: Well, while you're off getting replaced people can do fun things like make photobooks and watch movies from itunes
    Xbox 360: Fair enough I suppose. I think I'll go play Wii on my week off.

    --
    I have nothing compelling to say
    1. Re:That'll work.. COMPLETELY by VGPowerlord · · Score: 1

      Only one problem with this: The video game market already has a three-way competition; Apple would make it four. Slamming just the easy target (Microsoft) won't work this time around, particularly since the sales numbers currently favor Nintendo.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:That'll work.. COMPLETELY by Cathoderoytube · · Score: 1

      That's pretty much the issue. From what I understand Microsoft bled out the ears just getting to where it is in the market. One assumes Apple is going to have to expect to do nothing but lose money on their first gen console. Which I assume would probably have to go up against the next gen consoles from Microsoft, Nintendo, and Sony. So Apple can release a console that does what? Provide good graphics, streaming music and video, and online capabilities? That's pretty much what everyone's doing already, plus they all have big libraries of games to back all that up with. Apple would have to be pretty arrogant to think that they could slam anybody in that market.

      --
      I have nothing compelling to say
    3. Re:That'll work.. COMPLETELY by 99BottlesOfBeerInMyF · · Score: 2, Insightful

      That's pretty much the issue. From what I understand Microsoft bled out the ears just getting to where it is in the market. One assumes Apple is going to have to expect to do nothing but lose money on their first gen console. Which I assume would probably have to go up against the next gen consoles from Microsoft, Nintendo, and Sony.

      True enough.

      So Apple can release a console that does what? Provide good graphics, streaming music and video, and online capabilities? That's pretty much what everyone's doing already...

      Apple doesn't excel at graphics or streaming music or online capabilities. They excel at taking markets and removing pain points for normal users, usually thus expanding the market to new customers. It is possible they can do that with a gaming system, but I'm not really convinced. Still, there certainly are significant pain points on current consoles.

      Areas for improvement include interoperability among devices. Think, your iPhone rings, your AppleTV notices and pauses the game you're playing while you answer it. Think, Macs and AppleTV integrating for communication, like video phone technology. Think buying and renting video games, movies, TV shows all from one connected system without any discs to insert. These are all areas to improve game consoles that Apple could still beat the competition to getting right. There is some opportunity.

      ...plus they all have big libraries of games to back all that up with.

      This is an issue. MS solved it by leveraging relationships with PC game makers and by buying up a lot of game companies. They further leveraged DirectX to allow developers to target both the Xbox and Windows at the same time with little work.

      Apple, is actually in a position to do something of the same. They have dev tools. They have OpenGL, etc. which are already used on the Mac and which Sony and Nintendo also use. They could create a kick ass set of dev tools that would let game developers target OS X, AppleTV, and iPod/iPhone. If they were even more cut throat, they could partner with Sony and Nintendo and make it target both of those platforms as well as Windows. Right now they all share technology, but not in a way that makes it easy to target all of them at once. Still, Apple has missed similar opportunities in the past and it would be a big risk for them.

      Apple would have to be pretty arrogant to think that they could slam anybody in that market.

      Before the Wii, I would have disagreed with you. As it is, Nintendo has really harvested the ow hanging fruit for bringing game consoles to a level of usability for the mainstream audience. At this point I think Apple might be smarter to try partnering with both Sony and Nintendo and letting them help counter MS's monopoly influence from creeping into video game consoles.

    4. Re:That'll work.. COMPLETELY by Anonymous Coward · · Score: 0

      Who says that Apple has to introduce a new console? They could be prepping API's that would make it easy to create games for their existing hardware: iPhone and/or Apple TV. That could be just another bullet point on the capabilities of those products. Add IR or 802.11 controllers to Apple TV and it could certainly play games similar to what's available on the Wii. They don't have to slam anyone in the market, they just have to continue to sell hardware and make money doing so. WTF is with this idea that in order to be in a market, you have to kill off all the competition?

  67. Well that makes perfect sense by Tyr_7BE · · Score: 1

    When I think 'games', if there's one brand that comes to mind, it's Apple.

    1. Re:Well that makes perfect sense by DECS · · Score: 1

      You could also say that about mobile phones in 2006, or about x86 PCs in 2005, or MP3 players in 2000.

  68. I for one.... by Joseph+Hayes · · Score: 1

    ... would love to see an Apple mobile gaming device, as long as it had great games, or even better... could run user created apps and games. Apple's sleek styling that I really dig. Think of an Apple console! I'm sure it'd look slick, but if they really put some though and innovation into it, it'd be great to see them entry in the next generation of consoles. I think the next generation of consoles will have for "PC" or "Media Center" functionality than those out now. Apple already has a grip on the way a lot of us listen to our music, it would be really nice to see what they could do with a gaming console / media center. Competition is good for the consumer.

    --
    "The irony when tending a flock of sheep is the dogs you put in place to protect them are genetically mutated wolves"
  69. *Note to Self* by Joseph+Hayes · · Score: 1

    *Do not post without hitting "PREVIEW" while on Vicodin* I really should have proof read that....

    --
    "The irony when tending a flock of sheep is the dogs you put in place to protect them are genetically mutated wolves"
  70. DS Motion Pak by tepples · · Score: 1

    Sounds like something that would be made for a DS. Indeed (though I don't think the DS has the accelerometers). It does now.

    You are however I would point out saying that it's just like the DS, and the PS3/Wii - except it's like both at once since it combines the two things. Is that not somewhat different and new? Yes, it blends aspects. Yes, it has potential. No, it doesn't have enough potential for people to immigrate to the United States to become eligible to sign up to be developers.
  71. The problem is still the APIs by Anonymous Coward · · Score: 0

    Since nobody has answered the question at top level here, allow me.

    No.

    While OSX shares more API with Linux than Windows, it's still not enough. Text based apps that use things like POSIX and BSD-style sockets ought to be source-compatible (with a little work), but most Mac apps rely on proprietary APIs like Carbon, Cocoa, and the Core* libraries. You would need a WINE-like compatibility layer for such things to work in Linux.

  72. Re:I'm definitely not knowledgeable with Mac, but. by Sentry21 · · Score: 4, Informative

    Mac applications are written in C and/or Objective-C, using the Cocoa or Carbon libraries to provide an interface to the user (and to the underlying OS). Games specifically are usually written using OpenGL with (optionally) a mix of other platform-specific functionality. Accessing the user (via HID), the graphics card (via OpenGL, CoreGraphics, CoreAnimation, etc), and the sound hardware (via CoreAudio) is all platform-specific.

    Most of a specific chunk of code written for a Windows game will (most likely) be relatively portable already (with the possible exception of non-standard types). The bits that need to be rewritten to work on OS X are the same bits that would need to be rewritten to work on Linux. Porting to OS X gains Linux almost nothing.

  73. Re:I'm definitely not knowledgeable with Mac, but. by 99BottlesOfBeerInMyF · · Score: 1

    If Mac had a stronger stranglehold on gaming and depending on how things go, isn't Apple based off Unix? So wouldn't that cause games to trickle down to Linux via people reverse engineering and other methods, as well?

    Macs as gaming systems are already helping to make for an easier transition for games on Linux, but for the most part the Linux market isn't there. Mostly the affect is due to developers moving to OpenGL for flexibility of platforms (Windows, Mac, PS2, PS3, PSP Wii, NDS, and mobile phones) as opposed to DirextX (Windows and Xbox360).

  74. Re:I'm definitely not knowledgeable with Mac, but. by Anonymous Coward · · Score: 0

    Objective C is available on any platform that uses the GNU Compilers suite.

  75. Re:Graphics Cards AND DRIVERS by Anonymous Coward · · Score: 0

    You are absolutely right about the drivers... Something that most apple-heads don't realize is that apple is consistently several cycles behind with OpenGL (and of course there is no other major alternative aside from directX). When they finally do publish updates, they actually lie about the specifications and publish API documents that do not match the true capabilities of their implementations. So functions that are supposedly implemented in fact have not been implemeneted, etc. Screw them. Apple is not developer friendly (I am primarly working on audio apps for their platform at the moment), and for that reason, it's next to impossible to imagine them making inrodes into PC gaming. Handelds too... i mean give me a break. Kids play gameboy... kids dont have iphones. if i met a kid with an iphone, i would pick them up by one ankle and steal it
      from them.

  76. Re:I'm definitely not knowledgeable with Mac, but. by Guy+Harris · · Score: 1

    Yes, if the game developers are willing to put in the effort necessary to make their game compile using GNUstep

    ...and the replacements on {fill in your non-OS X UN*X here} for any other Mac OS X-specific APIs used by the game.

  77. Re:Fruit market by VGPowerlord · · Score: 1

    That's fine. You know that Windows should not be marketed by people who throw chairs.

    As an addition, people who work in glass Windows shouldn't throw chairs.
    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  78. Emulator does run OpenGL, and you don't know squat by SuperKendall · · Score: 1

    You mean the SDK that requires Apple's blessing to actually use?

    And you think GAME DEVELOPERS, mavens of proprietary libraries, give a whit about spending a whole $100 to write games? Get real.

    The SDK just further demonstrated Apple's hostility toward developers. Sure the SDK is free, but to actually use it (the emulator won't run openGL, so its useless for game development)

    Been running OpenGL stuff on the emulator for weeks now. What else are you totally ignorant about I wonder if you can't get that basic fact straight?

    Apple has already rejected 90% of the developers who applied.

    So that's what else you're ignorant about. You mistake delay for rejection. All the people that got letters are slowly being accepted. I know, because a friend of mine just got in that got the supposed "rejection" letter (he doesn't work for any company, applied as an individual). Also of course Apple themselves clarified long ago it was simply that the beta program was being slowly expanded.

    Please do some reading before you post next time, you'd save all of us some time and your reputation from a savage beating from those that know better. Or in fact anything.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  79. Re:I'm definitely not knowledgeable with Mac, but. by Anonymous Coward · · Score: 1, Insightful

    It is - GCC has an Objective-C frontend. The real problem is apps that use Apple frameworks like CoreAudio, CoreVideo, CoreData etc - those don't have implementations on Linux.

  80. Re:I'm definitely not knowledgeable with Mac, but. by td04impostor · · Score: 1

    Not until someone makes a project that emulates the OSX APIs and such... like WINE, but for Mac
    :)

  81. Motion pack extra by SuperKendall · · Score: 1

    I am dubious about many games taking advantage of the motion pack, add-ons never really seem to do well... but it's nice it has the ability now, I'm sure at least a few good games will come of it.

    Yes, it blends aspects. Yes, it has potential. No, it doesn't have enough potential for people to immigrate to the United States to become eligible to sign up to be developers.

    Then it's well I never claimed any such thing, though actually there are a number of international developers clamoring for access that Apple has just opened up the program for. Not just for games though, just general application development.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  82. Stupid to make iPhone software by Anonymous Coward · · Score: 0

    It is really unbelievable that any company would ever waste time to develop software for the iPhone.

    Nobody in his/hers right mind, would want to pay Apple each time you sell a piece of software.
    It is also PLAIN stupid people are force to ONLY buy software via iTunes.

    But then again it just proves that Apple wants to control everything, it is like slavery, and the Apple Fanatics are stupid enough to fall for it every time.

    I am a developer, and as long as Apple makes this kind of &/&%&%( i will not spend a single microsecond developing ANYTHING for they machines, there is way more money in developing Windows software anyway, and none of all those restrictions.

    And now as the HTC Touch Diamond is coming, nobody with good taste would want a crippled iPhone anyway.

  83. Re:I'm definitely not knowledgeable with Mac, but. by Have+Blue · · Score: 1

    None of the major system APIs other than Posix and common low-level OSS libraries have any resemblance to those in Linux.

  84. Mac laptop demographics by whyde · · Score: 1

    The percentage of Mac laptops can be overwhelmingly large in certain niches, which reminds me of this photo I saw not too long ago.

    1. Re:Mac laptop demographics by macs4all · · Score: 0

      Not that there's anything at all wrong with it, but I'd venture a guess that the University of Wisconsing is particularly Mac Friendly...

  85. Oops by SuperKendall · · Score: 1

    Don't know how I confused Sega for Nintendo, I guess it was the platform Super Monkey Ball shipped on that came out through the keys...

    As for the ordering, I'll claim it was stack based FIFO all along. :-)

    Thanks for the corrections.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Oops by Weedlekin · · Score: 1

      I thought it was Nintendo too. Perhaps there was an article somewhere that got the name wrong which we both read (or we're both hopelessly mentally addled, which in my case at least is demonstrably true!).

      --
      I'm not going to change your sheets again, Mr. Hastings.
  86. So Why Hasn't iPhone Killed iPod Then? by pandrijeczko · · Score: 0, Troll
    So the iPhone gets a game or two? Big deal - just about every other mobile phone out there can play games.

    Just look at the evidence...

    Just because mobile phones have built-in cameras, have they killed off the sales of digital cameras? No. And why? Because digital cameras take better pictures and because the more "abilities" you throw into a single device, the more complicated you make it to operate for Joe Public.

    Has the iPhone killed the iPod due to the ability to play music on it? No, because an iPod does a better job of playing music than a phone does.

    So what does this tell you? It tells you people don't mind following the UNIX philosphy of having a number of different tools, all of which do a single job well - rather than having a single tool that, no matter how pretty the GUI is, is still complicated to operate for Joe Public. And not to mention the fact that having separate devices means that when one device breaks, Joe Public loses the ability to do one thing for a while, rather than everything.

    Apple has completely and totally missed an opportunity that Microsoft are currently missing - namely tiny PCs or netbooks like the EEEPC. Microsoft slipped up with pushing everything into Vista without the realisation that there's no chance of getting it to run on a Netbook - Windows XP, yes (with a bit of slimming down) & Linux definitely. Plus Netbooks will play games quite well and are pretty portable.

    Sorry, Apple freaks, but ask yourself a question. Imagine Joe Public in the computer shop with his mobile phone in his pocket that already makes phone calls "quite well". In front of him on one shelf is an iPhone, on the other is a EEEPC and a "normal" Nokia phone which both, combined, cost less than the iPhone. So what do you think he's going to buy?

    Putting the fanbois aside, the reality of the situation is this - despite my personal disdain of iTunes and DRM stopping me ever buying a closed platform player like an iPod, the reality is that Joe Public likes the iPod because to him it's a good product at a reasonable price that *just* plays music.

    However, Joe Public is not buying Macs because as far as he's concerned, a PC is cheaper and lets him surf the Internet and play a few games. Therefore, Macs are not good value products which is why they are marketed as fashion accessories and "geek toys" to appeal to those people who need to make outward displays to others. (Otherwise, why would the Apple logo need to be so big and visible on a Mac?)

    Yes, maybe if Macs were half the price they are, people would buy them in their droves - but then the fanbois wouldn't buy them because they wouldn't be "exclusive" enough for them.

    So let's not beat about the bush here - iPods sell because they play music well at the right price. But Macs are aimed at an exclusive market and iPhones are aimed at people who have already bought Macs. Therefore Macs and iPhones will never be particularly viable gaming platforms whilst Joe Public can buy stuff that's half the price or less and plays games as well or better.

    --
    Gentoo Linux - another day, another USE flag.
  87. Re:I'm definitely not knowledgeable with Mac, but. by Anonymous Coward · · Score: 0

    http://gcc.gnu.org/

    Read the first line on the page. I've already compiled one game in Objective C in linux and it works fine. It's not the langauge that is the problem between Mac and linux, it's the libraries!!!

  88. Re:I'm definitely not knowledgeable with Mac, but. by Anonymous Coward · · Score: 0
    Porting to OS X gains Linux almost nothing.


    And rest assured, this is by design. Apple is as excited about Linux as Microsoft is, probably even less so.

  89. This is a no-brainer by rickb928 · · Score: 1

    What can traverse the iMac/MacBook/iPhone/iPod Touch universe?

    music.

    e-Mail.

    Web.

    video.

    Games.

    Any two of the above would combine to maske a nice product.

    Any three of the above make a great market.

    Any four make a blockbuster.

    Remember when hearing that Microsoft was 'getting into' your business meant certain death, dismemberment, or pain?

    Fear Apple.

    You heard it elsewhere. It's true.

    Coming up next; Google as Evil. Real Soon Now.

    --
    deleting the extra space after periods so i can stay relevant, yeah.
  90. Re:I'm definitely not knowledgeable with Mac, but. by DECS · · Score: 1

    GNUStep is hardly helpful in porting Cocoa apps to Linux. OpenStep is based on NeXTSTEP 4.0. Leopard's Cocoa is 9.0.

    Mac developers using Obj-C are using it to write Cocoa apps. having an Obj-C compiler for Linux isn't the problem; having no Cocoa frameworks is.

  91. Fool me once... by IronChef · · Score: 1

    Apple, getting in to games. Supporting game developers. Pigs flying. Dogs and cats, living together... mass hysteria.

    As a long time Mac user, I have seen Lucy Jobs yank this particular football away at the last second more than once.

    I'll be believe it when I see it, and maybe not even then. Occam's razor applies: what is more likely, Apple becoming actively pro-game, or me lying half dead and delirious in a ditch?

  92. Re:I'm definitely not knowledgeable with Mac, but. by nine-times · · Score: 1

    IANAE, but wouldn't it at least encourage developers to support OpenGL instead of (or in addition to) DirectX? It's always seemed to me that developers are more likely to develop for an additional platform once they're already developing for more than 1.

    It's like, if you're making Windows-only software, then why not rely on all of Microsoft's proprietary little bells and whistles? But once you're developing for Mac, you're thinking about how to do proper cross-platform development and whatnot. The extra step to support Linux seems a little smaller, right?

    Of course, I'm not a programmer at all, so what do I know.

  93. Re:I'm definitely not knowledgeable with Mac, but. by DECS · · Score: 2, Informative

    That's like saying if you build a WalMart from bricks and it doesn't work out, you can use your bricks to build a McDonalds somewhere else instead without much trouble, because you already have the bricks.
    -
    You might be able to share some library code between platforms, but applications developed for Cocoa Touch are not going to be highly portable to Android because of a subset of commonality in of the programming languages used on both.

    Android is essentially Java, except the code is converted into a non Java bytecode to run on a different VM so that Google doesn't have to pay Sun for it.

    Cocoa Touch is based upon the very different Cocoa frameworks.

    It will be easier to port Java code to Cocoa Touch, although the UI will still need to be built custom for the Cocoa Touch platform.

  94. Re:They need a MID-range HEAD LESS DESKTOP and cro by pandrijeczko · · Score: 0
    One of my work colleagues this evening told me he's just bought a Macbook Pro. He does quite like it but when he went to get a price quote from Apple for upgrading from 2GB to 4GB memory, he was quoted £500.

    And the Apple crowd wonder why so few people buy them over here in the UK.

    --
    Gentoo Linux - another day, another USE flag.
  95. Re:They need a MID-range HEAD LESS DESKTOP and cro by Damvan · · Score: 1

    Apple has always charged ridiculous prices for memory upgrades. Fortunately, upgrading memory is very easy and can be done for much less. I upgraded my iMac from 2gb to 4gb for $120, and my Macbook to 2gb for less than $100. Bought the memory at Crucial.

  96. Re:They need a MID-range HEAD LESS DESKTOP and cro by kesuki · · Score: 1

    wow, apple is overpriced, it's not like Alienware isn't overpriced either. That's why my custom built Gaming rig (if i had the money to build it today) would costs me about $2053 or so. Add in the 46" HDTV to be it's primary display, and the cost goes up to about $3600 but that's with a 46" screen... 46 beautiful inches.

    fulls specs in my journal here, but it's got a Black Phenom, 640 total graphic processing streams with 1GB of video ram, and 4GB of 3-4-3-9 system ram, and 1 TB of HDD. I'm still worried it's underpowered for vista, but that's what dual booting is for right.

  97. Re:I'm definitely not knowledgeable with Mac, but. by Creepy · · Score: 1

    Graphics intensive games would call OpenGL, which is already cross-platform and supported in almost all hardware. Objective-C is a programming language, so if the programming language is written for the platform, it should compile. This should be fairly straightforward and little porting involved. You always have a few issues, mainly where BSD differs from Linux library-wise and sometimes endian issues (Objective-C or at least Cocoa includes endian libraries, but you aren't forced to use them).

    What may be an issue:
    New features in Cocoa - Objective-C 2.0 added some new functions and compiler options and I doubt they're in GNUStep or OpenStep (at least yet).

  98. Once again Apple steals from Amiga by Orion+Blastar · · Score: 1

    It sounds a lot like Amiga Anywhere which is a new platform that developers can use to write games for mobile phones.

    In 1988 the Macintosh II series copied a lot of features from the 1985 Amiga 1000 computer. History repeats itself.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  99. Re:I'm definitely not knowledgeable with Mac, but. by LarsG · · Score: 1

    So wouldn't that cause games to trickle down to Linux via people reverse engineering and other methods, as well? Short answer: No.

    Long answer: The 3D API on both Mac and Linux is OpenGL, porting would be easier than it would be if it was originally written for DirectX/Direct3D. However, OSX has a bunch of Mac-only APIs - there is no rule that says that porting from those to Linux equivalents will be any easier than porting from Win32.
    --
    If J.K.R wrote Windows: Puteulanus fenestra mortalis!
  100. Re:They need a MID-range HEAD LESS DESKTOP and cro by gnasher719 · · Score: 1

    One of my work colleagues this evening told me he's just bought a Macbook Pro. He does quite like it but when he went to get a price quote from Apple for upgrading from 2GB to 4GB memory, he was quoted £500.

    Strange, on www.apple.com/ukstore it is only £120. Not that Apple doesn't make good money if you buy RAM from them; just go to Crucial and get it cheaper.
  101. I predict by GregPK · · Score: 1

    I think games are a no brainer when it comes to mac. But, I wouldn't push for it. Let people continue to buy a copy of windows to run games on. I think that the next direction for MAC is going to be more steps in what made them successful thus far. Education, Education, Education. Just about every college Campus in the US has an outlet of selling Mac computers. This means that it only makes sense for Apple to continue developing software and hardware to support those endeavors before Linux does.

  102. Meh by Hortensia+Patel · · Score: 1

    I'll believe Apple care about gaming when they devote engineering effort - ANY engineering effort - toward improving SDL or some hypothetical equivalent.

    Any sign of this so far? Nope. Their current pitch to game developers is "come on over, waste brain cells learning our dead-end niche programming language, chain yourselves to our mind-bogglingly retarded UI that thinks opaque binary blob is an acceptable source format".

    <River> Call me if anything interesting shows up </River>

  103. Doesn't Steve Jobs hate games? by Rog7 · · Score: 1

    I've always had the impression that Steve Jobs has a great disdain for games and the games industry.

    I don't know if it was backlash from his short stint at Atari or what, but he's never once treated games as any sort of priority for Apple. I really doubt that even their earlier systems would have much for games if it wasn't for Woz.

    Jobs' comments when asked are usually to the effect that games are just a sideproduct, something that comes along, as if they were automatically lesser than other software and that they'll just pop up on their own, without much API or hardware support for them.

    Sure they'll jump on it as a potential source of extra revenue and popularity for the iPhone, I'm sure hardware designed for videos and web should be able to play something.

    But I'm gonna take a Gabe Newell stance on this one: I don't think Apple understands games and the games industry at all.

    ~shrug~

  104. AllegroGL by tepples · · Score: 2, Interesting

    Second, OpenGL, has not received the same amount of usability enhancements (making the libraries easier to work with and supporting other game features like sound and exotic input devices) and promotion that DirectX has. Sound and input devices are the job of Allegro or SDL. On Windows, it wraps DirectX. On Mac OS X and *Linux, it wraps something else.
  105. The pieces are in place. by hyperz69 · · Score: 1

    They Bought a PPC Chip Company, They just patented a wii like controller. I think its 2 or 3 years off, but I can see it. In the Mean time I can see shortly the Apple TV and Ipod Touch / Iphone become casual game platforms.

  106. iNDS by Anonymous Coward · · Score: 0

    First Post

    there was this mock up of a NDS/iPhone Hybrid a while back. Basically clamshell with both ends looking like iPhones. But man did it make you want one. $1000? No prob.

  107. Re:I'm definitely not knowledgeable with Mac, but. by Anonymous Coward · · Score: 0

    That assumes open source scabs buy software. they'll just pirate any commercial linux games that come out.

  108. Re:I'm definitely not knowledgeable with Mac, but. by Homer1946 · · Score: 1

    Porting to OS X gains Linux almost nothing.

    And rest assured, this is by design. Apple is as excited about Linux as Microsoft is, probably even less so.

    How Apple feels regarding Linux aside, I seriously doubt that Apple designed any of their APIs with an eye towards Linux incompatibility.
  109. Why Mac if not VAIO? by J-1000 · · Score: 1

    When the Gamecube came out I imagined it would be a good idea for Apple to make their computers play Gamecube games natively. Why not? There were lots of similarly-branded components at the time (ATI graphics cards, I think, IBM chips). That would have been a win-win, because Nintendo really needed some kind of boost, and Macs desperately needed games. If that didn't happen, then I doubt Macs playing PS3 games ever will. Don't you think you'd sooner see a VAIO playing PS3 games?

  110. Serious gamers (or average /. reader) by Szeraax · · Score: 0

    I wonder how Apple, in the desktop market, plans to make serious gamers\computer geeks that like to upgrade their hardware manually happy. One of the best parts about my desktop is that I built it 3 years ago (ancient, I know) but I have been able to upgrade it such that I run crysis, UT3, WoW, or anything else with at least good settings. I am not sure how well people would be able to really put some love into their computers with all things dealing with hardware go to Apple store and such... My $0.02

  111. Apple's fiscal 1st quarter is October - December by MojoStan · · Score: 1

    Which computer company has the strongest 1st quarter PC sales? you know the post Christmas, not yet tax refund season when people are swimming in Christmas debt?

    Apple computer, they are usually within 1 million units or so of their 4th quarter (the strongest quarter for any PC maker) numbers in the 1st quarter... what does that spell to me or to you or to anyone else?

    There are people who because they couldn't get an apple computer for Christmas tucked that money away and bought it in the 1st quarter. There are enough of these people who couldn't get it in Christmas, that the 1st quarter sales for apple are insanely high.

    If you're going by 1st quarter sales reported by Apple, then your theories might be negated by the fact that Apple's fiscal 1st quarter runs from October 1 to December 30. Here's an example: Apple Reports First Quarter Results
    • "CUPERTINO, California--January 17, 2007--Apple® today announced financial results for its fiscal 2007 first quarter ended December 30, 2006."
    In contrast, Dell's fiscal 1st quarter runs from February thru April.
    --
    TO START
    PRESS ANY KEY

    Where's the 'ANY' key? I see Esk, Kitarl, and Pig-Up...

  112. Hmm... by Anonymous Coward · · Score: 0

    Wouldn't the fact that Apple has a limited number of configurations play into its advantage if they wanted companies to develop games for it? One of the biggest complaints that developers have is the fact that there are endless amounts of configs they have to support. So therefore, shouldn't it be easier to support Apple for games then MS?

  113. Imagine a apple gaming system by Anonymous Coward · · Score: 0

    i own a mac and a pc
    i use the mac for all my work and emails etc
    i use the nearly decrepit pc for gaming
    thats it i dont have a video game console but if it was an apple gaming console i would pay the extra amount for it
    and even imagine the day the apple gaming console "the iGame"
    could beat the Xbox

    ponder it and then someone out in the ether could start some sort of petition then send it to apple and cross ya fingers
    from me

  114. IIRC not ES 2.0 by N+Monkey · · Score: 1

    Let's see, what do you need to make a successful mobile console. A powerful SoC, which I don't see why Apple would stay away from, an OS that supports standard stuff for games like OpenGL ES 2.0 (the iPhone already supports Just being pedantic here, but I'm pretty sure the current iPhone 3D hardware/system (PowerVR MBX + VGP) has an OpenGL ES 1.1 interface (ie. a "fixed function" scheme) not the 2.0 ("programmable") one, but, maybe Apple might choose to add some programmable extensions.
  115. Apple and the crushing truth by Anonymous Coward · · Score: 0

    Althougth I like very much Apple and software for posh people and Enrique Iglesias teenager fans, I think we must accept the crushing reality.

    In this times, doesn't matters that Steve Jobs release the MacOS-X Iguana or the iPod nanoMillimeter, because while both products (and others with fewer sales, like MacCube) are based on flashing the users with foolishnesses, stupid and useless effects and pretty cases, Apple consolidates itselves as a leader on the DRM and freedom-fucker systems world, first with their fucking on-line music store iTunes and now with their stupid, too expensive and give_me_money_dad teenagers mobile-phone iPhone, which can't allows you to install or develop any applications.

    The crushing reality is that Apple has nothing to offer to the SMART user. Smart user becomes surprised by can't save an ordinary mp3 file to his iPod without another application than the damned iTunes.

    Ooooookay... then, we suggest to our Smart user to waste a lot of money in another fucking iPod, which he must renew every year to be really cool! (recommended by Steve Jobs) and which cannot be used with free firmwares, like RockBox, cause by DRM. How many people accepts this aberration? Only Derek Zoolander is so faithful to a brand.

    Tell to Apple clients why their black MacBook is 200 euro more than the white version (!). Why it can support Windows (with BootCamp (!)) but doesn't support GNU/Linux or any other free Unices. Why MacOS-X stills ass-fucking free software with Exposé and Steve jobs laughs by this. Why must to pay 160 euro for any security update (Apple calls it âoenew versionâ, but this is a piece of shit). And list continues....

    And Developers? They come back running and crying again into GNU/Linux, because there is no Christ who cans support to develop for a platform which threaten to fuck off with too absurd patents like 'spring folders', taked out from the GNOME project.

    By any fucking MacOS-X application, we have 5000 for GNU/Linux. And, of course, those which works on MacOS-X works too on free Unices because... oh! Surprise!! it are Free Software.

    Evidences of the Apple's failure are seen too on the Winduzers world, on subjects like suckers and lusers who downloads crakz with aMule (there are NOT any applications to crack XD), civil servant and officers (âoeis like fucking Windows, but worst!!â) or dads and moms on Christmas (âoe1500 euro for a damned computer which has NO GAMES?? Oh, my God! Sweet Jesus! What a fucking shit!!â)

    Race for the most asshole user is lost for Linux users, because Apple users have thousands of miles of advantage, and they train almost every day.

    They laugh when Linux users goes to a Stallman's conference, but they go to a Steve Jobs keynotes to listen him selling his damned products. They cry, and they fight against themselves to buy and they accepts to pay 70 euro for a fucking three-button mouse (!!!) like it's can be a hardware revolution (which is comic, because their user experience is a shit by the one-button mouse that same Apple sold before XD).

    Stay defending the apple. Stay deffending Safari like it is the only standard-compliant web browser and go to buy the printed newspaper because you can't see it correctly on your damned MacBook. Stay thinking that people on the streets see you with envy when you walk with your iPod; people really think that you are an asshole. Stay shitting on Windows and run fast to buy BootCamp + a Windows license. Stay shitting on Intel to eat after it this same shit. Stay attacking Open Source and Free Software while continue stealing their ideas to make the only decent thing on your products. Stay on.

    And you? How many songs have you bought on iTunes today?

    Thanks for your attention.

  116. Re:I'm definitely not knowledgeable with Mac, but. by Weedlekin · · Score: 1

    Porting many games would however be less challenging than other types of apps because they tend not to use many features of Cocoa that aren't in AppKit, and the GNUStep version is pretty similar to the Cocoa one -- they're also far less reliant on IB NIB files and the growing collection of OS X UI widgets.

    IMO the biggest problem with GNUStep portability wise is that it doesn't directly support Windows (you have to use MINGW or similar), so it's at best a way of helping to write stuff for UNIX and UNIX-like systems.

    --
    I'm not going to change your sheets again, Mr. Hastings.
  117. Re:I'm definitely not knowledgeable with Mac, but. by Weedlekin · · Score: 1

    "Mac OS X has tons of proprietary API to re-implement as well."

    There isn't really very much that most graphics-oriented games would gain from using those proprietary APIs with the notable exception of the Mac's audio systems. The bulk of a decent modern game wouldn't require anything beyond OpenGL and standard POSIX APIs, all of which are present in most UNIX-based and UNIX-like systems that people who want to run graphics-intense games on that type of computer are likely to be using.

    --
    I'm not going to change your sheets again, Mr. Hastings.
  118. Full Ack and plz mod this up by egghat · · Score: 1

    well it *might* be that someone at Apple reads this ...

    And Apple should make it easy to upgrade and change stuff. With the exception of the Mac Pro Apple computers are among the worst thing you could put on the desktop of your 500+ workers. Every swap of a died harddisk is a big operation whereas in office PC from HP (for example) they can be changed in less than 5 minutes.

    --
    -- "As a human being I claim the right to be widely inconsistent", John Peel
  119. Personally I don't see by UnknowingFool · · Score: 2, Insightful

    Apple has succeeded in areas where they take something complicated and make it easy enough for general public. That has been their advantage The original Mac freed users from using command lines. The current lineup makes things like Wi-Fi making movies easy. iPod made digital media players accessible. iTunes made buying music online for your media player easy. The iPhone made surfing and making phone calls less of a headache. Gaming consoles these days are pretty idiot proof. The games are hard but running the console is easy. There isn't an advantage for Apple.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  120. Re:I'm definitely not knowledgeable with Mac, but. by Anonymous Coward · · Score: 0

    Games for Apple would more than likely be OpenGL based, which would be easier to port to Linux than a DirectX game would.

  121. Even as a fanboi by Anonymous Coward · · Score: 0

    Even as a mac fanboi, this title makes me chuckle. I'd like nothing more than for this to be true (in relation to computers), however.