Domain: greggman.com
Stories and comments across the archive that link to greggman.com.
Comments · 21
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Re:People who are naturally interested in programm
Write the WinMain (though it is real ugly), then initialize OpenGL for him
You can do the same with Javascript.
http://glsl.heroku.com/
http://games.greggman.com/game/html5-bytebeat/
http://jsfiddle.net/Surely there are more such thingies, which make it *very* easy to get something moving on the screen. Why bother with anything less, especially with what you proposed, unless you absolutely fucking hate the kid? Not saying you don't have a point -- I started to learn programming by modifying existing stuff, NOT by learning it from scratch. But I totally disagree that Javascript and HTML have to be lame. That's just a clueless statement.
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My big themed listComics
- Dilbert - do I need to describe this?
- Explosm.com - Cyanide and Happiness comic
- Fokke & Sukke - Dutch comic. Popular daily cartoon (yes, I'm dutch and the name is intentional)
- Little Gamers - gaming comic
- Penny Arcade - gaming comic
- FAIL blog - epic fail every day
Finance & Economy
- BusinessWeek Online -- Most Popular Stories
- Calculated Risk - general blog
- The Economist - News analysis and views
- NRC | EconomieDutch newspaper, economy section
Space
- Bad Astronomy - Phil Plait's blog about astronomy and skepticism
- Chris Lintott's Universe - Astronomer, Galaxy Zoo co-founder and co-host of BBC's The Sky at Night
- NASA Astronomy Picture of the Day
- New Scientist, Space - Astronomy section of New Scientist
- Space.com - More space news...
- Starts With a Bang! - Astrophysicist Ethan Siegel, tries to answer some common but very complex astronomy questions.
- Universe Today - One of the most well known astronomy blogs
Tech
- Engadget - THE gadget blog
- Evil Mad Scientist Laboratories - making crazy electronic stuff (and drooling over niche market product catalogues)
- Gametrailers' ScrewAttack - funny gaming videos
- Kotaku - THE games blog
- Reuters Science
- Reuters Technology
- Slashdot
- The Brainy Gamer - in-depth articles about (the history of) games in general
- Tweakers.net - the dutch Slashdot
Misc
- Greggman - American gamedev'er who lived in Japan
- Jort Kelder - Dutch dandy. Ex-editor-in-chief of Quote, a magazine about entrepeneurs and the life of the nouveau rich. Co-host of the dutch Dragons Den.
- Scalzi's Whatever - Sciencefiction author.
- The Sartorialist - Fashion photographer. If you'd like to dress like a man with some class, instead of a fake tan metrosexual...look here for inspiration.
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Silas is gone
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Re:Wonder if they were thinking of Flickr.
The big Y is pretty open. Interestingly, that behavior increased markedly when they acquired, of all things, Flickr. For example:
http://developer.yahoo.com/flickr/
http://www.flickrbits.com/
http://greggman.com/pages/flickrdown.htm
That doesn't help you get your data into something else, but out isn't really an issue. -
Re:I love options
No YOUR analysis is stupid. It's fair to say that DVD was an appropriate format for the last five years. You're suggesting that I forgoe cinematic quality film in a game to compensate for a lack of storage space. Why the fuck would you want a "cutting edge" system that is compromised from the get-go? Next-gen means next gen storage too, sucker.
http://greggman.com/edit/editheadlines/2005-08-17. htm
Analysis:
NES, SMS - carts
SNES, Genesis - carts
N64, Saturn, Playstation - carts, CD's
Dreamcast, PS2, Xbox, Gamecube - GDROM, DVD, MiniDVD
Wii, Xbox360, PS3 - DVD, Blu-Ray
Consistently the consoles with larger storage and dual use (ie. plays something other than games) edge out the other consoles. After that it comes down to game library.
Good for Sony on sneaking in the Blu-Ray - it makes the console more expensive, but it puts an end to this stupid format war. Just like they snuck in DVD to households, every home with a PS3 will be purchasing Blu-Ray films. HDDVD is a DOA product.
Developers name lack of next-gen game storage on 360 number one problem.
http://xbox360.ign.com/articles/674/674175p1.html
Have fun with your SegaCD^h^h^h^h^h^hN64^h^h^hXbox360! -
Re:Problems like this are easily solved
Ummm, the game says and has always said right on the box, rated M for Mature, 17+, "Strong Sexual Content"
http://games.greggman.com/edit/editheadlines/2005- 07-28.htm
I don't see how parents didn't have enough info in the first place -
Re:No CSS on that site.
Since you seem to be an expert at CSS please tell me how to solve these problems in CSS
http://greggman.com/pages/cssissues/css_wip.html is one with content that fits. It's basically a copy of the 3 column layout from glish.com
http://greggman.com/pages/cssissues/css_wip_over.h tml is the same page with common content that is slightly too large for each column.
If you know how to make the the css_wip_over.html work that would be great. You can see how the columns overlap and the sections are not the same size anymore, breaking the layout. Tables solve this problem, all the section of the same column will adjust their size to match the largest section. I have not been able to find a CSS solution for this.
Also there are some more compliacated conditions I would like to see happen too but just getting the 4 columns to work would be a start. -
Re:No CSS on that site.
Since you seem to be an expert at CSS please tell me how to solve these problems in CSS
http://greggman.com/pages/cssissues/css_wip.html is one with content that fits. It's basically a copy of the 3 column layout from glish.com
http://greggman.com/pages/cssissues/css_wip_over.h tml is the same page with common content that is slightly too large for each column.
If you know how to make the the css_wip_over.html work that would be great. You can see how the columns overlap and the sections are not the same size anymore, breaking the layout. Tables solve this problem, all the section of the same column will adjust their size to match the largest section. I have not been able to find a CSS solution for this.
Also there are some more compliacated conditions I would like to see happen too but just getting the 4 columns to work would be a start. -
how about XSL **AND** CSS
I didn't read the article yet but I just got through my first experience with XSL. I used XSL to turn XML into HTML and used CSS to format that HTML.
http://greggman.com/headlines/2005/2005-01-16-xsl
t -rss.htmWhy is there an argument?
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Re:InterestingYou mean you didn't notice that other companies have been shipping networked audio and video products for a while now?
Apple normally appears to get things right but this Airport BS is just a gimmick since without a remote it's functionally not very useful. I don't want to have to walk up a flight of stairs to change a tune or skip one I'm not in the mood to hear and given that there have been similar products on the market already from Sony, Toshiba and LinkSys and they they are all MORE functional this Airport should NOT be news.
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Re:Musubi
In Japan there are other musubi (o-musubi, more politely, sometimes o-nigiri), that are much better than Spam musubi! For an accessible page, see here, though there are certainly more delicately flavored ones.
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Japanese & the industry
I was in almost the exact same situation about two years ago. I graduated with degrees in both CS and Japanese and headed straight for the game industry.
Most of the important stuff has already been said, but I'll add a few more comments. First of all, you must start writing games during your free time. A GBA demo is great, but a PC demo is fine too. If you do a PC demo, your work will probably be more impressive if you minimize your reliance on 3rd party APIs like DirectX and OpenGL. On the other hand, if you can demonstrate a knack for quality game design, good AI, and/or good character handling, writing a demo in DirectX won't be detrimental.
Secondly, pick up some books (somebody mentioned the Game Programming Gems series, which are great) about game development and familiarize yourself with common methods and algorithms. This will help you at interview time when they ask you to implement A* on paper or to explain how you would write a 3D renderer on a platform that does not support floating point (like the GBA).
You've missed the Game Developers Conference this year, but if you are still looking next year it is a great place to hand our resumes and make contacts. You can apply to be a volunteer, and they'll give you full access to the conference in exchange for about 20 hours worth of work.
Finally, there is your Japanese skills. If you are interested in working in Japan as a programmer, I should warn you that you'll face lower pay, the annoying Japanese seniority system, and possibly even longer hours than here in the states. However, it can be done, even by foreigners with very little Japanese under their belt. I'd suggest checking out this article (especially the last 1/3rd or so) concerning (among other things) a professional console developer went to work for Sega in Japan. Also, Tokyopia is a great forum run by foreigners with gaming interests in Japan.
One other thing to consider: Many Japanese game companies have American offices, but most of them only localize and distribute games developed in Japan. Do you want to write code, or perform translation/localization? If your goal is code and you end up working in the States, I am sorry to say that you probably won't have many chances to use Japanese professionally.
waka -
no screenshots of the 3D!
To see images or run programs in 3D on these screens, users won't need special glasses or additional software. Sharp already sells a cell phone with a 3D screen for the NTT DoCoMo network in Japan and is showing off a 3D notebook at conferences and press events that can run a 3D version of the game Quake.
nice to see these will be autostereoscopic displays. I was looking for a bit more information about the notebook, but I can't find much. There is some information in Japanese about the phones, though, as well as a few comments from this page.
...Three-dimensional monitors consist of two TFT panels separated by a parallax barrier. Each eye receives a slightly different image, which creates the illusion of depth....While objects in the background do not pose problems, viewing objects in the foreground can cause the eyes to shift back and forth rapidly.
This sounds like more advanced technology than the previous 3D displays occasionally discussed here, where the LCD panels were seperated by a larger space and there was less of a reliance on optics for a more limited 3D effect. I would imagine this will still have some negative side effects in terms of viewing angle though, can anyone comment on that?
free music downloads, games, and forums. -
McDonald's had their own game for the NES!
It's quite similar to Super Mario, but it's actually a pretty fun game. I got hooked on it an played to the end, although I don't usually admit that.
:o) Had some clever stuff like levels where you could reverse gravity and walk on stuff upside down.
Here's an article from Greggman, who worked on the game.
-Paul -
They have a similar system in Japan
It is part of a bluetooth based home automation system. Push a button, Junior's location appears on a map. (of course the tracking device does not use bluetooth)
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Want see some samples?
Here are pictures from last year's J-Phone model. Here are pictures from my newest AU-Casio phone. ($80 with one year contract) And Here's are pictures of some other cell phone features
Note: My AU-Casio phone now has 12.8 meg of memory and can take 640x480 pictures. I'd say by next year the phones will be equal to the low end digital camera market. Low-end meaning like a Sony DSC-P1 (not those toy Yahoo cameras). -
Want see some samples?
Here are pictures from last year's J-Phone model. Here are pictures from my newest AU-Casio phone. ($80 with one year contract) And Here's are pictures of some other cell phone features
Note: My AU-Casio phone now has 12.8 meg of memory and can take 640x480 pictures. I'd say by next year the phones will be equal to the low end digital camera market. Low-end meaning like a Sony DSC-P1 (not those toy Yahoo cameras). -
Want see some samples?
Here are pictures from last year's J-Phone model. Here are pictures from my newest AU-Casio phone. ($80 with one year contract) And Here's are pictures of some other cell phone features
Note: My AU-Casio phone now has 12.8 meg of memory and can take 640x480 pictures. I'd say by next year the phones will be equal to the low end digital camera market. Low-end meaning like a Sony DSC-P1 (not those toy Yahoo cameras). -
Re:Yes, if your are a ROBOT, socialism worls
Sorry greg@greggman.com, you appear to have mistaken this thread for something to do with whatever the hell you're on about. greg@greggman.com you also appear to have confused Socialism with some brainwashed idea of what it actually is. And finally GREG@GREGGMAN.COM you seem to have confused us with people who give a damn what you think.
greg@greggman.com, you are the stupid link. Fuck off. -
Re:Yes, if your are a ROBOT, socialism worls
Sorry greg@greggman.com, you appear to have mistaken this thread for something to do with whatever the hell you're on about. greg@greggman.com you also appear to have confused Socialism with some brainwashed idea of what it actually is. And finally GREG@GREGGMAN.COM you seem to have confused us with people who give a damn what you think.
greg@greggman.com, you are the stupid link. Fuck off. -
Re:Copy protection
Just FYI but MDs now hold 5 hours and 20 minutes of music on the SAME $2 MDs. Internal Battery life is up to around 25 hours. Add an single external AA battery and get upto 100 hours.
They are called MDLP and are available from all the major manufactures (Sony, Sharp, Panasonic, JVC). No idea when they will be available in the states.
There a review here and some other info here
These MDLPs are currently arguably better than any portable MP3 player currently out. I know at some point MP3s will pass them but as it is now I can carry basically 50 to 60 CD of music for $20 ($2 per blank MD, 10 MDs). In the portable MP3 world that would cost me, assuming $50 per 64 meg memory card and I can put what, 2 CD in that space?, that would be 25 cards or $1250.
On top of which I don't think there's a single portable MP3 player with a battery life over 10 hours. I'm sure that will change. It seems strange to me that a music device with no moving parts (MP3 player) would use more energy than a device with moving parts (MD player)