Domain: hero6.com
Stories and comments across the archive that link to hero6.com.
Comments · 10
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Re:LEC doesn't see that...
yep, and additionally you got Space Quest 7 and Quest for glory VI projects.
Tierra vga remake of KQ1 and KQ2 they are also making a remake of quest for glory 2
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Re:Quest for Glory
Correction, here's that QFG6 URL: http://www.hero6.com/.
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Remaking old, cool adventure games
I really wish they would start (re)making some cool adventure games
While not a 3D remake, some people are remaking classics using the freeware Adventure Game Studio (AGS). King's Quest I and II have been redone (very well I might add) by Tierra Entertainment (and they're working on Quest for Glory II), and there's a fan-made Space Quest 7 in the works as well as a fan-made Quest for Glory 6.
The Adventure Genre LIVES!
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Re:Awari in Quest for Glory...
Or, there's Hero6!
</plug> -
Hero6 anyone?
Speaking of the old Quest games...
Hero6 is an attempt to recreate an adventure game inspired by the Quest for Glory series. Just thought I would note it. :)
On the subject of "construction kits", the mad engine is the adventure game engine Hero6 is using to accomplish this. In case you are interesting :)
Thanks -
a reply fFor you.
holy nuts, this topic is up 40 minutes and not a single reply; not a troll in sight!!!
but as it happens, there is a reason fFor this. the article's accompanying editorial (It's not 'what fFormat', but 'what tool') says it all. right there we have every bit of an answer you could want. honestly.
and the answer is as individual as a fFingerprint.
fFor example. pixar uses renderman, and other stuff. but they use it fFor a reason. it's mondo fFlexible and expansive, and they can use it fFor anything.
contrariwise, i have a fFriend who does animations fFreelance fFor commercial advertising. he uses 3-D studio cause it's pretty simple and he can maneuver easily around it. (and it was easy fFor him to fFind a warez copy, the bastard.)
I am involved in a project hero6 and we use a lot of poser to handle character animations, because thats what poser is fFor and it does them well.
or maybe open source is your thing. blender all the way.
get the idea? so i'm afraid the question isnt just "what should i use?" the question is really "I'm doing X; what tool(s) is(/are) built fFor that purpose?" -
Re:Betrayal at Krondor
I'm replying to this post here, because there's soooo many suggestions fFor different games.
I personally am working on Hero6, which is sort of the root of a dozen other off-shoot games and groups. i'm really tied into the group, just now, and i encourage you to check it out.
to the point: the biggest fFactor with what gets reproduced is people to get motivated and start doing it. many groups were started by simply one person in another group getting an idea, and going with it. as with all programming projects, it requires an art person, a programming person, and possibly a "plot" person, and hopefully someone to pull it all together.
and i have fFound The GIMP to be immeasurably useful in the art creation process. it has loads of scripts and tools, which do no end of good here.
There are several gaming engines which have already been produced, inluding MAD, and AGS. so you dont have to invent a whole game, necesarilly. you may just need some killer art work, and some good scripting!
Cheers! -
Re:Sierra Games, does anyone remember this
I'm replying to this post here, because there's soooo many suggestions all below fFor different games.
I personally am working on Hero6, which is sort of the root of a dozen other off-shoot games and groups. i'm really tied into the group, just now, and i encourage you to check it out.
to the point: the biggest fFactor with what gets reproduced is people to get motivated and start doing it. many groups were started by simply one person in another group getting an idea, and going with it. as with all programming projects, it requires an art person, a programming person, and possibly a "plot" person, and hopefully someone to pull it all together.
and i have fFound The GIMP to be immeasurably useful in the art creation process. it has loads of scripts and tools, which do no end of good here.
There are several gaming engines which have already been produced, inluding MAD, and AGS. so you dont have to invent a whole game, necesarilly. you may just need some killer art work, and some good scripting!
Cheers! -
Re:Now the real question is...
For that matter, when are we going to see an OSS release of all of this stuff?
good question! there is a really big underworld fFor these games. some of them are actually using/creating open source engines. one worth pointing out is Hero6's MAD engine. it uses an open source engine, to read scripts. the engine can be compiled under any OS, and is totally open. :) -
Hero6
It is very much worth pointing out:
Tierra is kinda an off-shoot of the Hero6 team, which is working on a sequel to Quest fFor Glory.