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Where are the 'Construction Set' Games?

mbishop asks: "After reading an the article on games decreasing brain activity, I thought back through childhood to when there were an abundance of 'construction set' games. I owe much of my music education to 'Music Construction Set'. These games were unique in that you could not only save a creation, but you could compile it into a standalone program that someone else could play even if they didn't have the original software. Creation was very easy, no programming necessary, and fun. My guess is that these sorts of games do much to increase the brain activity of the player. What are the 'Construction Set' games of today? Is there still a market for them?"

"I know that most PC games today have editors where a player can create their own levels and share them but users still need the original software. Even worse, consoles, which have the larger market, don't have enough storage (except maybe for the XBox) and aren't open enough to encourage players to create their own games and share them."

C :I think I see mbishop's point. Legos are still alive and well, but I don't see as much evidence on these types of toys in today's TV commercials. It seems those commercials are more interested in pushing the latest licensed crap instead of pushing toys designed to stimulate your child's own imagination. Of course, a simple Google search may yield a result or two, but that still doesn't answer the real question. Computer-based sets, would be a nice alternative, but nothing beats the real thing where children can use their own hands to create something they can show their paernts. Where have all of the Heathkit's, the chemical experiment toys and the other types of "builder" sets gone, and are they due for a revival, soon?

555 comments

  1. wow... by Anonymous Coward · · Score: 0

    construction sets... aw forget it, i just wanted first post...

  2. fp by Anonymous Coward · · Score: 0

    first post!!!!!!!!!!!
    first post! first post!

  3. Try Morrowind by Anonymous Coward · · Score: 0

    Many games come with construction sets these days, including Neverwinter Nights and Morrowind. There is also a 3d game construction set available from a small company, saw it in a gaming magazine- I ordered it and it seemed okay, but was more than I wanted to commit to at the time :)

    The Morrowind Construction Set is pretty good though.

    1. Re:Try Morrowind by Frank+of+Earth · · Score: 1

      And there are always old school MUDs. Being a DM or even a builder on a MUD requires a lot of different skills such as creative writing, unix skillz and probably most of all, patience from whining players.

      I can't think of a better game that you can build, create and then let all your friends play on for free [open source code]

      *dust slashdot

    2. Re:Try Morrowind by Schnapple · · Score: 1
      There is also a 3d game construction set available from a small company, saw it in a gaming magazine- I ordered it and it seemed okay, but was more than I wanted to commit to at the time :)
      I believe what you're referring to is the Game Creation System from Pie in the Sky software. To their credit, they've upgraded it over the years, but it's still a pretty crappy little system/game engine that's always been years behind whatever curve there is in graphics. As a result, while the gimmick is supposedly that you can make a game to sell with it, pretty much no one ever does. Even the Christian games that get made with it never sell for money. The one game I've seen using it that actually looked interesting was Pencil Whipped , which used all pencil-drawn graphics to good effects. Still, it was hindered by the engine's quirks if not its abilities. They would have been better off using NPR Quake.

      As for the mod issue, the one thing that mods of course don't afford you is the ability to send your mod as a standalone application to someone else - they have to own Morrowind or Quake or whatever. This GCS gets around that - the catch being all the bad stuff (lack of graphics, etc.) it brings with it, which wouldn't be bad were it not for the $70 price tag. An alternative is the Torque engine by GarageGames. I've got it - it's damn good. Not only does it have what most systems lack (online play, top of the line graphics, multiplatform) but the price is right - for $100 you can make what you want with it and give it to whomever you want. If you want to sell what you make its a different affair (games have to be sold through the GG.com site) but for free games you can do what you want with it. GCS lets you sell it however you like - provided you can get someone to pay for it.

  4. Mods? by mellifluous · · Score: 4, Insightful

    In many ways, I think that the mod community is a more grown-up version of kids using these types of games to build their own creations.

    1. Re:Mods? by _Sprocket_ · · Score: 5, Insightful

      In many ways, I think that the mod community is a more grown-up version of kids using these types of games to build their own creations.
      But that misses the point. The idea of, say, Halflife or Quake is not to build something but rather run around shooting at bots and other online players. Sure, to the right person its the basis for building a great hack. But it takes dedication and a steep learning curve to begin building. And it takes someone with a slightly different outlook to see Quake and think "build world" instead of "frag llamas".

      Go back and re-read the description of Music Construction Set. Look at the other tittles listed in the link (Adventure Contruction Set and Pinball Construction Set). Mod-friendly engines, while very cool, are not the same.

    2. Re:Mods? by ichimunki · · Score: 1

      While mod-friendly engines may not be the same. I think what has taken the place of construction set games (yeehaw for the old EA Racing Destruction Set, see http://www.planetflibble.com/rds/ for some info on what appears to be a PC remake of this classic) is the Sim games. Yeah, it was fun to build games that you could play, but it's even more fun to build games that play themselves while you're doing the building (plus, you get to feel more like a god than a mere game designer. At least that's my take on this paradigm shift. Now if only there was a SimCity construction set, where you could design types of buildings and change key ratios in the gameplay algorithms, etc. :)

      --
      I do not have a signature
    3. Re:Mods? by wafath · · Score: 1

      Do you remember adventure construction set? I do. It was cool, and fun to play with, and yes you could make a playable game. But... the game quality just wasn't up to speed with other games of the day. It was buggy, slow, and... wasn't very polished.

      The difference is with the modding of current games is the developers are making production quality games with them. They really are construction set games with one fixed game shipped with them. OO, bigger and faster computers means it is possible to make a generic engine _and_ make a cool game. Cool games are what sells, and what pays for the expensive development.

      So yes, it isn't the same. But maybe the documentation that comes with the game, and the quality of game that ships with the construction set.

      W

    4. Re:Mods? by Anonymous Coward · · Score: 0

      Does anybody remember Racing Destruction Set for the C64? I loved that one.

    5. Re:Mods? by Anonymous Coward · · Score: 0

      Well I don't know about anyone else but everything I ever learned about computers on my own I learned because I wanted to write games. As far as other creative pursuits, back when Doom I/II came out it had me creating art, music, puzzles, etc. waaaay long after I stopped really playing the game itself.

    6. Re:Mods? by H1r0Pr0tag0n1st · · Score: 1

      Two cool games that I have seen recentlly that let you build things yourself are Roller coaster Tycoon and Incredible Machine. I would think that both of these would fit the bill on a PC.
      However I personally wish that there was more real world toys today like the Erectorsets and Legos I loved as a kid.
      And whatever happened to heathkit? I loved that stuff in highshool. I still have the robot I built in 11th grade...

      --
      Americans could not be more self absorbed if they were made of equal parts water and paper towel. -Dennis Miller
    7. Re:Mods? by Iffy+Bonzoolie · · Score: 1

      I always find it amazing how much crap we put up with in computer games of yore. I was playing ACS on a commodore emulator, to relive my youth and all that, and it was a frustrating interface! But even more professional games like Curse of the Azure Bonds had hideous interfaces. But I played them for hours as a kid.

      One of my favorite interfaces on an early game was Might and Magic. Once you played for a while, everything was easily accessed, viewing characters, transferring items, casting spells... you just learned the key sequences by rote. And MM2 had the first automap that I ever remember. An RPG without automap these days would be pretty miserable.

      Interplay released a Bard's Tale Construction Set a long time ago. It was exactly that, a tool to make Bard's Tale. The construction sets never interested me for too long because you could dump a ton of time into them, but you were still fairly limited in your output.

      -If

      --
      Run a pencil-and-paper RPG campaign with your far-off friends: Gametable!
    8. Re:Mods? by krogoth · · Score: 2

      No.

      I think it doesn't take very much to be able to look at Quake and think "wouldn't it be cool if...". If you get an idea that you really care about, you can probably do it.

      --

      They that quote Benjamin Franklin on liberty and safety deserve neither.
    9. Re:Mods? by tgibbs · · Score: 4, Insightful
      And it takes someone with a slightly different outlook to see Quake and think "build world" instead of "frag llamas".
      Of course it does. It just happens to be the very same outlook that led a few people to look at a rack of games and pick out "Adventure Construction Set" instead of "Final Fantasy."
    10. Re:Mods? by _Sprocket_ · · Score: 3, Interesting

      I think it doesn't take very much to be able to look at Quake and think "wouldn't it be cool if...". If you get an idea that you really care about, you can probably do it.
      One of the key elements to the Construction Kit series was a very simple interface that could be used to generate very impressive (for its time) stand-alone works.

      I've never worked on or tweaked a mod so my impressions may be far from the truth. However, I was under the impression that creating a mod took a certain degree of coding talent (without getting in to exactly what degree of talent was displayed by your favorite / most despised mod). If creating a mod is much easier than basic (or not-so-basic) coding, then I would find it easier to accept the argument that the mod scene sits in the same category as the old Construction Set series.
    11. Re:Mods? by _Sprocket_ · · Score: 2

      Of course it does. It just happens to be the very same outlook that led a few people to look at a rack of games and pick out "Adventure Construction Set" instead of "Final Fantasy."
      I believe the choices at that time would have been Adventure Contruction Set or Ultima III (or perhapse II - my timeline might be a bit askew). But you make an excellent point... AND highlight the origional question.

      First, in this post, Dr_LHA made an interesting observation about the computer industry. Back in those days, the home computer was still commonly an early adopter / computer hobbiest's device. Construction Set software would have appealed to that type. Just as it would appeal to someone who reaches for the Construction Set instead of the pre-made adventure game (or buys both!).

      But then... while you can find the latest installment of Final Fantasy on the shelf, where's the newest Adventure Construction Kit? That's the question.

      Of course - people have already pointed out Neverwinter Nights. Its not Adventure Construction Set, no. But it does play on the same concept. It appeals to someone who would have reached for both Ultima and ACS. And its the first attempt to apply the amazing series of events set in motion by Quake to the graphical MUD environment (look out UO and Everquest - and yes MUD Purists, I know how much more advanced so many text MUDs are to UO and Everquest).
    12. Re:Mods? by khuber · · Score: 2, Interesting
      I loved Racing Destruction Set! It was fun to play with different gravity settings like moon gravity so you'd jump your car really far. RDS is also the first split screen two player game I remember playing. Great game for a 1 MHz machine!

      -Kevin

    13. Re:Mods? by Anonymous Coward · · Score: 1, Funny

      But MUDs are so much more advanced than MMORPGs!

      (look out UO and Everquest - and yes MUD Purists, I know how much more advanced so many text MUDs are to UO and Everquest)

      Oh, you agree with that... damn now don't I feel like an idiot...

    14. Re:Mods? by _Sprocket_ · · Score: 2

      But MUDs are so much more advanced than MMORPGs!
      Poh-tay-toe, poh-tah-toe. Point taken. :)
    15. Re:Mods? by Anonymous Coward · · Score: 0

      It's a step backward, from the point of view of the construction kits. You can't take your Halflife or Quake mod and release it standalone - anyone you want to give it to must run the right version of Halflife or Quake.

      It should be fairly simple to re-create the concept cross-platform, by building the basics of a game engine or music engine on any OS and use the same data format...

      Anyone who wants to mention java about now can take a long walk off a short execution cycle, because java (in case you haven't noticed) is slow and makes for crap software. SEUCK on the
      C64 blows away java on any moderately non-new machine. And a C64 is 1Mhz.

      Hehe, I said SEUCK...

    16. Re:Mods? by Anonymous Coward · · Score: 0

      Damn HTML.... a C64 is <1Mhz

    17. Re:Mods? by Construct+X · · Score: 1

      Here is a little self advertisment. http://www.theconstruct.tk (screen shots need updating especialy). Construction mod, think of it as virtual legos or just a plain fun CAD program for Tribes2.

    18. Re:Mods? by Captoo · · Score: 1

      I played that on an Atari computer. It had great music and graphics for its time. Ah, the memories.

    19. Re:Mods? by krogoth · · Score: 2

      It probably isn't that easy to make a mod, but it doesn't take a different kind of person to look at a game and imagine changing things... or maybe it does and I'm one of them :)

      --

      They that quote Benjamin Franklin on liberty and safety deserve neither.
    20. Re:Mods? by _Sprocket_ · · Score: 2

      I'm inclined to think that it does... and you are one of them. ;)

      Well. Let me rephrase that a bit. It takes a different kind of person to look at a game, imagine changing things... and then doing it and producing a playable game.

    21. Re:Mods? by Richard_at_work · · Score: 1

      And it takes someone with a slightly different outlook to see Quake and think "build world" instead of "frag llamas".

      And that would be your average *bsd-er........

  5. gizmos and gadgets! by Bigbambo · · Score: 1

    I remember playing a game like that on my parents 286 when i was young. Definitly more educational than the crap thats produced these days.

    --
    ***There is no point in asking, you'll get no reply***
  6. This is not the first post by Anonymous Coward · · Score: 0

    And I would just like to say that the new post-limiting karma system is poor. Slashdot is supposed to be all about free speech.

    1. Re:This is not the first post by Anonymous Coward · · Score: 0
      So crapflood at 0. If enough people do that, -1 will come back, I'm sure of it. Or create lots and lots of accounts so you have 10 or so -1 accounts to use per day.

      Account 600000 is coming soon. It could be yours!!

  7. Box art by precize · · Score: 1

    Those screenshots are awesome...takes me back to the days when the cover art was beautiful, and there was a reason there were no screenshots on the outside of the box. Phooey on these new game engines :

    1. Re:Box art by Quintin+Stone · · Score: 1

      I think the reason there were no screenshots was because the artwork on the box was simply light years beyond what the computer was capable of. Nowadays, you can do some pretty impressive things. Besides, I like being able to see what I'm buying.

      --

      "Prejudice is wrong; you should hate everyone the same."

  8. Chemical Experiment Toys by errxn · · Score: 4, Funny

    The kids still have 'em. They just call 'em meth labs nowadays.

    --
    In Soviet Russia, Chuck Norris will still kick your ass.
    1. Re:Chemical Experiment Toys by Oliver+Wendell+Jones · · Score: 5, Insightful

      My guess is the main reason you don't see more chemistry sets and similar 'toys' for children is fear of litigation.

      I can remember when I was about 8 or 9, my grandmother bought me the Mr. Wizard's Chemistry Set, which came with real glassware and real chemicals.

      Within a couple of years, I had progressed to more advanced chemistry sets that came with glass tubing and instruction on how to heat it up in an alcohol flame and bend your own custom glassware. Can you imagine the amount of disclaimers you would need to include in this day and age to protect yourself (legally) from children burning the house down or seriously injuring themselves?

      I used to buy all the chemistry experiment books I could find at garage sales and I can remember seeing experiments involving mercury and other experiments that would make a corporate lawyer's hair turn white if you tried to distribute them today!

      I think the legal issues combined with the 'if it doesn't use batteries or hook up to the TV, it's a sucky toy' feelings that are so prevalent today have killed off the toys that we all enjoyed when we were children.

      Oh, and for what it's worth, because of my interest in chemistry, I grew up (well, I grew older!) and I got a job as a research scientist for a major medical diagnostics company, and I've been there for over 13 years now.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    2. Re:Chemical Experiment Toys by errxn · · Score: 2, Insightful

      The flipside to that is that with all the information floating around on the 'net these days, the really smart kids won't even *need* a kit to be able to do the experiments. They can just get the chemicals and do it themselves (albeit, probably way more dangerously than with a kit).

      It reminds me of the story that was posted here a while back of the kid that tried to build the breeder reactor in his mom's toolshed.

      --
      In Soviet Russia, Chuck Norris will still kick your ass.
    3. Re:Chemical Experiment Toys by idontneedanickname · · Score: 1

      Also these chemistry sets might be used by terrorists to do all those nifty and evil things that terrorists do...

    4. Re:Chemical Experiment Toys by errxn · · Score: 3, Funny

      Hehe...somehow, I don't shudder at the thought of Al-Qaeda attacking me with the dreaded "vinegar and baking soda volcano".

      --
      In Soviet Russia, Chuck Norris will still kick your ass.
    5. Re:Chemical Experiment Toys by Pedrito · · Score: 2

      Funny, I was just telling a story to my mother the other day about the chemistry set my father bought me when I was 12. Yeah, the glass bending was fun. Of course, after you bent the glass, it was so damn hot, I decided to cool it off in some water. That's when I learned that hot glass being cooled quickly EXPLODES! No, I wasn't blinded, but had I been, can you imagine the lawsuit?

      But hey, when you don't RTFM, sometimes you just have to learn the hard way!

    6. Re:Chemical Experiment Toys by Turing+Machine · · Score: 3, Insightful

      My guess is the main reason you don't see more chemistry sets and similar 'toys' for children is fear of litigation. /I.

      I think you're exactly right. A couple of years back I was looking for a chemistry set for my nieces and nephews, so that they could experience the hours of fun that I had as a kid.

      The only "chemistry set" I could find wasn't even worthy of the name. The outside of the box proudly proclaimed "No glass! No open flames! No toxic chemicals!". I pointed this out to my wife with the comment "No fun!".

    7. Re:Chemical Experiment Toys by Oliver+Wendell+Jones · · Score: 2

      Which leads us to the number one rule of laboratory safety.

      1) Hot glassware looks EXACTLY like cool glassware.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    8. Re:Chemical Experiment Toys by CommieLib · · Score: 4, Informative

      I couldn't agree more. There's a principle that's been lost in this country called "assumption of risk". This simply means that if you buy a chemistry set for your kid, you probably ought to turn off ER and go play with it with him.

      I went to castle Neuschwanstein outside of Munich last winter. The best vantage point is a bridge high above the castle, and getting there required walking up a very icy path. People were slipping and sliding all over the place, and all that I or the other Americans that were with me could think of was "man, not in America. Somebody would sue."

      The cost of litigation is such a terrible example of a rotten apple spoiling the bunch. Don't get me wrong, I'm all for legitimate damages when a party has caused harm, but I really think we need to try to get back to some degree of personal responsibility...

      --
      If your bitterest enemies are people who hack the heads off civilians, then I would say you're doing something right.
    9. Re:Chemical Experiment Toys by Pedrito · · Score: 2

      At 12 years old, I wasn't exactly well versed in "laboratory safety." Hey, my parents gave me a new toy. That's all it was to me.

    10. Re:Chemical Experiment Toys by neksys · · Score: 4, Informative
      This is why I much prefer Canada in this instance - I remember watching a case recently involving a local University student suing the school because he tripped over and fell and uneven piece of pavement on a walkway. The judge's ruling: "I find no validity in your claim against the University - life isn't perfect."

    11. Re:Chemical Experiment Toys by zulux · · Score: 4, Interesting

      We have a cabin with a small deck - without any railings. The fall woulden't kill anybody, but insturance company woulden't insure the cabin without the railing. We decided we diden't need insurance, and if anybody tries to sue us, we'll probably just run them over with a rental SUV. A dead litigant is a good litigant.

      If someone were to try and use the court system to steal all of my money without a good reason, I starting to think that it should be treated in the same manor as a bank robber with a gun - It's ok to defend yourself any way possible.

      --

      Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

    12. Re:Chemical Experiment Toys by CaffeineAddict2001 · · Score: 2

      I learned that lesson without a chemsitry set.
      When I was 12, I had a glass bowl of hot soup and I decided that the soup was too hot so I plunked in a few ice cubes and stirred it up and *POP!* the glass broke all over and I burned my lap.

    13. Re:Chemical Experiment Toys by benzapp · · Score: 1

      Yes, while I whole heartedly believe in the right to a trial by jury for any criminal offense, I don't believe the average American citizen can intelligently deliver justice in a civil matter. A judge should be able to quash any action that seems frivolous. Before people tell me judges can do that in the states, the rule is a case can be dismissed only when it involves no genuine issue of fact. Many supreme court cases in all the big states (IL, CA, NY) have consistently made the jury the trier of fact in even the most mundane situations.

      Of course, many judges are uncivilized in this country... but what else is new. For some reason, I imagine judges in Canada are much more respectable. hahahaha....

      --
      I don't read or respond to AC posts
    14. Re:Chemical Experiment Toys by Anonymous Coward · · Score: 0

      I don't believe you can use "American citizen" and "intelligently" in the same sentence.

    15. Re:Chemical Experiment Toys by Anonymous Coward · · Score: 0

      I think the solution is for parents and schools to get involved and support after school chemistry / electronics clubs. Lego / robotics clubs etc.

      If schools wont do it then maybe the other afterschool clubs can take the iunitiative?

      I think playing with electronics and chemsitry sets as a kid definit3ely makes a person more intelligent, creative, and successful. I tworked for me.

    16. Re:Chemical Experiment Toys by Anonymous Coward · · Score: 0

      I think the solution is for parents and schools to get involved and support after school chemistry / electronics clubs. Lego / robotics clubs etc.

      If schools wont do it then maybe the other afterschool clubs can take the iunitiative?

      I think playing with electronics and chemsitry sets as a kid definit3ely makes a person more intelligent, creative, and successful. I tworked for me.


      Problem is finding enough kids interested in one particular topic. Maybe a different approach is to have generalized science clubs where kids can play with the "toys" of their choice under some very very minimal adult supervision?

      Also aside from chemistry there are lots of safe subjects in science .. l;ike electronics, astronomy, geology, a lot of biology stuff etc.

    17. Re:Chemical Experiment Toys by forii · · Score: 2, Interesting
      Of course nowadays, the "smart kids" who mess around with chemicals are the ones getting turned into the police because they might be trying to do another Columbine.

      When I was in high school my friends and I spent a lot of time, um, "exploring the properties of redox reactions". I even bragged about it in the local newspaper (proudly stating that we "never blew anything up that wasn't on purpose."). But I realize that if I had done those same things 10 years later I would have been expelled (at best), and probably arrested. Better safe than smart, I suppose.

    18. Re:Chemical Experiment Toys by ryanr · · Score: 2

      And you didn't become suspicious when your parents said "here, go play with hot glass"?

    19. Re:Chemical Experiment Toys by PacoTaco · · Score: 2

      I used to make my own fireworks when I was young. Some of the reactions gave off chlorine gas and I just did them outside and tried to stay upwind. I suppose it was pretty dangerous, but definitely educational. :)

    20. Re:Chemical Experiment Toys by codeguy007 · · Score: 1

      Of course, many judges are uncivilized in this country... but what else is new. For some reason, I imagine judges in Canada are much more respectable. hahahaha....

      I would like to imagine them being so too. But the reality is that Canadian legal system is better than the american system in some ways but worse in others. We have judges ruling the kiddie porn is an artistic work and letting pervs go free.

    21. Re:Chemical Experiment Toys by Anonymous Coward · · Score: 0
      My guess is the main reason you don't see more chemistry sets and similar 'toys' for children is fear of litigation.

      Agreed. The local library has a 60s-era book called 'Magic with Chemistry' or something like that. Experiments with pyrophoric iron, fireworks, cyanide, cold light, etc. A book like that couldn't be written today (not for a profit, anyway) because of the damn lawyers.

      If you do have some nieces or nephews who are 'into science', you could always roll your chemistry set

    22. Re:Chemical Experiment Toys by Anonymous Coward · · Score: 0

      We have judges ruling the kiddie porn is an artistic work and letting pervs go free.

      A naked person is not necessarilly porn. Artistic value is a very subjective thing which is hard to define. Do not be so quick to judge others guilty.

    23. Re:Chemical Experiment Toys by ivrcti · · Score: 1

      I couldn't agree more. I recently bought a chemistry set for my 12 year old daughter. I was disheartened at the lack of chemicals/experiments that would have proved interesting and challenging. I remember when my parents got me a chemistry set. I came into the kitchen a week later, waving a beaker and announcing that I had produced hydrochloric acid. Still not sure why mom was so adamant about me going outside immediately! If we take all the risk out of life, we also take out all of the reward.

    24. Re:Chemical Experiment Toys by Anonymous Coward · · Score: 0
      Dude! Haven't you read Piers Anthony? Get with the New Millenium.

      The homosexual movement has taught us that pedophilia is just another lifestyle choice. Besides, the kiddie porn you're talking about was probably computer generated. It doesn't hurt anyone!

      Sarcasm off.

    25. Re:Chemical Experiment Toys by codeguy007 · · Score: 1

      It was kiddie porn for sure the judge was just being a show off.

    26. Re:Chemical Experiment Toys by soybean · · Score: 1

      Who is "We"? You and your gun? Are you holed up there now? Are you in Montana? Do you have alot of guns? Dogs too? Pickup Trucks? Do you pay taxes?

    27. Re:Chemical Experiment Toys by Anonymous Coward · · Score: 0

      Who is "You"? You and Chomsky? Are you gay? Are you in University? Do you have herb? Crack? Bicycles? Do you draft-dodge?

  9. Robocode is pretty cool by cs668 · · Score: 1, Informative

    You write the code that controls your robot which then battle against one another.

    Hey Remember core wars anyone?

    1. Re:Robocode is pretty cool by Bingo+Foo · · Score: 2, Interesting

      Mail order monsters rocked by 8-bit world.

      --
      taken! (by Davidleeroth) Thanks Bingo Foo!
    2. Re:Robocode is pretty cool by Hack+Shoeboy · · Score: 0
      Different concept. In M.O.M., you still control the monster with the joystick.

      But there was Robot Odyssey on the Apple ][. Now that rocked worlds. You got to program your robot by designing your own TTL logic circuits, and even package routines into reusable chips. I would Love to see a game like that again.

      Alas, the attention span of the child seems to follow Moore's law.

      --

      IN TEH FUCHAR, LITERSY WLIL EB OPSHANAL!!!!!111
    3. Re:Robocode is pretty cool by schon · · Score: 3, Informative

      I found Robocode to be pretty boring, actually..

      A more interesting game, IMHO was SSI's Omega.. you build the tanks in addition to simply programming them; (so there are trade-offs, where different weapons fire at different speeds, and do different damages.)

      There's also much more depth, because the tanks have to find each other, instead of being placed in a simple 'arena'..

    4. Re:Robocode is pretty cool by mstorer3772 · · Score: 1

      I have fond memories of waking up on the keyboard from a long night of playing Omega. Fortunately that keyboard had one of those plastic cover thingies, because I drooled all over it while I slept. Ah... the good ol' days.

      If I recall correctly, you had to actually buy all the components of your tanks (including the option of a CPU upgrade), and could then field teams of tanks.

      I don't recall that the tanks could actually talk to one another though.

      --
      Fooz Meister
    5. Re:Robocode is pretty cool by schon · · Score: 1

      I have fond memories of waking up on the keyboard from a long night of playing Omega.

      Me too.. Omega is the only single game that I ever bought 3 times.. (once for my C64, once for my Amiga, and I recently picked up a copy from a flea market to run under DosEMU..)

      If I recall correctly, you had to actually buy all the components of your tanks (including the option of a CPU upgrade), and could then field teams of tanks.

      Sort of.. as your tank AI progressed, you were given larger and larger budgets with which to outfit your tanks.. although it only affected the construction of the tank - you could have up to 8 tanks in a simulation (battle), and there was no limit on how much they cost..

      I don't recall that the tanks could actually talk to one another though.

      Yes, they could, if you outfitted them with a com-link, they could transmit and recieve numeric codes (1-99).. of course, what you did with the codes was entirely up to you :o)

    6. Re:Robocode is pretty cool by Anonymous Coward · · Score: 0

      Give MindRover a try [url]http://www.mindrover.com[/url]. Its the one of the best games nobody has ever heard of.

      Some NFO:
      "MindRover: The Europa Project

      MindRover is 'the Intelligent Robot Simulation' or perhaps you can call it a 3D strategy/programming game. This is a new genre that encompasses the depth of play found in strategy games with a new concept in player control. You get to program the intelligence of robotic vehicles.

      You are a researcher on Europa, a moon of Jupiter. In your free time you re-program the rovers to race around the hallways, battle it out with mini lasers and rocket launchers, and find their way through mazes.

      Once you have chosen a challenge, equip your vehicle (hovercraft, wheeled or treaded) with various sensors, movement components, and weapons. Then program the behavior of your vehicle in a graphical interface where you wire the components together and set their properties. Then let it go in the arena and watch how it does!

      You can stop the competition and tweak your vehicle at any time until you really like what it does!

      The competitions take place in a 3D world in and around the space station. Click on Screenshots to get more information and screenshots from the game."

    7. Re:Robocode is pretty cool by kisrael · · Score: 2

      Omega...heh. I quickly found that just sitting my tank there and spending all my cycles scanning and letting the enemy tank come to me got me very far in the game...and then of course I couldn't go any further, since I hadn't learned anything besides my one neat trick...an evolutionary deadend, so to speak.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  10. Did somebody say Lego? by Bonker · · Score: 3, Informative

    http://leocad.org/

    It was a real joy to see I could build with all the lego pieces my mother always threw away when I was a child because they weren't recognizable as legos.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:Did somebody say Lego? by SquadBoy · · Score: 1

      That is so cool and it has debs. I think I'm going to cream in my pants. In any case thanks.

      --

      Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
    2. Re:Did somebody say Lego? by gorilla · · Score: 2

      Oh Drat! I'm going to get a lot of work done in the next few weeks, aren't I?

    3. Re:Did somebody say Lego? by terrab0t · · Score: 1

      That's great! I hope it has all the pieces needed to build these.

    4. Re:Did somebody say Lego? by Anonymous Coward · · Score: 0

      She threw them away because you did not put them away. No need to misdirect the blame.

    5. Re:Did somebody say Lego? by Anonymous Coward · · Score: 0

      LDraw seems to be the most popular format for Lego CAD stuff. LeoCAD can use the LDraw format, but from what I remember it isn't the best program for large things. I don't remember which programs run on Linux though... check ldraw.org.

  11. Game Construction Sets by JanusFury · · Score: 2, Insightful

    While there aren't any Music Construction Sets around, and I personally wish there were, there is a definite abundance of Game construction sets and there have been for years. A large community of homebrew game developers has sprung up around various programs from companies like ASCII and Clickteam, and there are dozens if not hundreds of freeware game construction sets that people use to make their own arcade games and RPG's. Programs like Acid from Sonic Foundry also fill a niche in the music industry by allowing people to start creating music without formal music instruction or lots of resources.

    --
    using namespace slashdot;
    troll::post();
    1. Re:Game Construction Sets by UCRowerG · · Score: 1
      A large community of homebrew game developers has sprung up around various programs from companies like ASCII and Clickteam, and there are dozens if not hundreds of freeware game construction sets that people use to make their own arcade games and RPG's.

      Yep. My brother and I are hooked on RPG Maker 2000!

    2. Re:Game Construction Sets by eamber · · Score: 0

      Don't forget S.E.U.C.K. for the Amiga - the Shoot 'Em Up Construction Kit. I still have some of the old games I created with that lying around. Man, I probably spent more time making games than actually playing them.

    3. Re:Game Construction Sets by Crash+Gordon · · Score: 1

      You can always try designing the Ideal Date...

    4. Re:Game Construction Sets by Jaysyn · · Score: 1

      Mixman (www.mixman.com) is pretty cool, too bad it only runs under Win9x.

      Jaysyn

      --
      There is a war going on for your mind.
    5. Re:Game Construction Sets by King+of+the+World · · Score: 1
      Mmm... SEUCK...

      I remember trying to move a enemy path that didn't suck. Drawing graphics out of a limited palette. Making enemies follow another to get a snake effect. Trying to find decent sound samples and settling for a loop of "I'm a doctor not a bricklayer". Yeah - that was great.

      And it made stand-alone bootable games.

      Amiga Power had a few coverdisks with SEUCK games (all just tacky ripoffs of SWIV).

    6. Re:Game Construction Sets by Anonymous Coward · · Score: 0

      I was wondering if anyone would mention this.. Wow I spent a lot of time with it. I made a game called fullmoon where you flew around pooping at stuff, heh (I was only 12). Ahh, those were the days..

  12. You spoiled brats by Anonymous Coward · · Score: 0

    We played with rocks when I was a kid!

    And we liked it!

  13. ZZT Was an awsome game, along the lines of a by mystik · · Score: 2, Interesting
    construction-set game. I used to build elaborate

    worlds in ZZT and have great fun. The script editor was kinda klunky, but once you got used to it, it was really powerful

    Of course, once you learned how to edit the levels, and you got the unlocker that could unlock the shipped levels, beating the game was pretty easy ;)

    --
    Why aren't you encrypting your e-mail?
    1. Re:ZZT Was an awsome game, along the lines of a by Anonymous Coward · · Score: 0

      I remember ZZT!!! On AOL (back in the day, before we all got smart and left), there was a good-sized ZZT community, and people would form "companies" to get together and promote their games. Some of that stuff was really well-done, and it's surprising what people did with such a primative engine. I'd still play it if I found a working version for Linux... :(

    2. Re:ZZT Was an awsome game, along the lines of a by Anonymous Coward · · Score: 0

      it's still around... and apparently still being worked with... http://zzt.the-underdogs.org/

    3. Re:ZZT Was an awsome game, along the lines of a by Kev+Vance · · Score: 1

      For what it's worth, KevEdit (my ZZT editor) can play ZZT games in Linux if you've got DOSEMU installed. The linux code is in CVS, the stable version is still DOS only...

      --
      F0 07 C7 C8
    4. Re:ZZT Was an awsome game, along the lines of a by Unordained · · Score: 1

      i was having trouble believing nobody so far remembered ZZT -- you're right, it was neat. btw, noticed there's a windows version? don't think they improved the graphics much ... but hey, text was versatile enough, right? textures and all ... 16 colors of doom ...

    5. Re:ZZT Was an awsome game, along the lines of a by Anonymous Coward · · Score: 0

      I first heard of "Hitch Hiker's Guide to the Galaxy" from a custom ZZT game of the same name.

      Later I read the books and saw some parts that were used in the game... the bistro, teleporters, talking doors, a rory, the floating party building, etc.

    6. Re:ZZT Was an awsome game, along the lines of a by nexxed · · Score: 1

      You go, Kev. ZZT rocks.

  14. suprising... by colster · · Score: 2, Insightful

    ...they should be easier to make with the more recent use of middleware in the games industry. I mean, that is what a "construction set" is really - a very high level middleware.

    The closest today is the simulator games you get on sourceforge that allow you to program robots.

  15. The web is an example... by Anonymous Coward · · Score: 0

    ...of an erection construction set.

  16. For this simple reason by theolein · · Score: 1, Insightful

    I think your chances of actually learning to think with a computer are much better with a Shell command line than with a GUI that does everything for you.

    1. Re:For this simple reason by Anonymous Coward · · Score: 0

      And just have often do you really have to think to perform a common command on a command line? Or is it all pretty much learned motor skills?

    2. Re:For this simple reason by Anonymous Coward · · Score: 0

      Don't you see? Many large companies feel that computers are supposed to think for you, not with you. Hence, Macintosh, Windows XP, etc.

      I still like my bash prompt.

    3. Re:For this simple reason by dasmegabyte · · Score: 5, Interesting

      This is the goddamn stupidest thing I have heard in weeks.

      The first machines I used in school were Commodores and all of the software was set up to boot from floppy. There was a "command line," but we only used three of those commands:
      LOAD *,8,1
      LIST
      RUN SUMMERGAMES
      I have a more detailed OS experience at a cash machine.

      My house had macintoshes since I was very young. I learned how to program using Pascal to program "Core Wars" bots on my Classic SE. I used to write reports in AppleWorks and my earliest online experience was a graphical CompuServe.

      I didn't learn DOS until midway through high school...and didn't learn un*x until college. For years, the only commands i knew, the only commands I needed, were cd, ls, cat, pico, man and pine. Did I learn how to actually think, with all these GUIs doing shit for me and such a limited shell vocabulary? Well, I've an MA in Rhetorical Theory and a BS in Software Engineering, and they certainly didn't come in a bag of Doritos.

      Any idiot can be taught to bang away commands at a shell, same as any idiot can be taught to click away at a screen. Intelligence comes from the ability to combine your banging or clicking into a useful string of actions that produces results. A shell command line may feel more elite and productive because it doesn't have any pretty picutres, but it's certainly not proof of intellect...CAD programs have been using GUIs forever and nobody claims that architects can't think.

      However, to look at some of the perl code I've seen, I would make that assertation of certain sysadmins. One line simplicity, indeed. Until you try and debug it!

      --
      Hey freaks: now you're ju
    4. Re:For this simple reason by Anonymous Coward · · Score: 0

      Too bad you didn't have an Epyx Fastload - All you'd have had to do is type "$" and off you'd go. ^_^

    5. Re:For this simple reason by Sinistar2k · · Score: 2

      Same for the Super Snapshot!

      In addition, the Super Snapshot let you cheat at Bingo in RabbitJack's Casino on QuantumLink. :)

    6. Re:For this simple reason by datajack · · Score: 1

      Err... correct me if I'm wrong, but wasn't AutoCAD originally purely (or, at least mainly) command-line driven??

      I've never used it myself (not being an architect or anything, Gimp more than does for my yearning to scribble), but I seem to remember a friend of mine (who does use it) moaning bout the newer versions and how he always turns off the icons 'and other sh*t'

    7. Re:For this simple reason by CaseyB · · Score: 2

      Yep, Fastload kicked ass. It's the first and last time I ever saw a firmware replacement (for the 1541's pathetic excuse for a firmware) sold as a separate product.

    8. Re:For this simple reason by dasmegabyte · · Score: 1

      That's kind of a wierd thing. I used to use Genera CAD myself, a slightly inferior product for $10k less. It had a graphics mode and a command mode...but the command mode was primarily for managing files, not for artistry, and was only command line so that people who had two cards, one for graphics and one for text, could perform functions on one monitor while working on the other. The GUI existed, but was very clean...Level 3, the product I did most of my work in, had a sort of preliminary right click menu and a series of commands one could execute using f keys, "terminal" entries, etc. Alternatively, there was a graphical command "search" interface that was pretty nice when you had to use a command you'd never used before...more API like than anything.

      The thing that bothered lots of CAD users when CAD moved to Windows (3.x) was that the clean graphical interface was replaced by big ugly icons that get in the way. A row of 30x30 icons along with a title bar and menu bar takes more than a tenth of your screen away at 640x480; is there any wonder that a professional CAD user, who already knows all the shorthand commands from the "command" days, would be pissed that he was losing this precious real estate to functions he'd never use?

      --
      Hey freaks: now you're ju
    9. Re:For this simple reason by Jaysyn · · Score: 1

      Yeah it took me about 3 months to get used to ACAD on Windows, thank God you could import your commands in to the PGP file with very little hassle.

      Jaysyn

      --
      There is a war going on for your mind.
    10. Re:For this simple reason by xtremex · · Score: 1

      Not everygame worked w/ Fastload...I rememebr you having to hold the reset button in the back to disable the fast load feature.....

      --
      If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
    11. Re:For this simple reason by zCyl · · Score: 2

      A shell command line may feel more elite and productive because it doesn't have any pretty picutres, but it's certainly not proof of intellect...

      Shells are not about proving ones intellect, they're about having a powerful interface. It's a simple entropy argument that more information can be transmitted from user to computer, and thus more complicated structures can be communicated far more rapidly, using a command line rather than a gui.

      I have a rather typical Debian install, and it has 2511 commands in the path. Not all, but a huge number of these commands are designed to interact in a variety of ways by piping, substitution, etc... There is simply no way to transmit that much information complexity to the computer at any reasonable rate using a mouse.

      I can sit at a shell and in 30 seconds write a command to change every file in 4 different directories from file.txt to prefix_file.txt. There is absolutely no way to design a gui with enough power to perform arbitrary complex actions like that. Any gui that powerful would be too unwieldy to use.

      Don't get me wrong, gui's are great for simple actions. My primary interface is a gui, but my most powerful command in that gui is ctrl-alt-t to bring up a terminal window.

    12. Re:For this simple reason by Anonymous Coward · · Score: 0

      I rememebr the pgm I wrote way back when for the 1541, ( remember the drive was also programable ) called " High Octane " It simulated copy protection knocks.

  17. Stagecast Creator by blamanj · · Score: 3, Informative


    http://www.stagecast.com/

    1. Re:Stagecast Creator by moonsammy · · Score: 2

      If I recall correctly, Stagecast has gone through many ownership / name changes over the years. At one point it was owned by Apple and had the moniker "cocoa" (completely unrelated to os x technologies of the same name). This is definately something I can see Woz loving, though I don't know if he had anything to do with it. A very cool little program, it allows people (targetted at kids, but anyone could enjoy it) to make their own simple games by basically building "levels" with various actors, each actor or class of actors having specific rules dictating behavior. I spent some time tinkering with this last year and found it pretty entertaining, though the demo version has some annoying limitations. Any grade school / middle school level computer teachers out there would do well to take a look at this package.

    2. Re:Stagecast Creator by obrienb · · Score: 1

      http://www.cs.uu.nl/people/markov/gmaker/index.htm l has a nice free game maker. Very slick and little or no scripting/coding required. One of the guys at work here has been playing with this with his son.

  18. Flash by Sludge · · Score: 1, Offtopic

    Isn't this what flash is? The player is cost-free, and you can play games created with it. However, the software to create the games is not.

  19. Computer based? by garcia · · Score: 2, Interesting

    No, there is absolutely no replacement for hands on building. To put something together on the computer would not be anywhere near the experience you get from building an "igloo" out of Construx around yourself and screaming for your mom to come lift it off you w/o breaking it (heeh).

    How about spending hours playing w/roller coaster kits and watching the roller coaster fall upside down time after time because it was just about impossible to make it do a loop.

    I used to love building forts, using construx, etc. I was never a fan of Legos (parts were too small?) nor was I a fan of any "computer level builders". Roller Coaster Tycoon lasted about 3 days in my house as a college student. Even w/all the cheats it wasn't fun.

    We need to bring back hands on experience. Computers rot your brain ;-)

    1. Re:Computer based? by Tom7 · · Score: 2

      Building on a computer lets you do more spectacular things, work in more abstract domains, and never have to deal with issues like buying parts or having them fail. Civil engineering isn't the only kind of "construction" to be done! There are construction kits for all sorts of things: video games, mazes, robots, circuits, music...

      I rather give my kid "Rocky's Boot" than a soldering iron and some ICs!

    2. Re:Computer based? by Anonymous Coward · · Score: 0

      There is a GREAT program out there called Bridge Builder. It's a great program that allows you to build a bridge on your PC and run a train across it in real time. It has stress level indicators and you only have a certain amount of money to purchase the metal beams, so you have to be very precise on your designs.

      Download it here!
      http://5star.freeserve.com/Games/files/bbde mo.exe
      email any comments to virtualzombie@hotmail.com

    3. Re:Computer based? by Anonymous Coward · · Score: 0

      On a computer you can build things that are infinitely more detailed than you ever could with Construx. Your fort might only resemble an igloo with Construx, however on a computer, you can raytrace a real looking igloo with full lighting and refraction effects.

    4. Re:Computer based? by garcia · · Score: 1

      I was 8. I don't really think an average 8 year old is going to raytrace an igloo.

    5. Re:Computer based? by br0ken+by+design · · Score: 1

      I rather give my kid "Rocky's Boot" than a soldering iron and some ICs!

      No way. I'd rather have my kid know the theory,
      *and* how to use it in real life, than just know
      how to click-and-drag symbols with a mouse.

      A simulation will never live up to the real thing
      until I have a jack in the back of my head, and
      can nail a Natalie Portman simulation.

      :wq

      --
      One ring to rule them all. The (_O_) in Goatse.cx
    6. Re:Computer based? by Anonymous Coward · · Score: 0

      And why shouldn't they? Why limit a child by saying that they are too young to do something that you deem to too difficult for them to grasp?

  20. what about adventure/logic games? by MarvinMouse · · Score: 2

    Well, I miss the old construction games (albeit you can still find a few music construction ones on www.shockwave.com and a few other shocked sites.) I also miss the old adventure games where you really had to think and use logic to proceed. Unlike most of the modern games where you can fight and use other methods to continue on. The old King's Quest, Space Quest, Police Quest, etc. series were great little games for encouraging creative thought.

    I remember how frustrated I used to get when I would get caught trying to figure out how to complete that one last task. I miss those games, unfortunately a few bad apples killed the genre (KQ7or8 anyone). Perhaps some new gaming company will decide to revive it, and perhaps even make it better so you can have different endings, different ways to win and lose, a less linear lifeline, but still all of those great little realistic and funny puzzles.

    I loved the nursery rhyme and folk story puzzles in King's Quest, and the great space jokes in Space Quest.

    But, these build it yourself games I have found still exist online in a lot of shockwave sites, like www.shockwave.com. Just no one has bothered making a large scale version... yet.

    --
    ~ kjrose
    1. Re:what about adventure/logic games? by Anonymous Coward · · Score: 0

      mmm adventures games

    2. Re:what about adventure/logic games? by Proaxiom · · Score: 1
      You might be interested in what these guys are doing.

      I played their remake of King's Quest, and it wasn't too bad.

    3. Re:what about adventure/logic games? by MarvinMouse · · Score: 1

      Wow... All of the memories come rolling back. Boy, I missed those games. :-)

      We need someone to write some new storylines too. :-)

      --
      ~ kjrose
    4. Re:what about adventure/logic games? by Anonymous Coward · · Score: 0

      If you want recent adventure games, try The Longest Journey, The Watchmaker, any of the Revolution games... or just goto http://www.adventuregamers.com/ where you can get the latest news on the latest adventure games.

    5. Re:what about adventure/logic games? by Rydia · · Score: 1

      While a really weird workaround, Neverwinter Nights, I think, can come really close to the old Sierra/Lucasarts adventures. You can make custom objects, triggers, everything. A stretch, but it's possible.

    6. Re:what about adventure/logic games? by cjpez · · Score: 2
      So you've actually played it, then? I downloaded it but never installed it. I was a bit weirded out by the fact that the developers were anonymous for the most part, and they don't let you see the source. Ordinarily I wouldn't care about not having the source to a game, but that combined with the anonymity combined with the relative lack of info other than the main site (I did some Googling and found next-to-nothing about it) made me a bit leery about the whole affair.

      Although I suppose installing the thing under a Wine installation wouldn't be too risky; could even chroot the thing probably . . .

    7. Re:what about adventure/logic games? by og_sh0x · · Score: 1

      If you liked this kind of game, you will love Adventure Game Studio. AGS is a very complete toolkit for interactive adventures. If you want to play a well-written, though short, game in AGS, try Permanent Daylight, referenced at the link above. There are a lot of games written in AGS already. The problem is not many of them are good. This is not a limiation of AGS, it's a limitation of the people who use it. Some of the games are quite impressive, and the graphics capabilities are more up-to-date than the graphics in the heydays of adventure gaming. Also, LucasArts seems to be the only company that has not forgotten the adventure game. They're even planning a release of Full Throttle II. And don't forget that the voodoo priestess has an unbreakable 5-game contract! Now if only they would release a Maniac Mansion III.

    8. Re:what about adventure/logic games? by Anonymous Coward · · Score: 0

      The Longest Journey is one of the best games ever made. I also thoroughly enjoyed Escape From Monkey Island.

    9. Re:what about adventure/logic games? by Anonymous Coward · · Score: 0

      Really? I was unaware that a rip-off of Diablo could do much of anything good other than cause you to develop CTS.

    10. Re:what about adventure/logic games? by Jarvichi · · Score: 1

      I read somewhere the other day that sierra were getting back together to do a new version of Lesuire Suit Larry, Space Quest, Police Quest, and Kings Quest. Prayers Have Been Answered.

    11. Re:what about adventure/logic games? by MarvinMouse · · Score: 1

      :-) That would be excellent news, do you remember where you read about it?

      --
      ~ kjrose
    12. Re:what about adventure/logic games? by Proaxiom · · Score: 1
      Yes, I was a bit cautious as well. But I tried it out on a Win2K machine and it didn't damage anything, and there are no weird processes running around.

      It looks kosher. I think these guys are just some low-profile developers doing some cool stuff and hoping not to get sued by Sierra.

      Still, it is *use at your own risk* software. I wouldn't put it on a machine with sensitive data.

    13. Re:what about adventure/logic games? by cjpez · · Score: 2

      Yeah. It's too bad I don't have a Vmware license laying around; I could just use that and be doubly-sure. I should try out freemware or plex86 or whatever they're calling themselves nowadays. Thanks for the response . . .

  21. Always by Anonymous Coward · · Score: 0

    Imagine a Beowulf of these...

  22. Offtopic: Anti-spammers Please read. by Anonymous Coward · · Score: 0

    Call this guy:
    Barry C Deuschle, Sr.
    BCD TECHNOLOGIES WEST INC.
    1535 OAK INDUSTRIAL LANE SUITE A
    CUMMING, GA 30041
    866-655-3475 ext. # 61

    Just tell him you don't appreciate companies that send spam and hang up.

    I would be most appreciative!

    Slashdot isn't allowing me to post the full headers:
    Your comment violated the "postercomment" compression filter. Try less whitespace and/or less repetition. Comment aborted.

  23. Pinball Construction Set! by gfxguy · · Score: 2

    Yeah Baby!

    My Atari 400 KICKED ASS.

    What was his name? Bill Budge? Now that was a cool creation.

    --
    Stupid sexy Flanders.
    1. Re:Pinball Construction Set! by UCRowerG · · Score: 1

      I think there was even a version made for the Commodore 64. At least I remember loading something like it up every day. It was great, but I always had some trouble lining up the little rails and bars.

    2. Re:Pinball Construction Set! by Anonymous Coward · · Score: 0

      I remember playing that on my Apple IIe. Or some sort of pinball making game, maybe not the exact same one.

      Lots of fun, back when I didn't know about distractions like the internet...

    3. Re:Pinball Construction Set! by roqetman · · Score: 1

      I used to play with "the kit" on my old Apple 2e; ahh, them were the days ;)

    4. Re:Pinball Construction Set! by robbway · · Score: 3, Informative

      The perfect fix for the PCS blues is to download Visual Pinball. I've personally used this with fantastic results and there are many incredible games available, all created by users. It's currently freeware (that self-disables with a hidden expiration date), but I expect it to jump into shareware or retail someday.

      The main difference is you have to learn some basic Visual Basic Scripting.

    5. Re:Pinball Construction Set! by xtremex · · Score: 1

      Yeah..I had an atari 800XL as well as the Commie 64 (besides a TI/64a and COCO and others). I had Pinball Construction Set for both of them (I was big into the warez scene back then)

      --
      If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
    6. Re:Pinball Construction Set! by krazykong · · Score: 1

      Bill Budge's Pinball Construction Set was really great! It had all of these drag and drop pinball thingamajigers like flippers and bumpers and a targets. I remember it also had a way to set it up so that when certain things were triggered you could raise the bonus multiplier and such. Also you could change things like the gravity (i guess the slope of the board) and strength of the bumpers. And once you had made this really great pinball game you could go in with the paintbrush utility and put in your own custom artwork. Man, I remember I had like 10 5 1/4 inch floppies full of pinball games. Anyway thanks for the nostalgia, that really takes me back.

      Visual Pinball sounds really cool, I wish there was a Linux port.

    7. Re:Pinball Construction Set! by Wavemaker · · Score: 0

      Is it just me or does anyone else see something wrong in the fact that you have to learn Visual Basic in order to design a pinball table?

      This is exactly why some people miss the old Construction games: bloat. Nowadays developers try to cram so many features into their games/apps that people who don't have the time/patience to learn them all are turned away.

      The great thing about old software is that it looked simple, even if it wasn't. But at the time you realized the inner complexity lying behind a simple lo-res interface you were already hooked.

      It's called learning curve, and it's amazing how many developers get it wrong these days.

  24. Neverwinter Nights by topham · · Score: 4, Informative
    (website looks down at the moment, but...)Neverwinter Nights

    Contains an 3-D RPG Engine with toolset to create your own campaigns. Supports it's own C/C++ like scripting language, and includes a good integrated environment for developing maps, Non-Player Characters, and source code changed.

    So go get creative...

    1. Re:Neverwinter Nights by txdadu · · Score: 1

      Don't forget it builds the intense hatred of all things Microsoft if you happen to be using the toolset and Windows XP.

      'Wow I'm almost done with my amazing module all I have to do is hit save... Damnit, freaking toolset crashed AGAIN?!?!?'

    2. Re:Neverwinter Nights by Anonymous Coward · · Score: 0

      I am a Mac user who, by neccessity, is using Windows 98 to build a module in NWN. It combines ease fo use (drawing maps and populating it with NPCs, Encounters, Stuff and Things), with puzzling through Script. It's the perfect balance of creationism for me, lot's of left and right brain fun.

      I agree that it's bugged, but Bioware is working on it (they nailed some pretty serious ones with .19 and .20) and that's encouraging. Sure there are things you can't do and things that are frustrating as hell (But I didn't WANT to change all 4 tiles, just the ONE!!!). Still for a 1.0, this has already sucked up far too much of my summer days and nights...and I'm not even really playing the single player.

      So, I would have to say that

      Adventure Creation Set = NWN Aurora Toolset
      Music Contruction Set = Propellerheads Reason 2.0 and
      Rum & Coke + Divebar == Pinball

      Best dotters!
      Damon Law | http://theStark.com

    3. Re:Neverwinter Nights by jafac · · Score: 5, Funny

      NWN sucks.

      They promised that it would be so close to actually playing D&D, you could smell the BO.

      But I was expecting being able to endlessly argue rules-interpretations with the computer. This, it did not allow. I was disappointed.

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    4. Re:Neverwinter Nights by shren · · Score: 2

      I don't know who neverwinternights.com is, but the offical page is actually:

      nwn.bioware.com

      --
      Maybe the state's highest function is to grind out insoluble problems. (Zelazny, Hall of Mirrors)
    5. Re:Neverwinter Nights by Anonymous Coward · · Score: 0

      That's awesome! Link? :)

    6. Re:Neverwinter Nights by Anonymous Coward · · Score: 0

      Funny, I was expecting a game that ran at more than 7 FPS. Boy, was I disapointed. First game I ever returned.

    7. Re:Neverwinter Nights by topham · · Score: 2

      www.neverwinternights.com points to the same place. neither were working when I posted the link earlier. Works fine now. (could have been a dns problem local to my isp...)

    8. Re:Neverwinter Nights by Anonymous Coward · · Score: 0

      Well with that 60 bucks you got back, maybe you can buy a video card that surpasses your Voodoo 1.

    9. Re:Neverwinter Nights by Anonymous Coward · · Score: 0

      I'm sorry, but you sir are a moron. The toolset crashes have NOTHING TO DO WITH WINDOWS, and are in fact related to video drivers. Dumbass.

    10. Re:Neverwinter Nights by Anonymous Coward · · Score: 0

      You found NWN for $60? Where?

    11. Re:Neverwinter Nights by Tuross · · Score: 1

      I've decided that I'm not going to buy this game.
      They promised simultaneous release on 3 platforms, yet it is only available for 1. Not only that, apparently in order to play the promised version (hah- like mirabilis promised icq) I have to purchase this original release anyway, and bolster the statistics of people playing games on a platform I neither run nor care about.

      I'm not going to waste my money on lying scum in order to make that other platform look more popular than it really is.

      --
      Matt
      1. Read Slashdot
      2. ???
      3. Profit
    12. Re:Neverwinter Nights by ralmeida · · Score: 1

      Here in Brazil they are selling NWN for ~ US$ 30.00

      But it's a lot of money for us, anyway.

      --
      This space left intentionally blank.
    13. Re:Neverwinter Nights by Trikenstein · · Score: 1

      I preordered it for $44.90 at Compuexpert / GoGamer You can still get it for $47.90 there.

    14. Re:Neverwinter Nights by Anonymous Coward · · Score: 0

      hmm ... i was about to post a comment making a few critical remarks on your scary level of OS-zealotry displayed in your post ... but i have come to the conclusion that you must either be joking or trolling, so i wont ... no one could possible be this stupid, surely ...

    15. Re:Neverwinter Nights by txdadu · · Score: 1

      Funny, same video drivers pre-XP no problems. After XP problems.

      A totally different person has the same problem as me.

      But this offtopic and I'm responding to anonymous flamebait, so I digress.

      (Double Dumbass on You!)

    16. Re:Neverwinter Nights by Mac+Degger · · Score: 1

      "They promised simultaneous release on 3 platforms, yet it is only available for 1"

      No, it works on Linux too. With some complications, but if you have acces to a windows box, it will take you ten minutes. But then, I see you're not a patient person, so why go for NWN anyway?

      "I have to purchase this original release anyway"

      Wow, you have to but the game to play it. That's horrible! How could they even THINK of charging you!

      "and bolster the statistics of people playing games on a platform I neither run nor care about."

      So how does this matter? Discounting the fact that you'd turn into a statistic on a sales chart (which you do when you buy a loaf of bread, anyway), you say ,you don't run or care about the platform. But you do care if you're a statistic for that platform? Can you spot the illogic in your own statement?

      --
      -- Waht? Tehr's a preveiw buottn?
    17. Re:Neverwinter Nights by WWWWolf · · Score: 1

      Yeah! And I could barely wait to start converting these adventure modules I have to electronic format. A couple of these adventures are from old, old (late 80s/early 90s) Finnish RPG mags.

      The toolkit didn't have these "erotic paintings" to be put to the walls, and almost every adventure has a "naked beautiful young woman chained to the altar" that I couldn't find anywhere (well, I only looked through a couple of applicable tilesets). Damn! Need to make substantial changes to the original atmosphere...

      But otherwise, it's not at all bad game. =)

    18. Re:Neverwinter Nights by Anonymous Coward · · Score: 0

      > Funny, same video drivers pre-XP no problems.
      > After XP problems.

      Uhhh, I'm not a Windows user so correct me if I'm wrong, but does "new OS, new drivers" sound strange?

    19. Re:Neverwinter Nights by rjljr · · Score: 1

      Yeah, this game's builder tools are very easy to use and play with. I bought it with high hopes of making many cool modules and playing online d&d. Unfortunately , my young children (boys) have become addicted to module creation and I can't get any time on the thing!! They recently told me they figured out how to make keys. They were very excited about it :)

      --
      -> Ron Legere I can never think of anything clever to put here.
    20. Re:Neverwinter Nights by Tuross · · Score: 1
      No, it works on Linux too.

      So point out which shops are selling the Boxed Linux version. Hell, even point out the download link on the NWN site to the Linux client.

      Oops, you can't? Didn't think so - because NEITHER exist.

      Wow, you have to but the game to play it. That's horrible! How could they even THINK of charging you!

      *sigh*
      No, instead of purchasing a boxed set for my OS as originally marketed, I have to buy the boxed set for some other operating system thereby making surveys show that nobody is running Neverwinter Nights on any platform other than Win32. This in turn makes vendors not want to support platforms other than the one from everyone's favourite criminal organisation.

      The lies and deception are enough to make me not want to give these scum one cent of my money. I'll buy similar titles from more reputable, less immoral dealers.

      --
      Matt
      1. Read Slashdot
      2. ???
      3. Profit
  25. What about Racing Destruction Set? by COBOL/MVS · · Score: 1

    It fits into this genre; you designed a track and then you drive it alone or with a friend. My friends and I used to play that all the time.

    --
    GOBACK.
    1. Re:What about Racing Destruction Set? by Anonymous Coward · · Score: 0

      This was a great game.

    2. Re:What about Racing Destruction Set? by Anonymous Coward · · Score: 0

      Moon Gravity!

    3. Re:What about Racing Destruction Set? by Anonymous Coward · · Score: 0

      Ah! RDS on my C64. Building HUGE jumps, and then making the landing outa ice. With a hairpin. and gravity set to "moon". Utter joy.

    4. Re:What about Racing Destruction Set? by nrmrvrk · · Score: 1

      This was definitely one of my favorite C64 games ever. Make the huge tracks with monsterous jumps and gravity slightly better than earth, then race in some sort of solid truck-class vehicle with the the computer on a motorcycle racing in the opposite direction and try to run the cycle over or knock it out of the air on a jump. I spent many hours on that awesome game. Amazing game for how little space it took up. I think it fit on two 5.25" floppies. You couldn't even fit the first Street Fighter game on two floppies these days.

      --
      Keine eier
    5. Re:What about Racing Destruction Set? by Anonymous Coward · · Score: 0

      Yep, that ruled. Someone should develop a new version of that awesome game.

    6. Re:What about Racing Destruction Set? by insanegadgets.com · · Score: 1

      Oh Yes! I'd forgotten about that. I spent much of my mis-spent youth on that game. One of the first multi-player experiences I had! Though I can't really remember making too many tracks. :-)

      I preferred writting my own games in the basic supplied.

      Whatever happened to typing in games listed in computer magazines??

    7. Re:What about Racing Destruction Set? by COBOL/MVS · · Score: 1

      That was a lot of fun. I remember the best games were about 4 pages long (front and back two columns per page in small print). The BASIC games were fine, but the games written in octal (where you used the machine language editor MLX to enter) were easier because there was a checksum at the end of each line.

      I had a friend who did a paper route to buy his C64. Then, he learned BASIC, and was very soon programming games. Before we turned into c64 h4x0rz, he made BASIC versions of Choplifter and Pac-man to name a few. They were very slow and the graphics were made up of redefined character sets, but they were free and fun. I still remember he spent a lot of time making the REM flower boxes at the top like you see in a lot of GPL source today--before GPL was widely known.

      --
      GOBACK.
    8. Re:What about Racing Destruction Set? by COBOL/MVS · · Score: 1

      Someone should develop a new version of that awesome game

      They have. Check out planetfibble.com/rds/. Enjoy!

      --
      GOBACK.
  26. your sig by Anonymous Coward · · Score: 0

    You are the least unintelligent person it has been my profound lack of pleasure not to be able to avoid meeting.

    FYI: double negative = positive

    therefore: least unintelligent = most intelligent

    so you resent smart people and you try to avoid meeting them?

    1. Re:your sig by rfitzge · · Score: 1

      That's a Douglas Adams reference. It's slightly paraphrased, but the original quote is said by a human-hating, constantly depressed robot, so it all makes sense. In other words, he resents all people and tries to avoid meeting them.

    2. Re:your sig by MORTAR_COMBAT! · · Score: 0, Troll

      there are actually 1, 2, 3, 4, 5 (count 'em!) negatives in that sig.

      1. least
      2. un-
      3. lack
      4. not
      5. avoid

      let's deconstruct, shall we?

      "you are the most intelligent person it has been"...

      SIG FAULT. CORE DUMP.

      ouch. those last 3 are a doozy. let's try with MORTAR COMBAT 2.0 this time.

      "you are the most intelligent person it has been my profound displeasure"...

      SIG FAULT. CORE DUMP.

      hrm. one more try with MORTAR COMBAT 3.0.

      "you are the most intelligent person it has been my profound displeasure to be able to meet."

      you're right. just because we can eventually parse the sentence, doesn't mean it should be used. and who knows what they are actually trying to say, anyway.

      --
      MORTAR COMBAT!
    3. Re:your sig by Rick+the+Red · · Score: 2

      Reminds me of a 20-foot pole.

      What's a 20-foot pole? It's what I wouldn't use to not touch what I wouldn't touch with a ten-foot pole, twice.

      --
      If all this should have a reason, we would be the last to know.
  27. ACS and PCS by maf212 · · Score: 0

    I played both Adventure Cons Set and Pinball Cons Set, and I would have to say that I learned many things from them.
    Using ACS I think I created my first "D&D" module with it. Then gave it to my friend to try playing it.
    I think we could use more of these games that encourage thought, and not just 1st person shooter.
    Neverwinter Nights would be a good example. As a DM you create your own modules and in the process polish up on your code writing abilities.

    --
    --Note to self. Add witty sig here, someday...
  28. Unfortunately.... by graphicartist82 · · Score: 2, Interesting

    a lot of these toys have forcefully deprecated because one idiot kid did something stupid with them and their parents had a fit.

    This brings to light a bigger problem:

    What ever happened to natural selection? You know, the kid who swallows too many marbles doesn't grow up to have kids of his own?

    Why are parents now making kids wear a helmet for everything but jerking off? All of the fun toys had "swallowable parts" so they aren't popular anymore because some parent raised a stink over it...

    *steps off soap box*

    1. Re:Unfortunately.... by SirSlud · · Score: 3, Insightful

      > What ever happened to natural selection? You know, the kid who swallows too many marbles doesn't grow up to have kids of his own?

      It's still in full effect. For instance, with an attitude like that (with the condition that you make it public to your partner or partner-to-be), you'll probably find it hard to find a decent compassionate female to procreate with. (Although not impossible, so a reply of "I do have a woman" will be met with indifference.)

      Do you actually have any concept of how many more kids would die if swallowing a marble was a surefire death sentence? You probably have a close friend or two who ingested something at an early age that *could* have killed them at some point. (Would you be up to the task of finishing them off yourself, seeing as they clearly are not deserving of their lives?)

      Fortunately, there's probably alot more natural selection in the sense that guys who publicly think like you do dont often find themselves heading up a family than kids dying off and thus 'cleansing' (your word, I'm sure) the gene pool.

      Icidentally, if your frist sentence had even a shred of truth to it (not that products havnt been taken off the market, but any toy store still sells easy-to-swallow-tough-to-breathe toys), Lego would have been off the market long ago. Ironically, the true folks that supplied or made available these small bitty pieces to little kids, ie, the parents, usually get to try again with the gene-grafting fun of parenthood if they so choose.

      As a parting shot, if you do have a kid, try and come up with a more life affirming lullabye for him/her than "Caveat Emptor" or "Dont be a stupid kid while I'm not tending over you", please? Or would (are) your kids be so smart as to never do anything that endangers themselves?

      --
      "Old man yells at systemd"
    2. Re:Unfortunately.... by ichimunki · · Score: 1

      You really ought to attribute your George Carlin quotes.

      --
      I do not have a signature
    3. Re:Unfortunately.... by Zoko+Siman · · Score: 1

      I second that motion. I mean it's a lot more funny if you make sure people know who the heck you're talking about and not just some moron talking about excreting marbles and getting semen in your eye.

    4. Re:Unfortunately.... by jafuser · · Score: 3, Interesting
      I demand my kids have a right to buy lawn darts!! ;-)

      Here's a bunch of recalled toys

      Some of the cool ones I saw before I got bored:

      --
      Please consider making an automatic monthly recurring donation to the EFF
    5. Re:Unfortunately.... by xtremex · · Score: 1

      Well, both my wife and I think that natural selection should work...we survived Legos, Tinker toys, etc....We don't need to protect our kids from stuff like that...

      --
      If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
    6. Re:Unfortunately.... by balzi · · Score: 1

      Gee lighten up dude!!
      Looks like we're gonna be seeing people getting sued for making politically-incorrect jokes.

      The marble thing is simply a crazy way of referring to natural selection. INSTEAD - I think it's you with the attitude problem.
      You just crucified a guy for making a joke, even sinking so low as to suggest he needs help bringing up his children.

      That, my friend, is taking yourself waayyyyy to seriously.

      --
      "I split coffee all over my wife's nightie .... serves me right for wearing it" -Speelberg, no 'Spar
    7. Re:Unfortunately.... by DennyK · · Score: 2

      How 'bout some plush kitties filled with contaminated water? Yuck... ;-D

      DennyK

  29. Rokenbok by Anonymous Coward · · Score: 0

    rokenbok lets you build stuff and then has remote controlled trucks to play in what was built.

  30. variety ... by MORTAR_COMBAT! · · Score: 1

    ... it ain't just the spice of life. when i was a kid, we played "number munchers", "math blaster", etc, because those were the only games available to us on our apple ][. now kids have "Kill a Hooker part 3" on their PlayCubeBox 3. how is "math blaster" going to compete with that.

    and don't try suggesting that parents shouldn't get "Kill a Hooker part 3" for their kids. Because the parents know that the kids will stop loving them if they don't buy them all the things they want.

    construction-type games are a limited market, because they have to compete with the promises of instant gratification which other games provide. why spend hours constructing something when you can press the power button and be killing cops in less than a minute?

    --
    MORTAR COMBAT!
    1. Re:variety ... by Anonymous Coward · · Score: 0

      You are so beyond ignorant, I'm at a loss for words.

      You sound exactly like the type of person I didn't want to grow up to be like when I was young.

      Uneducated, uninformed, oblivious to the facts, and just plain stupid sounding.

      Learn the diffirence from your head and your ass before you make a comment like that again...

  31. Rocks? by ThereIsNoSporkNeo · · Score: 1

    Rocks! ROCKS!!!
    You had Rocks!

    I had to make do with dirt! And I had to share -that- with my entire neighborhood.

    --
    With my dying breath, I curse Zoidberg!
    1. Re:Rocks? by Anonymous Coward · · Score: 0

      Rocks preceded dirt.

    2. Re:Rocks? by A_Roche · · Score: 1

      You had a neighborhood?!? I had to imagine there was neighbors to keep the dinosaurs back! ;) In all honesty, I wonder if the current generations couldn't really do with more mentally challenging activities. I remember getting a contruction set that used regular plastic straws that you modified with the tools in the kit. Or plain old Lincoln Logs, Tinker Toys, etc. If you are forced to investigate things, then your curiosity will be there when you need it, like when the server keeps bouncing and you haven't touched it. Speaking of which, time to go kick the server again.

      --


      We now return you to your regularly scheduled moment of insanity...
    3. Re:Rocks? by A_Roche · · Score: 1

      Hmm, as I remember my geology, Rocks are compressed dirt. Kinda a Chicken and the Egg deal huh?

      --


      We now return you to your regularly scheduled moment of insanity...
  32. Nope. by Gannoc · · Score: 1, Flamebait


    Because stupid kids can't figure it out and smarter kids are the ones kicking your ass in WC3.

  33. Money. by Desco · · Score: 3, Interesting

    Yes, this article is without merit. There are plenty of construction sets, they exist within games. Neverwinter Nights and Morrowinds are AWESOME in their capabilities to make adventures. Quake III also comes to mind-- yes, modmaking requires programming, but map making doesn't.

    The reason they don't make any "stand alone construction sets" anymore? Well, for one, the name "___ Construction Set" just isn't cool enough for mainstream consumer. But the biggest reason is money. If you can make a standalone NWN game, the people you distribute it to don't have to buy the original game. Game companies don't want that. They're in business to make money.

    1. Re:Money. by wuHoncho · · Score: 1

      The whole idea behind the contruction set format is that you don't redistribute the actual construction set part of it - just the fruits of your labor.

      It's not going to work as well now as it did ten or twenty years ago because the underlying code for games is getting much bigger. Way back in the day when there was usually one, maybe two programmers on a given project, and stuff generally didn't have to be cutting edge to sell, it wasn't that big of an issue to just give away your end-user executable, let the paying customers write their own data, and give out personalized games to their friends. If anything, it was a big plus to be able to do that.

      These days, there's just so much stuff underneath the code that programmers actually write (any 100% asm games out there on the shelves? didn't think so.) that to be able to give away an actual executable file is bound to bring up either legal issues with a company that makes money off of licensing or internal financial issues related to the fact that precisely five people have bought the "construction set" and are now distributing hundreds of free games created with that construction set on the web.

      What happened to the construction set games? They turned into engine licenses (i.e. Unreal, Quake, LithTech, etc). Except now you can sell the end product and the construction set costs a bit more.

      Everything dies at some point.

      --


      Just another freak in the freak kingdom.
  34. how bout The Incredible Machine... by dr_canak · · Score: 2, Insightful

    The Incredible Machine, More of The Icredible Machine, and Sid and Al's Crazy Toons (I may be wrong on this exact title) were all about constructing Rube Goldberg machines that were pretty neat, had multiple solutions, and allowed you to mess with gravity, friction, and the like to understand fundamental priniciples of physics while still having a good time sitting at a computer.

    1. Re:how bout The Incredible Machine... by dougsyo · · Score: 1

      Yes! I loved TIM. Mouse motors, toasters, and laundry baskets to solve problems. Return of The Incredible Machine - Windows and Mac. Doug

  35. What makes me wish to be 12 years old again... by SwissMike · · Score: 1

    is Lego Mindstorms!

    Also a useful tool to learn Java ;-)

    1. Re:What makes me wish to be 12 years old again... by mark-t · · Score: 2

      Er... why do you feel you need to be 12 to play with Lego? There's no point in being grown up if you can't still act like a kid every once in a while.

    2. Re:What makes me wish to be 12 years old again... by SwissMike · · Score: 1

      Well, with 12 years old i'd have way more time to spend on my hobbies...

      I wonder how playing with Mindstorms would that have influenced my future? Would I still study CS like i'm doing now or would I be more into engineering?

      I think the latter...

  36. They Exist... by Tadrith · · Score: 3, Informative

    I think the "Construction Set" aspect still exists in many games, but it's taken new form. With the rise of First Person shooters and RTS as the more popular forms of entertainment, I think that sort of thing has moved into customizing the game. It takes quite a bit of talent to build really good levels, or brand new campaigns, and also quite a bit of devotion.

    I see your problem though. Those sorts of activities are very much confined to the geek. Level design and game mods take quite a bit of computer expertise, and I get the feeling you were thinking along different lines. Games like The Incredible Machine come to mind. I'd be hard pressed to give you references, but one "Construction Set" games comes to mind. If you're interested in the game of pinball, I recommend Visual Pinball. It's a complete pinball game construction program, and it works beautifully. Much to the dismay of most of the Slashdot crowd, though, it's main drive is VBScript. Very fun and easy to use, however. The programming is basic enough that I think a beginner could learn to use it very easily.

    Other than that, there's lots of software out there for music creation and whatnot. It may not be presented in game form, but if you have an itch to do it, I'm sure those would serve just as well!

    1. Re:They Exist... by huckda · · Score: 1

      TIM was the hit!
      not only is it a great mind game...but it teaches a bit about physics as well...

      Last year I installed it on a few machines to allow the physics class lab time playing it =)

      --Huck

      --
      "Just Smile and Nod." --Huck
  37. RCS by Andrewkov · · Score: 1

    I remember Racing Construction Set and Adventure Construction Set on the Commodore 64 .. The hours spent playing those games and building my own. I don't know about using more brain activity, but it sure added many extra hours of fun to a game. I think with Adventure Construction Set you could build stand-alone games and distribute them to your friends.

    1. Re:RCS by COBOL/MVS · · Score: 2, Informative

      It's Racing Destruction Set. After I posted, I went hunting really fast and found this. I can see many hours of my time already gone now...

      --
      GOBACK.
    2. Re:RCS by Anonymous Coward · · Score: 0

      Aye.

      It was Racing _Destruction_ Set.

  38. Have a look at Zome by Anonymous Coward · · Score: 1, Informative

    I'm highly impressed by a Zome set I picked up a while back. The kids love to build intricate geometric shapes with it, and I get to sneak in some basic points about topology at the same time. See http://www.zometool.com for more details.

  39. Re:Free speech? Heh. by MORTAR_COMBAT! · · Score: 1, Offtopic

    After all, is it free speech if everytime you say something you are drowned out in a flood of shouts?

    Yes. It is free speech unless the government locks you up for what you say. Being drowned out in a flood of shouts is not the same as the government locking you up for saying something.

    --
    MORTAR COMBAT!
  40. Favorite 'construction' game.... by Anonymous Coward · · Score: 0

    Without a doubt it was 'Racing Destruction Set' for the Commodore 64. You had a variety of cars, wheels, engines, track types, track elevations and gravities to change around. You could construct a ton of different tracks and all of the permutations kept me riveted as a youngster.

    Nothing like using the indy racer with moon gravity going up a monster hill and launching off into space! Now that was a fun game!

    Aside from the obligatory c64 emultaors. Did this ever get ported to any other platform?

  41. Answering your own questions by SirSlud · · Score: 4, Insightful

    > ... commercials are more interested in pushing the latest licensed crap ...

    Which one is more profitable?

    A license agnostic computer game where the value is in the interactivity .. high replay value, no need to go back to the store for a few years?

    Or the uber-franchisable, horizontal-marketing-up-the-ying-yang licensed toy that does so little, you're practically forced into buying the next toy, which does a tiny bit more (now you can move his head! now you can move his foot! now he talks! buy this .. now he talks more!)

    This is so obvious, its probably taught verbatim in business or marketing schools.

    --
    "Old man yells at systemd"
    1. Re:Answering your own questions by Peyna · · Score: 2

      where the value is in the interactivity .. high replay value, no need to go back to the store for a few years?

      I survived just fine for many many years on nothing more than a big box of random legos we acquired over the years at various garage sales and from relatives.

      --
      What?
    2. Re:Answering your own questions by ConceptJunkie · · Score: 2

      _You_ survived just fine. So did I. But Lego didn't. If you go into a toy store these days, you will find that Lego is now almost all licensed stuff or extremely non-generic play sets. It's a shame even though some of the set are still quite good. The Star Wars sets in particular offer lots of good generic pieces for building all kinds of cool vehicles, etc.

      It's a shame, though, that kids have to have imagination fed to them, marketing people would never dare let them think for themselves.

      I have 4 kids and generally I buy them computer games with level builders or games like Roller Coaster Tycoon, which is one of the best computer games ever, IMO. I also buy them lots and lots of Lego, plain old paper, markers, pens, crayons, Sculpey, Play-Doh, sidewalk chalk, etc. All 4 of my kids from 2 to 8 do some form of art every day because they like it (also, their computer/Dreamcast/TV time is limited so after whining for an hour or so, they generally find some constructive use for their time, or at least will go off somewhere and quietly beat each other up.

      --
      You are in a maze of twisty little passages, all alike.
  42. S.E.U.C.K. by TheDick · · Score: 1

    Anyone remember the Shoot-em Up construction Kit for the Amiga? I loved that thing :)

    Made some really retartded games if I remember :)

    --

    1. Re:S.E.U.C.K. by Hack+Shoeboy · · Score: 0

      Yup, I remember it. It wasn't *that* great, tho. So you could draw your own sprites. it's a shoot 'em up construction kit. The games you construct were all basically the same.

      --

      IN TEH FUCHAR, LITERSY WLIL EB OPSHANAL!!!!!111
    2. Re:S.E.U.C.K. by Brummund · · Score: 1

      And there was also AMOS and Blitz Basic. I played a few games made with those, and some of them were quite good. I haven't played them for ages though, so they might suck now.:)

    3. Re:S.E.U.C.K. by ffa · · Score: 1

      AMOS ruled ;) It was actually quite powerful and you could get a grasp on it fairly easily... back in 1991, my 9 year old brother came up with some quite interesting games using AMOS... people were doing a lot of cool things with it and not just shoot'em'ups... It was like Basic on steroids ;)

      damn, I miss the Amiga days... sigh...

      peace.

      -f.

      --
      ...and remember in your brain boggle, wrong starts with a wubble-u.
    4. Re:S.E.U.C.K. by Anonymous Coward · · Score: 0

      *sigh* Yes, and I had my own port of Aliens on the Amiga 500. And to think, I gave it all away to a friend.

  43. You have the ansa glasshoppa! by eyepeepackets · · Score: 1


    It's right there in your post: "C" is the ansa to you silly question, glasshoppa! Must I do all you thinking for you? *bonk*

    --
    Everything in the Universe sucks: It's the law!
  44. RPG Maker 2000 by alek202 · · Score: 2, Informative

    Altough the title of that application (Windows-based of course) sounded a bit strange, it's a solid application to create (but not limited to) RPG games. There are also some nice games. I'm now thinking about pulling my old (cancelled) Phantasy Star V project out of my shoes and looking for some guys who help me. When I started the project back in 1997, I cancelled it half a year later since nobody really wanted to contribute.

    --
    Every problem has a solution, but every solution creates new problems.
  45. Wait a second by Anonymous Coward · · Score: 0

    What about games like The Sims, Roller Coaster Tycoon, Sim City and the like? In all of these games you use pieces and widgets to build things. These are the next generation of 'toolkit' games.

    Heck, I'd sumbit that they are better than legos and blocks since thy make you think in four dimensions instead of three.

  46. reminicing: Adventure Construction Set by Anonymous Coward · · Score: 0

    Recap: The Electronic Arts Adventure Construction Set was a game building.. game which would output Ultima 4 type.. games. The user could either edit the few pre-made worlds, or create their own from scratch, including weapons, magic, puzzles, character attributes, music selections etc.

    This was my favorite game when I was using my C64 at around age 12. It didn't teach me anything about music, or adventuring, or anything really, but what a good time. Too bad I was the only one with a C64 for miles around, and had to play my own games.

    AC

    1. Re:reminicing: Adventure Construction Set by xtremex · · Score: 1

      Shit, when "I" was a kid..EVERBODY had a C-64...
      We were the geek squad of the early 80's :)
      Then, some poor sap got a Apple IIe for Christmas because his parents saw that he had them at school :) I even went to Commodore Camp!

      --
      If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
  47. Sigh.... by Viewsonic · · Score: 1
    He mentioned he knew about the games with editors.. But after you make a mod with NWN you still need to own the software to play them. Back in the day, game construction sets made games that anyone could play regardless if you owned the creator or not.. It compiled it all for you.

    As an aside, NWN is one of the most bug ridden games to come out lately. Pathing is terrible, and all the stats have bugs. Attack modifiers are messed up and randomly change between saves, etc .. It shouldn't have been release with such glaring bugs.

    1. Re:Sigh.... by Quintin+Stone · · Score: 2, Informative

      I'm sorry, but if you think NWN is one of the most bug-ridden games to come out lately, you haven't been paying many games. You're right, though, that it does have quite a few problems. We had a number of players not get saved at all last night in our weekly multi-player session.

      --

      "Prejudice is wrong; you should hate everyone the same."

    2. Re:Sigh.... by Anonymous Coward · · Score: 0

      take a look at xmud...
      http://xmud.sourceforge.net
      They are using the NWN tool set (free as in beer) to create worlds runnable in their project.

    3. Re:Sigh.... by Viewsonic · · Score: 1

      Quite the contrary, I buy nearly every game that is released that holds some merit across nearly every platform. Nearly all of my disposable income goes entirely into games and consoles. And I still stand that NWN had too many up-front and glaring bugs to have been released. Other games had bugs sure, but none recently that have diversly affected the primary *gameplay* of the game more than NWN. Morrowind for example had scores of bugs, but nothing game stopping, or so annoying that you couldn't play like NWN has/had. They playtested and got through the game fine, where in NWN anyone who even played the game would have seen many of the obvious as day bugs before they even got 1/4th through the game. Perhaps they spent too much time working on the editor instead of the actual game play engine.

    4. Re:Sigh.... by gmhowell · · Score: 2

      I noticed a fair number of problems, but nothing that prevented me from finishing the game.

      The truly bizarre thing is that I didn't have big time path finding/AI issues until sometime in the third chapter. Maybe that's just when I noticed them. (FWIW, I played the entire sp campaign under version 1.19. 1.20 didn't come out until after I finished sp.)

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    5. Re:Sigh.... by MattHaffner · · Score: 1
      It shouldn't have been release with such glaring bugs.
      Why not? Every other game released today is (except maybe Blizzard's). We keep lining up at the trough hoping it will be different, but it just gets worse. But oooo, look a the pretty graphics! That's about all pre/re-views center on anyway. Gameplay? Stability? Not at the expense of screenshots.
    6. Re:Sigh.... by topham · · Score: 2

      1.2 is irrelevent as far as the game itself goes, I understand, based on a post by BioWare that it only modified the toolset. (As such it didn't have to go through the same quality control tests as the next full patch, for good or bad). 1.2 was just to fix the module corruption bug in the toolset.

      As far as bugs go I'm actually impressed with NwN. Sure, it has its bugs and quirks, but NONE of them seem fatal and it has been quite stable for me, even when abused. (I have crashed it with a bad script or two, but they were REALLY bad..)

      I noticed it doesn't do Path finding very well. But that isn't the end of the world.

      On the other hand, if your unlucky enough to be using an ATI card, well lets just say I feel sorry for you.

    7. Re:Sigh.... by Anonymous Coward · · Score: 0

      None of them fatal? You sure were lucky. I was thankful to get 15 minutes of play before it crashed, bringing down my whole system with it. (So far it has been the only game or program of any kind to do this to Windows XP)

    8. Re:Sigh.... by Anonymous Coward · · Score: 0

      Every other game released today is (except maybe Blizzard's)

      You obviously haven't played Diablo2.

    9. Re:Sigh.... by Anonymous Coward · · Score: 0

      Hmmm... no crashes for me in the SP game under either W98se or W2K... and I am running a (gasp!) Voodoo 5500 card in the W98se machine, which should be one of the most crash prone pieces of equipment out there if you believe the bioware forums. Well... maybe you ought to rethink that WinXP decision.

    10. Re:Sigh.... by Genom · · Score: 2

      Every other game released today is (except maybe Blizzard's).

      You haven't been hanging out in the Open Support forum over at Blizzard's Battle.net site...War3 is (quite literally) unplayable on many systems out there due to a number of fairly nasty crash bugs.

      In comparison, the few bugs in NWN seem insignifigant ;P

    11. Re:Sigh.... by Anonymous Coward · · Score: 0

      Try underclocking the GPU. I had a crash about every 10 minutes on W2K and Win98. Then I reduced the GPU speed by 20 percent. Now the mean time between crashes is 4 hours.

      While I'm using an AMD Athlon and a GeForce4 TI4200 the problem has been reported by other people with completely different hardware. Nearly three days of bughunting didn't yield any other solution.

  48. Give it a rest. by Anonymous Coward · · Score: 0

    Slashdot is not about free speech, in the way that you probably want it to be. This is not your site, and I think it's fair to say that CmdTaco and gang are doing a good job at running it the way THEY want to run it. If you don't like it, go run your own site. Have fun.

  49. Really cool construction set by genkael · · Score: 1

    There's a really cool construction set out there and I call it the "Build Your Own Linux Distro Construction Kit". All you need is an extra machine that Linux supports, a machine with ftp capabilities and a whole bunch of free time.

    If only I had time...

    --
    GeneralKael -- Slacker Extraordinaire
  50. Debunked! by Anonymous Coward · · Score: 0

    The article you refer to has received some criticism. New Scientist has an article describing the criticism:

    http://www.newscientist.com/news/news.jsp?id=ns9 99 92538

  51. Not quite correct story by jvmatthe · · Score: 2

    I don't recall that Music Construction Set could make stand-alone music executables. Maybe I've got it wrong.

    The other biggie, Adventure Construction Set, I believe also required an original disk to play.

    Not that these were hard to come by. I owned originals of both, but they were trivial to copy and distribute, i.e. pirate.

    The exception that I'm aware of is Garry Kitchen's Gamemaker (by one of the Kitchen brothers of Activision fame). This could be used to create stand-alone games and it was really a pretty freaking intricate design system that they came up with. It had scripting, sprite editing, background design, music design, and sound effects. Out of the box, you could create a fully functional reproduction of Pitfall! and use that as a basis to learn the system. Amazing stuff for the time.

    Incidentally, all of the above is based on my recollection of the C=64 world. Other platforms may have had different limitations, but I recall ACS and Gamemaker as both being C=64 only. Perhaps I'm forgetting details in my old age. ;^)

    1. Re:Not quite correct story by Jadsky · · Score: 1

      Music Construction Set had two file extensions, *.MCD and *.MCS. Though it had its own little DOS-like shell, I don't remember that it ever made standalones. It was one of those funky-boot disks where you could never do a DIR.

      Pianoman, on the other hand, was a shareware program that made standalone files if you had the right version. It worked with a regular one-bit speaker by playing lots of sixty-fourth notes. It had trouble with more than three voices, obviously, because you could start to hear the distortion.

      But Music Construction Set worked on my PCjr with all three voices wonderfully! Those were the days....

    2. Re:Not quite correct story by Jonathan · · Score: 2

      Incidentally, all of the above is based on my recollection of the C=64 world. Other platforms may have had different limitations, but I recall ACS and Gamemaker as both being C=64 only

      Naw, the Apple ][ had them both too.

    3. Re:Not quite correct story by jvmatthe · · Score: 2
      Naw, the Apple ][ had them both too.
      Ah, good to know. I really liked the Apple ][ but we just couldn't afford one. Even when I got a C=64, it was a hand-me-down from my dad's office equipment.
    4. Re:Not quite correct story by Anonymous Coward · · Score: 0

      I recall ACS and Gamemaker as both being C=64 only

      Naw, the Apple ][ had them both too.


      ACS was available for the PC as well - although you couldn't install it to hard drive.. you can probably find a copy of it on one of the abandonware sites.

  52. IBM has this for you.. by JTFritz · · Score: 4, Informative
    Two words:
    ROBO CODE

    You can learn java, and you can beat the crap out of some IBM engineer at the same time! What more do you need?!

  53. For those craving old games... by aftk2 · · Score: 1

    ...check out The Underdogs. It's a game site dedicated mostly to those games of yesteryear that went largely unnoticed (sometimes for good reason.) They have hundreds (if not thousands) of games available for download (if the game is abandonware), as well as maps, manuals, etc... Some of them are fairly recent (but the archive goes back to the early 80s.)

    On topic: if you use the select menu on the left-hand side of the page that says "Search by Theme" you can choose "Design Tool". This takes you to a list of construction set games.

    --
    concrete5: a cms made for marketing, but strong enough for geeks.
  54. vast conspiracy? by MiTEG · · Score: 3, Informative
    Maybe it's some vast conspiracy by the game publishing companies to force consumers to pay $59.99 for the latest piece of entermainment? Hm.. probably not.

    The best thing I could think of was Hypercard for the Macintosh, it allowed games like The Manhole to be created with very little programming. Sure, it needed a significant amount of computer knowledge to create something enteretaining, but it was nothing like programming a game like Quake III in C.

    My all-time favorite game construction kit was the Pinball Construction Kit. It came out in 1985, and it allowed for the creation of personalized pinball tables inside the game. The only problem is that the game required to play any pinball table you design.

    Try searching google for game creation kit. It came up with a ton of results, and this one looks promising.

    --
    The future isn't what it used to be.
    1. Re:vast conspiracy? by Zathrus · · Score: 5, Informative

      Pinball Construction Set did not require the game to play the pinball tables. I know - I released a half dozen or so pinball games out into the BBS scene of the time and you could download them and play them without PCS. I even saw them listed on shareware/freeware disk compendiums a couple years later (which was cool for a 10 year old...)

      They're unplayable now -- ignoring the CGA graphics, it was one of those old games that didn't properly handle increased clock rates. Run it on a 386 and you lost the ball instantly because it was running too fast.

      There's a modern version available now... Visual Pinball, which seems pretty good. Much more complicated, of course, but we're comparing CGA and 4.77 MHz to SVGA and 400 MHz.

    2. Re:vast conspiracy? by Anonymous Coward · · Score: 0

      Hypercard was also used to create the original Myst :P

    3. Re:vast conspiracy? by Jester99 · · Score: 2

      It was one of those old games that didn't properly handle increased clock rates

      Dude, even Warcraft 2, and -- the greatest game of all time -- Ultima 7 don't handle increased clockspeed gracefully.

      Fortunately for you and I, there's Mo'Slo! (www.hpaa.com) You run it like moslo /xx c:\full\path\to.exe, and the xx is the percent of your processor speed you want.

      So to run CGA games, you just run them using only 10% of the processor. (You have to fiddle with it to get the speed right.) Breathes new life into all your old nostalgia-inducing games. (And, it's free as in beer for the "Trial" version, which is more than good enough.)

  55. Capsela and 200-in-1 by Anonymous Coward · · Score: 0

    Screw the "construction" video games-- try real construction games.

    I don't know the manufacturer, but Capsela toys were fantastic-- you had these clear, spherical "blocks" with 6 connectors. Some connectors had little axles in them, and inside the blocks themselves, there were gears connected to those axles. There were also floats, propeller blades, wheels, and other little goodies you could attach to the blocks. And, of course, a small motor and battery pack.

    Any links?

    Also: go to your local Radio Shack. Pick up one of the 200-in-1 project kits for kids. Even as an adult, these things can be fun. Transistors, resistors, capacitors, relays, switches, inductors-- everything you need for some really cool projects... IN ONE PLACE. I loved mine. I just gave one to a friend's 8-year-old son, and he absolutely loves it.

    If you really must go for a "construction" game, look for an old Apple or DOS emulator and find a copy of Omega. It's a game where you do basic AI for a virtual tank that then goes into battle against other tanks.

  56. Plastic Bubbles by fishlet · · Score: 1

    I really liked that constuction kit with the plastic bubbles you could hook together. There was all kinds of neat stuff... modules with motors, pontoons, fans, etc. I can't remember the name though... If anyone remembers please let me know.

    1. Re:Plastic Bubbles by Anonymous Coward · · Score: 0

      capsela

    2. Re:Plastic Bubbles by retrac · · Score: 2, Informative

      capsula

    3. Re:Plastic Bubbles by kallisti · · Score: 2
      I really liked that constuction kit with the plastic bubbles you could hook together.

      Sounds like Capsela to me.

    4. Re:Plastic Bubbles by Anonymous Coward · · Score: 0

      I believe you are thinking of Capsela.

      http://www.constructiontoys.com/products/capsela /

    5. Re:Plastic Bubbles by fishlet · · Score: 1

      Yes! That's it. Aah memories ;-)

    6. Re:Plastic Bubbles by Anonymous Coward · · Score: 0

      The best component available was of course the computer interface...

  57. My little sister... by Liora · · Score: 3, Interesting

    I am happy to say that my little sister is four and she plays with legos. She is mostly into building cars so they roll the fastest across the floor in my dad's kitchen, but like I said, she's four. I think that proof that this has stimulated her creatively because the other day she was telling me that she had designed and then her mom had helped her cut out all of these pieces to put together to make a 3D basket. It's just a basket, I know. But it seemed amazing to me that a kid so young was designing things in 2D to be put together in 3D.

    I can only hope that there are still toys like that available when I have my own kids. I don't have my legos anymore (my mom sold them when I was away for a summer), but maybe I can convince her to keep hers so that the next generation has all of those neat little pieces that always seem so scarce when you really need them... like the ones that transfer the block stack from up/down to right/left. And the pulleys. Must have pulleys.

    --
    Liora
  58. Wow...never ceases to amaze. by soulctcher · · Score: 1

    "After reading an the article..." Something seems stragely odd about that grammar... eh...I am not care about it.

  59. Your can still play/author adventure games by BoVLB · · Score: 2, Informative

    You can still find and play the old adventure games; there even seem to be ports to the Palm. By the same token, you can still write your own versions. See Inform.

  60. Map Editors by gerf · · Score: 1

    map editors, like for starcraft and the such, are better than you may think. just imagine what they have to think of when first making those fledgling moves to create their own universe. they must think about how placing objects and obstacles will affect gameplay. this helps a child think empathetically (see things from another's point of view, for you 12 y/o /.'ers).

    i have a nephew, and they let him play outside in the dirt, he has his over-sized legos, and they still build things in pre-school with glue and popsicle sticks and painted macaronni. it's not dead to play with stuff like that, just not as common.

    i don't see people making their dolls and toys like they used to. i bet the forums of the 40s talked about how "back in my day, we had to make our own lincoln logs by whittling them down with our pocket knives!" bah, it's nothing new, just an aspect of the changes our generations have been going through.

  61. SimToons by kisrael · · Score: 2

    Thinking in terms of Music Construction Set...SimTunes was a great, if somewhat obscure game. Maxis rebranded version of "Musical Bugs" by Japanese artist Toshio Iwai. (demo here?). The idea was you had a big blank grid, that you could paint with colored blocks. 4 "bugs" would walk over the grid, and when they passed a color would play the pitch (or percussionish noise, if that was the type of voice you set the bug to) corresponding to that color. Other blocks would warp or otherwise redirect the bugs. You could focus on making a cool picture, a cool sound (it really could be used as a 'poor man's sequencer') or both. Very powerful, with "kiddy" and "advanced" (but still pretty friendly) interface settings.

    They released this 5 or 6 years ago, recently rereleased in a pack of Kid-oriented Sim games. The original was fairly cranky in its need for certain DirectX drivers (windows of course), I bought the rerelease but haven't yet installed it to see if they improved the driver situation.

    A great creative musical toy...maybe better for kids/teens/adults with a smattering of musical experience. (They have some cool music theory embedded in there, like you can constrain the notes to the blues or other scale...)

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  62. Software Robotic Construction by Hawat · · Score: 1

    Anybody remember "Chipwits"?

    It was a Mac game that had a visual programming interface (sort of a flow chart). I don't think it caused brain damage - you really had to think about condensing the "code" (even with (sort of) called subroutines) and it made you think quite carefully about how you programmed your litle robot for navigation, fuel and defense.

  63. Did somebody say "Didn't read the article at all"? by Anonymous Coward · · Score: 0

    The guy is looking for programs that make standalone games, not something like Lego... sheesh.

  64. Toys by dalassa · · Score: 2

    You can't get any cool chemicals in them today because of safety concerns. What is the point of a chemistry set if you can't take off your eyebrows?

    All that aside, my favorite toy when I was young was my handed down set of wooden blocks. I had enough of them that I could build massive structures, and I learned enough of basic enginerring that they didn't colapse on me. I couldn't choke on them and as long as my mother kept half an eye on me while I was young I never got more than a small bruise from the colapses.
    All of my children will have old fashioned block sets. Simple toys that don't force play in one direction are the best.

    --
    Feminism is the radical notion that women are people.
    1. Re:Toys by Anonymous Coward · · Score: 0

      Yeah, I had wooden blocks, too. My brother and Iw would build huge structures and then take turns rolling a golf ball at them and see who's fell down first. I could probably still play with those.

  65. Bill Budge's Pinball Construction Set by teamhasnoi · · Score: 5, Interesting
    I spent HOURS+ making a multitude of pinball games with that software for the Apple 2.

    You could wire flippers, bumpers, everything with your own point system. PBCS would also let you 'paint' your selected parts any of 5± colors including 'erasing' the part. Using 'invisible' bumpers was quite entertaining.

    It was also possible to adjust gravity, bounce, and friction of the ball, IIRC.

    The coolest feature of all is that you could take your finished game and 'compile' it to run stand-alone! Trading pinball games was great...ah, Apple 2 memories....I also had a program for the Apple 2 called Gamemaker. It let you create simple games like 2600 Pitfall clones and the like. Never got the hang of it....

    The best 'Constructon Set' in recent memory was the level editor in Crack Dot Com's sidescroller, 'Abuse'. It used a lisp driven engine to allow you to make levels easier than anything I recall at the time. Just like wiring a simple circuit. (Much like PBCS!)

    What's Bill Budge doing these days?

    1. Re:Bill Budge's Pinball Construction Set by DeadMeat+(TM) · · Score: 5, Informative
      You might want to check out the heir apparent to PBCK, Visual Pinball. It's not quite as easy to get a grasp on (for the really fun stuff you need to do some scripting) but it's much more powerful than PBCK. Plus, the price is right.

      One of the more interesting projects done with VP is to recreate arcade pinball machines; you can even hook up a special embedded version of MAME to emulate the LED display.

    2. Re:Bill Budge's Pinball Construction Set by Krellan · · Score: 4, Informative

      Have you played Visual Pinball? It is a modern equivalent of Pinball Construction Set, with a 3-D table appearance, supporting ramps and multiple levels and such. It uses VBS (gasp) as the scripting language... the first non-viral use of VBS that I've ever seen!

      Unfortunately there is no way to make a standalone player yet. It is a free program (closed source), but it runs only on Windows, and the author has plans to take it commercial someday so get it while you can.

      http://www.randydavis.com/vp/
      http://www.vpforums.com/

      I loved Pinball Construction Set, and made several Apple ][ disks full of games. Bill Budge recently did a very wonderful thing: he declared all of his past Apple ][ games to be in the public domain! A great thing, and I wish more authors of classic software would do the same.

    3. Re:Bill Budge's Pinball Construction Set by antdude · · Score: 2

      Me too! I used to spend hours and hours on that! Ido remember making pinballs, and then giving to friends. I wished I had access to BBS' during those days. I even used BASIC to code little menus with music. :)

      Too bad I don't have those disks anymore to upload to the Internet. Oh well. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    4. Re:Bill Budge's Pinball Construction Set by Jacek+Poplawski · · Score: 2

      Have you played Visual Pinball?

      I was amazed with Visual Pinball, it's great tool and it's really fun to play. But could you point me to sites with tables? I found only few with google... Where are those 100s of tables?

    5. Re:Bill Budge's Pinball Construction Set by Anonymous Coward · · Score: 0

      Last I knew, Bill Budge was languishing in the purgatory known as 3DO. I worked with him there and he still is absolutely brilliant. Besides where he chooses to work, mind you.

      There have been a few layoffs since my time there, but he's sharp enough that even the clueless management knew to keep him around.

      A 30 HP ToFer AC.

    6. Re:Bill Budge's Pinball Construction Set by bjb · · Score: 1
      I had Gamemaker and The Arcade Machine, two titles that I pursuaded my father to purchase for me under the guise of "I'll save you money by making my own games".. or something like that.

      The Arcade Machine (Br0derbund) was a cool program, fairly easy to use, that you could make Galaxian type games and other shoot-em-up's. Gamemaker (Activision), however, was a much more powerful system where you could design much more than the shoot-em-up of TAM. I still have my disks lying around for this somewhere in a dusty closet.

      Ahh, those were the days..

      --
      Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
    7. Re:Bill Budge's Pinball Construction Set by teamhasnoi · · Score: 2

      I think I used that same argument to get my copy too. IIRC it was $50± back then... :)

    8. Re:Bill Budge's Pinball Construction Set by BlueMonk · · Score: 1
      It let you create simple games like 2600 Pitfall clones and the like.
      Dang, I never heard of that, and my first computer was an Apple ][ compatible! Sounds like the dream kit I wished I had the whole time I was "growing up" -- big platform games are my favorite and the only one I knew of was Aztec. That would have been a dream come true. As it is I just ended up creating my own, now that computers are powerful enough to do that more easily :) But this one's on a PC instead of an Apple.
      (http://gamedev.sourceforge.net).
  66. not quite construction... by Anonymous Coward · · Score: 0
    but I just bought toontalk for my 4 year old, uses robots to teach the fundamentals of programming, iterations, variables, and garbage collection, and you can output the results as working java code too...

    when you first mentioned construction, I thought of his current favorite game "Tonka Digs and Rigs"

  67. I think I may know... by doppleganger871 · · Score: 1

    ...where all the chemical sets went to. Right into lawyer's pockets. I'm sure there have been more than a few lawsuits from careless parents buying kids a chemical set and then finding their kid injured from improper use. If it's even remotely possible for a kid to be injured from the improper use of a toy, then they won't bring it out. I think Lego's helped my interest in computers (Commodore computers from 1982 on up). I used to write simple "niche" programs in BASIC way back when. Same idea with Legos... take a bunch of pieces (commands) stick 'em together, and viola! ::sigh:: Time to put my C128 system back on the desk, I need some simpile computing time. 8-Bits at a time for me, thank you.

  68. Sure... by BishopCMB · · Score: 1

    Sure, Neverwinter Nights, case modding and ldraw are phat, but I think the author was specifically asking about products aimed towards kids... Lego, Construx, KNEX... these are still around in some form or another, but it seems like they're getting more and more expensive and the focus is shifting to older adolescents/adults who have time to play with toys... I suppose the resurgence of Legos and robots in the classroom is a start tho'...

  69. LEGO alive and well? by PCM2 · · Score: 2
    Legos are still alive and well
    Is LEGO ("please refer to our products as LEGO toys or bricks, not 'Legos'...") really still alive and well? Back when I used to extort hundreds of dollars out of my parents to buy new LEGO sets, the name of the game was building things. You want a knight on horseback? OK, we'll give you the knight, but you have to build the horse. You want a spaceship? OK, that's going to take about an hour.

    These days it seems like LEGO has become little more than a lame re-working of Playmobil, with barely a nod given to the idea that these things are meant to be built, not just looked at. They seem to be more interested in competing with action figures and other more "mainstream" toys than in making products like the LEGO I used to know -- Mindstorms being perhaps the only exception. I'm the first to admit that if I had Star Wars LEGO when I was a kid, I never would have left the house. These days, though, I just see more corporate branding tie-ins from a company that markets products to kids. This doesn't seem like the LEGO I grew up with.

    --
    Breakfast served all day!
    1. Re:LEGO alive and well? by Quintin+Stone · · Score: 1

      Definitely. These days, it seems to be impossible to find a Lego set for sale that doesn't have a unique piece specifically designed for that set. It's gotten ridiculous, but in the end, I guess they are just catering to a spoiled generation. It didn't used to matter if it didn't look just like a horse. Yes, I remember the days of making horses out of some 2x1 blocks for the legs, angled pieces for the head, shoulders, and hindquarters (with a smooth 2x1 flat for the ears!). The creation of actual horses seemed like a great idea at the time, though it all seems to have gone downhill from there. Now entire castles are 4 pieces that connect together, and spaceships are like 3 pieces total.

      Legos used to be all about the ability to make a dizzying number of things out of the same basic pieces. That no longer applies.

      --

      "Prejudice is wrong; you should hate everyone the same."

    2. Re:LEGO alive and well? by Carpathius · · Score: 1

      Lego has had to change to stay alive, as I understand it -- part of that is licensing and creating things like Bionicles which boys 8-12 seem to love.

      My son is nine, and when he gets a new lego set, the first thing he does is put it together via the directions. But it doesn't stay that way.

      It doesn't really matter that there are all these themed packages if the child eventually uses them to build using his or her own imagination. And if my son and his friends are any indication, then kids who are playing with Lego are taking apart those fancy models for the interesting parts the contain.

      Sean.

    3. Re:LEGO alive and well? by Jeremiah+Blatz · · Score: 1

      To the assertion that Lego is not as good `cause of all the special-purpose parts, cross-merketing, etc. It doesn't matter. In fact, it's better. The expressiveness of Legos is strictly greater with the special parts. Of course, you can still buy big buckets of random (basic) parts.

      Besides, the Technic parts are much cooler than they were when I was a kid, not to mention mindstorms. The Star Wars etc. stuff is part of a general expansion of the Lego product line. If it gets some kids into Legos who would not ordinarily play with them, more power to them.

    4. Re:LEGO alive and well? by hyperizer · · Score: 1

      Is LEGO ("please refer to our products as LEGO toys or bricks, not 'Legos'...") really still alive and well?

      They can try to keep their brand separate from little plastic blocks, but it's usage that eventually controls grammer, and people would rather say "Legos" than "Lego bricks" just as they'd rather say "Kleenex" than "Kleenex-brand facial tissues."

      I am not User #4486, I am a Free Man!

      Your signature seems somewhat ironic considering you're playing corporate grammer police :-)

    5. Re:LEGO alive and well? by ivrcti · · Score: 1

      If my living room floor is any indicator, LEGO is still alive and well. Almost every night, the floor is covered with a huge pile of bricks with at least 2 of my kids (and me) building some new great flying machine. The "theme kits" are nice, but really all you want is a good mix of basic pieces. With those, your imagination will do the rest.

  70. Mapmaking by flonker · · Score: 1

    I'm not sure how closely this relates, but Crossfire is a nice open source online CRPG. And being open source, it has an open source mapmaking utility or two.
    ObDisclaimer: I'm more than just a player, but not a full-fledged developer.

  71. Racing Destruction Set. by edbarrett · · Score: 1

    I don't know about all this "construction", but Racing Destruction Set for the C64 rocked. You built your track, gave it gravity characteristics, and then loaded up your car with oil slicks, land mines, etc., and proceeded to bomb the crap out your opponents. This guy is currently working on a 3D version for the PC. Of course, he also rewrote the C64 version of Bruce Lee, the Best C64 Game Of All Time...

  72. Re:R*D*S by Mordaximus · · Score: 1

    I believe you are referring to Racing Destruction Set, a very popular game by Electronic Arts released in 1984. Many of my pre-teen hours were wasted creating tracks for this game. Many more waiting for it to load! For those interested a remake is underway.

  73. plus, the fall of household BASIC by kisrael · · Score: 3, Insightful

    Another thing that has been lost is that computers no longer boot into BASIC...ok, stop laughing, I'm a little bit serious here. Home computers booting into BASIC, plus hobbyist magazines (some oriented at kids) I think were a great boon to budding programmers/designers in the early 1980s. While the Web has a huge host of new opportunites, it doesn't provide the ramp up the learning curve that BASIC did...it's relatively tough to make a decent graphical game with javascript/DHTML, and other languages are even more obscure for the total newbie.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:plus, the fall of household BASIC by PCM2 · · Score: 2
      Another thing that has been lost is that computers no longer boot into BASIC...ok, stop laughing, I'm a little bit serious here. Home computers booting into BASIC, plus hobbyist magazines (some oriented at kids) I think were a great boon to budding programmers/designers in the early 1980s.
      I'm following you ... BASIC definitely changed my life. One of my favorite games on the Apple ][, in fact, was a public domain package called Eamon. It let you create Dungeons & Dragons style text adventure games complete with character development, and you could make any mods tot he gaming engine you wanted using BASIC.

      On the other hand, I suspect I'd be able to get a lot further these days using Perl than I could have back then using BASIC. Perl has:

      • Copious free documentation
      • Plenty of tutorials available online
      • Libraries available to take care of all the weird little things you might want to do -- no need to invent things if you don't want to
      • A superior programming environment -- just being able to use a windowing text editor to write my code instead of typing it into the BASIC shell was a revelation to me when I got into C
      • Good structured programming if you want it, an intro to object oriented programming if you want it -- tools that will let you transition more smoothly into more powerful languages when you're ready
      And of course, you could insert Python or PHP or Ruby in here instead of Perl... Perl is just the one I learned first and felt most comfortable with.

      Maybe the most significant thing about BASIC vs. using a scripting language today is that most young people will have grown up on a GUI and won't be particularly interested in the kind of text-only programs we used to bash out in BASIC, even though it would probably be much easier to create more powerful ones today.

      --
      Breakfast served all day!
    2. Re:plus, the fall of household BASIC by yndrd · · Score: 1

      Indeed!

      BASIC was the most accessible hands-on programming tool then and I learned a lot from tinkering with it and reading those magazines. The most important thing they did was break through the fear of computing, the apprehension that you could do something catastrophically wrong. Make a mistake in BASIC and you just reboot the Apple II. Make a mistake in Windows, and God knows what you've hosed.

      Today's overly complicated technologies have returned us to the computer priesthood all of those home computers were trying to combat twenty and thirty years ago.

    3. Re:plus, the fall of household BASIC by kisrael · · Score: 2

      Yeah, but Perl's not installed outta the box (well it is for Linux I suppose...but even then you don't boot into it), support for graphics is (relatively) obscure-- and I only did a bit of "bashing out text-only programs", I mostly loved the C=64, Apple II, and Atari 800XL for the graphics I could do, charcter or bitmap. And don't get me started on Perl's bless-ed excuse for OO...(ok, I probably have C++/Java concentric notions)

      VB (I used to tool around on VB3, a nice balance of power and GUI simplicity) isn't a bad bet, maybe DarkBASIC as well? I dunno. Still, they ain't uniquitous like old school BASIC was. And you can learn to get past the need for line numbers (it blew my mind when I saw a magazine with AmigaBasic type-ins that had no line numbers! How could it work???)

      A friend of mine has a kid who is way into 3D modelling software, seemed a pretty cool entry as well.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    4. Re:plus, the fall of household BASIC by Matey-O · · Score: 2

      Start | Run | Cmd

      c:\basic
      'basic' is not recognized as an internal or external command,
      operable program or batch file.

      c:\gwbasic
      'gwbasic' is not recognized as an internal or external command,
      operable program or batch file.

      c:\qbasic
      'qbasic' is not recognized as an internal or external command,
      operable program or batch file.

      I'll be damned. Now I'm sad. :(

      --
      "Draco dormiens nunquam titillandus."
  74. Adventure Construction Set by 47Ronin · · Score: 1

    I remember ACS back when it was on the Amiga, but you could only save files onto fragile floppy disks. That was my first stab at creating my own game, and I spent weeks toiling away at making sprites and maps. It may have been primitive but the interface was surprisingly intuitive. AFAIK copies of the software are almost impossible to find now, and I don't know what platforms are supported. Any clues?

    --
    Those who laugh at you for you having a Mac.. are the people who constantly call you to fix their PC.
    1. Re:Adventure Construction Set by vorpal22 · · Score: 1

      If you're not opposed to using an emulator, it isn't too hard to locate a C64 emu and a disk image of ACS. I've been playing around with it for months now, reliving my childhood by trekking my way through Rivers of Light.

    2. Re:Adventure Construction Set by Ribo99 · · Score: 1

      Here you go although I haven't tried it:
      http://www.the-underdogs.org/game.php?id=1923

      I remember toiling away for hours on this game with my old Amiga. That example game with the Tigres and the Euphreties was super dope, I forget the name...

      --
      I wear pants.
    3. Re:Adventure Construction Set by dtfarmer · · Score: 1

      This game is the only reason I still have my old Apple IIc (well, besides karateka) - I really should just dl an image of it to play in an emulator, but then I'd be labeled a pirate ('Aaarrgh!') even though I own the original disks, packaging, and all.

      A modern day ACS would rock - but would probably be commercially unsuccessful. One person does not a market make....

  75. Xcom, Warcraft, Civ by Anonymous Coward · · Score: 0

    Maybe first person shooter games decrease brain activity, but I can't see how more intricate strategy games like XCom (what a classic), Warcraft, and Civilization can't end up making a kid smarter. Especially in the case of XCom, you had to think about base placement, how much to allocate to research, scarcity of materials, etc. The other games I've mentioned are similar. What better skills to learn than dealing with supply/demand and scarcity? And sure, having tough aliens (or orcs, etc.) just makes it all the more fun.

    And you can design your own maps/campaigns on most of those games.

    You ask me, that takes much more thought than jamming a bunch of blocks together. Not that I didn't love Lego's too. I'd just be thrilled to be a kid now. The complexity of the 'virtual' construction sets are amazing.

  76. Re:Music Construction Software by XO · · Score: 2, Informative

    Mod Archive offers software to create MOD/S3M/etc type formats, and although I haven't explored the site very far, I would presume also provides large quantities of samples (at least they can be ripped from songs that are there) with which to make one's own music.

    Yes, it's a weeee bit more complex than the old MCS was, but we're not in the world of the Commodore 64 anymore.

    You can do some pretty darned cool stuff with good tracking software and samples.

    --
    "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
  77. RCT & Other Tycoon games by Masem · · Score: 4, Informative
    While there's been a recent glut of something Tycoon, there's a few titles that stand out partically because they are just simply better written, and also allow you to build something fun. Roller Coaster Tycoon has been on the best seller list since it's release ~3 years ago, with a recent "Gold Ticket" version that includes the 2 expansion sets; RCT allows you to make roller coasters bounded only by the limits of your imagination, and other aspects of a theme park. Others have taken upon them to recreate famous theme parks around the world or specific rides. Others are playing around with the save game format, writing trainers and one impressive project to 3d-ify the game. RCT 2 is scheduled for release later this fall with even more features.

    Then there's Sid Meyer's SimGolf. You can build a (non-mini) golf course, and watch the Sims play on it, but you can also play the course with your in-game avatar golf-pro. Others can save their courses and there's a big course repository including real world courses at the official site, much less other non-official ones. The golf game is not like links, but it can be somewhat challenging and makes this an interesting mix of sim and sport.

    Of course, prior to SimGolf there was the Sims. Build a family and a home, and then play with them. While currently you can't easily transfer families to other people, the online version due out soon is expected to be a huge seller, allowing people to pit their constructed families against others.

    Another example, outside of PC gaming, is the PS2 game Frequency. It's similar in nature to DDR, save that you only use the shoulder or right pad buttons to hit notes as they pass, but one of the features is a remix mode, where you can take any of the ingame tech/industrial/electronica songs and play around with their arrangements to some extent. Once you've created a new remix, you can save it, and by swapping cards, allow another player to attempt your new track. The same can be said for many of the eXtreme sports games (THPS3, etc) that allow you to create a skate-type park that you can save and let others play on.

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
    1. Re:RCT & Other Tycoon games by gmhowell · · Score: 2

      But RCT STILL doesn't have a sandbox mode. And, unfortunately, most of the 'real world' coasters for download are too damned big to fit in many of the game's parks.

      Still, I bought each of the three CD's new. For full price.

      Probably install it again when i get tired of Ghost Recon and NWN.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    2. Re:RCT & Other Tycoon games by Peyna · · Score: 2

      You sort of left out the obvious SimCity, SimCity 2000, SimCity 3000, SimCity 3000 Unlimited, and there is 5th one coming out soon as well.

      --
      What?
    3. Re:RCT & Other Tycoon games by SoCalChris · · Score: 1

      But RCT2 coming out in October DOES have a sandbox mode, and scenario editor. I can hardly wait! http://www.chrissawyer.com

    4. Re:RCT & Other Tycoon games by gmhowell · · Score: 1

      Thanks for the link. Looked at the screenshots. Graphics don't look much better. Hrrmmm....

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  78. The demise of construction sets by blincoln · · Score: 1

    I can think of several reasons why this type of product isn't really produced anymore:

    1) There's no continuing revenue from it. Games are getting shorter and shorter (for a variety of reasons), so something that a consumer can spend hundreds of hours playing with is going to be less profitable than a stream of games that take 15-20 hours to complete.

    2) Balancing capabilities vs. making sure your regular games are still better. Shoot 'Em Up Construction Kit on the Amiga was originally slated to include a lot more capabilities, like getting powerups. These were removed because of thinking along the lines of "if you can build a shooter that's as good or better than ones on the store shelves, we're not going to sell any of those."

    3) Support. Supporting what is basically a dev tool for the average consumer would be a nightmare. Most of the mod tools for existing games are unsupported, but I poked around in the NWN forum just for chuckles, and - as limited as the NWN editor is - people were still having a lot of trouble with basic questions like "how can I resize monster objects" (answer: "you can't").

    That having been said, I really miss this type of product too. Something like EA's Adventure Construction Set was pretty limited, but making my own world was a lot of fun, as was using the random game generator.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  79. how about by Anonymous Coward · · Score: 0
    neonatzi nitroglicerin kits?

  80. Dirt? by The+Turd+Report · · Score: 2, Funny

    Feh. I used to DREAM about playing with dirt. The only toy we had as children was a tick and flea infested, rabid racoon. Playing involved trying to run away from it while it tried to scratch your eyes out AND WE LOVED IT!!!!11!!1!

  81. MTV Music Generator doesn't count? by Rayonic · · Score: 2

    The MTV Music Generator series seemed to fit the bill for a music construction kit. As an added bonus, it was released for the PSX and PC, and the sequel was released for the PS2.

    Remember: Before you Ask Slashdot, Ask Google.

  82. Even the better puzzle games are going by Fluid+Donkey · · Score: 2, Interesting

    What happened to games like The Incredible Machine or Lemmings? I remember not being able to remember many long hours spent enthralled by those two puzzle games specifically.

    Not only were they good puzzle games but they were fun too. I've played quite a few edutainment games that were more painfull than fun but what happened to the fun puzzle games. Is this a lost art?

    --
    It's amazing how spiritual an elaborated beer commercial can be. -- Philip K. Dick
    1. Re:Even the better puzzle games are going by kallisti · · Score: 2

      The Incredible Machine still comes out with new stuff every once in a while, and is still a great game. Lemmings appears to be dead, perhaps such misfires as Lemmings Paintball have killed it dead.

    2. Re:Even the better puzzle games are going by ronfar · · Score: 1

      Chu Chu Rocket is a lot like lemmings (with mice being led to rocketships instead of lemmings being led to the exit). I don't think it is available for PC yet, though. (It's for Dreamcast and GB Advance.)

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    3. Re:Even the better puzzle games are going by wilhelm · · Score: 1

      Oh jeez, Lemmings, that game was a day-eater! "Oh, I'll just play Lemmings for a few minutes..." Six hours later, "Man, if I could just get that one lemming to NOT run into the spinning blade..." Heh. I always enjoyed Lode Runner too; a lot of times, there was a strategy to finishing up the levels. And hey, it came with a built-in level editor too.

      One of the new(er) puzzle games that I rather enjoyed was Tomb Raider. Sure, it was originally designed so you could play a game and watch Lara shake her booty at the same time, but TR1 and TR2 both had some pretty good puzzle aspects to them. By contrast, the follow-ups have all been quite a bit more difficult than they needed to be, and have lost a lot of the puzzle-solving; now it's just "don't get killed in THIS AMBUSH". Bleh. Save, move, die, load, repeat.

    4. Re:Even the better puzzle games are going by xtremex · · Score: 1

      Remember Little Computer People?
      That was the inspiration for the Sims

      --
      If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
  83. Baseball by EvilBudMan · · Score: 2, Interesting

    Yea, kids need to get out more and play real baseball and get hit in the head a few times. This teaches physics lessons (Newton's third law) better than any simulation can.

    C'mon MAN MOD me up. or NOT, oh well....sigh

    1. Re:Baseball by Associate · · Score: 1

      Baseball also teaches kids about Einstein's theory of relativity. Baseball, relative to me, is slow and boring, and takes too much time to play out. The pitcher and catcher are always playing. The guy out in left field is not. Hence, the time flies yadayadayada...
      Yes, I hate baseball.

      --
      Someone hates these cans.
  84. Everything Becomes Quake by _Sprocket_ · · Score: 3, Funny
    I haven't looked at it recently... but a rather cynical friend of mine points out that there seems to be a large number of PvP-style modules being created. The comment: "Oh look. Lets take an advanced roleplaying-targeted environment... and turn it in to Quake".

    Of course, I maintain that given time... really cool stuff will start to surface. If the EULA hasn't stifled people's creativity and willingness to develop in that environment.

    1. Re:Everything Becomes Quake by Anonymous Coward · · Score: 0

      There is no stiffled willingness to create, PvP/Quake Style "Frag-fests" are the easist thing to create.

      Lay down some geometry, which is by far the easiest part of the NWN Toolset, and then place your monsters or encounter polygons.

      boom, you're done. You can slap down a good old--fashioned dungeon crawl in an afternoon.

      It's the clever roleplaying that takes time, learning the scripting language and capabilities, crafting stories, and the scripts to run them. That takes time, which is why there aren't as many of those out yet.

    2. Re:Everything Becomes Quake by gmhowell · · Score: 2

      Wrote a journal entry, but comments seem apropos here:

      Look at the server list, and here is what exists:

      1. People serving the built in modules.
      2. People hosting deathmatches of various sorts. (And, in environments where only maxed out fighters with tons of bogus equipment have a chance. Can't count the number of people swinging a pair of Holy Avenger's)
      3. 'Chat' areas.
      4. Barely begun 'real' modules.

      It's quite depressing. I keep telling myself "good modules will come, good modules will come"

      The EULA does do a bit to stifle creativity. But I'm certain that if you spoke to the correct person at BioWare, they would be willing to license the tech/tools for your own modules to be sold. But you would have to pay for them.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    3. Re:Everything Becomes Quake by avante · · Score: 1

      Interestingly, another thing that can help a dreary level to play well is that NWN also has the Dungeon Master console. This is value add on top of the construction set that enhances the... GULP... interactive part of the game. The DM tool allows someone else to do much of the role playing bits that are hard to script. In addition to being a construction set (though not the strongest one around) and a scripting set, you have this put-on-a-play-for-your-friends aspect which is quite neat. I think that ends up being NWN's major contribution... building on solid MUD's of course.

    4. Re:Everything Becomes Quake by Kintanon · · Score: 3, Insightful

      Well, you have to remember that well thought out, well designed modules take WAY more time than any of the others. So they are going to be the last thing to surface. Also, many people with well done worlds that could be put into NWN also have real world gaming going on and may be dividing their time among several other activities. I for one have a well developed game world that might end up as a NWN module, but only if I can be assured that enough of my real world players will get NWN that I can run campaigns with my friends online.

      So good modules will come, but it may take quite a while.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    5. Re:Everything Becomes Quake by Joe+Tie. · · Score: 1

      It's quite depressing. I keep telling myself "good modules will come, good modules will come"

      It'll take awhile, but I'm sure they will. I was somewhat active in the Forgotten Realms Unlimited Adventures comunity, a computer AD&D game which allowed you to make your own modules. It took awhile, but eventually there was a huge amount of very high quality material available. I'm confident the same will happen with neverwinter given enough time.

      Who knows, by the time the Linux client is released there could be a lot already.

      --
      Everything will be taken away from you.
    6. Re:Everything Becomes Quake by Anonymous Coward · · Score: 0

      I doubt many people care about the EULA, honestly.

    7. Re:Everything Becomes Quake by Dirtside · · Score: 2

      Conversely, Quake becomes everything... a friend of mine and I wrote a Quake mod that basically turned Quake into Gradius -- yes, a side-scrolling shooter, with all sorts of different levels, weapons, monsters, etc. It was called Gunship, and we never quite finished it... but almost.

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  85. Lemme see by Anonymous Coward · · Score: 0

    Erector sets, Gilbert Girder and Panel sets with hydro-dynamic functions, hell even Lincoln logs!
    Lest we forget chemisry sets that were not child-proof! Wahoo, nitrogen triiodide! Kablooie! All these had sharp parts and small, chokeable things. Those were the days, and look what it got us, technology! Robots and moon rovers. Computers, anyone remember the Analog Computer Popular Science published the plans for? It looked a lot like a Scientologist's Emeter. But was far more useful. How about the Altair? Bags-O-parts(tm) and barely any instructions...S-100 bus!
    Wow ,this must be some good dope!
    .
    .
    You kids today are so underprivledged!

  86. Art? by motha_chucker · · Score: 2, Insightful

    Although not a game, for many painting or another form of art can be just as fun as a game but, more importantly, it can stimulate the mind very well. I believe it meets the criteria, you can save it, no programming required, it can be very hands on, it stimulates the mind, you don't need the original software to view it should you use a computer.

  87. My favorites: by CrazyBrett · · Score: 3, Informative

    For the builders at heart, check out MindRover by CogniToy. Given a set of parts, you build a little robotic vehicle to compete in various sporting and dueling activities. At the core of the game is modern AI and robotics theory, layered with some idealized virtual hardware to smooth over the "unfun" aspects of building a real robot. It's tons of fun to have competitions with your friends' robots!

    1. Re:My favorites: by Rayonic · · Score: 1

      > It's tons of fun to have competitions with your friends' robots!

      Assuming you can find a friend that will also play. Easier said than done.

    2. Re:My favorites: by Anonymous Coward · · Score: 0

      Note: Mindrover also available for Linux, originally via Loki and re-published by Linux Game Publishing. A demo is still available from Loki Demos, and it is still offered for sale at TuxGames.

    3. Re:My favorites: by Bingo+Foo · · Score: 1

      Mod parent up, or at least follow the link. This looks like a great game.

      --
      taken! (by Davidleeroth) Thanks Bingo Foo!
    4. Re:My favorites: by Bladerunner2037 · · Score: 1

      It is a great game :) I play it on my Linux box (thanks Loki! RIP)

      --
      -- oodabadabaY
  88. some stuff you can try by lingqi · · Score: 2, Insightful

    1) lego mind-storm (no-brainer)
    2) electronic experiment kit (radio-shack)
    3) in Fry's electronics -- i found a fuel-cell experiment model car kit, pretty cool stuff.
    4) any RC car will have you tinkering for hours
    5) build your own kite / balsa airplane together

    i mean... sadly enough -- people look for toys nowadays to keep the child busy, and the "nicer" parents try to find toys that keep the child busy while "stimulates their mind". i am sorry, but the best way to stimulate their mind is to *SPEND TIME WITH YOUR KID*! if you are willing to give some effort to spending time with them, then anything around you can become a mind-stimulating adventure; gardens are eco-systems full of knowledge to be discovered. a swing at the playground has many physics wonders. salt chrystalizing on the beach is a marvel of chemistry.

    with all due respect -- trying to find toys to keep kids busy vs. finding mindless TV shows to babysit your offspring rates about the same level in my book -- toys that are stimulating or otherwise.

    --

    My life in the land of the rising sun.

  89. What happened to Legos? by TheKubrix · · Score: 2, Interesting

    Ok maybe I've been in a cave for a while, but when I was a mere child I *loved* my legos and enjoyed constructing various projects, but nowadays it seems that most lego products come in these specialized kits (ie Star Wars, Dinosaurs, Pirate stuff, etc), and if you visit the Lego webstore you can't even get a simple kit of legos, I'm talking nothing but plain old blocks and basic parts...and the only way to get these are buy buying them individually,....and same goes with stores, on a whim I visited Toys R Us and same deal, no kit with JUST basic blocks.......whats going on?!

    1. Re:What happened to Legos? by Carpathius · · Score: 1

      Last I looked you could still buy a basic tub of Lego pieces. Can't buy them in a box, you have to buy the tub. If not Lego, try Megablocks, which are interchangable with Lego -- less expensive, and quality control is certainly not as good, but you can get a nice assortment for not much money.

      Sean.

    2. Re:What happened to Legos? by jafuser · · Score: 2
      The really cool 1200-piece tub which went for around $15-20 seems to be discontinued. Does anyone else know a good way to buy basic pieces in bulk?

      For that matter, does anyone know a fairly inexpensive way to buy technic pieces in bulk? I'd love to take a crack at a lego 4-bit adding machine :)

      As long as I'm already posting, I'd also like to add to the software-related discussion with some really old favorites of mine on the C64 and Amiga, including the Fireworks Construction Kit (I have weird flashbacks to this program occasionally), and on the Amiga was something I remember being quite cool called the 3D Construction Kit.

      While I give the Half-Life and Morrowind editors the most credit for best (simple, but good quality) 3D editors, I really wish there were something just as easy to use, but with the ability to toss in all kinds of cool effects easily such as partially-reflective glass, mirrors, realistic water, duststorms, etc but all without ME having to worry about cube-maps, multitexturing, and pixel shaders and all that. I guess what I'm looking for is something that easily lets me model in fairly realistic looking 3D some of the places I've been, or imaginary places.

      I know I could do all of this with expensive 3D programs like 3DS, Lightwave, or Maya, but I really want simplicity to start, with a hidden complexity that I can eventually go into when I am ready. I think that is the key to a good tool is something that is really easy to use the first time you load it, but as soon as you begin to get to know it and yearn for more flexibility and control, you can pull off the hood and get deep into the guts.

      --
      Please consider making an automatic monthly recurring donation to the EFF
  90. Logowriter by cybercuzco · · Score: 2

    I learned to program way back in third grade with apple basic and logowriter. Basic is gone, unless you can find an old Apple II lying around, but logowriter still exists

    --

  91. Visual Pinball = updated Pinball Construction Set by Hoonis · · Score: 1
    Visual pinball is an updated pinball construction set in many ways, you can either build your own or use it with pinmame to emulate/simulate old classic tables. It's VERY cool..

    Visual Pinball

    pinmame (if you want to see emulated electronics in your sims)

  92. Lego Mindstorms by linderdm · · Score: 1

    I think Lego Mindstorms would qualify as the Erector Sets of today.

  93. Changes in childhood by ChuckDivine · · Score: 2, Interesting

    I never played computer games when I was a kid. The few computers that existed back in the 40s and 50s were reserved for governments and major corporations. :-) The only toys I had were things like Erector Sets (Meccano in Europe), electric trains, chemistry sets, games, toy guns, etc.

    Children's play seems much more organized today -- with a concomitant loss of freedom for children. Play dates, T ball, organized sports even for small children. Some time ago in the Washington Post magazine I read an account by a mother who had taken a half time job in order to spend more time with her kids. I felt sorry for everyone -- their schedules basically precluded free time, the chance to explore on one's own, etc.

    I don't necessarily blame computer games -- the games in many ways reflect our current society. My recreational computer use reflects my life -- some art, some facilitation of my athletic, social and political endeavors. Others' use of computers I expect reflects their lives. But still, I consider these developments to be less than healthy for our society and for us as individuals.

    --
    "Beer is proof God loves us and wants us to be happy." -- B. Franklin
  94. Yeah, MCS was cool, but... by fdisk3hs · · Score: 1

    Where is my OpenGL Racing Destruction Set? You could make tracks, race, trade tracks with friends, drop oil slicks and land mines...

    And do it all driving a late '70s Can-AM car on the moon...

    I had instant replay (via my VCR and Commodore64) for those unbelievable passes...

    LR

  95. Neverwinter Nights by CaffeineAddict2001 · · Score: 2

    I have a 12 year old brother who loves messing around with the level editor this comes with.

    He made a "pokey the penguin" (www.yellow5.com) level.

    He basically made a large map divided by a large stream with a bridge in the middle.

    On one side was a race of penguins that only say "Yes!" and their king is named Pokey, who asks you to retreive the Arctic Circle Candy stolen by the italians.

    Across the drawbridge of course is a bunch of stereotypical italians named tony, guido, etc and they all say things like "That's a-one spicy meat-a-ball"... Anyway, after confronting the italian king about the arctic circle candy he attacks you, and once you kill him you can pillage the arctic circle candy off of his corpse.

    Once you return the arctic cirlce candy to pokey, he rewards you with "The Biff Guantlet" then it ends.

    I was amused to say the least. I wish I had something like this instead of legos when I was 12.

  96. make your own console-esque rpg by CableModemSniper · · Score: 0

    http://www.verge-rpg.com/

    --
    Why not fork?
  97. I believe you're asking about... by Asprin · · Score: 2


    I believe you're asking about Worlcraft.

    Back in the day, though, I spent so much time with the Pinball Construction Set I grew flippers.

    --
    "Lawyers are for sucks."
    - Doug McKenzie
  98. Perhaps this suggests a trend by PerlPo8 · · Score: 2, Insightful
    I think in general, computer games have become both more intense and realistic, and much less entertaining.

    Like Hollywood, the industry has found a formula and an accompanying demographic that translates into optimum profit when marketed correctly, and they will "sing that note" until it stops making them money.

    BTW, I remember a great little game for the 6502-based PC's (C-64, Atari 800, etc.) called "Racing Car Destruction Set"--what a blast!

    --

    --
    "I'm don't know exactly what an AS/400 is, but I'm pretty certain I wouldn't want one up my ass" --Lou

    1. Re:Perhaps this suggests a trend by TheKey · · Score: 1

      Hm. It may be that you've been playing for so long it's just boring, or a sense of novelty for the olden days of gaming. In my opinion, though, I'm having more fun now than ever gaming, especially with the increasing popularity of LAN parties. The realism doesn't bother me at all. In fact, I tend to stray more torwards realism..

      --
      My Journal - 1,337 fans and countin
  99. Re:Unfortunately.... Oh, and by SirSlud · · Score: 2

    The real reason toys with replayability arnt as available anymore should be freakin obvious - they dont make as much money.

    Gotta keep you comin back to the store for more. It's as simple as that. Overzealous litigation-happy parents have absolutely nothing to do with it. They are a drop in the bucket of the toy market.

    And for the helmet, I wear one when biking/blading. I'll make my kids wear one. You'd probably have a different opinion had you ever been hit by a car. You'd also do well to consider that given the increase in car traffic over the last 10 years (nevermind the fact that while I might have been able to survive getting slammed by a pony, any SUV would take me out these days), the roads have become *considerably* more dangerous than they used to be.

    But go on, blame parents for trying to *maintain* their kids' safe environment while the roads become more and more dangerous.

    --
    "Old man yells at systemd"
  100. true but... by Twister002 · · Score: 2

    true to the Lego legacy (legocy?) they still show alternate conformations on the box. I bought the "Luke, Vader, and the Emperor" small set as a decoration for my desk at home and it showed several other things you could make with the bricks.

    I think your criticism of Lego may be slightly unfounded. Looking at the "themes" drop down at lego.com I see 2 out of 20 themes that are licensed (Harry Potter and Star Wars) the rest, while they may be inspired by movies (e.g. the Dinosaurs theme or Jack Stone) all seem to carry on the Lego tradition of giving you sets and letting you build whatever you want. The store also lets you buy whatever bricks you want in whatever color.

    --
    "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
  101. Pure Data by sadclown · · Score: 1

    PD allows you to create any type of audio program or even video program using a graphic programming interface. Steep learning curve. Music Construction Set for Adults.

  102. DMCA by spoon42 · · Score: 1

    All ideas must be purchased from an approved content manufacturer.
    An imagination is a circumvention device and punishable by law.
    After all, if you think up your own entertainment, you're STEALING from The Company by robbing them of a sale.

    All this and more in your coprorate sponsored dystopian future. Enjoy. You have no choice.

    --
    --- this comment is presented in WIDE SCREEN STEREO!!!
  103. Pontifex. by tshak · · Score: 2

    Don't forget Pontifex by Chronic Logic.

    --

    There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  104. The Construction Site by dmorin · · Score: 2

    If you're in Waltham, Mass and in the mood for real hands-on construction toys be sure to check out The Construction Site, the only toy store I know dedicated to such things. Who knows, they might even have software, I didn't look.

    1. Re:The Construction Site by kisrael · · Score: 2

      Ditto this! The guys who run it are friends of my family...they were "lego maniacs" for the longest time (but it's a happily kid oriented store, not a hobbyist den (though I think NELUG (New England Lego Users Group) often display super cool huge works there))

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:The Construction Site by kallisti · · Score: 2

      Too bad I don't have moderator points, this is the coolest store I've seen in a long time. Growing up with: Tinkeytoys, Lincoln Logs, Girder&Panel, BrixBlox, Lego, and Erector (an antique version made entirely in metal), is probably a reason I like to make and tinker with things to this very day. I'm glad these things still exist and am buying some Zome stuff right now.

  105. Try Roboforge by grungeman · · Score: 1

    There is a pretty cool Java-Game called Roboforge. Customized robots, AI elements, web tournaments... Pretty cool

    --

    Signature deleted by lameness filter.
    1. Re:Try Roboforge by broody · · Score: 1

      Hmm...sadly the link doesn't seem to come up. I wonder how it compares to RoboCode.

      --
      ~~ What's stopping you?
  106. RPG Maker for PS & PS2 by Twister002 · · Score: 2

    RPG Maker for PS and PS2

    The original has been out for a while. It's similar to Adventure Construction Set.

    --
    "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
  107. radio kits by Anonymous Coward · · Score: 0

    Heathkit may be gone, but there are still radio kits for building. Radio Shack makes some very basic crystal radio kits. Elecraft is on the other end with much more complicated kits (not to be tried by people who haven't already got some experience). There are a lot of small business that make kits which bridge that gap.

    What about tinker toys and erector sets and lincoln logs? Are they still available?

  108. Pinball Construction Kit Rocked! But... by Chuck+Milam · · Score: 2

    I loved Pinball Construction Kit. Something about it, however, struck me as disturbing some years later...in the early '90's, I ran a small computer lab at a non-profit kid's organization. The kids (around 5-12 years of age) would come in for their computer time, race for a copy of Pinball Construction Kit, and then proceed to build a simple machine--just a pinball surrounded by bumpers. So, in effect, there was no way for this ball to escape the surrounding bumpers, and it would just continually bounce around and rack up points. No hole, no flippers, nothing else. Then they would activate the pinball machine and watch the score crank up for the next 30 mintues or so, until their turn at the computer was over. When I'd ask the kids if maybe they might like to build a machine with a real challenge (you know, one that actually had flippers and perhaps a hole so you might actually lose the occaisional ball), they would almost universally respond by looking at me as if I was crazy, and say, "No way. Look at all the points I'm getting this way. I'm winning."

    To this day, I shake my head over this.

  109. Comes down to market changes by Dr_LHA · · Score: 5, Insightful

    Back in the golden age of Construction set games - the 80s (I remember fondly The Quill, The Graphic Adventure Creator, HURG and The Shoot-em-up Construction Set) computer users were a different breed. Most people who bought computers first started doing funny things like "Learning BASIC" and programming the computer. That's how computers worked - and why you bought them, they were a hobbyist activity. So it's not surprising that the sort of computer owner who dabbles in BASIC (but is not a hardcore programmer) would like these sorts of creative games.

    These days computers are pretty much an appliance like a fridge or TV to most people. Email arrives, they look at porn by clicking an icon, they accept whatever Mr Gates feeds them. It's not surprising that the creative aspect of gaming has all but been lost.

    Recent exceptions to this rule I can remember is "RPG Maker" for the Playstation - and I think there's a sequel coming for the PS2. Neverwinter Nights also has a nice campaign builder utility.

    1. Re:Comes down to market changes by gmhowell · · Score: 1

      Check out this thread for thoughts on NWN.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  110. Playstation 2 by Joz · · Score: 1

    Even worse, consoles, which have the larger market, don't have enough storage (except maybe for the XBox) and aren't open enough to encourage players to create their own games and share them."

    Thats not entirely true. Sony does have the Linux kit, with the purpose of being mostly open and encouraging players to create their own games... but unfortunately not open enough to share them with your non-linux-ps2-ing friends.. Still, some respect for Sony is deserved here.

  111. Warcraft III & RTS (RPG?) by iONiUM · · Score: 1

    These sorts of games I would think provoke thought, as you have to build buildings, make cities, and all around control large amounts of men and manage resources. I think these are thought provoking, or at least more so than the "shoot 'em up" games..

  112. Adventure game construction kit by juju2112 · · Score: 2

    Well, there's Advent, which is an open-source adventure game construction kit.

  113. A good music gen program... by ruiner13 · · Score: 1

    ...is MTV Music Generator for PlayStation and PS2. It is really easy and fun to assemble scores using the built-in sound logic on the consoles. It is very flexible and very addictive. You can even make a video to go with it. I like it.

    --

    today is spelling optional day.

  114. It's not the companies- it's the culture by echucker · · Score: 2

    Simply put, kids are brought up in a fast track environment. Our culture as a whole craves instant gratification, which is something you can't get from a construction set. Kids can still create and invent, but the elements are much more structured now.

    Lots of posts talk about LEGOs- complaints of the "juniorization" or dumbing-down of kits are commonplace in the LEGO building community. In the "good old days", a basic set of blocks was plenty, and your imagination was the tool for buidling. Now the tool is the instructions that come with the kit. How many children do you see play with the elements of the set in their own way, and not the stock finished product?

  115. MindRover! by Anonymous Coward · · Score: 0
    Build little self-motivated machines, including the circuitry to give them "smarts". Windows (Cognitoy) and Linux versions, and the Linux version is being republished by Linux Game Publishing.

    There's still a demo available through Loki which can still be downloaded.

    It's a very, very fun game, and quite different from twitch-based or other reaction-driven games.

  116. Hero6 anyone? by daemious · · Score: 1

    Speaking of the old Quest games...

    Hero6 is an attempt to recreate an adventure game inspired by the Quest for Glory series. Just thought I would note it. :)

    On the subject of "construction kits", the mad engine is the adventure game engine Hero6 is using to accomplish this. In case you are interesting :)

    Thanks

  117. Progamming Logo by zoftie · · Score: 2, Insightful

    Programming logo or basic was offered in most schools I have attended on euro-asian continent, nevermind speed of the machines. Programming can be like lego or other, if simple enough blocks are used. Main thing is to teach students a self reward system, for programming. Get stuff done,
    fast enough that it will bring gratification for cool things, like moving turtle across the screen.

    Anyway that trend, lack of those games etc, can be seen on different areas, schooling, daily entertainment. Everything is being wired closer to reaction level, advertisement, movies. Not to logical level...
    just my 2c.

  118. About that bug... by Jugalator · · Score: 2

    "Attack modifiers are messed up and randomly change between saves, etc .. It shouldn't have been release with such glaring bugs."

    That's only a display bug. If you read the actual calculations it does at the bottom, everything is fine.

    But sure, it's a bug and a bug is always a bug. :-)

    --
    Beware: In C++, your friends can see your privates!
  119. Re:R*D*S by Andrewkov · · Score: 1
    Yes, as others pointed out is was Racing Destruction Set .. Forgive me for forgetting that little play on words.

    One of my favorite features of that game was the different gravities, hitting a jump in almost zero G was pretty neat!

  120. Pontifex: Bridge Construction by _bug_ · · Score: 1

    From Chronic Logic comes Pontifex where the object is to construct a bridge that can support not only its own weight but that of a train which then attemps to traverse the bridge.

    A demo for Win32 is available.

    While this game doesn't really have the "sharing" quality descriped in the news item, it does promote development of problem-solving skills and can also become qutie addictive.

    Even after you've solved a level, you wind up going back to see how much more efficient (or outrageous) your design can be. Thus promoting creativity as well.

    Certainly something that helps stimulate the mind and it's enjoyable for all ages.

  121. One of my favorites: Omega by lparsons · · Score: 1

    I don't know if anyone remembers OMEGA, published by Origins (in the late 80's or early 90's). It was basically a game of tank combat. Instead of directly controlling the tank, you instead had to "program" it using a simplified scripting language. I had a lot of fun with it, but unfortunately, I can no longer find the media or books. Anyway, just though I would mention it as a great "edutainment" product.

    BTW: Anyone know of anything similar?

    1. Re:One of my favorites: Omega by orcus · · Score: 1

      Omega is one of my all time favorites - about 14 years ago I found it at a computer show being liquidated for $10. I should have bought more than one copy :-(

      All is not lost - you can still get the game from
      here:
      (http://www.the-underdogs.org/game.php?id=783)

      And they have the manual also - which is required to really understand the game.

      I have always prefered its specialized programming language over games like C-Robots or such.

      I'd love it if someone would re-write it - leaving out the foolishness like the random bulletins that
      popup...

      And dont forget Mindrover...

      --
      First they burn books, then they burn people.
  122. Re:Music Construction Software by Rydia · · Score: 1

    If you want to dabble with mods, the modplug (modplug.com, I believe)software is the best. If you want samples, RPGamer has a whole bunch of s3m/mod/xms, in addition to the stuff at modplug. Just some handy links.

  123. The best part of building things... by Jigoku · · Score: 2, Insightful

    ...is breaking them. Young kids won't find as much enjoyment with computerized construction toys as they will their real-life counterparts for a few reasons, but the primary reason is the inability to break them. I remember the sick joy I got from breaking my Lego creations and smashing my Lincoln Log houses like I was Godzilla.

    Maybe I'm just sick. Who knows...but man loves to destroy. It gives us a sense of control. Until we can tap all that sick perverted pleasure with a computer program, even I won't be making anything in the imaginary world of 1's and 0's. I like to see plastic fly, woodchips soar, and smell the spoils of my personal, private wars.

    Give me a magnifying glass, some army men, Lego's, and some beer and I'll have a jolly good time!

    --
    -= Jigoku =-
  124. Bridge Building by flogger · · Score: 2, Interesting

    I stumbled across a Bridge building game a few years ago. Pontifex! (you can grab the demo at the site. It is a great game that lets you construct a bridge by using light weight material/ heavy weight material/ cable/ and decks. while having to stay within a simple materials budget. Each type of constuction equipment had advantage and disadvantages (weight/strength/cost/ etc.)
    The best part about this is that it is REALLY EASY to use and understand.
    My 7 year old daughter plays with it, and it is not suprising to hear her make comments (I made a bride with the same kind of triangles) or hear her ask questions about a bridge ( Why isn't this bridge too tall with the supports as wide as they are?).
    This game is great. I reccomend it.

    flogger

    --
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    "First things first -- but not necessarily in that order"
    -- The Doctor, "Doctor
    1. Re:Bridge Building by Fweeky · · Score: 2

      The original Bridge Builder is cool too. Less complex (entirely 2D and only one type of material) but still very fun.

  125. My favorite by SushiFugu · · Score: 2, Interesting

    My favorite, although probably not up there with Legos or Lincoln Logs, would be the good old "Incredible Machines" series of PC games by Jeff Tunnell. A great mix of wacky puzzle games and classic construction-style building. It's got something in it for everyone, from the tediously easy beginner levels to the mind wobbling insanely complex expert levels, not to mention a built in editor to come up with your own puzzles. Maybe not a true "classic", but sure something to pass the hours away with (I still play it on a weekly basis ;).

  126. social science doesn't get contextual relativity by Anonymous Coward · · Score: 0

    there were so many things missing from that article that I don't know how it could be seriously discussed. I mean, does a RPG, a FPS and lets say computer chess all affect human brain development the same? I think the construction set game is just one example of educationally beneficial software. I'm not even going to start on how TV and ALL computer/video games are somehow EXACTLY THE SAME. The article provides absolutely no differentiation from these various mediums as well as the content and relative context of their use.

    I often think of programming, or at least debugging, as somewhat game-ish. Does that mean my work adversely affects my brain?

  127. You are forgetting the best one! by John+Harrison · · Score: 2
    Racing Destruction Set!

    Here is some guy that is attempting to rewrite it for the PC. I assume he means Windows.

    Here is a review of the classic C64 version.

    My brother and I spent many hours creating impossible track and then racing around them.

    As an answer to the question of "Why are there no more construction set games?" I think that many of those games were somewhat limited in what you could do. I actually spend more time twiddling with games that I have written than playing other games.

  128. Pinball Construction, learn something? by HomeGroove · · Score: 1

    Ah, the days of C-64 and Pinball Construction set. I remember getting the ball stuck, bouncing back and forth between bumpers. Still, I don't remember learning much from this game. Now, Artworx Strip Poker, that tought me a thing or two.

    --

    ----
    Spam subject of the moment: Offshore account secrets -nashville disrupt

  129. You SEUCK ! by TheFalken · · Score: 1

    Now that rocked...

    1. Re:You SEUCK ! by British · · Score: 2

      The first thing I did with SEUCK was take that Ikari Warriors-type game, and turned into a gang-themed game. Instead of opposing soldiers, you had crips and bloods dukin' it out. Instead of a tank firing sideways, it became a cadillac doing a drive-by.

      Ah the memories "OK SUCKA!"

  130. MTV music generator by chill182 · · Score: 1

    There is an MTV music generator game for PC and playstation that is supposed to allow users to create their own songs and export them.

  131. games for kids? by GoatPigSheep · · Score: 1

    How many 9 or 10 year olds know how to use shell commands? Ok, there are a few smart ones out there, but I think a 'construction set' game, for kids, would be better with an interface. You can ween the kids off gui's later.

    --
    GoatPigSheep, the 3 most important food groups
    1. Re:games for kids? by walt-sjc · · Score: 1

      Before windows, there was DOS. Kids used dos. Kids used Apple ]['s.

      Don't underestimate kids. They learn FAST.

  132. Re:Everything Becomes Quake - 2 pts worth making: by Anonymous Coward · · Score: 0

    1. Bull
    2. Shit

    NWN has been out for what, a few weeks? It takes time to create content, just like it takes time to create a game from scratch. Of course the first modules up on servers were light on role-playing and heavy on hack-and-slash. To expect otherwise is ridiculous. Such modules also have far less depth and are therefore easier to create whether the game has been out for three weeks or three years.

    I suggest you visit the NWN boards at the bioware web site and do a search for Grim's Tavern to see an example of a fantastic module which is already up and running.

    The amazing thing about Grim's is how quickly it was up and running, albeit in a basic form in its early days, highlighting another thing worth mentioning:

    talent * effort = high quality results

    The average person has little talent and applies little effort. As a result, the majority of construction set content - whether NWN or not - is:

    1. Bull
    2. Shit

  133. You would be surprised.... by Viewsonic · · Score: 1

    ...how large the market is for a *good* PvP (Player vs. Player) RPG environment. EverQuest, DAOC, UO, etc have all tried in one way or another to cater to the PvP demands of their subscribers, but none have really hit the nail on the head yet. A lot of people are anxiously awaiting Shadowbane to arrive as the holy grain of MMORPG PvP .. But till then those same people will be trying anything that can get their hands on, including NWN. I have played a few of the NWN PvP deathmatch modules and was quite surprised how fun they were. Definately not for everyone but it shows what people like to do.

    1. Re:You would be surprised.... by Anonymous Coward · · Score: 0

      Meridian 59? http://meridian59.neardeathstudios.com

  134. What about Red Alert 2? by gzenker · · Score: 1

    If you have red alert 2 you can download their map editor and build maps to play against people on the internet, LAN, or against the computer. It take a lot of creativity. http://www.westwood.com

  135. Racing Destruction Set by kaoshin · · Score: 1

    For anyone who can't find Racing Destruction Set, try playing rock & roll racing for nintendo. Its a pretty cool ripoff.

  136. Bah! by Anonymous Coward · · Score: 0

    C64, Amiga 500...beall, endall. You saps with Atari 400,800,1200's..I pity Thee :D

    Serously, I take great offence to the statement made below that yesterdays games were more educational than the 'crap produced today'. Put down your crackpipe!

    Todays games are literally just visually updated versions of the same games we've been playing for 20 years. I agree that the world could use more adventure games, but lets face it: They dont make em cuz people don't play em!

    Police Quest was fun....sure...but I think it taught me as much about being a policeman as a 1/2 hour documentary on the Discovery Channel...or 12 minutes of COPS. :P

    Somehow I dont think playing through THE PAWN raised my IQ any......but, who knows, perhaps it did. I can say that playing games is what forced me to learn about PC's, and thats how I wound up with my nice computer job today. But I dont think the world has made great intellectual pitfalls by switching from ZORK to Counterstrike.

    If anything, we're all better prepared to handle an MP-5 for when the Canadians Invade. :)

  137. I am impressed with some of the new stuff... by Interested+Guy · · Score: 2, Informative

    Mindstorms are very good at moving the Construction Set mentality into Logic and Code.. I think that it is a bummer that they are so expensive that every kid can't get a set.

    I am also impressed with Rokenbok. This doesn't include programming and such, but it does combine technologies and push the limit of what is possible in children's minds...

    Great toys are the ones that make children comfortable with the emerging technologies. The construction toys that we played with in our younger days are old news. Toys are not nearly as cool when your parents are better at using them than you are.. My favorite memories as a child was building a computer program, and having adults be totally astonded by what I made. Because Adults are more comfortable with current technology, toys are going to have to go somewhere where adults are not comfortable.
    Computers really did not come of age until a generation of kids had been able to play with them. I think robotics and the like may come to age after this generation of kids play with Mindstorms and Rokenbok and the like.. I see games like Robowars becoming the new playground for the nerdy kids, and They will be doing things with Embedded software and robotics that blow the adult generation's mind

  138. Heathkit... by Perdo · · Score: 2

    Was purchased by a company that eventually changed their name to "X10". Talk about a company that grew up to be a bunch of assholes.

    If you want another Pinball Construction Set, talk to Bill Budge. He created the first computer sim construction set of any kind. I still have a few Apple binaries I created using his tool set. He has an interview here.

    --

    If voting were effective, it would be illegal by now.

  139. Rocky's Boots and Robot Odessy by docwhat · · Score: 2

    My favorites (I had ACS and MCS) were Rocky's Boots and Robot Odyssey.

    Those were fun games. :-)

    --
    The Doctor What (KF6VNC)
  140. dark basic by digidave · · Score: 4, Informative

    DarkBasic is a programming language and dev environment that lets users with little or no programming experience create 3D games.

    The great thing about DarkBasic is that it acts as a very good introduction to both programming and 3D programming (which can be a nightmare if starting with something like DirectX).

    --
    The global economy is a great thing until you feel it locally.
  141. Will Harvey by Sebastopol · · Score: 2

    Supposedly Will Harvey (author of Music Construction Set for the Apple ][) wrote this program when he was 16 years old, back in 1983ish. The liner notes said the he wrote it in one night on a dare from a high-school teacher.

    Makes me think of Stuffit, DeCSS and Napster: other great software written by very young, very motivated hackers.

    --
    https://www.accountkiller.com/removal-requested
  142. Construction games by jeti · · Score: 2

    Here are two cool games that let you construct stuff:

    www.bridgebuilder-game.com - construct your own bridges on a limited budget
    www.sodaplay.com - build walkers in a springs and masses simulation

  143. Isn't it called... by g4dget · · Score: 2

    "Linux"? People can satisfy their creative and constructive urges using a huge multitude of programming and graphic tools. Of course, there area also an endless number of game editors for many games, games that now have free runtimes (Quake, etc.).

  144. Roller coasters and relaxation by Anonymous Coward · · Score: 0

    Ultimate Ride is the only roller coaster construction kit available -- it's awesome and easy to make rides that would have to be blacklisted by NASA for the amount of G's being used -- you can spike it to over 30G if you really want to kill your riders.

    And I am not afraid to play a video game. Having zero brain activity is nothing to be afraid of -- it's called relaxation! For me, I am more afraid of games being a black hole for time.

  145. What about Sim[insert favorite version here]? by Xync · · Score: 1

    It's not quite the same thing as virtual legos but the Sim* line does have that construction set feel. Sure, there is a a plot that you are encouraged to follow, but for the most part, you are left to use or abuse the game constructs in whatever ways you can come up with.

    I see this most clearly in "The Sims" which is basically a virtual doll house. You (or my wife for instance) can collect new figures and furniture and redecorate to your little heart's content.

    It could be argued that this doesn't quite fit since if you aren't following the stated objective of the game you are sort of playing with the box instead of the toy. But in my opinion, the freedom to do this was part of the game design which means that someone recognizes the potential of the game style.

  146. M.U.G.E.N by ronfar · · Score: 2

    The game making kit M.U.G.E.N is available. If you've ever wanted to try your hand at making a Street Fighter II or King of the Fighters type game. The kit comes with a tiny demo game. (One character versus his evil clone.) A lot of people on the internet copy the art and moves from popular fighting games to make characters and levels.

    --
    All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  147. pcs by Anonymous Coward · · Score: 0

    Ah, the Pinball Construction Set. Perhaps the finest piece of software every written.

    Anyone remember a game where you build simple robots using logic gates and engines and bump sensors?

  148. Need a return of Adventure Construction Set by Anonymous Coward · · Score: 1, Insightful

    I'm glad to see someone mention Adventure Construction Set. I think I had all of those Construction Set games for the C64, RDS, MusicCS, Gamemaker, PinballCS, yes and even Shoot'Em Up CS...
    But the best by far was ACS because it was not locked into a genre, nor a vague set of design tools. It was perfectly approachable by kids or someone who was not ready or willing to start writing code.
    While today's modding features and map editors are great and thankfully becoming a standard, few have matched the range and variety that came from some games like Civ2 or Total Annihilation (both of which I still play!) Yet Neverwinter looks promising. However even these are simply skin changes when compared to something like ACS at its time.
    None of the new creation games like Sims and Black&White let you start with a clean slate. It's fun to play within building rules and then try and break them, but we need something that gives kids (both young and grown-up) a way to express their own original ideas.
    Imagine a modern RTS construction set where you have to think up your own units and worlds. Or an RPG construction set where you not only write the story but it could be in any place, time, whatever. And then be able to give it to other users of the construction set.
    It could be marketable as long as the construction set is flexible enough and easy enough to allow anyone a chance to make something completely original or a different take on the familiar. Stop saying kids today are stupid, give them a chance.

  149. I don't agree by tpun · · Score: 1

    There have a lot recent games that support user created art & content for example: the Quake series, the Sims, Morrowind for the PC, Neverwinter Nights, Mind Rover, Rollercoaster Tycoon, and more.

    And most of these games that allow user content creation are among the highest critical reviews: http://www.metacritic.com/games/pc/highscores.shtm l

    However you must also realize that creating game art is a lot more complex today. It takes a team of artist years to create the average game. In 1987 games like "Adventure Construction Set" (http://www.the-underdogs.org/game.php?id=1923) were more accessible simply because only a few pixels need to be set per sprite for the art to be competitive with professional quality games.

    tpun

  150. You're still young... by Anonymous Coward · · Score: 0

    I remember playing a game like that on my parents 286 when i was young. If you played games on your parents 286, you're still young...

    1. Re:You're still young... by xtremex · · Score: 1

      I was gonna say that...the Adventure Construction Set came out before the 286 even existed

      --
      If you're not a Liberal in your 20's, then you have no heart.If you're still a Liberal in your 30's you have no brain.
  151. A F-n Men! by GusherJizmac · · Score: 2

    RDS was THE coolest game ever. The only thing that came close was Mail Order Monsters....

    --
    http://www.naildrivin5.com/davec
  152. Racing Destruction Set by Cmdr+Geek · · Score: 2, Informative

    Anyone remember Racing Destruction Set on the C64? I remember sitting around for hours designing race tracks with my friends and then DESTROYING my friends cars. There is nothing that sparks creative interests like trashing your friend's on the computer!

  153. Roller Coaster Tycoon by Anonymous Coward · · Score: 0

    I Like It

  154. Too complicated by BlindSpot · · Score: 1

    I got into computers when Construction Set games were in their prime. Between my friends and myself we had almost all of them. (It's interesting to note that most of them were made by Electronic Arts, now one of the biggest gaming companies.)

    The thing that all of them had in common was that they were SIMPLE! Look at Pinball Construction Set: Drag the pieces from the right side of the board to the left, and you're done! Anybody off the street could get a decent table up and running in 10 minutes.

    Nowadays you practically need a degree to figure out what the hell you're supposed to be doing.

    Editing a Quake level (hardly a construction set, but nevertheless) requires considerable artistic talent. I'm not able to think too well in 3D so I have a fantastically difficult time working with a Quake editor.

    Visual Pinball (mentioned earlier) is great but you need to know how to program in VB to make the table work. Then you need to have nice graphics to overlay so the table doesn't look like a sterile piece of crap, because plainness just doesn't cut it nowadays.

    My current favourity "software toy" is a Trainz, a Model Railroad "constructor". It's a great program that's as open-ended as any of the old constructors. Building a layout is not too hard but takes considerable time. Creating new locomotives requires great proficiency in 3D editing with a tool like gmax. And scripting a scenario (new with the latest service pack) requires programming proficiency in an OO language.

    This is the price we pay for stunning graphics, real-life sound, and 3D immersive gameplay. Is it worth it? Well, that's a decision we each have to make for ourselves.

  155. Music construction set on the C64... by Anonymous Coward · · Score: 0

    Wasn't this the program that wrote out both the player and the music as a single machine-code file that one executed with sys 30120? I'd completely forgotten about these. I probably had 50 or more songs in this format for the SID on my C64. Ahh, the good 'ol days...

  156. Commodore 64 (somewhat OT) by JMZero · · Score: 2

    The command would have been

    LOAD "*",8,1

    which meant load the first file on the disk - which usually also had an autorun. In fact, I still sometimes hit shift-2 to do quotation marks.

    LOAD "$",8

    Was the typical command to get the list of files on a disk. LIST displayed the currently entered BASIC file (as the normal shell doubled as a BASIC editor).

    Great machine, that.

    --
    Let's not stir that bag of worms...
    1. Re:Commodore 64 (somewhat OT) by Anonymous Coward · · Score: 0

      You all need to goto http://viceteam.bei.t-online.de/ and relive some of the magic with the Vice Commmodore Emulator. :)

  157. Re:Pinball Construction Kit Rocked! But... by CarrionBird · · Score: 1

    And today the kids are spending thier time trying to get the lastest wall or aim hack so they can be "teh winnar", sad.

    --
    Free Mac Mini Yeah, it's
  158. Re:Unfortunately.... Oh, and by pheonix · · Score: 2

    Welcome to the land of the defensive parent. I didn't note anything in the initial post that indicated that helmets on bike-riding kids was bad. He is right, however, in a sense. We are overprotecting our children, and look at the results...
    I, too, make my kids wear helmets when riding a bike, rollerblading, and skateboarding. It's just good sense. I do not, however, sue every company that produces a toy that my children manage to cause themselves pain with. The point that you failed to see in the initial comment was simply that litigation has pulled MANY a good toy off the market, and will continue to do so. Attributing all toy cancellations to the greed of the corporation, no matter how good it feels is both cynical and inaccurate. Does greed factor in? Much of the time. Is it the only factor? Certainly not.
    Now, before you leap back on your super-parent high-horse, try to remember that his opinion is no less worthy of being spoken than your own. Also remember than man is the only animal without a natural predator, the only animal that places more emphasis on the survival of the weakest than that of the strongest, and the only animal that the Darwin-esque "survival of the fittest" does not apply to. Something to mull over while you're congratulating yourself on your parenting prowess over your helmeted, marble-free children.

  159. Stunt Island by Disney Interactive by Anonymous Coward · · Score: 0

    I have to say it, because this game *never* has gotten the credit it deserved. It was truly revolutionary at the time, yet it got almost no attention.
    It had this whole powers of 10 thing going on where you could zoom out and see the entire island, and then zoom in to see one particular plant on the sidewalk on one of the many towns in the island. Additionally, you could define your own "stunts" (such as, fly this byplane through this tunnel) and then "film" them from different camera angles and save the film - all way before other games had that option. You could also script events (such as, this bus goes off a cliff after 10 seconds and you paraglide away from it)... It was really one of the better 'software toys', or 'construction sets', and yet no one seems to have played it - the disney brand may have hurt it in that respect...

    jdm

  160. Hrm. by SuiteSisterMary · · Score: 2

    My usual fix for that particular obsession is the Citybuilder series from Impressions Games. Started with Caesar II, then moved up to Caesar III, Pharoah and the Cleopatra expansion, Zeus and the Poseidon expansion, and eagerly awaiting Emperor, set in ancient China.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  161. Here's one game that does by MrIcee · · Score: 4, Interesting
    The game tranquility (TQworld.com) has, among many other things, a TQworld Builder option that allows you to create your own TQ levels.

    The game let's you build not only personal levels for yourself and to share with friends, but also allows you to post your favorite personal levels into a TQ Universe where other members can play your games as well.

    Additionally, TQworld has begun to open up the internal language (the forum on the TQworld site has this information beginning to appear). Since the games are stored on your hard drive in clear-text format, you can tweak them (or completely rewrite/design new ones) in your favorite editor.

    1. Re:Here's one game that does by Negadecimal · · Score: 3, Interesting

      The game tranquility (TQworld.com [tqworld.com]) has, among many other things, a TQworld Builder option that allows you to create your own TQ levels.

      Man, you just made my day! I used to absolutely love playing 'tq' on my old SGI, but finally gave up on finding a port from IRIX. I had no idea that anyone had continued its development...

    2. Re:Here's one game that does by Anonymous Coward · · Score: 0

      If only it was possible to play with more than 4 fps...

      I agree it looks fun. But the utter slugishness of it just ruins the fun. After removing AA, I get 5 fps.

      They say it falls back to a software renderer....

      Why does it have to be so hard with this???

      Is the game SOOOOOO heavy?

    3. Re:Here's one game that does by MrIcee · · Score: 2
      Unlike most games that run at 320 x 200, this game runs at full resolution. Additonally, it is a GL based game so it requires the GL driver and hardware in your video card (your CPU can't crank out 30 to 70 fps). Finally, depending on the particular tranquility game, there are over 30,000 objects in constant motion (including the player) - as opposed to a non-moving texture map painted onto a square.

      But, the largest factor is your hardware. Since the game fits the entire game, plus alpha buffers, etc... the hardware has to have enough to run. Your framerate indicates that your not running in hardware. Alas, CPU's can't move that many polygons at that framerate on PC's yet (in GL). That's why this game originally came out on SGI platform, and it took 10 years after that for PC's and MAC's to catch up.

      Sorry.

    4. Re:Here's one game that does by ckimyt · · Score: 1

      I find it fascinating that when I used to play tq back on Indigos in '94 that I would get unbelievably angry. Whenever I missed a square (sometimes because the poor Indy couldn't keep up with frame rates) I would want to go around punching walls and yelling at people.

      In contrast, an hour or eight of Doom made me feel surprisingly refreshed and calm.

      --

      Putting the sig back into +1, Insightful since 1995!
    5. Re:Here's one game that does by Anonymous Coward · · Score: 0

      Just found out where the fault was.
      The game doesn't have it's own resolution switching.
      Therefore, I need to change the resolution outside of it.
      After I switched to 800x600, the game run at 60 fps. (and didn't take 30 seconds to shutdown).

      It's fun. But it seems to be lacking. I mean, all this moving is great, but it's all blocks that u bounce from. It has much potencial, bit something is missing. I don't know.

    6. Re:Here's one game that does by torpor · · Score: 2

      What you are missing is tranquility.

      Find tranquility, and you will be playing the game.

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  162. HTML/PHP = Erector Set for generation Y, Z by tenzig_112 · · Score: 2

    My five-year-old, just learning to read, will probably be fluent in HTML [no frontpage, thank you] by the time she's in second grade. Basic web design, at first anyway, gave me the same feeling I used to get with the old Erector Set..."I made that." Scripting, IMO, is the ultimate construction set, allowing kids to mix and match ideas quickly and easily with lest risk of slicing fingers [a common Erector Set injury]. Then again, you risk carpol tunnel, and these kids would reather build viruses than space ships, anyway.

  163. Arcade Game Construction Kit for C64 by gregh76 · · Score: 1

    I had something called Arcade Game Construction
    Kit for my Commodore 64, which I bought sometime
    around 1988 or 1989. It was pretty cool. You
    drew the characters cell-by-cell for various
    movements, you could make projectile weapons
    (not _only_ for weapons, of course), and make
    sentries for the "bad guys". I didn't get very
    far with it, but it had a lot of features. Sound
    effects and music development were part of the
    program.

    Is there anything like this out there these days
    that's in the consumer price range?

  164. Sure there's a market by The+Cat · · Score: 2

    But the game industry is way too obsessed with getting just one more frame per second out of the voxel-mapper than in building something other than a clone.

    This is the industry that asked "who's going to buy a game about doing the chores?" when the Sims was being pitched.... for three years.

    Now, they can't churn out the sequels fast enough. (and the middle manager who asked that question probably got a bonus and a free vacation, PAID FOR by sales of the Sims).

    Perhaps someone will develop and market such a game, but it is highly doubtful it will be the "game industry."

  165. Two Classics . . . by myawn · · Score: 2, Interesting
    Two of my favorites from this genre:

    Chipwits, for the original Mac, allowed you to program a robot by hooking together various bits of code that sort of resembled ICs. A google search turned up a Chipwits web site, but it doesn't appear to have anything to say at this point.

    Another was "The Incredible Machine", where you solved problems by putting together various components to build Rube Goldberg-esque contraptions. It appears that some version of this game is still in existence, see this page from Sierra

    Now I may have to actually try the new IM.

    --
    Subscribers can see articles in the future? So what? Everyone gets to see them in the future.
  166. Give Coldstone a try by jimmu · · Score: 1

    Coldstone
    is a product put out by ambrosia software (it runs on both Windows and OS X) that can be used to create your own standablone games on either platform.

    it comes with a ton of artwork on Cd, plus you can easily import your own. I've played with it a bit, and so far have been very impressed.
    Interestingly, Pillars of Garendall was created entirely using coldstone.
    This sort of thign is great, it provides an easy way to build a standalone game, without coding. Of course, you won't be building the next Unreal Tournament with it, but it does what it does nicely.

    --

    ----
    One of us needs to stick ones' head in a bucket of ice water.
    - Hobbes
  167. Let's generalize by schweikh · · Score: 1

    I know you asked specifically for *games* construction set (I remember those well from my Sinclair ZX Spectrum days of yore). Let's generalize as far as we can: the construction sets of today are the programming languages and associated compilers. And for sure, there are a lot more than 15-20 years ago.

    --
    SIGSIG -- signature too long (core dumped)
  168. I was just wondering this same thing! by Anonymous Coward · · Score: 0

    I remember back on the Apple II I had a movie construction kit where you could create various frames of animation then move them about into a cohesive story. I spent LOTS of time doing that but my absolute favorite computer construction kit was on the C64= and it involved fireworks! You could plop down hoosker-do's and hoosker-don'ts. You could create a multitude of spinning exploding effects and also put them to music. The coolness factor of it may have been agrandized by my love for blowing crap up but I still remember it fondly to this day.

    I keep looking around in the local stores for anything similar. The closest I've seen is something called Fantavision for the PS2. A half-baked puzzle fireworks game.

    Time well wasted

  169. Re:Bill Budge's games... by antdude · · Score: 2

    Where does Bill have his games for downloads?

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  170. Diminished Value vs. Replayability by gdyas · · Score: 2

    Go to the nearest toy store of decent size - not the Kay-Bee in the mall but like a Toys R Us, and check out the prices for toys. You'll easily find that Legos, Kenex (sp?), Lincoln Logs, Erector Sets, TinkerToys, etc remain some of the more expensive objects, and it's not because they're hard to make or sell. It is because these toys spark imagination, incite creativity, and can be played with again & again ad nauseum and NEVER get old or fall out of fashion. Hell, in my teens I was goofing off with Legos I'd had since I was 8. Compared to the latest Power Ranger, that's value.

    And that's also the crux of the whole issue. The toy companies exist to make money like any other industry, and the way they keep your kid continually wanting the latest-greatest is with advertising and the synthesis of "cool" around the latest toy. Every one of us felt that left-out feeling when they were the only kid who didn't have the toy of the moment (check South Park's "Chinpokomon" episode for a reminder). Hell, I still remember how excited I was when I got Optimus Prime for Christmas. Nobody else I knew had it, and for the next month I was the center of attention amongst my friends. Sure the toys are fun many times, but the kids get a thrill out of that attention just as you or I do when we bring in the latest tech gadget to work to the squeals of envy from fellow geeks.

    Toy makers aren't stupid -- they know that licensed toys are a source of unending turnover and that with enough up-front marketing they can have your kid driving you insane for a $10 piece of crap over & over again each week from 5 to 12 years of age, and so this is what they do. There'll always be a new Care Bear of Stretch Armstrong or Barbie outfit. Not so with "construction set" games -- even the most adamant Lego fiend reaches an eventual point of saturation where they have all the blocks they need.

    Well, maybe not Zack. He's a Lego maniac.

    --

    The only tool you've got against psychosis is experience.

  171. MindRover by Anonymous Coward · · Score: 0

    About 2 years ago Massachusetts based Cognitoy made a commercial game MindRover which is much like older programmable robot games in concept. You can check out a demo on their web site (last time I looked) (http://www.cognitoy.com)

    I played it for a while, it was interesting, although I kept wanting to write code instead of messing with their GUI.

  172. Memory lane, and defense of NWN by LMCBoy · · Score: 2
    I loved the "construction set" games when I was a kid. I had a bunch on my trusty C64. Some of my faves:
    • Ultimate Wizard (well, it "only" had a level editor, I guess, but man! so much fun...)
    • Slot Car Construction Set (tile-based racetracks!)
    • Racing Destruction Set
    • GameMaker
    • Adventure Construction Set
    And I don't care how much you naysayers say "nay"; the spirit of these games lives on in NWN. NWN mods are not just PVP mods and crappy, unfinished story mods. There are tons of good modules available already, but you're better off playing them in small groups with people you know (just like "real" tabletop DnD).

    To the people complaining about too many "uber" twinked-out characters running around, I say: why are you playing on a server that allows them? Every time someone serves a game, there are two check boxes: "Enforce Legal Characters?" and "Item Level Restrictions?". If you don't want to be knee-deep in twinked-out munchkins, stay off the non-ELC, non-ILR servers! et voila.
    --
    Liberal (adj.): Free from bigotry; open to progress; tolerant of others.
  173. Current construction set games by SethJohnson · · Score: 2


    This is a great discussion topic. I'm glad to find out about some of these new games.

    Music Construction Set is replaced in modern time with the MTV Music Generator game for PSX (and PS2).

    Remember Robot Wars? That was a wonderful Apple ][ game with rudimentary 2d graphics (overhead) that let you program virtual robots using assembler-type scripting. You could save your robots, then put them in arena matches against other robots. After a given number of battles, you would have statistics on which was the best robot design. You could mail your floppy disk with your robots in to the maker and each year they'd have a big tournament to see who had the best robot. Me and my Dad never competed in that, but we certainly had a rivalry going between ourselves.

    I've been wondering for the past year or so if there was a modern equivalent to Robot Wars. As a lot of people are commenting, FPS mods and bots seem to have filled this space. It would be neat, though, if there were an FPS IDE that would output complete, standalone FPS games, in the same way that Music Construction Set or Pinball Construction Set do.
  174. My favorite game creation kit and its free! by PureInsanity · · Score: 1

    http://www.cs.uu.nl/people/markov/gmaker/
    Has its own scripting language, 2d games mostly, comes with some tiles, and has net support. Best of all its free! Also, anyone can make their own game with it within minutes.

    --
    -I fear the easter bunny.
  175. Adaptive Traits!=Fittest by Anonymous Coward · · Score: 2, Insightful
    I really hate seeing Social Darwinist theory in this day and age. Social Darwinism is a horrible misunderstanding of evolutionary theory, based on the innacurate rendering of the theory as "survival of the fittest." In fact, evolutionary theory should be characterized as "The survival of that which is most likely to survive." To give you an example, lets say you have two different people in a tribe who have a beneficial mutation which protects them from a disease. Person one's mutation increases the likelyhood of brain cancer, but doesn't affect his appearance. Person two's mutation leaves him physically deformed in such a way that he is highly unappealing to the opposite sex, but he is otherwise physically fit and lives into extreme old age. The second person is more fit, but the first is more likely to reproduce. Therefore, in the evolutionary sense, person one is the "fittest."

    Of course, one reason why this is true is that a person never has just one trait, but a collection of traits.

    What's more, a change in environment can make a formerly adaptive trait purely detrimental. (Fair skinned people get skin cancer in sunny climes, dark skinned people get rickets in cold climes, sickle cell anemia has no adaptive benefit in an area where malaria doesn't florish.)

    My favorite evolution story is the one about the Samurai Crabs. In this case, the adaptive trait (having shells that look like human faces) supposedly developed entirely because of a local superstition about such crabs. It had nothing to do with "fitness" in the sense laymen use it when referring to evolutionary theory. However, it was an adaptive trait (unless the theory is wrong and the crabs really are reincarnated samurai) because it allowed the face crabs to survive and reproduce.

    1. Re:Adaptive Traits!=Fittest by pheonix · · Score: 1

      Very interesting information. I'm not sure I see the point you're trying to make, but it makes for an interesting read. Arguing sematics as to whether the word fittest or the phrase "most likely to survive" should be used is purely pedantic, and should be seen as such.
      My understanding of fittest isn't the definition that implies physical prowess or health, but the definition that is actually implied... most likely to survive.
      Maybe I'm just dense, but I can't tell if you're agreeing with me, disagreeing with me, or having some tengential conversation that doesn't apply to what we're discussing.

  176. Loop-based music programs by talnkyo · · Score: 2, Insightful

    Although not explicitly a game, programs such as Reason that have synthesizers and samplers of various sorts organized as rackmount synthesizers are as entertaining as any game, and are indeed used to make real music too. propellerheads.se. Just looking at the screenshots should be enough to get you hooked. For example, you can flip the synthesizers around and rewire them and every single knob is tweakable.

    Also, Mac/MSP (only available for Mac) is a music program that has been likened to legos, for one puts together various tone generators and input devices to create complex digital synthesizers. For an analogous game, try Widget Workshop from Maxis.

    For games, don't forget SimCity 4 and the rest of the Sim games, which are still being churned out at a good clip.

    1. Re:Loop-based music programs by Anonymous Coward · · Score: 0

      Right on. As a composer I suck, but I still have endless fun playing with Reason, Acid, Fruity Loops, and so on. Reason just blows your mind (I love the way the cables wobble when you turn the rack around - now that's class.

  177. Computer-based set "beats the real thing" by toontalk · · Score: 2, Interesting

    Cliff wrote: Computer-based sets, would be a nice alternative, but nothing beats the real thing where children can use their own hands to create something they can show their paernts.

    I'd like to argue with that. Software is so much more flexible and maleable than things in the real world. You build a robot arm with LEGO Technics and it doesn't work what do you do? You have to pull it apart to fix a small bug. Then you get it working and you want to add a nice little new feature. What do you do? You pull it apart to enhance it. Software is magical in that you can change it without disassembly and reassembly.

    To my way of thinking there are lots of great software based construction kits and many have been mentioned in this thread (e.g. Pinball Construction Kit, ClickTeam's Klik and Play, Incredible Machine, StageCast Creator, and SimTunes) but the ones mentioned are either not universal Turing Machines or are universal only in a theoretical sense (way too awkward to do some things). (Or are professional programming languages that are really not kid-friendly.)

    What gets me excited are universal construction kits. Examples of this are Squeak (and its EToys), Agentsheets, Logo, Boxer, and my ToonTalk. These are all kid-friendly program development environments. Software-based special purpose construction kits are fine, but general-purpose ones give kids access to the true power and magic of computers.

    And of course kids can "show their parents" software they have built. And the parents are likely to be more impressed than a LEGO construction.

    1. Re:Computer-based set "beats the real thing" by kallisti · · Score: 2
      Software is magical in that you can change it without disassembly

      But only of you have access to the source code :)

    2. Re:Computer-based set "beats the real thing" by Ryan_Terry · · Score: 2

      I'd like to argue with your argument. IMHO part of the learning process is the experience of re-building after an error. That's part of the beauty of so called "real world" sets. I also believe that kids need to do things with their hands. Moving a mouse and clicking to attach parts is a far cry from holding them together, inserting a pin, and tightening the connection. Kids these days will get plenty of chances to use a computer keyboard and mouse in their lives, using tools and actually building something is becoming a lost art. One that I hope never dies.

      --
      MessEdUp
      .sig
      #/var/www/v
    3. Re:Computer-based set "beats the real thing" by toontalk · · Score: 1

      I too hope that real world construction sets never dies. As you point out there is some value in the repetition forced by re-building. But I'll argue that good virtual construction sets have many advantages.

      I think debugging can be a great learning opportunity. Consider the problem solving involved in generating theories of where the bug might lie, in then finding it, and fixing it. A very general skill. And with software one can track down and fix many bugs per hour. With real world creations most of your time is spent taking things apart and putting them back together. (With LEGOs at least this is much less painful than with Erector/Mechano sets.)

      I too see the value in kids doing more than moving a mouse and using a keyboard. Maybe we need to build richer interfaces to our computers.

  178. Mind Rover by szquirrel · · Score: 1

    Haven't played it in a while, but Mind Rover from CogniToy is pretty sweet.

    You are a researcher on Europa, a moon of Jupiter. In your free time you re-program the rovers to race around the hallways, battle it out with mini lasers and rocket launchers, and find their way through mazes.

    Their online store sells it for $25 but you could probably find it for less. Available in Windows and Linux versions.

    --
    Never approach a vast undertaking with a half-vast plan.
  179. The Incredible Machine by ferreth · · Score: 2, Interesting
    How about The Incredible Machine?

    While it's great to solve the puzzles to put the ball in the bucket, start the contraption, turn on the light, etc., I also ended up spending considerable time constructing "Loony Tunes" style contraptions that rolled the ball, triggering the fan that blew the balloon, that triggered the mouse trap that cut the string, that dropped the ball that hit the cat.

    Great fun building stuff here.

    --

    W9x:Thanks for the make-work project Bill.

  180. Game industry woes... by madopal · · Score: 0

    As someone that has worked in the game industry since 1988, I'll tell you that times have really changed. I think there are three main reasons why you don't see Construction Set games much, and two of those reasons are why most of the games are really, really not innovative at all.

    1.) Edutainment became a bad word.
    There were many companies that have attempted to make entertaining products that also taught people. Problem is, they weren't perceived as cash cows, so the suits ran screaming. I'm not sure if I know any names, but in the early nineties...edutainment was up there with girl games as the two huge untapped markets for gaming. After that, a few visible failures brought the house down.

    2.) Games are more expensive than ever.
    This problem leads to the bean counters wanting to take fewer and fewer "perceived" risks. When game budgets are getting close to $4 million per title, and PC games don't usually have a PRAYER of selling enough copies to make that back (I think you could count on one hand the amount that do it each year)...how can you "risk" something like that? I don't agree, but that's the logic.

    Now, I'm sure if you checked the stats, there are acutally MORE failures of clones and licenses than there are of games that try something new. However, gaming has never been about statistics, engineering, or anything else...logic need not apply. Which leads me to...

    3.) Games are technology driven.
    So...it's hard enough to push the latest technology to its limits. Take undisciplined programmers, add soft science marketers and THEN try and capture lightning in a bottle. Now, try and make the game FUN as well. Takes too long, and you never know when it's done. Used to be that you could sit a guy or two in a room and let them hack away for 6 months. Now, you're dealing with teams of people all trying to impress business types that wouldn't know a fun game if it bit them on the nose.

    Now, I'm not just blaiming business types...the whole industry has painted itself into this corner where they're turning into big-budget Hollywood.

    But, if you're looking for innovative construction games...do some web searches for some shareware. You'll have much more success with finding something there than finding it on the shelves of Best Buy.

    "...if you drink much from a bottle marked 'poison,' it is almost certain to disagree with you, sooner or later." -- Lewis Carroll

  181. Re:Music Construction Software by WowTIP · · Score: 2

    Uhm, who said anything about Commodore 64? The screenshots of these apps looked more like PC-CGA graphics to me. If they had been C64 screens they would have been much more colorful and generally nice looking. :)

    --

    --

    "I'm surfin the dead zone
    In the twilight, unknown"
  182. Current addictive Building Games! by teamhasnoi · · Score: 2
    Uh. Two games I have spent many hours playing. This is not the home page but has links to the two. Bridge Builder and Pontifex!

    OMG-far too fun and addictive! Replay value forever! I can't recommend them enough, and they'll fit on a floppy. Windows only tho... :(

    1. Re:Current addictive Building Games! by Anonymous Coward · · Score: 0

      Not got onto Pontifex yet, but Bridge Builder rules.

      Many thanks for the links!

  183. Re:Did somebody say "Didn't read the article at al by Bonker · · Score: 1

    The guy is looking for programs that make standalone games, not something like Lego... sheesh.

    Ah, but when you're done, you can print out instructions for your creation so that you or others can build them. True, you're not making a standalone computer game, but you are making something very similar.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
  184. Exile Series for PC/Mac, Exile III for Linux by Anonymous Coward · · Score: 0

    Spiderweb Software makes shareware games.

    Their Exile series of games (Exile, Exile II, Exile III, Blades of Exile) runs on both PC and Mac. Exile III runs under Linux (!).

    Different scenarios can be constructed by you and then and run by other people, so the game world can be shared with your friends.

    I haven't kept up with their products over the past two years, but they are still around and making games.

  185. Mahjongg by Anonymous Coward · · Score: 0

    www.kyodai.com has a game which helps your memory.

  186. Rollercoaster Tycoon? by Shadarr · · Score: 1

    You can win without designing rides, but who would want to?

  187. Zork by Anonymous Coward · · Score: 0

    The Zork series helped you develop intellect.

  188. CP/M-86 v1.0! by Anonymous Coward · · Score: 0

    Check this out! http://www.the-underdogs.org/game.php?id=237

    CP/M-86 v1.0 got a rating of 7.45 and it's downloadable! Also love the "If you like this game, try: MS-DOS 3.20, Osborne 3 MS-DOS v2.11"

  189. What about Construction Set Construction Set? by Anonymous Coward · · Score: 0

    Pinball Construction set was just amazing.. WOW. What have you done in 16K?

    I remember a rumor going around in the early 80's that the author, Bill Budge, was working on CS CS...

  190. Super Mario by Anonymous Coward · · Score: 0

    What time does the Super Mario Bros. Supershow show on TV?

  191. If you know where to look, you can find them by moody · · Score: 2, Interesting

    I work at a public library and I have to catalog all of the non-book materials (CD-ROM's, videocassettes, DVD's, etc.) that we get. Among these I have to catalog a zillion children's CD-ROM's, which seem to be aimed at every grade level and every subject in existence, including reading, music, math, construction, etc. Admittedly, I think a lot of them are rather linear math quiz type things, but quite a few seem to have a creative element. My library has 153 children's CD-ROM titles which are all educational games, so listing them all here would be a boring exercise, but some titles include:

    • Tonka Construction & Raceway
    • Adiboo: Music, Melody & Rhyme
    • Various Arthur & Blues Clue's titles
    • Carmen Sandiego titles
    • Great Adventures Castle

    I never really look at the things in detail unless someone complains it's not working, but they are all very popular and are always getting checked out. They are geared towards a much younger age-group than NeverWinter Nights and Diablo (more my fare), but so was the Music Construction Set in it's day. I would imagine if someone gave me one of the creative games I used to play and a computer to run it on, it would be entertaining for a short time as I was hit by a wave of nostalgia, but I don't know how long I could maintain interest, as my expectations from computer games have changed.

    It is my impression that for the 7-13 year old crowd, these kinds of games exist and are as fun as they were when I was that age even now, however.

  192. Game Maker by Anonymous Coward · · Score: 0

    I don't know the URL, don't have time to find it, but if you look "Game Maker" up in Google, you can find a freeware program that lets you drag, drop and program PC games. Pretty fun!

  193. a specialized taste by tgibbs · · Score: 2

    The fact is that these Construction Set games were never wildly popular. With a lot of effort, you could create a game that still didn't quite measure up to commercial versions. And that was when commercial games were designed by a couple of guys in a garage, not a huge teame or programmers, designers, artists and musicians. I imagine that there is still just about as much activity with mod creation as there ever was with "Construction Set" games. Whether or not the product is really "standalone" makes no practical difference.

    And don't forget all of the "Sim" type games on PC. While these aren't "game construction kits," they are a lot like computerized legos, and similarly appeal to the desire to design and construct something.

  194. Driller by Anonymous Coward · · Score: 0

    Ah you forget Driller and the Freescape environment.......

    1. Re:Driller by Anonymous Coward · · Score: 0

      Yeah but the construction kit was called "The 3D construction kit" check! and it rocked :)

  195. Puppettime - 3d story construction set by djcatnip · · Score: 1, Interesting

    Http://www.puppettime.com and when you find out Cycore isn't supporting our program anymore, you can come tax my bandwidth here http://www.earthorbitdesign.com/software/pt/ the mac version is 12megs... and if you all que up in line, you might get 12k download from my house... basically, it's a 3d storytelling environment with prebuilt characters with canned emotions. You type in the script, and record your voices, the program does the lip-syncing based on a phoneme to viseme conversion method... you give the puppets some stage direction and set your camera cuts... pretty sophisticated considering it was all my brother writing code....

    --
    I make these: http://beatseqr.com
    1. Re:Puppettime - 3d story construction set by djcatnip · · Score: 1, Interesting
      --
      I make these: http://beatseqr.com
    2. Re:Puppettime - 3d story construction set by djcatnip · · Score: 0

      here was the press release to give me some credibility

      Cycore acquires Puppettime

      --
      I make these: http://beatseqr.com
  196. SimCity by drbart · · Score: 1

    ..and its variations are great construction set games. They just don't teach you about nut/bolt sizes.

  197. Where are those Construction sets? by MainelyThomas · · Score: 1

    Hi all, Perhaps the best construction set I can think of for the upper elementary to middle school level is the LEGO Mindstorms kit. It involves programming, engineering, building, planning, all the things put together in one easy to use package. I don't often say this about a commercial product, but I think LEGO pulled it off on this one. The kit costs a little over $200 and they've sold over 250,000 of the kits. We use them here in Maine, both in curriculum, and after school programs. The kits come with 700 pieces of what I call "engineering" LEGOs. Not just bricks, and not those terrible 'use them once to build a Star Wars Proton Sled' or such narrow kits. Give them a try, kids and adults both love em.

  198. Re:Free speech? Heh. by Anonymous Coward · · Score: 0

    So, restricting the amount people can say is not free speech? Just because you post something which Malda and his janitors disagree with, you should be limited to saying 2 things a day?

    Hah.

  199. Depends on what you're constructing... by Junior+J.+Junior+III · · Score: 2

    Unless it has boobs or a big gun attached to it, game companies won't bother trying to market it.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  200. What about Coldstone? by telbij · · Score: 2

    Coldstone is a new and cool game construction kit. I haven't used it, but it looks promising.

    1. Re:What about Coldstone? by Saint+Fnordius · · Score: 2

      Coldstone does seem like a worthy descendant to Adventure Construction Kit, as it allows stand-alone games and encourages writing your own adventures. The problem with Coldstone as a construction kit is that it currently only runs on Mac OS (8.1 to X). Oh, the finished games will run on Windows as well, but the developer kit hasn't been ported over yet. This isn't a problem for me (I have a Mac), but you need to have the hardware.

      Y'know, I think Apple should buy/bundle this with new iMacs and iBooks. This would encourage more creative play and also promote the Mac as a developer's machine.

      Right now, shareware and open source projects seem to be the only place where you can find the middle ground between tools like iShell and Director, and engine-specific world-builders like Forge for Marathon or Fear and Loathing for Myth II (another popular scene for developing your own worlds, as exemplified by the acclaimed World War II conversions).

  201. Re:Unfortunately.... Oh, and by Prior+Restraint · · Score: 2

    ...man is... the only animal that the Darwin-esque "survival of the fittest" does not apply to.

    I disagree. What's happened is that we've managed to so completely manipulate the environment that we've redefined "fittest". Now, instead of health/strength making one "fit", it's money/looks/social grace. "Fit" is whatever manages to perpetuate your genome.

  202. Games Factory by Anonymous Coward · · Score: 0

    I seem to recall a program called Games Factory released a few years ago. It allowed you to make standalone games without programming,just point and click. The only limit was your imagination.

    So they're still out there :)

  203. XBox by Nonesuch · · Score: 2
    The Xbox presents an interesting opportunity for a game that offers a 'level construction' editor.

    The controllers (USB devices) have a memory card slot that can take an 8Mb card. That should be plenty of storage to hold one or two user-created levels (depending on textures, etc).

  204. lol by SHEENmaster · · Score: 2, Funny

    My first laptop was a compaq 286. The thing may have been shit, but it had faster response times than my winshit system at work. I wish I still had that thing. My only complaint was that the lappie was completely sealed off with no screws or clasps to get inside.

    I guess that illustrates the point of this article.

    --
    You can't judge a book by the way it wears its hair.
  205. Good memories by Anonymous Coward · · Score: 0

    Brings back good memories. I had every one of those construction set programs. I loved Adventure Construction Set the most though I never finished my "master" adventure.

    Seriously though, anybody remember Erector sets? Those things were the best, and I had a hand-me-down set from older siblings. I firmly believe working with things like that really inspires creativity in kids...myself not withstanding :) Erector was way better than classic Lego, but Mindstorms are the best of all.

    I don't have kids yet, but these thinking games in meatspace are probably at least as important as the classical U.S. education.

  206. Neuschwanstein by pommiekiwifruit · · Score: 1

    When I went up there I was amazed to see an italian girl walking (with difficulty) to the bridge uphill through the ice and snow... in designer stillettos!

  207. CLI for kids? by Mad+Marlin · · Score: 2
    How many 9 or 10 year olds know how to use shell commands? Ok, there are a few smart ones out there, but I think a 'construction set' game, for kids, would be better with an interface. You can ween the kids off gui's later.

    If they are capable of reading, they are capable of using the shell. How many kids were playing around with Apple II's and MS-DOS machines during the 1980's? I was using CP/M and programming in BASIC at the age of seven. I believe that any child that can read at an appropriate level for a seven-year-old can learn to use the command line. The GUI is probably necessary for pre-literate children, although I doubt the value of computers to children of that age.

  208. www.sodplay.com by dryguy · · Score: 1
    Sodaconstructor is the most addictive (and educational) construction toy I have ever played with, and its free too!

    Check out the sodazoo while you are there - look for models by dryguy!

    --
    -- Stamp out entropy. ->dryguy@bellsloth.net
  209. Acid Music for Music Construction Kit by pmuellr · · Score: 1
    Acid Music, the cheap $50 one, is a pretty fun program, and can get kids to learn how to put a song together, and learn a little about keys. You can burn your resulting songs onto CDs. My kids love it. For the under-7 crowd, there is a greatly simplified version called Super Dooper Music Looper.

    Besides the loops they give you, you can find lots of free ones on the web as well.

  210. Fantastic game - "Bridge Builder" by captainclever · · Score: 1
    Last year I played a highly adictive shareware game called "bridge builder"; you had to build a bridge out of limited resources strong enough to run a train over. Well the sequel is out and I downloaded it recently (played it non-stop until I had completed it). Here's a snippet from the website:
    Pontifex is the official sequel to a free ware game in which the player designs and tests bridges. Pontifex uses a complex physics engine called the Immortal Engine which allows the construction of many different types of bridges. Once the design is completed, the player can test the strength of the bridge by sending a train across it. Depending on the quality of the bridges' design, the train will either pass over it safely or plummet into the river below. The 3D engine lets the player view their bridge from any angle including a first-person train view. Many different levels are included, from simple to complex, and a level editor lets users make their own levels to trade with other people.

    Go and download the demo, I can't recommend this game highly enough, it's fantastic!
    --
    Last.fm - join the social music revolution
  211. For animation..... by steelframe · · Score: 1

    Try DOGA(http://www.doga.co.jp/english/).You can paste together dozens of shapes to make 3D vehicles and mecha that can be simply rendered and put into short movies. Level one was free, level 2 was $50, and the website talks about a level 3 but I can't seem to find out what happened to it after beta. Also ALICE (http://www.alice.org/) is a good intro to Python that lets you design your own worlds and move your creations in a variety of ways. These two programs kept my son busy for hours.

  212. GPL Adventure Game Creation Engine by Cycon · · Score: 2
    Well, I'm a little late to the discussion, but in an act of shameless self-promotion, you might want to check out the Cog Engine, which lets you create graphical and text-based adventure games, with an interface somewhere between the old Sierra games, and MYST.

    It's not exactly the same idea as the "Construction Kits" you're refering to, but it is targetted towards children who want to create their own games. There is already a complete game available, although it's missing graphics here and there, it's still playable from beginning to end.

    sidenote: it's tough to meet all of the dependancies under Linux, but with Windows all you need to install is the Microsoft Text-To-Speech API, and you're good to go.

    --Cycon

    --
    Your Brain + EEG + LEGO Robots = Brainstorms
  213. Re:Commodore 64 (somewhat more OT) by meiocyte · · Score: 1

    load "$",8

    had to be followed by a list (or lI, if you wanted to save a keystroke..) to actually display the files -- because it put the list of files into memory as a fake basic program! woe to you if you want to see the directory before you save your basic program...

    and remember hitting shift-run/stop after the ",8,1" part to automatically run what was loaded?

    --
    The thing in the box has no place in the language-game at all; not even as a something; for the box might even be empty.
  214. Construction Set? by Anonymous Coward · · Score: 0

    When I started reading the blurb, I assumed it meant toys like lego, erector sets, lincoln logs, etc. Alas, I'm too old to have had a computer to play with when I was young, so I missed out on that whole generation of software.

  215. about pc games (RPG maker 2000) by greymond · · Score: 1

    true - most current 3d games have editors that you can use provided you have the game

    HOWEVER

    RPGMAKER 2000 (www.rpg-maker.com)

    this program allows you to make 2d rpg games on windows that self compile and will run stand alone on any windows platform (ie: windows 95-nt-98-2k-xp-etc..)

    BUT

    most people don't want to play 2d rpg's as well as a lot of people shun those who create modules for PnP games - unfortunate for us

  216. Construction set games and the hacker culture by stwrtpj · · Score: 2, Insightful
    Reading this article on /. and seeing people's replies to it makes me feel just a little less old than I had been feeling. Either that or there are enough other old farts out there that I'm in good company (and you don't need to be all that old to be an old fart where computer tech is concerned).

    A possible reason why you don't see the construction set games anymore that I don't think anyone has touched on yet is the growth of the hacker culture. Back when the construction set games were around, the hacker culture was confined largely to colleges and labs. Didn't Zork start on a mainframe in Fortran somewhere? The construction set games brought a kind of pseudo-hacker culture to non-hackers. Without having to know a lot of code, they could build their own games and run them.

    But nowadays, many of these pseudo-hackers became real hackers. Now people build games from scratch. Witness the explosion in recent years in freeware/OSS game projects. Not many people focus on construction set games because they're busy building their own original games.

    As for me, I think I get more joy out of the construction of the game mechanics rather than the actual coding of the game core. For that reason [begin shameless plug] I've been working on my own Perl modules to do game construction (I've only just started -- if any Perl programmers out there are interested, look for module Games::Object on search.cpan.org. I hope to have Games::TileMap released soon as well). I doubt I'll be leading any revolution with my efforts, but at least I'll get to put out a few games that I've been thinking about over the years.

    --
    Karma: Frotzed (mostly due to the Frobozz Magic Karma Company)
  217. remember seuck? by Anonymous Coward · · Score: 0

    it sucked. i was duped!

  218. Re:Puppettime - Porno Potential? by Anonymous Coward · · Score: 0
    I don't see any sample movies?

    When I read "a 3d storytelling environment with prebuilt characters with canned emotions", the first thing that comes to mind is "Custom Pr0n!". Or maybe it's just me.

    It seems to me that this technology has some real potential in the porn industry, to provide for the realtime personalized porn. If you can't get photorealistic puppets, then just give the characters purple hair and call it manga.

    Allow the user to select from a list of "prebuilt characters with canned emotions", a stage set, some props, load or write a script, then let the camera roll...

    Gives a whole new meaning to the term "lip-syncing".

  219. Closest thing I've heard of so far... by Type-R · · Score: 1

    World Racing Legends. Kind of ironic they're advertising is as a "new concept" :)

  220. Racing Destruction Set! by Nonesuch · · Score: 2
    The fact is that these Construction Set games were never wildly popular. With a lot of effort, you could create a game that still didn't quite measure up to commercial versions.
    Some of these products (video game construction set) tried to do too much in one program, and failed miserably.

    Simpler games that included a powerful "level editor" to create and save your own levels and share them with other users were generally better than the more general purpose "construction set" apps.

    Anybody else here remember the original C=64 "Racing Destruction Set. Apparently, there is work on a PC remake.

    1. Re:Racing Destruction Set! by tgibbs · · Score: 2

      I remember enjoying platform games that included level editors, creating my own levels and playing those created by others. Lode Runner was one of the first that I recall.

      I've been trying to remember the name of an Apple II platform title that I created a whole set of new levels for. I remember that one unique element was tiny "bombs" that you could walk on momentarily before they exploded and killed you.

  221. Simulation games (RCT) ? by theefer · · Score: 0

    I think there still are games that stimulate creation. The last one of them I've played must be Rollercoaster Tycoon. While a great simulation game (you have to build theme parks, including rollercoasters etc), you can really build great worlds in it !

    I was a great fan of LEGOs a few years ago, and I really think it's the same kind of entertainment : you can create whatever you want. Just use some piece of lane to make a roof for your station, etc.

    And then you can send/get your creation to friends, or download other people's creations. Of course, you have to have the game installed to view them ...

    --
    theefer
  222. *sigh* by Mulletproof · · Score: 1

    Yes, it's all Mr. gates fault. The lack of construction games, war, plagues, famine and the ever-so-popular silent collapse of a neutron star into a black hole at the galactic core.

    --
    You need a FREE iPod Nano
  223. ZZT by Jmstuckman · · Score: 1

    Does anybody remember ZZT? You could make your own text-mode action/adventure/shooter games and give "object" tiles their own programs (allowing them to do almost everything you want.) The game produced a cult following, with hundreds of programmers streching the limits of the program in extreme ways. Actually, people are still using it (10 years later!)

  224. Construction sets in my day by Skim123 · · Score: 2
    I am in my early 20s. Back when I was a wee lad we used to play with legos, Lincoln Logs, Constructs, and an erector set (which was oft dubbed an "erection set"). Also, my mom had got us this nifty marble mazz kind of thing, where it had pipes and bends and whatnot, all made of wood, and you could assemble these marbe mazes, dropping a marble at the top and watching its path down the maze.

    I only wish they had Lego Mindstorms back when I was a kid.

    --

    I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

  225. Decreased brain activity. by Abyssus · · Score: 1

    I'm honestly surprised you chose to dignify the author of the article which originally claimed that games decrease brain activity. And the claim seems to have been taken out of context. Even though the article may have suggested that "decreased brain activity = stupid" this is obviously not the case to anyone who has read articles based on empirical evidence that the brain displays greater activity during sleep. One such example can be found at http://julkb.vortex.is/esrs/449.pdf Which suggests that levels of brain activity is not be directly associated with how 'smart' someone is. Its how you use it that matters. So, another way to look at the results that the previous article was foundered on, people who play computer games don't NEED to strain there brain in order to come to the correct answer. Now, console gamers on the other hand are an entirely different story =)

  226. ColdStone from Ambrosia Software by decapentaplegic · · Score: 1

    Ambrosia Software, a Mac shareware company, recently released a game creation kit called ColdStone. It's able to compile free standing games which run on Mac or Windows.

    Ambrosia released there own RPG called Pillars of Garendall which was built entirely with this construction set.

    http://www.AmbrosiaSW.com/games/coldstone/
    http://www.AmbrosiaSW.com/games/pog/

  227. Re:Rocky's Boots / Loadrunner by NortWind · · Score: 1

    "Rocky's Boots" was a great game. A logic puzzle game, tied into a begining electronics course, all fun. Probably the closest thing recently would be "The Incredible Machine".
    BTW, Warren Robinett also wrote the Atari 2600 game "Adventure". You can find it for the PC as Indenture.
    The original "Loadrunner" was also great, and had a good level editor you could use to create your own levels.

  228. Abuse by steveha · · Score: 2

    The best 'Constructon Set' in recent memory was the level editor in Crack Dot Com's sidescroller, 'Abuse'. It used a lisp driven engine to allow you to make levels easier than anything I recall at the time.

    Abuse was released as free software. You can now run it on DOS, Windows, Mac, Linux, even Irix. If you can score a copy of Abuse you can run the original levels, and if not you can run the "fRaBs" (Free levels for Abuse).

    Debian users "apt-get install abuse-sdl". (Sound effects are in "abuse-sfx" which is in non-free.)

    Everyone else http://www.abuse2.com/downloads.php3

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
    1. Re:Abuse by Anonymous Coward · · Score: 0

      Actually theres version for Amiga too. Probaply in Aminet..

  229. Re:Music Construction Software by TheKey · · Score: 1

    Fruityloops 3 is pretty handy. It's pretty easy to use, and in the right hands, music can be of almost professional quality. There's a free demo that lets you export to mp3 but not save (so you can't go back and edit it).

    --
    My Journal - 1,337 fans and countin
  230. I wrote one. by NFW · · Score: 1

    I used to play with Lego stuff all the time, but was never satisfied with the motorization. So, I wrote some software that basically lets me make simulations of the ideas I couldn't quite build with Lego. There's a link in my signature...

    --
    Build stuff. Stuff that walks, stuff that rolls, whatever.
  231. Legos by Anonymous Coward · · Score: 0

    When I was growing up there were still a lot of kids using more generic legos sets. But then it turned into "follow the instructions, build a [ship/castle/etc], put it on the shelf." I don't think there are as many little kids (as opposed to the lego mindstorm people) really creating their own lego toys any more.

  232. they don't sell them! by the_think_tank · · Score: 1

    About a month ago, my boyfriend and I decided we wanted to build a model. You know- those kind you snap together the pieces and paint? the kind my dad and brother spent nights upon nights working on when I was a child? We looked at EVERY toy store in Syracuse,NY and couldn't find ONE. Finally we asked the guy at toys 'r us if they had them. "no, we quit selling them a few years ago cause we didn't sell 'em." We finally found some- in Michaels' craft stores and in a little hobby store about 10 miles out of town. All of them are >$20. plus, you gotta buy the paints. it' sad.

    --
    God: "An inordinate fondness for beetles." -JBS Haldane-
  233. construction sets gone? by bandy · · Score: 1

    You obviously don't have a kid. Chemistry sets are alive and well, although probably don't include gunpowder-making instructions. Electronics wire 'em up sets are as near as your closest ratio shack and as you mentioned, there's Lego, Konnex, Lincoln Logs, Tinker Toys, Zoob, and oodles more. Also consider train sets from the wooden [Brio] type all the way through very big boys with their steam engines.

    Such things are out there, and are easy to find via a specialty catalog or at a good toy store [NOT Toys'R'Us or FAO Schwartz].

    As another person mentioned, as a culture we're being sold on the latest and "greatest" new [licensed!] thing, regardless of its merits. Rather than running and re-running Warner Brothers cartoons, we end up with New! and Improved! drenn splattered across the kids' advertising channels.

    We have a kajillion opportunities to watch "Miracle on 34th Street" every year because someone forgot to copyright it, and it gathers viewers, so it's highly profitable to sell ad time during its broadcast.

    Consider all of the card-based games sold for children. [Ignore PokeMon and all of the other collectible card games such as Magic The Gathering!] There are a finite set of games:

    1. Get all the cards (training for life in our aquisitive society)
    2. Get rid of all of your cards (not very popular anymore)
    3. Use the cards as a distributed randomizing agent for attaining a goal, with strategy involved (Mille Bournes, for example)

    The kid's games take the first two types and build a theme around them, usually Educational such as Math or Patterns. Once you have one of each type, you end up seeing that the rest are ways of selling card artwork or getting odd card shapes.

    Rolling back to our Licensed Property theme, each Hot New Thing (PokeMon, Harry Potter, Disney's latest Blockbuster) ends up spewing out fully licensed copies of old "favorite" games. What a waste. "Oh thanks. Another copy of Monopoly. Joy!"

    --
    "You might as well get your son a ticket to hell as give him a five string banjo." -unknown minister
  234. Adventure Construction Set Bah by screwthemoderators · · Score: 1

    I remember spending many hours with a friend with ACS on a C64. The fact was, that though it was easy to see the potential, we never made any substantial adventures. We just played the ones already created. It was too time consuming to build. I think we set up a few scenarios where there were ridiculous of firearms, treasure and many targets to fry all in one spot. We're basically fundamentally lazy, you need discipline or something to motivate one to do more

  235. what about Director? by SystemOfTheAnimal · · Score: 1
    granted, to do anything worth doing you need to learn Lingo (it's scripting language), but it's quite a powerfuil development environment with a large and helpful user base. director is certainly capable of doing anything seen on the Playstation or Saturn, and beginners can get a space invaders-type game up and running in an hour or two.

    couple that with cross-platform and browser-based publishing and you have a killer set of tools for the aspiring gamer maker to use.

    director really doesn't get the props it deserves...

    --

    --
    Twinbee is lovely character. Perhaps you will enjoy with him?

  236. Stunt Island, anyone? by Ribald · · Score: 1

    Anyone else rembember Stunt Island from Disney? I'd say it was released a good six or so years ago. At first glance, it's just a flight sim that lets you do premade movie stunts, and watch the film afterward. Even told you that you had the ability to cut the film from different cameras, add sound effects, etc. If you were really good, you could make your own stunts.

    But people did so much more. It didn't have to be just stunts, you could produce full-blown movies on the thing. Had probably hundreds of aircraft and ground vehicles. You set them all up, and then used a simple scripting language to get all the objects and cameras to interact.

    Myself, I made one very good (IMHO) movie that was about fifteen minutes long, after editing. Probably took me four months to get that thing done. Too bad that old 200 MB Seagate's drive servo died, I wish I still had that film.

    But that was by no means the most impressive I've seen. Some one put together some kind of Star Wars filk that was about an hour long.

    I keep hoping Disney Interactive will make a sequel. It provides quick and easy fun if all you want to do is fly around under bridges and stuff, but setting up, flying, directing, and editing a film would provide kids (and me!) some thought-provoking material that you don't see in games much any more.

    C'mon, DI--SI2!

    --Ribald

  237. hmmm by SHEENmaster · · Score: 1

    How did that get modded funny? I am serious here. My win2k system at work (1.5ghz, 600 something mb of ram) is slow as hell. I move Forte to "real time" and my ogg vorbis player starts to skip! Funny how Forte runs perfectly on my 1ghz Linux system.

    I think I'll buy some old lappies for my robotics projects. Nothing will ever match the thrill I had five years ago, dialing bulliten boards, 98% no longer existed, late into the night. I guess I was a bit behind the times, but making my own terminal emulator in BASIC to scan through the whole list I had on my 2400 kb/s(or was it baud?) modem while I slept was loads of fun.

    For those that care, I'm now 16 years old and programming in Java for my first job. I am running a wargame server on torch.dnsart.com and my own programming group called Flame Entertainment.

    The BBS days may be gone for good(and had been for several years when I found them), but their spirit will find a new home. I will never make another suffer through dos, though anyone under my legal custody will learn to use zsh before gaining access to X.

    That is my testimonial. Take it at face value, or call me nuts. But that is what happened.

    --
    You can't judge a book by the way it wears its hair.
  238. Re:Music Construction Software by Squiffy · · Score: 1

    Don't forget Buzz, which is like Modplug on steroids. It's like a tracker except it has a built-in modular synthesizer, and it's user extensible. There's already an extensive community behind this freeware product. Look here.

  239. Toontalk by Jamey12345 · · Score: 1

    As far as games for the kiddie crowd which help with creativity, there's always Toontalk.

    It's sort of an abstract programming language that represents simple concepts as robots, houses, boxes, and other manipulatable items onscreen. Kids (or bored adults) can make/trade games created with it and such. Useless for anything very complex at all, but a cute idea, at least.

  240. Not any more by LoztInSpace · · Score: 1

    Not according to recent announcements in the press. http://www.private-eye.co.uk/images/cover/1058on.g if

  241. C64 Shoot `em Up Construction Set by Anonymous Coward · · Score: 1, Interesting

    Anyone remember this? I think it was made by Accolade, but I could be wrong. Had a full-featured sound effects, sprite, and background editor, with collision detection rules, etc. You could basically create any shoot-em-up style game for the C64 with this kit, and the game ran as a stand-alone compiled program. I actually spent the time to re-create the NES version of 1943 (only with better graphics) using this kit when I was in my teens... it was really rocking.

    Problem is that most people don't want to invest the time or energy (or posess the design skills) to make good use of a "Construction Set". It's far too geeky to appeal even to the already-semi-geeky video game-loving masses. I think probably this genre has evolved into things like "Roller Coaster Tycoon" or "Sim City 2000".

  242. Construction Set Games by Orion+Blastar · · Score: 1

    I remember Adventure Contruction Set for the Amiga 1000. You designed the rooms, the items, and the characters and even did editing of the pixels for the graphics. It was cool, and it was a neat way to design games within the system and give them to your friends.

    Before that it was a game called "Wizard" for the Commodore 64 that was a "Jumpman" clone but used Wizards and Magic items. You could create your own disks to make your own levels. It also was fun.

    Say doesn't Civilization have a map editor?

    Way back before that I recall a BASIC game called EMONS for the Apple // that was a D&D type game but in BASIC and you could create your own adventures. How far back does this stuff go anyway?

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  243. Eb Worlds by eberry · · Score: 1

    Check out EB Worlds by StageCast. By simply assigning rules to objects, you can create fairly complex games very quickly. It comes with a collection of graphics or you can use your own. The games are limited to the 2-D type however.

    It creates Java-based games which you can share on the web.

    --
    Whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa. Lois, this isn't my Batman glass. - Peter
  244. acid fun by Anonymous Coward · · Score: 0

    I do remember playing such a game on my Apple II but times are changing..advancements such as game engines change to whole scope. In my opinion quake was the best model of creation with changing the game by compiling your own .dll's. What a great feature not to mention the map creators. It all comes down to the question of who is railing someone and who is making this railing possible. To be creative or to be a fragaholic...you decide

  245. Define your terms by johnwbyrd · · Score: 1

    Just because the game doesn't have the words "construction set" on the box doesn't mean it isn't a construction set. Take The Sims for example: the whole point of the game is to build simulated environments for simulated people. It's a Dollhouse Construction Set. Or, take Roller Coaster Tycoon, which was one of the top ten selling games of 2000. If it had been called Roller Coaster Construction Set, would you have bought it? And Zoo Tycoon did very well this past Christmas, or Zoo Construction Set, if you prefer.

    Bill Budge is still in the game industry and he's currently optimizing PS2 rendering code, by the way.

  246. I wear a helmet by Anonymous Coward · · Score: 0

    My parents still make me wear a helmet while jerking off...They say when i'm 30 I can move out....only two more years to go.

  247. Music construction kit? by MadFarmAnimalz · · Score: 2

    Like this? Fits the bill perfectly.

    --
    Blearf. Blearf, I say.
  248. Mindrover by Anonymous Coward · · Score: 0
    I really liked that mindrover game from a few years back although the concept (building and programing robots to do stuff) has been done a number of times, The best part was the nothing was *dumbed* down to some common marketing mean, with some of the missions being really, really hard.

    BTW, I think there was a linux port if recall.

  249. I have a more detailed OS experience ... Macs etc. by theolein · · Score: 2

    "I have a more detailed OS experience at a cash machine."

    I'm a regular reader of a lot of Mac boards, being a Mac user myself. I also read /. and some other *nix sites as well. In *MY* experience, the command line use forces or at least encourages (I'm not too sure about this but it seems this way to me) one to a) know how the computer/os works, and b) think in a manner that encourages one to build a model of what one wants to do in one's mind.

    This has nothing to do with elitism, and is simply an observation. Another thing I have observed is that many people who do *not* understand the shell will critisize it as being too difficult or primitive. Difficulty flexes the brain IMO just like physical sport flexes the body.

  250. Re:Commodore 64 (somewhat more OT) by L.+J.+Beauregard · · Score: 1
    and remember hitting shift-run/stop after the ",8,1" part to automatically run what was loaded?

    I don't remember any such thing. The trick behind LOAD "*",8,1 was that it loaded a short assembly-language program on top of certain addresses that the Kernal or the BASIC interpreter used as pointers to their internal routines. The load would replace this pointer with the address of its own routine, a trick not unlike the cracker's stock-in-trade of smashing the stack, and by doing so would seize control of the machine and load the real program from a different file.

    The ,1 was needed to load the program into the address specified in the first two bytes of the file, and not at the start of the area reserved for BASIC programs.

    --
    Ooh, moderator points! Five more idjits go to Minus One Hell!
    Delendae sunt RIAA, MPAA et Windoze
  251. Kid's construction games by epeus · · Score: 2

    Young children are fantastically good at learning languages by example, but often not good at predicate logic or deductive reasoning, which takes a lot of training. (As an aside, the book Reading Reflex applies this insight to teaching reading - instead of teaching deductive rules parrot fashion, it groups different representations of the same sound and gets the children to work through them until they derive an unconscious model that way).

    The best 'programming' exercise with small children is the 'I am a robot' game. You play their robot slave, and do what you are told, but very literally, and in small stages, with 'error messages' returned in a robot voice. Just getting you to walk from the sofa to the bedroom can take ages and they love it. They naturally want to be the simple-minded robot too (just make sure they don't get too attached to it, or they may end up working in telephone support).

    I've seen a huge amount of 'educational' software - I used to work in the CD-ROM business, and I buy up remaindered CD's from Marshalls for my 2 boys and watch how they use them. Most of them are dross, with the same few ideas (Pelmanism, missing words etc.) recycled with a different character or brand attached. Some have genuine insight, and I can see them learning to reason using them. Here are a selection:

    Logical Journey of the Zoombinis is a wonderful introduction to deductive logic through a compelling game. It was designed with this in mind and my boys have been playing this since they were 3, and are still enjoying it now at 5 and 7 (as do I).

    The Pajama Sam series of adventures from Humongous are good at teaching the global/local focus, but one that is great fun and teaches valuable debugging skills is Pajama Sam's SockWorks which features a long series of machines that have socks in them that you have to get into the right coloured baskets. As you can also build your own puzzles, the idea of solvable and unsolvable problems naturally comes up.

    Zap! is another great game that teaches by stealth. You have to help 3 wisecracking cartoon charcters to fix their electrical, optical and audio-visual gadgets to get their show on the road. It manages to include a compelte circuit simulator, an optical workbench simulator and sound environment simulator, and still be lots of fun for Kindergarten children.

    To teach programming concepts without writing textual code, Cocoa is perfect (if you have a Mac). It is a tool that enables you to create 2d video games by drawing the characters and defining what happens when they encounter each other by example. Andrew has made about 65 games with this, some original, some homages to TV programs or his brother's films.

    Finally, if you want a comprehensible textual language, use Runtime Revolution, whose language Transcript is based on the old Apple HyperCard language, and as such has completely human-readable programs. This is what I plan to get Andrew into next.
    (republished from my blog, May 12th 2002)

  252. Neverwinter nights by chefren · · Score: 1

    Neverwinter Nights includes a nice adveture editor, (the single-player game was written with it) so if you want to design an RPG look in to it.

  253. 7 FPS is FAST!!! by huckda · · Score: 1

    Damn, I remember games that were like 1 FPS.
    Oh, maybe there wasn't even a measurement at the time for frame-rates...hell-if-I-know.
    then again those were EGA and CGA graphics...
    I never returned those games, and still play them today actually!
    Dark Heart of Ukrull
    California Games
    Bard's Tale ...ahhh the classics...

    --
    "Just Smile and Nod." --Huck
  254. Pinball + Linux by Anonymous Coward · · Score: 0

    Just in case someone is interested:
    http://freshmeat.net/search/?q=pinball&section=pro jects

  255. Jet Coaster Dream / Coaster Works by slim · · Score: 2

    One construction set type game I've enjoyed is Coaster Works on the Dreamcast (Jet Coaster Dream in Japan). In this you construct a roller coaster, then test it. If the coaster falls off, you have to redesign. If the coaster makes a full circuit, you get graded on safety, excitement etc.

    There's a JCD2 out in Japan; must get around to importing it.

  256. Click'n Play by Anonymous Coward · · Score: 0

    This used to be (haven't seen it for years) a
    program that let you create computer games. It
    was absolutely brilliant. Got me started towards
    computer programming..

    Einar

    1. Re:Click'n Play by eberry · · Score: 1

      Klik'n Play is available here.

      They also have something called The Games Factory which I haven't tried yet.

      --
      Whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa. Lois, this isn't my Batman glass. - Peter
  257. Re:Music Construction Software by Wavemaker · · Score: 0

    I used to compose MODs in the old Amiga demoscene days; sure it was fun at the time, when we had too much time in our hands, but somehow I can't picture today's kids typing endless commands just to get the exact degree of volume, or browsing their CD collection for useful samples...

    Anyway if you're looking for a good tracker proggie check out Impulse Tracker, the most popular nowadays.

  258. Can anyone say... by flumps · · Score: 1

    Darkbasic? No? oh.

    not really a construction kit as such, but then its not really that difficult to learn a language like BASIC now is it.

    Kids these days are spoon fed games, and they expect games to be top quality - not something that your average construction kit can provide in all honesty.

    Face it, construction kits died with 3D Construction Kit on the Speccy. RIP.

    --
    "So there he is, risen from the dead. Like that fella, E. T." - Father Ted Crilly
  259. Lego/Technic in bulk by Hairy_Potter · · Score: 1

    You can buy basic pieces in bulk from Lego Shop at Home, off the main Lego page. You cna buy some technic parts in bulk from Pitsco-Dacta.

  260. Cool game idea by Gilmoure · · Score: 1

    I always thought that a first person building game would be cool. Picture legos the size of cars and trucks but 'you'd' be able to pick them up, jump up high and build things. Give it a Bryce interface or a way to bounce real high so you can get an over view of your project and then get back to work on it. Got this idea as a kid, with my face down on the ground, looking close at my legos, wishing I could shrink down to build with them.

    --
    I drank what? -- Socrates
  261. Wrecking Crew by Anonymous Coward · · Score: 0

    What about the 'Wrecking Crew' game for the original NES systems? I really enjoyed level designing for that system. And JetPack! Jetpack was a creative game too ...

    I miss Wrecking Crew a lot though .. anyone still play it?

  262. Re:Commodore 64 (somewhat more OT) by JMZero · · Score: 2

    You description is more what I remember, though I never did any "fancy ML" programming where I might have learned much about the internals.

    The BASIC was good enough for me (I was 10). I spent hours calculating out two color sprites on graph paper. I think games are too good and too plentiful these days - kids just don't seem to have the same drive to learn programming (or even what's going on behind the icons).

    --
    Let's not stir that bag of worms...
  263. Racing Construction Set (Destruction?) by SEGV · · Score: 1

    Yes that was the best.

    Didn't it have Destruction in the title though?

    --

    --
    Marc A. Lepage
    Software Developer
  264. 800/wps by NickFusion · · Score: 1

    That's what I used to get playing text adventures on the university mainframe.

    Beat that, Quake!

    --
    What were you expecting?
  265. Re:Free speech? Heh. by MORTAR_COMBAT! · · Score: 1

    wtf is wrong with you. Malda and his janitors are not the government. so any talk of "free speech" is a retarded topic with respect to Malda and his janitors, because they cannot put you in prison for saying something. get a life, visit a different website, do something.

    --
    MORTAR COMBAT!
  266. Re:Commodore 64 (somewhat more OT) by John+Harrison · · Score: 2
    I could never get the stupid sprites to work in basic. I am almost tempted to download an emmulator to try it out. I did write a lot of games in basic and made my own movies using the crazy symbols below the keys.

    If the power supply and disk drive of that machine had been more reliable I might have one sitting around still.

  267. Stupid power supplies by JMZero · · Score: 2

    Always crapped out. We bought a little fan for ours, and it would still overheat in about an hour.

    At the time, all the sprite stuff made no sense - I was just tampering with the sacred cryptic code out of the manual. It would be fun to go back, now that I have some ideas about what sorts of registers I'd be "POKE"ing data into.

    --
    Let's not stir that bag of worms...
  268. Build Your Own? Why? by Crash+Culligan · · Score: 2
    There's Ambrosia's Cold Stone game development package, if you want to build your own adventure game. I believe it makes standalones, too.

    Also, as a matter of curiosity, amid the false hits, I occasionally get good tidbits on Google (search for "Build your own" and "game").

    I did my part by posting the links. Now, why won't they get looked at seriously? Because they, like, use those grody 2D graphics, or worse yet, text! What are they, 1D? Everything these days is 3D or better!

    I think it's a matter of three different problems: 1) technical sophistication, 2) thematic sophistication, 3) and a need for immediate gratification, and I think the Cold Stone above highlights all three.

    1) Technical Sophisticaion involves the game's engine. How sophisticated by today's standards is it? 2D graphics won't get taken seriously. People spend thousands cobbling together the latest and utmost hardware, they want something that'll *use* that hardware. Construction set games like the Cold Stone above will take up a shamefully small resource footprint on the machine of your choice.

    Another factor under this banner is the complexity of construction: "Welcome to the Turing Tarpits, where everything is possible but nothing interesting is easy." How much work would it take to build a game with a full degree of technical sophistication? By the time you did that, you might as well be programming in C++ and OpenGL, and prepping the blasted thing to market.

    To make a long point short (too late!), any toolkit which makes game which meet peoples' technical expectations will be too complicated and hard to use for casual use -- nobody will want to play with them.

    2) Thematic Sophistication is a matter of story within a game. Some times this isn't necessary; a pinball machine isn't going to have much of a story line behind it (unless it was made after 1988), and first person shooters don't necessarily need a lot of plot.

    But adventure games do, and to expect the average person to sit down with something like ColdStone and put together a compelling adventure is akin to having the average person sit down with a word processor and put together a compelling novel.

    Most people realize that they lack the talent for something like this, and so they don't. Maybe to experiment with, which makes the construction sets little more than a toy in that regard.

    3) Immediate Gratification means you want to be satisfied *now now now now now!* And you're not going to get that kind of gratification if you have to sit down with the toolkit and read the f'ing manual to learn how it works. Then there's the time spent assembling graphics, selecting (or recording?) sounds, and making the package coherent. No, people plunk down $30-$50 for something, and they want to be amused by it right away.

    The same was true way back when, too, but at least the toolkits were simplistic enough then that you could have fun experimenting. I remember not having to read a manual on Pinball Construction Set (a copy of which I still have somewhere at home for the Apple II). I bet Cold Stone has a lot of manuals with it.

    Commentary welcome. I would especially like to be proved wrong here...

    --
    You cannot truly appreciate Dilbert until you read it in the original Klingon.
    1. Re:Build Your Own? Why? by caesarqbear · · Score: 1

      Let me reply to your points in order.

      1) Not everyone, and not all the time. I was briefly interested in Aquanox just because it might have had the best graphics at the time, but I would not have expected too much gameplay out of it. Sure I'd like to use my hardware to the full extent, but I also HATE having my computer brought to it knees ala. Allied Assault. Now, I'm done and bored w/ Allied Assault, yet still playing Civ3 (*gasp* 2D landscape and units), Day of Defeat ( *ugh* ancient & ugly half-life/quake2 engine), Europa Universalis (you call those graphics?!?), Sims (isometric and stale), and GTA3 ( i can count those polygons on my fingers!). Rollercoaster Tycoon alone is proof that technical sophistication is not king.

      2) If you only have one adventure in your game, yeah it better be sophisticated and good. When you have limitless possibilities, this is less of a problem. Well-crafted games can still be made for construction sets, and I'd claim they can be even better than most retail ones. Maybe you or I won't make one, but somebody can. In the case of ColdStone, the designers have already released a quality game and may release others. Even more, is that these adventures can be something different. Everyone complains about how many clones there are, even people who have only played games for a few years. Construction sets like Cold Stone allow that to happen because nobody can nay-say your idea.

      3) You don't have to make an adventure yourself. Imagine if you had internet support for Pinball Construction Set. You could just play with all of these already available Pinball sets before you even thought of making your own. Eventually, though, you will _want_ to read the manual, and that is where an easy, simple-yet-powerful construction set will really work. Maybe Cold Stone is too technical. I believe a powerful and flexible engine could be designed and still be accessable to the majority of gamers. Look at what people are already doing to the Sims, far more than the designers predicted.

      Overall, your comments seem unnecessarily negative. What would you want to see in a construction set, and why are you so doubtful that it could sell even if you wanted it?

  269. Construction Mod for Tribes 2 by Construct+X · · Score: 1

    Yes yes, self promotion of sorts but think of it as spreding love. http://www.theconstruct.tk (Screenshots need updating)

  270. Scrolling Game Development Kit by BlueMonk · · Score: 1

    Shoot, I'll be kicking myself for a long time about not being the among the first to post a response to this article. There are many good construction kits and games (created with the kits) still coming out today. I finished creating a kit in 2000 and have been upgrading it to the present day -- currently on version 1.3.1. The most popular program I'm aware of is Game Maker by Mark Overmars. It's free and you're free to distribute your games created in it. My own program is the Scrolling Game Development Kit. It's not only free, but open source / GPL. The kits are out there and a few people are using them, but I bet they could be a lot more popular -- I just don't know how. As computers get faster and cooler, kits are getting easier to make and use and can do more interesting things. I wish I had had the Scrolling Game Development Kit when I was growing up :-).

  271. Great Mod! by Anonymous Coward · · Score: 0

    Let me add that this is a great mod for Tribes. My son has spent many, many hours playing with this, founded his own tribe based on it and talked me into running a Construction mod server on our home network gateway. It's amazing what young and un-fettered minds can come up with playing with this.

    Oh, and I was looking for a post concerning this... if I hadn't found it, I'd have posted something.

  272. eh? by MrFredBloggs · · Score: 1

    "they accept whatever Mr Gates feeds them"

    No, he feeds them what they want. Emailed porn would be in the form of a graphic file. How many clicks do you think the user should have to perform to see it? More than one? Why?

  273. Define 'Construction Set'. by oneiros27 · · Score: 2
    When I think of 'Construction Set', I think of stuff like 'Adventure Contruction Set' or 'Pinball Construction Set', where you got a set of tools to make your own games that you could give to your friends. Later, SSI released the Wargame Construction Set line. There was even a Bard's Tale Construction Set for those diehard Bard's Tale fans.

    There's then the games where you get to construct objects, not the games themselves, which many people have been discussing. They may be cool, but they're a seperate class of item. Yes, designing your own robot is cool, or designing a car, etc, but it's not the same as 'designing' your own game.

    The other category which people have commented on are the build your own level type things. Neverwinter Nights, Quake, Halflife, even back to the days of Doom. Yes, they're nice, but they then require the original program to play, and the editors are developed by people other than the people who wrote the engines.

    Personally, I'd suggest to people interested in writing their own games to look at muds. Yes, the majority of them are text based, but there are a few graphical muds out there. Many of the text based engines have been released to the public, and there's a graphical engine, Worldforge, but I have no idea what their current status is.

    Anyway, an interesting read from the Slashdot archives:
    --
    Build it, and they will come^Hplain.
  274. Re:Unfortunately.... Oh, and by pheonix · · Score: 1

    I beg to differ. Money doesn't make you more likely to survive. We have welfare. Social grace doesn't make you more likely to survive. We have unemployment. Hence the lack of application of the pseudo-Darwinian "survival of the fittest".

  275. Re:Unfortunately.... Oh, and by Prior+Restraint · · Score: 1
    Now, instead of health/strength making one "fit", it's money/looks/social grace.

    Money doesn't make you more likely to survive. We have welfare.

    My bad.

    sed s/money/access to money/

    Welfare gives you access to someone else's money (or more precisely, the services their money buys). Ditto charity.

    Social grace doesn't make you more likely to survive. We have unemployment.

    I'm confused. Are you saying only the socially graceful should be employed? I think being properly socialized will definitely improve one's ability to win the job interview. Please clarify, and I'll be happy to continue our debate.

    Hence the lack of application of the pseudo-Darwinian "survival of the fittest".

    Well, "survival of the fittest" refers to the fittest species, not individual. I.e., a species better adapted to its environment is more likely to survive than one that is ill-suited. Is it this species/individual misapplication the reason you write "pseudo"? I guess I'm getting confused again.

  276. Re:Unfortunately.... Oh, and by pheonix · · Score: 1
    Welfare gives you access to someone else's money (or more precisely, the services their money buys). Ditto charity.
    Pedantic, but technically correct. Having a collection of money isn't a trait. Having the ability to get money is. You don't need the trait of having the ability to get money, as society will provide for you if you do not.
    I'm confused. Are you saying only the socially graceful should be employed? I think being properly socialized will definitely improve one's ability to win the job interview. Please clarify, and I'll be happy to continue our debate.
    Yes. It's a generalization, but so is this whole discussion, so I feel safe making it. That's just one of the things that social grace affects, but I thought a good example. Another example is that geeks still procreate :P
    Well, "survival of the fittest" refers to the fittest species, not individual. I.e., a species better adapted to its environment is more likely to survive than one that is ill-suited. Is it this species/individual misapplication the reason you write "pseudo"? I guess I'm getting confused again.
    Survival of the fittest, as Darwin explained it, was the fittest species. As we're using it in this discussion (most fit for survival), it would be the most fit individual with the best traits...hence the "pseudo-Darwinian"... it's Darwinian, but not REALLY...
  277. Re:Unfortunately.... Oh, and by Prior+Restraint · · Score: 1

    Thanks for taking the time to reply. I will now blaspheme the name of Slashdot and fully concede the point to you.

  278. Re:Puppettime - Porno Potential? by djcatnip · · Score: 1

    lol

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