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Sam & Max Sequel Canceled

Pluvius writes "A terse press release from LucasArts, the creator of classic adventure games such as Grim Fandango and the Monkey Island series, reveals that development on Sam & Max: Freelance Police, the planned sequel to Sam & Max Hit the Road, has stopped. Says LucasArts exec Mike Nelson, 'After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.'" The International House Of Mojo fansite has some editorial comments [original URL] on this move, the second Sam & Max game cancellation in recent years, lamenting: "LucasArts has made a gigantic mistake."

401 comments

  1. boohoo by crazyfreakid · · Score: 0

    *sheds tear*

    1. Re:boohoo by U.I.D+754625 · · Score: 0

      Son of a bitch. I just installed Dosbox the other day so I could replay Sam and Max. I have the CD copy from the Adventure Pack with Day of the Tentacle, Indiana Jones and another game or two (Maybe Full Throttle). I was anxiously awaiting the new adventure. Lucas and anything tied with him destroys anything and everything we love.

      --


      //Blessed are they that run around in circles, for they shall be known as wheels.
    2. Re:boohoo by crazyfreakid · · Score: 0, Flamebait

      Hey, you have to give them some credit for CREATING the game in the first place.

    3. Re:boohoo by msh104 · · Score: 1

      for those like you who can't live without sam & max. sign the petition here! http://www.petitiononline.com/sammax2/petition-sig n.html

    4. Re:boohoo by Anonymous Coward · · Score: 0
      sign the petition here

      Because, as we all know, these petitions really work.

      /me tries to keep a straight face

  2. Mike's a dead man by kammat · · Score: 5, Funny

    You just know Tom Servo and Crow are going to kick his ass for cancelling something actually funny.

    1. Re:Mike's a dead man by TomServo · · Score: 2, Funny

      Eeep! Guess I'd better get to it, then! ;)

  3. You got to be kidding me by buffer-overflowed · · Score: 5, Interesting

    Me and everyone else I know who played the original were waiting for this with wallets drawn and baited breath. Even though we mostly disagreed with some of their design decisions, we were still prepared to buy the game.

    Silly lucasarts. Well, I'm off to write them a letter I suggest you do the same.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    1. Re:You got to be kidding me by Golias · · Score: 5, Insightful
      After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.

      This is a good example of everything that's wrong with letting corporate market-trend watchers make the decisions for an entertainment company.

      It's always a good time to release a good game (by "good," I mean fun to play and judged by many to be worth their hard-earned money), no matter what the style or genre, or how many similar games might have failed recently. It's also never a good time to release a crappy game that nobody will want to play, no matter how hot the market for games if its ilk might be.

      --

      Information wants to be anthropomorphized.

    2. Re:You got to be kidding me by Pizzop · · Score: 1, Insightful

      It should be a crime not to release a sequel to this game. :( I'd always hoped they would start a long line of Sam & Max Games (ike Leisure Suit Larry)... Damn You Lucas Arts.

    3. Re:You got to be kidding me by TruffleGuy · · Score: 1

      I don't buy (or download) many computer games any more but I was so waiting for this to come out. I even had $50 set aside for it just so I would be abl to get it when it came out. =( so sad. The first game was so good I still have it and a 486 just so I can go back every few years and play it.

      --
      i am we todd did... i am sofa king we todd did
    4. Re:You got to be kidding me by Anonymous Coward · · Score: 5, Insightful

      I'm here at work and I actually said "NOOOO" fairly loudly upon reading the headline.

      SAMNMAX, the original game, was possibly the funniest game I've ever played in my life. LucasArts needs to tap into that old funny-as-hell adventure game vibe they used to make:

      Maniac Mansion
      Day of the Tentacle
      Sam n Max Hit the Road
      Grim Fandango
      Monkey Island & Sequels

      Every one of those games was money well spent. What the hell happened to adventure games, anyway? I mean, everyone SWORE they were dead years ago, but then we saw the latest Monkey Island and Grim Fandango prove EVERYONE wrong.

      Hell, these games are so damn good that third parties have written game engines to play them on modern systems (see: scummvm)

      Now, for the quotes:

      Sam: "That's an awfully big rasp on that keychain"
      Max: "Out of toilet paper?"

      Max: "What about our car?"
      Sam: "Wait for it"
      *car drops out of the sky*

      Max: "Why don't I get any inventory?"
      Sam: "Where would you keep it?"
      Max: "That's none of your damn business, Sam."

      Sam (to the siamese-twin circus owners): "So, who makes your clothes, anyway?"
      Twin 1: "We don't wear clothes"
      Twin 2: "Our skin is green and naturally vinyl-like"
      Max: "Good Lord! He-e's buck naked!"
      Sam: "So are you"
      Max: "Yea, but I'm cute, and marketable!"

    5. Re:You got to be kidding me by Bilestoad · · Score: 1

      "bated" breath, silly buffer-overflowed.

      Don't worry, someone will dig it up in about 30 years for a summer movie. And if you must get some Sam'n'Max action there are a few DOS emulators for modern OSs that will let you play it without a boot disk. And if you don't have Sam'n'Max (or many other classics, like Loom, or Duke Nukem 3D, or Xcom) I recommend finding a copy of Kazaa lite, trading in such good stuff is active.

    6. Re:You got to be kidding me by Anonymous Coward · · Score: 0

      I kept getting stuck at the alligator driving range thing. Couldn't figure out what I had to do. So I just played a lot of whack-a-rat instead, which made the game worth it anyway.

    7. Re:You got to be kidding me by the_weasel · · Score: 5, Insightful

      After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.

      This may not really be the trend watchers. Its always worth remembering that 'corporate media drones' would employ the same wording if the real problem was that 'It was total trash and we killed it before this embarassment cost us any more money.'

      I am not saying the game was trash - just pointing out that a press release is generally not a source of facts, just spin.

      nevertheless I agree with you entirely. It is always a good time to release a good game. It is never a good time to release Deer Hunter 9.

      --
      - sarcasm is just one more service we offer -
    8. Re:You got to be kidding me by Anonymous Coward · · Score: 0

      You need a bucket of fish from the Fish World.

      Then, you use the fish instead of golf balls to align the alligators so that you can free Max from his cage.

      Yes, I have memorized the whole game. Including dialog.

      "Nobody makes fun of my hair! Boys!"

    9. Re:You got to be kidding me by S.Lemmon · · Score: 5, Funny

      Oh quit your whining! Why, do have any idea how a project like this can drain resources away from critical first-person shooter development? My God, man - what if they had to lay-off one of the 8 member team working to come up with new marketable names for a rocket launcher!? :-)

    10. Re:You got to be kidding me by pilgrim23 · · Score: 1

      Bean counters do not a product make, nor a market make happy. Just ask Mike Eisner about that this very day...

      --
      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
    11. Re:You got to be kidding me by Afrosheen · · Score: 4, Funny

      Dude, we're talking Lucasarts here. They'd have to pull 2 guys off the hundred man Star Wars Whatever team to work on a sequel to the Sam and Max game.

      Coming Soon: Star Wars Jedi Knight Armageddon Command and Conquer Delta Force!

    12. Re:You got to be kidding me by Anonymous Coward · · Score: 0

      Well, I'm off to write them a letter I suggest you do the same.

      To add weight to your request, include a preorder.

    13. Re:You got to be kidding me by MagicM · · Score: 0

      (Hoping some Lucasarts rep will actually read some of these posts.)

      NOOOOOOOOOOOOOOOOOOOO!!!

      Sam & Max was one of the great adventures of yore, and I would have given my first child (or at least $50) to see another attempt at such greatness.

    14. Re:You got to be kidding me by Ed+Avis · · Score: 1

      There was a Sam'n'Max cartoon - disappointing, Sam's voice wasn't done by the same guy (who? any relation to the Inspector Gadget voice?) and it wasn't funny. So I don't have high hopes for your forecast 2034 summer movie.

      --
      -- Ed Avis ed@membled.com
    15. Re:You got to be kidding me by Anonymous Coward · · Score: 1, Interesting

      Plenty of companies have gone under after only releasing good games. No, it is not always a good time to release a good game, nor is it never a good time to release a cash-in game. It's unfortunate that we need food to live, and that food costs money, but that's the price you pay for living in a capitalist society, I guess.

    16. Re:You got to be kidding me by Anonymous Coward · · Score: 0

      It is always a good time to release a good game. It is never a good time to release Deer Hunter 9.

      the deer hunter series, like barbie fashion designer, was at the top of units sold charts for a long time. for the publisher it was always a good time to release a deer hunter sequel for 4.99 at walmart.

    17. Re:You got to be kidding me by Anonymous Coward · · Score: 0

      Me and everyone else I know who played the original were waiting for this with wallets drawn and baited breath.

      Ah, that explains your virginitiy.

    18. Re:You got to be kidding me by Anonymous Coward · · Score: 3, Interesting
      It's always a good time to release a good game (by "good," I mean fun to play and judged by many to be worth their hard-earned money), no matter what the style or genre, or how many similar games might have failed recently.

      I'd love to agree with you. But PC adventure games have been taking a huge beating in the marketplace over the last 5 years. Even the good ones.

      Consider The Longest Journey, hailed by critics as fun, beautiful, well-written, well-acted, engrossing - the best adventure game of that year and the best to come along in years. After being on the US market for over a year, it still hadn't broken the 1,000 sales mark here (it did sell OK in Europe). Business-wise, the US release was a disaster, and not because the game was no good. The gaming press has more than a few times ruminated on the death of the genre.

      I think The Longest Journey was one of the early casualties of the new dominance of console gaming. The PC games market is increasingly looking like a closeout bin of the console world's greatest hits. As games become more expensive to produce, commercial success requires appeal to the huge console audience becomes more important - and appeal to the smaller (and tech-support-heavy) PC audience becomes an afterthought. Catering to the console audience means party games like Mario Kart and sports games, and action games like Prince Of Persia: The Sands Of Time. And speaking of POP:TSOT, it was silmultaneously released for the GBA, GC, PS2, XB, and PC - but retails for $10 less on the PC. Clearly, somebody realized the PC version wasn't likely to rake it in without a little encouragement, while the console versions are selling like gangbusters.

    19. Re:You got to be kidding me by shawn(at)fsu · · Score: 1

      Wow the Deer Hunter reference brought back very bad memories. When I was in Florida, the area had a large redneck population, it was south of Daytona. For a while at Wal-Mart all they had in the game section was Deer Hunter/Avenger and other games the well hicks would drool over. Mind you not that I bought games at Wal-Mart I just looked to see... Yeah that it.

      --
      500 dollar reward for tip(s) leading to the arrest of the person(s) who stole my sig.
    20. Re:You got to be kidding me by YOU+LIKEWISE+FAIL+IT · · Score: 1

      No need to play Sam and Max in a dos emulator ( or on a 486 ) - it plays fine in ScummVM.

      YLFI
      --
      One god, one market, one truth, one consumer.
    21. Re:You got to be kidding me by thedillybar · · Score: 1
      How is it a good time to develop and release a good game if it will cost more to develop & market it than you will make from sales?

      Seems to me that if you're not going to make a profit you should cease & desist before you lose more money.

    22. Re:You got to be kidding me by The_Rift · · Score: 1

      Don't hope, the emails addresses are a few posts up from yours. Write!

    23. Re:You got to be kidding me by Anonymous Coward · · Score: 0

      Your breath stinks!

    24. Re:You got to be kidding me by DonGar · · Score: 4, Insightful

      I strongly suspect the important bit there was "on the PC". Trends have been away from PC gaming. The problem could have been that the Sam & Max sequel couldn't be easily adapted to the console.

      I've never played the original, so I don't know how hard it would be to squeeze it onto a console's interface.

      --
      plus-good, double-plus-good
    25. Re:You got to be kidding me by JunichiTelex · · Score: 1

      It figures, one of the few new games I was actually interested in. the industry really has changed from how it was. I think i'm going to dig up my old sam and max cd and play it today, brings back great memorys.

    26. Re:You got to be kidding me by Anonymous Coward · · Score: 0

      Yeah, those are, um, hilarious, or not. I guess you had to be there.

    27. Re:You got to be kidding me by TomServo · · Score: 4, Insightful

      Probably exceedingly easy. The control schemes on Sam & Max, Monkey Island, Full Throttle, etc were all very simplistic, and easily ported over to a console. Especially the newer ones that rely on a few keyboard movements rather than the mouse.

      That being said, I don't think Escape from Monkey Island did too well in the console market. It wasn't advertised very heavily, and almost everyone who remembered the old Monkey Island games still owns a computer, and would prefer to play it on a computer. I bought my copy for the PC, and despite how much I want to support the franchise, I didn't buy a second copy for my console.

      (I did recently buy it *again* for the PC though, if only to get the Mega Monkey bundle that comes with Monkey Island 1-4).

    28. Re:You got to be kidding me by prozac79 · · Score: 3, Insightful
      After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.

      I agree. LucasArts has been one of the few companies that has still invested in creating adventure games. They are one of the best in that category. However, all their critically-acclaimed adventure games have not done very well in the market place. Grim Fandango was a great game, but it wasn't exactly flying off the shelves. The Monkey Island games were also fun, but didn't set any records. There are those faithful that will always play adventure games, but their numbers are going down. It's simple supply and demand and there just isn't demand for it. Unfortunately, any slapped-together Star Wars game will almost always outsell a finely crafted LucasArts adventure game.

      --
      "Oh dear, she's stuck in an infinite loop and he's an idiot" -Prof. Farnsworth (Futurama)
    29. Re:You got to be kidding me by Anonymous Coward · · Score: 1, Insightful

      Do yourself a favor, and put yourself there. Go get the game (the CD version, the voices are what makes it) and a copy of ScummVM. Play the game through.

      When you do, play the game excessively. Try to interact with everything you can. 'Look' at everything. Listen to the answering machine messages. Play the minigames. Listen to all the 'rubber duckie' dialog when you interact with characters.

      Once you do, you'll understand why there are so many people who are so damn excitable over this game. It is arguably the best adventure game ever. In fact, most of the other contenders for this title are other LucasArts games!

      Hence, ScummVM. Hence, this reaction.

    30. Re:You got to be kidding me by b0r0din · · Score: 4, Funny

      After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.

      "Instead, in theme with everything George Lucas has written since Empire Strikes Back, we've decided to launch a digitally-enhanced text-adventure game featuring that beloved of beloved characters, Jar Jar Binks."

      You wake up, alive but disoriented. You are in a dark cave. Your torch flickers wildly.
      >strangle self
      You can't strangle yourself.
      >axe self in the head
      You don't have an axe.
      >KILL SELF!!!!
      You don't see a self.
      >Fucking game
      Kiss your mother with that mouth?
      >burn meesa with torch
      As you drop the torch on yourself in your comical, clumsy, stupid, moronic way that isn't particularly funny, it goes out on your flame retardant outfit. Darkness envelops you.
      >ARGGGHHHHHHHHHHHHHH!!!
      I'm afraid I don't understand that.
      >Get ye flask
      You can't get ye flask.
      >quit
      Mwuhahahaha! You can't quit! Welcome to hell. You are Jar Jar. No, wait. You are eaten by a grue.

    31. Re:You got to be kidding me by sean_r69 · · Score: 1

      And yet a sequal to the Longest Journey has been in production for nearly a year now.

      www.longestjourney.com

      Clearly Funcom is a sucker for punishment. =)

    32. Re:You got to be kidding me by arose · · Score: 2, Informative
      The first game was so good I still have it and a 486 just so I can go back every few years and play it.
      Get ScummVM and turn that 486 into a firewall or something.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    33. Re:You got to be kidding me by edrain · · Score: 1

      True enough, but when I had to choose between which of those platforms to play POP on, I wouldn't have even considered PC (or GBA, but that's another story). Frankly, the control scheme on XBOX and PS2 is brilliant, and I can't imagine that keyboard / mouse would work as well. That said, I'm sure most people would agree that PC is the best choice for Doom III and Half Life 2. I still believe there are platforms (or controllers, at least) to which certain types of games are better suited.

    34. Re:You got to be kidding me by Golias · · Score: 1
      I disagree that the PC gaming scene is as dead as you imply.

      To this day, there is no MMORPG for the console market. We're talking about a big chunk of the industry here, where one customer will bring in a gross of about $300 for one game, as long as you keep the expansion packs a-comin'.

      Sony made an aborted attempt at bring Everquest to the PS2, and the ancient Phantasy Star Online was ported to the X-Box to the fanfare of no-one. As long as you need a PC to play the likes of DAOC and EQ, nVidia will keep selling ever-escalating GeForce[x] cards.

      Nobody thought there even was a major market for PC games in the face of Nintendo, until a little company called "id" came along and became very, very rich by turning a dated low-power 3D shooter into a multiplayer LAN game that swept the nation.

      If your game is not good enough to buck negative trends (and start new positive ones), it probably was not all that ground-breaking to begin with.

      --

      Information wants to be anthropomorphized.

    35. Re:You got to be kidding me by smallfeet · · Score: 1

      No, I was one of the 1000 who bought this one and it is not that good. It was not bad, just nothing memorable.

    36. Re:You got to be kidding me by cpt+kangarooski · · Score: 1

      Lucas didn't write Empire. Or did you mean that everything he's done since Empire was written has sucked?

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    37. Re:You got to be kidding me by Golias · · Score: 1
      Since you didn't read it the first time: Second verse, same as the first!

      (by "good," I mean fun to play and judged by many to be worth their hard-earned money)

      If you can't make money selling it, guess what? It wasn't that good.

      --

      Information wants to be anthropomorphized.

    38. Re:You got to be kidding me by cpt+kangarooski · · Score: 1

      Have they got all of those running on WinXP?

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    39. Re:You got to be kidding me by Golias · · Score: 1

      Actually, "Knights of the Old Republic", a (gasp!) adventure game for both PC and console from Bioware outsold all the LucasArts Star Wars console games combined last year. Their slapped-together games are getting pwn3d by their own licensees.

      --

      Information wants to be anthropomorphized.

    40. Re:You got to be kidding me by Teddy+Beartuzzi · · Score: 1
      Me and everyone else I know who played the original were waiting for this with wallets drawn and baited breath.

      Well, I had bated breath, but still I agree. I haven't bought a game in *years* because they're almost all FPS and MMO crap.

      I had two games on my "will buy first day of release list". Sam and Max 2, and Full Throttle 2. And now they've killed them both.

    41. Re:You got to be kidding me by Eradicator2k3 · · Score: 1

      After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.
      General Opinion: "Mr. Mike Nelson, after very careful consideration, sir, I've come to the conclusion that Lucas Arts' decision on the Sam & Max sequel sucks."
      Mike Nelson: "I don't have to take that, you pig-eyed sacks of shit."
      General Opinion: "Oh, I was hoping for something a little better than that from you, sir. A man of your expertise at riffing B-grade movies."
      Apologies to the "WarGames" script writers.

      --
      Mr. T pitied this fool on 27 July 1992.
    42. Re:You got to be kidding me by Anonymous Coward · · Score: 0

      ROTFLMFAO!!!! This coming from an AC!!!

    43. Re:You got to be kidding me by Pluvius · · Score: 1

      To this day, there is no MMORPG for the console market.

      Eh?

      And Phantasy Star Online (which you mentioned) originated on the Dreamcast. I can't remember whether or not that would really count as an MMORPG, though.

      Rob

    44. Re:You got to be kidding me by Pluvius · · Score: 1

      If you can't make money selling it, guess what? It wasn't that good.

      So The Longest Journey is one of the worst games ever then? And conversely, the horror that is Myst is one of the best?

      Sales figures are a weak indicator of quality for many reasons, biggest among them the fact that many designers of good games can't afford to market them.

      Rob

    45. Re:You got to be kidding me by !splut · · Score: 1

      It's always a good time to release a good game (by "good," I mean fun to play and judged by many to be worth their hard-earned money)... It's also never a good time to release a crappy game that nobody will want to play, no matter how hot the market for games if its ilk might be.

      That's a good point. Look at Blizzard: their releases consistently get pushed back past the target holiday season and their games sell just fine.

      That being said, just becase the prospective game was a Sam & Max sequel doesn't guarantee it to have been a "good" game. (Does anyone remember the dismal Sam & Max: Freelance Police cartoon?) Hit the Road was super, but its been 10 years since I've looked to LucasArts for that kind of innovation.

      --
      The angel in the oatmeal.
    46. Re:You got to be kidding me by Pluvius · · Score: 1

      KOTOR is most certainly not an adventure game.

      Rob

    47. Re:You got to be kidding me by Anonymous Coward · · Score: 0

      baited breath

      Minor point: the correct phrase (and spelling) is "bated breath".

      Too many people use "baited breath" (which makes no sense, and makes you look bad if you actually spell it this way on something important).

      "Bated" comes from "abated", which means "to reduce in intensity", or in the case of this phrase, it means that you're so anxious that your breath is actually "escaping".

    48. Re:You got to be kidding me by RevAaron · · Score: 1

      I dunno, I always thought adventure games were a pain in the ass to play on a console. I like having a mouse, along with right clickage...

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    49. Re:You got to be kidding me by Allison+Geode · · Score: 1

      yeah, this elicited a long, drawn out "nooooo" from me, too. all the while the camera pulls back and shows house, then the block, than the city, than the earth...

    50. Re:You got to be kidding me by Anonymous Coward · · Score: 0

      "This is a good example of everything that's wrong with letting corporate market-trend watchers make the decisions for an entertainment company."

      The upcoming Tribes: Vengence comes to mind. Quite sad.

    51. Re:You got to be kidding me by black+mariah · · Score: 1

      During the heyday of adventure games (Monkey Island, Sam and Max, Loom, and so on) making games was cheap and easy. What few people were using home computers were just happy that they could get some cool pictures on their 286 and were bloody ecstatic when they finally got a sound card and could hear the BOOP BOOP BOOP noises as the developers intended (provided it was Sound Blaster compatible, of course. ;) ). Now gamers demand that practically everything be super mega shiny bump mapped LOD mip-mapped triliner-filtered 3d goodness and adventure games just don't look good in 3d (no, not even Grim Fandango). Factor in the rising cost of developing even the simplest of games and the COMPLETE lack of interest in adventure games from the general public, and you have a damn good reason to cancel it.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    52. Re:You got to be kidding me by Calmiche · · Score: 5, Informative
      Yes. In fact, all the really old Lucas Arts games are playable on WinXP. You just need some free software and a little bit of tweaking. Check out http://www.scummvm.org for more information and manuels.

      They even have the sounds working correctly on some of the games.

      And, if I remember correctly, the Lucas Arts collection (Greatest hits, whatever it's called) have been updated to run under WinXP without any tweaking.

      Calmiche,

    53. Re:You got to be kidding me by Calmiche · · Score: 1

      Give it a month or two.. On March 23rd, 2004, FINAL FANTASY XI will launch for the PlayStation 2 in North America. The internal hard disk drive (40GB) for PlayStation 2 will come with FINAL FANTASY XI preinstalled.

      The game is already HUGE in Japan with over 500,000 players.

      Looks like Square is going to be the first to try a MMORPG for the console.

      Calmiche,

    54. Re:You got to be kidding me by DarthTaco · · Score: 1

      "Me and everyone else I know who played the original were waiting for this with wallets drawn and baited breath"

      http://www.quinion.com/words/qa/qa-bai1.htm

      quote:

      It's easy to mock, but there's a real problem here. Bated and baited sound the same and we no longer use bated (let alone the verb to bate), outside this one set phrase, which has become an idiom. Confusion is almost inevitable. Bated here is a contraction of abated through loss of the first vowel (a process called aphesis); it has the meaning "reduced, lessened, lowered in force". So bated breath refers to a state in which you almost stop breathing through terror, awe, extreme anticipation, or anxiety.

      For those who know the older spelling or who stop to consider the matter, baited breath evokes an incongruous image, which Geoffrey Taylor captured in verse in his poem Cruel Clever Cat:

      Sally, having swallowed cheese,
      Directs down holes the scented breeze,
      Enticing thus with baited breath
      Nice mice to an untimely death.

    55. Re:You got to be kidding me by Oaktree_b · · Score: 1

      I don't know why it isn't the right time to release a graphic adventure on the PC. Heck, I'm still pissed at Sierra for nixing the last Leisure Suit Larry game. I'm sure I'm not the only one who would look forward to it, but what can we do. I'm sure a Sam and Max sequel or a Larry sequel would do great if released but I'm not in Marketing, so what do I know...

      --
      ------ Will of Iron, Knees of Jello.
    56. Re:You got to be kidding me by Stanza · · Score: 1
      After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.

      Meanwhile, the Graphic Adventure Underground Awards Announced.

      I'm posting a little late, but I'm surprised nobody has said this first.

    57. Re:You got to be kidding me by elmegil · · Score: 1

      Dismal? I rather liked the cartoon, and thought it did a decent job (modulo the geek) of portraying the original sense of the comic.

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    58. Re:You got to be kidding me by buffer-overflowed · · Score: 1

      Me engineer, me speak english good.

      3 times charm, me know now proper spalling is bated.

      Buffer sorry he offended.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    59. Re:You got to be kidding me by Anonymous Coward · · Score: 0

      DOSBox probably runs them, too.

    60. Re:You got to be kidding me by Anonymous Coward · · Score: 0

      And you just have to sit there and wonder, "Why in the world can't you get ye flask?!"
      That's right, I'm onto you, b0r0din... or should I say STRONG BAD

    61. Re:You got to be kidding me by Anonymous Coward · · Score: 1, Informative

      On the contrary all LucasArts adventure games were point-and-click until Grim Fandango and *Escape* from Monkey Island. These games used character based movement which easily mapped to a controller (despite being awkward with a keyboard).

      This game, from all indications, was supposed to go back to the point and click scheme. This would have made is VERY unappealing for a console conversion.

      If anything, LucasArts probably wanted this to be a console ONLY game. Things being as they are and the mature development as it was, that was not going to happen. So... they canned it.

      If they want to bring out more games for console I want to know why they haven't done a console port of Grim Fandango damnit. Arguably the best console game ever and in the running for best game in any category ever. Give me my Grim on PS2 / Xbox / Cube!

    62. Re:You got to be kidding me by dead+sun · · Score: 1
      Well, guess it's about time to dust off the old talkie CD version of Sam and Max hit the road. Of course, once you've gone through the game it's kinda hard to forget all the wacky hijinks and the general method of solving some of the most interesting and bizarrely strung together puzzles I've ever seen.

      Guess I'll get around to that letter crying to Lucasarts too. I was looking forward to this game. However, if anybody hasn't read a Sam and Max comic book I suggest picking one up. It might ease the pain a little bit.

      --
      If not now, when?
    63. Re:You got to be kidding me by farnsaw · · Score: 1

      "Well, I'm off to write them a letter I suggest you do the same"

      While you are at it, send them $29.95 in advance for the game. If they receive enough of these, they just might continue development.

      --
      "Computer Scientists can count to 1024 on their fingers" (non-mutant, non-mutilatated, human computer scientists)
    64. Re:You got to be kidding me by nazsco · · Score: 1

      In a galaxy far way, in the empty minds of the marketing people of lucas arts:

      "There are no good and fun games out there. People are just having to play GTA and the likes. So we should cancel Sam & Max and release a GTA like game in the star wars world because people will be confused if they see a real fun game in this time."

      "Great! What do you think about 'Chewbaca: The clone ass kicker'?"

      "Perfect! I will put it in production asap!"

    65. Re:You got to be kidding me by Jaycatt · · Score: 1

      I'm not sure I agree. I watch a lot of non-anime animation, and I've always thought the Sam and Max cartoon was meant for a much younger audience. The comic book version and the video game are just edgier, I guess. I tried to watch a collection of the cartoons recently and they just seemed too silly and lacked the abrasiveness of the comic book version. I imagine this was intentional, since I remember the time slot being early (like, a Saturday morning before-10am slot). I guess I was hoping for more of a Simpsons or Futurama style show, than an Ed Edd and Eddy one. Well, also I just got really attached to the voices in the video game version... That Max voice was just perfect IMO (as perfect as Bugs Bunny's voice was for him)

      --
      "Shared pain is lessened; shared joy is increased. Thus we refute entropy" - Spider Robinson
    66. Re:You got to be kidding me by Kyouryuu · · Score: 1
      Someone is buying them though.

      Otherwise Syberia 2 would already be in the making.

      I agree, on the whole, that the adventure genre is unfortunately very weak these days. And it's too bad, because back in its heyday, LucasArts produced some seriously awesome adventure games like:

      • Day of the Tentacle / Maniac Mansion
      • The Monkey Island series
      • Full Throttle (sequel also cancelled)
      • Sam & Max
    67. Re:You got to be kidding me by Golias · · Score: 1
      Will a microphone be included to, as with X-Box Live? The biggest hurdle to MMORPG on the cosole is the lack of a keyboard to allow chatting (and scripting!)

      In Everquest, my cleric used to keep a script that looked like this:

      /stand
      /gsay Fear not, %T, for by the power of the divine Mother Tunare, your wounds shall now be healed.
      /cast 1

      This served a useful purpose in the game, because from a position of sitting and meditating, I could just monitor the health of my party, and if one of them needs healing, it would just take me two key strokes: First, I hit a function key to target the person who needs healing. Second, I hit the hotkey assigned to that script, so I would break meditation (stand), then announce to the party that I'm casting a heal and who it is that I'm healing (knowing this is important in the chaos of combat... if a druid sees somebody's health going down, and is not alerted to the fact that I'm healing him, he might waste mana on a heal spell of his own which the other player doesn't need. Also, it reassures the tanks not to cut and run if they are reminded that the HP recharges are coming), then cast the spell. Then it's just ctrl-B to go back to meditating (and chatting with others) until the next time somebody needs me. Scripting made me a much more efficient cleric, and I miss being able to do stuff like that when I play MMORPG games which lack such functions.

      --

      Information wants to be anthropomorphized.

    68. Re:You got to be kidding me by CronoCloud · · Score: 1

      The Playstation 2 has two USB ports. The console version Final Fantasy XI is Playstation 2 only..

      My EQOA (Everquest Online Adventures)cleric has a similar macro that just does the announcing bit.

    69. Re:You got to be kidding me by CronoCloud · · Score: 1

      Not the first, because Everquest Online Adventures came out in February of last year. The Frontiers expansion was released in November of last year.

      Why don't people know this? There were commercials on TV ads in the magazines and everything.

    70. Re:You got to be kidding me by CronoCloud · · Score: 1

      >To this day, there is no MMORPG for the console
      >market

      There are two. Everquest Online Adventures (released February of 2003, Frontiers expansion released in November of 2003) )and Final Fantasy XI (Japan only till the end of this month)

      >Sony made an aborted attempt at bring Everquest >to the PS2

      Let me guess, you only play PC games. I wouldn't call EQOA abortive.

      There's also the Diablo inspired Champions of Norrath (uses the Baldur's Gate Dark Allaince engine) which also has online multiplayer with voice chat support.

      .

    71. Re:You got to be kidding me by justblah · · Score: 1

      Watch the cartoons again if you get the opportunity (they were released in Canada on VHS). Sure, they weren't as edgy as Simsons or Futurama- it was a saturday morning kids show for god sakes, but it was still head and shoulders above most western animated shows. They were usually very faithful to the original comic and had several nods to the game, in fact they adapted "Bad Day on the Moon" in its entirety. There were a few dud episodes, to be sure, but dismal? Give it another chance.

  4. That sucks! by Thag · · Score: 4, Insightful

    Sam & Max would be my candidate for best adventure game of all time. I think a sequel would do well. I know a bunch of friends who were waiting for this one.

    Maybe they could cut costs by releasing it as a console game instead?

    Jon Acheson

    --
    All opinions expressed herein are my own, and not those of my employers, who are appalled.
    1. Re:That sucks! by Anonymous Coward · · Score: 0

      There was already a plan before this game for a console adventure (Xbox I belive), it also got canned.

    2. Re:That sucks! by Viper233 · · Score: 1

      Yeah... there goes one more reason to live... Good by cruel world!!

      Overracting? Come on,... this is a comment about Sam&Max on Slashdot right!?!

  5. Personally, I think it is a goo decision by TheRealMindChild · · Score: 4, Insightful

    A lot of people won't agree with me, but the recent graphic adventure games coming from Lucas Arts have been mediocre at best. I don't know if it was their move to 3d or what, but it seems TAXING to get through a game. They seem too easy and lack any fun, after you get through the "introduction phase".

    I don't think the market is unwilling to accept another graphic adventure, but rather, unwilling to put up with a boring game.

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    1. Re:Personally, I think it is a goo decision by Cherveny · · Score: 2, Insightful

      I understand where you are coming from, although I still would of liked to see it released.

      Old adventure games with puzzles tended to be quite hard at times, taking a fair amount of figuring to solve.

      These days, most puzzles in games seem to be EXTREMELY easy. The answers are practically handed to you.

      What ever happened to game puzzles that used to make you work for the solution. In my opinion, when you solved these games, you had much more of a feeling of accomplishment than you do in solving one of the "non-puzzles" of today. I'm almost convinced that game designers have decided that the general population is just too stupid these days to figure a difficult puzzle out, or too lazy to invest a few brain cells to figuring out a solution.

      Of course, this is all IMHO.

      --
      --- It's not my fault this post looks redundant. I just type too slow.
    2. Re:Personally, I think it is a goo decision by frazzydee · · Score: 1

      Oh yes! It's a gootastic decision!!!
      On a more serious note- lucas arts does seem to sometimes have a problem sometimes with the pace of their games. But what difference would postponing the game's release do? I didn't really enjoy the Clone Wars game too much, but Knights of the Old Republic was supposed to be a good game (i think), wasn't it? I haven't played it though- so I'm not apt to give an adequate review of how enjoyable it really was.
      However, judging by the comments posted here, the first game seemed to be good, so they should have probably reaped the benefits of one of the good games which they have produced- I'll bet that it would have sold well if the first one was as good as people say it was. It all depends on how they played their cards.

    3. Re:Personally, I think it is a goo decision by FuzzyBad-Mofo · · Score: 1

      I absolutely loved the atmosphere, characters, and dialog in Grim Fandango, if anything some of the puzzles were a bit too hard (or perhaps illogical) for me and I resorted to a walkthrough.

      Too bad there's a serious bug in Year 3 that prevents completion of the game on a modern computer. (that *damn* conveyer belt!)

    4. Re:Personally, I think it is a goo decision by Saint+Stephen · · Score: 1
      These days, most puzzles in games seem to be EXTREMELY easy. The answers are practically handed to you.


      I just keep the walkthrough open in a webbrowser and windows-key out of the game if it takes more than 5 seconds to figure out a puzzle.


      I work enough at work -- all I want is lots of splashy colors and it to make me feel good (kinda like life).


      Feelin' good's good enough.

    5. Re:Personally, I think it is a goo decision by skiflyer · · Score: 1

      You know, I'm sitting here reading this and nodding my head, remembering the King's Quest games on my Apple IIe, and some adventure game about music that shipped with a Soundblaster card I bought back in the early nineties.

      Then I remembered, I was between 7 and 12 years old...

      But then again I'm a bit behind on the adventure games these last few years, so maybe it really has gotten that bad.

    6. Re:Personally, I think it is a goo decision by Nicolas+Pillot · · Score: 1

      If anybody had played "Woodrush and the schnibble of Azimuth", they know what is meant with difficult puzzles. It is the most mind-struggling game i have laid my hands on, and i spent days & nights with it. And i was quite upset when i was forced once or twice to look at the walkthrough... But what a satisfaction when you finally find a trick !! Some of you may say it was a stupid game, but i liked it however ;-) I find no fun in completing a "good-standard-nice" game in which i had nothing to do but play without scratching my mind. I may be a masochist, okay :-)

    7. Re:Personally, I think it is a goo decision by scabb · · Score: 1

      Recent graphic adventures not up to scratch? Well, EMI was a little poor, but the last one before that was Grim friggin' Fandango! Any other adventure games released in the past 10 years by LucasArts have all been excellent.

  6. /me so sad by rat7307 · · Score: 1

    Now how am I going to kick puffy white mad scientist butt??

    Sam & Max 1 was possibly the funniest game I ever played!

    --
    Burma?
    1. Re:/me so sad by PTDC · · Score: 1

      The sequel might have been the second funniest game ever. ;) I guess now we'll never know :(

  7. I would have bought it. by Kickstart70 · · Score: 1

    Anyone else?

    I think this is a huge mistake, though very likely this will be a good thing got GA game fans. Another company will probably pick up the theme and do a game. I doubt they will do it better, but this may be the sign that GA games will be coming back. I doubt it is their deathknell.

    1. Re:I would have bought it. by 77Punker · · Score: 1

      You know what? I'd buy a sequel to this one, Full Throttle, another Indiana Jones, and The Dig, all just for making them. But noooo...

  8. I hate Lucasarts. by PTDC · · Score: 1, Insightful

    To be honest I lost faith in Lucasarts after Escape from Monkey Island. But even that, stinking pile of bullocks excrement that it is, is nothing as to this monumentally stupid decision. What a bunch of wankers.

    1. Re:I hate Lucasarts. by Anonymous Coward · · Score: 0

      Look at you LucasArts, something like that got moderated Insightful - this usually just happens with a certain 3-Letter-Company which is also known by YOU SUCK DARL McFUCKHEAD.. oops :)

      You better get back to work on Sam'n Max or I will throw a bomb at a bus where careful-market-evaluators-I-don't-know are sitting.

  9. First Full Throttle, now this.... by AvantLegion · · Score: 1, Redundant
    *points at Big Splintery Stick*

    *grabs Big Splintery Stick*

    *points at LucasArts' ass*

    *inserts stick in ass with sharp, fast motion*

    Grim Fandango was greatness, why must we now be denied?

    1. Re:First Full Throttle, now this.... by Malor · · Score: 5, Informative

      Grim Fandango was one of the best adventures ever done. It had great graphics, great voices, tough but solvable (for the most part, anyway :)) puzzles, incredible creativity, and a truly superb storyline.

      It also sold dismally. LucasArts lost their shirt on GF. And that was BEFORE the huge slump in per-title PC sales.

      It's possible that gamers really are 'hungry for' this kind of title, but given how most titles are selling these days, that's an awfully big risk to take. They've been burned badly a number of times in providing exactly what gamers are asking for. We may want these things, but apparently there aren't enough of us that want them to make the projects profitable. LucasArts is literally cutting their losses.

      It's a shame... I imagine for this kind of game to really see a renaissance, it'll have to be developed in a low-cost country, which would allow them to sell, say, 25K copies and still be profitable.

    2. Re:First Full Throttle, now this.... by AvantLegion · · Score: 2, Insightful
      What I don't get is, why (in this age of middleware and reused engines) can the game not be made on a more modest budget?

    3. Re:First Full Throttle, now this.... by Anonymous Coward · · Score: 0

      As someone who has actually had a big splintery stick stuck in their ass, I can say that this would indeed be truly painful for LucasArts. Seriously--right butt cheek, and the doc let me keep the splinter. Moral of the story, don't cancel an anticipated game or shift your butt around on a wooden seat.

    4. Re:First Full Throttle, now this.... by X_Caffeine · · Score: 1

      The problem with Grim Fandango was that it was mis-marketed. Instead of selling to hardcore gamers, they should have been trying to find a way to make the Soccer Moms who made Myst a blockbuster aware of it.

      --
      // I will show you fear in a handful of jellybeans.
    5. Re:First Full Throttle, now this.... by AllenChristopher · · Score: 2, Insightful
      These days, the stumbling block for an adventure game is not the programming, it's the art. Halo could get away with thousands of identical hallways. A good adventure game needs new art assets for every single scene.

      It's very much like producing an animated movie, except that you also have to script everything, and put in funny descriptions should the player choose to try the rasp on everything he can see...

      And enormous task.

    6. Re:First Full Throttle, now this.... by Alzheimers · · Score: 1

      Considering all the Myst-Clones that The Adventure Company have released from European developers, I would be thrilled to see them take on a project of this magnitude. There really hasn't been a decent adventure game since The Longest Journey and Syberia, but they've got sequels in development so there's hope yet.

    7. Re:First Full Throttle, now this.... by Slack3r78 · · Score: 1

      I understand what you're saying, but the part I don't understand is that Sam n'Max was VERY deep into development - it's been scheduled for a "Spring 2004" release, with most talk centering around April. All I can figure is it must have had serious problems and been clear that the game wasn't going to be ready, and extending development would have driven the cost up to unacceptable levels. It still sucks either way.

    8. Re:First Full Throttle, now this.... by Anonymous Coward · · Score: 0

      Half a game's budget goes to marketing. Cutting it now means saving that half.

    9. Re:First Full Throttle, now this.... by ChaosDiscord · · Score: 1
      What I don't get is, why (in this age of middleware and reused engines) can the game not be made on a more modest budget?
      These days programmer time often isn't the most expensive part of the project. The expensive part is creating the content. Textures, models, background paintings, scripted sequences, puzzles, etc. At best you can reuse some of it from a previous game, but you need to create new content each time. (Interestingly, this is why open source game engines aren't an entirely unrealistic option. Even if your competitors get you engine when you ship they're got many man-years of work to actually create something. And no matter how good the engine is, if the content sucks it's worthless.)
    10. Re:First Full Throttle, now this.... by Anonymous Coward · · Score: 0

      Sorry to break it to you, but last I heard the sequel to TLJ was going to be an FPS, and yes it broke my heart too. TLJ was beautiful.

    11. Re:First Full Throttle, now this.... by AvantLegion · · Score: 1
      >> Halo could get away with thousands of identical hallways.

      Not with me. :) That overrated piece of... software... was fun in sections, and fun multiplayer split-screen or LAN, but single-player was CRAP more often than not thanks to such brainless level design.

  10. Cynical me by grub · · Score: 5, Funny


    After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.

    Read: "George thinks he'll make enough money off of Episode III and the upcoming Star Wars DVD Set. We'll reconsider when he doesn't have pizza grease dribbling down his shirt."

    --
    Trolling is a art,
    1. Re:Cynical me by Florian+Weimer · · Score: 1

      George thinks he'll make enough money off of Episode III and the upcoming Star Wars DVD Set.

      No, he doesn't think that. Otherwise, why would he care about a Sam & Max sequel for which he cannot recoup the development costs?

      (To be honest, I doubt that he's involved at all with the gaming division. Isn't it mostly dead anyway?)

    2. Re:Cynical me by Anonymous Coward · · Score: 0

      Yep, I'm just so soured on anything with the name "Lucas" in it. They could rename "Guinness" to "Lucas" and I'd quit drinking it.

  11. and here I was..... by michael+path · · Score: 5, Funny

    ....looking forward to another inane copy protection scheme where I could play dress up with Sam and Max.

    i don't think that was healthy for me at that age.

    *kicks off high heels*

    -m.

    1. Re:and here I was..... by Raven42rac · · Score: 1

      The cliff-climbing scheme from King's Quest 6 was a little less traumatizing.

      --
      I hate sigs.
    2. Re:and here I was..... by michael+path · · Score: 1

      The one with lame message decoding? ASCEND, and stuff?

      yeah, i remember that. more trouble than it was worth.

      -m.

    3. Re:and here I was..... by slipgun · · Score: 1

      The Prince of Persia 1 protection with the potions was one of my favourites. The PoP 2 one was a little less original.

      In both cases I copied my friend's diskettes and photocopied his manuals :-)

      --
      SpamNet - a spam blocker that really works
  12. Where are... by Azureflare · · Score: 4, Interesting
    Where are the comedic PC games? All we've got is Unreal, MMORPGs, etc. I want a funny game that makes me laugh!

    LucasArts is making a huge blunder in canceling this project. Is there no way to convince them that what they are doing is a mistake?

    1. Re:Where are... by bonch · · Score: 4, Funny

      It's called Duke Nukem...and it's taking Forever.

    2. Re:Where are... by Peldor · · Score: 1, Interesting

      Armed and Dangerous has some seriously funny (often adult humor) cutscenes. Laugh out loud stuff and just plain WTF moments. And you get to shoot things. Also it's in the bargain bin now.

    3. Re:Where are... by ziggles · · Score: 1

      Made by the same developers with a similar sense of humor is Giants: Citizen Kabuto. Although it's a few years old now, it's still worth playing (if you're looking for humor that is, the gameplay isn't too bad though).

    4. Re:Where are... by 88NoSoup4U88 · · Score: 1

      I quite enjoyed 'Neighbours From Hell' : A very well crafted beautifully made game : Proving that old simple concepts can still turn out into a great game (i don't know about the sales figures of that game : But it is very nice, and fun to play)

    5. Re:Where are... by Anonymous Coward · · Score: 0

      and dont forget that seriously insane of all seriously mad games. seriously the name have left my serious mind. i cant think seriously what it was... hm.

    6. Re:Where are... by prockcore · · Score: 1

      I want a funny game that makes me laugh!

      You're in luck

      If that game is half as funny as the website, I'm there.

  13. Crying myself to sleep tonight... by thenovacrisis · · Score: 1

    :O I think I might cry.

    --

    -----.----.-------
    I'll .sig you!
  14. A history of this by AgTiger · · Score: 2, Insightful

    LucasArts cancelled something because it wasn't the right time to milk the most amount of money out of everyone? I'm shocked. Shocked I tell you.

    LucasArts also cancelled the sequel to their first Full Throttle game: "Full Throttle: Hell on Wheels", which pissed me off. I was looking forward to that one.

    Anymore, if the publisher is LucasArts, I end up thinking, "Nomatter when I buy it, I can guarantee I'm getting soaked. Nevermind."

    1. Re:A history of this by thedillybar · · Score: 1
      Maybe they cancelled development because they thought they would lose more money by continuing.

      It doesn't discuss plans to release it in the future. They could be simply cutting their losses...

    2. Re:A history of this by Cryptnotic · · Score: 1

      "Nomatter when I buy it, I can guarantee I'm getting soaked. Nevermind."

      Unless you bought it in 1991-1994 (or there abouts).

      --
      My other first post is car post.
  15. Noooooo! by Cruciform · · Score: 2, Insightful

    Damn! I was really looking forward to this.

    Sam and Max Hit The Road was a great adventure, with excellent writing and production. It's too bad we'll miss out on a sequel so that another Pod Racer game or somesuch will see the light of day, and our beloved Max won't have a chance to disembowel anyone for our entertainment pleasure.

  16. LucasArts Executive Says... by rwiedower · · Score: 5, Funny

    "Wait a minute...some kid on Slashdot said he and a bunch of his friends wanted to play this game! Who cares what our high-priced marketing team said...let's go ahead and develop the game!"

    1. Re:LucasArts Executive Says... by Golias · · Score: 5, Insightful
      Planning game design based on faceless kids on geek sites is probably a hell of a lot more reliable than relying on the marketing losers who are probably responsible for green-lighting all those shitty movie-licensed games like "The Italian Job" and "The Hulk."

      There's more risk in doing something original, but more upside, too.

      No marketing executive would ever suggest releasing a Beach Volleyball game incorporated into the a Japanese dating sim as the sequel to a pvp fighting game, but "Dead or Alive: Extreme Beach Volleyball", love it or hate it, was a massive hit with X-Box owners, and fairly cheap to put together (since the DOA3 engine could be adapted to handle the gameplay & animation, and they could steal the code-base from any of a hundred "H" games to handle the relationship management part.) Thankfully, the lead geeks at Team Ninja have earned a fair ammount of creative freedom from the success of their various other works, so a game like DOAX was possible.

      --

      Information wants to be anthropomorphized.

    2. Re:LucasArts Executive Says... by elmegil · · Score: 5, Insightful

      Maybe you can read a little higher up there (assuming you sort on points) where it says "it's always a good time to release a good game, and never a good time to release a bad one." High Priced Marketing Teams are far from infallable, and the BS they're spewing on this one doesn't really sound like it makes any sense. Unless this game was turning out to be a complete turkey, there is no reason they shouldn't have released it. From the screenshots etc, I'd be hard pressed to expect it to suck. I'm with a lot of other people here who were waiting with open wallets to pay whatever they were gonna charge to get this as soon as it came out. Stupid Lucas Arts for ignoring that; this is a property that has more anticipation for it than just about anything else they could release as a game, and for a market segment they've ignored for a long time now. It's not like the same people are waiting anxiously for yet another star wars game.

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    3. Re:LucasArts Executive Says... by rwiedower · · Score: 1

      I was merely poking fun at the inevitable "I can do a much better job at marketing" comments that I was sure would follow this post. I mean, if every empirical fact we have suggests LucasArts are complete idiots for not producing the game, perhaps we're not in possession of all the facts. Something doesn't add up...

    4. Re:LucasArts Executive Says... by YOU+LIKEWISE+FAIL+IT · · Score: 1
      I mean, if every empirical fact we have suggests LucasArts are complete idiots for not producing the game, perhaps we're not in possession of all the facts.

      Or perhaps they are indeed complete idiots. Have you been following their non Starwars property lines lately?

      --
      One god, one market, one truth, one consumer.
    5. Re:LucasArts Executive Says... by slipgun · · Score: 1

      Yes, but he has a 4-digit ID, surely that counts for something?

      --
      SpamNet - a spam blocker that really works
    6. Re:LucasArts Executive Says... by Russ+Nelson · · Score: 1

      /me calls LucasArts and asks "Hey, I just heard you have a good adventure game. Most of them suck. Where can I buy Sam and Max?"

      If enough people do it, they'll think it's a movement.
      -russ

      --
      Don't piss off The Angry Economist
    7. Re:LucasArts Executive Says... by ziggles · · Score: 1

      Hey, The Hulk was pretty good for a movie-licensed game. But I agree with your main point so I guess I'll just go back over here and suck on my thumb.

    8. Re:LucasArts Executive Says... by elmegil · · Score: 1
      There's only one fact that would mitigate this: The game actually sucks, based on feedback from people who actually like Sam & Max adventure games. :)

      Until I see something that claims that, I'm going to continue believing they're idiots.

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    9. Re:LucasArts Executive Says... by Frogbert · · Score: 1

      As a test they should tell said marketing team that it is a 3D FPS and see what conclusion they come back to you with.

    10. Re:LucasArts Executive Says... by Thag · · Score: 1

      Yeah, but doesn't that basically hold true for anything said on any forum?

      More on target, they could pick a platform that is cheap to develop for, or hungry for games, and have a much better chance to break even or even make money. If you eliminate the need for 3D, and use 2D art like the original games, the GBA would be a great platform to rerelease most of the SCUMM games on, since you don't have to type much, just select choices from a list. I'd buy a GBA just to play Sam & Max 2 on.

      Jon Acheson

      --
      All opinions expressed herein are my own, and not those of my employers, who are appalled.
    11. Re:LucasArts Executive Says... by Anonymous Coward · · Score: 0

      Yeah, except that they did risk it with Grim Fandango, and they lost out. Badly. Great game, great reviews, great design.

      Almost no sales.

      As great as another Sam and Max game would be, and as good as it could be, as a business, why make it if it's only going to lose you money?

    12. Re:LucasArts Executive Says... by DeadScreenSky · · Score: 1

      (since the DOA3 engine could be adapted to handle the gameplay & animation, and they could steal the code-base from any of a hundred "H" games to handle the relationship management part.)

      Actually, Team Ninja reportedly wrote an all-new graphics engine to handle DOAX - it is much better at animation, 'limb connections', and errr... physics. But they then reused at least large parts of it for the upcoming Dead or Alive Ultimate. So you are basically correct, but just backwards. :D

      And IMO, it would be much easier to just write a gameplay system for scratch, rather than adapting the ultimately very different (and complex) fighting engine for a (much simpler) volleyball game.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    13. Re:LucasArts Executive Says... by Anonymous Coward · · Score: 0

      Yeah, I hear all five X-Box owners bought a copy of it...

    14. Re:LucasArts Executive Says... by MilenCent · · Score: 1

      Er, this is a *positive* point? A volleyball game starring all the super-endowed females in the company's fighting game? With dating sim elements?

      It may be original (though I'm not convinced), but it's also damn creepy, in that special Japanese girl sim way. It also sounds exactly like it was designed by marketroids, not despite them.

  17. What about Full Throttle? by Dave_B93 · · Score: 1
    we've decided that this was not the appropriate time to launch a graphic adventure on the PC" says Mike Nelson,

    This is probably a bad omen for the Full Throttle sequel as well. (Funny, I can't find any links to it on the Lucasarts site)

    1. Re:What about Full Throttle? by Anonymous Coward · · Score: 0

      Bad omen? The Full Throttle sequel /was/ the omen - it was cancelled months ago.

    2. Re:What about Full Throttle? by malducin · · Score: 1

      The Full Throttle sequel was cancelled months ago:

      LucasArts cancels Full Throttle

    3. Re:What about Full Throttle? by Gubbe · · Score: 2, Informative

      That's because Full Throttle was also cancelled a while ago.

    4. Re:What about Full Throttle? by Dave_B93 · · Score: 1

      Hmm... I found a link to the Full Throttle page off google, here but I also found a link to a press release ( that I can't seem to get to) which seems to imply that it's cancelled as well. The Google cache doesn't seem to work here.

    5. Re:What about Full Throttle? by Anonymous Coward · · Score: 0

      oops, my bad, apparently I was away that week...

    6. Re:What about Full Throttle? by Anonymous Coward · · Score: 0

      Yeah, I posted this
      Now I posted this

      pretty traumatic, eh?

  18. Full throttle by mobby_6kl · · Score: 1

    Wasn't there a Full Throttle sequel (Hell on Wheels, IIRC) coming? And then I think it was also canceled. Damn, this sucks.

  19. graphic adventure, you say? by happyfrogcow · · Score: 4, Funny

    not the appropriate time to launch a graphic adventure on the PC

    Instead, we plan on releasing a text adventure game for the XBox to really confuse some folks. We're sure you'll love the instuction manual on how to type text using your game pad.

    1. Re:graphic adventure, you say? by tepples · · Score: 1

      now something serious:

      If Lucasarts were to port an adventure game to a console, they probably would follow the control model established in the censored port of Maniac Mansion to NES. Would that control model prove limiting for today's adventure games?

    2. Re:graphic adventure, you say? by Brian+Boitano · · Score: 1

      perhaps you will only be able to type words using the letters A, B, X, and Y...

      --
      What would Brian Boitano do?
  20. Hello Egg! by hambonewilkins · · Score: 4, Insightful
    I'm chicken!

    People may not play these type of games because they don't exist anymore. People perhaps aren't playing adventure games like Full Throttle that are years old but they also aren't playing FPSs that are years old (let me boot up DOOM II again).

    It's a chicken and egg situation. People aren't buying because these games don't exist any more due to the shift in popularity (but mostly hype) to FPSs, RPGs, and sports titles. But knowing that many gamers are older and enjoy games that harken back to earlier times, this game could have been a hit. Could have, but now won't since *POOF* it doesn't exist any more.

    --

    God Bless America. Why? Did it sneeze?
    1. Re:Hello Egg! by X_Caffeine · · Score: 5, Interesting

      My guess is that they made this decision based on the sales of the most recent Monkey Island games, which honestly haven't been all that hot.

      My rebuttal? They need to re-evaluate their audience. Many would-be adventure gamers are likely older (both the kind of folks who played classic Lucasarts games and Myst, and also people who are just too whooped by twitch-and-shoot games), and are gravitating toward consoles since they aren't hard-core.

      Monkey Island did get ported to PS2, of course, but I'm not aware of any real marketing push to non-mainstream gamers.

      --
      // I will show you fear in a handful of jellybeans.
    2. Re:Hello Egg! by buffer-overflowed · · Score: 4, Insightful

      Hey, it doesn't need to have fancy graphics, it doesn't need to be 3d.

      Sam and Max, Day of the Tentacle, et all were hillarious, they're still funny today. The graphics aren't all that great now, but they don't need to be.

      They could use ye old Scumm engine, or just update it to be higher resolution, release a real honest to goodness Sam and Max or Monkey Island title and I'd be happy. Ecstatically happy. I think the move to 3D really hurt a lot of the older franchises.

      Not that they're going to listen to me or anything.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    3. Re:Hello Egg! by Ophidian+P.+Jones · · Score: 1

      People perhaps aren't playing adventure games like Full Throttle that are years old but they also aren't playing FPSs that are years old (let me boot up DOOM II again).

      I just played Doom 2 last night (with Deathmatch bots at 1152x864 resolution.) With the source code available, old games become new again!

      I agree with the other poster that it's always a good time to release any good game. Doom 2 had great gameplay, especially multiplayer, and changed the genre. We'll never get any new games without people inventing new types of games (The Sims, Black and White, etc.)

    4. Re:Hello Egg! by Rahga · · Score: 1

      Actually, quite a lot of people are playing old PC adventure games whenever technologically possible, and Quake I and II still have active TeamFortress and CTF communities, respecitively.

    5. Re:Hello Egg! by Decaffeinated+Jedi · · Score: 1
      Sam and Max, Day of the Tentacle, et all were hillarious, they're still funny today. The graphics aren't all that great now, but they don't need to be.
      I would argue that the part of the reason Sierra/LucasArts style adventures declined in popularity in the first place was just that logic.

      "We don't need fancy graphics! We have stories! And comedy! And clever puzzles!"

      Sure, discerning gamers know that there's more to a game than "kewl" graphics, but most gamers aren't all that discerning. While DOOM and Quake rolled out awe-inspiring 3D graphics, Sierra and LucasArts were using technology that looked practically ancient in comparison. Before long, sales began to suffer.

      Perhaps if the adventure genre hadn't been so reluctant to evolve and adapt to new technologies, it would have ended up in the marginalized market position it's in today.

      --
      DecafJedi
      my weblog: apropos of something
    6. Re:Hello Egg! by Negatyfus · · Score: 2, Insightful

      This is just plain wrong. Games like Doom were revolutionary at the time, as were LucasArt's. But when 3D kicked in, the adventure gaming world reluctantly caved in. It didn't work. These games did also sport fancy 3D characters, but only few managed to pull off a believable atmosphere.

      Hell, I'm playing Full Throttle and Beneath A Steel Sky on ScummVM right now, as my new 2.6 kernel is compiling. There are VERY few modern games that have managed to pull me in.

      Original poster was right. These games don't NEED super-graphics. The gfx that are there provide enough to get immersed.

    7. Re:Hello Egg! by JunichiTelex · · Score: 1

      I think the game would look great ran at his res, with CG backgrounds and hand drawn characters, colored in the computer, still keeping the game 2d, but with 3d backgrounds.

  21. Is the press release in piggish by MFA.at.DK · · Score: 1

    Thats really a bad call - i luuuuved Hit the Road with all the silly games and ever funny comments by Max...

    But hey - the fist game called for a team of something like 6 animaters - what would LucasArts do now they had to fight the battle of 3D graphics... (heh)

    Morten
    (who's sig hasn't learned to talk to the world around it)

    1. Re:Is the press release in piggish by Cruciform · · Score: 3, Insightful

      Something like this doesn't really *need* 3D graphics though. Would The Simpsons be any better if they got Mainframe to do the animation?

      If the focal selling point of a game is that it's in 3D, then that game shouldn't be made. Gameplay and entertainment value are why games should be made.

    2. Re:Is the press release in piggish by MFA.at.DK · · Score: 1

      the point is (if such exist) is that if they had the need to use 6 animaters to create the predecesor - then how meny whould the use to create the game in blazing 3D... think a bit about the cost of the payrolls and figure out why the cut down the game... then agin - only a strange way or trying to be funny ;) Morten

    3. Re:Is the press release in piggish by tepples · · Score: 1

      if they had the need to use 6 animaters to create the predecesor - then how meny whould the use to create the game in blazing 3D

      Payrolls for 3D artists don't come free either. Was Shrek less expensive than whatever traditionally-animated tripe[1] Disney put out that year?

      [1] "Traditionally-animated" in no way implies "tripe".

    4. Re:Is the press release in piggish by Slack3r78 · · Score: 1

      My personal take is that the best approach to this would be to use 3D rendering, but style the engine like the 2D adventure games. The reason for this is it would hugely cut down the amount of effort that'd be needed to go into much of the art. Think of South Park - the show started life as being literal construction paper cutouts, but these days is made using Maya. It still looks the same, but the amount of time and effort needed to produce an episode has been cut tremendously. Combine this with a common engine like SCUMM from the days of old, and it opens the possibility of a new golden age of adventure gaming. Whether this will actually happen comes down to the suits, however. And the chances of them having that kind of foresight in today's bottom-line centric environment is sadly limited.

    5. Re:Is the press release in piggish by Anonymous Coward · · Score: 0

      "Traditionally-animated" in no way implies "tripe".

      But for many years "Disney" has implied "tripe".

    6. Re:Is the press release in piggish by Anonymous Coward · · Score: 0
    7. Re:Is the press release in piggish by Cruciform · · Score: 1

      I'd love it if the game were done using an updated version of SCUMM with only an increase in resolution.

      Heck, Lucas could make a nice little pile of change re-releasing all the original SCUMM projects with a moderate graphical update and that's it.

      I'd pay 60 bucks (CDN) for a "Scumm Rises to the Top" bundle :)

  22. The silver lining here is... by Feathers+McGraw · · Score: 4, Funny

    I'm looking forward to the Sam 'n' Max RPG, Freelance Police of the Old Republic.

  23. Monkey Island was a GOOD GAME! by DR+SoB · · Score: 3, Funny

    Here's a suggestion for Lucas:

    Sam & Max Visit Monkey Island.

    Now THERE'S a game I would buy!

    My dream game would be Lucas & Sierra teaming up and releasing a new Kings Quest series. Hey, if banks can merge why not Video Game makers? (Oh wait, they are merging, just not the right talent I guess.)

    --
    Mod +5 Drunk
    1. Re:Monkey Island was a GOOD GAME! by lehyeong · · Score: 1

      Coming soon: Sam & Max in the Land of the Lounge Lizards!

      See furry animals going places Leisure Suit Larry never imagined!

  24. Sam And Max.... by Anonymous Coward · · Score: 0

    ... hit the trasheap :(

  25. translation: by acidrain69 · · Score: 4, Insightful

    MMORPG's are really hot right now, and we are busy dumping money into SWG. Yeah, we know that there isn't a lot of room in the MMORPG market, not nearly as much room as in the traditional game market, but we have marketting droids to please. We are clueless and think cartoon games are out. Peace out, consumer slugs.

    disclaimer: I didn't read the article. I have never played S&M (the video game anyway). Big fan of Monkey Island series though.

    --
    -- Having a Creationist Museum is like having an Atheist place of worship
    1. Re:translation: by demon · · Score: 1

      Lucas ain't doing crap with SWG. It appears that Sony (the same people that did Evercra^W^W^Wquest) are doing this one. Knights of the Old Republic was a BioWare title. What _exactly_ is LucasArts _doing_ these days? Sitting around on their thumbs, counting ceiling tiles in their offices? They farm out nearly every title that has their brand on it anymore - they've become nothing but a business dedicated to farming out development to other software houses, it seems.

      "You used to be cool - but then you sold out" seems to be exceedingly appropriate here...

      --

      Sam: "That was needlessly cryptic."
      Max: "I'd be peeing my pants if I wore any!"
  26. Lucas must be focusing elsewhere... by Metallic+Matty · · Score: 1

    Perhaps on his new wine?

    1. Re:Lucas must be focusing elsewhere... by Metallic+Matty · · Score: 1

      Whoops, wrong URL.

      Lol, well, there goes that effect.

      Here's the real wine.

  27. Re:In related news... by calyxa · · Score: 1
    those are the spongmonkeys - We like tha moon!

    -calyxa

    --
    Decay! Decay! Decay! -Helium
  28. Bastards! by Tebriel · · Score: 1

    Bastards! All of them!

    --
    The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
  29. Mirror of the International House of Mojo editoria by ja2ke · · Score: 5, Informative

    Our server is far too weak to be linked twice from a Slashdot post, but thanks :) Here's what the update said which is now unreadable due to you guys owning our server:

    LucasArts Cancels Sam & Max Freelance Police, Resigns Self to Mediocrity
    Yep, they've done it. LucasArts has just announced that they've stopped work on Sam & Max 2, saying "After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC."

    Don't believe that its possible? Here's the official announcement from LucasArts.com. Our best wishes go out to everyone on the Sam & Max 2 team, who are apprently all still going to be kept on at LucasArts.

    To us, the decision seems completely absurd, and not just because "we love adventure games," or something. Surely Sam & Max's production was plagued with troubles, but from the sounds of it so is every game project. Everything that came out about Sam & Max seemed golden. The press was drooling over the game. It looked like they had a sequel going on that, unlike some other recent sequels, was actually going ot get it right. But now, out of the blue, its gone. Which really really makes all of us wonder...

    "What the Hell is Wrong With LucasArts?"
    an editorial by the staff of Mixnmojo

    LucasArts has made a gigantic mistake.

    There, we've said it. Everyone else is already thinking it, and other people have probably already said it, but now we've said it too. The official Mixnmojo stance on Sam & Max 2 being cancelled is that LucasArts has seriously screwed up, just about as much as possible.

    Production has stopped on the last original game --and the only game really-- anyone around here was genuinely interested in seeing. Cancelled. Why? From the sounds of it, the people in the Sales department spent the last three months winding themselves up about how impossible it would be for them to sell a quirky adventure game, eventually just snapped, and cancelled the title. Is that screwed up? Yes, that is screwed up.

    LucasArts has made a lot of really bad moves in the last year. RTX Red Rock was allowed to ship. It tanked hard. Who really thought RTX would be marketable, would sell well, would really catch the attention of gamers? Full Throttle 2, despite a constant stream of negative to lukewarm receptions from magazines and fans, was allowed to live on in production far longer than anyone really wanted.

    Armed & Dangerous, one of the few truly original gems LucasArts has dealt with in the last five or six years, was rushed out early by the suits, in hopes of grabbing some Christmas shoppers. This was decided despite Christmas being notorious for huge A-list titles like Lord of the Rings hogging the coverage and hype, and for mothers who know nothing about games being the ones doing the shopping. Not surprisingly, Armed & Dangerous had a poor holiday season. Who knows what might have happened if they'd let Planet Moon refine the game for a few months, and released A&D it in the nearly empty February, after everyone had exhausted their Christmas games and was looking for something new?

    Recently, they shipped Wrath Unleashed. For more on Wrath, see RTX a few paragraphs up. And finally, today we receive word that Sam & Max Freelance Police has been axed.

    Notice a trend here? Correct. Not one of the recent LucasArts bungles mentioned above contained the two magic words, Star Wars. If you give the suits at LucasArts a Star Wars game, they can sell it. Why? Because they don't have to try! No cleverness is needed. That's not to say it doesn't take any work, but for the most part you just need to get the screenshots out, buy a few ads on Gamespot, and tell the press "yep, it's

  30. Leisure Suit Larry(TM) Magna Cum Laude by michael+path · · Score: 1

    FWIW, Sierra does have a Leisure Suit Larry sequel coming out this year.

    Link HERE. Screenshots and everything.

    Perhaps offtopic, but people are complaining about humor-oriented games being MIA. And damn, I miss the Space Quest series.

    1. Re:Leisure Suit Larry(TM) Magna Cum Laude by Anonymous Coward · · Score: 0

      Don't buy it, there is no Al Lowe in it.

      It will suck for sure, but just not the same it used to.

    2. Re:Leisure Suit Larry(TM) Magna Cum Laude by Tebriel · · Score: 2, Informative

      But Al Lowe is not involved.

      There IS NO SEQUEL.

      --
      The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
    3. Re:Leisure Suit Larry(TM) Magna Cum Laude by Havokmon · · Score: 1
      FWIW, Sierra does have a Leisure Suit Larry sequel coming out this year.

      Heh, I loved Leisure Suit Larry when I was a kid - funny I just posted yesterday my best friend and I won that game in a night.

      So now that we're adults, are there any adult games that don't have cartoon graphics?

      It's like, you can only get good adult games with cartoony graphics, or good graphics in a 'uncover the nudie chick' puzzle game.

      What's up with that?

      --
      "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
    4. Re:Leisure Suit Larry(TM) Magna Cum Laude by SScorpio · · Score: 2, Informative

      As others have stated Al Lowe isn't working on the new Larry game; however, that doesn't mean it won't be good. Don't condem it before it's out people.

      As for SpaceQuest, Sierra had 7 going back in the day but cancelled it. Also they had 7 being developed again but the studio working on it said it was cancelled last month. You can read about it here: http://wiw.org/~jess/sq7.html

      If you want to play some of the old Sierra games maybe of the VGA ones won't work properly on modern PCs due to timing issues. Here is a website with patches for the games: http://geocities.com/belzorash/

    5. Re:Leisure Suit Larry(TM) Magna Cum Laude by mahdi13 · · Score: 1

      True Al Lowe is not doing this one (he swore to never make another one and didn't make the same mistake he did by promising not to make a LLS 4)

      And it's Sierra that is putting out the next LLS...so there is a good chance that it will be released, that's if Sierra doesn't close down the whole department

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    6. Re:Leisure Suit Larry(TM) Magna Cum Laude by Anonymous Coward · · Score: 0

      Yeah you can get games like that - its called interactive porn DVD. Thats not the reason people played Leisure Suit Larry sicko.

    7. Re:Leisure Suit Larry(TM) Magna Cum Laude by Teddy+Beartuzzi · · Score: 1

      The last update doesn't sound too promising. "Considerable turnover at VU Games", and "we're regrouping". Al Lowe update

    8. Re:Leisure Suit Larry(TM) Magna Cum Laude by michael+path · · Score: 1

      From allowe.com (dated 1/12/04)

      Today I received a phone call from VU's Eric Hayashi, Executive Producer of the new Larry game. He said that there had been "considerable turnover" of people involved and they were regrouping. He also said they wanted to restart negotiations with me in order to get me involved, possibly as early as next week. Stay tuned to this page.

    9. Re:Leisure Suit Larry(TM) Magna Cum Laude by Anonymous Coward · · Score: 0

      I thought he got fired?

  31. appropriate time by SharpFang · · Score: 5, Insightful

    this was not the appropriate time to launch a graphic adventure on the PC.

    If not this, then what?!?

    The genre is dying. And not as much because of less players, but because of less titles released. Young players don't know the tastes, humor, puzzles of Monkey Island style games, they would love them if they saw them - with gfx reaching nowadays standards (at least resolution), but there's no such games. The market is dying.

    One thing that could save it would be a few daring, great titles that would shake the game world, attract people, revive the genre, bring profit to the authors. S&M could be one of them.

    But it seems, it won't be the case. The time may be actually not appropriate - too late. And it won't be appropriate ever - the genre will die, because "nobody produces because nobody would buy", "nobody buys because nobody knows", "nobody knows because nobody sells or produces".

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:appropriate time by _Sexy_Pants_ · · Score: 1

      Actually, it's funny that you mention the lack of love for the Monkey Island games, because I actually disagree. As a hardcore gamer, I'm always astounded by how many non-gamers loved the Monkey Island series. My old girlfriend played through them all, for example, and the only game she's ever enjoyed is Vice City.

      I think if anything could save the industry, it's the Monkey Island licesnse. Now that old fans are reaching their twenties, launching a new one (and a good one not a goofy 3d one) could sell on nostalgia value AND usher in a new generation who will discover the back catalog.

      And on an unrelated note, the Sam and Max comics were even funnier than the game. Have fun trying to find them though, I'm still trying to find another copy of the collection

      My 8 letter or more password is Sam and Max related. no kidding.

      --
      Look it's a joke about my sig IN MY SIG! LOL!
    2. Re:appropriate time by Anonymous Coward · · Score: 0

      I grew up with King's Quest, Monkey Island, etc...

      It's true that today's youth aren't exposed to such games anymore. It's all RTS, FPS, GTA, and that fast-paced stuff.

      I can think of a few reasons why the young crowd doesn't pick up on adventure games:

      Age - "eww it's old"
      Graphics - "eww it's ugly"
      Pace - "eww it's boring"

      But I think if they actually sat down and played these games, they would be hooked fast.

    3. Re:appropriate time by SharpFang · · Score: 1

      That's what would need to change.
      "It's new"
      "It's pretty"
      And that would need to be just cautiously taken care of:
      "It's fun! Slow-paced but fun!"

      Remember "intro" of Indiana Jones and the Fate of Atlantis? Stuff like that would hook them to the chairs and encourage to spend hours playing!

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  32. Erm, there's only 2 recent adventure games... by Anonymous Coward · · Score: 0

    And while Escape From Monkey Island may not have been on par with the other adventure titles, Grim Fandango was most certainly not "mediocre at best."

  33. It's not a computer-only world anymore. by gpinzone · · Score: 5, Interesting

    The days of PC specific titles are gone. With three, count 'em, three home consoles out there, any game that can't be ported (and be profitable) to at least one of the home consoles is gonna be canned. Yeah, you probably could use a controller to play a graphic adventure instead of a mouse, but I'm sure it would get tedious after a while.

    1. Re:It's not a computer-only world anymore. by Anonymous Coward · · Score: 0

      As a matter of fact, it's not bad at all. ScummVM on the Xbox, with the analog stick of the controller to move the cursor in 2D games, is no problem to control. Lucas's 3D adventure games are all keyboard-controlled anyway, so a console port would be no problem.

    2. Re:It's not a computer-only world anymore. by Afrosheen · · Score: 2, Funny

      but I'm sure it would get tedious after a while.

      Can you say Discworld? I knew you could.

      God that game was a nightmare to control on the playstation.

    3. Re:It's not a computer-only world anymore. by Anonymous Coward · · Score: 0

      How would a keyboard controlled 3D game be easy to port to a console with no keyboard?

    4. Re:It's not a computer-only world anymore. by slipgun · · Score: 1

      With three, count 'em, three home consoles out there

      Err... NES, Megadrive and Atari Jaguar, plus a whole host of computers that were still common in the early 90s?

      --
      SpamNet - a spam blocker that really works
    5. Re:It's not a computer-only world anymore. by Fancia · · Score: 1

      Blazing Dragons, too... a fun game, but somewhat of an annoyance without a mouse. I still wonder why they never made a computer version of that game. ^.^;

      --

      Bít, zabít, jen proto, ze su liska!
  34. Hm... by travdaddy · · Score: 1

    I know this is wrong (in more ways than one), but the first thing I thought of when I read the article headline was "Serious Sam and Max Payne?" Props to anyone who can think of some good dialogue between the two.

    --
    Adidas To Bring Back Sneakernet
    1. Re:Hm... by Tebriel · · Score: 1

      pretty new to the gaming scene, aren't ya?

      --
      The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
  35. Re:YOU ARE GODDAMN FUCKING RIGHT I AM!1!1!1 by Anonymous Coward · · Score: 0, Funny
    rm -rf /panties
    apt-get install finger

    This is why Linux users are still virgins

  36. Current market place realities by Yokaze · · Score: 5, Funny

    Um, yes. The current market is flooded with adventures.

    > underlying economic considerations,

    LucasArts is nearly broke and it costs a wagons full of money to develop a current adventure, featuring stunning 2D-graphics and top-of-the-edge anti-aliased text-to-screen synthesisation and multi-single-player no-network support.

    --
    "Between strong and weak, between rich and poor [...], it is freedom which oppresses and the law which sets free"
    1. Re:Current market place realities by Anonymous Coward · · Score: 0

      Do you know what costs wagons full of money?

      Making a game that feels complete.

      Sure, this sounds easy, but is it?

      A story that makes sense, and is fun to follow, with dialog that is funny.

      $$$ on writers.

      Voice actors that don't suck.

      $$$ on voice actors.

      Good artwork. GOOD artwork.

      $$$ on artists. This means storyboard artists, animators, artists for backgrounds, etc.

      Playtesting.

      $$$ on testing. This one is the hardest part of all. You have to be able to say with a fair amount of authority that the game has no showstopper bugs. The right dialog has to happen at the right times. The right events have to happen at the right times. The game should remain 'sane', preventing you from continuing without items you'll need later. This is NO small feat.

      Especially in a day where people demand story lines that change based on your actions in the game.

      On top of all this, programmers are needed to keep the engine doing what the story demands. Programmers are needed as playtesting continues.

      Sure, it's easy to say that a game with 2D graphics *should* be cheap, because 2D is old-hat and computer geek logic says old == cheap. Well, hate to be the bearer of bad news, but that's just not how it is.

      No game worth buying was cheap to make, because any game worth buying is only worth buying because of its completeness.

  37. That stinks! by antdude · · Score: 1

    I am not a fan of adventure games, but I do remember the humor in the original game when watching a friend play it. Even the sequel trailer was funny. This stinks. :(

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  38. Whats happend to LucasArts? by Anonymous Coward · · Score: 1

    Man, I remember playing Sam & Max, Day of the Tentacle, Grim Fandango, Tie Fighter, X-wing, Dark Forces, and Full Throttle. I used to rank LucasArts right up there with id, but all the want to do anymore is release crappy starwars tie-ins.

    Oh well, at least Syberia 2 is coming out on the 22 of this month. Adventure games are dead, indeed.

    1. Re:Whats happend to LucasArts? by Thud457 · · Score: 1
      " all the[y] want to do anymore is release crappy starwars tie-ins."

      Would you expect any less from then new, "enhanced edition", evil Lucas?!!!

      Of course he's not going to waste his effort on risky new development. He's going to strip-mine the reputation he built in the past.

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  39. Re:NOOOO!!!!!!! by Anonymous Coward · · Score: 0

    I actually wanted to write the same, so here I go:

    *ahem*:

    Nooooooooooooooo!!!

    *goes to corner*
    *whispers* ... this is not happening *whips head* tell me.. tell me this is not happening..

    Well, I'm off kicking some idiots ass.

  40. Here is the e-mail that I wrote: by Anonymous Coward · · Score: 3, Informative

    Mailtos (from the article):
    Randy Breen - Vice President of Development
    Mary Bihr - Vice President of Global Publishing
    Michael Nelson - Acting President

    1. Re:Here is the e-mail that I wrote: by McCarrum · · Score: 1

      Okay, I emailed them.

      Seriously, I think it's time we use slashdotting for the power of Good this time. Everyone who would buy this game (or even think about buying this game), open up your email client and shoot something INTELLIGENT over to them.

      If you don't email them - nothing will change. If they get a few hundred thousand emails, we begin to open the possibility that something may change.

      So what's it going to be ... ZERO chance or MORE than zero ...

      EMail them. All of them.

  41. And what will we get? by Black+Art · · Score: 4, Funny

    They passed up doing a Sam and Max game, but they are willing to beat the Star Wars franchise into the ground?

    Who do they think they are? Disney?

    --
    "Trademarks are the heraldry of the new feudalism."
  42. A history of capitalism by bugnuts · · Score: 1

    Most game publishers don't put out games because they want to release games.

    They do it to make money, to drive their customers before them, and hear the lamentations of their wallets.

    If Lucasarts or any large publisher could put out a game, virtually guaranteed to be a hit but wouldn't make any money, they probably wouldn't do it. The only reason to do that would be to gain the name recognition.

    1. Re:A history of capitalism by AgTiger · · Score: 1

      There's a difference between "Let's make a lot of money with a great game!" and "Let's manipulate our customers to squeeze every last dollar out of them we can." LucasArts and George Lucas definitely remind me of the latter.

      Admittedly, it's a difference that's getting more difficult to find with more and more companies, but I can dream, can't I?

  43. well, i can tell you as an insider by Anonymous Coward · · Score: 0

    being inside the system, i can safely and accurately say that the lucas companies do nothing useful

  44. boooooooooo! by enrico_suave · · Score: 1

    boooooooo, hisssssssss, boooooooooo

    e.

    --
    Build Your Own PVR/HTPC news, reviews, &
  45. Not really cancelled... by mark0 · · Score: 5, Funny

    The code written to date is being sold and folded into the Duke Nukem Forever.

    "Where do you keep that gun, Max?"

    "None of your damned business, Sam."

  46. DotT was a sequel... by Drantin · · Score: 1

    "LucasArts has no adventure game, short of making up Star Wars adventure games, that will ever be as marketable as Sam & Max. Not Monkey Island 5, not Day of the Tentacle 2."

    DotT was a sequel to Maniac Mansion, so wouldn't it be Maniac Mansion 3 instead?

    --
    Actio personalis moritur cum persona. (Dead men don't sue)
    1. Re:DotT was a sequel... by jasonbw · · Score: 1

      no, they'll do it like dark forces. jedi knight was dark forces 2, jedi outcast was dark forces 3/jedi knight 2...i guess that makes jedi academy dark forces 4/jedi knight 3/jedi outcast 2.

      damn, i hope my scumm games survived the move.

  47. As my friend says... by OrthodonticJake · · Score: 1

    "Somebody give the baby Jesus a pacifier; he's bawling."

    --
    I regularly report MSN spam to the Hotmail admins.
    1. Re:As my friend says... by Anonymous Coward · · Score: 0

      Your friend sucks if he says lame crap like that. Then again, sucking may be a benefit at the parades you two are likely to attend.

    2. Re:As my friend says... by Anonymous Coward · · Score: 0

      I really doubt he's gay, you hypocritical homophobic fundie.

  48. I'm guessing they needed the budget.. by Channard · · Score: 4, Interesting

    .. for whatever crappy Star Wars Game they're putting out next. The last good game Lucasarts made was Escape from Monkey Island, and they haven't done a decent Star Wars game in years (KOTOR was a Bioware game), continuing to shoehorn Star Wars into every damn genre, not giving a toss about quality. Still, I suppose they're in synch with the goals of George himself. I can't honestly say this was a surprise, after Full Throttle 2 was cancelled. Lucasarts has such great properties, yet they keep messing them up. I honestly can't think of any business strategy that would explain that.

  49. they are wrong! by shaark78 · · Score: 0

    These are dumb ass executives who don't know the current state of adventure gaming. In recent times there have been good selling adventure games such as Broken Sword 3, Syberia, and The Longest Journey. These adventure games are either sequels or have one coming out real soon. There is a demand for good games and unfortunately Lucasgames is not a company to expect any from.

  50. Lessons LucasArts has forgotten.... by Rahga · · Score: 5, Interesting

    This is quite sad.... When you get right down to it, advernture games created solid customer bases for both Sierra On-Line and Lucasarts that provided enough support for those companies to experiment and often succeed with FPS and console games. The problem with those sit-down-and-play games is that they are much worse at building customer loyalty. The largest draw that Sierra had, with Half-Life, has been stolen by the overambitious developers at Valve. While a number of Star Wars games are quite good, they've not helped LucasArts in customer loyalty since failing to follow up X-Wing Alliance.... I know of tons of people who would love the X-Wing concept to get a massive update for today's PC hardware.

    I do see one bit of logic in what LucasArts is doing, and it's because they probably don't believe that the new game would surpass the original. Just look at the Monkey Island 1 and 2 compared to the rest of the series. However, I believe those flopped largely because of the teams and writers.... Whereas with this Sam & Max, I believe that Michael Stemmle and Steve Purcell were involved in some way.

    1. Re:Lessons LucasArts has forgotten.... by rsmith-mac · · Score: 2, Insightful

      Agreed on X-Wing Alliance; it wasn't even that great of a game story-wise(they botched the ending with Anton), but it was a solid game none the less. These days, no one is even bothering with space sims, let alone arcade style space sims. Demand for Freespace 2 was so high that Interplay had to do a re-print of it earlier this year, some 5 years after the game was released, but still no one has bothered to even try to put out a similar game in the last 5 years. It's sad to think that we may have already seen the peak of the space sim genre, and from here on, it's dead.

    2. Re:Lessons LucasArts has forgotten.... by Rahga · · Score: 1

      Cool, thanks, I had no idea that they reprinted Freespace 2. The $50 asking price is slightly insane, but if it comes down a good bit I may actually buy it.

    3. Re:Lessons LucasArts has forgotten.... by Anonymous Coward · · Score: 0

      Even their space sim line went down hill a little bit. Tie Fighter is still, in my opinion, the best computer game ever created.

    4. Re:Lessons LucasArts has forgotten.... by DeadScreenSky · · Score: 1

      I wouldn't really call it a reprint, as that would imply they are going to be selling this everywhere. This is more of a limited edition rerelease to rake in some cash. Interplay isn't doing too hot lately.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  51. The Adventure is Dead, Long Live The Adventure! by RichardX · · Score: 5, Informative

    The graphical adventure on the PC isn't quite dead... not yet.
    Perhaps commercially it is - but look how long the text adventure has been dead, and that's got a thriving fan/development community producing some outstanding stuff.. (To learn more about that google around for "Interactive Fiction", "Inform" or "TADS")

    And as for graphical adventures - there's some really neat free graphical adventure development systems (SLUDGE Adventure Game Studio) - and of course, if you just want to play the games, there's plenty of those two, including some very polished efforts, such as Out of Order

    In short, don't wait for Lucasarts to make the next great adventure - get stuck in and do it yourself! :)

    --
    Curiosity was framed. Ignorance killed the cat.
  52. We finally see... by wan-fu · · Score: 2, Funny

    that the wine has taken effect.

  53. This sucks. by raygundan · · Score: 4, Insightful

    Why aren't there any adventure games made anymore? RPG's just aren't the same. I managed to satisfy my need for new games for a while by playing the old ones I'd never managed to get to, but that field is getting a little thin. I've got Beneath a Steel Sky and Simon the Sorcerer to finish, and I discovered a surprisingly well-done port of Broken Sword: Shadow of the Templars for the GBA, of all things, that I am now working on. but I've pretty much exhausted Sierra and Lucasarts' backcatalogs.

    I guess my old-timer market is getting dried up, and nobody wants to make games for me now that I have the money to buy them. :P Sure, I buy a lot of other games, but these would be instant sales, with no hesitation. Hell, they'd get at least one free sale with crap as long as they stuck "Space Quest" on it.

    Why do they think people don't like adventures? Did no one pay attention to Myst?

    Anyway, anybody got any obscure adventure game suggestions that I might not have played?

    1. Re:This sucks. by arensb · · Score: 1

      > Why aren't there any adventure games made anymore?

      Right now, it seems that the biggest purveyor of
      adventure games is Dreamweaver aka The Adventure
      Company. As I understand it, however, they don't
      develop their own games: they just market them; the
      games themselves are of quite variable quality;
      I've played some decent ones, but there have been
      quite a few clunkers, too.

      I've always had a soft spot for LucasArts games
      because their games consistently have certain
      qualities: you can't die, the purpose of the game
      is to solve puzzles, not to hunt for pixels,
      there's some quality control in place, they seem
      to be at the right difficulty level, and so forth.

      You know about Myst, of course. Other than that,
      check out The Longest Journey (and there's a
      sequel in the works! w00t!). RHEM is minimal, but
      much better than the graphics might lead you to
      believe.

    2. Re:This sucks. by Blakey+Rat · · Score: 1

      Syberia and Drake: something something both came out for XBox recently. Both also have PC ports. In addition, Beyond Good and Evil seems to be more similar to an adventure game than a platformer to me. Of course, "The Longest Journey" is probably one of the best adventure games ever, and it came out in... what? 1998? 1999? Myst III and Uru: Age of Myst are still on store shelves, as is the Myst Collection which contains all the games.

      They're out there. If you want to see more, *buy them* and give the companies that put them out some encouragement.

    3. Re:This sucks. by DrCode · · Score: 1

      Sierra did a couple kids games which are still entertaining for adults: "Pepper's Adventures in Time" and "The Search for Cetus".

      Then there was "Dragonsphere" (forgot the company), which was really good despite terrible voice-acting.

    4. Re:This sucks. by raygundan · · Score: 1

      Beyond Good and Evil was fantastic. Similar if not entirely the same as the old adventure games-- it had much more key/door/crate-pushing/ledge puzzles over and over than the variety of a real adventure. More like Zelda. In fact, remarkably like zelda. Scratch that... exactly like zelda, except with a spiky-haired asian girl where Link should be.

      Nonetheless, it's a GREAT game, well worth $20 for the gamecube. (Or Xbox or PS2 or PC or whatever you have)

      I had forgotten about The Longest Journey-- I heard of it a few years back but never got around to picking it up. Thanks for extending my supply of adventures a little longer!

      I also wholeheartedly second the "buy them" recommendation. Some of the games I already own I have even re-purchased from LucasArts in their archive collections to get versions with better graphics or CD audio, since many of my originals were C64 or subpar Amiga ports. Unfortunately, some are no longer sold, so I have to buy used-- which never shows up on the company's charts.

  54. Dissapointed by suqur · · Score: 1

    I just want to put in my two cents as well. I'm sad that they cancelled it, I was definitely lined up to pick up the game as soon as it came out.

    When Full Throttle 2 was cancelled I wasn't as disappointed, because I got the feeling the game was going in the wrong direction. But Sam and Max 2 seems to be heading in the right one.

    Of course, now we'll never know. /tips one to the old days of adventure games. :(

  55. WHAT by Anonymous Coward · · Score: 0

    WHAT THE FUCK. LucasArts just lost at least one long time customer. You have finally gone too far, guys. I can ignore your long list of awful Star Wars games forever, as long as you occasionally produce something worthwhile. Now you're cancelling S&M2? The only game of yours I've been looking forwards to since Grim Fandango? Nice knowing you.

    And the screenshots looked *so* promising.

  56. Qapla by Raven42rac · · Score: 1

    I was looking forward to playing another Sam & Max game. I have been gearing up for it by playing the original using scummvm. I loved those point and click games of that era, King's Quest, Quest for Glory, Sam & Max, Monkey Island, Grim Fandango, among others. Not everyone wants to play the latest shoot 'em up (just how many WWII FPS can there be?) While I am a fan of the FPS, it is variety that is the spice of life, as well as gaming. How many of us were sick of the FPS until No One Lives Forever came out?

    --
    I hate sigs.
  57. First Full Throttle 2, now this!? by TechnoFreek · · Score: 1

    LucasArts has gone too far. I'm up for a full-scale riot.

    The sad thing is, for all people claim about Lucas being a cash-greedy man with no care for his fans, he just shot down two huge cash cows.

  58. Haha. by eddy · · Score: 1

    I saw the writing on the wall.

    Jawadali> Full Throttle 2 was cancelled, but the new Sam and Max isn't.

    I'm always right, in the end. ;-)

    --
    Belief is the currency of delusion.
  59. Sam & Max, Homeless Police by wynterwynd · · Score: 5, Insightful

    This is a huge disappointment, my favorite games have always been adventure games and the Lucasarts ones have always been the cream of the crop. To see this genre fail and falter wounds me. Doubly so, to see the razor sharp barbed wit of Steve Purcell swept under the carpet yet again. Sam & Max is the funniest comic/cartoon/game I've ever read/watched/played and I was waiting, wallet all a-quiver, to buy this one when it hit. Based on the latest stream of crap pouring from the Lucas media group's outlets, I can only presume George has fallen to the Dark Side, and is even now hatching a plan to slip Ewoks into Ep3.

    I don't like this heavy trend Lucasarts has made towards console-based game design and development only. Some games were meant to be PC-only - the goofy controls in the latest Monkey Island installment should prove that. Mouse/kb > gamepad for these kind of games. And don't even get me started on FPS and RTS, both are tailor-made for mice. But going for the largest market is the corporately correct thing to do, so I guess us PC gamers will shiver in the cold winter of sterile gaming, brewing up our own indie adventure games like peasants boiling shoes for soup.

    At least Syberia seems to have survived to breed another, even if it had to sell it's soul to the art world to do so. I personally found the game beautiful, aesthetically pleasing, and mind-numbingly boring. A sequel I think of with much the same enthusiasm I would have for a new coffee-table book of log-cabin paintings.

    Bring back adventure games! Interactive Storytelling is not dead, it's just been forgotten in the back of the Entertainment Media toy chest, along with Reading Books and Playing Board Games. Email Lucasarts(webjedi@lucasarts.com) and rage against the dying of this light with me. Or just flame them. Or whatever, just make a stir to help make this country safe for domesticated animal crimefighters to thrive in once again.

    --
    "Not all who wander are lost" -- JRR Tolkien
    1. Re:Sam & Max, Homeless Police by Mathness · · Score: 1

      An alternative is to buy the comic, that will support Steve Purcell, and you get many a good laugh too. Heck, it might even change LAs mind about the release of the game.

      On a different note, I would prefer to see LA return to 2D graphics for the puzzle/adventure games, it gives the game a style which can't really be achieved with 3D graphics.

      --
      Carbon based humanoid in training.
    2. Re:Sam & Max, Homeless Police by RoloDMonkey · · Score: 1

      Unfortunately this address you gave is the email for website issues only. Does anyone have an address where we can contact a real person inside of Lucas Arts?

      --
      Long live the Speaker Bracelet
      Rolo D. Monkey
  60. It is moments like these... by Mahler · · Score: 1

    ... you'd wish it was almost April fools again :(

  61. Tie Fighter, best "tactical" flight sim ever? by Schlaefer · · Score: 1

    With the ability to order other ships or have complex (sub)missions with critical timing.

    Red squadron leader and right hand of the emperor. Yeah!

  62. This is where I start cursing incoherently. by Anonymous Coward · · Score: 0

    So I just woke up from a rather pleasant mid afternoon nap to learn that . . . Sam and Max 2 has been cancelled.

    This is war, motherfuckers.

    I'm going to start copying every new SHITASSMOTHERFUCKING ripoffpieceofshit star wars game you assholes make, leaving said copies wherever they may lose you the most business.

    And I advise every other gamer with taste to do the same. Or write these nincompoops a letter. Filled with anthr- ROSEPETALS.

    It was fun while it lasted, Lucasarts. Well, it was fun till you released MI4. That game reeked. Come to think of it, it started to get less fun not too long after you released Grim Fandango. You assholes.

  63. *clicks on Sam'n'Max sequel* by amelagar · · Score: 1

    I can't release that.

    I can't release that.

    No, really, I can't release that.

    Read my lips:
    *I*
    *Can't*
    *Release*
    *That*

    Let's do Lucasarts!

    Lucasarts, Fucusarts, fucusfarts
    fo-fingi fo-fangi fo-fungi
    fuuuu-ckas!

  64. Toonstruck by Anonymous Coward · · Score: 0

    Toonstruck is another good graphic adventure game. http://www.gamespot.com/pc/adventure/toonstruck/

  65. Give us a STORY - Sigh sigh sigh by Doobeh · · Score: 1
    Are we doomed to a future consisting entirely of middleware, middle of the road first person shooters? Whats that I hear? another [insert old war] based game coming out, Zz.

    Sam and Max, the original, was a joy to play, the characters were perfectly crazy, just thinking of that amazing game makes me smile. The story was excellent and everyone worshipped Lucasarts, the world was good.
    Their entire line of games at that time was a showcase to how games should be made. So how can they go wrong so magnificiently wrong with their marketing descisions lately? How can they lose their way?

    All 'we' want is the same characters, with the same 2D graphics (be it at 1024 res), the same *excellent* animation and a similarly excellent script. People aren't bored of 2D! 3D looks dated by the time the game goes gold whereas 2D endures. 3D doesn't suit point 'n' clicks (although "Runaway a Road Adventure" is pretty slick, it's 2D sets with 3D(toonish) people, works well but it's no S&M or DOTT) so why not stick to the tried, tested and proved approach of 2D excellence?

    Lucasarts had it on a plate, they've got the characters, they've got the talent to produce both exciting and unexpected scripts and the artistic skills to bring them to life.

    I saw a Sam and Max cartoon on 'childrens' TV last year, if the characters are judged good enough to appeal to a mass audience such as that plus the legions of Lucasarts fans waiting with baited breath, how can they do anything but not make a profit, along with raising their crumbling image?

    Sigh...

    --Doobeh

    --
    If we can't play God, who will?
    1. Re:Give us a STORY - Sigh sigh sigh by Mitleid · · Score: 1

      Actually, I don't even know if Lucasarts still posseses the talent behind these classic games anymore. Judging by the way things have gone for the past few years at large game companies like Lucasarts, I wouldn't be suprised if a lot of the creative minds behind the more "cereberal" games at Lucasarts have moved on to other things, most likely non-game related. It just doesn't seem like their development agenda has anything that would keep those type of game developers around...

      Then again, I haven't researched this, and my thoughts are sifting through a headcold, so maybe I don't know what the hell I'm talking about...

      --

      --
      Is it me, or did it just get fatter in here?
  66. Thanks, LucasArts by dswensen · · Score: 1

    I suppose instead they will be focusing on releasing a series of World War II-themed massively-multiplayer first-person shooters -- just what the world needs, right?

    That's seriously disappointing. I used to be a video game fanatic in years past, but that has waned steadily ever since the moneymaking trends in gaming have slid rapidly towards exclusively online games, WWII shooters, 3D RTSes, and more of the same-old same-old.

    Give me a good old LucasArts adventure game... I'd buy it. I can't be the only one.

  67. google saves the day by Dave_bsr · · Score: 2, Interesting

    If you google for "grim fandango belt problem" there are a couple of pages that address the difficulty. Here is one that might help ya.

    --


    Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
    1. Re:google saves the day by FuzzieNorn · · Score: 1

      that just describes a solution to the game, not to fix the bug (I ended up using a program which chews 90% of cpu or so, to slow the game down so it worked).

    2. Re:google saves the day by FuzzyBad-Mofo · · Score: 1

      I wonder how I could slow my CPU on Linux for this purpose? (I'm using Wine to play the game..)

    3. Re:google saves the day by darkjedi521 · · Score: 1

      Run something like seti or distributed.net at an equal prioity to wine. Should slow things right down...

  68. A win-win idea for Lucasarts? by BTWR · · Score: 4, Insightful

    If it is such a "huge mistake" to cancel this game, why doesn't lucasarts simply "outsource" the rights to make the sequel? In this plan, company X would make the game, sell it, and lucasarts would get %15 profit for doing NOTHING! They can't lose! Plus, they could always have an "up-front" $100,000 licensing fee or something. And also they could stipulate that it is a one-time deal, that they still own 100% of the rights to the game after this one is made.

    1. Re:A win-win idea for Lucasarts? by Anonymous Coward · · Score: 1, Informative

      LucasArts does not own the rights for Sam & Max, they belong to the comic's creator Steve Purcell. So LucasArts can't do anything of the sort, except publish the nearly finished (?) game. *fingers crossed*

  69. I will survive. by OrthodonticJake · · Score: 2, Informative

    If Dreamfall is cancelled, then I will seriously flip. Dreamfall is the sequel to The Longest Journey, one of the best adventure games ever. ;)

    --
    I regularly report MSN spam to the Hotmail admins.
  70. Its a GREAT time for adventure games!!! by Robmonster · · Score: 1

    This would be a GREAT time for an adventure game to be released.

    There have been VERY few good graphic adventures out on the PC lately. The best one recently is the new Broken Sword, and that only came out a few months back.

    PC Gamers are starved for graphic adventures at the moment.

    I wonder if the game they have made so far is not actually that good (I believe the chap who wrote the original no longer works for Lucasarts..., but I might be making that up) so perhaps they are looking for more time, or a reason to cancel.

    The last Monkey Island game was not that great either, so perhaps lucasarts are losing their Graphic Adventure magic... I sure hope not.

    RM

    --
    I have no sig yet I must scream.
  71. Here you go, get to work! by Thud457 · · Score: 2, Informative
    GPL SCUMM engine clone

    Sam & Max fan-GA, anyone?

    Now you just need some good artists, writers and voice actors. (Well, there still is the trivial problem of copyrighted characters...)

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  72. ugh by call_me_leon · · Score: 1

    im pretty disgruntled about the canceling, but im also optimistic. im hoping that there will be better games put out with the new time they have. im looking foreward to a decent adventure/rpg because there doesnt seem to be any right now. anyone have any suggestions? i dont ususally play PC games, as i am more of a PS2 fan,and i was looking for something to take my mind off of ICO. ive been at this game for a year now, and it is begining to get rediculous. i refuse to use a strategy guide, but i think i might reconsider. the only thing that keeps me playing is the wonderfully rendered backgrounds and the small ammount of pity i feel for the horny-kid and his mute-girlfriend.

    --
    ::leon::
  73. LEC doesn't see that... by yroJJory · · Score: 4, Interesting

    When I was working at LucasArts, I bitched about the same thing. My last full project was Monkey 4 and I still laugh heartily when I play that game.

    Grim was fantastically received by the critics, but didn't sell very well.

    This is the problem LEC always claims is keeping them from making adventure games: fantastic critical acclaim, little monetary recovery.

    Personally, I don't understand it, apart from knowing that an adventure game is probably not likely to sell as many copies as KotoR, but it's still worthwhile.

    I wish Sierra Online was still making Al Lowe adventures and the like.

    --
    Jory
    1. Re:LEC doesn't see that... by NonSequor · · Score: 3, Insightful

      The thing is, couldn't an adventure game be made on a shoestring budget these days? The adventure game fans care about the writing more than anything else. I wish we could convince them to keep making 2D adventure games for cheap and they should be able to make at least a small profit.

      --
      My only political goal is to see to it that no political party achieves its goals.
    2. Re:LEC doesn't see that... by Anonymous Coward · · Score: 3, Insightful

      No such thing.

      Even if you completely skip the engine development, you soon learn that the real cost of an adventure game lies in the 'adventure'. In other words, the cost lies in the artwork, the story line, the dialog (incl. voice actors)..

      Then there's playtesting (adventure games shouldn't, as a rule, ever reach a point where you have screwed yourself out of continuing the game [a rule Sierra broke repeatedly with KQ5]).

      Also, you can never just get by without changing the underlying engine. Every new game has to have higher res graphics, else it doesn't shine when compared to the competition. You have to 'tweak' the engine to do what the story demands.

      Just.. yea. Please don't pretend like you know, when you don't. No game is cheap to make, at least if you want it to be remotely good and complete.

    3. Re:LEC doesn't see that... by yroJJory · · Score: 1

      A case in point would the Fool and his Money the sequel to the Fool's Errand.

      I've been waiting for this game for well over a year and it keeps getting delayed. It's merely puzzles and story, yet it's not an easy thing to create.

      --
      Jory
    4. Re:LEC doesn't see that... by TomServo · · Score: 1

      Heh, I'm guessing you can't give me any hints about why MI:4 won't run on my machine at home. I've been re-visiting all those old games in anticipation for Sam & Max 2, but I can't get MI:4 to run for the life of me.

      Kidding, of course, I just needed a good reason to add another positive comment for the MI games. Now, to find a talkie version of Sam & Max somewhere....

    5. Re:LEC doesn't see that... by trynis · · Score: 1

      Try King's Quest 9

      It's a sequel to the King's Quest series made by fans. After following this project for about a year, I believe they will pull it through.

      --
      This is not a sig.
    6. Re:LEC doesn't see that... by Monkelectric · · Score: 1
      I always considered lucasarts adventure games to be the equivalent of a studios "prestidge picture". A prestidge pic is a movie the studio knows will probably loose a few bucks, but they make it to make ART instead of money. Tell me who is buying all those stupid star wars games?

      Do you have any insight into why they keep loosing all their talented desginers? (ron gilbert, the guy grim fandago guy, michael land)

      Also its clear why they suck -- they keep turning down my resumes! heh :)

      --

      Religion is a gateway psychosis. -- Dave Foley

    7. Re:LEC doesn't see that... by Teddy+Beartuzzi · · Score: 1
      Not quite the same thing though. Cliff is a lone wolf, as far as I know.

      Agreed that I'm looking forward to Fool and his Money.

    8. Re:LEC doesn't see that... by Fancia · · Score: 1
      Now, to find a talkie version of Sam & Max somewhere....
      Lucasarts still sells it, in a 3-pack with Fate of Atlantis and Day of the Tentacle.
      --

      Bít, zabít, jen proto, ze su liska!
    9. Re:LEC doesn't see that... by nazh · · Score: 0

      yep, and additionally you got Space Quest 7 and Quest for glory VI projects.

      Tierra vga remake of KQ1 and KQ2 they are also making a remake of quest for glory 2

    10. Re:LEC doesn't see that... by yroJJory · · Score: 1

      Sorry, I do sound. I made all the backgrounds and many of the sound effects, as well as other sound-related fun.

      If you want to know why something sounds a certain way or how we made the sound, that I can help with. Otherwise, I'm just as clueless as you are about the issue!

      --
      Jory
    11. Re:LEC doesn't see that... by yroJJory · · Score: 1

      I always considered lucasarts adventure games to be the equivalent of a studios "prestidge picture". A prestidge pic is a movie the studio knows will probably loose a few bucks, but they make it to make ART instead of money.

      LEC managers see them the same way, or at least they did. But they seem less willing to take the risks on them now. It's really too bad.

      Tell me who is buying all those stupid star wars games?

      I have no clue, but they're not really my kind of games. At LEC, they would regularly have what was known as a "Pizza Orgy". That is a situation where the project would setup about 2 dozen computers in the hockey rink (just outside of the Sound Dept.) and buy pizza and beer for anyone in the company who wanted to come down and play the in-production game for a little while, filling out a comment sheet.

      I found most of the Pizza Orgies to be a nice opportunity to eat pizza, but wasn't interested in any of the games. And rarely were there any other Sound Dept. people at the orgies for longer than a few minutes.

      However, when the Monkey 4 orgy happened, it was a lot more subdued. Far fewer people attended, but a good representation of the Sound Dept. was there! In fact, there's a picture of 4 computers in a row at the Monkey 4 orgy with myself, Michael Land, Clint Bajakian, and Peter McConnell all playing Monkey.

      Do you have any insight into why they keep loosing all their talented desginers? (ron gilbert, the guy grim fandago guy, michael land)

      Also its clear why they suck -- they keep turning down my resumes! heh :)


      LEC has had vast turnover since before I worked there, although it seems that the turnover was extremely high during my tenure.

      For example, during my time, the IT department rotated fully more than twice! The fact is that LEC pays badly and there aren't really many perks. So, it's a nice jumping-off point, but not really a long-term career place for a lot of game developers or artists.

      In my two years at the company, I watched a lot of long-time folks leave. In fact, there was a "1991 LucasArts Yearbook" on the wall outside the Admiral Snackbar (lunch room) that had pictures and names of all the employees as of 1991. All those who were gone had a blue slash through their picture. I believe there were about 30 or so remaining when I started and about 2 when I left.

      Anyway, I can't tell you why Ron Gilbert left, as I didn't work directly with him, but Michael Land was the guy who hired me and I worked for him up until he departed.

      Michael, Peter McConnell, and Michael McMahon came up with a software idea and have been working on that ever since. Clint Bajakian left a few weeks later to be a freelance composer, mainly because he didn't want to be the guy holding the clipboard. Julian Kwasneski left to work at a DotBomb that many other ILM and LucasArts people left for. He subsequently left the DotBomb and is now partnered with Clint.

      I left because all the people above were really what made working at LucasArts a joy. I could overlook the low pay and ridiculous hours. I could even overlook the exceedingly outdated production hardware, but the people were what made it for me.

      You'll be happy to know that most of us who have left the Sound Dept. at LucasArts are still doing work for them! Clint and Julian's company, Bay Area Sound Deptartment, is regularly employed to create sound and music. And Clint very often hires Michael Land and Peter McConnell to compose on LucasArts projects, as well as others.

      We all work together on a regular basis on other game projects, too! Clint, Julian, and I have worked on Big Ape's "Celebrity Death Match", as well as a handful of sports titles for Sony Computer Entertainment. We've also contributed to Maxis and EA.

      --
      Jory
    12. Re:LEC doesn't see that... by Monkelectric · · Score: 1

      hey, check your e-mail Id like to talk to you privately :)

      --

      Religion is a gateway psychosis. -- Dave Foley

    13. Re:LEC doesn't see that... by Anonymous Coward · · Score: 0

      "...Admiral Snackbar"

      OMFG, that's hilarious!

    14. Re:LEC doesn't see that... by yroJJory · · Score: 1

      hey, check your e-mail Id like to talk to you privately :)


      I haven't received any email from you, so if you sent one, I didn't get it. I also tried emailing you with the address above.

      --
      Jory
    15. Re:LEC doesn't see that... by scabb · · Score: 1
      Gilbert set up Cavedog, the development team that mademake Total Annihilation (Although I don't think he had anything to do with the actual game), and then started making kids adventure games at Humongous, which has now been incorporated into some sort of big kids games company.

      Also, Tim Schafer, the Grim Fandango / DOTT / Full Throttle guy, who set up DoubleFine Productions and is working on Psychonauts for the X-box, which looks promising.

      Dave Grossman, who also worked on DOTT and helped with the dialogue alongside Schafer and Gilbert on the first two Monkey island games is apparently a children's author, I think - I'm not sure. He definitely writes poetry and has a website here or there.

    16. Re:LEC doesn't see that... by Monkelectric · · Score: 1

      think I got it worked out, you should have an email :)

      --

      Religion is a gateway psychosis. -- Dave Foley

  74. Even I would have bought a new Sam & Max game. by klevin · · Score: 1, Insightful

    I haven't bought or played a PC (or console) game in almost nine years. I find them to be boring and pointless. However, "Sam & Max Hit the Road" was one of the few games I've ever played that I actually enjoyed (joined only by Abuse, Day of the Tentacle and the original Full Throttle).

    For a new "Sam & Max" game, I would have scraped up the pennies off the sidewalk and borrowed my dad's laptop (`cause the new Sam & Max would no doubt be Windows) in order to play.

  75. I disagree. by Polyphemis · · Score: 4, Interesting

    It's always a good time to release a good game.

    I strongly disagree. A lot of good games get BURIED at Christmas time when the market is too saturated with new releases, and you can also kill a game by releasing it too closely to a similar product.

    Mythica recently got cancelled for the same reasons. Probably nothing wrong with it, just that there are too many MMORPGs. It may have been the best game ever, but UO, EQ and AC got there first, and the risk of getting buried underneath them was too great.

    The PC adventure market is mostly dead. No reason to go into reasons why, but who in their right mind would fund a game in a dead market? Sometimes a game comes along that can surprise everybody, but not that often.

    1. Re:I disagree. by Babbster · · Score: 2, Interesting

      There's some truth to what you say, but it's also true that there should be a place for development of niche-type games. A company like Lucasarts that all but mints money by milking their core (Star Wars) franchise SHOULD be expected to "give something back" by taking a chance on the development of something like Sam & Max, somewhat like big movie studios that make low-budget "art house" films on the off chance one could be a hit or at least recoup costs.

    2. Re:I disagree. by Polyphemis · · Score: 1

      Lucasarts... SHOULD be expected to "give something back"

      LucasArts shouldn't be "expected" to do SHIT except to protect their bottom line. Yes, it'd be awesome if they'd dust off their old intellectual properties and make new games out of them. In fact, I'd be first in line to buy any of them. I just don't think I should "expect" them to do anything but ensure that they keep themselves profitable, and hold onto my hopes that they'll do the cool thing someday. :)

    3. Re:I disagree. by Aglassis · · Score: 3, Insightful

      You said: "The PC adventure market is mostly dead. No reason to go into reasons why, but who in their right mind would fund a game in a dead market? Sometimes a game comes along that can surprise everybody, but not that often."

      Funny thing. You could have substituted adventure for RPG six years ago. Now you can't swing a dead cat around without hitting someone who is talking about their RPG characters or the RPG that they just bought or are playing, etc. The release of Baldur's Gate and its sequels, in my opinion, completely revived the market (though some might argue it was Everquest). The point I'm trying to make is that while the adventure market may be dead for now, if the right game comes around and it inspires people, the adventure market could come back in a flurry. Some company might get rich off of it (look at Bioware), but they won't get rich if they cancel the games.

      --
      Suddenly, the hairy finger of a familiar monkey tapped me on the shoulder. It was time.--G. T.
    4. Re:I disagree. by Polyphemis · · Score: 1

      Oh, I completely agree. I think that a good adventure game, marketed properly, could make an absolute KILLING if given the chance. It's just hard finding people willing to put money down on it. Can't blame them, really. Like the original poster said, I wish publishers would allow little art-house studios to push the limits of what is done in games and innovate like mad.

      Actually, Will Wright, creator of the Sims, supposedly has his own little game lab where he experiments with new game ideas, most of which never see the light of day. It's the only one of it's kind I've heard of, and EA is fully behind it. After The Sims (which they initially attempted to cancel on several occasions), how could they not?

    5. Re:I disagree. by brucmack · · Score: 1

      The thing is, your initial argument is that it can be stupid to release a game when there are too many of another game around... Then you switch it around and say that LA would be stupid to release a game in a 'dead' market. Basically you're trying to compare a market with heavy competition to a market with lower demand.

      Personally, I think that this is a mistake, because the reactions I've seen at all the gaming sites I've visited today have been disbelief, disappointment, outrage, or something in between. There were a heck of a lot of people who knew about this game and were intending to give LucasArts their money for it.

      Really, I think the attitude in general is that people are ready for PC adventure games again. There are many many people who remember the really good LucasArts and Sierra games of old, and are starting to get bored with the FPS and RPG games. It'll be high time for a comeback soon, and Sam and Max certainly have good name recognition.

    6. Re:I disagree. by Polyphemis · · Score: 1

      Basically you're trying to compare a market with heavy competition to a market with lower demand.

      The problem with the adventure games market is that the last few LA adventure games (*the* adventure games) haven't sold well. It's possible that the game was running behind schedule, and it started to cost more than they expected to make off it.

      It's a shame... I'd have loved to have played a new Sam & Max. :(

    7. Re:I disagree. by FortissimoWily · · Score: 1

      "Sometimes a game comes along that can surprise everybody, but not that often."
      But now nobody will know, since the game that just might have been the one to come along and surprise them was cancelled. :/

    8. Re:I disagree. by Babbster · · Score: 2, Interesting
      Certainly there's no legal mandate to do what I describe, but I consider it to be an ethical issue. Unfortunately, most have come to the conclusion that a free market means a market without a conscience, so every business judgement comes down to ONLY the bottom line, as you describe and screw doing anything nice for anyone.

      In any case, you're right. "Expected" was the wrong word. "It would be DECENT of Lucasarts to 'give something back'" is probably a better way to put it. Of course, it would also be DECENT of Lucasfilm to avoid sullying a classic franchise with lousy movies, but that's probably not going to happen either.

    9. Re:I disagree. by Matrix272 · · Score: 1

      Funny thing. You could have substituted adventure for RPG six years ago.

      Although that's true, there's always been a pent-up demand for good RPG's. On the other hand, adventure games (in the vein of King's Quest, Monkey Island, etc.) don't have much demand at all. Look at The Longest Journey a couple years ago. It was a GREAT game, but the sales sucked, because nobody really wants to play adventure games anymore.

      My point is that although you could have substituted RPG for Adventure games 6 years ago, you also could have said the same thing, every year, between then and now, about the PC adventure market.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
  76. An idea... by Chordonblue · · Score: 1

    Why doesn't Lucasarts then commission another game company to do this instead of hoarding it to themselves? They could at least assign a producer to oversee the project. This makes no sense to me as it appears that quite a few people are pretty upset about this.

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
  77. Rest of the quote... by T3kno · · Score: 1

    "Through careful market analysis we have also come to the conclusion that now is the appropriate time to release a non-graphic text based adventure. I am pleased to anounce that we have started work on Sam & Max Meet Zork"

    --
    (B) + (D) + (B) + (D) = (K) + (&)
  78. Possible explanation by Killswitch1968 · · Score: 4, Interesting

    The biggest problem with single player games is piracy. It's just too easy to get a copy from a friend. No amount of CD keys, game-manual copy protection, or anti-burning technologies will ever work.
    With multiplayer games, at least the CD-key is checked against a database of CD-keys before the player can play online. I have no doubt this is why Blizzard's battle.net and Half Life's WON systems have been so successful.

    --

    Corporations: your universal scapegoat for all society's ills.
    1. Re:Possible explanation by HeghmoH · · Score: 1

      God knows how the computer game industry managed to survive until the era of ubiquitous home internet access!

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
    2. Re:Possible explanation by Anonymous Coward · · Score: 0

      Really, this is NOT a viable explanation for THIS particular cancellation.

      You see, LucasArts has never, EVER, released a copy protected game with more than manual protection (remember the MixNMojo wheel?) because they encourage their users to NEVER ever install or play a game from the original media, in order to protect the original copy and preserve it for as long as possible. A commendable trait in a game company, and one which I understand, being very careful with my disc media myself and always following their (LucasArts) advice to back it up before installing!

  79. George. Ha. by yroJJory · · Score: 2, Insightful

    Mr. GF Lucas has about as much hands-on affiliation with LucasArts as does GW Bush with the rest of humanity.

    At least when I worked at LEC, George came to visit once in my 2 years...and that was to a company meeting at the nearby Civic Center.

    --
    Jory
  80. Oh well... by _Potter_PLNU_ · · Score: 1

    I was really looking forward to this game. One of the first good games I remember playing when my family had a 486. Not only was it fun but it was also bloody hilarious.

    It sure seems like games don't have the quality they use to. Sure, there are good games here and there now, but it seems like back then the majority of games that came out were well worth taking the time to play.

    --
    "Hard work never killed anyone." -- Some Dead Guy
  81. Mmph. by Niet3sche · · Score: 2, Insightful

    we've decided that this was not the appropriate time to launch a graphic adventure on the PC Translation: since it's not an FPS, kiddies won't buy it. It's witty, wry, and downright FUNNY. Quick! Yank it! A sad, sad, sign of the times. I played with GLEE the original Sam&Max game ... I guess we've come too far to go back to games being intellectually immersive (RAMA, S&M, etc). :(

  82. Too bad they can't outsource it too India by Killswitch1968 · · Score: 1

    Maybe that would cut the costs and allow us to enjoy a sequel to a great game.
    See? There are benefits to our Indian overlords!

    --

    Corporations: your universal scapegoat for all society's ills.
  83. Awwww.. by Chordonblue · · Score: 1

    Son of a BITCH! I didn't see that! Now THAT was a game I was really looking forward to!

    Look Lucas, why not spin off a division to do this or give it to someone else to do? What a miserable decision!

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
  84. ...graphical adventure on the PC. by Trogre · · Score: 1

    Hmmm, I wonder if emphasis should be added to the word PC, or perhaps graphical.

    So either they're planning on making a text adventure for the PC (long live Zork!), or... .. (cold sweat) perhaps they've been bribed enough by Microsoft to make a graphical adventure exclusive to the XBox.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    1. Re:...graphical adventure on the PC. by T3kno · · Score: 1

      Heh, I beat your Zork post by 5 minutes. What I find very strange is that someone else somehow thought to put Zork and SNM in the same post. Strange, very strange.

      --
      (B) + (D) + (B) + (D) = (K) + (&)
  85. Where to get the original? by BigZaphod · · Score: 1

    Is there any place to get the original and use something like ScummVM to play it on modern hardware (assuming there is, say, a MacOSX version.. :-)? I used to have it years ago, but I must have tossed a box of stuff as some point. I had The Dig, Full Throttle, and Day of the Tentacle, too. Damn that was good stuff. They are all sadly missing from my boxes of CDs and things. (Well, those and lots of other things on account of moving and not thinking when tossing stuff, I guess.)

  86. i'm gutted, but not surprised by jeff+munkyfaces · · Score: 1

    The trend in recent years has been to edge away from traditional "point and click" adventure games - the modern adventure game is presented in a much more interactive, hands on way, which i have found tends to be a lot more entertaining for the player. while i can't deny i really enjoyed sam and max and grim fandango, the limited freedom of movement and even more limited choices were frustrating. I want to go _there,_ i want to do _this._ While i haven't been following the progress of sam and max i am guessing it would not be too far removed from the old formula (please stop me if i'm wrong here) and there just isn't the market. times have moved on. Beyond good and evil (http://www.beyondgoodandevil.com) is a great example of the present(and future) style of adventure game - a deep and involved story, free to do anything you want, combined with action - creating a much more immersive experience. While not the comedy genius that was sam and max, i can immagine a similar format working well.

  87. Just LucasArts? by splatbang · · Score: 1
    LucasArts has made a gigantic mistake.

    Hell, the whole gaming industry is making gigantic mistakes left and right. Less and less original and decent stuff is getting published, while more and more licensed schlock is being shoved down our throats. (Not that all licensed titles are crap, but how many can you name that were decent? No, The Matrix game was crap.)

    It's all about the money, now, not about the game. I'm playing fewer video games now and playing more quality strategy board games. And I'm not talking simply about Monopoly and Risk, but very good games like Puerto Rico, Bohnanza, Carcasonne, Settlers of Catan, and others.

  88. But what *is* reality? by HarveyBirdman · · Score: 3, Insightful
    LucasArts has made a gigantic mistake.

    Sorry, but unless they have their own marketing data to back this up, it's just the opinion of someone who wanted a Sam and Max game.

    --
    --- Ban humanity.
    1. Re:But what *is* reality? by Anonymous Coward · · Score: 0

      Slashdot posting baseless opinion? What is the world coming to? Before you know it, they'll start posting the same story twice!

  89. MobyGames' All Time Best by R5900 · · Score: 5, Interesting

    MobyGames, the reference site for everyone, either involved in the game industry, or just in love with games, has its Top Rated Games: All Time Best list, based on game rankings by registered users :

    1 Grim Fandango 4.19 (234 votes)
    2 Curse of Monkey Island, The 4.14 (168 votes)
    3 Monkey Island 2: LeChuck's Revenge 4.13 (203 votes)
    4 Planescape: Torment 4.12 (189 votes)
    5 Day of the Tentacle 4.11 (191 votes)
    6 Indiana Jones and The Fate of Atlantis 4.10 (231 votes)
    7 Secret of Monkey Island, The 4.09 (285 votes)
    8 Super Mario 64 4.08 (67 votes)
    9 Fallout 4.08 (230 votes)
    10 Legend of Zelda: A Link to the Past, The 4.07 (64 votes)

    I'm really impressed by the cluelessness of LucasArts' management.
    1. Re:MobyGames' All Time Best by Anonymous Coward · · Score: 1, Insightful

      Yes, because those , what are they , 1500 votes, are soo representative :/ .. NOT.

    2. Re:MobyGames' All Time Best by Anonymous Coward · · Score: 0

      And there still isn't a mention of Sam and Max in that list.

      Do the same poll on /. for a more realistic result. :p

    3. Re:MobyGames' All Time Best by Anonymous Coward · · Score: 0

      Which is bunk, because although Grim Fandango was amusing, it was nowhere near the quality of Secret of Monkey Island, Day of the Tentacle, or Sam and Max. Nor was Curse of Monkey Island any way in hell better than the first two.

    4. Re:MobyGames' All Time Best by hobbsbutcher · · Score: 1

      Um, they are a for-profit corporation. When it somes time to pay their rent and their employees they can't really say "In lieu of money, we've decided to give you these stellar reviews of the games you worked on - hopefully they can be traded for food at Krogers".
      Petition all you want - it's a waste of time.

      --
      Jonathan B.
  90. Re:Mirror of the International House of Mojo edito by Ifni · · Score: 2, Interesting

    Thank you for the addresses. Here is the letter I sent:

    To whom it may concern,

    As a fan of the original San & Max game, I have looked forward to a sequel for many years. I read the announcement of a planned sequel last year with great excitement. I was disappointed earlier this year when the cancellation of the Full Throttle sequel was announced, but the same announcement seemed to indicate that the cancellation would allow Lucas Arts to concentrate more on its other products, and Sam & Max was mentioned specifically, so I remained silent, and continued to anticipate the Sam & Max sequel.

    However, with the latest announcement, it appears that Lucas Arts has lost its desire to innovate, and would rather stick to the same FPS and MMORPG drivel that marks the current industry. Lucas Arts won many a loyal follower, and significant acclaim, for its adventure games. The list of these games is like reading a top ten list for this category. Even Loom was brilliant, though certainly not destined to be an enduring classic. Whoever has decided this gaming genre is dead hasn't been listening to the fans. I can't even count the number of times that RPGs have been declared dead, only to be revived by one game that introduces a whole new generation to their ranks. In fact, Everquest, by far one of the most successful games today - and for the past 3 or so years, is at its core an RPG (hence the "RPG" in "MMORPG"), simply updated and improved with newer technology.

    Adventure games have not lost their place in the world. It only takes one company with vision and talent to restore them to the stage - to lead the charge the same way that Command and Conquer started the massive success of RTS games (even though the previous Dune title all but flopped). Your die hard fans had hoped that LucasArts would demonstrate its brilliance and step up to the plate, but apparently mining the Star Wars franchise is all that we can expect from you. Though I am truly disappointed in this step away from leadership and innovation your company has taken, I still hold hope that when the Star Wars franchise has been adequately milked, your management will once again allow the creative talent of your developers to shine, and light the way - no, LEAD the way - into a new golden age of story driven gaming.

    Sure, it's harder to create a market, but the created market is also less crowded with competition. And, just by looking at the reaction to this announcement, I have a feeling that you will be receiving a large number of emails expressing disappointment. It is unlikely that you will "un-cancel" a game, even if it can be conclusively demonstrated that the cancellation was a patently bad idea, but I should hope that in a few years, when Lucas Arts is again looking to explore something outside the Star Wars franchise, that Sam & Max will be reconsidered, and the massively under-represented adventure gaming genre can again be catapulted to the glory it deserves. If you still fail to see the importance of this market, there are numerous studies that show that more and more women are starting to play computer games, and so many of the genres that may have fallen from favor can certainly enjoy a new life fueled by this whole new market segment. And since the Adventure genre will stand on its own, just from the older players that still yearn for new and GOOD games of this type, it seems to me that it would be a low risk platform for capturing the female audience.

    Thank you for your time in listening to my complaint, and I hope that it inspires you to re-evaluate the direction Lucas Arts has taken regarding this genre.

    --

    Oh, was that my outside voice?

  91. i was so looking forward to that game. by EMR · · Score: 1

    This stinks.. I was so anticipating that game to come out.. Where do these execs get their numbers?? We need to figure how they are getting them wrong.. Though it's probably more likely they are wanting a "killer game" and only "killer games" that make GOBS of money and forget about the rest of the gaming community.. ScummVMs success is perfect evidence that there is a demand for these type of games.

  92. pisses me right off... by greycortex · · Score: 1

    After finding a ScummVM emulator for my Sharp Zaurus, digging out my old Sam N Max disks, and completing the thing, I was ready for more! I haven't seen anything good from Lucas since Grim Fandango! What the heck?

  93. argh by lemody · · Score: 1

    i really REALLY hope they will try it another time after some time...

    --


    class he-man extends man!
  94. "Game about music" by DrCode · · Score: 1

    You're probably thinking of Loom, also from LucasArts. There was supposed to be a sequel.

  95. Petition Lucas! by payndz · · Score: 1

    If we can get him to change his mind and release a new Sam And Max game, then the original version of the Star Wars trilogy can be but an irate email poll away! Muwah hah hah!

    --
    You must think in Russian.
  96. Artists, writers, voice actors... and lawyers by DrCode · · Score: 1

    'Cause if you're successful in creating a fan-made Sam & Max, you're almost sure to get sued by LucasArts when you distribute it.

  97. Petition by chrisremo · · Score: 1

    Yeah, online petitions rarely work. Fuck it, sign anyway. http://www.petitiononline.com/mod_perl/signed.cgi? LACOSAM

    1. Re:Petition by chrisremo · · Score: 1
  98. Actually, Doom is still quite alive by Anonymous Coward · · Score: 0

    Actually, there's still a bunch of people who still play Doom (and related Doom-engine games: Heretic, Hexen, etc.) The engine itself has been open-sourced by id software, and there have been ports made to just about every hardware platform. Also, many of these ports include enhancements, in one way or another.
    If a game is good, people will play it, and keep playing it. Games are about fun, not about technology (though they're related to technology). Truth be told, the tech aspect turns me off these days, as it appears often more than not to be just a gimmick. If this trend keeps up, I'll happilly keep playing old-school games like Doom, 80's pinball games, Xmame roms and that kind of stuff rather than pony up the $$ and have to yawn my way through another technology demo.

  99. Dammit, two cancellations by ChaosDiscord · · Score: 3, Interesting

    LucasArts also recently cancelled Full Throttle 2 . (Although good luck confirming it through official channels thanks to an incompetant web site at LucasArts.)

    LucasArts has consistently shipped some of the best adventure games ever. The worst adventure games from LucasArts are still fun. They sell at least tolerably well. The most recent Monkey Island game did, I understand, quite well when ported to the PS2, even though it had been available on PC for a year or two at that point. Full Throttle and Sam & Max Hit the Road are two of the most creative adventure games ever; I know I wasn't the only person eagerly anticipating the sequels. (Sequels suck in general, yes, but LucasArts has proven that it's possible to buck the trend by releasing 4 great Monkey Island games.) Adventure gamers have gone from being able to look forward to two great games to zero. Feh. At least we can look forward to Dreamfall and Syberia 2 .

    1. Re:Dammit, two cancellations by fltsimbuff · · Score: 1

      Is it just me, or does that Mobygames link to Sam & Max Hit the Road list the price as $517.99???

      It was a good game, but come on...

  100. Re:YOU ARE GODDAMN FUCKING RIGHT I AM!1!1!1 by Anonymous Coward · · Score: 0
    Yeah, because you know your choice of OS is the only thing that affects wether or not you get laid.

    Actually, it's also vital to use the correct web browser, text editor, and window manager. Vi and Enlightenment work fine (some have reported success with Emacs, but only under Blackbox). However, I've found that versions of Fire{bird,fox} since 0.4 have a disasterous effect on your odds of scoring. I've submitted a bug report, and am waiting with my fingers crossed for version 0.9.

  101. Adventure games not dead by Tomcat666 · · Score: 1

    A bit off topic, but I have to get this out.

    The adventure genre right now is far from being dead. Good titles are released every few months. I wonder if everybody keeps thinking the adventure genre is dead because Slashdot is US centric or what? The adventure genre is not strong but at least thriving a bit again in the EU...

    Recent titles:
    - Runaway (*great* 2d point&click)
    - Syberia (3d characters in front of 2d backgrounds, point&click)
    - The Longest Journey (3d chars / 2d back, point&click)

    Upcoming titles:
    - Runaway 2
    - Syberia 2
    - The Westerner
    - The Moment of Silence
    - The Longest Journey 2 (the only one in this list that might not be a 100% point&click adventure game)

    Sorry for the missing links, I'm too lazy right now to search for them. Just google for the names + adventure or something. You'll be surprised.

    And these games *do* come out in the US too! You just have to look harder than you'd have to for the latest EA Sports game.

    --
    Two Worlds - One Sun [Spirit]
  102. Whatever by Black+Hitler · · Score: 1

    Lucasarts hasn't made a decent in-house game in years. I didn't shed any tears for Full Throttle 2 and I'm not going to for this one either.

  103. The word you're looking for by cubicledrone · · Score: 4, Insightful

    is PUSSY

    That's right. PUSSY.

    These big-shit "executives" are such hot shit when they are laying off the division, or stuffing their pockets with a bonus, or making the "big presentation" in a phone commercial, with their wire rimmed glasses glinting in the flourescence.

    But when it comes time to take a real risk, they fold like a pair of threes.

    Business, as usual, is totally ass-backwards. The tiny companies, with little capital and even less time, are the ones who are REQUIRED to take risks, because the bloated, fat-assed pussy-staffed corporations won't. Business would NEVER move forward if it weren't for small business and entrepreneurs.

    The big companies should be financing the risks, because they can AFFORD TO. That's what CAPITAL IS FOR. But no. Better to hoard the capital and starve the market for better ideas.

    Guys who put up their shingle and bet it all on one product are the guys with the huevos to get the job done. Not some buffed-shoes, blow-dryed, acronym-dropping fuck who can't make a fucking decision unless there is someone to blame if it goes wrong.

    So, instead of just putting the cards down and CALLING THE FUCKING BET, some bullshit committee has to turn this near sure thing into some half-assed editorial about graphic adventures on the PC.

    Well guess what, uppity-fuck. Graphic adventures could buy and sell most other genres four times before Corn Flakes. The second-best selling PC game of all time is a graphic adventure, with over SIX MILLION UNIT SALES. This horseshit attitude is what tried to cancel the Sims and what delayed Everquest for three years while management built a little gazebo of "not my fault" around their ever-widening pock-marked asses. Of course, they were first in line to stuff their pockets when the tall dollars arrived.

    They said the Sims wouldn't work. They said Everquest wouldn't work. They said Star Wars would fail. Again and again and again some "executive" says "it'll never work."

    Well they were WRONG.

    This kind of thing makes me shoe-puking sick.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    1. Re:The word you're looking for by Anonymous Coward · · Score: 0

      Easy for you to say. You've got nothing to lose and everything to gain.

    2. Re:The word you're looking for by Beliskner · · Score: 1
      These big-shit "executives" are such hot shit when they are laying off the division, or stuffing their pockets with a bonus, or making the "big presentation" in a phone commercial, with their wire rimmed glasses glinting in the flourescence. But when it comes time to take a real risk, they fold like a pair of threes
      Working for a small company that has been acquired, I wholeheartedly agree. The small companies take the risks, and if the risk pays off, a big company comes and buys them. The old management gets rich, the new managers get kudos for an "aggressive takeover", the new employees get company cars, annual leave, sick leave, big company stock options and big 401(k), the customers get an improvement in service. Everybody's happy.

      If big companies took risks and screwed up, they'd be in big trouble, for instance see how much IBM was beat up about the Deskstar Hard disks, they had to dump the entire Department with God knows how many employees.

      Guys who put up their shingle and bet it all on one product are the guys with the huevos to get the job done. Not some buffed-shoes, blow-dryed, acronym-dropping fuck who can't make a fucking decision unless there is someone to blame if it goes wrong
      Trust me, I know that small companies blame each other more, big companies are restricted by slander and libel laws. In a small company, when my manager screws up, he puts the same error into the systems I'm responsible for so it looks like it's a system fault and not a problem with his code. I have to turn a blind eye, he's a senior manager. But this will change after the big company pigeon-holes us as big companies do.
      --
      A caveman dreams of being us, the incalculable power and riches. We dream of being Q, then what?
  104. Petitiononline Petition by obijywk · · Score: 4, Informative

    If you want to help save Sam and Max 2 (if it's even possible at this point) or just let LucasArts know how big of a mistake they made, so it won't happen again next time:

    Sign the online petition at PetitionOnline. http://www.petitiononline.com/LACOSAM/petition.htm l

    Also, send e-mail to LucasArts!

    pr@lucasarts.com
    webjedi@lucasarts.com
    1. Re:Petitiononline Petition by Alkaiser · · Score: 1

      Um...under 1200 signatures? Come on guys, we can do better than this.

      --
      Netjak.com independent reviews of domestic & import video ga
  105. Are you nuts? by rpj1288 · · Score: 1

    Did you even play the games? All of them? Grim Fandango, and Monkey Island 4? They were not hard, and had me laughing my socks off at every oppertunity! I even grew to care about the characters, and the drama ( more so in Grim Fandango) that they endured. These games were terrific, and Lucas Arts should review the decision. I have played Sam and Max hit the road. It was, witout a doubt, hilarious! There were gags hidden into every little thing in the games. There was even a mini-game where you tried to sneak across the border to mexico! I think that the market is definatly ready for a new one, especially in 3D. I wanted to see what they made of the Vortex. I guess now I'll never get that chance....

    --
    Marvin knew: "Think of a number, any number..."
  106. Ok, where is by zentu · · Score: 1

    the online petition to save this company from making this horrible mistake?

  107. Sam n Max quote... by BMonger · · Score: 2, Informative

    "It's, like, several voices screaming out in terror... and then suddenly silenced." :)

    If you've never played the first one and never will... why not read the game read the game?

  108. torrent by Anonymous Coward · · Score: 0

    i suggest searching for a torrent.
    use isoHunt or maybe novasearch.
    ...if you've got the original receipts and boxes of course ;)

  109. screw that! by makoffee · · Score: 1

    I would have bought a copy. And I almost never pay for things.

    --
    -makoffee
  110. Runaway by Gord · · Score: 1

    >Why aren't there any adventure games made anymore?

    'Runaway: A Road Adventure' was recently released by GMX Media. I'm yet to try it myself but I have been looking forward to it for some time and it appears to have received good reviews. I was surprised to see no mention of it in replies to this article. Has anyone got any comments about it?

    http://www.runaway-game.com

  111. I still have it installed by tigger · · Score: 1

    I have two games on my p4 laptop, Galatic Civilations, and the origional Sam'n'Max. I still play it from time to time. There has never been a game that comes close.

    Riki

    "We're the Freelance Police," said Sam, "and we're in a race against time."
    "And we're barefoot, too," added Max.

    --
    "Maybe with some divine intervention, the next version of Microsoft's OS will actually be good." - Linus Torvalds
  112. I emailed them. by byolinux · · Score: 1

    I just wanted to tell you how completely disappointed I am in LucasArts' decision to stop production on the new Sam and Max game. I am a Macintosh user, and I was actually planning on buying a Windows PC, just to play this game.

    Well, you've saved me a lot of money, and I can continue to play my scratched SAMNMAX CD-ROM on ScummVM, but I can't help but wonder if LucasArts' will regret this...

    Some game players remember when LucasArts were cool, producing hilarious games, and not just a series of boring Star Wars games. Maybe you don't realise, but the new Star Wars films suck, Jar-Jar sucks, and now the DVD release that George has been planning for such a long long time, will also suck.

    Please rest assured that until another Sam and Max game is released, I will not buy another product from any Lucas company.

    If possible, forward this message to George himself, and maybe HE will put a stop to this lunacy and release that there's money to be made from something other than flogging a dead horse.

  113. GF - real pity... by op51n · · Score: 1

    The poor sales and marketing for Grim Fandango were a real shame, especially considering the number of top 100 games lists it still resides on.

    Hell, while it's facing tougher competition now with games like PoP and Call of Duty out, it would probably still be on my top ten of all time.

    But anyway, Sam and Max not happening is a real shame, I was looking forward to it greatly.

  114. tick tick tick by Anonymous Coward · · Score: 0

    Aw, shucks. I think he's right. After careful evaluation, I've decided that this isn't the appropriate time to play a fun game.

  115. grr by carambola5 · · Score: 1

    I think my sig has something to say about that.

    --
    IWARS.
    People, in general, disappoint me. Politicians even more so.
  116. Reminds me of Transmetropolitan... by Txiasaeia · · Score: 0, Offtopic
    ...Spider Jerusalem was asked to write an 8000 word essay on "The Beast" becoming president. Jerusalem wrote the word "FUCK" 8000 times. In this moment when Sam and Max has been cancelled, this seems more than appropriate. So, in order to get around the lameness filter, and in memory of a popular programming language that was in use during the era of the first S&M:

    LET I=1

    :START
    IF I=8000 GOTO DONE
    PRINT "FUCK"
    LET I=I+1
    GOTO START

    :DONE
    END

    --
    Condemnant quod non intellegunt.
  117. Ironic by blair1q · · Score: 1


    This the same Lucas* that released horribly bad movies purporting to be prequels to three of the best ever made?

    Maybe someone realized their implementation was gonna suck, and convinced someone who wouldn't otherwise have had a clue.

  118. Don't forget Fallout by bobobobo · · Score: 1

    After Fallout 3 was cancelled I at least had this to look forward. A double blow to the nuts. PC gaming is dead damnit! At least for me it is.

  119. First game I would have played in 10 years by twelvemonkeys · · Score: 1
    I loved LucasArts adventure games, back in the day. Sam and Max was my favorite.

    My interest in games waned after their demise.

    After hearing about the sequel, I was eagerly awaiting the chance to purchase.

    LucasArts just lost out on my money.. I wonder how many more people they are alienating?

    1. Re:First game I would have played in 10 years by Anonymous Coward · · Score: 0
      After hearing about the sequel, I was eagerly awaiting the chance to purchase.
      It must be heartening for Lucasarts to hear that there were so many brainless automatons out there just waiting to hand over their money in exchange for yet another one of their crappy franchise cash-ins. No wonder they keep churning out Star Wars games.
  120. xbox? what about gameboy? by Anonymous Coward · · Score: 0

    I still can't get over why there would be a z-code interpreter (that's Infocom text adventure engine) ported to Gameboy.

    http://www.inform-fiction.org/zmachine/gameboy.h tm l

    I guess because "they can," but how would you type with just two buttons?

  121. Where are all the good adventure makers... by cavac · · Score: 1

    ...from LucasArts? The Sam&Max team is only a small part, isn't it?

    What about all the people that worked on Maniac Mansion, Monkey Island, Indy, etc...?

    Bringing that people together again (outside LucasArts, naturally) should get us some nice adventures and would essentially put that manager-idiots from LucasArts out of a job :-)

    --
    Look, this thing is totally safe! Built it myself, you know. You just press that button like this and then turn that lev
    1. Re:Where are all the good adventure makers... by Black+Hitler · · Score: 2, Informative
      What about all the people that worked on Maniac Mansion, Monkey Island, Indy, etc...?
      Ron Gilbert (Monkey Island, Maniac Mansion, Loom) - Makes children's games at Hulabee Entertainment (last I heard)

      Tim Schafer (Day of the Tentacle, Full Throttle, Grim Fandango) - Working on Psychonauts (Xbox) at Doublefine Entertainment

      Hal Barwood (Fate of Atlantis) - making terrible games at Lucasarts (most recently RTX Red Rock)

      Michael Stemmle (Sam and Max) - Project leader on the now-canceled sequel; previously co-designed Escape from Monkey Island

      Sean Clark (Sam and Max, The Dig) - Project leader on the now-canceled Full Throttle 2; co-designed Escape from Monkey Island
    2. Re:Where are all the good adventure makers... by cavac · · Score: 1

      Nice, thanx!

      BTW, any recent info on Gary Winnick (IMHO graphics) and David Fox (IMHO script), who worked on Maniac Mansion with Ron Gilbert?

      So all we now need is some million bucks (or less; how much do top-adventure-makers earn?) to lock Ron and Tim and the rest of the team into the same room for a week of brainstorming. The results could be open-sourced to implement them.

      As there is already a very good open-source adventure interpreter called ScummVm, it shouldn't be too hard to get going :-)

      Wanna start funding, anyone?

      --
      Look, this thing is totally safe! Built it myself, you know. You just press that button like this and then turn that lev
    3. Re:Where are all the good adventure makers... by Anonymous Coward · · Score: 0

      "So all we now need is some million bucks (or less; how much do top-adventure-makers earn?) to lock Ron and Tim and the rest of the team into the same room for a week of brainstorming. The results could be open-sourced to implement them." So we're going to get a million bucks for Gilbert and Shafer et al. to brainstorm an idea, then trust a bunch of pencil-necked Linux fags to actually put them into practice? Why bother with Gilbert and Shafer at all?

  122. It's the channel by grahamwest · · Score: 1

    I haven't picked up NPD life-to-date numbers for a few months now but the ones I do have say that Escape From Monkey Island on PS2 had sold through just over 40,000 units (one of which is in my living room). I would not consider that "quite well" although it may have been profitable for them.

    I think the biggest problem with these kinds of games is limited shelf space especially for PC titles. Retailers are very risk-averse and it's very hard to get them to carry a title unless they feel really sure it's going to sell fast - whether it's ultimately a good or bad game is largely irrelevant to that equation. It's a shame because it makes the 'sleeper hits' much rarer and as such makes our industry less adventurous (in more ways than one).

    --
    Graham
  123. Sic 'em up. by macgyvr64 · · Score: 1

    Shall I confront, subdue, and pummel the current marketing manager?

  124. Ebay by Jonner · · Score: 1

    Also, look on Ebay. That's where I got DOTT and Sam&Max cheap. They were Mac versions, but ScummVM running on Win2K and GNU/Linux doesn't care.

  125. I want to play the old Sam and Max NOW... how? by umrk · · Score: 1

    Is there a way to play Sam&Max under Linux, say with DosEmu and FreeDOS? Do they sell the old Sam&Max still? Where would I have to search for answers? Thanks.

    1. Re:I want to play the old Sam and Max NOW... how? by Anonymous Coward · · Score: 1, Informative

      I haven't tested how well Sam & Max works with DOSemu, and my computer isn't fast enough to run it well under DOSbox [1]. However, ScummVM [2] plays it almost (there are a few minor issues that I'm aware of) flawlessly now. (At least the hopefully-soon-to-be-released 0.6.0 does, but even with 0.5.1 it should work fairly well.)

      As for availability... UK Amazon claims to have a Sam & Max / Day of the Tentacle bundle available. There's also a "LucasArts Entertainment Pack" that contains Sam & Max, The Dig, Full Throttle and Grim Fandango, but I don't know how easy/hard that is to find.

      I also don't know how easy/hard it is to find in the US. LucasArts themselves used to sell a three-game pack with Day of the Tentacle, Sam & Max and Fate of Atlantis. Although the page is still there, I couldn't find any link to it from their Web store.

      Failing that, there's always eBay...

      [1] http://dosbox.sourceforge.net
      [2] http://www.scummvm.org

    2. Re:I want to play the old Sam and Max NOW... how? by Anonymous Coward · · Score: 0

      I downloaded the CD version from www.suprnova.org. You will need the scummvm.org Windows emulator to play it well on you XP machine.

      Another thing I did was to download from suprnova.org's Dreamcast section the Lucas Arts 7 games CD pack. It dual boots in both my Dreamcast and PC.

    3. Re:I want to play the old Sam and Max NOW... how? by Anonymous Coward · · Score: 0

      Are you fucking blind, braindead, or both? HE FUCKING SAID HOW TO RUN ON LINUX!

    4. Re:I want to play the old Sam and Max NOW... how? by umrk · · Score: 1

      That is a great tip! I wasn't aware of scummwm, so thank you. Will try it out. Ebay.de has some Sam&Max CD to offer, so I think I will go for that.

  126. Re:YOU ARE GODDAMN FUCKING RIGHT I AM!1!1!1 by Anonymous Coward · · Score: 0

    I just replied to see this Subject heading again.

  127. PROBLEM IS:P by Tei · · Score: 1

    I am my dog buy multiplayer games. Hell. AI can be advanced, but dumbies teenagers are fun to kill with mi tanks under Battlefield1942. Most people actually buy games to play MP, and Day Of Tentacle games not have multiplay, so you play it, and uninstall... the fun is short. Its sad because TDOT was really fun, and actually games where too serius, lack of some fun twick. I only knowm some fun somewhere in the gamming scene, the Hammy-Bob mods for Half-Life (check www.moddb.com) and dont like :(

    Please, coders, make more fun games!

    --

    -Woof woof woof!

  128. I bet it is.. by kop · · Score: 1

    because they are jewish :)

  129. LucasArts brainstorming session... by Anonymous Coward · · Score: 0

    At a recent brainstorming session (fueled by beer and pizza):

    1st Designer: Ok, get this. You've got Sam and Max. They are in... a LAB. Okay, so, Max is chained to Sam, and Max is... UNBREAKABLE.

    2nd Designer: Why is Max unbreak-

    1st Designer: SHUT up! I'm going somewhere with this... kay, so Max is a super rabbit and can absorb all these different powers from things.

    2nd Designer: Yeah! And they've done experiments on Sam so he's like, a darker Sam. Dark Sam!

    Marketing Guy: (Opens conference room door) Hey, uh, guys? Just wanted to let you know, we've decided to go ahead and cancel Sam & Max 2.

    Designer 2: Shit.

    Designer 1: Oh well, let's go work on that new Star Wars FPS.

  130. Why not try a different approach.... by tyndyll · · Score: 1

    Instead of mailbombing LA, why not try a different tact. After dumping the multiplayer section of Castle Wolfenstein, the source was thrown around and we've ended up with Enemy Territority - totally free, totally playable

    It seems that they've been working on this for some time so the framework is already there. LA would not be releasing some TOP SECRET HIGHLY CONFIDENTIAL code as we already have SCUMM VM. There seems to be enough interest in the game, and since this is slashdot i'll assume there are a few programmers out there amongst the rest of the freaks, geeks and weirdo's that roam these halls that would be interested.

    Thats got my vote

    --
    Morale seems good, considering, although high spirits are just no substitute for eight hundred rounds a minute
  131. Thanks for the link! by Azureflare · · Score: 1

    Looks like a great game! I'll be there too when it's out =)

  132. The Best Quote From S&M by Ethon · · Score: 1

    Near the start of the game when you first go out side: "Guns...Liqour...Baby Needs"

  133. Re:Mirror of the International House of Mojo edito by Killjoy_NL · · Score: 1

    I really hope "Oh, was that my outside voice?" wasn't in there ;)

    --
    This is the sig that says NI (again)
  134. Too lazy to sign up by Anonymous Coward · · Score: 0

    Well, I hate to say this... but this is something we should have all expected.

    Especially after the cancellation of Full Throttle 2 and Space Quest 7.

    Let's face it... the adventure games we knew and loved as kids (Hell, i learned how to READ playing space quest 1 and 2) are dying.

    Why?
    Too much thinking involved.
    No one wants to spend hours figuring out how to get the get the damn Alluminum Mallard working (a la Sq3)

    No, today's gamers are quite happy with
    *Approaching Door
    *Finding you need Gold Key
    *Killing enemies en masse
    *Defeat boss to produce gold key
    *Killing enemies en masse with a crowbar and a frag grenade
    *Defeat boss now guarding previously deserted area around door
    *Unlocking door with gold key
    *Searching for Red Key upon finding locked door behind previously locked door.

    This is just about all that these guys can handle. It's console-itis. (If you can't do it with 6 buttons, it's not worth it.)

    Plus, im sure George has a much better idea in mind (Like Sam and Max MMORPG.)

    I can't even begin to tell ya how much things like this bother me, Hell... the best games i've seen in YEARS have been FAN/Indie produced games with horrible graphics. (Uplink. Go ahead, try it. If you liked the movie hackers, you'll immediately become addicted.)

    I mean, i hate to mention this... but look at Everquest. Everquest has the worst graphics known to man, yet still is one of if not THE most popular game out right now. It's not about 3d cutting edge graphics, just make a game that's fun to play.

    Ask any older gamer what they're favorite game is. They're going to say some old game they played when they were kids. Not because of the outstanding 3d graphics (Granted, at the time... a LOT of them were cutting edge..) but because of how much FUN they had playing it!

    No one is going to say "This game sucks, but the graphics are great! I wanna play it over and over!"

    No. This is the type of game you download off of Kazaa, play it for 20 minutes and delete.

    Give them a good game, with shitty graphics (Not stick figures, but for instance Monkey Island 2 style)... and you'll most likely sell more than your goddamned Pod Racer game. (I think im going to hell for playing... let alone MENTIONING this one.)

    Take a hint, George. Your sales people are lying to you if they said Sam and Max 2 won't sell.

    Oh, and to the sales people in charge of this little blunder... "You fight like a dairy farmer."

    1. Re:Too lazy to sign up by Anonymous Coward · · Score: 0
      "You fight like a dairy farmer."

      I'm shakin', I'm shakin'

  135. No one else has said it, so I will. by cortana · · Score: 1

    Perhaps it is good thing that Sam & Max 2 has been cancelled. Better for it to end this way, than to have the original tarnished by a pisspoor sequel. *cough* Escape from Monkey Island *cough*

    The more I think about it, the more I realise I am *glad* that the Xbox won't get the chance to ruin yet another game with so much potential, by lobotomizing it into a cookie-cutter "game" that appeals to the dreaded Casual Gamer.

    Before you reply in anger, or mod me down, consider: do you really disagree with me, or are you just ignoring the evidence?

    Look at Halo, look at Deus Ex 2, look at Broken Sword 3. These games should have been shining beacons of perfection amid a wash of mediocrity--but instead they are barely distinguishable amongst the rest of the dross that comprises today's market.

    It is almost certainly too late for Thief 3. I, for one, sorely hope that a third System Shock game *isn't* on the cards.

    1. Re:No one else has said it, so I will. by Anonymous Coward · · Score: 0

      You do realize that there never was any Xbox version of Sam and Max 2, right?

  136. Armed and Dangerous probably killed Sam & Max. by Trixter · · Score: 1

    "I want a funny game that makes me laugh!"

    Ironically, Armed and Dangerous was released from LucasArts just three months ago, and I preordered it because I could tell it was a funny game that would make me laugh. Sure enough, it was funny and made me laugh out loud.

    And they sold enough copies over the Xmas season that it is now possible to buy it from gogamer.com for a mere $12.90. I don't know what it is about LucasArts and funny games, but they keep getting burned by them again and again. It is very possible that the commercial failure of Armed and Dangerous is what crushed Sam & Max.

  137. Not the right time?! by Callik · · Score: 1

    Of course it's the right time to release a sequel! Broken Sword 3 has just revolutionised the industry to adventure games and made it popular again, it's the perfect time to bring out Sam & Max 2!

    If LucasArts waits any longer before bringing it out, all the people who played and enjoyed the original will be dead!

  138. Get ready for yet another Star Wars sequal by Anonymous Coward · · Score: 0

    Get ready for yet another Star Wars sequal. Introducing the new Star Wars Rebel Jedi Knight Assault of the Old Republic on the Dark Side of the Tatooine Moon Part 5.

  139. SAVE SAM & MAX by Erik+K.+Veland · · Score: 1

    Save Sam & Max

    List of mails, adresses and petitions to save Sam & Max. Now over 18 000 signatures.

    --
    "I tend to think of OS X as Linux with QA and Taste", James Gosling, creator of Java