Domain: hiend3d.com
Stories and comments across the archive that link to hiend3d.com.
Comments · 10
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Re:The solution is 2D games
Low resolution games look crap on LCD monitors, because of the crappy upscaling.
Then use better upscaling, such as hq4x.
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Enlarging pixel art
The only acceptable scaling method for pixel art is unfiltered "nearest neighbor" scaling, as used in the original game.
There exist algorithms for enlarging pixel art that overcome both the blocky appearance of nearest-neighbor resampling and the blurry appearance of linear resampling. The Scale2x algorithm, for instance, can be applied multiple times. The hq2x, hq3x, and hq4x can be applied only as the final step, but with amazing results.
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Depends on the scaler
You think that is great? Get a big screen TV and play Super Mario Bros. 3 on big world.
Oh God, the pixels, the pixels are coming to get me!!!!
It depends on which emulator you're using. If you're using the official Virtual Console emulator, it'll look blocky because vcNES uses nearest-neighbor resampling. But if you're using an emulator that supports Scale2x, hq2x, or some other smart resampling method for line art, you can get NES games to look better than TG16 in some cases and Super NES games to look nearly PS1-quality.
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Wallhacker eh?I have three screens at home running on two adapters (512M video ram). It'd be nice to be able to use all the extra real estate to cheat at StarCraft or Command and Conquer for example. The number of square meters of the battlefield that each player can see is one of the game rules. If you increase an overhead RTS like StarCraft from 640x480 to 1280x960, you don't quadruple how much battlefield you can see; instead, you just increase how much detail is shown in each texture. This detail can be real (hi-res texture packs) or fake (smart line art resizer).
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Re:how about the 2d, too
That's why you have emulators with scaling. Not sure if there's a Game Boy emulator, but at the worst you can always run a basic GB emulator for dos through DOSBox. I'd think modern CPUs should be able to handle that.
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Does Wii's VC support scaling?
I'm sure there are plenty of people who want a 100% genuine oldskool experience, but from my experience with emulators, older games often look so much better with some scaling, especially the hq*x kind. If there'
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Did you read the GREYCstoration article?
Oh, you must have one of those new line doublers than inserts resolution that wasn't there in the original source material.
Are they made by God?
No, they're made by GREYC Lab. That algorithm isn't real-time yet, but there do exist algorithms that can guess the high spatial frequencies that VHS and DVD-Video filter out. Specifically, upscalers with a cartoon mode may draw inspiration from hq3x. Can I get one for my VHS player, so my VHS tapes can look like 720p too? I haven't played with the GREYCstoration noise reduction algorithms myself, but it might be possible to tune them for the kind of noise output by consumer videotape equipment. -
Re:Define "Full Game"
if you produce higher-resolution SNES games (say 800x600) you should be able to make tons of games that require less than 16MB to dowload and there is a huge market for that.
I would agree, even if they just stuck to re-releases of already exisiting SNES games for the moment - Playing some of the old games via emulator, it's amazing how nice they can be with sharper graphics, better sound, and high framerate. -
Making the pixels sharper with hq4x
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Re:240x320 fits nicely
Scale2x? No thanks. Try hq2x - I haven't seen another filter to touch it yet.