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A Case for Video Game Remakes

The MTV Games site has up a talk with Morgan Grey, the producer on the recent title Tomb Raider: Anniversary. Anniversary is a remake of the now-classic original Tomb Raider title and (perhaps not unsurprisingly) Grey makes an argument to Stephen Totilo that game remakes are a way of preserving gamer culture. "'We have all witnessed remakes of movies that have been modernized for us to digest that came out 50 years ago before we were born,' he said as a point of comparison. If games are to achieve the same timelessness, the classics need to be easily accessible. But anyone who has tried to play certain 3-D gaming classics from even just five years ago -- let alone tried to get someone who didn't play them at the time to put up with outdated controls, graphics or camera-work -- know that it's hard to appreciate them." Grey goes on to point out that this is less true of 2D titles; he's primarily talking about 3D games here. Any titles you'd like to see remade, like Anniversary, or even re-envisioned ala Prince of Persia?

300 comments

  1. how about some RPGS by svendsen · · Score: 4, Insightful

    Bards Tale, Wasteland, Ultima 4 and 5 would be cool. Some of the old TSR gold box games. all they would need to do is art and sound, the game/story/etc are all done. Mech Warrior too. man the list could go on and on

    1. Re:how about some RPGS by uncledrax · · Score: 1

      Bards Tale, Wasteland, Ultima 4 and 5 would be cool.

      For Wasteland; I disagree.. make a (real) sequel or play the Fallout series.

      For Ult5, there was a adaptation of it for Dungeon Siege that looks pretty good (never played it). .. and what about Ult3? .. they made a newer versions of Bards Tale in 2004.

      -------

      These games don't need to be remade. Part of the appeal to them was they didn't have 'awesome graphics'... just like alot of movies.. if you add in more visual elements, I feel you take away the imagination requirement. I feel that it's the imagination element that helps to make you feel immersed.. you make up the details and it makes it more real for you..

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    2. Re:how about some RPGS by jwest · · Score: 1

      Final Fantasy VII... Square Enix has remade many of the other entries in the series, why not the most popular one of all? Sequels are nice, but I'd like the original.

    3. Re:how about some RPGS by Sciros · · Score: 1

      I second that. I didn't play FF VII because I was an N64 guy who never got hooked on FF in the SNES days (RARE ftw) but I do want to play an updated remake, especially if the characters are designed the way they are in Advent Children. Though the combat system is something I'd like replaced by perhaps the FFXII one.

      The 1st-person Ultima 4 can definitely use being remade. That also goes for the 3/4-perspective Ultima 8. I have fond memories of that game, but it also needs some improvement (like not needing the players guide so you have the proper reagents at the right time for a particular spell or you're stuck).

      They also need to remake Wind Waker with a decent-looking Link, but that's not quite the same thing :-P

      --
      I like basketball!!1!
    4. Re:how about some RPGS by svendsen · · Score: 1

      Some of the classics have aged hard in regards to visuals and sounds. Maybe I am a graphics snob but a quick polish on graphics, updated sound, and working on modern hardware (without having to use Dos Box, etc] would be very nice.

      Maybe this is being a graphic snob but at some point trying to lower expectations for some older games hasn't worked too well for me..YMMV. Then again when Wing Commander came out in VGA (I was blown away...) it was the best the industry had to offer. On the flip side playing the three stooges in Green monochrome on 2 5 1/4 disks with my brother for hours is a classic memory graphics can;t improve on.

    5. Re:how about some RPGS by gEvil+(beta) · · Score: 2, Informative

      and what about Ult3?

      If you have a Mac, there's an officially-sanctioned update available here. It's nicely done and even includes options to change elements of gameplay if you want (move diagonally, automatic battles, etc). In my mind, this is exactly what these updates should be--updated to be played on newer machines/OS's, with enhanced graphics and gameplay options if you want them (but you can still turn them off to get the original experience if you choose to).

      --
      This guy's the limit!
    6. Re:how about some RPGS by provigilman · · Score: 1
      I would love to see a remake of 7th Saga (one of the hardest games I ever played), and probably Shining Force. A Secret Of Mana remake with the graphical power of a game like Blue Dragon would be a must play.

      Going beyond RPG's for a sec though, I would love to see some remakes of the great space shooters. Namely, X-Wing and Tie Fighter. Also, the original Wing Commander that came out on SNES was a great game, I would love to see a console update of that.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    7. Re:how about some RPGS by Damastus+the+WizLiz · · Score: 1

      I wouldn't mind seeing Wing Commander remade to work on more modern systems.

      --
      I often have trouble remembering which way is out of bed in the morning.
    8. Re:how about some RPGS by Jaysyn · · Score: 1

      Some of the Gold Box games have been recreated as Neverwinter Nights modules. Pool of Radiance was especially well done.

      --
      There is a war going on for your mind.
    9. Re:how about some RPGS by Fallingcow · · Score: 2, Informative

      RPGs that should be remade, eh?

      One word:

      Darklands

    10. Re:how about some RPGS by SpartacusJones · · Score: 1

      If they released an updated FFVII with a battle system like XII I would probaby rip out my own throat. XII is the only game in the series (except XI, which doesn't count) I never got around to beating because I hated the battle system so much.

      Perhaps this sort of thing is why Square hasn't/won't do it. There are things they'd feel would have to change to bring the experience up to modern RPG experiences, but know any little thing that deviated from the original would be bitched about endlessly by the fans. Personally, I'd be very happy with an exact port with updated visuals. I could probably live with Red XIII and Cait Sith being written out of the game (not a fan of the obligatory silly character/ super strong silent inhuman character, but I can live with it). I'm sure there's some huge Red XIII fan out there who'd consider that blasphmey however. Square knows they can't win making any changes, and doesn't see the point to just do a visual update I guess.

    11. Re:how about some RPGS by plague3106 · · Score: 1

      I agree, I was suprised how nice the GC Resident Evil remake was, but when I played RE2, the graphics did kinda take some of the realism out. I'd never played any RE until RE4 on the Wii, and I liked it so much I bought all the RE gamecube games. As it was, some of the controls like the 180 turn missing in RE2 (but in the remake) threw me quite a bit as well.

      The same thing with Tomb Raider; I just picked up Legend on the GC and enjoyed it quite a bit. I would like to replay the originals, but I don't think I could even if I wanted to (I'm going to get a PS or PS2, and I doubt they'd run on Windows anymore). I'm glad Anniversary is coming out and targeting the Wii, and intend to scoop that up as soon as its out too.

    12. Re:how about some RPGS by CastrTroy · · Score: 1

      It might not be that difficult to up the graphics and sound. With a lot of the console emulators, there's filters that up the level of the graphics by smoothing out the edges, and increasing the pixel count. The result is that by putting the graphics through a simple filter, the game looks a lot better. I imagine the same could be done for sound. Anything that's midi (or something like it) could be converted to wavetable, and instantly get a much better sound. There's some simple modifications that could easily increase the graphical and audio content.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    13. Re:how about some RPGS by modecx · · Score: 1

      Actually, you're somewhat in luck in that vein. If you don't already know about it, there's a project called Privateer Remake, it might satisfy your WC cravings. It's actually a pretty good remake in my opinion, and it's in the Wing Commander universe. I didn't play the real Privateer, and only played the original WC a few times because it sucked ass on the computer I had at the time; so YMMV, but it's basically like I remembered, sans a few things.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    14. Re:how about some RPGS by krakelohm · · Score: 1

      I am with you on the Shining Force series... about the best time I had with my Genesis.

      --
      You are all a bunch of idots.
    15. Re:how about some RPGS by Hatta · · Score: 2, Interesting

      Personally, I am way, way too excited about the impending release of the remake of Quest for Glory II.

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      Give me Classic Slashdot or give me death!
    16. Re:how about some RPGS by Sciros · · Score: 1

      I'm surprised you disliked the battle system in FFXII when it basically just gave you a lot of customizability over its predecessors (and is essentially a much more engaging version of KOTOR's setup), but it does come down to personal preference. I'll take an action game combat system over a turn-based one any day, myself, and something in-between will do if I find it well-designed.

      I'd check out a remake of FF VII regardless of combat system, but I don't mind improvements here and there.

      --
      I like basketball!!1!
    17. Re:how about some RPGS by Kamots · · Score: 1

      The solution is simple... offer more than one New Game option. Have one be the original with all the visuals redone, but gameplay remaining the same. Hell, even keep the same bugs, (such as item duplication) that were in the original. This'll keep the purists happy :)

      Then offer a different new game option that maintains the story, but with certain aspects remade. Maybe revamp the battle system, expand the golden saucer (and make it an online multiplayer experience?), and whatever other changes you want to make. You'll still get some fans bitching, but it won't be nearly as bad.

    18. Re:how about some RPGS by AuMatar · · Score: 1

      Some of us don't like action based systems- we like turn based. If I want an action based game, I'll play a true twitch game. I play rpgs in part because of the slower pace and focus on strategic combat, rather than twitch. If the next FF is action based again, I'm done with the series. I wouldn't have bought 12 had I known it when I bought it.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    19. Re:how about some RPGS by Sciros · · Score: 1

      Well you can adjust battle speed and the game pauses as you issue commands, so there's no "twitch" to it whatsoever. Also real-time doesn't mean "twitch." Reaction speed isn't necessarily the key to success in real-time games most of the time, anyway. Fighting games might be "twitch," but Oblivion? Nah.

      And yeah, helps to read up on games before purchase :P

      --
      I like basketball!!1!
    20. Re:how about some RPGS by Beardo+the+Bearded · · Score: 1

      Nice.

      I'm with you on this one. That game was pretty sweet.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    21. Re:how about some RPGS by Wordplay · · Score: 1

      Hell, I'd just settle for it being debugged. :)

    22. Re:how about some RPGS by AuMatar · · Score: 1

      I don't want to have to hit pause every 2 seconds. I want it to be turn based, like every other freaking game in the series. Pausing every two seconds is annoying as hell.

      While we're on the subject- I want to control the entire party. I don't want AIs making my moves for me. It made the entire game completely unfun. I quit playing 4 hours in and never picked it back up.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    23. Re:how about some RPGS by Sciros · · Score: 1

      You can control the entire party by never turning on Gambits. It's only an optional feature. You press a button when you feel like in order to issue commands like 'Attack' or 'Item' and that automatically opens that selection menu for the character you've currently selected. You take turns at your leisure, essentially.

      --
      I like basketball!!1!
    24. Re:how about some RPGS by AuMatar · · Score: 1

      Yes, you can. That doesn't change the fact that its a highly annoying interface to actually try and use. The menus were nice, simple, and convenient. The action based, having to manually pause, and having it autoattack and having to pause in time to cast that heal make for the absolute worst UI of any game I've played in the past decade. It was just BAD. Yes you can hack it into a playstyle quasi-similar to what I wanted, but not easily and not well.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    25. Re:how about some RPGS by mattack2 · · Score: 1

      http://en.wikipedia.org/wiki/The_Bard's_Tale_(2004)

      I realize it's not REALLY a remake since they didn't have the rights. It is a funny, enjoyable game, and people call it a "spiritual sequel" to the original.

    26. Re:how about some RPGS by ahmusch · · Score: 1

      Look up Wing Commander: Kilrathi Saga.

    27. Re:how about some RPGS by shmackie · · Score: 0

      Microprose made some really kick ass games actually. I would absolutely LOVE Xcom Apocalypse to be remade (with some additions). That was one of the best stratergy/RTS games i've ever played. And the new After* series doesn't live up to it IMHO. I would install it again and play it all over again if I could find the disc. Some new Mech Commander games would be cool as well.

    28. Re:how about some RPGS by Sciros · · Score: 1

      Well, I don't mean any offense, but to say it's outright BAD is unfair; most who have played FFXII have not only *managed* with the UI, but have liked it. So, to call it bad is very subjective and I'd say reflects nothing more than your personal preference, and perhaps inability to successfully adjust to new control styles (don't think of it as a "screwed up FF control scheme" so much as a "different control scheme"). I found the UI to be extremely efficient, the Gambits a stellar way to control multiple party members in real-time, and the pacing at the right level to keep me from getting too bored or too stressed ^_^

      To each his own, naturally. FFXII just isn't for you. But it was the first FF game that I actually enjoyed almost every bit of (except the too-hard-to-get items but then again they're not important).

      --
      I like basketball!!1!
    29. Re:how about some RPGS by Anonymous Coward · · Score: 0

      Ultima V: Warriors of Destiny *has* been remade as 'Ultima V Lazarus just recently =)

      It's awesome too.

      However, I worked on it, so I would say that.

      Check it: www.u5lazarus.com

    30. Re:how about some RPGS by biovoid · · Score: 1

      Do yourself a favour - grab a second-hand copy of Dungeon Siege and grab the amazing Ultima V fan-remake Ultima V Lazarus.

      Incredibly professional graphics and music, an amazing recreation of Britannia, stays true to the original plot & conversations with some additional content lovingly added in - one of the added miniquests in New Magincia is a true test of the Avatar. It's incredible what the devs have managed to squeeze out of the Dungeon Siege engine.

    31. Re:how about some RPGS by biovoid · · Score: 1

      YES!

    32. Re:how about some RPGS by Anonymous Coward · · Score: 0

      I am currently remaking Wasteland...
      The maps are pretty intricate, so I have to write a map maker first.
      Also the game mechanics will take time to reverse-engineer, however there will be some parts I will redo due to changes I want to do; some of the design decisions were because of the limitations of 8 bit platforms back then.

      I plan to have more sound effects, new hi-res color graphics, and perhaps cooler animations.
      The hardest part will actually be creating new animations and some of the artwork, but once I get the maps and engine in place, I am pretty sure I can find some good artists/animators to volunteer some timeee.

      Only one snag though, EA owns the copyright to Wasteland which means it's legally not in the clear. However considering that there are quite a few remakes of other EA properties (like Ultima 4,5,6) the unofficial policy is to ignore EA, and EA will ignore you.

    33. Re:how about some RPGS by wamerocity · · Score: 1

      For those that hate remakes, I'm sorry to tell you that remakes and sequels are the way of the future. The way that games are created now has changed vastly over the past 2 decades. Take Square and their final fantasy series. The first few games for the NES - It doesn't take a lot of time to design for an 8-bit system. Sure you need the story and dialog and all that. But compare how vast the first Final Fantasy was to 4, and then to 7, and then to 10. Final Fantasy X had a budget of over 30 million. I'd bet if you dug up the numbers and accounted for inflation, Final Fantasy VI (The biggest for the SNES, and one of my personal favorites) probably had no more of a budget than 5 million.

      Now, people are not satisfied with mediocrity. The standards have been set really high. Many games don't just have one music guy who plinks out the midi sequences. Many games have to hire full orchestras for some of their big theme songs. Character and world design are getting far more detailed and take way more time to develop. Have you guys seen the wire frames for some of the characters in UT3? There are literally over hundreds of thousands of polygons for one character. Compare that to the block cloud of FF7 - probably a mere 200 polygons.

      So all this brings me to my point - People demand more from video games than they did 10 years ago. The internet lets people know in advance if games are good-you can download trailers and demos now. Games are far too expensive to try and reinvent a new game every time. If all it takes to release a game that they know will be a huge hit (for example, the Final Fantasy 4-6 remakes on the DS [which have a DRASTICALLY reduced development cost than the next gen systems) is some graphical updates and extensions to the story, then it's going to happen.

      Combine this with the problems that the developmental cost for games had increased disproportionately to the cost of the games. 10 years ago, a SNES game would cost 30$, now games cost 60$, but the budgets to make them have more than doubled. Not to mention the problem that games are incredibly easy to pirate now. People how made mod chips and are able to burn copied games on every system (with the exception of the PS3, but give it time...) or at least dump the ROMS and emulate them on your computer.

      Because of all this, characters designs are going to continue to be recycled. Stories are going to have to be extended, rather than newly created, and games that were a smash hit, will be a smash hit again with really good graphics. The market demands it is so.

      --
      "Thank you for using Stop-n-Drop, America's favorite suicide booth since 2008"
    34. Re:how about some RPGS by Wordsmith · · Score: 1

      The SNES Wing Commander was a dumbed-down version of the PC VGA Wing Commander. Let's at least start with the right source material!

      God, those were great games. Closest semi-recent experience I've had was Freelancer, in the vein of (and sharing some heritage with) the WC: Privateer games.

    35. Re:how about some RPGS by R.D.Olivaw · · Score: 1

      Absolutely, I don't need top notch graphics but I would pay a premium price for Betrayal at Krondor with updated graphics.

    36. Re:how about some RPGS by timftbf · · Score: 1

      Fighting games might be "twitch," but Oblivion? Nah.


      Oblivion is an FPS masquerading as an RPG. I can't remember the last time I regretted spending money on a game quite so much.

      Back on topic, I'd love to see some of the old (proper, turn-based) RPGs re-made with the same game-play, but prettier (and working on today's hardware / OSes). The Bard's Tale and Pool of Radiance series' in particular - the latter could now have the text, maps etc in-game rather than a dirty great book of numbered paragraphs...
    37. Re:how about some RPGS by Anonymous Coward · · Score: 0

      It would have to be cheap to do because the basic playstyle of those games doesn't appeal to the mainstream. You and I might think that ultima4 or bard's tale or planescape:torment was the best thing ever done in games, but the mass market gamer will sneer and move on.

    38. Re:how about some RPGS by provigilman · · Score: 1

      It may have been a dumbed down version, but it's the version I played. Also, since I never played the PC version I can't speak to the complexity of it and whether or not it would work with a console controller. The main point though is that I would love to play it again either in the form of a re-release or a remake based on that game. The complexity that could be put into such a project now, even on a console, would make both the original PC and SNES version look like dinosaurs.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    39. Re:how about some RPGS by bensode · · Score: 1

      Bard's Tale was remade and wow ... had it not contained the original 3 PC versions it would have been a waste of $20 in the bargain bin. Needless to say it was neat to go down memory lane with the originals.

      http://www.thebardstale.com/

      --
      "Keep at least 3-6 full bottles of hard alcohol on hand, a 2 week resignation notice,..." - Poetmatt
    40. Re:how about some RPGS by MeditationSensation · · Score: 1

      That would be awesome. I remember playing Bard's Tale 3 on my Commodore 64.

    41. Re:how about some RPGS by KlomDark · · Score: 1

      Wow, I had no idea. Thanks for the info!

      Here's a link to the PoR module:
      http://nwvault.ign.com/View.php?view=Modules.Detail&id=1706

      I'll have to try this out tonight. :)

    42. Re:how about some RPGS by Bud+Dickman · · Score: 1

      "If the next FF is action based again, I'm done with the series."
      But then the next one might be turn-based; why would you swear off the entire series?
    43. Re:how about some RPGS by Anonymous Coward · · Score: 0

      How about 2400AD?

  2. They're called 'sequels'. by InfinityWpi · · Score: 2, Insightful

    Video Games don't need to get remade.

    Let's take Super Mario Brothers. Now let's improve the graphics, the sound, tweak the controls to better fit today's control schemes, and what do you get?

    Super Mario Brothers 3. Or Super Mario World. Or Mario 64. Or... you get the point.

    Unlike movies, where sequels usually just continue the storyline from what came before, video game sequels (should, at least) add new stuff, improvements, updates, etc. If you want the 'Tomb Raider' experience, you play the most recent one. If you want the 'Civilization' experience, you play Civ 4. If you want a good FPS on your X-Box 360, you play the latest remake of Halo... they call it Halo 3.

    And so on and so forth.

    1. Re:They're called 'sequels'. by shoptroll · · Score: 4, Insightful

      Your argument is somewhat flawed.

      You improve the sound graphics and slightly tweak the controls and you end up with Super Mario All-Stars.

      A sequel is where you add significant features that the core gameplay revolves around. Remakes may add new features or subtly tweak things but by and large the differences between the remake and the original should be fairly minor or not drastic.

      To me, remakes are more like a new edition of a book. A lot of the recent remakes can easily be viewed in this way as they have been going through and fixing bugs, clarifying story elements or in some cases expanding the game play a little bit (or making minute adjustments for balance or to keep things interesting). That's something that's not uncommon in revisions of books.

      Sequels are usually a continuation of the first or another story in the same "universe". What you're suggesting is that Two Towers is a remake of Fellowship of the Ring.

      --
      Insert Sig Here
    2. Re:They're called 'sequels'. by MobileTatsu-NJG · · Score: 2, Interesting

      "Let's take Super Mario Brothers. Now let's improve the graphics, the sound, tweak the controls to better fit today's control schemes, and what do you get?

      Super Mario Brothers 3. Or Super Mario World. Or Mario 64. Or... you get the point."
      ... um, no, not really. You picked a bad franchise to illustrate your point with. Heh Mario 64 is a graphical upgrade to Super Mario World. Cute.

      "Video Games don't need to get remade."

      Considering that platforms die, making it difficult to play games from 10 years ago on their native hardware, I don't agree. I didn't realize how much I missed those old games until I fired up the VC on the Wii.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:They're called 'sequels'. by IceCreamGuy · · Score: 1

      Are you kidding me? I would kill for Half-life to look like Half-Life 2. I play through Half-life I'd say about four or five times a year, I just love that goddamn game, and to play through it with all of the graphical and AI goodness of Half-life 2 would just be insanely enjoyable. Half-Life is a thoroughly different game than Half-Life 2, the same way the Twilight Princess is different than Ocarina of Time; I want to see my favorite places and favorite scenes redone and better looking, and there is no way you could ever cast any kind of doubt in my mind about that, no matter how much you think that Mario 64 is Super Mario Brothers redone. Good thing there's been a mod team working on an updated Half-Life for a couple of years. freaking awesome

    4. Re:They're called 'sequels'. by Fozzyuw · · Score: 1

      I didn't realize how much I missed those old games until I fired up the VC on the Wii

      Exactly, the virtual console is pretty much proof of concept that "remakes" can be wildly successful. To think, I just dropped ~$9 to buy "World Heroes" from the Neo Geo (a system I never owned) on the VC. *Shrug* It enjoyed playing that game a long time ago in the arcade and it's still fairly fun today. Though, I'd be the first to sign a petition to drop VC prices by 1/2. =) There's lots of games I probably buy if they didn't cost nearly as much as a used DS game. =P

      Further to support "remakes", there are a lot of games I know I and my fiancee would buy if they remade them. Sadly, in the game world, all those small mom/pop shops that made some good games went under or where eaten by the bigger fish and the license to (re-)produce such games are in legal limbo. Or on a similar note, getting "Tecmo Super Bowl" on the VC is a wet dream, except it's likely not going to happen without a renewed and excessively expensive license from the NFL, despite the rosters for the teams being dead.

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    5. Re:They're called 'sequels'. by provigilman · · Score: 1
      The above poster hit the nail on the head... Sequels are not remakes, that's the point. Die Hard 3 is not a remake of Die Hard, it just took existing characters and the world they were in and extended it. That's why, for example, you would need to see the first film to understand that the bad guy in DH3 is the brother of the guy McClane killed in the first Die Hard. Sequels build on the previous games.

      What we're talking about here though is more along the lines of the John Carpenter remake of The Thing. He applied modern (well, in 1980 they were modern) visual effects and story telling techniques to an old B Sci-Fi/Horror flick. There were a couple of nods to the original to be sure, but it didn't build on it like a sequel, it reimagined it as what it could have been if it had been made with modern techniques.

      You're also missing all of the one-off games out there. One that I mentioned above was 7th Saga for SNES. It was a unique setting and there were no sequels. However, it's a classic RPG that was brutally hard and which I remember fondly. Now, I could go out and buy an old SNES that works (mine's long gone) and get a copy of the game, but I would still have to deal with things like game breaking bugs, outdated graphics and all text bubbles.

      But imagine a remake? You could keep the same basic story with a few tweaks, give it full 3d graphics rather than isometic 2d graphics, fully voices character interactions and you can add a lot of gameplay elements with new buttons the controllers and all of the things we've learned about RPG's over the years. Even if the story was identical I would buy that game in a heartbeat and recommend it in a heartbeat to anyone who didn't play the original. It was one of the most brutally hard games that I've ever played, and that challenge is something missing in a lot of RPG's today...that's why you remake a classic like that, is because it offers something unique compared to the games of today, and updating the graphics and controls allows it to be brought to a new generation (or re-enjoyed by the original players).

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    6. Re:They're called 'sequels'. by provigilman · · Score: 1

      Actually, there's a loophole in the EA deal...it only covers the active rosters. Now, whether that means it's totally open or it just means it's not covered in the exclusive deal and would require a separate liscense, I'm not sure about.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    7. Re:They're called 'sequels'. by calebt3 · · Score: 1

      Die Hard 3 might not be a remake of Die Hard, but Doom 3 *is* a remake of Doom.

    8. Re:They're called 'sequels'. by nojjynb · · Score: 1

      well, half life: source gets you most of the way there... its hl1 on the source engine.

    9. Re:They're called 'sequels'. by Pojut · · Score: 1
    10. Re:They're called 'sequels'. by shoptroll · · Score: 4, Insightful

      Another thing about remakes... I can go into any book store and pick up a copy of Romeo & Juliet. Want a copy of Dune? Go right ahead. The Hobbit? No problem. Can I go into Best Buy and pick up a copy of Xenogears? How about Ogre Battle? Or Earthworm Jim? That's right. You can't. Yet I can easily go to the DVD rack at Best Buy and find a remastered version of Gone with the Wind.

      Part of games being taken seriously is going to require the industry being willing to take on some measure of preserving the classics. Digital distribution is a good way to do this (id just put their entire back catalog on steam) as are retropacks of classic games (sierra did this last year with most of the adventure franchises). Remakes are another way of preserving the past.

      --
      Insert Sig Here
    11. Re:They're called 'sequels'. by shoptroll · · Score: 1

      Starfox 64 was a re-envisioning of the original Starfox. What's your point? Call it a reboot if you will. Batman Beyond was a reboot of Batman...

      --
      Insert Sig Here
    12. Re:They're called 'sequels'. by IceCreamGuy · · Score: 1

      Not even close to what I mean; HL:Source is the original Half-life game assets ported over directly into the Source Engine, the only changes are that it runs much better, has the source water and physics, and a couple of shiny, basic shaders on some of the textures. It looks the same as Half-life, but if you're going to replay it, now you can do it in Source. I'm talking about exactly what I said before, redoing the game; new models, new textures, all of the new Source goodies from the latest episode, new AI, redone maps... everything. Like I said before, there is a team working on this, it's called Black Mesa http://www.blackmesasource.com/, and it's exactly what I want and what I think a lot of other Half-life junkies want.

    13. Re:They're called 'sequels'. by shoptroll · · Score: 1

      Yeah they'll probably do what they did when they released Tecmo Bowl on the VC for the NES... just give everyone generic names. Eh.

      --
      Insert Sig Here
    14. Re:They're called 'sequels'. by mrchaotica · · Score: 1

      No, HL: Source doesn't do anything for the graphics; it uses the old textures and geometry. The better alternative is Black Mesa.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    15. Re:They're called 'sequels'. by calebt3 · · Score: 1

      Doom and Doom 3 had the same storyline. Super Mario world and Mario 64 did not (although the rescue-the-princess theme is pretty pervasive throughout the series). As far as I know, Mario 64 is the only Mario game that involves jumping into paintings.

    16. Re:They're called 'sequels'. by shoptroll · · Score: 1

      Where did I even mention Super Mario 64? I said Starfox 64 . How you got Super Mario 64 from that I don't know.

      To eliminate any further confusion:

      From Wikipedia: "Additionally, it is a reimagined remake the original Star Fox,"*

      *Nintendo Power: Why did you make Star Fox 64 a remake of the original Star Fox? (an interview between Nintendo Power and Shigeru Miyamoto exclusive to the Star Fox 64 Player's Guide

      --
      Insert Sig Here
    17. Re:They're called 'sequels'. by kisrael · · Score: 1

      I don't really disagree with you, but I think many sequels tend to be more remake-y than you argue.

      Or at least it's a very gray area. But I think the attempts to use book and movie metaphors here are flawed, because (most) games are not only about a story. I think what makes gaming interesting is the ability to provide a new style of interaction. If a sequel has the same core mechanic, and the same general story (like Z:OoT vs Twilight Princess) it might not be a remake per se but it's much less of a sequel than Die Hard to Die Hard 3.

      I guess I don't have a strong point here, just wanted to point out that your analysis (which isn't bad!) as well as the book-metaphor people is very story-centric, and games are cool because they are about story plus interaction.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    18. Re:They're called 'sequels'. by calebt3 · · Score: 1

      I was aware that you said StarFox 64.
      Mario 64 is mentioned further up the parent chain.

    19. Re:They're called 'sequels'. by Applekid · · Score: 1

      Exactly, the virtual console is pretty much proof of concept that "remakes" can be wildly successful. Remake != Rerelease

      While now they can run in progressive scan, use the wiimote/classic controller/gamecube controller, and let you save your state to resume later, I don't think the VC games are really enchanced in the way that, say, Final Fantasy III was remade for the DS or Tomb Raider Anniversary was remade for, well, everything.
      --
      More Twoson than Cupertino
    20. Re:They're called 'sequels'. by nine-times · · Score: 1

      Not necessarily. It depends on how you envision the "remake". Sequels are often very different games. Civ2 and Civ4 have different features and a different balance. Super Mario Bros. and Super Mario World have very different levels and upgrades. Halo 1 and Halo 3 don't have the same levels or story lines.

      Personally, I'd really like to see something done to preserve video game history. Gaming platforms go obsolete. Sometimes you can get emulators, but the games don't always run properly in emulation. The result is that you lose big chunks of gaming history, and people can't play the games even if they want to.

      I don't know how you solve that. I'd love it if, for example, Bungie had made their game engines such that they could just dump Halo 1 levels into the Halo 3 engine, tell it to use the updated textures, and get a complete version of Halo 1 using the Halo 3 engine as an XBox 360 game. I won't hold my breath on that sort of thing. But I think there's cultural value in old games, and they should be preserved in some playable form.

    21. Re:They're called 'sequels'. by Fozzyuw · · Score: 1

      Remake != Rerelease

      True, I'm just using the assumption that if one would be a re-release, one would presumably be willing to buy a remake, given the right price of course. Few are really going to spend more on a remake if it's available as a release. I wouldn't download a remake of the original Zelda when I already own the VC rerelease, even if the graphics looked like A Link to the Past.

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    22. Re:They're called 'sequels'. by MobileTatsu-NJG · · Score: 1

      To eliminate any further confusion:

      From Wikipedia: "Additionally, it is a reimagined remake the original Star Fox,"*

      *Nintendo Power: Why did you make Star Fox 64 a remake of the original Star Fox? (an interview between Nintendo Power and Shigeru Miyamoto exclusive to the Star Fox 64 Player's Guide That won't eliminate confusion for anybody who has played StarFox 64. The controls are similar, but the level designs bear almost no resemblance to the original game. StarFox 64 is a sequel, not a remake.
      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    23. Re:They're called 'sequels'. by shoptroll · · Score: 1

      Reimagined remake puts it squarely in the same category as Doom 3. If you can find E1M1 in Doom 3 I'd love to hear where it is.

      --
      Insert Sig Here
    24. Re:They're called 'sequels'. by arivanov · · Score: 1

      Really?

      I would really like to have the original X/B-wing and Tie Fighter remade (not the later madness known as X-Wing vs Tie Fighter). These were infinitely fun to play despite the relatively low quality graphics. In fact if it is remade and released for a console or linux I will buy it straight away.

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    25. Re:They're called 'sequels'. by provigilman · · Score: 1
      That's an excellent point too... Books have remained essentially unchanged in terms of how we access them for hundreds of years. If you can read the language, you merely have to procure a copy of it and you can enjoy it.

      Movie are a changing media though, and this necessitates remasters and remakes over time. Yes, you can find the original Gone with the Wind, but it's still probably been updated in terms of sound, color and perhaps restored scenes.

      Games change even more than movies though. I mentioned JC's The Thing earlier, that movie came out in 1982 when I was 2 years old. Nintendo came out in 1985. Barring Roms (which are sort of illegal) and the VC (because it's a recent development) I would actually need an original NES to replay games like Excitebike or Bayou Billy.

      To watch JC's The Thing though I don't need an original, first generation VCR or Betamax, I'll just go and pick up the DVD. We don't have that luxury with games, and that's why some of the "classics" sort of get lost over time. New gamers don't have or appreciate the old systems, while older gamers like me have broken systems that are expensive to replace.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    26. Re:They're called 'sequels'. by MobileTatsu-NJG · · Score: 1

      Heh. I've re-read this thread and I'm still losing track of what the debate's actually about. Re-imagined and re-make are two very different things. Doom 3 is not a remake of Doom. Star Fox 64 is not a remake of Star Fox. Super Mario 64 is not a remake of anything. I'm not who's actually disagreeing with who about what, here.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    27. Re:They're called 'sequels'. by shoptroll · · Score: 1

      Yeah. That's the other half to the argument. Either games have to keep getting updated or projects like the Virtual Console or DOSBox need to be fully supported by the industry (honestly it's a shame the Virtual Console doesn't have Game Boy or Game Boy Color support). Because honestly, it'll save them a lot more money in the long run to do the later through digital distribution than to remake the same game ever 5 years. Then again, if you add new features you can sometimes get people to buy the same thing more than once (a salesperson's dream!)

      --
      Insert Sig Here
    28. Re:They're called 'sequels'. by Anonymous Coward · · Score: 0

      Hey look its another random player 32 jump high five'n another random player 18!

    29. Re:They're called 'sequels'. by shoptroll · · Score: 1

      Remake: Final Fantasy III -> Final Fantasy III DS
      Re-imagined: Doom -> Doom 3
      Sequel: Final Fantasy VII -> Final Fantasy VIII

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      Insert Sig Here
    30. Re:They're called 'sequels'. by MoriaOrc · · Score: 1

      I'd actually argue that the Final Fantasy games are even further up the chain then "Sequels" (with the exception of X -> X-2). For sequels, look at something like Halo, or God of War, or (the list could go on).

    31. Re:They're called 'sequels'. by MobileTatsu-NJG · · Score: 1

      Ah ok. I apologize for my snotty tone.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    32. Re:They're called 'sequels'. by Anonymous Coward · · Score: 0

      heh halflife2 AI .. hah

      half-life 1 AI was better than half-life 2 AI; because at least the enemies could reasonably be expected to know exactly where you were at all times (small corridors, only 1 place you COULD be... etc), in halflife 2 how the hell do they know I'm behind this house when I walk past that world trigger? That isn't AI; thats scripting and then really really rudimentary AI (I know where man is; what path do I automatically follow to get to him). (not to say the source engine was bad; just that there wasn't any AI per-se; definently not better than hl1 - an infinitely better game IMO)

    33. Re:They're called 'sequels'. by 7Prime · · Score: 4, Interesting

      But here's where it get's weird:

      Metroid -> Super Metroid = Sequel
      Metroid -> Metroid: Zero Mission = Remake

      I'm sorry, but Super Metroid may as well be a retelling of the original Metroid, no less than Zero Mission was. Sure, they made some excuses for the same exact plot happening over again, but it was basically a retelling. Zero Mission was, once again, the same plot, and completely redesigned gameplay (and areas) from the ground up. The only difference is that ZM CLAIMED to be a retelling, where-as Super Metroid claimed to come afterwards, but that differences is mearly superficial, especially since plot is was not exactly a primary goal in the Metroid series until Prime.

      I'm just pointing this out because I think it illustrates how superficial the arguement about sequals/remakes is in the game world. Especially in the 8-bit era, and into the 16-bit generation, as well, most sequels consisted of little more than the same game with a different level set, and maybe a new sentance added to the 3-sentance plotline.

      Humans aren't usually comfortable with altering a timeline once it's been set, but we also like the security of building off of something we already know, which is why many game sequels are basically the same game, but explained that they're part of a series of repeating events.

      Calling Mario Bros 3 a remake of Mario 1 may be a stretch, as the gameplay changed so drastically... but then, so did Zero Mission's. Where do you draw the line, and is there really a solid line to be drawn?

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    34. Re:They're called 'sequels'. by 7Prime · · Score: 1

      Mario 64 was a bad example, as it's probably the first Mario game to actually have a fairly substantial adventure element to it, it's a totally different animal from Mario World. But Mario 3, Mario World, and Mario Land 2 are all pretty similar, in many ways, to the point of calling them re-invisionings of themselves. Even more so are the "level set" games like Mario 1 -> Lost Levels, or Megaman 1 -> 6 (and I would also include the first few X games in there as well, since they're basically the same gameplay/2-sentance story). Many franchises rebooted on their third outting and basically used the original concepts of the first as a jumping-off point:

      Mario 1 / Mario 3
      Metroid / Super Metroid
      Zelda / Link to the Past
      Final Fantasy I / Final Fantasy IIIj

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    35. Re:They're called 'sequels'. by 7Prime · · Score: 1

      Many would, though. Super Mario All Stars was pretty early into the SNESs lifecycle (ie: not ALL that long after Mario 1-3 were still alive and well), and it sold like hotcakes. Just because you wouldn't doesn't mean that many others won't.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    36. Re:They're called 'sequels'. by shoptroll · · Score: 1

      Except for the fact that Super Metroid was laid out as occurring after Metroid II: Return of Samus which was a follow up to the original Metroid. I just fired up Super Metroid on the Virtual Console this week and the opening sequence makes this fact very clear. Even if it is an excuse to revisit SR388 in 16-bit glory, Super Metroid is not a remake.

      --
      Insert Sig Here
    37. Re:They're called 'sequels'. by DeeDob · · Score: 1
      I'm sorry, but Super Metroid may as well be a retelling of the original Metroid, no less than Zero Mission was. Sure, they made some excuses for the same exact plot happening over again, but it was basically a retelling. Zero Mission was, once again, the same plot, and completely redesigned gameplay (and areas) from the ground up. The only difference is that ZM CLAIMED to be a retelling, where-as Super Metroid claimed to come afterwards, but that differences is mearly superficial, especially since plot is was not exactly a primary goal in the Metroid series until Prime.

      I'm sorry, but i really don't agree with you.

      There was a story in the old series...

      Metroid / Metroid Zero: Go fight pirates in their base.
      Metroid 2: Exterminate the Metroids on their home planet, one is left.
      Super Metroid: Pirates come back and steal the last Metroid. Go back to their lair and fight them for a round 2. Last metroid saves you at the end.
      Metroid Fusion: The natural prey of the metroid, a parasite, doesn't have it's main hunter anymore since the metroids were exterminated and wreaks havoc. You have to exterminate them.

      The point is that even though Super Metroid takes place in the same "area" as the first game in the series, it's clearly not a remake. Levels are really not the same but for a few areas. Ennemies are not all the same. The plot is a continuation.

    38. Re:They're called 'sequels'. by steveo777 · · Score: 1

      Au contrair!!! Perfect Dark must be re-made. All it needs is 60fps on any mode and it is the best shooter of all time, hands down. And up. Network play would be cool, but not necessary. (half the fun is hiding from the 'screen look') And no, Perfect Dark: Zero is not an alternative. That game was just bad..

      --
      This sig isn't original enough, it's time to come up with something witty...
    39. Re:They're called 'sequels'. by 7Prime · · Score: 1

      You missed my point, I do not pretend that Super Metroid is a remake in the "timeline" sense, but that it's set up in such a way that it revisits approximately the same content as the original. To put it bluntly: the plot is simply an "excuse" to revisit the content of the original, while still being technically a sequel.

      When you play through the original, Zero Mission, and Super Metroid, if you hadn't been specifically told, either through the one sentance cutscenes at the begining, or by someone else, you could think that they're all sequels or all remakes, but the distinction between Zero Mission and the original, isn't fundimentally any different from the distinction between Super Metroid and the original, from the player's standpoint.

      All I'm saying is that the distinction between remake and sequel, in this case, is purely superficial.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    40. Re:They're called 'sequels'. by shoptroll · · Score: 1

      Couldn't you make nearly the same point about Starcraft & Starcraft II? Doom and Doom 2?

      --
      Insert Sig Here
    41. Re:They're called 'sequels'. by 7Prime · · Score: 1

      Having not played StarCraft II yet, I don't know, but yes, Doom 2 is pretty much like that. The reason why I highlighted the Metroid series is because it has both a true remake and a true sequel, both of which are about equally removed from the original.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    42. Re:They're called 'sequels'. by hairyfeet · · Score: 1
      Actually, it's a PITA to find,but there IS a high resolution pack made for HL1. It was originally made for the Dreamcast, and when that was abandoned the modders picked it up and finished it. I got my copy off the 'mule, and I'm sure you can get it the same way or find a torrent. If you can't find it anywhere else email me and I'll see if I can't put it on a server somewhere for you. Just avoid the incompletes. The full High Res pack is about 20Mb.


      I've been doing the same as you,about five times a year and HL1 with the High Res textures is REAL nice. and it even runs good on the old 733Mhz with Win98SE and a MX400 PCI card that I keep for the old games.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  3. Of course... by Seumas · · Score: 1, Troll

    Of course someone who has made 800 versions of one crappy game for the last 15 years would encourage a world where game remakes are popular. Tomb Raider games are TERRIBLE. The only redeeming quality is polyogonal tits and that's only a purchase-worthy game quality if you're ten years old.

    1. Re:Of course... by Saige · · Score: 1

      I don't agree...

      The only Tomb Raider game I've ever played is Tomb Raider: Legend, but I found it to be a rather good game, if a trifle short. Some challenging puzzles, interesting storyline, decent action, and the banter between characters wasn't too bad.

      --
      "You know your god is man-made when he hates all the same people you do."
  4. how about the 2d, too by illegalcortex · · Score: 3, Interesting

    I'd settle for certain gameboy games getting redone as SuperNES-quality sidescrollers. Metroid II tops the list. I'd like to play a lot of them, but just wouldn't be able to put up with the graphics. Unfortunately, when these things get remade they tend to wind up no the newer Nintendo handheld. That was OK when it was the GBA, as I could use a gameboy player (did that for Metroid Zero Mission). But I wonder if I'll ever play DS games due to lack of a good way to play them on a TV.

    1. Re:how about the 2d, too by tyrantking31 · · Score: 1

      How has nintendo not made a wireless touch screen for use with the wii. The television screen acting as the top screen and the touch screen acting as controller/bottom touch screen. This drives me nuts. I don't want a steering wheel or gun or balance board, I want to be able to play DS titles on my TV. Get on it nintendo.

      --
      We willna be fooled again!
    2. Re:how about the 2d, too by illegalcortex · · Score: 1

      Actually, I would think this would be WORSE than playing on a DS. The amount of distance to move your eyes/head from the touch screen to the tv and back and forth would be a pain. Only way I think it would work is if the TV was split screen and acted as both the top and bottom, with a floating cursor showing where your pen is on the handheld touchscreen. Even then it wouldn't be quite the same, I think. That's the problem with the DS, if you want to try to emulate it on the TV. I think it will also be a problem in the years ahead when the DS is gone and you want to go back and play the old titles with an emulator. Guess you'll have to hope we have the whole virtual reality thing down by then.

    3. Re:how about the 2d, too by kalirion · · Score: 1

      That's why you have emulators with scaling. Not sure if there's a Game Boy emulator, but at the worst you can always run a basic GB emulator for dos through DOSBox. I'd think modern CPUs should be able to handle that.

    4. Re:how about the 2d, too by Anonymous Coward · · Score: 0

      Seriously, why ignore the 2D? They're worried about 3D games being lost to obscurity but not 2D?!?

  5. Do I dare ask for it? by Blnky · · Score: 2, Funny

    How about Duke Nukem? :P

    1. Re:Do I dare ask for it? by gEvil+(beta) · · Score: 4, Funny

      How about Duke Nukem? :P

      Pffft. That'd take them forever...

      --
      This guy's the limit!
  6. A few... by Gulthek · · Score: 4, Interesting

    Wing Commander

    Ultima IV-VII

    Autoduel

    Grim Fandango (Residual should take care of this)

    Bionic Commando

    Combat (on XBox Live!)

    Mail Order Monsters (what's the last fighting game you remember that included tactical nuclear weapons?)

    Archon

    1. Re:A few... by El+Gigante+de+Justic · · Score: 1

      I'll definitely second Mail Order Monsters and Archon. Both could benefit from a few gameplay tweaks and new graphics and sounds, but the core concepts of both games were pretty solid, if somewhat simplistic by today's standards. Also, now that you don't need a new 5.25" floppy to save your monster on, Mail Order Monsters seems like it would be a fairly simple project to pull off. EA published the original, but I don't know if they still have the rights or not.

      On a side note, a remake of Archon needs some better way to handle the Phoenix vs Shapeshifter fight - that one usually comes down to whose hands cramp up first.

    2. Re:A few... by Osty · · Score: 1

      Grim Fandango (Residual should take care of this)

      Grim Fandango doesn't need a remake. It still plays great under XP (I re-played it about a year ago), and still looks pretty good even though it's limited to 640x480. Now it would be nice to get some sequels (a true sequel or some episodic content), but just remaking the existing story wouldn't be worthwhile. Simple re-release the existing game, perhaps on Steam or Gametap.

      Combat (on XBox Live!)

      Do it yourself? XNA is pretty easy to use, Combat is a pretty simple game (not much more advanced than Pong), and the upcoming 2.0 version of XNA will have networking via Live.

    3. Re:A few... by toolie · · Score: 2, Insightful

      Ultima IV-VII
      Autoduel I would love an updated Autoduel, that was one of the greatest games ever.

      On top of Ultima 4-7, I'd add 3 also.

      Other games I would like to see updated are Seven Cities of Gold, the old D&D games like Curse of the Azure Bonds and Elite. I'm sure there are a ton of them from my Apple days that I can't remember.
      --
      -- toolie
    4. Re:A few... by Fallingcow · · Score: 1

      Bionic Commando would make an awesome FPS, as anyone who played Dark Forces:Jedi Knight with one of the Boba Fett Grappling Hook mods should know.

      I'd pay full price for graphics/physics updates and maybe a tiny bit of new content in a Deus Ex or System Shock I/II remake.

    5. Re:A few... by Thadeus · · Score: 1

      3d Street Fighter 2.....Blanca was awesome

    6. Re:A few... by gEvil+(beta) · · Score: 1

      I played Grim Fandango a few years on XP. After enabling anti-aliasing in the nvidia control panel, it actually looked pretty decent.

      --
      This guy's the limit!
    7. Re:A few... by Anonymous Coward · · Score: 0

      Mail Order Monsters (what's the last fighting game you remember that included tactical nuclear weapons?)
       
      Wow, I thought I was the only person who remembered that game! I would definitely buy a remake of that.

    8. Re:A few... by icebones · · Score: 1

      there is a relativly modern version of Elite out, called oolite. http://oolite.aegidian.org/

      --
      Life is pain. Anyone who says differently is selling something.
    9. Re:A few... by Gulthek · · Score: 1

      Yes! Seven Cities of Gold would be an awesome remake.

      *covers himself in gunpowder*

    10. Re:A few... by tambo · · Score: 1
      Mail Order Monsters

      Archon

      Ah, a fellow Commodork. ;) Are you also a rabid fan of the Gamebase64 project?

      I'll add M.U.L.E. to your list. In fact, I tried to make it - no fewer than three times! - during my much more laid-back undergrad days. Still one of the best games of all time, in terms of beautifully simple and fun gameplay.

      - David Stein

      --
      Computer over. Virus = very yes.
    11. Re:A few... by ConanG · · Score: 1

      Mail Order Monsters... sweet game. That's one I would definitely play again. Whenever I think of my favorite games of all time, it always makes the list.

    12. Re:A few... by Glonoinha · · Score: 1

      Envision JumpMan, from a first person perspective using a recent engine.
      Damn, that would be GOOD!

      --
      Glonoinha the MebiByte Slayer
    13. Re:A few... by kgholloway · · Score: 1

      I'll second Wing Commander and the Ultima series. I'd also like to see some of the early text only games redone in full 3D, i.e. "Leather Goddess' of Phobos.

    14. Re:A few... by Wordplay · · Score: 1

      It was remade as Space Horse. Even has online multi. It was originally going to only support local multiplayer, a la the original, but enough people begged for online that they threw it in. Ironically, pretty much nobody bought it, since it had fairly weak graphics/sound and some fundamental interface issues.

      http://www.shrapnelgames.com/gilligames/Space_HoRSE/1.htm
      http://www.gamespot.com/pc/strategy/spacehorse/review.html

    15. Re:A few... by Anonymous Coward · · Score: 0

      "Mail Order Monsters (what's the last fighting game you remember that included tactical nuclear weapons?)"

      Rakugaki Showtime.

    16. Re:A few... by sanosuke76 · · Score: 1

      I regularly find myself telling folks about Autoduel. I'd love to see it redone with something along the lines of the engine used in Full Auto 2 (take out the time-meddling ability perhaps) and a bunch more interactivity in the side quests. Maybe add in an out-of-vehicle mode (FPS style), and a little bit of weapon use within towns. As long as it didn't somehow turn into a game where you spend more time out of your vehicle than in it, Autoduel redone could be the best game ever. :)

      And I'll agree that Archon is in dire need of a sequel, although the AI *loved* to pit the blasted phoenix against the shapeshifter.

      I also miss the story of Battletech: Crescent Hawk's Inception (Armored Core series has customization, but no real story to speak of).

      On a related note, basically all of the Westwood Associates catalog needs redone for the modern era... anyone besides me remember Mars Saga? I loved playing with the grenade launchers in that game!

      --
      My 229 is all the Sig I need http://thegunwiki.com/
    17. Re:A few... by FiloEleven · · Score: 1

      Bionic Commando tops my list as I'm sure it does for a lot of folks. The mechanics are so much fun to play with. Ninja 5-0, a GBA game, has some decent grappling but I find it a bit lacking in variety. I'm not sure a 3D remake would be any good, and that's the only way we're going to see it barring a Live Arcade or Virtual Console release.

      I love Grim Fandango. I can't see much of a point in a remake though. The voice acting in the original is simply priceless; that and the world they built could carry the game even if the graphics were more outdated than they are.

    18. Re:A few... by tcolberg · · Score: 1

      Seconding! I'd definitely be in line at midnight (if there ever was one) to get a remade Deus Ex, System Shock 2, or Dark Forces (the 1995 original)!

    19. Re:A few... by Fallingcow · · Score: 1

      Haha, Dark Forces. Good times.

      They can leave out the Dianoga level in the remake. Same with the sawmill level in Outlaws should they ever remake that old gem.

      Those are two of the oddest levels in gaming. I can play them for 30 minutes and go straight through one time, then a few months later when I play them again I'll spend hours wandering around before I finally get frustrated and use the skip-level code...

    20. Re:A few... by entropiccanuck · · Score: 1

      Star Control II Definitely deserves a remake, as long as it doesn't go through any of the hands that worked on Star Control III.
      If you agree, check out the petition

    21. Re:A few... by Anonymous Coward · · Score: 0

      Completely agree on playing on XP with Grim Fandango, but I found that SCUMM does well on OS X as well. The artwork in the game is so fantastic that you eventually forget that it is 640x480.

  7. ToP by Anonymous Coward · · Score: 0

    I'd like to Tales of Phantasia get a full blown remake a la the Tales of Destiny Remake

  8. Need to revive the whole Graphic Adventure genre by DCTooTall · · Score: 4, Insightful

    Oooo... I'd almost love to see some of the classic Lucasfilm Games (NOT LucasArts..).... Zak McCraken for instance. Maybe also some of the ole' Sierra games like the Space Quest series.... And maybe a side of Search For the King for simple nostalgia sakes. ....Of course, Have to do the Sierra games with their original Typing interfaces since point-and-grope (oops... not LSL) interfaces take the intelligence outa the play requirements. Still think LucasFilm was the only company to ever do a useable Point-n-click interface in a graphic adventure...

  9. X-Wing and Tie Fighter by JeepFanatic · · Score: 5, Insightful

    I just had this discussion last weekend with a friend of mine about how I'd love to see an update of the X-Wing and Tie Fighter games to include a 3D engine. Definitely something I think alot of geeks (especially) would buy. Of course though, it would be yet ANOTHER way that George Lucas would get me to part with some of my money.

    1. Re:X-Wing and Tie Fighter by Robert1 · · Score: 1

      Lucky for you both X-Wing AND Tie-Fighter used a 3D engine!

      Also had you taken a second to use google you would have seen that Lucas Arts released X-Wing Trilogy, a compilation that contains all previous games with improved (still 3d!) graphics.

      http://www.amazon.com/Lucas-Arts-80718-Star-Wars/dp/B000050I88

    2. Re:X-Wing and Tie Fighter by VampBoy · · Score: 1

      I could be wrong but didn't they also take out the cut scenes in those two particular versions of TIE Fighter and X-Wing?

      I know they made two CD versions, one Collector's CD and a Collector Series. http://www.totallygames.com/games/xwing.htm/

      --
      the cake is a lie
    3. Re:X-Wing and Tie Fighter by Jim+Hall · · Score: 1

      I know this is already available as a Windows95/98 game, using a 3D engine ... but I'd love to see this ported to a console (PS3 or XBox, I don't care) or to the Mac.

      Man, I *loved* playing X-Wing and TIE Fighter - but probably more TIE Fighter, because it's great to play as the bad guy. Great space flight sim, without being *too* sim-y. And of course, it had a good story, which seems to be lacking in a lot of games today.

    4. Re:X-Wing and Tie Fighter by archen · · Score: 2, Interesting

      If that includes the same Tie Fighter edition as the one that used the graphics engine as "X-Wing vs Tie Fighter", here's a fun fact about THAT fucking game. It REQUIRES something like Direct X 6. Not a later version, NOT the version that Windows 2000 comes with UNUPGRADED, no it must be a specific version of Direct X. And no you cannot downgrade. Oh yeah, if you do manage to get it to run (on win98) you'll most likely have no graphics acceleration. Have Fun!

      Seriously, this is the kind of garbage that made me give up PC gaming. If PC vendors want to know why people are abandoning PCs for consoles, it's because the games are often buggy garbage that has to be patched to hell, often doesn't work in a few years, and quite often is crippled if you even CAN get it to work.

      And you know what? My Pentium 133 was so vastly overpowered for the DOS version that with all options turned on there was NO slowdown and I had a freaking blast. There have been a few weekends I was going to attempt to get dosbox up and running on Linux just to play Tie Fighter (my favorite game of all time).

      You know why I don't need a remake of Final Fantasy 7? Because I can still play it on my PS3. Oops, no I can't. Sony just took backwards compatibility away. Note to Sony: Nintendo may be about to school you big time once you jilt PS2 owners with massive libraries that have been waiting for PS3 prices fall to where they can afford them.

    5. Re:X-Wing and Tie Fighter by david.given · · Score: 1

      You know, I never realised it until I played Tie Fighter, but Tie Fighters really are designed to fly screaming onto the screen and get blown away by the heroes. No shields, no armour, pathetic weapons, a top speed barely above walking pace, and they were still huge fun to fly. Getting all the way through a mission in one of those flying targets really felt like an accomplishment. And then, of course, eventually you got given the Tie Advanced and Tie Interceptor. Now, those were real ships...

      Incidentally, Freespace and Freespace 2 are unashamed Tie Fighter ripoffs with better graphics and controls. (And they support force-feedback joysticks. Woo.)

    6. Re:X-Wing and Tie Fighter by antdude · · Score: 1

      Massive multiplayer games! I think X-Wing Alliance had this. I would like to see a bigger version.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    7. Re:X-Wing and Tie Fighter by gknoy · · Score: 1

      One of the things I enjoyed about TIE Fighter is that you really ARE put in the position of enforcing "peace and order". You quell uprisings, fight traitors (and I don't mean just the rebels), protect shipments, etc. It just helped show a perspective that despite the megalomaniacal (and evil) impulses of the Emperor and Vader, the everyday pilot joined up (in many ways) to be a force of order.

      The story, while set in the SW universe, was universal enough that it would make a GREAT port in nearly any other space sim. I wouldn't mind that in the Freespace engine. Heck, give me similar plot elements, that'd be awesome. (Not that Freespace2's story sucked, far from it. But I'd still love to see a T/F plot-steal. ;))

    8. Re:X-Wing and Tie Fighter by sanosuke76 · · Score: 1

      Actually, the no-back-compat PS3 can play PS1 games (such as FF7) just fine. It's the PS2 games it can't handle.

      And the existence of one non-backwards-compatible model of PS3 doesn't mean you can't buy one of the backwards-compatible models.

      --
      My 229 is all the Sig I need http://thegunwiki.com/
    9. Re:X-Wing and Tie Fighter by Robert1 · · Score: 1

      I'm not sure really why you were modded up since you're either misinformed or just BSing.

      How can I make such a accusation? Because I have the trilogy and I can run Tie Fighter just fine in DX9 and on XP.

      Also good job on that smooth tirade transition.

    10. Re:X-Wing and Tie Fighter by Anonymous Coward · · Score: 0

      I can't say about the trilogy, just Tie Fighter (whatever upgraded edition it is). I'm assuming that it's the same thing repackaged which I of course can't confirm because no one would ever bother to tell you that information. I pissed away a LOT of time trying to get that game to work and eventually just gave up. No I'm not misinformed or BSing. Isn't that the problem Direct X was supposed to solve? Honestly if you got the triad to work, then good for you - maybe the finally got it right. It's too late for me however, I'm done with it. The only hope I have left is that dos emulation in Linux will bring Tie Fighter back for me.

    11. Re:X-Wing and Tie Fighter by DrEldarion · · Score: 1

      Sony just took backwards compatibility away. No they didn't. They just released one model that doesn't support it. All other models still do. They took away nothing.
    12. Re:X-Wing and Tie Fighter by gulikoza · · Score: 1
  10. X-Com by Conception · · Score: 1

    On the DS. Make it happen. Now.

    1. Re:X-COM by quarterbrain · · Score: 1

      Hell yes, X-COM. Always the first game that pops into my head when these stories pop up.

    2. Re:X-Com by Anonymous Coward · · Score: 0

      Check out Warhammer 40,000: Squad Commander from THQ. It's coming for DS and PSP

    3. Re:X-COM by Tebriel · · Score: 1

      /signed

      --
      The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
    4. Re:X-Com by Osty · · Score: 1

      On the DS. Make it happen. Now.

      Done.

      Okay, so it's not X-Com, and it's not exactly on the DS (it's a GBA game, but the DS will run it), but it's the closest you're going to get right now.

    5. Re:X-COM by pandrijeczko · · Score: 1
      Agreed. It would definitely be on my wish list also.

      But I think this is another game like Elite - lots will emulate it but no-one will get close to the original.

      --
      Gentoo Linux - another day, another USE flag.
    6. Re:X-COM by Anonymous Coward · · Score: 0

      http://pc.ign.com/articles/768/768012p1.html

      While not EXACTLY alike, I'm surprised the makers haven't been sued by the makers of X-Com.

    7. Re:X-Com by Kasis · · Score: 1

      http://www.pdagold.com/software/detail.asp?s=1138

      This is a bit closer for those of us with a Pocket PC :)

    8. Re: X-Com by Anonymous Coward · · Score: 0
      On the DS. Make it happen. Now.

      And without the difficulty level bug...

  11. X-COM by BarlowBrad · · Score: 2, Insightful

    #1 on my wish list- X-COM: Enemy Unknown (or X-COM: UFO Defense, depending on location).

  12. Syndicate by Neon+Aardvark · · Score: 1

    I have a few, but number one would be Syndicate.

    --
    Azural - instrumentals
    1. Re:Syndicate by lisaparratt · · Score: 2, Informative
    2. Re:Syndicate by Anonymous Coward · · Score: 0

      I've been waiting since 1996 for another syndicate game. The original was the best and even now is fun (if you can get it to work). A modern version of syndicate (complete with the city wide destruction found in syndicate wars) would be amazing.
      Other games I would love to see remade would be x-com and Die by the Sword (would work well for the Wii).

    3. Re:Syndicate by Anonymous Coward · · Score: 0

      Freesynd is nowhere near complete... and there hasn't been much work done since April 07.

      Besides, what is the point in remaking a game to be exactly the same as the original? DosBox runs the official Syndicate perfectly.

  13. Zelda! by __aailob1448 · · Score: 2, Funny

    Man, remember that old 8-bit game? It'd be great if it was remade in 3D! Perhaps with some cell shading or maybe link would live and fight in a darker world. One can only hope...

    1. Re:Zelda! by krakelohm · · Score: 1

      not 100% what your looking for but some cool stuff non the less... http://www.zeldaclassic.com/

      --
      You are all a bunch of idots.
  14. My List by haplo21112 · · Score: 1

    Wing Commander 1,2,3...after that it got silly...just the stuff killing the Cats.

    X-Wing, TIE Fighter, X-Wing vs Tie Fighter, don't mess with a good thing too much just bring the Graphics up to date.

    Star Wars Pod Racer, this was a fun distraction game, but it never really worked past Win 98.

    Magic Carpet 1,2

    --
    Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
    1. Re:My List by snooo53 · · Score: 1

      Good choices... Rogue Squadron 3D with more levels would be fun too

      --
      The sending of this message pretty much inconveniences everyone involved.
    2. Re:My List by haplo21112 · · Score: 1

      See I never liked that one particularly much because I was an X-Wing Fan, and Rouge Squadron was a basically a rail shooter.

      But...to each their own, that's what makes life interesting after all.

      --
      Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
    3. Re:My List by edwdig · · Score: 1

      Are there Rogue Squadron games other than the N64 / GameCube ones?

      Those games dumped you into open areas and gave you missions to accomplish. Nothing like a game like, say, Star Fox.

    4. Re:My List by snowgirl · · Score: 1

      Wing Commander: Privateer was really cool, too.

      While I know that EVE Online is pretty much the same as that game, it's like... not loaded with PvP people ready to destroy me and take my cargo, and they've been playing for centuries compared to me, so I can't really put up much of a fight...

      Do I sound bitter?

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    5. Re:My List by johndiii · · Score: 1

      I enjoyed Privateer a lot. I let the story line go for quite a while, because the trading and whatnot was fun. And there was the add-on. I forget the name. Privateer 2 was pretty good, too, though not as good as the original. It was nice that they tried to add more depth, but it got a bit silly to be exterminating the "Tri-System League of Hunters" for the dozenth time.

      I've never much been into online games, mostly because there are just too many people eager to bring it down to the lowest level.

      --
      Floating face-down in a river of regret...and thoughts of you...
    6. Re:My List by johndiii · · Score: 1

      TIE Fighter was a good one. Different from X-Wing, at least at the start, because you had the fragile thing with no shields. I wasted, er, spent a lot of time on that game.

      The graphics were good enough - I never had a problem with suspension of disbelief. I even tried to duck sometimes, when they were shooting at me. :-)

      --
      Floating face-down in a river of regret...and thoughts of you...
    7. Re:My List by Anonymous Coward · · Score: 0

      Do I sound bitter? No, you sound like a whiny noob that needs to l2p.
    8. Re:My List by snowgirl · · Score: 1

      I had 7 million credits at the end of like one week of playing. People I had borrowed money from (with interest for them) who had started before me, were totally amazed at how much money I was able to make.

      It's not a matter of learning to play, I knew how to play. Just the almost unlimited free PvP nature of EVE online makes the game unenjoyable to me, because it allows anonymous people to turn into ganking assholes. They don't know me, they don't care about me, there are no real repercussions for their anti-social behavior.

      Maybe a lot of guys like to play in a world where they can constantly prove who the better person is, and then get enjoyment out of totally ruining a person's day, and showing them that you are better than them. However, I enjoy a more sedate game, where I am able to go about doing what I want to do, without being harrassed all the time, by some guy who wants to prove his dick is bigger than mine...

      Surprise! She has no dick, you win, you don't even have to prove it... Let it go, and leave me be, you're not proving anything to me, except how much of jerks men turn into when there are absolutely no rules.

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
  15. Why are remakes necessary for movies? by Anonymous Coward · · Score: 1, Interesting

    Books aren't remade. It's not like someone sits around says "Hey, a Tale of Two Cities would be great... but let's set it in the middle east instead of Europe!" Obviously authors are inspired by each other, and that's fine, but you don't get wholesale remakes.

    1. Re:Why are remakes necessary for movies? by bevoblake · · Score: 1

      Directly against your point, James Joyce wanted to re-write Homer's Odyssey in 1900s Ireland and wrote Ulysses. Plus, Beowulf's multiple translations could be considered remakes from an older platform of English. Also, people have re-written the Arthurian legends and much of Greek mythology multiple times.

      Hell, I've even read new editions of novels that had significant content changes. Check out Cooper.

    2. Re:Why are remakes necessary for movies? by Anonymous Coward · · Score: 0

      I have no problem with authors revising their own works. Okay, well, that's not entirely true, but it's more okay for George Lucas to edit Star Wars than it is for someone else to remake Star Wars... and this time Darth Vader is Luke's mother! Retelling a story isn't bad either, but movies don't do that. They use the same time, and claim it's the same movie... only better.

    3. Re:Why are remakes necessary for movies? by flitty · · Score: 1

      This! Is! Spot-on!

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    4. Re:Why are remakes necessary for movies? by bevoblake · · Score: 1

      Yeah, movies can be tough, but I usually feel that the quality of the team creating the movie can add value. For example, I think the remake of Thomas Crown Affair is more enjoyable than the original. I think the production quality was high, and the performances were good (except for the gratuitous Pepsi product placement). On the other hand, the remake of Romeo and Juliet (the one with Claire Danes) struck me as hokey and potentially better performed closer to the original staging. Tough call on the value of most remakes, but I'm generally in favor of good artistic and creative teams feeling free to remake if they see an opportunity; it's a shame that so many poor remakes also surface.

    5. Re:Why are remakes necessary for movies? by sanosuke76 · · Score: 1

      Well, I suppose that TCA is exciting if you count the boobs... other than that, the heist scenes are a bit entertaining, but I practically slept through the movie. I don't go to movies for big long topless sunbathing scenes.

      --
      My 229 is all the Sig I need http://thegunwiki.com/
  16. Zelda II by Anonymous Coward · · Score: 2, Insightful

    I wouldnt mind seeing Zelda 2: The Adventure of Link remade as a 3D Zelda. Its currently the most unappreciated of all the series titles. A Rebirth as a 3-D hack'n'slasher could be very cool.

    1. Re:Zelda II by meringuoid · · Score: 1
      I wouldnt mind seeing Zelda 2: The Adventure of Link remade as a 3D Zelda.

      Wander around in a 3D Hyrule, visit Rauru, Ruto, Saria, Mido, Nabooru and Darunia, pick up cool magic along the way, save world... Yeah. That would be so damn cool.

      --
      Real Daleks don't climb stairs - they level the building.
  17. TSR gold box games by Anonymous Coward · · Score: 0

    You wouldn't even need new technology to do these -- I'd love to see them implemented in Bioware's Infinity Engine. The Baldur's Gate II version of the engine runs well today, even on Vista. All the core game mechanics, spells, character and creature models are taken care of. You'd have to translate all the writing and scripting, and then the hard part would be creating artwork for all the different game areas.

  18. Remake or fix? by CthulhuDreamer · · Score: 1

    I don't necessarily need some of my old favorites remade, but I'd like to see them fixed so I can play them again. I have too many games that won't run on current operating systems, or where the last patch never made it out of the development before the company folded. Feel free to make a sequel, but I'd like to see them include a fully-patched version of the original game as well.

    1. Re:Remake or fix? by desmondmonster · · Score: 1

      how about Crusader: No Remorse (and it's awesome sequel) that will only run on DOS? That was a great game, FMV included, but it's impossible to play on modern hardware. DOSbox just doesn't run it fast enough.

    2. Re:Remake or fix? by Jim+Hall · · Score: 1

      On this topic, I've been trying to convince *someone* at Universal to re-release the original "Spyro the Dragon (PS1)" for PSP on PlayStation Network. It was a wonderful game. Fortunately, I still have my copy, and my PS3 has hardware backwards compatibility - and yes, I do still play it.

      I think Spyro would work really well on the PSP - iirc, the second stick didn't do anything, and R2/L2 (rotate camera) could be mapped to R/L ... losing R1/L1 (roll left/right, which I never used afaik.)

      Sometimes, the original is good enough as-is.

  19. Eye of the Beholder by Spy+der+Mann · · Score: 1

    That's one game i'd love to see remade. Westwood's engine had so much potential. If the engine was open, we would see tons of custom made adventures and dungeons.

    There's a guy making an EOB2 remake, but he's working all alone, and I doubt he'll ever get it finished.

  20. Dragon Warrior by tyrantking31 · · Score: 1

    The original nintendo version, mis-named and all. No gaming experience has ever equaled the first time i played Dragon Warrior. Do it up in 3D like the current Zelda offerings but keep the story, map and bosses as is. Sweet!

    --
    We willna be fooled again!
    1. Re:Dragon Warrior by Boogaroo · · Score: 1

      I liked it as a kid, but seriously, the first one sucks by today's standards(except the music was good.) Plot was barest of bones, and was far better on all of the later Dragon Quest games.
      The first one was 20 levels of grinding with a couple of cool moments/fights.

  21. Sierra remakes by WeeLad · · Score: 1

    Sierra remade some of their original successful adventure games to take advantage of what was then new technology (Space Quest I, King's Quest I, LS Larry 1). In my opinion they were okay, but I still preferred the original release. The ambiguity of the text commands left some mystery as to what could be done in the game, and the blockiness of the "old" graphics left some things to the imagination. It was a nice middle ground between text-based and a clear cartoonish picture.

    --
    Seriously, Don't take anything I say seriously.
    1. Re:Sierra remakes by DCTooTall · · Score: 1

      Heh... My point exactly. The text interface left you so many more options on how to solve a puzzle. It wasn't simply a matter of clicking every icon on the item to figure out how to solve it. It also left open such classic easter eggs such as the infamous LSL "Play Moses" command to cross the traffic.

  22. Starcraft 1 by calebt3 · · Score: 3, Interesting

    I would be great to play Starcraft 1 with SC2-like graphics. I can see it now:
    Greater than 640*480 resolution
    3D Graphics
    Lips synched with audio.
    and maybe a few SC2 goodies in StarEdit.

    1. Re:Starcraft 1 by pandrijeczko · · Score: 1

      I'm not a programmer but I've always wondered why such an excellent game as Starcraft, which is still being patched & updated by Blizzard, has never had a patch to allow screen resolution change. Surely it's the OS that handles screen resolution so why is it such a big issue?

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:Starcraft 1 by Pootworm · · Score: 2, Insightful

      Starcraft used fixed-sized sprites, so a resolution change would require either some scaling (which would likely look nasty at current resolutions) or additional graphics sets. Actually revealing more of the battlefield would give a tactical advantage to the player with more money in his hardware.

    3. Re:Starcraft 1 by OldeTimeGeek · · Score: 1

      I think, but am not completely certain, that Starcraft was DOS-based. The old DOS games had their own display drivers and handled the screen resolution themselves because the OS didn't do it for them.

    4. Re:Starcraft 1 by gknoy · · Score: 1

      On the other hand, nearly everyone these days can handle a higher resolution than was originally supported. If all players were playing at 1024x768 (instead of 640x480), it's equally fair to everyone. All you'd need to do is ensure that games only supported the resolutions accessible by EVERYONE in the game. (So, if A has 1024x768, and B has 1920x1200, it's gonna play at 1024x768.)

      That'd be an awesome patch for SC. *shrugs*. We'll likely see something like that in Stacraft II.

  23. My picks... by mattgoldey · · Score: 0

    Wing Commander X-Wing or Tie-Fighter Quake

  24. Best game ever... by calebt3 · · Score: 2, Funny

    Pong.
    Give us a choice of paddle color. White or Grey?

    1. Re:Best game ever... by Higaran · · Score: 1

      It's called "Rockstar Presents Table Tennis" I do believe those are the options that you can chose. I do remember a clone called psycopong, where if you missed to whole table started to spin, and the more you missed the faster it went, so after a while, you couldn't tell what was going on anyway.

    2. Re:Best game ever... by tepples · · Score: 1

      I do remember a clone called psycopong, where if you missed to whole table started to spin, and the more you missed the faster it went, so after a while, you couldn't tell what was going on anyway. Are you sure you aren't recalling TOD, a tetromino game?
  25. Smash TV by xxxJonBoyxxx · · Score: 1

    Smash TV. In the form of a FPS. Big money, big prizes? I LOVE it!

  26. Master of Orion by onkelonkel · · Score: 4, Insightful

    Master of Orion

    I still play it all the time.

    Out of the box it should play _exactly_ like the old game with shiny new graphics. Maybe fix the last remaining bugs (combat teleporters, ancient derelict event etc) but leave the gameplay unchanged. However, (big however), make the game as mod-able as possible (something like civ 4 maybe). Make it so we can add races, technologies, spacehip graphics as required, and you would have the ultimate game for me.

    --
    None of them can see the clouds; The polished wings don't care.
    1. Re:Master of Orion by pandrijeczko · · Score: 1
      What you're describing seems to be "Galactic Civilisations 2" - Google for it and for the producers Stardock.

      I never played original MOO but played MOO2 endlessly - GalCiv 2 ***REALLY*** is MOO2 with ALL of the nice bells and whistles we 4X gamers have ever wanted - tech trees, customisable starships to the point of designing them completely yourself, custom races.

      Plus Stardock are supporting the game really well with regular updates and, once you've registered it online, you can load it onto any PC as it doesn't need the DVD to play.

      Check it out - you won't be disappointed if you like MOO.

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:Master of Orion by Vexor · · Score: 1

      The above poster is 100% right on. GalCiv2 is awesome! I hope you have a beefy PC for the higher difficulty settings though. It wails on the processor for all it's AI calculations. Hardest turn based game I've ever played and easily one of the best games I've played in a long long time.

      --
      ~Vexed and loving it!
    3. Re:Master of Orion by Jaysyn · · Score: 1

      I agree, I just can't say enough good things about Stardock.

      Other good games you can get from them (that I've bought)

      Space Rangers 2 (the translation is kinda iffy, but the game rocks)

      Space Hack (Diablo in space!)

      I still have 7 token, any suggestions?

      --
      There is a war going on for your mind.
    4. Re:Master of Orion by provigilman · · Score: 1
      I've played GalCiv2, and yes, it's similar to the MOO games, but it's not the same. I miss the days of building up a planet with 80 missiles and then using my spies to sabatage the enemy defences (complete with mini-cutscene =) ) and take over their planet! That's what we're talking about here...not new games in the same genre, but actual remakes.

      Better yet, what about one of the greatest 4x games of all time? Ascendancy... http://en.wikipedia.org/wiki/Ascendancy_(computer_game)/

      I miss colonizing some tiny little backwater world in the middle of enemy territory just because there's a ruin on it...and then discovering the Myrmadonic Carbonizer (I think that was the name) when you're only like 10% of the way through the tech tree. Plus, it's one of the few 4x games, even including the modern ones, that used an actual 3d tactical display. No massive fleets of dozens of starships, just small squads manuvering in 3d...it was great.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
  27. There's a legitimate need for remakes by jollyreaper · · Score: 1

    Now some formats like shooters are general enough that you don't really need remakes, just updates to the idea. If the story is good enough, a sequel would be justified.

    Some games are pretty much perfect as-is and do not need sequels, just graphic updates. Chess is good enough but I don't think anybody would argue about buying an update for prettier graphics once a decade. Similarly, there was some legitimate fun with VGA remakes of classic arcade games like VGA Joust. I also remember an aquatic-themed Pac-Man remake that has stunning 800x600 graphics and was a real joy to play. The Dreamcast version of Soul Caliber was fighting game perfection. Any changes made to it could only make it worse -- I would be more than happy to pay for a graphics update on a newer gaming system and leave it at that. Other games I would love to see remade with mostly a graphics update are X-Com and Syndicate. They were great!

    Oddly enough, there are some games that simply should not be adapted into something other than it is. The two that come to mind are Mario and Sonic. They are both 2D platformers. There is simply no call for making them 3D, it ruins the feel of the game. Sonic on the DS has 3D elements but they're all rendered for a 2D presentation, just like the original games -- you only move in two dimensions. That game is a frickin' blast but also proves I really suck at Sonic. The 3D version makes control of that blue blur even more difficult and much death results. Sonic was 2D and should have remained 2D. Mario 64 likewise did not feel very Mario-ish.

    There are exceptions to this rule. GTA started out as a top-down 2D game and was even better in 3D.

    Given today's sequelitis, the only games truly in need of a remake are the ones that have been essentially forgotten. We're still getting Final Fantasies but Ultima is dead. Wing Commander croaked at Prophecy and we're very unlikely to see another. In such cases, it's probably just simpler to create a brand new game and let it be known that it's a spiritual successor such as Freelancer for WC, Armed Assault for Flashpoint, Strategic Commander for Total Annihilation, etc.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  28. Not Necessary! by morari · · Score: 1
    While video game remakes can be decent, they are rarely necessary. In the case of games like Doom 3 or Return to Castle Wolfenstein, the originals were so old that a remake didn't seem as warrentless. However, with titles such as the GameCube games Metal Gear Solid: The Twin Snakes or Resident Evil the remakes were pretty good (even great in REmake's case), but aren't as necessary since we just saw them the prior generation. In all fairness, the originals look like complete crap by today's standards (everything from the Playstation / Nintendo64 generation does), whereas the remakes will likely remain respectable enough.

    That said, I can't think of a single game that I would like remade. It's difficult to think of movies that deserve a respectful remake. There are several franchises that I would like to see new installations for however. Battletoads, Dinosaurs For Hire, and Rock 'n' Roll Racing all jump to mind.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  29. There was a remake of Archon by Anonymous Coward · · Score: 0

    It was called "Archon Ultra". Though the raw power of the units got changed in that version, so it's not a 1:1 remake.

  30. remakes i'd buy no questions asked by Anonymous Coward · · Score: 0

    cronotrigger; ff7 (but this time truly for PC. half-assed playstation ports need not apply)

  31. Trust No One! by machinecraig · · Score: 1

    There's definitely some good shooters from the 90's that would be ripe for a remake:

    Strife
    Greed
    Realms of the Haunting

    These were all sort of sleepers - but had really cool environments and atmoshpere. Strife and Realms of the Haunting were especially good. Damn - I wonder if Realms of the Haunting will run under wine? Greed gets points for coming up with a story that let you play the role of a cow headed space pirate.

    1. Re:Trust No One! by Novus · · Score: 1

      For updated Strife, consider Vavoom.

  32. SS DS by milph · · Score: 1

    I'd like to see System Shock DS.

    --
    -- Chapman's Observation #1: Nothing is ever simple
  33. Some Interplay games by Trevin · · Score: 1
  34. The key is what games have a good enough storyline by Targon · · Score: 2, Interesting

    Looking at responses, a big factor would be how good the storyline was. Was the storyline really good enough to bring back to modern audiences?

    Now, look at games like Pool of Radiance and the direct sequels. By the standards of the time, and even today, the storylines work well enough to bring them back. Because the size of the areas were so small by the standards of today, the levels would need to be redesigned to make them worth playing again. The entire city where Pool of Radiance was played in, if taken directly into a modern engine, would be the size of just one area of a modern game. The storyline would not need to be touched, but the scale of things would need to be re-worked to make things seem interesting.

    There are some games that would be nice to see. Betrayal at Krondor would make for a great re-make because it was so story driven that with a new engine it could be brought in without needing a lot of new features. There have been some remakes out there done by the community, like FreeCiv and free Sim City clones that were close enough to the original to keep the feel of the original.

    There were some great games like Starflight 1 and 2, Alien Legacy(many people have never heard of it), Dungeon Master, and many others that really were different.

    Then, you have games that were a lot of fun that many people have never paid much attention to. Populous: The Beginning was a real time strategy game that did what other RTS games just refused to do, deviate from the design of Warcraft 2. The difference in Pop: TB was that instead of just dumping resources into making units from nothing, your people would reproduce(as long as there was housing), and then you would have them train and turn into the unit you wanted them to become. The sad thing is that DirectX support was a bit too weak to let me continue playing without feeling that the game was running in software emulation mode.

  35. Re:Need to revive the whole Graphic Adventure genr by Osty · · Score: 1

    Why not just use ScummVM? As the name suggests, it supports pretty much every LucasArts/Films SCUMM adventure, from MM1 to Curse of Monkey Island (GF and Escape from MI were non-SCUMM), but it also supports Sierra AGI games and others. Pretty much everything you asked for is covered by ScummVM, so long as you can find a copy of the game to play.

  36. MoM by mac1235 · · Score: 1

    Master of Magic!

    1. Re:MoM by Reapy · · Score: 1

      YES!

      Though I read stardock was looking to acquire the license of this and remake...they might have given up on that, and went off to create their own fantasy based game instead... If they do, it will be worth it. Gal civ 2 is what MOO 3 was supposed to be... and then some. If stardock goes for a MoM themed game, it will be good.

      But while you wait, check out Age of Wonders. They are very close to the MoM feel, and are great games in their own right.

    2. Re:MoM by MasterOfMagic · · Score: 2, Funny

      You rang?

  37. 7th Saga Sequel by shoptroll · · Score: 1

    Apparently there was one made. It's called "Mystic Ark".

    --
    Insert Sig Here
  38. Yes, actually. The cat does "got my tongue." by Impy+the+Impiuos+Imp · · Score: 1

    > Grey goes on to point out that this is less true of 2D titles; he's primarily talking about 3D games here.

    Not necessarily. While this may be true of things like tetris or a block-bustout or pong type game, neither Lode Runner nor Pitfall seemed too good in their more modern reincarnations. They had lost their charm somehow.

    And things like Quake also lost their charm in versions II, to say nothing of III and IV.

    I have my own ideas on Quake -> Quake II. The management went the wrong way in many decisions.

    - They got rid of rocket jumping as an abomination, then added it back in, as a hack, rather than as a natural result of a good physics.

    - The rocket launcher's launch was whiney instead of a good powerful pop.

    - The grenade launcher launched a glowing sweet potato, rather than a cool grenade with dual glowing red rings around it.

    - Furthermore, they, wrongly, listened to some whiney players who, get this, didn't want it bouncing around so they could have more accurate placement. Great. Instead of launching a wild metal thing bouncing around g'donk-g'donk-g'donk-g'donk, now it ejected a cross between a sweet potato and a turd that plopped there.

    - The cool grappling hook was now a motorized, mechanical monstrosity with a whiney motor.

    - Evil witch symbol pentagram of protection changed to a shield to, presumably, avoid complaints by Christian groups. The less said about this bastardization the better.

    Half of that's sound effects. What part of Trent Reznor-knew-what-he-was-doing didn't you guys get?!?!?

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  39. Deuteros by pandrijeczko · · Score: 1
    I absolutely ***LOVED*** this game on the Commodore Amiga although I think there was a PC version of it or the predecessor game Millennium 2.2.

    It was basically a game of colonising the planets of the Solar System, the planetary moons also, and mining them to produce ships, weapons and new technology. All the while, a race of evil types were plotting their revenge against you.

    The nice thing was that it was very well paced. You started off manually flying shuttles from the Earth to your moonbase bringing up ores to your Moon factory - and just as it started to get repetitive, you developed an autopilot and could then program the shuttle to carry on automatically.

    --
    Gentoo Linux - another day, another USE flag.
  40. Street Fighter 2 HD by frission · · Score: 1

    I personally can't wait for Street Fighter 2 HD, here's a graphic comparison of Akuma. I don't even have a PS2 or XBox and am excited about this release.

    1. Re:Street Fighter 2 HD by frission · · Score: 1

      I obviously don't read the "preview" screen, I meant PS3. in other news, it's 2007 now and i'm still typing 2006

    2. Re:Street Fighter 2 HD by shoptroll · · Score: 1

      Dear god that almost looks hand drawn O_O

      Screw 3D remakes. I'd rather have all my favorite 2D games with high resolution sprites like that. Legend of Mana anyone?

      --
      Insert Sig Here
    3. Re:Street Fighter 2 HD by frission · · Score: 1

      I couldn't tell if you were sarcastic or not, but in case you were not. It IS hand drawn. They're (Capcom) getting Udon to redraw all of the characters and backgrounds etc. Udon is currently responsible for the production of the SF2 comic books and have handled artwork for other comics as well.

      I think it looks great, can't wait! There are other character comparison around, like Guile, Ryu and a few others that you can search on if you look for "Street Fighter HD."

      The gameplay is supposed to be "untouched."

    4. Re:Street Fighter 2 HD by shoptroll · · Score: 1

      I wasn't being sarcastic at all. That looks wonderful. I'm glad systems have gotten to the point where we can have highly detailed sprites that are from hand drawn art in the game.

      --
      Insert Sig Here
  41. Potential Hangups by MonorailCat · · Score: 1

    It seems like a lot of franchises are going dead due to the passing of the rights from one developer to another. This is why some sequels that fans are hoping for go unmade. I suspect the same would be true for remakes.

    That being said, I'd love a System Shock 1 remake. I just recently replayed the game on modern hardware and was stunned by how well it had held up graphically for a 13 year old title. And the story and gameplay is great. I think remakes are useful only when there is a storyline worth preserving (more like movies in that regard)

  42. Re:Need to revive the whole Graphic Adventure genr by DCTooTall · · Score: 1

    Trust me... Know about ScummVM... and it's a good compromise for what we have available now. But part of the issue is finding those old Lucasfilm games. Don't know about you... but when was the last time you saw a legit copy of Zak McCrakken you could buy? Or even Indiana Jones and the Last Crusade (Either the Adventure... or the Action game...) And then, there is the forgotten treasure from them which I would LOVE to see remade in this day and age. Loom

  43. Beastfu by CrazyJim1 · · Score: 1

    I also liked Racing Destruction Set. I'm still waiting for a new racing game that involves being able to make all sorts of tracks in all sorts of gravity. Just the thought of flying off the track at the right angle to get further ahead in the game or even on a faster track has alure to a certain degree of us. And if that doesn't settle it, imagine allowing you to upload your tracks onto the net, and voting to show the best tracks. Not even counting netplay racing vs each other. Is there even a netplay racing game everyone plays yet?

    1. Re:Beastfu by Gulthek · · Score: 1

      No racing game that *everyone* plays, but all the recent XBox 360 racing games have included live play. My favorite is still Test Drive Unlimited where you get to race around Hawaii's big island with other players on XBL.

  44. Re:Need to revive the whole Graphic by Anonymous Coward · · Score: 0

    Remakes have already been done by fans... Some are really impressive.

    http://www.agdinteractive.com/ (King Quest 1 and 2)

  45. yah, i'm a dork by ben629 · · Score: 1

    Rygar? Mike Tyson's punchout? (yes, w/ tyson) 1st metal gear, too.

    --
    -%cleversaying%
    1. Re:yah, i'm a dork by pecosdave · · Score: 1

      only insert a new bit of code, you lose an ear each time you lose to Tyson. After the second ear is gone, you automatically become champ cause Tysons in prison again.

      --
      The preceding post was not a Slashvertisement.
  46. Re:Need to revive the whole Graphic Adventure genr by tukkayoot · · Score: 1

    Because the idea of a remake isn't to play the exact same game over again on a more modern platform. The idea is to take the opportunity to avail yourself of the capabilities of modern hardware, which usually means improved graphics and sound along with minor tweaks and bug fixes, but might also mean the addition of new content or reworked game mechanics while retaining the "spirit" of the original.

  47. Quake I by shoolz · · Score: 1

    I would definitely pay good money for a modernized Quake I.

    Quake I is still one of the most fun and 'arcadey' feeling 3D shooters. I actually just reinstalled it a week or so ago and I've been having a blast. Nothing I've played since it came out has equaled it in terms of its tight feel and pure arcade style fun. No other game has ever quite captured the awesome feel of its rocket- and grenade-jumping, nor the ridiculously fun turning-in air Mario-style control. Not to mention the beefy and raw sound effects.

    Painkiller almost recaptured what Quake I had, but it was unfortunately a bug-riddled rush job.

    1. Re:Quake I by schlichte · · Score: 1

      I have been playing co-op Quake with my brother recently... and Ive also expanded my Quake 1 to a whopping 5gigs... well, thats a huge amount of expansion for a game that was originally under 60megs. id has released the source and John Romero has also recently released all the original .MAP files from the games production, including a portion of a map that was cut to save space!

      The quake engine has been redone, modded and theres still quite a bit going on with that game.

      The short version; Visit: http://www.quakeone.com/

      They also have a list of current active Q1 servers that detail player count and current map/mod being run.

  48. Hell yes by thebonafortuna · · Score: 1

    Teenage Mutant Ninja Turtles, the arcade version for NES. Those old two dimensional side-scrollers were great, and there's really something to be said for the simplicity.

    Oh, and while we're at it, bring back the Konami Code.

  49. It may be me.. by Brothernone · · Score: 2, Insightful

    ... but I would love to see updated versions of Xenogears and Vagrant Story. I know FFXII was close to vagrant story, but there was a great deal of custimazation in it that I miss. The near endless gameplay did carry over well, but it wasn't the same feel. Xenogears on the otherhand was probably my first PS1 RPG. It had an amazingly overcomplicated story line, but I loved the battle system, and charicter interactions. Xenogears was probably one of the most in depth stories i've dealt with outisde of a novel.

    --
    He whom you called four-eyes yesterday, you call Sir tomorrow.
    1. Re:It may be me.. by ShadowsHawk · · Score: 1

      I REALLY tried to like vagrant story. I've played through the first couple of hours three or four times and I just can not stand the need to change your weapon depending on the enemy. It's a neat idea, but it's extremely frustrating when you run into an enemy that you can not beat because you haven't honed your weapons correctly.

  50. Anybody play Metroid Zero Mission? by fuocoZERO · · Score: 1

    Metroid Zero Mission was the original Metroid remade for the GBA. Graphics were greatly enhancedm, maps changed a bit as did the game play, but the story stayed the same. This is a great example of a classic game remade for the next generation consoles (granted GBA is old news now). I'd like to see a remake of Chrono Trigger. There was once a fan made remake in progress, but Square shut them down (see Chrono Trigger Resurection http://www.opcoder.com/projects/chrono/). -Dom

  51. An impossible-to-find Classic that's been missed by DCTooTall · · Score: 1

    LOOM


    Now THIS was a classic game, with the unique interface of using sound and music to interact with the objects around you. I seem to recall hearing that the game unfortunately was stuck in some sort of legal licensing limbo between Lucas* Games and the old defunct Microprose, which is why we haven't even seen the impressive Multimedia-PC version since it's original release.

    Why can't I relive the adventures of Bobbin Threadbare?!

  52. extra levels by snooo53 · · Score: 1

    I second on the bad example. One thing I'd be interested in seeing is a remake of games with the same basic controls, but a lot of extra levels... or a level editor and let the community do the work. For games like Super Mario Bros. have the same controls, just make 50 more levels. New tracks for car racing games, etc. I used to love playing the Need for Speed series but got tired of the same old tracks.

    --
    The sending of this message pretty much inconveniences everyone involved.
  53. Remake Asherson's Call by fyrie · · Score: 1

    Just update the graphics, fix the rule loopholes, and give a rip about the userbase etc... That would be a remake I would like to see.

  54. Shogo and Blood by Kilraven · · Score: 1

    Shogo because I can't get the damn thing to play well on XP, and my Voodoo3 is no longer functioning - so my win98 box is lacking a card.

    Blood because the sequel was such a disappointment.

    --
    I didn't want to leave this blank.
    1. Re:Shogo and Blood by JeepFanatic · · Score: 1

      Shogo was a great game that unfortunately was "forgot about" thanks to Half Life. Gotta love an anime style FPS using mechs with a great story.

  55. Cheers... by Anonymous Coward · · Score: 0

    Put your sig in the sig, so most of us can turn it off. Your sig makes you sound stupid and makes me want to block you. Ididot.

    Cheers,
    AC

  56. Arcade classics to remake: by K.os023 · · Score: 1

    Ghosts'n Goblins
    Shinobi
    Twin Cobra
    R-Type
    DoDonPachi
    Bubble Bobble
    Dungeons & Dragons: Shadow over Mystara
    Rygar
    Xain'd Sleena (Solar Warrior)

    All of those are available through emulation, but actual remakes I have not seen. Sure, there's a version of Bubble Bobble with better graphics, but it doesn't have the same levels as the original so it can't really be seen as a remake. Of course, the remakes would have to keep the difficulty level of the original, I wouldn't want to play a Ghosts'n Goblins remake that didn't make you tear your hair out in frustration, it just wouldn't be the same!

    --
    Ahhh, what an awful dream. Ones and zeroes everywhere... and I thought I saw a two.
  57. Re:Need to revive the whole Graphic Adventure genr by flitty · · Score: 1

    100% agree. Scumm support is sketchy, and Loom isn't quite as easy to play without sound. I'd like to see developers hand over game assets/code after 10 years and let the community update it themselves. I'm sure there are plenty of budding game designers who would love to have such a learning experience. Honestly, why must X-wing be tied up with Lucasarts holding it back on the windows 98 platform? Let go luke.

    --
    Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
  58. Done before - this wasn't uncommon in the 90's by dtolman · · Score: 1

    Sierra rereleased all their original 80's adventure games in the mid 90's with improved graphics.

    In the 90's, Lucasarts also rereleased the original xwing and tie fighter games (which were then a few years old) with improved graphics based off later graphics engines.

    And again - in the 90's, Mech Warrior 2 was rereleased a few years after its original debut in a Titanium edition to take advantage of new 3D graphics card.

    In this decade? Galactic Civilization and Tomb Raider are about all that come to mind...

    Why this was done in the 90's, but stopped 00's? To be honest the only reasons I can think of is maybe the transition from floppies to CD encouraged Gold/rereleased editions, or maybe that was the last gasp of game companies owned and operated by the game designers themselves.

  59. Loom CD is out there - with some work by dtolman · · Score: 1

    Check the forums on abandonia.com - loom CD is out there. Just need to get the binaries from a few different sites, and run them through SCUMMVM. I did it this summer, and even though the game is really short (less than 10 hours gameplay), I had a real blast - the game is still a beautiful work of art -more so with the full music and speech.

  60. Daggerfall by mad_clown · · Score: 1

    I've always wanted to see Daggerfall re-made with better graphics, fewer bugs, and all that sort of thing. Also, games like "DejaVu" would seem to benefit from more interactive environments and less obtuse UI's.

    --
    "Cut word lines. Cut music lines. Smash the control images. Smash the control machine." - William S. Burroughs
  61. And X-COM 2 by vecctor · · Score: 1

    /signed

    And throw in X-COM 2. It was pretty much exactly the same game, but with an underwater theme that I enjoyed.

    There are a couple of known bugs to both games that people have found. Fix those, update the graphics, and you are good to go.

    --
    Why, yes I have been touched by His noodly appendage. And I plan to sue.
    1. Re:And X-COM 2 by BarlowBrad · · Score: 1

      Agreed. Though I wouldn't mind it thrown on later as an expansion pack in the $10-20 range. Seems fair for the amount of work that would go into it.

  62. A good case for remakes by tgibbs · · Score: 1

    Remakes of great movies usually suck (although there have been a few notable exceptions).

    But there is a stronger case for remakes of 3D games. There are many early generation 3D games where the game presentation was clearly limited by technology. Many first-generation games are hard to look at due to the pixelation, aliasing, and incorrect perspective transformation of textures. I'd love to play a remake of Panzer Dragoon, for example. Or Doom--or even better, Marathon--with modern 3D graphics.

    There is perhaps less reason for remaking 2D games. I don't think that it is possible to improve on Pacman. But there are some exceptions. Some 2D side scrollers would look great with 3D models and lighting effects. And I'd love to see a remake of the original Street Fighter II or Darkstalkers games with higher resolution art and more frames of animation.

  63. Re:Need to revive the whole Graphic Adventure genr by ConanG · · Score: 1

    Still think LucasFilm was the only company to ever do a useable Point-n-click interface in a graphic adventure... I'm gonna have to disagree with you here. I think Return to Zork had a great interface. I didn't play a whole lotta adventure games, but RtZ had the best interface I used in any of them.
  64. Master of Magic, X-com, and more (one VERY obscure by Anonymous Coward · · Score: 0

    Not exact true remakes of MoM and X-com.
    Take X-Com 1, add in the controls you got for X-Com2
    Mom: rebalance some things, fix the problem of your spell list being selected for you randomly if you go with multiple styles of magic
    others:
    Rygar, Space Quest series. X-Wing series. geeze. the list goes on and on.
    So much creative stuff that *could* be done, but someone still probably holds the copyright for all this somewhere...
    (ok, saving self from copyright rant)
    Also, for the very obscure:
    Text game: A Mind Forever Voyaging.....(question: anyone besides me even recognize this title?)

  65. Re:Master of Magic, X-com, and more (one VERY obsc by pandrijeczko · · Score: 1
    Text game: A Mind Forever Voyaging.....(question: anyone besides me even recognize this title?)

    Yep, an Infocom text adventure game.

    But how would you suggest it is remade? There are a number of new interpreter programs that you can load the data files into to play the game in a more modern environment - Frotz & WinFrotz spring to mind, I'm sure there are one or two more.

    --
    Gentoo Linux - another day, another USE flag.
  66. Universe (I, II, III) by Omnitrend by Chyeld · · Score: 2, Interesting

    I may be the only one who has played any of these and would want a remake. But damnit, I never got to finish Universe II before dead floppies took it from me.

    For those who never played either of the first two, these were part-space sim, part trader, part interactive fiction, part X-Com style tactical combat (well before X-Com was even a twinkle in anyone's eye.)

    The space sim was a 'hard science' simulation, as opposed to a 'fighter combat' simulator. You plotted courses and routes and watched your 'nav screen' to check that other ships weren't attempting to intercept you. Ship to ship combat was handled by missles rather than magic space beam weapons. And if you managed to disable their shields (or they yours) you could send boarding parties over to take control of the ship.

    That started the tactical combat, with your squad of marines fighting through randomly generated cooridors attempting to take enough control nodes to shut out the other crew.

    If space combat wasn't your thing, you could mine planets. Uninhabited planets were relatively easy to mine, but the best ores were almost always in inhabited planets, leading to a similar combat to the boarding parties, to wipe out the local defences while your mining equipment did it's thing.

    And if you were a non-violent person, you could dock at almost at any planet, pickup a huge variety of goods and attempt to make a profit off it. Each planet had it's own set of legal and illegal goods, as well as a 'sophistication' level that determined what they would be interested in.

    The IF story is where I eventually got stuck, you play an undercover agent in a Cold War-esque standoff between two planetary alliances (you are on the "democratic" side of course). I got to a point where I couldn't get anything else to happen and lacking the era of easyily found walkthroughs, never figured out what I missed.

    But even then, it was still fun wandering the cosmos blasting ships and making a buck.

  67. Re:Loom CD is out there - with some work by DCTooTall · · Score: 1

    Ya, I've seen that you could get it to run thru ScummVM. The problem is that Lucas is traditionally VERY active in removing any abandonware it's produced from sites. There's also just the whole complexity factor, and part of this idea of remakes is to make a game accessable to people who've never played the game before. Can you honestly think of anybody who would go thru all the trouble of tracking down the binaries, and the audio, in order to run it thru ScummVM, when they have never heard of the game.......And maybe haven't even experienced any of Ron Gilbert's classic work?

  68. Two that come to mind: by HiVizDiver · · Score: 1

    Anachronox: http://en.wikipedia.org/wiki/Anachronox I feel like the only person that liked this game, but I'm TOLD there's a small but fiercely loyal cult following... somewhere...

    System Shock 2: http://en.wikipedia.org/wiki/System_Shock_2 - oh wait, they already did that - it's called Bioshock. ;-)

    1. Re:Two that come to mind: by Anonymous Coward · · Score: 0

      if you have played SS2 and Bioshock you would know that one is not the remake of the other.

      Bioshock is to SS2 as Oblivion is to morrowind.
      Exactly the same in-fact.

      If you like your games with some complexity, go for Morrowind or SS2.

      If you like your games with nice graphics, simple (overly? for me at least) controls, simplified UI (oblivion Inventory, Bioshock LACK of inventory...unlimited carrying capacity!), and pretty obvious straight forward story line (though Bioshock first-play through without spoilers is VERY good...) play Bioshock or Oblivion.

      I have a friend that prefers Bioshock/Oblivion due to the ease of use.
      I much much prefer Morrowind and SS2 because it has a depth of world, depth of game-play that really appeals to me.

      Don't get me wrong; I dont love complexity for complexity's sake;
      I prefered NWN to the Baldurs gate series; mostly because D&D rules were a tiny bit wacky for a CRPG in baldurs gate. (smaller armor is better - makes sense when you are doing dice rolls etc and adding things up - you ADD the armor and see what happens etc. - personal bias here all the way :]) but that was more to do with the implemented rule-sets. (NWN2 went a bit more simple in a way I disliked).

      Basically; I like complexity where it is warranted. (research in SS2 needed chemicals, so you couldnt just snap 600 photos of the same automatically respawning enemies to gain the benefits of research; you had to find some-thing in the game world to make it happen).

      Bioshock != remake it is a sequel. Different gameplay (entirely). A remake of SS2 is my dream game.

  69. I'd buy that by spun · · Score: 1

    Seven Cities of Gold is a classic. Like Pirates! (a great remake), it is open ended and has great core gameplay. I spent months playing SCoG as a kid. With updated graphics & sound, it would be great. Add in a few tweaks like a scenario editor and online gameplay, and it would be awesome.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  70. Re:Master of Magic, X-com, and more (one VERY obsc by melikamp · · Score: 1

    X-COM is one game I would dearly love to see remade. I almost lost hope, seeing how everyone keeps failing, but I finally figured out why. They keep fixing what was never broken: the Geoscape. If someone was to remake it by improving graphics all around and AI (very important) in the Battlescape, and leaving the Geoscape the way it used to be--perfect--that would make an ass-kicking game.

    How do I know that? Because every other game starts sucking as soon as Geoscape gets more complicated than it used to be. It works as long as it provides a believable progression of technology and resource acquisition. It stops working the moment when someone decides that it should be a challenge to manage. No one ever wanted that. I, at least, was perfectly happy with setting scientists and engineers on autopilot and jumping back into the action, now with better weapons.

  71. The problem with remakes... by blahplusplus · · Score: 1

    ... for me is that, old games tend to get stale because you've played newer games. When I go back to Final fantasy 1 for instance for the NES, on console emulators (since NES is no more). I find myself wishing for the same game (same core gameplay) with enhancements to the story and whatnot. I feel that remakes should keep the core game but make the original crappy aspects BETTER, much of final fantasy 1's story is great in the sense of keeping you going from point a to point b, but it is a "skeleton", it's very basic and there to plug gameplay. But the art and atmosphere of the game is pretty awesome and would make for a great immersive world if some writer could add personality to the art style, and the music which had come together nicely for immersion. Not to mention I would love an updated version of four fiends and all the monsters from the original. The artwork was top notch and you can even see it through it's cheezy 8-bitness. The 2D final fantasies from the NES and SNES era have some of the best artists I have ever seen, bar none, for fantasy characters and monsters.

    Next I really think some game remakes should be made by fans, especially when companies go defunct or they sit on top of a game property for too long. Gamers should have co-ownership of properties they INVESTED in, and are laying foul for a decade or more because I think if a company's new team is re-making a remake of a classic and do a piss poor job, if they botch the job fans will be right pissed.

    1. Re:The problem with remakes... by pecosdave · · Score: 1

      The Final Fantasy 1 & 2 remake for Game Boy Advanced did pretty much exactly what you were looking for.

      As for fan remakes, look into the fan remake of Maniac Mansion.

      --
      The preceding post was not a Slashvertisement.
  72. Infocom Games for Windows by StikyPad · · Score: 1
    Personally, I'd like to see a remake of some of the classic text adventures except with audio, like books on tape, and voice recognition.

    "You wake up. The room is spinning very gently round your head. Or at least it would be if you could see it which you can't."

    "Dear Aunt, let's so double the killer delete select all."

    "Opening your gown reveals a thing your aunt gave you which you don't know what it is, a buffered analgesic, and pocket fluff."
  73. I would like to remake the Gabriel Knight series. by pecosdave · · Score: 1

    Gabriel Knight Sins of the Father was excelent story telling. I think the game would be very well recieved if left exactly the way it was, original sound and game play wise, only replaced with high resolution graphics/backgrounds and cut scenes. Heck, the cut scenes could be acted out now, I don't care if it's real actors or 3D rendering. To explain the dating, simply putting an early 90's date on the Times Picayune paper used in the game, everyone will understand why it's pre-Katrina that way.

    The other two games, though not incredibly dated could benefit as well. Maybe re-hiring Tim Curry to do Gabriels voice for the Beast Within?

    (Do the Tex Murphy games next!)

    --
    The preceding post was not a Slashvertisement.
  74. TIE/XW remakes... by gknoy · · Score: 1

    Apparently, my subconscious was speaking without me realizing it, I looked up this very thing several months ago.

    The Emperor's Hammer (a SW gaming fan club) has been working on a total conversion of the Freespace2 Source Code Project to have the XW and T/F missions: http://ia.emperorshammer.net/. It looks like it's in an early alpha state, so sadly I don't expect to see anything from this for a few more years (if it's even active -- I hope so!).

    Other Freespace2-based projects are listed at the FS2 wiki page, and include Beyond the Red Line (Battlestar Galactica), the babylon Project (three guesses ;)), and starfox and Wing Commander-themed projects. This makes me want to dig up my joystick all over again. =)

    1. Re:TIE/XW remakes... by Maserati · · Score: 1

      The Emperor's Hammer project looks lovely, but seems to be making only slow progress. The Beyond the Red Line people have a wicked demo out. I've only peeked at the Wing Commander project. God bless Freespace 2.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  75. Re:Loom CD is out there - with some work by dtolman · · Score: 1

    Nope - definitely not a user friendly experience - but for those in the know - or who check out the Abandonia.com forums on loom - its out there.

  76. Metroid2 DX by BlueshiftVFX · · Score: 1

    There at one point was a DX version of Metroid 2 that at last moment was cancelled apparently at a near completion point. It may not have been Super metroid in Graphics, more like Metroid, but still better then 4 shades of spinach.

  77. My Choice by Derekloffin · · Score: 1

    System Shock (not 2, original system shock). This game was awesome for the age, and gameplay wise still holds up really well. You have cyber-space, all kinds of mods and weapon types, great story, non-linear gameplay... heck I just loved this game. This one I feel is my fondest memory of that era in video games, in fact it ranks very high on my best games ever list, and it is now nearing the point where is not simply hard to play, but truly unplayable due to OS changes and such. Sadly it won't happen since the rights to the franchise and game are spread all over the place.

  78. Re:Master of Magic, X-com, and more (one VERY obsc by sanosuke76 · · Score: 1

    C'mon Perry, just change the IRS tax auditing percentage, would ya?

    --
    My 229 is all the Sig I need http://thegunwiki.com/
  79. Re:Need to revive the whole Graphic Adventure genr by volsung · · Score: 1

    Wish (mostly) granted: Sam & Max

  80. I would LOVE to see remakes... by PottedMeat · · Score: 1

    Definitely one of my favorite old time and memorable games that I'd like to see remade is the ancient "Starflight"!

  81. Re:Master of Magic, X-com, and more (one VERY obsc by Anonymous Coward · · Score: 0

    suggestion for a remake of A Mind Forever Voyaging would be as something besides a text game...probably some sort of hybrid. Keep the storyline, then figure it from there. Probably first-person or isometric for when you are 'in simulation'. Figuring up something to for when you are out of the sim and looking through cameras would take a little creativity, but would probably not be too hard. Heck, you could even use real video for the stuff that comes in from the cameras...that could get interesting.

  82. Classics still go out of print by tepples · · Score: 1

    Barring Roms (which are sort of illegal) and the VC (because it's a recent development) Emulation is not a new concept. Midway Arcade Treasures is emulated. Animal Crossing NES games are emulated. Classic NES Series for GBA is emulated.

    To watch JC's The Thing though I don't need an original, first generation VCR or Betamax What equipment would I need to watch Disney's Song of the South?
    1. Re:Classics still go out of print by bryan1945 · · Score: 1

      "What equipment would I need to watch Disney's Song of the South?"

      Ahh, DVD from Amazon, perhaps? Well, also a region 2 dvd player. But not impossible.

      http://www.amazon.com/South-James-Baskett-Warrick-Driscoll/dp/B000V105YO/ref=pd_bbs_sr_1/002-0522433-0666422?ie=UTF8&s=dvd&qid=1192079210&sr=8-1

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
    2. Re:Classics still go out of print by provigilman · · Score: 1

      Emulation is not a new concept. Midway Arcade Treasures is emulated. Animal Crossing NES games are emulated. Classic NES Series for GBA is emulated.

      Ummm...while emulation might not be a new concept, the Virtual Console on the Wii didn't exist until it was released...which was recently. The point was that, like MP3's, ROMs are sort of illegal. Excuse me if I don't want to end up paying thousands of dollars because I downloaded a ROM of 7th Saga.

      Not to mention the fact that they can be buggy at times. Was it Nesticle that couldn't accept 3 simultaneous inputs? Meaning, you could diagonal jump and fire at the same time in a Mega Man game. They're not perfect...

      The VC is a great start on preserving these classic games, as is XBox Live with releases like SotN and arcade games like Contra, Rushin Attack and Robotron. But it's just a start... Nintendo isn't remaking anything with updated technology, and their catalog is limited in scope.

      What equipment would I need to watch Disney's Song of the South?

      Well, beyond just being kind of pissy, I guess I don't understand your point. If it's only available on VHS, then maybe they should make a DVD...although according to another poster there is a region 2 DVD out already. The point that I was making though is that many movies are available in formats other than their releases...whether that be something from the 50's that went from celluloid, to VHS, to DVD, to HD-DVD or some direct to video 80's flick that got a new DVD version doesn't matter. It's the fact that they're now available for a new generation to see for the first time, or for the original generation to watch again and again without having to maintain archaic equipment that was abandoned by the entertainment industry long ago.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
    3. Re:Classics still go out of print by tepples · · Score: 1

      Ummm...while emulation might not be a new concept, the Virtual Console on the Wii didn't exist until it was released My point is that the publisher-sanctioned rerelease using emulation is not a new business model.

      Was it Nesticle that couldn't accept 3 simultaneous inputs? No, it was your keyboard layout. Using a joystick allowed all simultaneous inputs.

      If it's only available on VHS, then maybe they should make a DVD...although according to another poster there is a region 2 DVD out already. The movie Song of the South was first exhibited in the United States. It has never been published on VHS or DVD in the United States.
    4. Re:Classics still go out of print by provigilman · · Score: 1

      My point is that the publisher-sanctioned rerelease using emulation is not a new business model.

      Again, while it might not be new, it's not widespread and doesn't receive a lot of support. Most of the emulators were user created, spotty and didn't work correctly. A few worked pretty good, but these weren't the norm. As for publisher-sanctioned rereleases through emulators, I don't know of very many. Even if there were, that's still just the same game on a PC platform as opposed to a console...it's not a remake with updated graphics and sound design, as well as new/tweaked content.

      The movie Song of the South was first exhibited in the United States. It has never been published on VHS or DVD in the United States.
      Again, I guess I don't see your point. So it's not available on VHS or DVD in the US, that suddenly invalidates making remastered movies? Either there's no perception of demand, Disney doesn't want to release it or it just fell through the cracks. In a lot of ways though that only further highlights the need for rereleases and remakes!

      The only time I've ever seen anything from Song of the South was in clips from other movies or some TV programs. I've never seen the movie, and if it's not available on VHS or DVD then I probably never will. Nor will my children, or their children. The only way to see it would probably be to get some sort of celluloid print of it from a collector, as well as a projector capable of handling it...something that, frankly, I'm just not going to do in order to see a movie that I've never watched before.

      That movie will die, just as many games will unless we take steps to preserve them.

      No, it was your keyboard layout. Using a joystick allowed all simultaneous inputs.

      Sorry to rain on your parade, but I don't really feel like playing Mega Man with a joystick. I want to play it on a console, with a controller, and with new 3d graphics.

      --
      "Life's short and hard, like a body building elf." -- The Bloodhound Gang
  83. best or worst remake evar by zeroharmada · · Score: 1

    I don't know about anyone else, but if they ever did decide to do that final fantasy 7 remake they did cutscenes for a while ago... they would win the internet.

  84. Super Mario Bros: The Lost Glitches by tepples · · Score: 1

    For games like Super Mario Bros. have the same controls, just make 50 more levels. And you'll end up with levels that are harder than The Lost Levels and/or rely on game engine glitches.
  85. Re:Need to revive the whole Graphic Adventure genr by coolGuyZak · · Score: 1

    I'd like to see all 3 kyrandia games (Westwood studios).

  86. Re:Need to revive the whole Graphic Adventure genr by coolGuyZak · · Score: 1

    Whoohoo for the double post... Also: Maniac Mansion, Commander Keen, Raptor, VGA Planets, Wolfenstein 3D, The entire Hexen series, and Space Quest IV.

  87. Atomic Bomberman by Anonymous Coward · · Score: 0

    One of the funnest games of all time. It now has problems with some usb controllers that have names longer than it expects as it does with my playstation 2 to usb adaptor.

  88. MechWarrior!!! by BlueStrat · · Score: 1

    THAT'S what I'd like to see continued/remade/sequeled/whatever! There's just nothing so full of sci-fi, geeky, nerdy fun, as piloting a heavily-armored, thermonuclear-powered, 100 ton walking death machine capable of quickly leveling a city, bristling with lasers, missile launchers, particle-projection cannons, and gauss-rifles, to name but a few. The story lines and the universe were also excellent. There's even a series of well-done sci-fi paperbacks.

    I have all the MW3 and MW4/MW4-Mercs series, plus all the commercial and all the user-created expansions and maps/missions/etc that I can find.

    The XBox version just didn't hold a candle to the PC versions, IMHO. I still play them fairly regularly. When it comes down to when I'll have to upgrade either/both hardware and OS to something that won't play these games, I'll buy a new PC, and pull this box off-line and keep the HDD imaged just in case, and use it just for these games.

    Cheers!

    Strat

    --
    Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
  89. Hamurabi! by SurturZ · · Score: 1
  90. mw.exe by neverhadachoice · · Score: 1

    I'd love to see a direct remake of Mechwarrior 1.

  91. Remake 2D games as 3D. by jonadab · · Score: 1

    In particular, I would really like to see the Commander Keen series remade as a 3D FPS. Because riding that pogo stick and those floating platforms and so forth, combined with the cartooney atmosphere of the Keen series, would at the same time be very cool and yet also very different from the usual FPS experience.

    I scarcely ever buy games, that one would tempt me greatly.

    --
    Cut that out, or I will ship you to Norilsk in a box.
  92. chrono series by eratosthene · · Score: 1

    dunno if anybody's said it yet, but i would freaking love it if chrono trigger and chrono cross were redone as a two-disc game with current-gen level 3d graphics. i adore both of those games so much, i can't imagine how awesome they would be in full, real 3d.

    --
    -- There, everybody likes a gorilla.
  93. Another World remade by Harald+Paulsen · · Score: 1

    The classic game Another World actually got remade with updated graphics.

    You can buy the new game for $9 or download a demo here: http://www.anotherworld.fr/anotherworld_uk/

    --
    Harald
  94. It's been done by DES · · Score: 3, Interesting

    Sierra's Space Quest I, for instance, was rereleased in 1991 with upgraded graphics and sound and a point-and-click interface instead of the original text interface.

    Id Software's Doom was remade (or "reimagined" as they put it) as Doom 3.

    Several Valve classics were converted to the Source engine. There is also a project underway to completely reimplement Half-Life on the Source engine with new models and textures (Valve's own Half-Life: Source uses the models, textures and sounds from the original game)

  95. Video games have a problem other mediums don't by DeeDob · · Score: 1

    Certain video games are somewhat doomed when it comes to the notion of sequels or remakes.

    People that played the previous games and liked it want the sequels.
    People that didn't play the previous games don't want to play the "old game with old graphics" to understand what will happen in the sequel.

    Unlike movies where you can watch the prior movies before seeing the newer sequel in an evening, playing the prior games before the sequel could last you several weeks which, depending on how the old games have aged, can be a chore.

    For exemple, Halo 3 has just came out. It's story won't really make sense to those who didn't play the first two. In fact, we have reports of people playing it's campaign and saying: "i have no clue what i'm doing here, but i just shoot things".
    Going back to play the first Halo is an option. It's not "that" old of a game and yet, if you have seen it recently, it definitely shows it's 6 year old age compared to other, more recent, shooters.
    Some people will prefer playing the "other" shooter with a story that makes more sense.

    Then the remake can make sense. Redo the old game so that new people can play it and understand the series.
    But then, the problem with remakes is that if you already played it, you might not want to play it again (unless it's from pure nostalgia).

    You lose customers to the remake and you lose customers to the sequel.

    See, as a customer, i am not really inclined to buy the next .hack game that will come out as i never played the what? 4 or 5 games that came before it... I could play the first one if it was remade for the new gen of consoles. It might actually interest me.
    This "new" Tomb Raider anniversary doesn't interest me one bit. Even though i played TR1, 2, 3, 4, chronicles, angel of darkness and Legends to death. I must've played through TR1 at least 4 or 5 times back in the day. I don't want to "experience it again". My time is better "devoted" to a newer game.

    In a way, certain series have found a way to fight that so that this "catch 22" doesn't apply.

    Make a "sequel" that is also a "remake".

    For exemple:
    Civilization 4 is exactly the same game as the first one. The story doesn't follow from one to the other, yet it's not a "remake", but a "sequel" to the previous ones.

    Zelda games also have found a way. With the exception of Link's adventure and Majora's Mask, all Zelda have always been a re-telling of the original games. They are all sequels, yet they never have story continuation. Same deal with Final Fantasies.

  96. forgotten games... by way2slo · · Score: 1

    Blaster Master

    Defender

    Contra

    Maniac Mansion

    Smash TV

    Total Annihilation

  97. Classic Doom (3) by RingDev · · Score: 2, Interesting

    There was actually a community project that recreated the original Doom using the Doom 3 engine, my buddy did the music for it, and the whole thing turned out awesome.

    Anyways, check it out if you are looking for a beautifully remastered version of the original Doom: http://cdoom.d3files.com/

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  98. Many already remade by gravis777 · · Score: 1

    Most of the games I would like to see have already been remade, like some of Square's old Final Fantasy games and Chrono Trigger.

    Of course, what I would really like to see remade are some old Sierra games, such as Space Quest, Kings Quest, Quest for Glory.... Oh, wait....

    http://www.agdinteractive.com/

    Of course, this is updating many of the old 1980s Sierra games to the engine that was used in the early 90s Sierra games. I would love to see something such as Kings Quest 6 in a fully 3D enviornment. It seems as if the adventure game genera is all but dead, and what a wonderful enviornment to put an adventure game in, a truely 3D world. That does not mean there are not 3D adventure games, but games such as Elder Scrolls Oblivian seem to fall more on RPG than adventure game.

    Strangely, Sierra actually tried a couple of adventure games in a fully 3D enviornment, but Kings Quest 8 and Leisure Suite Larry Magnum Cum Lade did not do as well as other games in the series.

    Could you imagine Gabriel Knight in 3D? Roaming the streets of New Orleans in full stunning 3D. Wow!

  99. Re:The key is what games have a good enough storyl by HunterZ · · Score: 1

    The original Populous actually predates the Warcraft series by a number of years. Also, the Starflight series is right up there with Fallout and Deus Ex as some of my favorite games ever.

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
  100. BC! by jfodale · · Score: 1

    Bionic Commando on the Wii. I'd crap myself in delight.

    --
    Waiting for Warhammer Online.
  101. BallBlazer by Xian97 · · Score: 1

    I would like to see the old Lucasfim Games BallBlazer with network play instead of split screen.

    Others would include:
    Magic Carpet - It runs too fast on anything faster than a Pentium 1. You can play the original under DOS Box, but it would still be nice to have with improved textures and resolution.
    Terminal Velocity
    System Shock 1 with a more modern style FPS interface and updated graphics

  102. Re:The key is what games have a good enough storyl by Targon · · Score: 1

    I was pointing out that Populous: The Beginning was overlooked by many. Sure the original Populous game was much older, but at the same time was very different from the current RTS games that are modeled after Warcraft 2 rather than trying a different game design.

  103. Mechwarrior & Mechwarrior 2 by hairyfeet · · Score: 1
    Along with Mechwarrior 2:Ghost Bear's Legacy. I loved those games back in the day,and still have my copy of Mech 2 Mercs and Ghost Bear (sadly the original Mechwarrior 2 got lost in a move). Unfortunately those games were written for specific hardware and can be very hard to get to run stable on anything decent. I even have a had time getting it to play on a P3 733Mhz with Win98 and a MX400 PCI card that I keep around just for playing old games.(Sadly the move also killed my Voodoo 2)


    It would really be great to have an updated version of those classics. But I doubt we'll ever see another decent PC Mech game after MS killed Mechwarrior 5. Which I never understood as Mechwarrior 4 still sells rather well,at least around here. The local stores can't seem to keep the Mechwarrior 4 box set in stock. Every time they get a new shipment it barely lasts a week. I bet a "Mega Box" style edition with a remade Mech 1 & 2 along with the complete 3 & 4 would sell really fast. It wouldn't even take much work,just redo the levels and Mechs using either the Mech 3 or Mech 4 engine.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  104. nethack by hawk · · Score: 1

    Nethack, of course!

    oh, wait . . .

    hawk

  105. "some men", please by johndiii · · Score: 1

    Some of us have grown up.

    --
    Floating face-down in a river of regret...and thoughts of you...
    1. Re:"some men", please by snowgirl · · Score: 1

      Ok "some men"...

      I mean of course those who are married have been trained in civility by their wives.

      *wink*

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
  106. region coding by tepples · · Score: 1

    And the existence of one non-backwards-compatible model of PS3 doesn't mean you can't buy one of the backwards-compatible models. PLAYSTATION 3 respects PlayStation 2 game region coding. Is there a PAL PS3 with full PS2 back-compat?
    1. Re:region coding by sanosuke76 · · Score: 1

      Good question - I hadn't thought about PAL regions. So in this case, if "full" is defined as having both a GS and an Emotion Engine, then the answer is no. This does present an interesting issue too - you can't mod a VIRTUAL console within the ps3, naturally, so you don't even have a modchip option for it.

      Although, I just realized something with a slight chance of working... maybe you could get a US PS3, and for the PS2 mode you get one of those discs which did the ignore-region-code patch in software. So you boot with the one disc, then swap over to the actual game disc, when you want to play a game in your region. Naturally, this is a bit silly to propose as a long term option, but I am curious if it'd work.

      On the other hand, the back-compat list for the version with a GS but no EE, is pretty good. Back before Sony switched the list so that you could only view specific titles' compatibility notes, the UK site had a nice friendly list of titles. There really weren't many popular/good titles which were flagged with issues, and most of those were just of the "some artifacting during cutscenes" variety that was marked as one notch down from full compatibility.

      --
      My 229 is all the Sig I need http://thegunwiki.com/
  107. Do a barrel roll! by tepples · · Score: 1

    and R2/L2 (rotate camera) could be mapped to R/L ... losing R1/L1 (roll left/right, which I never used afaik.) Unless you do a barrel roll like in Star Fox 64 (press L or R twice!), and you turn the camera by holding L or R.
  108. scale2x to get 1280-wide by tepples · · Score: 1

    Starcraft used fixed-sized sprites, so a resolution change would require either some scaling (which would likely look nasty at current resolutions) Have you seen scale2x? It can take your typical 16-color sprite and blow it up to look good at 1280x960. Then use plain old bilinear filtering to scale from there to whatever your screen needs.
    1. Re:scale2x to get 1280-wide by Pootworm · · Score: 1

      Wow. That's extremely impressive. And such a simple (to implement) algorithm! Thanks for pointing that out.

      I wonder if they could retrofit their blit method to send all rendering to an arbitarily scaled window, and scale the cursor input accordingly as well. The Scale2x algorithm itself is free for use (bless the author's heart), so...yeah.

      Hell, if I had a virtual DirectX target and a virtual DirectInput mouse, Blizzard wouldn't even have to be involved at all. Wonder if that's what Wine does?

      Man. You just hijacked my freetime this weekend.

  109. Can't really sell M-rated with a stylus just yet by tepples · · Score: 1

    I'd like to see System Shock DS. How many M-rated titles have sold well on the DS or Pocket PC?
  110. Re:The key is what games have a good enough storyl by tepples · · Score: 1

    in Pop: TB [...] your people would reproduce(as long as there was housing) How long were gestation and maturity?
  111. "have been married", please by johndiii · · Score: 1

    :-D

    Some of us no longer are.

    I'm not sure about the training, though. My ex might have been happier were I less civil. I'd put more of the origin on my parents.

    --
    Floating face-down in a river of regret...and thoughts of you...