Domain: incgamers.com
Stories and comments across the archive that link to incgamers.com.
Stories · 14
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Elite Creator David Braben: Games Like Elite 'Too Risky' For Publishers
Pecisk writes "While PC game development veterans are using Kickstarter more and more for their projects (see the already successful Star Citizen Kickstarter project, which already went home with $2 million, or Elite: Dangerous, a sequel of classic space sim series, which has yet to reach its set target), questions arise: why are devs trying this rather risky way of financing, anyway? For a long time there's also been discussion on Slashdot and elsewhere of game publishers like EA have a preference for unlimited sequels (e.g. the EA Sports series). David Braben, one of creators of first classic 3D space sim, Elite, and its sequels, and also the popular Raspberry PI board/computer, has commentary on that: 'Publishers had and still have now, established processes and a key part of that is the forecast ROI or return on investment. For that to work there has to have been a sufficiently similar game in the near past to base the forecast upon Anything else will be "too risky."'" -
Reaction To Diablo 3's Always-Online Requirement
Last week we discussed news that Diablo 3 will include a real-money auction house for items and require a permanent connection to the internet even for single-player games. Fan reaction has been loud and varied, with many decrying the restrictive DRM. Blizzard exec Robert Bridenbecker said he was surprised by the outrage at the online requirement, saying, "it really is just the nature of how things are going, the nature of the industry. When you look at everything you get by having that persistent connection on the servers, you cannot ignore the power and the draw of that." Some other developers came out in support of the scheme; id Software's Tim Willits said always-on would be "better for everybody" in the end. Max Schaefer, one of the makers of Diablo 3 competitor Torchlight 2, said he understands why they did it, even though Torchlight 2 is not doing the same: "... it seems that most of what they are doing is related to trying to keep a truly secure, cheat-free economy in Diablo III. Whatever you do, you have to make sacrifices. We sacrifice a cheat-free environment to give players the most options, they are sacrificing options and flexibility for security of the economy like you would in an MMO. I understand their approach and sympathize with the technical difficulties of what they are trying to do." -
NVIDIA Driver Update Causing Video Cards To Overheat In Games
After a group of StarCraft II beta testers reported technical difficulties following the installation of NVIDIA driver update 196.75, Blizzard tech support found that the update introduced fan control problems that were causing video cards to overheat in 3D applications. "This means every single 3D application (i.e. games) running these drivers is going to be exposed to overheating and in some extreme cases it will cause video card, motherboard and/or processor damage. If said motherboard, processor or graphic card is not under warranty, some gamers are in serious trouble playing intensive games such as Prototype, World of Warcraft, Farcry 3, Crysis and many other games with realistic graphics." NVIDIA said they were investigating the problem, took down links to the new drivers, and advised users to revert to 196.21 until the problem can be fixed. -
Modern Warfare 2 Not Recalled In Russia After All
thief21 writes "After claims that console versions Modern Warfare 2 had been recalled in Russia due to complaints from politicians and the gaming public over the infamous airport slaughter scene, it turns out the stories were completely untrue. Activision never released a console version of the game in Russia." Instead, they simply edited the notorious scene out of the PC version. They did this of their own volition, since Russia doesn't have a formal ratings committee. -
Battle.net Accounts Becoming Mandatory For WoW
An anonymous reader tips news that Blizzard will be requiring all World of Warcraft players to use Battle.net accounts to log into the game starting on November 11th. After that time, players who don't switch will be unable to play the game. Some time after the transition is complete, players will be able to "participate in cross-realm chat in World of Warcraft, create real-life friends lists, and communicate across different games." More details on the new Battle.net and what it will do are available in our Blizzcon wrap-up and interviews from August. Naturally, the idea that the new Battle.net is getting closer to deployment has sparked speculation that the StarCraft II beta might come along soon. -
The Nickel & Dime Generation
Phaethon360 sends in a piece that looks at how quickly game costs can add up these days, now that DLC, microtransactions and standalone expansions are commonplace, writing, "If you were trying to the think of the most expensive games to play, Rock Band or a monthly-fee MMORPG would come to mind. But Halo 3 is right up there, too." It's reminiscent of a recent post at IncGamers where the author tallied up how much he'd spent on World of Warcraft over the past several years, and was astonished to realize it numbered in the thousands of dollars. -
StarCraft II Single-Player Details Revealed
As Blizzcon approaches, a number of gaming sites were invited out to California to get an early look at the single-player campaign for StarCraft II: Wings of Liberty. Kotaku has a detailed write-up (spoiler-free version), and 1Up summarizes one of the missions: "... you're on a planet with an alternating day/night cycle (every five minutes, it switches): during daylight, you're safe. You can build forces and go out and destroy structures. At night, the infected Terrans will relentlessly stream towards your base — necessitating a strong defense against the 'zombie horde.'" An interview with some of the developers is available, in which lead designer Dustin Browder says Blizzard will continue their trend of having downloadable maps and other improvements throughout the game's life. BlizzPlanet posted a mission guide for the part of the game they got to see, and new video footage has been released that shows off the single-player mode. -
StarCraft II Single-Player Details Revealed
As Blizzcon approaches, a number of gaming sites were invited out to California to get an early look at the single-player campaign for StarCraft II: Wings of Liberty. Kotaku has a detailed write-up (spoiler-free version), and 1Up summarizes one of the missions: "... you're on a planet with an alternating day/night cycle (every five minutes, it switches): during daylight, you're safe. You can build forces and go out and destroy structures. At night, the infected Terrans will relentlessly stream towards your base — necessitating a strong defense against the 'zombie horde.'" An interview with some of the developers is available, in which lead designer Dustin Browder says Blizzard will continue their trend of having downloadable maps and other improvements throughout the game's life. BlizzPlanet posted a mission guide for the part of the game they got to see, and new video footage has been released that shows off the single-player mode. -
Eidos Announces Thief 4
An anonymous reader tips news that Eidos Montreal has confirmed recent speculation by announcing the development of a new Thief game. They've set up a website, but the project is still in its early stages, and details are scarce. In an interview with IncGamers, Eidos' Stéphane D'Astous said, "We're keeping our ear very close to the ground. As you may have noticed, we now have a forum up and running for Thief 4, and I said to my guys 'I really want to have a forum at the very early stages,' because I want people to have a medium with which they can express their wishes, their expectations, and what they would like and not like to happen with the next Thief. Obviously we've started work, but it's always very important for the developers to be close to the community. We're listening to these people because they are very hardcore fans, and we want to bring the Thief 4 franchise to a new level, so the challenges are huge!" -
StarCraft II Beta Signups Open
motang writes "StarCraftWire reports that Blizzard has started taking beta sign-ups for StarCraft II. Quoting: 'Interested parties must simply visit their Battle.net profile page, choose to opt-in for the beta, and re-submit their current system specs by way of a small downloadable piece of software.' Blizzard's Chris Sigaty said in an interview, 'As with previous betas for our real-time strategy games, the StarCraft II beta test will be multiplayer only, and players will have access to all three races — terrans, protoss, and zerg — and all of their units. We'll include a selection of multiplayer maps, but they won't necessarily include all of the maps that will be in the final version of the game. We're making some great progress on the single-player campaign, but we don't plan to do a public beta since we want to keep the story under wraps until the game's out.'" -
StarCraft II Beta Signups Open
motang writes "StarCraftWire reports that Blizzard has started taking beta sign-ups for StarCraft II. Quoting: 'Interested parties must simply visit their Battle.net profile page, choose to opt-in for the beta, and re-submit their current system specs by way of a small downloadable piece of software.' Blizzard's Chris Sigaty said in an interview, 'As with previous betas for our real-time strategy games, the StarCraft II beta test will be multiplayer only, and players will have access to all three races — terrans, protoss, and zerg — and all of their units. We'll include a selection of multiplayer maps, but they won't necessarily include all of the maps that will be in the final version of the game. We're making some great progress on the single-player campaign, but we don't plan to do a public beta since we want to keep the story under wraps until the game's out.'" -
New Jumpgate Evolution Details
Hermann Peterscheck, lead producer for Jumpgate Evolution, sat down with IncGames for a lengthy interview they've split into three parts. In the first, he talks about the scope and feel of the game, and how they broke the vastness of space down into usable, "logical chunks." He goes on to confirm that there are no classes, and he provides some basic information about the game's economy and how Jumpgate Evolution compares to other MMOs. In the last segment, Peterscheck discusses the lore and some of the thought process behind developing the story, noting how happy they were to own the IP from the original Jumpgate. -
New Jumpgate Evolution Details
Hermann Peterscheck, lead producer for Jumpgate Evolution, sat down with IncGames for a lengthy interview they've split into three parts. In the first, he talks about the scope and feel of the game, and how they broke the vastness of space down into usable, "logical chunks." He goes on to confirm that there are no classes, and he provides some basic information about the game's economy and how Jumpgate Evolution compares to other MMOs. In the last segment, Peterscheck discusses the lore and some of the thought process behind developing the story, noting how happy they were to own the IP from the original Jumpgate. -
New Jumpgate Evolution Details
Hermann Peterscheck, lead producer for Jumpgate Evolution, sat down with IncGames for a lengthy interview they've split into three parts. In the first, he talks about the scope and feel of the game, and how they broke the vastness of space down into usable, "logical chunks." He goes on to confirm that there are no classes, and he provides some basic information about the game's economy and how Jumpgate Evolution compares to other MMOs. In the last segment, Peterscheck discusses the lore and some of the thought process behind developing the story, noting how happy they were to own the IP from the original Jumpgate.