Battle.net Accounts Becoming Mandatory For WoW
An anonymous reader tips news that Blizzard will be requiring all World of Warcraft players to use Battle.net accounts to log into the game starting on November 11th. After that time, players who don't switch will be unable to play the game. Some time after the transition is complete, players will be able to "participate in cross-realm chat in World of Warcraft, create real-life friends lists, and communicate across different games." More details on the new Battle.net and what it will do are available in our Blizzcon wrap-up and interviews from August. Naturally, the idea that the new Battle.net is getting closer to deployment has sparked speculation that the StarCraft II beta might come along soon.
But what will it change? I mean, other than having to open an account at Battle.net, what is the news exactly?
Write boring code, not shiny code!
D2LagZero (IP Address 190.54.36.11) is a great Server for my WoW CLIENT to auth in Battlenet protocol.
Oh, wait you mean The pwners of Battle.net are forcing my CLIENT into their service contract? Can you say entrapment? anti-trust should clear this up like it split Microsoft into Micros~1 and Micros~2...
Those are some of the promised features SC2 will have. Just a few, though.
WoW players the world over cried out in anger over yet another small change.
This means that the SC2 beta will be released November...December at the latest. The multiplayer game is polished and ready to be played, from my personal discussed with my Blizzard friends they are simply waiting on BNet to roll out. The fact that they chose to pilot it for WoW instead of testing internally with SC2 just shows that they're confident it's in a solid state.
:D
Fuck yes, finally my beta key will be active
The implementation seems buggy. I don't play WoW anymore, but I logged into my email this morning to find out some guy used the account migration stuff to link my inactive account to his battle.net account. Well, Blizz have never been good at getting things right the first time.
There's word of cross-server instances. I expect the functionality to support these features is baked into the newer authentication system.
You mean THEIR software that you are renting?
Jesus was all right but his disciples were thick and ordinary. -John Lennon
No, we rent access to their server. The software is ours, that copy at least. If we want our software to connect to a different server that is our right. The fact that they have the ability to lock it down doesn't make it right even if its legal, for now. I don't think the Supreme Court has made a ruling on this sort of thing just yet.
The Goal: A long simple life filled with many complex toys.
Since when did WoW players have real-life friends?
The legality of this requirement with less than 30 days notice is questionable. It might be a positive thing, and it might be beneficial to all, but changes in terms are, in fact, required by law to have a "reasonable" lead time. And I don't know of any case that has been appealed, for which the courts have decided that less than 30 days was "reasonable".
Dont forget there are requirements that such changes are 'legal' not just in the USA, but subject to laws in Australia, New Zealand, as well, at least for the US version... then there is the can of worms that is the EU (not being judgemental, but alot of the laws the EU have tend to look down upon a company changing the rules on their customers). As to anyone who says 'oh but your EULA/TOS is binding in the USA, even if youre from country X, ill say this: Im an ex WoW player, and im glad ive given up WoWCrack and im not a lawyer... but when a company like Blizzard, sells (yes i said sell, they SELL the game) the transaction is local in my country, and here, neither party is allowed contract out of your legal rights... infact Blizzard has already made reference to said laws a couple of times ;)
Google EULA
This is one of their points, although they do mention that it is still within their TOS to share with your child. I have 2 children, and I manage their accounts. So now they log in with My email address -- happily, I have 2 email addresses as that's what is required now.
I'm sure every 12-year-old in America (or the world) has his own credit card and pays the bill each month. No? Why should the bill payer get the billing notices? Much better to let the minors manage the accounts.
Google unenforceable, unconscionable, consideration
since I am not into MMOs, but how is this different than Xbox live? I assume maybe the fact is you can't play without being online but I am talking about the friends lists and cross game chat mostly. Live and from my understanding Steam already does this. Aren't they just catching up?
They started to require "Verified" credit cards, or whatever the hell it's called, a few months ago.
My bank doesn't support that. So I just can't play FF XI anymore, period. Way to go dumbasses, you just lost a customer.
So I say fuck them and their upcoming new FF-online game. I'm fucking tired of monthly fees everywhere anyway.
I've had my account merged since the option became available. The number of differences is near nil for the end user.
I am however astounded at the amount of FUD and fear mongering taking place over what amounts to 5 minutes worth of an inconvenience. The Internet breeds people who alternately love and fear change in all forms.
There are a few myths stated in the comments I wish to clear up:
/2 and you won't get banned.
1) Battle.net accounts are actually more convenient, a single login for all your Blizzard titles will make things easier.
2) As far as I know, unless your guild leader is on your battle.net friends, they won't be able to see you play Starcraft 2.
3) If you get banned from World of Warcraft, it will NOT ban your from other games, including other WoW accounts on your battle.net account.
4) Don't bot, cheat, scam people, stay stupid shit in
5) You can add multiple World of Warcraft accounts to a single Battle.net account. You'll get to choose which account you want to use when you login. If you goto another computer (multiboxing, letting your GF play, w/e) and use your battle.net login, you can choose the other account and be online at the same time (you've still gotta pay 15 bucks a month for the subscription, per account).
6) Alarmists ARE indeed funny to read.
The merge itself is good imho, however there is a major problem with Parental Controls. The old login server used to terminate your connection when you hit a 'no play' time. Now it leaves you logged in. If you try and login in during 'no play' time then it stops you which is fine.
This is a major issue for somebody that enjoys the game, wants their child to enjoy the game, but doesn't want that child ruining their education. I know how addictive WoW can be.
Have raised it with Blizzard, but they haven't responded as yet. This needs fixing. Yes I want to instil a sense of responsibility in my child, but sometimes a machine just saying no, is very difficult to argue with.
"Google unenforceable, unconscionable, consideration"
Google "Has been enforced frequently", "Copyright Law says they don't even have to let you have it at all if they don't want to", and "In exchange for being allowed a license to install the game and access their servers".
No Court is ever going to turn down a game writer's ability to police their game. Yes, if there was a EULA term that says "You agree to give us your first born child and all your base", a Court might turn that away, however, a EULA that says "If you want to play this game, you must play it by our rules, if you don't like it, you should return the software immediately for a refund" has never been defeated in a court of law.
...but how long until they start requiring pay-per-play.
1) Sell game to gullible gamers.
2) Get them addicted to the game.
3) After a while, make them pay additional fees to get to use what they already bought.
4) ???
5) Profit!
So, am I still supposed to believe that Blizzard won't charge a monthly fee to play Starcraft II online? On the same exact network, with basically the same set of services as millions of monthly-fee WoW-ers?
Do not read this sig.
I remember the addition of the inter-mud libs that players could to inter-mud tells and inter-mud mail to one another. Never really got used much tho as far as I recall.
It is in the TOS you "agreed" to when you installed Lich King (that one day a battlenet account would be required to play) - so there is presumably not much which can be done about it legally.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
I havent bought a single valve game since steam came out.... And i was really looking forward to some of them.
Rockstar jumped on the wagon & i stopped buying their games too. Keep it up guys and all I'll have left is Bethesda & the Indies.
I am saving a small fortune now that my game buying habits have been almost completely eliminated.
You bought the game with the complete foreknowledge that you had to pay per month and play on Blizzard's servers. It even says it on the box. Acting like it's some magical new thing just makes you look like a douchebag.
The only thing a person needs to know to merge an account to Battle.net is the account name. You don't have to know the password.
Starcraft and Diablo 2 were pretty much balanced in the we-them relation. They offered matchmaking service you could access _voluntarily_ but had to agree to follow the rules. On the other hand you had the right to take your toys elsewhere and play on LAN for example. Simple deal: you want bnet, play nice - if you don't want to, gtfo.
Now battle.net is mandatory and you can't even fart without their permission. They become pimps and users are their hoes graciously allowed to pay their masters. This trend of steamization needs to stop, seriously. Convenience is nice but not at the expense of basic customer's rights (reselling, freedom of use in bounds of law).
Unfortunately they got too big, too successful, tasted the heaps of money and there is no going back, especially with Bobby Kotick sailing the boat of Activision-Blizzard.
One thing I'd say is that from a UK / EU perspective on WoW this requirement IS NOT very well known.
Most players don't read the forums, and quite a lot don't visit the http://www.wow-europe.com/ homepage (the EU equivalent of the www.worldofwarcraft.com page)
You'd expect them to have an annoucement on the wow login page - but no there's just Free-Server Transfers there.
You'd expect them to have an in-game notice - but no there's just stuff about fake/hack alpha-beta for Cata.
Come Nov 12th Blizzard are gonna have a heck of a lot of players going "WTF" "why have you locked me out" etc etc on the forums and a shed-load of phone calls.
--- This meme is memory intensive
it fails miserably.
This is why stopped playing WoW and won't be picking up SCII.
The Kruger Dunning explains most post on
This pisses me off. Account compromising is already a problem in WoW, having a single login tied to all your Blizzard games just increases the opportunities for your account information to be lifted.
I already hate that the Bliz forums require your account login info in order to post, they could have had a one-off login for the forums so if your computer is infected with a keylogger or packet sniffer your game account would not be compromised.
For Steam games it's not that big a deal - the games aren't MMOs so you don't have toons that you have worked on for months or years being destroyed if you get hacked.
Single-account login is a step backwards in security, not a step forward. The Bliz exe who thought up this brain-dead idea probably uses the same login and password for his bank, credit card, phone, energy company, and email. Stupid.
Meh. Cross-realm chat is not much of a must-have for me (if I have any friends/family who play on different servers, I can always chat them up via AIM or GTalk). Cross-realm play would be awesome and game-changing. I would love to go into LFG/LFM and have hundreds or thousands of potential players with whom to group up for an instance. It gets really old waiting for hours in LFG to run even recent instances because nobody is on my server at that moment. And high->low pop realm transfers are a poor fix which merely mask a more fundamental problem. Why can't MMO publishers ditch the whole shard/realm/server paradigm (q.v. this article)?
'He who has to break a thing to find out what it is, has left the path of wisdom.' -- Gandalf to Saruman
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