Reaction To Diablo 3's Always-Online Requirement
Last week we discussed news that Diablo 3 will include a real-money auction house for items and require a permanent connection to the internet even for single-player games. Fan reaction has been loud and varied, with many decrying the restrictive DRM. Blizzard exec Robert Bridenbecker said he was surprised by the outrage at the online requirement, saying, "it really is just the nature of how things are going, the nature of the industry. When you look at everything you get by having that persistent connection on the servers, you cannot ignore the power and the draw of that." Some other developers came out in support of the scheme; id Software's Tim Willits said always-on would be "better for everybody" in the end. Max Schaefer, one of the makers of Diablo 3 competitor Torchlight 2, said he understands why they did it, even though Torchlight 2 is not doing the same: "... it seems that most of what they are doing is related to trying to keep a truly secure, cheat-free economy in Diablo III. Whatever you do, you have to make sacrifices. We sacrifice a cheat-free environment to give players the most options, they are sacrificing options and flexibility for security of the economy like you would in an MMO. I understand their approach and sympathize with the technical difficulties of what they are trying to do."
I think it's good. Sure, there are some situations where you cannot connect to internet, but it's really in minority. For the small trade-off you get cheat-free economy and you can play both single-player and multiplayer with the same characters. It's not like Blizzard will be closing down the servers anytime soon, battle.net is still running perfectly for Diablo 2. Besides, this can be mostly blamed on pirates. The 90% piracy rate on PC really means that game companies are starting increasingly to look into implementing as much of the game online as possible. While you can't play the game in an airplane, the overall return for that trade-off is much better.
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While nowadays it makes sense to think about "always on" connections, having this as a requirement for games DRM is too much.
Of course they want to be able to shut your game down at any time (in case of illegal copies or expired subscriptions) and that's the only way to do it.
But probably, a few changes in the sales model would achieve the same results.
Sent as ripples into the electromagnetic field. No single photon has been harmed in the process.
it seems that most of what they are doing is related to trying to keep a truly secure, cheat-free economy in Diablo III
Could someone explain how a SINGLE player game would affect the economy of the ONLINE game?
The only possible reason for this is that they intend to let you buy items for your single player game from the Auction House.
As shown with Ubisoft games, it probably won't take long for the hackers to break the DRM and post the "clean" version on torrent sites. Which means that for those who have no interest playing online, once again the pirated version would be superior to the paid version as you could play anywhere.
Ironic.
When it comes to a single player game, who cares if I cheat? If the game gets hard in a place, I have nothing against cheating. I can't stand endless grinding in single player RPGs so I cheat. If anything, I would rather have games that make it so I do not need to cheat. Batman: Arkham Asylum was, for me, the perfect game. There was no grinding, no real difficulty spikes, and never did I feel that any boss or puzzle was impossible.
For multiplayer, fine. put cheat detection, require Battle.NET, whatever. If I am playing with other people I want to feel that the games are fair. But don't restrict what I can do on single player. If what I do in single player impacts multiplayer so much that it requires these kind of measures, then that is just plain bad game design. Also, until I have broadband internet access everywhere I take my laptop, constant internet requirements are going to guarantee I will not buy the game.
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This is not about the economy. If it was, they would do the same thing they did for diablo ii. Local games were not part of the economy. Battle.net games were. There's no reason they couldn't do the same thing for Diablo III. Unless their real purpose is preventing piracy.
I'm having a LAN party in September. Starcraft II is not on the game list. Starcraft: Brood War is. I own Starcraft II, but not everyone coming does. They would all buy it if it allowed LAN play. As it is, we will be content playing Starcraft, Unreal Tournament Classic, and Terraria.
Really? The Diablo series is most fun when played over battle.net, do they REALLY worry about the "90% PC game piracy" ?? That's bullsh*t . The only people who are screwed over this inexcusable decision are the legitimate players. There WILL be a pirated version of the game sooner or later. Maybe those game companies-execs should start thinking of better ways to counter piracy - what about lower prices? Ok now i'm being irrational..
TFA: We sacrifice a cheat-free environment to give players the most options, they are sacrificing options and flexibility for security of the economy like you would in an MMO. I understand their approach and sympathize with the technical difficulties of what they are trying to do.
You know what would work out amazingly well for everyone involved?
If when you started up the game, there were this screen; and it would have (among others) the options "Online Play" and "Offline Play".
If you choose "Online Play" then you get all of the benefits and drawbacks of the always-connected system.
If you choose "Offline Play" then you don't need the internet connection, but you also have NO ACCESS whatsoever to anything that you may have which depends on the always-connected system.
If you want to do both, you'd actually have two unrelated characters/worlds/inventories etc.
A character who is started in Offline mode can never go Online (because you can't confirm it is legit) and a character who is started as Online cannot be used Offline because it is fully integrated with their servers (like an MMO character).
Or are they saying that unless you use the features of the always-connected system the game is totally unplayable because the balance is so poor that you have to use the RMT (Real Money Trading) auction house in order to succeed?
Why is it that the only people who are surprised about this kind of backlash are the executives who never seem to notice that it happens every single time a game tries this type of thing?
Maybe their seven figure salary isn't high enough to pay attention to minor details like having a bloody clue what's going on in their own industry?
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
Another point would be - I just don't want to be tracked by yet another company. All my time spent, all the clicks I make. The usage habits within a UI, that I'm not aware of, that [could / can / will ] be used with other data sets at some point in time to identity me from the next guy. 15 mouse moves makes it me is a worry to think about. Also, it's another username/password account to deal with, to be hacked, to be used in wonderful ways you can't think of.
... It's EVIL! [needs more sincere]
If I could sound sincere, I think I may almost have a decent point with this one. - Think of the planet [i don't]. How many extra tons of CO2 does this extra level of DRM cost our world? Every cpu in use and telephony item between here the there - needlessly used. Scale that up to millions of people worldwide
Diablo 3 would be one of the most pirated games in history, if they didn't have the always-online requirement. People will claim that "it's hurting honest players", or "it won't stop piracy", but let me, in all seriousness, ask you this: if people didn't pirate games, would there have to be DRM? Do you think the developers WANT to spend extra money and introduce extra headaches into their products? They do this because PEOPLE STEAM THEIR GAMES, plain and simple. This is evolution, plain and simple. Pirates started the trend, game companies are just trying to keep one leg up on the virus, just like any other life form that wants to survive. People will point to this game or that game that doesn't have DRM, but let's get serious; their not Blizzard. They don't make some of the most popular games in history. If BLIZZARD decided to forego DRM, what small amount of goodwill they got (from people buying the game anyway) would be SWAMPED by the rampant amount of piracy that would occur. In a Bizarro universe way, I wish they WOULD forego DRM, get hugely pirated, lose tons of money, and fold up shop, just to prove once and for all that it's not THEIR fault, it's the PIRATE'S fault.
Obviously, chalk me up as someone fully in Blizzard's court on this one. Hell, I'd be fine with a hardware dongle.
I just won't get it or play it. I recently got a refund on a Ubisoft game because of their "always on" DRM. I haven't bought StarCraft either, since I heard it has a similar requirement. I really don't care if Diablo III has a multiplayer component at all, since I'd never play it online in the first place. Developers are free to design their games as they wish, and consumers are free to vote with their wallets. I played all the previous Diablo games and expansion packs, and was really looking forward to Diablo III, but no game is so important that I'd put up with those restrictions. That's $120 that blizzard won't ever see from me.
My PC isn't always connected to the net - its a little hard to get a decent connection when you're out at sea. So I don't buy "always connected" games. Which is a shame, because there are some great single player games out there which have been crippled by needing a permanent net connection.
It was on my list of games to get - as I loved the previous Diablo games, but if they're going to cripple single player with online DRM then I'm out.
...so will I, and wait to try it out whenever it goes to the "Free to play" model. No point in buying a game disk dependent on their servers being up.
Just make an always-online and a never-online version, so you don't lose customers while not compromising the security of the online market.
This is pure non-sense. With diablo 2 you had basically 3 modes : local, open battle.net (in which you could play your local characters) and then closed battle.net (in which you had to start dedicated characters that were NOT stored on your computer)
Now I have 2 questions for blizzard ?
A] Why didn't you stick with this system which was BRILLIANT and part of the success of D2.
B] How is your new system going to be anymore secure than a closed B.net ? I fail to see the difference. Cheaters in closed B.net D2 didn't use their local characters to cheat, they use dupp hacks and bugs in the game.
On the other hand anytime my internet connection is down I won't be able to play d3 ? well Fuck you blizzard! I guess it's a total no go for. I'll just wait till someone hacks D3.
I basically convince my parent to send me to the US for the vacation just to BUY D2 before it was out in France, did the same for War3, I've been a fan since the firsts days of Diablo and spent countless night on Starcraft (ty AOL btw...) but this is too much. It's just stupid, It won't solve the cheating problems, it's just to make hacking the game harder, but by doing so you're also making your potential customers more likely to want to hack the game.
You're making the same mistake as the music industry has. Making CD more and more expensive and more and more protected, forgettting that it takes only ONE successfull hack to f*ck you up, when it takes millions of satisfied customer to BUY your game.
I am only playing single player game. I don't care about achievement, i don't care about auction. once I finished the game on normal difficulty, I don't do it on hard "normally" I just cheat to short cut the time needed to level. All those anti cheat scheme : well they are saying "sorry pal, we will cut the enjoyment you get of the game by half". Fine. by me. that also means the value is cut by half, and i will *NOT* buy the game until it is in the bin at half price. *shrug*.
Diablo was the game I introduced my son to computer games, and he's a huge fan of the series. He's 20 now, but he and I still like to get together and play games once in a while. He's 20 now but still living at home so he can finish his degree and I was looking forward to playing this OFFLINE with him, together. Neither of us ever really got into the online BS. Sure, there are some games we play online but invariably we both find the part we dislike the most is having to deal with the e-p33n jackasses online. I really don't feel the need to stroke someones ego because they completed the game 27 times before it hit retail and can do most of the levels while pulling their pud and watching kiddie pr0n. My son might very well buy it, but if I have to be connected to play, I may very well pass until it's cracked/hacked etc. the game devs have every right to screw up their product any way they see fit.. and I have every right to not buy their crap if I don't like it.
If I sound stupid, it's not me talking....
It makes sense to avoid cheating if you are playing multiplayer, and there are plenty of games that require a connection to servers in order to ensure that everything is okay (e.g., in Valve's Steam). However, they can have an "offline" mode to handle both situations where you specifically don't want or can not connect due to where the player is, and to deal with situations where *inevitably* servers go down or connection is lost for some technical reason. What you do in that situation if you are worried about the integrity of a trade system is revert to the default or the latest weapons/gear loadout for the player and/or prevent whatever activity requires the connection to be there. In other words, degrade the stuff dependent on the connection, but leave everything else in the game intact.
Maybe the trade system is vital for what they have planned, but people aren't there exclusively to trade stuff. They are there to play the game. Saying "you can't do X unless you are connected". People understand that as a technical requirement. Saying you can't play at all, especially single-player, is stupid.
Those who cannot have a continuous internet connection lose out big, no doubt of it. Only solution for them is to play older games. More and more games will use the client / server model. This is the model that has been in use in MMO for many years. It works, it has many benefits; it will thus become the standard for many game publishers. Ubisoft's new Conflux model is a compromise example. For instance, it will be possible to play Heroes of Might and Magic VI without and an internet connection. But there are so many advantages to Conflux that everyone will want to use it. I approve of the Diablo III always online model. If you play WoW you already know the drill. Again, sympathy for those who do not have a constant internet connection, but older games will be the solution. Heck, half my gaming time is on older games, Good Old Games (GoG), and being forced to play those can turn out to be a very happy outcome!
I enjoyed Diablo I, bought 2 LoD to play in the LAN, played it last year again from beginning, but I decided not to buy D3. First of all because they didn't created a Linux client (piece of cake for a OpenGL game wit already existing Mac client, but I suppose it will be playable under Wine) and now especially because of this always online crap. I never play MMO, I don't have time for it, and I don't want to be bullied by people actually living in BattleNet. I just want to play Single player sometimes and local LAN with friends.
Sorry Blizzard, but you will not get money from me this time.
In love, war and slashdot discussions, everything is allowed.
I think Blizzard seem to be undecided about whether Diablo 3 is a single player game with multiplayer elements or an MMO that you can play single player. If they made the decision one way or the other, or released two versions, the outrage would never have come up.
No singleplayer offline?
no money from me, then...
I don't really have a lack of connection options, I work for an ISP, I have broadband, I have 3G dongle I can use in my laptop, I even have a 'Droid phone i can get data through, should i have forgotten my 3G dongle...
Heck, in about a 1/3 of the commuter trains there's free wifi!
Don't change a thing.
Blizzard's bad gamedesign/need to snoop on my gaming sessions/me finding myself in an area without coverage is going to ensure that i will 'vote with my dollar' so to speak, and my vote goes to the company that makes a game playable for me, where ever I am.
If I choose to do a 'Kaczynski' and do my singleplayer gaming from a remote cabin in Wisconsin, it's my choice, not Blizzards.
~men are from earth. women are from earth. deal with it.~
I store all my characters on B.NET in Diablo 2, so i can play with other people, trade gear between my chars and access my account from anywhere i want.
If i want to play singleplayer, i can just create a passworded game.
Who plays Diablo 2 offline???
I think most of the coming Diablo 3 players feel the same, and the "backlash" against always-connected in this case is very small.
I'm sure there will be an offline-playable version within days, just like SC2, and i'll play it offline without stupid DRM, just like i did SC2. D3 was one of the games i expected to buy the moment it comes out, but this limitation (and RMT crap too) is a total deal breaker for me.
The Soldiers. When deployed internet access can be hard to come by (and is crappy when available). Always on might not fly well with them and plenty of folks in the military are rpg lovers!
You could not, would not on a train.
Anyone played Command & Conquer 4? Disaster that ruined a great series. Requiring a constant connection for single player is idiotic.
Diablo 2 was meant to be played HC (I'm not considering toys without permadeath, like the lame WoW, as "games") and online.
Half of the fun in D2 was trading high-level hardcore items with other high-level hardcore characters.
Stop being cry-babies and come play the game the way it is actually fun and enjoyable. And, yes, losing a high-level hardcore char stuffed with amazing equipment/charms/etc. sucked but that's what made that game really stand above all the others.
WoW is a PoS compared to D2 HC. Never played that sh!t.
Power companies don't sell you generators, wind turbines, solar panels, etc., they sell you power. After all, why make a handful of sales to you when they can keep selling you power every day, ad infinitum?
The Web is evolving, (or devolving), into the same model, with games such as Diablo 3, other cloud services, OS's that need to 'phone home' to function, etc. Sure, ISP's have always enjoyed the benefits of this way of doing business, but now other businesses are finding similar ways to cash in.
I don't like it, (Get off my lawn, dammit!), but I foresee a time in the not-too-distant future when most computing devices will be not much more than expensive paperweights unless they have full-time 'net connectivity. Those of us who insist on our 'data autonomy' will be the survivalists of the Internet age, living in remote areas of the dataverse and not being full members of mainstream society. But, we'll also be the only ones with viable computing power when the intertubes fail...
'The Economy' is a giant Ponzi scheme whose most pitiable suckers are the youngest among us and the yet-unborn.
Why would you play a game like Diablo offline?
Within a day or two a pirated copy will still be available without the always on requirement and the only people who will get to enjoy full use of their game will be those who didn't have to pay for it and download it for free. Not that a pirate needs justification, but they certainly have some now!
Blizzard wants money and is following the typical anti-piracy bullshit that Activision thinks works so well. Blizzard's been in a downward trend ever since their most recent merger.
Slightly offtopic, but at the end of TFA: "Last month Ubisoft said its strategy had resulted in "a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success".".
Did Ubisoft also increase profit, or did it only reduce piracy?
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What I don't understand is, how exactly does "no always offline requirement" translate to "huge problems with cheaters". If you allow offline, LAN games, I don't have problems with cheaters. For one, it's offline, people can't just connect to it. Ergo, if someone on the game cheats, I KNOW them, they are actually in MY HOUSE. So I can just get off my chair and go punch the f*cker in the face. And drink his soda, most probably. For online servers, sure, require always-online connectivity. They really ARE always online so it doesn't matter. But for Single Player and LAN games? Always Online requirement does not make sense in any reasonable way. The least being cheater protection. A heavy baseball bat works a heck of a lot better than any DRM when it comes to offline gaming.
Easy enough, I'll not be purchasing Diablo 3 especially since Diablo 1 and 2 work pretty nicely under Wine. Also has anyone ever attempted to come up with a good open sourced game thats Diablo like so when D1 and D2 do stop working from creep it'll be a nice replacement?
~~ Behold the flying cow with a rail gun! ~~
Blizzard is a financial institution now. There is nothing "freaky" or "nerdy" or even creative about them anymore.
What is important is first and foremost: Cash, Shareholder Value, Cash
While cash is important, games are still games, they should not be a simple cash cow. As a customer we have to blame ourself for this kind of behaviour. They have become a "Gaming Superr Starr", who can show his fans the "finger" and they still adore him.
The only thing we can do to battle this kind of making business is to stop buying their products.
I am not into RTS, so I will not comment on those games. For me the last innovative game by Blizzard was Diabolo 1, which alas was but a copy of old hack and slash games, like all other Blizzard games. Good copies. Very good copies.
I work myself in the IT, that they want to tell us that the "always online" is a factor in how the money politics are driven is a total farce and a slap in the face.
So with best regards from Europa to Blizzard, I hope you go bankrupt.
DNRTFA
Now the developer for Torchlight 2 has given a clear and measured response that I can literally buy in to. Blizzard simply believes they are protecting the customer. For most customers this may work just fine, but I apparently am not like "most customers." Regularly I make trips to the in-laws up in the most remote part of Idaho. My father-in-law still uses dialup for his infrequent E-bay purchases and cattle futures report. When I travel to my in-laws, this is precisely the environment where I need a long single-player campaign that does not need a constant on-line connection. The original Torchlight kept me sane and entertained for hours while I avoided conflict with "the other side" of the family. It seems this will also be true for Torchlight 2, thus I will very likely buy the game - simply to preserve what's left of my sanity.
Diablo 3, not so much. I'm not one to spend money on a second game when the first still needs to be thoroughly played.
Now, I'm pretty certain Blizzard does not care about my lonely little circumstance. That's fine by me, I don't care much about their game if it appears to be unusable to me. I just hope developers like Torchlight continue to provide an awesome alternative, otherwise my money will go unspent - at least until I am committed to the asylum. Then it will be spent for white coats and medication. O_o
H0ek
H0ek
Think you're smart? Prove you've got brains!
Whatever, losers, I'm just going to get the PS3 version which won't require an internet connection.
"But how will you play it on the move?" I hear you cry. Easy, I also have a PSP so I can just leave my PS3 on and use remote play via the internet to...
shit.
Summation 2
Yeah, having an internet connection requirement is lame. We get that. Doesn't really put that much of a damper on the actual game IMO, though LAN is sadly becoming more and more taboo.
My main concern is the stupid real-currency auction house. This game's spam is going to be unbearable. WoW was a subscription based gamed that fell victim of years and years of nearly un-counterable spam...In-game! I feel as if this move by Blizzard will somehow amplify a problem that was never really solved in the first place, by changing the entire incentive of the game. No longer do people want to play for fun, lore, or that feeling Vanilla WoW gave us back when a game wasn't catered to casuals. They will be even more tempted to play for the wrong reason of, "If I could just make $5 more bucks...". To me, seems like another method of "replay value" that is a disguised timesink element that really shouldn't be added to this type of game. Diablo was about exploration and grinding; sure, but the incentive was making your character better by the time you spent on them. This is already a timesink/replay method. We don't need money involved. It changes the incentive and doesn't bring anything to the table.
Okay, so I can forgive a few things.
Buying virtual items with real money to use in online multiplayer? Fine, whatever. I don't like the idea as no one person should have the opportunity to pay to be better than someone else, but I never intended to seriously play D3 online with strangers.
Mods are prohibited in single player mode? ..... are you high? Fine, whatever. I never modded single player D2 for my own enjoyment, but game modding is a legit form of extending the life of a game and should always be taken seriously.
Always needing an internet connection to play the game, even single player? What, are you high again? First Ubisoft and now you guys? Just who lined your pockets with that color green? Yes, many people have broadband internet access, but you know.... not everyone does. To shut out people solely because they don't have a constant way to access your servers is.... you're friggin' jerks. Fine, whatever. I've been waiting to play this game as long as everyone else. I'll give it a shot.
HOWEVER, the one thing that really got me really freaking mad was the comment of "I want to play Diablo 3 on my laptop in a plane, but, well, there are other games to play for times like that."
EXCUSE ME????? Who the frak are you to tell me, them, EVERYONE, what kinds of games we should play and where we should play them? Say my grandparents don't have broadband and I want to play D3.... I can't? FUCK YOU.
I'll tell you what kinds of other games there are to play for times like that. NOT YOURS. I'm not spending my money on this drivel JUST BECAUSE you decided to say that kind of asshole thing.
Asshole.
If you think this is going to be another Diablo 1 or 2 or another Starcraft, forget it. Those games succeeded because they could be copied (remember, Starcraft had a Spawn install mode! More recent versions of the game has no CD check at all) and was played in every basement all over the world because you could invite friends over for LAN play, even on modest computers. In this way, a motherfucking lot of people that would otherwise not hear about the game, actually bought the game and spread the word. What you are doing now will surely get you some short term profit, but don't expect to make history. Don't forget, your company was built on epic win.
Can I light a sig ?
It's unfortunately unfair, but most companies don't care about problems customers have if they're not in the majority of their target market. Unless you're part of a group that's large enough to make a significant financial impact on sales you're SOL. Most companies that want to stay in business apply some form of the Pareto principle. Meaning they will gladly ignore 20% of the customer base to please the other 80%.
"they are sacrificing options and flexibility for security"
Right, because it is more secure to be online than off. I am not a gamer any more but I used to be. Not once was I ever concerned about security but I was concerned about options and flexibility. .
Yeah, having an internet connection requirement is lame. We get that. Doesn't really put that much of a damper on the actual game IMO, though LAN is sadly becoming more and more taboo. My main concern is the stupid real-currency auction house. This game's spam is going to be unbearable. WoW was a subscription based gamed that fell victim of years and years of nearly un-counterable spam...In-game! I feel as if this move by Blizzard will somehow amplify a problem that was never really solved in the first place, by changing the entire incentive of the game. No longer do people want to play for fun, lore, or that feeling Vanilla WoW gave us back when a game wasn't catered to casuals. They will be even more tempted to play for the wrong reason of, "If I could just make $5 more bucks...". To me, seems like another method of "replay value" that is a disguised timesink element that really shouldn't be added to this type of game. Diablo was about exploration and grinding; sure, but the incentive was making your character better by the time you spent on them. This is already a timesink/replay method. We don't need money involved. It changes the incentive and doesn't bring anything to the table.
Lets be clear, I think for multiplayer this makes absolute sense due to the sheer crowd numbers and competitive nature of Diablo/Starcraft. HOWEVER, there is absolutely NO justification to do this to single player. I really was looking forward to this game but instead I'll be waiting for a hacked version instead of spending my money.
You can disagree with my stance, but I refuse to pay a dime to companies that do this. Here are MY reasons.
1) In 5-10 years when their servers shut down how will you play the game?
2) There is no modding, so how long do you think the game will last? Surely not as long as diable 1 and 2 (both of which are still played and have tons of additional content created by modders. Did you know that?)
3) I cannot play this when I'm in a clean room (no internet connection) or on a plane (often), or on vacation and I don't want to pay $30 per night for a shitty internet connection thats unstable.
If they remove the requirement for internet connection for single player 99% of the user uproar will go away. Just like it did for Starcraft 2. If they don't they lose my business.
This approach gives allows Blizzard to pull the plug on all Diablo 3 users whenever they feel like it. Makes it clear you aren't BUYING the game, only leasing it.
So a permanent connection will make the game cheat free? Why cheat when it will only take more cash to get what you want. Runaway inflation and taxes in the real world will kill this game in no time IMO. WoW seem to have done OK with the"rampant" cheating going on. Squeezing every penny, when your making billions, never works out well in the end.
This system functions essentially like an MMO, where if your connection is interrupted during a game you'll be dropped back out to the login screen. It differs from what Blizzard did with StarCraft II because though the Wings of Liberty required an initial online activation, the campaign could still be played in an offline mode.
Nope. Not for me. Too many other options (Torchlight 2, Guild Wars 2 (where forcing connection makes sense)) to make D3 attractive.
Most of the outrage in this thread sounds a bit like this guy
http://videosift.com/video/Francis-takes-exception-to-Diablo-3
also relevant :)
http://www.penny-arcade.com/comic/2011/8/8/
Blizzard consistently make some of the worlds most awesome games. If at some point they start churning out crap then I will start to look at moves like this with suspicion. Until that happens though I am willing to give them the benefit of the doubt - they have definitely earned it.
Funny and Interesting things from all around the net
Much like the American police Blizzard is opting for prevention over enforcement. This has always seemed like a bad strategy to me. With prevention of illegal behavior you always have to worry about the continuing progression of complexity in the commission of the crimes. As you implement preventive rules and strategies, the criminals find new ways around them causing you to have to spend even more time and money. Whereas with enforcement, you punish the criminals as they commit the crimes. In a physical world with violent crime a mix of those two concepts is necessary to prevent some of the more heinous things like murder, drug trafficking, and rape, but in a software environment you are only protecting your own investment. The preventive measure does absolutely nothing for the people you sell to except take away freedoms. Taking away someone's freedoms makes them angry and causes a small subset to simply never purchase your software if they can help it. So what you end up with is a nasty catch-22 where you keep trying to protect your money, but because your customers get nothing from that protection except headaches more and more of them start to commit the crimes you are trying to prevent and pirate your games. When are the corporations going to start thinking about the measures they are attempting to take? The glut of piracy wasn't started by the game companies but I can see that its huge growth is definitely being spurred on by these DRM fiascoes. The has to be a tit for tat, you can't just take and expect that to be alright. You want always on connections, then you need to have some real reward for gamers to allow it without questioning.
Blizzard could just let the customer decide how they want to play the game by using profiles:
BattleNet profile
- user data stored on Blizzard servers
- option to play single-player or multi-player with the same profile.
- internet connection required to play
Local profile
- user data stored on customer's computer
- only allowed to play single-player
- internet connection only only required for updates/patches.
It's really about the greed. the DRM is really *NOT* for piracy. honestly i dont think blizzard gives a flip about piracy, a major component of the game is online multiplayer. games like that have been hard to pirate back in the D2 days if your key wasn't legit bnet would kick you out. sure you could use a keygen for single player but online wouldn't accept the key.
this really stems from the micro trans shop. blizzard knows a lot of people like to start with single player to get a feel for a game before jumping in. they want you to be able to transition your SP character to a MP character and buy crap from their store to support that character.
personally i knew it was going to be like this last year when i didn't buy starcraft 2 because of their DRM bullshit. now i won't be buying D3. the saddest part is how completely unnecessary it is. they could easily secure a healthy online economy with old school cd keys and leave the single player alone and even offer lan or open bnet.
and offline SP isn't just about gaming in the middle of nowhere, i like to cheat in SP sometimes. i downloaded hacked lvl99 D2 characters just for shits in giggles an had a few hours fun obliterating the game and testing various builds to see which one i wanted to shoot for online.
Which version of DirectX should they support? What driver versions? 64 or 32 bit? XP? Vista? 7?
What about the windowing system? The game doesn't use the windowing system, it draws fullscreen, and if you run in a window, you just get the window border, it's not interacting with the windowmanager.
And what about hardware support? Does Blizzard have to troubleshoot why your Fresh Windows 7 Home Premium 32 bit doesn't get sound on your machine, but your friend who has XP 32 bit can run it perfectly. Think, do they actually provide support and the problem is with your Windows install?
Actually all the big game publishers can blow me. I'm moving toward supporting smaller developers with much lower priced titles and games that enable collaborative creation of content in game. As highly polished as the offerings of the big game publishers are, there is really nothing all that creative that you can do in the worlds they create. It's all there to keep you clicking for meaningless rewards so they can keep milking you as a cash cow. Everything these days is just a front end to a downloadable content store where you pay real money for things that will disappear the moment you let your subscription lapse.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
...is Trackmania game series. You can play online or offline, you can upload your single-player records, or you can take part in live competition. However, there are roughly two game scores: one for offline and one for online.
So, Blizzard, stop this telling us bullshit about cheating and market and blah-blah-blah. The only thing you care about is money, by all means possible.
The reaction to their decision really confuses me because everyone I knew and everyone I played with played / plays over BNET anyway. The single player part of this game is the multiplayer only you're playing by yourself. It's one thing if the game has no element to justify an online DRM component, but this is a mostly multiplayer / social game and I'm pretty sure it was the quick and easy online play that made D2 a big hit and not the local or LAN play. (I did LAN it up quite a bit on D2, but that was mostly because I was on dial up. With broadband today I'd just play online if at a friends house playing with them because I'd want to keep progressing that group of online characters.)
1) It's not needed.
2) How about not being on the Internet? There's locations where playing the game MIGHT just be happening- but now with the "always on" requirement even for the solo game it's either impractical or impossible. I know of someone (not me...don't typically do Windows games...) that will probably NOT be buying the game because she's out in the countryside where the Internet's something either from Hugues, WildBlue, Verizon, or AT&T and the service is hit or miss. Having the connection die and the game dying with it isn't going to go over well with her.
So this article was immensely helpful, I just bought Torchlight and Torchlight 2. Some of us are in the fly-over states and can't always get access to always-on internet.
I'll probably buy Diablo III, but only when it hits that 'greatest hits' price - since there are lots of times that I'll be unable to play it.
Everyone in this thread that doesn't live in bumfuck, TX where the only XYZ store that sells ZYX product should write a letter to the company raging about how the store didn't open a franchise near them so they could buy that ZYX product. How dare that company not take your location into consideration when they built the building??!! The troops can't get to the store when they are deployed in Iraq!!!! HOW DARE THEY EXCLUDE THE TROOPS!!!!!!!
it seems that most of what they are doing is related to trying to keep a truly secure, cheat-free economy in Diablo III.
What's the point of a cheat free economy on a single player game? Because of the auction house? You pay with real money, no?
RT.
I can't play Diablo 3 unless my computer's online? Why would I even want to use a computer that's not online? If my Internet goes down, I immmediately close the lid and go do something else (i.e. read) until it returns.
Maybe Activision isn't targeting the U.S. as much anymore. Maybe they're targeting countries that actually have modern internet infrastructure.
It's beginning to happen with large companies: A majority of their revenue comes from overseas now. Why not game companies too?
-
Its all about GREED. They do not care about user accounts being hacked or if you are wanting a single player game they only want your money.
Now that its official and real world money is directly tied to user accounts, fraud will be rampant and Acitivision Blizzard will just keep rolling in the cash off of everyone's pain. It is in their best profit interests that you lose your account via getting hacked and have to purchase another one as more subscribers to their system means more money. Also don't forget Real_ID is lurking in the background tracking all those purchases and activity in their so called marketplace. Now we can also tack on identity theft as it is up for grabs as well.
As a community we all need to put our collective feet down and do not purchase this and do not warez it. Unless we send a strong message the rest of the business community will quickly follow suite and demand the online only system.
Maybe this massive polarity of prison system users vs warez users is impossible to avoid but I would hope we would give it one last try and fight for our consumer rights.
Ever since bnetd, Blizzard has been completely self-absorbed in their own stupidity when it comes to game design for their non-MMO products. There is ABSOLUTELY NO REASON why they can't both have an offline single-player game and an online multi-player game which is fully secure where they can have their goddamned RMT garbage. They could even support LAN gaming and alternate ladder server modes, and everyone would be happy.
Sure, you're not going to be able to take your SP/LAN characters into MMO/MP mode, but so what? If you want to play in MMO mode, then play in MMO mode. Don't try to force every possible play mode into MMO mode and disenfranchise a significant percentage of your player base.
and I don't want to hear the bullshit about the "but everyone will pirate it". NONE of this will prevent people from pirating it, or even running their own backend, just like what they did to bnetd did nothing to stop the development and proliferation of alternate ladder servers and pirating of WC3. It won't stop the modding community, because the modding community will find a way to make mods.
Ultimately, I don't care what they do. I haven't owned a Blizzard product in over a decade, and they will never get another penny of my money ever again anyway, so they can feel free to fuck over their "loyal" fans however much they like. What they can't do, however, is to piss down my back and tell me it's raining by attempting to pass off the bullshit that it is "better for everyone", or that it is "the only viable route for games going forward".
The more they tighten their grip, the more gamers (and profits) they will squeeze between their fingers.
-SS "Teach the ignorant, care for the dumb, and punish the stupid."
Where is the best place to send feedback to Blizzard about this?
Its about one thing and one thing only, piracy. There is a reason hardly any games are released on PC these days, even though the cheapest PCs outclass consoles by 10:1, piracy is much less on consoles than PCs. People steal, whine, and bitch about their god given right of able to buy games at whatever price they think is 'fair', or that there is no demo, or its not long enough, they are all excuses, if you don't want to buy the game then don't and shut the fuck up! By stealing the game you only push developers further to DRM, you only incrementally erode the very thing you want, you only fuck yourself over in the long run. With the mob though there is only one outcome, which we are almost to, people steal, make excuses, and developers are pushed to the only thing that can truly prevent DRM, online game components for very single game released. Hell even as a single man indie dev I am going to be putting online components in my games in the future, you simply cannot sell anything without them, I see my games stolen by a 100:1 to 10,000:1 ratio, it doesn't matter how cheap they are, how long the demo is, or if there is no DRM at all. People steal because everyone does it, its easy to do, and there are no direct consequences to themselves.
In any reasonable way at least.
It's not like we're not gonna have a crack for it 24hs after the release.
Heck, maybe even before the release.
Blizzard exec Robert Bridenbecker said he was surprised by the outrage at the online requirement
Then he's lying or he's had his head shoved up his ass for the last 5-10 years. The response to "always on" DRM has been almost universally negative. It indicates just how out of touch these guys are with the market and their potential customers.
"it really is just the nature of how things are going, the nature of the industry. When you look at everything you get by having that persistent connection on the servers, you cannot ignore the power and the draw of that."
Yup. You get a game who's very playability depends on a fragile authentication system that may not always be there. If either side has any connectivity or stability problems *POOF* no game! You have a customer that is completely unable to play the game they paid for. Bravo! Bravo! Monetizing downtime!
Some other developers came out in support of the scheme; id Software's Tim Willits said always-on would be "better for everybody" in the end.
HOW? Because it kills the secondary market? How is being absolutely dependent on an auth server EVEN FOR SINGLE PLAYER MODE good for the consumer? How is being unable to resell old games good for the consumer? What Timmy is saying here is it's "better for everybody who's a game publisher".
Chas - The one, the only.
THANK GOD!!!
Activision's business strategy started out appalling and has only gotten worse. Unfortunately, the same is true of games published under their umbrella and with their financial interests in mind. Blizzard, as a quasi-autonomous entity spent a great deal of time making great games with long-term plans, such as making a Mac client back when the Mac gamer populace was abysmally small. This investment ensured that those Mac users who did want to game or play a MMORPG, would have their product as the premiere option. I'm confident if ActiBlizz was running the show back in those days, the typical hyper-capitalist corrupt short-term plunder mindset would have executives saying "Why waste all those man hours making sure the game works on Macs? Look at the small marketshare - its all worthless artsy kids who don't play games".
While they've been running down this horrible road for awhile, Diablo takes a BIG step forward or rather, two of them. First of course, is the "always online" DRM. Though not the first to try, it has always gone horribly with the userbase (See: Ubisoft). The sheer arrogance of telling me that I can't play a game that has no technical reason to be online, without kneeling mouth open at their UDP Port, is bloody insulting. Its indicative of typical Western (definitely American) business that sees the customer as the enemy and that they are simply owed any money they may ask for, nomatter the product or conditions thereof. When the game industry found out "Hey, if we ALL sell a single weapon for $5, 3 maps for $15, and charge a $60 starting base price then it becomes normative", things got even worse - not a SINGLE major AAA publisher took the other route and said "You know what, we're going to give people a fantastic fucking experience at reasonable prices and no cash grabs, all items included, even cosmetic. If its enough content to be like the expansion packs we remember from the 90s, then we'll sell one of those" (and no, do not start with me about Valve. TF2 Hats and Portal 2 7.99 Bot Hipster Glasses + $2.99 unlockable emotes squarely disqualify them).
As others have mentioned, there are many people who for whatever reason, would play Diablo 3 offline. Maybe they want to hack characters and give themselves unlimited stats? Maybe they want to dupe items for their LAN game and use other cheats? Maybe they just don't like playing with others due to maturity issues with the populace? Perhaps they travel a lot for work, or have insufficient connectivity for another reason? It shouldn't be up to Activision to dictate that all these people, for no technical reason, shouldn't be able to play the game they installed. Starcraft II started a backlash that at least allowed people to play offline modes as a "guest", but sadly lacks true LAN play as well. Diablo 3's dev team should have learned from this. People are still playing the original Starcraft and Diablo II, and they do so in a variety of ways that will be impossible under Diablo 3's connectivity requirements. This arrogance should not be rewarded, and I hope that there is enough pre-launch backlash to change the issue (see: Real ID full name display on forums). Sadly, I don't have the confidence that at launch enough people will abstain from buying to make a difference, but it would be a welcome sight.
The second issue is possibly far worse and exemplifies greed at some of its most blatant - the Real Money Transfer (RMT) Auction System in Diablo 3. While RMT has always been an issue with online games that require currency to acquire special items in amounts that are inconvenient for players who refuse to grind, it has always been relegated to a Chinese-controlled black market of sorts. Sometimes the currency and items were duped, came from hacked accounts, or were otherwise against the TOS. Even that acquired by electronic sweatshop workers was considered a breach of TOS to make in-game currency have real-world value. While in the East there are many "Item Shop" MMOs that lack any sort of subscription or client fee,
I live and work in China and also travel to other countries quite a bit, and frequently have no internet connection. I've found that after a couple days with no net, none of my steam games work anymore until I connect again. Total bullshit, as those are the times is most likely play. I cant work without internet, and now I cant play?!
There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
it really is just the nature of how things are going, the nature of the industry
"Some of my best friends have DRM."
Why can't Blizzard keep multi-player characters online on the server and single player characters stored locally on the users PC.
No persistent connection needed. I really don't plan on wasting money on single player weapons and accessories.
I would consider it for my online character.
Just keep separate characters and drop the always connected DRM.
I'm surprised that more people aren't complaining about the limit on purely-offline, single-player characters. (I.e., you can't have any, and can have only ten online characters at a time, even if they never see any multiplayer.) It's enough to keep me from buying the game. I'm a chronic altitis sufferer and I won't be able to relax and enjoy the game if I know I'm tapping a finite resource when I click the "New Game" button. Even if the game is good—especially if it's good—I'd rather avoid the temptation to get invested and be all the more be frustrated when I eventually hit the ten-character limit. Better to just play Diablo II and Torchlight instead.
And by the way, the game will still be cracked.
"This algorithm runs in constant time. Come on, 2,147,483,648 is a constant..."
It seems that from here out a games development cycle will not have finished until the pirate copy has been released.
This is about social networks. They might lose a good chunk of people that want to play offline, but at the same time they will gain a lot of people who would prefer to play offline, but will play online if it is the only option. By getting people to play online, you get them to continue to play online as it is fundamentally more completive. No one wants to compare their progress or scores to others when the top 5% of the leader board is filled with cheaters, which will happen without a strong verification system. The more people compete, the more opportunities Blizzard has to sell these people more products. And people are far more willing to pay for that +5 bunny of cuteness if they can show it off to their friends than they would be if it was simply DLC (despite having a system from trading item for real money, I don't think Blizzard will sell anything directly that is obtainable in the game itself). As far as the DRM goes, the icing on the cake, pirating this when its online only will be really, really hard. All the AI code will be on the servers and trying to recreate that will be a daunting task. Also given the fact they will probably have regular updates and new challenges, like an MMO, pirates will never have anything as current, in working order, as what is online.
"...cheat-free economy in Diablo III..."
I was wrecked with such guffaws that in addition to rolling to and fro on the floor, my posterior separated itself from my body.
There is no such thing as "cheat-free" in online games. There will be Chinese farmers there quicker than a pizza would disappear at a weight-watcher's convention.
People can't cheat online games? Say it ain't so!?? This is bullshit. It may stop rampant item duplication and other obvious cheating, but this WILL not stop cheating entirely. People cheat in MMO's all the time. This is not a reasonable explanation.
It has been stated by Blizzard, though infrequently cited by anyone on either side of the always on arguement, that MANY of the Diablo III resources will be hosted exclusively server-side. I assume this is being done to limit access of important game code from third-party program designers. Diablo II and World of Warcraft did not sufficiently shield the coding and packet-transfer mechanics to completely eliminate "botting" and software assisted gameplay. While the "OMG DRM, MUST BE FOR STOPPING PIRATING!" argument is being thrown around, the official commentary from Blizzard has never indicated this was the primary reason for the always-online game design choice. In sum, I think the OA design choice was to limit abuse and automation of the game system - not to inhibit illegal copy use. For the incredible minority of vocal anonymous individuals indicating (or fabricating) their perpetual lack of internet access via online forums; sorry? Individuals with computers below the minimum specs to play certain games, via your logic, should be able to establish a similar argument. My laptop can't play Crisis. The developers need to regear their approach to game design to allow my 1.5GHz processor with stock graphics card to play this game. I find that claim unreasonable. I find the "no internet" claim also unreasonable - especially when I read it online.
This "direction the industry is going" only works as justification if the market will bear the shift.
If people refuse to buy games because of this direction, then the industry will go in a different direction.
If people buy it anyway, then it's fine. The whiners can whine alone.
This doesn't really bother me too much but I don't buy any of those excuses to require the internet all the time.
Protecting the game's economy? That does not require this feature. Diablo 2 already did that. Basically it separated players in two worlds, one where they guarantee fairness but you need to be connected all the time, and another where everything goes and you could use those characters offline. This seems like a reasonable position that has the best of both worlds with no negative consequences so taking away the offline part is not an improvement in any perspective you could use. This is obviously a downgrade that can only be explained by lack of time (or willingness to make an extra effort for those who used that feature) or it's about piracy, which is ok but I'd rather if they'd just admit it instead of saying that they're doing it because it's "the way things are going" and making it sound like an improvement.
I said this didn't bother me because I ended up playing single player connected to Battle.Net all the time so that I could do fair PvP or trading. However, this is a limitation that I have put myself into because I understood the advantages and even though I almost didn't use much offline single player, I appreciate the choice.
Meanwhile at Blizzard, D3 still sells shit tons of copies. Nothing to see here.
I have a notebook. It goes with me everywhere. So do my games.
Dragon Age: Origins is annoying enough, having to have the CD, and being denied access to "bonus features" if I can't be online, but I can live with that - if I'm careful, and don't end up relying on "bonus features" on any key game save. But always-online simply means I won't buy the game, because it's useless to me. I'll be damned if I have to buy a 3G card or pay for airport / airline wifi just to play games while travelling. And internationally - no effing way.
Yeah, obviously I'm not part of the target demographic. It's a long time since I was 20, and I don't spend the evenings holed up in my room in my mom's house. But I'd have thought notebook-toting professionals weren't an insignificant group.
I own both Diablo and Diablo II (and still play them often), but have never had the desire to play online. It sounds like I won't own a copy of Diablo 3 because I am still not interested in playing online. The PHB's at Blizzard can talk all they want about an "enhanced" experience. If the enhancements are that good, then why not put them into the game itself? Here's a thought: Make the games reasonably priced and fun to play, and I'll bet that people actually pay for the game. Piracy will never be eliminated - look at how many people are robbed, mugged and murdered despite all of the laws and steps put into place to stop those crimes. Why penalize the folks who follow the rules so that you can stop a (very) small percentage of pirates?
I am more concerned about what happens to all these big-name games with online requirements in 30 years' time. When the online servers are gone, what will we be left with? It used to be that when you bought a game, you actually got a complete copy of the game itself, so people at least had something to try and preserve. Now, it seems the trend is to just give you an interface, with essential pieces of the game existing only on a server somewhere, to never be distributed...
Every game with an always connected requirement has suffered from connectivity related problems. The last one I suffered through was Dragon Age, which didn't really require an always on connection except for the "free" DLC. Of course this resulted in randomly not being able to connect to the server and disappearing dragon armor.
Too bad, I had been looking forward to Diablo 3.
...but about supporting the auction house and, by extension, Blizzard's ability to protect the income stream from their cut of it.
In short, Diablo 3 is poised to turn into a microtransaction-based MMO for Blizzard as far as revenue goes, but with the additional up-front revenue from the direct sale of the game as well.
From the player's perspective, those costs (real and in terms of restricted usage rights) come without any associated benefit- there is no commitment to releasing additional content outside of expacs like you get in other games with that model.
I have no doubt that Blizzard / Activision will succeed with this and turn it into quite the monstrous pile of cash, but from a consumer perspective, it's a pretty poor deal. I'll wait for Torchlight 2.
We can still play Diablo 1 today. Will we be able to play this en 15 years?
Blizzard will be putting an Auction House to buy Diablo III items other people have obtained for REAL money. Since REAL money is involved there has to be a way to authenticate the virtual goods that will be auctioned. You lose the ability to play offline but obtain the ability to sell for real currency worthwhile items you obtain. This is called a tradeoff. Blizzard is betting you will vote with your dollars that it’s a worthwhile trade off. Honestly in this case DRM/Authentication should be expected as you can merchandise your virtual goods for REAL currency. If you played competitive solitaire for cash you should not be offended by an online requirement to protect against cheating. Cheating in Diablo III would break a major design feature in the game. Is this “feature” another way to line blizzards coffers – SURE, but it could also be fun mining Diablo III for cash if you had the time. I’m not sure I will purchase Diablo III simply because I was lukewarm on I and didn’t play II, However being able to auction house items for real money is an interesting addition to non MMO gaming.
Offline: Torchlite I,II Diablo I,II others
Online: with real world currency options Diablo III
See you have choices
Sorry, I'm not sure I understand your argument. You seem to be saying that because Blizzard's policing efforts on D2 ladder failed that they should stop providing a service where policing isn't even offered (and none is expected). I see no way in which the one should cause the other.
Yes, duping was annoying. I hated buying a Mara's and having it disappear because it was duped. I hated even more how my server would crash mid-game because some duper wanted to exploit a server bug so he could sell me a duped Mara's. But this was happening on the battle.net ladder, despite Blizzard's policing efforts. If the game weren't 10 years old (meaning, I don't expect the company to put full resources into it; I'd rather that they finish the sequel) I'd have stopped playing, and I applaud every effort Blizzard did make to stop duping.
What I don't understand is how dropping the single-player and open battle.net components would make the situation any better. SP/open had no connection to the ladder whatsoever, nothing duped or hacked from them ever got to the ladder; so they were not responsible in any way for the economy dilution, gameplay imbalance, or server instability that was caused by duping on the ladder.
The big "economy" that Blizzard wants in on is, I think, things like the Forum Gold exchange on d2jsp.org. I thought it was brilliant how I could sell my ladder-only gear to non-ladder players after a reset and buy new gear for my new ladder character with the proceeds. There was no economy, though, for gear for open battle.net characters, because that market was infinitely inflated. Anyone who wanted anything there could download the d2 trainer software and make it for themselves, and pretty much that's the only way you'd ever see any reasonable quantity of high runes for a single player character. So, again, dropping the single-player mode and the open battle.net component would have no effect on the economy in the policed servers.
If Blizzard wants to stop people from trading on 3rd party websites then they need to offer a suitable in-game replacement, one that offers the same quality of service. Unless Blizzard is going to make it impossible to drop things on the ground as a way of giving them to others there will be no way to stop the d2jsp.org crowd from arranging trades among themselves on whatever terms they choose.
tl;dr version: single player in d2 didn't cause duping on the servers. Single player in d2 didn't cause 3rd party trading sites. Abandoning single player in d3 won't stop either from happening again.
"Space Exploration is not endless circles in low earth orbit." -Buzz Aldrin
A theory? Then we ought to test it. Let's look at the torrents for Assassin's Creed. You might need to sort them by seeders.
Right now I see that AC2 has 495 seeders and 284 leechers. That's what? Nine months after the PC release? Doesn't sound like no interest to me.
Assassin's Creed: Brotherhood, five months on has 2399 seeders right now, and 1175 leechers.
Also, there are other torrents being seeded and downloaded. Those are just the two best-seeded ones. And all this is in the face of always-on DRM.
Whoever came up with the theory didn't bother doing even the most basic research.
Don't let THEM immanentize the Eschaton!
If their real reason was preventing piracy, they would become competitive with piracy. They would not be trying to make the pirated product seem better, as they are now by adding DRM to the non-pirated version. You know it will be pirated anyway.
And we all saw what happened.
Read radical news here
Didn't we get the rant out of our system already with SC2?
Geeks of the World, Unite!
I think what happened here is that Blizzard noticed how well WoW works with an "always on" mode -- no one complains about being forced to be "always on" for a game in which single player (even against bots) makes no sense. They're trying to do what I've always suggested, which is to provide enough incentive for having a legitimate online copy so that people want to buy the game and welcome the DRM mechanism.
What they're trying to do is get back to the days where a legitimate copy of the game is better than a pirated copy, or at least equal, rather than worse, and they're trying to get there without throwing out the DRM entirely.
Problem is, it's difficult to do this with a single-player game, and as you say, forcing people to be online rather than enticing them to be online is a different matter.
Steam lets me play offline for extended periods of time, yet I almost always play online, and I actually want a Steam version when it's available. Ok, I don't care as much about their community, but the social stuff is cool -- one click to go from an IM conversation with a friend to launching and joining a game they're in, and still have the IM conversation within easy reach. More than that, I like that when I bought a new machine, I booted it up, installed Steam, downloaded Portal 2, and it was ready to go with all my settings (keymappings, etc) and savegames.
I think that's the better route here -- if it's truly a single-player game, use the carrot rather than the stick. If it's truly a multi-player game, you can afford to be a lot more restrictive, though it'd still be cool if Starcraft 2 had a LAN mode -- maybe some sort of relatively-cheap blanket license for a LAN party, something like $5 per person for the weekend.
But then, I'm still operating under the assumption that GP is right, and that this was an attempt at justifying the DRM, rather than a feature people actually want.
Don't thank God, thank a doctor!
They've actually started warning us (sometimes) as one of the little badges or stats about a game, when it has additional DRM, like SecuROM. This stopped me from buying Arkham Asylum.
With Steam itself, though, it's not up to the game. Steam decides whether or not you can play offline, what your account is, etc. I don't think they'd have to patch the game -- just patch Steam itself to function offline, or to pretend to be online (so LAN play still works), and no need to patch games at all.
Don't thank God, thank a doctor!
I'm kind of reluctant to think that this ONLY has to do with cheating or auction house sales. There are several posts above discussing the merits of D2's approach, but D2 was exploited all to hell which is something that CAN'T happen in D3 if they plan on having a cash auction house.
Could it be that having so much of the game content stored on the PC and accessible offline made the game more vulnerable to exploitation somehow? Or could it at least be that designing the game so that it could be played both offline and securely online would not be feasible due to the amount of extra programming and maintenance involved in doing it? Or could it even be that, while feasible, the amount of time necessary to develop both an offline and a secure online version of D3 just wasn't deemed worth it when they looked at the percentage of players that they expected to play primarily offline?
I'm not saying that concern over piracy or a desire to push their cash auction house sales aren't possible motives for Blizzards decision. But there may have also been other factors involved.
As a *customer*, things that Blizzard does often make me cringe. As a *stockholder* (ATVI), I am forced to acknowledge that those same decisions lead to a stronger bottom line (though not always reflected in the share price.) In the past year, Blizzard has done things that really drive me away as a customer. But it's hard to argue in the face of tripling and quadrupling of margins.
-fb Everything not expressly forbidden is now mandatory.
It shouldn't to long for a few infamous groups to circumvent the Online Only.... The same thing happened with Assassins Creed and its gonna happen with this game too...
it seems that most of what they are doing is related to trying to keep a truly secure, cheat-free economy in Diablo III.
Diablo 2 online multiplayer suffered enormously from a huge amount of "hacked" items that were created in the single player game via trainers and other methods and then imported into online multiplayer through various exploits. The Torchlight 2 dev Max Schaefer was one of the guys behind Diablo 2 (There is even an in-game item named after him) so I believe that is the context behind his statement about keeping a cheat-free economy.
The issue is about cheating, Blizzard cannot verify if during your offline quests you didn't cheat, sou you can't go online with the same character and play with other players under the same rules.
The answer is simple, when you want to play offline, you can either start anew, or load a copy of your online character in cache in your computer. The Battle.net version of the character and its progress will remain frozen. When you choose to play online, you just continue with this online version; offline "tainted" characters won't ever be able to play in Battle.net.
This way you can have multiple "saved games" offline.
"Those who sacrifice liberty for security deserve neither."
Back in the day games were games, games were fun. The weren't the hyped up DRM ridden piles of shit that are out now. They need DRM to get as many $ in on first purchasers because 1 sometimes 2 are worth half the asking price and once everybody finds out the game is shit they wait for the crack. Here is an irony. About the time Diablo 2 came out (which btw imho sucked ass) I gave up on games -- windows psX xbox nada -- they all suck. RPG's became jobs. Do this, go there, do that, return here, rinse, repeat. FPS's became keyboard practice. Run to here, creep three steps, jump left, fire at those, find the explosives, toss the grenade... sigh. I thought AI would have improved. Todays RT & TB strategy games are proof nothing has been improved in at last 20 years.
regarding the quotes from some of the developers: Trying to chump users into wanting your DRM scheme is just fucking rude.
Having to work for a living is the root of all evil.
The reason there won't be offline Single-Player for Diablo III is simple: They would essentially be giving you the code used to run the Battle.net server.
In Single-Player, things like Loot generation, Mob spawning, Spell casting, etc. would be handled by the client.. the people who develop Emulated servers could peek into the code, and it wouldn't take much to start porting that over to an Online Multi-Player Server.
If Blizzard keeps all the server code on the server, especially with the obfuscation of opcodes like in WoW 4.x, then there's a much larger barrier to entry for the makers of Emulated servers.
However, if they have to embed that server code into the Single-Player client, it would be a matter of weeks (if not days) before people had functional Emulated servers up and running.
Which of the Interblagospheretubenets do Blizzard Execs think I'm going to use DNS from?
Battle.Net points to someone, and I decide the Area Code when it's my DNS that is used first.
I distinctly remember when Blizzard sued BnetD into oblivion, and before that it was Blizzard suing FreeCraft for being able to use StarCraft data with an independent non-Blizzard engine to mix game-modes where it was Orc vs Terran and cool stuff like that.
Blizzard is such a failure, and the unemployed talent is already all over the internet field, that this is why patents are used to stifle competition because the industry in wake of collapsing governments mean that after the corporations have already built a tower of shame since astroturfing the homebrew computer science theme of things earlier is now where the tower will collapse for corporations.
I laugh at Blizzard, the same as I've laughed at MTV and Vivendi as a whole: and they are the same corporation now.
Blizzard is not the same group of 5 developers back in the 90's that make games fun. Now, Blizzard is directed by teams of Psychologists to make their games the least fulfilling and addictive so that the monthly revenue from addicts doesn't end. The first hint of these dirty tacticts are the various CONVENTIONS held around America where these addicts insult their family and heritage to boast of their life wasted into a video game like bringing their report card to their family refrigerator and exclaiming "look DAD AND MOM I got an F/F/F (aka 666)."
Always online = always a laggy game, for me. My pings have always been 400ms+ to Blizz servers. Fuck that, it sucks
I can understand and accept that if I want to play multiplayer then I have to be online and use Battle.net. When am playing single player what is the motivation to be online constantly? If I want to buy something from the auction house then sure I will go online, but that shouldn't be the sole reason. There is no incentive for me to play a single-player game while connected to the internet. DRM authentication is not a valid excuse. I am willing to accept upon installation to connect and verify my game (to a degree) or to my Battle.net account if it allows me to connect with my friends etc, but if you don't incentivise then I cannot accept this restriction to my rights.
best description of why they're doing this, QUOTING:
You mustn’t play offline or goof around with your files or any other naughty business because they are endeavoring to transform your putative ownership into a revenue stream. (http://www.penny-arcade.com/2011/8/8/ )
What I find odd is that people including Blizzard exec Robert Bridenbecker can feign ignorance to the fact that customers are (rightly) upset about restrictive and in fact PUNITIVE DRM. You mean to tell me that an exec of any gaming company has their head so far in the sand that this would come as a "surprise" to them? Where have they been for the last 20 years and really, if that's their level of understanding the issue WHY THE HELL ARE THEY STILL WORKING AS GAME COMPANY EXECS? Really, come on. NO ONE likes DRM - whether it's the idea or the implementation - it's the wrong approach entirely. It punishes paying customers with what often amounts to useless wastes of money (and time that you invest in a game you end up hating), and provides incentive for people to get "DRM Free" versions - that actually work as intended. How is this stopping "piracy"? How does this make sense? What paying customers have to do is stop PAYING. It might mean stop playing (the new games or not renewing your subscription to existing games) for maybe a year. That should drive profits far enough down that either software companies will come up with a different model, or at the very least, shake up the executives enough to the idea that this approach isn't working. At that point, feigning ignorance would be recognized for the disingenuine, hollow, insulting and pandering gesture that it truly is.
EA loves always-on. In FIFA11 there's even another mode of the game you only can access by connecting to the EA servers. OK, that's fun. EA wasn't stupid enough to make single-player always-on though. If I don't have an internet connection I can still play single player.
Blizzard, there are a million games out there, including Diablo 2, that don't require your bullshit always-on scheme. Why would I waste my hard-earned cash on Diablo 3? *yawn* .
I made the same commitment not to buy SC2 because of the connection requirement and I have stuck to that commitment. This is just wrong for several reasons. 1) You can't play with the games internals like you can with a game that you install and can play without being restricted to blizzard's online jailhouse. This is exactly what this is like. Your game is imprisoned with a 24 hour a day guard rotation to keep watch on everything you do with the game. No mods to play and experiement with = no more in depth long term fun. I really enjoyed being able to install various mods into D1 and D2 and it looks like I'm going to be stuck playing those games forever since I will never see another release of Diablo otherwise. 2) What happens when blizzard dies? Don't think for one minute that it can't happen. How many large powerhouse game companies have we seen crash to the ground? So, in twelve years when something bad happens and blizzard crash and burns like so many of its predessors, what happens to our games? Well, they crash with Blizzard since you can't play the game without blizzard's DRM servers being up and running. Those servers costs money to run and keep online so if blizzard's cash that maintains these servers stops, so do our games. I don't want to take that risk of losing my $60+ investment some years down the road and never being able to play the game again. What a horrible thought indeed. I still play and very much enjoy Diablo 1 and Starcraft and they're old! I'm glad they don't require an online connection! How do we stand up against this? How do we tell Blizzard that we want our games to be OUR games; to do with what we please; to still be able to play them in thirty years; to not be so controlled all the time by corporate assholes who only have dollar signs in their eyes. What can we do? Well, we can not buy the games. That's they only way we can send a message becuase, obviously, complaining online does nothing but make the execs say "I'm surprised by so many complaining about the online requirement but this is the way it is and this is the way it shall forever be. Mwaaahahaha!". Fuckers!
add me to the "won't be buying it" crowd. let's face it. they're just too lazy to add to add a "single-player mode" to the main menu.
North Corea is making money by selling WoW items, right? Why not everybody? http://games.slashdot.org/story/11/08/08/2129237/North-Korea-Accused-of-Hacking-Online-Games-For-Profit?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Slashdot%2FslashdotGames+(Slashdot%3A+Games)&utm_content=Google+Reader