Domain: mac-archive.com
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Comments · 9
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Re:Vision is not the only immersion factor.
Playing Wolf3D without SoundBlaster and Adlib support was just disappointing.
Point well taken - I remember the days of SoundBlaster and getting it to work on my PC to hear those very voices that you describe in Wolf3D. My little write-up did no justice to that game.
Oh and regarding the phrases spoken by the German soldiers, I did a search and found a site that lists them all:
http://www.mac-archive.com/wolfenstein/talk.html
You're right, it was Mein Leben!
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Re:Leader?
If they were going to finish with "...Slim Shady," Wolfenstein 3D would be the most popular game ever made.
There's also a list of the translations here, though I'm not sure "achtung" is correct. I'm pretty sure that one means "Attention." -
Re:You were supposed to call Nintendo when you won
Actually, it was Episode 2, Level 8, and the sign was for "aardwolf". This is the original sign. In the 1997 re-release of the game, they replaced the sign with a pile of crap on the floor. Here's what Apogee's Joe Siegler originally said about it (stolen from here):
"Call Apogee and say Aardwolf." It's a sign that to this day is something that I get asked about a lot. This is a sign that appears on a wall in a particularly nasty maze in Episode 2 Level 8 of Wolfenstein 3D. The sign was to be the goal in a contest Apogee was going to have, but almost immediately after the game's release, a large amount of cheat and mapping programs were released. With these programs running around, we felt that it would have been unfair to have the contest and award a prize. The sign was still left in the game, but in hindsight, probably should have been taken out. To this day, Apogee gets letters and phone calls and asking what Aardwolf is, frequently with the question, "Has anyone seen this yet?"
Also, in a somewhat related issue, letters were shown after the highest score in the score table in some revisions of the game. These letters were to be part of another contest that got scrapped before it got started, where we were going to have people call in with their scores and tell us the code; we'd then be able to verify their score. However, with the cheat programs out there this got scrapped too.
Basically, "Aardwolf" and the letters mean nothing now. Also note that if you found the Aardwolf sign in the game (without cheating), there's a VERY strong chance that you're stuck in there. The only way out may be to restart, or load a saved game from before you went into that maze. -
Re:games too
Actually, Wolfenstein 3D had a very big storyline.
http://www.mac-archive.com/wolfenstein/info.html -
Re:Yawn> I guess you might be -
Thanks for the reply. At least you took my question seriously and attempted give a serious answer.
I notice some idiot with modpoints decided to mod me down as a troll. I guess he couldn't wrap his head around the fact that I was not trying to provoke, I really want to know.
> perhaps you've never even played one
I can understand why you'd make that assumption, but in fact I have. My first exposure to FPS was the original Wolfenstein 3D for Mac back when it came out ('94). Everyone was talking about it, so I had to try. Didn't get it then, didn't get Doom, didn't get Quake and quickly lost patience with Half Life.
> many players seem to use Q3A as their form of irc or im
Heh, OK. Never tried that. While I'll be the first to agree that man wants to (and needs to!) play, I still find it strange that we as a group tend to gravitate towards games depicting mindless violence (your remarks about non-violent versions notwithstanding). We're supposed to be a cerebral bunch, aren't we? Everybody needs to blow off some steam once in a while, sure, but with this?
I guess I'll just have to resign myself to the fact that I'm the only geek in the world who feels this way. Or am I? Anyone else out there? Hellooo?
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Re:Original Doom almost 11 years old
Clicky
The first Wolfenstein (Castle Wolfenstein) was released in 1983. The more well-known Wolfenstein 3D was released in 1992. -
What Mike gets remembered for....Mike writes:
"I would state that this licensing project represented only a small fraction of my time over the last year and has completely gone away in recent months. "
and
"I am still hoping people dig up some of the more positive projects I have been involved with."
Before getting involved in this whole SCO mess, Mike should have remembered this vital lesson .
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Re:Huh?
Um, sorry but you don't know what you're talking about. The first Castle Wolfenstein game was made by id Software and was called "Wolfenstein-3D."
Don't shoot your mouth off if you don't know what you are talking about.
Wolfenstein 3D (1992) was the THIRD Wolfenstein game, following Castle Wolfenstein (1983) and and Beyond Castle Wolfenstein (1984). Those games were indeed 2D. -
Slashdot must have a submission backlog...
Slashdot must have quite a backlog of article submissions.
I mean, one article about a 1961 wristwatch, now an article about a 1982 movie.
I just submitted an article about this awsome new kind of game called Castle Wolfenstein 3D, it's like the old Castle Wolfenstein game on the Apple IIe , but from the FIRST PERSON PERSPECTIVE. It's really damn cool, but it doesn't work with my 8-bit Adlib Soundcard.