Domain: minecraftforum.net
Stories and comments across the archive that link to minecraftforum.net.
Comments · 35
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Re:May finally get servers updated...
http://www.minecraftforum.net/...
I'll have to see if I can find some screenshots of that. But its a mod, and isn't that the main reason no one upgrades minecraft servers (because updating mods is so painful)?
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Re:May finally get servers updated...
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Minecraft + mods
I'm not sure how much money you have, but this should be affordable enough for your typical 20-30 seat class.
Get Minecraft, pick out a custom launcher (I recommend Technic) and design your own modpack containing at the bare minimum the mod called OpenComputers: "turtles" programmable in Lua. You can try RedLogic for when simple redstone circuits aren't enough and MineFactory Reloaded if you want to try your hand at teaching them industrial automation with programmable circuits.
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Re:Simple:
Or better yet, use Minecraft to teach them the basics of logic and programming.
A modpack with ComputerCraft, RedLogic, and possibly a couple of "just for fun" mods like Thermal Expansion or RailCraft would be a solid starting point...if you want to put together something more complex, contact me on IRC (esper.net, #minechem channel) or via Twitter and I'd be more than happy to help you out.
Disclosure: I develop the Minechem mod, and help maintain a couple of different modpacks. -
Turtle Logo! wait, I mean Lua.
As you specifically mentioned that your kid's interested in minecraft, see if they'd be interested in ComputerCraft which that lets you build 'turtles' that can be programmed to do things using lua.
You can then give her challenges of increasing difficulty to teach her to break things down into steps, and to build on what she's already learned:
- Tunneling (note, they come with a pre-defined 'tunnel', but it's really slow)
- Tunneling through gravel areas
- Tunneling and refueling as needed.
- Tunneling and setting torches every 10 blocks
- Leveling out an area
- Planting a garden
- Harvesting the garden
- De-limbing a tree
- ...etc
I've done the various tunneling stuff
... I assume the other stuff is possible, but I haven't actually tried them. Note that you need diamond tools to make the various types of turtles, so mining turtles should be first ... but then you have a diamond pick that doesn't wear down. -
Re:hope for improvements
1. Install Optifine
2. In the in-game options, set the framerate to "unlimited" (force vsync in your gpu control panel if you want it).That should help considerably. With Optifine I can play the game fullscreen at a smooth 60 fps with the render distance cranked all the way up, without it performance goes to shit if I bring it above 12. And my rig is not as beefy as yours.
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Re:Temper tantrum
That's why the myriad videos of let's-play are on youtube, the streaming sessions are on Twitch and announced on twitter, etc. and not on some huge (and bloated) "social network" service hosted on minecraft.net
That's because the url is http://www.minecraftforum.net/forum. Scroll down to 'SERVERS' and 'SHOW YOUR CREATION' if you somehow don't think the modding and discussion sections are social enough.
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Re:Obligatory
http://www.minecraftforum.net/topic/918541-162-mystcraft-0106/
Hands down, one of my favorite mods -
Important caveat
We think we may have created the largest Minecraft world ever built based on real-world data.
Emphasis mine.
While extremely impressive, it's definitely not the largest based on data from another source. For instance, World of Warcraft's Azeroth has already been largely recreated to the tune of 68B blocks using a similar automated process. There are other projects to recreate Westeros and Middle Earth that are already well underway, though both appear to be being done by hand, so though they've had a lot of progress, I'd doubt they're into the billions of blocks placed.
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Re:Have you done more or better?
Perhaps someone is not familiar with the fact that the sun moves across the sky in Minecraft, just like real life? Hint: how quickly the sun moves can be used to calculate the length of the day!
You forgot about the things in Minecraft known as Snow or Rain, which can hide the sun.
Not really. One of the first things I do when starting into a new topic is search for the wiki. And, indeed, Googling 'Minecraft wiki' takes you to... the Minecraft wiki.
Not everyone is a Slashdot geek who automatically thinks about wiki's. I didn't...at first, the forums led me to it, but I found blogs and the minecraft forum first. You have to remember about those "millions of grandmas" supposedly playing the game. Do you think they read or post the forums?
Because Minecraft is at its core a sandbox game. Do you give kids a 'tutorial' on how to play in a sandbox?
Yes! You can tell them the basics to get them started at least. That's all I'm asking... I'm not asking for a built in tutorial on NAND gates and/or Flip-flops using Redstone for new players , but something more akin to the 360 versions tutorial. And more in-game information... maybe there could be books in treasure chests or something.
And, as explained before, the wiki DOES have a tutorial.
Yes it does, but it needs to be in-game.
You're the guy who doesn't research anything,
But I obviously did, that's how I found the wiki right? I just found the forums and blogs first.
and expects to get a pop-up explaining how to do everything.
The funny thing is, the Pocket edition and the 360 version DO give you more in-game information. Why not the PC version as well. I'm not expecting "everything" just some basics for new players.
Minecraft ain't that kinda game. It's a survival sandbox game.
Yes, but recently it's become more about Monster Survival XTREME to make the hardcore happy at the expense of the Mining and crafting.
See the point? Lot's of people want lots of things. Mojang can't give them all what they want, so why are you special??
Why are you so special that you get to say the game doesn't need a basic tutorial built in...that one version of the game already has. Just because YOU have been playing since Alpha and think the game is too carebear or something doesn't mean you get to make the game a worse experience for new players.
Oh, and like I said- Creative, or Peaceful. Either will solve your problem of the game being 'too hard'.
So why is the solution that the ones who don't like the difficulty changes play peaceful or creative...when the solution could also be that the changes be moved so that they're Hard/Hardcore only.
http://www.minecraftforum.net/index.php?app=forums&module=forums§ion=findpost&pid=23162816
We don't want to play in Creative, that takes all the fun out of gathering your materials. We don't want to play on Peaceful difficulty, because we need to get the items that the mobs drop, and we don't mind having to kill a few mobs to get them. What we DON'T want is to have our entire Minecraft existence be centered around nothing but having to kill a billion zombies anytime we want to go outside our house.
You did know that on peaceful, slimes that already are spawned despawn, right? Thus preventing a player on that difficulty from making leashes, Magna cream or Sticky Pistons.
and if you start peaceful, hostile mobs don't spawn at all, so no drops, thus denying many items from those who play on that.
Really? You are seriously suggesting that a significant number of people are too stupi
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Re:Yeah, well, that's just, like, your opinion, ma
I honestly don't know what you think needs fixing.
What, you didn't see my other comments, or notice the "even adding a version of the 360 versions tutorial would be a start"?
1. Discoverability in general, there should be more information in the game.
2. Saddles/horse armor should be craftable...It's Mine"Craft" not Mine"slog-your-way-to-a-stronghold-and-hope-the-RNG-put-some-in-a-chest"
3. Regional Difficulty should be made Hardcore Mode only or removed...it doesn't do what it's intended on doing and punishes less hardcore players.
4. The same goes for the new zombie mechanics with their spawning, range of view and behavior.
5. Debuff the Skellys, it's Minecraft, not "Skelly Killer Xtreme"
Here's some posts on the forum, not by me, that pretty much summarizes my view as well:
You are totally obsessed with this, and you're wrong.
I'm wrong for daring to criticize Minecraft? I'm wrong for thinking the game needs "finishing and polish"? I'm wrong for thinking that Mojang shouldn't be charging $27 for what is still essentially a Beta?
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Re:Yeah, well, that's just, like, your opinion, ma
I honestly don't know what you think needs fixing.
What, you didn't see my other comments, or notice the "even adding a version of the 360 versions tutorial would be a start"?
1. Discoverability in general, there should be more information in the game.
2. Saddles/horse armor should be craftable...It's Mine"Craft" not Mine"slog-your-way-to-a-stronghold-and-hope-the-RNG-put-some-in-a-chest"
3. Regional Difficulty should be made Hardcore Mode only or removed...it doesn't do what it's intended on doing and punishes less hardcore players.
4. The same goes for the new zombie mechanics with their spawning, range of view and behavior.
5. Debuff the Skellys, it's Minecraft, not "Skelly Killer Xtreme"
Here's some posts on the forum, not by me, that pretty much summarizes my view as well:
You are totally obsessed with this, and you're wrong.
I'm wrong for daring to criticize Minecraft? I'm wrong for thinking the game needs "finishing and polish"? I'm wrong for thinking that Mojang shouldn't be charging $27 for what is still essentially a Beta?
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Re:Yeah, well, that's just, like, your opinion, ma
I honestly don't know what you think needs fixing.
What, you didn't see my other comments, or notice the "even adding a version of the 360 versions tutorial would be a start"?
1. Discoverability in general, there should be more information in the game.
2. Saddles/horse armor should be craftable...It's Mine"Craft" not Mine"slog-your-way-to-a-stronghold-and-hope-the-RNG-put-some-in-a-chest"
3. Regional Difficulty should be made Hardcore Mode only or removed...it doesn't do what it's intended on doing and punishes less hardcore players.
4. The same goes for the new zombie mechanics with their spawning, range of view and behavior.
5. Debuff the Skellys, it's Minecraft, not "Skelly Killer Xtreme"
Here's some posts on the forum, not by me, that pretty much summarizes my view as well:
You are totally obsessed with this, and you're wrong.
I'm wrong for daring to criticize Minecraft? I'm wrong for thinking the game needs "finishing and polish"? I'm wrong for thinking that Mojang shouldn't be charging $27 for what is still essentially a Beta?
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Re:Yeah, well, that's just, like, your opinion, ma
I honestly don't know what you think needs fixing.
What, you didn't see my other comments, or notice the "even adding a version of the 360 versions tutorial would be a start"?
1. Discoverability in general, there should be more information in the game.
2. Saddles/horse armor should be craftable...It's Mine"Craft" not Mine"slog-your-way-to-a-stronghold-and-hope-the-RNG-put-some-in-a-chest"
3. Regional Difficulty should be made Hardcore Mode only or removed...it doesn't do what it's intended on doing and punishes less hardcore players.
4. The same goes for the new zombie mechanics with their spawning, range of view and behavior.
5. Debuff the Skellys, it's Minecraft, not "Skelly Killer Xtreme"
Here's some posts on the forum, not by me, that pretty much summarizes my view as well:
You are totally obsessed with this, and you're wrong.
I'm wrong for daring to criticize Minecraft? I'm wrong for thinking the game needs "finishing and polish"? I'm wrong for thinking that Mojang shouldn't be charging $27 for what is still essentially a Beta?
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Re:Yeah, well, that's just, like, your opinion, ma
I honestly don't know what you think needs fixing.
What, you didn't see my other comments, or notice the "even adding a version of the 360 versions tutorial would be a start"?
1. Discoverability in general, there should be more information in the game.
2. Saddles/horse armor should be craftable...It's Mine"Craft" not Mine"slog-your-way-to-a-stronghold-and-hope-the-RNG-put-some-in-a-chest"
3. Regional Difficulty should be made Hardcore Mode only or removed...it doesn't do what it's intended on doing and punishes less hardcore players.
4. The same goes for the new zombie mechanics with their spawning, range of view and behavior.
5. Debuff the Skellys, it's Minecraft, not "Skelly Killer Xtreme"
Here's some posts on the forum, not by me, that pretty much summarizes my view as well:
You are totally obsessed with this, and you're wrong.
I'm wrong for daring to criticize Minecraft? I'm wrong for thinking the game needs "finishing and polish"? I'm wrong for thinking that Mojang shouldn't be charging $27 for what is still essentially a Beta?
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Re:Yeah, well, that's just, like, your opinion, ma
I honestly don't know what you think needs fixing.
What, you didn't see my other comments, or notice the "even adding a version of the 360 versions tutorial would be a start"?
1. Discoverability in general, there should be more information in the game.
2. Saddles/horse armor should be craftable...It's Mine"Craft" not Mine"slog-your-way-to-a-stronghold-and-hope-the-RNG-put-some-in-a-chest"
3. Regional Difficulty should be made Hardcore Mode only or removed...it doesn't do what it's intended on doing and punishes less hardcore players.
4. The same goes for the new zombie mechanics with their spawning, range of view and behavior.
5. Debuff the Skellys, it's Minecraft, not "Skelly Killer Xtreme"
Here's some posts on the forum, not by me, that pretty much summarizes my view as well:
You are totally obsessed with this, and you're wrong.
I'm wrong for daring to criticize Minecraft? I'm wrong for thinking the game needs "finishing and polish"? I'm wrong for thinking that Mojang shouldn't be charging $27 for what is still essentially a Beta?
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Re:Yeah, well, that's just, like, your opinion, ma
I honestly don't know what you think needs fixing.
What, you didn't see my other comments, or notice the "even adding a version of the 360 versions tutorial would be a start"?
1. Discoverability in general, there should be more information in the game.
2. Saddles/horse armor should be craftable...It's Mine"Craft" not Mine"slog-your-way-to-a-stronghold-and-hope-the-RNG-put-some-in-a-chest"
3. Regional Difficulty should be made Hardcore Mode only or removed...it doesn't do what it's intended on doing and punishes less hardcore players.
4. The same goes for the new zombie mechanics with their spawning, range of view and behavior.
5. Debuff the Skellys, it's Minecraft, not "Skelly Killer Xtreme"
Here's some posts on the forum, not by me, that pretty much summarizes my view as well:
You are totally obsessed with this, and you're wrong.
I'm wrong for daring to criticize Minecraft? I'm wrong for thinking the game needs "finishing and polish"? I'm wrong for thinking that Mojang shouldn't be charging $27 for what is still essentially a Beta?
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Re:Yeah, well, that's just, like, your opinion, ma
I honestly don't know what you think needs fixing.
What, you didn't see my other comments, or notice the "even adding a version of the 360 versions tutorial would be a start"?
1. Discoverability in general, there should be more information in the game.
2. Saddles/horse armor should be craftable...It's Mine"Craft" not Mine"slog-your-way-to-a-stronghold-and-hope-the-RNG-put-some-in-a-chest"
3. Regional Difficulty should be made Hardcore Mode only or removed...it doesn't do what it's intended on doing and punishes less hardcore players.
4. The same goes for the new zombie mechanics with their spawning, range of view and behavior.
5. Debuff the Skellys, it's Minecraft, not "Skelly Killer Xtreme"
Here's some posts on the forum, not by me, that pretty much summarizes my view as well:
You are totally obsessed with this, and you're wrong.
I'm wrong for daring to criticize Minecraft? I'm wrong for thinking the game needs "finishing and polish"? I'm wrong for thinking that Mojang shouldn't be charging $27 for what is still essentially a Beta?
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Minecraft level format has always been open
It's always been possible to code against minecraft - Notch has kept the level format open since the game released (even if he did change it a bunch of times after he said he wouldn't).
I've already written a bunch of level generators for it, like these two:
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Minecraft level format has always been open
It's always been possible to code against minecraft - Notch has kept the level format open since the game released (even if he did change it a bunch of times after he said he wouldn't).
I've already written a bunch of level generators for it, like these two:
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Re:Open Source is not a guarantee you won't be sue
I'm not a coder for the game at all - I just wrote a few mods and did some textures as an add-on. So obviously, I rather like the game. Not to mention, the game is free, so there's no DRM to sue over, and the primary author doesn't live anywhere near the US, let alone Texas.
Oh, and I am not a resident of Texas either, nor do I sell anything there or I do any kind of business there, deliberately or not, under any label or name having anything whatsoever to do with any block-type sandbox game.
Good luck suing either of us.
As for why grudge Notch? Simple: I don't like Java (in fact I hate it), my choice of game is open source, and Notch made it plainly clear that he's no longer just "making a living". I don't need any more than that.
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Re:Finish Minecraft First
There is villager AI that is quite good in Minecraft. It is called "Millenaire" villages though, that are by far and away much more developed than the Testificates. Kinniken just added warfare between different villages and allows "the player" to be able to act as a diplomat to either fester hostilities or try to smooth over relations along with a rather complex inter-village trading system. The monetary system has been in place for quite some time, including some very awesome blocks. I love the Japanese paper walls as well as the Mayan golden scroll work blocks. The thatch planking as a floor material is also worth looking at as well.
If that is all you are complaining about, I feel sorry for you. Perhaps Notch realizes that the fan-made mods have so totally surpassed anything he could do that he needs to move on to something else?
Heck, there is a chunk generation storage and rendering system made by mod developers which allows world height to be raised to 64k blocks and even renders faster than the current rendering engine. The serious fans have improved the game in many substantial ways and Mojang (aka Notch) is mostly re-implementing these fan-made ideas at the moment. Add in Optifine and some enhanced shaders that cast some impressive shadows at sunrise and sunset and you got a game that would blow you away.
Let Notch start and stop projects like nothing else. If that is all he does, he still should stay wealthy and a multi-millionaire. Once he gets those ideas going there are plenty of people who are willing to pick up the pieces.
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Re:Finish Minecraft First
There is villager AI that is quite good in Minecraft. It is called "Millenaire" villages though, that are by far and away much more developed than the Testificates. Kinniken just added warfare between different villages and allows "the player" to be able to act as a diplomat to either fester hostilities or try to smooth over relations along with a rather complex inter-village trading system. The monetary system has been in place for quite some time, including some very awesome blocks. I love the Japanese paper walls as well as the Mayan golden scroll work blocks. The thatch planking as a floor material is also worth looking at as well.
If that is all you are complaining about, I feel sorry for you. Perhaps Notch realizes that the fan-made mods have so totally surpassed anything he could do that he needs to move on to something else?
Heck, there is a chunk generation storage and rendering system made by mod developers which allows world height to be raised to 64k blocks and even renders faster than the current rendering engine. The serious fans have improved the game in many substantial ways and Mojang (aka Notch) is mostly re-implementing these fan-made ideas at the moment. Add in Optifine and some enhanced shaders that cast some impressive shadows at sunrise and sunset and you got a game that would blow you away.
Let Notch start and stop projects like nothing else. If that is all he does, he still should stay wealthy and a multi-millionaire. Once he gets those ideas going there are plenty of people who are willing to pick up the pieces.
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Re:Did it without RedPower2 addon
It's not fake, I have seen people build simple CPU's in Minecraft before. This is just an extension of those efforts. The only barrier to creating it is the simulation limit of the redstone in Minecraft itself. Which is why the machine is 3D and not 2D.
- http://www.minecraftforum.net/topic/1103607-my-computer-6-ticks/
- http://www.minecraftforum.net/topic/636926-10-bit-redstone-computer-with-basic-gpugame-support/
And there are many more of those
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Re:Did it without RedPower2 addon
It's not fake, I have seen people build simple CPU's in Minecraft before. This is just an extension of those efforts. The only barrier to creating it is the simulation limit of the redstone in Minecraft itself. Which is why the machine is 3D and not 2D.
- http://www.minecraftforum.net/topic/1103607-my-computer-6-ticks/
- http://www.minecraftforum.net/topic/636926-10-bit-redstone-computer-with-basic-gpugame-support/
And there are many more of those
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Redstone
Yes, they do. There are kids building programmable computers with redstone in minecraft. How more abstract can you get?
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Re:Major User Facing Java Applications
Here's the Minecraft wiki article about it. See also this one. The benefits are more prominent in multiplayer, where only affected sections of the map need to be loaded or saved. At large sizes, this sort of planning is quite indispensable, even if it looks dumb at smaller sizes. If it really bugs you that much, though, you could try updating this mod to support the newest version of Minecraft.
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Re:Cheating : Minecraft :: Art :: RealLife
Yea I would have to agree that using a world editor program and then claiming otherwise is pure cheating as well as lying.
Fortunately it's usually pretty easy to tell, and quite a lot of interesting worlds were created with an editor (The 16 bit CPU for example, he used a world editor to get a huge stretch of empty land blocks to work on, but then supposedly made the rest in game)
Some really interesting things have been done in that area though which I wouldn't consider cheating exactly either.
If you don't know of it, check out the Minecraft Song Planner software.You give it music in a way an artist would, and it exports a world schematic to be imported with a world editor. Creates the needed blocks in modules to play a song. One kick ass hack if you ask me!
But yes as your point is the 'cheater haters', or purists as I call them, some people will complain no matter what.
It should be obvious to everyone that creating something in the normal survival mode of Minecraft takes WAY more time and skill than doing it in creative mode, which again takes more skill* than doing the same thing in a world editor.
Most of the complaints seem to be from kids who think their way of doing it is being likened to doing it in the world editor, when I don't believe that is the case.
Of course there will always be the type to claim credit when it is not due, including claiming they did things in-game when it wasn't. These people are usually cheaters in everything they do in life however.* At least with my experience with a world editor app, fighting the absolutely horrid UI was a game in and of itself, and I never used it for anything but making large swaths of empty flat land to work with.
Personally anything outside of that usage seems to me to be easier to do in-game! -
Re:No. Randomly generated content doesn't work
Should have been a third link there for Buildcraft.
Here's a vid of Industrialcraft and Buildcraft working together: http://www.youtube.com/watch?v=-NlONSyvz6k
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No. Randomly generated content doesn't work
It barely works in Minecraft. Yeah, it can make for a pretty cliff, waterfall, cave basin, forest, etc. but it's still an empty world that relies entirely on the player to populate and to differentiate from every other area that was randomly generated as well.
Minecraft, as it is, no more a game than a set of legos is a game. It's neat. It's fun. It allows impressive works of creativity, but is it a game like Mario? No. World of Warcraft? Halo? Need for Speed? Madden? Amnesia? You could make it a platformer but what's the point when you can just build/dig to where you need to go? Where can Minecraft go as far as game opportunities go? Considering how deep it is now, it would be better off as a platforming game set inside a computer so you can dick around with redstone because that's the only deep thing about Minecraft right now.
Some mods do better but in the end, it's still lego pieces. Here's short list of ones that I feel really expand upon the game:
Better Than Wolves
IndustrialcraftAnd there's tons more that increase variety of mobs, items, terrain and foliage.
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No. Randomly generated content doesn't work
It barely works in Minecraft. Yeah, it can make for a pretty cliff, waterfall, cave basin, forest, etc. but it's still an empty world that relies entirely on the player to populate and to differentiate from every other area that was randomly generated as well.
Minecraft, as it is, no more a game than a set of legos is a game. It's neat. It's fun. It allows impressive works of creativity, but is it a game like Mario? No. World of Warcraft? Halo? Need for Speed? Madden? Amnesia? You could make it a platformer but what's the point when you can just build/dig to where you need to go? Where can Minecraft go as far as game opportunities go? Considering how deep it is now, it would be better off as a platforming game set inside a computer so you can dick around with redstone because that's the only deep thing about Minecraft right now.
Some mods do better but in the end, it's still lego pieces. Here's short list of ones that I feel really expand upon the game:
Better Than Wolves
IndustrialcraftAnd there's tons more that increase variety of mobs, items, terrain and foliage.
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Re:Minecraft vs. Terraria
Then I figured out there was nothing to really DO in the game.
Well, it completely, utterly depends on what you want from it. Take a look at what people are doing on the MC forums. Hand-built logic units? Yep. Story driven entertainment movies? Done. Collaborative city constructions efforts, complete with underground railways, airports and a stadium? In progress and always being updated.
Maybe some people do get bored of building stuff, but not everyone. The Lego comparison is pretty good here, and there are still plenty of people who play with Lego well after they stopped being kids...
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Re:Minecraft vs. Terraria
Then I figured out there was nothing to really DO in the game.
Well, it completely, utterly depends on what you want from it. Take a look at what people are doing on the MC forums. Hand-built logic units? Yep. Story driven entertainment movies? Done. Collaborative city constructions efforts, complete with underground railways, airports and a stadium? In progress and always being updated.
Maybe some people do get bored of building stuff, but not everyone. The Lego comparison is pretty good here, and there are still plenty of people who play with Lego well after they stopped being kids...
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Re:Will the world save format ever be fixed?
There was a mod for that, but it broke on Beta. http://www.minecraftforum.net/viewtopic.php?f=25&t=58184
Zipping before copying helps a little.
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Re:Maybe we have our answer?
He never said that it isn't unusual, only pointed out that the numbers you were using were not correct. Picture this: An indie game gets featured and recommended 'everywhere'. In this case, would it be unusual for the game to get more than 60,000 sells? (For comparison on a different scale Halo 3 had 1,700,000 pre-orders).
Even if PayPal automatically flagged the account as 'unusual', when they checked it, a single minute (or less) with Google should have told them that this was legit.