Can Minecraft Change the Gaming Industry?
An anonymous reader writes "Is Minecraft really changing the gaming industry fundamentally? This author certainly thinks so, and even goes so far as to consider Minecraft's world manipulation a paradigm shift along the lines of 3D-gaming during the early '90s. 'Every block in the game is available to pick up and reallocate. We can tear down and build up. The neat thing is that future games does not need to be as liberal, but they will need to consider how they can make the environment a hell of a lot more manipulable. Now, this is quite a bit too simplified and the vast majority of games must not feature a shovel worthy of digging to the center of the earth, but giving the user power over everyday things (still in game worlds) will be a worthy challenge to consider.'"
Minecraft may give us power over everyday things in the real world, too.
Next paradigm shift:
Sally needs help moving blocks, sign up and earn 5 facepoints!
When the foot seeks the place of the head, the line is crossed. Know your place. Keep your place. Be a shoe.
Minecraft is just a copy of the Gnomish Mines.
ever since populous and nethack though, it's nothing new. you have to just find a balance on it. but minecraft is blocky for a reason.
Every block in the game is available to pick up and reallocate
Funny, when I mine coal I don't end up with any coal blocks in my inventory..
What I find great about Mincraft is the the fact that it keeps things sweet and simple. No flashy graphics bringing your machine to its knees, no DRM to fuck the legitimate consumers over, no crap gameplay with a shitty ending. It's just you (and maybe some friends), the world, and your imagination.
Minecraft is definitely evidence that sometimes, less is more. My personal opinion is that game producers have lost the plot - too often, we get served a steaming pile of flashy crud (*cough* EA), and sometimes even non-flashy crud (Duke Nukem Forever, I'm looking at you here!). Perhaps these people need to sit down, take a look at what people are enjoying playing and why they enjoy it, and get back in touch with their market.
I didn't even know MineCraft was a game.
Seems more like a tech-demo to me.
What gameplay elements are in there anyway?
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If you want stuff blowing up realistically (i.e. destructible environment), you have to simulate it offline, as it's really computation intensive. So it will be "scripted". Minecraft can only get away with it because everything is a cube. Also I don't expect a sudden surge in cubic 3d games. Minecraft is a one time wonder, and it could be only pulled of by an independent developer.
While I have nothing against Minecraft as a game, the level of world manipulation isn't just some incidental feature that the gaming industry Must Take Note Of.
The level of world manipulation is pretty much what makes the game what it is; but also makes the game weird and idiosyncratic in ways that wouldn't obviously transfer very well to other sorts of games. Anybody remember 'Red Faction', that old FPS with the zOMG Destructable Environments!!! It sucked. Faced with the fact that they'd either have to break environmental destructability at certain plot-points, or just have players nibbling in a straight line through the level, the environmental destructability was reduced to little more than window dressing.
Really, in any game that isn't largely about metagaming emergent behavior in the game's rules(y hello thar, Dwarf Fortress, we were just talking about your much shallower and more popular kid cousin...), being capriciously arbitrarily limited sucks("Why can I pick up some books and not others?" "Oh, because some books are 'Quest Items', and you need to collect 143 of them; but the art team couldn't be bothered to actually model the rest, so all non-quest bookshelves are just textured rectangles.") but world manipulability beyond a certain level is useful pretty much exclusively for breaking the game's mechanics(acceptable in singleplay, if not obviously worth the tradeoff in developer effort, pure death in multiplay, unless you are the griefer who is currently grinning in anticipation...)
Every single game for the last 20 years has claimed "destructible environments" (some of them erroneously, with the word "fully" as a prefix). It's the same thing, in essence.
It's been a want of gamers for decades, since voxels were around at least, and it's never really happened how we expect, despite being promised with every big hit.
Even Minecraft doesn't have a fully destructible environment - some blocks can't be moved or changed, and there are depth and height limits, not to mention width wrap-arounds through the use on fixed-length int's on map indexes.
Unfortunately, such a thing would fundamentally change a game. Imagine a 3D FPS. You want to take out the enemy base. Hell, with enough time, you can just move the local mountain across on top of it, or tunnel up into it, or punch a window through the local mountain to make an inaccesible sniper-spot, or literally just flatten the whole place with artillery so you can walk through the ashes and collect all the pickups. It doesn't make for a fun game, necessarily, but it just one of many features that a good games developer can add to a game to make it more interesting. It's the same category as realistic physics, proper ballistics, or better AI teammates. Useful in the right hands, game-ruining in the wrong ones.
Yes, it would be really cool to have zombie/aliens game where you arrange the furniture to build barricades, but in playability terms it can create a nightmare, especially multiplayer. Hell, people whine that they (or the AI) get stuck on map objects that took years to position in the ideal place - what makes you think a billion random objects that can all move everywhere, combined with overpowered abilities to move the earth, will make it easier to get from A to B?
The only way to do it is realistically, which is gameplay-hell. If you want a tunnel into the enemy camp, you'll run out of food and die before you get anywhere, the sounds of digging will be heard, you'll kill yourself through exhaustion and you'll have to put the soil somewhere (which will draw attention). And if you don't get caught by the enemy, it'll still take MONTHS to get there.
(Offtopic: How cool would a well-made free-form Great Escape game be, though?)
It barely works in Minecraft. Yeah, it can make for a pretty cliff, waterfall, cave basin, forest, etc. but it's still an empty world that relies entirely on the player to populate and to differentiate from every other area that was randomly generated as well.
Minecraft, as it is, no more a game than a set of legos is a game. It's neat. It's fun. It allows impressive works of creativity, but is it a game like Mario? No. World of Warcraft? Halo? Need for Speed? Madden? Amnesia? You could make it a platformer but what's the point when you can just build/dig to where you need to go? Where can Minecraft go as far as game opportunities go? Considering how deep it is now, it would be better off as a platforming game set inside a computer so you can dick around with redstone because that's the only deep thing about Minecraft right now.
Some mods do better but in the end, it's still lego pieces. Here's short list of ones that I feel really expand upon the game:
Better Than Wolves
Industrialcraft
And there's tons more that increase variety of mobs, items, terrain and foliage.
I love Minecraft but it is hardly going to change the gaming industry. Minecraft isn't the first game that allowed players to manipulate the terrain*, I was digging tunnels and building fortresses back in the mid-90's with the Worms series. Hell, Minecraft is based off Infiniminer, there isn't much real originality or ground breaking in it. What I think Minecraft did was capture the zeitgeist. There is a large retro movement going on at the moment, and many Gen-X and Y gamers are nostalgic for the simple games of the 8-bit era. Minecraft took that 8-bit styling and gave us a box of blocks to do whatever the hell we want with.
It isn't ground breaking, and it won't change the face of gaming because people still want those other gaming experiences. You don't need two different "box of blocks" games. Even if the terrain manipulation craze took off it would be quickly stopped by the technical limitations of current consoles (which are the target for most games).
Also don't forget that people like nVidia have been banking on physics heavy games taking off (eg with their system where their GPU's can also do physics processing) for years and it simply hasn't happened. Partially because game developers focus on the consoles, which have limited processing power by modern standards, and partially because most people simply don't care that much.
* Red Faction was doing this in 3D in the 2001.
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CINC, 4th Penguin Legion
There have been construction games before, the Sim series comes to mind. Transport Tycoon. Granted these games had more of a goal in their world construction but still.
It is like saying that since Up! was such a succesfull movie, every movie must now be 3D rendered. Or indeed that since Terry Pratchett made a hit by not using chapters, books no longer should have chapters.
Stop saying "X is good, everything should be X". Secret sauce on a McBurger is great so they should put it on EVERYTHING.
And as for adjustable, the world is very square in minecraft, should every game have this simpistic view?
For that matter, do I really want a totally user transformable multiplayer game for every game type? Forget teamkillers now you get people bricking their team in.
The author needs to get out of 10yr old mode, things can be different from each other. I know that is a hard concept but someday you will realize that the A-team is NOT the answer to entertainment you once thought it was.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Whilst I love toys like Lego and Minecraft, they are are not the same thing as games.
Would Tetris be better if you got to choose the blocks, would a film be better if you had to write it yourself (okay maybe most would)?
I guess that's made up for by infinitely replicating water, and easy to recreate tree trunks and foliage blocks. Creation and destruction of the environment is a key factor of these games too. Now all we need is a way to create diamond using coal and pistons...
All we need now is $100 3D printers for home printing!
"Every single game for the last 20 years has claimed "destructible environments" "
Don't forget non-linear gameplay. Which in practice means there's some variety in the order you play linear subplots. Until we got a human level AI a computer cannot create a compelling story, so you have to put up with the pre-baked ones. (Or go full sandbox like multiplayer FPS/RTS games.)
I think Minecraft is the antecedent to more user generated content. FarmVille is psuedo user generated because it lets you choose . Minecraft takes it to extremes and lets you build the individual items by manipulating the elements of an item, rather than an a prefabricated item.
I can see FPS games introducing more customizable 'bases'. We already have turrets in some games but maybe they can extend that and make the bases actually constructable.
It's why games like SimCity, Civialization and Command & Conquer games are fun - you are making choices and generating content by yourself. Personally Minecraft goes too far in one direction - I am not particularly bothered about the components, I just want to see the big picture of interactions. (Economy, macromanagement, Ascendancy game, city building)
I can see Minecraft being helpful in 3D printing. Imagine creating real life items in a minecraft like interface and then printing it? It would bring 3D to the messes.
Slashdot needs Geekcode | Can anyone recommend any good SCIFI? My tastes: Foundation, Startide Rising, CITY, Ringworld,
That should read;
FarmVille is psuedo user generated because it lets you choose what to build and where to place it.
I think human beings enjoy making decisions and perceiving the environment react to them.
Slashdot needs Geekcode | Can anyone recommend any good SCIFI? My tastes: Foundation, Startide Rising, CITY, Ringworld,
Everyday, real life is boring, there's a lot of nitty gritty, low value things we have to do in order to get to the trully pleasurable bits of it.
Quick example: ...
- Have you noticed that movies don't show in real time the travel time of the characters? Hands up anybody that wants to see in real time the 15h plane trip our action movie heroes take to go from their base to whatever hellhole they're supposed to be blasting stuff up in
This is why most games do NOT include the "repetitivelly move stuff around" bits in them - because it's not fun. Would, say, any of the Mario Brother's games be any fun if you had to shovel dirt around for 1/2h in between getting each coin or fighting each baddie?
p>All we need now is $100 3D printers for home printing!
Why? How much do you really want to print? At least, right now, how much stuff do you really want to print? is a pretty good workaround to actual ownership of a 3D printer. I suspect it's a lot like photo printing: it will turn out to be a fair bit cheaper not to have the printer at home and just shop out the print jobs to a specialist. At least, for the time being, anyway.
For instance, if the materials are the larger part of the expense, then the equipment that can produce the thinnest walls will be able to print your 3D art for the least money. But that equipment may cost far in excess of what a $100 printer is capable of, for a long time.
Regardless, you can be printing stuff right now with one of the many only 3D print jobbers. Shapeways being one which seems to specialize in one-off's which is what hobbyists would be most interested in.
Stuff that needs to be more durable probably won't be printed on the kinds of materials you can feed into a 3D printer anyway. The machines that handle more durable materials are also going to be more expensive than a RepRap-level 3D printer for a while as well.
Can you be Even More Awesome?!
Not as if this hasn't been known. Diablo 3 will have destructible elements. In GW 2 lots of random stuff to pick up, some of it weaponry that changes your skill bar. Plus maps that change from one play session to the next as far as monsters and events go. Dungeons rearrange themselves; but Diablo had that.
It can change the game industry. The real hard question is will it be for the better? I don't think so.
Of course i am bias by the types of people who seem to be hooked on minecraft and can't shut the hell up about it. It seems to bring out the worst of both gamer and attention whore types. Both groups i didn't want to hear from in the first place.
Red Faction had a destructible environment back in 2001 with Volition's Geo-Mod engine, which eventually improved in 2009 with the totally realtime Geo-Mod 2.0 in Red Faction: Guerrilla.
Modern Warfere series has the least interactive enviroment in a game, you cant even open doors! You can smash glasses, that's all. But it is a superb game because producers focused on story-telling. It is a movie I can play! Mirror's Edge isnt any different in terms of manipulative environment.
The filter in your brain that parses reality is not installed correctly.
Yay me!
Minecraft is quite simply batshit boring.
Can stealing code from someone else's game and self bumping threads on 4chan spring of 2010 change the gaming industry ?
Of course i am bias...
Why does it seem that nobody who's grown up in the internet age seems to be able to use the word "bias" correctly? Bias is a verb. Biased is an adjective. You should be saying "I am biased..."
And another nope for good measure.
There are plenty of user-generated games.
Minecraft just got lucky with interviews at the right times with the right people that resulted in a surge of news about it and sales out the eyeballs. (so much so that Paypal were even shocked and suspended that account to check it out)
Minecraft wasn't the first, and it certainly won't be the last, when it comes to blockland / voxel games.
Minecraft isn't even that good a blockland game at that.
Vanilla Minecraft gets INSANELY boring after you get a bunch of materials you need. Seriously, it is a more complex Farmville, that is it.
It is a chore-game.
Most people who play it (actually play it), play it with mods, or play it on themed MP servers (anarchy, no-build, creative, adventure, puzzle, whatever).
The rest are held back by the man himself, Notch, because he is so inept and incapable of making Minecraft work since his views on what the game should be are crap. (MINECRAFT ISN'T REAL LIFE, QUIT IT ALREADY NOTCH)
As he said in his very own words, without the community, Minecraft IS NOTHING. It is another simple blockland game.
Honestly surprised the community never stole the game off him and made PirateCraft. He has pissed well over half the fanbase off at several stages in updates.
I'd sooner give Dwarf Fortress my love. But the developer of that is seemingly even worse when it comes to time-keeping and interface design.
Seriously, menu- and command- driven interface 101, that game breaks every single guideline besides easily-readable commands. (contrasting)
The community have wanted a rewrite of the menu system since FOREVER, but he just won't do it.
The menu system is the only thing holding that game back from EVERYONE, EVER, from playing it. You'd think he would take the hint when there are about 50 different programs for managing the game.
The biggest advantage of the mind craft "environment" is for the game designer. You can "power up" a "game designer" character to walk around inside of the scenery and craft it by interaction with it. In other words you don't need external tools to design levels etc. I assume most MOORGs also can do that from the inside, but likely they nevertheless use custom crafted tools for that. ... so in a mindcraft environment you only need some "bulldozers" and other tools that are only available to the game designers.
I assume interaction with the lego blocks is done with certain tools the character is wielding
Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
Everybody has switched to Realm of the Mad God.
AAA publishers are focused on the ONE most popular type of videogame. This is like all movies released during two years being clones of Deep Impact.
On the other hand, gaming is big, billion of dollars big, millions of players big. Since publishers abandon a lot of ground of gaming, this space is filled by smaller studios, indies, and other people. Big AAA don't want or can't risk his money in creativity, and want to "adquire customers" buying and selling "IP". Smaller publishers, indies and the like, don't fear innovation, and create lots of creative and interesting games.
It has not ben always like that. Publishers use to provide a more diverse range of games, and not be all that focused on "Manshooter IV". The game with a version 4 or 5 use to be rare. Now is the norm, and the rare... almost not existing, is a new "IP". Wen a big publisher create a new "IP" is newswhorty!.
This is bad news if you are a console gamer, or you are the type of casual gamer that only want these publishers AAA titles,... or maybe not. People seems to enjoy consuming the lowest common denominator product.
But if you are a PC user, and want creative games, are exciting times. Yesterday week Minecraft was Terraria, this week Minecraft is Dungeons of Dredmor. Is very fun to be a PC gamer atm.
If you ask me, AAA publishers are abandoning money on the table by not having smallers teams making games for niche markets. But I suppose these type of companies want to make fat games, because fat produce the type of stuff executives need. So these companies are driven by what is best for his executives, and this is "big Hits". Even if that means abandoning money on the table. Or maybe I am too cinic, I don't know.
-Woof woof woof!
You've said a mouthful.
Why can't anybody just make a moderately successful product any more without having to "change the industry" with their "new paradigm"?
First it was big important really life-changing things like the Sears Catalog or erasers on the end of pencils. Maybe cellular phones. Now every single consumer success is a "game changer".
I just heard a guy on the radio interviewing the guy who came out with Tito's Corn Vodka. Now, people have been making corn licker since before Columbus, but sure enough, the otherwise pretty smart investment guy whose local radio show it was said "This is a game changer". Fucking CORN VODKA is a "game changer"? The only game corn vodka is going to change is the slow-pitch softball game that turns into a blind melee after the participants partake in several bottles of said corn vodka. The liquor store where I am proud to have a store account has a liquor display containing what appears to be several hundred vodkas, including those flavored with marshmallow and (I'm serious) whipped cream. Besides 17-22 year old females with lower-back tattoos, I really don't know who drinks marshmallow-flavored vodka, but apparently, enough of them have boyfriends trying to relieve them of their britches that these vodkas are very good sellers. So I am told. So when the types of vodka include such exotic offerings, how is CORN VODKA going to be a "game changer" unless you're a corn farmer and the US suddenly drops the ethanol subsidies and a potato blight hits the Midwest.
OK, I've got to stop right there, because my wife has forbid me from having any more Slashdot rants because she says I make a funny noise when I'm writing them and it's only 7:21am here and if I wake the dog I'll have to walk her. The dog, I mean.
(Oh, by the way, the whipped cream vodka really isn't that bad).
You are welcome on my lawn.
I think Minecraft is just a nice small freeware game along Soldat and others. Very good games, but nothing that revolutionary.
Corn vodka? Isn't that just moonshine?
Now we're going to start seeing tons of minecraft clones, since that works OH SO WELL for FPS games.
Anyone for Call of Minecraft 7?
What do I know, I'm just an idiot, right?
Thanks for totally nerding out on a passing comment. :)
next question...
Why? How much do you really want to print?
I want to print a Japanese pop star so I reckon about fifty kilos will do the trick.
http://michaelsmith.id.au
People vastly overstimate the impact of Minecraft. The fact that it was successful does not mean that it was good. People bought it because they had fun with it and it was an indie game. That's about it. It's a good game, but as a videogame, it's flawed. You need to do everything, and depends entirely on you to continue, you need challenge yourself, and there is bassically no point going on.
Oblivion Awaits
From a retro standpoint, I prefer the pixels in a 2D world. It's got more enemies, more building options, more crafting, hardcore mode, multiplayer (with player run servers), cheaper price. My wife didn't like Minecraft, she likes Terraria. We play together and adventure in the game, not just build.
Same "full" control over the world.
You can't pick up bedrock without hacking, either.
Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
The correct answer is Yes, but not for the reason stated in the article.
Minecraft is a huge moment in the gaming industry because it demonstrated that Gamers are interested in being shown a tech demo that's fun, and paying for the tech demo now in return for a full game later.
This is huge, because if a game developer takes money from a publisher there's a conflict between 'Make a profit on that loan' and 'Make the best game possible'. If a game developer takes money from a gamer, their interests are aligned to 'Make the best game possible.'
You are awash in a sea of fiercely stated opinions. Obvious exits are: 'File->Quit', 'Reply', and 'Page Down'.
it gives you the option to host your own lan parties and post it on your own private server. Granted, that isn't changing the market, but I have found it useful for me to host on my server for my friends (who want to play)
Minecraft is just a poor substitute for Lego, that's why it's so successful.
Vodka is interesting. One of the few alcohols that can be made with nearly anything and still retain it's status as "vodka". Just off the top of my head, I've seen vodkas made with potatoes, grains, and even hemp.
I enjoy Minecraft. My wife and I play together. It's fun...
But it isn't that amazing.
Dwarf Fortress lets you dig/build pretty much anything you can imagine. Red Faction let me blow holes in things years ago. Second Life has allowed people to build whatever they want for years.
"Work is the curse of the drinking classes." -Oscar Wilde
Minecraft Porn
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
1) Take 2 month vacation
2) Come back, spend a week implementing a feature
3) Roll out that one feature as a new version
4) Notch: "whew... *huff* *huff* I be hungry for some fried chikin and watermelon. I think I go be gone take a vacation, I so tired and exhausted!"
5) Take 3 month vacation
6) Come back, spend a week implementing a feature
7) Roll out that one feature as a new version
8) Notch: "Oh lawdy lawdy *huff* *huff* I be sweatin' like I be runnin' from a mob of rednecks after rapin' a white woman. I so tired and exhauted, I think I go be gone take a vacation nah!"
9) Take 4 month vacation
10) Come back, spend a week implementing a feature
11) Roll out that one feature as a new version (this time incrementing the major version number!)
12) Notch: "I can't stuff any mo' penises in my mouf if I try. I sho' glad I hired a bunch of handsome young men in mah company. Gimme those dicks, I'm takin' 'em with me on this new vacation I'm goin' on!"
And the cycle continues.
I think it's a whole new category of video games - the Lego of video games. (Consequently, I've seen my son become a Minecraft fiend and he no longer touches Lego.) I think this is game changing because Minecraft has only touched the surface of what can be done; so it's like the first edition of Dungeons & Dragons...wait until we have the Minecraft versions of Might & Magic, HOMM, WoW, etc., etc. Just like Magic: The Gathering was a game changer.
And Cornish Game Hens are just small chickens. Yet they cost more ?????
Undetectable Steganography? Yep, there's an app fo
It is a simple game with a so so physics engine, good multi player capabilities and most importantly you do not have to be completely sober to play it especially in multi player mode.
Undetectable Steganography? Yep, there's an app fo
Minecraft is a huge moment in the gaming industry because it demonstrated that Gamers are interested in being shown a tech demo that's fun, and paying for the tech demo now in return for a full game later.
Actually, Quake III showed us that.
Would Tetris be better if you got to choose the blocks
Lockjaw Tetromino Game lets players add the "small pieces" (domino I2, straight tromino I3, and bent tromino L3) to the tetrominoes, or remove the I tetromino from the mix for certain kinds of training, or even remove everything but the squiggly S and Z pieces.
Why can't anybody just make a moderately successful product any more without having to "change the industry" with their "new paradigm"?
Because unless it's an immanent-threattoyourlife-OMFG-terroristattack or an industry-changing ultra-mega-blockbuster-paradigmshifting-neweconomycreating-widget, it's not sensational enough to make it into the newstainmentblogosphere.
In Saints Row 2 I could rip a parking meter out of the ground and beat people to death with it. Does that count?
How about Mass Effect - Minecraft?
Shepard: Let's take down those geth!
Garrus: Hold on. I need to rip blocks out of the ground and build us some cover.
Grunt: Krogan destroy walls, not build them! The tank told me so.
Shepard: (facepalm)
I would gladly pay $100 if I could get a setup which let me eat a different famous historical landmark printed in chocolate for dessert every night. Probably $200, even, if it came with the blueprints, because I'm not going to redesign all those things myself.
The Quirkz Handbook of Self-Improvement for People Who Are Already Pretty Okay
If I were going to design a FPS, there would be only one rule; 3 simultaneous hops would cause your head to explode. There is nothing more frustrating than an annoying kid hopping all over the frigging map shooting people at point blank with a shotgun after dodging a hail of machine gun fire. Hop, hop .. boom!
People nailed it in the comments, minecraft works due to it's cubic design which reduce the performance requirements to achieve a smooth running world. What needs to be done now is worlds in a game to be cubed into sections. You can let the graphic cards and processors handle texture generation (I've seen some neat dynamic demos) and even have scripted texture rules. The terrain itself can be layered the same way it is now, but allow people to make changes in a cuboid section, effectively reducing the complexity of the destructable terrain. It will reduce the level of detail a player can apply to a landscape and to sculpture a bit, as even with the nice graphics, texture overlay, structures would still be built in roughly cubed dimensions (E.G if you built something out of dirt, you could still guess it's 4 cubes wide, even though textures make it look like a slightly dynamic shape and size). Add a few rules that adjust dynamic shape parameters based on surrounding blocks and wala, a dynamic terrain environment that can have detail levels like the crytek engine and the performance of minecraft. So even though other games have done similar things as minecraft, nothing is identical. It's 3d, and an entire world.
Boulderdash and its clones, like Emerald Mines and Supaplex, made it part of the game to destruct sections of some levels ("some" meaning "a large proportion" not a tiny fraction), nothing new to see here.
It sure can! Minecraft taught me to be more carefull when spending money on videogames.
I've seen spiked whipped cream, but now you're saying there's a whipped cream flavored vodka? Last time you were that funny you blamed it on a vodka pineapple. That shouldn't be the case at 7:21 am.
Actually, friend, I don't drink. Haven't been drunk since college. But if I did drink, 7:21am would seem like an ideal time.
It's all poetic license. I paint a picture, spin a yarn. What I write is sometimes, rarely actually, fictional, but always true.
But yes, there is whipped cream flavored vodka, made by Pinnacle. Also, you will get individual mixologists who do their own vodka flavoring. It's a fad.
I know these things because last summer, one of my students worked as a mixologist at a hip downtown bar. She's got stories...
You are welcome on my lawn.
Minecraft was hardly the first to introduce a "manipulable" environment. We've been cutting grass in Zelda games and destroying blocks in Mario games for a long time now.
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This has been done before with social MUDs and MUSHes from back in the day. Granted it was all text, a player was able to create his/her own environments.
Well it already has in a way, it's changed how people are prepared to pay for a game still technically in beta, so hopefully it'll help more inde developers with something good to give get their game out there before the choke financially. It's also a very low pricepoint considering how much you can mod and adapt the game to make it nearly anything else ( I get my mods here: Minecraft Hacks)