Domain: minetest.net
Stories and comments across the archive that link to minetest.net.
Comments · 31
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Re: More interestingly
oh, and it's http://forum.minetest.net./ Slashdot ate my link
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Re: More interestingly
*clears throat*
There is a good selection of content - in the form of mods (at least a few hundred, but I can't give you an exact count), mod packs, texture packs, and what we call "sub-games", which can be anything from minor changes to a complete overhaul of the game play.
All mods/modpacks are open source, written in Lua. The engine supports acceleration via LuaJIT, and the modding API can be enhanced/expanded with libraries such as luasocket (for example, IRC for command and control, or to link several servers' chats together via a common #channel). Most mods are true FOSS, but the exact licenses naturally vary by author.
Mods run on the server (or server-process); a basic client modding API is present as well, which individual players may take advantage of if they want. Such mods are installed by the player, and only alter their client's behavior - what one player has installed has no appreciable effect on anyone else or on the server (or that's the intent of client-supplied mods anyway). Server-supplied client mods are on the engine road map. Unlike MC, players do not have to mod their clients to match a server's mods, and they are free to install any mods they want for their own, single-player use, regardless of what their favorite servers have.
If you can think of it, there's a good chance a mod exists to supply it, except that our mods can't change the engine or shaders (there's generally no need to do so in the former case, and the latter is currently a controversial topic).
There's a good selection of public game servers as well. Couple hundred at the moment on the public list (the number varies), plus however many private/unlisted ones there are.
Servers (or single-player mode) can operate in creative or survival mode, and the latter can be anywhere from easy to hardcore. Hybrid operation is possible too (i.e. some level of survival, with creative rights given to selected individuals, as the admin sees fit).
The standard Minetest package comes with a command-line server application, plus the client can be used to host a server from one of the user's local worlds (using whatever mods that world is configured to use).
The client features an in-game mini-map, and external utilities exist to generate large overviews, even interactive pan/zoom maps, such as this one on my website.
Both the engine core and the default game content (which is itself a sub-game) are under active development, though the developers would surely appreciate more contributions.
Get it from the official website or get the engine source from the official Github repository. The default sub-game comes with the package on the Minetest website, or get it from its official Github repository. Note: on both repos, the "master" branch is "unstable" development leading up to 5.0.0. Visitors will probably want the "stable-0.4" branch. Oh, and no, that's not a typo - the version scheme changed after the 0.4 series, to drop that leading zero.
Android and iOS clients exist, too, but I make no recommendations one way or another on those.
We also have an active discussion forum, which also serves as a prominent place to release new content. There's also the official Minetest content database, another place new content can be released.
Full disclosure: I'm a prominent member of the Minetest community: modder, texture pack author, and server operator (two easy survival, two creative, one nostalgic, plus a couple that I host for friends). So I'm a little biased.
:-)Note: if someone tells you to use some links other than what I gave above, disregard that person's links and claims.
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Re: More interestingly
*clears throat*
There is a good selection of content - in the form of mods (at least a few hundred, but I can't give you an exact count), mod packs, texture packs, and what we call "sub-games", which can be anything from minor changes to a complete overhaul of the game play.
All mods/modpacks are open source, written in Lua. The engine supports acceleration via LuaJIT, and the modding API can be enhanced/expanded with libraries such as luasocket (for example, IRC for command and control, or to link several servers' chats together via a common #channel). Most mods are true FOSS, but the exact licenses naturally vary by author.
Mods run on the server (or server-process); a basic client modding API is present as well, which individual players may take advantage of if they want. Such mods are installed by the player, and only alter their client's behavior - what one player has installed has no appreciable effect on anyone else or on the server (or that's the intent of client-supplied mods anyway). Server-supplied client mods are on the engine road map. Unlike MC, players do not have to mod their clients to match a server's mods, and they are free to install any mods they want for their own, single-player use, regardless of what their favorite servers have.
If you can think of it, there's a good chance a mod exists to supply it, except that our mods can't change the engine or shaders (there's generally no need to do so in the former case, and the latter is currently a controversial topic).
There's a good selection of public game servers as well. Couple hundred at the moment on the public list (the number varies), plus however many private/unlisted ones there are.
Servers (or single-player mode) can operate in creative or survival mode, and the latter can be anywhere from easy to hardcore. Hybrid operation is possible too (i.e. some level of survival, with creative rights given to selected individuals, as the admin sees fit).
The standard Minetest package comes with a command-line server application, plus the client can be used to host a server from one of the user's local worlds (using whatever mods that world is configured to use).
The client features an in-game mini-map, and external utilities exist to generate large overviews, even interactive pan/zoom maps, such as this one on my website.
Both the engine core and the default game content (which is itself a sub-game) are under active development, though the developers would surely appreciate more contributions.
Get it from the official website or get the engine source from the official Github repository. The default sub-game comes with the package on the Minetest website, or get it from its official Github repository. Note: on both repos, the "master" branch is "unstable" development leading up to 5.0.0. Visitors will probably want the "stable-0.4" branch. Oh, and no, that's not a typo - the version scheme changed after the 0.4 series, to drop that leading zero.
Android and iOS clients exist, too, but I make no recommendations one way or another on those.
We also have an active discussion forum, which also serves as a prominent place to release new content. There's also the official Minetest content database, another place new content can be released.
Full disclosure: I'm a prominent member of the Minetest community: modder, texture pack author, and server operator (two easy survival, two creative, one nostalgic, plus a couple that I host for friends). So I'm a little biased.
:-)Note: if someone tells you to use some links other than what I gave above, disregard that person's links and claims.
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Re: More interestingly
*clears throat*
There is a good selection of content - in the form of mods (at least a few hundred, but I can't give you an exact count), mod packs, texture packs, and what we call "sub-games", which can be anything from minor changes to a complete overhaul of the game play.
All mods/modpacks are open source, written in Lua. The engine supports acceleration via LuaJIT, and the modding API can be enhanced/expanded with libraries such as luasocket (for example, IRC for command and control, or to link several servers' chats together via a common #channel). Most mods are true FOSS, but the exact licenses naturally vary by author.
Mods run on the server (or server-process); a basic client modding API is present as well, which individual players may take advantage of if they want. Such mods are installed by the player, and only alter their client's behavior - what one player has installed has no appreciable effect on anyone else or on the server (or that's the intent of client-supplied mods anyway). Server-supplied client mods are on the engine road map. Unlike MC, players do not have to mod their clients to match a server's mods, and they are free to install any mods they want for their own, single-player use, regardless of what their favorite servers have.
If you can think of it, there's a good chance a mod exists to supply it, except that our mods can't change the engine or shaders (there's generally no need to do so in the former case, and the latter is currently a controversial topic).
There's a good selection of public game servers as well. Couple hundred at the moment on the public list (the number varies), plus however many private/unlisted ones there are.
Servers (or single-player mode) can operate in creative or survival mode, and the latter can be anywhere from easy to hardcore. Hybrid operation is possible too (i.e. some level of survival, with creative rights given to selected individuals, as the admin sees fit).
The standard Minetest package comes with a command-line server application, plus the client can be used to host a server from one of the user's local worlds (using whatever mods that world is configured to use).
The client features an in-game mini-map, and external utilities exist to generate large overviews, even interactive pan/zoom maps, such as this one on my website.
Both the engine core and the default game content (which is itself a sub-game) are under active development, though the developers would surely appreciate more contributions.
Get it from the official website or get the engine source from the official Github repository. The default sub-game comes with the package on the Minetest website, or get it from its official Github repository. Note: on both repos, the "master" branch is "unstable" development leading up to 5.0.0. Visitors will probably want the "stable-0.4" branch. Oh, and no, that's not a typo - the version scheme changed after the 0.4 series, to drop that leading zero.
Android and iOS clients exist, too, but I make no recommendations one way or another on those.
We also have an active discussion forum, which also serves as a prominent place to release new content. There's also the official Minetest content database, another place new content can be released.
Full disclosure: I'm a prominent member of the Minetest community: modder, texture pack author, and server operator (two easy survival, two creative, one nostalgic, plus a couple that I host for friends). So I'm a little biased.
:-)Note: if someone tells you to use some links other than what I gave above, disregard that person's links and claims.
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Free open source version here:
http://www.minetest.net/. Also, if you like free and open source software, I got more links to some cool stuff here (not games): https://theouterlinux.com/rese...ðY"--/. I try to only list things that actually work with the most bang per byte and most are cross-platform. I'm also not a big fan of eye candy over functionality. If anyone has website suggestions to add to the open source info and archives section, I'd love to know. I need to add http://ibiblio.org/catalog/, for example.
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Minecraft + open source = Minetest
Still not as complete as the original, but giving the giant amount of Minecraft users, Minetest project is not likely to fail even is only a very small fraction of Minecraft users actually make contribution to Minetest.
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Thanks, so much thanks
As an open source developer for minetest, I've been really hoping that Fedora doesn't ship wayland yet.
Our game client simply isn't usable on wayland: https://github.com/minetest/mi...And this isn't about minetest not being able to run natively, no its a bug with the abstraction layer, xwayland. I understand the underlying issue that the devs want to forbid pointer warping, this is one of the security features of wayland, but please find a way for legacy applications like minetest to still run. All I've seen is pointer locking and pointer confinement being discussed, but no warping specifically for applications that still use and rely on X.
And other games have this precise problem too.
Its okay if the devs need some time to develop a great successor for Xorg, that's fine, Its a very large task, and I welcome the concepts of wayland. But Fedora, a fairly stable distro, really shouldn't ship immature software to their users as the default option.
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Re:MINETEST, People! Minetest!
Right. I understand why Minecraft took the world by storm. But Minetest ( http://www.minetest.net/ ) and Terasology ( http://terasology.org/ ) are open source, just as extensible, just as fun. Writing mods for Minecraft is a royal pain because you have to deal with the fact that the core program is proprietary. Minetest and Terasology don't have that.
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Re:Good GUI mods?
Since you asked, here are some mods/modpacks for you to try out:
More Blocks
Homedecor
Pipeworks
Gloopblocks
Streets
Infrastructure (cheapie's version)
Carbone MOBs (separated out from the Carbone subgame)A few that do change the gameplay somewhat radically:
Plantlife modpack
More Trees
Technic modpackThere are a ton more on the forums. All of the above can be used together (as is usually the case with this engine).
Disclaimer: I maintain and or contribute to several of these.
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Re:Good GUI mods?
Since you asked, here are some mods/modpacks for you to try out:
More Blocks
Homedecor
Pipeworks
Gloopblocks
Streets
Infrastructure (cheapie's version)
Carbone MOBs (separated out from the Carbone subgame)A few that do change the gameplay somewhat radically:
Plantlife modpack
More Trees
Technic modpackThere are a ton more on the forums. All of the above can be used together (as is usually the case with this engine).
Disclaimer: I maintain and or contribute to several of these.
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Re:Good GUI mods?
Since you asked, here are some mods/modpacks for you to try out:
More Blocks
Homedecor
Pipeworks
Gloopblocks
Streets
Infrastructure (cheapie's version)
Carbone MOBs (separated out from the Carbone subgame)A few that do change the gameplay somewhat radically:
Plantlife modpack
More Trees
Technic modpackThere are a ton more on the forums. All of the above can be used together (as is usually the case with this engine).
Disclaimer: I maintain and or contribute to several of these.
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Re:Good GUI mods?
Since you asked, here are some mods/modpacks for you to try out:
More Blocks
Homedecor
Pipeworks
Gloopblocks
Streets
Infrastructure (cheapie's version)
Carbone MOBs (separated out from the Carbone subgame)A few that do change the gameplay somewhat radically:
Plantlife modpack
More Trees
Technic modpackThere are a ton more on the forums. All of the above can be used together (as is usually the case with this engine).
Disclaimer: I maintain and or contribute to several of these.
-
Re:Good GUI mods?
Since you asked, here are some mods/modpacks for you to try out:
More Blocks
Homedecor
Pipeworks
Gloopblocks
Streets
Infrastructure (cheapie's version)
Carbone MOBs (separated out from the Carbone subgame)A few that do change the gameplay somewhat radically:
Plantlife modpack
More Trees
Technic modpackThere are a ton more on the forums. All of the above can be used together (as is usually the case with this engine).
Disclaimer: I maintain and or contribute to several of these.
-
Re:Good GUI mods?
Since you asked, here are some mods/modpacks for you to try out:
More Blocks
Homedecor
Pipeworks
Gloopblocks
Streets
Infrastructure (cheapie's version)
Carbone MOBs (separated out from the Carbone subgame)A few that do change the gameplay somewhat radically:
Plantlife modpack
More Trees
Technic modpackThere are a ton more on the forums. All of the above can be used together (as is usually the case with this engine).
Disclaimer: I maintain and or contribute to several of these.
-
Re:Good GUI mods?
Since you asked, here are some mods/modpacks for you to try out:
More Blocks
Homedecor
Pipeworks
Gloopblocks
Streets
Infrastructure (cheapie's version)
Carbone MOBs (separated out from the Carbone subgame)A few that do change the gameplay somewhat radically:
Plantlife modpack
More Trees
Technic modpackThere are a ton more on the forums. All of the above can be used together (as is usually the case with this engine).
Disclaimer: I maintain and or contribute to several of these.
-
Re:Good GUI mods?
Since you asked, here are some mods/modpacks for you to try out:
More Blocks
Homedecor
Pipeworks
Gloopblocks
Streets
Infrastructure (cheapie's version)
Carbone MOBs (separated out from the Carbone subgame)A few that do change the gameplay somewhat radically:
Plantlife modpack
More Trees
Technic modpackThere are a ton more on the forums. All of the above can be used together (as is usually the case with this engine).
Disclaimer: I maintain and or contribute to several of these.
-
Re:Good GUI mods?
Since you asked, here are some mods/modpacks for you to try out:
More Blocks
Homedecor
Pipeworks
Gloopblocks
Streets
Infrastructure (cheapie's version)
Carbone MOBs (separated out from the Carbone subgame)A few that do change the gameplay somewhat radically:
Plantlife modpack
More Trees
Technic modpackThere are a ton more on the forums. All of the above can be used together (as is usually the case with this engine).
Disclaimer: I maintain and or contribute to several of these.
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Minetest user here
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On a challenging note!
Does Minecraft really compete well with the open source Minetest? http://www.minetest.net/
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Why minecraft and not minetest?
Why the hell people keep playing minecraft when there is the open source free alternative available? http://www.minetest.net/
You go all the trouble of getting a completely different OS but can't get rid of a microsoft java game?
Minetest with addons is doing everything the proprietary game does and more. Plus, it doesn't need java and performs much better.
Leaving games aside (steam), Freebsd is perfectly suited for a desktop. Yes, lets get rid of systemd once and for all.
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There are alternatives...
I don't mean to advertise here, but if language, "adult content" and so on is as big a problem as it's being made out to be on Minecraft servers, you might want to try an alternative game instead.
Those of us who run Minetest (the open source game/engine) usually very careful about policing the users on our servers, to the point at least that adult discussions are usually not tolerated at all, and coarse language/cursing is usually equally shunned. Sometimes, depending on the server, it's okay to "blur" your curses if they're not directed at someone in an insulting manner.
Some servers have PvP enabled, but I guess most server owners have that turned off.
We're small, and we're not Minecraft, but I think we do okay, and besides - its fun.
Freenode channel #minetest or http://minetest.net/ if you want to take a look. And no, it's not supposed to be a Minecraft clone and it does not use any code or assets from that game. It's just supposed to be similar enough to appeal to same "sandbox" audience.
Full disclosure: I am a modder and texture pack author for this project and have contributed a couple of small things to the engine.
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Re:That's that then
Play and develop the open source Minetest instead of Microsoft Minecraft.
Engine core is written in C++, with gameplay logic and world generation driven by Lua, is multiplayer already, uses the Irrlicht library for both OpenGL and DirectX support and runs on multiple platforms.
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FOSS Alternatives
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Re:Minetest.
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Re:logic
My son started using Scratch when he was about 10.
He saw someone else using it at school and asked me to install it at home, then he basically taught himself to program simple games in it.
Lately, he has been creating mods for Minetest, again entirely on his own (researching the file format, reading the project Wiki, dissecting other user's Mods, etc)
I have a bunch of Python resources standing by for when he wants to take another step up. -
Re:Ah yes...
Maybe you'll want to look at Minetest instead?
Granted it's not as polished as Minecraft yet but; it's open source, the engine is written in C++ and the gameplay logic is written in Lua.
I plan to contribute something to the project once I find some free time on my hands. -
Re:You can do this in Java already?
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Re:You can do this in Java already?
I wish someone would do a C rewrite too. Just look at what this http://minetest.net/ does: "limited to +-31000 blocks in all directions" Hell, that's one big difference to 256 blocks...
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Re:Why Minecraft?
make that http://minetest.net.. stupid slashdot pointed the link wrong.
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minetest, codecademy,
Many games use java and or lua.
Minetest-C55 Block style 3D building game. (Open source)
http://minetest.net/also
http://www.codecademy.com/
http://www.lua.org/http://en.wikipedia.org/wiki/Category:Lua-scripted_video_games
I haven't tried Infon Battle Arena (yet) though it looks promising. :) -
Minetest FTW!
And this, folks is why I support open source solutions whenever possible, in this case, Minetest. It is similar to Minecraft (generally based on the same idea), but 100% open source. Coded by Perttu "celeron55" Ahola et.al. For more details, visit the main website: http://minetest.net/
(Disclaimer: I am a mod programmer and texture pack developer for the game)