Domain: persuasivegames.com
Stories and comments across the archive that link to persuasivegames.com.
Comments · 11
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seems to be a common story
There was a piece on G4TV a while back about a game parodying airport security policies. While you might think Apple objected to the concept itself, they rejected it instead for "inappropriate sexual content", without telling the developer what specifically they objected to, leaving him rather confused since the game wasn't sexually explicit at all. It turned out, after some months of guessing and resubmission and trying to contact people, that what had offended Apple was the inclusion of items like underwire bras (which are notorious for setting off metal detectors).
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ah, I guess that isn't my interest
I'm not really interested in making an incrementally better game using current techniques; more into the indie-gaming, art-gaming, and experimental scene in general. Stuff like what these folks are are putting out.
Also I'm not sure what you mean by "only $995". SIGGRAPH is super-expensive as far as conferences go, and it costs $345 for grad students, or $800 for non-students. Most conferences are about $200 for students, $400-$500 for non-students. But then most conferences are also run by non-profit organizations, not for-profit companies trying to ream you.
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is this really still true?
I work kind of in this area as a researcher, so maybe I have a rosy-glass view, but the arguments seem a bit dated to me. Sure, in say 1999 this was a problem, and not that many people took games seriously. But in 2009? Yeah, people still like to kvetch ("games are rarely taken seriously blah blah and we aim to change that" is a standard opening move if you're writing a paper), and maybe the average person on the street doesn't, but there are plenty of inroads:
There are journals and academic conferences on games, in both the humanities and computer science.
MIT Press has an entire division of books about videogames. I'm currently reading one about the Atari 2600, which, yes, even covers its role as a cultural and artistic platform.
There are initiatives and companies to use games for "serious" purposes. The U.S. Army in particular takes them seriously and funds development.
Braid sold over $1m, despite being a kind of weird arty game made by a single guy. You can even get an MFA doing fine-arts stuff related to games.
Heck, Gamasutra itself frequently publishes about games as art, and it's semi-high-profile (at least to the extent that getting linked at Slashdot once a week counts as semi-high-profile).
I mean yeah, I'll agree that far more people respect, say, film than respect games. But it's not as if this is some novel argument and nobody has ever thought about taking games seriously before. Also, to some extent, it's the fault of people not making more interesting games: Hollywood may be crap, but there are a lot more innovative indie films out there than innovative indie games.
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Not A Blog
Gamastura is the web front of the CMP Game Group, which is in turn part of CMP Media at large. Amongst other things, this company organizes major industry events (such GDC), and publishes Game Developer Magazine. Gamasutra is mainly a web clearinghouse (and advertisement) for Game Developer Magazine content. Thusly, there are folks with editorial control over the content published on Gamasutra; this is not a blog, where a writer says whatever they want with nobody to edit their content for public consumption.
Ian Bogost is much more than a "blogger". Judging by the derisive fashion with which you wield the term, I'm guessing you take that to mean "person who writes about stuff because they are too untalented/lazy to actually be involved with any of the stuff they write about". No offense; that is the same way I bandy the word about. Check out his website, and take a look around. Yes, it links to a lot of articles he has written, and mentions in the mass media (including an appearance on The Colbert Report), but if you take a look at these, you'll find that in addition to doing real business with corporate advertisers hawking products, he is actually in involved in trying use games for conveying something beyond a fun experience or a product placement.
No, I don't work for him, and I'm not his #1 fanboy. I simply knew that the "publisher" and the author of the content you called a "blog" were so much more than that. -
Not A Blog
Gamastura is the web front of the CMP Game Group, which is in turn part of CMP Media at large. Amongst other things, this company organizes major industry events (such GDC), and publishes Game Developer Magazine. Gamasutra is mainly a web clearinghouse (and advertisement) for Game Developer Magazine content. Thusly, there are folks with editorial control over the content published on Gamasutra; this is not a blog, where a writer says whatever they want with nobody to edit their content for public consumption.
Ian Bogost is much more than a "blogger". Judging by the derisive fashion with which you wield the term, I'm guessing you take that to mean "person who writes about stuff because they are too untalented/lazy to actually be involved with any of the stuff they write about". No offense; that is the same way I bandy the word about. Check out his website, and take a look around. Yes, it links to a lot of articles he has written, and mentions in the mass media (including an appearance on The Colbert Report), but if you take a look at these, you'll find that in addition to doing real business with corporate advertisers hawking products, he is actually in involved in trying use games for conveying something beyond a fun experience or a product placement.
No, I don't work for him, and I'm not his #1 fanboy. I simply knew that the "publisher" and the author of the content you called a "blog" were so much more than that. -
srsly!
serious games creator Ian Bogost
He's so serious, his games are all boring, with such sleeper hits as Xtreme Xmas Shopping, Bacteria Salad, Xtreme Errands and who could forget the gut-churning action of The Howard Dean for Iowa Game, and my personal favorite: Activism, The Public Policy Game.
This guy is serious alright, seriously deranged. He probably gets aroused while doing his taxes. His rant and much of the other "interviews" he does are little more than attention grabs, dropping names here and there trying to compare himself to the market giants. Big head with a small brain. -
link to a work videogame
http://www.persuasivegames.com/games/game.aspx?ga
m e=disaffected Disaffected!- a videogame parody of the Kinko's copy store. -
Re:Way to follow the hyperlinking guidelines Zonk.
The Guardian Gamesblog writes about a new Persuasive Games game called 'Disaffected'.
HTH, HAND. -
Re:Way to follow the hyperlinking guidelines Zonk.
The Guardian Gamesblog writes about a new Persuasive Games game called 'Disaffected'.
HTH, HAND. -
Summary Blows
Since the article (which was little more than the summary) sucks at least as hard as the actual game, I went ahead and found an equally less revealing post by Ian Bogost who seems to be the programmer. Additionally I found an MTV review (no need to thank me; it was linked from the first article) which has the enlightening quote: "We're hoping this experience is a gateway drug to more sophisticated critique."
Although somehow I have difficulty imagining a serious discussion relating a video game to a gateway drug.
Oh, also you can download it for (amazingly enough) FREE, from here or here.
Now if you'll excuse me, I need to go bathe after being such a dirty karma whore. -
Sounds Familiar
This reminds me alot of http://www.persuasivegames.com/Persuasive Games. They are working towards the same idea of changing the minds of people playing the games. Video Games are the most immersive Form of Media out there so It is just a matter of time before people started this slant.
I created an Alternate Reality Game called http://www.ruaware.org/AWARE which dealt with the issues of privacy and terrorism. Many people before playing the games had different views than the ideals they ended with. ARG's probably have a REALLY big effect since the game really puts YOU in the action. The stange thing is I saw no mention of ARG's on their site.