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Why Work Is Looking More Like a Video Game

james_bong666 writes "According to the New York Times, business software vendors can learn a great deal from how video games are designed. This makes a lot of sense — how many professionals like working with their software in the office as much as gaming after hours? Developers can deal with looking at tables and grids full of data to make decisions and get things done, but other types of workers (executives, salespeople, etc.) have little to no attention span and need a picture to be worth a thousand words, i.e. their software designed completely differently."

138 comments

  1. Then look who comes about by Elsapotk421 · · Score: 0, Offtopic

    Now Jack T. will to stifle productivity too!

    --
    We came,we saw, we kicked it's ass!
  2. work / play by Anonymous Coward · · Score: 3, Interesting

    Actually videogames are becoming more like work than being a diversion where a person can blow off steam. Have you played GTA: San Andreas? All those mini button pushing games just to get the character up to snuff to complete a quest. Don't get me started on Harvest Moon. Pokemon with its breeding, hatching eggs, growing berries and other nonsense. Games don't reward the player for their skill or talent at completing a level or pulling off a stunt. Nowadays games simply add hours to their playtime by adding hours and hours of pointless grinding to unlock something really stupid.
    By the way, I don't care how much someone loves their job. Anyone who stays after-hours and plays games or just hangs out is sad.

    1. Re:work / play by Short+Circuit · · Score: 5, Interesting

      Anyone who stays after-hours and plays games or just hangs out is sad. It's not the job, it's the coworkers. Work is one of the few places I can meet computer geeks IRL.
    2. Re:work / play by Zombywuf · · Score: 0, Troll

      If anyone reading this is a game designer, please, for the love of His Noodley Appendage, listen to this guy.

      Also, if I want a story I'll read a book or watch a film. If I want to play, I'll play a game. Stop trying to make me do both.

      --
      If you can read this you've gone too far.
    3. Re:work / play by Anonymous Coward · · Score: 0

      That doesn't make his point any less valid, so I'm not sure what you were trying to accomplish there.

    4. Re:work / play by Short+Circuit · · Score: 1

      That doesn't make his point any less valid If he finds honest-to-God socializing with friends sad, he needs to get out more. Or maybe he needs to improve his relations with his coworkers.
    5. Re:work / play by Anonymous Coward · · Score: 0

      Hey, wage slave. I have friends outside of the workplace. I am not my job to quote an old movie. Yeah the people I work with are fine, upstanding, exemplary examples of human beings who must also suffer the banality of having a job.
      Part of what ensures a high quality of life is the separation of work and home. I've made friends with co-workers and from experience these friendships really become places to bitch about work, give advice on how to do better at work. And when I've left a job or I've been fired I really don't hang around those people as much. The less time I spend at my job site means less stress and more happiness in my personal life.
      Never work with friends because it's a completely different dynamic having worker-friends than true friends with a foundation based upon similar interests rather than a similar job. I'm glad you're happy being friends with people at your job but I have sincere pity for you.
      Best of luck.

    6. Re:work / play by Short+Circuit · · Score: 1

      Perhaps you need to find a job you enjoy?

    7. Re:work / play by Anonymous Coward · · Score: 0

      I enjoy my money, I enjoy my friends. The less I have to do with my job there's a greater potential for happiness and contentment.

    8. Re:work / play by mashedbananasoup · · Score: 1

      "By the way, I don't care how much someone loves their job. Anyone who stays after-hours and plays games or just hangs out is sad." Just no. What a sweeping generalisation. We pay call of duty 2 for about 45 minutes after work. Call it unwinding. It obviously not what you're used to. Call me sad but i enjoy the use of high end machines on a faster network with a high standard of competition. Its a social event for nerds and geeks. If we're sad, we were that way inclined way beforehand. This doesn't mean i love my job. its a perk.

    9. Re:work / play by Anonymous Coward · · Score: 0

      Also, if I want a story I'll read a book or watch a film. If I want to play, I'll play a game. Stop trying to make me do both.
      Nobody's trying to make you do both. You watch your mindless movies and play your simple games. Those of us who are smart enough to do two things at once will continue to enjoy games with stories.
    10. Re:work / play by Anonymous Coward · · Score: 0

      Hey dickshit, it's not about being "smarter". It's about having attention deficit. You know that psychological abnormality which makes you incapable of enjoying anything longer than 5 minutes.

      Thank god for premature ejaculation, eh?

    11. Re:work / play by Anonymous Coward · · Score: 0

      I would also say that someone who does nothing but stays after hours to work, just for the sake of working is sad.

    12. Re:work / play by Anonymous Coward · · Score: 0

      Well hot shit! You can't afford a good computer or decent connection with your day job so you steal from your employer. Amazing set of morals. Plus it's doubly sad that computer gaming is the highlight of your day. Go outside, ride a bike, kiss a girl.

  3. Uh. by ewhenn · · Score: 4, Insightful

    Actually it's not the interface that makes the game fun... There are some games that have great interfaces - that I personally do not find fun to play (CIV, WoW), etc. I also disagree with this statment: "other types of workers (executives, salespeople, etc.) have little to no attention span and need a picture to be worth a thousand words" I fail to see how employment position is a realisic and valid way to determine attention span.

    1. Re:Uh. by erareno · · Score: 5, Insightful

      I believe that executives (especially those that have worked their way to the top) would not have a very short attention span. To the contrary, they can see the big picture and work their way towards their ultimate goal. However, I also believe that people who work would be much more productive if they felt they got some form of enjoyment out of what they're doing. Isn't that why Ben Franklin (I think) said something along the lines of 'The day you get a job that you really like is the day you get your last paycheck'?

    2. Re:Uh. by buswolley · · Score: 4, Interesting
      I agree. The blanket claim that only developers have long attention spans is ridiculous and insulting. I can't believe that the Slashdot article made this claim.

      Scientists, small business owners, executives, and even the person tending the grill at the burger joint have normal attention spans.

      Do not underestimate the difficulty and attention required of other people's work. I am now a lab manager of a memory development lab at a major university, but I've spent many years working at mini-markets, coffee shops, etc.

      Let me tell you. If you have 14 fraps, 5 iced lattes, 3 vanilla lattes, 4 hot mochas, and several ice teas to make in under 6 minutes, all the while greeting customers and making small talk, you damn well better pay attention, and concentrate.

      In such cases, you transcend the planning of one or two drinks, and start planning and attending to the situation at a larger scale. At that level, its Zen.

      --

      A Good Troll is better than a Bad Human.

    3. Re:Uh. by Anonymous Coward · · Score: 1, Insightful

      Executives, salespeople, etc., do INDEED have a short attention span, and the profession self-selects for it. People with any kind of focus would be bored to death just thinking about these kind of jobs - they'd rather be surgeons, pilots, engineers, etc. That leaves the unskilled and unclued to pick wearing a suit and tie and attending meetings for a living to fill the void.

      Really, if you picked any random suit out of an office and wrung the confession out of them, they'd admit that they knew they were worthless and too lazy to be of any use in the world, and that they just picked their path because, like hot air molecules in a balloon, they knew there would be room for one more suit. It's just the grown-up equivalent of flipping burgers.

      Flame me here, but people all over the world in every level of business know this. Hence the expression "lion food".

    4. Re:Uh. by vertinox · · Score: 1

      I fail to see how employment position is a realisic and valid way to determine attention span.

      One could argue that personality types do affect what profession you will pursue. Although this is not 100% and there are many exceptions to this rule.

      And alternatively, you can argue that your profession could be affecting your personality on how you deal with your work.

      As a person who has to make constant and man decisions on an daily (if not hourly) basis, then you tend to prefer information that is as concise as possible. You simply don't have the time to read thousands of pages for yourself and expect to make timely choices and therefore have to have your information condenses and presented to you in that fashion.

      I'm not saying there are people out there in management that don't actually read the source material instead of skimming the Powerpoint hand outs, but I would suspect they are a rare bunch due to the nature of the job.

      Where as a coder would see his job differently in how he goes about taking in information due to the nature of his work.

      As one could say... If all you have is a hammer, then all problems look like nails. So from that aspect, management will address problems with management solutions whereas someone who is strictly technical would search for a more technical solution.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    5. Re:Uh. by Tickletaint · · Score: 5, Insightful

      Exactly. Here's a hint to computer programmers: If the user's not getting what they need from your application, then you fucked up. It's your job to make your software usable. Stop blaming others for problems caused by your shitty UI design skills. Good Christ, I'm sick of the condescension I see coming every day from my fellow developers.

      --
      Make Slashdot readable! See journal.
    6. Re:Uh. by superwiz · · Score: 1
      Sorry, but

      I fail to see does not actually prove your point. Without starting a whole discussion about whether it is possible or not to prove a negative, the most that this phrase means is that you are not convinced. It does not show that the other side is wrong in any way.
      --
      Any guest worker system is indistinguishable from indentured servitude.
    7. Re:Uh. by robot_lords_of_tokyo · · Score: 1

      AMEN

    8. Re:Uh. by ewhenn · · Score: 1

      True it doesn't prove my point, however the burden of proof is on the Slashdot article writer, not me. If they are going to make a statement such as:

      [i]"Developers can deal with looking at tables and grids full of data to make decisions and get things done, but other types of workers .... have little to no attention span and need a picture to be worth a thousand words"[/i]

      Then they need to prove it to me, not the other way around. I am not the one trying to force a fact, they are, I am merely calling them out on it saying I don't believe it as there has been no proof provided to back the statement up.

    9. Re:Uh. by code_nerd · · Score: 3, Insightful

      Spoken like someone who has no idea what an executive job is like. Just because you cannot get those jobs does not mean they do not require skill. Sure, there are crap managers, executives, etc. But there are even more crap programmers, sysadmins, dbas, and so on. Saying management self-selects for incompetence is nothing more than sour grapes and envy.

      Cry more.

    10. Re:Uh. by buswolley · · Score: 1

      very nice riposte

      --

      A Good Troll is better than a Bad Human.

    11. Re:Uh. by dodobh · · Score: 4, Interesting

      Perhaps we need to stop requiring developers to design user interfaces and have UI specialists write that part of the code?

      Developers write fantastic User Interfaces. Also see Unix. Not quite what you mean? Find a specialist who specialises in UIs for non developers.

      --
      I can throw myself at the ground, and miss.
    12. Re:Uh. by asuffield · · Score: 2, Insightful

      Exactly. Here's a hint to computer programmers: If the user's not getting what they need from your application, then you fucked up. It's your job to make your software usable. Stop blaming others for problems caused by your shitty UI design skills. Good Christ, I'm sick of the condescension I see coming every day from my fellow developers.


      But equally and in the opposite direction: if your staff can't use the system to get their work done, there is a good chance that you fucked up in hiring them. Stop blaming the system for problems caused by you hiring people with no computer literacy at all, and not bothering to test whether they had any skills before giving them the job.

      There are certainly many badly designed applications in the world, but most real-world problems with computer usage in the workplace are the result of idiotic hiring practices. You do not save money by offering lower salaries.
    13. Re:Uh. by superwiz · · Score: 1

      Actually, people who make general statements don't necessarily need to prove them. They may be stating their general observations. The "gut feeling" that they developed through the experience of being themselves. This does not prove anything beyond a reasonable doubt. But no one is on trial here. No one is fighting for their freedom to stay out of jail. These assertions are simply meant as suggestions to generate and prolong a discussion. It is quite ludicrous to demand that statements made during an informal discussion rise to the same level of verifiability as those made (let's say) in a court of law. If that were the case no new ideas could ever be put forward for discussion.

      Having said that, I am confident that your statement that "you are not convinced" was made as a refutal. And I was simply pointing out that it doesn't server as such.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    14. Re:Uh. by MicklePickle · · Score: 1

      Executives, salespeople, etc., do INDEED have a short attention span, and the profession self-selects for it. People with any kind of focus would be bored to death just thinking about these kind of jobs - they'd rather be surgeons, pilots, engineers, etc.
      Spoken like someone who has probably just experienced a bad group of sales people. In a lot of those jobs attention span has nothing to do with whether you can hold the job or not. There's a lot more to holding a job than just pure attention span. Likewise just because you have a short attention span doesn't mean that you are or are not capable of those jobs either.
      I know of some very intelligent people who have very short attention spans, to the point that in mid-conversation they forget what they were talking about.

      So... feel the heat....

      --
      -- main(s){printf(s="main(s){printf(s=%c%s%c,34,s,34) ;}",34,s,34);} $p='$p=%c%s%
    15. Re:Uh. by drinkypoo · · Score: 1

      Which civ are you talking about? The interface in civilizations I and II as well as CtP is pure shit. If you don't remember the key combos, then you are well and rightly fucked. And they were buggy as well - for example in civ2 sometimes the keyboard controls in the city screens work, and sometimes you just get the popup saying that you need to close the city window to proceed. I feel the same way about Alpha Centauri, which is one of my favorite games ever. But the user interface is done in a start-menu style, but without the menu in the corner which was what made it a workable model for Windows. Most games have shitty interfaces. Maybe you meant Civ IV? I haven't played that one.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    16. Re:Uh. by Anonymous Coward · · Score: 0

      Rather a fucked up UI than a fucked up Application..

      The learning curve to learn using a fucked up UI can be a serious problem, it can also cost a great amount of time each day (like saving hundred of files manually every day).

      But a buggy or bad written software is SO much worse.

      A calculated loss of time is acceptable for any company, not wanted but acceptable.
      Random loss of data and/or time is NEVER acceptable.

  4. Naked Objects by eennaarbrak · · Score: 4, Interesting

    The guys at Naked Objects (http://www.nakedobjects.org/) have been singing a similar tune for some time now. Not the part about making business more like games, but about using "open-ended" and proper object oriented software that allows user interaction similar to games. I think they even used The Incredible Machine as inspiration.

  5. You'd get even greater compliance... by iknownuttin · · Score: 1
    Reasoning that sales people are wildly competitive, he thought that they would respond to a program that showed where they stood against their goals -- or their peers'. Hence, Rave, which Entellium introduced in April.

    You could get even greater compliance if you showed their competitors getting blown up when an individual's sales figures are better than their co-workers. I mean, if you're going to make it like video game, go all the way!

    Next ad in, when your boss pisses you off, his likeness appears in a first person shooting game - as the "monster".

    --
    I prefer Flambe as apposed flamebait.
    1. Re:You'd get even greater compliance... by LiquidCoooled · · Score: 1

      I have always thought email should be sent via a FPS game.
      If you manage to deliver the message to the recipients' office, they see the message.
      If you are eaten by a grue, well your stuffed basically.
      Best hope you can work as a team, your boss needs covering while he posts the wageslips.

      --
      liqbase :: faster than paper
    2. Re:You'd get even greater compliance... by markov_chain · · Score: 1

      I always dreamed of making a video game file manager. You would be like a little Super Mario type character, and if you needed to copy a file you would pick it up, walk to the destination directory, and drop it. There would also be enemies, and if they caught you while you carried your file, the file would be deleted. That would keep people on their toes for sure! I can't see how anyone could not like such a fun file manager.

      --
      Tsunami -- You can't bring a good wave down!
  6. Jaded MMORPGer by MichailS · · Score: 5, Funny

    You mean

    "Gaming is more like work nowadays"

    ?

  7. Non-programmers can't do without pictures? by DAharon · · Score: 4, Insightful

    but other types of workers (executives, salespeople, etc.) have little to no attention span and need a picture to be worth a thousand words I'm as prejudiced against non-programmers/techies as the next person, but that just jumped at me immediately as pretty damn condescending.
    1. Re:Non-programmers can't do without pictures? by volsung · · Score: 4, Insightful

      One thing that was drilled into us in an Engineering Communications class was to assume your audience (often management) was impatient, had limited reading comprehension, and generally ignorant of your subject matter. At the time we thought this was amusing, as we imagined the standard Dilbert stereotype of a manager.

      Looking back now, I see this was more of a mental exercise than a statement about our future bosses' intellectual abilities. Engineers tend to be detail-oriented, especially about their particular work. This is generally good, because details matter in implementation, but bad for communication if it clutters up the main points you are trying to convey. By telling engineers to write like their audience is stupid and lazy, you might end up with something that is almost understandable. :)

      In reality, your boss might not be an expert in the field, and they also have lots of information flying at them from all directions. Making prose simple and compact speeds comprehension for busy people. Unfortunately, people who are predisposed to have a negative attitude toward management (bad previous managers, overly large nerd egos, social insecurity, etc) just remember this advice as "Write simply because my boss is dumb."

    2. Re:Non-programmers can't do without pictures? by JackStrife17 · · Score: 1

      Reminds me of the movie Idocracy:

      Society in the 2500's has become so stupid (due to the idiots breeding like crazy, and the intelligent people not getting any) that even doctors have been reduced to people who push large, user-friendly, multi-colored buttons with pictures of different ailments on them, and let a machine do the rest of the work.

      While I thought the movie exaggerated quite a bit, it did make me wonder about all of the simplification we are starting to integrate into a lot of our products. The reason Apple many products (eg, iPods) are so wildly popular is that the user doesn't have to think very much to make it work.

      Now perhaps this is simply paving the way for people to concentrate on more important issues, but then, there is a difference between not needing to think and not being able to think.

    3. Re:Non-programmers can't do without pictures? by Planesdragon · · Score: 1

      Now perhaps this is simply No "IF" about it, buddy. Any field of technology that does not become simpler for identical tasks on identical budgets is not advancing. Programming a Sudoku game today is easier than it was ten, twenty, or thirty years ago -- and each of those were simpler than their decade previous.

      The idea that you aren't as smart if your interface is simple is a stupid one, and makes me want to take away the spedometer in your car to illustrate the point.
    4. Re:Non-programmers can't do without pictures? by WilliamSChips · · Score: 1

      Take away his phonetic alphabet too while you're at it, make him use cuneiform or heiroglyphics.
      Although your Sudoku example is a bad one because Sudoku didn't exist ten years ago. Say Gomoku or something.

      --
      Please, for the good of Humanity, vote Obama.
    5. Re:Non-programmers can't do without pictures? by Andrew+Kismet · · Score: 1

      http://en.wikipedia.org/wiki/Sudoku#History

      "According to Will Shortz, the modern Sudoku was most likely designed anonymously by Howard Garns, a 74-year-old retired architect and freelance puzzle constructor, and first published in 1979 by Dell Magazines as Number Place."

      And reading the page, the concept goes back much further. Sudoku's just the name - programming a Sudoku-styled game (a Number Place generator, say) would've been harder 10 years ago, but the game certainly existed. The example stands fine.

    6. Re:Non-programmers can't do without pictures? by Tickletaint · · Score: 1

      The simplification to which you refer, perhaps more accurately put as the abstraction away of specific complexities, in fact enables us to achieve greater accomplishments more with the mental energies thus liberated. You want to write all your software in assembly language, be my guest—but I think even on Slashdot we can accept that high-level languages allow the programmer to focus on the hard problems, instead of the mundane sort of drudgery that should have become so familiar to you by now.

      It's the same with iPods and OS X. The less time you waste fucking around with stupid, everyday shit, the more time you have left to focus on the real challenges.

      --
      Make Slashdot readable! See journal.
    7. Re:Non-programmers can't do without pictures? by JackStrife17 · · Score: 1

      The idea that you aren't as smart if your interface is simple is a stupid one, and makes me want to take away the spedometer in your car to illustrate the point. You're absolutely right. I'll concede that simpler interfaces aren't always less powerful than complex ones. The dashboard on my car typically tells me nothing more than what I need to get from point-A to point-B without running out of gas or getting arrested. Isolating the user from internal complexities has to be pretty high up there on the list of reasons to have a simple interface. Hell, it may be one of the only reasons. Really what this is ultimately about from my perspective is general human laziness. There aren't many statements I can make on the topic that wouldn't spark a fight, so I'll tread carefully. I see a lot more mentally lazy people than I see mentally active people in most of my classes. I would guess 60-70% of students just don't engage themselves inside the classroom at all. And being an RA, I get to learn about many of these students in an up close and personal (eg, them vomiting on me) way. At the end of the day, I look around, and see a handful of people who actually care about the world around them, versus hundreds who just want to grab another drink. And while I realize that in college, I'm bound to be around more lazy drunks than any time in my life, I still worry a bit about the world's future. So I suppose it's wrong to take out my distaste for lazy people on (over?)simplification, but I can't help wonder if it's just fuel for their bad habits.
    8. Re:Non-programmers can't do without pictures? by Stradivarius · · Score: 1

      Agreed. And I don't think an appreciate of pictures has anything to do with attention span. In my experience working as an engineer/programmer, engineers appreciate pictures *at least* as much as non-engineers do.

      A picture truly is worth a thousand words - a class diagram or simple sketch of object interactions make a design far easier to understand than two pages of text.

      And that's not even accounting for engineers with not-so-great writing skills. Pictures help even more there.

    9. Re:Non-programmers can't do without pictures? by Anonymous Coward · · Score: 0

      (God I love it when an asshole pedant is "out-pedanted.")

    10. Re:Non-programmers can't do without pictures? by Jerf · · Score: 1

      assume your audience (often management) was impatient, had limited reading comprehension, and generally ignorant of your subject matter.... Looking back now, I see this was more of a mental exercise than a statement about our future bosses' intellectual abilities.
      It's more than that; it also means the presentation gracefully degrades when those things are true.

      Presentations are rarely the place for intensive detail; in those rare cases where they are (paper presentation at a conference, other such things), you'll know it. A simple, to-the-point presentation can be followed up with question by interested parties. It's much harder (and less polite) to break into a presentation in progress and say "Nobody's interested in this, can we speed it along?"
    11. Re:Non-programmers can't do without pictures? by Sigma+7 · · Score: 1

      And reading the page, the concept goes back much further. Sudoku's just the name - programming a Sudoku-styled game (a Number Place generator, say) would've been harder 10 years ago, but the game certainly existed.


      I wouldn't agree - I've built magic-square solvers ~10 years ago (possibly a bit longer - and that also included writing a QBasic program that writes these magic-square solvers for those puzzles that aren't square shaped).

      Based on the quality of the most common flash-based sudoku puzzles (as well as the equivalant kakuro puzzles), writing a sudoku program wouldn't be hard even when done 10-20 years ago. In fact, I could have easily built one with the tools of that time.
    12. Re:Non-programmers can't do without pictures? by C0rinthian · · Score: 1

      Our world continues to become more and more complex, and our collective knowledge has extended far beyond what a single person can master. Basically we've reached a point where we can't learn everything, so we specialize. There are brain surgeons who can't configure a home network. Programmers who don't know anything about a car engine.

      Now I'm not saying anything about work ethic here. But if someone needed to be a mechanic to drive a car, then we'd have too many mechanics, or not enough people driving cars. Either would negatively impact efficiency across the board. Tools are made to make some task easier. A tool that is simple and effective is a well designed tool, and has nothing to do with the relative merit of the user.

  8. Patronising BS by Timesprout · · Score: 3, Insightful

    Developers can deal with looking at tables and grids full of data to make decisions and get things done, but other types of workers (executives, salespeople, etc.) have little to no attention span and need a picture to be worth a thousand words, i.e. their software designed completely differently.
    The attention span of executives, salespeople, etc. is perfectly in fine. What they have in most cases is badly designed software often due to the 'attentive' developers who failed to gather or understand the correct requirements and then delivered a poor and inflexible implementation of this misunderstanding which does not deliver the information they really require.

    These people don't need their software designed completely differently, they just need it designed better.
    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
    1. Re:Patronising BS by ScentCone · · Score: 3, Insightful

      It isn't just that it's condescending to say that sales and management people have no attention span... it's rather disengenuous, actually. In fact, I've worked with plenty of IT people who can't keep their employer's business objectives (you know, the things that actually allow the paychecks to be cashed?) in mind for more than one minute after they leave a meeting or delete an e-mail. Sales people stay focused on what they need to stay focused on (usually, cultivating a relationship with the person who has money to spend). That can take YEARS to cement. And one IT guy who's more interested in finding a machine to burn down so he can install some new distro than he is in making sure that the sales guy's CRM database doesn't puke while he's on the road and needs it the most... that can kill the cash cow that allows IT to exist at all. Basically: snotty IT types that describe all sales/management people in such patronizing terms are just illustrating exactly why sales/management types so often roll their eyes whenever they have to deal with IT.

      --
      Don't disappoint your bird dog. Go to the range.
    2. Re:Patronising BS by Anonymous Coward · · Score: 0

      Also, executives have to wade through huge amounts of heterogenous data. They have a much greater need for good presentation than does a developer who spends a year coding to a single spec (and still has a 70% chance of doing it correctly).

    3. Re:Patronising BS by SanityInAnarchy · · Score: 1

      And one IT guy who's more interested in finding a machine to burn down so he can install some new distro than he is in making sure that the sales guy's CRM database doesn't puke while he's on the road and needs it the most... that can kill the cash cow that allows IT to exist at all.

      Yes. True.

      Basically: snotty IT types that describe all sales/management people in such patronizing terms are just illustrating exactly why sales/management types so often roll their eyes whenever they have to deal with IT.

      Not true.

      Here's how it works: I realize that, as an IT person, I don't have a lot of people skills. I don't like calling people I don't know, and even when calling people I do know, I almost instantly hang up when I hit an answering machine. I also have a fairly short attention span when it comes to money -- I really can't talk about 401ks and 1031 exchanges and such for very long.

      That's why I'm in IT in the first place. I have a much longer attention span when it comes to tech, because I'm interested in that.

      However, like everyone, I have to use money, so I have to at least have the attention span for the basics, like balancing a checkbook. This is needlessly complicated -- for one thing, why are we still using paper checks? But I learn enough to get by, so that I don't have to call my financial advisor everytime I get a bank statement or a credit card offer in the mail.

      Now, I've worked with some very competent, open-minded sales people, but I've also worked with the people who essentially say things like "It's not my job to think, that's what we pay you for." Look, I'll do my best to make sure your CRM database works by the time you're going on the road -- but once you're on the road, unless you're paying to bring me with you, there's probably at least a couple of things you need to learn to do on your own.

      And frankly, your comment about "snotty IT types" is just as condescending as TFA's comment about "short attention spans".

      --
      Don't thank God, thank a doctor!
    4. Re:Patronising BS by ScentCone · · Score: 1

      And frankly, your comment about "snotty IT types" is just as condescending as TFA's comment about "short attention spans".

      You're missing the point. There ARE snotty IT types out there, though not all IT people are of the snotty kind. I'm responding to the notion that ALL sales and management people are bereft of a useful attention span. They aren't. But you have to know, as I do, that when normal business people have run-ins with particularly toxic IT guys, that it can poison their notion of IT as a culture. Why? Because it happens WAY too often, and it's a small subset of the world in the first place. I'd guess that the percentage of socially crippled, business-issues-unaware IT people is MUCH higher than the percentage of cognitively non-functional sales people that need a video-game interface on their customer and inventory reports and forecasting tools in order to pay attention to it long enough to conduct the business and transactions that actually earn them a paycheck.

      --
      Don't disappoint your bird dog. Go to the range.
    5. Re:Patronising BS by vrt3 · · Score: 1

      ... why are we still using paper checks?

      Completely off-topic, but that's something I often wonder about. Why *are* you still using paper checks? Over here in Europe, I see checks only very exceptionally. Personally I have used a check maybe two times in my whole life (I'm 32). I remember my parents using them when I was a kid though.

      Nowadays virtually all payments are done cash, via debit/credit/stored-value card, or wire transfer (depending on the circumstances, amount, type of transaction). Wages and salaries are always payed with a wire transfer. Seems so much easier.
      --
      This sig under construction. Please check back later.
    6. Re:Patronising BS by turtledawn · · Score: 1

      Wire transfer fees over here are stupidly high- the lowest I've seen is $10 each. Of course it's not a feature i ever use, so I haven't paid a lot of attention to the fees. Payroll is usually handled via the automated clearing house (ACH) system, and I have no idea what the fees on that are like but they were high enough the startup pharma company with a dozen employees I worked at didn't bother. We all got live paper checks each month.

      --
      Uh, "if it looks roughly mouse-shaped according to my infra-red sensitive pit, eat it"? --Chris Burke 09-08-10
  9. missing the point by yskel · · Score: 5, Insightful

    I think TFA is missing the point. After reading it, I came away with "If we make work less like work and more like fun, then it will be fun." However, fun does not equal associating pictures, likes/dislikes, favorite colors etc with a business contact. I think the point is that if your job requires you to use a CRM system, then it is not fun by definition, and no amount of reskinning that interface is going to make it more enjoyable.

    I agree that the ideas of connection, management and cooperation within MMORPG are potentially interesting in the context of managing large companies, but the "making work like a videogame" metaphor doesn't work for me.

    yskel

    1. Re:missing the point by ThEATrE · · Score: 0

      "how many professionals like working with their software in the office as much as gaming after hours?" Don't we play games precisely to have an escape from our jobs, in the first place?

  10. And all this time... by Anonymous Coward · · Score: 1, Funny

    ...I thought it was because of the genetically engineered monster roaming the cubicles. Otherwise known as "Diane from Accounting".

  11. Please Sir, by Anne+Thwacks · · Score: 1
    I want a game where I can enter profits on my spread sheet with an interface that involves shooting fish in a barrel!

    Or may be a first person shooter with the TAX man as a way of handling sales taxes.

    --
    Sent from my ASR33 using ASCII
    1. Re:Please Sir, by Opportunist · · Score: 1

      Hmm... Master of Orion III felt a lot like accounting...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Please Sir, by Bill+Dog · · Score: 1
      Hey, yeah, executives need computer games too. I mean, they sometimes have hard days at work as well, and need something to come home to to blow off some steam. I mean besides beating up their ditzy trophy wives.

      Towards marital bliss between empty-suit control freaks and empty-headed big-boobed women everywhere, and to begin satisfying this vast untapped and heretofore unknown market, I propose as a first entry, "PHB Rampage", a first-person shooter with several modes of gameplay:
      1. Armed with a fearsome-looking bazooka-like pink-slip shooting device, you run around a maze of cubicles "right-sizing" your nemeses.
      2. You're presented with a Risk-like world map view, where you shift jobs overseas as effortlessly as drag-and-drop.
      3. Between rounds of vanquishing technical staff, the rest of the game is spent in a virtual version of the player's ideal environment -- meetings -- where unlike in real life, players possess handy devices such as a Wand of Rebuttal Suppression, allowing the player to say any stupid thing without fear of being made to look the ass that he is. Or an Amulet of Unaccountability. Oh, wait, they already possess that one in real life.
      --
      Attention zealots and haters: 00100 00100
    3. Re:Please Sir, by Jesus_666 · · Score: 1

      Between rounds of vanquishing technical staff, the rest of the game is spent in a virtual version of the player's ideal environment -- meetings -- where unlike in real life, players possess handy devices such as a Wand of Rebuttal Suppression, allowing the player to say any stupid thing without fear of being made to look the ass that he is. Or an Amulet of Unaccountability. Oh, wait, they already possess that one in real life.

      I could swear I have already seen those in a D&D module...

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  12. Good friggin' grief! by Farfnagel · · Score: 1, Insightful

    Is there no limit to the shallowness and stupidity of the younger generation?

    1. Re:Good friggin' grief! by An+Onerous+Coward · · Score: 1

      That's why it's time for your generation to quit your jobs, head to Florida, and leave the work to the youngsters. You insist on conflating boredom and drudgery with usefulness, and the sooner you turn the reins of power over to people who can see the difference, the happier everyone will be.

      --

      You want the truthiness? You can't handle the truthiness!

    2. Re:Good friggin' grief! by Patrik_AKA_RedX · · Score: 1

      If you quote your father, at least give him credit, will you?

    3. Re:Good friggin' grief! by Farfnagel · · Score: 0

      Done that, got the T-shirt. At least my generation was good enough that our jobs weren't shipped off to India or Bangladipshit.

    4. Re:Good friggin' grief! by An+Onerous+Coward · · Score: 1

      s/my\ generation\ was\ good\ enough/the\ Internet\ was\ crappy\ enough/

      --

      You want the truthiness? You can't handle the truthiness!

  13. It's always been like a video game. Says BOFH. by Rahga · · Score: 4, Funny

    From here:

    Another user rings "I said what I wanted was more space on my account, *please*"

    "Sure, hang on"

    I hear him gasp his relief even though he'd covered the mouthpeice.

    "There, you've got *plenty* of space now!"

    "How much have I got?" he simps

    "Well, let's see, you have 4 Meg available"

    "Wow! Eight Meg in total, thanks!" he says, pleased with his bargaining power

    "No" I interrupt, savouring this like a fine red at room temperature, with steak, extra rare, to follow; "4 Meg in total.."

    "Huh? I'd used 4 Meg already, How could I have 4 Meg Available?"

    I say nothing. It'll come to him.

    "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaggggggh hhhhH!"

    1. Re:It's always been like a video game. Says BOFH. by Anonymous Coward · · Score: 0

      BOFH is pretty funny sometimes, but let's be blunt; it's fantasy wish fulfillment for downtrodden sysadmins. I can't imagine the amount of blackmail material you'd require to get away with even one incident like that, let alone on a regular basis...

  14. The Next Level by Anonymous Coward · · Score: 5, Funny

    Does this mean that in order to advance to "the next level," you have to kill the Big Boss at the end of the current level?

    1. Re:The Next Level by Anonymous Coward · · Score: 0

      Does this mean that in order to advance to "the next level," you have to kill the Big Boss at the end of the current level?

      If you haven't figured out the answer it explains why you're still a peon.

    2. Re:The Next Level by symbolic · · Score: 3, Funny

      No, in this game, the big boss kills you - through all the soul-leaching, mindless, bureaucratic, pointless nonsense that comes rolling down from the top. Once you've submitted (or have been properly assimilated) you can move to the next level.

  15. Obvious, but overlooked by donnyfire · · Score: 5, Insightful

    This has parallels with what I am learning in medical school (yes, a med student who reads slashdot *gasp*). We are taught that we cannot use medical jargon to explain things to patients, because our level of training and experience is completely different from that of the average patient. This is also true in software, but I don't think developers are taught this point. This often results in the user not understanding what may have been obvious to the software designer, and a program that is not popular with the public. In both fields, I feel one must think at the level of the end user. In medicine, it is to provide the best health outcome by promoting understanding. We do this because we recognize that not everyone is health literate. In software, I think to be successful, it is also important to recognize that not everyone is tech literate, and design products accordingly.

    1. Re:Obvious, but overlooked by jimicus · · Score: 2, Interesting

      You're absolutely right.

      My computer science course, for instance, did spend some time in the first year emphasising that getting user requirements was absolutely crucial, and if you didn't have a good idea what they wanted you may as well go home now.

      But most of the marks came from designing and producing code. There was only one project which required us to go out and find user requirements before implementing them, and that was in the final year. Everything else, the requirements were given to you in plain language right at the start. Even developing some sort of sane user interface was of minimal importance.

      This might work OK if you're a developer in a huge organisation and all you ever do is churn out code to requirements which have already been given to you - but you'll have to put in a lot of work to advance beyond that point.

    2. Re:Obvious, but overlooked by Anne+Thwacks · · Score: 1
      We are taught that we cannot use medical jargon to explain things to patients

      No wonder we think doctors are a bunch of patronising a-holes.

      You need to be taught to enquire as to the level of understanding of the patient. Its not impossible they know as much jargon as you - or at least a whole lot more Latin.

      In my contact with the medical profession, it appears they tend to exaggerate their knowledge/understanding considerably, and use or otherwise of medical jargon is not the issue. (But I don't live in the USA).

      --
      Sent from my ASR33 using ASCII
    3. Re:Obvious, but overlooked by swillden · · Score: 1

      We are taught that we cannot use medical jargon to explain things to patients, because our level of training and experience is completely different from that of the average patient.

      Absolutely true, but please don't confuse "doesn't know medical jargon" with "is unable to understand complicated ideas".

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  16. Interesting. by Explodicle · · Score: 3, Interesting

    I can definitely see this sort of thing happening in my line of work; I'm a mechanical engineer who specializes in design. I'll spend the bulk of my work week playing with 3D models, and the finite element model does all the work I hated having to do by hand. The people who use my work give ratings for how much they like the final product, so I like to think of (that rating)/(total cost) as my "score".

  17. Be afraid... by einhverfr · · Score: 1

    When your workplace starts looking more like a video game (for example, Doom 1/2/3) you need to start seeking help before it is too late....

    --

    LedgerSMB: Open source Accounting/ERP
    1. Re:Be afraid... by TheVelvetFlamebait · · Score: 2, Funny

      When your workplace starts looking like Doom 1, you probably need glasses.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    2. Re:Be afraid... by Anonymous Coward · · Score: 1, Funny

      My workplace occasionally start looking like Doom 3, but the generators usually kick in pretty quickly.

    3. Re:Be afraid... by bigstrat2003 · · Score: 1

      When my workplace starts looking like Doom 3, I'll just turn on the damn light switch.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    4. Re:Be afraid... by C0rinthian · · Score: 1

      Ah, but if you have the light on, then you can't use the keyboard. So even though you can now see what you're doing, you can't do it without putting the light away.

  18. It's called "Gamer Influenced Design" by FormerlyLandlocked · · Score: 1

    The reason why this is happening is because most business software designed by engineers for engineers ends up being shelfware. One of the main ideas behind modern Business Intelligence software is that the most sophisticated pattern recognition engine lies between our ears. Give the user a well designed visualization of their data and they'll see the pattern. Give them grids and tables and they'll shrug.

    1. Re:It's called "Gamer Influenced Design" by Watson+Ladd · · Score: 1

      I disagree. If you have more then 3 factors involved, visualization is impossible. When you come up with n-dimensional displays, then we'll talk.

      --
      Inventions have long since reached their limit, and I see no hope for further development.-- Frontinus, 1st cent. AD
  19. Etrade does this by Animats · · Score: 2, Interesting

    ETrade's user trading interface was deliberately designed to look something like a video game. Not too many choices, self-guiding, big type. This encourages users to trade too much.

  20. Real life by Datamonstar · · Score: 1

    plays like a video game, now. It's all about maximizing your benefits while balancing your time expenditures. I, uhh... guess intentionally taking damage in a a speed run would be akin to taking a late fee on your car payment in order to make the rent payment. Boring stuff, eh?

    --
    The eternal struggle of good vs. evil begins within one's self.
    1. Re:Real life by fractoid · · Score: 1

      Speed run is shaving 10 minutes off your commute by disregarding speed limits. ;)

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  21. Why Work Is Looking More Like a Video Game ? by warrior_s · · Score: 1, Redundant

    or is the other way around ?

  22. If work was like the games I play... by SadGeekHermit · · Score: 1

    Richard Chesler: [Reading a piece of paper] The first rule of Fight Club is you don't talk about Fight Club?

    Narrator: [Voice-over] I'm half asleep again; I must've left the original in the copy machine.

    Richard Chesler: The second rule of Fight Club - is this yours?

    Narrator: Huh?

    Richard Chesler: Pretend you're me, make a managerial decision: you find this, what would you do?

    Narrator: [pauses] Well, I gotta tell you: I'd be very, very careful who you talk to about that, because the person who wrote that... is dangerous.

    [Gets up from the chair]

    Narrator: [Talking slowly] And this button-down, Oxford-cloth psycho might just snap, and then stalk from office to office with an Armalite AR-10 carbine gas-powered semi-automatic weapon, pumping round after round into colleagues and co-workers. This might be someone you've known for years. Someone very, very close to you.

    Narrator: [Voice-over] Tyler's words coming out of my mouth.

    [Snatches the piece of paper from boss' hands]

    Narrator: [Voice-over] And I used to be such a nice guy.

    Narrator: Or maybe you shouldn't bring me every little piece of trash you happen to pick up.

    [Phone rings]

    Narrator: [Into phone] Compliance and Liability...?

    Marla Singer: My tit's gonna rot off.

    Narrator: [to boss] Would you excuse me? I need to take this.

    --
    NO CARRIER
  23. Oblig. Futurama by Anonymous Coward · · Score: 0

    Farnsworth: Who else has a question for the What-If machine? Scruffy? Katrina? Xanthor?
    Fry: Ooh, I have one. I'm good at video games and bad at everything else. That's why I wish life were more like a video game.
    Farnsworth: Can you put that in the form of a question?
    Fry: Uh, what if... that thing I said?
    Farnsworth: (lighting incense and kneeling) O Great Machine, we beseech thee, what if life were more like a video game?

  24. My word processor as Pacman by kanweg · · Score: 2, Insightful

    I've always wanted a word processor where backspace and delete would show Packman eating away the letters.

    Bert

    1. Re:My word processor as Pacman by Jotii · · Score: 1

      I've always wanted a word processor where backspace and delete would show Packman eating away the letters.
      You would end up with lots of work done, but no proof of it since you deleted it all to see Pacman.
      --
      [sig]
  25. I'll go one further by Aqua+OS+X · · Score: 1

    No doubt, looking at game UIs or other UIs offers invaluable input. Yet, I would argue that it's more valuable to adopt the design and development process that the game industry has in place.

    There is a reason why contemporary games often have fairly progressive and intuitive user interface solutions. As most game designer have realized, you need to have the visual communication folks on-board at the start, and they need to have input in to the design of communication tools. More often then not, desktop applications are designed by a software engineer and skinned by a graphic designer. This is fairly miserable approach.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  26. A bit of a forced analogy, but a good point. by SlimSpida · · Score: 3, Insightful

    I don't think it's a matter of work imitating games, I think it's that application developers are now going down the same usability design paths that games require. Most people aren't required to play games, so the successful ones are the engaging ones, the games that give you a clear idea of what you need to do, and clearly present the required information. People like overcoming challenges when they think they see the way to do it. At work people are often dealing with scenarios where they would like to do a good job, but may not have the information on what is required, or they are dealing with too many factors to filter the wheat from chaff. They may lose focus because they have forgotten what their goals are. Most of management training revolves around how to present information to people, which provides the feedback loop people need to do their jobs. The idea that this is starting to show up in applications is an interesting, but natural step.

  27. gaming/work fun by jbengt · · Score: 1

    "how many professionals like working with their software in the office as much as gaming after hours?"

    Work hasn't been all that fun lately, but most modern games I encounter are still less fun.

  28. the title is backwards by Anonymous Coward · · Score: 0

    should read: Why Video Games Are Looking More Like Work

  29. Work and home aren't the same by John+Jorsett · · Score: 1
    This makes a lot of sense -- how many professionals like working with their software in the office as much as gaming after hours?

    I like sitting in my recliner at home a lot more than in my office chair at work, but it doesn't mean there's anything wrong with the work chair. Different missions (pleasure vs productivity) yield different levels of enjoyment.

  30. Funny... by __aaclcg7560 · · Score: 1

    I thought work was like a Dilbert cartoon. Actually, when I worked in the video game industry for six years, management at one company did banned Dilbert cartons from cubicle walls since the similarities were amazingly relevent.

  31. A videogame, sure, but this is not a good thing. by BrianRagle · · Score: 2, Funny

    I actually made the comparison between a video game and my work just a few days ago, though not in the manner being discussed in the above article. Here is an example:

    I was tasked with setting up the Outlook profiles of 3 new users in the accounting office. This should be a very straight-forward, brain-dead job. To complete this, however, involved me eventually having to replace a machine in the office, which meant a trip across campus to the purchasing office in order to locate a spare box. The purchasing guy wouldn't give up his spare box willingly unless I performed another task he needed accomplished and which had been far lower on IT's priority list. To complete THAT task, I had to drive to another location, speak to yet another person, fix yet another problem, and finally wind up back where I started.

    Had someone asked me to climb a magic mountain to retrieve an ancient artifact in order to unlock some secret spell would have made as much sense.

    On the flipside, I gained +750 EP, +200 gold, and rose 2 levels. ;)

  32. There's a whole business relationship here by jimicus · · Score: 1

    Particularly one surrounding processes.

    On the one side, you've got the stereotypical salesperson who "doesn't care about the tool or if something's wrong with it - they just want to get the job done".

    On the other, you've got the stereotypical techie who "doesn't care about the salesperson - he's got the requirements in front of him and as far as he's concerned, that's it".

    Both of these people (and real examples of these stereotypes do exist) need to get off their high horse for a minute. The salesman's right, it is a tool. But it's not like a spanner where it either works or it doesn't and it would pretty clear to a small child if there were something wrong with it. The person who creates the tool has no idea what the tool should do or how it should work without speaking to the salesman, and the salesman needs to understand that either he or someone in his department is going to have to spend a long time talking with IT to ensure that they understand his needs.

    Similarly, the techie is well aware that he's got a bunch of complex tools at his disposal. However, it's all too common to find that his familiarity with those tools has led him to expect a similar level of familiarity in others, and he has disdain for those who don't. It doesn't take much scrutiny to realise that this simply isn't how the real world works - my mechanic doesn't expect me to know that there's an oxygen sensor built into my exhaust or what it's there for. All I know is petrol goes in one hole, oil in another, water in a third - and that all need to be present. Turn the key, put it in gear, hit the accelerator and you've got forward motion.

    I'd argue that the problem here is one of interfaces - not just the human-computer one, but also the human-human one. With cars, all cars are fairly similar in terms of how you drive them. Sure, the more you spend the more refined things become, but that's as far as it goes. That's certainly not true of either computer interfaces or of people.

    That, unfortunately, is as far as I've got with that theory. Bit of a shame really - if I could solve all the IT management problems in the world that easily I'd be a very rich man.

    1. Re:There's a whole business relationship here by SanityInAnarchy · · Score: 1

      All I know is petrol goes in one hole, oil in another, water in a third - and that all need to be present. Turn the key, put it in gear, hit the accelerator and you've got forward motion.

      Certainly. But if that was all you knew about cars, I'd have an equal amount of disdain for you.

      Because really, it isn't. You know, for example, how to use the windshield wipers, turn signals, hazard lights, headlights, parking lights, high beams, parking brakes, mirrors, the doors, the windows, not to mention the steering wheel and the brakes. You also know all kinds of rules of the road -- most of which you probably had to prove you know in some sort of test to get your driver's license. And then there's driver's education...

      It's a matter of degree. I don't expect them to understand their exhaust, but I do expect them to be able to handle a turn signal -- and if they're too hot or too cold, it'd be kind of nice if they knew how to adjust the heat and AC without me.

      With cars, all cars are fairly similar in terms of how you drive them. Sure, the more you spend the more refined things become, but that's as far as it goes. That's certainly not true of either computer interfaces or of people.

      Cars are certainly more uniform, but they're not identical.

      For example: My very first car was a Lincoln Town Car. That was like driving a boat -- big, slow to turn, slow to start, slow to stop. It also had the gearshift on the steering wheel, a parking brake as a sort of third or fourth pedal, a yellow button in the glove compartment to open the trunk. In order to open the gas tank, you had to get out and go to the side, where you'd simply lift a steel flap, then unscrew the cap that was there.

      My next one was a Nissan Maxima. Much smaller and faster -- this was a sexy little sports car. It could turn sharper, it idled faster. It had a keychain with a remote control for the car's locks, complete with panic button, I assume (the labels are mostly worn off). The gearshift was set between the driver's and passenger seat, along with the parking brake. In order to get to the gas, you had to pull a lever on the floor just left of the driver's seat to pop open the little metal flap. If there was a button in the glove compartment, it certainly wasn't yellow.

      I've also occasionally borrowed my mother's van, a Honda Odessey. It's huge, with a decent engine -- not as fun as the Maxima, but not as bad as the Lincoln. It's also got the gearshift on the steering wheel, parking brake on the floor, but it does require the lever to be pulled to pop open the gas tank -- which you really should only do if the sliding door on the driver's side is closed.

      I've never driven a stick, except in the driving simulation, so I sort of know how to drive one, but I'd probably stall it every few hundred feet. I've also never driven a tractor.

      I'd argue the problem is, indeed, human-human interfaces, but it's got a lot to do with a sort of caste system within the company -- an "us vs them" mentality. But in any case, the result is: People are insanely less flexible when it comes to computers than they are when it comes to cars, especially in the corporate world. I can probably learn to drive just about any car in at most ten minutes (unless it's a stick shift), and so can you. But I can also learn how to drive just about any GUI program in maybe 20 minutes, just by poking at menus.

      Note how you can take any kid off a Windows PC, put them on a Mac, give them 10 minutes and they'll have figured out most of what they need. They may bitch about the lack of games, but they certainly know how to use it. Also note -- they mention video games? Fine, but what kind of interface do most games have in common? Not even WASD, and certainly not on consoles. But most kids don't bother with manuals these days -- just start the game and see what happens. You might not be good at a game in ten minutes, but you'll likely at least be able to play it.

      --
      Don't thank God, thank a doctor!
    2. Re:There's a whole business relationship here by C0rinthian · · Score: 1

      I think the difference is: Cars have been in general use longer than CRM software. Even though things might not be in the same place, when you get in a car you know you will have the following: Steering wheel, gas/brake pedal, parking brake, gearshift, signals/lights, climate control. They have doors with locks. They all have a gas tank. While some of details and presentation are different, there are not any fundamental changes to the system.

      A driver knows what he's looking for when he sits in a car. The tool is established enough for that to be common knowledge.

      Computers are newer tools. There are still people out there that spent a majority of their lives devoid of computers. Modern software even more so. Look at the differences between CLI's and GUI's. Going from one to the other carries a learning curve if you don't have prior experience. Basically, even if there is a standard user interface, it hasn't been around long enough to become as common knowledge as a car. Most people didn't grow up with the Windows enviroment, and don't know the design conventions we assume to be common knowledge.

      In 50 years, using a piece of software will be akin to driving a car. But right now it's not a fair comparison.

    3. Re:There's a whole business relationship here by SanityInAnarchy · · Score: 1

      Even though things might not be in the same place, when you get in a car you know you will have the following: Steering wheel, gas/brake pedal, parking brake, gearshift, signals/lights, climate control. They have doors with locks. They all have a gas tank. While some of details and presentation are different, there are not any fundamental changes to the system.

      Define "fundamental".

      I mean, really. Some cars respond to voice commands. Some cars can be started remotely. Some cars use traditional keys, some use USB sticks. Some use manual gearshifts, and some are automatic. And so on.

      CRM software is fundamentally the same: Contact Relationship Management. You know it's going to have a way to store a bunch of contacts, and some appointments relating to those contacts, and sort them into groups, and so on. Beyond that, most of what's happening with CRM systems really does seem to be no more or less superficial than interface changes from car to car.

      Basically, even if there is a standard user interface, it hasn't been around long enough to become as common knowledge as a car.

      Let me put it this way: I'm 20. I started learning to drive at 14 or 15, and had my full license (and all my current skills) at arount 17.

      As far as any one user is concerned, spending three years with something really should be enough to pick up the things which are common knowledge. I mean, sure, I wouldn't expect to know how to drive a car from sitting on my ass, watching racing movies or something. Or even from sitting in the passenger seat while someone else drives. And, similarly, I wouldn't expect to know how to use a computer just from watching Mac commercials and screaming at the tech to do my job for me.

      In 50 years, using a piece of software will be akin to driving a car. But right now it's not a fair comparison.

      I'd say the primary difference is, in 50 years, people will accept that using a piece of software is akin to driving a car, whereas right now, nobody thinks it's a fair comparison. As strange and innaccurate as automotive analogies can be, I think this one is somewhat accurate.

      --
      Don't thank God, thank a doctor!
  33. Games recommeded for executives and salespeople by hackingbear · · Score: 1

    VR golf

  34. From the game designer's perspective by solar_blitz · · Score: 2, Insightful

    I'm an up-and-coming game designer who has spent a lot of his time researching fundamental game mechanics and play concepts. A lot of what's coming out of the slashdotted article is that the program is being redesigned to make more sense to the user. Business productivity and sales software was never meant to be "exciting" or "flashy", it was just designed to get the job done.

    The reason why video games such as Second Life, World of Warcraft, and even RTS games such as SimCity, Civilization, and Age of Empires are so successful is that they present their data in a way that makes sense to the Player. The data is shown in a way that the Player can easily interpret in terms of His/Her progression, and it is this simplication of statistics the game's software provides that removes a lot of the number-crunching and interpretation that is usually involved in the real-life equivalent the game simulates (being mayor of a city, for instance). Thanks to this the Player spends less time interpreting data and more time thinking about how to resolve conflicts or improve performance. In terms of software design, more is being done under the hood to better address the connection between abstract data and the user's goals. Like the article points out, the kinds of organizations found in MMORPGs such as World of Warcraft and Second Life are so prevalent and successful thanks to the design of each games' respective interface. Guilds succeed because the game was designed to handle them.

    I don't think that salespeople have "short attention spans" like the article claims, I just believe that there is a larger gap between the Users' goals and the software that sustains them. Programmers these days have it easy with high-level languages such as C++, but if we all went back to the age where we had to program in machine code or assembly language we would be dealing with similar issues.

    1. Re:From the game designer's perspective by conlaw · · Score: 0

      From an in-house lawyer's point of view, there is a helpful idea here, particularly with regard to the sales people and the executives that like to handle their contracts "on the edge." Instead of writing a long memo explaining why they can't do what they wanted, it would be so much better to show their avatar dressed in an orange jumpsuit or standing on the edge of an eroding cliff. That might actually get their attention so that the counsel wouldn't have to rewrite and reissue the same memo on a regular basis.

    2. Re:From the game designer's perspective by Xentor · · Score: 1

      My thoughts exactly... I never thought being a warcrack addict would help me write financial software for a securities firm, but it really is helping me think along different lines when I set up the UI.

      I mean, sure, I could bombard the user with a screen full of numbers, and cram as much data onto the screen at once. I could, but would that be the best way to do it?

      No. Game designers realized this a long time ago, because the person viewing the data doesn't NEED to see ALL of that data ALL of the time.

      If I'm attacking some ogre up in the mountains, do I really care how many doodads I collected for that quest down in the marsh lands? Do I care how many other players I've killed lately? No, I only care about which abilities I can use, how much health/mana I have, and so on.

      Give them the information that's most relevant, and give them the OPTION to view the rest.

      Now if I could just figure out some way to get rid of all these grids...

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
  35. MS-Bob lives! by Tablizer · · Score: 1

    ...Now we can again have a dog light the house on fire.

  36. The Bridge on the Starship "Enterprise" by meburke · · Score: 1

    I've been saying since 1978, that a modern business should resemble the bridge on the Starship "Enterprise". It is not the "interface" that's missing so much as the "feedback". A business has a cycle: The process of making contact with a prospect, getting an order, fulfilling the order and getting paid may actually happen pretty quickly in some instances, but it is not instantaneous. MIS can only do three things; measure compliance with the business objectives (like accounting), schedule the elements of the process, or play "what if" to make the process more efficient and profitable. Any other computers engaged in the company are probably there for "production" of some sort, helping the cycle become fulfilled. The people in the company take action to complete the cycle, but many times they don't know if they are on track and what the effect of their action is, or even if it contributes to the fulfillment of the product or service. A game/reporting interface should give nearly immediate feedback on the result of the action. This is what happens in a game. Furthermore, the system should be adaptive. The interface should adapt, the feedback should adapt, and the result should be better actions on the part of the participants.

    On the "what if" side, I am reminded that the Atomic Energy Commission used the Atari game "Meltdown" to teach the basics of running a nuclear reactor through simulation. Each business "system" ought to have a simulator to enhance the process for the customers, the employees and the business.

    --
    "The mind works quicker than you think!"
    1. Re:The Bridge on the Starship "Enterprise" by Oligonicella · · Score: 1

      I've been in IT since '72 and that's pretty much the way an intelligent designer makes things. Always has been. The reason it's a big deal is so many of the IT population are not good designers and XP or cowboy their way into a mess.

  37. Sounds like my work by jassa · · Score: 2, Funny

    I see where they're coming from - my work resembles World of Warcraft. I'm a Level 2 Helpdesk Officer, work with trolls and orcs, don't have nearly enough gold, and have to grind for ages (often repeating the same missions multiple times) to get enough experience to level up.

  38. Indeed. by master_p · · Score: 1

    Especially from this game.

  39. Naked breasts by Tony · · Score: 1

    I spend most of my spare time at home watching porn. Does that mean work should be more like porn?

    --
    Microsoft is to software what Budweiser is to beer.
  40. But I'm a Systems Administrator by cyrax256 · · Score: 2, Interesting

    I already can make work look like a videogame... Just look at my interface to kill processes :-D

  41. Other way round by f4hy · · Score: 0

    I feel that video games are becoming more and more like work. Most video games today have various features that require some odd number of hours in order to unlock some stupid hat or whatever. These tasks that they make us feel obligated to complete are rarly fun or interesting, just annother goal on our plates.

  42. Yup - would you trust a developer to sell? by FredThompson · · Score: 2, Insightful

    Yes, it's a monstrously ignorant AND arrogant statement. The writer condescends that anyone other than "developers" has depth of thought.

    Besides the comment above concerning the juggling of a large number of time-sensitive tasks, there are many, many different types of thought and operating environments.

    I've been a software developer, a salesmen and an executive. Each role has its own focus and its own "style" of thinking. Most developers can't sell because they can't properly communicate with people who are interested in the result, not the tool itself. Technical people also tend to get very, very jealous of salespeople who are perceived as "playing" all the time. Being good at anything takes investment, effort, guts and skill. Ask the average software developer to make 10 cold calls on the phone to potential clients and see what happens.

    There's a wonderful scene in the Zulu Dawn movie where the British infantry men need ammunition. Their supply sergeant makes them stand in line and will only give them one box at a time following procedures. He's so focussed on the task and enamored with his skill at performing it he totally misses the big picture and the soldiers can't get the ammunition they need.

    Likewise, I can't tell you the number of times I've watched a designer screw up a presentation because he's clueless about the non-verbal queues from the prospects or how to speak confidently and at the level of details the client wants. They usually don't comprehend the business of business or the impact of many decisions they make upon the clients. Are they "bad" people? No, they're just ignorant and unaware. Their focus might be just what is needed to get the little details right and go from "almost there" to "it works." but it takes many different personality, activity and communication styles working as a team to have any kind of real success.

    1. Re:Yup - would you trust a developer to sell? by Bill+Dog · · Score: 1

      Did you really just criticize something and then defend it, all in the same post? You're apparently resentful of generalizing about executives and salespeople, and then you go and generalize about developers and technical people!

      --
      Attention zealots and haters: 00100 00100
  43. Multi-touch Interface business apps by icepick72 · · Score: 1

    Multi-touch interface has already regained some strength for making apps more intuitive to use, in part thanks to recent efforts of Jeff Han. He garnered much interest through a demonstration at TED 2006. See what he's up to today with his new company.

  44. REAL "Life" Work..... by IHC+Navistar · · Score: 1

    For me, work is more like a cartoon.....Dilbert, to be precise.

    --
    Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
  45. empty calories by swell · · Score: 1


    Not everyone is addicted to games. Games pit your wit & skill against some artificial creation and reward you with points or cute sounds, etc ... a pat on the back for your effort from some anonymous programmer. Empty calories.

    Business software can reward you with spending cash, a feeling of accomplishment and the respect of worthy associates. Whatever economic goals and ideas you have, this software can amplify your ability to realize them. Quality nutrition!

    Perhaps there is a perceptual disconnect in some people between the work they do and the money they have in the bank. These people might slack off at work or at home without realizing that there are consequences for themselves and others. Enthusiasm for work will not be generated by more amusing software interfaces. It comes from an internal reward system that is triggered by a worthwhile job well done.

    I'm self-employed and am challenged by real needs for research, production, distribution, marketing, and the tiresome need to verify large bank deposits, etc.

    When I work in Excel to plot a more efficient formula for a product, or work in Word or Dreamweaver to improve a marketing message, or simply browse the net to spy on competing products/services, I'm in heaven. Except perhaps when web sites present cute animated graphics, noises and 'innovative' navigation systems.

    I'm not a workaholic; I'd rather be at the beach. I simply want the biggest reward for the least effort, and that depends upon reliable business software; software that doesn't intrude. I'm very happy with what's available and don't believe that the minds that waste precious hours programming otherworld frivolity will be able to improve my business software.

    --
    ...omphaloskepsis often...
    1. Re:empty calories by Anonymous Coward · · Score: 0

      So, to summarize your argument: "I like money. I don't like games. Therefore, games are meaningless, and making money is meaningful."

      That's a fine conclusion to reach when it comes to your own life, but please don't assume that your priorities are universal. Some people have goals that are different from your own. Some people are deeply religious. Some people look at art or philosophy as the meaningful elements of life. Some people feel that learning as much as possible is meaningful. Some people have political goals that can not be achieved by amassing personal wealth. All of these groups of people might feel the same way about your business software that you do about games.

      Some people feel that having fun is a major goal of their life(or parts of it), and some of those people may find it fundamentally meaningful to play video games, assuming they have fun doing it. (Other gamers might view video games as a form of art, or as a mental challenge. Most, of course, will not have as clear-cut and conscious a view of the matter as the exaggerated caricatures presented here; this applies equally to the groups of the last paragraph.)

      Of course, you're free to criticize them for their priorities, but you should have a better argument than simply noting that their priorities differ from yours before dismissing their activities as "empty".

  46. Blame it on the UI? by PPH · · Score: 1
    This bit caught my eye:

    but other types of workers (executives, salespeople, etc.) have little to no attention span and need a picture to be worth a thousand words

    This is true for everyone up to a point. But it might be exposing the weaknesses in the sorts of people who go into executive/sales positions rather than the UI. Those who can absorb data in the 'denser' form of charts and tables will naturally have an advantage over those who can't. Those who can't will migrate to careers where this ability is less important. Unfortunately, as technology progresses, more and more of this 'dense' data will become a part of all jobs. The executive of yesteryear may only have needed a good golf game, but with Sarbanes-Oxley, they actually need to understand what they are signing.

    The moral of the story is: When you're in school, lay off the bong and the keg and study. The only jobs left with a really user-friendly UI are the POS terminals with pictures of burgers and French fries on the buttons.

    --
    Have gnu, will travel.
  47. Software Testing by Gernok · · Score: 1

    Just like game companies, we won't have to worry about it!

  48. Interesting-Origami. by Anonymous Coward · · Score: 0

    I'd recommend you give origami a try. It's a useful exercise for those doing design.

  49. link to a work videogame by Anonymous Coward · · Score: 0

    http://www.persuasivegames.com/games/game.aspx?gam e=disaffected Disaffected!- a videogame parody of the Kinko's copy store.

  50. Re:Uh. - Bubbles. by MicklePickle · · Score: 1

    This is both correct and incorrect.


    I believe that executives (especially those that have worked their way to the top) would not have a very short attention span. To the contrary, they can see the big picture and work their way towards their ultimate goal.

    Some people have short attention spans, can see the big picture, yet cannot reach their goals. 5% of the population suffer from something called ADHD, (in it's six forms). There are some very high execs who have ADHD and have managed to control it, or use it to their advantage. For the others - you just gotta cope with it.

    As an aside one good thing about ADHD is hyperfocusing - very cool for those who experience it. Just annoying because it always happens at the wrong time.

    But, I agree, if work was more enjoyable we would work harder, (and this applies to people with or without ADHD).

    --
    -- main(s){printf(s="main(s){printf(s=%c%s%c,34,s,34) ;}",34,s,34);} $p='$p=%c%s%
  51. Re:A videogame, sure, but this is not a good thing by fan+of+lem · · Score: 1

    If you keep doing that you're just level grinding.

  52. ^This by GlumReaper · · Score: 1

    I have lots of friends outside work, who I enjoy seeing. And I have friends in work to, who I also enjoy seeing, and they help to make the day pass quicker. If you strive so hard to separate work from home, you must really hate your job.

    1. Re:^This by Anonymous Coward · · Score: 0

      My job is my job and I have no emotions regarding my job.
      Both Short Circuit (52384) and you are anathema to my philosophy towards generating income.
      If either of you were sincere and truly confident with the way you organize your social life and mix business with pleasure then the remark "By the way, I don't care how much someone loves their job. Anyone who stays after-hours and plays games or just hangs out is sad" would have been beneath your notice.
      Best of luck to both of you. Perhaps your employers will let you have sleepover parties in your cube.

    2. Re:^This by Short+Circuit · · Score: 1

      Perhaps your employers will let you have sleepover parties in your cube. Nah...but we've had self-organized bonfires, new years parties, cookouts and bowling tournaments. Do you regularly do that kind of thing with your friends?
  53. Re:Uh. - Bubbles. by Torvaun · · Score: 1

    Hyperfocusing would be even more cool if I could control it. There are few things worse for your grades than hyperfocusing on NetHack instead of homework. It seems to work ok for reading, though, I went through the Wheel of Time in a week.

    --
    I see your informative link, and raise you a pithy comment.
  54. You're mostly right... by SanityInAnarchy · · Score: 1

    But I'd like to point out that I can still hijack your own post Madlibs-style.

    You're missing the point. There ARE ADHD Sales types out there, though not all Salespeople have short attention spans. I'm responding to the notion that ALL IT and IS people are bereft of the usual social skills. They aren't. But you have to know, as I do, that when normal IT people have run-ins with particularly clueless/belligerant business guys, that it can poison their notion of management as a culture. Why? Because it happens WAY too often, and it's a small subset of the world in the first place. I'd guess that the percentage of attention deficit, tech-issues-unaware sales/management people is MUCH higher than the percentage of emotionally non-functional IT people that need a video-game interface to their fellow co-workers in order to communicate politely enough to do the work and solve the problems that actually earn them a paycheck.

    I actually don't agree with a video-game interface at all. But I would suggest that part of the reason you think IT is toxic is, you're probably missing a lot of what happens, especially if you're the sales type. For example, we could both look at an identical incident, and you could see a tech being uncooperative, condescending, and downright mean to a fellow employee, while I could see the employee being stubborn and unwilling/unable to learn, and the IT person being as patient as they possibly could before they got snarky.

    And such incidents go both ways. The IT person probably couldn't communicate very well, and the salesperson probably wasn't as attentive as they could be. The IT person might walk away from it with a "people are stupid" attitude, and the salesperson might walk away with an "IT is rude" attitude. And these attitudes will color future incidents, even if ultimately, no one in particular is at fault.

    It's not too hard to go from that to imagining the wrong person getting blamed. One ancedotal example (not mine, can't remember exactly where it's from) -- user calls up, claims their keyboard was stolen, asks if tech took it. Tech says no, it wasn't, but he can bring over a new keyboard soon (kind of doing critical work on the mailserver right now). User is furious, calls tech's boss, who calls tech and demands he go fix the problem right now. Tech carries keyboard over, opens the user's keyboard tray/drawer/thing to put it in, and finds the user's original keyboard there, ready to be used. User is a bit surprised that the thing slides out, but almost instantly goes back to being enraged that no one told them it did that, and demanding the tech do something about it...

    The simple fact is, there are fewer IT people and more management/sales/business people, and the management people are (obviously) in charge. My best guess is this is somewhat like, say, post-world-war-1 Germany. There are more Christians than Jews, although Jews provide a needed service (banking), and the Christians are in charge (if there is such a thing), so when you need someone to blame, blame the Jews!

    --
    Don't thank God, thank a doctor!
  55. Accessibility for the intellectually disabled by Retired+Replicant · · Score: 1

    "Developers can deal with looking at tables and grids full of data to make decisions and get things done, but other types of workers (executives, salespeople, etc.) have little to no attention span and need a picture to be worth a thousand words, i.e. their software designed completely differently."
    This sounds like it is referring to the need for a new type of accessibility software -- accessibility software for the intellectually disabled (i.e. executives, salespeople, project managers, etc.).

    Sorry for the rather mean sarcasm, but lately my entire job has become devoted to having to produce output that has been pre-digested for the consumption of supposedly intelligent professionals who are somehow unable to look at a table with more than two rows and three columns without throwing up their hands in frustration.

  56. Any numbers to back that up? by LKM · · Score: 1

    most real-world problems with computer usage in the workplace are the result of idiotic hiring practices

    That's a bold statement to make. Care to back that up with numbers? I'm guessing this is based on your experience, and I'm guessing that you're a programmer. So I'm further guessing that the UIs you design suck. That's okay. Designing UIs should not be your job. Your job should be to write the backend. Stop doing UI. Get your company to hire somebody who has a clue about UI and knows how to run usability tests.

    1. Re:Any numbers to back that up? by asuffield · · Score: 1

      I'm guessing this is based on your experience


      Yes.

      I'm guessing that you're a programmer. So I'm further guessing that the UIs you design suck.


      No, I'm a sysadmin. I'm the guy that gets called in when a user can't figure out whether to click on 'Yes' or 'No' in the newly-purchased application. This puts me in a very good position to judge what the problem is, and the problem is usually users who are clearly unqualified to do the jobs they have been given.

      For example, if a user is trying to interact with a mouse-driven program by kicking the computer, then you might say the problem is that the UI should have been designed to accept kicking as input, but I know for a fact that you're just trying to avoid taking the blame for hiring somebody who does not know how to use a mouse.