Domain: quake3world.com
Stories and comments across the archive that link to quake3world.com.
Comments · 16
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Front Line Assembly Quake 3
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Re:It's All Downhill
All doom sound processing is done on the cpu
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Artists have many "scratch an itch" outlets
... they draw in sketchbooks, paint, sculpt, design web pages, or any other of a variety of personal artistic projects.
now the question then becomes: "well what of the CG artists who have an itch to scratch?" well, many of them opt to create their own highly detailed renderings, or digital paintings, or even make their own animated shorts. there is far more artistry at your fingertips when you are not constrained by the limitations of a realtime graphics engine.
"ok, ok, but what about the miniscule subset of artists who both work on computers and have some odd fixation on creating graphics for games, and have an itch to scratch because they aren't working in the games industry?" Well, they have their outlets, such as making add-on artwork for professional quality games, or perhaps contributing artwork to one of the many many mod projects out there.
"ok, ok, but what about the hypothetical subset of artists who work on computers, have some odd fixation on creating graphics for games, have an itch to scratch because they aren't working, don't mind subjecting their creativity to my ideas while working on my pet OSS game project, and share in the ethos of open source software?"
So is this starting to make sense to you guys yet?
Discalimer: I am a computer scientist and a former professional video game artist, so I might know what I'm talking about. -
Re:30fps *is* slow
If you're interested in this kind of thing here is a link which explains it quite well.
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Re:what do you mean by leaked?
You might be interested in this log someone managed to find.
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Re:Need linux ded server docs...
Have you considered asking around in the Wolf MP Test Forums at Quake 3 World?
There's also a Server Admin Forum there, which might be of some use. -
Re:Need linux ded server docs...
Have you considered asking around in the Wolf MP Test Forums at Quake 3 World?
There's also a Server Admin Forum there, which might be of some use. -
Re:Who needs a quiet PC
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Trolls of Slashdot...
I know that you don't care much for ACs, but I just had to ask...
Why hasn't this pathetic little forum been crapflooded? Just ran across it... It's "Rants and Raves"... They seem to think they're flame masters... -
Re:My 2 centsI hate to break it to you, but quake3 on a p2-450 and a voodoo3 on win32 is slow as dirt too. Maybe not as slow though. The voodoo3 drivers for linux in my experience are pretty damn slow. Who's fault is that? I dunno, can't blame 3dfx anymore since they are no longer.
the closed source NVidia drivers on the other hand are pretty darn solid and fast. I've heard numerous testimonials that the quake3 actually runs faster under linux. You do have to know what you're doing though. Such as enable all the crazy agp stuff, 32bit dma hard drive access, etc. There are very helpful people to be found on the *nix quake3world.com forums Of course, always post after throughly researching the problem yourself, and after reading the FAQ.
Anyway, if you want to run quake3 fast, you're going to need new hardware. I just recently bought myself a new linux box, gigabye 7dx mobo, athlong 1.33ghz, 266mhz ddr sdram, asus 7700 gf2 gts 32 meg and all the fixins for well under a grand. again the *nix forums on quake3world.com is a great communitiy. There's many places like this on the net, you just have to find them. Disruptor there can probably sell you some hardware for cheap. I believe he runs some kind of business...
One thing you have remember about linux, it started out as a hacker linux, so you're going to need some know how to get things working the way you want them. And also remember, hey, it's free. Which in my mind, that means if things work at all, it's a miracle, and hey, they do.
:) I'm totally with you on the "I just want things to work" attitude. But personally I don't mind spending a little time submitting bug reports for debian/mozilla/whatever project it is today working towards the great good of a free os that's really solid, trying to help it have more usable applications.And yeah, printing sucks, I've yet to find a good howto on how to print to a friggin networked postscript printer. It's needle in haystack time, yeeha! You would think it wouldn't be that difficult, I've followed a few howto's and lpd just sits there with it's thumb up it's butt with no error message that I can tell. Besides the "i can't print" type error messsage
:)
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the 411 on "all your base are belong to us"
It's from an old NES game that was translated from Japanese to English...*badly*. "All your base are belong to us!" is a line one of the characters had. Anyway, on some game newsboard, one guy started posting images he'd adapted with that line in there (stuff like roadside billboards with that line on it)...maybe he had a thing for the line, maybe he's a nutcase, who knows...anyway...the phrase strikes people as funny and next thing you know it gets posted to another board...and another and another and...you get the idea.
check out the images ...although frankly anyone with a couple hours and Adobe Photoshop could pretty much do the same. Hell, somebody with *macpaint* could do the same on some of the images :o). -
Re:Why would *anyone* watch it?
Your comment makes no sense.
He is playing Quake 3, not watching it....
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Re:Nvidia kernel driver
Someone posted it in this thread too http://www.quake3world.com/ubb/Forum15/HTML/00040
6 .html Some info and details about it there too. -
The Q3 Forum posts are the best source...
Todd Hollenshead's Quake3World forum posts carry this information as well as much more. Including a little bragging about Id's Linux support:
"I challenge you to find a developer who has done more to support the Linux community than id. There isn't even a second place." -
Also related to Quake 3 and FPS, but off topicFramerate also effects Quake3's physics:
Hardcore people get a GeForce2 and play at 680*480*16 to maintain a constant high framerate because physics rounding errors are greatest at the higher framerates. Then they can make crazy jumps like the rail jump in q3dm6 and the megahealth in q3dm13. The 1.25 patch is supposed to fix this though.
And on topic, visually I can't tell the difference over 70fps in any game, so its ridiculous to play at 200fps if you can bump up the resolution or turn on other options.
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Re:read what this idiot said...oh yea, that quote is from here