Domain: stereographics.com
Stories and comments across the archive that link to stereographics.com.
Comments · 15
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Nothing new to see"One Indie filmmaker even went so far as to build his own homebrew stereolens attachment enabling him to film in 3D."
If you RTFA there is no mention of this.
In-Three's "prototype" liquid crystal shutter glasses are not new. There is nothing to suggest that they are any different to those available from Stereographics or VRex, for example. This is just re-reporting of old news.
Companies such as DDD have been doing semi-automatic 2D->3D conversion for years; it's difficult to do well, time consuming and expensive. Don't get excited just yet.
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Re:Are you serious?
Yes, I do. Just check out the link on the website!
http://www.stereographics.com/support/st-mon.htm
Let's see - Compaq, Mitsu, Sony, IBM, Viewsonic, etc.
Here's a Dell monitor that meets the requirement for 110-120Hz refresh:
http://accessories.us.dell.com/sna/ProductDetail.a spx?TabPage=techspecs&sku=320-3616&spagenum=&categ ory_id=103&brandid=&k=&c=us&l=en&cs=04&mnf=&prst=& prEnd=&mnfsku=&orderby=&searchtype=&pageb4search=& page=productlisting.aspx&instock=&refurbished=
So it seems that I did read the question -- maybe you didn't?
> This program requires high resolution high frequency true color CRTs
So exactly the monitors I suggested in my post are the ones listed on the company's website and/or recommended by the company.
Maybe you should do a little bit of research before you start running your mouth, moron. -
Re:Full article before their servers crashand many LCDs are now fast enough to consider for serious 3D gaming use
What about for true 3D apps that require stereo glasses? Has anybody shipped an LCD display that can alternate Left and Right images fast enough to be usable with LCD glasses?
If such a device existed it would most likely be listed on the Stereographics web site somewhere. Instead one finds this:
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Re:Maybe, maybe, maybe...It seems ATI's Linux drivers support stereo, and you can always buy a driver from XIG with stereo support for almost any ATI card. You also have VRizer which will take many Linux OpenGL games and add stereoscopic support(Neverball in a Cave has to be great!). I do believe Windows users are SOL though.
Also,has anyone ever used a Synthagram monitor? The adverts make them look awesome, and it's only $500 more than this one.
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Re:Maybe, maybe, maybe...It seems ATI's Linux drivers support stereo, and you can always buy a driver from XIG with stereo support for almost any ATI card. You also have VRizer which will take many Linux OpenGL games and add stereoscopic support(Neverball in a Cave has to be great!). I do believe Windows users are SOL though.
Also,has anyone ever used a Synthagram monitor? The adverts make them look awesome, and it's only $500 more than this one.
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as demoed
on Siggraph2003, and here
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CAVE Hardware/Software
Check out the following links:
Barco for your projection monitors, mirrors, and rigging equipment. Be prepared to pay $100,000 for a powerwall, and upwards of $1M for a full out CAVE. You may balk at the pricetag, although that's the market value... If you want to try designing and installing one yourself, by all means try... Just don't fool yourself regarding the cost of rigging, purchasing high-quality mirrors, architectural design costs, and purchasing high refresh rate projection monitors (e.g. 100+ Hz projectors). You're talking about industry solutions, so expect to pay industry prices.
Stereographics for your active shutter stereogoggle systems. $3,000 per pair of goggles (they are the best on the market, by the way). So, for a theatre setup, be prepared to spend $30,000 to $60,000 on goggles, or more.
Immersion for your haptics (gloves and such). They start at $20,000 per glove, and range up to $250,000 for a complete two-handed 6-degrees-of-freedom force-feedback system (e.g. telerobotics, telesurgery, and so forth).
After that, look towards OpenGL applications. Java3D can wrap around OpenGL, so Java3D is good too. VRML pretty much died, so don't worry too much about Cosmo Player or derivatives. You might want to check out Sense8, which is a pretty good all-purpose CAVE and VR appication programing environment. It has a number of modules, including WorldUp (for getting your hardware up and running), WorldToolKit (for designing your CAVE applications), and World2World (for connection your CAVE to others). I think licenses run around $50K per module, although I might be wrong... I know that Sense8 has had some internal restructuring within the past few years, so they might have restructured their licensing program.
After that, it's mostly a matter of somebody on your team learning how to program OpenGL or Java3D really, really well. -
Not a graphics laptop...
Lets see 1024x768? No mention of a graphics chip. That should consern you. I have demoed simular screens. They are great conversation pieces, but I don't know of anyone who wants to look at one for any length of time. The image quality is generially bad compaired to Stereo Graphics or Nuvision.
BTW: If you are looking for a linux graphics workstation in a laptop...take a look at Dell M60 with the Nvidia quadro 700 Go. My company has purchaced several of these work horses and the only compaint we have is the wide screen when used with a projector. 1920x1200 is a great work environment however. -
They do have a Mac product
...but it seems to be a special version of the CrystalEyes product. According to the Q&A page, you need a Radeon or geForce card; Rage is not supported. You also need a plain ole CRT display as opposed to one of the spiffy new LCD ones.
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Re:Virtual Reality?
Ok guys, these games are becoming scarily beautiful and realistic...now where is my virtual reality? Hell, even something as simple as the original Doom series (or even better, Doom Legacy) in fully immersive 3D would be a nice start.
Lawnmower Man? I want that. Come on, it must be trivial now!
Try:
StereoQuake for the stereovisualization code.
Stereographics for the goggle systems.
Barco for the monitor.
Immersion for the gloves and haptic devices.
Windows NT/2000, Irix, and Solaris support most all of this equipment.
Additional applications and systems can be found at Sense8, Fakespace, and Mechdyne.
Have fun... (I use to work as an "information technologies associate" setting up this equipment for a major research universities... you can find your Lawnmower Man style VR equipment in the nuclear engineer and genetic engineering laboratories of research universities.... "Digital Media Laboratory" is another moniker for it....) -
Re:Web browsing in 2013
It will take forever for the 3d holograms to load over a broadband cable connection. Also, the psychic popup ads will be a real pain....
There is no doubt that holographic televisions is in our near future. But, with holographic video and autosterescopic lenticular screens, I think that the next major step is going to be something like a VR-Grid Browser, which runs in the 3D Window Manager.
As far as the psychic popup ads... I don't know anything about that....
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Systems Engineering
So, I'll add my two cents, as an MCSE...
The plan is to set up a numerical system that categorizes and groups system levels, and when this goes into effect in 2005 or so, a level-1 system might represent the current or year-old value-priced PC configurations, while level 2 and level 3 group systems that define the mainstream and high-end performance of the time.
This numerical system could also be described as a "commodification system", a "social-engineering system", or a "market manipulation system". Be wary of this numerical system. This plan is begging to commodify PCs into more "bundled" and "console" like systems. Which, of course, is contrary to the concept of a generalized computing device, which many people believe a PC should be. My suggestion would be to clamor and veto this plan, if possible... It seems to have bad karma written all over it...
Lester revealed that DirectX 9 packs enough features to be future-proof and is a temporary stopping place for DX development.
A rather bold statement, all things considered. Does it support autostereoscopic monitors? How about lectiliniar monitors? What about multi-layer LCD or wave-monitors?
And what multi-head display configurations? Will it support a 9 screen configuration, in case I decide to build a dedicated MechWarrior station? (Anybody remember LucasArt's "X-Wing"? Heh... I always wanted to build a multi-head game pod for that game...)
Also, what about DICOM datasets and other volumetric biomedical datasets? Them algorithm based games are nice and all, but what about future games which may want to encorporate medical-grade bioinformatics? "Future-proof" is an awefully strong statement, it seems to me...
Anyhow... I don't know where I was going with this post. Just a couple of cents to add to the discussion... -
Creator3D & Elite3D
Check out some of the equipment from Sun Microsystems, SGI, IBM, and Stereographics.
A bunch of their equipment is designed for a 10 year obsoletion-cycle. Cost's a hefty penny, though. Designed for business and major research universities.
At the University, we were using Creator3D graphics cards from Sun Microsystems. That was in 1999, and the general consumer market still hasn't caught up with that tech. Me, I'm still looking around for auto-stereoscopic monitors. Sharp is coming out with a consumer model next year, I hear. -
Re:Pretty poor tech for 3D
The guys at Dresden 3d have already done this: TFT with integrated stereocams to track the eyes and a automatically adjusted (mechanical) lenses. A friend of mine told me it was amazing. I sure hope its better than the "regular" lenticular display like the Syntagram I've had on my desk for a couple of days (ouch, my eyes!).
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Re:No glasses... but can you get 3D on a normal CR
Sure you can. Get a stereo emitter and stereo LCD glasses (such as Crystal Eyes and a graphics card that supports it and off you go. Note that you'd like a CRT that goes 120 Hz, to reduce flickering, and that the graphics cards that support stereo are the pro cards, i.e. pretty expensive.