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The Future of PC Games, According to Microsoft

Geaty writes "Gamespot has an article up about Microsoft's big PC plans. Topics covered include why DirectX 9 will be the last DX for a while, the increased game support in Longhorn, and a 'standard' PC controller. Looks to this ignorant reader like Microsoft is trying to tackle the games market (again?), cornering matchmaking and patching. The controller issue seems like an attempt to bring to the PC platform some of the uniformity that consoles have."

355 comments

  1. Activation Key by D4Vr4nt · · Score: 4, Funny

    I wonder if you'll need to use an Activation key for their new controllers? :P

    But seriously, why would PC's need a standard gaming controller?? I can't see the keyboard mouse combo going anywhere anytime soon..

    --
    R4NT.com - A great many people think they are thinking when they are merely rearranging their prejudices.
    1. Re:Activation Key by jkcity · · Score: 4, Informative

      some games are just easier to play on a game pad, and in my opionion is less strain on the hands, don't know if thats the same for everyoen though.

      You can also sit further back from the screen, I know you could do this with remote keyboards or mice, or one's with long cables, but for the most part its impracticle.

    2. Re:Activation Key by Gortbusters.org · · Score: 1

      I just thought on how cool it would be to play quake with the nintendo 64 controller. You have the strafing/movement on the traditional + pad, while the aiming is done on the little joy-stick (I'm not up on my gamimg terms). You fire with the trigger below, and the R buttons can chagne weapons and jump.

      The one thing I always think of when playing a first persion shooter is how using arrow keys + mouse is so... unnatural I guess is the best word. At least when compared to a nice game controller.

      --
      --------
      Free your mind.
    3. Re:Activation Key by lewp · · Score: 5, Insightful

      No, it's not just you.

      FPS games (which get the majority of my time) almost require a keyboard and mouse to play properly. While games such as Goldeneye may be perfectly playable on a console for most people, purists like myself want to vomit at the lack of control. Likewise, the additional buttons on the keyboard and pointing precision of the mouse make them a much better choice for RPG and RTS games.

      On the other hand, sports, fighting, and driving games are better suited to console controllers. This is especially true in that these sort of games are often best experienced with a buddy or two playing next to you. Sharing a keyboard with your opponent is just no fun, as players of earlier PC sports games will be glad to tell you.

      A platform with both options is well on its way to the perfect game machine. A PC with a standardized control pad is rather close to an Xbox. Funny, that. Good move on Microsoft's part.

      --
      Game... blouses.
    4. Re:Activation Key by ATMAvatar · · Score: 4, Interesting

      But seriously, why would PC's need a standard gaming controller?? I can't see the keyboard mouse combo going anywhere anytime soon..

      Considering Microsoft's console entry, XBox, the hardware it runs on, and the fact it runs windows... this could be a push to finally turn computers into a total entertainment solution. As it stands now, you can play PC games, watch movies, check email, etc, etc, etc... and it's not that much of a stretch to turn your PC into a console as well, should they standardize controllers. The XBox is already essentially a wintel machine, so coming out with software that added console functionality couldn't be terribly hard.

      The video game industry is huge, and I could very easily see Microsoft trying to push windows into the console industry as well. Why would you ever want to buy a console again, if playing the games was as simple as buying a $30 controller and some $30-50 games for a computer you already have?

      I already play tons of old emulated games on my PC with a game controller. Personally, I would be quite happy if I could just grab console games and play them without having to drop another $200-300 on console hardware.

      Of course, this is all conjecture, so take it cum grano salis.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
    5. Re:Activation Key by Anonymous Coward · · Score: 2, Funny

      I just thought on how cool it would be to play quake with the nintendo 64 controller.

      I just thought on how cool it would be to play quake against you with a ps/2 mouse!

    6. Re:Activation Key by Nerull · · Score: 1

      *Looks at a N64 controller*
      *shudders violently*

      I've tried playing Quake style games with a controller, I go back to the Keyboard+Mouse combo every time. I hated using the N64 controller in Goldeneye, and the one time I played Halo, it felt very awkward. A keyboard's wide selection of keys allows me to get things done faster, and being able to move the mouse just where I wan't it, instead of coaxing a joystick to move where I want it to, improves aim.

    7. Re:Activation Key by Pxtl · · Score: 4, Insightful

      While I agree with you that a gamepad is nice for multiple players on one machine - but I can count the number of games that both support USB and multiplayer on one machine on one hand. Meaning that, right now, the PC is piss poor for console games, and the PC already has a good architecture for gamepads and games - Atomic Bomberman is a dream with 8 players and a good USB hub ($10 gamepads and a good USB hub are all you need).

      That being said, the problem is Microsoft. Directplay stupidly names the axes and assumes how they are meant to be used. Really, the axes should be unlabelled and rebound at the users discretion. The whole glory of PC hardware is that it embraces new standards as it needs. The SpaceOrb would never exist on a console (they tried, it didn't work).

      Personally, I don't want PC standardized pads - it would encourage PC game developers to slack-off on configurability of the controls the way they do on consoles (like UT for Dreamcast console has NO standard Turok style setting - its 4 available setups are all unplayable if you want the alt-fire and jump available).

      The fact is that PC's dont come with gamepads, and so gamepads will never be standard. That creates the reciprocal relationship that gamepad-oriented games (fighting games, platformers) do not catch on on PC's.

      I don't see it as a problem with the gamepads. PC gamepad system is good and the USB+Directplay is an excellent and good enough standard (for MS boxen). The problem is the games. If MS wants to fix the problem, they need to publish some console-style multiplayer PC games. I've got 4 directplay compatible gamepads collecting dust because I've found 4 games that can handle them all, and one of them I made myself.

    8. Re:Activation Key by frankthechicken · · Score: 1

      PC's need a standard controller to be considered as a non FP/Stratedy gaming platform. Games such as Super Monkey Ball wouldn't work without an analog pad. Games such Super Street Fighter wouldn't work on a keyboard. Games are written for the known contoller, which in the PC's case is the keyboard and mouse. Which explains why the PC is the choice for FP and stategy type of games, they work well on the keyboard and mouse interface.

      With consoles seemingly converging on what is essentially a standard controller(Gamecube, PS2, and X-box controllers are all largely similar, only really with differing ergonomics) I can see a standardish controller becoming viable for the PC. Though whether it will be standard enough for companies to aim for is up for debate.

    9. Re:Activation Key by Anonymous Coward · · Score: 0

      and the one time I played Halo, it felt very awkward

      Have you played Halo using a PS2 controller?

      They make PS@ to XBOX joypad adapters.

      I hate the XBOX controller, but I find Halo very playable on a Dual Shock 2.

    10. Re:Activation Key by rowdent · · Score: 2, Informative

      The PS2 has both options for some games such as Red Faction 2. You can plug a USB mouse and keyboard into the console to play PC-style.

      --
      "If liberty means anything at all, it means the right to tell people what they do not want to hear." --George Orwell
    11. Re:Activation Key by violent.ed · · Score: 1

      The one thing I always think of when playing a first persion shooter is how using arrow keys + mouse is so... unnatural .....

      Arrow keys!?!?! mebbe thats why i fragged you so much in Q3! not cuz im sk33led, its cuz you dont know where your hands should go. WASD ALL THE WAY!

      --
      - You're not paranoid, they really are after you.
    12. Re:Activation Key by br0ck · · Score: 3, Informative

      Atomic Bomberman is a dream

      You should try xblast, it's actually much more fun in my opinion. It's available here or for other platforms try the left links at the (noisy) homepage, or grab the Debian package.

    13. Re:Activation Key by GodaiYuhsaku · · Score: 1

      So to register I need to put in.... Up up down down left right left right b a start.... heh

    14. Re:Activation Key by tincho_uy · · Score: 1

      I guess that controllers for FPS might come as a combo of this and a mouse. I haven't tried it, but it does look comfortable...

    15. Re:Activation Key by The_natedawg · · Score: 1

      Are you sure the lack of control and vomiting isn't because of epilepsy?

    16. Re:Activation Key by The_K4 · · Score: 1

      I find that for people with large hands, most game pads are just too small. There are a few "large" sized ones out there, but they usually arn't very good. I'll take my X36 or X45 over a game pad anyday. :) However I still say to each their own....is MS thinks that people want to give up OPTIONS on their controlers and all use the same thing, they should go to CompUSA or BESTBUY and look at the large number of different controllers avaliable!

    17. Re:Activation Key by Creepy · · Score: 1

      No, but you will need to re-activate Windows XP if you've got it :)

      I almost expect to start needing to file forms in triplicate with them... is it just me, or is Microsoft well on their way to becoming a Bureaucracy?

    18. Re:Activation Key by NomNet · · Score: 1
      While I agree with you that a gamepad is nice for multiple players on one machine - but I can count the number of games that both support USB and multiplayer on one machine on one hand.

      Er, ALL Windows games support USB/anything-else pads/sticks/anything-else just fine. If your Controller (USB or otherwise) appears in the "Game Controllers" Control Panel, then it'll work in your game. DirectX doesn't care how you connect things, or even what the things are. "Axis and Buttons" are "Axis and Buttons", whether you're using a Handlebar controller, an Aircraft Yoke, or an N64 Joypad.

    19. Re:Activation Key by Pxtl · · Score: 1

      Yes, but many windows games do not support directplay-based joysticks (particularly SDL-based ports from Linux)

      The problem is that very few windows-based games have both shared-machine multiplayer and proper directplay support - major retail games don't bother with shared-machine gaming, and indies don't use directplay.

    20. Re:Activation Key by NomNet · · Score: 2, Interesting
      Yes, but many windows games do not support directplay-based joysticks (particularly SDL-based ports from Linux)

      Which games exactly ? I've run a pair of N64 pads via USB adaptors for a few years now, and never found anything incompatible.

    21. Re:Activation Key by lewp · · Score: 1

      No. If anything it's probably the fifteen beers my friends and I have before we start thinking about playing Goldeneye. I can pass the Seizure Robots test just fine :).

      --
      Game... blouses.
    22. Re:Activation Key by Sj0 · · Score: 1

      The question remains though -- why do we need a STANDARD game controller?

      As an owner of 4 gamepads and 2 joysticks, I've never had any problems that a standardized joystick could fix. Since joystick hardware specifications are standardized throughtout the industry, and have been since people still had to poll port 0x201 to get their numbers. With USB pads, the USB HID specs seem to work just fine, and allow all my USB pads to work just fine without drivers or any software installation. My logitech wingman and my generic Radio Shack PSX pad clone both play whatever games I want them to without a hint of a problem, and frankly, the differences between the pads is one of the reasons I like using the PC as a gaming platform(ie. CHOICE and innovation). Honestly, every game worth it's salt has a controller configuration applet, so a standardized layout only serves to cut down on ergonomic innovation which characterizes the PC gamepad market.

      I must admit though, that other parts of Microsofts plan appeal to me. Simplified installation and minimal hard disk installation are two traits of console-gaming which are very appealing(though the latter can be dangerous, since CDs tend to get scratched -- I generally use Daemon-tools instead of physical cds, but it looks like that'll still be safe), but I doubt I'll be buying into the new windows (since just as Windows XP before it, it is destined to add cruft to the elegant Windows 2000 design in the name of pretty pictures and stupid looking skins(IMHO)), so it doesn't matter much to me at this point.

      We'll just have to see how this pans out.

      --
      It's been a long time.
    23. Re:Activation Key by epyT-R · · Score: 1

      I agree concerning the FPS/RTS games, but I also play fighting games on the keyboard quite well, probably better than I do with a joystick these days. Of course, you're right, sharing it is no fun and being limited to 4 keys (if you're lucky) active at once sucks too.

    24. Re:Activation Key by Hognoxious · · Score: 1
      I'll take my X36 [maximum3d.com] or X45 [saitekusa.com] over a game pad anyday
      Seconded, Saitek indeed make some good kit. I have an old cyborg pad/yoke affair and it's fantastic for flying. Small enough to fit in the laptop bag too. Vastly & easily customisable due to excellent software. Unfortunately they never made a USB version.
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    25. Re:Activation Key by bcool · · Score: 1

      When I think of console games, I think of a group of friends sitting around a tv on a couch. Computer games tend to involve me miles away from any other players. The games taht excell on consoles tend to be those that cater to groups that are in one place - party games. Computer games a re more individual. It would definetely be awkward to have 4 keyboards and mice in the living room...

  2. playing directly from cd by Gryftir · · Score: 4, Interesting

    the man from Microsoft suggests that longhorn will give users the ability to play games directly from the cd, without installation. Which is great in theory, but what does that mean? Either your loading the whole game into RAM, *shudder* or it will include a program to automatically install when you run the game, and uninstall the program when you finish. At least that's what I think, if somebody can think up other possibilities, I'm all ears.

    Jacob

    --
    http://www.santacruzbynight.com/index.shtml Santa Cruz By Night Vampire Larp
    1. Re:playing directly from cd by txtger · · Score: 1

      With decent paging most of that data being loaded to RAM would get paged out anyway and it wouldn't make for too big of an issue. It would be interesting, though, if they added some sort of paging control to Longhorn to optimize it for doing this type of thing.

      That would, of course, still virtually be installing/uninstalling the program, but it doesn't really give the same impression that installing/unstalling has, I don't think.

    2. Re:playing directly from cd by ArmyOfFun · · Score: 1, Interesting

      (Me without thinking much)...

      This shouldn't be terribly difficult to do. Existing consoles have been doing this since the 32X (or whatever was the first CD system) with way less RAM. Gaming PCs usually have way more RAM than game consoles, add in all that RAM that's just waiting to be used on your GFx card (if you're not doing anything 3D), and it doesn't seem like much of a problem.

      Personally, I welcome the move, game installs are getting freakin' huge (they always seem to be though...) It'd be nice to keep their HD footprint down to save games/new skins/levels/etc..

      Playing right from the CD might be a problem if you multi-task while you game, but then I gotta ask, how many hands do you have?

    3. Re:playing directly from cd by Polo+monkey · · Score: 0

      They're turning it into a games console - XBox/PC. "Disigned for Longhorn" PCs will prob nees a 1Gb of RAM. I'd like to see PCs load quicker. Somehow get the OS into flash memory and have it load a standard setup within seconds. Standard game pad prob means same as XBox game pad, "cross platform"

    4. Re:playing directly from cd by tgrimley · · Score: 1

      I can't imagine how slow it would be playing from cd. Most of my games have been imaged to hdd to avoid the slow transfer rates of cd's. It's much nicer to be able to load the whole game in half a second than to wait while the cd is accessed over and over again.

    5. Re:playing directly from cd by Evil+Adrian · · Score: 1

      Either your loading the whole game into RAM, *shudder*

      Isn't... that... what... console... gaming... systems... do... now...?

      --
      evil adrian
    6. Re:playing directly from cd by anon*127.0.0.1 · · Score: 3, Insightful

      I wonder whats so great about being able to play from the CD? Personally, I'd much rather have it the other way... install the game once, then store the CD somewhere because it won't be needed any more. Having to track down the stupid CD every time you want to play a game would be a pain. Not to mention the problems if it gets scratched or melted or whatever.

      I mean, whats the attraction to being able to run off CD? Hard drive space is pretty cheap these days. I guess maybe there are some people who get intimidated when they try to install software, but if that's the issue it should be fixed by making software installation easier.

      --
      I am NOT a man!
      I am a free number!
    7. Re:playing directly from cd by Gryftir · · Score: 1

      On the other hand, console games are not intended to be installed like PC games are. I can understand if you could play console games using this feature, but most games intended for computers are not going to be made this way. How many people are going to join a coalition to build games that work with this if their anti-piracy methods have no effect?

      --
      http://www.santacruzbynight.com/index.shtml Santa Cruz By Night Vampire Larp
    8. Re:playing directly from cd by i0chondriac · · Score: 1

      I remember back in the day there was quite a bit of talk about this... however, per MB cost of disk space has decreased dramatically since then. I wonder if MS will rekindle this?

      For me anyway, I'd prefer the click-and-go ease of playing of my HD.

    9. Re:playing directly from cd by Geaty · · Score: 1

      Thats *all* consoles do. They generally don't have to worry about the un-game related processes that a PC does. I doubt, however, that a whole game will be loaded into RAM, that just doesn't sound feasable to me.

      --
      All I ever wanted was an honest week's pay for an honest day's work.
    10. Re:playing directly from cd by tupps · · Score: 1
      On the Mac you just make a disc image of the CD, when you want to play a game just double click on the image and it looks for all intents and purposes like a CD.

      Now I assume it wouldn't be to hard to implement a 'virtual cd drive' for the PC where CD images could be loaded.

      --
      Go out and get sailing!
    11. Re:playing directly from cd by Anonymous Coward · · Score: 0

      They'll probably install part of the game on the hard drive (like the executable & the savegame directory), then keep the big data files (levels, music etc.) on the cd.

    12. Re:playing directly from cd by Natalie's+Hot+Grits · · Score: 1

      I don't think you seem to understand the concepts of how programs are run...

      When you load quake3, it loads the executeable into system ram, and all texture, model, map, and sound data into system RAM.

      Technically, you can burn a CD with the quake3 directory in it and run the game without problems (provided you don't change the configs, in which case, you would need to patch quake3 to support configs in other directories than the game directory.)

      The drawback is that game load times will suffer horribly, unless its a small game that is less than a few megs to load.

      As it stands now, the map, texture, sound, and model data is in the order of hundreds of megabytes (per level!), and that ain't gonna load off a CD-ROM at any reasonable speed. Most systems with 7200 RPM drives and 1GB memory (read: not using swap) still have to pause for considerable time periods while waiting for map loads.

      The idea is sound, but not practical for modern 3D Games, and it will never happen for games more complex than minesweeper.

      BTW, this same principle is true for most binary programs run on windows, and especially true for most 3D games, not just quake3

      --
      Two infinite things: your stupidity and mine. But I'm not sure about the latter. If my sig offends you, I'm sorry.
    13. Re:playing directly from cd by Anonymous Coward · · Score: 0

      >> Either your loading the whole game into RAM, *shudder*

      > Isn't... that... what... console... gaming... systems... do... now...?

      Hence...the...reason...for...the...stutter...on. ..
      cd...and...dvd...based...consoles.

      Seriously, loading a game off a CD-ROM/DVD-ROM is painful however you look at it. No amount of caching beyond caching the entire CD/DVD can remove all possible stutter (same problem with HD, but HDs don't have near the horrid seek time). Do you really want Windows caching an entire CD into memory, let alone a DVD? I wouldn't.

      The actual last note I'd like to mention is that in a console, there's only one program running in a consistent environment. That means the developer has a higher probability of programming their game to cache ahead without worrying that some other process will tie up I/O or the CPU long enough to cause problems. Not that it always works, but with consoles there's more realistic probability attached. Now if they had cartridge based games...but then we're reverting back to old school. :)

    14. Re:playing directly from cd by Matimus · · Score: 1

      You dont seem to know how it works, Playing a game form CD is just the same as plaing a gave from the hard drive. This is already possible with many games anyway.

      --
      GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social exper
    15. Re:playing directly from cd by mmooney · · Score: 1

      It could simply mean some level of cacheing, and yes more dependency on RAM and longer load times.

      They may simply borrow many of the methods used in the Xbox.

      HD based state and temporary data storage, everything else either on the CD/DVD or in RAM.

      -mike
      --
      I miss good old Clausewitzian warfare

      --
      --mike
    16. Re:playing directly from cd by frenetic3 · · Score: 1

      check out Daemon Tools which lets you do precisely that. (iirc) you can mount .bin, .iso, .ccd (clone cd), .nrg (nero), and a bunch of other formats.

      hope this helps

      -fren

      --
      "Where are we going, and why am I in this handbasket?"
    17. Re:playing directly from cd by Anonymous Coward · · Score: 0

      Pitfall: The Mayan Adventure already did this, it ran totally from the cd.

      A litte info I found about it

    18. Re:playing directly from cd by Anonymous Coward · · Score: 0
      We did some work to make one of our PC games able to "play off the CD" a number of years ago--all our game data was fairly efficient and was stored in a small number of monolithic resource files that we would load into memory and use "in place", so we were mostly streaming contiguous sectors instead of seeking all over the place like a lot of the 10,000-file style PC games.

      Since, at the time, CD-ROMs weren't all that slow for streaming, but were (and are) really slow at seeks our game was pretty zippy playing from CD; it only felt slightly slower than playing from the hard drive. And you know what? As far as we could tell, nobody used the "play off the CD" feature; everybody wanted to have the game copy all the files to the hard disk.

      I don't really see how things are different now. The only potential improvement I could see would be a more centralized way of storing your saved-game stuff, instead of having the game silently create a folder on the hard drive somewhere. I suppose if DX9 really became standard for a while, then at least you wouldn't have to ask the user to let you install the latest DirectX on their machine before they can "play off the CD"... ;)

    19. Re:playing directly from cd by Anonymous Coward · · Score: 0

      Gaming consoles don't have much ram at all. But they have an incredible amount of video bandwidth. Several orders of magnitude greater than in the fastest PC video card. There's a reason why we still dont have a PS2 emulator for the PC... unless, you can move 48GByte of data per second from your CPU to your AGP port up to your graphics card without your computer catching fire.

    20. Re:playing directly from cd by Anonymous Coward · · Score: 0

      No, it's not.

    21. Re:playing directly from cd by Anonymous Coward · · Score: 0

      I imagine that games designed to load like this would probably be on DVD. This is still a couple years away and DVD drives would probably be shipping in just about every new PC and they'll probably be faster as well.

    22. Re:playing directly from cd by sql*kitten · · Score: 2, Insightful

      the man from Microsoft suggests that longhorn will give users the ability to play games directly from the cd, without installation. Which is great in theory, but what does that mean? Either your loading the whole game into RAM, *shudder* or it will include a program to automatically install when you run the game, and uninstall the program when you finish. At least that's what I think, if somebody can think up other possibilities, I'm all ears.

      Yes, because the old Playstation has enough RAM to cache a complete CD. And an internal HD that Sony just didn't tell you about.

      Oh, wait, it doesn't have either of those, how can it play games straight from the CD?

    23. Re:playing directly from cd by SScorpio · · Score: 2, Informative
      You wouldn't need to cache the entire disk into RAM.

      If the game is designed properly certain levels should only need a set number of resources.

      You could also do what the Xbox does. The Xbox has 3 ~800MB partitions setup purely for caching games. Each game you play gets on cache partition and they are rolled over if you play four games. Some Xbox games place their common resources directly on the cache partition during startup and display of the company logos.

      After this is done all the common data or most of the data used in a level is on the HD. Only level specific data such as the map layouts that are loaded when you start a level are kept on the disk. This way you get a load inbetween levels, but there isn't a sputter during play of the level because the data it needs thats not in RAM is on the HD.

      I view this as a definate plus. When the CD-ROM was originally released many computer games ran directly off the CD and only used the HD to store save files and maybe the executable to allow patching. As time progressed now more and more data is put on the HD, the CD has effectively become just one really large floppy disk for the game to be destributed on. With any hope this change will occur and lead to more efficient game design.

    24. Re:playing directly from cd by DarkAce911 · · Score: 1

      Works great to keep the kids from swapping Cd's by themselves.

    25. Re:playing directly from cd by Anonymous Coward · · Score: 0

      Either your loading the whole game into RAM, *shudder* or it will include a program to automatically install when you run the game, and uninstall the program when you finish.

      Ever heard of a game console, you fucking moron?

    26. Re:playing directly from cd by Evil+Adrian · · Score: 1

      I doubt, however, that a whole game will be loaded into RAM, that just doesn't sound feasable to me.

      Go buy a book on operating systems and read about virtual memory, it absolutely is feasible.

      --
      evil adrian
  3. Oh boy by Gortbusters.org · · Score: 3, Interesting

    From the article: As has been rumored, Longhorn will likely include a major overhaul in Window's visual presentation, which may include 3D interface elements. Lester also said it would include a special "My Games" view that would centralize all the matchmaking, control panel settings, patching tools, and game lists and make such tasks much simpler. Microsoft is working on streamlining a number of current technical trouble areas, like the installation process and display drivers, and will centralize game updates through a Windows Update-like patch server. It's also looking into making it possible to run Windows games directly from the CD without installation. Somewhat more straightforward features include adding sophisticated matchmaking into Microsoft Messenger and parental controls over which users can play certain games.

    Integrated match making? So, while I'm busy running around in DAOC, blowing shit up in the next Duke Nukem, I can also be matched up... with what? Other games? Dating Services?

    Second interesting point is the no-installation-needed... so PC games and XBox games will be seamlessly transferable? Neato!

    --
    --------
    Free your mind.
    1. Re:Oh boy by Have+Blue · · Score: 1

      "Matchmaking" is game/opponent location service, like Gamespy.

    2. Re:Oh boy by i0chondriac · · Score: 1

      Next Duke Nukem?

      I'll tell you what... If microsoft comes out with technology that can match me up with the next Duke Nukem, then I'll take back everything I've ever said about them :)

    3. Re:Oh boy by scott1853 · · Score: 1

      MS Matchmaker 1.0, due to be released in Q3 2006 will allow you to easily be paired with your ideal BSA representative as well as the perfect in-home Microsoft sales person.

      No need to worry though, this new service will not interfere with your Duke Nukem Forever gameplay, as the tentative Matchmaker release date will still precedes Duke Nukem by 3 years.

    4. Re:Oh boy by juggleboy · · Score: 1
      Second interesting point is the no-installation-needed... so PC games and XBox games will be seamlessly transferable? Neato!

      That certainly isn't what the article said... and I very much doubt that Microsoft would ever make the XBox compatible with PCs.

    5. Re:Oh boy by humina · · Score: 1
      1. " Second interesting point is the no-installation-needed... so PC games and XBox games will be seamlessly transferable? Neato!"

      You mean I could play the many great games released for the xbox like halo and.... HALO! All right.

      --
      check out the best blog ever:
      http://oehlberg.com
  4. Why a new 'standard' controller? by Papineau · · Score: 4, Insightful

    All computers already have 'standard' controllers: they're called keyboard and mouse. Works like a charm in most game genres I prefer (FPS and RTS).

    1. Re:Why a new 'standard' controller? by TheRaven64 · · Score: 2, Interesting
      I've always considered the diversity of controlers on the PC to be one of its advantages as a gaming platform. You want to play an RPG or RTS game? Fine use a keyboard or mouse. Want to play a driving game? Get a wheel. Flight sim? Pick a joystick you like.

      DirectInput abstracted the details of the controllers from the developer. All you needed to do was define a set of digital (i.e. button) and analogue (axis) controls, and the uses could configure these to their own preferences. Defining a 'standard' control seems like a step backwards.

      --
      I am TheRaven on Soylent News
  5. Gaming is the next frontier by Camel+Pilot · · Score: 4, Insightful

    At least in terms of generating new hardware and software sales. Right now a 3 year old machine runs most business and office type applications adequately and there is very little incentive to upgrade. Unlike the good old days when an upgrade was need approximately every 1.2 years just to run the newest spreadsheet which had features that you desperately needed.

    Games on the hand are much more intensive and often hook into unique operating system facilities that provide an incentive to upgrade. Case in point I just bought my son a new jet sim game this week end and it would not run wn Win2000 but would on XP. It was dog slow and often froze on my ancient 450 K5 and 900 Mhz Duron. And had be tbinking of buying a new machine while I sat waiting to reboot the system every 30 minutes.

    1. Re:Gaming is the next frontier by OzJimbob · · Score: 2, Interesting

      If you ask me, that's the PROBLEM with games - they have become the ultimate bloat-ware. Insane memory and processor usage, and the latest 3d visual effects, do not necessarily make a good game - just look at the success of games like The Sims that don't require a $500 3D card and a liquid-cooled processor. Personally, I have more fun playing Sonic the Hedgehog in my emulator...

      --
      -"I still believe in revolution; I just don't capitalize it anymore." - srini!
    2. Re:Gaming is the next frontier by Evil+Adrian · · Score: 1

      OK, but some people want the cool 3d visual effects and video games. If you like 3d racing games, why would you play the Sims?

      --
      evil adrian
    3. Re:Gaming is the next frontier by The+Briguy · · Score: 2, Interesting
      Right now a 3 year old machine runs most business and office type applications adequately and there is very little incentive to upgrade. Unlike the good old days when an upgrade was need approximately every 1.2 years just to run the newest spreadsheet which had features that you desperately needed.
      I think the same can really be said for gaming as well. At one point in the late 90s I was getting a new computer every 1 1/2 years because my old PC just couldn't keep up. In 1999, though, I bought a 500 MHZ box, and with just a few small upgrades it got me through to last summer. My current computer, an Athlon 1800+ with a Geforce 4, can run absolutely any game I throw at it, and I really can't see that changing anytime soon. What that means, really, is that the PC market is finally stablizing after years of explosive growth, and so a new PC standard system seems to me to be a really good idea. GPC (Gaming PC) Level 1 could be your 500 MHZ machine, for running massive-appeal games like the Sims. GPC2 could be a 1 GHZ machine, capable of running mainstream games, like Warcraft III, etc, and the GPC3 would be a 1.5 GHZ machine with a Geforce 4, capable of running the high end games out there. Seems like a good idea to me.
    4. Re:Gaming is the next frontier by tupps · · Score: 1

      From all reports Doom III will bring anything but the biggest ugliest box to its knees. If you don't want doom I am sure one of the games based on the doom engine will catch your eye.

      --
      Go out and get sailing!
    5. Re:Gaming is the next frontier by twiztidlojik · · Score: 1

      don't require a $500 3D card and a liquid-cooled processor.

      *sniffle*
      SHUT UP!
      *sob*

      *laments his Hercules 9700 Pro purchase and his Innovatek watercooling kit*

      --
      I will now redundantly add my name to the end of my post. You know, in case you forgot me or something.
    6. Re:Gaming is the next frontier by Xii · · Score: 1

      That's one hell of an overclocking considering the K5 series' fastest model was the PR-166. I think I got my K6 233 up to around 250 mhz. before thermonuclear meltdown began to occur.

    7. Re:Gaming is the next frontier by ramzak2k · · Score: 1

      I dont think microsoft is building this gaming support because it is the next frontier. Gaming on PC after all has a limited market given that it has to be split among consoles like Gamecube, PS2 and even XBox.

      The intent microsoft may have in improving gaming support in their next OS could be :
      1. To offer Game developers an added incentive to develop for XBOX as opposed to PS2. Write once and run on XBOX or PC !
      2. Further prohibit Warezs . The path servers referred to in the article would not work when the game is not authentic. This will increase developer's intent to make more games for PCs which translates to Microsoft's advantage by Point 1.
      3. Standardize controls - make them more Xboxish to fuel XBOX adoption.

      --

      Siggy Say, Siggy Do
    8. Re:Gaming is the next frontier by scotch · · Score: 1
      FYI:

      1. "At one point in the late 90s I was getting a new computer every 1 1/2 years" - this makes no sense. Think about it.
      2. Now - Last Summer < 1 1/2 years. You still have time to get back to your own personal moore's law.
      3. ??

      --
      XML causes global warming.
    9. Re:Gaming is the next frontier by Anonymous Coward · · Score: 0

      Guess what? If it don't run on this box, it's OUTTA HERE.

      No more upgrades for a while.

    10. Re:Gaming is the next frontier by Jason+Earl · · Score: 2, Interesting

      The problem with this theory is that PC games seriously undercut XBox profits. After all, if you buy an XBox game Microsoft automatically gets a percentage. If you buy the same game for the PC then Microsoft gets nothing. Make no mistake, when Microsoft came out with the XBox their goal was the complete and utter distruction of PC gaming. The fact that they are now changing their tune indicates a sea change an One Microsoft Way.

      The reason that Microsoft is changing their mind is two fold. First of all, Microsoft is facing the first real competition for the desktop in ages. Both Apple and the Linux community are fielding credible alternatives, and games are one of the advantages of owning a Windows PC. Secondly, the accountants at Microsoft are smart enough to know that their current XBox strategy simply isn't feasible. By the time that Microsoft is likely to stop losing money on XBox and XBox live sales they are very likely to face new competition from Sony and Nintendo's new consoles, triggering a new XBox console and a whole new round of bloodshed. The idea of putting high-end PC chips in a console was a novel concept, but giving these boxes away (ie. selling them at a price that is competitive to the PS2) has proved extraordinarily expensive. A shift back to PC gaming would put the onus of paying for the hardware back on the gamer's shoulders. Hardware, as Microsoft is realizing, is the sort of game where it is easy to lose your shirt.

      Which is why the article focused on the services that Microsoft is going to provide PC gamers. That's how Microsoft is planning on making their dinero. Think of it as XBox Live without Microsoft having to pay an $150 subsidy for the hardware. Instead of losing money on the XBox and then trying to make it back in services, Microsoft will let Dell, HP, Gateway and the rest of the hardware OEMs sort out the manufacturing and sales of hardware, and Microsoft will simply skim money off the top hooking gamers up with online games and software patches.

      In short, enjoy your XBoxes while you can, Microsoft is getting out of the console business.

    11. Re:Gaming is the next frontier by StingRayGun · · Score: 1

      Yeah, if only it were that easy. Did you take into account RAM, or what about HD space? Monitor resolution? It seems like you forgot the most important part of gaming, the 3d card. So, your little proc based system would be about as useful that code orange, red, green terror alert system. This is so outlandish, you would need some 4 by X matrix, just list the four main categories. Do you need all 4 levels of each category to play? Would it be OK if it only had three of the four? Last I heard the current recommended/minimum boxes were easier then even simple linear algebra. Also, I see MS taking advantage of this in a big way. What if the game requires Intel, or NVIDIA? Can it not allow you to play the game unless you upgrade? There?s a good idea, get the hardware dealers to toss in a few mill, let them dictate the standards, so the foxes can tell the hens where and what they need to buy in order to play the game they want. Look, if this kind of shit is needed in the first place, wouldn't it be here? How hard would setting up a system to keep track of video game patches really be (VersionTracker)? Redoing the recommended/required boxes? This is MS telling the industry what it needs, and forcing them to use it by incorporating it into the OS. What does this have to do with operating my system?

  6. Keyboard and mouse fail it by yerricde · · Score: 5, Insightful

    I can't see the keyboard mouse combo going anywhere anytime soon..

    Try playing Street Fighter II with a keyboard and mouse. Watch me whip you with a PS1 controller connected to the PC through an EMS USB2 adapter.

    Try connecting more than one keyboard and mouse to one computer. One computer per player is much too expensive.

    --
    Will I retire or break 10K?
    1. Re:Keyboard and mouse fail it by jsse · · Score: 5, Funny

      Try playing Street Fighter II with a keyboard and mouse. Watch me whip you with a PS1 controller connected to the PC through an EMS USB2 adapter.

      That's not fair, even a grade school kid knows a standard keyboard can deal more damage than a standard PS1 controller. Not to mention the extra punching effect dealt by that 101 keys. Oh and that removable, throwable ball in the mouse is also an unfair advantage over your opponent.

      Of course, he might stand a chance if he use a non-standard joystick type controller, but only when the stick is being stuck into the right place on your opponent.

    2. Re:Keyboard and mouse fail it by Stonent1 · · Score: 2, Informative

      Try playing Street Fighter II with a keyboard and mouse. Watch me whip you with a PS1 controller connected to the PC through an EMS USB2 adapter.

      Well, if you want to make a fool of yourself, go ahead. I've been MAMEing on a keyboard since the start and continue to give diehard controller gamers a nice man-beating. I've even played them against me on the keyboard and them on the arcade control. See my website Mame Arcade Cabinet. When I play SFII, SFA, SFA2,SFA3 on keyboard I can rock anyone.

    3. Re:Keyboard and mouse fail it by Anonymous Coward · · Score: 0

      I would also like to vouch for the EMS USB2 (no, not usb 2.0, as in the first product was named the EMS USB).

      This thing is great. I use my Dual Shock 2 with it. Much easier playing emulators with a gamepad.

      Sure, keyboard and mouse are good for FPS's. But not everyone likes FPS's. (Not me of course! ehhh heh heh hrrrmmmm)

    4. Re:Keyboard and mouse fail it by Some+Dumbass... · · Score: 4, Funny

      Oh and that removable, throwable ball in the mouse is also an unfair advantage over your opponent.

      Just think of it as a "special move" :)

    5. Re:Keyboard and mouse fail it by KilerCris · · Score: 4, Insightful

      The big problem with controllers is that most of them are designed to be thumb-oriented, with recent controllers featuring triggers to use your index finger as well. The big advantage of using a keyboard for most game is that you can use ALL your fingers. This enables you much, much more speed and greater control over your character's movement and other actions. When I'm playing Halo on my Xbox I always curl my right index finger to the top of the controller, where all the buttons are, and use my middle finger to shoot. Is this really necessary? If I were playing it on my PC w/ a keyboard I would have fingers ready to do every major action in an instant. ...and there isn't even an arguement against a mouse's superiority for aiming in an FPS. Considering that in the entire history of consoles there have been what? 2? 3? successful FPSs, and IMHO this is only because of the frustration involved with aiming in an FPS with a joystick.

    6. Re:Keyboard and mouse fail it by KilerCris · · Score: 3, Insightful

      What controller designers need to start doing is taking advantage of all those unused fingers and stop dumping all the work on the thumbs.

      I don't even use my thumbs all that much when playing PC games with a keyboard...

    7. Re:Keyboard and mouse fail it by Alpha_Nerd · · Score: 1

      Try playing counter-strike or Shadowbane with a PS controller... Watch me whip you with a mouse & keyboard.

    8. Re:Keyboard and mouse fail it by quantaman · · Score: 4, Funny

      Oh and that removable, throwable ball in the mouse is also an unfair advantage over your opponent.

      Yet another reason why I bought a track ball :)

      --
      I stole this Sig
    9. Re:Keyboard and mouse fail it by Jenova · · Score: 1

      Try executing a super flash kick with that silly controller. I have better luck with a keyboard.

    10. Re:Keyboard and mouse fail it by Anonymous Coward · · Score: 0

      I use my thumb to crouch, "spacebar," when I play FPS, and sometimes if I have the 4/5 button on my mouse programed.

    11. Re:Keyboard and mouse fail it by Anonymous Coward · · Score: 1, Funny

      Yes, but if your oppenent has a XBOX controller... watch out! He might take you. And make some holes in the walls doing it. Like a ball-and-chain. Hell, that's how most people using microsoft products feel anyway.

    12. Re:Keyboard and mouse fail it by Anonymous Coward · · Score: 0

      Laptop + extra kb + emulator + Streets of Rage II + an old buddy = no sleep tonight (second monitor is an added plus)

      Tho' I'd still prefer two pads.

    13. Re:Keyboard and mouse fail it by Mika_Lindman · · Score: 1

      Try playing Street Fighter II with a keyboard and mouse. Watch me whip you with a PS1 controller connected to the PC through an EMS USB2 adapter.

      I'll fight you any day on any FPS game with keyboard and mouse.. Or any real-time strategy. Or any typing contest ;)

      BTW, I have 2 pads in my pc, one old in game port and one new wireless in USB. Beware, I can use that other one with my toes and play Street Fighter II against myself!

    14. Re:Keyboard and mouse fail it by Anonymous+Brave+Guy · · Score: 1
      That's not fair, even a grade school kid knows a standard keyboard can deal more damage than a standard PS1 controller. [...] Oh and that removable, throwable ball in the mouse is also an unfair advantage over your opponent.

      Ah, but if you hit down, down-back, back and press twenty keys at once -- the secret move that isn't possible with a game pad -- do you get a golden mouseball?

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    15. Re:Keyboard and mouse fail it by Anonymous Coward · · Score: 0

      FATALITY!!!

    16. Re:Keyboard and mouse fail it by Anonymous Coward · · Score: 0

      You've obviously never played Street Fighter for longer then a few minutes on the keyboard. They keyboard is clearly superiour to a control pad for the game. The only problem is that some setups can have key "blocking", where more then 3 buttons cannot be pressed in a certain segment of the keyboard.

    17. Re:Keyboard and mouse fail it by paulcammish · · Score: 1
      Yet another reason why I bought a track ball :)

      Why? The bigger ball, size of a small Pool ball?

    18. Re:Keyboard and mouse fail it by Anonymous Coward · · Score: 0

      When I play SFII, SFA, SFA2,SFA3 on keyboard I can rock anyone

      Maybe in Stonentlandia where population is YOU. Who are your opponents, nursery kids and the elderly?

    19. Re:Keyboard and mouse fail it by Zaphod-AVA · · Score: 1

      Streetfighter? Sorry, gamepads are fsking awful for most fighting games.

      Even if you throw away the fact that I hate thumbads, using one thumb for the six buttons you need to play competitive streetfigher is the worst.

      I'll take my keyboard, and wreck house on SF Alpha 3. I just have to remember not to use Zangief, 'cause the 360 moves are impossible.

      -Z

    20. Re:Keyboard and mouse fail it by Anonymous Coward · · Score: 0

      And occasionally there are fluke Quake players who use a joystick instead of a mouse/keyboard that are successful. However, they are *very* rare, and certainly not the norm.

      I see no difference in your case and the case I presented above. You're an exception to the rule, and your individual success story shouldn't have been modded up. Keyboards were designed for typing, gamepads were designed for gameplaying. It's only natural that gamepads will offer an ergonomic advantage over keypads.

    21. Re:Keyboard and mouse fail it by Stonent1 · · Score: 1

      I just find better control in the keyboard vs a game pad or joystick. When I hit left,I know I'm going left. I can hit down + forward and it registers much better.

    22. Re:Keyboard and mouse fail it by agallagh42 · · Score: 1

      You know it. A nice trackman marble ball in the end of a tube sock can deal quite the death-blow :)

      --
      Carpe Cerevisi - Seize the Beer
    23. Re:Keyboard and mouse fail it by agallagh42 · · Score: 1

      The thumb can be useful depending on your key config preferences. My brother invented a keyboard/mouse layout that works wonderfully for fps. Goes as follows:

      Right hand
      Fire: left mouse
      Forward: right mouse
      Alt fire: mouse wheel button

      Left hand
      Backward (ring finger): left shift
      Crouch (middle finger): Z
      Jump (index finger): X
      Left Strafe (pinky): left ctrl
      Right Strafe (thumb): spacebar

      Any other commands can be placed around the left hand on keys like A,S,D,C,F,V etc.

      It's amazing how easy it is to circle-strafe with your pinky and thumb on ctrl and space. Give it a try for an hour or two, and you'll be a convert, I'm sure.

      --
      Carpe Cerevisi - Seize the Beer
    24. Re:Keyboard and mouse fail it by KilerCris · · Score: 1

      I didn't mean that I don't use my thumb at all....it has its place on spacebar-duty and on my mouse's thumb-button...it just doesn't do nearly as much work as it does on controllers

    25. Re:Keyboard and mouse fail it by junkgoof · · Score: 1

      Funny, I find being able to pull off keyboard combinations an incredible advantage on most games including SF II. It takes some adjustment but it is way easier and faster to pull off moves with a keyboard.

      --
      You got me into this! You were the ideologue! I'm only a poor assassin! - Twenty evocations, Bruce Sterling
    26. Re:Keyboard and mouse fail it by Anonymous Coward · · Score: 0

      Goddamn, you must have small hands :P

      I use the WASD controls at the moment, with q,e,r and f being weapon selection binds (or serving other tasks)

      always liked having fire+jump assigned to mouse buttons (and using the mousewheel for weapon cycling)

  7. MS doesn't want DX on the PC to outshine the Xbox by Leknor · · Score: 4, Insightful

    Microsoft doesn't want DirectX on the PC to get too far ahead of the Xbox. They don't want developers and people to realize in 2 years the Xbox is a 3 year old PC equilivant of what their grandmother is using.

  8. Matchmaking for non MMOG's by malakai · · Score: 1

    ie, think of some sort of API that allows game developers to implement said api, and magically have their software appear in this match-finding app. Like the old GameSpy application but with plugin support for new games.

    One less thing for a game maker to worry about building, testing, and putting in their game. As for games, think about Sport games, First Person Shooters, and RTS games, where you are looking to find a quick pickup of X player or some server with a good ping time.

    To a certain extent, this was tried with DirectPlay, but DirectPlay was too little, too late, and over architected. Hopefully, this is simply a shell that specific some base interfaces the games should support, and a well known location for them to register themselves.

    -malakai

    -malakai

    1. Re:Matchmaking for non MMOG's by tupps · · Score: 1
      Chances are it will hook up to the same online gaming service that the XBox hooks up to.

      It could also be a convient way to download games onto peoples PCs.

      --
      Go out and get sailing!
    2. Re:Matchmaking for non MMOG's by ZandramasX · · Score: 1

      The article said it would be integrated into instant messaging. I assume they mean something like Yahoo! GameProwler. If something like this catches on, it could revolutionize online game matchmaking.

      --- z

  9. Good work! by jsse · · Score: 3, Interesting

    Microsoft doesn't expect to release another major DirectX update for a couple of years.
    It's also looking into making it possible to run Windows games directly from the CD without installation.
    Microsoft is working on a standard PC controller


    Microsoft is really heading the right way - gaming. The idea of boot-n-play and standard controller really makes standard PC an excellent game console, and that's the way we long to see. They should really put more focus on what they are really good and and not waste time on fighting with other platforms with things they aren't good at.

    I can foresee the future propaganda of Microsoft Windows - 'Ultimate Gaming Platform for PC and your great office assistant'. :)

    1. Re:Good work! by Anonymous Coward · · Score: 0

      ooh... Boot an' play... a DOS boot CD with a fancy autoexec.bat and game software.
      Brilliant. A 14-year-old(self) has been doing this for over a year with a 486.

    2. Re:Good work! by Anonymous Coward · · Score: 0

      boot from cd games=late night lan parties at work Woot!

  10. Re:Filling a void that isn't there by yerricde · · Score: 1

    Computers already have standard controllers included. They're called the keyboard and mouse.

    I haven't seen one PC game that allows use of two keyboards for two players on one machine.

    --
    Will I retire or break 10K?
  11. System Requirements? by TC+(WC) · · Score: 3, Interesting

    Am I the only person that thinks that System Requirement scheme sounds horrifically complicated and painful. How exactly, do you plan to describe a computer in a single character?

    It simplifies things down to a small number of levels (or to a level of complexity that's stupid, like having to remember that you have a level 3.25 B R23 computer). What happens if you have a processer intensive game that requires little hardware video and sound acceleration? How does that compare to a game that has a great deal of hardware acceleration and requires very little processor power. At least the current system is able to specifically list individual requirements. If, however, you plan to rank individual requirements on a scale of some sort, how does that simplify anything at all?

    1. Re:System Requirements? by HoneyBunchesOfGoats · · Score: 2, Interesting

      I agree that this is a bad idea, and for much the same reasons. Take a step back, and look at the overall trend that Microsoft is pushing: that of dumbing the PC down. Instead of having the user adapt and learn the manner in which the complicated piece of technology sitting before them works, MS is reducing intelligence needed to use a computer. Instead of a P4 2.0ghz with a Geforce 3, you now have a 'level one PC'. Instead of having users learn how to use file structure, there are hard-coded 'My Music', 'My Pictures', etc.; endless wizards that you can't stop from popping up (but I didn't want to install that hardware yet!), and the Office Assistant. This might be good for people who have never seen a computer before in their life, but once you get past a certain point, the metaphor they use to simplify the PC fails, and fails miserably. Technology shouldn't be dumbed down; people should learn how things work.

    2. Re:System Requirements? by Bakaneko · · Score: 2, Interesting

      Release it as an app, and give various classes of machines code words...

      Then you just download an app (or heck, since this is MS, its part of the OS), and every time you click on About Computer or whatever (or even as some sort of icon embedded in a task bar, start menu, whatever) you get a "You have a 'Turnip' class PC!"

      OK, maybe not the Turnip part, but you get the picture. If they choose their iconography or scheme well, then its something that can be printed on the back of a box. Perhaps colors in a rainbow. The problem with colors though is that they're always going to need new ones as newer/better stuff comes out.

    3. Re:System Requirements? by TC+(WC) · · Score: 1

      Hmm... interesting idea... but then how do you know when yours is better than someone else's? Is a Turnip better than a Carrot? Then you'd need to list everything good enough to run your game, instead of just a minimum.

    4. Re:System Requirements? by Bakaneko · · Score: 1

      True, that's why they'll have to get somebody smarter than me to design the iconography, something of the level that everybody in the culture its being applied to will understand... Like temperatures maybe... or EQ creatures, or something. I dunno.

      Another trick is making the low end category still seem "cool" then. Same problem with EQ: Nobody likes fighting Sewer Rats, and nobody would want to own a "Sickly Froglok" class machine.

    5. Re:System Requirements? by TC+(WC) · · Score: 1

      Wow, that'd be a great name. I'd be all for having a Sickly Froglok.

    6. Re:System Requirements? by violent.ed · · Score: 1

      At least the current system is able to specifically list individual requirements. If, however, you plan to rank individual requirements on a scale of some sort, how does that simplify anything at all?

      My Sentiments exactly, its hard enuf for n00bs to understand what a Mhz is. The only thing a new system for categorizing PC hardware/systems will do is just add more confusion and technical terms into an already confounding language (look at how many people HAVE to take a "How To Use Windows*blah*" course). Not to mention ruin the surprise of your mom or dad buying you a new game for your birthday or sumthin, imagine 3 days before your b-day your mom asks: "Hey son, whats your PC 'Game-Rating' level?"

      --
      - You're not paranoid, they really are after you.
    7. Re:System Requirements? by violent.ed · · Score: 1

      (or even as some sort of icon embedded in a task bar, start menu, whatever) you get a "You have a 'Turnip' class PC!"

      Sure, do you really trust Microsoft to fairly grade computers with equally powerful hardware, when all a company, say Nvida or ATI, can just dole out a "donation" for a better Veggie Level?

      All i know is that i better not have a Brussle Sprout on my fucking desktop!

      --
      - You're not paranoid, they really are after you.
    8. Re:System Requirements? by skrotnisse · · Score: 0

      Remember the good old days?

      I remember owning a Cyrix 150+ system with 64MB RAM that was just about equal to a Pentium 100 in FPU power and a P166 in integer performance.

      Whenever i tried launching a game that required a P-90 and 16MB, the game told me my machine was not powerful enough. (Damn you EA)

      Is this level classification for gaming going to be the same thing?

      Now you can proceed to flame Cyrix chips.

    9. Re:System Requirements? by TheRaven64 · · Score: 1
      Whenever i tried launching a game that required a P-90 and 16MB, the game told me my machine was not powerful enough. (Damn you EA)

      Ah, good old days. I remember spending a good half hour figuring out the config file setting required to make the game think it would run happily on a 486, so it would not tell me it wouldn't run on my P166+.

      --
      I am TheRaven on Soylent News
    10. Re:System Requirements? by Steve525 · · Score: 1

      Actually, I think the system requirement scheme makes sense and will be pretty simple for the average user. Remember, the average user buys their system from some big name OEM. So, now when a user buys a computer, and they want to be able to play the latest games, they can simply make sure the computer meets the latest game system level.

      I suspect that major differentiation between levels will be the video card. Right now, the average user may not know about the different 3-D cards, and just buys a computer that has "3-D graphics" thinking that's good enough. Of course, we know that most video cards sold by OEM's aren't so hot. This will also encourage OEMS to put decent video cards in their systems. To meet the spec., which one would expect to need a reasonable video card, the OEM's will need to do better.

      This will also solve one major problem that hurts computer games vs consoles. There's a huge range of capabilities in the computers out there right now. If you are a developer it is very difficult to provide a good experience to all of these systems, but you don't want to limit your market. By establishing one target for developers, they can provide a top notch experience to systems that meet that target, much like they can do on a console.

  12. Uniformity by Plix · · Score: 5, Interesting

    Software uniformity is hardly the greatest of the PC game-maker's concerns as hardware configurations are far more diverse. It would seem, however, that the new ATI and nVidia offerings are bringing graphics closer and closer to photo-realistic quality and hopefully once such a quality is reached and the majority of casual gamers have the necessary hardware the focus of PC games will shift back towards the gameplay, storyline, and complexity that simply cannot be matched by console games.

    assuming the above occurs, one must also realize that consoles are killing themselves in some aspects. one of the best aspects of early consoles such as the atari 2600 and nintendo was the ease of use - simply pop in a cart and play, no hardware, software, or OS issues. now take a look at the X-Box and PS2 (gamecube doesn't fit the paradigm but also is not as popular and arguably targeted at a much younger audience over all): they have hard-drives, increasingly complex RISC OSs, and are constructed at least partially of modified PC parts. with new features promised such as patches available over the internet and hardware expansions the consoles are turning themselves into nothing more than mini-PCs, and personally I'd rather spend a few hundred more dollars and buy myself a decent desktop PC.

    1. Re:Uniformity by Have+Blue · · Score: 1

      Have you even *used* an Xbox? The console paradigm is still there: Pop in a game and it goes, with no software or hardware issues. Downloading game content or patches is a matter of selecting the "download content" item from the game menu, everything else is automtic. You have to go pretty deep into the console's built-in menu before the fact that there is a hard disk is evident (and the file manager is extremely simple and very much like the memory card managers on other consoles). There is no complexity; it's as easy to use as any game console ever made.

    2. Re:Uniformity by Anonymous Coward · · Score: 0
      gamecube doesn't fit the paradigm but also is not as popular and arguably targeted at a much younger audience over all

      That's what the media wants you to believe. It's not true. The Gamecube is targeted at hardcore gamers, young or old. Xbox and PS2 are targeted at casual gamers.

      Other than that, you're right. My brother's Xbox just feels like a PC. Even the CD drive has standard pc part written all over it. For heaven's sake, it sounds like a PC with the loud fans.

      By the way, my brother has now bought a GC, too.

    3. Re:Uniformity by leandrod · · Score: 1
      complex RISC OSs

      RISC is simple. RISC is a processor architecture, not a type of OS. Modern OSs run on both RISC and CISC processor, or at least are not tied to any particular architecture. X-Box is CISC; that is why it is noisy, big, and uses far too much electrical energy. Some complexity is unavoidable, and an OS can be complex internatlly yet present a simple programming interface: that is the case of the PS/2 but not of the X-Box; the same applies to user interface, in both cases.

      Ergo, you do not know what you are talking about.

      --
      Leandro Guimarães Faria Corcete DUTRA
      DA, DBA, SysAdmin, Data Modeller
      GNU Project, Debian GNU/Lin
    4. Re:Uniformity by Plix · · Score: 1

      That was worded poorly. RISC is an architecture and it's all in the name - "reduced instruction set computer." Dreamcast uses Windows CE, for example, and maybe it's just me, but it sure as hell doesn't look like Windows 2000 to me. From the developers perspective of CE M$ has done a nice job of making the API fairly consistent, but it is quite limited when compared to that of a standard windows install.

      Ergo, you missed the point.

  13. hmmmm by JeanBaptiste · · Score: 2

    Dungeon Siege or Neverwinter Nights. Thats not a tough choice.

    Combat Flight Sim 3 or IL2. Thats not a tough choice.

    Age of Empires or Europa Universalis 2 (for realism) or any command and conquer game (for the same gameplay) That also is not a tough choice

    how about Trainz vs Microsoft Train Simulator. Once again, the non-ms product has it.

    Okay, the microsoft 4x4 monster truck game (cant rememvber the title exacly) against 4x4 EVO. I would rather have the non-microsoft SUV.

    The close combat series was GREAT under SSI, microsoft made it suck. The UI was improved, but the playability went to nothing.

    The future of Microsoft games seems to be: find a successful genre and then make a second rate game...I guess you could argue the same about their office suite and their OS, but thats not the point of this post. The future of gaming historically has not been microsoft. It has been someone else, then microsoft makes the same game with a better UI... Not just a troll, but a hardcore gamer's opinion...

    1. Re:hmmmm by overlordhab · · Score: 1

      Mech Warrior 4 VS. Mech Warrior 3. Man did they screw up the game after they bought it.

    2. Re:hmmmm by will_die · · Score: 1

      A small problem, in some of thoses comparisons the microsoft sold version was released first.
      Then in others microsoft is just used as the distributer, and does not own the company that wrote the game.

  14. Sport Titles, Racing titles by malakai · · Score: 1

    That's the only reason i have gamepad controllers for my PC. The concept of 'standardizing' them just means get the hardware manufacturers to agree on common number of button/analog sticks/d-pads...whatever. So that for each game, I don't have to go through an elabortate mapping tool, or make sure i have the most well known controller. I'd like to be able to pick "PC Controller Standard 1.0" from a list and be done. I'm sure developers wouldn't mind being able to say "tested with a standard controller by company X".

    -malakai

    1. Re:Sport Titles, Racing titles by Anonymous Coward · · Score: 0

      Wow, that would be innovation! Bring InputSprocket to the PC! Then M$ would only be about 6 or 7 years behind Apple! Actually, it's the only sprocket they didn't make an equivalent to. How unfortunate.

      If you're not familiar with InputSprocket, just think of it as very similar to Gravis Xperience, only system-wide, and supporting n-button mice, gamepads from any manufacturer decent enough to make a plugin for it, keyboards, drawing tablets, etc.

      And never doubt that someone, somewhere will always want more buttons for some stupid reason or another. Someone, somewhere will always swear by their keyboard. Someone, somewhere will come up with a buttonless device to interface directly with your brain that won't work with this stupid "standard". This won't work.

      Now if only someone, somewhere(like Apple) would make an InputSprocket-ish thing for MacOS X...

    2. Re:Sport Titles, Racing titles by Anonymous Coward · · Score: 0
      You mean you can change what the one button the on mouse does?

      How do you click if you map it to something else though?

  15. Oh boy, another fighter hater... by Anonymous Coward · · Score: 1, Insightful

    they're called keyboard and mouse. Works like a charm in most game genres I prefer

    Unfortunately, you don't prefer the same game genres that some other Slashdot users such as myself prefer. Would you want to play Tekken or Tetris Attack on a keyboard?

    1. Re:Oh boy, another fighter hater... by Pxtl · · Score: 1

      Actually, I find tetris better then pad for games, due to the very digital movement of the pieces in tetris. Gamepads seem so clumsy compared to the keyboard and mouse.

    2. Re:Oh boy, another fighter hater... by Danse · · Score: 1

      Fine, if you like fighters, then buy one of the several hundred gamepads available for the PC. If you like driving games, get a wheel and pedals setup. Flight Sims? There are some fantastically complex flight-yoke setups out there. That's the great thing about the PC. It can do damn near anything that someone wants to make it do. You don't have to beg anyone for permission or licensing or anything. I bet Microsoft HATES that :)

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    3. Re:Oh boy, another fighter hater... by Anonymous Coward · · Score: 0

      Keyboard was always the best controller for the Mortal Kombat games, and I see no reason it shouldn't be true for other fighters, too.

      It all comes down to precision - when you move an analog stick in a fireball manouevre, sometimes it registers, sometimes not.

      However, down-then-left works flawlessly every time on a keyboard.

      Even more difficult moves become much simpler and more accurate with a keyboard... from memory, the hardest keyboard move to pull off in MK1 was Kano's roll - dsaw or asdw. With five minutes practice, I could rip that off as easily as any other move.

  16. Flash Advance by yerricde · · Score: 1

    Personally, I would be quite happy if I could just grab console games and play them without having to drop another $200-300 on console hardware.

    Then buy a Flash Advance Linker ($40 or so) and several Game Boy Advance game paks. With those, you can legitimately run your favorite GBA games, including ports of old NES and Super NES classics, in nearly perfect emulation.

    --
    Will I retire or break 10K?
  17. Daisy chaining controllers by Kodi · · Score: 2, Insightful

    Hope their new standard includes support for daisy chaining controllers. Not that LAN play isn't vastly superior to split-screen, but since they're trying to do it right they might as well go all the way.

    1. Re:Daisy chaining controllers by Anonymous Coward · · Score: 1

      USB controllers are the future and it hear now you must still use them MIDI port joysticks.

    2. Re:Daisy chaining controllers by subsonic · · Score: 1

      That idea was originally done on the 3DO. of course, that system flopped. The controllers also had headphone jacks with built in volume controls. I would buy a controller like that.

    3. Re:Daisy chaining controllers by Anonymous Coward · · Score: 0

      so just build a hub in your joystick, and your off!

    4. Re:Daisy chaining controllers by Anonymous Coward · · Score: 0

      Been done--the original Microsoft Sidewinder Gamepad, the one that ran out of your MIDI port, could support 4 daisy-chained controllers at one time.

    5. Re:Daisy chaining controllers by Kodi · · Score: 1

      Oops. You are correct, sir. Shows how long it's been since I last bothered with PC controllers. Like most PC people I've been on keyboard+mouse.

  18. "Microsoft is working on a standard PC controller" by bobobobo · · Score: 3, Interesting

    Hey Mr. Game Developer, why don't you go ahead and port that nifty new pc game to the Xbox2 too while you're at it? Look it has a controller also, what a coincidence!

  19. Where it hurts most by Bytal · · Score: 2, Funny

    Sure hit Linux users where it hurts the most...games!!! Now theres less and less chance for Linux compatible games. Its gonna be Linux for office/technical stuff and Windows for gaming...ohh wait:)

    1. Re:Where it hurts most by subsonic · · Score: 1

      I really don't think Mocrosoft is gonna be that concerned. Since Linux is basically free, offices can go ahead and keep linux. However, the international games industry is worth many billions of dollars. Microsoft will take the money however they can get it.

    2. Re:Where it hurts most by broeman · · Score: 0

      eventhough the gaming industry is worth billions, these offices you talk about might be worth a lot more. Think of all the licenses MS will loose if they would "sell" the idea of Windows is a gaming platform, picture this:

      Employee 1: "Hey, have you just heard that the next windows is going to focus on games?"

      Employee 2: "cool, now I can play more at home ... or even at work! "

      The Boss heard the conversation and takes action. No more upgrades for windows in that office, and makes plans to not use it anymore.
      (Credit and copyright goes to /dev/null)

      I barely think it will be the case, because MS will make a "Professional" or somewhat like that. Seen how many XPs at offices? not seen it yet here anyway.

      --

      (yes this can be compared with sex)
  20. How to use PS1 and N64 controllers with PC by yerricde · · Score: 4, Informative

    I just thought on how cool it would be to play quake with the nintendo 64 controller.

    Want cool? Buy it now.

    I personally prefer using PS1 controllers with the EMS USB2 adapter.

    --
    Will I retire or break 10K?
    1. Re:How to use PS1 and N64 controllers with PC by Fryed · · Score: 2, Informative

      For those among us who would rather do it themselves, there's no reason to buy the EMS USB2 adapter listed above, as long as the machine you're using has a parallel port. For the cost of a few small parts at Radio Shack (or any other similar store) you can build your own with the easy instructions listed here. And trust me, it's incredibly easy to do.

      Note: the link for the driver listed on that page is out of date. If you are planning on using this with Win9x, you can get the driver from here. For Linux, the gamecon kernel module is all you need. For Windows 2000/XP/etc, you're on your own...I'm almost certain drivers for it exist, but I have no idea where, or how well they work. Anyone else have any information about this?

  21. The basic premise is not all that bad by CTD · · Score: 5, Insightful

    Ignore the Microsoft connection and look at what they are basically pitching: An operating system designed with a set of standards that will make it easy for developers to design games. Right down to the controller.

    The only drawback I can find is that it's a "super console plus!" situation. I'm a gamer, and I'm fine with that.

    I've often speculated that a distribution of Linux should be made that is specifically geared toward gaming. Coordinate hardware support with the major vendors so their product works with ease, and build the OS specifically to deliver fast processing for gaming. Anything that has nothing to do with playing games is cut out of it.

    Keep it free. Let game distributors bundle it with the games they sell. If the OS was good enough to deliver DoomIII on the day of retail, and you were able to tie down some major title support, it could work. Suddenly every gamer out there is running a Linux distribution to play their games. Suddenly every major developer is developing games just for Linux. Why? Because the OS functions well as a gaming OS (by design), and because it's free so everyone can have it.

    In effect, you create a Linux standard for gaming, that can run top quality games, and is free.

    Many of us have Windows because the best games work on it. Games are designed to work on Windows because most of us have Windows. Circular, but true.

    If Doom III, GTA IV, and EverQuest 2 all came out for Mac and Mac alone, I'd be typing this on a blue keyboard right now. If they all came from Linux, I'd be typing this in a Mozilla window.

    Mind you, I'd try this myself, but I can't code myself out of a 486 and have to feed my kids so I can't go urchin and skip on the rest of my life. :)

    --
    Grimwell - old, cranky, mean, obsessive
    1. Re:The basic premise is not all that bad by dghcasp · · Score: 4, Funny
      build the OS specifically to deliver fast processing for gaming. Anything that has nothing to do with playing games is cut out of it.
      # GameOS 1.0

      # Real games don't need no steenking hw
      # abstraction, scheduler or VM - Write to
      # hardware directly, foo!

      .orig=$ffffa0a4 # Main h/w boot pointer
      jbsr.l GameStart;
      hacf;
    2. Re:The basic premise is not all that bad by sobachatina · · Score: 1
      If they all came from Linux, I'd be typing this in a Mozilla window.

      You might be typing it in a mozilla window anyway. I am.

    3. Re:The basic premise is not all that bad by CTD · · Score: 1

      What is it about the internet that makes people feel superior for finding an exception to every damn thing someone says?

      So Mozilla runs on a PC. Your point?

      --
      Grimwell - old, cranky, mean, obsessive
    4. Re:The basic premise is not all that bad by mlk · · Score: 1

      If it was the ultermete Linux gaming computer, you'd be typing it in Lynx, and your default shell would be the following

      #!/bin/sh
      echo -e "\e[1mN\e[0methack \e[1mL\e[0mynx"
      read -n 1 NETHACK_OR_LYNX
      if ( ${NETHACK_OR_LYNX:="N"} -eq "N" ); then
      nethack
      else
      lynx
      fi

      --
      Wow, I should not post when knackered.
    5. Re:The basic premise is not all that bad by Gefd · · Score: 1

      What is it about the internet that makes people feel superior for finding an exception to every damn thing someone says?

      So you already got the point. Yet you still invalidate your own point with your comment?

    6. Re:The basic premise is not all that bad by CTD · · Score: 1

      How does it invalidate my point?

      I CAN'T RUN IE ON LINUX - I CAN RUN IT ON WINDOWS.

      THUS: Were I running a Linux box for gaming, instead of the Windows rig that I made that post from, I would have been posting in Mozilla and not IE.

      --
      Grimwell - old, cranky, mean, obsessive
    7. Re:The basic premise is not all that bad by galtsavenger · · Score: 1

      Why not take it a step further and bundle the operating system and the game on the same CD/DVD too? Doesn't matter what OS you're running boot up yer machine with the game CD and in seconds you're playing Quake 3000 on a game optimized linux kernel. I suppose there are some hardware issues to contend with, but I would think that would be the easiest problem to deal with. The more difficult part would be the negotiations with the game programmers that MS hasn't bought already.... has YBOX been patented yet?

    8. Re:The basic premise is not all that bad by Tyreth · · Score: 1

      I have a couple of thoughts on this article.

      First is that WineX will benefit from this slowdown of DirectX releases.

      Second, more importantly, some of the Linux gamers out there should work together to enhance kde/gnome or other wm's to integrate gaming into the desktop. I'd offer to help but I'm already working on another project - and I'm sure there's many with a free hand :)

      Some thoughts - integrate ICQ or Linux IM's with a protocal for connecting to games. Have it so that your computer is monitoring your favorite servers. You see an onscreen message when one of your friends pops into a game, with a simple button for you to join them in game. If you are about to enter a server, have servers referenced by names rather than IP's - but the IP's still accessible. When you are about to enter a game you can send a quick message to all your friends about the game you are about to enter, or news about something just happening (new patch out, clan war schedule change, etc). Most gamers I know use ICQ, lets integrate some new features into it to mix in with sim-icq and others.

      These are just some thoughts. The ideas don't appeal to me much. I imagine that the winner would be a combination of making the OS feel like it's more designed, and make it look pretty at the same time - even if the actual usefulness of the new features is minimal.

      Either way, as soon as Microsoft can find a way to force gamers to pay, I expect to see a few more using Linux.

  22. Two thoughts by stevarooski · · Score: 2, Interesting

    From the article:

    The plan is to set up a numerical system that categorizes and groups system levels, and when this goes into effect in 2005 or so, a level-1 system might represent the current or year-old value-priced PC configurations, while level 2 and level 3 group systems that define the mainstream and high-end performance of the time.

    This strikes me as bad solution to an already sticky problem. Whats to stop a studio from saying a game that runs at 10fps on a system considered a "1" from slapping a "1" rating on it in order to maximize their possible audience? Its all about sales, right? In addition, I wonder if in 2005 the hardware change-rate will be any different, limitations of silicon or no.

    Somewhat more straightforward features include adding sophisticated matchmaking into Microsoft Messenger . . .[Microsoft is] also looking into making it possible to run Windows games directly from the CD without installation. . . .Microsoft is working on a standard PC controller, which would allow a more seamless conversion of cross-platform titles and generally simplify the use of PC gamepads.

    Great, I've got a computer with a standard Microsoft controller, great graphics, that plays my DVDs, music, etc, and has matchmaking for me at no extra cost outside of bandwidth. Tell me again why I'd want an X-box?

    Sure, there are other reasons for owning one, but it does seem that Microsoft, in working to console-ize the PC, might be somewhat shooting themselves in the foot. . . ? I'm sure they've thought of/discussed this, but it still strikes me as counter productive when they remain dedicated to the console industry.

    --

    - - - - - - - -
    Don't worry, being eaten by a crocodile is just like going to sleep in a giant blender.
    1. Re:Two thoughts by Bakaneko · · Score: 1

      This strikes me as bad solution to an already sticky problem. Whats to stop a studio from saying a game that runs at 10fps on a system considered a "1" from slapping a "1" rating on it in order to maximize their possible audience? Its all about sales, right? In addition, I wonder if in 2005 the hardware change-rate will be any different, limitations of silicon or no.

      Ah, well, what will probably stop them is that MS will trademark/copyright/whatever the category iconography, and probably instigate a QA/licensing scheme similar to their console groups before certifying a title. Yes, this probably means you won't see this stuff being applied to every small house gaming title coming out, but the major market distributors probably won't have a huge cow over it.

    2. Re:Two thoughts by Fulcrum+of+Evil · · Score: 1

      This strikes me as bad solution to an already sticky problem. Whats to stop a studio from saying a game that runs at 10fps on a system considered a "1" from slapping a "1" rating on it in order to maximize their possible audience? Its all about sales, right? In addition, I wonder if in 2005 the hardware change-rate will be any different, limitations of silicon or no.

      Well, they could set it up in a fashion similar to how they handle console games and require a certification for each game that holds the rating. Or they could rely on the fact that any reviewer worth his salt will call the company out on ridiculous claims. There's also the very good chance that people will just add 1 to whatever rating the publisher claims because 'they all lie about that stuff anyways'.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  23. Re:MS doesn't want DX on the PC to outshine the Xb by atlasheavy · · Score: 5, Interesting

    meanwhile, people were still developing Playstation 1 games long past the time when it was _obvious_ that the Playstation 1 was the three year old PC equivalent of what their grandmother is using. Remember: consoles are special because they represent an unmoving target for game developers. Game developers optimize the hell out of console games, which they simply cannot do with PC games given the wide variety of available hardware (not to mention drivers, 3d lib support, operating systems, etc.) that the game could be running on. So, despite the fact that XBox is no longer (and has never been) a high-end PC, you will still see mind-blowingly complex games coming out for it because of this non-moving target fact. Same thing goes for the PS2, a 300MHz machine with some ridiculously small amount of RAM, and no hard drive.

    --

    iRooster, the Mac OS X a
  24. Here it is by bsharitt · · Score: 0

    Heres the story in German, no thanks is neccesary.

    DirectX 9 ist die letzte DX Freigabe für eine Weile, wie Microsoft Betriebsmittel auf das Bilden der grösseren Verbesserungen für PC-Spiel im Longhorn richtet, einschließlich des Einführens eines Standardsteuerpults. An GDC hatten wir eine Wahrscheinlichkeit, mit Dekan Lester, der Divisionschef hinzusitzen Graphik- und Spiel Microsoft-Windows, über das neue hauptsächlichprojekt des Software-Riesen zu hören, um das PC eine bessere Spielplattform zu bilden. Lester bestätigte, daß zwei oder drei Jahre der Aufmerksamkeit der Firma auf das Ausstoßen des Xbox gerichtet wurden, aber er sagte, daß jetzt es die Umdrehung des PC ist. Die PC-Spielinitiative hat Unterstützung "von der Rechnung und von Ballmer" an unten, und sie ist genug einer Priorität, daß es einige 200 Leute gibt, die auf ihr arbeiten. Im Allgemeinen bildet Microsoft das Verbessern der PC-Spielerfahrung eine der zentralen Anklänge von Longhorn, die folgende Hauptversion von Windows, das in ungefähr zwei Jahren erwartet wird. Bevor man ungefähr zu viel sagt, wo Microsoft geht, ist es wichtig, zu wissen, wo die Plattform steht. Wir haben Hauptfreigaben von DirectX fast jedes Jahr gesehen, seit der Standard an den frühen Tagen von Windows 95 debuted. Lester deckte auf, daß DirectX 9 genügende Eigenschaften verpackt, um Zukunft-Beweis zu sein und ein temporärer stoppender Platz für DX Entwicklung ist. ATI, Nvidia und andere Kleinteilfirmen haben aus ihren Straßenkarten ausführlich genügend buchstabiert, dem DX9 vorher nicht angekündigte Unterstützung für alle zukünftigen Graphikeigenschaften hat und infolgedessen Microsoft nicht erwartet, ein anderes HauptDirectX Update für ein Paar von Jahren freizugeben. Wie gerüchteweise verbritten worden ist, umfaßt Longhorn wahrscheinlich eine Hauptüberholung in der Sichtdarstellung des Fensters, die Schnittstelle 3D Elemente umfassen kann. Lester sagte ihn auch würde umfassen eine spezielle Ansicht "meiner Spiele", die alles Matchmaking, Steuerverkleidung Einstellungen, ausbessernden Werkzeuge zentralisieren, und Spiellisten und solche Aufgaben viel einfacher bilden würde. Microsoft arbeitet auf der Stromlinienverkleidung einer Anzahl von gegenwärtigen technischen Mühebereichen, wie den Installation Prozess- und Anzeigentreibern und wird Spielupdates durch Windows Update-wie Fleckenbediener zentralisieren. Es schaut auch in das Machen es möglich, Windows Spiele direkt vom CD ohne Installation laufen zu lassen. Ein wenig direktere Eigenschaften umfassen das Addieren des verfeinerten Matchmakings in Microsoft Kurier und in elterliche Gewalten, über denen Benutzer bestimmte Spiele spielen können. Es gibt Paare der Teile der Initiative, die breite Industrieunterstützung erfordert: neue Systemanforderungen für Kleinpakete und einen Standard für PC-Steuerpulte. Die gegenwärtigen Methoden für die Registrierung von von Systemanforderungen sind verwirrend und nicht notwendigerweise stellen dar, was wirklich erforderlich ist, damit ein Spiel gut durchführt. Der Plan ist, ein numerisches System aufzustellen, das Systemebene kategorisiert und gruppiert, und wenn dieses in Effekt 2005 oder so einsteigt, konnte ein System level-1 den Strom darstellen, oder Einjahres Wert-setzten für Preis PC-Konfigurationen, während waagerecht ausgerichtete 2 und die waagerecht ausgerichteten 3 Gruppe Systeme fest, die die Hauptströmungs- und high-end Leistung der Zeit definieren. Da PC weiterkommen, werden neue Niveaus addiert. Lester ließ zu, daß es einige Herausforderungen gab, voran, zum der Industrieunterstützung notwendigerweise zu erhalten, aber er merkte auch, daß Longhorn die Art von allgemeinem rethinking der PC-Standards erfordern würde, das begleitete vorhergehende Windows Erzeugungen ist. Eine der grösseren

    1. Re:Here it is by Anonymous Coward · · Score: 0

      Danke sehr, ich hatte es nichts anders verstond. MOD UP DEAR HEREN!!!

    2. Re:Here it is by Anonymous Coward · · Score: 0
      Heres the story in German, no thanks is neccesary.

      That's fortunate... you'd be a bit naive to expect thanks on Slashdot.

  25. A few interesting things here. by TaranRampersad · · Score: 5, Interesting

    (1) Standalone CDs - With what I've read on Longhorn, this shouldn't be an issue - since the traditional file system will be replaced by a registry type database. However, for massively multimedia intensive games, there will be a physical need for installation - unless they mean DVD instead of CD.

    (2) Standardization of a PC controller - this could be fun, because if they actually standardize, it would mean that people could build their own controllers... *if* they make it an Open Standard. History says no.

    (3) With DirectX 9 stalled and 64 bit processors due out shortly, I wonder if the hooks for utilizing the 64 bit instruction set for the new Intel are already there - or if Microsoft is handing AMD a nice swing at a juicy ball.

    (4) Centralization of game patch updates is interesting in that it means that game manufacturers may become inspired to put out shoddy first releases so that people need to go through the Update server to get the fixes that make things work... and if they didn't buy the title... Well, think about it.

    (5) "adding sophisticated matchmaking into Microsoft Messenger and parental controls over which users can play certain games" adds to point 4, but also demonstrates that they are also doing something naughty that the DoJ had something to say about.

    In all... Just more Microsoft. No really *good* news.

    1. Re:A few interesting things here. by subsonic · · Score: 1

      In response to number 4 on your list. There are games manufacturers who do rush releases and have to make up for it in updates. The title may literally be only 75% done. This is especially true with MMORPGs, though it is rather common throughout game production already.

    2. Re:A few interesting things here. by sllim · · Score: 1

      Also in response to #4.
      I like to buy legitimate copies of stuff I use.
      But I have been burned so many times over by buggy software.
      Lately I have been hitting the newsgroups and downloading warez copies of stuff I need. I give the warez a shot, if it is not buggy and does what I need then I buy a good copy of it.
      If not then I zap it from my system.
      Sometimes I give the app time and see if they fixed the problems.

      My point is, warez and cracked stuff is not necessarily a bad idea. To some degree they might shoot themselves in the foot if they were to solve this problem through a patch system.
      I might be fooled into thinking the game is a bug laden pile of doggy doo.

      FWIW: I think that Easy CD Creator 6 was put out needing to be patched on purpose.
      I noticed that you cannot work with AC3 files without patching it. I found it kind of unstable and blew it away.

    3. Re:A few interesting things here. by IamTheRealMike · · Score: 1
      Centralization of game patch updates is interesting in that it means that game manufacturers may become inspired to put out shoddy first releases so that people need to go through the Update server to get the fixes that make things work... and if they didn't buy the title... Well, think about it.

      Wouldn't it be easier, not to mention perhaps piss out your real customers less, to simply add online activation? No need to introduce bugs for the hell of it, nor ship too early. That way you get all players, not just those who have a low tolerance to bugs.

  26. Standardized controller? by Rob+Simpson · · Score: 1
    Why is a standardized controller so important? Mine is almost identical to my PS2's, except with a couple extra trigger-like buttons. My old Gamepad Pro was almost exactly the same, just without the analog pads.

    Not to mention that even consoles have alternate controllers you can buy. (ObMSJoke)Heck, for the Xbox, you can even get a gamepad that human hands will fit around!(/ObMSJoke)

    1. Re:Standardized controller? by MendicantMonkey · · Score: 1

      Because Button 1 on a Gravis controller is not the same as Button 1 on a Thrustmaster controller, which in turn is not the same as Button 1 on a Sidewinder. On top of that the layout of the buttons may be different.

      This means that even on controllers with the same layout you can't always plug in a different brand of controller and expect the game to work the same way. A standardized gamepad layout for DirectInput is long overdue.

  27. Perhaps they plan to tie the PC into the next XBOX by cbreaker · · Score: 4, Interesting

    It seems to me that from reading this article they may be planning on compatibility between Loghorn and Xbox2.

    Standard Controller, possibility of running games from CD, centralized game management. Since the Xbox is basically a PC, and the games are basically Windows games using DirectX, this isn't a stretch of the imagination.

    Buy one game, and run it on your Xbox2 or your PC. Play online with people running Xbox2's and you can use your PC, or vice versa. With a standard PC "gamepad" it would be the same type of controls.

    I don't think this would be a terrible idea, but it sure would push game developers more to a "windows only" choice of platforms, which isn't really great. I'm still hoping for more games on Linux.

    --
    - It's not the Macs I hate. It's Digg users. -
  28. Systems Engineering by VoidEngineer · · Score: 3, Interesting

    So, I'll add my two cents, as an MCSE...

    The plan is to set up a numerical system that categorizes and groups system levels, and when this goes into effect in 2005 or so, a level-1 system might represent the current or year-old value-priced PC configurations, while level 2 and level 3 group systems that define the mainstream and high-end performance of the time.

    This numerical system could also be described as a "commodification system", a "social-engineering system", or a "market manipulation system". Be wary of this numerical system. This plan is begging to commodify PCs into more "bundled" and "console" like systems. Which, of course, is contrary to the concept of a generalized computing device, which many people believe a PC should be. My suggestion would be to clamor and veto this plan, if possible... It seems to have bad karma written all over it...

    Lester revealed that DirectX 9 packs enough features to be future-proof and is a temporary stopping place for DX development.

    A rather bold statement, all things considered. Does it support autostereoscopic monitors? How about lectiliniar monitors? What about multi-layer LCD or wave-monitors?

    And what multi-head display configurations? Will it support a 9 screen configuration, in case I decide to build a dedicated MechWarrior station? (Anybody remember LucasArt's "X-Wing"? Heh... I always wanted to build a multi-head game pod for that game...)

    Also, what about DICOM datasets and other volumetric biomedical datasets? Them algorithm based games are nice and all, but what about future games which may want to encorporate medical-grade bioinformatics? "Future-proof" is an awefully strong statement, it seems to me...

    Anyhow... I don't know where I was going with this post. Just a couple of cents to add to the discussion...

    1. Re:Systems Engineering by Anonymous Coward · · Score: 0

      What does being an MCSE have to do with that post, at all?

    2. Re:Systems Engineering by Anonymous Coward · · Score: 0

      Two cents, huh? Yeah that's about the going rate for the opinion of an MCSE.

    3. Re:Systems Engineering by Anonymous Coward · · Score: 0

      I think you are confusing MCSE's with all the Linux talking heads who were fired after the dot.com bust.

    4. Re:Systems Engineering by Anonymous Coward · · Score: 0

      In contrary to the other dorks dissing your qualification, i'll respond sensibly.

      I think giving PCs a rating is a good thing. Enthusiasts will just ignore them - that's no big deal. Home users and people who don't want to stress about stuff on their home PCs are going to be very happy. I have a fairly old computer. Currently when i look at the SysReqs of games i don't really know if they will or won't run, because they say "16MB graphics RAM", which is not the same thing as "1600 on 3DMark 2001, 45 on 3DMark 2003". If MS builds a 3DMark-style-thing into the OS, then it will be a lot easier - just click a button and find out your computer's stats, then you can cross-check with games to see if they support those stats. Ditto with office applications. Standardization is always a good thing.

    5. Re:Systems Engineering by NorthWoodsman · · Score: 1

      Ummm... Multi-head display configurations have been supported since DirectX 6 *maybe 7*, but definitely in 9

      --
      1p}{ 1 sp34k |33+ +|-|e|\| p30p13 \/\/il| 8e i/\/\pr3553|)
    6. Re:Systems Engineering by sql*kitten · · Score: 1

      Which, of course, is contrary to the concept of a generalized computing device, which many people believe a PC should be

      You mean many geeks think a workstation should be. The mass consumer market only wants a device to play games, surf the web, and read and write email on, with maybe a little light word processing and spreadsheets.

      Think of this analogy. It would be possible to construct a general "temperature controlled chamber" device, that could heat and chill things. But instead in a kitchen, we have a freezer, a fridge, an oven, and a microwave - all specialized devices. And if you want to do a "high end" heating task, like say firing pottery, you need to buy yet another specialized device, a kiln. That way of doing things works pretty well, and it's the way PCs are heading.

    7. Re:Systems Engineering by Anonymous Coward · · Score: 0

      you are a retard. nuff said.

  29. It's all about choice, baby. by Txiasaeia · · Score: 5, Insightful
    For me, the whole purpose of comp gaming is a wide variety in accessories. If I want to play a game using a mouse, then I can do it. If I want to use the keyboard, then I can do it. If I want to use my Belkin Nostromo and a Logitech Cordless Optical mouse, then I can do it.

    I don't want to be forced to use a single console for a game, on a standarised system, playing games that can't be modded (Palladium), written using proprietary medium formats (DVD+/-), and using a single, specific OS. The computer is the Nascar of electronic gaming; in my opinion, consoles are just "street legals."

    --
    Condemnant quod non intellegunt.
    1. Re:It's all about choice, baby. by i0chondriac · · Score: 1

      That's true, but since Nascars cost a couple million, and Kias cost a few thousand, I'm problably gonna stick to my Kia for a while.

    2. Re:It's all about choice, baby. by tupps · · Score: 1

      I think they are talking about the buttons on the controller, similar to the PS2 X Square, Cirle, Triangle. That way a game can say press Pay MS Money button to continue ;-)

      --
      Go out and get sailing!
    3. Re:It's all about choice, baby. by PyromanFO · · Score: 1

      But thats the point, if you want your Kia, you can have it. No problem, but why try to turn all the Nascar vehicles into Kia's? Let them be what they are, they serve a niche and are fine.

      Same with PC gaming, it serves a niche, an important one, IMO, and people shouldn't try to make it into a very expensive console. If you want a console, go buy one.

    4. Re:It's all about choice, baby. by Tokerat · · Score: 1


      Solution: Stop depending on Microsoft.

      The difference between Nascar and PC gaming is that Nascar has regulatory officials. Don't let Microsoft fool you into believing something. You know what you want from PC gaming. This is one of those opportunities where you really can vote with your wallet. If MS makes some giegh game controller and no one buys it, they'll shitcan it. They're all about money.

      --
      CAn'T CompreHend SARcaSm?
  30. MOUSE damnit, MOUSE!! by SHEENmaster · · Score: 2, Insightful

    Think about this:

    When I want to aim, I want accuracy and speed. With a mouse I can just flip it and fire, a joystick of any kind interferes with that.

    When I want to move forward I either want to run(fast) or walk(silently). A joystick for movement usually results in me breaking it or hurting my wrist trying to get every last degree of motion.

    Gamepads are good for fighting games, they are good for 2d Zelda games, but nothing can take the place of a mouse in first person shooters. That said, a left-handed joystick and a mouse might be better than a k/b. I'll try it if I ever get the ambition.

    --
    You can't judge a book by the way it wears its hair.
    1. Re:MOUSE damnit, MOUSE!! by twiztidlojik · · Score: 4, Informative

      What you want is a Nostromo n50 Speedpad.

      This thing is positively orgasmic. Four toggleable modes for every control. Ten keys. A D-pad. A wheel. Completely configurable. Any set of keys. For example, my D-pad does jump+forward, jump+back, etc etc, one key mode does movement, another mode does orders (while holding down the previous key pressed), yet another mode does taunts, and still another mode does acknowledgements.

      Hot damn. I love this thing. A Speedpad positively screams "awesome" when you bring it to a lan party. I nearly pissed myself when I saw it at the Belkin booth at MacWorld New York.

      --
      I will now redundantly add my name to the end of my post. You know, in case you forgot me or something.
    2. Re:MOUSE damnit, MOUSE!! by CronoCloud · · Score: 1

      Quake 2 and Alien Resurrection for the PSone both had a joypad left hand/mouse right hand option and it worked well.

    3. Re:MOUSE damnit, MOUSE!! by afidel · · Score: 2, Insightful

      one thing can take the place of mice for FPS's, a trackball =) 3000dpi optical trackball means I can aim on a single pixel by moving my fingers ever so slightly, or a flick and I am arced 90 degrees across the screen. Plus I don't get all the RSI of a mouse user, I do get cramps from my hand being in one position too long if it's not at the right height, but I adjust my chair if that happens =)

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    4. Re:MOUSE damnit, MOUSE!! by spectral · · Score: 1

      I second this, I love my Speedpad. Not really sure how well it screams awesome at a lan party (my friends think it's pretty stupid), but it's helped me so much. I only wish that the area that presses against the palm was able to be moved back slightly. My hand is a bit too large for it.

    5. Re:MOUSE damnit, MOUSE!! by visgoth · · Score: 1

      I have one as well, and it rocks for games. Pity there's no linux support afaik though. It's also great for stuff like photoshop, instead of pressing silly hotkey combos like alt-shift-ctrl-x I can setup a quick macro and bind it to one of the nostromo buttons. A friend of mine uses one in conjunction with the mel scripting in maya and can just fly along in that program.

      --
      My patience is infinite, my time is not.
    6. Re:MOUSE damnit, MOUSE!! by nolife · · Score: 1

      I have a Nostromo n45 dual analog USB gamepad. I picked it up at buy.com for $16. It works great and is very flexible. The only thing I had issues with was the looseness of the analog sticks. They work great but they are not as tight as the ones on a real PS2/PS1 analog controller. Once you get used to it, it is fine.
      For car racing games I am more picky. I have found the fine control of a large analog flight stick is easier then a smaller analog stick for steering. The more realistic the physics model is of the game , the more a twitchy or jumpy joystick hurts the game play, trying to play Gran Turismo (good game) with a digital controller (bad thing) is a perfect example. I've also tried various steering wheel combos but did not like any of them. The best controller I ever had for racing was a handheld racing wheel that was shaped similar to how you would hold a fishing rod. It had high density foam around a spring return wheel on top, an analog trigger like control underneath (accelerate) and a analog button on top for the left thumb (brake), plus a few other digital buttons for e-brake, horn etc.. Whatever company made it (Interact?) had a PSX version and one for the PC but it was not USB. I wish I could find something like this in USB now.

      --
      Bad boys rape our young girls but Violet gives willingly.
  31. Quake 64 by lowe0 · · Score: 1

    Why not just buy Quake 64, or Quake II?

    My friends and I used to have the best times getting plastered and playing Q3A on the Dreamcast. Now, it's a couple Xboxes, a couple TVs, a hub, and Halo. Same effect, twice as many people crammed into my room. ;)

  32. Bring it on, mickey! by yerricde · · Score: 1

    I just thought on how cool it would be to play quake against you with a ps/2 mouse!

    Yeah, but the game after Quake 1 in the line-up isn't Quake 3 or Counter-strike but rather Puyo Puyo. Let's see how well you fare at that with a mouse!

    --
    Will I retire or break 10K?
  33. Three things PCs still lack by yerricde · · Score: 1

    The idea of boot-n-play and standard controller really makes standard PC an excellent game console

    The PC still lacks in three important factors that keep it from being a serious game console: 1. TV-out standard rather than as an extra-cost option (I don't like to have four players huddled around a 17 inch monitor), 2. native game designs that work well on a display as blurry as a TV (no tiny details to squint at), and 3. fan and HD noise. My GameCube console has a fan but is still much quieter than my Dell PC.

    --
    Will I retire or break 10K?
  34. If there's one thing certain... by Trogre · · Score: 1, Troll

    ... about the future of the PC, it's that it won't include Microsoft.

    Perhaps they'll still be around for the next 5 years or so, while the last few people still gulp down their proprietary wares.

    Honestly, there's no longer any reason to take these jokers seriously.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    1. Re:If there's one thing certain... by Anonymous Coward · · Score: 0

      ... about the future of the PC, it's that it won't include Microsoft.

      Perhaps they'll still be around for the next 5 years or so, while the last few people still gulp down their proprietary wares.

      Honestly, there's no longer any reason to take these jokers seriously.


      This just in.... a shaved ape has recently escaped from the zoo, and has been spotted posting on a website for computer hackers called "Slash Dot." Further information regarding the terrorist "Slash Dot" organization and their harbouring of this enraged, shaved ape coming at 6:00, with video.

    2. Re:If there's one thing certain... by yobbo · · Score: 1

      I was told exactly the same thing in 1998.

    3. Re:If there's one thing certain... by dpete4552 · · Score: 1

      You wouldn't believe how many loyal (and usually ignorant) customers Microsoft has. By hanging around slashdot I'm sure you will not notice them. But go browse MS oriented news sites. Most people don't care about things being proprietary or not and have little understanding of the open source philosophy at best. They are praised for the very things the slashdot community boo them for. He's an example;

      Neowin: Microsoft has enabled Information Rights Management technology. This will make your e-mail and documents more secure. Yay Microsoft!

      slashdot/slashdot crowd: Microsoft has now enabled DRM to lock people to their office suit and force people to use their OS...

      -

      Betanews: Mozilla 1.3 has been released...
      Comments: yuk y would u use nutscrape!@! this is just like nutscrape! IE forever!! aohell suxx0rz!

      slashdot: Mozilla 1.3 has been released...
      Comments: Cool, I esspecially like...

      -

      Neowin: Red Hat to release a new Enterprise Server product for $300-$800/year
      Comments: y would u pay for something that u can download for free?! i thought linux was freeware

      slashdot: Red Hat to release new Enterprise Server
      Comments: Hopefully this will be able to help Red Hat in its fight against Microsoft in the server market...

      -

      Anyways, I'm sure you get the general idea. So to put it simply: Dream on.

      --
      http://www.archive.org/details/ThePowerOfNightmares
    4. Re:If there's one thing certain... by Have+Blue · · Score: 1

      ...about the future of the PC, it's that people will be making this exact same post for the next 5 years or so, only with the estimated deadline unchanged.

    5. Re:If there's one thing certain... by Izeickl · · Score: 1

      Someone mod this up Funny! You make it sound like all Slashdot comments are well thought out, mature and informative with no bias!! HAHAH good one!

    6. Re:If there's one thing certain... by Trogre · · Score: 1

      I do see where you're coming from. Most people eat whatever they're fed by the media and marketing hype.

      Perhaps I'm guilty of under-estimating human stupidity (or apathy), but if the inferiority/illegality of Microsofts operations weren't enough, with the arrival of DRM and Trusted Computing (whereby if Microsoft has their way they will be the final dictator on what is 'trusted') it won't take long for people to get sick of this and seek alternatives.

      I know a *lot* of people already have, and I'm not talking about just the slashdot crowd. The point I guess, is that right now businesses can survive quite happily without any Microsoft product entering its premises.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  35. MS Conspiracy theory by Anonymous Coward · · Score: 0

    Of course, the catch is it will be full of spyware, DRM crap, backdoors, A EULA stating they 0wnz j00, etc... But they will market "GAMING!!" and everyone will buy it.

  36. um, it seems to me that uniformity needs to be by Rooked_One · · Score: 2, Insightful
    brought to the console...

    How many different console systems can you name that have the same controller?

    I thought so - now think of how easy you have changed your binds on another person's pc when you are about to start gibbing.

    thought so.

  37. Game API's: not just for breakfast anymore by Latent+Heat · · Score: 1
    Scientific visualization software can benefit from game API's -- I can think of uses for ScrollWindowEx() (hardware screen scrolls for maps, chart recorders, voice prints like the Kay 5500 hardware spectrum analyser used in forensic work), CreateDIBSection() (writing directly to bitmap pixels for blits), and IDirectDraw:WaitForVerticalRetrace() (to reduce flicker and tear).

    How come none of this stuff made it over to .NET? (OK there is the image class LockBits() method, but things get ugly with unsafe code and pointers.) But there is no hardware scroll or vertical retrace synch available in .NET except for PInvoke down to Windows. How come Microsoft's fancy-shmancy new system is less capable than Windows?

    When is .NET going to get access to stuff that even overlapping-windows based Windows API's have had for producing graphics and animation, not just for games but for all other kinds of software (maps, charts, recorders, spectrum analysers)? Or is .NET an orphan from the standpoint of gaming API's?

    Does Microsoft (and many others) think that everything that is not a game is satisfied with a few buttons, menus, dialogs, and edit boxes? Don't applications other than games do serious graphics? How does .NET fit into this picture?

    1. Re:Game API's: not just for breakfast anymore by Anonymous Coward · · Score: 0

      I'm not sure if you've tried DirectX 9, but I use that for scientific programming in C#/.NET and it works fantastically.

      DirectDraw support is a bit undocumented, so we just write to textures and a single polygon.(DirectDraw is being planned for phase-out anyhow)

      You can blit directly to a bitmap's pixels with the Bitmap class' constructor - you just have to create a byte array, pin it from the garbage collector (GCHandle.Alloc()), get the IntPtr, construct the bitmap, and release the byte array. 4 lines of code.

      DirectX 9 works awesomely for .NET, we've used it in lots of scientific applications and it really allows us to write kickass applications without the pain in the ass of C++ programming.

    2. Re:Game API's: not just for breakfast anymore by aster_ken · · Score: 1

      That's simple. Almost every program like you have described that I have ever used has run on a commercial UNIX (SCO UnixWare, AIX, HP-UX, etc.). I guess Microsoft has realized that universities and research facilities do not feel the need to use an operating system that is so prone to crashes?

  38. Current consoles use both of those methods by yerricde · · Score: 2, Informative

    Either your loading the whole game into RAM, *shudder*

    That's what PS1 and PS2 games do. They load a basic OS into RAM and then mount the CD drive read-only.

    or it will include a program to automatically install when you run the game, and uninstall the program when you finish.

    That's pretty much what Xbox games do.

    --
    Will I retire or break 10K?
  39. Best Idea no one has ever done yet by Syncdata · · Score: 1

    If you want to put the linux spin on it, that'll work as well as anything else. I'm absolutely shocked that there is not a gaming specific OS on the market today that will operate on it's own, or make it simple to dual boot to another OS.
    No extras, No office, no MSpaint, no purpose other than to devote every available resource to gaming. It would be a gimme. Anyone who spends 100+ on a video card would drop 50 on this OS if it will run the games noticeably better.
    I only wish I had the coding skills to proof the concept. I know someone does though, and I desperately hope that person runs into some investment.
    Or gives his OS away for free. That would be cool too.

    --
    "Inattention makes clowns of us all" -Bean
  40. keyboard problems by DrMrLordX · · Score: 0

    The only real problem I see with mouse + keyboard is that some games require you to hold down several keys at once to do something, and that can cause problems. Like, try playing MSHvsSF under MAME. Can you select any of the secret characters? I can't. Holding down the key mapped to start plus a direction key makes the rest of the keys on my keyboard fail to function. Probably a buffer overflow or something.

  41. What PC levels really mean... by SuperKendall · · Score: 2, Insightful

    Is you have a range of $500-$4000 consoles that play mostly the same games.

    Ask 3DO how well it works out to sell consoles for around $700.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  42. Windows XB; NVIDIA monopoly? by yerricde · · Score: 2, Interesting

    compatibility between Loghorn and Xbox2.

    Does that mean Microsoft is going to call Longhorn "Windows XB"?

    Since the Xbox is basically a PC, and the games are basically Windows games using DirectX, this isn't a stretch of the imagination.

    The Xbox 1 has NVIDIA graphics. Requiring an Xbox 2 compatible video card for whatever version of DirectX comes with Longhorn would pretty much hand the video card market to NVIDIA. Watch the next administration (that is, without AG A$$croft) breakup such a monopolistic action.

    --
    Will I retire or break 10K?
    1. Re:Windows XB; NVIDIA monopoly? by cbreaker · · Score: 1

      It's not about nVidia at all. It's about DirectX.

      ATi and anyone else that wants to make a DX compatible graphics board would be able to run the games.

      The XBOX 1 uses D3D as it's 3D gaming API. It's not terribly specific to nVidia. Sure, they basically made the Xbox, but just the same it's D3D. After all, nVidia did work with Microsoft to create D3D in the first place.

      It was just a possibility. If the Xbox2 uses a compatibile D3D/DX layer with Loghorn, then this is sure a possibility.

      If Microsoft released an Xbox2 that could run the same games as your Loghorn Windows PC, and Vice Versa, it seems to me that game producers could see this as a way to get into two markets with one product.

      --
      - It's not the Macs I hate. It's Digg users. -
    2. Re:Windows XB; NVIDIA monopoly? by EnglishTim · · Score: 1

      XBox games use a special version of DX8 which is statically linked to the executable. It's not as simple as just switching the drivers around.

      They would seem to have shot themselves in the foot rather when it comes to backwards compatibility for the XBox 2 (XBox Next?), though.

      As for Cross XBoxLonghorn compatibility, I doubt they will support it unless they have the PC as locked down as they have the XBox. It think it's more likely that they may start creating a standardised gaming settings and network play system like the XBox Dashboard/XBox Live.

  43. A game controller for the PC? Fine, try it but... by MMaestro · · Score: 1

    But if the keyboard is used less, then how are people going to communicate? I seriously doubt that anymore than 40% of all gamers have headsets or microphones for their computer. Spliting the work between a controller and a keyboard is an impossiblity as well considering controllers are designed and constructed just to be held in a working position with two hands. Only the mouse and the joystick have managed to do this successfully but comparing those with a game controller is like comparing a one man rowboat with a 20 man kayak.

  44. F-Zero X for N64 by yerricde · · Score: 1

    If you like 3d racing games, why would you play the Sims?

    No. I'd fire up my N64 and play F-Zero X.

    --
    Will I retire or break 10K?
  45. They can have my wheel and pedal set. . . by kfg · · Score: 4, Insightful

    When they pry it from my cold dead fingers, and toes.

    Same goes for my flight stick.

    The PC is *not* a console. That's kinda the point. It's a *general purpose* machine which one can adapt as one likes. Hell, they've even had to supply wheel and pedal sets for consoles now. Using anything else for seriously playing driving sims doesn't even make sense.

    I like adaptation, of the machine to me. Not the other way around, and I've never seen no "game pad" in a Fokker DR1.

    KFG

    1. Re:They can have my wheel and pedal set. . . by stratjakt · · Score: 2, Interesting

      So dont buy a gamepad.

      All I want is a good controller, with a standard PS2/xbox-like layout.

      I like console games.

      My PC is an order of magnitude more powerful than any console.

      Why do the games I like have to run on lesser hardware? Why do the games for the better hardware bore me?

      Thats the conspiracy.

      John Carmack invented the Quake engine to bore the living hell out of me.

      Now he's going to the moon. Good for him.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:They can have my wheel and pedal set. . . by kfg · · Score: 1

      Ok, I won't buy a gamepad. Problem solved. Although I wonder how long it will be before the MS wheel and pedal set is declared the "standard" for such as well.

      Let's look at the gamepad itself though. Gamepads are not quite the same as they were years ago. They have evolved. On the whole they have improved.

      Evolution and improvement come through *change.* In fact, sometimes from something called "innovation."

      In this case MS seems to be trying to take another step to making the entire PC world, and console world as well, a Microsoft product.

      To do this they are "innovating" toward *stasis.*

      They can stuff it.

      KFG

    3. Re:They can have my wheel and pedal set. . . by Anonymous Coward · · Score: 0

      Don't worry.
      Top level machines today can play GPL @ 36FPS Full detail back of the grid, and handle all sorts of controllers. Just buy one of them when they drop in price and your sorted for a good long time :)

    4. Re:They can have my wheel and pedal set. . . by sql*kitten · · Score: 1

      My PC is an order of magnitude more powerful than any console.

      You have a 7.3Ghz Pentium?

    5. Re:They can have my wheel and pedal set. . . by kfg · · Score: 1

      My Athlon 900 with Voodoo 4 does ok, although the GPLEA Eagle gives it stutter fits when it's in my mirrors. I'll have to get a new vid card one of these days I guess if I want to do the road racing stockers thingy, but that can wait, at least until the MoG season is over.

      And I've got *two* LWFF's to rotate between. I need to add ball bearings though.

      Since you homed in on GPL can I assume you have some idea who I am? You have the advantage of me sir. :)

      KFG

  46. Another example by Anonymous Coward · · Score: 0

    Even Goldeneye, crippled N64 hardware and all, was better than Halo. Eat it Billy Boy.

  47. Freelancer by brkello · · Score: 1

    As much as I don't like MS...I have to admit that Freelancer is just good old classic fun. It's on one cd, has an interesting single player, and multiplayer. Sure, they stole the idea for from another old game....so you can still dislike them....but dang, what a quality game.

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:Freelancer by Flamerule · · Score: 3, Informative
      Sure, they stole the idea for from another old game....
      Freelancer was developed by a company called Digital Anvil, which was acquired by Microsoft a couple of years ago. Digital Anvil started development on Freelancer ~5 years ago, so Microsoft hasn't had so much of an influence on it.

      But more importantly, Digital Anvil was founded by Chris (and Erin) Roberts, who made the Wing Commander and Privateer games at Origin. So Microsoft didn't steal the idea for Freelancer; Chris Roberts took it with him from Privateer. Unless you were referring to Elite, in which case Roberts stole that idea for Privateer.

  48. More like GameCube 2 by yerricde · · Score: 2, Interesting

    But they will market "GAMING!!" and everyone will buy it.

    And then Nintendo will market "GAMING WITHOUT SPYWARE ON A BIG T.V. SCREEN WITH YOUR FAVORITE MIYAMOTO CHARACTERS!" and everybody will buy the GC2.

    --
    Will I retire or break 10K?
  49. Halo Control by nurightshu · · Score: 1

    I've been an FPS fan since the first time I heard a Nazi guard scream "Mein Leben!" in Wolfenstein 3D. From the beginning, I've been a keyboard and mouse purist -- I tried a controller supposedly designed for corridor shooters (it looked like a little minigun and I think it was called Cybermax or something like that; it was nine years ago), but I couldn't get the control that I got out of my number pad and mouse.

    Then last fall a friend brought his Xbox over and introduced me to Halo. I used his "S" controller because I have little hampster hands and it fits better than the standard gorilla controller. After about five minutes of familiarization, I was sniping, weaving, and circle-strafing with ease.

    If you're having problems with the standard Xbox controller, I recommend giving the "S" model a try. It works really well for me, anyway.

    --
    They that would sacrifice their .sig space for that cliched Franklin quote deserve neither.
  50. A few points by Anonymous Coward · · Score: 5, Insightful

    A) How can you patch a game that isn't installed? Seriously, this doesn't seem possible.

    B) Microsoft wants to certify certain hardware for Windows, and now Microsoft wants to create PCs built to a certain specification... does this strangely sound like Microsoft telling a lot of hardware vendors that they will either have to make clones of other pieces of hardware (and face the patent and copyright police) or to stop producing for the PC?

    C) Microsoft, with its' Microsoft Messenger Matchmaker, is going to severly harm or kill match making software such as GameSpy. All your patches will come through something very similar to Windows Update and most everything will be in a Microsoft sounding "My Games" area. This company wasn't split because the US Govt. thought that they were not a monopoly?

    D) One controller, for all games... doesn't this sound like Microsoft needing to give permission to people like Logitech if they want to invent something new (like, force feedback back before it was invented)?

    One last thing, with you needing to go through all of these Microsoft services, running all of this Microsoft signed equiptment, and alike... I fear that privacy will be hard to enforce, at best...

    Also, try to tell all the Overclockers and other insane computer people buying the latest hardware to speed up their machine that it won't be possible to do that anymore, instead they will need to go for a package deal and run at Microsoft specs... will this elite group of hardcore shoppers (willing to spend tons of money) stick around for these new terms? Somehow, I don't think so.

    1. Re:A few points by stratjakt · · Score: 1

      A) You patch DirectX, and/or update some game-specific database with optimizations.

      B) They already certify hardware, and qualify drivers. This is just another sticker vendors can put on the box to sell more units. (ever see "Designed for Windows 95" on anything you've owned?)

      C) Windows update works. It'd be nice to use it to update games. And GameSpy can either compete or die, like any other company. They're basically just an IRC forum for peer to peer gaming.

      D) No, its an optional thing. Many console games 'work' because it plays the same on every console.

      And I'm not worried in the least about the Microsoft 'boogerman' stealing through my innermost thoughts while I sleep and selling me out to foreign terrorists. Thats just slashbore jibber jabber.

      All this is is some new marketing gimmickry in the end. I hope it brings some good PC games, the PC gaming scene is choking on itself like the dreamcast did.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:A few points by eWarz · · Score: 1

      That's why ReactOS exists, to kick microsoft square in the ass :)

    3. Re:A few points by yawnmoth · · Score: 2
      B) They already certify hardware, and qualify drivers. This is just another sticker vendors can put on the box to sell more units. (ever see "Designed for Windows 95" on anything you've owned?)

      the point that he was trying to make is that Microsoft is going to be *choosing* what hardware will work with the OS.

      as valid as the point was, i think it was a little misguided, though - for one, Microsoft already chooses, to some extenct, what hardware will work with the OS. not just any company can say that their hardware has been certified by Microsoft or carry the "Designed for Windows 95" logo - they have to pay to get that certification.

      C) Windows update works. It'd be nice to use it to update games. And GameSpy can either compete or die, like any other company. They're basically just an IRC forum for peer to peer gaming.

      Is that what Netscape and Sun should have done, also? Compete or die? If phone companies were to only allow their service on their lines, should other phone service providers just compete or die? I mean, just because Microsoft has a monopoly, for all essential purposes, over OS's, doesn't mean that they should have a monopoly over the whole of the computer, does it?

      And I'm not worried in the least about the Microsoft 'boogerman' stealing through my innermost thoughts while I sleep and selling me out to foreign terrorists. Thats just slashbore jibber jabber.

      slashbore jibber jabber would suggest that Microsoft sell our thoughts not to foreign terrorists, but rather to domestic thiefs :P

      http://www.frostjedi.com/phpbb

    4. Re:A few points by Charcharodon · · Score: 1

      I'll give MicroSoft one thing. They have and continue to make some of the best peripherials for the PC. They seem to dick everything else up pretty well, but that's one department no one can really complain about.

    5. Re:A few points by IamTheRealMike · · Score: 1
      A) How can you patch a game that isn't installed? Seriously, this doesn't seem possible.

      Assign files GUIDs (perfectly possible with both NTFS and WinFS), then have a filecache on disk. When it gets requests for a file by GUID, the OS checks the update cache first, then the provided location.

      I would guess this WinFS might change a few things fairly radically, for instance rather than "installing stuff", it simply merges in to the normal FS database, then seamlessly unmerges when the CD is removed. Just a guess.

    6. Re:A few points by Anonymous Coward · · Score: 0

      a) same way you patch an xbox game, both ghost recon and unreal championship have patches and they work fine.
      b)the biggest problem with pc games is everybody has different hardware. longhorn works to solve those problems, and having a specification for games will make for less buggygames, and give devs less hassle at the same time.
      c)its funny how competition is a bad thing, unless its called linux or open source.
      d)its not one controller to rule them all. its a standard to follow, if a dev wants to impliment controller functionality into a game, now it becomes easy because just like b) now there is a standard to go by.

      ooooo its the boogey man. as always those who fear about their privacy have something to hide. dont steal and you wont have anything to worry about. as for overclockers, what does the power of the machine have to do with microsoft specs? your missing the whole point. its about giving game developers a standard. its all about the making of games easier. if you have a 500mhz proc and 128mb ram, and a geforce2 you have a class z computer, if you have a 3.06 1g geforce fx you have a class c computer, whats so bad about that? all they are tryig to do is make the systems requirements easier to understand. do you even play games? its funny how just because you bullit your points you get a 5.

    7. Re:A few points by Anonymous Coward · · Score: 0

      as always those who fear about their privacy have something to hide.

      Well, since you're such an honest fellow, let's see you post your address, phone number, and bank account details in reply. You don't have anything to HIDE do you?

      its funny how just because you bullit your points you get a 5.

      Actually, it's more likely because he made decent points and wrote his comment well, whereas you get a zero for a comment a ten year old would feel disgraced by.

  51. Depends on your definition of uniformity by Tsuzuki · · Score: 3, Insightful

    I think you got a bit carried away there. ;)

    Take a PlayStation 2 game. It'll run on any other PS2 (in that region, anyway) because they all have the same hardware config. The game will run on later revisions of the PS2 (the PSone was revised several times, you can tell from the version numbers and designs). A PC game can not possibly have been tested on every hardware config out there, so it's almost inevitable that bugs/glitches/weirdness will arise on someone's system.

    As for controllers, PSone and PS2 controllers are interchangeable; PSone games and memcards work on a PS2. You can get affordable adaptors to use just about any console's controller with any other console's controller ports.

    The uniformity you describe could make for one of two things: not much functionality in order to cater for all games, or too much functionality to the point of confusion. (I could be misinterpreting your post, but do you even play games or are you just bashing on consoles?)

    1. Re:Depends on your definition of uniformity by Rooked_One · · Score: 1

      ok ok... so sony kept uniformity... Can't say much for anyone else. Tell me you didn't freak when you saw the SNES controller after using the NES controller playing Dragon Warrior for all those countless hours.

    2. Re:Depends on your definition of uniformity by stratjakt · · Score: 1

      But the dual shock controller seems to me like its going to be around for awhile.

      It's a good, intuitive layout for most games.

      And I dont see how we could get any more buttons on it until we evolve more fingers.

      The xbox and gamecube both copied it, more or less. PC versions of it exist. It's just a matter of mapping the button indexes to the software.

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:Depends on your definition of uniformity by Tsuzuki · · Score: 1

      True, but I think more buttons made for a good progression in the long run. While the switch to a new button config was freaky, there are great SNES games I just couldn't have played without eight buttons. Harvest Moon or Street Fighter II on two buttons? Don't think so!

      That said, some of the newest-gen (GC, Xbox) peripherals are really ending up on the complex side... either they're giving today's gamers a lot more credit or the designers have a lot less common sense, I dunno.

    4. Re:Depends on your definition of uniformity by Rooked_One · · Score: 1

      Very true. I would give you mod points if I had any ATM.

  52. It's fun to violate D-M-C-A by yerricde · · Score: 1

    Now I assume it wouldn't be to hard to implement a 'virtual cd drive' for the PC where CD images could be loaded.

    Mounting an ISO via loopback has been done, but it possibly violates the DMCA.

    --
    Will I retire or break 10K?
  53. question by subsonic · · Score: 1

    doesn't microsoft make more money from selling the OS than selling Xboxes? i really don't know, but i'm willing to guess that they can collect from either side. and possibly selling the OS is more cost effective.

  54. Quake 64 blows [i've played it] by yerricde · · Score: 1

    Why not just buy Quake 64, or Quake II?

    Because Goldeneye kicks both of those N64 ports' sorry arses to AOHell and back?

    Q3A on DC is decent though.

    --
    Will I retire or break 10K?
    1. Re:Quake 64 blows [i've played it] by lowe0 · · Score: 1

      You've got a point - I avoided the N64 altogether, so I have no idea how rancid the ports might have been.

      I never could get the hang of GoldenEye though... something about the controls was just wrong to me. The newer consoles seem to do a much better job - dual sticks are the way to go.

  55. PS/2 by Anonymous Coward · · Score: 1, Funny

    But why can't I plug a PS2 keyboard and a PS2 mouse into a PS2 console?

    IT JUST DOESN'T MAKE SENSE!!!!1!1

  56. Homebrew by yerricde · · Score: 1

    If Microsoft released an Xbox2 that could run the same games as your Loghorn Windows PC, and Vice Versa

    If the Xbox 2 could run vanilla Windows software, then anybody could homebrew for it. Microsoft doesn't want that, seeing as how it spreads the cost of developing the Xbox OS among the prices of the licensed games.

    --
    Will I retire or break 10K?
  57. Restrict Markets Again by jpt.d · · Score: 4, Insightful

    Look at a few of the games lately, WC3 shipped with both mac and win versions on the same cd, SC4 is coming out for the mac, Moo3 just shipped with portability IN MIND, and mac is coming quite soon now). This is a bit of a trend that is becoming more common. What I think is that Microsoft wants to stop this sort of thing or make it extremely difficult. While it would be natural for that, Microsoft might have an ace up its sleeve trying to make something very tempting to use.

    --
    What we see depends on mainly what we look for. -- John Lubbock Now search for that bug slave!
  58. Then buy me a second PC by yerricde · · Score: 1

    Watch me whip you with a mouse & keyboard.

    You still didn't address the 2 players on one machine issue that I brought up.

    I have only one 3D-accelerated PC in my home; the other machines are either Macs, 486es, or laptops. Does the Half-Life engine support more than one keyboard or more than one mouse on one machine? Does it support split-screen? If not, you'll need to bring your own PC, and I don't think your significant other or your children would want to give up the PC that long.

    --
    Will I retire or break 10K?
    1. Re:Then buy me a second PC by Anonymous Coward · · Score: 1, Interesting

      1. X can handle multiple mice & keyboards per machine, no problem. (Ever hear of a USB hub?)

      2. Games run in windows... I can certainly run two instances of Quake 3 side-by-side, or above one another, for instance.

    2. Re:Then buy me a second PC by rainwalker · · Score: 5, Interesting

      Does the Half-Life engine support more than one keyboard or more than one mouse on one machine? Does it support split-screen?

      This brings up an excellent point. I would have to say that there is nothing more obnoxious in the console world than split screen gaming. I mean, who the hell wants to play a FPS game when you can see everything your opponents are doing? I have 6 computers in the house, at least 3 of which make decent game machines, and I would never, ever want to play Half-Life in split screen mode on one of them. One of them is just for lending to visitors. A half-way decent game machine is as cheap as $400, and is a normal computer for the rest of the family at other times.

      I don't pay much attention to consoles, but it looks like they are just starting to get the multiplayer features that PC's have had since forever. The idea of a 16-player FPS game involving 16 different machines is a novelty in the console arena, yet every day I play games with twice to fifty times that number of people in them.

      On a side note, concerning controllers, what a joke. I keep hoping that Microsoft will release a FPS that is multiplayer across platforms so I can beat the pants off of some kid playing with his thumbs. I can pick a flagrunner out of the air with a headshot at 2000m in Tribes/Tribes2, I'd like to see someone do that with a thumbpad.

      Anyway, enough ranting, back to the games :)

    3. Re:Then buy me a second PC by mib · · Score: 2

      there is nothing more obnoxious in the console world than split screen gaming

      I know the parent message was about Half-Life, but you know, game isn't just a longer way of writing FPS. Sure the Church of Carmack calls me a blasphemer, but if just one PC gamer is saved, it's worth it.

      - mib

      p.s. Don't be getting all smug now, believers in the Holy Order of the Two Commandments (1. Command. 2. Conquer.), you're just as bad.

    4. Re:Then buy me a second PC by Anonymous Coward · · Score: 2, Funny

      [I]I can pick a flagrunner out of the air with a headshot at 2000m in Tribes/Tribes2[/I]
      yea, aimhacks rule.

    5. Re:Then buy me a second PC by Anonymous Coward · · Score: 0

      Maybe you should stop buying computers and starts working on that especially small penis size of yours.

    6. Re:Then buy me a second PC by stm555 · · Score: 1

      You bring up an interesting point. Wouldn't it be cool if MS sold their Xbox Live service for PCs as well? I know there aren't many (any) games that could do that.. but.. maybe Halo? (Has that hit PCs yet?) That would be really fun, and maybe an incentive for game companies to do some decent ports of console games to PC, instead of the other way around..

    7. Re:Then buy me a second PC by BigJimSlade · · Score: 2, Interesting

      Does the Half-Life engine support more than one keyboard or more than one mouse on one machine? Does it support split-screen?

      No, but Serious Sam does.

      That's really beside the point though. Serious Sam is the exception, not the rule. And I wouldn't really want to play FPS with a joystick instead of a keyboard. If I wanted that, I would go out and get one of the new consoles. I don't see the PC (as we know it, anyway) having a "standard" controller. Microsoft tried that with the Sidewinder, which I really liked. It didn't catch on. Oh well, most of the games that enjoy better gameplay from a pad I already have for a console, and for those that I don't I have a USB-> PS2 converter. Play Smash TV or Robotron 2084 via MAME with a PS2 Dual Shock sometime. It's wonderful.

    8. Re:Then buy me a second PC by Anonymous Coward · · Score: 0

      Screw Halo...UT2003/Unreal Championship over XBox Live. If you can add the nifty voice chat to UT2003, I'm all ears, in a manner of speaking.

    9. Re:Then buy me a second PC by ShwAsasin · · Score: 1

      The "Half-Life engine" is a modified Quake 2 engine NOT a different engine. And NO it doesn't. However you could buy a video card with 2 outputs and play the game with two instances...

    10. Re:Then buy me a second PC by Anonymous Coward · · Score: 0

      Don't be so dismissive. Split screen, with both players on the same team can be an advantage. You don't have to communicate by voice or clumsy key macros where you are on the map to your teammate.

    11. Re:Then buy me a second PC by Anonymous Coward · · Score: 0

      Just today, I recieved 2 different offers to grow my penis safely and naturally!

    12. Re:Then buy me a second PC by Anonymous Coward · · Score: 0

      here's an answer to voicechat for ut2003 that doesn't cost you a yearly fee... wwww.teamsound.com

  59. Computer Systems Standard Names Stuff by mlk · · Score: 5, Funny

    Exists, I have a
    UT/Q3-class computer.
    where as MrChris (a friend of mine, with more monney than sense) has a "Doom III"-class computer, the bastard, and my brother (with my hand-me-down) has a Halflife-class computer, and my firewall is a Doom-class computer.

    --
    Wow, I should not post when knackered.
    1. Re:Computer Systems Standard Names Stuff by Anonymous Coward · · Score: 2, Funny

      What's really sad is that that makes sense to most of slashdot. Just to take a guess:
      You have a P3 933 with 256 megs of ram, a GeForce 2 or 3, running a cracked copy of XP.
      Your brother has about a pentium II 350 or so, with an internal ATI mach64 or S3 chip, 64 megs of ram, running windows 98 SE.
      Your Firewall is a 486DX2/66 with 16 megs of ram, running, ummm... Redhat 6.2. I dunno.
      I am a bit curious about how your friend MrChris got the money to buy a Beowulf cluster the size of Google's, though.

    2. Re:Computer Systems Standard Names Stuff by BenV666 · · Score: 1

      Sometimes I suspect having a 'Doomed-class' computer ;)

    3. Re:Computer Systems Standard Names Stuff by mlk · · Score: 1

      All so very very close!

      --
      Wow, I should not post when knackered.
  60. LOL XBOX IS HUGE LOL by Anonymous Coward · · Score: 0
    LOLZ

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  61. Re:MS doesn't want DX on the PC to outshine the Xb by Osty · · Score: 1

    meanwhile, people were still developing Playstation 1 games long past the time when it was _obvious_ that the Playstation 1 was the three year old PC equivalent of what their grandmother is using.

    "Were"? Try "are". By my count (based on GameStop's "coming soon" list), there are currently 12 titles coming soon. Most importantly, Final Fantasy 1 gets a makeover and Final Fantasy 2 japanese will finally make it to the US in Final Fantasy Origins. And considering that the PS2 has decent PS1 backwards compatibility, it's not a bad idea for game developers to still make PS1 games (budget titles, children's titles, titles that don't need the flash of PS2-level graphics).


    By contrast, there are no Nintendo 64 titles, Dreamcast titles, or Gameboy titles still in development. As much as I prefer the XBox to the Playstation 2, Sony apparently did something right with the Playstation 1 if titles are still in development for it.

  62. .NET and matchmaking by Moochman · · Score: 5, Funny

    Great! Now I'll be able to use my Passport .NET account for matchmaking services! I can't wait for Microsoft to begin providing such wonderful subscription services, can you? I'm salivating just thinking of the day when I can pay Microsoft a monthly rate to fulfill all of my gaming, word processing, e-mail and internet needs.

    1. Re:.NET and matchmaking by anonymous+loser · · Score: 1

      Don't forget that some companies already do this. It's possible to get local telephone (both landline and wireless), long-distance, cable/satellite, and broadband all from the same company.

      I started getting suspicious when they asked me to go to the nearest plasma donation center to pay my monthly subscription fee.

  63. hmmm by Anonymous Coward · · Score: 0

    Make me a computer/super console that can play GC,XBOX,PS2 or is combined all three and they all work in one single box, and you will get my 1000$(cheaper then buying all three)
    Imo they really should somehow combine them then sell it for more then what all 3 would cost, I'm tired of having so many wires, and having to switch my receiver all the time(DVD 1, DVD 2, etc for different items, that damn remote always evades me) also with lack of plugs in my 2 surge protectors in my room(how I use up 24 plugs in my room is beyond me...) I would invite anyway to use less plugins...well anyway, Way off topic I guess!

    1. Re:hmmm by Anonymous Coward · · Score: 0

      If MS is so interested in gaming for the PC why don't they port some xbox games?

      M$ is a business - they are interested in making money. Everything else is secondary.

    2. Re:hmmm by HamNRye · · Score: 1

      Because ther is no standardized controller, and the entire game won't run off the CD so you can't pirate it! Oh, wait a minute....

  64. .NET and DirectX by Osty · · Score: 1

    I thought DirectX 9 had a managed interface? If that's not good enough, you can go for interop with GDI+ and kill your portability (well, DX9 probably kills your portability, but assuming that its namespace is well-defined, I could see an SDL/OpenGL backend being written for Mono under that namespace). Also, .NET is only at version 1.0 (version 1.1, if you're on the VS 2003 or Windows Server 2003 betas, or have played around with Terrarium lately). Give it time. Most likely, hardcore graphic manipulation APIs were lower priority for the initial release.

    1. Re:.NET and DirectX by Utopia · · Score: 1

      Terrarium is badly coded peer to peer application.
      I don't understand why Microsoft is promoting it.
      It is an embarrassment to Microsoft.

    2. Re:.NET and DirectX by Osty · · Score: 1

      Terrarium is badly coded peer to peer application.
      I don't understand why Microsoft is promoting it.
      It is an embarrassment to Microsoft.

      Because it's not supposed to be an example of the greatest P2P app ever. Last time I checked, Terrarium was not a Shared Source project, so how do you know how badly it's coded? I guess you could disassemble the assemblies and parse through the IL, but you're probably just assuming that Microsoft == badly coded software. It's a proof of concept, an interesting programming game (reminiscent of crobots/jrobots, corewars, and all the other old programming games), and a good stress test for the .NET framework.

    3. Re:.NET and DirectX by Anonymous Coward · · Score: 0

      No, Microsoft is not equal to bad code. I didn't disassemble the assemblies.
      Look at my comment histroy, I don't have a anti-Microsoft mentality.
      Suffice to say I had access to Terarrium v1.0 source code.

  65. Re: Half gamepad half mouse by NeMon'ess · · Score: 1

    Wouldn't playing an FPS be better if the left hand held half of a controller with an analog stick instead of a d-pad? Wouldn't analog running/strafing be better for the games than 8-direction running? Essentially take a Belkin Nostromo n50 Speedpad and replace the d-pad with analog control. What do you think?

  66. Great way to ruin games. by Viewsonic · · Score: 1

    Imagine if developers actually went with this. ALl the FPS games would be using stupid controllers, and we'd have 10 billion Halo clones. Meh. I'll pass, thanks.

  67. My Kung Fu is superior by Charcharodon · · Score: 4, Interesting

    Sorry violent WASD is to slow and cuts off a whole column of keys. Move it to the right one and use ESDF then you've got three extra keys for weapon hot keys or A & G for left and right lean functions. (It also still works on the natural key boards that split at the G key) Or get really wacky and make it YGHJ if you just absoluting insist on programing every key bind in BattleField 1842 to be reachable by the left hand. If you want a controller to go with your mouse a friend of mine uses MicroSofts battlefield commander or what ever that wierd C&C controller they came up with is called. He had an easy time programing and then using all the easy to reach buttons and it was much faster than a joystick which tend to be set up for right handers anyway.

    1. Re:My Kung Fu is superior by Anonymous Coward · · Score: 0

      FESD DEFS SEFD EFDS DFSE
      anyway you spell it, it owns. too bad more ppl dont think of trying this. plus its the natural placement for those of you used to homerow keys and touchtyping.

      maybe in a few years then can make a headset that reads your brainwaves, so you just sit and stare at teh screen, and it processes all the movements you are thinking, in real time. thats realism.

    2. Re:My Kung Fu is superior by dabadab · · Score: 1

      Try ESZF: with this setup you don't have to move your fingers around and - I believe - it gives better response times since each finger has a unique role.

      --
      Real life is overrated.
    3. Re:My Kung Fu is superior by Charcharodon · · Score: 1

      interesting idea, though not very comfortable, at least for me. I'll have to try some other combinations to see if it would better than the T formation everyone is using these days.

    4. Re:My Kung Fu is superior by stanmann · · Score: 1

      Except then you lose pinkie control for running. as the shift is right there under the pinkie.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    5. Re:My Kung Fu is superior by Anonymous Coward · · Score: 0

      HOLY SHIT!!! You're like.. the first person.. EVER.. that I've seen that has his head screwed on right. How much damn explaining does it take to convince someone that you get 4 more keys? I thought I was all alone in this mad world.

      I go one step further, and use SDFC. You might find it worth giving it a try (at least a couple of days till you get used to it). First of all, your hand is in a more natural position (your fingers are lined up, instead of having your middle finger outstretched and off to the side. You also get one more key to use (E). With ESDF, it's pretty cumbersome to jump 2 rows down with your middle finger to hit the C key.

  68. Re: Half gamepad half mouse by CronoCloud · · Score: 1

    Alien Resurrection for the PSone supported exactly this configuration. Dual shock in the left hand for movement and PSone mouse in the right hand for aiming. Worked fine, too bad the difficulty level on the game was too high.

  69. darn... by ferrocene · · Score: 1

    With the Xbox and WindowsXP, I was hoping for DirectX X to add to MS's collexion. Uh, oh, it's invaded our lexicon, just in time for X-mas though. Sorry xtina, your outdated, better go back to your OS X. No Xtreme sports for you.

    --
    Most folk'll never lose a toe, and then again some folk'll...
  70. Re:MS doesn't want DX on the PC to outshine the Xb by Anonymous Coward · · Score: 0

    Yes they were developing for it when it became obvious that it was not state-of-the-art. Similiar to how they are still developing on it despite the newer PS2. Would you have preferred "They are developing for it when it become obvious[...]"?

  71. The delay of DX10... by Sirwar · · Score: 3, Interesting

    ...might give developers and computers a chance to catch up(possibly the reason for the delay). Right now we have games NOT being written for DX9 because most people still don't even have a DX8 video card. Hardware and software and keeping pace with each other, but the consumer is left in the dust. Its just time for a slow-down. Just like Intel and AMD producing ever-faster CPUs every other day, there gets to be a time when the market just says "ENOUGH! I'm happy with what I've got."

    This gives hardware guys time to just pump out faster models, and take their time creating some big changes in new designs.

    -Sir

    1. Re:The delay of DX10... by Fizzol · · Score: 1

      I thinking it's a good thing for Transgaming's WineX. Having a stable DX version to work toward has to be a boon.

  72. Playing the game from RAM by Charcharodon · · Score: 1

    I would love it if PC games would take full advantage of available RAM. One load from the HD into RAM would mean only one long wait. After that a map would load in a second or two instead of the minute plus they do now. Let's see CD-ROM 7mb/s (real sucky), HD 30-30mb/s (better), 1-2GB of PC2700 RAM 2700mb/s (oh Yeh!) I had two 512mb sticks in my machine, but it had no affect on anything besides photoshop so I took it back out and sold it to a friend. Maybe next year we'll see a little more preloading of maps into ram to speed things up.

  73. Parental Controls! by DaemonGem · · Score: 0

    Oh come now. First internet blocking software in schools, now in homes, and now we want to censor what games kids can play? Is this country turning into a facist dictatorship? Also, what's the point of having a game run solely from a CD? I thought the whole idea of being able to install it was so that games could run better (movies, sounds, etc.) than they could off of a CD? Am I mistaken in this assumption? ----- "Alle reden vom wetter. Wir nicht." - SDS Sozialistischer Deutscher Studentenbund

    --
    "Alle reden vom wetter. Wir nicht." - SDS Sozialistischer Deutscher Studentenbund.
    j00 4r3 3n73r1ng l337 w0r1d.
  74. Re:MS doesn't want DX on the PC to outshine the Xb by Charcharodon · · Score: 2, Interesting
    Actually they already do that with PC's. Look at the wide variety of SIM/Tycoon games out there. The software hasn't changed hardly any since the first versions came out three/four years ago. Same goes for Half-Life/Counter strike. That game is crap compaired to what is out now, gameplay and graphics, but it'll run on just about anything so it remains very popular. The high end graphic (Unreal and others) games are the only big problem for companies, but they represent only a tiny portion of the market. Besides the high end "games" are usually just self-repaying developement tools to show off a companies latest game engine. They build a crapy game with all the bells and whistles in order to get companies to license their software and build descent games. Cough, cough UT2003 & Unreal 2 cough, cough.

    I wouldn't call PS1/2 games mind blowingly complex. Find the key/weapon/item puzzle adventure games have been out since text based gaming. Anyone remember Madness and the Minotar? Consoles are for gamers that are afraid or don't want to be bothered with a PC or wish to play certain game types not available elsewhere. Admit it for the most part the PC lacks big time a descent variety of fighting, driving, or RPC games.

  75. But what about the customer? by Anonymous Coward · · Score: 0

    For all the effort Microsoft put into the technology, you'd think they could spend some of that time addressing their weakest link in the gaming market - their customer relations.

    Currently the name of the game for Microsoft appears to be to get boxes shifted out the door, and pay nothing more than lip service to customer support. While this has served them well in the consumer operating system market, competition in the gaming market is tough. They may make initial sales, but repeat purchases from hardcore gamers that have been dissapointed by lacklustre customer relations seems unlikely.

  76. Re:Perhaps they plan to tie the PC into the next X by Charcharodon · · Score: 1
    XBox games already run on PC's, of course the opposite is not true without some hefty streamlining, which wouldn't be a bad thing for the PC gaming industry. That would also bring in the masses still trying to use a controller in the mouse dominated world of FPS. Like lambs to the slaughter.

    Want games in Linux? Then stop buying games for Windows. It's that simple people.

  77. right... by danro · · Score: 1

    Unfortunatly there are about 40 000 000 000 reasons not to count them out, if you catch my drift...

    They won't completely go away anytime soon.

    --

    "First lesson," Jon said. "Stick them with the pointy end."
  78. We have a standard games controller... by mivok · · Score: 1, Interesting

    its called a mouse and keyboard, and imho beats the crap out of any console controller there is.

  79. Re:MS doesn't want DX on the PC to outshine the Xb by YE · · Score: 1

    Contrary to popular belief, developers AREN'T idiots.

    Besides, I haven't seen many grandmothers with Geforce4Ti's (which is the equivalent of what's inside the Xbox). Actually, most crap office PCs sold today are far inferior to the Xbox in terms of gaming capabilities despite their 2-3 GHz CPUs, because of their ridiculously underpowered graphics subsystems (810/815/845G etc.), which are about the power of a Voodoo2. Not exactly last year's technology.

  80. monopoly! by Anonymous Coward · · Score: 0

    go bill! resistance is futile!

  81. Tex by tsa · · Score: 1

    MS killed Tex Murphy. PC games have no future.

    --

    -- Cheers!

  82. I'll give you one thing... by radish · · Score: 1


    It takes guts to come on slashdot and admit to being a MCSE :)

    --

    ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  83. Re:Filling a void that isn't there by Anonymous Coward · · Score: 0

    Way back in 1993 I wrote a pong game for the PC that used two RS-232 mice with a hacked mouse driver (int33 became int34) :-)
    Two keyboards ? I've never tried plugging in two USB keyboards at the same time. What happens if you do ?

  84. Re:Filling a void that isn't there by Anonymous Coward · · Score: 0

    It's perfectly possible with XFree86. You just need to faff with the keymaps for a core and auxilliary keyboard - if the game has reconfigurable keys, then you're away.

  85. moron WonUps&BullShipping(tm).. by Anonymous Coward · · Score: 0

    as it appLIEs to the phonIE payper liesense kingdumb.

    moron crossposting. it's like composting.

    djia hear the won about the NYT consternating over opening a gnu/linux/o-s forum? you can just smell the ill eagle influwaNTs. tell 'em robbIE.

    D(elete) day is upon US again?

    ah1: more disinfectant(gpl) has been prepared for the kingdumb's hostages, your pairannoyance.

    ah2: bad news RPeM, it is rumoured that many of the hostages may soon cease&desist, from bulleading & bullinedness, because the evile kingdumb is 'rigging' their medication recepticles, to not accept the good stuff(gpl).

    ah1: then all is lost, due to 'lack of interest'?

    ah2: that's what they say, but many of US DOWt their sources/motives. fear not RP, the daze of the ill eagle badtoll are but won.

    ah1: yes, but pity/pray/fight for the hostages we must.

    ah2: corewrecked? but keep lookouts bullow, the evile wons will attempt to delete us at every good turn. carry on.

    we're working on a gnu slowgun to counterindicate fuddles' "if you can't beat 'em, delete 'em(tm)" "business" plan. kate? you with US, or knot? try not to get all arbitrary/beholding to sponsors, all at wonce, when deciding about our disposition.

    to (finally, wonce & 4all) be rid of the harrys, just by opening/monitoring yet another un/interesting forum? sounds almost too easy? sometimes they give you won, just to keep you in the game? the eyes have it?

  86. Re:Perhaps they plan to tie the PC into the next X by Anonymous Coward · · Score: 0

    Xbox games don't run on PCs.

  87. what no overclocking? *sobs* by NedTheNerd · · Score: 1

    *sniffle* looks like its back to soldering on difrent crystals

  88. Uniformity? by rinkjustice · · Score: 1

    The controller issue seems like an attempt to bring to the PC platform some of the uniformity that consoles have.

    The console market has little in the way of uniformity. The video game industry at large is still underdeveloped, in the sence that there are many platforms and hardware architectures to choose from (not to mention controllers). It's only now that the consoles use the same media format - sortof - it was always a undecided mix of catridges, cards and cd's, depending and the company. Take for example Nintendo. They stuck with cartridges longer than everyone else because it was a major revenue stream and allowed them more control over quantity and quality.

  89. hmmm by StuartFreeman · · Score: 2, Insightful

    If MS is so interested in gaming for the PC why don't they port some xbox games?

    --
    This is my sig, there are many like it, but this one is mine...
  90. DX9 by zero_offset · · Score: 1
    All I can say is, I sure hope they spend some time improving the DX9 documentation. The MSDN Library *still* lists everything as "pre-release" and "subject to change" and it's a total nightmare to navigate, especially if you're looking for something simple like a method signature one one of the managed-code interfaces, for example.

    DX9 has previously unannounced support for all the next-generation graphics features

    I found the quote above to be very surprising -- I wonder what that's all about???

    --

    Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

  91. Re:MS doesn't want DX on the PC to outshine the Xb by Leknor · · Score: 1

    I know developers aren't idiots, I am one. In the future I'll try to not over simplify in an effort get my opinions across in relativity few words and not bore you with exacting detail that most people seem capable to infer anyway.

  92. streaming game assets from cd by r · · Score: 1

    ... longhorn will give users the ability to play games directly from the cd, without installation. Which is great in theory, but what does that mean? Either your loading the whole game into RAM, *shudder* or it will include a program to automatically install when you run the game...

    no, it wouldn't have to be either.

    consider consoles. a game like GTA3 uses a ton of assets (animations, graphics, scenery descriptors, etc.) that can't all fit into RAM at the same time. the common solution is to do clever streaming - i.e. you devote a fraction of the CPU cycles to just keep loading and unloading data from the CD all the time.

    this requires cleverness and is a huge pain in the neck, because in order to prevent the 'stutter' as data gets loaded from the disk, the whole process has to be predictive - at any point in time you need to be able to predict what data is going to be needed, say, 10 seconds from now, so that you can begin loading them now in a background process, and unload them as soon as they're done with.

    ugh. streaming assets during gameplay is a huge pain, but it's doable - console games do it all the time. it would be very nice indeed if the next generation of directx came with tools to simplify it...

    --

    My other car is a cons.

  93. Uniform Controller/Computer by luzrek · · Score: 1

    Didn't IBM try this with the PS/2 back in the mid-80s? That would by Personal System 2, not Playstation 2. The project ultimately failed because computer technology quickly made the computer system obsolete, but the keyboard and mouse connectors stuck.

    --

    Galium Arsenide is the material of the future, and always will be.

  94. Re:Perhaps they plan to tie the PC into the next X by Charcharodon · · Score: 1

    Sure they do. Where do you think they designed and tested them in the first place, on a MAC?

  95. Dual headed monitors, mice + keyboards by SgtChaireBourne · · Score: 1

    Try connecting more than one keyboard and mouse to one computer.

    Being able to connect more than one mouse and have them each control their own pointer on the screen would be a general good-to-have feature for not only games but desktops like KDE and Gnome. Maybe it's not possible with USB or USB2, but if it is, I'd like to have one mouse per monitor on dual/triple headed systems...
    --
    Beta is broken and the link to classic doesn't work. Stop wasting our time or there won't be anybody left here.
    1. Re:Dual headed monitors, mice + keyboards by zod1025 · · Score: 1

      That's just a fun idea... plug in a second mouse, have a second, independant pointer appear. Plug in a second keyboard & monitor, restrict each keyboard & mouse to a specific monitor... that'd be great! Could X support something like that? Anybody in the know?

      --

      -ZOD-
  96. I like the variety in PC controllers... by Anonymous+Custard · · Score: 1

    but as someone said in a previous post, the idea of an open design controller, which people could build themselves or write software to emulate it on their keyboard is really intriguing :-)

    Would there have to be a few different standard models? One for flight sims, one for racing games, one for fps's? I can't imagine a single controller design that would be ideal for all three of these games at once. Racing games are best with a steering wheel, and fps's don't need a steering wheel.

  97. Getting split screen gaming working in X11 by yerricde · · Score: 1

    X can handle... Games run in windows

    And not in X. If at least half of the native PC games that I want to play run in Windows, where does X enter into it?

    I can certainly run two instances of Quake 3 side-by-side, or above one another, for instance.

    Can you give each one keyboard focus for one keyboard and restrict a mouse from moving accidentally from one window to another? And is there a wizard for that? Can the popular distributions (Mandrake, SuSE, Debian, and that popular one that I can't mention legally) auto-configure a multi-keyboard, multi-mouse gaming setup in such a way that makes sense to a home user with a median amount of PC configuration experience?

    --
    Will I retire or break 10K?
  98. Split screen by yerricde · · Score: 2, Interesting

    This brings up an excellent point. I would have to say that there is nothing more obnoxious in the console world than split screen gaming.

    Then why do games such as Puyo Puyo, which is a split screen falling pieces puzzle game, sell? Hell, it even splits the screen on the Game Boy Advance version, which does have one machine per person.

    A half-way decent game machine is as cheap as $400

    For one thing, does that include the display and the Windows license? For another thing, most working families don't have $1200 to convert a one-machine setup to a four-machine setup for the kids who may come over on a play date.

    I can pick a flagrunner out of the air with a headshot at 2000m in Tribes/Tribes2

    <lamer>It appears an aimbot has passed the Turing test, and we're all witnessing it right now!</lamer>

    --
    Will I retire or break 10K?
    1. Re:Split screen by epyT-R · · Score: 1

      Puyo Puyo is not an FPS. You can't compare the two like that.

      Of course it doesn't. But what cash strapped 14 year old player's actually going to care about the law?

    2. Re:Split screen by Anonymous Coward · · Score: 0

      Puyo Puyo is not an FPS.

      Nobody said that it it was, and the statement wasn't worded in a way limited to FPS games: "I would have to say that there is nothing more obnoxious in the console world than split screen gaming."

  99. Yeah But by boogy+nightmare · · Score: 1

    Yeah, but watch me open a rather large can of whoop ass on you playing quake 3

    touche...

    --
    Kingdom of Loathing (www.kingdomofloathing.com) Addicted is me
  100. Controllers and Levels by i0wnzj005uck4 · · Score: 2, Insightful

    Firstly, I will say in Microsoft's defense that the only thing they ever did right was the original Sidewinder joypad. I used it for years with win games, dos games, and emulators -- worked perfectly with all.

    A standard gaming controller, distributed with new PC's, is not a bad thing. The keyboard and mouse are great for FPS games, but any time things go over the shoulder or oldschool platformer the keyboard/mouse combo tends to lack. Wanna know why the PC didn't get a port of Sly Cooper, or something equally fun? It's not just that Sony ownz it for the forseeable future -- the PC market has been overloaded with RTS and FPS games because that's really all it's good at with its controller set. Add in a standard gamepad which all developers could count on in the same way you can cound on a keyboard to have 80+ keys (laptops) and a mouse to have 2 buttons, and suddenly I think we'd be seeing a lot more platformer / puzzler / fighting games on PC again. When you think about it, who else but Microsoft has the power in the PC industry to throw something like this together?

    As for "levels"... I don't like the idea of Microsoft implementing them, but I think they'd be a good thing. The largest problem in PC gaming is the fact that developers never have time to get used to a select set of specs before the next set comes out and gamers are clamoring for games that use the latest and greatest hardware. Look at UT2K3. Does it play any better, really, than UT? Not really. Could the same gameplay have been squeezed out of lesser hardware? Most certainly. Why didn't the developers try to fit more graphics into lesser hardware with more clever optimizations and geometry? Because they didn't have to. The reason Conker's Bad Fur Day on the N64 looked like a Dreamcast game was because the developers had been working with the hardware for 5 years, and knew exactly how to squeeze that last bit of power out of it.

    Levels on a PC would do the same. If a developer knows exactly how much power a PC is going to have, they don't have to worry about whether or not their pretty particle engine will make the game drop frames on your machine -- they just boot up their own level XX machine and test. If a bunch of people out there have Level 1 PC's, chances are there will be a lot of Level 1 games produced for that demographic, and as many people don't go out and upgrade all the time, it'd be safe to assume that the Level 1 Demographic would be around for at least a couple of years, not unlike a standard console.

    Then again, what do I care? Warcraft III plays great on my iBook, my Redhat PC's in parts, and for real gaming I hit up my Game Cube.

    --
    - Cloud
  101. Re:MS doesn't want DX on the PC to outshine the Xb by Anonymous Coward · · Score: 0

    Everyone already knows it's 3 years behind. You buy an xbox for the convenience. Power it on, pop in a game and play. No 15 minute install or monkeying with keys/drivers, etc.

    Any moron knows the visual quality and depth of games on the pc's are much higher.

  102. Go ahead, pull the other leg. by A_Non_Moose · · Score: 4, Interesting

    Microsoft will update its Sidewinder line

    Considering how well my Microsoft Sidewinder 3D Pro works in Win2k (hint: can't use the hat switch and fire at the same time in MS OS's > 2k}.

    I knew I should have stuck with the Logitec Wingman, but the hat switch on that thing kept getting broken {and Descent 2 multiplayer wasn't helping either}.

    Oh, and you know why the 3D pro doesn't work properly in 2k...Microsoft won't update the drivers. {I've heard the win98 software will make it work, but no scripted events. Have not tried it, yet}.

    IMO, before Microsoft attempts to make universal games and controllers, they should try to make their own hardware work with their software.

    {grrr}

    --
    Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
    1. Re:Go ahead, pull the other leg. by Anonymous Coward · · Score: 0

      um, maybe you shouldnt use a proffesional office os for gaming? its so easy to blame someone else for our own stupidity.

    2. Re:Go ahead, pull the other leg. by Anonymous Coward · · Score: 0

      tard

    3. Re:Go ahead, pull the other leg. by thebigmacd · · Score: 1

      Yes, Microsoft provides no drivers for the original sidewinder line in any OS besides 9x(ME). I have a perfectly good Sidewinder Force Feedback Pro sitting here next to me and Microsoft won't let me use it in 2000/XP. I tried the typical workarounds such as installing the software under the Windows 98 compatibility layer etc etc, but it seems they really went out of their way for it not to work.

      The whole reason is because Microsoft does not support non-USB controllers anymore. Their official stance is that they won't write drivers for their new OS's if the controllers don't use USB. Even their OWN controllers. Talk about reverse-compatibility...

  103. Linux Gaming...it's a reality NOW. by MsGeek · · Score: 1

    Linux gaming is not far-fetched...when Unreal Tournament 2003 came out last year, it included an installer for Linux right on the disk set. Doom III will similarly have a Linux installer as part of the disk set. The UT2K3 demo disk was a special Knoppix disk with a cut-down copy of UT2K3 on it.

    John Carmack, for one, is very supportive of Linux gaming...it helps to have a stable platform to run something so computationally intense as games. Between some of the best game companies waking up to Linux, the successes of WineX, and the upcoming OpenGL updates, there is indeed a bright future for Linux as a gaming platform.

    I've not yet installed Windows on my gaming PC. I may never do it. Most of the games I like are already Linux native. Feels good not to give Redmond any money and do it with a clear conscience and no laws broken...

    --
    Knowledge is power. Knowledge shared is power multiplied.
  104. Microsoft wants standard controllers??? by poot_rootbeer · · Score: 1


    Given that the design of the Xbox controllers has been so universally reviled, I would think they should be the LAST people to determine what a standard PC controller should be.

  105. Re:Filling a void that isn't there by Anonymous Coward · · Score: 0

    Both Serious Sam games support dual keyboards and mice for split screen mode. STFU.

  106. They just want all pc games to run on xbox by Anonymous Coward · · Score: 0

    Imagine... all pc games use a game controller, that just happens to be the same format that the xbox will understand. Eureeka! All pc games now work on the xbox. Take that Playstation!

  107. Anyone seen the EULA? by MsGeek · · Score: 1

    Anyone seen the EULA for Direct X 9? Does it have an "all your base are belong to us" clause like Windows Media Player 9 and W2K SP3? I haven't found any info on this anywhere. The copy on MS's site is in a Windows executable package, and I can't open it on this Linux box.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  108. come on by Anonymous Coward · · Score: 0

    All I need is

    left, right, jump, and fast run

  109. They weren't very good points though by Len · · Score: 2, Interesting
    A) Patch, install, whatever. The way games are these days, I can't tell the difference between beta, release and patch anyway.

    B) Microsoft has mandated (or pushed for industry comittees to mandate) lots of PC hardware standards. They "invented" mouse scroll wheels, funny keys on the keyboard, etc. yet somehow Logitech manages to stay in business. Standards for hardware compatibility are good for users.

    C) GameSpy won't dry up and blow away just because Microsoft introduces a metching service. Direct3D hasn't killed OpenGL. DirectPlay hasn't made all developers stop writing their own net code - because DirectPlay sucks. If Microsoft's matchmaker is less crappy than GameSpy, then they have a problem. Fair warning to GameSpy.

    D) "One controller, for all games" - That's you talking, not Microsoft. There can't be one controller for all types of games. They're just talking about a standard layout for gamepads. And if people don't like it, Logitech will offer different products. After all, how's Microsoft going to stop me from plugging a huge fricking machine into my USB port if I want to?

  110. Play from CD-ROM? by Fig,+formerly+A.C. · · Score: 1
    It's also looking into making it possible to run Windows games directly from the CD without installation.

    Not until they speed CD-ROMs up a tad. The load times would be terrible.

    --
    Murphy was an optimist.
    1. Re:Play from CD-ROM? by Anonymous Coward · · Score: 0

      why would load times be terrible? xbox load times arent terrible.

    2. Re:Play from CD-ROM? by Fig,+formerly+A.C. · · Score: 1

      They aren't great, either. A CD-ROM is nowhere near as fast as a hard drive, and even with hard drives load times are pretty bad.

      --
      Murphy was an optimist.
  111. Re:MS doesn't want DX on the PC to outshine the Xb by Anonymous Coward · · Score: 0

    guess you dont know much about the xbox. xbox games can use whatever version of dx they want. its all on the game disc not in the system.

  112. Online activation... by TaranRampersad · · Score: 1

    Limits their consumers to markets where everyone has internet access...Not all game players are jacked in.

    Despite excellent marketing, the majority of the world does not have broad band.

  113. STFU? by yerricde · · Score: 1

    Both Serious Sam games support dual keyboards and mice for split screen mode. STFU.

    Obviously I hadn't played Serious Sam before writing that comment. I'll have to check it out sometime.

    --
    Will I retire or break 10K?
  114. Games is the only thing MS has. . . by Anonymous Coward · · Score: 0

    The only thing MS has over Linux and Apple (and any other OS, really) is that they have a buttload of video game developers. Now that they're going to be programming only in DirectX it'll be even harder to get good games ported to Mac & linux.

    Sad days

  115. AMEN by Anonymous Coward · · Score: 0

    Praise the lord

  116. Who cares? PC Gaming is DOOMED. (Pun Intended) by Anonymous Coward · · Score: 0

    Just look at the boring and uninteresting mess calling itself "PC Gaming". Where are the Final Fantasy type games,The Silent Hills,The Zone of the Enders type games? They don't exist for the PC and never will. End of Story.

  117. Re:Perhaps they plan to tie the PC into the next X by cbreaker · · Score: 1

    Want games in Linux? Then stop buying games for Windows. It's that simple people.

    In the meantime, I'm playing Tuxracer all day?

    The only game that's currently available on Linux that's "new" is UT2003. Yea, it runs very well and I enjoy it, but it's just one game. If I want to play Battlefield, I have to use Windows.

    It's not that plain and simple.

    --
    - It's not the Macs I hate. It's Digg users. -
  118. What a Standard Controller Might Look Like by Databass · · Score: 2, Informative

    Let's just do an excercise in stating the obvious and think what we've come to expect from game controllers. Okay so when we think game controller, for sure we've got:

    L and R up on the top
    Six pressable buttons on your right thumb, essentially X Y Z and A B C (You can call those X, O, "Square", doodecahedron, white, black or whatever, you're not fooling us.)
    Left thumb main directional control, likely an analog thumbstick
    Nowadays, usually some directional control on the right side too!
    Start button
    Maybe Select Button?
    Maybe Auxiliarry top buttons like L2, R2, or Z?
    Maybe Auxiliarry D-pad complimenting analog sticks

    Not so hard, right?
    From a developer's point of view, it would be nice to know that EVERY game will have access to this same pool of inputs. It would be nice to know that all your players can reasonably have this same setup while they're playing your game. Then you can design your control schema around this base up front and not have to change it with every platform you port to.

    As a design excercise, trying thinking up a control scheme for an imaginary PC game, then think of what controls you want it to have. It's almost too much freedom! Sometimes when game developers are designing for PC they think "Wow, look at all those keys! A-Z, 1-9, F1-F12, *gasp* Numerical keypad! It's my priveledge, nay my DUTY to use every last one of these keys!" Then your game ships with this handy "Quick Keys Guide", an intimidating page filled with confusing symbology that scares off casual gamers. Having a standard controller really helps constrain your design choices to a managable level.

    Casual Game Player: "Computer? How am I ever gonna play games on that?!"
    Advanced gamer: [Saying nothing, plugs PC Controller into USB slot.]
    Casual Gamer Player: "OH!"

  119. Re:Perhaps they plan to tie the PC into the next X by Charcharodon · · Score: 1

    I hear you, BF1942 is one of the most kick-ass games to have ever been created, but it is still that plain and simple. It would only take a game or two that came out to sit on the shelves with no purchases to make the rest sit up and take notice, but unfortunately noone has that kind of self control and as much as they like to bitch and moan, they are little inclined to do anything about it.

  120. Re:Perhaps they plan to tie the PC into the next X by cbreaker · · Score: 1

    Well, I hope you aren't saying that I am bitching and moaning; I simply said I am hoping for more Linux games.

    Unless you can somehow rally the worlds' computer game players together and boycott games unless they become available on Linux, this is *not* the way to go about it.

    Saying "If you want Linux games, stop buying Windows ones" is way too simplistic. There's no way to get everyone together and all do the same thing. Thus, we must look elsewhere to motivate the game publishers to produce games for our platform of choice.

    Not to mention that the number of people that want more games published for Linux is considerably smaller then the "I don't care, I run Windows anyways" people.

    I don't have the answer, but a boycott certainly isn't the answer.

    You could say "All we have to do to stop violent shootings is to stop producing bullets." Unfortunately, you cannot simply stop people from producing bullets. So, you must find other means of stopping violent shootings.

    The simple answer is not always the simple solution.

    --
    - It's not the Macs I hate. It's Digg users. -
  121. Beware of my pinky finger by Charcharodon · · Score: 1

    I use the pinky for run/walking, prone, hot weapon key, and talk. I always have to use the toggel functions since I've never managed to be able to hold it down for any length of time.

  122. Re:MS doesn't want DX on the PC to outshine the Xb by atlasheavy · · Score: 1

    I wouldn't call PS1/2 games mind blowingly complex.

    Well, specifically here I was referring to the XBox. Re-reading my comment makes it pretty obvious that I wasn't be as clear I wanted to be with my words. Nevertheless....

    To be absolutely specifically clear, I was thinking of Fable, the forthcoming Peter Molyneaux game, at the time. Furthermore, although I can't find a reference for it offhand, I distinctly recall words being spoken about Doom 3 coming out for XBox with graphics performance equivalent to the game on a high end PC. Once again, the unmoving target concept.

    Finally, although the basic concept behind almost all games that come out is a re-hash, the specific twists upon the basic concept are what can make a game so unbelievably complex (from a developer's perspective, not so much from an end-user's perspective). Take Metal Gear Solid 2's melting ice cubes as a totally arbitrary example. The basic concept behind MGS2 really doesn't differ at all from Adventure. Same thing goes for any of the Final Fantasy games. FF1 is conceptually identical to FFX, but the logistical nature of 10 versus 1 is really quite something to behold.

    And for the record, I am definitely the kind of person who recognizes the various and sundry (disad|ad)vantages of console and pc games.

    I have a Powerbook G4 on which I only play Fallout 2 and Escape Velocity (I primarily use it for web and application development).

    I have a Toshiba Tablet PC on which I play Sim City 4 (until the mac port comes out) and InkBall (yeah!). Normally, I use the Tablet PC for note-taking, .Net application and web development, and writing papers.

    I have a Dreamcast that doesn't do anything right now.

    I have an XBox on which I play Halo, Shenmue II, Splinter Cell, Rallisport Challenge, watch DVDs etc.

    I have a PS2 on which I play GTA3, Final Fantasy X, Metal Gear Solid 2, and Tekken Tag.

    I think that my console games are far more attractive, and far more usable (usually) than PC games. On the other hand, I'd rather lose my left hand (I'm right handed) than play Sim City 4 on my XBox (ugh). It just wouldn't translate very well. Meanwhile, I'd do the same never to have to try and play Final Fantasy 7 on my PC again (painful!).

    I am more than happy to admit that consoles and PCs don't have particularly overlapping game genres. I think it's a good thing, personally, as we could, otherwise, spend countless hours arguing about whether its more enjoyable to play Game X on the PC versus a console. Who cares!?

    Anyway, I think I've rambled long enough here.

    --

    iRooster, the Mac OS X a