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Hollywood Going Digital and 3D

teutonic_leech writes "Last weekend the Directors Guild of America hosted its annual Digital Day event, which gives filmmakers a look at revolutionary new movie-making gear. Judging from a Wired article reporting on the gathering, Hollywood's future not only seems to be digital - there are also indications that stereoscopic 3D has caught the attention of filmmakers in and outside tinseltown. One Indie filmmaker even went so far as to build his own homebrew stereolens attachment enabling him to film in 3D."

207 comments

  1. From the Article: by Anonymous Coward · · Score: 5, Insightful
    Ray Bradbury: "I hope we start making better films..."


    I hope so too. I hope so too.

    1. Re:From the Article: by ClearVision · · Score: 2, Insightful

      How does 3d make a better film... Whatever happened to plot, cinematics and suspense...

    2. Re:From the Article: by surajbarkale · · Score: 0

      They are Doom 3'D :)

      --
      With Great Power Comes No Love Life! - Samit Basu
    3. Re:From the Article: by Dogtanian · · Score: 2, Funny

      How does 3d make a better film... Whatever happened to plot, cinematics and suspense...

      They'll use it for pr0n first; expect more in-your-face schlongs (cough) and beach-ball style fake breasts rubbed against the camera.

      As for plot, cinematics and suspense.... frankly, most porn does this so badly, you wish they didn't bother.

      If they're going to do those at all, I wish they'd do them properly. Personally, I can't stand watching most porn with the sound turned up because it's very badly (and more importantly very *obviously*) dubbed by two people in a studio- typically a woman whose job it is to do some fake moaning and suck her fingers, and a guy who has to occasionally grunt and spout crap like "Oh yeah, baby".

      That aside, it *will* be used for porn, although I doubt it'll improve the quality of most of it.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    4. Re: From the Article: by gidds · · Score: 1
      If a movie already has a good plot, ideas, characters, originality, pacing, cinematography, performances, and/or style, then 3D will add* to them; if it doesn't then 3D won't compensate for them.

      In that respect, it's just like the addition of colour, stereo, surround sound, CGI, special effects, or any of the other common features. None of these can make a movie, but they can all enhance one -- if used well.

      [* I'm sorry, I couldn't bring myself to put 'add an extra dimension to them'.]

      --

      Ceterum censeo subscriptionem esse delendam.

    5. Re:From the Article: by Anonymous Coward · · Score: 0

      " How does 3d make a better film... Whatever happened to plot, cinematics and suspense..."

      Well, clearly, plot, cinematics and suspense are not three-dimensional. With most movies they're only one-dimensional.

    6. Re:From the Article: by bubkus_jones · · Score: 1

      I believe the point Mr. Bradbury was trying to make was that he hopes this won't become another gimic to turn an otherwise medeocre film into a "blockbuster", like CGI has become lately (where many movies have essentially become advertisements for Computer Graphics companies and programs).

      Lately when asking people about a movie they've seen, one of the first things they ALWAYS say is "Dude, the effects were awesome!". They also rarely make comments like "The story was excelent" or "The actors were very convincing, you could almost imagine these characters being real people, and not 'Brad Pitt as Joe Blow'."

    7. Re:From the Article: by Anonymous Coward · · Score: 0

      Gear, 3D, Digital Projectors...these aren't the problem.

      My wife and I turned off 'Alexander' last night after an hour because it was abysmally boring. It would not help one bit if it were Hi Def or 3D. Most people clean out their refrigerator in HD interactive 3D, that doesn't make it exciting.

      What we need is good stories. That's what makes a good movie. More brave stories that are willing to buck the Hollywood status quo, like The Passion of the Christ.

      If you didn't like that movie, fine, but it stands as an example of breaking from the status quo and presenting a story that has a powerful effect on viewers.

      Good stories, that's what we need. Fancier movie making equipment will not turn a toad into a blockbuster.

    8. Re:From the Article: by Anonymous Coward · · Score: 0

      And the "all popular media is crap" brigade begins their march...

      I sorry we cain't all be as sofistikated as joo.

    9. Re:From the Article: by Anonymous Coward · · Score: 0

      Most people clean out their refrigerator in HD interactive 3D, that doesn't make it exciting. I'm blind in one eye and can see only 3/20 in the other you insensitive clod!

    10. Re:From the Article: by d34thm0nk3y · · Score: 1

      There actually already is a pr0n flick in 3-d that was done back in the seventies. I went and saw it with some friends at the Egyptian in Seattle. Very funny stuff.

      The only problem was that apparently 3-d film from that timeframe (possibly still?) degrades over time so it had less depth than it used to have.

    11. Re:From the Article: by Dogtanian · · Score: 1

      How much 'depth' was "Oh yeah, suck it baby" going to have in the first place?! ;-)

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    12. Re:From the Article: by zooo · · Score: 1

      I can hardly wait. Mayberry R.F.D could be remade for the big screen and in 3-D as well!!!! Ron Howard could direct. Every single bad TV show ever made could soon be be done in 3-D. Won't that be great!

    13. Re:From the Article: by Anonymous Coward · · Score: 0

      > What we need is good stories.

      I've got a great idea for a story: A sixteen year old boy and a twelve year old girl want to have sex, but their parents are against the idea. The kids end up committing suicide. I call it "Romeo and Juliet". I don't think that it's ever been done before.

  2. Homebrew Lense by cheezemonkhai · · Score: 1

    For Homebrew blockbuster 3D Videos.

    This could bring a whole new meaning to the porn industry.

    1. Re:Homebrew Lense by Dr_Lox · · Score: 1

      Think I'm gonna invest some mone in the 3D pornography industry

    2. Re:Homebrew Lense by MisterSquiddy · · Score: 2, Informative

      Sorry - it's been done. Emmanuelle 4 in 3D showed at my local fleapit in around '84/5. It was... strange.

    3. Re:Homebrew Lense by Anonymous Coward · · Score: 0

      The whole Emmanuelle series was strange. And the new series isn't much better.

      If you're going to watch cheesy porn, go whole hog and get a porno. At least you get to see all the naughty bits actually touching, and not "romantic" dry leg humping.

    4. Re:Homebrew Lense by AliasMoze · · Score: 1

      "This could bring a whole new meaning to the porn industry."

      Early 3D movies always had things shooting out at the camera. So, no, I don't see how this would affect porn.

    5. Re:Homebrew Lense by Lumpy · · Score: 2, Interesting

      Actually no.

      I have seen porn filmed before, it's where I bought my high end video camera used, I had to go into the studio with the owner to retireve the camera. They switched from regular DEF to HD and were selling off their XL-1s's you do NOT want to see porn in high def or 3d. Those "actors" you really do not want to see that clearly.

      BTW, it is amazing how lively the porn filming industry is in Chicago. They had 4 studios in that building on the south side. 2 were filming, 1 was setting up, and the last was what looked like a pay for dirty webcam with 5-6 matresses set up with PC's in front of them. The guy I bought the camera from said his os one of 5 studios he knows of in Chicagoland.

      HD or 3d porn... oh god no... leave it fuzzy so we can think they look better than they really do.

      --
      Do not look at laser with remaining good eye.
    6. Re:Homebrew Lense by Anonymous Coward · · Score: 0

      Anyone else thing that was a very appropriate typo :)

  3. Is it me by Anonymous Coward · · Score: 0

    Or was this done about 20 years ago, involving stupid looking glasses that a) didn't work and b) made you look like a tit

    or maybe that was their plan all along?

    1. Re:Is it me by strider44 · · Score: 1

      Thankfully, things have changed in the last 20 years and in even five years time such devices may be practical.

    2. Re:Is it me by asb · · Score: 1

      That is a valid point if you go to movies and assume that people are more interested in your face than the film.

      --
      Antti S. Brax - Old school - http://www.iki.fi/asb/
    3. Re:Is it me by Anonymous Coward · · Score: 0

      Shouldn't matter, so long as your idea of a cool movie is something like this.

    4. Re:Is it me by lxs · · Score: 2, Interesting

      Ahh 3D entertainment.

      In the '50s they tried it with red/green glasses, and it was no more than a novelty.

      In the '70s they tried it with polarized glasses, and it was no more than a novelty but in full colour.

      In the '90s they tried it both with VR helmets and shutter glasses and it was a passing fad with a migraine.

      (Are you starting to notice a pattern?)

      Now someone wants to try it again. Good luck to them, but don't hold your breath.

    5. Re:Is it me by Anonymous Coward · · Score: 0
      Well, since they are trying again in the '00s instead of '10s, it might work this time.

      BTW I'm only half joking.

  4. Re:right-io by postgrep · · Score: 0, Redundant

    The GPL loves me...

  5. What are the ramifications for pr0n? by Anonymous Coward · · Score: 0

    Can we look forward to 3D-enhanced moneyshots that make us lean to avoid getting hit by the man-goo?

  6. ...Going Digital and 3D by Anonymous Coward · · Score: 3, Funny

    TOO LATE!

    Video Games have gone digital and 3D like 15 years ago.

    Movie and TV are doomed to death!

    End of story... Nothing to see.. Move along...

    1. Re:...Going Digital and 3D by Anonymous Coward · · Score: 0

      Very funny, I'll agree. How the hell did this get +1 Insightful, however?

    2. Re:...Going Digital and 3D by Anonymous Coward · · Score: 0

      Very funny, I'll agree. How the hell did this get +1 Insightful, however?

      Because it's true? Hell, Video Games are even more interactive than movies.

    3. Re:...Going Digital and 3D by Anonymous Coward · · Score: 0

      So is taking a dump.

    4. Re:...Going Digital and 3D by Anonymous Coward · · Score: 0

      Movies were better in 2D!

      All we'll get with 3D movies are endless "action heroes" jumping on platforms!

    5. Re:...Going Digital and 3D by hador_nyc · · Score: 1

      I disagree. People have enjoyed being told a story since the birth of our species. I believe it's one of the core things we all share. Regardless, there will always be a large segment of the population who do not want to participate in their own stories; like you do with all those great games we enjoy. Even then, everyone I know; including the hardcore gamers, still like to read a book or watch a movie now and again.

      --
      - Mike
      Once you've lost your temper, you've lost the argument - Me
    6. Re:...Going Digital and 3D by StringBlade · · Score: 1

      Nah, Movies and TV can simply make new content faster this way...they'll just use the video games' stories cause they translate so easily to the big screen.

      --
      ...and that's the way the cookie crumbles.
  7. Almost everything for the blockbuster market... by ragoutoutou76 · · Score: 5, Insightful

    ... 3D stereoscopic, dolby Digital 14.2, environmental simulation, smell replicators, ... ... only one thing missing: good movies ...

    1. Re:Almost everything for the blockbuster market... by $RANDOMLUSER · · Score: 2, Insightful

      Exactly right. The key word being blockbuster. But what if Alien or Terminator or Lord Of The Rings had been done in 3D? The summer blockbusters might benifit from more technology, but they'll always be in the minority. 3D will never be ubiquitous the way sound and color have become. I'm not sure Casablanca would be better in color, I know it wouldn't be any better in 3D.

      --
      No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    2. Re:Almost everything for the blockbuster market... by evilWurst · · Score: 1

      > I'm not sure Casablanca would be better in color, I know it wouldn't be any better in 3D

      But, assuming equal levels of skill involved, it would have been done differently in 3D, just as it would have been done differently in color, or silent, or as a stage play, or as a book.

      They key to 3D will be when they stop treating it as a gimmick and start exploring how extra depth might make a movie *better*, not just doing things exactly as a flat movie that just happens to be 3D. Perhaps as 2D filmmakers discovered and mastered the wide angle shot, there'll be compelling uses for a "deep angle shot".

  8. Viewing? by lachlan76 · · Score: 3, Insightful

    But isn't equipment needed to view these 3D images? People aren't going to be using them much if they need to wear special glasses to see the movies.

    1. Re:Viewing? by BarryNorton · · Score: 1

      Exactly - mentioned in the article are LCD glasses with the old 'blank one eye out every odd/even frame' trick. Bearable as a novelty for short IMAX films, but never likely to be a regular occurrence with feature films...

    2. Re:Viewing? by Anonymous Coward · · Score: 0

      IMAX has had 3D with glasses for ages. Saw Polar express in 3D last year. It was amazing and you really don't notice the glasses after a while.

    3. Re:Viewing? by Z00L00K · · Score: 1

      That depends on how cool glasses you get when watching the film!

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    4. Re:Viewing? by Anonymous Coward · · Score: 1, Informative

      No more. The latest 3-D volumetric displays overcome this issue. These devices gives a visual clues to your brain to recontruct the 3-D image. Couple of months back there was feature story in IEEE spectrum on the recent 3-D technology advances. Here is the link

      http://www.spectrum.ieee.org/WEBONLY/publicfeature /apr05/04053d.html

    5. Re:Viewing? by NadaTech · · Score: 1

      I am blind in one eye. Those movies that require the glasses just look red to me. That really sucks, because my favorite color is blue. I can't parallel park, catch a ball or judge distance. Computer games, on the other hand are not a problem and look good on my setup.

      If special glasses or equipment is required to view these movies, I'll sue Hollywood for discrimination against the handicapped!

    6. Re:Viewing? by Jugalator · · Score: 1

      It's things like these that can give back cinemas their edge over home theatres and/or movie piracy. Really, for me to not just purchase/download a DVD, I want a better movie experience than what's offered with a big screen, advertisement, people mumbling around me and making candy noise, and a disability to take short breaks for whatever reasons. IMO, they need something big to counter all these disadvantages, and innovative ideas for 3D could be one of them -- you'll immediately lose out quality on your pirated movies, even if they're DVD Rips. Well, until the average Joe will start being able to afford such displays for their home theatres and pirates start using/inventing new DRM-less movie formats to preserve the 3D information.

      --
      Beware: In C++, your friends can see your privates!
    7. Re:Viewing? by debraj · · Score: 1

      Considering how the industry has witnessed a departure of movie-consumers from theaters, it is really that segment of movie-watching that cannot be replicated at home, which will draw the movie-goer back to the theaters.

      I still haven't seen an IMAX movie, so I am a bit clueless about what a "3D" movie looks like, what kind of screen shape it requires, etc. And most of all, if one can see a thriller or romantic drama just as naturally on such media, as one can see a panoramic Grand Canyon video, etc.

      But, the point is that such visual enhancements are due now. Not just in the visual effects of computer-animation rich productions, but also in presentation of video altogether.

      The best way to understand this is to imagine saying a few years later, "wow, and we used to be so content and thrilled watching movies in 2D.."

    8. Re:Viewing? by Orrin+Bloquy · · Score: 1

      Contrary to what ppl here are saying IMAX doesn't use liquid crystal shutter glasses everywhere. The 3D flick on the International Space Station they show at the National Air and Space Museum in DC hands out polarized sunglasses. BION this is what most 50s 3D flicks used, not anaglyphic (red/green) glasses. The trouble is that the polarized approach only works well on genuine silver screens. I saw "Parasite 3D" with Demi Moore when it came out, and the result of cineplexes projecting polarized 3D films on regular cheap matte screens is terrible headaches in the viewers. Anaglyph's only advantage is that it can be projected on any surface, television included. The color quality suffers terribly, though.

      --
      "Made up/misattributed quote that makes me look smart. I am on /. and I must look smart."
  9. I once saw a stereoscopic aerial photo by ReformedExCon · · Score: 5, Interesting

    Once, when I was little, I saw a stereoscopic spy photograph at the Smithsonian. They had a viewing port through which two images would be superimposed on each other giving the resulting image a 3 dimensional quality.

    I don't know how well they can bring that sort of 3 dimensionality to a film without requiring strange and uncomfortable glasses (remember Jaws 3D?). The closest I've seen is in plays where the actors and props are all in three dimensions (naturally).

    But the improvement in 3 dimensional rendering in digital filmmaking has been absolutely outstanding in recent years. Just compare old movies like Tron and Dungeons and Dragons with their blocky and obviously computer-rendered scenes to today's Toy Story 2, Incredibles, even Star Wars. The difference is night and day.

    I hope that digital film making becomes more than just special effects, though. The medium allows for such a broad range of uses that it is virtually limitless. Take the anime film Grave of the Fireflies as an example of pushing a medium to its limits. Who could have thought a cartoon could have such an emotional impact? Now figure that whatever was done there is only scratching the surface in what can be done with digital films and a whole universe of possibilities opens up.

    --
    Jesus saved me from my past. He can save you as well.
    1. Re:I once saw a stereoscopic aerial photo by CloudDrakken · · Score: 0

      actually, dungeons and dragons (2000) was made AFTER Toy Story 2 (1999)
       
      but it is still worse,

        probably 'cause they had a budget of like 12.
       
      Of course, you probably mean the 1983 version of D&D but I think it funnier to make fun of the 2000 release because it was quite horrific.

    2. Re:I once saw a stereoscopic aerial photo by Biogenesis · · Score: 1

      Some films made for IMAX are in 3D and use 2 projections each polarised 90 degrees to the other. In this way the only glasses I'd expect you'd need are a specially made pair of polaroid sunnies. I saw one of these films a few years ago and used those massive polaroid glases they have, does anyone know why such large devices are required?

    3. Re:I once saw a stereoscopic aerial photo by maxwell+demon · · Score: 1

      One reason may be that if you wear glasses (e.g. for being short-sighted), the polarizer glasses have to fit in addition to them.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    4. Re:I once saw a stereoscopic aerial photo by kahei · · Score: 1

      Tron and Dungeons and Dragons with their blocky and obviously computer-rendered scenes

      Tron was SET INSIDE A COMPUTER! You've got to expect a teensy bit of computeryness in the scenery!

      What was more surprising was that 90% of it was carefully drawn by human animators to get that 'computer rendered' look just right...

      D&D didn't have blocky graphics -- those were real people, just acting _REALLY WOODENLY_!

      --
      Whence? Hence. Whither? Thither.
    5. Re:I once saw a stereoscopic aerial photo by Taladar · · Score: 1

      The Dragons in D&D were real people???

    6. Re:I once saw a stereoscopic aerial photo by Biogenesis · · Score: 1

      Hmm, true. But the glasses they give you seemed to have some form of light sensor+battery+feedback to the LCDs that compensated for brightness or something. From memory I tried putting my finger over the light sensor but it didn't do anything on my set but did on others so I suspect the battery in mine was just dead, they still worked fine though.

      However, this was about 7 years ago and it's likely that by now the glasses have either 1) been upgraded or 2) I'm remembering facts wrong.

    7. Re:I once saw a stereoscopic aerial photo by merlin_jim · · Score: 1

      I don't know how well they can bring that sort of 3 dimensionality to a film without requiring strange and uncomfortable glasses (remember Jaws 3D?). The closest I've seen is in plays where the actors and props are all in three dimensions (naturally).

      For the home viewer, stereoscopic shutter glasses are relatively light, most users don't experience eyestrain, and can be had for about $30. If you've got an nVidia card you can even shell out a little bit extra and play your videogames in stereo 3D (awesome... except HUDs are usually not positioned properly in the 3D plane.)

      For theatre viewing, cheap, ultralight, and comfortable polarized glasses can be had.

      You'll still look like a dork though.

      --
      I am disrespectful to dirt! Can you see that I am serious?!
  10. heyyy by chrisxkelley · · Score: 1

    this 3d thing could bring a whole new look to the matrix. oh joy

    1. Re:heyyy by Anonymous Coward · · Score: 0

      this 3d thing could bring a whole new look to the matrix.

      Or "Deep Throat".

  11. 3D could work... by interstellar_donkey · · Score: 3, Interesting

    But somewhere along the line a stigma was attached to it which keeps anything other then sci-fi/horror filmmakers away from the format.

    Hitchcock saw 3D as an exciting new direction to take the art of films, and originally shot and released one of his pictures in 3D format. Aparently, this wasn't enough to get it to catch on in serious film making circles.

    Ultimatly the push towards 3D may simply be found in the new technology. Directors who never considered 3D--because of the 'out of sight, out of mind' nature of the "novelty" of 3D--might see the new and exciting equipment and processes for 3D production and give it a shot.

    3D stands as one of the last methods in film making which has yet to be explored artistically (Alfred Hitchcock's single effort aside). I for one would be delighted if serious film makers picked up the process and did something more then "we can use this to make the audience feel like a shark is floating right in front of them, read to attack" or "watch as the blood splatter appears to fly out into the audience". In other words, I'd like to see a director try to do more with 3D then just gee-wiz novelty special effects and try to make a serious, artistic film which uses 3D to compliment the overall value of the work.

    --
    The Internet is generally stupid
    1. Re:3D could work... by Anonymous Coward · · Score: 3, Interesting

      There are several artistical and technological problems with 3D films which cause the restriction to novelty movies.

      Artistical problems: Movie makers use depth of field blur to direct the eye of viewer. In theory this would work exactly the same in 3D movies, but in practice 3D scenes invite the viewer to look around more. That's when the illusion collapses because the viewer has no control over focus as he would normally have in a real 3D scene. Another problem is that certain lens effects can't be mixed freely as in 2D movies because they would cause sudden shifts of depth perception in a 3D movie. Filming in 3D is vastly different from filming in 2D. You can't just add a stereo lens and film as you're used to.

      The technological problems are more obvious: There is no projection technique yet which comfortably provides 3D images to a large audience. There are all sorts of unsolved problems with that: Most viewers in a cinema see the projection from a suboptimal angle, which creates 3D distortion that is much more annoying than the planar 2D projection distortion. Viewers have to wear some sort of glasses, either shutter glasses or polarizing lenses. This requirement causes hygienic problems, the glasses are uncomfortable and they are problematic for people who also wear normal glasses.

    2. Re:3D could work... by interstellar_donkey · · Score: 2, Informative

      In regards to the artistic problems you mentioned: yes, a good deal of traditional methods of film making will have to be reevaluated in order to accomidate the different format. But that's kind of the point; filming in 3d can let the director try new techniques to bring out the qualities of 3D.

      The Hitchcock movie I was thinking of is "Dial M For Murder". From the IMDB: Filmed in 3D, which explains the prevalence of low-angle shots with lamps and other objects between us and the cast members. There was only a brief original release in 3D, followed by a conventional, "flat" release; the 3D version was reissued in 1980.

      While I've only seen the 'flat' version (as most people have), what this suggests is that Hitchcock understood, at least on some level, the various limitations traditional methods of film making pose when presenting a work in 3D. That doesn't mean one can't make an artistic work in the 3D format, it simply means that the film maker has to change the way he or she does things, throw out a lot of the traditional "rules" and techniques.

      While certian lens effects now would have to be avoided, I could easily see new and different effects--which would never work in a 2D film--tried and developed.

      To put it in a nutshell, I don't think going to 3D would neccescarlly be harder, it simply would be a dramatically different process, one that hasn't had the last 70 years or so to be perfected in as traditional 2D film makig has had. In time, as directors understand the different nuances of filming in 3D and develop new techniques for it, I'm positive that 3D will become a viable alternitive to what we've got now.

      As for the suboptimable viewing angles, I have to wonder how that would be experienced in "stadium seating" configuration most new movie theatres are using. I would think, based on the IMAX films presented in 3D and amusement park 3D attractions which provide seating arrangements that are much closer to the new stadium seating regular theatres then the traditonal seating configuration theatres have had for decades.

      The last time I saw a 3D presentation was the SpongeBob Squarepants attraction at Great America in San Jose, which not only was very entertaining, but was a signifigantly better 3D experience then my memories of watching Jaws "3D" a little over 20 years ago in a traditional theatre setting (that it was kind of crummy movie didn't help either).

      Granted, SpongeBob had the seats all placed on actuators which shook you around during the movie and of course it's a cartoon, so it's hard to say if that had something to do with it in directing the viewers focus so well, but overall I thought the effort was one of the most well done productions I've seen in 3D.

      --
      The Internet is generally stupid
    3. Re:3D could work... by Anonymous Coward · · Score: 0

      I'm confident that these are all solvable hurdles on the road to wildly popular artistic story-telling 3D movies, but one can't ignore that there are as of yet unsolved problems. 3D movies are novelties today as 2D movies were novelties for many years before artists discovered the rules of the medium and found ways of tapping the potential for story telling.

    4. Re:3D could work... by interstellar_donkey · · Score: 1

      I made another post in this threat which addressed that, essentially comparing 3D to computer animation, and how just as CGI cartoons never took off until Toy Story, 3D will never take off until a artist makes a *good* movie that takes advantage of the 3D process.

      --
      The Internet is generally stupid
    5. Re:3D could work... by dschuetz · · Score: 2, Interesting

      I was lucky enough to see "Dial M for Murder" as a double feature with "House of Wax," both in 3-D. Also, "Kiss Me, Kate" was filmed in 3-D, but by the time it was released, they decided to show the flat print, as 3-D had got too much of a schlock reputation (and deservedly so).

      I *know* I wrote a good comment once on various 3-D display technologies, but I can't for the life of me find it right now. Anyway, 3-D displays can be lumped into two categories: Auto-stereoscopic and those requiring glasses.

      The glasses are what we're most familar with, and they all use different approaches to sending the correct image to the appropriate eye. Colors, angular polarization, circular polarization (which lets you tilt your head while watching), or LCD shutters are what's typically used. Each has its drawbacks.

      Auto-stereo needs no glasses, and is generally confined to lenticular displays (those "changy" movie posters and ads are built with lenticular screens). Other variants are similar in basic mechanism to a lenticular screen. The problem with these is generally viewing angle and distance -- I'm pretty sure they won't work for a theatre.

      Finally, the biggest problem I've seen with 3-D projections, even with good glasses, is vertical misalignment of the images. Your eyes can tilt up/down just a little (relative to each other) without you thinking about it, to make up for such a misalignment, but it really adds to the fatigue quickly.

      So, between less-than-optimal mechanisms (glasses) and less-than-helpful projectionists, especially combined with directors who think that 3-D is all about throwing things at the audience and not about realistic depth, well, I'm not holding my breath for any decent 3-D stuff anytime soon.

      Though some of the IMAX movies are pretty well shot...

    6. Re:3D could work... by Council · · Score: 1

      Check out the 3D movies at Busch Gardens and similar parks. I remember one where bees dove at my face and I really couldn't help but flinch or close my eyes. Very good stuff.

      Similarly, I'm working on the development of an inexpensive (under $40k) portable CAVE. We held a demo session Monday and I had a lot of fun making things fly past peoples' faces. About half of them would sway, fall over, or try to grab at the air.

      We're working off the clock to get Quake et. al. working in there.

      --
      xkcd.com - a webcomic of mathematics, love, and language.
    7. Re:3D could work... by Council · · Score: 1

      Note: above link is from a random Google search and is not a picture of our project.

      --
      xkcd.com - a webcomic of mathematics, love, and language.
    8. Re:3D could work... by danila · · Score: 1

      There are several artistical and technological problems with 3D films which cause the restriction to novelty movies.

      There are several artistical and technological opportunities with 3D films which demonstrate the potential of the new medium.

      Using CGI you can make the whole scene in focus if necessary. Also, I don't recall the focus being a big problem when watching IMAX films. Yes, it's noticeable sometimes, but hardly a showstopper. The lens effects you are talking about are just new cool things that can be used artistically. Yes, the medium is slightly different, but it doesn't "restrict the 3D to novelty movies".

      Technological problems are really minor. Similar problems have been solved millions of times in other industries. As a matter of fact, solutions already exist in the movie industry too, so you aren't justified calling them "unsolved problems".

      The IMAX theatre certainly can hold an audience that I would call large, so you are wrong on the first one. Yes, the angle is a bit narrower for 3D, but how is it a problem? The theatre simply sells 10-15% less tickets on 3D movies. Glasses are fine, I haven't seen anyone ever object to that in real life (only on Slashdot). Many glasses can be easily cleaned, often by machine washing. Also, I don't really understand what kind of hygienic problems you are talking about. These are glasses, not headphones or anal probes. You just place them on your nose and behind ears and look through them. Most people are not cleanliness freaks to such an extent as to panic and run away because of that. Also, the glasses are usually barely noticeable and fit over normal glasses easily (which is to be expected since you don't need any kind of focus or something).

      So overall you are just a modded up anonymous FUD troll. Now shut up.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    9. Re:3D could work... by biospud · · Score: 1

      > Hitchcock saw 3D as an exciting new > direction to take the art of films The film notes on the brochure of the beautiful stereoscopic presentation of Hitchcock's "Dial M for Murder" at the Stanford Theater a few years ago said that Hitchcock was pressured by the studio to film in 3D, and that he was relieved that the 3D fad had passed by the time of the film's release. And that the film was ulimately released in flattie mode. I am a big fan of stereoscopic presentation. "Dial M For Murder" was one of the best examples I have seen. But I understand that Hitchcock was not a fan of 3D.

    10. Re:3D could work... by Anonymous Coward · · Score: 0

      Every problem is an opportunity in disguise, obviously, but as long as you don't have a solution, you can't really take and exploit the opportunity.

      Focus is an artistic problem. The reason that you didn't see it as that big of a problem when watching IMAX films is that many of them are shot so that almost the whole scene is in focus, allowing the viewer to let his eyes wander. This deprives the director of a key story telling element. CGI movie makers go to great lengths to simulate focus effects because they're such a powerful way of steering the viewer's attention. Well, not with 3D.

      People may not run away in panic at the thought of wearing the glasses which hundreds of people have worn before, but it certainly adds to the discomfort. The glasses are usually huge because they have to fit over normal glasses. That doesn't help make them unnoticeable. As someone who doesn't normally wear glasses, I notice them and wouldn't want to wear them for anything but novelty or action flicks. Plus, they have to be handed out before the movie and collected/cleaned afterwards. Doesn't make the movies any cheaper.

      Anyway, since you're so convinced that the problems are all but solved, what is your opinion on why we still see mostly novelty flicks in 3D? 3D projection has been around for a while, with "comfortable" machine-cleaned, polarizing glasses. You'd think that by now 2D cinemas would have to fight over an ever shrinking market while the viewers flock to 3D cinemas showing the latest blockbuster action/romance/drama/comedy movies.

    11. Re:3D could work... by danila · · Score: 1

      There are few 3D movies, because few directors were comfortable enough with the medium, because they weren't making 3D movies before. There are few 3D-enabled theatres, so there is no reason to make movies in 3D, and there few 3D movies so there is no reason to build new 3D theatres. Typical "chicken and egg" problems.

      People like going to IMAX, their theatres are always packed. But for a number of reasons the industry moved in a different direction. Until now. Nothing has changed technically, but eventually many big name directors (Lucas, Speilberg, Jackson, etc.) realised that 3D is good and declared their support for the new medium.

      The problem was never with technology and it isn't now.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    12. Re:3D could work... by Aidtopia · · Score: 1
      Hitchcock saw 3D as an exciting new direction to take the art of films, and originally shot and released one of his pictures in 3D format.

      That's doesn't jibe with the story I've been told. I heard Hitchcock considered 3D too gimmicky, but the studio insisted that he use it for Dial M for Murder. In protest, he eschewed compositions that would emphasize the stereoscopic effect. In essence, he made a very flat 3D film.

      Ironically, stereo enthusiasts consider it one of the best 3D movies, because it doesn't use in-your-face gimmicks. The 3D (in most of the film) is subtle, simply lending realism to the scenes. Watch Dial M on (2D) video, and you won't feel like you're missing anything. That isn't the case with most other 3D movies.

      I'm a stereo-buff. A few years ago, I ODed on a 3D film festival at a revival theatre in my area. Of the dozens of 3D flicks I sat through, Dial M was one of the best because it was a good film enhanced by 3D.

  12. Hooray! by LividBlivet · · Score: 3, Insightful

    Crap with depth.

    I found 1d radio broadcasts like Alan Shepard in the 60s more interesting than most of the ooze oozing out of my TV set today.

    1. Re:Hooray! by Anonymous Coward · · Score: 0

      If a movie is 2D, a radio broadcast is 0D, since the signal is a scalar value varying over time which has neither width nor height.

      If, however, you wish to include time as a dimension, a radio signal becomes indeed 1D, while a normal movie would become 3D. A stereoscopic movie would then be 4D, of course.

    2. Re:Hooray! by Anonymous Coward · · Score: 0

      Idiot! Radio is 1D, the scalar uses 1 dimension.

    3. Re:Hooray! by Anonymous Coward · · Score: 0

      That's weird... Doesn't sound encompass three dimensions? How does one hear 1D sound?

    4. Re:Hooray! by LividBlivet · · Score: 1

      Eardrums move in and out. One dimension.

      Silly cowards.

    5. Re:Hooray! by ultramk · · Score: 1

      Probably because you were younger then, and not so jaded.

      I have the same problem.

      m-

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
  13. How about meaningful content? by Anonymous Coward · · Score: 2, Interesting

    IMHO They should focus a little more on story and meaningful content. What's next? 6 new star wars remakes? --yawn

    1. Re:How about meaningful content? by fallen1 · · Score: 1

      SILENCE!!! For the love of all that is holy, don't give George any ideas. ;-)

      --

      Dream as if you'll live forever.
      Live as if you'll die tomorrow.
      ~Anonymous~

  14. How many movies are really worth going 3D? by Anonymous Coward · · Score: 0

    This sounds like a major gimmick - the 3d glasses mentioned in the article will cost theatre owners $20 to $30 each, and there wasn't even a mention of how much more the 3D projector will cost. So xpect theatres to start raising prices to cover the initial upfront investment, all the while Hollywood churns out the same old tired cliched fare, BUT NOW IN 3D!!!!!!

    1. Re:How many movies are really worth going 3D? by mprinkey · · Score: 2, Insightful

      Can someone explain to me how investing in and maintaining hundreds of active LCD shutter specs is better than using two projectors with polarizing filters and super-cheap passive polarized glasses? Heck, Disney World had that Michael Jackson movie that used this approach 15 years ago. Maybe everyone is just so busy with the "high-tech" feel of the LCD shutter specs that they've take leave of their senses.

      This seems like a no-brainer, especially with the gradual move to digital projection. Building a projector that composites the left and right eyes images is not that complicated and should be only incrementally more expensive as they would share much of the same optic path. The 3D form of the compressed movie shouldn't be that much bigger either as the same interframe compression algorithms can be use on the left/right eye frames and avoid the need to store two full copies.

    2. Re:How many movies are really worth going 3D? by Anonymous Coward · · Score: 0
      Can someone explain to me how investing in and maintaining hundreds of active LCD shutter specs is better than using two projectors with polarizing filters and super-cheap passive polarized glasses?

      Because they can offer 100% separation between the left eye and the right eye image. No ghost images.

      Heck, Disney World had that Michael Jackson movie that used this approach 15 years ago.

      I have seen that. The ghost image was very prominent on one of my eyes, and it broke the 3D perception completely! I'd rather have anaglyph (red/green) 3D, which isn't disturbed by head tilt, either.

    3. Re:How many movies are really worth going 3D? by Anonymous Coward · · Score: 0

      The problem is to maintain a good stereo image, you have to use a silver screen (otherwise the screen will really mess up the polarization).

      Shutterglasses don't have that problem (but flicker... which sucks).

      But to solve the "tilted head" problem, you can use a Z polarizer ("rolling polarization")... that works pretty good.

    4. Re:How many movies are really worth going 3D? by Aidtopia · · Score: 1
      Can someone explain to me how investing in and maintaining hundreds of active LCD shutter specs is better than using two projectors with polarizing filters and super-cheap passive polarized glasses?

      Passive polarized glasses may seem simpler and cheaper, but that's only if you look at the viewing side of the equation and not the projection requirements. For cross polarization, you have to project two images simultaneously. That can be done with two perfectly synchronized projectors. Although expensive, this is often the choice for dedicated 3D theatres. Or you can try to squeeze both images into a single frame and use a special optics to split the beams, polarize them, and rejoin them. This means you get half the resolution at best, and you've cut the light to each eye at least in half. In practice, you need a *really* powerful projector, since there are also losses for the additional optics. For polarized light to remain polarized when reflected off the screen, you need a silvered screen. These aren't much more expensive than a conventional modern screen, but it is one more thing to consider. The result is dimmer, lower resolution 3D. You may be able to compensate for the dimming by installing more powerful projectors, but then you also need more cooling power in the booth. (Those extra optics absorb lots of heat!)

      Using LCD shutter glasses and multiplexing in time eliminates the loss of spatial resolution and dramatically mitigates the loss of brightness. If your projector is capable of a 2x frame rate, you can comletely eliminate the loss of brightness. If your theatre is already digital, then buying the glasses and installing an IR or RF synchronization signal broadcaster is quite possibly less expensive. And you can immediately switch back and forth between 3D and conventional movies.

    5. Re:How many movies are really worth going 3D? by Binge · · Score: 1

      Depends on your age - my 6-year old absolutely LOVED Shark Boy & Lava Girl in 3d. Thankfully, his mom took him so I didn't have to sit through it, just endure repeated askings to see it again. Can we see it now? Can we see it now? Can we see it now? ...

    6. Re:How many movies are really worth going 3D? by Khashishi · · Score: 1

      I think you are overplaying the cost of the projector. It's really pretty simple technology.

      The polarization model loses half the light at the projector. The LCD shutter glasses loses half the light at the LCD shutter, so there is not difference in brightness.

      The polarization timing problem requires much less precision than the LCD shutter timing.

    7. Re:How many movies are really worth going 3D? by Aidtopia · · Score: 1
      I think you are overplaying the cost of the projector. It's really pretty simple technology.

      A 35-mm projector installation for a single screen in a multiplex can easily cost more than $10,000. I consider that non-trivial. If you're an exhibitor thinking of upgrading to 3D, an add-on system can be more attractive than one that requires you to replace and expensive asset.

      Getting enough light onto the screen is always a challenge. With standard film projection, the screen is dark more than half of the time, since the shutter is completely closed while the film advances to the next frame. Typical cinema lamps run 4500 to 7000 watts.

      A two-projector system for 3D can cost more than two projectors, because you need a way to precisely synchronize them.

      The polarization model loses half the light at the projector. The LCD shutter glasses loses half the light at the LCD shutter, so there is not difference in brightness.

      Assuming a single projector, for 3D you need to project two images for each frame. If you multiplex in space by putting both images side-by-side or over-and-under in the same frame, you've already cut the light seen by either eye by (approximately) half. Then you have the polarizer loss, and there are additional losses with the beam-splitter optics. Silver screens may also be less efficient reflectors than modern white screens.

      If, however, you multiplex in time, you avoid the extra optics. If you can run the projector at double speed, eliminating much of the shutter-closed time, (as IMAX does for 3D), then you can reclaim the brightness lossed to alternatation.

      By the way, it's true that an ideal polarizer loses half the light, but real-life filters cut even more than that. If you've played with a manual camera and a polarizer, you've probably noticed that a polarizer can cut the light as much as two full stops (a 75% reduction) rather than the theoretical one stop.

      The polarization timing problem requires much less precision than the LCD shutter timing.

      True, but that's a solved problem. The IMAX headsets work well at a very high frame rate.

  15. saw lots of these by spectrokid · · Score: 3, Insightful

    Just came back from the Futuroscope in France where they have plenty of this 3D shit. Some is with LCD glasses (heavy and annoying), but some also with simple polaroid filter glasses. This is great for 10 minutes demo movies, but I think that after 1 hour, a lot of people will leave the theatre with a serious headache. Not only are the polaroid glasses not perfect, but you are still tricking the eye: the eye is focussing on a fixed distance (screen), but seeing objects all over the depth field. This could be good for some wild action movies, but don't hold your breath for mainstream 3D movies.

    --

    10 ?"Hello World" life was simple then

    1. Re:saw lots of these by danila · · Score: 1

      This is great for 10 minutes demo movies, but I think that after 1 hour, a lot of people will leave the theatre with a serious headache.

      Slashdot: commenting on shit you don't know shit about.

      How about you people just stop trolling and think before posting. Same goes to the mods. Who cares what some retard on Slashdot thinks, when we know the facts. And the facts are that in IMAX theatres people sit for 1-2 hours watching 3D films with polarized glasses and noone "leaves the theatre with a serious headache". This is fucking luddite FUD and I am enraged to see these idiotic ravings modded up.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    2. Re:saw lots of these by spectrokid · · Score: 1

      I haven't seen a 2 hour 3D IMAX movie, correct. I did spend an entire day in +/-10 different theaters watching 5-15 minute demo's. And I did feel a headache with some. I gues the active (LCD) glases are better because they will have less crossover (light destined for the left eye reaching the right eye and vice versa). They are however more cumbersome then the lightweight polaroid glasses. My point is that this is an extra burdon to the movie goer. It will be ok for the third sequel to starwars, but probably not for a mushy love-movie. Small girls crying over Britney's brake-up will probably make the glasses fog up.

      --

      10 ?"Hello World" life was simple then

    3. Re:saw lots of these by Anonymous Coward · · Score: 0

      Mod parent up

    4. Re:saw lots of these by danila · · Score: 1

      Some people have problems with watching stereo images, may be you are one of them. Consult your physician. But please don't extrapolate your personal medical problems on everyone else. The vast majority of people can comfortably watch 3D video using either polarised or shutter glasses. This is a fact.

      Also, polarised glasses do not have crossover if you keep your head straight. Your guess is wrong. Your point is wrong too - this isn't an extra burdon (sic!), this is something to be taken care of by the theatre staff. As for what movies are best suited for 3D, you don't need to be a genius (and you aren't) to tell that it's action films. These would be filmed in 3D (or converted) first, and once everyone is comfortable with glasses (and technology improves a bit) other genres will gradually switch to 3D.

      P.S. Replying to yourself as an AC and asking your post to be modded up is retarded.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    5. Re:saw lots of these by TheWickedKingJeremy · · Score: 1

      And the facts are that in IMAX theatres people sit for 1-2 hours watching 3D films with polarized glasses and noone "leaves the theatre with a serious headache".

      I recently saw an IMAX film... looked absolutely stunning, but by the end of it my eyes were really bothering me. So much so that I actually wanted the film to end...

      --

      my religion lies somewhere between buddhism and super monkey ball - pamphlet?
    6. Re:saw lots of these by Anonymous Coward · · Score: 0

      mod parent up

    7. Re:saw lots of these by danila · · Score: 1

      ha-ha. very funny.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  16. So what??? by onida · · Score: 0

    Wake me up when we can view 3D movies without the need for special glasses.

  17. George Lucas Rumoured to be 3D-ising Star Wars by wild_berry · · Score: 5, Funny

    ...because the 2D editions aren't as he imagined them, not to do with making more money or anything. It's like a generation of Sci-Fi fans cried out "Nooooooooooo!" and were silenced.

    Greebo is rumoured to be 3D'ed first. Before Han...

    (some of the above may not be true)

    1. Re:George Lucas Rumoured to be 3D-ising Star Wars by Council · · Score: 1

      I was actually thinking about this earlier . . . it wouldn't be impossible to do, layering the surfaces we see over 3D models and doing a tiny bit of guessing around the edges . . . an interesting project, anyway.

      --
      xkcd.com - a webcomic of mathematics, love, and language.
    2. Re:George Lucas Rumoured to be 3D-ising Star Wars by wild_berry · · Score: 1

      The fine article mentions examples of this done to existing film stock.

  18. Yawn by falken0905 · · Score: 0

    Yawn. I was around the first several times they tried 3D films. Never caught on and probably won't this time once the current younger generation gets over the 'gee-whiz' factor. Of couse, i'm an old fart who has lived through Cinerama, Cinemascope, Superscope, Vistavision, Todd-AO, Technirama, Cinemiracle, and god knows how many other widescreen formats. Don't even get me started on all the various sound formats. Ok, yeah, i grew up on the old black and white classics and saw most of the Hitchcock movies when they were first run in the Downtown theaters. Oh, you don't remember Downtown theaters. Oh, you youngsters .

    1. Re:Yawn by dpbsmith · · Score: 1

      1950s: TV threat -> Cinerama and Cinemascope and 3D.

      2000s: HDTV threat -> revival of widescreen and 3D processes.

  19. Bad storylines by mporcheron · · Score: 2, Informative

    When are they going to learn? People think the quality is fine (could be better though) but it's all the stupid storylines that's the problem.

  20. Slashdot moderation system by siliconeyes · · Score: 0, Redundant


    This if offtopic, but nobody seems to have mentioned it yet.

    Is there something drastically wrong with the /. moderation system? For the past couple of days, I have barely seen a dozen comments in a story rated 4 or above.

    This isn't the holiday season or anything, so we can assume that trafficwise /. is running the same. The website doesn't seem to have any other problems either. So what is going on?? Not enough mod points being given out??

    1. Re:Slashdot moderation system by p!ngu · · Score: 0, Offtopic

      Maybe not enough good posts are being handed out. Or maybe all the mod points are being spent on redundant trolls.

    2. Re:Slashdot moderation system by Neticulous · · Score: 1

      I have noticed this over the last few dies, its like most of the mods suddenly got killed, or the govenment captured them...

      Im scared!!

    3. Re:Slashdot moderation system by Anonymous Coward · · Score: 0

      There's a +5 like 4 comment trees above you, dip =p

    4. Re:Slashdot moderation system by interstellar_donkey · · Score: 0

      I think there are some basic problems with the moderation system which could be the cause.

      I seem to always have mod points, which I rarely use simply because if there's a topic interesting enough to read, it's interesting enough to comment on.

      So I comment all the time and typically get modded up (typically.. sometimes I'm faced with folks who don't get it and mod me down).Because of the frequency of comments, slashdot gives me a near unlimited number of mod points which I hardly use.

      Meanwhile, Joe Average Slashdot user, who prefers to read the comments instead of posting on them seldom, if ever gets mod points.

      The biggist flaw in this is the inability to mod in a topic which you're participating in. I would think that those who comment all the time, and are requiently modded up and have great karma could be trusted to be fair and objective modding coments in a thread he or she posts in.

      As in "wow, that post says something interesting, and leads me to some questions. It deserves to be modded up, but I'm going to post a reply to it to ask a few more qiestions.

      The second biggest problem is idiot mods. Personally, I don't think anyone should be able to mod a post down until the've been on Slashdot a long, long time. Somebody modded the parent to this post 'redundant', despite the fact nobody else has made anything remotely close to your post in this thread. If anything, "off topic" would make more sense, but it seems the kind of people who most often mod down are the most stupid people out there. The same type of mod will probably rate this reply as "off topic", despite the fact that it's right on topic with the parent post, irregardless of if it's insightful or informative.

      Finally, I see a problem with Slashdot for not having a general discussion thread, where it would be apprioate to wonder outloud what you brought up without getting in the way of the discussion relivent to a particular story.

      But over all, I'd say the biggest problem is people who place too much emphsis on mod points to begin with. Once your Karma hits a sufficently high level, you always post at +2. All this really means is you'll reach +5 more quickly then if you posted at +1, like most people do.

      Moderation points do not strictly define who you are, or even the value of your post. They're just an arbitrary number which losely demonstrates your appeal to whomever has the mod points at the time. Personally, I've discovered posts I've written which I feel are very insightful and informitive, and those posts remain untouched by the mods. But I've also made quite a few posts which are not neccescarly great, and get +5.

      I've always felt that it's better to get a reply then a moderation, and it's always better to reply to a good post then to mod them up, denining me the oppertunity to take part in the discussion.

      But, you know, that's just my opinion, and I could be wrong.

      *** not posted anonymously, becase despite being relevent to the parent, some dorktard is going to mod it down as off topic, and I've got Karma to burn.

      --
      The Internet is generally stupid
    5. Re:Slashdot moderation system by Anonymous Coward · · Score: 0

      I have had posts modded +5 only to get beat back down into oblivion, because the late arriving crowd didn't agree with the early crowd.

      I've been meta-moderating like crazy lately, and mod points have been very hard to come by.

      Something is amiss at the Circle-K.

  21. That movie would be "Dial M for Murder" by Anonymous Coward · · Score: 0

    Quite good in 2D as it generally shown (of course), but when she reaches for the scissors in 3D...

  22. hollywood downsizing too? by sl4shd0rk · · Score: 0

    Not to mention all the wads of cash they will save by only needing voice overs.

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  23. 3D nowadays by samael · · Score: 4, Informative

    I've seen 3D IMAX films three times so far, and the glasses are, indeed, large. Which is good, because it meant they fitted over my glasses. But they aren't heavy, or unwieldy.

    Modern 3D uses polarised light, with the left eye filtering out horizontalally polarised light, and the right eye filtering out the vertical. This means that a very light pair of plastic glasses can allow for proper 3D without changing the colours at all.

    It looks _fantastic_.

    1. Re:3D nowadays by squoozer · · Score: 1

      The problem though is that if you tilt your head, even slightly, the 3D effect is lost and the image looks awful. I would prefer it if they used the "double the frame rate and block light to alternating eyes" technique. The glasses aren't much heavier just a bit more expensive. It would also mean that anyone without glasses would be able to enjoy the film in 2D as well.

      --
      I used to have a better sig but it broke.
    2. Re:3D nowadays by theFool · · Score: 1

      It would also mean that anyone without glasses would be able to enjoy the film in 2D as well.

      Have you ever seen an alternating stereo display without glasses? Everything is blurry and it hurts your head after a few seconds. You can also see the flicker.

      I've spent some time developing CAVE applications (using alternating flicker), and I know of one person who couldn't look at the CAVE screen without getting so dizzy and confused he had to lie down for the rest of the day. Maybe that's just one person, but I bet more people are affected in a similar manner. There's no way they could release movies that affect people like that.

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    3. Re:3D nowadays by evenmoreconfused · · Score: 2, Informative

      The lightweight polarized glasses are used in theaters that use two projectors, each with a polarizing filter over the lens.

      The article is talking about a different approach, usually called "alternate-eye" or "active stereo" where the movie is shown on a single projector at 96 frames/sec, and the glasses black out to prevent one eye seeing frames intended for the other. These glasses contain electronics and LCD filters; they are quite a bit bulkier and heavier than the polarized glasses, which are basically similar to sunglasses.

      --
      No. Well...maybe. Actually, yes. It really just depends.
    4. Re:3D nowadays by sootman · · Score: 1

      "Modern." Funny. This has been common for about 25 years--Friday the 13th 3 in 1982, and Jaws 3 and SPACEHUNTER from 1983 spring to mind. People older than me might remember examples from the '70s. Not sure when it became common, but it was quit the fad in the early '80s.

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    5. Re:3D nowadays by Anonymous Coward · · Score: 0
      Modern 3D uses polarised light, with the left eye filtering out horizontalally polarised light, and the right eye filtering out the vertical.

      I'm a cyclops you insensitive clod!

      -Turanga Leela

      Fry: Wow the 3-D's great!

      Leela: Mine's not working!

      [She moves the 3D glasses back and forth over her eye.]

    6. Re:3D nowadays by samael · · Score: 1

      I could have sworn that Friday the 13th was Red/Green stereo.

  24. At last! by Phidoux · · Score: 3, Funny

    We'll have some actors that aren't shallow :)

  25. The 3D "killer app" by interstellar_donkey · · Score: 4, Insightful

    I can't help to think that 3D hasn't taken off yet because, to date, there hasn't been a really good movie to take advantage of the process, which could explain that while 3D has existed in various forms for the last 60 years, it's rare to see a wide released feature film.

    I can remember, as an example, computer animation. When it first hit the scene, it was more of a novelty, and I can remember thinking to myself "computer animation will never be successful, it's doomed to stay a novelty for all time, even if it does get better".

    Then Toy Story came out, and my opinion instantly changed. It wasn't because I thought the graphics were especially good, it was because as a whole I really, really enjoyed the movie. They did some things in it that you couldn't do in convential ink and pen animation, and ommitted several traditional animation techniques commonly found in previous hand drawn films.

    When I first saw Toy Story, it was on video shown at the free 'mini' theatre on my college campus. I avoided it at the box office because I thought "why spend money on something that's going to be a fad?", and only went to the free showing because going to the free movies was a great way to kill time while procrastinating on that paper you're supposed to be writing.

    I really was taken aback. "This is a pretty good movie" I thought, and realized I was compleatly wrong about computer animation. Since the release of Toy Story, computer animation has become the rule instead of the exception, with (it seems to be, at least) more computer animation movies being released now then the tridtional hand drawn animated features.

    If 3D could score a toy story, it could really take off. But since the bulk of all 3D movies are usually really bad, and nobody has yet to release a "masterpeice" in the format, I think most people's impressions of 3D are akin to my initial take on computer animation; that is, it's kind of neat, but not something I'd go out of my way for.

    --
    The Internet is generally stupid
    1. Re:The 3D "killer app" by dazedNconfuzed · · Score: 1

      I can't help to think that 3D hasn't taken off yet because, to date, there hasn't been a really good movie to take advantage of the process, which could explain that while 3D has existed in various forms for the last 60 years, it's rare to see a wide released feature film.

      3D hasn't taken off because filmmakers just won't do 3D. Even computer animation studios (hello? Pixar? you listening?) won't be bothered to re-render a film 2" to the left and hand the dual-view print to Imax.

      Every 3D movie gets caught up in "Hey! This is 3D, viewer! You realize that? It's 3D! Here - let's shove some snakes and popcorn in your face! Cool, huh?" To which viewers respond "that was neat for 10 seconds, but the story sucked."

      What filmmakers fail to observe is the simple richness of 3D. _The_Polar_Express_ was the first movie to take 3D seriously: a feature film which used 3D for enriching the viewing experience, not just "hey that's neat". Depth perception added a great deal; ditto for other documentaries I've seen in 3D - the best just use it to draw the viewer into the environment.

      Every computer-generated animation production should spend a few extra bucks re-rendering for stereo view and IMAX high-def. Just a few of those would cumulatively lead to the "killer app" effect.

      --
      Can we get a "-1 Wrong" moderation option?
    2. Re:The 3D "killer app" by quisph · · Score: 1
      I can't help to think that 3D hasn't taken off yet because, to date, there hasn't been a really good movie to take advantage of the process
      Not even one? Or even two or three? And that's not even counting classic horror films like House of Wax and Creature from the Black Lagoon.

      Granted, it was half a century ago, but it would be hard to argue that 3-D was never given a chance. Maybe those movies were really good in 3-D, but they are also really good in 2-D, and I can't imagine that there's really that much difference between the two viewing experiences.

    3. Re:The 3D "killer app" by 16K+Ram+Pack · · Score: 1
      The thing with Pixar is that it's just a tool to tell a story.

      Watch the trailers for The Incredibles or Cars, and you will not hear the words "computer generated".

      The problem for Pixar's competition is that they don't get it. Most CG movies like to mention the CG.

      Yeah, Madagascar was CG. And it completely blew chunks.

    4. Re:The 3D "killer app" by The+Master+Control+P · · Score: 1
      "which could explain that while 3D has existed in various forms for the last 60 years, it's rare to see a wide released feature film."
      People have been taking stereogram pictures for a hundred and sixty years. As soon as emulsions were discovered that are fast enough to allow you to take one picture and move the camera, photographers started taking stereos. It's quite neat to see an ancient tintype of some ruffian in the old west in all 3 dimensions...
    5. Re:The 3D "killer app" by interstellar_donkey · · Score: 1

      Granted, it was half a century ago, but it would be hard to argue that 3-D was never given a chance.

      I can't speak for Hondo (since, until you mentioned it I never knew it was in 3D), but Dial M for Murder and Kiss Me Kate, while filmed in 3D only had a limited release in the format. I would say that that's a pretty solid argument; at the very least, the chance 3D has had in non sci-fi genres has been limited.

      The fact that it was mildly succesfull in the sci-fi/horror genre did little more then stigmitize the process as a gimmick, not really acceptable for "real" films.

      --
      The Internet is generally stupid
    6. Re:The 3D "killer app" by interstellar_donkey · · Score: 1

      it's just a tool to tell a story.

      You've perfectly and succinctly summed up my point. Like computer animation, 3D should just be a tool used to tell a story. Pixar's CG movies are great movies which happen to be rendered with computers, as opposed to fancy computer rendering which happens to come together as a movie (which, honestly, I thought Toy Story would be).

      If film makers saw 3D as a complimentary tool to tell their stories in a different way, and their work focused on the story, instead of the "gee-wiz everybody look it's 3D!", then I think we'd see progress made with the format. If enough film makers experimented with this tool, and more importantly enough movie studios kept the original 3D versions in wide release, it would catch on.

      --
      The Internet is generally stupid
  26. Head tilt & viewing comfort by G4from128k · · Score: 4, Interesting

    The core challenge for 3-D is creating a system that works when a person tilts their head. Current 3-D filming and multi-person viewing systems assume that the viewers left eye is a fixed horizontal distance to the left of the right eye with no vertical displacement between the eyes' pupils. This assumption is only true when everyone is sitting upright in their chairs. If the viewer tilts their head, then the parallax of the scene appears unnaturally displaced and gives the viewer eyestrain, headache, or a sensation of double-images. With 3-D, you can't rest your head on your partner's shoulder, tilt your head to see around the person in front of your, or lie on the couch and watch it without some visual discomfort. I'd imagine that most people won't consciously notice the problem but might subconsciously become aware that they get eyestrain, neck-pains, headaches, or a vaguely nauseous disoriented feeling when they see a 3D movie -- not a recipe for repeat business.

    One nearterm solution to the problem is constructing tilt-dependent parallax for each viewer. The person with their head tilted to the right needs to see a different pair of images than the person who is sitting up straight or who has tilted their head to the left. This pushes 3D into the realm of more awkward and more expensive personal viewing headsets and the need for tracking head tilt and recomputing/rerendering the scene parallax in realtime.

    The longterm solution is holographic or volumetric systems that create/reconstruct an optical 3-D field. This solves the head tilt problem, although adds the minor cinematic problem that the people on the left side of the theatre may have an obstructed view (relative to the people in the center or right-side) if, for example, the main character's hand covers some important object from some angles.

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:Head tilt & viewing comfort by BarryNorton · · Score: 1

      While very insightful (I think the moderation on /. has ground to a halt), your "recomputing/rerendering the scene parallax in realtime" betrays your having forgotten that we're talking about film here...

    2. Re:Head tilt & viewing comfort by Vo0k · · Score: 1

      Last but not least option, for single person viewing: Camera tracking the head movement and adjusting the images accordingly.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    3. Re:Head tilt & viewing comfort by PhilHibbs · · Score: 1
      ...a system that works when a person tilts their head. Current 3-D filming and multi-person viewing systems assume that the viewers left eye is a fixed horizontal distance to the left of the right eye with no vertical displacement between the eyes' pupils...

      Yes, when my eyes wander fruther apart it makes 3D films really uncomfortable.

      Nessus.
    4. Re:Head tilt & viewing comfort by danila · · Score: 1

      I've got a better and simplier short-term solution for you.

      Just sit straight. It's a movie theatre, not a bedroom. And there is no eyestrain, neck-pains, headaches, or a vaguely nauseous disoriented feeling, because to sit with a tilted head for 15 minutes and unsuccessfully try to watch a 3D film you need to be a total moron.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    5. Re:Head tilt & viewing comfort by RealErmine · · Score: 1

      The easiest solution to this would be to figure out a system to keep the polarizing element of the lens at a constant (parallel or perpendicular) orientation to gravity and the screen. Two ways to do this would be a weighted, free-floating element inside the lens (probable recipe for headaches due to oscillation, but maybe with dampening...), or an accelerometer / small motor combination.

      --
      Dewey, you fool! Your decimal system has played right into my hands!
    6. Re:Head tilt & viewing comfort by merlin_jim · · Score: 1

      One nearterm solution to the problem is constructing tilt-dependent parallax for each viewer. The person with their head tilted to the right needs to see a different pair of images than the person who is sitting up straight or who has tilted their head to the left

      Wow what a concept!

      Forget the strange tracking apparatus and all that... what about holographic projection?

      look at it this way; you put on a pair of polarised glasses. The left eye sees the horizontally polarised light and the right eye the verticle, or some such thing...

      but what you really need is as the head tilts, to present slightly different views to the two eyes so that parallax is maintained. Why not develop polarising filters with a narrow band (the type of polarisation currently used is wide band; anything within 45 degrees of horizontal is passed, with a fall off function as you approach verticle)... and show all the left eye head tilts and right eye head tilts, up to 45 degrees, simultaneously? The display would be holographic in that every pixel shows every head tilt simultaneously...

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    7. Re:Head tilt & viewing comfort by Anonymous Coward · · Score: 0

      nono, you misunderstand. The issue happens EVEN if you use LCD flicker-lenses synced to alternating images (rather than superimposed alternately-polarized images), because the issue is NOT with polarizing (also google circular polarizing) but with the fact that if I tilt my head 90 degrees, Image1 and Image2 are not Image-From-Slightly-More-Left vantage and Image-From-Slightly-More-Right vantage, but Image-From-Slightly-Higher vantage and Image-From-Slightly-Lower vantage. Go ahead, tilt your head ninety degrees and imagine two images superimposed on your screen, one nearer the physical right side of your monitor, one nearer the left side. Do you see how while these would be the CORRECT images to project to someone sitting upright next to you, they are not the correct images for you to be seeing with a tilted head. To put it another way: look at your monitor and close your left eye and right eye repeatedly. The offset is physical left-right. Tilt your head ninety degrees and look at your monitor and close your left eye and right eye repeatedly. The offset is physical up-down.

  27. Hollywood, Show me something new! by Neticulous · · Score: 3, Interesting

    Ok, so they have some new "tech" available, will we see some impressive movies yet? I hope so. The movies coming out these days, are just rediculous. Dont get me wrong, there are some decent movies out there now, but none of them strike me like a movie did 5, 10, 15 years ago.

    Over the last few years, have we been so overstimulated that nothing impresses us? Possibly, but I dont think so. Lets get some unique things out there! Hollywood always bitches and moans about low box office earnings, well come out with something new!! Kind of interesting, an article at a gaming site I am an editor for wrote an article about this a few days ago, hollywood needs to friggin show some unique ideas, new tech alone wont do it, it will help, but we need some new ideas and some innovation.

    1. Re:Hollywood, Show me something new! by danila · · Score: 1

      Ok, so you finally convinced me to go to Slashdot settings and penalise all postings by new users with -2. Don't get me wrong, there are some decent posts by new users here now, but overall they seem to be written by idiots who can't spell "ridiculous".

      but we need some new ideas and some innovation.
      Liar. I am sure you don't watch anything but the biggest blockbusters, because you are so stupid. What kind of innovation you want after a 100 year of cinema? And what idea can stay new after it's instantly copied by a dozen other directors? Idiot, just bitching about "lack of innovations" and then bitching about innovations, because you want some other innovations. Moron.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    2. Re:Hollywood, Show me something new! by Anonymous Coward · · Score: 0

      The reason movies of 5, 10, 15 years ago seem more impressive is because you've forgotten the ones that were poor quality. Every era has films ranging from crap through to fantastic.

      Hollywood's 'low box office earnings', in my opinion, however, is due to an ever increasing supply of quality international (eg non-US) films fulfilling the demands of more educated consumers, globally.

      I'd suggest if you want to see a good film in the US, look under "arthouse" for films that are mainstream elsewhere on the planet.

    3. Re:Hollywood, Show me something new! by cyclomedia · · Score: 1

      not all movies are made in hollywood, you know.

      you do know that, right?

      --
      If you don't risk failure you don't risk success.
  28. Ya Right by marco13185 · · Score: 0

    After having to sit through hours of eye pain during Spykids 3D (Those Glasses STING!!!), I don't see myself going to any 3D movie for a long time. It seems like they knew about the pain, because at the begginning they had some retarded guy wearing, plaid pants, popping out of the screen, and telling us that when out eyes start stinging, to spend 20 bucks at the consession stand. I said, "No thanks", but I don't think he heard me.

    And forget the pain, all the environments had to be rendered in variations of red and blue, because if not, they would look disgusting with those red and blue lenses. Lets just say that it wasn't very aesthetically pleasing. But, if you ever have a stomach ache, it induced vomit well.

    The only good 3D experience in existance, is the IMax experience, but I don't see directors taking that route, because too few theatres have the technology available.

    And the guy that said something about the Matrix 3D: Think of the entire movie, in 3D, tinted red and blue, not a pretty picture indeed.

    1. Re:Ya Right by indifferent+children · · Score: 1
      the guy that said something about the Matrix 3D: Think of the entire movie, in 3D, tinted red and blue

      WTF? You are only going to see one pill in Morpheus' hand, and it is going to be 3 inches in front of your face. What does he mean 'choose'?

      --
      Censorship is telling a man he can't have a steak just because a baby can't chew it. --Mark Twain
    2. Re:Ya Right by marco13185 · · Score: 0

      The problem is when both hands pop out of the screen, and you can't tell which one is red and which one is blue. 'Cause they are both blue AND red. Things would get fucked up real fast.

  29. No Depth perception by ZeroExistenZ · · Score: 2, Insightful

    I always didn't really get the whole 3D or the effect got mostly lost on me with the silly glasses as I lack depth perception.

    I just don't like the sound of "stereoscopic" in my case. I hope they can also be viewed comfortably in mono if this gets a new cinegraphic standard.

    --
    I think we can keep recursing like this until someone returns 1
    1. Re:No Depth perception by mikrorechner · · Score: 1


      I hope they can also be viewed comfortably in mono if this gets a new cinegraphic standard.
      I wouldn't count on it.

      I mean, they didn't care about deaf people when they introduced talkies, did they? And those don't really make sense if you can't hear anything - without additional subtitles, that is.

      --
      "Oh, a lesson in not changing history from Mr I'm-my-own-Grandpa." - Dr Hubert Farnsworth
    2. Re:No Depth perception by decipher_saint · · Score: 1

      Well that's odd, I've got no depth perception and it shows up just fine for me.

      I have achromatopsia, and I've only used the polarized lenses (not the old two colour glasses).

      Do you have colour vision?

      --
      crazy dynamite monkey
    3. Re:No Depth perception by ZeroExistenZ · · Score: 1

      Yes I have.
      One of my eyes is just horrible, so the other "takes over". With these stereophonic things I do get a part of the illusion, but half of it is a total blur.

      --
      I think we can keep recursing like this until someone returns 1
    4. Re:No Depth perception by Anonymous Coward · · Score: 0

      I have very poor depth perception as well (Eyes don't focus at the same point, so I get double vision, most of the time my brain automatically ignores one eye's input and I don't notice much)

      The colour glasses don't work for me, but both the polarised and shutter type do. (The covergence issue is less of a problem at the close focus depth of the glasses).

      To answer your question, you could, but you would have to block the bad eye (filter) or obtain "mono" versions of the glasses.

      ie: both lenses polarised in the same direction, or both shutters open for only one channel (eg both open on left channel and both shutters closed for right channel).

      Trying to view any without appropriate glasses looks like a horrible blury mess.

    5. Re:No Depth perception by fbjon · · Score: 1
      Some people have more depth perception, some have less. I usually find that 3d stuff is way too much "in my face", and just unnaturally 3-dimensional. The exaggeration and the blurriness tend to make them strange experiences for me. Cool, but strange.

      Of course the 3d effect can be startling and/or fantastic to me, that's easy, you just need to know which types of movement trigger that reflex/feeling in the vision system. However, realistic they are not, at least not for me. Also, since those movies tend to want to place things in the very closest foreground, they get a very restricted area of movement, since nothing can move outside of the screen area, even though it feels like they should. This gets me a kind of "constricted" feeling, but obviously doesn't apply in imax-type theaters.

      Disclaimer: in the military, I maxed out on the depth perception test (reached highest sensitivity).

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  30. Multilingual opportunities by IPFreely · · Score: 2, Insightful
    A generated digital film has new opportunities for multilanguage (if you plan ahead).

    If you have all of the original material, models, images and so forth, you can recreate scenes of the movie with different text showing, with mouth motions different, relevant to a dfifferent language, and even with different cloths or cloth patterns on the characters. You control the emersion of the characters completely, so take advantage of it.

    Make the film in one language. But when the time comes, change those elements that are relevant to another language and remake it in that language completely.

    These days, all you get is the spoken language dubbed in, and that usually does not match the mouths of the characters speaking it. Text is untouched. That is a relic of live action movies. It doesn't have to be in digital also.

    --
    There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
    1. Re:Multilingual opportunities by NeoBeans · · Score: 1

      Interesting possibility in the long term... but given that the software industry still has trouble dealing with localizing text-based applications, it may be a while before we see localization of movie content.

    2. Re:Multilingual opportunities by blondieeng · · Score: 2, Interesting

      Along with dubbing in language, fancy 3D images and the like, what happened to captioning?
      Geez, being Deaf means I experience movies in a very different manner. Either I must:
      Wait for them to come out on DVD
      or
      Wait and view them on a cable station
      or
      Pay full evening price on the rare occasion a captioned film is shown in my city.
      Now even when the captioned film makes it to my city, it's way behind the opening date, admission is abysmal because of the showtimes which are only on Tuesday and Wednesdays (again, in my area) either during the day when I'm working or only late at night.
      Even worse, the theatre is in an unfriendly part of town so being alone and Deaf in the dark parking lot spooks me.
      So with all the hoopla about 3D don't expect me to support it until I can enjoy a so-called regular movie with everyone else.
      We're always told that captioning is expensive and distracting to hearing people but that isn't necessarily the case.
      Hence, I don't purchase DVDs unless they are second-hand, don't go to the theatres because they can't cater to my needs, and I'll NEVER support some new whizbang tecnhnology for movies until something as simple as captioning is instituted first.

  31. Tron blockiness... by Gordonjcp · · Score: 1

    ... was done by drawing hand-painted cels on a grid. Really. The computery-looking stuff was done by human animators, which made the rendered stuff look even more amazing.

  32. Nothing new to see by kegon · · Score: 0
    "One Indie filmmaker even went so far as to build his own homebrew stereolens attachment enabling him to film in 3D."

    If you RTFA there is no mention of this.

    In-Three's "prototype" liquid crystal shutter glasses are not new. There is nothing to suggest that they are any different to those available from Stereographics or VRex, for example. This is just re-reporting of old news.

    Companies such as DDD have been doing semi-automatic 2D->3D conversion for years; it's difficult to do well, time consuming and expensive. Don't get excited just yet.

    1. Re:Nothing new to see by teutonic_leech · · Score: 1

      Well, kind of - there's a picture of a guy in a red shirt from a company called Neovision Labs. He's holding up some contraption and the caption says that he build this thing himself DIY style (a geek in the making? ;-) I'm not suprised you missed it though... sorry I should have pointed to that when I posted the article. Teutonic Leech

    2. Re:Nothing new to see by kegon · · Score: 0
      Sorry, I did miss this. It looks like the kind of adaptor that was marketed by a company called NuVision.

      The original article reports that this kind of approach is suitable for 3D movies on the cheap. The problem is that flickery images tend to look flickery. According to TFA: "one projector simply runs twice as fast -- 96 frames per second", actually film is 24 frames per second so double speed is 48. For a digital projector maybe we're talking LCD or DLP but AFAIK neither of those technologies are available at 96 Hz unless you're paying megabucks. You don't want to have flickery 3D. Dual camera systems for stereo are almost always better.

    3. Re:Nothing new to see by teutonic_leech · · Score: 1

      Actually, although film features 24 frames per second, the shutter opens/closes 48 times per second - otherwise film would be very flickery ;-) So, the quoted 96 frames are indeed correct - 48 times the right eye and 48 times the left.

    4. Re:Nothing new to see by kegon · · Score: 0
      I don't mean to be pedantic but in the article the quoted speed is 96 frames per second not 96 shutter operations per second.

      So actually no, the original article is incorrect.

    5. Re:Nothing new to see by teutonic_leech · · Score: 1

      I agree that the article doesn't properly state it but please understand that it was written by a non-techie. I do however appreciate your interest and attention to the details - and being a little bit pedantic just shows that you've actually given this some thought. Finally, I hope that you'll actually go and see some of those 3D movies in the works right now. I agree with one of the above posters - 3D movies should be like color movies - not made for the 3D effect - they should be easily enjoyable and not made to simply leverage the stereoscopic experience.

  33. We'll need some new visual conventions, though. by Dr.+Manhattan · · Score: 2, Interesting
    I've seen a couple of 3D IMAX movies, and in general they are visually awesome, very realistic and impressive. But certain conventions of 2D movies don't translate well into 3D.

    The simple crossfade, for example. In 2D, everything is in the same plane of focus; your eyes don't have to adjust during the transition. However, 3D crossfades broke my brain. As one scene faded out and another in, I couldn't figure out what to focus on, and until the transition finished I just saw a confusing blur.

    Maybe that's just me, and kids raised on 3D will be able to sort it out. But I rather think that entirely new visual metaphors will be developed as 3D becomes mainstream.

    --
    PHEM - party like it's 1997-2003!
  34. 3D Hype. by Vo0k · · Score: 1

    Some claim 3D so marvelous, incredible, great. No, it isn't. It's improvement, true, but not all that big. I'd say stereo sound vs mono is better.

    In theater (real, with actors playing on the scene) you get full 3D, 100% realistic experience, real multi-sourced sound, you can smell gunpowder from a gunfire. The camera position changes once in 20-40 minutes maybe, and the special effects are somewhat limited and sometimes cheesy, but you can't deny the realism of the scene. But somehow the live theatre seems to be slowly dying, being an "elite" thing...

    I've been to a 3D cinema, watching with polaroid glasses. The glasses were light, didn't disturb really, watching experience was generally good. But the movie was rather boring. True, there was that third dimension added. It looked better that way. A corridor really looked like a real room behind the screen. The dinosaur really looked like reaching into the audience. So what? Just one extra sensory experience added. Not really important one.
    But movies are a kind of storytelling. Like a book, or a still picture. It doesn't have to look realistic to be enjoyable. Special effects? Sometimes - But there's one thing that really "do it": immersion. You just must feel "in it". Involved emotionally. Binding your feelings with the action. Feeling for the characters. There's no single thing that could help it. Good play/storytelling, good plot, no interruptions/distractions - that works. Extra visuals may impress but won't bind you (watch a horror movie, starting 15 minutes from the end and see how scared you are...). I think the old, almost forgotten, entertainment park "180 degrees cinema" (the screen is half of the surface of the dome above the audience, the image covers your whole field of view) would do it better than 3D.

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
  35. Priorities? by Guppy06 · · Score: 1, Funny

    How about new technology that can be used to write better scripts?

    1. Re:Priorities? by marco13185 · · Score: 0

      Yes, I think we should send the first version the George Lucas ASAP. "Anakin, Obi Won told me you killed all of the younglings", they're f**king kids!!! "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!" ;-)

      And even better would be technology that would fill parts of the movie with dialogue. This should be sent to the script writer of Alien Versus Predator (the recent one) immediately. Maybe next time, he won't leave the second half of a movie with "Grr.." as the only comprehendable dialogue.

  36. Stereoscopic limitations by dpbsmith · · Score: 3, Informative

    The big problem with traditional stereoscopic 3D isn't the need for glasses. It's problems with geometrical distortion. Sitting in a theatre, everyone sees slightly different images with their left and right eyes. But a person sitting front left sees a VERY different PAIR of images than a person sitting in the back right.

    With the traditional two-image processes--versions of Wheatstone's nineteenth century stereoscope--everyone in the house sees the SAME thing through their left eye and the SAME thing through their right eye.

    This has serious intrinsic limitations.

    The audience view appears geometrically distorted, except for a few lucky members sitting in a fairly small central "sweet spot."

    3D tends to make every movie look like "The Cabinet of Dr. Caligari."

    Suppose Ann Miller is twenty feet from the camera, and she chucks a handkerchief at the camera, and it lands ten feet away. In the theatre, EVERYONE sees the handkerchief chucked straight at them, and landing halfway between them and the screen. People near the front see a flattened version of the original space. People near the back get exaggerated depth. People at the sides see rectangular geometry as rhomboidal.

    Even in the sweet spot, there is only one camera focal length that reproduces depth accurately. If the cinematographer chooses to use a long lens for a closeup, rather than physically moving the camera closer, the picture will look wrong.

    These geometrical distortions actually apply to ordinary 2D films as well, but you do not notice them because the image is already so spatially distorted by being flat that you are not processing it as an accurate representation of reality.

    (Warning: ageist/sexist alert): Another issue is that 3D is unflattering to actresses, as it reveals the true spatial contour of their faces regardless of makeup. A forty-year-old actress can be made up to look twenty-five in regular films, but not in 3D.

    They struggled with all these things in the 1950s, both with stereoscopic 3D and with the ultra-wide-angle processes like Cinerama.

    All of these problems suggest to me that 3D will be fine for fantasy, science-fiction, and generally surrealistic subject matter, but I don't see how it can ever be used for traditional mainstream cinematic drama.

    1. Re:Stereoscopic limitations by Anonymous Coward · · Score: 0

      I don't know - I think some of this is an advantage, not a disadvantage. I just got back from universal studios in orlando, and they have a LOT of these 3D things (movies, rides, etc).

      One thing I thought was kinda cool was that if a monster jumps out at you, it jumps ***AT YOU*** (not the guy over there) regardless of where you are in the theater.

      While the effects you mention do limit the prime viewing area somewhat, it's a lot better than "real" 3D, where the prime viewing area is basically just one seat!

  37. LCD Technology going the right direction by mcguiver · · Score: 1

    From a post a while back on slashdot http://hardware.slashdot.org/article.pl?sid=05/04/ 17/1331207&tid=196
    If LCD manufacures continue with this kind of technology we may not need the bulky glasses or other 'personal accessories' to be able to see in 3D. The images coming from the 3D cameras will just be encoded on multiple layers and each screen will project its own layer giving a 3D effect. This will also allow for viewing of the 'old' 2D movies and programming.

  38. Film not appropriate for 3D by G4from128k · · Score: 1

    your "recomputing/rerendering the scene parallax in realtime" betrays your having forgotten that we're talking about film here...

    Film records a fixed perspective but human heads and eyes are not fixed. And that's the problem with film for use in 3D. FIlm is not an appropriate medium for visually comfortable 3-D because it forces the viewer to hold their head in the same fixed orientation used by the cameras.

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:Film not appropriate for 3D by BarryNorton · · Score: 1

      Agreed, that's the real point of your message when it comes to the subject in hand.

  39. Digital movies by Anonymous Coward · · Score: 0

    I saw the original Star Wars films in theatres and recently saw the latest and last one (which I believe was shot in Digital). It did not look as good as the originals did so very long ago (opening scene with the lettering against space, in particular). If this is digital, I'll take analog film any day.

  40. Re:right-io by madaxe42 · · Score: 1

    Khaaaaaaaaaaaan!

  41. A brief history of 3-D by Richard+Kirk · · Score: 1
    I can't find the note I once did on this, so this is largely from memory...

    My thesis was that there is a long history of 3D photography and cinema, with the level of interest bouncing up and down on about a 20 year cycle - about the expiry time of a patent. The 3D views had a short-term novelty value, but they always lost out in the long run to conventional photographs with sightly better resolution.

    Wheatstone produced the first hand-drawn stereographs in about 1834.When his friend, Fox Talbot introduced the Daguerrotype process to the UK in 1835, they got together and made some stereo photographs, which were exhibited the same year.

    Stereographs were mass-produced from about 1845 onwards (Queen Victoria got given one, then everyone had to try it). In Europe, people often used transmission stereographs, while in the US, the Homes stereograph used reflection prints. Some of Brady's Civil war photographs were stereo pairs. No special camera was necessary: when emulsion speeds allowed hand-held cameras, you had two plates, and you took one with your weight on the right foot, and the second with your weight on the left foot. This moved the camera by something like the intra-ocular distance. This meant that anyone who could take a conventional photograph could take a stereograph, and some people amassed huge private stereo collections (over 100,000 pairs).

    The heyday of stereo photography was bought to an end by advances in lens design. The old 'bullseye' lens gave a very limited field of view. The Right Rectilinear lens gave less abberation at the edges, so you could take wider views. Panoramic cameras extended this by moving the emulsion as the photo was taken. You could have 3D panoramas if you made a special spectrograph, but if the parallax offset went through a minimum in the centre of view, then you ended up squinting at the edges.

    Two-colour printing for book plates in the late 1800's allowed the red-blue anaglyph stereo images. You could get a wide field of view without special optics because the two images appeared on the same sheeet of paper. Magenta and cyan glasses, and a full-colour print with a common, defocussed, yellow image culd give the appearance of full colour.

    Conventional stereographs were combined with flicker-book animation in 3-D 'What the Butler Saw' machines in the late 1800 - early 1900s. Later innovations included anaglyph 3D films and colour still image viewers (View-Master) within a year or so of the first colour films in the 1930s. There were polarized 3D films in the 1950's, a year or so after Polaroid became available in reasonable amounts. Experimental 3D TV was also tried in the 1950's. There were adapters for 35mm cameras and slider projectors in the 1970's, and printable polarized images (the Xograph). There were also lenticular sheet images, the Nimslo camera, and so on. In the 1990 there were liquid-crystal shuttered glasses 3D on colour TVs using the Pulfrich effect (the BBC's Doctor Who in Eastenders episode). It goes on, and on - I am sure there are others that I have forgotten in my original collection. However, they tended to peak on odd-numbered decades. Perhaps the most recent is the IMAX 3D films - the International Space Station (keep your head really level or you see the other images), and New York in 3D (keep your head over the bucket, so you don't miss it when the motion sickness kicks in).

    I reckon we are now on a low: there will be a flurry of 3D work in about 2010, peaking at about 2015 at exhibitions, and then disappearing for good a few years later. It's sort-of fun at the time, but it never seems to last.

  42. Surviving in niche habitats: good writers by ianscot · · Score: 1

    Yeah, without decent screenplays everything on your list turns to crap. I mean,

    3D stereoscopic

    It's SCTV 3-D theater: Eugene Levy and John Candy lunge toward you, Eugene Levy and John Candy move away.

    dolby Digital 14.2

    The next cinematic release of Battlestar Galactica sure will have clear rumbling sounds when the battlestar goes past. Hoo boy. Just like "sensaround" sound for the first cinematic release of Battlestar Galactica...

    environmental simulation, smell replicators

    Speaking of sensaround -- it's smellaround, back from the dead! Take out your scratch-n-sniff cards, people.

    The signs are not all bad. Amazingly, Charlie Kaufman has become a sort of golden boy in today's Hollywood by cranking out pretty good, pretty accessible, interesting little stories: Eternal Sunshine of the Spotless Mind, Adaptation, Being John Malkovich. A screenwriter is one of the industry's biggest stars! Christopher Nolan made his director's rep with Memento, and he's done two pop movies since without completely losing any sense of a decent story. The studios actually seem to "get" using the indie movie world as a way to identify talent. It's like a Miracle on Sunset Boulevard. Where's Santa?

    (Somehow though, we still have the specter of "the Bruckheimer production of Pride and Prejudice, starring Keira Knightly" -- OH. MY. GAWD. HOW. HIDEOUSLY BAD. DOES. THAT. SOUND?? I can't wait to see the Matrix-style revolving cameras turning around the big dance at Mr. Bingley's...)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
    1. Re:Surviving in niche habitats: good writers by hubie · · Score: 1
      I loved the SCTV 3-D Theater. The joke, of course, for those too young to have seen it, was being poked at the whole useless 3-D genre. As you mention, the skit would be Levy and Candy taking an otherwise normal scene and adding gratituous 3-D features like picking up a pencil and making a very obvious point of pointing it at the camera, then away from the camera. It was funny because it was true; the crappy 3-D movies had to go out of their way to obviously work in things that would stand out in 3-D.

      By the way, years ago at Disney's MGM Park in Orlando, in the Muppets theater they used to have (I don't know if they still do) a 3-D production that was basically The Muppet Show done in 3-D. I enjoyed it very much because it was done with the same humor as SCTV (for example, Fozzie would do obvious 3-D things a la Levy and Candy).

    2. Re:Surviving in niche habitats: good writers by 16K+Ram+Pack · · Score: 1
      The trouble is that punters (except for maybe 5% of them) are almost always sold on actors, which is possibly one of the worst measures of a quality of a film.

      I remember the day after seeing The Usual Suspects telling people how mindblowingly awesome it was. First question - "who's in it?".

      When writers start getting paid more than stars, I'll believe there aer changes afoot.

  43. Not everyone can see 3D by Filip22012005 · · Score: 1

    According to this valuable web resource, 6-8 percent of people lack stereoscopic vision, and that includes me. It's not a lot of fun sitting in a theatre looking at other people grabbings stuff in front of them that doesn't exist.

    --
    When the policeman of the tie, rule you violate, hello punishment of the kitty?
    1. Re:Not everyone can see 3D by Anonymous Coward · · Score: 0

      Sorry... but should we avoid sound because some people are deaf? Avoid subtitles, because some people are illiterate? Avoid movies at all, because some people are blind? Avoid complex stories, because some people are too stupid to follow them?

  44. best movie gear is a good novel by peter303 · · Score: 1

    The technology is not the issue. Poor story-telling is. In fact increasingly cheaper technology is allowing more mediocre movie makers put more crap out there. I am very bored with movies about conflicted superheroes chasing bad guys. The computer is a tool, not an end.

  45. This would be news.... by elister · · Score: 1

    50 years ago!!! Like wow, 3d, you mean I get to wear these glasses that give me a headache after an hour? SIGN ME UP!!! SARCASM LEVEL 7 CAPTAIN!! THATS ALL I CAN GIVE YA!!!

  46. Going out on a limb here... by indig0 · · Score: 1


    Maybe the DGA shouldn't kick out cutting-edge digital film makers like Rodriguez for silly reasons... That would be a good first step in their journey towards these modern formats and techniques.

  47. RTFA by Anonymous Coward · · Score: 0

    Yeah, the glasses mentioned in the fucking article are needed.

  48. No glasses necessary... by teknickle · · Score: 2, Interesting

    There are 2 mainstream methods to get perceived 3D movies: Stereoscopic and anaglyphic.

    Anaglyphic is where you seperate color channels (red and blue typically) and then filter those for the right and left eye.

    With stereoscopic, 2 different perspective streams are interleaved into your video. Now this is where it really gets interesting as to how to view that.

    The first method (the method IMAX uses..and what I actually use in my own home) is to use stereoscopic shutter lenses. You are correct that you have to have vision in both eyes. For those with vision in both eyes, blink your left eye and then your right eye. That slight shift of all objects in vision is your perspective. That is the VERY same thing that is accomplished with the 3D glasses (and specially formatted movie). The movie is streamed in alternativing frames. So you have to find a way for the left eye to see frame 1 and right eye to see frame 2.

    Alternating views is usually accomplished with stereoscopic shutter lenses. What this does is to blank the left eye and then the right for you (usually by having LCD screens that simply go dark or transparent--really not that magical at all).

    The glasses are kept in sync with the video by a sender unit (mine is infrared wireless, but you can have RF or wired connections as well). The bottom line is that it works and beats the snot out of Red/Blue 3D views (anaglyph is by far inferior).

    Now, some think that the glasses are pretty cumbersome or dorky. That really isn't a problem, as you can purchase monitors for your home that require NO GLASSES. Not only that, but you can purchase notebooks that already have those LCDs in place.

    The screens require you to be at a pretty specific depth from the screen for it to work, but it works very well. What it does is to have a lenticular approach to views. You know those toy pictures (and now framed photos do it too) that you tilt from right to left and the picture appears to move? The surface feels funny with deep grooves as well. That same approach is used in these monitors to shoot 2 different images from right to left eye.

    Sharp has pioneered the manufacturing of these laptops and LCD panels. Amazing things in that they are just one of the proof-of-concepts that you do NOT need holograms or glasses to get 3D views for motion or static pictures.
      as every-other-frame.

  49. Hollywood's plot by oskard · · Score: 2, Funny

    I'm sure, somewhere, somebody in Hollywood was simply thinking of a way to make it so people could not pirate movies. Voila! Encode the movies to the human eye, make it so you need a special De-coder to view them! No more piracy. Okay, its a stretch, but we'll no longer be able to 'observe' bootlegged copies of professional films.

    --
    Sigs are for Terrorists.
  50. We have had 3D stories for centruries... by Anonymous Coward · · Score: 0

    They are called 'Plays' and 'Theater'...

    Technology has changed art into marketing.

  51. Wo-ho! 3D p0rn by HangingChad · · Score: 1
    You know which industry is going to make 3D movies for home projection first.

    I think that's one thing you could watch without getting a headache.

    --
    That's our life, the big wheel of shit. - The Fat Man, Blue Tango Salvage
  52. "Grease"?!? by dazedNconfuzed · · Score: 1

    The cost of converting a film to 3-D varies, but the conversion price tag for a possible stereoscopic re-release of Randal Kleiser's '70s blockbuster Grease was estimated at around $8 million.

    "Grease"? Nifty new 3D technology, and we're going to get "Grease" in visual stereo? WTF?

    --
    Can we get a "-1 Wrong" moderation option?
  53. Does anyone refer to previous artcles.... by jeepnut · · Score: 1

    Posted on Tuesday was a perfect compliment to this story Stereoscopic Viewing. In THAT article it talked aboout independent stereoscopic viewing without the use of glasses. Further if you read the article and then view the albeit large, but nice, 40mb clip from it, you would see that at one point they are projecting an image onto a wall (or any surface would work I would imagine) and the image was completely 3D and adjusted to the viewing angle of the person watching. Now, I couldn't explain exactly how they are doing this, but the demo shows a couple of people who look like they are in a basement using what look like standard lcd projectors (I could be wrong). Bottom line, all the gripes about 3D everyone is talking about are being addressed, and not only being addressed, but with some progress coupled with it. Take into account the previous article, and the industry's new attitude towards 3D, we might actually have something here!

  54. The Destruction of Jarid Syn! by Fantastic+Lad · · Score: 1
    Now THAT was a film which could have given me a head-ache even without the stupid glasses.

    Having had that experience burned into my memory, I can tell you honestly that unless somebody comes up with a way to make 3D films which don't involve glasses or lousy scripts, I will never go to another such production again.

    Unless, that is, a girlfriend or child wants me to take them because they've never seen one before and are really excited about going. --If that's the case, then I'll happily pay for all the admission fees and probably even enjoy the head-ache afterwards.

    Life is funny, ain't it?


    -FL

    1. Re:The Destruction of Jarid Syn! by Anonymous Coward · · Score: 0

      FL.. you softy

  55. 3d vision by Anonymous Coward · · Score: 0

    As always, 3d stereoscopic stuff will likely be marginalized to whiz bang stuff.

    Estimates are that at least 15% of the human population, whether knowingly or not, is unable to see in stereo vision. Someone who has this problem who walks into a theater, dons these glasses and finds out they can't see properly might well be more than just a touch disappointed. And alienating 15% of potential customers probably isn't such a great thing.

  56. It's not a rumor... by GoChickenFat · · Score: 1

    Lucas and Cameron (ILM) have already previewed some of it at ShoWest several months ago (several minutes of the original Star Wars...they also showed several minutes of Top Gun). The 3D was displayed on a Christie 3 chip DLP cinema projector with dual processing using a single lens. I also heard the the new 3D glasses look more like a nice pair of sunglasses.

    Oh...and by the way...get ready for what is being billed as the largest ever ad promotion of a movie...Disney's Chicken Little 3D.
    ...you've been warned.

    1. Re:It's not a rumor... by GoChickenFat · · Score: 1

      heres a nice link that discusses the ShoWest event and even states Lucas is planning to release the entire Star Wars saga in 3D for the 30th anniversary in 2007 http://www.worldenteractive.com/lucas.htm

  57. Interesting post by fruey · · Score: 1

    This post points out a problem which is covered in other posts, but perhaps in the best way.

    I haven't seen any Slashdot coverage of the digital cinema spec, the loss of celluloid will change the movie industry I think. If anyone is interested in the full tech spec you can see it here.

    --
    Conversion Rate Optimisation French / English consultant
    1. Re:Interesting post by NeMon'ess · · Score: 1

      I tried to leave a comment, but it wasn't delivered:

      Anyway my comment is:

      So the 2K spec doesn't include 30fps? Why would they do that when HDTV can so
      easily? Will the studios actually make action movies at 48fps instead? 24fps
      is too slow and I'm disappointed that 4K won't do it. The extra detail will be
      useless when a simple camera pan or tracking shot blurs everything.

    2. Re:Interesting post by fruey · · Score: 1

      Sorry, upgraded Wordpress recently and new moderation flag set by default. Have approved your comment and unset the flag, see the site for my reply. Thanks for your interest in the site.

      --
      Conversion Rate Optimisation French / English consultant
  58. 3D Rights to Digitizing Actors by darkCanuck · · Score: 1

    I've been wondering: at what point will film studios pay real-life actors for the digital representation of their likeness.

    Seriously. They're getting close with digital effects to accurately render humans - they do it all the time for background actors, but the main actors (Final Fantasy) still look wooden and emotionless despite a still shot of them looking amazing.

    At some point, I would think, George Lucas (or the then-overseers of his franchise) would hand Harrison Ford, Mark Hamill and Carrie Fisher (or their respective estates) a whack of cash for their likenesses. Then, their digital monkeys would scan every scene in the three Star Wars films, every angle, every facial expression and body shot to create fully 3-D versions of the characters. With all the samples of their voices in so many movies, it would be easy to have a perfect sample of their voice to form any words, most intonations and possibly even force them into foreign accents.

    Then, it is completely possible to make Episodes 7-? using the actors as they would have looked and sounded in 1985 rather than 2015.

    I use Lucas as an example because it'll either be him or Spielberg (or both at the pace they're taking to make Indianda Jones 4) to do something like this.

  59. No need to worry about eye strain by elrous0 · · Score: 1
    Don't worry, the studios have already got it covered.

    By spending $100 million on technology and special effects and only $50,000 on an actual script, they have ensured that you'll close your eyes and go to sleep or walk out of the theater long before eye-strain becomes a problem.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  60. 3D, hah? by Zx-man · · Score: 1

    Your are so spoilt, young people! Back in the day we had 0D movies, and enjoyed them!

  61. Too late by Anonymous Coward · · Score: 0

    In a recent issue of Cinefex Lucas states he has already made tests at converting the Star Wars flicks to 3D and hopes to re-release them that way.

  62. Oriential Adventures in 3d by Matarick · · Score: 1

    I hope a talented South Asian (Chinese, Japanese, Korean, Tai, ecetera) director and production crew to use this technology have a full blown stereoscopic 3d epic consists of troops, sword fighting, spears, and even elephants.

    I would gladly part lots of money (moreso than any Star Wars film combined) to see a film adaptation of Romance of the Three Kingdoms, Tales of the Genji, adaptations of Chinese or Japanese novels, recreations of historic military battles, or even a mad crazy samurai flick. I just hope the director and script would be a high enough calibre to have a in depth story with Eastern psychology and thinking.

    Giving the technology to Asian filmakers would the killer app for the tech. Shame the VCD version wouldn't be able to transfer the effects.

  63. Wake me up when the resolution equals that of film by Trixter · · Score: 1

    Sorry, but no matter how clear, bright, and judder-free a digital projection is, the resolution still isn't there. I go to movies to inundate my senses with sound and light, to immerse me into a work of fiction. When you can clearly see video scanlines (ala Star Wars Episode II), the illusion is ruined.

    Cineon resolution for 2.21:1 film prints is 4096x1888. Wake me up when digital projection can equal that.

  64. Focus issues! by tbcpp · · Score: 1

    The problem with filming these movies is that only the objects the camera(s) focus on are in focus to the viewer. Hence if the camera is focused on the main actor, and you look at the supporting character, he will be out of focus even though you are looking directly at him! Thats my problem with this technology

    --
    Man is the lowest-cost, 150-pound, nonlinear, all-purpose computer system which can be mass-produced by unskilled labor.
  65. Re:Wake me up when the resolution equals that of f by NeMon'ess · · Score: 1

    I saw Episode III first on film. Half way through a fire alarm went off and everybody in all the theaters had to leave for about 20 minutes. When we were allowed back inside I took a seat in the digital projection theater of Ep. 3 and watched it there. I found the level of detail a little bit higher than film. However I could see the pixels which I didn't like. The film copy had the more pleasing blur to it, but that blur, the judder, shook too much detail away.

    I'm sure the film print did have more resolution than digital, but it was shaking so much I couldn't see it. So the digital projection had more useful resolution.

  66. Polarisers by cmglee · · Score: 1

    You can have polarising glasses which work regardless of their orientation. Most polarisers used are linearly polarising. But you can add a quarter-wave retarder to make them circularly polarising. It can be arranged such that one eye sees clockwise and the other sees counter/anti-clockwise polarisations. Ditto for the projectors. However, this increases the cost and reduces the brightness. For more info, see http://www.faqts.com/knowledge_base/view.phtml/aid /11916/fid/801 and http://www.instrumentplastics.co.uk/products_cpf.p hp

  67. Focusing by Jambon · · Score: 1
    One problem I've encountered while watching 3D movies is focusing. For example, I watched an IMAX 3D presentation of the Internation Space Station. For the most part, the technique worked. However, at one point an orange in the ISS came floating straight towards the camera. It was completely out of focus, and was quite an eyesore. It literally hurt to look at it. That's one problem I see with 3d movies. If objects are out of focus and close up, it will hurt to look at them.

    Now you can simply not look at the object, but in several circumstances, the being out of focus is intentionally used.

    I really hope they take this to heart, because despite what they might think is cheaper, the movie will end up more realistic if they simply use two cameras.

  68. Too bad you posted as AC... by Anti-Trend · · Score: 1
    ...I would have busted out the mod points for you. This may sound cliche, especially on ./, but I'm so sick and tired of mainstream media and its lack of creativity. It seems like Hollywood is allergic to originality lately.

    -AT

    --
    Working in a DevOps shop is like playing in a band made up entirely of keytarists.
  69. Re:Wake me up when the resolution equals that of f by Trixter · · Score: 1

    Sorry, but if you could see pixels, then the resolution was LOWER than that of film.

    If I want to see pixels when I watch a movie, I'll download a crappy divx rip. When I pay $8 to see a movie, I want a decent experience for my $8, and seeing pixels doesn't cut it.