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Carmack On Doom III And The Evolution Of Graphics

Toasty16 writes "David Kushner over at Wired has a write-up on the progress of Doom III, hinting at a possible fall release, that is unless Microsoft convinces id to sit on the game until an Xbox version is completed. He also talks to Carmack about the evolution of game engines and the possibility of a "next-generation rendering engine [that] will be a stable, mature technology that lasts in more or less its basic form for a long time." Will this lead to a shift from coders to "technical directors," as Carmack believes? This ties into the Slashdot story awhile back about new titles for sysadmins."

547 comments

  1. Evolution is a lie. by Anonymous Coward · · Score: 5, Funny

    The graphics were created by God at the beginning of time!

    1. Re:Evolution is a lie. by Trogre · · Score: 4, Interesting

      You're right in saying they didn't evolve.

      The development of computer graphics has always been driven by (arguably) intelligent creators.

      People like to apply words like evolution to any developmental process presumable for the coolness factor, and in the literal sense they are right (change over time). But it's just silly to imply that CG has evolved in a darwinian sense.

      It makes a mockery of the thousands of hours that designers, programmers and engineers have put into developing such systems.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    2. Re:Evolution is a lie. by shadowbearer · · Score: 1


      Mohammed Al Shaheef : the Bernie Shifman of 2003.

      SB

      --
      It's old. The more humans I meet, the more I like my cats. At least they are honest.
    3. Re:Evolution is a lie. by dmaxwell · · Score: 4, Interesting

      It seems to me that some developments aren't obvious until a basic technology is in place. Once upon a time, all telephone calls were manually connected by operators. Most calls weren't automatically switched until the mid sixties. These systems did not spring full blown out of some engineer's forehead. I'll bet some people were thinking about automatic switching in say the thirties but other technologies (which themselves were "changing over time"...I'll avoid the dreaded `E` word") had to get there first to make it a reality. Lots of people worked on it at different times tweaking and prodding and refining until it was mature. The way it works now doesn't even remotely resemble the way it did in the Sixties so it definitely doesn't have one inventor.

      Even the most talented engine coders aren't going to be able to tell us exactly how computer generated 3D is going to work 10 years from now. It changes over time and so does the science on which engineering is based. Also, when fundamentally new technologies are going from the whiteboard to prototypes on a bench lots of ideas are tried and thrown out, tried and thrown out, ad nauseum until something sticks. Imagine that!, competing technological ideas going head to head in a fitness race. Sometimes, it's even automated.

      But no, technologies are born fully refined and completely debugged from the disembodied head of Thomas Edison which he preserved in his "last" invention.

      I won't say the `E`-word though. That might be carrying an argument that already tiresome in the life sciences into engineering.

    4. Re:Evolution is a lie. by Anonymous Coward · · Score: 0

      Use of the word "evolution" is perfectly appropriate in that context (except for the fact that the article doesn't really discuss any such thing). The word has meaning outside of the biological sense, and has been around longer than that usage. Consider senses 2 a and 3, below.

      Creationists are quite fond of conflating the various meanings of the words.

      Main Entry: evolution
      Pronunciation: "e-v&-'lü-sh&n, "E-v&-
      Function: noun
      Etymology: Latin evolution-, evolutio unrolling, from evolvere
      Date: 1622
      1 : one of a set of prescribed movements
      2 a : a process of change in a certain direction : UNFOLDING b : the action or an instance of forming and giving something off : EMISSION c (1) : a process of continuous change from a lower, simpler, or worse to a higher, more complex, or better state : GROWTH (2) : a process of gradual and relatively peaceful social, political, and economic advance d : something evolved
      3 : the process of working out or developing
      4 a : the historical development of a biological group (as a race or species) : PHYLOGENY b : a theory that the various types of animals and plants have their origin in other preexisting types and that the distinguishable differences are due to modifications in successive generations
      5 : the extraction of a mathematical root
      6 : a process in which the whole universe is a progression of interrelated phenomena

    5. Re:Evolution is a lie. by Trogre · · Score: 1, Insightful

      Oh come on now.

      Of course large complex systems don't just happen. They are developed by *groups* of minds working on strings of smaller, intermediate ideas. One says "let's make it automatic". Another designs a circuit to allow for telephone calls to be connected by sending an electronic pulse to a coil, and so on.

      Just because no one engineer conceived of every single facet of an entire complex system does not make that system the product of any natural process. It is a system developed by many hours of collaborative, conscious thought.

      Because many new technologies are created through an iterative process of throwing failed prototypes away in no way implies any kind of natural selection. The inventor already has a criteria for what they want the product to do, and therefore has a picture (information) of how it shouldbehave.

      But of course, technologies couldn't possibly be created, could they, no they just inexplicably evolve, just like humans. Excuse me I need to go find a ratchet tree now.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    6. Re:Evolution is a lie. by Trogre · · Score: 1

      ergo the summary "change over time", but it makes no difference if nobody actually uses the term in that context.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    7. Re:Evolution is a lie. by Galvatron · · Score: 4, Informative

      Computer graphics did evolve, they just evolved through a Lamarckian, rather than a Darwinian, process. Evolution does not mean Darwinism, they're two different words, and the former is more general than the latter.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    8. Re:Evolution is a lie. by Anonymous Coward · · Score: 0, Offtopic

      Creationists are quite fond of conflating the various meanings of the words.

      I'm willing to bet you associate any idiot with a 'creationist' stereotype, just because you hate them both and want 'em in the same bag.

      Since i think you have a real hatred for creationists, I'll give you a peice of my mind:

      It's very easy to pretend there is no creator. It relieves any guilts you may have for being held accountable for whatever wrongs you intend to do.
      And of course you will think, read, and believe anything you can just to rid yourself of that guilt- Hence your denial of a creator, and then some.

      If this really wasn't the basis for you denying a god, then why do you have so much hatred for creationists?

    9. Re:Evolution is a lie. by russellh · · Score: 1
      It makes a mockery of the thousands of hours that designers, programmers and engineers have put into developing such systems

      No, we stand on the shoulders of giants.

      --
      must... stay... awake...
    10. Re:Evolution is a lie. by Trogre · · Score: 1

      I completely agree with you. There is nothing in itself wrong with saying CG evolved, if it is taken in the context of change over time, not of darwinian principles.

      However, many people do try to apply a darwinian model to conscious development processes, and this is where I take issue.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    11. Re:Evolution is a lie. by Trogre · · Score: 1

      Thank you, Isaac.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    12. Re:Evolution is a lie. by Anonymous Coward · · Score: 0

      Don't you mean a Carmakian process?

    13. Re:Evolution is a lie. by clayanderson · · Score: 1

      It makes a mockery of the thousands of hours that designers, programmers and engineers have put into developing such systems.

      Oh, does it? So now you can understand why many of us who believe in a good, powerful, intelligent God consider most evolutionary theory to be a mockery of him.

      It's not because evolution is particularly bad science; God may very well have used evolutionary processes. But the issue isn't really a scientific one at all; it's a a moral one: giving credit where credit is due. And most evolutionary models remove God from the picture altogether.

      My point is, the same principle applies, whether to game developers or to the big guy upstairs.

    14. Re:Evolution is a lie. by russellh · · Score: 1

      Because many new technologies are created through an iterative process of throwing failed prototypes away in no way implies any kind of natural selection. The inventor already has a criteria for what they want the product to do, and therefore has a picture (information) of how it shouldbehave.

      But of course, technologies couldn't possibly be created, could they, no they just inexplicably evolve, just like humans. Excuse me I need to go find a ratchet tree now.

      I think it's fair to say that most new things we create are a combination of slight variations on things that already exist. The use of the word "evoloution" to describe this situation is obviously a metaphor. But even biological might be considered that as well because the actual mechanism is hidden from us; it's not like we can reproduce or observe it in the lab, except at a micro level (such as for bacteria or other animals with very short lifespans). In addition, in particular, the actual source or mechanism behind genetic diversity is a slight mystery - why are there so many species? Darwin never addressed that question, despite the fact that his big book was called the origin of species. The source of diversity of software and businesses is somewhat more obvious - business opportunity, human creativity, etc. Gould argues that the purpose of evolution is species diversity, ie, the survival of life itself, rather than the opposite view that sees each species or each individual as an approximation of the ultimate or perfect, form of life. The former is without a master plan, the latter requires one. In the big picture, the reason there are good or at least widely accepted standards and conventions in games, in business, in software, in everything - is trial and error. Sure, on the micro level the reason one particular thing is created and tried is human ingenuity - combining old things in to something new (the clever person) or pulling it out of thin air entirely (the genius), but up there there sure is no master plan. The reasons for success (selection) are complex - from having the right idea in the right environment (a company with money, for instance, willing to entertain the idea), luck (company in the right place at the right time), market acceptance, press, lack of strong competitors, etc. A lot like biological evolution, I think. It's an appropriate metaphor. And I'll have to add that unlike today, the Church was not concerned about the evolution mechanism per se, in Darwin's time - it was the idea that there wasn't a master plan that caused consternation, for how can an omniscient, omnipotent God lack a master plan?

      --
      must... stay... awake...
    15. Re:Evolution is a lie. by Anonymous Coward · · Score: 0
      It's very easy to pretend there is no creator. It relieves any guilts you may have for being held accountable for whatever wrongs you intend to do.


      It always seemed to me that belief in a Creator would relieve you from guilt, after all it's all His fault. Without a Creator, you and you alone are responsible for what you do.

    16. Re:Evolution is a lie. by Tackhead · · Score: 1
      > But no, technologies are born fully refined and completely debugged from the disembodied head of Thomas Edison which he preserved in his "last" invention.

      <injoke>No, that was the disembodied head of John Romero</injoke>

    17. Re:Evolution is a lie. by Trogre · · Score: 1

      I couldn't agree more.

      That is the other side of what I was getting at.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  2. Another new graphics engine.. by grub · · Score: 5, Funny


    Oh bloody hell, the Duke Nukem Forever people will want to start from square one again.

    --
    Trolling is a art,
    1. Re:Another new graphics engine.. by k-0s · · Score: 4, Funny

      Start you say? They've actually started? LOL

    2. Re:Another new graphics engine.. by Anonymous Coward · · Score: 4, Funny

      of course they did, and they even have achived something

    3. Re:Another new graphics engine.. by (54)T-Dub · · Score: 2, Insightful

      Wouldn't it be nice if game manufactures would stop re-inventing the wheel everytime they want to make a game. Instead they could spend time making a stable mod of a proven engine. I mean half-life and counter-strike are arguably the two of the most succesfull first person shooter games ever made, and they were based on a mod of the Quake 1 engine.

      But instead we get games like tribes 2 and battlefield1942 which are great idea's with horrible implementation. Who coincedes the first patch with the release date of the game?!?!?! Then release patches that create more servere bugs than were fixed.

      I understand that the companies are under high pressure from their publishers to get something out to start earning revenue. It just seems to me that games would be made in a shorter timeline and cheaper if they were based on a proven 3d engine.

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    4. Re:Another new graphics engine.. by Anonymous Coward · · Score: 1, Funny

      Of course they have started - you wouldn't call it DN Forever otherwise, would you?

      If it were just another Duke game, they would have called it Duke Nuken Soon (In a Year or Three). But alas, they have choosen tha FOREVER option, which means they will take *forever* to finish it.

    5. Re:Another new graphics engine.. by Anonymous Coward · · Score: 0

      The point is this IS a new engine, iD typically does these things you know. This will be the next generation of their graphics engine which who knows how many thousands of groups, companies and/or individuals will use as a basis for their mods - big or small.

    6. Re:Another new graphics engine.. by Chicane-UK · · Score: 1

      You can't help but feel like saying "Stop screwing around with pretend Atari 2600 games, and just get DNF bloody finished!!!!"

      --
      "Hey! Unless this is a nude love-in, get the hell off my property!!"
    7. Re:Another new graphics engine.. by Jerk+City+Troll · · Score: 1

      Oh bloody hell, the Duke Nukem Forever people will want to start from square one again.

      It's not "Duke Nukem Forever" anymore. It's been renamed to "Duke Nukem Takes Forever". Geez! Don't you check the news?

    8. Re:Another new graphics engine.. by Spellbinder · · Score: 1
      and half-life is not a horrible implementation????
      "I" never played a 3d shooter with more problems...
      but don't take me wrong... i really liked the game at the time it came out and counter-strike was my mostplayed game 'till the community got lame (or was it me???)
      but don't try to tell me just because a lot of people are very fond of this game its engine is a good implementation....
      it's like telling me windows is a cleanly implemented os because everybody uses it

      maybe it is hard for a small(unknown) team to convince their investors to give them this amount of money at the start of the development because they have nothing to show
      and if they get nothing done the investors sit there with a licence for some gameengine they don't know what to do with
      but when they start with their own engine will need their money in small pieces
      and everytime the ask for more money the investors can be shown what they achieved

      and if you buy a engine like q3 (somewhere i read you pay about 300'000 for it) you can't rewrite all the code just for a feature you would like in your game because you allready spent a lot of money for the code you want to change now
      i think game developers like to be free to decide what they want to do and they are allready pruned of a lot of their freedom because they have to get the money from somewhere

      this are just my impressions as no-game developer and i would like to be enlightened by someone with experience in this field

      --


      stop supporting microsoft with pirating their software!!!!!
    9. Re:Another new graphics engine.. by Clockwurk · · Score: 1

      Mods, this post isn't actually a troll or flaimbait. Something aweful shows you the "Don't steal" dick picture, but if you just copy and paste the link, it is infact the Iraqi guy talking about DNF

    10. Re:Another new graphics engine.. by Munra · · Score: 4, Funny
    11. Re:Another new graphics engine.. by Anonymous Coward · · Score: 0

      HF hardly uses a state of the art engine. Many features are missing from it. Every engine is very good at some things, but perhaps a little shitty on others. HF doesn't have a particle system, reflections, curved surfaces, alpha blending, dynamic lighting and shadows, and many others that would severely limit what is possible to make in a game.

    12. Re:Another new graphics engine.. by Erik+Hollensbe · · Score: 3, Informative

      HL was released, the SDK had not come out for quite a long time after that.

      People went *NUTS* over the SDK. Half-Life, at the time, had some of the most realistic lighting and best textures (Second only to maybe SiN in the Texture Dept) out there. Despite the fact that people did not have the SDK yet, there were already modifications being planned and lots of ground work already done.

      Half-Life is still one of the most actively modified games existing, even though there are many, many better engines out there. Natural Selection is a recent and popular example.

      Not only is the SDK useful, but it has a huge support base from the community AND from valve. In the past, many modifications to the HL engine have been made just to accomodate mod developers and server operators. They simply know how to treat their user base well, and it has paid off quite well for them. Not only did the original game make a lot of money, but the whole franchise and games made by *fans* made money for them... One of which was Counter-Strike.

      You are mislead.

    13. Re:Another new graphics engine.. by Anonymous Coward · · Score: 0

      lol

    14. Re:Another new graphics engine.. by Anonymous Coward · · Score: 0

      LOL

    15. Re:Another new graphics engine.. by more+fool+you · · Score: 1

      that'll teach me for using squid. anyways, here's the picture i meant to link to:
      http://mindfork.org/~gavin/infoministry.jpg

    16. Re:Another new graphics engine.. by Spellbinder · · Score: 1
      i was more talking of "traditional" gamemaking not making a mod
      as far as i understand you would have still to pay valve to get the whole sourcecode of half-life
      and can you sell a mod without some sort of agreement with the developers of the game it is based on????
      and as i said half-life was a cool game as it came out.. but the engine is still not a cleaner or better implementation then battelfield
      then there was counter-strike making half-life spread over almost every gamers desktop
      so it should not be very supprising to see a fair amount of mods for this game

      i never noticed valve treat their userbase well
      and everyone i know who played counter-strike seriously complained about the engine
      and i can't unterstand why anyone should complain about developers trying to make their own engine because this is the only way we get some good engines to make mods for

      --


      stop supporting microsoft with pirating their software!!!!!
    17. Re:Another new graphics engine.. by Anonymous Coward · · Score: 0

      Here's a question.

      Could Doom III actually threaten Microsoft if ID decided to release a Mac (or even linux) version before the windows/xbox versions?

      I know it's unlikely, but would there be a substantial increase in Apple's stock price if ID sent a giant "fuck you" to microsoft?

    18. Re:Another new graphics engine.. by snol · · Score: 1

      would you buy a new (expensive) Apple computer or set up a new (complicated) OS in order to play doom III, if you were the average windows-only gamer? no.

    19. Re:Another new graphics engine.. by bobeszcica · · Score: 1

      Probably not. But would you boot your box for it, if it comes on a Linux Live-CD?

    20. Re:Another new graphics engine.. by (54)T-Dub · · Score: 1

      I agree that half-life wasn't the greatest engine. Keep in mind that it was a mod of quake ONE though. Sure they integrated some of the quake 2 features when it was released, but it was primarily programmed with the quake 1 sdk. Considering that mods are still being made I would say that it has been a success.

      As far as I understand it, the largest problem with half-life was the netcode. They completely re-wrote the netcode that came with the quake 1 sdk and subsequently opened it up to serious manipulation. Many calculations (including hit detection) where made by the client computer instead of the server which is why the game is refered to as "Cheater-Strike".

      I'm not trying to say that half-life is a better implementation than battlefield, I'm just saying that I'm not happy with it's implementation. Having to type 'game.votekickplayer 54' to try and kick someone is stupid. I have to use gamespy3d to find a buddy or even a decent server. Not to mention the fact that you have to learn some new cryptic language whenever you want to write a script for a game.

      To use your OS analogy, whenever someone wants to make an application, they don't write a whole new OS to support it, they use an SDK. So why shouldn't games do it? I think that having a few companies dedicated to building rock solid game engines would be more efficient than having everyone try to make their own. This, it seems to me, would produce far more diverse and higher quality games in the end.

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    21. Re:Another new graphics engine.. by snol · · Score: 1

      not a bad idea, bring back the old Apple II days.

    22. Re:Another new graphics engine.. by Anonymous Coward · · Score: 0

      I agree that half-life wasn't the greatest engine. Keep in mind that it was a mod of quake ONE though. Sure they integrated some of the quake 2 features when it was released, but it was primarily programmed with the quake 1 sdk. Considering that mods are still being made I would say that it has been a success.

      The fuck it is, the Half-Life engine is a heavily modded Quake II engine, Quake I my ass, Quake I is ancient and couldn't even handle more than 256 colors ffs.

      Get your facts straight retard.

      Also for the record, Half-Life is one of the best games ever written (gameplay is awesome until you go off-world, when it turns into a train wreck, why couldn't I have just hunted down that Administrator dude instead of killing a giant fetus by shooting a glowing spike inside his head.) I'll never forgot the first time I ran into one of those military teams. The perceived AI and teamwork was great!

    23. Re:Another new graphics engine.. by (54)T-Dub · · Score: 1

      considering that half-life's INITIAL release date was november 97 (1 month BEFORE the actual release date of quake 2) i doubt it was entirely based on the quake II engine. Probably designed with the quake I enginge and ported to the quake 2 enginge (fancy graphics).


      Half-Life history

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
  3. Typical by The+Dobber · · Score: 0, Troll


    Had to work an MS slam into it. Oh wait, Timmy was the editor.

    Figures

    1. Re:Typical by RatBastard · · Score: 4, Interesting

      Actually, the XBox delay angle has been reported on several places, including very pro-MS/pro-XBox sites.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    2. Re:Typical by sixdotoh · · Score: 1
      It is pretty annoying that we're having to wait until the x-box version is ready, but whose fault is this? Wouldn't it be iD dragging their feet on the xbox port?

      not that i'm trying to *diminish* the MS potshot . . . ;)

      --

      This post was brought to you by the number 584811 and the characters / and .

    3. Re:Typical by Anonymous Coward · · Score: 0, Troll

      Yeah and so has the "If we released it today, noone would have a system capable of playing it and we'd go bankrupt" angle.

      The very fact that they have to release it for xbox shows a huge shift over there at Id. PC gaming is dying, they need console revenue to break even with this dog.

      I cant wait until another FPS comes out. Whoopty do. I can shoot monsters.

    4. Re:Typical by Toasty16 · · Score: 2, Funny
      All anti-M$ sentiments were my own, my views do not reflect the views of Slashdot or its admins.

      Wait a minute, yes they do!

      Anyway, getting a story submitted on Slashdot is almost as cool as getting my letter printed in PCXL. Cool is a relative term, BTW.

    5. Re:Typical by anon*127.0.0.1 · · Score: 4, Insightful

      Well, the article *does* quote Carmack as saying that Microsoft is offering Id a boatload of money to sit on the PC release of D3 until they've got an XBox port ready for release at the same time. Seems to me that thats one of the more significant news bits in the story, along with Carmacks musings that he might be out of a job soon.

      I guess Microsoft figures a lot of gamers will be upgrading their hardware when D3 comes out. If the XBox version is ready at the same time, those gamers might decide to buy themselves an XBox instead of sinking $300 into another new video card.

      --
      I am NOT a man!
      I am a free number!
    6. Re:Typical by Overly+Critical+Guy · · Score: 1

      It's all speculation, and really all we know is that Microsoft has likely been pushing id for an X-Box exclusive.

      --
      "Sufferin' succotash."
    7. Re:Typical by unicron · · Score: 1

      I've got an X-Box, and I think it would be pretty damn cool. We've already demonstrated that an FPS can work well on the X-Box(Halo), so why couldn't Doom3? It'll have net play without a doubt, so what would really be missing? Hell, I think I would be MORE happy without net play..just a really fun single player campaign. I seriously doubt I'll miss any of the "Stup1d 4wP-c4mp1n6 wh0r3!" bullshit.

      --
      Finally, math books without any of that base 6 crap in them.
    8. Re:Typical by sixdotoh · · Score: 1, Insightful

      so is that really proving a MS monopoly, or is it just shrewd marketing on MS's part. I mean, given that MS *has* the boatloads of money, does that mean they shouldn't do it because some others can't? I mean, the whole MS monopoly arguement aside (and I do not like MS), this is capitalism and its a great, free country.

      --

      This post was brought to you by the number 584811 and the characters / and .

    9. Re:Typical by angle_slam · · Score: 1
      I guess Microsoft figures a lot of gamers will be upgrading their hardware when D3 comes out. If the XBox version is ready at the same time, those gamers might decide to buy themselves an XBox instead of sinking $300 into another new video card.

      Playing an FPS on a controller sucks compared to playing with a keyboard/mouse combo. For that reason alone, I'd rather buy a new video card than an XBox. Plus, while there are $300 video cards, you can get pretty good results from a $200 card.

    10. Re:Typical by Anonymous Coward · · Score: 0

      Nevermind that Sony does exactly the same thing...

    11. Re:Typical by BigBir3d · · Score: 2, Informative
      RTFA

      But id could pocket some cash from Microsoft. Redmond keeps calling, trying to convince the company to release a version of Doom III for the Xbox: "We're being offered a pretty significant amount of money to sit on it until an Xbox port is done," says Carmack. id hasn't announced a decision yet.
    12. Re:Typical by MendicantMonkey · · Score: 1

      Even if the Xbox goes to less than $200, I would go so far as to say that since it supposed to play okay on a Geforce 3, you might get good results from a $99 card this fall. Maybe not with all the eye-candy turned on, but I bet it would give the Xbox version a run for the money.

    13. Re:Typical by sweetooth · · Score: 5, Insightful

      This has nothing to do with Microsoft maintaining a monopoly. They may have made a lot of money from the monopoly, but even if they had made the boatloads of money they have without a monopoly this would still be a wise move. As others have pointed out a Doom III release that was for all platforms at the same time gives the X-Box a small advantage. Some people might rather go out and buy an Xbox and copy of Doom III rather than spending $300-500 on a new video card.

    14. Re:Typical by 4of12 · · Score: 0, Redundant

      so is that really proving a MS monopoly, or is it just shrewd marketing on MS's part?

      Yes.

      --
      "Provided by the management for your protection."
    15. Re:Typical by NanoGator · · Score: 1

      "It'll have net play without a doubt, so what would really be missing?"

      Mods.

      --
      "Derp de derp."
    16. Re:Typical by Anonymous Coward · · Score: 0

      wrong.

      microsoft will do anything to stop the xbox from looking not-relevant.

      >>I guess Microsoft figures a lot of gamers will be upgrading their hardware when D3 comes out. If the XBox version is ready at the same time, those gamers might decide to buy themselves an XBox instead of sinking $300 into another new video card.

      that's way too complex a plan.

      the simpler answer is better, the xbox is not that hot, and the more games that come out on alternate platforms like PCs, the worse for xbox.

      period.

    17. Re:Typical by Kibo · · Score: 1

      That's not entirely true. Mechassault has mods, new mechs new maps etc. The game might not be that great, but it isn't devoid of mods.

      While there might not be Total Conversions for DooM ]I[ on the xbox, it could still have mods.

      --
      --Jimmy has fancy plans; and pants to match.
    18. Re:Typical by unicron · · Score: 1

      Um..what the fuck are you talking about? There are already games with downloadable levels, why not downloadable mods? Granted, they would all be professionaly made, but who cares? Most of the player-made doom wads were pathetic.

      --
      Finally, math books without any of that base 6 crap in them.
    19. Re:Typical by Anonymous Coward · · Score: 0
      I guess Microsoft figures a lot of gamers will be upgrading their hardware when D3 comes out.
      Well, yeah, I'm planning on buying a new computer when Doom comes out. I'm waiting until then, even though the latest Intel chipsets look pretty good...

      but I sure ain't planning on running Windows on it.

      Windows free since 01/03, baby. Woohoo! Just got my Handspring syncing with Evolution, and Red Hat 9 (with a few add-ons) rocks.

    20. Re:Typical by ecchi_0 · · Score: 4, Informative
      It'll have net play without a doubt, so what would really be missing?

      Maybe I'm missing something, but isn't Doom III singleplayer only? I don't think there would be any netplay to speak of.

    21. Re:Typical by Malor · · Score: 1

      They even mention MS trying to get him to delay the PC version *in the article*.

      Didn't read it?

      Figures.

    22. Re:Typical by vsprintf · · Score: 2, Funny

      The very fact that they have to release it for xbox shows a huge shift over there at Id. PC gaming is dying, they need console revenue to break even with this dog.

      PC Gaming is Dying!! It will be buried next to BSD! Heck, I'm a console gamer, and even I don't believe that.

    23. Re:Typical by NanoGator · · Score: 4, Informative

      "Granted, they would all be professionaly made, but who cares? Most of the player-made doom wads were pathetic. "

      The player-made Quake mods were awesome.

      Don't be willfully ignorant to my point.

      --
      "Derp de derp."
    24. Re:Typical by ab0mb88 · · Score: 2, Insightful

      You are correct this does not have anything to do with maintaining their monopoly, this is about extending their monopoly. It has been discussed here before that their home entertainment division is losing massive amounts of money while their monopolized divisions are making large amounts of money. Businesses that are faced with real competition look for solutions to failing divisions, but Microsoft doesn't have to because it can always throw money at the problem.

    25. Re:Typical by Overly+Critical+Guy · · Score: 1

      id hasn't announced a decision yet.

      As I said, it's all speculation.

      Next.

      --
      "Sufferin' succotash."
    26. Re:Typical by afidel · · Score: 1

      Team fortress is still the best team based FPS ever, just wish a real sucessor would have been made to keep up with the upgrades in video capabilities.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    27. Re:Typical by damiam · · Score: 1

      Except no one has any reason to belive that Microsoft has said anything about an Xbox-exclusive release. They asked for it to be on the Xbox, and they may have asked not to have it on the GC and PS2 (which would never happen anyway).

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    28. Re:Typical by Anonymous Coward · · Score: 0

      and TFC comes along and ruins a pefectly good game...

    29. Re:Typical by R0 · · Score: 1

      The ideal situation would be M$ paying for a delay of only the win32/64 and macos versions :D (because linux is not a threat...)

    30. Re:Typical by Jagasian · · Score: 1

      You should try the FuhQuake Quake client, which updates the eyecandy for Quake and its mods. Check it out!

    31. Re:Typical by zen2k2 · · Score: 1

      I don't have any source articles to quote, but I believe there is going to be 'basic' multiplayer like the old days. No CTF, etc, just your basic point the shotgun at your buddies face and plaster it against the wall deathmatch fun.

    32. Re:Typical by ecchi_0 · · Score: 1

      That'd be nice... unfortunately I have the feeling that it would be more a battle of the framerates than of the individual's skill. And now with the hyperrealism of the graphics, it finally COULD be an example of videogames causing violence. Remember how after Columbine they blamed Doom? Well back then their claims could be dismissed because Doom was a dos-based game with bad graphics that could hardly depict violence. Now, though... even the alpha is scary

    33. Re:Typical by @madeus · · Score: 1

      Most of the player-made doom wads were pathetic

      Not true. Most of the publish ones were much better than 'pathetic' by any rational judgement.

      And there were at least a couple of hundred really GOOD ones that were even better than origional DOOM levels.

      Aliens TC, for example, is in my top 10 of BEST FPS experiences EVER. It's _STILL_ great.

  4. How does it tie to the older story? by poisoneleven · · Score: 3, Insightful

    I guess I don't quite see how this ties into the older story about new titles for Sysadmins. Technical Directors have been around a long time, and have always existed in the game creation arena. It isn't just some new spin on Sysadmin or Computer user or something.

    1. Re:How does it tie to the older story? by Toasty16 · · Score: 0

      I dunno, I just noticed that most accepted Slashdot stories have at least 3 links, and linking to previous Slashdot stories seems to be popular. I guess the best way to answer your question is, "because timothy thinks so."

    2. Re:How does it tie to the older story? by telstar · · Score: 5, Funny
      "I guess I don't quite see how this ties into the older story about new titles for Sysadmins."
      • I think he just wanted to show that he actually searched for
      • something prior to posting the article.

    3. Re:How does it tie to the older story? by RayOfLight · · Score: 1
      I guess I don't quite see how this ties into the older story about new titles for Sysadmins.

      So much for editors reading and understanding past stories before submitting new ones. ;-)

  5. Great, let's extend Microsoft's monopoly... by hwsquaredcubed · · Score: 2, Interesting

    ...to individual games. Kind of flies in the face of the whole Doom spirit of "let's release the code and let the gamers develop their own levels, etc."

    1. Re:Great, let's extend Microsoft's monopoly... by Overly+Critical+Guy · · Score: 1

      Not Microsoft's fault if id caves.

      --
      "Sufferin' succotash."
    2. Re:Great, let's extend Microsoft's monopoly... by Anonymous Coward · · Score: 0

      Do you live under a rock?
      Look, I'm no fan of MS, but this is not Microsoft extending its monopoly--its common business practice in the video game industry.

      Ever wonder why Grand Theft Auto 3 & Vice City only came out for PS2 and skipped GameCUbe/Xbox? Its because Sony paid them. Same deal with Resident Evil for the Nintendo GameCube. Microsoft is no different than Sony or Nintendo in this regard.

      Plus, put yourself in id's shoes. You have a game that is going to sell, no matter when its released. Then some idiot comes along and offers you a lot of money to delay selling it. What would you do? Sell tons now? Or wait, take the money, and sell tons later?

  6. How do you bribe John C.? by gr8_phk · · Score: 5, Funny

    Offer him rocket fuel.

    1. Re:How do you bribe John C.? by WolfWithoutAClause · · Score: 2, Interesting

      You know, if that fuel is 98% hydrogen peroxide (HTP), then it might even work. Carmack tried to buy some from FMC, $100,000 worth would you believe. They turned him down... He has no source of HTP right now, and he's just run out. Bummer.

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
    2. Re:How do you bribe John C.? by Anonymous Coward · · Score: 0

      I think that was the parent's point.

      But on slashdot explaining the joke IS insightful!

    3. Re:How do you bribe John C.? by Anonymous Coward · · Score: 0
      I think that was the parent's point.

      Maybe, but it wasn't entirely clear. I mean, he's well known to launch rockets, but I thought the fact that he's actually run out of fuel in the last weekend or so, wasn't so widely known. Actually, I'd prefer to see him with lots of rocket fuel, and the XBox sporting a new exclusive game, but I'm weird like that.

      -WolfWithoutAClause.

    4. Re:How do you bribe John C.? by sketerpot · · Score: 1
      That is a big bummer, but there is a part that I don't really understand: why did FMC turn him down? From Armadillo's news:

      At the time, I also still thought it was going to be reasonably easy to deal with FMC once they realized we were a serious customer making >$100,000 orders.

      Our Degussa sales rep was ready to sell to us, but once it went to their legal department, we hit the same wall as with FMC. We have made in-person visits to their corporate offices, and we are just finishing up a full presentation for FMC and Degussa about our company, our plans, and why it is in their best interest to sell us peroxide, but there is no firm list of actions that we can take that will guarantee a proper response from them.

      Now, what is FMC doing turning down offers from solid customers who want to make orders in excess of $100000? Would it cost them an unacceptable amount to produce that much fuel if armadillo aerospace dropped the deal for some reason, or something like that?

    5. Re:How do you bribe John C.? by WolfWithoutAClause · · Score: 1
      why did FMC turn him down?

      Well, I believe that they stated it to be a legal concern of some kind; like would they get sued for liability if John Carmack blew himself or someone else up with it.

      But it may not be true. It's not impossible that they were lying; for example if NASA or one of NASA's contractors decided to stop buying stuff from FMC then FMC could lose much more than this amount of business.

      Or it may be that their total supply of peroxide is only enough for military use, but not much more, and they want to keep some in reserve. In that case they would be expected to make an excuse.

      Whatever the reason, they treated John pretty shabbily.

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
  7. extinct coders? by sixdotoh · · Score: 1, Offtopic
    Is it really possible that programmers would ever become extinct (at least in some sense)? Will this eventually come down to another man vs. machine battle? I think it has been proved enough times that the ingenuit and creativity of the human mind can create more efficient, reliable products than any machine. And I think such a product is far more valuable even if it takes longer to produce.

    Can't wait to hear more about a next-generation renderer(spelling? ;) though. I've heard pretty cool stuff about Doom III . . .

    --

    This post was brought to you by the number 584811 and the characters / and .

    1. Re:extinct coders? by Thud457 · · Score: 1

      Yeah, I remember when "The Last One" was released for the Apple II. It was a database program generator with the termerity to claim that it was the last piece of software you'd ever need. It put the whole software industry out of work!

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    2. Re:extinct coders? by OldFart58 · · Score: 1

      Coders will become extinct, in one sense, if and when Man _becomes_ the Machine (for an explanation, google on 'singularity' and 'vinge', or if you just want the /. perspective, try slashdot itself).

      But even then, Ubër-Carmack will (hopefully) be crafting the Doom XXV Engine for the delight of the Gestalt.

      Have fun!

      OldFart 8-)

    3. Re:extinct coders? by NanoGator · · Score: 1

      "Is it really possible that programmers would ever become extinct (at least in some sense)? "

      Calculators did not make mathematictions exctinct.

      The worst that'll happen is that programming in general is a lot more like scripting is today. Simplified, ineffecient in many ways, but anybody can program it.

      --
      "Derp de derp."
    4. Re:extinct coders? by timeOday · · Score: 1
      Programmers don't become extinct, programmers for well-established applications simply become few and far between. Tons of people used to write compilers, now very few do. Carmack thinks graphics engines will be the same.

      If you're asking whether all programmers might become extinct, well, "ever" is a long time. But I will say this: a program could no more easily replace programmers in general, than it could replace every other "information worker" job. In other words, even if computers do surpass our own intellect, programming would be one of the last jobs to go.

    5. Re:extinct coders? by Anonymous Coward · · Score: 0
      Coders will become extinct, in one sense, if and when Man _becomes_ the Machine (for an explanation, google on 'singularity' and 'vinge',
      You don't actually believe that drivel, do you? I mean, you know it's just for idiots to blither about, don't you?
    6. Re:extinct coders? by OldFart58 · · Score: 1

      Didn't they say somthing like that in response to heavier-than-air flight? Or any number of then-sci-fi ramblings now-fact?

      Methinks you might be even more of an OldFart (TM) than I am... Good luck! OldFart 8-)

  8. no. by Suppafly · · Score: 5, Funny

    This ties into the Slashdot story awhile back about new titles for sysadmins."

    No it doesn't.

    1. Re:no. by Anonymous Coward · · Score: 1, Funny

      Give timothy a break. It at least shows he has read an earlier slashdot article.

    2. Re:no. by SeanAhern · · Score: 2, Insightful

      Timothy didn't write that text, Toasty16 did.

  9. mod parent down by Anonymous Coward · · Score: 0

    it's off topic...

    1. Re:mod parent down by sixdotoh · · Score: 2, Insightful
      well to get even more offtopic, why are going around snitching to mods? jealous cause you don't have your own mod points, or just like playing police or what . . .

      i really don't get ppl whining about posts . . . this is the internet

      there goes my cred . . .

      --

      This post was brought to you by the number 584811 and the characters / and .

  10. Doom III demo by obotics · · Score: 2, Interesting
    Has anyone on /. got the Doom III demo to run smoothly? My friend has a relatively new AMD Athlon XP 2100+ with 512 megabytes of RAM on an ASUS nForce 2 motherboard, and he was getting like 2 frames per second or something ridiculous. The zombies were mawling him before he could even move his gun!!! It was funny, because in the intro we would here scary monster noises, but the graphic of the monster wouldn't be displayed until about 1 minute later. That is how far behind the graphics got behind the sound! But I must say that the graphics were beautiful.

    ps this is on Windows 2000 with dx9.

    1. Re:Doom III demo by stratjakt · · Score: 3, Interesting

      Tell your friend to buy a Radeon 9700, as the demo was leaked from an ATI booth at Comdex, and was specifically written to run on that set of hardware. (And multi-cpus as well, I believe it was kludged to run the sound code on a second proc)

      I've heard of people getting 20fps with the 9700, with only humble (1.4ghz, 512megs ) system specs.

      But this is really the type of question you should pose to the local 0-day w4r3z kiddies.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Doom III demo by AKnightCowboy · · Score: 5, Funny
      Has anyone on /. got the Doom III demo to run smoothly? My friend has a relatively new AMD Athlon XP 2100+ with 512 megabytes of RAM on an ASUS nForce 2 motherboard, and he was getting like 2 frames per second or something ridiculous.

      Well, don't expect it to run smoothly on such an old piece of crap computer. Try upgrading to a Quad P4-3GHz system with the best ATI Radeon you can buy and you MIGHT get 15fps if you're lucky. You can't expect a piece of artistic genius like Doom III to run on crappy commodity PC hardware can you? To get the real performance you need to buy an Xbox.

    3. Re:Doom III demo by Anonymous Coward · · Score: 0

      I wouldn't think that it's that odd, considering it's a leaked alpha and not a demo...

    4. Re:Doom III demo by Anonymous Coward · · Score: 0

      I have a P4-2.53Ghz, 1GB PC1066 RDRam, and Radeon 9700Pro and I get about 30-40fps at 800x600.

      Check out here: http://www.evem.org.au/evem/archives/games/doom_3_ alpha_help.html

      and here: http://doomiii.tv/doom_3_alpha_info.php

      for info on improving performance.

      Posting as AC to avoid DMCA prosecution.

    5. Re:Doom III demo by obsid1an · · Score: 1

      You need a computer similiar to the specific one it was written for. This includes a 2.4Ghz P4 and Radeon 9700. This was unoptomized code written for a single computer to make a demo which means it only needed 30fps. Not to mention it was leaked over a year before the game is expected to be released. Don't expect the alpha to be a reflection of the final version.

    6. Re:Doom III demo by idkchapel · · Score: 1

      Haha Well I run a good system Athlon 2500+ (200MHz X 10) with 1GB PC3200 DDR400 ram and a Radeon 9700 pro. It runs damn good on my computer 30-60FPS on average, I even upped all the settings to high quality. Thats also with 2xAA on. I think it matters how your system is setup. I think its gonna be a fun game, and the gfx and sound are top notch. Hell even in this early stage its freaky. Turn on god mode and you still run for your life!

    7. Re:Doom III demo by Nick+of+NSTime · · Score: 2, Funny
      It runs great on my G4/800 iMac.

      Oh, Doom III. I thought you said Commander Keen. My bad.

    8. Re:Doom III demo by Anonymous Coward · · Score: 0

      Oh dear, you DO know whats inside that pretty little box marked with an X don't you? LOL ... apparently not ....

    9. Re:Doom III demo by Rayonic · · Score: 1

      Funny response. But seriously, though, people should bitch'n'moan about the performance of a leaked alpha for chrissakes. I... Oops, got to go.

    10. Re:Doom III demo by Anonymous Coward · · Score: 0

      --Actually, It runs at ~40 fps on a P4 2.53 with 1024mb PC2700 and a 128mb GF4 Ti4800 with DX8.1. Thats with super high graphics.

      -On a P4 1.8 with 512 PC2700 and a GF4 MX440 4x with 64mb and DX9, it gets about 15-20 fps on low detail (Which, btw, still looks better than anything else out there).

    11. Re:Doom III demo by Eros · · Score: 1

      Jesus man, I don't know if it is because I'm tired, but that was so fucking funny it hurt.

    12. Re:Doom III demo by Jameth · · Score: 1

      Honestly, I've seen it run that well on a GeForce 1. No, really. Sure, it was like a slide-show, about a frame or two a second, and it was a little trouble to kill the zombies, but that was around six months ago, and you've gotta know this is totally unoptimized code (well, at least not broadly optimized)

    13. Re:Doom III demo by justin_speers · · Score: 1

      You're not playing a "Doom III Demo". You're playing a leaked alpha copy. Someone at ATI leaked it. You're not going to get good framerates on it, it's very unoptimized.

      Wait for a real demo, with that system (onboard nForce2 video?) it should be playable at the lowest settings, but stick a GF3 or better in there, and it'll fly.

    14. Re:Doom III demo by Anonymous Coward · · Score: 0, Funny

      LOL is not a motherfucking word motherfucker. It's goddamn three letters that represent three mother fucking words you goddamn cunt. And your phrase stupid fat 250 lb. single moms on AOL with little yappy dogs named Tippy Sue has so many goddamn mother fucking redundancies it's bordering on redundant even fucking mentioning the motherfucking fact. In fact this entire motherfucking message should be modded down as motherfucking redundant, and I don't mean just a tame little redundant -1 , I mean a MOTHERFUCKING REDUNDANT score, motherfucker.

    15. Re:Doom III demo by Anonymous Coward · · Score: 0

      lol!

    16. Re:Doom III demo by calethix · · Score: 1

      " Funny response. But seriously, though, people should bitch'n'moan about the performance of a leaked alpha for chrissakes. I... Oops, got to go."

      no doubt.. i remember trying to get the quake3 alpha to run on my voodoo banshee :)
      After that experience, I decided I didn't really need to ruin my first impression of any other game like that. :)

    17. Re:Doom III demo by Chuu · · Score: 1

      Two things.

      1. The Doom3 demo was tweaked for the Radeon9700pro, since this was the card they were demoing on. The optomizations for nvidia cards was nonexistant.

      2. The most important factor in 3d proformance is your video card. The minimun reccomended is a GeForce3. The nForce2 is about the equivalent of a GF4MX, which is pretty much just a super-high cocked GeForce 2.

    18. Re:Doom III demo by AbRASiON · · Score: 1

      I call bullshit, the game requires 8 passes per clock, not 4.

      It's ALL about the passes in Doom 3 - ATI R9700 NON pro UNDERCLOCKED 50 mhz gpu / ram vs Ti4200 OVERCLOCKED 50mhz gpu / ram - the R9700 will still fill the asshole of the 4200 and then some

      Any GF-FX or Ati 8 pass card (R9700) will run this game S.H.I.T loads faster than a 4 pass card.

      *note 4 / 8 pass may / may not be the technology terminology - all I know is the "new series" of cards from ATI and new Nvidia are fine and it's not a mhz thing, it's architecture.

      40fps hah,.. I saw it on a P4-2700 with a 128mb 4200 (overclocked) we saw from 5-20 fps at best (1gb ram alos)

    19. Re:Doom III demo by zero_offset · · Score: 1
      2.6GHz P4, 1GB of Corsair XMS3600, 140GB of RAID1+0, and a GF4 Ti4600.

      Very, very smooth... So far the only people I know who've complained are running Athlons. A friend has virtually the identical setup, except he's using an Athlon (I don't remember which but the speed is comparable in everything else) and the demo runs like crap, maybe 8 FPS or so. Weird.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

  11. Evidently by CausticWindow · · Score: 2, Insightful

    We've been seeing this for quite some time already. Developers buying completed engines and building their game around that, instead of doing everything from line 1.

    Guess it makes sense if you can get a decent engine, that fit your needs, for less money than it would've taken to write it yourself. Real coders still want to do it all by themselves, of course :)

    Now maybe we can reap the benefit of this soon, with some games actually centering on gameplay, rather than cool rendering techniques. If I want nice effects, I'll rather watch a demo.
    --
    How small a thought it takes to fill a whole life
    1. Re:Evidently by Anonymous Coward · · Score: 0

      Now maybe we can reap the benefit of this soon, with some games actually centering on gameplay, rather than cool rendering techniques.

      We can do this right now, there are plenty of fun games out there that dont use Doom 3's engine.

      Publishers are clamoring for the new engine precisely for the cool rendering techniques, because quite frankly, eye candy sells games.

  12. bored with first person shoot em ups by Brigadier · · Score: 4, Insightful



    Is anyone else a bit dissappointed that the focus on games seems to be the rendering engine and the color depth and frame rates. Doom/Quake sorta started all the emphasis on 3d graphics. I miss the old days of plain old gameplay. Games such as Zelda, Everquest, civilization really are the pinnacle of gaming for me. I like everyone else used to stay at work late so we could have a lan party playing doom, and quake CTF and download the latest patches and maps. However the concept has not changed since day one. shoot everything that moves. make a team and shoot everyone that moves. I think it's time the game concept and story line be updated.

    1. Re:bored with first person shoot em ups by UnknownSoldier · · Score: 1

      > Is anyone else a bit dissappointed that the focus on games seems to be the rendering engine and the color depth and frame rates.

      No ;-) Vertex Shaders, and a floating-point framebuffer are a god-send in real-time graphics.

      Back on Target:
      Check out Serious Sam 1 & 2. Tons of monsters, and some REALLY BIG ones. It's a blast.

      > I like everyone else used to stay at work late so we could have a lan party playing

      BF1942 & Mohaa are what we're playing nowadays. Give it a shot (pardon the pun ;-)

    2. Re:bored with first person shoot em ups by colinramsay · · Score: 2, Interesting

      IMO, Quake 3 was id's last shot at a straight out graphics led FPS. They perfected fast gameplay too (or nearly). Doom 3 will probably see them try out for something new, I really don't think that a company which includes someone as intelligent as Carmack is going to let themselves get trapped in a dead end with no-gameplay eye candy games.

      I'm betting on a next-gen Doom 3 which isn't just fancy graphics - I think id are a company which is clever enough to sense the shifts in the industry. As Q3 showed the way for deathmatch, D3 will show the way for the new direction in FPS.

      I hope :)

    3. Re:bored with first person shoot em ups by ansonyumo · · Score: 5, Insightful

      Hear hear.

      However, I will take a different tact than you. I miss the simplicity of side scrollers, bottom shooters, etc. These were great little 5-30 minute diversions that didn't require reading a user's guide. There was also a lot of creativity that went into the design of the better entries in this lot. Q*Bert, Tron, Pac Man, Donkey Kong, Track and Field, Zaxxon, Defender, Robotron and Tetris (among others) were all groundbreaking games when they debuted. Sure, you can find all of these titles in various "museum" releases or on the emulators, but it would be cool to see what could be done with this genre using today's technology and wizardry.

      On the more cerebral front, I really enjoyed the Infocom games. Pretty cool that they have them all for the z machine on Palm OS.

      -brian

    4. Re:bored with first person shoot em ups by amberspry · · Score: 2, Insightful
      Don't forget strategy games. Very popular and only playable on the PC. Starcraft for example has been very popular and has had a very long run and was not a FPS. You also mention civilization, another great strategy game. There are other great games other there that have nothing to do with FPS gameplay.

      Typically they do not get as much press, or are developed for console gaming. However, if you are not looking at the places these games are advertised then you will never hear about them. If you never watch TV how would you know the different from one show to the other?

      Look at all the gaming sites out there. There must be games that do not fall under the FPS category people enjoy. Otherwise nothing else would be developed, because no one would buy them.

    5. Re:bored with first person shoot em ups by Sophrosyne · · Score: 1

      Give me Pac-Man!
      Thats all I need... some Pac-Man, Galaga, maybe a little Tetris to mix things up.
      Games may look better- but for the most part they've gotten worse.
      Look at the gameboy advance...2-d graphics (typically) and its still tons of fun.
      I totally agree with your post, but perhaps if they make doom3 for the ps2 or gamecube-- I'll buy it,
      (I could never support XBOX or Windows even while under the influenced of drugs)... and well we all know the state of gaming on the mac...

    6. Re:bored with first person shoot em ups by swb · · Score: 1

      MOHAA multiplayer is fun, although I'd like to see some objectives that involve taking/holding territory and not just hitting the button for 10 seconds.

      It'd also be nice if there was some way of adding "lightweight" objectives to the team matches. Those are amusing, but they're often just a lot of chaotic shooting and dying.

      Both would be more fun if some of the levels were designed to be more defensable. As it is they're virtually undefensable swiss cheese with a lot of needless rooms that most people never go in.

    7. Re:bored with first person shoot em ups by Dalroth · · Score: 1

      What are you talking about? Have you played Vice City yet?

      I love shooters and old Zelda games as much as the next guy, but let the truth be told: Every time I buy one I'm excited, I play it religiously for a day or two and then I'm back to playing more modern games like Vice City or Freelancer.

      There are a TON of good games out there. Some of the best games ever made only came out recently, and things are only going to get bigger and better.

      I have no reason to complain (other than the fact that game companies are making me go broke!).

      Bryan

    8. Re:bored with first person shoot em ups by Anonymous Coward · · Score: 0

      Where the hell have you been? The eye candy trap was sprung a long time ago, right around Quake II for instance ...

    9. Re:bored with first person shoot em ups by irc.goatse.cx+troll · · Score: 2, Informative

      I havn't had a chance to try it yet, but I hear sega's Rez for the PS2 is a really fun take on the 'side scroller shooter' type game (only done in some weird starfox-like 3d from what the screenshots show).

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    10. Re:bored with first person shoot em ups by DWIM · · Score: 1
      Is anyone else a bit dissappointed that the focus on games seems to be the rendering engine and the color depth and frame rates.

      Yes, I am, to a certain degree. While I really love the improved realism these powerful rendering engines give us, I wish someone of Carmack's talent level would dedicate themselves to perfecting an equally capable AI-engine. Civilization (and its sequels), to use your example, was lots of fun but grew pretty boring once you saw how simple and predictable the AI was (or saw the degree to which it had to cheat to be competitive). Online gaming is one obvious answer but, while that is certainly a blast, it is sometimes nice to play against the machine.
    11. Re:bored with first person shoot em ups by sebi · · Score: 1

      and well we all know the state of gaming on the mac...

      I have to agree that said state is pretty sad right now. But I am pretty sure that Doom III will be released on the Mac because a)Carmack has always made his games as cross-platform as possible and b)the first actual images of DIII were presented at a Mac-expo.

      Macs available right now might have a hard time running the game but by the time the port is ready the next generation of PowerMacs might be finally ready. And if you start your Ramen diet now you might even be able to afford one.

      Doom III on any console besides the XBox is pretty damn unlikely. The PS2 certainly doesn't have the horsepower needed and even if the Gamecube had it's future is not looking to bright right now. A GBA version would be great fun, though. It seems that 3D engines are getting pretty advanced on the little machine.

    12. Re:bored with first person shoot em ups by Jameth · · Score: 1

      I'd agree a bit more if not

      1) FPS and other violence-centered games are regularly out-sold by games like Civilizations, The SIMs, SimCity, and all those.

      2) Everquest were not such a total piece of shit. Actually, piece of shit implies that it could have once been something valuable (food). Rather, the act of Everquests creation was along the lines of a crime against nature.

    13. Re:bored with first person shoot em ups by Anonymous Coward · · Score: 0
      Hear hear.
      However, I will take a different tact than you.

      Well you finally got hear hear right, but you're still off on tack. It's a sailing term.

      Here, I just found this explanation for you.

    14. Re:bored with first person shoot em ups by WatertonMan · · Score: 2, Informative
      There still are many companies writing these more simple games but with excellent game play. You don't have to run MAME with the associated 20 year old graphics.

      For instance Ambrosia has had versions of classic games with excellent graphics and game play. I'm sure that were I to look I could find many more examples.

      Just because most of the games down at CompUSA most games are fairly complex and driven by "gee whiz" graphics and long play time doesn't mean all are.

    15. Re:bored with first person shoot em ups by mcc · · Score: 2, Informative

      it would be cool to see what could be done with this genre using today's technology and wizardry

      Actually, since you asked.. have you heard of Ikaruga? It's supposed to be one of the greatest shooter games of all time, as well as one of the most challenging, and it's just been retooled graphically and otherwise for the Gamecube and rereleased (It was originally a dreamcast game).

      Also, despite being a 2d topdown shooter, it supposedly has an absolutely fantastic storyline and pushes the gamecube to somewhere near its technical limit. I haven't played it or seen screenshots, and i don't really plan on playing it, as i wasn't a huge shooter fan, but i've heard nothing but nonstop spooging about it for the last month. Apparently this game is just targed specifically at everyone who misses fun little space shooter games, and manages to hit some kind of pinnacle for the genre.

      (I like my gamecube. It's nice to have a machine that seems to be specifically designed to target "everyone who thought video games were better before the invention of the CD-ROM". ^_^)

    16. Re:bored with first person shoot em ups by mikedaisey · · Score: 1


      Agreed--it *is* dissapointing. These games could be so much more, but they are driven and obsessed only with frame rates and lighting textures...there's room in there for story, scenarios and gameplay, but those aren't traits that the iD environment selects for.

      For me, it simply isn't enough. Maybe cleverer people will license the engine from them...or more likely cleverer people will replace them, when the time is right.

    17. Re:bored with first person shoot em ups by DarkEdgeX · · Score: 3, Interesting

      I have seven words for you--

      If it ain't broke, don't fix it.

      The brutal truth about DOOM, Quake and all the various spinoffs, wannabes and so forth is that the formula of amazing visuals tied in with dog easy (but difficult to master) gameplay can draw in even the most newbiesh of players (think about it-- how hard is it to learn how to fire a weapon with one mouse button, jump with the other, and navigate with either the keyboard arrows, the mouse, or both at the same time?). Sure you get more advanced crap like rocket jumps, deflecting off of walls and whatever, but in a team play environment even the shittiest of players can at least get the hang of it and enjoy it.

      Don't over complicate a simple yet fun gameplay experience with things it doesn't need-- chief amongst them, an engrossing storyline with idiotic cut-scenes and crap. I don't want story, I want death and destruction. If you want something else, go play something else and leave the rest of us FPS lovers alone.

      (As a note-- I do happen to enjoy RPG's, RTS games and other genres of games (been playing the new Zelda off and on for a week or so now), I just don't see why FPS games can't co-exist peacefully alongside other genres that are as guilty as of what you're describing as FPS titles (honestly, what's innovative about Wind Waker that wasn't already done in Orcarina of Time-- all I see are better visuals and more gameplay dynamics (small things), not large changes to the overall genre)).

      </rant>
      --
      All I know about Bush is I had a good job when Clinton was president.
    18. Re:bored with first person shoot em ups by Flarelocke · · Score: 1
      I miss the simplicity of side scrollers, bottom shooters, etc. These were great little 5-30 minute diversions

      Damn. You must have sucked. Those things took at least two hours per try for me.
    19. Re:bored with first person shoot em ups by Anonymous Coward · · Score: 0

      ...great little 5-30 minute diversions that didn't require reading a user's guide...

      PopCap Games

      Thank them, not me.

    20. Re:bored with first person shoot em ups by Chairboy · · Score: 1

      I suspect that people buy games for the graphics, but keep playing them because of the gameplay.

      It is good business to hype how pretty a game is.

    21. Re:bored with first person shoot em ups by sigh71 · · Score: 1

      Its because the games ID make are really advertisements for the graphics engine. ID make game engines, its the people who then buy ID's engines that make the good games.

      Half-Life, Star Trek Away Team, Soldier of Fortune, American McGee's Alice... are all games that were built with an ID engine and were significantly better then the original game ID built.

    22. Re:bored with first person shoot em ups by daeley · · Score: 1

      and b)the first actual images of DIII were presented at a Mac-expo.

      *COUGH*Halo*COUGH*

      Sorry, seem to have something caught in my throat...

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    23. Re:bored with first person shoot em ups by calethix · · Score: 1

      "Is anyone else a bit dissappointed that the focus on games seems to be the rendering engine and the color depth and frame rates. Doom/Quake sorta started all the emphasis on 3d graphics. I miss the old days of plain old gameplay"

      That's what ID does now. Make a really good engine and a game to show it off so other people will license it and make the games which look really good and have a bit more depth.
      good example: Quake3 -> Jedi Outcast

    24. Re:bored with first person shoot em ups by Anonymous Coward · · Score: 0

      I like everyone else used to stay at work late so we could have a lan party playing doom, .... and then calme The Crash and took away the lan...

    25. Re:bored with first person shoot em ups by Anonymous Coward · · Score: 0

      For the record, iD has professed a commitment to making Doom III a great single player game -- storyline, level design, etc... This is quite a change in itself from Q3 outside of the technical advances.

    26. Re:bored with first person shoot em ups by Hadlock · · Score: 1

      If you're looking for great 5-30 minute distractions, you might consider racing simulators, which, once you remove the arcade-y physics and get somthing like Ferrari F355 Challenge, can be (extremely) challenging and mentally rewarding, especially with the computer assists turned off.

      --
      moox. for a new generation.
    27. Re:bored with first person shoot em ups by drinkypoo · · Score: 1

      This is a troubled time for games because there is a serious technical envelope to push. When games become photorealistic, the focus will return to gameplay, and there will probably be a backlash of old-school games.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    28. Re:bored with first person shoot em ups by nathanm · · Score: 1
      I think id are a company which is clever enough to sense the shifts in the industry.
      I'd rephrase that statement - id caused the shifts in the gaming industry.
    29. Re:bored with first person shoot em ups by SethJohnson · · Score: 1


      Your Halo example is right on target.

      The thing that might anchor Doom III in this situation is that John Carmack is already unbelievably wealthy. He also seems to be an extremely principled programmer who is dedicated to the best solution of combined hardware and software.

      Coding for a console system is letting the console specs dictate your program's use of resources. John Carmack has mostly written his game engines for future specs and not two-year-old hardware like the XboX.

      Unfortunately, I don't think John is really the guy calling the shots in iD's business decisions. But if he were, I think it would take an inordinant amount of cash for Microsoft to buy him off like they did with Bungie. We're talking Microsoft would have to cover the expenses of his rocket project and then some.
    30. Re:bored with first person shoot em ups by Anonymous Coward · · Score: 0
      I miss the simplicity of side scrollers, bottom shooters, etc. These were great little 5-30 minute diversions,


      Damn. You must have sucked. Those things took at least two hours per try for me.

      1 hour 59 minutes to remember where the quarter went and 1 minute to get killed?
    31. Re:bored with first person shoot em ups by notbob · · Score: 0

      Starcraft was nowhere near as good as Dark Reign which came out at the same time.

      But like a lot of games it's not quality but advertising that wins, the masses went for starcrap. Kind of like the mustang vs camaro/firebird, mustang = general populous likes ... camaro/firebird = faster/better looking/better cars for the money.

      American Public doesn't make decisions on facts, just on hype in large.

    32. Re:bored with first person shoot em ups by daeley · · Score: 1

      Yeah, I don't think in my wildest nightmares (and I've had a few lately, what with wearing a nic patch to bed; don't get me started) that Carmack/Id will bungie himself/itself. 'Course, I never thought Bungie would either. :) Point being, I've had to take most Mac game product announcements with a few packetfuls of salt for the past four years, especially the ones made during keynotes.

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    33. Re:bored with first person shoot em ups by Anonymous+Cow+herd · · Score: 1

      Absolutely not. What you have to remember is that not only did Q3A sell very well on it's own, but also has been licensed by other companies for use in their own games, as did their older engines. So part of the simplicity of the Quake/Doom type games is that it acts as a "showcase" piece to show off the engine's capabilities. (Think of it as a $50 3d engine commercial :-)

      Having said that, calling id's games "no-gameplay eye candy" is silly and wrong. You might be confusing "paper-thin plot" with "no gameplay", but you might as well say that chess or go is "no gameplay". Just because there is a simple premise to the game doesn't mean the game is fun. Judging the Quakes on plot or storyline or whatever is like judging a porno on plot, it's not the main emphasis of the game.

      --
      Ita erat quando hic adveni.
    34. Re:bored with first person shoot em ups by Anonymous+Cow+herd · · Score: 1

      My friend, is looks like you should check out Battlefield 1942. Most of the issues that you've brought up are already in the game. (taking/holding territory, well-designed levels, etc...)

      --
      Ita erat quando hic adveni.
    35. Re:bored with first person shoot em ups by ThePhin · · Score: 1

      I miss the simplicity of side scrollers, bottom shooters, etc. ... it would be cool to see what could be done with this genre using today's technology and wizardry.

      If you're willing to count console games, the bottom shooter, or top-down scroller, is getting another look, as Ikaruga is being ported to the Gamecube. Having fond memories of Zaxxon from my youth, I could almost be convinced to buy a Gamecube for this (and for Zelda the Windwalker! ;^)~ ).

      If you're less than strict about what constitutes a side-scroller ("what could be done with this genre using today's technology"), then Panzer Dragoon Orta is actually a good example (Xbox only).

    36. Re:bored with first person shoot em ups by linuxguy · · Score: 1


      There are those of us who simply do not have the
      time or desire to sit through large manuals or
      training sessions to start enjoying a game.

      FPS games allow me to get in the game real fast
      spend a few minutes and get out. If I have friends
      over we have fun fragging each other and yelling
      at the top of our lungs. And the newbies have a
      very easy time to pick up on these games. No
      manuals and no friggin story line to follow.

  13. Doom for Linux by Zelet · · Score: 0, Offtopic

    Are they releasing doom for linux? Sorry for the offtopic post.

    Later,
    John

    --
    ...And when they came for me, there was no one left to speak out for me." - Martin Niemoeller (1892-1984)
  14. Graphics Engines by steesefactor · · Score: 5, Interesting

    One of the most interesting parts of the article was Carmack's speculations about graphics engines. He sees the graphics engines getting to the point where new ones are no longer needed. After dynamic lighting, how much is there left to do besides minor refinements and optimizations? Carmack remarks that graphics engines will eventually only be done by hardcore enthusiasts. Anyone think that he's right?

    1. Re:Graphics Engines by Steveftoth · · Score: 2, Insightful

      I think that we've already reached that point. I mean quake III is more then enough to build a killer game. The real problem is the lack of good AI engines. That allow you to build interactive worlds of beings who behave to a certain set of rules.

      How do you build AI? I don't know but there has to be a better way then the current way we have now. Most games don't have good AI.

      For example, look at Zelda:WW, one of the coolest games out this year. Very good graphics, good art, good design. Very fun game. But the AI is so limited. All the townspeople walk pre-set paths. The baddies walk preset paths and are triggered dumbly. Pathing is bad, but hidden by the fact that the baddies only appear in limited areas. Most areas to fight in are large open arenas. Not closed areas with lots of corners and walls. The few fights that are in closed areas you end up fighting bats and other flying creatures.

      Ok I could go on, but I hope you get my point. This game is a AAA quality title, most games are no where near the quality of this game. Yet the AI is bad. You could counter this example with another, but if you were to take this argument to it's end I think that you woudl find that the number of games with good AI is miniscule compared to the games with bad AI. Which is why online gaming is so popular. It's the only place where you can get good competition that doesn't suck.

    2. Re:Graphics Engines by gr8_phk · · Score: 1
      "After dynamic lighting, how much is there left to do?"

      Global illumination. My engine is still waiting for faster hardware. Anyone got a PS3 contact? From what I've read, that might do the trick.

    3. Re:Graphics Engines by Kibo · · Score: 1

      Volumetric lighting, redering
      Nice Anisotropic textures

      Better Physics
      Stuff like deformable terrain, not just like Red Faction either.
      Rendering shockwaves and explosions. Wreckless for the xbox kinda approximated this. As did the first AvP with it's deformable explosions.
      Explosions that fully interact with the enviroment. How many games have explosions that pick up stuff lying around and turn it into shrapnel?
      Which also ties into material physics. Doors/walls that can be shot through, or not, shooting open locks, effect of explosions such as a door being reduced to spinters, blown in, or just deformed and possibly jammed shut. Etc.
      Different index of refraction for different mediums. Not just water, but hot air.
      Many games also have lowlight vision, or thermoptics, which can be improved on.

      --
      --Jimmy has fancy plans; and pants to match.
    4. Re:Graphics Engines by Babbster · · Score: 1
      I'm sure pathing could be made more random in a game like Zelda, but in that particular case it's not supposed to be. Many times in console games, the paths are firmly fixed in order to provide a particular puzzle in either getting around them or defeating them.

      For example, in Splinter Cell early on you come across two dirty cops with a prisoner they've just beat on who are waiting for backup. The backup never comes and the two cops never move (unless they're alerted), which is unrealistic, but it's because for the purpose of the game they want you to find your way around or through them.

      Sometimes bad pathing is bad pathing, and sometimes it's an integral part of the game design.

    5. Re:Graphics Engines by Steveftoth · · Score: 1

      AI is when you do something, what the computer does back, like in Zelda when you try to attack a baddie, does the baddie try to defend by blocking, moving or attacking back?

      Most FPSes have 'really good AI' because the AI can, shoot accurately, and run the circuits around the map, and dodge bullets/attacks. The more advanced AI even knows when to run away of they are losing the fight. However most FPSes also have a small map to work with. Quake 3 doesn't have miles and miles of map to work with.

    6. Re:Graphics Engines by mypalmike · · Score: 1

      Hardware-rendereed curved surfaces, and/or fully raytraced scenes. At some point, once the 3D models reach significantly high detail, polygon-to-pixel ratios will become so low as to make them useless. I wouldn't be suprised in a few years to see PC game engines start doing rendering completely in software again because raytracing will become cheaper and more realistic than all the computation necessary to make polygons look reflective/refractive/curved/etc.

      --
      There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
    7. Re:Graphics Engines by Anonymous Coward · · Score: 0

      Can GPU hardware do anything for NURBs?

    8. Re:Graphics Engines by TheLink · · Score: 1

      Sorry, global illumination is only scheduled to arrive years after national edification and some time before universal enlightenment.

      And then there's Duke Nukem Forever.

      --
    9. Re:Graphics Engines by drinkypoo · · Score: 1
      I think the point is that eventually game engines will be upgraded piecemeal and not entirely. There will always be room for improvement, whether it is only optimization or adding new features.

      Optimally a game engine would simply draw whatever you threw at it, and do physics-based computation of everything, using its best model or selecting a less CPU-intensive model as the best model is not needed. Unfortunately at this point general physics costs too much in terms of CPU. Still, it would be nice to see all motion done through a better model than what we currently see used...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:Graphics Engines by CoderByBirth · · Score: 1

      I think Carmack is wrong - at least in a timeframe of, say 15 years.
      Let's say you wanted to make a high-quality flight simulator. Could you use the Doom III engine for this?
      No.
      As for dynamic lighting; no disrespect to Carmack but pixel shaders etc. are Dirty Tricks.
      It might look good, it might even seem realistic, but as far as a general purpose Ultimate Graphics Engine goes, it's still a dirty trick.

      In a hundred years when we have gazillion THz processors and insanely fast memory, we'll use Monte Carlo methods for image generation and have an unlimited world-span. Then we can talk about general-purpose game-engines.

    11. Re:Graphics Engines by SuiteSisterMary · · Score: 1

      Aye, and this is a bad thing.

      Here's an example from later in the game, in the embassy. There's a large room that you can only get through in a Dragon's Lair like orgy of dying, restarting, doing something to prevent what you know will happen, and so on.

      Anywho, at one point, you hand-over-hand your way over a pipe, there's a door with an optical scanner you need to get through. BUT, you NEED to use the colonel to open the door. You can't wait until he gets through the door and follow him through; mission failure. You can't wait for him to open the door and then cap him; mission failure.

      Games like Fallout, Deus Ex and so on have shown us that having a relatively realistic world, with goals, not puzzles, is the way to go. "You need to get into room X and find a file" is much better than "You need to climb through this window, go down this hall, kidnap this guy, drag him over here, put his face on this scanner, then walk through this door right here."

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    12. Re:Graphics Engines by Dossy · · Score: 1

      What graphics engine today even remotely approximates underwater vision? I'm talking the fuzzy, blurry kind that you experience when you're open-eyed under water without goggles?

      What about more accurate 3D where you get a real sense of depth perception? Current graphics engines tend to make close objects appear REALLY close and distant objects seem either closer than they ought to be, or really, REALLY far away.

      Maps should follow the curvature of the world they're mapped onto. Not be flat planes with up-and-down terrain. At some point, your view should end as things dip below the horizon ...

      -- Dossy

    13. Re:Graphics Engines by Anonymous Coward · · Score: 0

      Hang on a moment...

      Surely you realize that everything has boundaries. In a hundred years we won't be able to make smaller chips - we'll never be able to run machines at those speeds. Your argument seems to suggest that with enough research we will be able to break physical barriers. It's ridiculous to think that given enough time man will be able to run 100m in 1 second.

      The best we can hope for at any stage is to perform "dirty tricks" to achieve realism. Even the pure study of physics uses dirty tricks to approximate reality.

      As for using the Doom 3 engine for a flight sim - why not? Doom 3 isn't being created as a general purpose game engine is it? It seems reasonable that it can be used as a general purpose graphics engine though...

      Justin

  15. I'll Pass On Doom III by Anonymous Coward · · Score: 1, Funny

    I won't be playing a game with demons and other evil elements. IMO, I'll pass on this garbage. I don't care how beautiful a game looks if it has such satanic crap inside it negates any good qualities any graphics and sound may offer, IMO. As they say, garbage in garbage out. People can rant on about how video games can't affect one's mind but studies have shown that what you watch (and play) do affect you. That's fact. Those who worship their ego and deny anything spiritual are some of the people likely to laugh at my remarks and anyone else who shares similar feelings towards violent video games. It's funny though that science has proven that there is much more to discover that's invisible which can include angels, God, demons, and the devil. Once viruses and bacteria were invisible to the naked eye and thoughts of "something invisible" causing a disease could be thought of as lunacy. Science has discovered these invisible realities and we have much more to yet uncover. Like the lunatics that existed and future generations that eventually discovered, revealed, and proved the invisible to the naked eye viruses that cause disease, so those who have faith in the invisible realities such as angels and demons are sometimes laughed at or ignored but will one day be appreciated for their faith.

    IMO, I will not let 3d demons be a part of my entertainment, which only serves to bring those demons which do exist even closer.

    1. Re:I'll Pass On Doom III by Anonymous Coward · · Score: 1, Interesting

      Even though your claims that video games affect their players are debatable and unproven, I'd like to debunk your claims on this one game.

      When I was young (11 or so), a friend of our family saw me reading the manual to a game for my TRS-80 Coco 2 called "Dungeons of Daggorath." Without even assessing the situation, she told me the same thing you said, basically "That is evil", because the game contained demons and monsters..

      My reponse to the accusation was "It is not evil, because I have to defeat the demons." What she told me made no sense, because I enjoyed this game and my role, which was to defeat the bad guys. My response to you is the same.

    2. Re:I'll Pass On Doom III by Anonymous Coward · · Score: 0

      ... Sounds like my ex. Christian nutcase.

    3. Re:I'll Pass On Doom III by Anonymous Coward · · Score: 0

      Your analogy is wrong. Science puts up a hypothesis then tries to knock it down. Only when it is sturdy will it be believed to be true. To follow your analogy, someone probably said "I think there are tiny organisms that infect people and make them sick. I could be wrong, so I'd better do some tests to see if I'm right. If that doesn't work out I'd better stop babbling about it or people will think I'm insane."
      Believing in demons on the other hand is like saying "I think there are evil little men with pitchforks running around causing mayhem. I'll just assume I'm right until someone proves I'm right. No, I'm not insane, stop saying that."

    4. Re:I'll Pass On Doom III by Pinball+Wizard · · Score: 1
      Yep, you should probably pass. As looney as you are, a violent game like Doom III might very well push you over the edge. I'd also recommend removing any guns and sharp objects from your domicile, you never know when you are going to see something accidentally on TV or the internet that's going to cause you to flip.

      And whatever you do, don't forget to take your medication!

      --

      No, Thursday's out. How about never - is never good for you?

    5. Re:I'll Pass On Doom III by calethix · · Score: 2, Funny

      "IMO, I will not let 3d demons be a part of my entertainment, which only serves to bring those demons which do exist even closer."

      shit dude! you're right. I was laughing my ass off while I played this old copy of Doom but then I looked out my window and there were bunnies everywhere... er rather bunny heads on pikes. Quick! Where's my shotgun and chainsaw?!?!?!

    6. Re:I'll Pass On Doom III by Anonymous Coward · · Score: 0

      He has a point. I can't say that I'm much of a Christian or anything right now, but I've seen enough not to laugh at people who believe in a spiritual side to the world.

      Even so, in Doom III you're the good guy defeating the hoardes of Hell :)

    7. Re:I'll Pass On Doom III by Reziac · · Score: 1

      Now that you mention it.. I think I'll try decorating my yard with bunny heads on spikes. Maybe it'll keep the Starving Attack Rabbits outta my garden! :)

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    8. Re:I'll Pass On Doom III by Anonymous Coward · · Score: 0
      Unpopular as your opinions seem to be, I agree with you.

      Its been said that Satan's greatest trick has been convincing mankind he does not exist.

    9. Re:I'll Pass On Doom III by UberMagik · · Score: 1

      A bunny rabbit! What's going to do nibble my bottom!

    10. Re:I'll Pass On Doom III by Anonymous Coward · · Score: 0

      > IMO, I'll pass on this garbage.

      In my opinion too...

      > As they say, garbage in garbage out.

      Really? Who do you think says that?

      > studies have shown [...] That's fact.

      Yeah, because some study draws a conclusion, it has to be fact. How about giving us a link to your rock-solid studies?

      > Those who worship their ego and deny anything spiritual are some of the people likely to laugh at my remarks

      Along with a good part of western civilisation and most reasonable and coherent people...

      > It's funny though that science has proven

      Science doesn't prove anything. Science is a framework which permits people - human beings in most cases - to set up hypothesis and draw logical conclusions, based on previous logically drawn conclusions.

      > science has proven that there is much more to discover that's invisible which can include angels, God, demons, and the devil.

      I'm generally against using broad terms like "science", but this is outright perversion of the word.

      > Once viruses and bacteria were invisible to the naked eye

      Unless I'm mistaken, they're still invisible to the human eye.

      > Once [...] thoughts of "something invisible" causing a disease could be thought of as lunacy.

      Actually, I think it's the other way around. In the middle ages, one justified diseases with all sorts of superstitious and religious beliefs. Those who tried to make the first steps towards a scientific explanation were usually burnt or drowned.

      > Like the lunatics that existed and future generations that eventually discovered, revealed, and proved the invisible to the naked eye viruses that cause disease, so those who have faith in the invisible realities such as angels and demons are sometimes laughed at or ignored but will one day be appreciated for their faith.

      Did you read this in a "scientific" study as well?

      > IMO, I will not let 3d demons be a part of my entertainment, which only serves to bring those demons which do exist even closer.

      Well, in *my* opinion, you are severely incoherent and are not capable of either thinking or formulating your thoughts logically. Combined with your interesting cultural and religious beliefs and your distorted perspective on history, your message really makes for a unique example of truly pointless ranting.

    11. Re:I'll Pass On Doom III by Anonymous Coward · · Score: 0

      Make that 'Christian nutcase slashdotter'

      Will somebody please think about the children?

    12. Re:I'll Pass On Doom III by nicodaemos · · Score: 1
      Its been said that Satan's greatest trick has been convincing mankind he does not exist.

      What should you care whether Satan exists or not? Do your ethics or morality change in one case versus the other? Are you merely a pawn who is manipulated by external forces such as Satan, your church or the media?

      Or are you a sentient being, capable of independent thought? Are you capable of discerning make believe versus reality? Some people are capable of distinguishing between shooting something (mailbox, person, demon) in a game and shooting something in real life.

      Stop listening to your priest when he tells you to "just believe." What he's really saying to you is to turn your mind off, listen and do exactly as he and the church command you to do. Because if you don't, their bad - but somehow very convenient - heavy (Satan) is going to make your life a living hell.

      I'm not telling you what to believe or not believe. That's your life, you live it. However, don't ever, ever turn your mind off and don't ever stop distinguishing between fantasy and reality.

    13. Re:I'll Pass On Doom III by Anonymous Coward · · Score: 0

      I for one do believe in evil and Satan. But if you think the medieval superstitios descriptions of yore (devils, lakes of fire, horns and such) have anything to do with evil or Satan, your understanding of Christianity is that of a 6year old. True evil involves more insideous things like selling your mind out to a predetermined belief system without question, obsessing about the righteousness of your position without regard for the world around you, and not engaging yourself if God's wonderful earth. God created mankind, mankind created DOOM III. It is my holy duty to enjoy DOOM III and bask in all of it's lavish, godly beauty!!

    14. Re:I'll Pass On Doom III by Tim+Browse · · Score: 1
      Ha - this reminds me of when the first screenshots of Quake started to appear on the net - complete with a texture of someone crucified to a wall. Cue much debate about whether this was Jesus Christ or not, what did it mean, how awful it was to see it in a game, etc. People saying "You're just assuming it's Jesus", "It looks like Jesus", "No, it could be anybody, you don't know that it's meant to be Jesus." and so on.

      Somebody eventually ended the argument fairly effectively by saying something like: "Come on, it's id software - who do you think it's supposed to be?" :-)

  16. To Doom III or not to Doom III by confused+philosopher · · Score: 1

    That is the question.

    "Will this lead to a shift from coders to "technical directors," as Carmack believes?"

    Confused Philosopher says:
    No.

    --
    Why slashdot? Why not?
    1. Re:To Doom III or not to Doom III by Anonymous Coward · · Score: 0

      The magic 8 ball says: Signs point to yes

  17. How long could an Xboxen version take? by frovingslosh · · Score: 5, Informative
    that is unless Microsoft convinces id to sit on the game until an Xbox version is completed.

    The X thing is basically a PC running a form of you-know-what OS, with a Nvidia graphics processor, that you likely have to program with a well know M$ API the code already works on. How long could it take to get it running on the X-box if it's ready for Windows? Sure, there are differences, but I wouldn't expect any significant changed for an x-box port. Just add some code to let it reload saved games and/or boot Linux and it will be a sure winner.

    --
    I'm an American. I love this country and the freedoms that we used to have.
    1. Re:How long could an Xboxen version take? by Anonymous Coward · · Score: 0

      Doom III uses OpenGL. I don't know if Xbox supports it.

    2. Re:How long could an Xboxen version take? by stratjakt · · Score: 4, Interesting

      You're right. Plenty of games have been ported to xbox, or from xbox to PC, and it didn't take years or months to do so.

      The game isnt out because noone can run it. It's that simple. It still looks like it's going to require a $400 video card to be playable. I'm not talking super enhanced 2048x1024 with every bell and whistle on, I'm talking to get 30fps at 800x600 you'll need a GeForceFX or R9700.

      The market for games that require a 300-400 dollar upgrade just ain't there.

      I'm reminded of another FPS from years back (cant think of the name of it, but it was some highly touted Jurassic Park thing) that required a P2, when P2's were brand new and most people still had P200/MMX's. It bombed, because noone could play it, and by the time they had a system to play it on - it was old news.

      The same thing would happen if Doom 3 came out today. I wouldnt be able to play it. By the time I buy a new video card, Doom 3 would be old news, and I'd never buy it. Because lets face it, FPS games are in a 'flavor of the week' scene.

      Perhaps I'm wrong, and they've gotten the engine to scale down to be playable on average systems. But I'm pretty sure that's a major factor in the wait.

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:How long could an Xboxen version take? by BigBir3d · · Score: 1

      Slow proc and vid card in the XBOX dude... gotta compensate somehow.

    4. Re:How long could an Xboxen version take? by Elwood+P+Dowd · · Score: 2, Insightful

      Although the XBox is no longer top-of-the-line, it is a stable target. Given hard work, an XBox version could be tweaked until it performs fantastically well. This work would not necessarily apply to any other platform, even though it's PC-based.

      --

      There are no trails. There are no trees out here.
    5. Re:How long could an Xboxen version take? by faust2097 · · Score: 1

      Porting to the XBox from Windows hasn't turned out to be quite as easy as originally thought. Any good console game needs to be tweaked a lot anyway.

    6. Re:How long could an Xboxen version take? by Anonymous Coward · · Score: 0


      The game you're thinking of was "Tresspasser".

      And it sucked. :)

    7. Re:How long could an Xboxen version take? by kence · · Score: 2, Informative

      As I understand it, the challenge of "porting" to XBox isn't that you're coding for a different platform, it's that you're working with more constrained resources. The game designers might have to cut the number of unique characters on a map, or the unique texture maps for the characters, etc - just to make it run on the freak'n box.

      You know what they say: It's all part and parcel of the whole genii gig: phenomenal cosmic powers, itty bitty living space.

    8. Re:How long could an Xboxen version take? by cyrax777 · · Score: 1

      which is why theres X box emulation is probly never going to happen.

    9. Re:How long could an Xboxen version take? by questionlp · · Score: 1

      The one thing that may make it easier to squeeze out additional performance is that the video resolution for consoles is usually lower than for resolution on a computer (say 640x480 or 800x600 for the former and 1024x768+ for the latter). Of course, that gets thrown out the window if the game will run at 480p/720i @ 16:(9|10). By knocking the resolution down, you earn gain some additional frames per second right there.

      Also, the textures may not have to be as crystal clear since a regular TV will just end up blurring it even more... but doesn't mean that the texture quality should be crap.

      There are probably some other things that they can do to the graphics to make it more optimal for TV than for a computer monitor. /shrug

    10. Re:How long could an Xboxen version take? by mgs1000 · · Score: 1

      Of course MS might "convince" to sit on the Windows/Linux/OSX version for a while like Bungie did with Halo.

    11. Re:How long could an Xboxen version take? by Malor · · Score: 1

      If the game is good enough, it will create a market for hardware to run it.

      Wing Commander 3 sold a LOT of 386s. Doom sold a lot of 486s. And I, at least, bought a couple of video cards just for Counterstrike. At one time, everyone was on the upgrade mill, feverishly trying to keep up with the games. The pace of innovation has slowed a great deal, but I suspect a really major step forward could reignite upgrade frenzy, at least for a year or so.

      Don't underestimate the power of a great game to sell hardware.

    12. Re:How long could an Xboxen version take? by Jmstuckman · · Score: 1

      I don't think Wing Commander 3 sold any 386's -- the game required at least a 50 MHz 486 to play, and it looked much better with a faster CPU than that. Maybe it sold a lot of Pentiums.

    13. Re:How long could an Xboxen version take? by Elwood+P+Dowd · · Score: 1

      They also know exactly what graphics chipset they're targetting, what type of RAM, what FSB the processor has, etc. Carmack's .plan has commented on an interesting XBox-specific improvement in the past. Don't recall when.

      --

      There are no trails. There are no trees out here.
    14. Re:How long could an Xboxen version take? by mati · · Score: 1

      Carmack himself has said (in the context of consoles) that they can usually expect to double performance when targetting a fixed architecture. The xbox certainly has less resources (especially memory) than a modern PC, but it also has a unified memory architecture that would at least go a long ways towards compensating for that. Take into account the low resolution the 'box will be running at, and I wouldn't be surprised at all to see performance equivelant to state-of-the-art PCs.

      (I certainly hope the PC version is NOT delayed, however)

    15. Re:How long could an Xboxen version take? by Forkenhoppen · · Score: 1

      He's said before that Doom III's got a renderpath in there for the GeForce 2, so I think that puts a few holes in your argument. Even if it requires a GHz machine.... hey, that's where we're at nowadays, right?

      Honestly, the only thing I'd be suspicious about is whether or not he's waiting for NVidia to pop out a rev board in mass quantities. And even that's a reach.

      What I think is going on--nay, know--is what's known in the industry as "finishing the %^&*ing game." Usually that means finishing all the little features you meant to put in, but didn't have time to earlier because you were too busy working on the bigger stuff. Or they relied on the bigger stuff. Or you couldn't put 'em in 'cause art assets weren't finished, or you didn't have the sound effects..

      Probably not as big of a problem at ID, but some places make you write a design doc for everything, which has to be initialed before you can begin work. It takes time to push paper..

      Since there's no mention of them playing the game, it sounds like they haven't really hit the fine-tuning phase yet, which is where they playtest the thing to high hell to make sure everything's stable and solid and they didn't forget anything. (Then again, in modern games, that stage sometimes doesn't happen until after she's shipped..)

      So anyways, I think you can safely set aside your "holding back until something comes out that can run it" theory for now. Sure, it might be a side effect, but don't mistake it for the cause. There's a lotta crap that has to happen to make a game these days. Don't worry; they're working on it.

    16. Re:How long could an Xboxen version take? by DarkEdgeX · · Score: 1

      I've seen pirated copies of the X-Box SDK, and IIRC I don't recall seeing it supporting OpenGL. AFAIK most id games so far have been OGL based, so unless DOOM III is DirectX based, a lot of porting (at least of the engine) might be needed to get it working. Of course depending on the size of the team doing the work, such a project might not take more than a few months. And if X-Box already handles OGL (or can be made to through some sort of update), I don't see what would delay a X-Box release aside from the need to make sure it runs fast on it. (X-Box being a P3 733 and last years graphics technology, and noting that the 'leaked' version from awhile back performed like ass on my P3 800, I dunno. While drawing conclusions from beta anything is silly, I'd find it hard to believe that they managed to get it performing 5x as fast as it was then (but maybe John can comment on that, since he reads/writes here)).

      --
      All I know about Bush is I had a good job when Clinton was president.
    17. Re:How long could an Xboxen version take? by Malor · · Score: 1

      I apologize... I got my version numbers wrong. It was the original Wing Commander I'm thinking of. I played it on a 286 and it "forced" me to upgrade. :-)

      3 had all that FMV -- definitely not 386 stuff. Duh. :-)

    18. Re:How long could an Xboxen version take? by damiam · · Score: 1

      Carmack has said Doom III will be quite playable on a GeForce3. Besides, you can get a Radeon 9700 PRO for $250, or a Radeon 9500 for $130. By the time Doom III comes out, they'll be cheaper than that. For those people (mostly the ones with integrated video - generally not gamers anyway) who need a video card upgrade for Doom III, it won't be a major hurdle.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    19. Re:How long could an Xboxen version take? by brucmack · · Score: 1

      I've read Carmack quoted somewhere as saying that the game can be made to perform 50% faster for any specific platform than it would if it were just ported without being optimized.

      And I agree with you, I think the problem is with OpenGL vs. Direct3D.

    20. Re:How long could an Xboxen version take? by Michael+Snoswell · · Score: 1

      I've been out of the scene for a little (didn't get to E3 last year) but I remember the Microsoft guys telling me the year before that the Xbox user DirectX 8.0 and if you code specifically for the nVidia card in the Xbox you get about a 2x increase in performance. These days the Xbox graphics is barely on par with current new PCs so there will need to be hand tailoring of the graphics pipe for the dual floating point units on the Xbox nVidia chip. You can get code speedups knowing exactly what the graphics card is. They could port DoomIII quickly I'm sure - but I suspect id and Micosoft would like the code optimised for the Xbox to make it look as good as possible. This may take 3-6 months I'd guess. It wouldn't look good if D3 is released and the Xbox version runs half the speed of the latest PCs!! It might end up running 80% of the speed even with customisation though and that's as good as it gets. id may have to reduce their geometry to fewer polygons and smaller textures to speed things up - that can take a lot of tweaking too.

      --
      pithy comment
    21. Re:How long could an Xboxen version take? by Anonymous Coward · · Score: 0

      Actually I think it was a humorous reference to the "007 Agent Under Fire" bug that lets you boot Linux by loading a special savegame file.

      Next time don't start mouthing off at someone if you don't want to demonstrate your ignorance.

    22. Re:How long could an Xboxen version take? by SuiteSisterMary · · Score: 1

      Wing Commander 2, with it's ability to take advantage of expanded (or extended, I don't recall which variant) memory for things like prettier explosions, more debris, digital speech, and so on, did, in fact, sell a *lot* of 386s.

      The other day, I dug up my old copy of Strike Commander, and in the afterword, the programmer mentions how happy he is to be doing shading techniques that are only available on military simulators, and how the 486 will usher in a new era of 3d graphical goodness.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    23. Re:How long could an Xboxen version take? by LordKane · · Score: 1

      I don't know about you guys, but the leaked demo has been out for a while now, even posted on /. I've tried it and even though the memory use has not been refined yet ( takes up about 700MB of RAM ), I was able to run it in 1280*1024, all the bells and whistles, with 4x AA without a hitch, and I'm running a 9700 on a dual MP 2100 system. My guess is most machines today running a Geforce 3 with at least 256MB of memory and a 1.5Ghz or better CPU could at least play the game. I would tend to lean toward them actually finishing the game, rather than holding out for political (M$) or marketing reasons. The models and textures are incredible, but probably take a great deal of time to create. If you could be a fly on the wall in their dev center, I'd give really good odds it would be a bunch of geeks franticly coding away at the main product rather than a few guys messing around with an XBox port.

      --
      "Victims, aren't we all?"
    24. Re:How long could an Xboxen version take? by hkmwbz · · Score: 1
      As people are pointing out, put briefly: You are wrong. The E3 demo apparently ran on a Radeon 9700 - it will run perfectly on such a card. It will probably be able to run decently on a Radeon 8500 as well, and even GeForce 3.

      The game isn't out because no one can run it, but because it isn't finished yet. The hardware to run the game has actually been around for a long time now.

      --
      Clever signature text goes here.
  18. Game's Grafik engines - great! by CharonX · · Score: 1

    I must say the evolution of grafik engines for games is astouning - from the humble Wolfenstein 3d engine (hmm.... another id product) over Unreal, Quake, Unreal Tournament, to finally UT 2003/Unreal 2 and Doom 3 sometime (hmmm... I'd really love to see Duke Nukem Whenever's engine sometime :p)
    Its astouning how powerful these engines have become, and how they often allow programmers to concentrate on what really counts - the gameplay! (HL - Counterstrike anyone?)

    --
    +++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
    1. Re:Game's Grafik engines - great! by Anonymous Coward · · Score: 0


      Duke Nukem Forever's using the Unreal Warfare engine (as seen in UT2003, Unreal 2, etc.)

    2. Re:Game's Grafik engines - great! by El_Muerte_TDS · · Score: 1

      Well unlike the Quake engines, the Unreal (Tournament ...) engine is in on-going development. The code of the current Unreal Warefare engine is an evolution of the Unreal code from 199?.

  19. Why not just reprint Wired? by Trifthen · · Score: 4, Interesting

    Seriously... This is like the fifth or sixth story from this month's Wired that's been posted to Slashdot. I got it in the mail and read all of these articles weeks ago, and yet they're still slowly rolling in. At this rate, Slashdot will have summarized each Wired article in the current issue individually over the course of the month.

    Can't people just go to Wired and read the articles that interest them?

    --
    Read: Rabbit Rue - Free serial nove
    1. Re:Why not just reprint Wired? by Anonymous Coward · · Score: 0

      Why not just reprint the NYT?
      March had 39 stories from the NYT.
      April has had 19 in the 16days so far.

    2. Re:Why not just reprint Wired? by sixdotoh · · Score: 1

      no. we are mindlessly drawn to /. compelled to read the next story, reading the mystical trolls about timothy. pale

      --

      This post was brought to you by the number 584811 and the characters / and .

    3. Re:Why not just reprint Wired? by Cutriss · · Score: 0, Interesting

      Seriously... This is like the thirtieth or fourtieth story from Reuters this month that's been posted on CNN. I saw it on the website and read all of these articles hours ago, and yet they're still slowly rolling in. At this rate, CNN will have summarized each Reuters article in individually over the course of the day.

      Can't people just go to Reuters and read the articles that interest them?

      ---------

      Seriously...if you're coming here for "quality news reporting" (not meant as a slant against the editors), then you're wasting your time. Slashdot hasn't changed...The *readership* has changed, and they want things from Slashdot that aren't core to Slashdot's essence. Slashdot is the Bubble Sort of news sites, picking and choosing from articles that it believes its readership to be interested in.

      Obviously, this was one you're interested in. Good for you. Perhaps the rest of the Slashdot audience doesn't get Wired, or check the website frequently (thanks to horrible full-screen Intel flash ads), so the rest of us might actually appreciate Slashdot effectively sifting through the irrelevant stuff and giving us what we want.

      If you think that all Slashdot is lately is Wired articles, then I don't suppose you'll shed a tear if you stop reading Slashdot and stick to Wired, right?

      Perhaps Slashdot should consider changing its slogan to: "By Geeks (and not English/Journalism majors), For Geeks (and not English/Journalism majors)"

      --
      "Mod, mod, mod...and another troll bites the dust."
    4. Re:Why not just reprint Wired? by ralico · · Score: 4, Insightful

      If we just read Wired, then we wouldn't have the opportunity to make comments and taunt each other like we can do here.

      --

      SCO to Hell
    5. Re:Why not just reprint Wired? by sixdotoh · · Score: 1
      Thank you Curtiss, for that very intelligent and tactful reply. I've only been a regular /. reader/poster for 4 or 5 months now and am getting pretty sick of people complaining about what stories get posted.

      Change your user settings if you don't like this stuff!

      --

      This post was brought to you by the number 584811 and the characters / and .

    6. Re:Why not just reprint Wired? by Anonymous Coward · · Score: 0

      Who besides NYTimes, Wired, and ZDNet.com.com writes tech stories?

      Without those guys, there would be nothing here but Linux news.

    7. Re:Why not just reprint Wired? by sig+cop · · Score: 0

      Fuck you.

    8. Re:Why not just reprint Wired? by BigJimSlade · · Score: 1

      If we just read Wired, then we wouldn't have the opportunity to make comments and taunt each other like we can do here.

      To add to this even more, think about what Slashdot really is. It's a place where geeks read about stories from other places and talk about them. I would say at least half of the time the commentary provided by everyone on here is more informative than the actual content. People often post links to related articles and give view points that may differ from mine (but show me what other people are thinking about the topic) Yes, several of the articles are from Wired. But I don't subscribe to Wired, and don't check their page on a regular basis.

      95% of the "articles" on Slashdot are links to other articles, and that saves me some time from looking at every geek page on the web. I have my gripes with Slashdot, but I think they're doing a good job overall.

    9. Re:Why not just reprint Wired? by Anonymous Coward · · Score: 0

      I like how people couldn't stand the fact that I was supporting Slashdot, but feared retribution-by-metamoderation, and so used "Overrated" to quash my rebellious thinking.

      The problem with Slashdot is that it's a haven for smart people, and unfortunately, all the smart people think everyone else is stupid.

  20. Someone hit me by ralico · · Score: 3, Funny

    I sometimes get Carmack and Romero confused. When I hear Carmack, I think Daikatana, and this time thought, "Great, Doom III will never be released. But then I realized, he's not Romero.

    --

    SCO to Hell
  21. lol :) -NT- by Anonymous Coward · · Score: 0

    no text

    1. Re:lol :) -NT- by Anonymous Coward · · Score: 0

      Fuck man, this is not AOL. Stop saying LOL.

    2. Re:lol :) -NT- by Anonymous Coward · · Score: 0

      lol

    3. Re:lol :) -NT- by Anonymous Coward · · Score: 0

      OMG!!!11 LOL!!!1

    4. Re:lol :) -NT- by Anonymous Coward · · Score: 0

      ROFLMAO!!!!!!!!!!!! UR 2 FUNNI!

      (this line added in lower case to get past lame lame LAME lameness filter)

  22. ATTENTION MODERATORS! MOD PARENT DOWN! by Anonymous Coward · · Score: 0

    Parent contains a hidden link to Tubgirl!

    1. Re:ATTENTION MODERATORS! MOD PARENT DOWN! by sixdotoh · · Score: 1

      lol, i'm only hoping this isn't the same AC . . .

      --

      This post was brought to you by the number 584811 and the characters / and .

    2. Re:ATTENTION MODERATORS! MOD PARENT DOWN! by Anonymous Coward · · Score: 0

      Stop saying LOL. LOL if for AOL fat bitches and homosexuals. Seriously dude, it's gay.

    3. Re:ATTENTION MODERATORS! MOD PARENT DOWN! by Anonymous Coward · · Score: 0

      lol.

  23. "We've already demonstrated" - er NO! by DrSkwid · · Score: 2, Insightful

    We've already demonstrated that an FPS can work well on the X-Box(Halo)

    I'd take a minute to re-assess that "self evident truth".

    FPS are mouse games, pure and simple.

    Two analogue joysticks does not a mouse make

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  24. Wired by Grieveq · · Score: 1

    If there was no wired.com, Slashdot's front page would be half the size. Maybe just have a big link at the top of the page that says "Fellow nerds, go here."

  25. You can be Josh Hartnett! by Kibo · · Score: 1

    You might like Black Hawk Down. Much of the team games are stalking, and shooting anything that's not on your team, and one solid shot gets a kill. So instead of hording weapons, it's more about detecting the target before the target detects you.

    --
    --Jimmy has fancy plans; and pants to match.
  26. "Garagistes" in Motor Sport by DrSkwid · · Score: 0, Offtopic

    Garagistes

    A bunch of guys that buy a chassis, an engine, a gearbox & some tyres & just build the stuff that goes round them.

    Ferrari disliked them because he built the whole she-bang, chassis, gearbox the lot.

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  27. Good job by Anonymous Coward · · Score: 0

    You managed to squeeze in an anti-Microsoft comment!

  28. Is by Anonymous Coward · · Score: 0
    thisJohn Carmack?
    Or just a cool looking MotherFucker.

    HEINEKEN! FUCK THAT SHIT! ---PABST BLUE RIBBON...

    1. Re:Is by Anonymous Coward · · Score: 0

      Blue Velvet....great flick

  29. Gaming after Photorealism by Vegan+Pagan · · Score: 3, Interesting

    How will game companies lure us after graphics become photorealistic? More variety? Better physics or AI? Games for girls and the elderly? Content on demand? More team play? Player-created content? Better sound? Better inputs? More handhelds than just Game Boy?

    1. Re:Gaming after Photorealism by Kurt+Russell · · Score: 2, Insightful
      How will game companies lure us after graphics become photorealistic?

      More Sex and Violence!

    2. Re:Gaming after Photorealism by Bendy+Chief · · Score: 1
      I seriously believe that after graphics and environmental sound have been taken to the absolute max, tactile feedback (read: teledildonics) will be the next big thing. Sex sells.

      Have you ever read "Brave New World"? It's the whole "bearskin rug" movie concept. :) I like the idea, anyway. (If you have no idea what the hell I'm talking about, go Google for those two phrases in quotes)

    3. Re:Gaming after Photorealism by thebatlab · · Score: 2, Insightful

      Maybe games will go back to having really in-depth and unique stories to drag playeres in to the world. Look at Myst. It had great graphics and a solid story behind it. Not that it was a horribly complex story. It was just something that hadn't been done along with such an immersive world before. I think it's still the best-selling game of all time. Maybe Sims took that over though. Which is another game that had a unique twist on a good story. Best-sellers b/c why? :)

    4. Re:Gaming after Photorealism by inerte · · Score: 1

      Maybe it will follow the path that art (specially painting) did. Realism on Renascence, impressionism (all about lights) then came photography, and after that we got Picasso, Andy Warhol, postmodernism, etc...

      We might go from crude to perfect to abstract in games. What it will be graphics of this age, and how will we interact with it?

    5. Re:Gaming after Photorealism by jaysones · · Score: 1

      See, that's the X-Box angle. M$ believes that the games that use the biggest controllers will be the best.

    6. Re:Gaming after Photorealism by Babbster · · Score: 1
      Games for girls and the elderly?

      The elderly part actually isn't far from the truth. Given that the gaming audience is aging at a rate of one year per one year, it's not going to be all that long (in big picture terms) before designers WILL be shooting for a market of people 50+ years old. It would be interesting to take a look into the future and see what kinds of video games companies think that retirees would want to play.

    7. Re:Gaming after Photorealism by Anonymous Coward · · Score: 0

      And thus brings us to the question of the millenium, the question that is on everyone's mind...

      Whose wang is going to be immortalized forever as the first photorealistic 3d model in an FPS shoot-em-up? And the corrolary, who will it look like said wang is servicing?

      Only time will tell....

    8. Re:Gaming after Photorealism by ryanvm · · Score: 1

      How will game companies lure us after graphics become photorealistic?

      Three words - genital interface controllers. ;-)

    9. Re:Gaming after Photorealism by jay-be-em · · Score: 1

      Go play the new Gamecube Zelda game. Miyamoto rules. Instead of wasting his team's time making games photorealistic he spends his time on fun and uniqueness.

      --
      "Orthodoxy means not thinking--not needing to think. Orthodoxy is unconsciousness." --Eric Blair
    10. Re:Gaming after Photorealism by Amiasian · · Score: 1

      Excellent. I'm tired of all these silly RPG's, shoot 'em ups, etc. I've been hoping for the release of Mudpie (Myst 4) for quite some time now, and hoping this ... "infinite world" concept will breathe new life into a rather redundant industry.

    11. Re:Gaming after Photorealism by Have+Blue · · Score: 1

      Nonophotorealistic games like JSR or XIII. Abstract games like that thing for the PS2 whose name escapes me right now. Innovation in art design (those graphics still have to be made by someone, no matter how much work the GPU takes on).

    12. Re:Gaming after Photorealism by Anonymous Coward · · Score: 0

      Teledildonics? What sort of gay sex games are you playing...

    13. Re:Gaming after Photorealism by ergo98 · · Score: 1

      A completely modelled environment that one can interact with using realistic physics (hell, even a realistically modelled physics and movement governing the player themselves). This is something that several games have purported to take a stab at, but all comers have been smoke and mirrors, and soon you saw behind the curtain that they really had a simile of physics on some magic points.

    14. Re:Gaming after Photorealism by Dracos · · Score: 2, Insightful

      Once eye candy becomes eye nourishment, games almost have to revert to good game design: plots, dynamic and interactive characters and populations (AI), social structures, and real consequences for player actions.

      Even still, "Gaming after Photorealism" only addresses a single sense: sight. We also have very advanced audio realism. Tactile realism is limited because of hardware design & cost. Who will innovate the taste and smell aspects of a game, and when will that happen?

      Full immersion can't happen until all the senses are involved.

    15. Re:Gaming after Photorealism by jpkunst · · Score: 1

      Full immersion can't happen until all the senses are involved.

      I don't know if 'full immersion' would be a good idea for First Person Shooter/Doom-type games. Imagine it. Would it be fun to actually be overpowered by the sickening stench of rotting corpses, to taste molten lava, and god knows what else?

      JP

    16. Re:Gaming after Photorealism by ZzzzSleep · · Score: 1

      Didn't they do this in Red Dwarf with their virtual reality codpiece? ZzzzzSleep

    17. Re:Gaming after Photorealism by Robb · · Score: 2, Insightful
      Artists will go for a distinct look like you get in many comics/graphic novels. You already see this with some games moving to a cell-shading approach. There are lots of interesting things to be done that have very little to do with realism.


      Realism is not the ultimate goal for most creative people. The experience is more important. Hollywood has known this for a long time which is why we hear tie fighters scream by in a vacuum and can see a gas nebula with the naked eye even though neither of these things are possible in real life.


      A story told to me by a graphics researcher was that he did a film where snow was falling on a river. In order to find out what this looked like he went down to the river when it was snowing and saw that the snow just melts into the rivier without a splash. When the film was judged it was heavily criticized for not showing the splash that the judges expected when the snow hit the water.

    18. Re:Gaming after Photorealism by SuiteSisterMary · · Score: 1

      Rez.

      Games that are based on concepts that shouldn't be 'photorealistic;' JSR, for example, or Robotech: Battlecry.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    19. Re:Gaming after Photorealism by nicodaemos · · Score: 1

      I have to hand it to you for your insight. In 25 years, the elderly will want to play video games just like when they were younger. The only difference may be that the games will have to factor in their reduced hand-eye coordination and reaction times. I'd imagine multiplayer strategy games to be immensely popular as that would allow them to interact with others while playing at a more leisurely pace. It's one of the key reasons why card games are so popular with this crowd.

      Of course, we could be totally off. It may turn out that "Sim Orgy - the extended Viagra edition" turns out to be the most popular game. Who knows.

    20. Re:Gaming after Photorealism by nicodaemos · · Score: 2, Funny

      True, but perhaps by then FPS will mean First Person Sex instead.

    21. Re:Gaming after Photorealism by Phroggy · · Score: 1

      You're looking for Uru.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  30. he won't be out of his job for a long while... by Alpha_Nerd · · Score: 1

    Even when graphically game engines do reach a plateau, the need for coders in the gaming industy won't be over with. Graphics are only part of the need for realism... I believe it will still be a very long time before games are fully dynamic.

    Just imagine a game that you can litterally do [i]anything[/i]in the game's world! The perfect game would have the capability to create a world to the extent of Star Trek's holodeck. I'm talking more about on a 2d monitor however... But what's next?? Perhaps som sort of neural interface that would let you see, hear, feel, taste, and smell everything?? This to me seems much more possible than an actual holodeck.

    1. Re:he won't be out of his job for a long while... by Gloume · · Score: 1

      Games would just degenerate. The market would be flooded with simulated sex, just like the internet. Its instinct. Humans are feral.

    2. Re:he won't be out of his job for a long while... by NullProg · · Score: 1

      Just imagine a game that you can litterally do [i]anything[/i]in the game's world! The perfect game would have the capability to create a world to the extent of Star Trek's holodeck.

      This is done by the game AI, not the programmer. I can see where a programmer enters in a few rules and then lets the AI take over. It would be like merging Doom III with the "massive" rendering AI here:
      http://www.popsci.com/popsci/science/article/0,125 43,390918-1,00.html

      From the article, some of the sprites just ran away from the battle on thier own.

      Enjoy,

      --
      It's just the normal noises in here.
    3. Re:he won't be out of his job for a long while... by Anonymous Coward · · Score: 0

      Leather Goddess of Phobos comes to mind... ahhhh, I can still smell that scratch and sniff card.

    4. Re:he won't be out of his job for a long while... by afidel · · Score: 1

      massive is actually pretty stupid, the memes it uses are generally pretty short to keep the graphs down. I believe 4 instuctions was typical with 8 being the max? The reason the guy ran away is he started facing the wrong way and his instruction was to run until he found an enemy, they fixed it by adding another command, if you can't find an enemy in line of sight try turning around.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    5. Re:he won't be out of his job for a long while... by NullProg · · Score: 1

      Agreed, I just used it as a sample. How long before we have 32, 64, 128, and 256 instructions for memes? And when did we replace the word memes for sprites?

      Offtopic, could you program a single task into a sprite (meme), and then have it do your bidding? I can't without a rules based system.

      Enjoy,

      --
      It's just the normal noises in here.
    6. Re:he won't be out of his job for a long while... by afidel · · Score: 1

      memes are not sprites they are programming blocks or series of instructions. They are the components of rules based systems.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  31. Powerful enough? by BigChigger · · Score: 3, Interesting

    Doom III sounds like it will need mega powerful machines to look decent. Will the PIII 700 in the xbox be enough?

    BC

    1. Re:Powerful enough? by Anonymous Coward · · Score: 0

      The Carmack has stated that if you have a fixed platform, then optimizations will effectively double its speed. The Xbox will show most, if not all, of the bells and whistles of Doom3.

    2. Re:Powerful enough? by justin_speers · · Score: 1

      It'll be more than enough. Consider the fact he can highly optimize everything for one specific machine (X-Box), rather than having to take into account the infinite number of PC configurations out there...

      He was quoted earlier as saying he could expect to get a 50% performance increase when optimizing for specific hardware.

    3. Re:Powerful enough? by RatBastard · · Score: 1

      Actually, yes. The power of the XBox, and any console for that matter, is not really the specs of the hardware (that only gets you your baseline) but the fact that the console is only doing one thing at a time and is a fixed platform. This means that programmers can write "to the metal" rather than to a hardware abstraction. They know that every XBox has the same GPU, smae amount of RAM, same sound card, same NIC, etc... There are no drivers to speak of. Everything can be handled (or has to be) manually. This gives the programmer the ability to squeeze every cycle out of the unit without having to worry about making different compatibility levels in the renderer, without having to worry about sharing the system's resources with memory managers, anti-virus software, buggy drivers, etc...

      I doubt very much that a 700MHz Pentium 3 system could run Halo half as well as the Xbox can.

      And look at how powerful of a system you need to run GTA3 compaired to the power that the PS2 can bring to bear.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    4. Re:Powerful enough? by SuiteSisterMary · · Score: 1

      That, and the fact that although the Xbox is chock-full of commodity hardware, it's *not* a PC.

      For example, the unified memory between the CPU and the GPU helps.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:Powerful enough? by Zathrus · · Score: 1

      Don't forget that you only need to render at 640x480 30 fps (technically 60 fields/sec).

      Yeah, I know... the Xbox can do HDTV, but it's hardly required. And even then you max out at 1920x1080 30 fps (again, 60 fields/sec). I don't think the Xbox supports 720p, which is actually a harder standard to meet.

  32. Re:"We've already demonstrated" - er NO! by deadsaijinx* · · Score: 1

    I remember a while back there was a way to make a keyboard and mouse for your XBox posted on here :
    http://xbox-linux.sourceforge.net/
    of course, they don't work on any of the games, but MS may eventually support it. After all, PS2 has a keyboard and mouse.

    Personally, I hate the XBox controllers for FPSs, except for Splinter Cell. Keyboard and mouse are useless on Splinter Cell, you need a gamepad.

    Course, I'm not drooling over the XBox port for two reasons: 1) I play games on my PC where I can jack up the resolution and download level mods and design my own skins; and 2) all those perty DX9 effects don't exist on the XBox, making the true glory and splendor of DOOMIII a non-existant on the XBox.

    --
    YOU SUCK BALLS!
  33. Here's a dumb question. by teamhasnoi · · Score: 2, Funny
    Could D3 be made to run on two or more boxes - a beowulf cluster, if you will (I know I'll take a hit for even mentioning that)?

    If this is going to require me to buy new hardware, I'm out for now. However, if I could use *all* my machines to process it, I'm in. Wouldn't it be like running a dedicated server, except single player?

    I have a feeling that D3 on my current hardware would be like playing myst on a 286. Screensavory!

    1. Re:Here's a dumb question. by cbcbcb · · Score: 2, Insightful

      You can't run an interactive game on separate machines because the communication latency will be too high. I'm reminded of an old userfriendly cartoon here

    2. Re:Here's a dumb question. by Anonymous Coward · · Score: 1, Informative

      IBM has a distributed OpenGL rendering system. It needed lots of expensive equipment to be useful though, like myrinet links between the cluster boxes and some sort of frame buffer unit. Performed quite well from what I was told, but very very expensive.

    3. Re:Here's a dumb question. by Hast · · Score: 1

      A big issue besides the two already posted, is optimizations. There are no really good compilers for clusters. And running an application which requires a lot of intercommunication on a cluster is going to be killed by the latency. Not so much latency between interaction and action, but mainly between memory and processors. (Because memory management on cluster systems is a bitch.)

      Besides, getting anything to scale on multiple processors is really really hard. It's a nice research topic though. ;-)

    4. Re:Here's a dumb question. by Have+Blue · · Score: 1

      I expect any performance gain from that would be overshadowed by network latency; distributed systems are not meant for real-time processes. It would be more worthwhile to design an engine to take better advantage of multiple processors.

    5. Re:Here's a dumb question. by NerveGas · · Score: 0, Redundant

      Could D3 be made to run on two or more boxes

      Probably not, as the interconnect latency would kill you. It WILL, however, support multiple processers quite nicely. If your spanky new 3 GHz P4 isn't enough horsepower, no sweat - use TWO of them!

      (not to mention what an 8-way Opteron system would be like...)

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
    6. Re:Here's a dumb question. by damiam · · Score: 1
      If your spanky new 3 GHz P4 isn't enough horsepower, no sweat - use TWO of them!

      Only problem - you can't, you'd have to get Xeons. For that price, you could probably buy dual Opterons, a gig of RAM, and a Radeon 9700 PRO.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  34. Everquest? by Anonymous Coward · · Score: 0

    [quote]Games such as Zelda, Everquest, civilization really are the pinnacle of gaming for me.[/quote]Everquest is DikuMud with a GUI and its gameplay is about on par in design as a 1970's-era pencil-and-paper RPG, so I don't understand how this fits in with your deprecation of graphics technology.

  35. Terminator III sucked. by sjonke · · Score: 1

    There's supposed to be something funny here that points out that Doom III is another in the line of identical games that all ma

    Steve

    --
    --- What?
  36. Re:"We've already demonstrated" - er NO! by unicron · · Score: 1

    FPS is a vantage point, not an input device. Halo, with the possible exception of Half-Life, is the best single player FPS ever made.

    --
    Finally, math books without any of that base 6 crap in them.
  37. I wonder by lexcyber · · Score: 1

    Does this "Make a 3d engine that will last a long time" have anything to do with the fact that microsoft has announced directx9 to be de defacto standard for gamedevelopment for comput... I mean windows for a long time? I like to think so.

    --
    - To understand recursion, we must first understand recursion -
  38. Can anything good come from Louisiana? by sprprsnmn · · Score: 1

    I have always enjoyed the fact that the creators of DOOM are from my hometown. In fact, Romero graduated from my roommate's highschool. Little trivia like that always pays off sometime.

    It has also always amused me that these guys basically wrote their first games while they were supopsed to be working. Makes you think it just might be okay to read the occasional slashdot post at work, eh?

    1. Re:Can anything good come from Louisiana? by Anonymous Coward · · Score: 0

      Wow. You're practically famous!

    2. Re:Can anything good come from Louisiana? by Anonymous Coward · · Score: 0

      Coming in late with a correction... John Carmack grew up in the Kansas City area, not Louisiana. How do I know? I went to junior high and high school with him. I don't remember the Apple ][ theft incident, but there were others ;) Even then, he was scary-smart in regards to computers.

  39. Have you not played Halo??? by DenOfEarth · · Score: 1, Offtopic
    OK, OK, I know, it's not a PC game, but as far as first person shooters go it's totally top-notch in terms of graphics, and the story is pretty damn cool too. Not to mention the fact that there's a co-op play feature (really the only way to play mutliplayer IMHO).

    Some people say that control for FPS's is better with a keyboard and mouse, but I think I'll have to disagree with them on that one. The controller scheme for Halo was simple, elegant, and it actually feels quite natural once you have used it for a bit. Combine that with the fact that I can sit on a bean bag chair and play the game, as opposed to being at a desk to play, and I'm won over. you should rent an Xbox and try Halo out sometime. I'll guarantee that you won't be disappointed.

    p.s. Zelda is pretty cool too...

    1. Re:Have you not played Halo??? by deadsaijinx* · · Score: 1

      ***takes svideo connecter, attaches video card to tv, sits in bean bag chair, plays UT2003 with all the wonderful eyecandy*** ... ... you're right, PCs = desk-slaves! Throw away your pc! Grab an XBox and all the latest games. Hell, buy a few copies of each! And make sure you stock pile up on bean bag chairs as the bean bag chair market is poised to skyrocket and prices to do similar. And then you can laugh at all those poors saps with their |4/\/\3 @$$ PCs as you ride in 5|_|p3r |337 comfort with you haXorBOX!

      on second thought, i'll keep my PC.

      --
      YOU SUCK BALLS!
    2. Re:Have you not played Halo??? by Darren+Winsper · · Score: 1

      The reason that people say the keyboard and mouse controls are better simply because if you take 2 people of equal skill level, give one a kb + mouse and the other an XBox controller, the kb + mouse player will trounce the XBox controller player.

    3. Re:Have you not played Halo??? by Anonymous Coward · · Score: 0

      Excellent argument against the parent... I am glad you are so coherent and concise in your points. Without you, my hero and idol, I would have went out and tried the game. I am glad you stopped me from checking out the evil empire's handiwork with your amazing logic. You are the BOMB!

      *sigh*

    4. Re:Have you not played Halo??? by deadsaijinx* · · Score: 1

      You are the BOMB!

      Thank you, thank you. I know you're just being sarcastic, but I'll feign ignorance ^^

      Anyway, I never said that MS was evil or anything. After all, I'm playing UT2003 on WinXP. I only sed that you can use your computer to play on the TV. lata

      anyway, next time you troll, use your real ID. ONly pussies use AC

      --
      YOU SUCK BALLS!
    5. Re:Have you not played Halo??? by clontzman · · Score: 1

      Er... what do you put a mouse on in a bean bag chair?

      Not trolling, just asking. One advantage of console games is that they're optimized for a controller that you can hold in your hand.

    6. Re:Have you not played Halo??? by deadsaijinx* · · Score: 1

      i'd just grab one of those stiff mouse pads (lay it on my leg) and an optical mouse. That should work out well.

      of course, you are right. Controllers are very nice, I could just grab a logitech controller pad, but that defeats the purpose O_o

      --
      YOU SUCK BALLS!
  40. Coders already outnumbered. by pmz · · Score: 5, Insightful

    Will this lead to a shift from coders to "technical directors," as Carmack believes?

    I believe this has already happened. Look at the credits for any recent big game, and you'll see that the number of graphics designers and other artists dominates the number of programmers on the staff. Seeing this has convinced me that the profession of "game programmer" will never be more than a niche.

    1. Re:Coders already outnumbered. by thebatlab · · Score: 1

      "Seeing this has convinced me that the profession of "game programmer" will never be more than a niche."

      Is any profession with a specific title more than a niche? If someone is a "web programmer", then they're in a little niche of their own away from game programmers. The thing is, they're not necessarily separate. All of them require general skill in programming and good ones in each niche could probably switch between certain niches quite easily. Remember, I said *good* ones can do that which rules out a lot of web programmers......... ok, go ahead and hit me ;)

    2. Re:Coders already outnumbered. by pmz · · Score: 1

      Is any profession with a specific title more than a niche?

      This is true, but there are many young people who have the naive dream of creating great video games as adults. I think almost everyone who takes up programming as a hobby or majors in CS has this fantasy for at least a moment. My post was mainly to help further dispel the myth that programmers can make games single-handedly.

  41. I agree. Strongly. It's so hypocritical. Wont buy. by Viewsonic · · Score: 0, Troll

    I'm going to stay very far away from this game no matter how good it might be for that reason alone. I refuse to give in to the Microsoft monopoly. Its so damn sad one of the best gaming coders has collapsed under the might of the Microsoft Monopoly. F'that. Bleh.

  42. Re:"We've already demonstrated" - er NO! by MojoMonkey · · Score: 2, Interesting

    Hey, just because your thumbs aren't as dexterous as mine... :)

    Personally, I am an avid PC gamer and an avid console gamer. I found it a bit difficult to switch at first, but once I practiced a bit I found I could have just as much (in some cases more, in some cases less) precision using two analogue joysticks as a keyboard and mouse.

    The whole argument of less control via console is old, don't get me wrong, I used to say the same thing. However, I remember a similar sentiment switching from DOOM to Quake... i.e. mouse control sucks. Keyboard only is where it's at.

    Like anything else, takes some time to get used to, but once you do, it's not as bad as you think.

    --

    ----- "Blame the guy who doesn't speak English." -- Homer J. Simpson
  43. That is by Anonymous Coward · · Score: 0

    CmdrTaco. He's one fucked up motherfucker. Literally.

  44. Your post is a lie by Anonymous Coward · · Score: 2, Funny

    The graphics are more than 100 miles away. Our troops will destroy them.

  45. Lies! by Tuxinatorium · · Score: 5, Funny

    There is no Doom 3. It is a fabrication of the desperate ID software infidels. Even as we speak the source code is deleting itself.

    Allah willing, Duke Nukem Forever shall emerge victorious over the ID Software infidels and their vaporware "Doom 3", AND be released on time!

    1. Re:Lies! by perky · · Score: 1

      Mindless Link Propagation: More from MSS

      --
      "The new wave is not value-added; it's garbage-subtracted" - Esther Dyson, Dec 1994
    2. Re:Lies! by Anonymous Coward · · Score: 0

      You know, it's only funny when you're logged in as Mohammed Saeed Al-Sahaf.

    3. Re:Lies! by Anonymous Coward · · Score: 0

      I triple guarantee you, there is no delay. That is lies, lies and more lies! No I am not scared, and neither should you be!

    4. Re:Lies! by thebes · · Score: 1

      Something tells me that the phrase "Duke Nukem Forever" and the phrase "released on time" do not belong in the same sentence...

    5. Re:Lies! by FroMan · · Score: 1

      Man, you are dead, haven't you heard?

      FoxNews

      You hung yourself.

      --
      Norris/Palin 2012
      Fact: We deserve leaders who can kick your ass and field dress your carcass.
  46. Forgive me if I disagree with Carmack by veredox · · Score: 5, Interesting
    If John Carmack predicts that game engines might be tweaked in the future, having a longer life span, instead of being coded from scratch, I tend to disagree.

    Even as computer graphics rapidly approach the quality of those we see on the big screen, CG movies are still a long ways from convincing me they are real. Turing said that a good way to test the quality of artificial intelligence would be to see if it could fool a human into thinking it was a real person. The same concept can be applied to computer generated graphics. We haven't really reached the finish line until CG can effectively fool us into thinking we are looking at a photograph.

    As CG in games progresses, software and hardware will need to be increasingly effient (i.e. fast). This almost requires that game engines be written in fairly low level programming languages, ruling out heavy OO design and especially Component Oriented Design (which is the strongest candidate for long-life software).

    With each passing year and each passing game, we will be trying harder to achieve the true feel of reality. If engines were component oriented in design, changing one feature such as lighting would not necessarily effect other parts of the engine. In this way it might be possible for a game engine to last more than a few years. However, the fact remains that this is too slow and is impractical for our uses.

    Will we ever reach that finish line, fooling ourselves completely? Probably, but certainly not anytime soon.

    1. Re:Forgive me if I disagree with Carmack by eat+potato · · Score: 1
      We haven't really reached the finish line until CG can effectively fool us into thinking we are looking at a photograph.

      Well, in a few places, we have. Check out the Internet Ray Tracing Competition - some of those images certainly could have fooled me.

    2. Re:Forgive me if I disagree with Carmack by Anonymous Coward · · Score: 0

      But many CGI images are very convincing. The problem with the movies is that they made for a big screen and thus they need to have a lot of details and lot of rendering power.

      I doubt that makers of Renderman will write a new rendering engine every two-three years. Same thing will also happen with games: as the engine becomes flexible enough, you could create virtually anything and there won't be need for a new engine in the near future.

      Desktop CPUs are the good example, if you forget about speed, they haven't really advanced since the late eighties. 386 with a math-coprosessor can perform same calculations as Pentium 4, only much slower. New instruction like 3DNow/SSE/SSE2 are just a new ways for doing the old stuff faster.

    3. Re:Forgive me if I disagree with Carmack by afidel · · Score: 1

      Watch the lord of the rings, I doubt you can tell which scenes are CG and which are real. Sure full out animated movies are a ways off from that level of detail but not too terribly much. At this point its mostly about lack of time for the creative people to do their thing.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    4. Re:Forgive me if I disagree with Carmack by veredox · · Score: 1

      Yes, some of those images are indeed very convincing. Especially those of landscape. My question though is, are those generated in real time? How long will it be before they are?

    5. Re:Forgive me if I disagree with Carmack by Phroggy · · Score: 1

      As CG in games progresses, software and hardware will need to be increasingly effient (i.e. fast). This almost requires that game engines be written in fairly low level programming languages, ruling out heavy OO design...

      I disagree. You're saying game engines will have to be written in a low-level language because high-level languages don't run fast enough? Nonsense. Low-level languages only run faster on the same hardware. Well-written OOP on a 2GHz Athlon will be faster than assembly on a 1GHz Athlon. Gamers won't be buying 2GHz Athlons in 5 years.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    6. Re:Forgive me if I disagree with Carmack by eat+potato · · Score: 1
      Well, that's the thing. Some of those images took on the order of 90 hours (yes, three-and-three-quarters days) to render, although that's at high resolution.

      Assuming Moore's Law holds true, that's ~25 years until we can get them at 30fps.

  47. 2007 by Anonymous Coward · · Score: 5, Funny

    And in other news, following allegations by the RIAA that Microsoft had a long-running top-secret illegal "MP3" server on campus through which their employees could pirate music with each other, a DOJ raid on Microsoft headquarters revealed that Microsoft was hiding weapons of mass distruction.

    What was to be a routine DMCA2 inspection has quickly turned into an international incident, as police discovered in the subterranean tunnels of Bill Gates' house a number of missles which the DOJ estimates are capable of going several thousand miles further than the limit imposed on Microsoft by both UN resolutions and their 2002 antitrust settlement, as well as several barrels of chemicals which, pending testing, are expected to either be rocket fuel or chemical weapons.

    "This isn't what it looks like, i swear" said a beleaguered Steve Ballmer. "We were just going to use them to secretly bribe John Carmack with, to get him to make Doom 4 XBOX-exclusive. That was all. We weren't going to use them. Fuck. Fuck. I knew this was a bad idea."

    In other news, Canadian forces, afraid that a cornered Microsoft may decide to attack, have massed near the Seattle border.

    More news on FOXNews as it develops: We report, you decide.

    1. Re:2007 by afidel · · Score: 1

      This has to be the funniest thing posted by an AC in a LONG time.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    2. Re:2007 by MortisUmbra · · Score: 1

      Seattle has a border now huh....

      --

      "The saddest words of mice and men, are not those which were, but should have been."
    3. Re:2007 by Anonymous Coward · · Score: 0

      By 2007... it will

  48. I havea bad feeling by TerryAtWork · · Score: 1

    That Gates will co-opt Camack....

    This is the sort of money oriented bad stuff that happens...

    --
    It's Christmas everyday with BitTorrent.
    1. Re:I havea bad feeling by mfh · · Score: 1

      Historically, id has never made technical or strategic decisions based on bribes/cash infusions, etc. The kind of work they do isn't insanely cash-intensive. In fact, you could argue that the *less* cash they have at any given point, the *better* their products would be. This was probably true in the older days, when they had to make games work on real computers, not the latest incarnation of the Pentium 4 Phallus Enhancer Plus.

      For them, money is the result of good decisions, not the other way around. Arguably, no real "money" was involved in releasing an OpenGL-accelerated version of quake, as *nobody* at the time had 3D accelerator cards. They did it because it was the shit, and made people drool when they looked at it. Perhaps 3Dfx helped offset the dev costs, but they weren't an nVidia-level corporation at that time.

      How did that decision pay off? Look at graphics hardware these days. It's pretty ridiculous. As the article states, they created an industry, they *were not* created BY an industry. id will always be one of those firms that people look up to, simply because it's privately owned and makes solid technological decisions.

      --
      The dangers of knowledge trigger emotional distress in human beings.
    2. Re:I havea bad feeling by Worf+Maugg · · Score: 1

      Remember they bought Bungie to get Halo.

    3. Re:I havea bad feeling by afidel · · Score: 1

      it's been a LONG time since id was cash strapped. In fact I remember Carmack talking about model rendering on the 32-way Onyx back in the Doom2 days.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    4. Re:I havea bad feeling by TheLink · · Score: 1

      Not short of money, maybe, but sometimes there are other options.

      "Mr Carmack, I hear you are having problem getting enough hydrogen peroxide...".

      --
  49. Doom III to be a letdown? I doubt it. by mfh · · Score: 1

    No matter how much Doom III's gameplay or storyline could possibly suck, that's not really the point.

    id is not known for making games that suck the player into a virtual world with a complicated storyline, complex plot folds, and exciting climaxes with spectacular resolutions. In fact, in that aspect, all their games have sucked. The acceleration, deathmatch, and graphic detail have always been years ahead of the curve, however.

    The article isn't being metaphorical by stating that Carmack and Romero created an industry - they literally licensed their engines to the entire gaming industry for further development and increased revenue. Everyone wins, especially the hardware makers. I'd venture to say that id is single-handedly responsible for the proliferation of OpenGL drivers and hardware for consumer-level graphics cards. Remember the Voodoo pass-through accelerated 3D card?

    But anyway, don't think of Doom III as a game that may not meet your expectations, but think of it as the technology that an entire generation of games will be based on, just like other id releases. Think of what half-life et al. did with enemy AI with the "old" Quake II engine.

    Read the article, people!

    --
    The dangers of knowledge trigger emotional distress in human beings.
  50. Re:I don't get it by Ars-Gonzo · · Score: 1

    I was really excited about DOOM3 until I read that Wired article and saw that the plan Carmack originally pitched was something like the Snow Crash Metaverse.

    Damn them for making the sure-fire cash cow instead of the Metaverse!!! ///Will

  51. News Radio by Savatte · · Score: 0, Offtopic

    Anyone remember the episode of News Radio where Phil Hartman was the spokesman for Rocket Fuel Malt Liquor?

    "Rocket Fuel Malt Liquor. Damn! It's Crizappy!"

    1. Re:News Radio by Maserati · · Score: 1

      I miss Phil.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    2. Re:News Radio by LegendLength · · Score: 1

      Me too.

  52. There is much to do by metalhed77 · · Score: 5, Insightful

    The physics of games is, and always will be based on fooling the user through tricks. You don't render a box on the molecular level, you make 6 squares and call it a box. The future holds refinement. Defining the mass of a wall maybe. Say instead of a wall simply blackening when a rocket is fired, a chunk of it is blasted out, based on the type of weapon, and to go even farther, we shoot a nailgun at that, and nails are embedded inside the crater.

    Another hurdle to pass is truly lifelike biomechanics, not just in movement, but in reaction. Get shot in the arm? Your arms gets forced backward forcing the rest of your body to do so. Want to run real fast, instantly do a 180 and jump? Maybe with correct modeling the game'll slow you down as you make that turn, and delay the jump.

    Modeling the physics of our world is no small task, and I, frankly think Carmack is thinking too much iside the graphical box he built, and not within the new physical frontier.

    --
    Photos.
    1. Re:There is much to do by NeoSkandranon · · Score: 5, Insightful

      Another hurdle to pass is truly lifelike biomechanics, not just in movement, but in reaction. Get shot in the arm? Your arms gets forced backward forcing the rest of your body to do so. Want to run real fast, instantly do a 180 and jump? Maybe with correct modeling the game'll slow you down as you make that turn, and delay the jump.

      You make good points, and those are features i would REALLY like to see in games. But the problem is, that alot of people DONT want to see that---they want to be able to run and strafe and rocket-jump without a modicum of impairment. That's why more people play Quake-style shooters than MOH:AA and Ghost Recon, because they see the movement physics as impairment, not realism

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    2. Re:There is much to do by Eneff · · Score: 1

      That perspective misses one thing:

      Limitations often aren't fun.

      Perfect physics modeling means we can jump a foot or two high. It takes some decent training to get a vertical leap over 24 inches...

      Fun is being superhuman, not having to worry about little things like real life.

    3. Re:There is much to do by xactoguy · · Score: 1

      Well, one game that did get part of thos physics relatively well was Redfaction. I still haven't played it all the way through, but the ability to tunnel through slod rock walls with your rocket launcher did get useful, as was the ability to destroy bridges underneath tanks and such. However, we do have a long way to ge before we get to anything even near resembling the modern world, much greater system specs being on eof the first necessities.

      --


      And so we go, on with our lives
      We know the truth, but prefer lies
      Lies are simple, simple is bliss
    4. Re:There is much to do by Have+Blue · · Score: 1

      The deeper problem is that a lot of the time, ultra-realism is simply not fun. The technology to blast chunks out of the wall arrived with Red Faction, but it was used very little in the game. It was too easy for a player to blow up the only route to a critical part of the level, or punch a hole in a random wall and completely screw up the scripts and level flow. As for limiting motion to that of a human, I expect most people play games to do things they cannot do in real life, and sprinting for 10 minutes while jumping six feet in the air and waving around a high-powered rifle like a toy satisfies that nicely.

    5. Re:There is much to do by DarkEdgeX · · Score: 1
      You make good points, and those are features i would REALLY like to see in games. But the problem is, that alot of people DONT want to see that---they want to be able to run and strafe and rocket-jump without a modicum of impairment. That's why more people play Quake-style shooters than MOH:AA and Ghost Recon, because they see the movement physics as impairment, not realism

      Agreed, the thing I like most about Quake and DOOM games isn't the physics realism but the cool things you can pool off to make the game more fast paced and fun. Realism has a position obviously (clearly gravity is used throughout, for example), but too much realism can destroy an otherwise entertaining experience.

      The idea he had that I did like was the concept of blasting out chunks of walls, having nails stay embedded in the walls, and so on. It would be awesome if we could redefine the layout and geometry of the map/level through weapons (example-- blasting rockets at a wall long enough to break a hole into the enemy base, allowing passage through). Sure there's balacing issues with that kind of thing (how easy should it be to bring down a wall, or atleast make a hole large enough to move through, afterall?), but the gameplay excitement such a thing could bring is interesting.

      --
      All I know about Bush is I had a good job when Clinton was president.
    6. Re:There is much to do by ansonyumo · · Score: 1

      I have to agree. Driving games that place too much emphasis on realism can be extremely boring and utterly frustrating. The gameplay is just too slow and the controls are too unresponsive. Obviously, this is all highly subjective.

    7. Re:There is much to do by afidel · · Score: 1

      24 inches, is that all? Jesss I was a crappy basketball player but I could do 32+ inches. Being 6'2" that's what I needed to dunk well. Though your point is well taken, more realism is not always more fun. In fact there is a similar discussion going on in the NWN community, some DnD diehards want to implement every aspect of the PnP rules whereas the developers are saying that they will stick to them where practical and bend them when it leads to better gameplay in the PC media.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    8. Re:There is much to do by Snaller · · Score: 1

      The future holds refinement. Defining the mass of a wall maybe. Say instead of a wall simply blackening when a rocket is fired, a chunk of it is blasted out, based on the type of weapon, and to go even farther, we shoot a nailgun at that, and nails are embedded inside the crater.

      Yeah, i've been waiting for that for ages. I wanna be able to level a level! (Carmack you listning? :)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    9. Re:There is much to do by davew2040 · · Score: 1

      I guarantee you that if I shoot you in the arm, then the least of your concerns will be the mechanics of how your body is forced backward.

      Physics realism doesn't make a game realistic.

    10. Re:There is much to do by GlassHeart · · Score: 3, Insightful
      But the problem is, that alot of people [...] see the movement physics as impairment, not realism

      Your point is well taken.

      I think the most interesting thing about more realistic physics is that it has the potential of taking the game out of the designer's hands. The game can provide you the ability to modify terrain, but the player figures out you can use that feature to build a "dam", and then blow up the "dam" to flood your enemy, or use the dam to irrigate your crops more effectively. The designer only has to provide the problem and the simulation, but is freed from providing specific solutions to puzzles.

      Imagine a space flight simulator, where naturally a game designer would not have expert personal knowledge on. However, if the physics is properly simulated, it's not impossible for good players to figure out their own tactics and maneuvers that the designer never even thought of. I'm talking about that idea, applied to the other genres like FPS, RTS, or RPG.

      Basically, the opportunity to play in a world that doesn't even feel "designed", the way a Doom level must be. Many games today play like you're playing against the designer (in absentia), trying to figure out what he was thinking, which I think takes away from an immersive effect.

    11. Re:There is much to do by Uberbah · · Score: 1

      That's why more people play Quake-style shooters than MOH:AA and Ghost Recon, because they see the movement physics as impairment, not realism

      Not necessarily. Wether or not its realalistic isn't whats important. Whats imporant is that its done well and above all, fun.

      For an example, more people played Counter-Strike with its more realistic gameplay than Quake III and Unreal Tournament combined.

    12. Re:There is much to do by Kashif+Shaikh · · Score: 1

      You're all words.

      Ever heard of that 3D game called 'Jurassic Park' that was hyped to eternity? It had all the physics, but no gameplay and required a VERY beefy system to run at reasonable frame rates.

      While everyone would like to have realistic physics, computing it at a reasonable frame rate is not easy.

    13. Re:There is much to do by Sentry21 · · Score: 1

      That's why more people play Quake-style shooters than MOH:AA and Ghost Recon, because they see the movement physics as impairment, not realism

      I dunno, I don't play Ghost Recon because my idiot characters take 15 minutes to walk up a hill, then suddenly all my guys die for no reason. I'm pretty sure they could make Ghost Recon: Saturday Afternoon where you go to a restaurant for lunch, and when you went to order your pie, you'd die for no reason. And since I get shot so often, I'd love for the physics of it all to show my corpse reacting as it gets riddled with bullets. It'd be the high point of my game.

      --Dan

    14. Re:There is much to do by stdarg · · Score: 2, Interesting

      The problem with what you're after is you want to impose real-world constraints without real-world controls.

      People should fall if they try to turn 90 degrees without slowing. But in real life you can do so much more than just turn your body. Maybe there's something to grab and help swing yourself around, maybe you can lean your pack in the direction you're turning. Unfortunately, all we have right now are our fingers pressing a few keys and maybe a hand moving the mouse around. There's no way to "act real" with that limited amount of input. And if you can't act real, why should you be subjugated to realistic constraints?

      The way games solve the problem now is to limit what you can do; to provide only a few realistic choices. They let you jump realistically... but there are only 3 or 4 types of jumping you can choose from. That gets boring really quickly. When I play a game like that, I always get frustrated at some part where the character is just too stupid to do what you could do in real life. "Just grab onto the stupid thing, you're right there! Move your arm!"

      Anyway, unless there's a major revolution in controllers, I think there will be a serious limit to how much real-world physics can be in a game -- and still allow the game to be fun.

    15. Re:There is much to do by Anonymous Coward · · Score: 0
      However, if the physics is properly simulated, it's not impossible for good players to figure out their own tactics and maneuvers that the designer never even thought of.
      Remember: the enemy's gate is down.
    16. Re:There is much to do by reelbk · · Score: 1

      Those would be great features to add to an engine for a simulation, but you're assuming that all gamers want to play a world that behaves much like reality. Part of the fun in gaming is the surreal aspects of it.

      --
      - A real programmer uses $ cat > a.out
    17. Re:There is much to do by LanikMueller · · Score: 1

      I went to your website, Andy, and all I got to say is I hope you have some other hobbies...

    18. Re:There is much to do by gheidorn · · Score: 1

      The recently released Raven Shield features something called the "rag doll effect", which I think is pretty cool. Basically when you are killed in action, your body slumps to the ground much like a real body would do when it's life is taken from it. Bodies can fall half onto tables, out windows, off ledges, etc. Soldier of Fortune II features something called GHOUL 2.0 technology, which basically charts the human body and assigns each area with a hit point value and segments the body's limbs and head so they can be damaged or even shot off. We're getting closer to more realistic physics...one game at a time.

    19. Re:There is much to do by Moofie · · Score: 1

      That's an absurd premise.

      I have had fun in real life.
      Real life is "ultra-realistic".
      Therefore, ultra-realism /IS/ fun.

      I've heard the same arguments against real flight simulators. Me, I think flying an F-14 in combat, with a real RIO driving the radar and helping me look for bad guys, would be crazy lots of fun.

      Jane's ATF (and its ilk) is not fun, because I don't /believe/ that I'm in the airplane. I believe I'm in some sort of bastardized idealization of the airplane, crammed into a flight model that's the same for all the 100+ aircraft "modeled" in the game.

      Lots of people disagree with me. That's OK, I'm used to it.

      --
      Why yes, I AM a rocket scientist!
    20. Re:There is much to do by Have+Blue · · Score: 1

      The classic reductio ad absurdam: A truly realistic game would, upon your first death, delete itself from your hard disk and refuse to ever run again :P

      I accept that ultra-realism is just as much fun as real life. But who says there's nothing funner?

    21. Re:There is much to do by Moofie · · Score: 1

      I concur. There are certainly lots of things that are more fun that /my/ life. Which is why I can't figure out why The Sims is so popular.

      I just take issue with this idea that "reality can't be fun". It's a silly axiom.

      --
      Why yes, I AM a rocket scientist!
  53. Fun! by wikthemighty · · Score: 1

    How will game companies lure us after graphics become photorealistic?

    They'll have to start making them fun again.

    There's a reason why Namco and others make so much money reprinting and repackaging old game, and it's not because of new graphics engines...

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    1. Re:Fun! by Anonymous Coward · · Score: 0


      Yeah, it's because consumers are morons.

  54. guns give me a chubber by Anonymous Coward · · Score: 0

    evolution...no
    fun times....probably
    anal retentive gamers....you bet
    stupid useless post.....absolutely

  55. Re:"We've already demonstrated" - er NO! by Elwood+P+Dowd · · Score: 1

    FPS is a vantage point, not an input device. Halo, with the possible exception of Half-Life, is the best single player FPS ever made.

    Perhaps. I'll find out when I can play it conveniently on a decent display with nice inputs...

    --

    There are no trails. There are no trees out here.
  56. engine coders will never obsolete by mbaranow · · Score: 5, Insightful

    Carmack sugests that the only the _rendering_ engine will soon become stable and future improvements will be only incremental.

    This does not mean that engine programmers will be obsolete, relegated to support and optimization or that innovation slows down. Doom III and Quake engines has been optimized for tight, enclosed indoor spaces. There are lot of different possibilities not yet explored.

    Just off the top of my head I can imagine game engine technology spanning a decade into the future:

    - soft shadows or realtime radiosity lighting. This might be not that far off, but a lot of intersting research will be involved on top of current stencil-buffer and projected depth map based techniques.

    - high dynamic range (hdr) light calculation across the entire pipeline, including effects like light bloom and hdr reflections. you start to see some of this in Splinter Cell.

    - real-time, arbitrary resolution, procedurally generated texture maps and generated displacement maps (ex. RenderMan). The previous methods of doing texturing progressed from manually shaded (doom-quake3), to manually colored with normal maps for shading (doom3). The general case would be to use nothing except procedural shaders and geometry to generate all detail before approximated by texture maps.

    - arbitrarily dynamic solid world geometry. Current renering engines work with a heavily pre-processsed visible shell of the world, which can be modified only in special rigid cases. It will take some effort for an engine to deform or destroy arbitrary world geometry. Imagine taking off a chunk of the wall and seing the layers of concrete underneath, then having the building collapse when supports are removed.

    As the last point suggests some time into the future the latest engine might be quite exotic compared to the current ideas. I can imagine a type of voxel based representation with some image based rendering.

    Innovation will never stop.

    1. Re:engine coders will never obsolete by mikedaisey · · Score: 1


      If they could just get a voxel-based engine that simulated "fun gameplay". That would really fill a niche in the 1st person shooter category.

    2. Re:engine coders will never obsolete by pyman · · Score: 1
      True. Voxel engines solve lots of problems and can introduce interesting features that are highly difficult to implemement in polygon engines.

      Ken Silverman (creator of the Duke Nukem 3D engine named Build) has been working on such an engine, which he calls Voxlap. Interestingly, he is a bare metal programmer, using Pentium III assembly to create tight inner loops in the rendering functions.

      It doesn't look very pretty (it must run at a low resolution as it does not use polygons, and therefore hardware acceleration) but it is a very interesting idea, worth keeping an eye on. Incidently, Ken Silverman is highly respected by Mr Carmack!

      --
      a ^= b; b ^= a; a ^= b;
    3. Re:engine coders will never obsolete by Cuthalion · · Score: 1

      I still haven't forgiven him for Ken's Labyrinth.

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    4. Re:engine coders will never obsolete by GrodinTierce · · Score: 0
      Wasn't there a game called Red Faction which had dynamic world geometry as its main selling point?

      Tierce

      --


      Tierce
      Who sponsors your feelings?
    5. Re:engine coders will never obsolete by BCGlorfindel · · Score: 1

      I think your missing Carmack's point.
      - soft shadows or realtime radiosity lighting. This might be not that far off, but a lot of intersting research will be involved on top of current stencil-buffer and projected depth map based techniques.
      - high dynamic range (hdr) light calculation across the entire pipeline, including effects like light bloom and hdr reflections. you start to see some of this in Splinter Cell.
      - real-time, arbitrary resolution, procedurally generated texture maps and generated displacement maps (ex. RenderMan). The previous methods of doing texturing progressed from manually shaded (doom-quake3), to manually colored with normal maps for shading (doom3). The general case would be to use nothing except procedural shaders and geometry to generate all detail before approximated by texture maps.


      All of these features should be implementable through a combination of pixel and vertex shader programs. Carmack says that the rendering engine will remain largely unchanged. On this point he is quite right, the actual rendering engine can now be built capable of handling all the effects you mention by taking in artwork with associated vertex/pixel programs to achieve the above effects. Essientially, the effects you mention need no longer be hardwired features of the rendering engine. One rendering engine can gracefully handle all those features based on the artwork and shader programs it reads in.

      - arbitrarily dynamic solid world geometry. Current renering engines work with a heavily pre-processsed visible shell of the world, which can be modified only in special rigid cases. It will take some effort for an engine to deform or destroy arbitrary world geometry. Imagine taking off a chunk of the wall and seing the layers of concrete underneath, then having the building collapse when supports are removed.

      Again, this isn't a part of the rendering engine. Carmack's still right in that rendering engines will pretty much max out in the near future. Your point speaks to other aspects of a general purpose 3D engine, which is going beyond the scope of what Carmack actually said. The rendering engine is only a small part of a full 3d engine and Carmack is merely observing that part is soon going to be as good as it can/need be.

    6. Re:engine coders will never obsolete by mbaranow · · Score: 1

      first off, excellent points. took some thinking, but I'm back to my original argument.

      One rendering engine can gracefully handle all those features based on the artwork and shader programs it reads in.

      That would be true if we have interactive engines that can render arbitrary detailed and large geometry with negligable pre-processing. Unlike in off-line rendering world, the rendering engine will be tightly bound to geometry management part of the engine for the forseable future. You will always be able to squeeze out extra detail, or effects while trying to keep above 30fps by attacking the problem from new directions.

      The rendering engine is only a small part of a full 3d engine and Carmack is merely observing that part is soon going to be as good as it can/need be.

      Maybe he speaks of a very narrow geometry and material pusher part of the rendering engine. In that case OpenGL has been shown to emulate full RenderMan shaders for some time, but was not interactive or practical. I took the rendering engine to include geometry management needed for rendering (culling, shadow geometry, lod, impostors etc.) and graphic rendering algorithsm inherently dependent on it.

      Real-time graphics engines will always be constrained. Better hardware allows us to lessen these constrains. I think that is what Carmack suggests; because of this we may reach some temporary plateu, shift focus to GPU programming. However this just opens up the possibility of new techniques where engine re-design again becomes necessary. I don't deny that engines will be more data driven, less hardwired and graphics programming will increasingly target the GPU. But this will not stop engine design. This is no different than arguments that using hardware acceleration limits the innovation possible with writing your own software rasterizer.

      Look at the innovation done in high-end off-line CGI. You got the dominant approach (ILM & Pixar) to build your rendering up from insanely detailed geometry and shaders. Thats been around for a while. Yet the special effects on the Matrix (forgot what the studio there is) are pushing image based rendering to its limits. Two radically different _rendering_ approaches even when rendering what thought to be mostly solved.

    7. Re:engine coders will never obsolete by BCGlorfindel · · Score: 1

      That would be true if we have interactive engines that can render arbitrary detailed and large geometry with negligable pre-processing. Unlike in off-line rendering world, the rendering engine will be tightly bound to geometry management part of the engine for the forseable future. You will always be able to squeeze out extra detail, or effects while trying to keep above 30fps by attacking the problem from new directions.

      Very true, though I took that to be the 'minor' changes to the rendering engine Carmack implies would happen over time. The core of the rendering engine would remain largely unchanged, just changes to accomodate/optimise geometry management parts of the engine(I still think of them as distinct parts, just tightly interrelated).

      Maybe he speaks of a very narrow geometry and material pusher part of the rendering engine. In that case OpenGL has been shown to emulate full RenderMan shaders for some time, but was not interactive or practical. I took the rendering engine to include geometry management needed for rendering (culling, shadow geometry, lod, impostors etc.) and graphic rendering algorithsm inherently dependent on it.

      I agree. I think though that Carmack is differentiating between culling and lod done for the rendering and culling and lod done for general game purposes. The same Doom3 renderer currently rendering BSP tree's would not need any serious changes to render say, a paged ROAM terrain, or even a fully dynamic occluded oct-tree. I think what Carmack is getting at is that the renderer engine will only see minor changes to accomodate/optimise any largescale changes to the game engine's internal representation of geometry. Combine that with the RenderMan render quality of near future render engines and you don't really need to make big changes to the renderer engine for quite same time to come. I'd guess render engines setup for shaders won't need to change till 3d hardware starts switching to other methods of acceleration(true on card raytracing perhaps).

    8. Re:engine coders will never obsolete by danila · · Score: 1

      Worms 3 will feature freely deformable landscapes.

      Perimeter by KD-Lab is an innovative real-time strategy featuring non-stop terraforming.

      I guess it will take about 1.5-2 years after that for someone to produce a FPS (or a tactical shooter) with a more or less freely deformable world. After all, it is not that difficult to concieve and there first glimpses are already abound, such as Karma engine or curtains in Splinter Cell. :)

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  57. Ultraviolence in GTA3? by NanoGator · · Score: 4, Insightful

    "...the ultraviolence of Grand Theft Auto III"...

    Ultraviolence in GTA3? What ultraviolence? I wouldn't mind, but they claim it followed Doom.

    GTA3: Simulation of a city.
    Doom: Run around and kill.

    GTA has its moments, but ultraviolent is not the term for it by far.

    --
    "Derp de derp."
    1. Re:Ultraviolence in GTA3? by Anonymous Coward · · Score: 0


      You're obviously not playing GTA3 right...

    2. Re:Ultraviolence in GTA3? by Treeluvinhippy · · Score: 4, Insightful
      I don't know maybe the fact that in GTA3 you can

      1)Steal a cab.

      2)Beat the shit out of the cabbie for the hell of it.

      3)Drive around with the cab and do drive-bys with your Uzi.

      4)Pick up and have sex with a prostitute then beat said prostitute's head in with a baseball bat to get back your money.

      Which is the more shocking movie? Resident Evil or Natural Born Killers? Resident Evil has plenty of blood and violence but really is standard fare. On the other hand Natural Born Killers isn't any more bloody , it's just that you or me or Cowboy Neal can go of the deep end and do that stuff.

      Doom maybe about shooting up zombies and demons. However to the best of my knowledge you can't do that in real life(If it was I would be born again real quick).

      There's stuff in GTA3 that you CAN do and does happen in real life. That's why it's shocking and considered ultraviolent(and fun!).

      --
      >
    3. Re:Ultraviolence in GTA3? by NanoGator · · Score: 1

      "You're obviously not playing GTA3 right... "

      I just beat it a couple of nights ago.

      I'll make my point clearer: Calling GTA3 ultra violent is like calling Anna Nicole Smith ultra fat.

      --
      "Derp de derp."
    4. Re:Ultraviolence in GTA3? by NanoGator · · Score: 3, Insightful

      "2)Beat the shit out of the cabbie for the hell of it."

      Yeah, you can bop him a couple of times until he falls. It's hardly shocking in light of Bugs Bunny catoons that we've all watched for years. It's violent, but it's not ultra violent.

      Ultra violent would be like the first part of the Animatrix where that group of men attacked the female robot, ripping her to pieces.

      I can't believe GTA3 is that misunderstood, considering how popular it is.

      --
      "Derp de derp."
    5. Re:Ultraviolence in GTA3? by xenocide2 · · Score: 1

      So if its simply gratuitous violence we can call it "cartoon" violence, but if its integral to the plot and specifically condemned, its "ultraviolent." Interesting.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    6. Re:Ultraviolence in GTA3? by ahoehn · · Score: 1

      I've played and loved GTA 3, and a when they were new I played and liked Doom and Doom II. Doom and Doom II would make me jump in my chair and scream from time to time, when I could hear a daemon screaming but couldn't find it. Somehow I never left a Doom session to run around and shoot things.

      I can however remember a real life incident resulting from playing GTA 3. I had been playing all afternoon, beating missions, and generally running from the police. I quit playing and got in my car to drive to Taco Bell. On the way I saw a police car, and instantaneously slammed down my accelerator. Thankfully I drive a not very powerful car and I realized what I was doing before I really accelerated; but for a moment, I was very confused and a bit frightened.

      People who say video games don't affect the players are full of crap. Nevertheless I still play and love GTA 3. I think I'll be allright as long as I don't keep an uzi in my glove box or get a powerful car.

      --
      Mod my comments down. It'll be fun.
    7. Re:Ultraviolence in GTA3? by mikedaisey · · Score: 1

      "I can't believe GTA3 is that misunderstood, considering how popular it is."

      Tomatoes, tomatoes. One person's ultraviolence is another person's ennui.

    8. Re:Ultraviolence in GTA3? by valkraider · · Score: 1

      "Which is the more shocking movie? Resident Evil or Natural Born Killers?"

      Freddy Got Fingered

      definately.

      But I have always wondered why killing on TV and in movies and stuff is all OK - but sex is BAD BAD BAD FILTHY DIRTY BAD. ? We may never know. Don't get me wrong, I *like* killing in movies... Helps keep me from doing it at work... ;)

    9. Re:Ultraviolence in GTA3? by bobbozzo · · Score: 1
      Ultraviolence in GTA3? What ultraviolence?

      Maybe they mean ultraviolence in the original sense; that of A Clockwork Orange... i.e. punks running around with clubs (or baseball bats) beating the crap out of everyone in sight. :)

      --
      Nothing to see here; Move along.
    10. Re:Ultraviolence in GTA3? by Anonymous Coward · · Score: 0

      seek help mmmk

    11. Re:Ultraviolence in GTA3? by ryanvm · · Score: 2, Interesting

      It's hardly shocking in light of Bugs Bunny catoons that we've all watched for years. It's violent, but it's not ultra violent.

      Face it - GTA3 is disturbingly violent. What's scary here is that you claim you really don't see the difference.

      An anvil falling on a talking rooster and then said rooster getting up and dusting himself off is funny. An old woman being beaten to death with a baseball bat and then falling to the ground surrounded by a growing pool of blood is not funny.

      If you say, "Yes - GTA3 is a dark, violent game; but that has no effect on my actions in reality", thats one thing. And certainly a debatable point. However, for you to say that GTA3 is not really violent and just misunderstood? Pardon my drama, but that sounds like something the Columbine boys would have said.

      [Incredible prediction here: I'll bet this gets modded as a "Troll".]

    12. Re:Ultraviolence in GTA3? by Nasarius · · Score: 2, Interesting

      "But I have always wondered why killing on TV and in movies and stuff is all OK - but sex is BAD BAD BAD FILTHY DIRTY BAD." It's just an American thing. It's exactly the opposite in most of Europe.

      --
      LOAD "SIG",8,1
    13. Re:Ultraviolence in GTA3? by Anonymous Coward · · Score: 0

      " I don't know maybe the fact that in GTA3 you can"

      Yes, that's just it, you *can*. You can do those things in real life, also, and it's not ultraviolent. In Doom you're *obligated* to kill things, it's all you do, it's all you can do. 95% of GTA 3 is nonviolent if you choose to play it that way- just like life (except life maybe is more than 95% :) )

    14. Re:Ultraviolence in GTA3? by TheLink · · Score: 3, Insightful

      Uh, but you're the one deciding whether to "beat the old woman to death with a baseball bat".

      You aren't required to do that in GTA3. The game allows you to do lots of things but you don't have to do all of them.

      If _you_decide_ to do violent stuff that disturbs you then you take a large share of the blame. Similarly if you decide to buy a game and play it even though it disturbs you, or let people who might be disturbed by it play it.

      I personally like flying the dodo into the sunrise, do loop the loops. Take a boat to the lighthouse, jump backwards all the way up to the top, etc. Try to push a boat to the other side of the airport (at a certain point an invisible force suddenly shoves the boat back really hard).

      But blowing up stuff is fun too ;).

      --
    15. Re:Ultraviolence in GTA3? by Anonymous Coward · · Score: 0

      You're really not up on this new-fangled "humor" thing, are you?

      As for "beating it", geez, took your time. I finished it way back in mid-2002.

      But still... play it right and GTA3 IS ultra-violent.

      Mass-murder with an ambulance with red tire-tracks on the sidewalk from driving through the bloody corpses... ah, such fun.

      Yes, GTA3 is very, very violent.

    16. Re:Ultraviolence in GTA3? by reelbk · · Score: 1

      What's funny is that the player in GTA3 choses to commit these immoral acts. There's nobody trying to kill you when you start the game, but most players go apeshit when they are first throw into that world.

      --
      - A real programmer uses $ cat > a.out
    17. Re:Ultraviolence in GTA3? by Anonymous Coward · · Score: 0

      Well, that's true in a sense, but it is MUCH easier to commit one of these crimes accidentally in GTA3 than it is in real life. And when you do, the game often rewards you for doing it.

  58. I just liked this comment by woodhouse · · Score: 1, Troll

    He's a hero among coders for particularly elegant programming that pushes the limits of hardware.
    (bolding by me) Carmack may be known for many things, but elegant code isn't one of them.

    1. Re:I just liked this comment by Anonymous Coward · · Score: 0

      Why does this posting get rated "Troll"? Somebody mentions a potentially legitimate gripe with the article and gets called a troll. Can I rate the person who gave it this score as "dolt"?

      While we're at it, I might mention that the article contains other inaccurate statements, such as the statement that Carmack was the first to write first-person 3D and then claimed he was the first to invent culling! Wrong, wrong, wrong, wrong.

      So I guess I too am now a troll for saying this.

    2. Re:I just liked this comment by Anonymous Coward · · Score: 0

      I'm afraid that you may have John Carmack and Ken Silverman confused.

  59. Re:I agree. Strongly. It's so hypocritical. Wont b by esanbock · · Score: 0, Flamebait

    It's not Id's fault that DirectX has no competition unelss you count $4,000 OpenGL cards. Face it: DirectX is buit for games and it runs damn fast.

  60. iddqd dudez! by circletimessquare · · Score: 3, Funny

    i started playing doom ii in 1994.

    i never played quake.

    i never played wolfenstein.

    i have, sitting in a row, my p100, my p333, and my pentium 1.5g, representing 1994, 1998, and 2002 upgrades respectively.

    i have mainlined doom ii on all 3 computers, playing it once a month at least, for 10 years.

    i look forward to doom iii mightily! ;-P

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:iddqd dudez! by Snaller · · Score: 1

      So... have you completed it yet? ;)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    2. Re:iddqd dudez! by AbRASiON · · Score: 1

      hahahah!

      You fanboy you.
      Sure some of us also loved Doom more than life itself, but we saw Q2 / Q3 and Q3a - and saw the direction iD has been following for the past 6 or 7 years.

      That company is a joke, Doom 3 won't be 1/10'th the game doom was.

      Carmack might be a good coder, but that's about it.

  61. Amazon is Enthusiastic by t3mp357 · · Score: 2, Informative

    They have Doom III listed for release on 7/31/03...

    Anyone else already paid for their copy?

    --
    I wish I knew why this was limited to 120 characters... If I ever find the guy who did that I'm going to drag him out in
    1. Re:Amazon is Enthusiastic by bensgroi · · Score: 1

      Yes! And when I pre-ordered my copy back in November, the projected relase date was Late March!

      *sigh* - I knew it was too good to be true

      --
      You'll like being a dude!
  62. DOOM EYE EYE EYE by Anonymous Coward · · Score: 1

    I am looking forward to DOOM III, I hope it will run on my Linus Beowulf clusters. I do expect DOOM III to be a MUCH different game from my favorite game, DOOM.

    My favorite game, DOOM, which I play on my Linus beowulf clusters, is a game in which you the player run through a maze, shooting evil humans and monsters. When you shoot an evil human he says "HEY! HEY!" kind of in slow motion and sounding a bit like Fat Albert. Which makes sense because the evil humans are fat.

    I think that DOOM III will not be anything like DOOM at all, because John Carmack and his company Id are so good at coming up with original game concepts and ideas which I can run on my Linus OS computers.

  63. Re:"We've already demonstrated" - er NO! by unicron · · Score: 1

    I played it on an HDTV a very responsive and comfortable controller(provided you aren't a 10 year old girl with little hands).

    Any other excuses?

    --
    Finally, math books without any of that base 6 crap in them.
  64. Who cares when it will be out. by Anonymous Coward · · Score: 0



    Will it run nicely on my machine from 14 months ago? No.

  65. Dethroned As God by nick_davison · · Score: 2, Funny

    In other news, Carmack has been dethroned as the God of PC Geeks as the dirty Apple (not even with cool BSD based OS) secret from his past comes out:

    "After being thrown into a juvenile home for stealing an Apple II at age 14"

    Still, bonus geek points awarded for stealing a whole computer at a time when most people were blowing cereal whistles in to pay phones.

    1. Re:Dethroned As God by bobbozzo · · Score: 1

      Maybe he stole the Apple so he could play the original Castle Wolfenstein.
      (yes, I know it came out on PC, but the sound was horrid)

      --
      Nothing to see here; Move along.
  66. Re:"We've already demonstrated" - er NO! by Anonymous Coward · · Score: 0

    You like the joystick you say....
    Compare the 2 side by side and really notice the gameplay. If you like slower game play then you will like the joystick. But if you like the speed and the quick response time then the mouse is where it is out. for me i would kill to have a mouse for my xbox.
    DOOM did not have up/down view so the mouse was not a factor. When i moved to a mouse with Quake i smoked all..... if a controller was leet for FTP then why are there not more people using a joystick on the PC?!?! oh, they don't go out and buy one just for a game?!? ha ha .. who buys a special mouse or mouse pad for their gameS?!? hands shoot up.. dood get with the time and let us all try and get MS to create a mouse for FTPs games.. we have damn wheels for car games.. geesh....

  67. Re:"We've already demonstrated" - er NO! by Anonymous Coward · · Score: 0

    "FPS are mouse games, pure and simple."

    Right, where as this is perfectly self evident.

    Oh, wait, but you're so smart and everyone else doesn't have a clue what they're talking about. I forgot about that one.

  68. You miss the point. by Anonymous Coward · · Score: 0



    SD greatness is in the discussions created here by the readers. The criticism and new prespectives that you cannot find in the original article.

  69. Re:"We've already demonstrated" - er NO! by Anonymous Coward · · Score: 0

    Well said!

    Then again... WHAT???

  70. Re:"We've already demonstrated" - er NO! by Babbster · · Score: 2, Interesting

    "Keyboard only"? I played Doom with an analog flight-style joystick.

  71. Re:Doom III to be a letdown? I doubt it. by Anonymous Coward · · Score: 0


    Half-Life was a hugely modified Quake 1 engine, not Quake 2.

  72. ah yes i can here the reviews now. by cyrax777 · · Score: 1

    "This is the best game ever yeah the gameplay sucks but man look at those graphics."

  73. Look past the persistant game engine. by CrazyJim0 · · Score: 1

    Yah, you start with a 3d engine, give it some physics rules, and you can make several different types of games using it.

    What else is great is that you can use it as a mathmatical space for generic modeling systems... As the technology increases, the modeling potential does too. Artificial intelligence is one technology that requires a 3d imagination space. Thats why I'm doing some independent video game programming at the moment. It sucks dedicating an unpaid year or two of your life after college, and I only have 100 to 1 odds of beating the corporation... But my alternative is sleeping and laying around the house. Thank you Bush for doing nothing about the economy.

  74. Worthy quote from the article... by uncleFester · · Score: 1

    "How are the fingers?" coder Jim Dosé asks artist Kenneth Scott, as they stand in the kitchen of id Software's Mesquite, Texas, headquarters. "Shattered," Scott replies wearily, waving a splint - the result of a rare office football game played to ease tension. But he'll type with the eight digits that work. Lead designer Tim Willits hobbles in with a thigh of busted capillaries from the same game. The art guys just scanned his wound to use as skin for a monster.

    Is this dedication or what? Man, this would be the geek office heaven.. :)

    -'f (scanning the pimple on his lip.. a good wound texture? :)

    --
    -'fester
  75. Precision vs Speed and the mouse by zipwow · · Score: 2, Interesting

    While I'm sure you're correct that two analog sticks can be very precise, its been my experience that its the *turning speed* that you lose when you move away from the mouse.

    This is the same story on the keyboard. The keyboard is easier to aim (you can move in one direction at a time), but turning around is limited to a particular speed.

    Granted, its limited on a mouse as well, but because you can make more dramatic motions, as well as just plain *faster* motions, you make up for it.

    I assume you can go faster with analog as well by adjusting the sensitivity, but its a far more direct tradeoff between turning speed and accuracy..

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  76. Re:"We've already demonstrated" - er NO! by Anonymous Coward · · Score: 0

    playing with dual analog isn't as hard as some people (i.e. those that just spent $3000 on a new 'box' or $300 on a video card) want to talk shit to make it seem (so they can declare their system they just spent waaaay too much money on is the best). that being said, i prefer pc fps, but it can be done right on a console. takes some getting used to but i think it's worth it.

  77. Re:"We've already demonstrated" - er NO! by @madeus · · Score: 1

    I'd take a minute to re-assess that "self evident truth".

    Halo is currently regarded by the majority of gamers as the best FPS game at this time. It is currently avalible only on XBox, and is played WITHOUT A MOUSE.

    Ergo, it's possible for them to work well on a console without a mouse.

    It's really quite a simple concept to grasp (though evidently not as simple as you).

    FPS are mouse games, pure and simple

    No - they are games played from a first person perspective (HINT: That's what the 'FPS' bit stands for).

    A 'mouse' is an input device, *not* a gaming genre. And, incidentally, it's fucking useless for FPS games without a keyboard.

    Playing an FPS on a large screen, such as a widescreen TV, or projector is great - using a mouse on your lap or on you sofa while also juggling a keyboard is *not*.

    That's why consoles have joypad's, it's much more convenient for playing games from a sofa, which people do because they like playing on a large screen, with beefy speakers.

  78. Unreal Tournament... by MsGeek · · Score: 1

    ...was released in 1999. The Unreal Warfare engine is hardly an improvement over the perfection that is the original version. Sure, it's a bit prettier, but take a look at the original version on a machine with cojones. On an Athlon XP 1800+ with a GeForce Ti4200 with 128MB RAM, you can crank the anti-aliasing up to 4X and still be running at 70FPS and just be totally awestruck.

    Between the graphics not improving by much, and the really bad choices made in "improving" the weaponry and gameplay, Epic Games really didn't give us much over UT1999 with UT2003. I look forward to seeing what others will do with the UW engine, though. It does have potential.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  79. Dont believe the lies. by blackmonday · · Score: 2, Funny

    According to the Iraqi Information Minister Muhammed Saeed al-Sahaf:

    By the glory of Allah, I have been playing Doom III and Duke Nukem Forever, and Allah is good. Do not believe the lies of the infidels, Doom III is available in aisle 7 of the Baghdadi Walmart. Praise Allah, for it is an uncensored version.

    So there you have it.

  80. Virtual Reality? by geders · · Score: 1

    Ok guys, these games are becoming scarily beautiful and realistic...now where is my virtual reality? Hell, even something as simple as the original Doom series (or even better, Doom Legacy) in fully immersive 3D would be a nice start.

    Lawnmower Man? I want that. Come on, it must be trivial now!

    1. Re:Virtual Reality? by VoidEngineer · · Score: 1

      Ok guys, these games are becoming scarily beautiful and realistic...now where is my virtual reality? Hell, even something as simple as the original Doom series (or even better, Doom Legacy) in fully immersive 3D would be a nice start.

      Lawnmower Man? I want that. Come on, it must be trivial now!


      Try:
      StereoQuake for the stereovisualization code.
      Stereographics for the goggle systems.
      Barco for the monitor.
      Immersion for the gloves and haptic devices.
      Windows NT/2000, Irix, and Solaris support most all of this equipment.

      Additional applications and systems can be found at Sense8, Fakespace, and Mechdyne.

      Have fun... (I use to work as an "information technologies associate" setting up this equipment for a major research universities... you can find your Lawnmower Man style VR equipment in the nuclear engineer and genetic engineering laboratories of research universities.... "Digital Media Laboratory" is another moniker for it....)

  81. Alright! by Anonymous Coward · · Score: 0

    Hey, if you people want gaming news you can have a slashbox with shacknews. This is so 8 hours ago :)

    I mean, 1/2 of slashdot's stories are from other news/blog sites like shack and the register. Just add some sites to your freaking slashboxes and stop posting other people's news!

  82. My opinion as a programmer by rasafras · · Score: 1

    In my opinion, one thing gets overlooked. That is the evolution of technology. I don't mean speedwise, I mean the actual tech. I expect that more and more games would have additional tech features to suck its users in as good engines become commonplace, such as stereo support, multiple monitor support, etc. There will most likely be a rush to make new engines as technologies such as holography become available, or perhaps a revolution in control devices instead of mouse and keyboard. I expect games to utilize available tech to the fullest.

    Also, I wouldn't mind seeing some new concepts once in a while. You can write a FPS engine and beat it to death all you want with many other games (Quake III anyone?), but you won't be able to use it for a fighting game, for a RTS game, or space sim. I would like to see more effort be put into original game genres instead of rehashing the old ones. If the Doom 3 engine is robust, stable, fast, and easily modifiable (as I'm sure it will be), many companies will have less need for programmers and more for artists and concept designers. If this comes about, I expect and hope companies will try to go for a new concept with a new engine, because that's where the future is. Right now, sales are good for FPS games. They will probably continue to be. So, it won't be easy to compete, but I really hope to see some original games written by talented programmers with smooth execution. And I have faith I will.

    1. Re:My opinion as a programmer by NerveGas · · Score: 1

      I would like to see more effort be put into original game genres instead of rehashing the old ones

      Do you know which game genres get the most attention? The ones that make the most money. When the "original" genres are considered profitable, they'll see much more development.

      I have nothing at all against said genres... but it's all simple economics.

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
  83. id is doing the right thing! by rice_burners_suck · · Score: 3, Insightful
    I would usually post some very anti-Microsoft sentiment right about now, but in this particular case, I believe that id is doing the right thing, if only on a matter of principle.

    I mean, what do you want to do? Counteract the practice of releasing for all platforms at the same time by boycotting all industries worldwide? If you expect id to release at different times for different platforms then you probably expect other things... "I mean, what's next, id stops releasing source code to their games for educational purposes?!"

    It makes sense to release a game for all platforms at the same time. How stupid would it be, for example, if The Matrix was released at some theaters first because they had DTS, two weeks later at other theaters because they had THX and a month after that to remaining theaters, which had Dolby Digital... How stupid would it be if the game were made available on platforms X and Y, everybody plays the game and gets sick of it, and then the game is released on platform Z? Nobody would buy it for platform Z.

    Consider this argument the other way around: id releases Doom IV for Windows, XBox, PS2 and whatever other platforms there are out there. But it takes them forever to release the game on Linux. How would you feel then? I think I would feel quite bad. In that case, it would make sense, again, for them to wait before releasing the game until the Linux version is complete. Consider another example in which they wish, also, to release a version for some new computing platform and operating system that sucks and nobody uses, but there is one customer in the entire world who is using that operating system and that customer wants to spend the $39.95 (USD) to buy the game for his platform. Suppose, also, that the entire design ideology employed in the design of this computer platform is completely, utterly and in all other ways different from anything we've ever seen, and the only compiler available for this platform is an INTERCAL compiler. In that case, id should wait until a C++ compiler can be coded in INTERCAL and the game is ported over to the new platform before releasing for all other platforms. In other words, the entire world should be made to wait because we need to be fair to that ONE person. We are a bunch of bleeding heart liberals, after all.

    1. Re:id is doing the right thing! by thebatlab · · Score: 1

      Man, I wish I had some mod points again b/c i would mod this so far down that, that..........must.....fight......the slashdot sensibility.......fight it........success!!! I would mod you so far up it wouldn't even be funny. Well, it kind of would b/c you can only moderate a comment once so I'd only mod you up one point but....you get the picture :) Anyways, great post. Now, where did my brain go.........

    2. Re:id is doing the right thing! by Jacek+Poplawski · · Score: 1

      Consider this argument the other way around: id releases Doom IV for Windows, XBox, PS2 and whatever other platforms there are out there. But it takes them forever to release the game on Linux.

      IMHO this is nonsense. Carmack writes multiplatform code, porting is easy.

    3. Re:id is doing the right thing! by JohnFluxx · · Score: 1

      porting isn't really difficult, but neither is it just easy.
      assume that it was all written in java, and the ps2, xbox and dreamcast all hava jvm's..
      It would still take a lot of time to tune it well to fully take full advantage of the hardware (hmm perhaps using a java example wasn't such a good idea), and optimise/cut-up-bits in the areas the box isn't good at.

  84. DX9? Wow! by Anonymous Coward · · Score: 0

    DirectX 9 will install on a machine with a fricken S3 Virge. It's not going to magically make the video card fast and support all the DirectX 9 features.

  85. Original First Person Shooter? by emarkp · · Score: 5, Informative
    From the article
    In 1991, coding a game called Hovertank, Carmack faced a challenge no programmer had yet tackled: how to get a computer to quickly render a three-dimensional world from a first-person perspective. .... It was the original first-person shooter.
    Um, I don't think so. The first first-person perspective game I remember is BattleZone, published in 1983. The first first-person shooter I recall is Xybots (or maybe you'd call it 3rd person), published in 1987.

    Id has been a phenomemnon, but let's give credit where it's due.

    1. Re:Original First Person Shooter? by valkraider · · Score: 2, Interesting

      Heck, in addition to that, they even forgot the id title "Wolfenstein 3D" in the chronology... And what about things that were functionally close? Do flight simulators count? I do agree that id kicks arse, but I used to hate it when anything 3D was called a "Doom clone". Carmack is just great at perfecting methodologies - thats why his engines stand out.

    2. Re:Original First Person Shooter? by Junks+Jerzey · · Score: 4, Interesting

      Um, I don't think so. The first first-person perspective game I remember is BattleZone, published in 1983. The first first-person shooter I recall is Xybots (or maybe you'd call it 3rd person), published in 1987.

      First, Battlezone is from 1980. There were 1st person games in the 1970s, specifically a few games for the PLATO system.

    3. Re:Original First Person Shooter? by emarkp · · Score: 1

      Oops--thanks for the correction. Battlezone for home computers came out in 1983.

    4. Re:Original First Person Shooter? by Anonymous Coward · · Score: 0

      "Id has been a phenomemnon, but let's give credit where it's due."

      E.G., whatever spelling-checker you're using gets no credit.

    5. Re:Original First Person Shooter? by Anonymous Coward · · Score: 0

      Even the humble C64 had solid FPS action in Mercenary 2 (1990) with solid graphics and visibility culling.

      On the European platforms Americans don't know much about, try 3D Starstrike in 1984 http://www.freezone.co.uk/av1611/stars.htm or the solid shaded sequel in 1986.

      There were plenty of others... it really wouldn't surprise me if someone else got there first on PC. Objective reporting this isn't ;(

  86. the engine by Spiked_nightmare · · Score: 0

    I couldnt be bothered reading through all the posts but had something to say so im probably redundant (bring on the moderators!!!!). Is it just me or is the emphasis on the money they can make from the engine, its damn good, i doubt any hardware im gonna have soon will run it, but quater of a mill for the q3 engine, bit steep! it makes me think how much they make from the actual game rather than the engine, how many games have licensed the q4 engine so far, I bet the gameplay will suffer, Dramaticly, the expansions paks sound like a bad idea, cool and everything, but if its worth buying why isnt it in the original game!

  87. Re:"We've already demonstrated" - er NO! by Anonymous Coward · · Score: 0

    I don't have HDTV and can't upgrade my hands?

  88. Sex and Violence by DragonMagic · · Score: 1

    Sex and Violence is what led Acclaim to be delisted. XXX BMX anyone?

    --

    Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
    1. Re:Sex and Violence by jandrese · · Score: 1

      Dang, and all this time I thought it was all of the crappy games that weren't any fun to play.

      --

      I read the internet for the articles.
    2. Re:Sex and Violence by afidel · · Score: 1

      Me thinks you have cause and effect mixed up. A dying company tried to save themselves with the one thing that is usually a sure bet. They got too much bad publicity and it backfired. That says nothing about sex and violence, ask Madison avenue, they're the surest sellers out there and they almost never go out of style (occassionaly the uptight types rise but eventually they sit down as they get laid and realize that sex IS good, maybe just not good to talk about in polite company)

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  89. Check out Mutantstorm!! by Moritz+Moeller+-+Her · · Score: 1

    This is one little gem. Cool 2D graphics done in a 3D engine. Minimalistic but beautiful. And the great simple game idea of Robotron on crack. Free Demo available. And yes it runs on Linux!!!

    Free demo with 14 levels here:
    http://www.pompom.org.uk/

    I spent the money for the full version and it is extremely cool.

    Spacetripper is nice as well, but not as crazy and addictive as mutantstorm IMHO.

    --
    Moritz
  90. Don't laugh at him... by justin_speers · · Score: 1

    Or the demons will eat you.

  91. Re:"We've already demonstrated" - er NO! by vsprintf · · Score: 1

    FPS are mouse games, pure and simple.

    Two analogue joysticks does not a mouse make

    So how do you rotate/alter camera angle while changing aiming point at the same time with a mouse? How many buttons you got on that thing, and how many fingers do you have? Or perhaps the PC FPS games are 3-D challenged? :)

  92. Re:"We've already demonstrated" - er NO! by MrResistor · · Score: 1

    You're a young one, aren't you?

    When Doom first came out everyone I knew played it with a joystick, occasionally tapping at the keyboard to change weapons or to hold down shift to run. I didn't start using a mouselook until Quake2.

    --
    Under capitalism man exploits man. Under communism it's the other way around.
  93. Re:"We've already demonstrated" - er NO! by Razor+Blades+are+Not · · Score: 1

    Ok.. Firstly you're talking about being able to change the camera angle and change aiming point at the same time ? That's over the shoulder - not first person. Almost by definition, First Person Shooters tend to place the aimpoint directly in the center of your view angle. When you change where you look, you change where you aim. It's only in over-the-shoulder games like tomb raider, splinter cell etc where you can have an independant view angle from aim point.

    Secondly, what you gain in over the shoulder games with the ability to rotate camera angles using your dual analog joysticks you lose by giving up the precision of the mouse.

    Generally speaking, people are more adept at using the mouse for precise positioning than other input devices.

    (Oh - and BTW playing Splinter Cell on the PC with the mouse was much easier for me than playing it on the X-Box with their controller, due to this very problem... and I used the Keyboard to change the camera angle, while changing the aim point with my mouse...)

  94. Well, given the 64M total RAM by Anonymous Coward · · Score: 0

    The target platform for Doom 3 probably is 512M main RAM plus 128M video RAM. The Xbox has 64M total (video RAM comes out of main RAM).

    So, to make a program run in 1/10th it's normal RAM? How long could that take? Up to and including forever.

  95. XBox Version by MP3Chuck · · Score: 1

    "that is unless Microsoft convinces id to sit on the game until an Xbox version is completed."

    I can't immagine Carmack selling out to Micro$oft like that. =\

    1. Re:XBox Version by m1chael · · Score: 0

      its hardly 'selling out', its called releases all version concurrently to be nice to all your game fans.*

      *while financially benefitting at the same time. its win, win baby...

      --
      I know you are psychotic, but please make an effort.
  96. FPS PacMan by RatBastard · · Score: 1

    I played a FPS version of PacMan back on an old IBM XT when XT's were still the top of the line. It was a CGA/Monochrome game.

    --
    Boobies never hurt anyone. - Sherry Glaser.
    1. Re:FPS PacMan by mandolin · · Score: 1
      I played a FPS version of PacMan back on an old IBM XT

      3demon? That was a cool game. Not sure I would put it in the FPS class though, since you could only "turn" in 90-degree increments.

  97. I agree BUT by TerryAtWork · · Score: 1

    This is the very sort of Satan-whispering-in-your-ear thing that people like Gates specialize in, and are good at.

    --
    It's Christmas everyday with BitTorrent.
  98. Re:Doom III to be a letdown? I doubt it. by MrBlue+VT · · Score: 1

    Nope. It started out based on the Quake 1 engine, but when Quake 2 came out, the engine was updated to the same.

  99. Re:Doom III to be a letdown? I doubt it. by NerveGas · · Score: 3, Insightful

    I would like to see more effort be put into original game genres instead of rehashing the old ones

    They do, however, license out their engine, letting all of the companies who find that sort of genre profitable focus on the storyline, plot, etc. - and *still* deliver amazing graphics.

    steve

    --
    Oh, you're not stuck, you're just unable to let go of the onion rings.
  100. I think id Software should take MS's cash......... by Ride-My-Rocket · · Score: 5, Interesting

    First of all, let's understand one thing: id Software does NOT need the cash. The company has a history of hits -- they create the technology next-generation games are inspired by, if not based directly on. They're one of the few companies that can spurn the Microsoft money machine and not regret it, because they've been more successful marching to their own tune than just following the easy money.

    Second, Carmack has said he's getting tired of making games. But he's not looking to call it quits and retire: he's looking at ROCKETRY, for goodness sake! So here we have John Carmack, one of the most technically saavy minds of our time -- he's a geek's geek, he posts on Slashdot, he doesn't give two shytes about the fame that people would love to heap upon him. Why, then, should the gaming public begrudge him the seed money that could very well open up a new door in rocketry?

    Sure, it'll push back Doom 3's release date -- we're still waiting for Duke Nukem Forever, aren't we? Give id Software its due -- let them have the cash, let Carmack make the millions he richly deserves. Because I want to see what Carmack can do when he really applies himself full-time to a REAL-WORLD endeavor.

    Yes, the X-Box will have another instant hit if Doom 3 comes out. Is that what some people are hung up on -- MS pulling a Bungie and buying their way to success? Not that it's worked so far -- they have a handful of AAA titles (Halo being the only one I've ever played), and the PS2 still outpaces it in sales.

  101. Re:"We've already demonstrated" - er NO! by afidel · · Score: 1

    Well it would seem that like many people out there Tyco and Gabe would disagree with you

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  102. Re:"We've already demonstrated" - er NO! by damiam · · Score: 2, Informative
    all those perty DX9 effects don't exist on the XBox, making the true glory and splendor of DOOMIII a non-existant on the XBox.

    Doom III uses OpenGL, and thus the DirectX version is irrelevent. DoomIII was designed from the start to target the features of the GeForce3, which the Xbox certainly has.

    --
    It's hard to be religious when certain people are never incinerated by bolts of lightning.
  103. Atari 2600 Tunnel Runner by dmaxwell · · Score: 3, Interesting

    This game must have been written by some real men then:

    TunnelRunner Screenshots

    Now these guys did "cheat" a little in that the cartridge had a little bit of extra ram in it. But hey!, we're talking about a first person game on a 2600 that isn't a low detail flying game. Tunnel Runner came out in '83 as well. The object of the game was to find the key that would let you go to the next maze. Three differently colored pac-man like Zots chased you and got in the way. Each Zot had it's own theme music that varied in intensity as you got closer to it. It made for some nice tension. Much like Adventure, they varied in speed/intelligence. Of course, the Red one was the most dreaded of all. It also had a random teleporter and the ability go through a door to the previous level. Not too shabby at all.

  104. Figures by Anonymous Coward · · Score: 0

    Yet another "oh microsoft isn't so bad" post. There seem to be a lot of these on here these days.

    Does "Halo" mean anything to you? It's not like there isn't ample precident.

  105. Engines sometimes enhance gameplay by sgtsanity · · Score: 1

    Some aspects of an engine have a large likelyhood of affecting gameplay. For example, once Quake was developed and you had the ability to aim vertically, and that changed gameplay quite a bit. While we haven't really had revolutions in gameplay quite that dramatic since, Doom III does offer new lighting technology, which can obviously be used to heighten suspense. It also has an effect on how objects could be seen.

    So, to succinctly answer your question, an engine can have a very large effect on the gameplay. It's just that we haven't made any huge steps towards reality recently that affect gameplay in any way. And if you don't like the same-old gameplay that exists today, I suggest you play a fantastic game called Deus Ex. And Half-Life 2 will likely be revealed at E3.

  106. change Game Engine on diff. games? by Anonymous Coward · · Score: 0

    I have a question, why cant' you change the game engine from a First Person Shooter to a Strategy to a sim? doesn't the rendering engine just render graphics?

  107. Re:"We've already demonstrated" - er NO! by deadsaijinx* · · Score: 1

    oops, you're right, it does use OpenGl. My mistake stemmed from the fact that he complained about being unable to use OGL2 and because he used vertex and pixel shaders. However, I do know that it was inteded to run on a GF3, but without any of the special effects (real-time shadowing, etc). For those you need the newer cards.

    --
    YOU SUCK BALLS!
  108. Poetic license? by shadowbearer · · Score: 1

    Great article. But there were a few things that made me cringe, like:

    "He was so immersed in his task that he saw the world around him as an optical display. In the shower the next morning, three perfect bars of light reflected on the tiles. Hey, Carmack thought - that's a diffuse illumination by a specular reflection."

    Isn't LSD wonderful? :-)

    "When he rose from his desk, his photosensitivity lingered like a hangover."

    Um....yeah. Something like that, yeah. ( 8:00 AM "Ah, my eyes!!!" ) Damn, John, that musta hurt.

    Keep on codin'

    SB

    --
    It's old. The more humans I meet, the more I like my cats. At least they are honest.
    1. Re:Poetic license? by shish · · Score: 2, Funny

      > "He was so immersed in his task that he saw the world around him as an optical display. In the shower the next morning, three perfect bars of light reflected on the tiles. Hey, Carmack thought - that's a diffuse illumination by a specular reflection."

      Heh, I get like that all the time. Just this morning I woke up after ~2 hours sleep and though "I wonder how I can get more sleep in the same amount of space... I know, I'll GZip it!"

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
  109. Carmack: do a physics or AI engine! by writertype · · Score: 4, Interesting

    It seems like a number of games these days look really purty, even though the number of games that actually use the latest hardware or API seems woefully small. It's certainly true that Carmack's one of the key people pushing the industry forward, and that's an important point.

    On the other hand, even the prettiest games sucks donkey balls if the AI sucks, or the physics are clunky. I like the suggestion made by another poster--why not code a real deformable physics engine, or come up with a decent AI package for enemies?

    On a tangential note, I would be most eager to find out some add-on company bought some balls, some software engineers, some patents and/or R&D, and some cheap, cool X86 or RISC processors and said, OK, we're building an AI/physics daughtercard, and the industry tools to make it work. Oh, and that next-gen cards would be hybrid AI/physics/GPU systems. With PCI Express, we might just have the bandwidth to make it work.

    1. Re:Carmack: do a physics or AI engine! by Monofilament · · Score: 2, Funny

      Wooo yah .. I hope Carmac reads this post .. or ones like it. I'm a big fan of AI improvement in games (even though it would make my gaming experience considerably harder.. considering I suck... then again.. with good AI maybe I'd be better at adapting instead of just getting crushed by the million enemies that good twitch gamers can deal with easily. Me not good twitch gamer).

      Anyways.. AI/physics add-in card. my lord that would be wonderful. I wanna work on it. Sign me up. This is the kinda stuff that is going to bring my AI programming and LISP skills out of the short hiatus they've been on.

      --


      Who makes you Sig?
    2. Re:Carmack: do a physics or AI engine! by Mark+Dentari · · Score: 1

      Yep had the same idea a few years back. True physics in game would be stunning. I would lobby for it if need be.

  110. Re:"We've already demonstrated" - er NO! by shadowbearer · · Score: 1


    I have to agree, at least where sophisticated FPS games are concerned. Even with easier ones, there tends to be more options than are easily accessible from a double pair of sticks + buttons.

    F'r instance, my fav alltime FPS is Heavy Gear II. There is *no way* you could ever be effective in that game with two sticks and a few buttons; there are way too many complicated options. Playing that game for a few years taught me how to find anything on the keyboard with my left hand only, and I've found that that particular skill makes me more effective at any game in which I can set the keyboard up the way I want it.

    I don't want to have to learn *another* interface to play the games I want. It reminds me of the old 80s arcade days where every game had it's own controllers, setup, and quirks. To get the best performance when I play I prefer an interface like mouse + keyboard + customizable keys, not just because I'm used to it, but because it can easily be made generic across games.

    SB

    --
    It's old. The more humans I meet, the more I like my cats. At least they are honest.
  111. Re:"We've already demonstrated" - er NO! by Anonymous Coward · · Score: 0

    Yeah, but mouse+keyboard had clear and obvious benefits to keyboard only. A joystick, even two, is no substitute for the versatility or a keyboard+mouse combo. Moving the mouse translates very well to moving the target graphic and aiming at things on screen. There are no benefits of a joystick here.

  112. Re:"We've already demonstrated" - er NO! by Anonymous Coward · · Score: 0
    It's really quite a simple concept to grasp (though evidently not as simple as you).

    I am not a concept, I am a person.

    they are games played from a first person perspective (HINT: That's what the 'FPS' bit stands for).

    No they're not. They're SHOOTERS (not games in general) played from a first person perspective. (HINT: that's what the FPS bit stands for.) I assure you, despite your apparent experience to the contrary, a mouse is a far superior device for pointing at things on screen and shooting them. Why does Halo have such a huge active zone around models and such insane autoaim? Could it be that otherwise players wouldn't be able to shoot worth shit because they can't properly and accurately aim at anything?

  113. Re:"We've already demonstrated" - er NO! by pod · · Score: 1

    Controlling your torso/direction of movement and aim separately is accomplished much easier and more intuitively with a full-size rotating handle joystick, such as this one from MS. Most useful for the likes of MechWarrior. And, like someone already said, FPS-type games (ie, shooters) do not benefit from this feature. They are meant for quick, straight-forward control of direction, speed and aim.

    --
    "Hot lesbian witches! It's fucking genius!"
  114. It's about sound by RyatNrrd · · Score: 1

    So you've got a photo-realistic graphics engine, which generates entire worlds of vision, but it all goes to a pre-recorded soundtrack. It's like "Doom 1" or something with all those pre-rendered sprites on a nearly-proper 3D background.

    So I'm imagining the next generation of computer games generating sounds on-the-fly by simulating the physics of (for example) alien vocal chords, perhaps changing as you damage the monster's throat with bullets. No more hearing the same old sounds over and over - If you have ever walked through a fort in Morrowind and heard the same voice giving you the same greeting over and over again, you might see the need for development in this field.

  115. Re:Evolution is a lie, is it? by debrain · · Score: 1

    Quothe the raven:
    People like to apply words like evolution to any developmental process presumable for the coolness factor, and in the literal sense they are right (change over time). But it's just silly to imply that CG has evolved in a darwinian sense.


    I disagree. The CG that is in use to day was naturally selected from all the CG developed, including and pointedly that tech which is no longer in use. Darwinin evolution, by definition, yes?

    It may be a stretch in the literal sense (although I don't think so), but an analogy is most certainly validated in ensuring that the average reader can associate the changes with processes widely understood. The analogy extends to a greater lingo, permitting, at little expense, a greater descriptive vocabulary otherwise not available.

    One could go around using the "developed" or "enhanced" or "extended" lingo, but they do not adequately encapsulate the "evolutionary" meaning, in the sense that the technology does things now that it could not before, which makes it superior to previous "generations". There is a plateau of stability, where feature sets are frozen, associated with a "generation" of CG, also leaning towards this analogy.

    Or at least, that's my take. I don't mean to belittle the engineers (like myself), but I am not so certain that an engineer's thought process is that functionally different from natural selection. And from that precept, I have come to this disagreement with your assertion.

  116. Re:Evolution is a lie, is it? by Trogre · · Score: 1

    I don't mean to belittle the engineers (like myself), but I am not so certain that an engineer's thought process is that functionally different from natural selection. And from that precept, I have come to this disagreement with your assertion.

    I disagree :)
    A CG programmer (engineer, artist?) already has a preconceived idea of what looks 'realistic' or aesthetically pleasing. Visuals that do not look 'right' get discarded.

    Biological evolution has no such luxury, the sole selection criteria being "will this change increase my chances of survival given my environment?".

    If a CG programmer's efforts do not 'work', then the usual course of action is to find out what went wrong, and try to make it better. Programmers code with a specfic purpose in mind, even before culling the 'unfit' code. Unlike biological evolution which relies on random mutations.

    If one irreducibly complex new trait requiring four mutations would be very beneficial to the organism but we only have three mutations, then those mutations are of no benefit to the organism and it's basically back to the drawing board. Those mutations are no more or less likely to appear again. I see this as being very different from the selection process of programmers, engineers, etc.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  117. counterpoint by Uberbah · · Score: 1

    But what is actually better for a kid to see? You drop a 50 pound anvil on a rooster and he gets up and walks away. You see a guy get shot in an old western and he just falls over...you see no blood, no cries of pain, no body.

    So what is actually worse? Cartoon type violence that is funny and nobody really gets hurt, or realistic violence that has consequences?

  118. Re:Doom III to be a letdown? I doubt it. by atomicdragon · · Score: 1

    There are already plans to license out the Doom III engine for Quake IV.

  119. I will not play Doom III. by Anonymous Coward · · Score: 0

    I don't see what the big fucking deal is? Another dark gloomy game from id where you go around shooting zombies and monsters. Gee, I've never played that game before. I will not be impressed with new graphics engines until we are talking about photorealistic worlds. UT2003 is fine until then. However, I AM looking forward to Duke Nukem Forever. There is a franchise with an attitude all its own!

    "Your face, your ass: what's the difference?"

  120. Doom III and BitTorrent by Sunlighter · · Score: 2, Insightful

    I know this is off-topic somewhat, but I wonder if the guys at id would consider using BitTorrent to distribute the official downloadable Doom III Shareware when it comes out. That would be much better than offering it by mere FTP. (FTP sites seem to just jam up when big games like that come out, and FileShack is going to have long waits, at least for freeloaders.) BitTorrent is cool.

    (I'm assuming of course that they do come out with a shareware version. As popular as the guys at id are, they could probably skip it, and they know it. Like most gamers, I will buy the game anyway, right after I buy a new 4 GHz Pentium 5. Heh. But if I have a shareware version to run on my old computer, I might decide that I can put up with the low framerate for a while, and buy the full game before I buy a new computer. So they get their money sooner. -- On the other hand, I might decide the framerate is too low, and then I have to wait until I buy a new computer. But at least I'll know.)

    So, guys at id, are you listening? How 'bout it?

    --
    Sunlit World Scheme. Weird and different.
  121. Best example: by Anonymous Coward · · Score: 0

    Quake3 -> MOHAA

  122. Re:I agree. Strongly. It's so hypocritical. Wont b by Caleb+Rutan · · Score: 1

    Explain to me how this is any part of a Microsoft monopoly. I mean, I'm not pro-Microsoft, but if they pay ID to sit on the release until they get the xbox port running, and then id releases in their traditional, cross-platform fashion, how is that monopolistic? I mean, I'll get to play the game on my mac, it'll undoubtedly run on linux and windows, and if Microsoft really gets their way, it'll run on their console at the same time.

    How is that worse than, say, Sony kicking a whole bunch of money out to square to keep the Final Fantasy series on the playstation?

    Microsoft has a monopoly on the desktop PC market, and depending on who you talk to, the Office Suite market for said desktop PCs. That's all. They don't have a monopoly in the console market, they're a minority player. They certainly don't have a monopoly in shady corporate behavior. It is just fine to dislike the company, it is just fine to be unhappy with the prospect of waiting for a finished product because of some corporate bribe, but at least be clear about what it is that you are upset about.

    Don't just yell monopoly or down with Microsoft because it happens to be the fad. This sort of response sends the wrong message to the wrong people, and that doesn't help anyone. In this case, I'm not sure what your proposed boycott of this product actually says. Don't release on multiple platforms? Give me what's done when it is done? I am an uniformed, selfish consumer? Probably the latter.

    You want to fight the monopoly? Cool, contribute to a useful project. Write some documentation if you can't code, or offer organizational or monetary support to any one of dozens of projects that could use the help.

    But not buying doom3? Come on. That won't make one tiny iota of a difference. Use your head.

    --
    -- caleb
  123. ms can bite me by Anonymous Coward · · Score: 0

    if id waits on an xbox release or pulls an xbox exclusive, i will never buy another id product again. ever.

    1. Re:ms can bite me by m1chael · · Score: 0

      as if that would happen. this is a guy who allows more openness of his game engine then any windows operating system. he has bucket loads of money so i dont think another bucket is going to sway him to make an exclusive (which by the way wasnt even said!). he might delay the pc release to coincide with the xbox release (and probably mac too) but there will be NO EXCLUSIVE!

      --
      I know you are psychotic, but please make an effort.
  124. Re:Gaming for the elderly by Anonymous Coward · · Score: 0

    Mahjjong live?

  125. My favorite quake mod.... by Penguin+Follower · · Score: 1

    My personal favorite quake mod was Thunder Walker CTF

    The sounds were hilarious, and the runes made gameplay.. umm.. interesting! ;) LOL

    I loved that game!

  126. Re:"We've already demonstrated" - er NO! by The_dev0 · · Score: 1

    No way, buddy. I wasn't that impressed by HALO at all, and it was a little to easy, I thought. Even Timesplitters 2 is more fun and challenging than HALO. On the Gamecube controller it's also a peach to play.

    --
    Never fight naked, unless you're in prison...
  127. Re:"We've already demonstrated" - er NO! by Anonymous Coward · · Score: 0
    Halo is currently regarded by the majority of gamers as the best FPS game at this time.

    You forgot the edit: majority of XBox Gamers.

  128. While I hate to dull your point by metalhed77 · · Score: 1

    I agree that realism is a useful tool some of the time. However, as an avid counter-strike player, realism isn't a strong point. If anything it plays exactly like a team deatch match with mission objectives as a second thought. In fact, the most mission like levels (cs_backalley, as_oilrig) are considered to be the most boring (myself included). Real world physics have there place, but they are at such an infantile state that their true potential is yet beyond sight.

    --
    Photos.
  129. Corrections on Ikaruga by Anonymous Coward · · Score: 0

    Actually, the graphics are the same as the Dreamcast version (which, to be fair, are very very good). No retooling, though apparently there are some new glitches introduced in the Japanese version. Not sure if they fixed them yet for the US release.

    And it is really targeted at the people who *have* been playing games like it up until now - fans of games like Dodonpachi, Battle Garegga, etc. It is a really difficult game that is not at all friendly to new players. It requires huge amounts of dexterity and memorization, and is just very, very intimidating to people who just play shmups casually. (This memorization also makes me question the game being the pinacle of the genre - a little too old-school for my tastes.)

    The storyline *is* amazing, no question. But most people really aren't going to get it in America, as it is steeped in Eastern philosophy (in particular, Zen Buddhism), and is very subtle in how it portrays the storyline. No real cinemas, no exposition dialogue from talking heads, no catchy intro scene to set the scene, only one character really (the player), massive amounts of visual symbolism, etc. Already you can see rave reviews of the game on big review sites that pretend the storyline is the same as games like Defender - they just don't get it.

    Other problem is that it is a really short game - one more level would have been awesome. Also, it is designed to be played on a rotated TV (actually, in the arcades it was a rotated VGA monitor). You can play it without this, but it makes it much harder, as the lowered resolution makes it even harder, and you get black bars on the screen,

    It is a fun game, no question, and everyone should give it a shot. But I don't think it is a good idea to try and sell the game to people as an update to easy games like Defender. :P

  130. Re:"We've already demonstrated" - er NO! by KikassAssassin · · Score: 1

    I'm sorry.

  131. Re:Good God!!! by ChaoticLimbs · · Score: 1

    I predict that the Information Minister troll will be the next slashdot staple. It beats Soviet Russia in funny factor and has more flexibility. Of course, I propose that they have a defined format (gotta have standards) and begin with the word Lies!.

    I wonder, though, will Information Minister trolls be redundant to the less common Bizarro World trolls?

    I realize (ise) it's not a true troll, but is off topic and intends to make you laugh, so lets count it as such. (positive points awarded for funny trolls etc.)

  132. I think we should turn to the gaming gods.. by Talez · · Score: 1
  133. Carmack's games suck. No originality. Boring! by zymano · · Score: 1

    3d shooters everywhere. Graphics all look the same.
    The great game programmers are now in Japan.

  134. Re:I agree. Strongly. It's so hypocritical. Wont b by t · · Score: 0, Troll
    It is monopoly abuse because they are using profits from their legally recognized monopoly to try to create monopolies in other areas. No company in the world could fork out the same level of cash that Microsoft is for the xbox. Thus your comparisons to Sony and anyone else do not matter because they are not monopolies.

    Think of it this way, if Microsoft wanted to, they could buy nearly every publically traded game producer, this includes a hostile takeover of Sony, and make every game for the next year only available for the xbox.

  135. Correction by ehiris · · Score: 2, Funny

    "Doom III is available in aisle 7 of the Baghdadi Walmart"

    There are no more Walmarts in Baghdad. They have all been replaced with Targets.

    1. Re:Correction by CrackHappy · · Score: 1

      I just about $h1t my pants when I read the above. All replaced with Targets... it took me a minute and then the guffaws began.

      --
      1f u c4n r34d th1s u r34lly n33d t0 g37 l41d Capitalization really works: i helped my uncle jack off a horse
  136. Re:"We've already demonstrated" - er NO! by Anonymous Coward · · Score: 0

    Well then you're just a poor bastard with little bitch hands.

  137. Wrong, all Carmack's games are original. by Anonymous Coward · · Score: 0

    They haven't changed, but the graphics: original.

    Boring is relative. I've seen oil-well maintenance workers enjoy boring.

  138. Re:There are also male prostitutes in real life... by Anonymous Coward · · Score: 0

    Actually, there were male prostitutes in GTA3, but the developers took them out after the all-male game testers whinged that they felt uncomfortable about so MUCH realness.

    GTA IS violent, with the kind of headline grabbing, exploitative sex and violence that attracts lots of controversy and sells lots of games.

  139. Re:Doom III to be a letdown? I doubt it. by Anonymous Coward · · Score: 0


    You are wrong.

    Quake 2 beat the game out, but it's well documented that Half-Life is based on a massively-modified Quake 1 engine. It's not the same as the engine used in the release of Quake 1, in that it was a "point" release.

    See here for the most definitive account.

    Please don't speak about that which you obviously know nothing about in future.

  140. /me knew a world where no video games existed by DrSkwid · · Score: 1

    and before anyone had a VCR

    and before anyone had heard of Star Wars

    and before anyone had played Dungeons and Dragons

    so don't come it with the age thing

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  141. Re:Doom III to be a letdown? I doubt it. by Anonymous Coward · · Score: 0

    Sort of; ID's paying Raven to write Quake 4, using the Doom3 engine. It's not really them licensing it out so much as sub-contracting the work.

  142. Why is Duke Nukem Forever taking forever? by ed1park · · Score: 1

    Anyone care to point out links or explain what the current status is? Thx.

    1. Re:Why is Duke Nukem Forever taking forever? by thebes · · Score: 1

      It's all in the name. Duke Nukem Forever is taking forever...

  143. Of course it's Darwinian... by Anonymous Coward · · Score: 0
    ALL of technology goes through a process of selection, wherein the 'fittest' ie: best-adapted technologies are selected, and subsequently thrive and multiply so long as environmental conditions permit. Those which are unfit, whether they are useless permutations or whether they become obsolescent as a result of changing (commericial) environment, are abandoned and die out. The pressures of this selection process on technology are the 'artificial' commercial pressures of the market, but the process of evolution through selection is fundamentally the same as evolution through natural selection.

    The point of confusion for the above fellow is that the forces creating new and potentially adaptive iterations of technology are human-driven whereas the forces that generate new genetic iterations and create new forms that are subsequently subject to natural selection are still rather poorly understood and often viewed as mystical, magical, or divine.

    The best analogy to follow is the breeding of animals versus natural selection. Breeding animals is still a Darwinian, and therefore evolutionary, process. The selection pressures imposed through deliberate breeding may be 'artificial', but the process of evolution through selection itself remains unchanged. We're not talking about just breeding toy poodles and lab rats here. All domestication follows the same pattern. For example, in the 'natural' environment almond trees originally thrived by having nuts that were inedible on account of their cianide content (don't ever eat wild, bitter almonds), but a mutation leading to poison-free nuts was suddenly adaptive because humans exerted 'artificial' selection pressures on these trees, tending them, planting them, and ultimately ensuring their evolutionary success.


  144. Re:"We've already demonstrated" - er NO! by @madeus · · Score: 1

    No I meant what I said. That's why I said it. Halo has had top-quality reviews in every main stream independant cross platform gaming journal (for example, magazines such as Edge).

    'PS2 Fanboys Monthly' may say 'well you know it's alright, but it's not great, there are better PS2 games' but that sort of propoganda has been going on since the early 80's Atari/Intellivision/etc and is just as transparent.

    I prefer to read mature gaming magazines with *honest* reviews that don't simply pander to the readership and tell them how smart and cool they are for buying their chosen console.

    It's a good game. It would still have been a good game if it was released on SGI Indy only. I have 3 consoles, Halo is the best FPS game on all of them.

    The only truly comparable game is Half Life (DN3D was very innovative, but a little frustrating in places due the big-explosions-and-isane-nubmer-of-bad-guys-that-g ot-you-killed-just-when-you-were-doing-so-well so I don't include it for that reason).

  145. The Hanna-Barbera effect by unclehighbrow · · Score: 1

    I don't know who to blame, Wired or Carmack, but Road Runner was not a Hanna-Barbera character, he was a Warner Brothers character. Not to mention, Disney, Warner Brothers, and pretty much every other animation house was using background paintings some thirty years before Hanna-Barbera existed.

  146. Re:"We've already demonstrated" - er NO! by @madeus · · Score: 1

    It's really quite a simple concept to grasp (though evidently not as simple as you).

    I am not a concept, I am a person.


    I was infering that you are simple, not that you are a concept.

    Now do you see how simple you are?

    Christ-on-a-bike....

    It's more fun to play games on a big screen with a good surround sound setup on a comfy sofa. Keyboards and mice are just shit in the context of sitting on a sofa. Joypads are very good in this context. VERY SIMPLE.

    It's not about 'how big your recticle is' it's about HOW MUCH FUN YOU HAVE and there is WAAAY more fun to gained from a huge projected/back projected image, backed by a decent home cinema sound setup.

  147. Is it time for an id GameOS? by Quizo69 · · Score: 2, Interesting

    With all the advances made in Linux over the past couple of years, I still use Windows (2000 flavour) almost exclusively as my day to day OS environment.

    Why? Because it is the ONLY viable PC gaming OS.

    Nearly every other task involving computers on a day to day basis can be successfully done in Linux.

    Sadly, Windows in all its flavours is still a huge resource hog compared to its cut down XBox OS, which is designed purely for gaming.

    What I would love to see is an open source gaming OS devoid of anything not strictly associated with pumping out pixels and noise at the best framerates possible. The problem is proprietary standards. Right now Microsoft has sewn up the gaming community with its DirectX de-facto standard. This gaming standard is the reason I run Windows and not Linux. I'm a gamer and play most days, and for that I need Windows on my box.

    I don't think that there are many games that could force a change to a new OS to play it. The only company I can think of is id Software.

    What I (and no doubt others) would like to see is an open source, but most of all OPEN STANDARD, GameOS designed from the ground up for PC gaming. id Software could create such an OS I believe. Make it platform agnostic so it will run on x86s, Macs and others, and make it easily bootable from any other OS on those machines, and you could finally precipitate the shift away from Windows lock-in.

    I'd buy such an OS, run it alongside Linux, and finally be free of Microsoft! (I already use OpenOffice.org so the only MS product I use is the OS itself)

    How about it, id?

  148. RTFA by Anonymous Coward · · Score: 0

    If you read the article, you'll see that it mentions a port to the XBOX will be an easier task. Dropping the resolution, taking out certain features, that you wouldn't see through a TV screen. Tweaking to meet the XBOX specs.

    Another words, all XBOXs are the same. Plus, the xbox doesn't push out rediculous rez, b/c of the TV factored in. He knows everyone will have the same setup. That's not the case for PCs. Someone will have an ATI or NVIDIA. Someone will have 2Gigs of ram, others much less. Some people will have monitors that can support beyond 1600x1200, some still use their 15in.

    Tweaking for a common system would be an easier task than making a game to fit all users needs. Besides, he started to spec to work with an NVIDIA GeForce3. The demo was merely to test a certain ATI code, doesn't show the real performance impact on a PC.

  149. How often does a revolutionary camera come out? by LanikMueller · · Score: 1

    Sure, I see your point that movies special effects dudes come out with new stuff every year to top last year's hits, but we're talking about a graphics engine. Already, we are seeing how other types of related technologies are playing a role in the evolution of special effects. For example: MASSIVE (AI) and the Matrix's new technology (Realistic Animated Texture Creation) -- not the graphics engine itself. Carmack's not talking realistic character movement or physics or how to take real-life photography into 3d animation. A 3d graphics engine is like a camera and once the engines are good enough, there will not be the yearly imperative to upgrade them anymore, there will be other related technologies to work on (texture creation, physics, AI, etc).

    Even if you don't buy this argument, look at the rest of the history of software development. Programmers used to have to build their own file systems, databases, network libraries, and on and on and now we just use whatever is included on a given platform, filling in where necessary. 3D Graphics will be no different.

    1. Re:How often does a revolutionary camera come out? by veredox · · Score: 1
      You make an extremely good point. I suppose my argument was more about the entire process behind CG imagery. As technologies related to the engine improve, will they always be compatible with the old engine? Maybe there are leaps and bounds to be made in the realm of animation (and there are) which will call for a new interface to provide the engine. OO or CO programming could certainly preserve the old engine through this enhancement, but that would be too darn slow.

      My bet is that when we're done rapidly advancing the engine, we will see a dramatic rate increase in the advancement of related technologies. Over time, these changes will in turn cause changes in the engine. No, the engine itself won't make any triumphant leaps forward, but it is quite possible we'll still be cranking them out at a decent speed.

  150. Re:Carmack's games suck. No originality. Boring! by Anonymous Coward · · Score: 0

    I hate trolls. This falls in the same line as PC gamers vs Console gamers.

    3d shooters everywhere. Graphics all look the same.


    Yeah, probably all using ID Software's engine. The game programmers you're probably talking about are all console devs. It's starting to be an occuring trend where they showcast their devs similarly how a director is showcast in films.

  151. Quake? by Anonymous Coward · · Score: 0

    The article says Quake pioneered 3D polygonal characters and the freedom to look in any direction. Not quite. Parallax beat them to the punch with Descent a year earlier.

  152. For the AI and Physics Whiners by BCGlorfindel · · Score: 2, Insightful

    To everyone complaining about a lack of AI and physics advances in games. In particular, everyone ragging on Carmack because you think his comments ignore physics and ai enhancements to a 3d engine. Read what Carmack says, he states that the rendering engine will soon be stable and not rewritten for a long time. He is not saying major enhancements to 3d engines will not still be developed, he says major rendering enhancements need not be developed. He is basically observing what your complaining about, future enhancements will be less graphical and more on the simulation(ai/physics) aspects of a 3d engine.

    With vertex and pixel shaders, the rendering engine can be written reasonably capable of lasting many years while still looking up to date. This leaves the other aspects of a 3d game engine as areas where that effort will be pushed. Carmack recognizes that people like himself who primarily push the rendering portion of engines, will soon work themselves out of a job. That doesn't mean other aspects of engine design are being ignored by him, he's just aware of his focus on graphics/renderer enhancements over the years.

  153. Re:I think id Software should take MS's cash...... by BigJimSlade · · Score: 1

    Sure, it'll push back Doom 3's release date

    Maybe that'll give me some time to save up for a brand new computer. I mean, I can't expect the one I bought 3 months ago to be able to play it now can I?

  154. Re:"We've already demonstrated" - er NO! by stanmann · · Score: 1

    When I first played doom, it was keyboard only... two hands... one for moving, one for controling weapons and jumping/door... a joystick was a luxury and IMHO too imprecise.

    --
    Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  155. Re:I think id Software should take MS's cash...... by mbbac · · Score: 1

    Good argument, I was against Id taking the money until I read this. I like that Carmack stands up for his principles.

    However, I don't think there is anything wrong with accepting a massive pile of cash from MS to allow for a simultaneous release -- as long as it is still released for the other platforms (Mac, Linux, Windows).

    --

    mbbac

  156. How do you know? by jamesmrankinjr · · Score: 1

    We haven't really reached the finish line until CG can effectively fool us into thinking we are looking at a photograph.

    How do you know? Maybe is really a CG creation? Have you ever met him/her in the flesh?

    More seriously, a lot of movies that aren't sci fi are using digital techniques in ways that the audience is completely oblivious to. So maybe it's closer than you think.

    Peace be with you,
    -jimbo

  157. Re:"We've already demonstrated" - er NO! by Anonymous Coward · · Score: 0

    When I first played doom, it was dip switches only! But this is nothing compared to my dad, who was playing pong by resoldering wires for every move!

  158. XBox $300 video card by DaveWhite99 · · Score: 1

    The NVidia chip as used in the XBox is basically a GeForce3, which is not anywhere near the performance of a decent GeForce4, much less an ATi Radeon 9700. I just don't see D3 on an XBox looking decent.

    --
    Biodiesel : domestic, renewable, clean, and in the fuel tank of my bone stock 2002 New Beetle TDI
  159. Re:Carmack's games suck. No originality. Boring! by zymano · · Score: 1

    maybe. The best games are on console and the japanese bring an artistry that U.S. makers don't have.
    Maybe someday it will change. Don't see it yet.

  160. Re:There is much to do - PAIN by Anonymous Coward · · Score: 0

    ... and then there is the small matter of providing sensory feedback other than audio/visual stimuli to the user, i.e. more realistic tactile feedback ("D'oh - I was just shot in the head, there goes my rumble pack" > becomes "Arrgh! YeowW! Damnit - I hate it when the force feedback+pain suit kicks in")...but I'm not sure this would sell too well, outside of the lucrative S&M market.

  161. Re:XBox $300 video card by anon*127.0.0.1 · · Score: 1

    I agree. D3 won't run nearly as well on an XBox, and trying to play a FPS with a videogame controller is an exercise in frustration.

    But D3 is going to be a huge game, and is going to attract a much wider audience then the typical first person shooter. A lot of those people aren't going to know that the XBox version is inferior, or they won't really care. They'll see it strictly as a question of buying an XBox or trying to figure out what new hardware they'll need to run the PC version. Most of them will probably take the safe way out and pick up an XBox.

    --
    I am NOT a man!
    I am a free number!
  162. Re:Doom III to be a letdown? I doubt it. by Anonymous Coward · · Score: 0


    Please continue to be an asshole in the future. We all appreciate it!

  163. New engines may no longer be needed... by SifuDave54 · · Score: 1

    But doom 3's will not by any means be near the end. Face it, the doom 3 demo looked good - for starkly lit futuristic interiors. Not 'til radiosity is realtime will lighting TRULY look good I think.

  164. Well, by voodoo1man · · Score: 1
    Now I know what book not to buy (David Kushner, the guy who wrote the article, has a much hyped book, titled Masters of Doom, due out soon). I was expecting some interesting history and insider bits, but if the article is any indication of the quality of the book, it'll be overhyped, distorted BS.
    "In 1991, coding a game called Hovertank, Carmack faced a challenge no programmer had yet tackled: how to get a computer to quickly render a three- dimensional world from a first-person perspective."
    I have it on good authority that Carmack was also responsible for pixels, Quicksort, and the plastic spork.
    "Carmack presented the idea to id in early 2000, not long after he finished Quake III Arena, but all he got was blank stares. His colleagues wanted to make Doom III, a sure-fire hit, not some futuristic environment the market might not embrace."
    Gee, that's not what Carmack says.
    "You do that by surprising people. And you do that by grossing them out." (Tim Willits)
    For some reason I didn't find Tom Green very surprising.
    --

    In the great CONS chain of life, you can either be the CAR or be in the CDR.

  165. RE: PLEASE CARMACK!!!!! by Anonymous Coward · · Score: 0

    replace some GodBlessed polygons by voxels 4 Christ sake !!! or d3 will kill anyones framerate!!!!! I demand it!

  166. I don't think the PC releases for Doom 3.... by Ride-My-Rocket · · Score: 1

    ... will be affected. Carmack has always been good about making his games available on a variety of platforms -- remember, the Quake3 test came out on Mac BEFORE PCs. Time will tell....... in the meantime, now there's Half-Life 2 to look forward to / keep us occupied until Doom ]|[ comes out. :)

  167. Depends. by Ride-My-Rocket · · Score: 1

    Yeah, getting a box that will allow you to take full advantage of Doom ]|['s capabilities will probably take some new hardware. Although I believe that the most expensive / demanding piece of equipment will be the graphics card..... I remember reading somewhere (Tom's Hardware? Ars Technica? ShackNews?) that the Radeon 9700 Pro -- then the fastest graphics card available -- would only be able to crank out 20-40fps on a high-end box.

    What kind of box do you have right now? Would you be gaming under Linux, Mac or PC? I'm pretty sure that if you have 1GB of DDR RAM, upwards of 1.6Ghz CPU, a 7200RPM 8MB cache HDD and a fast video card, you'll be able to play it and not go without. Here's a box that has most of those features -- it's a SFF box that I spec'ed out a few days ago, and it costs under $1000 ($979):

    $280.00 - Shuttle XPC SB51G SFF
    $184.00 - ATI Radeon 9500 PRO w/ TV-Out & DVI
    $190.00 - Intel Pentium 4 2.53Ghz / 533mhz FSB
    $130.00 - Western Digital 120GB HDD (8MB Cache)
    $142.00 - 2) 512MB Corsair PC2700 DDR
    $ 53.00 - Lite-On LTR-52246S 52x24x52 CD-RW

    Yes, $1000 is still a lot of money to shell out for a PC. But it's not as much as it used to be for a quality box. And the longer you wait, the cheaper components will get.