Domain: thegamecreators.com
Stories and comments across the archive that link to thegamecreators.com.
Comments · 15
-
Re:Game moddability
oh, and quite possibly look into Dark Basic
-
Re:Oh, for the Good Old Days...
A lot of the guys I work with use pro motion http://www.thegamecreators.com/?f=promotion which is basically DPaint. They push pixels for some very well known games and swear by it.
-
Replying to a really old post (way off topic)
This is way off topic, but I ran across an old post you made about Open Source Game Programming. I couldn't post a reply to that since it's so old. Normally I wouldn't do this, but I figured you might still be looking for a good RAD tool for game development. You might want to check out DarkBASIC. It's not OSS, but it isn't too expensive either.
-
Crazy ideas
Yeah these are kind of crazy, but...
I always thought Inform would be a cool learning language. It introduces the concepts of objects in a very easy-to-grasp way. It's really easy to throw together a working game.
Also what about something like DarkBASIC? I haven't used it at all, so I have no idea if the syntax is intelligible (or if it teaches good programming practice). Think about how students would respond to something like this, though...
GAMES! -
10 Resources You Can't Live WithoutThere are, nowadays, enormous piles of resources for those starting out in game development. Some suggestions as to where to start...
I agree with those who say that knowledge of OpenGL and/or DirectX is a must, (always know something about what goes on under the hood), but I'm also a big fan of short time-to-market once you actually start developing a concept. Here are some 2D engines that speed up development:
- Torque2D - GarageGame's upcoming 2D tiling engine SDK. This looks promising, but is in its early-adopter release. Not yet ready for primetime, according to GarageGames.
- Pygame - Python-based 2D engine. My feeling is that Python is a great language to start game development in.
- Orbforms Designer - Why limit yourself to the PC? PDA games can give you a greater return on your time than Windows games do. (Per man-hour, our PDA titles bring us more revenue than our PC titles do.)
- Game Editor - For those who want to go even higher-level than an SDK.
- 3D Gamestudio - The engine of choice for our latest games. I love it, and hope they'll extend to the Xbox 360 platform when it comes out.
- Torque - Maybe the single most popular 3D engine among indies and hobbyists. Focuses, in part, on cross-platform compatibility (Windows/Linux/Mac).
- OGRE - An open-source package. Frequently updated. Some nice projects using the engine.
- DarkBASIC - A popular package among new developers and independents.
- Game Tunnel - Previews, articles, and reviews of indie games.
- DIY Games - Covering the latest independent/shareware titles.
---
Inago Rage - Create and fight in your own FPS arenas.
--- -
Re:How does QT survive.
3) The commercial license is very affordable.
Nice troll, no pun intended.
$50 for DarkBasic is "very affordable".
$109 for Microsoft Visual C++ is "quite affordable".
$3300 for QT 4.0 Desktop is not "very affordable".
And that is just for one platform. If you want to use one of Qt's biggest strengths ("QT is very cross-platform.") you have to shell out $6600 to be able to compile for all three platforms.
Depending on the economics of your business, it may be worth the money, but "very affordable" it ain't. -
Try Dark Basic
It's like Visual Basic for Video Games. Pretty cheap, nice libraries and easy to get started in. It's not going to get every last frame out of your computer, but it's really fun and easy to get into. I use it to create little games for my 4 year old.
Check it out.
http://darkbasic.thegamecreators.com/ -
Re:There is a problem
Darkbasic anyone?
http://darkbasic.thegamecreators.com/ -
Re:New To Games?
Failing that, try Dark BASIC -- a game orientated BASIC you can pick up at CompUSA. It is extremely high level but still lets you access all the 3D features of DirectX. It's about $50 and probably Windows only. There is TONS of well commented source for you to play around with too.
-
DarkBasic
DarkBasic is an excellent language to begin with. There are a LOT of examples to work from, and it is aimed at beginners.
-
Don't force it?
I was around 5 when I used a computer, a C64 that my parents bought for my brother and I. I never really did start programming, but played around a little with BASIC, but mostly played games (Space Taxi and Bruce Lee!!) I got into computers from my brother mostly, and as I got into computers my little cousin who hung around me started getting into them too.
Therefore, I don't think that putting a kid in front of a computer will make them like computers. You have to just set an example, and your kids will be interested in what you're doing. If the stuff you're doing is just too complicated, but they show interest, maybe check out DarkBasic. It's a BASIC like language that is used to quickly create games. I took a quick look at it a couple year ago and it seemed pretty cool, and simple. -
darkbasic
Anybody have any experience with Dark Basic?http://darkbasic.thegamecreators.com/
My son has made some simple 3D games that look good to me (I am not a programer), but I am wondering if this would eventually have some limits and if his time might be better spent on something like Python. -
Good ways for kids to start programmingUntil about 12 or so, most kids lack the needed symbolic processing abilities to do "normal" programming. I do a lot of work at my kids school, and have found that they can learn programming if you make it "concrete". In particular, visual programming paradigms, or programming a "real world" object. Check out.
- Stagecast www.stagecast.com
- ToonTalk
- 3d GameMaker
- Lego Mindstorms
- Flash
-
A simple googling...
brought forth This beauty. Now to dig deeper and find an OSS game or two...
-
For something a little higher level
You might try something like BlitzBasic or DarkBasic. They both tie in with DirectX, but free you from any low level tinkering. Letting you concentrate on game play. Which I think is really what indie games are about. I've played with DarkBasic a bit, and you can get very sophisticated games built very, very quickly.
The downside is that they only work on windows. And you might not exactly get the performance you'd get writing it directly in C or anything. But from what I've seen, it can be really fast, and it lets you concentrate on the *game*.