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First-Person Shooter Modified For Fire Drill Simulation

Hugh Pickens writes "Researchers at Durham University have modified a video game and turned it into a fire drill simulator using the Source engine (the 3D game engine used to drive Half-Life 2), and created a virtual model of one of the university's departments. Dr. Shamus Smith said that although 3D modeling software was available, modifying a video game was faster, more cost effective, and had better special effects. 'We were interested in using game technology over a customized application and the Source Engine, from Half-Life, is very versatile,' said Smith. 'We used the simulation to see how people behaved in an actual fire situation and to train people in "good practice" in a fire.' The team says the virtual environment helped familiarize people with evacuation routines and could also help identify problems with a building's layout. One problem, however, was that while the simulation worked for most people, those who played a lot of video games did some unusual things when using the simulation. 'If a door was on fire, [the gamers] would try and run through it, rather than look for a different exit,' said Smith." This makes me wonder to what extent entertainment software will fill the role of non-entertainment software as the tools and engines become more and more powerful. Ars mentions related news that the US Dept. of Naval Research is dumping millions of dollars into "virtual reality-like simulations of small-scale urban conflicts." It's unclear whether this is related to the US Army's similar program.

158 comments

  1. Mods by baldass_newbie · · Score: 5, Funny

    'If a door was on fire, [the gamers] would try and run through it, rather than look for a different exit,' said Smith."

    You need the firesuit mod for that perk.

    --
    The opposite of progress is congress
    1. Re:Mods by shbazjinkens · · Score: 5, Funny

      Left out of the story was the gamers' unusual tendency to repeatedly crouch and stand over the top of victims, rather than drag them to safety.

    2. Re:Mods by noundi · · Score: 4, Funny

      Not to mention one of the [gamer] testers managed to put out a fire behind a wall. At which point the victim went "ADMIN! HE'S HAXXING!!!".

      --
      I am the lawn!
    3. Re:Mods by billcopc · · Score: 2, Interesting

      Get the rocket launcher and make your own exit ?

      If they made their fire drill look and act like a game, that's their own damn fault. Real people don't strafe-jump down the stairs either. In fact, real people tend to just stand around staring at each other, complaining about how the alarm makes it difficult to work and how some people take these drills too seriously. After a few minutes they start asking "Should we leave ?" as their cube neighbour shrugs "I dunno, let's go raid the vending machines!".

      People are (mostly) idiots, and I don't know of any game that can accurately simulate that "social lemming" aspect of human behavior. It's not the drill procedure itself that's so terrible, once people are moving, they will continue following whoever's in front of them. It's getting them to start moving that's the hard part.

      --
      -Billco, Fnarg.com
    4. Re:Mods by Anonymous Coward · · Score: 0

      Let me remind you that this means instant death in some non-Doom games (not talking 'bout engines) -- such as Heretic.

    5. Re:Mods by Molochi · · Score: 4, Informative

      Also, I'm a ball licking spammer and my company steals CC# and identities.
      Lisa11

      Local SEO

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      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    6. Re:Mods by Anonymous Coward · · Score: 1, Insightful

      The "Should we leave?" effect is the result of over testing of the fire alarms. The building is constantly testing the alarms, so you just assume that if they go off it's just a test. For the most part, that assumption is true.

    7. Re:Mods by Anonymous Coward · · Score: 0

      Not to mention it's usually not that important. If you're in a giant cubicle area in a one floor building and you can't see the fire you've got quite a long time before you're in any sort of danger.

    8. Re:Mods by operagost · · Score: 1

      I tried circle-strafing with the fire extinguisher and it didn't work very well.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    9. Re:Mods by Vegeta_356 · · Score: 1

      I would personally just use the gravity gun... or blow a hole in the wall's house with a rocket launcher

    10. Re:Mods by NudeAvenger · · Score: 1

      I think IDSPISPOPD would help a little more.... though IDKFA means more fun.

      --
      for(b=(a=0)+1;;b+=(a+=b))print(a+"\n"+b+"\n");
    11. Re:Mods by JCSoRocks · · Score: 2, Funny

      *ahem* I was just trying to perform CPR! I swear!

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    12. Re:Mods by Anonymous Coward · · Score: 0

      IDCLIP works better if you want to leave the building!

      You can still die crushed with IDDQD =)

    13. Re:Mods by LoRdTAW · · Score: 1

      Well the strafe jump is a problem of design, not inherent of the game engine. Those variables can be adjusted and you can remove the ability to move about as if you were playing TF2.

      Also player collision should be implemented so people cant run through each other. Bots can be used to simulate the other people so you don't need the whole school to simultaneously join a single server. Players that jump through fire should "die" in a non violent manner such as instantly turning into a spectator. Then display a message across the screen explaining that the player must behave as they would in an actual emergency. That or just "invisible wall" off the fire so they cant touch or jump through it. The former is probably better, forcing the player to behave properly is more realistic. If people wont take the drill seriously the best thing to do is make a rule stating they will not receive their grades until they pass a fire drill simulation. If a person fails because they fuck around just kick them off and tell them to come back another day. This will let them cool off and give them time to think about how not acting like a jack ass will let them graduate. Not easy to enforce but maybe it can be made fun, punishment doesn't always work. Rewarding players might be better, maybe a free whatever for passing the first time would better entice the player to behave. And not some piece of crap like a pen or mug but food (free meal(s) at the cafeteria) or money off books etc.

      I have always thought games would make much better simulators than the blocky unrealistic simulators used in industry. Game engines have come a long way and today can accurately simulate, lighting, physics, vehicles, and various terrain. Plus they have WYSIWYG map editors and even dev tools to customize the game to your liking. Hell why not start a simulation company and partner with a game studio to develop accurate simulators.

      I am surprised the top studios don't have a special in house group that takes their tech and modifies it for application specific simulations. A game like Crysis modified for combat training would be excellent for training ground forces such as combat infantry, armored divisions and convoy training. And how hard would it be to take the preexisting textures and models and just re skin them or change a few to make it a US Army or Marines simulator?

    14. Re:Mods by plover · · Score: 3, Funny

      I heard a story (supposedly true, but this is the internet, right?) of a military flight simulator based on a game mod. It was being demoed for some Australian military honcho, and he complained that the scenery lacked "realism", really meaning he wanted to see herds of animals. So the developers went back and "skinned" some of the NPCs to look like kangaroos and placed a bunch of them in herds around the airfield. At the next demo, the same honcho did a low flyby over the kangaroo herd, and some of them opened fire with the weapons the developers forgot to disable! Classic.

      --
      John
    15. Re:Mods by jacksonj04 · · Score: 2, Insightful

      I wish more places would have two-phase alarms. An intermittent alarm means there *might* be something happening somewhere in the building and you should prepare for an evacuation, but there's no need to actually evacuate. A full alarm means that you're actually in confirmed danger and should evacuate.

      The last place I was that had a two-phase alarm randomly set off the phase one alarm every 6 weeks or so, but it meant that when the alarm actually went to phase two we all evacuated because it was a "confirmed" fire rather than just some burnt toast or someone messing around.

      --
      How many people can read hex if only you and dead people can read hex?
    16. Re:Mods by Meski · · Score: 2, Interesting

      Argh. 2am last night, the apartment I live in had fire alarm go off. I sort of blearily eyed got dressed and shambled down 7 flights of stairs. 8 people had actually gone down. Nine story apartment, probably 20 per lvl. You do the math :) It was a slow leak in the sprinklers in the carpark. Argh, will I bother again?

    17. Re:Mods by idontgno · · Score: 1
      http://www.snopes.com/ gives this story a green light.

      Let's hear it for the Marsupial Insurgency and ROFLCopter simulations!

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    18. Re:Mods by billcopc · · Score: 1

      Unless the fire spreads to a volatile area like a kitchen or chemical storage area (cleaning products), goes boom and reminds you how lightweight cubicle materials can quickly become high-velocity shrapnel.

      Not all buildings are hyper-designed pinnacles of safety. Contractors don't live in the building, they aren't afraid to cut corners if they can get away with it.

      --
      -Billco, Fnarg.com
    19. Re:Mods by billcopc · · Score: 1

      So when the second alarm fails, everyone will turn up their TV volume and burn to a crisp while watching The Hills, because "it's just a phase one fire" ?

      --
      -Billco, Fnarg.com
    20. Re:Mods by Locomorto · · Score: 1

      The US Army already makes a training simulator like you describe. At first it was a modified version of Operation Flashpoint I believe. Now they have developed their own solution which is based on top of America's Army (the PR FPS). Even their own solution like lots of games uses the unreal engine however (2.0, then 2.5 and 3 for the upcoming version).

      --
      Stopping Content Restriction Annulment and Protection means not calling it DRM.
  2. But, but... by Jurily · · Score: 2, Funny

    video games are dangerous!

    How are we supposed to ban them now?

    1. Re:But, but... by Opportunist · · Score: 1

      Don't worry, someone will certainly use the map for CS. Then just wait 'til someone starts shooting someone somewhere and this will be used as the example why it is BAD, BAD, BAD.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:But, but... by Jurily · · Score: 4, Funny

      Don't worry, someone will certainly use the map for CS.

      Hmmm. Just imagine the look on your coworkers' face when you whip out an AK-47 when you hear a fire alarm.

    3. Re:But, but... by KlaymenDK · · Score: 1

      Because it's wrong that the take-away lesson seems to be that you're alone and you should open all possible doors?

    4. Re:But, but... by dhanes · · Score: 5, Interesting

      Why hasn't the professor been arrested like that kid that made maps of his highschool for a FPS?

      --
      Wait, What?
    5. Re:But, but... by internerdj · · Score: 1

      Jack Thompson is already preparing legislation detailing the alarming connections between Videogames and Arson...

    6. Re:But, but... by Prof.Phreak · · Score: 1

      Indeed. Wasn't there a student suspended for creating a DOOM map that looked like a school (where you can go around and... [gasp] shoot things?)

      --

      "If anything can go wrong, it will." - Murphy

    7. Re:But, but... by JCSoRocks · · Score: 2, Informative

      Because he has "Dr." before his name.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
  3. 'Carry over ' relexes happen in real life too by Bearhouse · · Score: 5, Interesting

    Reminds me of the story of the airline pilot who, late at night and after a long transatlantic trip, smashed into the back of a car at a red lght. When questioned, he swore that his first relex was to pull back on the steering wheel and fly over the obstacle rather than brake...

    Getting back on topic, why not? Simulation programs have traditionally been bespoke, hugely expensive and frequently less 'rich' than some games. Also, actually doing a fire drill in a large complex is not without risk and expense.

    1. Re:'Carry over ' relexes happen in real life too by u38cg · · Score: 3, Interesting

      I can believe that, though he should really have been driving so as not to be that close in the first place. I rode horses most of my life, and when I came to learn to drive I found it very unsettling indeed not to have the ability to push the car sideways with my leg. Also, driving without wearing a helmet of some kind made me feel kinda naked.

      --
      [FUCK BETA]
    2. Re:'Carry over ' relexes happen in real life too by Sir_Lewk · · Score: 4, Interesting

      That's rather interesting, I wonder, have you tried riding a motorcycle?

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    3. Re:'Carry over ' relexes happen in real life too by furby076 · · Score: 2, Interesting

      Simulators can give you some insight, but it is far different then actually doing it in a physical environment. Ever drive a racing car game? It's a bit different then driving a racing car - hence why you smash into the wall all the time in the game. For this it would be great to learn the routes, but they need to introduce stress into the situation. At the very least the game, while designed to look like the building, will not look just like it (cartoon pixels of a wall do not look like a wall).

      As for gamers doing things that someone normally one would not do, how about doing a triple twist jump while putting two shots into the heads of your classmates and landing safely on the other side? :)

      --

      I do not support "The Man". I also do not support your irrational stupidity
    4. Re:'Carry over ' relexes happen in real life too by kabocox · · Score: 3, Funny

      I can believe that, though he should really have been driving so as not to be that close in the first place. I rode horses most of my life, and when I came to learn to drive I found it very unsettling indeed not to have the ability to push the car sideways with my leg. Also, driving without wearing a helmet of some kind made me feel kinda naked.

      Um, you can wear a helmet in a car if you really want to.

    5. Re:'Carry over ' relexes happen in real life too by Rich0 · · Score: 1

      Indeed - depending at what point in a takeoff/landing roll something like that happened the appropriate solution would be to go full throttle and try to get over it. Big jets have long breaking distances (especially during takeoff when weight is maximized and the engines take seconds to spool down). Past a certain point the only reason they would hit the brakes at all is that fewer people would die when you hit whatever is past the end of the runway than if you were to try to take off and come crashing back down on whatever is past the end of the runway.

      This stuff is drilled into pilots and briefed before every flight. Both pilots know exactly when they will hit the brakes and when they'll just do their best and push forward (knowing that quite likely they'll end up dead but maybe they can pull it off). A good analogy would be the driver of a train who sees a car stopped on a crossing 20 seconds ahead. He can hit the horn, and hit the brakes, but if the car doesn't move the outcome of the next 30 seconds is inevitable.

      The irony is that it would probably be illegal for that pilot to fly another leg for a few days, but driving a car is just fine. We just take for granted having so many car accidents in a day...

    6. Re:'Carry over ' relexes happen in real life too by Impy+the+Impiuos+Imp · · Score: 5, Funny

      > First-Person Shooter Modified For Fire Drill Simulation

      Fire Chief: Look at all these dead bodies. >:( You guys are in a lot of trouble!

      Building Owner: Well, our simulation analysis showed you could easily escape by just rocket jumping out the window...

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    7. Re:'Carry over ' relexes happen in real life too by Anonymous Coward · · Score: 2, Interesting

      Actually in most states wearing a helmet in the car is illegal.

    8. Re:'Carry over ' relexes happen in real life too by JCSoRocks · · Score: 2, Informative

      If you're racing and your car runs under a 14 (I think it's 14) you're required to wear a helmet. At least, where I used to race it was.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    9. Re:'Carry over ' relexes happen in real life too by rts008 · · Score: 1

      Well, I was with you 100% until 'helmet' came up...WTF??? (yes, I had horses many years before I got my first bicycle)

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    10. Re:'Carry over ' relexes happen in real life too by gadget+junkie · · Score: 1

      Simulators can give you some insight, but it is far different then actually doing it in a physical environment. Ever drive a racing car game? It's a bit different then driving a racing car - hence why you smash into the wall all the time in the game. For this it would be great to learn the routes, but they need to introduce stress into the situation. At the very least the game, while designed to look like the building, will not look just like it (cartoon pixels of a wall do not look like a wall). As for gamers doing things that someone normally one would not do, how about doing a triple twist jump while putting two shots into the heads of your classmates and landing safely on the other side? :)

      Sorry, bunny hopping, martyrdom and last stand will get you banned from the office.

      --
      "If a boss demands loyalty, give him integrity. But if he demands integrity, give him loyalty." (John Boyd, 1927-1997)
    11. Re:'Carry over ' relexes happen in real life too by Translation+Error · · Score: 1

      Also, driving without wearing a helmet of some kind made me feel kinda naked.

      Well, at least there was a good side to it.

      --
      When someone says, "Any fool can see ..." they're usually exactly right.
    12. Re:'Carry over ' relexes happen in real life too by u38cg · · Score: 1

      I said helmet rather than hat because most /. types would probably think of a baseball cap or something. Beyod that, I imagine you'e from the US, and didn't regularly wear a hat for riding. In the UK, not wearing a hat is like showing your grandma your cock; it's considered bad form.

      --
      [FUCK BETA]
    13. Re:'Carry over ' relexes happen in real life too by rts008 · · Score: 1

      Ahh!Different culture.

      "Beyod that, I imagine you'e from the US, and didn't regularly wear a hat for riding." Yes, from the US,(Oklahoma) and never been worried about whether I had on the 'right' hat to ride on a horse. I just jumped on the critter and rode.I had horses many years before I was introduced to a bicycle. Never worried about putting on a fashion show first.

      "...not wearing a hat is like showing your grandma your cock; it's considered bad form."

      Well, I would not deign to go about flashing my cock at Grandma (as my cock would be short-lived for that kind of foolishness), but she has seen it many times before I was old/aware enough to be concerned about it.

      I guess different cultures have different perspectives.
      To me, a horse is just another tool to utilize on the ranch. Kind of like a tractor, or a truck.

      BTW, Don't cast me as callous towards horses, I'm not. I've had some 'interesting' and entertaining cow-orkers with four legs over the decades, but they were tools/equipment to be utilized on the ranch. No more, no less.(I always treated them 'like family'- if it seems a contradiction...Heh!Heh!1...Take care of your tools/equipment!!!

      Helmets?!?!!!? I truly don't understand!...Please explain!?!?!?11

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    14. Re:'Carry over ' relexes happen in real life too by rts008 · · Score: 1

      Ah..
      Then ignore my previous reply[check time stamp].

      My apologies! Really.

      I grew up on a ranch, and had my own horse since I was 3 years old, (yes, I was dumb, awkward, unknowing, and unaware-but I learned quick)

      We focused more on 'getting the job done' than protocol, but yes, I understand and respect it. Traditions and customs, right, mate? (no sarcasm intended-it really provides a solid foundation for everyone to work from)

      Again, I apologize for my over-board reply. No good excuse! :-)

      *feels 1 cm tall!*

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
  4. The difference by krnpimpsta · · Score: 3, Funny

    while the simulation worked for most people, those who played a lot of video games did some unusual things when using the simulation. 'If a door was on fire, [the gamers] would try and run through it, rather than look for a different exit,' said Smith.

    I'm pretty sure I'd also run through the fire, at least a few times or until video-game-death, just to see what happens..
    Obligatory XCKD link

    --

    New webcomic updated on Sundays: HERE

  5. Oh the irony by Vandil+X · · Score: 1

    First video games allegedly are the cause for kids to shoot up their high school. Now they're using the Half-life engine for educational simulations?

    Sounds a bit like having their cake and eating it, too.

    On a more humorous note, I wonder if any of the players tried strafe-jumping down the hall to exit the building faster!

    --
    Up, Up, Down, Down, Left, Right, Left, Right, B, A, START
    1. Re:Oh the irony by Jurily · · Score: 4, Insightful

      I think the availability of firearms is allegedly the cause for the school shootings, not just video games.

      No. That kid who shot people. He was the cause.

    2. Re:Oh the irony by KlaymenDK · · Score: 1

      Yeah, I can't really see this *not* happening: someone taking one look at the map for their (school|place of work) and saying to themselves, "gee, this would make for a fun after-hours match map..." This has been done since the days of Doom.

    3. Re:Oh the irony by Anonymous Coward · · Score: 0, Insightful

      Hm, let's see. No kid--> eventually another kid runs amok and does the shooting. No firearm available--> no shooting.

    4. Re:Oh the irony by migla · · Score: 1

      And something helped cause him to be the way he was. Not just his free choice.

      --
      Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
    5. Re:Oh the irony by eredin · · Score: 5, Insightful

      There will always be ways for bad people to do bad things. I seem to remember back in 2001 a handful of folks caused a lot of trouble using only boxcutters. You can't keep bad people from being bad, but you can make it so the good people can control the damage.

      "25 States allow anyone to buy a gun, strap it on, and walk down the street with no permit of any kind: some say it's crazy. However, 4 out of 5 U.S. murders are committed in the other half of the country: so who is crazy?" - Andrew Ford

    6. Re:Oh the irony by furby076 · · Score: 1

      Or the people who bitched about games are not involved in this program, and those who are for games are involved in this program? You know the news we get does not originate from the same person, it is from various people/groups.

      Now someone just needs to hack the game, start out with a gun, and shoot up the students during the drill so he can get out faster.

      --

      I do not support "The Man". I also do not support your irrational stupidity
    7. Re:Oh the irony by Anonymous Coward · · Score: 0

      Bad modding here. This should have been modded as insightful.

    8. Re:Oh the irony by Nathrael · · Score: 1

      No, the kid who shot people. And the people who made the kid shoot people.

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    9. Re:Oh the irony by lpangelrob · · Score: 4, Interesting

      "25 States allow anyone to buy a gun, strap it on, and walk down the street with no permit of any kind: some say it's crazy. However, 4 out of 5 U.S. murders are committed in the other half of the country: so who is crazy?" - Andrew Ford

      Is this because 4 out of 5 people live in the 25 states where you do need a permit?

    10. Re:Oh the irony by mathx314 · · Score: 0

      Out of curiosity: which half of the country has more gun murders? This looks like it could be a case of lying statistics, though I honestly don't know.

    11. Re:Oh the irony by eredin · · Score: 1

      Is this because 4 out of 5 people live in the 25 states where you do need a permit?

      Even if the answer to that question is yes, that would indicate no correlation between ease of obtaining guns and the murder rate, not the positive correlation some would like to believe, or the negative correlation that is more likely true.

      As far as permits go, I found this page to have some interesting facts on the topic.

    12. Re:Oh the irony by Anonymous Coward · · Score: 1, Insightful

      Hm, let's see. No kid--> eventually another kid runs amok and does the shooting. No firearm available--> no shooting.

      Let's take your logic to the next step:

      Parents have sex, resulting in child. No sex --> no kid --> no more school shootings.

      or...

      no schools --> no more school shootings.

      It's like people forget that humans have never been as ingenious as when they are trying to kill each other. Take away the guns, they will use bombs. Take those away, they'll use knives. Take those and they'll use rocks and clubs. Take those and they will strangle each other or push people out of windows.

      I find it interesting that Canada has a MUCH higher per-capita gun ownership than in the US, yet their level of gun violence is drastically lower.

      Your children are still MUCH more likely to be killed driving to school. But nobody is yelling for a ban on cars.

    13. Re:Oh the irony by evdubs · · Score: 2, Informative

      The quote from Andrew Ford is misleading for today's gun control. From gun violence statistics and gun laws, leaders in per capita gun homicides, such as Maryland, Arkansas, California, parts of Nevada, and Michigan, require no such permit to purchase firearms.

    14. Re:Oh the irony by pi_rules · · Score: 1

      Uh, Michigan requires a permit to purchase a handgun.

    15. Re:Oh the irony by evdubs · · Score: 1

      Right; I rushed through this "research" and missed the part that said "... no licensing or permit to purchase is required for long guns." My mistake.

    16. Re:Oh the irony by pi_rules · · Score: 1

      Oh, I forgot. California doesn't require a purchase permit but they do require all handgun transfers to go through an 01 FFL which means a background check. Pretty close to a "permit" if you asked me.

      Nevada doesn't require a permit, but in Cook County, where Las Vegas and I believe the majority of their violent crime is, you have to register your handguns.

    17. Re:Oh the irony by Anonymous Coward · · Score: 0
      Yes, but it does show that the permit doesn't affect the murder-rate. My experience (as someone who was at work at Virginia Tech on the day of the 4/16 shootings (but on the other side of campus)) is that the concealed-carry permits don't make any difference. There are, however, a number of things that do matter:
      1. Mental health services. If the mental health system in Virginia had worked, then the shooting wouldn't have happened. People who knew Cho, including some of his professors, referred him to the mental health system -- but nothing was done. He could have been cured, he could have been disarmed, all within the bounds of the normal operation of the mental health and legal systems -- provided that they were actually in working order.
      2. If some of the students in the classrooms had been carrying concealed weapons, the body-count might have been much lower. If they had been carrying, though, then they probably would have been mistakenly shot by the police after saving their friends lives, though, so there really is no easy answer here.
      3. Carrying a gun on Virginia Tech's campus is against the rules for any students, faculty, or staff, regardless of whether or not they have a concealed-carry permit -- but that didn't really stop Cho, now, did it? No easy answer here, either.

      Anyway, a school shooting is a totally tragic clusterfuck with no easy answers -- no matter what any of the people with political agendas have to say.

    18. Re:Oh the irony by Anonymous Coward · · Score: 0

      No. That kid who shot people. He was the cause.

      As the saying goes, "It takes a village to raise a monster".
      I've heard some horrific bullying stories, and seen it in action. I'd say the cause is a bit more complex than just, "this kid's bad".

    19. Re:Oh the irony by geekoid · · Score: 1

      No, it sounds like you are creating a false dichotomy of us and them. There isn't a them that's out to get us.
      There is just people doing what people do. Some are idiots and refuse to look at anything critical(J.T.)
      Other sue the tool too suit their goal.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    20. Re:Oh the irony by geekoid · · Score: 1

      I agree with you, but that quote is just plain stupid.
      In my home we don't have any firearms, and no one has ever been killed, clearly not having firearms is safer.

      See why the quote is stupid?
      Add to that you should only be looking at people murdered with firearms when comparing firearm murders, not all murders.

      No, I am not anti-gun, I am anti-stupid logic.

      As a reminder it was box cutters and a bomb.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    21. Re:Oh the irony by eredin · · Score: 1

      Well, I'm glad you agree with me, and you're probably right that the particular quote isn't tremendously meaningful for all kinds of reasons. Statistics can be manipulated to say whatever you want them to say. The point is that an armed populace deters crime, and the effects of the crime that does happen is greatly reduced.

      Google "mandatory gun ownership" for some very interesting information on what happens when towns enact mandatory gun ownership laws. The short answer is that crime rates plummet.

      As a reminder it was box cutters and the threat of bombs. ;-)

    22. Re:Oh the irony by brkello · · Score: 1

      Even if the answer was no, it wouldn't prove a correlation. I don't even know why you would talk about it. It is a dumb quote without any facts to back it up. Besides, you don't talk about the rate of "accidental" shootings in those state or a million other little facts that would be useful to make an educated decision with. It scares the crap out of me how little logic comes from the people who are staunchly pro-gun.

      --
      Support a great indie game: http://www.abaddon360.com
    23. Re:Oh the irony by JeffTL · · Score: 1

      It's using the Source engine. The cake is a lie, so they can't have it or eat it.

    24. Re:Oh the irony by Jurily · · Score: 1

      I'd say the cause is a bit more complex than just, "this kid's bad".

      I didn't say that. All I tried to say was that it's not very helpful to blame guns, video games, Santa Claus, whatever.

    25. Re:Oh the irony by Bryansix · · Score: 1

      California's problem is related to immigration and not Gun control. Dump a few hundred thousands illegals into another state in the Union and see what the crime rate does.

    26. Re:Oh the irony by residieu · · Score: 1

      Does it matter? If lack of legal guns just causes murderers to commit murders through other means, has the gun ban solved anything?

  6. I wonder by dotar · · Score: 5, Funny

    does diviant behaviour include looting the corpses of my co-workers in between running up to all the walls looking for the secret doors?

    1. Re:I wonder by c0p0n · · Score: 4, Funny
      --

      Your head a splode
  7. I used to work there... by Anonymous Coward · · Score: 0

    ... and in my more frustrated moments dreamed of seeing the building in this state :)

  8. Oblig. by BlueStrat · · Score: 1

    'Tilde'

    Console: Godmode

    [enter]

    'Tilde'

    Console: Allweapons

    [enter]

    Buaahahahaha!

    Sorry. Really. It had to be done. :P

    Strat

    (Yes, I know they aren't really valid commands, but they make the point.)

    --
    Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    1. Re:Oblig. by dotar · · Score: 1

      Sadly, they ARE the actual commands in most games these days. I'm not sure what happened to IMAGINATION...

      I know what DQD stands for... and I've played SPISPOPD

    2. Re:Oblig. by BlueStrat · · Score: 1

      I'm not sure what happened to IMAGINATION...

      Me either. I can't even conceive of the idea...

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    3. Re:Oblig. by Anonymous Coward · · Score: 0

      I wouldn't be surprised if I see somebody jumping up and down while running with a knife in that simulation.

    4. Re:Oblig. by Anonymous Coward · · Score: 0

      That would work if it were Unreal Engine-based, but since it's using Source, it would be more like this:

      >sv_cheats 1
      >god
      God Mode enabled
      >impulse 101

  9. Urban Navies? by clickety6 · · Score: 4, Funny

    US Dept. of Naval Research is dumping millions of dollars into "virtual reality-like simulations of small-scale urban conflicts."

    Mainly they've found they can't fit a battleship down small side streets...

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
    1. Re:Urban Navies? by furby076 · · Score: 1

      Marines and Navy seals would be the beneficiaries of this technology. Though sailors may need it if they are on shore leave in a different country and something happens for them to have to fight/flee.

      --

      I do not support "The Man". I also do not support your irrational stupidity
  10. Fire doors by YourExperiment · · Score: 0, Redundant

    If a door was on fire, [the gamers] would try and run through it

    Well, why not? Everyone knows fire only does 5-10 points of damage if you run through it quickly enough.

    1. Re:Fire doors by slackbheep · · Score: 2, Funny

      And you'd expect a University to have sprung for the health and power stations.

  11. Where is by corporal_clegg · · Score: 2, Insightful

    Jack Thompsonwhen you really need him!?

    Seriously though, I am certain he is going to point to this as conditioned behavior caused by gaming, cause, you know, gamers will jump through an actual flaming door, despite the heat and all. A message for ya, Jack: Gamers may be conditioned by games, but only when actually playing games.

    Cliffs and ponds are far more common than building fires and we don't see crumpled or floating bodies of gamers beside these natural hazards despite their low danger level in video games.

    --


    public void karmaWhore(String url){addSlashdotComment(fetchContent(url));}
    1. Re:Where is by LingNoi · · Score: 1

      Captain Ahab Jack only chases after the Take2 white whale.

    2. Re:Where is by furby076 · · Score: 1

      Chances are, when the gamer is in the position of a fire he will act like any other 8 year old school girl...scratch that, the 8 year old school girl will do what her training in school taught her (walk out calmly in line), while the 35 year old gamer will run around screaming or stay huddled in a corner "oh god my life is flashing before my eyes and I realized I wasted it on computer games". Same thing in a gun situation - who here believes Counter Strike really teaches gamers how to be (counter)terrorists?

      --

      I do not support "The Man". I also do not support your irrational stupidity
    3. Re:Where is by jonaskoelker · · Score: 1

      who here believes Counter Strike really teaches gamers how to be (counter)terrorists?

      I know that to defuse a bomb, you press the 'e' button on it.

      Also, I know that you want to plant the bomb either in the counter-terrorists home, or some unrelated other country.

      Oops, did I just politicize my joke? ;-)

    4. Re:Where is by gadget+junkie · · Score: 1

      Chances are, when the gamer is in the position of a fire he will act like any other 8 year old school girl...scratch that, the 8 year old school girl will do what her training in school taught her (walk out calmly in line), while the 35 year old gamer will run around screaming or stay huddled in a corner "oh god my life is flashing before my eyes and I realized I wasted it on computer games". Same thing in a gun situation - who here believes Counter Strike really teaches gamers how to be (counter)terrorists?

      It doesn't. BUT, it teaches basic Fire and Manouver,Stealth, field of vision, use of terrain, plus unpredictability. Or at least it does to people whose fragrate is over 1.
      People who are scared will remain so. all the others will learn the basic tenets of all FPS games: staying in one place too long will get you killed, and ears can work concurrently with eyes even in a noisy environment.

      --
      "If a boss demands loyalty, give him integrity. But if he demands integrity, give him loyalty." (John Boyd, 1927-1997)
  12. Game moddability by identity0 · · Score: 1

    I may as well ask here... I'm looking for a 3D engine to make a game that's not a FPS, more of a creatures game like Nintendogs or The Sims.

    What game engines are the most suitable for that kind of modding, and are there any F/OSS 3d engines that are good? I'm thinking in terms of AI programmability, ease of creating models and levels, etc.

    1. Re:Game moddability by Canazza · · Score: 2, Informative

      If you can code with C, try Cube - otherwise you might want to look into the (now long-in-the-tooth) Adobe Director - the language (you can use Lingo or a Javascript-esque version of Lingo) is a bit odd sometimes, and your games will most likely come out looking like something from 1999 rather than 2009, but it's good for people who really don't want to code much. With the added bonus that you can run Director apps in Browsers using the Shockwave plugin.

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    2. Re:Game moddability by Canazza · · Score: 1

      oh, and quite possibly look into Dark Basic

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    3. Re:Game moddability by Anonymous Coward · · Score: 0

      Crystal Space might just be what you're looking for - it looks pretty good by today's standards and in addition to different physics plugins to choose from, there's CEL (Crystal Space Entity Layer) for handling objects and such. IIRC there's also some work done on AI pathfinding ready to use. Most people seem to be interested in making FPS with it but it's by no means limited to that - or even more suitable at the expense of other genres - I've seen a demo of a car game and some 3rd person view. The license is LGPL and you can make levels with Blender3D with some export/import script.

      Alternatively you could try what you can do with the Blender3D game engine, you could get results really quickly.

    4. Re:Game moddability by archammer2 · · Score: 1

      Despite the fact that the Source engine is used for a lot of FPS games, I've seen FPS engines used to make games of other genres, as well. I'l sure I've played 2-and-a-half-D platformer that was made using the source Engine. (indie game, don't remember the title).
      Plus, the game Anachronox was built using the Quake 2 engine. A really under-rated RPG, IMHO.

  13. Okay, by ledow · · Score: 5, Insightful

    I'm not a fire expert by any means but several things really annoyed me about the video linked to on the BBC article. Mostly about the realism of the situation and several to do with "training" people to do things correctly.

    First - WHY DON'T THEY SHUT THE DOORS THAT LEAD TO A FIRE... chances are opening those doors where a fire was on the other side would probably have killed you quite quickly anyway, but for God's sake, SHUT THE DOOR, if you're not going that way to reduce the available oxygen. It's an FPS engine so you should be penalising people for not shutting the damn fire-doors after them.

    Second - Why are the doors just "flung" open without checking - what happened to all the training I had as a child to put the back of my hand on the door, open it slowly etc. in case the fire was on the other side of the door I'm opening. You have an FPS engine, this should have been put in as your only "weapon".

    Third - Why were there fires on metal stairs, and why only halfway up the staircase and WHY, when going into a stairwell which is obviously on fire within mere feet of the "down" stairs, do they continue to use the stairwell to go down? Abandon the attempt and back off if you don't want to die.

    Fourth - No smoke. Fill the burning rooms with smoke, so that you can only just see the exit signs or, indeed, the fire. Much more realistic and useful (I can find my out of any building in broad daylight - that's not the problem you're testing here).

    Fifth - That CS department modelled is really crap in terms of signposting the fire exits and I only saw one fire extinguisher on the entire three floors the character went through (though I might have missed one because it only occurred to me halfway through that I didn't rememeber seeing one). Stop making simulations and sort the real situation out if that model is any reflection on the actual physical location.

    1. Re:Okay, by Sockatume · · Score: 1

      I imagine that if it's like most university buildings, the doors have spring-loaded closers that simply weren't drawn in the map. Certainly I can't walk more than 5 yards before I find I've forgotten my keys and been locked out by the malevolent springy arms.

      --
      No kidding!!! What do you say at this point?
    2. Re:Okay, by Anonymous Coward · · Score: 0

      They just used the standard HL2 game - they did say they had no coding experience and didn't need to change anything (it is possible their own mod directory, but thats a 2 click setup and they won't have had to change any code) and all they did was fire up the Hammer World editor and make their own map.
      If they did that then there really isn't any was the default HL2 engine (Source or Orange Box version) would be able to handle those interactions. They would NEED to edit the source code to do that. They'd need to add their own functionality to the engine beyond the standard.
      Frankly, If i could get in the news for every crappy HL2 map I made i'd be sorted :)

    3. Re:Okay, by Kharny · · Score: 1

      It isn't really good as a simulator anyway, since you can't feel heat or have a simulation of the heat of the fire.

      --
      Make a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
    4. Re:Okay, by RobBebop · · Score: 2, Interesting

      What struck me was the the blasted character was BLOODY ALONE! When they make this a multiplayer simulation that supports 500 users in such a way that people die from the bottlenecks of egress and dead ends then I'll believe that it's useful.

      Also, modeling smoke would have been very useful, too.

      Also, once kids pass this "fire drill simulation" they should do what they did on the episode of the Office that aired after the Super Bowl on Sunday. :)

      --
      Support the 30 Hour Work Week!!!
    5. Re:Okay, by Joe+The+Dragon · · Score: 1

      Stair well door can not auto lock in a fire any more after the cook county building fire.

      The fire code says the door must auto unlock.

      ALSO WHERE ARE THE others people trying to push there way out at the same time?

    6. Re:Okay, by Sockatume · · Score: 1

      Not LOCK, close. In my case, my office door also latches when it closes for security, but the actual exit route doors just self-close as a fire prevention measure. YMMV, this is in the UK.

      --
      No kidding!!! What do you say at this point?
    7. Re:Okay, by Anonymous Coward · · Score: 0

      Stair well door can not auto lock in a fire any more after the cook county building fire.

      Which is in the USA, and hence irrelevant to the design of Durham University in England.

    8. Re:Okay, by Anonymous Coward · · Score: 0

      There were 2 extinguishers in the movie.

      They did have the haze effect from the fire and a little smoke off of it directly but nothing generated elsewhere.

      They didn't do any additional programming for this, just map editing. All the features that they should have implimented would require a good amount of coding. Should have definitely put more in though. Heat & smoke effects when opening doors by blurring the screen and tinting it to make it hazey... slowing down character movement and 'jarring' it around so it doesn't move so smoothly when faced with smoke and intense heat, for instance.

    9. Re:Okay, by Anonymous Coward · · Score: 0

      Is there no sprinkler system in that building? And why would you have a fire in the stairwell, the metal and concrete stairwell? Plus the video showed them going past numerous windows.

    10. Re:Okay, by dkf · · Score: 2, Informative

      Fourth - No smoke. Fill the burning rooms with smoke, so that you can only just see the exit signs or, indeed, the fire. Much more realistic and useful (I can find my out of any building in broad daylight - that's not the problem you're testing here).

      Fire evacuation strategies for large buildings depend on getting people out before the smoke becomes dense enough to see (institutional smoke detectors are typically pretty sensitive and checked regularly). This is wise, because smoke is really dangerous (toxic gases it contains are the big problem) and is why, when that alarm goes off, you should make sure you evacuate yourself safely; you should have plenty of time, and if you do so you (and everyone else) will be safe. If you wait, you greatly increase the danger to yourself and others. And leave going near smoke to firemen with equipment and training.

      (Yes, I've had fire evacuation warden training. Does it show?)

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    11. Re:Okay, by Golddess · · Score: 1

      You forgot one.

      Sixth - Make sure all doors which have been deemed emergency exits will not open until up to 30 seconds after you push up against them.

      I know it sounds stupid.. hell, I agree that it is stupid to make an emergency exit function in such a manner, but the point of your list seems to be enhancing the simulation to accurately reflect reality, and making emergency doors that open instantly doesn't.

      If anyone is wondering where I've encountered such doors, just ask anyone staying in the dorms of UMBC.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
  14. Tea time by Anonymous Coward · · Score: 1, Funny

    Does this mean you can frag the others and then tea bag them?

  15. digital running in our faculty building by captainpanic · · Score: 4, Interesting

    Somebody once created a complete level of our faculty building for a 1st person shooter, and we got to play it in the computer room (really play the game, not fire drill, with 30+ people). It was awesome...

    But most impressive was that I actually got lost really easily in the game, whereas I never got lost in reality.

    1. Re:digital running in our faculty building by The+Gaytriot · · Score: 2, Interesting

      It's a lot of fun to play with friends/coworkers in a game map based off of a real place you are familiar with. I regularly play on a couple maps I've made of my old high school and house in Counter-strike:source.

      Some pics too in case anyone's interested.
      High school:
      http://www.putfile.com/album/122640

      House:
      http://www.putfile.com/album/78469

      Zombie mod in high school ftw.

      --
      Srsly u guys. U guys, srsly.
  16. But what if people don't pay attention? by B2K3 · · Score: 1

    And how do you simulate this ?

    1. Re:But what if people don't pay attention? by Anonymous Coward · · Score: 0

      That's easy:

      "We're sorry, currently our video library can only be streamed within the United States."

      That covers it for more than 95% of the world, anyways. If only all simulators were at least 95% perfect, we'd be in business.

  17. September 11 or real disasters mod? by SystematicPsycho · · Score: 4, Insightful

    Is someone with lots of spare time, and I'm sure there's many, planning on modding the fire escape game with a realistic simulation of S11 where you have to escape the building? Or how about the Titanic disaster or other disasters for that matter? Coz you know how sick people are, they're play it just to see if they would make it and probably pay money for it too. If it worked for Leisure suit Larry this one's a winner.

    --
    Analytic & algebraic topology of locally Euclidean meterization of infinitely differentiable Riemmanian manifold
    1. Re:September 11 or real disasters mod? by ultraexactzz · · Score: 2, Interesting

      A 9/11 simulator might be useful in mapping out how the impact and subsequent fires changed how people could (and did) escape the catastrophe. For example, if the plane hit just so, would all of the exit stairwells have been on fire, or was there one in a corner of the building that was still usable? How long would it have been useable? I can see architects looking at such simulations to better design means of escape for tall buildings - perhaps if this wall had been reinforced, the stairwell would have been usable and X dozens of people could have escaped.

      Of course, this would have to be done without raping the memories of the fallen, which is never a given when the Federal Government is concerned.

      --
      Never underestimate the potential of Human stupidity. -Heinlein
    2. Re:September 11 or real disasters mod? by GameMaster · · Score: 2, Insightful

      If it were realistic, that would be one boring game. Real life is rarely as "exciting" as the movies tell us. If there were something "dynamic" that those people could have done to save themselves, don't you think they would have? A realistic simulator of either event would probably involve your character trapped, unable to move, in a crush of people until the building falls down or the ship fills with water. Anything more exciting would be pure fantasy built, disrespectfully, in the trappings of a real-world tragedy.

      --

      Rules of Conduct:
      #1 - The DM is always right.
      #2 - If the DM is wrong, see rule #1
    3. Re:September 11 or real disasters mod? by GameMaster · · Score: 2, Insightful

      Architects and disaster investigators already have far more realistic simulators that they use for this purpose. In the case of major disasters like 9/11, I'm sure they write custom simulators. I've seen documentaries showing the simulators for 9/11 that do exactly the two things you just described (plane impact angle and fire escape sizes). Of course, in the real world of forensic science these simulations are far more scientific and far less flashy looking than games. There is no reason for the special effects and they can even get in the way of determining accurate results.

      A good example of this is with military simulators. I used to look at footage of military simulators and wonder why, for all the money they spend on them, the graphics were never as a impressive as in the cutting edge games. Eventually, I learned enough about computer graphics, game design, and human vision (from a friend of mine that studies Color Science) to realize that, very often, the flashy special effects that we love so much in games and movies just aren't true to life. It may make the game/movie more exciting, but if your simulator trains a person to expect a big sound when things happen in the vacuum of space (random example) then they're not going to be prepared for it when they experience dead silence in real life.

      In this case, the prof. in the story is simulating something simple. Also, the simulator is designed for use by a general audience where it is harder to keep their attention than an audience of professionals/specialists such as in the military. In this case, many of the flashy special effects can be added in without being a detriment to the skills being taught.

      --

      Rules of Conduct:
      #1 - The DM is always right.
      #2 - If the DM is wrong, see rule #1
  18. Re:Hey strat, your post was so gay that... by BlueStrat · · Score: 1

    Does your mommy know you're on the internet unsupervised?

    --
    Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
  19. And if the insurgents are shooting at you... by VShael · · Score: 3, Funny

    does the FPS trained soldier just run into middle screaming LEEEEEEROY JENKINSSSSSS!!!!!!! ?

    1. Re:And if the insurgents are shooting at you... by Anonymous Coward · · Score: 0

      Only if they had a bad kill to death ratio.

      Otherwise they would:
      1) hang back and wait for the insurgents to come to them (camping)

      2) Circle behind the insurgent group, hoping they'll be occupied long enough with other people or issues

      3) Dive behind cover while raining automatic fire at the insurgents. Cover will be analyzed to be sure it's big enough and made of something strong enough to stop bullets. Success will be determined by how fast they move in comparison to their game of choice's main character.

  20. Re:Okay,... my score was 3 extinguishers by Anonymous Coward · · Score: 2, Funny

    Fifth - That CS department modelled is really crap in terms of signposting the fire exits and I only saw one fire extinguisher on the entire three floors the character went through (though I might have missed one because it only occurred to me halfway through that I didn't rememeber seeing one).

    I counted 3 Fire Extinguishers... is this part of the game?

    [Video = http://news.bbc.co.uk/1/hi/technology/7867851.stm ]

  21. Unintended consequences? by Anonymous Coward · · Score: 0

    Maybe it's just me; I had this mental image of all the avatars lined up in the sim, then someone shouts 'fire!' and they pull out BFGs and unload on the boss :)

    Also, what happens when you trample your virtual co-worker in desperate attempt to save yourself? Could make for strained relations afterwards.

  22. Re:Hey strat, your post was so gay that... by Anonymous Coward · · Score: 0

    Heh, no... you should have him go here and then report back about how stupid you are. Sheesh.

  23. To make it through the burning door by Anonymous Coward · · Score: 0

    everyone runs faster with a KNIFE!

  24. But what happens when... by Anonymous Coward · · Score: 0

    ...you put out the fire, BUT THE NOISE IS STILL THERE?!
    Damn source engine and bugs.

    Experienced it so many times... so damn annoying.

  25. Standard office equipment: Crowbar by jhsiao · · Score: 1

    ...to get past those pesky flaming doors and those stacked FedEx boxes.

    1. Re:Standard office equipment: Crowbar by operagost · · Score: 1

      ...to get past those pesky flaming doors and those stacked crates.

      FTFY

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  26. Buying the game by fph+il+quozientatore · · Score: 1

    Tell me those guys managed to have a copy of HL2 bought with research funds, and I am ready to crown them my heroes

    --
    My first program:

    Hell Segmentation fault

  27. IMAGINE Lab by spydabyte · · Score: 2, Informative

    Georgia Tech's Department of Architecture IMAGINE lab has been doing similar simulations for awhile.

  28. I prefer Dwight's method. by antdude · · Score: 2, Funny

    See here. :D

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  29. Freeman = fireman by msormune · · Score: 2, Funny

    I would swing the fire with my crowbar until it went out. Either that or some annoying person.

  30. Run Through Burning Door == No Duh? by Golddess · · Score: 1, Funny

    Am I the only one who remembers the basic concept of "Stop, Drop, and Roll"? If I was in a burning building, and came across a burning door, if it led to the outside you bet your ass I'd run right through it. Better a few scorch-marks from flames that can be put out by such a simple concept, than the alternative of burning to death.

    --
    "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    1. Re:Run Through Burning Door == No Duh? by DamienNightbane · · Score: 1

      Just remember to push R or Z twice.

    2. Re:Run Through Burning Door == No Duh? by Golddess · · Score: 1

      Please, lets try and keep this thread joke free, as I was being completely serious when I mentioned running through the door. Unlike the dozen or so other posts of a similar nature.

      Which speaking of.. it kind of amuses me that, despite being the only person to point out seriously that TFS is flawed in its attempt to indicate that running through a burning door is a stupid idea, my comment is somehow redundant.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
  31. What's really wrong with the concept... by RogueWarrior65 · · Score: 2, Insightful

    Is that most games don't allow for real-world techniques. Case in point, Call of Duty 4. The first problem I have with this is it doesn't let you lean out from behind cover so you only expose your head and weapon. No properly trained person would expose his whole body. Second, you can't climb stuff you would normally be able to. Third, there is an exponential component to racking up kills. Once you get to call in air-strikes and helicopters, you usually rack up enough kills to get more air-strikes and helicopters. And since when to .223 rounds not blow through body armor at close range? And finally, a simulation only would be effective if you can't play it anymore once you're dead.

    1. Re:What's really wrong with the concept... by toadlife · · Score: 1

      Sounds like you crave more of a simulation. I would suggest Operation Flashpoint or is sequel, Armed Assault.

      --
      I don't always use unix-like operating systems; but when I do, I prefer FreeBSD.
    2. Re:What's really wrong with the concept... by GameMaster · · Score: 1

      Hrm, if I really stretch my imagination I can see how things like leaning out of cover and climbing might be usefull in real life. What I don't understand is why you'd need to simulate air-strikes and the body armor penetrating power of .223 rounds in a fire evacuation simulator. What college do you attend that makes those things common enough occurences to require routine drills? University of Baghdad? University of Kabul? Seriously though, everything you mentioned would be easy to implement in the Source Engine (as easy as anything is, I've heard rumors that the engine is kinda tough to develop for).

      --

      Rules of Conduct:
      #1 - The DM is always right.
      #2 - If the DM is wrong, see rule #1
    3. Re:What's really wrong with the concept... by gadget+junkie · · Score: 1

      Is that most games don't allow for real-world techniques. Case in point, Call of Duty 4. The first problem I have with this is it doesn't let you lean out from behind cover so you only expose your head and weapon. No properly trained person would expose his whole body. Second, you can't climb stuff you would normally be able to. Third, there is an exponential component to racking up kills. Once you get to call in air-strikes and helicopters, you usually rack up enough kills to get more air-strikes and helicopters. And since when to .223 rounds not blow through body armor at close range? And finally, a simulation only would be effective if you can't play it anymore once you're dead.

      both can be included in the game. In many servers, you can't call more than one airstrike, or helo, and in "search and destroy" mode, once killed, you stay killed. the side with more survivors wins.

      --
      "If a boss demands loyalty, give him integrity. But if he demands integrity, give him loyalty." (John Boyd, 1927-1997)
    4. Re:What's really wrong with the concept... by tripmine · · Score: 1

      Hardcore mode would solve your damage problems.

  32. Arrested for this? by SharpFang · · Score: 2, Interesting

    Remember the story of the kid arrested for "terrorism" for making a game of his school for Counter-Strike?
    I bet porting these maps to CS-Source would be trivial...
    INSTA-TERRORISM!!!

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  33. Old news as such by arikol · · Score: 1

    ..as I know that my university has been doing similar things with the source engine for training firefighters. We have a room, known as the cave, which is a small 1,5mx1,5m box with graphics projected on all walls for a comletely immersive environment.

    But although that's not really new, it IS cool ;)

  34. It's meant to be humour, folks! by rts008 · · Score: 1

    While you raise some interesting points(and truthful, IMO), this one is easy to figure out for the veteran FPS player:

    Frag EVERYONE, they will only get in your way.

    Make sure you teabag your PHB! (this is important for gaining XP and leveling up)

    When you get safely outside, SPAWN CAMP FTW!!!

    Grenades are your friend.

    Oh yeah, loot the CEO's corpse for the BFG9000 and his Golden Parachute!

    Mine and booby trap EVERYTHING!!

    Have I overlooked anything?

    --
    Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
  35. Quickloading in RL by iamangry · · Score: 2, Funny

    In a fire, the best way to evacuate the building is simply to quickload from when you were about to enter the building, and not enter at all. Duh.... Oh, and if anyone gets critically wounded, just run up to them and hit them with your shock paddles. They can instantly heal bullet wounds, shrapnel, burns and broken limbs (at least, that's what it does in battlefield. That's accurate, right?). Just go around reviving ppl and you'll definitely get the gold star that round!

  36. I've solved that problem by geekoid · · Score: 3, Funny

    "It's not the drill procedure itself that's so terrible, once people are moving, they will continue following whoever's in front of them. It's getting them to start moving that's the hard part."
    I am on the emergence response team, so when the bell goes off Scream "Oh dear God!", jump up, and run screaming to the exit.

    I use to just fire a few round in the air to get people moving, but the 7th story start complain about bullet holes in their floor...whiners.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:I've solved that problem by An+ominous+Cow+art · · Score: 1

      > I am on the emergence response team, so when the bell goes off Scream "Oh dear God!", jump up, and run screaming to the exit.

      Also, I learned from the Simpsons that the first person out should bolt the door shut from the outside.

  37. Exit strategy by Anonymous Coward · · Score: 0

    Efficient egress in a fire evacuation is really down to putting your portal in the nearest wall and stepping through. Assuming of course you've placed the other end appropriately.

  38. Delta 3d by Anonymous Coward · · Score: 0

    Navy sponsors the open source engine delta3d.

  39. Strafe-jump ? Real people? don't? by lpq · · Score: 1

    What, exactly is strafe-jumping down the stairs that "real people" don't do?

    I remember in a real emergency, I was out of my 2nd story office and in the front parking lot in about 17 seconds.
    That was after about a 5-7 second pause before deciding it was the real thing and the building might not be left standing. I'm pretty sure I went down the stairwell and not out the window... :-)...amazing what adrenaline can do when it kicks in.

  40. I am an idiot... by rts008 · · Score: 1

    Please ignore my unfounded aand pointless ravings.
    I had totally misunderstood your point of view, smashed my nose from knee-jerking, and made a total arse of myself.
    You have my sincere apologies! :-)

    --
    Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    1. Re:I am an idiot... by u38cg · · Score: 1
      Haha, I make it a rule never to reply to a /. comment at 3am, regardless of how enthused I am ;)

      It's not so much an etiquette or custom thing as simple safety - trailing around a ranch isn't the same thing as galloping flat out across unknown country while fox-hunting, and your head does tend to be the first thing to hit the ground when it does go wrong . And I'm certainly not going to slag off American horsemanship - some of it is very fine indeed.

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      [FUCK BETA]
  41. Mine training simulation goes one better by Lairdsville · · Score: 1

    The guys at http://www.virtualrealitytrainingsystem.com/ have created an interactive 3D simulation to evacuate entire coal mines (and other things). As far as I know, this is the only full 3D 360 degree simulation in the world and it is designed so that a group of 10 or 20 miners can work through detailed simulations with a trainer in their full equipment. I have seen a lot of virtual reality systems, and this is by far the most realistic one that I have seen. The users report that it is more like a coal mine than the concrete mock ups that they also use for training. Disclaimer - I did some work on it!

  42. Slow down, cowboy by westlake · · Score: 1
    I am certain he is going to point to this as conditioned behavior caused by gaming, cause, you know, gamers will jump through an actual flaming door, despite the heat and all. A message for ya, Jack: Gamers may be conditioned by games, but only when actually playing games.

    It may not be that simple.

    The small house fire generates and contains an astonishing amounts of slate gray and very toxic smoke.

    I had a sampling of that once - twice - in the real world.

    You are blind.

    You are disoriented.

    You will probably die before you see or feel the flames.

    It is an effort to think clearly - to walk or crawl or speak. You need to get low and stay low.

    You are very short on time.

    The reality is much closer to the maddeningly twisty, twisty, paths of the text adventure - all alike - than the CGI stage sets of Tomb Raider.

    The danger isn't that the video game will tempt you into a singular act of supreme stupidity.

    The danger is that the rules of the game world will more subtly shape your understanding - and mis-understanding - of the real world.

    Cliffs and ponds are far more common than building fires and we don't see crumpled or floating bodies of gamers beside these natural hazards despite their low danger level in video games.

    It depends on where you live.

    Where I live, cliffs, lakes and ponds kill a fair number of young adults each year. They don't always give up the remains.