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GIMP's Next-generation Imaging Core Demonstrated

brendan0powers writes "GIMP developer Øvind Kolås gave a public demonstration of the Generic Graphical Library (GEGL) on Friday at the Piksel 06 festival in Bergen, Norway. GEGL has long been slated to replace the core image processing framework of the GIMP, bringing with it entirely new data models and operations — but development had languished to the point where many critics had written the project off entirely." Linux.com and Slashdot are both part of OSTG.

482 comments

  1. It's about time by Salvance · · Score: 5, Interesting

    It's rather amazing that after years GIMP hasn't been improved to a point where it is a serious contender for graphic designers and photo editors. I love using open source products where I can, but GIMP has always seemed subpar. Maybe I'm underestimating the difficulty of creating such tools, or am just too used to Photoshop. I can't wait to check it out!

    --
    Crack - Free with every butt and set of boobs
    1. Re:It's about time by ben+there... · · Score: 4, Interesting

      I see that a lot. But hardly ever with any real examples of what it is missing that you need for professional graphics work. I'd love to hear specifically what is missing, as I'm sure the devs would too. Is it just the color management for print design, or something else?

    2. Re:It's about time by Anonymous Coward · · Score: 2, Insightful

      Yes, the color management is an issue (unless we were to make a gimp-non-US), but not a technical one - until the USA stops travelling down the copyright/patent path of infofascism, the gimp team can't _legally_ implement certain features. Sigh.

      But the main problem with adoption is the name. Nobody who has seen "Pulp Fiction" (an american film) can take the GIMP entirely seriously. A simple name change would massively increase adoption in pro circles, if you ask me. Yes, arty people are that picky.

    3. Re:It's about time by dbIII · · Score: 0, Troll
      where it is a serious contender for graphic designers and photo editors

      Well - it wasn't really written for them was it? Unfortunately many of the graphics arts professionals that looked at it haven't got any furthur than saying the obvious of "the GUI is different to photoshop" so the program is written for the needs of others.

    4. Re:It's about time by edwardpickman · · Score: 1

      You're too used to Photoshop. I have the same reaction to Gimp. It's a useable piece of software and blows away a lot of graphics softwares that are for sale. Unfortunately Photoshop is the Ferrari of graphics software and Gimp is more like the Saturn. It'll get you there but it's not as powerful, fun to drive and not laid out as nice but if you are trying to get to the store there's nothing wrong with it. Pro use is like being in a race and the Gimp doesn't stand a chance. 9 out of 10 people don't need what Photoshop can do so Gimp is a great alternative. If I had never seen Photoshop I'd probably love it. Once you learn Photoshop it's hard to even look at anything else. It's incredibly powerful but honestly very few people use more than 10% of what it can do. I still find things I didn't know were in there and I've been using it since it was ported to Windows.

    5. Re:It's about time by Frumious+Wombat · · Score: 4, Interesting

      Well, there's 16-bit color support, non-destructive image editing (adjustment layers), CMYK and good profiling tools for RGB (lightjets) devices. Text mode could do a better job kerning as well (the third German example on their screenshots web page illustrates the issue), and some of the tools need a little polish. Maybe the problems will go away with 16-bit color, but it tends to posterize images easily if you do harsh curves adjustments.

      From over here, I'd like to see the X11 dependence on the Macs go away. Pitch the GTK base and use QT, which is already efficiently cross-platform on Macs, Linux, and Windows.

      As for the interface, so be it. If the other issues are fixed, the interface can be learned quickly enough. I used to use it for web images, and still have a certain fondness for 0.54, which ran on our SGI workstations. Maybe someone can ressurect that code-base and issue it as LIMP (Light Image Manipulation Program).

      --
      the more accurate the calculations became, the more the concepts tended to vanish into thin air. R. S. Mulliken
    6. Re:It's about time by pilkul · · Score: 1, Insightful
      I'd like to see the X11 dependence on the Macs go away. Pitch the GTK base and use QT

      Uhhh... do you also think Photoshop should be rewritten from the ground up to use QT so it can run on Linux and BSD?

    7. Re:It's about time by Cinder6 · · Score: 5, Informative
      From over here, I'd like to see the X11 dependence on the Macs go away. Pitch the GTK base and use QT, which is already efficiently cross-platform on Macs, Linux, and Windows.
      I'll agree there shouldn't be an X11 dependency on Macs, but I think the odds of the GIMP, of all things, being ported to Qt are rather slim. After all, it's the original source of GTK.
      --
      If you can't convince them, convict them.
    8. Re:It's about time by Eideewt · · Score: 1, Funny

      Great... I use the Gimp and drive a Saturn. What does that say about me?

    9. Re:It's about time by Frumious+Wombat · · Score: 1

      I know, and it's thrown in there as a personal annoying feature, as I used gimp for quick picture hacking on my pre-mac laptop.

      As for porting Photoshop to QT so it runs on Unices as well, sure. If they do that, then maybe they'll do pagemaker as well.

      --
      the more accurate the calculations became, the more the concepts tended to vanish into thin air. R. S. Mulliken
    10. Re:It's about time by CastrTroy · · Score: 1

      And even if it's not up to the level that professionals need, what stops common folk from using it over photoshop. My wife users it because she needed something to edit photos, and I didn't feel it was right to pirate photoshop when I knew GIMP would fulfill all her photo editing needs. She hasn't had many problems using it, and hasn't complained about any problems with the UI. I suspect most home users could operate fine with the GIMP.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    11. Re:It's about time by gkhan1 · · Score: 1, Insightful

      Yes you're right... Let's see, an new name... A descriptive name maybe... "Image Manipulation"? Yeah, that's good. And it's software, so obviously "Program". We really should highlight that it's open source, so we'll stick a "GNU" infront of it (as you are want to do with GPL licensed software). That's it! The "GNU Image Manipulation Program"! I love it!

      Seriously though, it's not the name, dude. I mean, do you think people aren't using Linux because it has a strange name? Open source tools aren't used because there are some suspicions of it and a large part because of inertia. The vast majority of office-workers use MS Office so OOo won't get adopted by many, the vast majority of graphics people use Photosho so GIMP won't get adopted by many, and the vast majority of desktop users use Windows so Linux won't be adopted by many. It's as simple as that

      The one field where open-source is vastly superior, even to the desktop user, is browsers. And even in that field it's going slow as hell, Firefox is still only at 15% or so. Inertia is a powerful force.

    12. Re:It's about time by creepynut · · Score: 4, Funny
      Pitch the GTK base and use QT, which is already efficiently cross-platform on Macs, Linux, and Windows.
      Yes! Let's have the GIMP pitch the GIMP Toolkit for QT. :)
    13. Re:It's about time by cortana · · Score: 1
    14. Re:It's about time by Turn-X+Alphonse · · Score: 1

      Personally I think being able to resize brushs is missing. Quite often I'll need a slightly larger/smaller brush, but I can't resize it. Even though it's a pretty much standard feature in photoshop.

      Just 1 small example but it bothers me none the less.

      --
      I like muppets.
    15. Re:It's about time by MadUndergrad · · Score: 3, Funny

      That you're neither rich nor a graphic artist?

    16. Re:It's about time by log2.0 · · Score: 1

      Yes, I do know people that dont use it because of the name. Now I personally like the name for the same reason you do. I told a photographer once "I use GIMP...it does almost everything PS does but its free!" and his response was to laugh at the name and ignore me.

      At the end of the day, I dont mind too much because I use GIMP and its great! I havent used PS since about 2000ish (when I made the linux switch...jeez, its improved a lot since then!)

      --
      Can your karma go above being Excellent?
    17. Re:It's about time by Turn-X+Alphonse · · Score: 1

      Forgot to mention.

      I'd also like to be able to control how it reacts to things a little more. Like how it crops anything you use a magic wand on, so you can't slightly adjusted what it selected. You have to reselect the area.

      Also it would be nice for windows to be a little less... every where. With Gimp there seems to be about 3-4 windows open and IMs get in the way and such. A minor thing but I would perfer a solid "raise all windows" type option when you click one. But this is a problem with the entire lay out IMO and a good theme could give this.

      Filters tend to be laid out strangely. Don't get why.

      Basic tools are hard to find.. Where is the stroke option for example. I don't have a single idea where it could be and yet I've used gimp for quite a while doing minor things.

      Why are gifs so damn difficult to work with in GIMP? You have to edit layer names to edit the frames speed, surely a "all frames XYZ" option would be useful.

      Wheres the "import folder as frames" option as well?

      If GIMP has these features it's very difficult to find them.. if it doesn't then why doesn't it have such basic things? This is GIMPs problem. It hides it's secrets when it needs to be showing them like a MySpace camwhore.

      --
      I like muppets.
    18. Re:It's about time by fossa · · Score: 4, Insightful

      Linux is a vastly superior name than GIMP. The word GIMP could easily offend some. Linux is a made up word. I've installed GIMP on many a windows users machine as a free image editor, and depending on who it is I feel uncomfortable calling it by name. Sure, it's probably not the biggest reason for the lack of popularity, but I don't think it's insignificant. libcaca is another one. Cool library, but seriously, libcaca? And the Do Whatever the Fuck You Want License? The name has honestly made me less interested in the library, as lame and irrational as that is. I don't paint my walls dissonant colors; I don't want my apps with unsightly names.

    19. Re:It's about time by Blakey+Rat · · Score: 1

      Yes, but Photoshop Elements is cheap, has name recognition, and is a lot easier to use than GIMP.

    20. Re:It's about time by ben+there... · · Score: 1
      Re: resize brushes (your other post)

      You can select a different brush size for circle brushes, fuzzy brushes, etc. or pull up Dialogs->Brushes and edit/create new brushes at any size. I don't know if that's what you were looking for though. I use the standard various size brushes.

      Also it would be nice for windows to be a little less... every where. With Gimp there seems to be about 3-4 windows open and IMs get in the way and such. A minor thing but I would perfer a solid "raise all windows" type option when you click one. But this is a problem with the entire lay out IMO and a good theme could give this.

      I agree that it can get annoying on Windows where there are generally no virtual desktops. It's not so bad if you dock your most frequently used dialogs (such as Layers) in the toolbox where the brush options, etc are. Then you can just switch tabs to get to the different dialogs. You still have seperate Toolbox and image windows though.

      Wheres the "import folder as frames" option as well?

      File->Open as Layer? Select a bunch of images in there. Then use the Animation filters to create an ani gif if that's what you're after.

      Some of your other points about discoverability of tools/options I agree with though.
    21. Re:It's about time by QuantumG · · Score: 1

      Every six months I hear something about GTK+ on Mac.. but as far as I know it's still just a toy. Can't imagine why.. maybe Mac developers are just not interested in that kind of development?

      --
      How we know is more important than what we know.
    22. Re:It's about time by Turn-X+Alphonse · · Score: 1

      I know it's not "right" but in photoshop you can just enlarge or shrink your current Brush with no hassle what so ever. I was thinking more along these lines.

      I run Ubuntu, but I still perfer 1 desktop rather than 3 or 4.

      Thanks. I'd never noticed that. Hence one of my points proven at least. :)

      Thank you for the help. :)

      --
      I like muppets.
    23. Re:It's about time by killjoe · · Score: 0, Troll

      Too many people are content to steal a copy of photoshop and not enough people want to help.

      It doesn't help when all you get is grief from people who don't even use the product because "it's not photoshop".

      I am shocked that it still exists really. When all you get is being pissed on by the /. hordes all day long I don't think too many people would be interested in joining such a project.

      --
      evil is as evil does
    24. Re:It's about time by gutnor · · Score: 2, Insightful

      Look stupid saying it like that, but Color management seems important enough for professional to pay for Photoshop (500$-ish) instead of the much cheaper Photoshop Element (50$-ish)

      Graphic professional are color matching paranoid. A problem between a color of a design and the output from the output company cost lots of money and finding what is wrong in the flow requires the same sort of approach as finding a bug in an application.

      What is also missing is maybe that Adobe build its tools closely with their professional customers while Gimp looks like developed by developer for enthousiast/developer. I just imagine that the situation would be the same if some graphic professional created a uber-powerful new programming language for other graphic pro, with a completely different syntax that also just happen to miss only one essential feature for pro developers (can't think of one good example but let's take 'no debugger' or 'no string manipulation function'): whatever the intrinsic merit of the product, it would have more difficulties to take off in dev circles.

    25. Re:It's about time by CastrTroy · · Score: 1

      Photoshop elements costs $90 for your first hit. Plus you'll probably want to upgrade your software every couple years. GIMP is currently free. I also suspect that all future upgrades will be free. I don't know what you consider cheap, but $90 isn't it.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    26. Re:It's about time by killjoe · · Score: 2, Insightful

      The question is why would you want this guy to use GIMP? If he refuses to a product based solely on name without even bothering to learn anything about it he will probably hurt the community more then helping it.

      Think about it. This guy will whine non stop at the developers. He will yell and scream at people for not helping him enough. He will fill the IRC channels with vitriol and he will not lift a finger to help anybody, will not file a bug report, will not write one line code, will not write one line of documentation, will not submit one icon or even an idea towards making anything better.

      I honestly don't see why the GIMP community needs people like him. This is not a product, nobody is making money. Is the loss of a guy who laughs at the name and refuses to use the product a loss or a gain?

      I say it's a gain, I say it's a huge gain because the guy is going to end up being a drain on the morale and the productivity of everybody else.

      --
      evil is as evil does
    27. Re:It's about time by voisine · · Score: 1

      I'll be doing a release of gimp.app that does not require x11 once the quartz gtk project is stable enough that it won't crash immediately under light use.

    28. Re:It's about time by log2.0 · · Score: 1

      Thats quite an interesting argument. I agree with what you are saying but on the other side, look at firefox. I personally think the more people use it (instead of IE), the better. If we have a higher percentage of alternative browsers out there, its better for us!

      Heh, to be honest, I haven't contributed anything to GIMP itself (but a little to other OS projects) although I am not the evil person you describe who fills the IRC channels :D

      --
      Can your karma go above being Excellent?
    29. Re:It's about time by Qzukk · · Score: 1

      maybe Mac developers are just not interested in that kind of development?

      Or maybe its because the people who think that an application should always look exactly the same so as not to confuse a user who is switching between platforms and the people who think mac applications must all look special just for them are always at each other's throats?

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    30. Re:It's about time by springbox · · Score: 4, Interesting
      I don't know what the problem is. The WTFPL is pretty straight forward:

      DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
      Version 2, December 2004

      Copyright (C) 2004 Sam Hocevar
      22 rue de Plaisance, 75014 Paris, France
      Everyone is permitted to copy and distribute verbatim or modified
      copies of this license document, and changing it is allowed as long
      as the name is changed.

      DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
      TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

      0. You just DO WHAT THE FUCK YOU WANT TO.

      When free means completely free!

      I wouldn't be too concerned about the name if the software does something useful

    31. Re:It's about time by Schraegstrichpunkt · · Score: 1

      Probably. There's been a GTK+ for Windows that doesn't depend on X11 for several years, so it's not like it isn't possible.

    32. Re:It's about time by doti · · Score: 1

      WHAT YOU SAY???

      Have you actually read the parent's question? He asked for a technical feature missing from Gimp, apart from the CYMK stuff, and you repeat the color management stuff, and a naming issue!

      --
      factor 966971: 966971
    33. Re:It's about time by springbox · · Score: 1

      It's cheap compared to the "other" price for Photoshop

    34. Re:It's about time by QuantumG · · Score: 1

      They're not at each other's throats enough to actually write code though. That's what tells you a flame war is in progress, lots of geeks writing code to prove their point of view.

      --
      How we know is more important than what we know.
    35. Re:It's about time by misleb · · Score: 1
      But the main problem with adoption is the name. Nobody who has seen "Pulp Fiction" (an american film) can take the GIMP entirely seriously. A simple name change would massively increase adoption in pro circles, if you ask me. Yes, arty people are that picky.


      Why would any "pro" use something like GIMP unless it was genuinely BETTER than Photoshop and not just "Good Enough?" Nothign against GIMP, but we're talking about people who are willign to spend thousands of dollars for high end cameras and other eqipment. The cost of the entire Adobe Creative Suite (gives you way more than just Photoshop) is minor in comparison. Really, I think GIMP advocates should be perfectly happy with adoption by more casual/amature users. There is nothing wrong with that.

      And no, a name change isn't going to make any "pro" use GIMP. I'm tired of people complaining about the names of open source projects. Let the OSS developers have their fun with naming. Many of them spend all day at work under the oppressive demands of marketing drones.

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    36. Re:It's about time by matts-reign · · Score: 1

      Of course the name matters. Simple, short, and memorable names are good. The Gimp is all of those, however, it has other meanings. Recently, when I submitted my wishlist of software to be installed on my new workstation, The GIMP didn't make the list, just because of the name.

      --
      Waffles rock.
    37. Re:It's about time by xrayspx · · Score: 3, Informative

      Layer grouping is one of the biggest gripes I've gotten so far. Dealing with a 120MB image with 60 layers isn't easy when they're not grouped in some hierarchy. I think the rest was general "I hate this because it's different from what I know", rather than actual lack of function, but honestly, the artist involved was...unmotivated...to give Gimp a fair shake. At the risk of having to hire a food taster to test my meals, I decided to let it go.

    38. Re:It's about time by Frumious+Wombat · · Score: 1

      Thank you. I do miss GIMP some times for quick web-graphics editing, or touching up a slide before a talk, and this would be nice to have.

      --
      the more accurate the calculations became, the more the concepts tended to vanish into thin air. R. S. Mulliken
    39. Re:It's about time by sakusha · · Score: 0
      until the USA stops travelling down the copyright/patent path of infofascism, the gimp team can't _legally_ implement certain features.

      No.

      GIMP can implement any feature they like, but they might be required to LICENSE the underlying technology from the inventor, and PAY royalties on it.

      Oh what a horror, a software developer wants to get PAID when other people want to develop products built from his hard work! What is this world coming to, when the GIMP team can't steal^H^H^H^H^H use other software developers' ideas for free?!?
    40. Re:It's about time by Qzukk · · Score: 1

      What point would it prove though? It's not a technical issue, one way isn't measurably faster or more efficient than the other.

      If the "consistent application look" people make the port, then the "consistent OS look" people refuse to use it. If the "consistent OS look" people make the port, then the "consistent application look" won't accept it.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    41. Re:It's about time by sabernet · · Score: 1

      I have yet to see something as powerful as the Photoshop Layer Effects system.

      Also, the way it handles masking with those very effects is enormously useful. If GIMP has those same options, not only would I be surprised because it'd be quite a task, but equally amazed as I spent a good while staring at that cryptic interface trying to find something comparable and came out empty.

    42. Re:It's about time by jvkjvk · · Score: 1

      Ah, a variant of a good original:

      "Do what thou Will is the whole of the Law."

      the original AC...

      I wonder if that would be a valid license as well under this interpretation?

    43. Re:It's about time by QuantumG · · Score: 1

      So each camp makes their own version and the firefight continues. The result is lots of software. That's good.

      --
      How we know is more important than what we know.
    44. Re:It's about time by Anonymous Coward · · Score: 0

      What hard work? You want to be paid for an idea, I've got one too: get bent.

    45. Re:It's about time by westlake · · Score: 1, Flamebait
      Seriously though, it's not the name, dude.

      but, seriously dude, an app that screams "CRPPLED!" to anyone but a Geek is going nowhere fast.

    46. Re:It's about time by killjoe · · Score: 2, Insightful

      I think firefox is a special case because an increase in share in the browser market will discourage people from writing IE only web sites. The photo editing industry does not have a similar situation. Whether GIMP has one user or a million only makes a difference in so far as those users help or hurt the community. I say a community of 10,000 active helping users is better then a community of one million whining ones.

      --
      evil is as evil does
    47. Re:It's about time by Anonymous Coward · · Score: 0

      Great! I think I feel like suing the author for ten thousand dollars because it has a bug in it. That is fully permitted under *THIS* license. :-)

    48. Re:It's about time by nacturation · · Score: 1

      ... changing it is allowed as long as the name is changed.

      So this is the Do Almost Whatever The Fuck You Want To Public License.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    49. Re:It's about time by Raffaello · · Score: 2, Insightful

      Sometimes in arguments such as these the truth is not halfway between the two sides - sometimes one side is just wrong. In this case, the cross-platform side is just wrong. Why? Because the number of people who use many different applications all on one platform is a couple of orders of magnitude larger than the number of people who use the same application on more than one platform. This being the case, it is far more important for application GUIs to be consistent across applications on a single platform than it is for the GUI for any one application to be consistent *across* platforms.

      In the big picture, this is why foss apps and oses still languish - foss advocates don't actually bother to count these numbers because they don't rely on large numbers of users actually *paying* for their product. Commercial software developers pay close attention to these numbers because they won't have anything to pay their mortgages and their kids' orthodontia bills with if they don't.

    50. Re:It's about time by Raffaello · · Score: 1

      The result is lots of shovelware. That's bad.

    51. Re:It's about time by JohnnyBigodes · · Score: 2, Insightful

      A proper GUI. Repeat after me, "a proper GUI". I've tried using GIMP in the past, first on Linux, then on Windows, every time that it seemed to show some advance, and the GUI didn't seem to change, if at all.

      It's misplaced options everywhere, needless mini-windows everywhere (instead of combining several within one), the whole retarted concept GUI (sorry guys, but outside the UNIX window manager world, that simply *does* *not* *work*), the non-standard file and print dialogs (GTK on Windows was always a kludge and never an integrated concept, for samples of this, see Eclipse and Firefox), etc etc etc. Never mind the fact that the UI doesn't even look the same as other apps. Basically, it's little problems anywhere and everywhere that come together to form a big big problem.

      And now I'm bracing for the impact of a thousand replies stating that 1) it's meant to be learnt / 2) use a proper window manager / 3) the options are there if I want to find them (why should I "find them"? they're supposed to "be found"), and all of the other mantras that will kept being chanted over and over again.

      Oh and by the way, even though I don't think it's a problem per se, the "GIMP" name isn't also the best choice. If anything, it's not catchy or easily remembered.

      As a final note: I would absolutely LOVE if the GIMP became a proper, standard, polished, full-bodied app. I use several OSS apps by choice and I love those, but unfortunately the UI (or lack of) problem common with many free/OSS apps is definitely present.

    52. Re:It's about time by Overly+Critical+Guy · · Score: 1

      No. Obviously, this particular user is a Mac user, so their needs are not met by GIMP and its X11 dependency. Mac is the platform of choice for graphic design, and what does Linux or BSD or Photoshop have to do with it?

      --
      "Sufferin' succotash."
    53. Re:It's about time by Lehk228 · · Score: 1

      actually the problem is that PANTONE exploits loopholes in trademark law to make money selling a list of colors

      --
      Snowden and Manning are heroes.
    54. Re:It's about time by Lehk228 · · Score: 1

      macs haven't been particularly dominant in graphic design for a long time.
      like 5-7 years

      --
      Snowden and Manning are heroes.
    55. Re:It's about time by modecx · · Score: 1

      So this is the Do Almost Whatever The Fuck You Want To Public License.

      Well, you could change the liscense so that you don't have to change the name...

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    56. Re:It's about time by Anonymous Coward · · Score: 1, Insightful
      libcaca is another one. Cool library, but seriously, libcaca?

      Names like that vary much from place to place. I don't know what libcaca is, and I imagine you're objecting to its meaning in Spanish. But in Swahili, it means "brother". *shrug*

    57. Re:It's about time by Overly+Critical+Guy · · Score: 1
      How about drawing a simple circle?

      From the site:

      How can I draw a circle with the GIMP?

      Use the elliptical select tool, hold down CTRL key to constrain as circle, fill the selected area with new color, right click on selected area, choose SELECT, SHRINK, shrink selection by whatever number of pixels you want your circle width to be, right click again in selected area, choose EDIT, CUT. Voila, one beautifully antialased circle.

      Why don't I dance around on one foot while playing "We Didn't Start The Fire" on the flute while I'm at it?
      --
      "Sufferin' succotash."
    58. Re:It's about time by Anonymous Coward · · Score: 0

      It's the interface. Honestly, the graphics manipulation capabilities of the GIMP have been competitive for a long time, but if you can't make hide nor hair how to use it, it doesn't do you much good.

      It's a testament to the Adobe designers that they've managed to take the frankly daunting functionality of Photoshop and shoehorn it all into a single user interface that actually makes the vast majority of tasks pretty easy to do -- not just easy for people who understand computer graphics and the heavy number crunching involved in manipulating them, but easy for the average artist which is I think the GIMP's largest failing.

      They haven't designed a user interface that would appeal to their largest potential user base -- graphic artists. It's nice to see that GIMP development continues, but I honestly think that the engine is the last thing that needs a tune up. What the GIMP needs are some human factors experts and interface designers to jump onboard the project and overhaul the interface.

      And then it still won't challenge Photoshop, simply because Photoshop has become the industry standard, for better or for worse. Every professional graphics program on Earth can open up some kind of .psd file, though not always with full support. I've encountered CAD software that inexplicably supports .psd. Integration with a suite of other graphics tools, like page layout applications and workflow software is another benefit of using Photoshop.

      Photoshop is kind of like ASCII text now. Everybody uses it and even when something better like Unicode comes around, it takes years for the industry to transition to it and then it still uses adhoc temporary "glue" standards like UTF-8 to ease the transition, and today, there are still problems with universal support on different platforms with different applications (especially in web browsers, email and chat programs perversely enough) and who knows when ASCII will finally be fully replaced if ever. Getting something like the GIMP (or any graphics program, OSS or otherwise) to challenge Photoshop is going to take a lot more than some new features. It's going to have to be just as revolutionary today as Photoshop was when it first took over the market.

    59. Re:It's about time by Overly+Critical+Guy · · Score: 1

      Uh...Macs have been dominant in graphic design for 20 years. They're half of Adobe's revenues for Photoshop alone.

      --
      "Sufferin' succotash."
    60. Re:It's about time by Overly+Critical+Guy · · Score: 1

      That's actually a really old version that those instructions are for, as evidenced by the fact that Shift constrains circles now, not Ctrl. You can either select a circle, then use Edit->Stroke Selection and select the width of the line, or Select->Border after selecting a circle, then fill it with a color or pattern.

      Wow, what an improvement! Next.

      --
      "Sufferin' succotash."
    61. Re:It's about time by ben+there... · · Score: 1

      Why are you crossposting all over the place? lol I ain't replying. Oh wait, I just did. Oops!

    62. Re:It's about time by sakusha · · Score: 2, Insightful
      actually the problem is that PANTONE exploits loopholes in trademark law to make money selling a list of colors

      No.

      The Pantone Color System is a system of ink formulas, based on about 12 Pantone inks with patented chemical formulas. You can mix any Pantone color with the Pantone primary colors plus CMYK. But you cannot mix any Pantone color with CMYK. For example, there is no way to achieve an intense orange like Pantone Orange 21 with CMYK, because it is beyond the gamut of CMYK inks. That's why Pantone Orange 21 is a primary color in their ink set. There are clones of the Pantone inks, but they aren't quite the same formula, so they don't always mix to the same colors. Nobody's going to risk an expensive print campaign with hundreds of thousands of dollars of printing on imitation Pantone inks.

      But if you want to use a system that is solely based on CMYK, you can use a non-Pantone scheme. Guess what? Most pro designers that don't use the Pantone CMYK specs use TruMatch, and they buy the TruMatch swatch books, oh my god, another licensed color scheme, they're making money selling a list of colors! Yes, designers prefer using a commercially licensed color system like TruMatch because it is a standard, every designer either has the swatch book, or can walk into any art store and buy one if they need one.

      These are the realities of professional design and print work. If GIMP cannot pay for licenses for the standard tools of the trade, they will never gain acceptance. Professional designers use Photoshop because it uses the conventional, widely accepted systems like Pantone and TruMatch. Professionals lead the market, and if you can't gain acceptance with professionals, you have only amateurs as your market. Good luck with that.
    63. Re:It's about time by stuuf · · Score: 2, Insightful

      Well, since The Gimp's developers are commited to keeping the program free, if one of those technologies is available only under an NDA or other restrictive license, they effectively can't use it.

      --

      Everyone is born right-handed; only the greatest overcome it

    64. Re:It's about time by Anonymous Coward · · Score: 0

      You had me at 'CMYK'. Yes the GIMP is great for web images, but if they're serious about being an image manipulation tool they can't NOT have CMYK support. Not to mention the colorspace manipulation of the ancient, but still un-equalled, XV.

    65. Re:It's about time by bulliver · · Score: 1

      You folks whining about the name seriously need to find something better to be offended about. Really. I can't even fathom what sort of puritanical or overly PC, hypersensitive person would let a friggen' name affect what software they will use. Sheesh. It's not like they named it 'babykiller' or something. Personally, I love the name. Whenever I open the program I mentally say to myself "...bring out the Gimp...", and it never fails to give me a smile. Easily amused I guess...

      --
      Support the mob or mysteriously disappear.
    66. Re:It's about time by gullevek · · Score: 1

      Missing:
      16 bit color processsing (needed for RAW editing, high end, etc)
      CYMK (never come because of Patent problems)
      Speed (Photoshop CS vs latest Gimp on a Mac, Gimp is really useless, speed wise)
      for Mac: proper Aqua include and not rely on X (GTK needs to be done, progress of that is unknown to me right now)
      GIMPshop needs to replace current Gimp (most or actually all pros know the layout of Photoshop)

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
    67. Re:It's about time by famebait · · Score: 1

      See, it's that sort of attitude that keeps it from improving. It is not the job of users to prove they have a right to not like products. The user can just leave without providing any reason at all, and he does. It is the job of developers to make sure the product satisfies the users. If you don't know what the problem is, find out. If people are leaving, you can be damn sure the problem is there somewhere. Even if it might not seem like a problem to you. If your map doesn't fit the terrain, it is by definition the map that is wrong. Anyone who has done any work with usability and interface design can tell you this, and a bunch of stories about co-developers who just don't get it, and blame users of being wrong about the uasability, as if that is even possible.

      To wax philosophical: Value cannot exist in a vacuum, it requires someone who values. External user-oriented features of a product receive their value through being valued by the users, not by the developers. How much the developer values the current state of affairs is irrelevent. Just like it doesn't matter how much think my car is worth, only whgat the buyer is willing to pay, or like in public debate it doesn't matter what I meant to say, it is what people hear that determines the effect.

      And the GIMP, while an impressive feat in many ways, shows clear evidence that the people who really knows the needs of professional graphics people (or amateurs, for that amtter), are not in charge.

      Now, if you're mainly programming to satisfy your own needs or those of the rest of the developers, you are the user, and everything is hunky dory. Just don't be surprised that othe user groups, professional graphics people, might not share your view of the product.

      --
      sudo ergo sum
    68. Re:It's about time by gameforge · · Score: 1

      Colour AsCii Art library. I mean, they had to WORK to get "caca" out of that. They couldn't have just called it CASCAL or even CAAL...

      How about BitchX? It used to be the premiere Linux IRC client, back around RedHat 4ish or 5ish. It even worked on WinNT.

      Then of course, on every school computer in the country in the late 90s and many still today, was Nesticle. Soon, tomorrow's computer programmer's will be rushing home from school to "play with their Wii".

      For that matter, you could actually describe a sexual encounter with nothing but UNIX commands; I've seen it done on multiple occasions.

      It's not the only example, but in my opinion, The GIMP needs a name change; it's always bothered me that the author didn't care enough about it not to give it a very mockable name. And no, I don't believe that GIMP is the unfortunate acronym of a perfectly legit name... get a thesarus already.

      It's also in the far left wing of GNOME UI-think... not very approachable for a Windows user, perhaps less so by a long-time Mac user (as it relies heavily on the right mouse button). This, perhaps, is a more important reason people are reluctant to use it regularly.

      BTW, I love The GIMP; it stands out in my mind as one of the very finest examples of open source software (not kidding). Apache and the Linux Kernel are great and all... Blender's nice & glitzy but its release was so political, and was not originally OSS... GIMP is just a good, clean, fun (and, most importantly, expensive looking) software package.

    69. Re:It's about time by Enselic · · Score: 1

      As a contributor to both GEGL and GIMP, I am sorry to say that the integration of GEGL as the main processing core into GIMP will take quite a while.

      However, the new stable version of GIMP, 2.4, which is a significant improvement both usabilitywise and featurewise, will be released in a not-too-distant feature. If you have some time to spare, these are the bugs that are blocking a GIMP 2.4 release.
    70. Re:It's about time by jlehtira · · Score: 1

      Maybe the problems will go away with 16-bit color, but it tends to posterize images easily if you do harsh curves adjustments.

      Gee.. That's what it *should* do. At least that is my understanding of things after a theoretical course in digital image manipulation. 16 bits simply isn't enough, and even 24 bits is woefully little if you want to do curve adjustments. Think about it. 16 bits mean that you have 5 bits per color - 32 possible levels of red, green and blue (well, not green, but red and blue). That's 0 for pitch black and 31 for the brightest blue your eyes can see. Now, your eyes can actually see and differentiate between more than 32 shades of blue - much more to be exact, but in most cases, 32 is enough. Enough meaning it won't irritate you.

      Now imagine that you do a "harsh curves adjustment" with something that looks like the logarithmic curve for example. In practice, you've traded the 32 levels to 8 or so different levels of blue. This does indeed start to "catch the eye". It's really about the *resolution* of the picture. It's really much the same than taking a small part of a 640x480 picture and then complaining that the small part doesn't have good resolution!

      Maybe PhotoShop does some better witchcraft with it than Gimp. I'd like to see it. But largely I think the whole problem is silly, and anyone caring about quality should use at least 24-bit colours and millions of pixels. Plus, I don't think 16-bit graphics are actually used anymore.

    71. Re:It's about time by Builder · · Score: 1

      Here you go...

      GIMP specific - Color Management, no native way to handle RAW files (dcraw has issues), no 16 bit support last I checked, no decent album / file management solutions.

      Linux issues that affect GIMP - no decent off the shelf screen calibration tools (think Spyder here).

      Those are just the issues off the top of my head, and the developers have known about these all for quite some time.

    72. Re:It's about time by LizardKing · · Score: 1

      It's cheap compared to the "other" price for Photoshop

      Mmm, like a Porsche Boxster is cheap compared to a Porsche 911 Carerra.

    73. Re:It's about time by jrumney · · Score: 1

      I'm pretty sure the GP meant 16 bits per channel. Otherwise, I'm not quite sure why he was complaining about lack of support.

    74. Re:It's about time by stuz · · Score: 1

      My only reason for not using the gimp is not down to the name although everyone I've ever said its name to have glared at me in disgust lol. No the reason i'm not using it is because it doesn't have layer styles, if the gimp had layer styles like photoshop does i'd happily use it day in day out :) It seems to be the only thing thats missing. Oh maybe they could sort out the UI its a bit well big and in the way unless you have two screens

    75. Re:It's about time by the_olo · · Score: 4, Informative

      I'd love to hear specifically what is missing, as I'm sure the devs would too. Is it just the color management for print design, or something else?


      Let's try:



      • Support for various additional color spaces in addition to grayscale and RGB, e.g. CMYK, LAB, HSB. I'm not speaking about the color chooser, which AFAIR lets you pick colors using CMYK already. I'm talking about the image being stored in memory (and on disk in .xcf) and processed using particular color space representation, e.g. for CMYK the image is stored with 4 channels (look at them like color planes) representing the intensity of Cyan, Magenta, Yellow and blacK pigments in a subtractive model (RGB on the other hand, is additive). Some color corrections are done most easily when working in LAB color space Read some books by Dan Margulis to get an idea.
      • Support for color separations (including various settings like dot gain, black point compensation, additional spot colors beside CMYK) and color management is an essential feature for any professional wanting to print the results of one's work and have them match the screen representation.
      • Support for 16-bits or more (32-bit, floating point etc.) per channel for color spaces, integrated through all the workflow (possibly from the camera RAW files, through all the color curve corrections, levels, filters, hue mappings, up to the output file) so the dynamic range is high and minimal information is lost during colors / tones manipulation
      • adjustment layers
      • needs lots of usability fixes, like:
        • panning with a single keypress + mouse drag (one cannot simply press space and pan around the image with the mouse)
        • ability to scroll the image window beyond the image border regardless of zoom level (GIMP doesn't let you scroll beyond the image's edge which is quite irritating)
        • more GUI manipulation flexibility - ability to reorganize the whole UI into single MDI window similar to Photoshop or Corel PhotoPaint; but not at the expense of usability - it should be extremely hard to reorganize the GUI unintentionally (no tear-off toolbars like in MS Office - it's a usability disaster)
        • support for "workspace themes" - named sets of window positions, docker layouts, and so on. There should be 2 predefined themes available: "GIMP standard" and "Photoshop-like" - this would help the photoshoppers make the switch and do their first steps in GIMP.

    76. Re:It's about time by ben+there... · · Score: 1
      If you don't know what the problem is, find out.

      And how do you suggest I (as an interested party, but not a gimp coder) would do that without asking?

      It is not the job of users to prove they have a right to not like products.

      Of course they have a right. But at the same time, if they are unwilling to try to explain in any detail what the problem actually is, they kind of get what they deserve. If you want something out of free software, it's in your interest to at least contribute that much.

      Now, if you're mainly programming to satisfy your own needs or those of the rest of the developers, you are the user, and everything is hunky dory. Just don't be surprised that othe user groups, professional graphics people, might not share your view of the product.

      I have a strong suspicion almost all GPL coders are mainly programming to satisfy their own needs. Why else would they do it? Altruism? No. They're scratching an itch.

      If the Gimp is not well designed for graphics professionals, I'd say not enough graphics professionals have gotten involved in the project. I'd love some free graphics work too, but I'm not holding my breath that any of them will do it for me. Especially perfectly to my tastes, without even telling them what my tastes are.

      * Note that I'm not defending The Gimp. It's definitely not perfect. I do use it almost every day though, and wonder what turns some people off from it so much. So I ask. I do wonder what "attitude...that keeps gimp from improving" you inferred I have from my original post though.
    77. Re:It's about time by jlehtira · · Score: 1

      Well, he was saying that 16-bit colors suck in Gimp because they "tend to posterize images easily if you do harsh curves adjustments." I dunno, maybe I read wrong or he wrote wrong or something.

    78. Re:It's about time by Anonymous Coward · · Score: 0
      Most pro designers that don't use the Pantone CMYK specs use TruMatch, and they buy the TruMatch swatch books [..]
      If GIMP cannot pay for licenses for the standard tools of the trade, they will never gain acceptance.
      Why don't the designers buy them and use them with GIMP?
    79. Re:It's about time by chris_sawtell · · Score: 1

      If my memory serves correctly The GIMP was re-engineered to use Qt right at the very start of the KDE project. The GIMP developer team squeaked blue murder about their GPL code being linked with the, then, non-free Qt libs and the KIMP - or whatever it was called, I forget that detail - and the 'port to KDE was abandoned. A pity.

    80. Re:It's about time by Sam+H · · Score: 1
      Colour AsCii Art library. I mean, they had to WORK to get "caca" out of that. They couldn't have just called it CASCAL or even CAAL...

      Of course they couldn't have. The Firefox trademark case has shown how important it is to have a good, eye-catching product name as a part of the user experience, and how vital it is to protect it, especially for software targeting huge audiences. CASCAL was too close to PASCAL, and CAAL is meaningless and would have led to people constantly clarifying "CAAL-with-two-As".
      --
      God, root, what is difference ?
    81. Re:It's about time by Ed+Avis · · Score: 0

      Yeah, the name needs to change... I suggest 'Firefox'.

      --
      -- Ed Avis ed@membled.com
    82. Re:It's about time by arose · · Score: 1

      Menus have been cleaned up quite a bit for 2.4 and utility window grouping is in 2.2 (the current stable release).

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    83. Re:It's about time by DrSkwid · · Score: 1

      How do you think it would fare if Firefox was called "Cuntbuster" ?

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    84. Re:It's about time by arose · · Score: 1

      How about an application that is intended to draw circles (among other things of course). GIMP is used for many things, but it is made primary for photo editing not drawing.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    85. Re:It's about time by gameforge · · Score: 1

      But libcaca isn't end user software, it's a library. Further, it's probably not something that most end users will ever even hear about (as opposed to GTK or something). How about Casal? ASCII Dope? I dunno, it's not my product. Certainly, libcaca doesn't have the professional appeal that a name like Firefox has.

      Incidentally, while pondering the whole GIMP name idea, I started wondering if Mozilla Gimp would've made it as a web browser (if there wasn't a GIMP graphics program, that is). Then I thought about the name Mozilla Downs Syndrome... and then Mozilla Happy Pants for some reason.

      Firefox is a great name. GIMP isn't. CACA is worse; quite literally, they may as well have called it "libshit". At least for English speakers who know the slang "Caca", it makes it sound like immature young teenagers are writing FOSS.

      Funny how I didn't even have an opinion about libcaca until this morning. :)

    86. Re:It's about time by Anonymous Coward · · Score: 0

      > panning with a single keypress + mouse drag (one cannot simply press space and pan around the image with the mouse)

      That's in 2.3.12.

      > ability to scroll the image window beyond the image border regardless of zoom level

      AFAIK, noone has suggested this yet, perhaps you should file a bug report for it and explain why this would be useful.

      > more GUI manipulation flexibility

      The GUI is already very flexible, you can rearrange almost everything.

      > support for "workspace themes" - named sets of window positions, docker layouts, and so on

      GIMP has that since version 2.2. It's simply not exposed to the user because it lacks a nice user interface to control this. But you can pass a session name to it at startup and pick from different "workspace themes".

    87. Re:It's about time by arose · · Score: 1

      What dcraw issues do you have mind? UFRaw might help. 16 bit support depends on GEGL.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    88. Re:It's about time by Mad+Merlin · · Score: 1
      panning with a single keypress + mouse drag (one cannot simply press space and pan around the image with the mouse)

      Hold down the middle mouse button and drag.

    89. Re:It's about time by rolfwind · · Score: 1

      I never used photoshop and I'm hardly a professional, but the other program I use is PhotoImpact. Easy operations in PhotoImpact can be done in Gimp, but to me, even after several years using it, is that it's just counterintuitive or just not intuitive at all.

      In Photoimpact, I just explored and found what I was looking for, in Gimp, I have to look everything up. It could be easier, but then maybe, I'm not the target audience.

    90. Re:It's about time by killjoe · · Score: 1

      it used to be called mozilla and netscape before that. So what?

      Look the reality is that the corporations have claimed ownership of the entire english language. No matter what word you think of some corporation someplace has it trademarked, copyrighted or patented. How many open source projects have had to change their names because some corporation threatened them. One day you will have to use something called cuntbuster because that will be only word left.

      Anyway all of that is beside the point. Like I said I would rather have a smaller community of active users then a larger community of whining assholes. If namimg a project cuntbuster keeps away the do-nothing-but-complain crowd then I am all for it.

      Come to think of it I bet the reason GIMP is scriptable but not pretty is because the name gimp kept the art fags away. To me that's a good thing.

      --
      evil is as evil does
    91. Re:It's about time by the_olo · · Score: 1

      Many mice don't have it; the Space key is always there. Plus, it became kind of de facto standard for many graphic apps, not only Photoshop.

    92. Re:It's about time by Anonymous Coward · · Score: 1, Informative

      Feel free to educate yourself. http://en.wikipedia.org/wiki/Rabelais

    93. Re:It's about time by arose · · Score: 2, Informative

      1-4 all depend on GEGL.

      panning with a single keypress + mouse drag (one cannot simply press space and pan around the image with the mouse)

      Will be in 2.4.

      more GUI manipulation flexibility - ability to reorganize the whole UI into single MDI window similar to Photoshop or Corel PhotoPaint

      AFAIK the developers believe this will be much work with little benefit, because Windows is neither the platform they use nor their main "market". By analogy: is the Macintosh version of Photoshop MDI capable?

      support for "workspace themes"

      Someone would have to keep this up to date and evidently the GIMP developers would rather concentrate to improve user expierence for GIMP users then to conventrate on Photoshop switchers. As I see it if there actualy is demand for a Photoshop like GIMP then Gimpshop will flourish, time will tell.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    94. Re:It's about time by Anonymous Coward · · Score: 0
      For that matter, you could actually describe a sexual encounter with nothing but UNIX commands; I've seen it done on multiple occasions.

      It's infamous:

      unzip ; strip ; touch ; finger ; mount ; fsck ; more ; yes ; unmount ; sleep

      Other assorted versions feature 'zip' and 'top'.
    95. Re:It's about time by Ford+Prefect · · Score: 1

      Sounds great - and in the meantime, could I thank you for maintaining Gimp.app? Contrary to all the nay-sayers here on Slashdot, I've been using it just fine for work and photography stuff. Hardly high-end, but it works well for me!

      --
      Tedious Bloggy Stuff - hooray?
    96. Re:It's about time by Anonymous Coward · · Score: 0

      Funny how I didn't even have an opinion about libcaca until this morning. :)

      I hope you can't legally vote.

    97. Re:It's about time by Anonymous Coward · · Score: 0

      There is only 8-bit per channel support in GIMP. The other poster could only have meant 16-bit per channel because 16-bit shared among channels doesn't exist in GIMP. There is no debate/criticism about less than 8-bits per channel; the longstanding "problem" is about 16-bit/floating point support. CinePaint was a GIMP fork created to address this precision problem.

    98. Re:It's about time by SenorDingDong · · Score: 1

      My real complaint with the GIMP is the obscure nature of the entire program. Thats hard to put into words, and its NOT JUST that its an MDI program(curse the gods!) its more about the actual execution of the interface. My biggest complaint was when I was making pixel graphics for a game I was doing, the color picker ALWAYS pops up a window with the RGB information of the color you've just picked. I looked around online for a way around this as when you pixel, you change your colors a lot. The manual and many various webpages were no help. I ended up having to join the mailing list and filing a bug to get a snotty reply from a GIMP dev(or someone involved with the project) that if you hold CTRL when picking colors, the popup is bypassed. Anyone else see a problem with this?

      Don't get me wrong, there are things I love about the GIMP, such as the dynamic keyboard shortcuts. The problem though is with GIMP's default behavior being so left-of-center. The dynamic keyboard shortcuts are turned off by default!!

      I think that if there were some fresh air in the development process of the GIMP that a few small changes could help GIMP grab a much bigger segment of the marketshare for imaging apps. I occasionally will use crappy paint programs that use an SDI just to avoid using GIMP. Hopefully the GIMP dev's will start to listen(although why would they start now if they never did?) Best of luck!

    99. Re:It's about time by Anonymous Coward · · Score: 0

      Which is why, in the latest GIMP development version, you can pan the image by pressing the Space bar and moving the mouse. Oh wait, that's how it works in Photoshop. How could that have happened?

    100. Re:It's about time by bomb_number_20 · · Score: 1

      Not really.

      'Do What Thou Wilt' does not mean 'Do whatever the fuck you want'; it means to follow your True Will. It means to figure out your true purpose and, no matter what, pursue (what some have called) your Great Work. 'Do What Thou Wilt' is about commitment, purpose and seeing things as they really are. It's not about mindless indulgence.

      --
      That's ok, Jesus likes me anyway.
    101. Re:It's about time by Anonymous Coward · · Score: 0

      I use the same applications across many platforms. Please die in fire. Thanks.

    102. Re:It's about time by richlv · · Score: 1
      I'd also like to be able to control how it reacts to things a little more. Like how it crops anything you use a magic wand on, so you can't slightly adjusted what it selected. You have to reselect the area.


      indeed, it would be nice to easily control all tools - even simple crop allows resizing only by two corners. very annoying when i want to align crop at large zoom in the middle of the image.

      i think development version had something about new selection tool, which sort of helps here... but if that's true, i have no idea why add new tool instead of making existing one more flexible (like allowing to resize it easily everywhere). or have i missed something ? :)

      otherwise i am using gimp almost exclusively, and have no problem with many windows. as already mentioned, virtual desktops win ;)
      --
      Rich
    103. Re:It's about time by arose · · Score: 1
      but if that's true, i have no idea why add new tool instead of making existing one more flexible (like allowing to resize it easily everywhere). or have i missed something ? :)
      Probably easier, when the new tools are done they replace the old ones and for the user who hops from 2.2 to 2.4 it will seem like impoved verions of the same old tools.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    104. Re:It's about time by MBGMorden · · Score: 1

      A lot of us who would like a name change use it at home just fine. The GIMP is one of the highest quality pieces of OSS out there. It should be one of the building blocks of an OSS desktop (along with OpenOffice.org, Firefox, etc).

      The problem isn't ME using it at home. It's when I try to suggest it to my boss. Professional image is extremely important in business (or in my case government). When I suggest a free image editing program to keep them from buying something expensive these days, I'm invariably recommending Paint.NET (we run Windows desktops; FreeBSD servers though). Reason is simple: when she hears it she thinks "bring out the gimp" too, but it don't bring a smile. Any old made up name (I chose Tulken) with a serious logo would increase adoption rate of the program drastically.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    105. Re:It's about time by pilkul · · Score: 2, Informative

      My point is that scrapping and rewriting the entire UI (which is probably 2/3 of the code) for the sake of one minority platform is ridiculous. A more sensible request would be for Mac GTK to be improved to use native Mac APIs.

    106. Re:It's about time by pile0nades · · Score: 1

      Linux has a strange name? Doesn't sound strange to me. GIMP does.

    107. Re:It's about time by Frumious+Wombat · · Score: 1

      The GP meant the original comment about 16-bit in the context that most photographers use: 16-bits/channel for 48-bit total, versus 8-bit/channel for 24-bit total. True, you need more bits/channel to do these transitions smoothly, and PS does apparently use some sort of witchcraft (i.e. undisclosed algorithm) to interpolate values and make smoother curves.

      It's honestly been years since I've heard of anyone running in 16-bit total color, though I still have a program or two around that warns you not to do it.

      So, we're back where we started; I'm sure i'm not the only one who wants GIMP to take the (12-16bit/channel) output of their scanners or cameras, not throw any of it away, non-destructively edit said data, and then consistently output it to a variety of profiled devices. That's all. As I said, GIMP's interface is not one of the things that bothers me. The lack of higher than 8-bit/channel does, though hopefully the integration of GEGL will move that one out of the way as well.

      --
      the more accurate the calculations became, the more the concepts tended to vanish into thin air. R. S. Mulliken
    108. Re:It's about time by Amiga+Lover · · Score: 1

      I'd love to hear specifically what is missing, as I'm sure the devs would too.

      Unfortunately the latter part of your comment has been demonstrated time and again by the developers to be a false presumption too many of us make. After gimp stories hit sites like slashdot, the comments from developers are "So, was there anything useful in the slashdot story or was it all the usual drivel?"

      The devs know people want good cmyk, LAB, 16 bit color, 32 bit/channel or HDR, but are dismissive of the need and fire back with condescension when those topics are raised. They put down anyone who comments on the UI or the name. They dismiss people who say they need adjustment layers or layer styles as "liars, like windows users who say they never get a BSOD" or "just looking for a way to pick on gimp, GNU's favorite whipping boy". They criticize those who want good in-gimp text rendering, claiming there's no need for gimp to do it when other apps work just dandy, though admittedly there seems to be work on that front. They berate people who say they like a feature in photoshop that's not in gimp by telling them they'd learn more if they just learned how to do it the "correct way with scripting". Yeah, and back in my day we walked uphill both ways in the snow and liked it because it's the way it should be done. They blame known performance issues on "having the wrong graphics card" or telling people they just need to buy better hardware.

      Fewer and fewer people can be bothered dealing with gimp not just for its shortcomings, but for the attitude of the majority of its supporters. It's fair enough that they don't want it to change, but it's a pity a GPL app with such potential is held back by the people with the knowledge to fix it but quite simply don't give a shit about users.

    109. Re:It's about time by kyknos.org · · Score: 1

      Unless mindless indulgence is your true purpose, hence True Will. 'Do What Thou Wilt' is therefore equivalent of 'Do whatever the fuck you want'.

      --

      SHE does throw dice.
    110. Re:It's about time by Lehk228 · · Score: 1

      I meant in terms of performance and price. macs still have a large market share but if the industry was reset today they probably wouldn't because windows PC's are cheaper and just as capable if not better.

      --
      Snowden and Manning are heroes.
    111. Re:It's about time by Lehk228 · · Score: 1

      GIMP will never be able to pay for the licenses to distribute the color systems freely. however with the new color model hopefully they could develop a proprietary plugin which GIMP users could purchase to add pantone or trumatch color support.

      --
      Snowden and Manning are heroes.
    112. Re:It's about time by bomb_number_20 · · Score: 1

      Nope- there is no equivalency here.

      The relationship does not go both ways- you can't substitute one for the other. Thinking your true will is to 'do whatever the fuck you want' doesn't change the meaning of 'Do what thou wilt'.

      --
      That's ok, Jesus likes me anyway.
    113. Re:It's about time by Anonymous Coward · · Score: 0

      Ability to resize selections. Seriously, this is one of the biggest mistakes in Gimp, and is apparently never going to be fixed.

      Now rotated rectangle is practically impossible get right, e.g. if you have three points in the picture where you want to make the corners hit.

      Besides, basic forms (rectangles, circles, etc.) are ludicrously difficult.

    114. Re:It's about time by miscz · · Score: 1

      It's not very helpful when using tablets.

    115. Re:It's about time by ookaze · · Score: 1

      So why exactly don't you call it the Gnu Image Manipulation Program (or sth similar) ?
      This is the true program name you know.
      So you blame others for your own laziness to use the complete program name ? How honorable !

    116. Re:It's about time by Anonymous Coward · · Score: 0

      I work with archives of close to 900,000 images. It'd be nice if something other than Photoshop would include the abililty to put text information into the IPTC description and captions fields. GIMP doesn't and it seems like a really easy thing, neither (staggeringly) does the products from Corel neither the Corel Draw suite, nor PaintShop Pro (which they acquired from JASC).

      Some image browsers do this (Adobe Bridge springs to mind), but it's much easier when it's in the same app. Some browsers get this wrong - iView Media Pro puts text information in a sidecar file - not within the purposefully designed fields inherited from TIFF into JPEG filetypes.

      Hard to find the picture you want when you can't search for it. Quite aside from the support, the accessibility (see number of online tutorials for Photoshop specifically), the consistency of interface across platforms, the inertia of users, Photoshop is the only software to tick all boxes for what serious image editing needs to do in all circumstances.

      Also, some people raise the point about brush resizing. For most professional graphics work this should be a pressure sensitive operation communicated from a pen and tablet peripheral. Linux support on a par with Mac/Windows for WACOM devices and similar devices is also needed.

    117. Re:It's about time by mrchaotica · · Score: 1
      I told a photographer once "I use GIMP...it does almost everything PS does but its free!" and his response was to laugh at the name and ignore me.

      Then call it by its ACTUAL NAME instead of its acronym!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    118. Re:It's about time by Gulthek · · Score: 1

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      GIMP is an acronym for GNU Image Manipulation Program. It is a freely distributed program for such tasks as photo retouching, image composition and image authoring. The terms of usage and rules about copying are clearly listed in the GNU General Public License.

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    119. Re:It's about time by bogado · · Score: 1
      if the gimp had layer styles like photoshop does i'd happily use it day in day out :) It seems to be the only thing thats missing.


      What exactly are 'layer styles"?
      --
      []'s Victor Bogado da Silva Lins

      ^[:wq

    120. Re:It's about time by kyknos.org · · Score: 1

      As well as your thinking that true will is NOT to 'do whatever the fuck you want' doesn't change it. And yes, I know AC as well as chaos magick and other related stuff.

      --

      SHE does throw dice.
    121. Re:It's about time by ClassicComposer · · Score: 1

      Try drawing a perfect circle in gimp... it takes about 6 or 7 steps and about 15 secs to draw a perfect circle and thats if you know the keyboard shortcuts. you might say its a minor thing but if you want rounded corners or things of that nature it gets to be a pain.

    122. Re:It's about time by reub2000 · · Score: 1

      Gimp needs a comunity to write plugins and documentation.

    123. Re:It's about time by bomb_number_20 · · Score: 1

      I'm not sure you understand what I'm saying, so I'll restate it.

      I agree with you that someones true will might be 'to do whatever the fuck you want'.

      However, this does not make the definition of 'Do What Thou Wilt' to be 'Do whatever the fuck you want'. If that were the case, then 'Do What Thou Wilt' would always mean 'Do whatever the fuck you want'. Not everyone has the same true will, so this cannot be true for all people. The terms are not always interchangeable, so equating them is wrong.

      --
      That's ok, Jesus likes me anyway.
    124. Re:It's about time by stuntpope · · Score: 1

      I've never been bothered by the name, but then, I've also never brought it up to my sister who was affected by childhood polio. A name change wouldn't make the GIMP worse in any way, but could improve its chances for acceptance as a serious application.

    125. Re:It's about time by Buskaatt · · Score: 1

      Here's one. Open up GIMP. Hit Ctrl-n for a new document. Hit return. What? Nothing happens? Oh you have to either hit the tab key literally ten times, or your hands leave the keyboard to click OK. This is because there isn't a default Template selected I suppose. This is GIMP 2.2.7.

      I don't care how Photoshop or anybody else does it, and I don't care that it only wastes one second of my time, it shows a real lack of attention to detail and a disrespect for common user interactions that you find with any other application I can think of. When I hit Ctrl-n I want a new document.

      No the real argument to make is that people like me need to complain to GIMP, not to /.

      And that's the funniest part about all this. Skimming through the comments I see everybody complaining about the current GIMP, not about what this new engine is going to offer. That's funny.

    126. Re:It's about time by mei_mei_mei · · Score: 0

      Back to the sub-thread title, "It's about the time". How much time would PSE's friendly UI save you and how much fo your value your time?

    127. Re:It's about time by oohshiny · · Score: 1

      What is also missing is maybe that Adobe build its tools closely with their professional customers while Gimp looks like developed by developer for enthousiast/developer

      If anything, Photoshop's Windows and Mac-compliant interface reveals its origins as a consumer product that moved into the professional market from the bottom up. There were professional graphics programs before Photoshop, and they had rather unpolished interfaces (ragged icons, etc.). As a rule, professional high-end tools don't have pretty interfaces because the market is too small.

    128. Re:It's about time by bulliver · · Score: 1

      Well, I am sorry about your sister's luck, but if she thinks this software is a personal attack on her, then she is too sensitive. If she thinks you're an ass for using it, she's too sensitive. Bottom line: Whoever wrote it gets to name it. As the name Gimp has been around so long (and I am sure they get thousands of emails telling them to rename it) they obviously don't care to rename their product to appease the hypersensitive. And I for one, applaud them for it.

      It's just a word. There are thousands of words out there that are either offensive or innocuous depending on context. So: You can either let a simple word offend you (and your sister) or you can just bloody use the software and help to give this particular word a new non-offensive context.

      I wrote a proggie that converts between audio file formats. If there was no 'comment' tag present it would write a default: "molested by dir2ogg". I thought it a particularly apt description of what the app does. I cannot believe how many emails I recieved saying "that's terrible, how can you put something so offensive in there". My response: "It doesn't offend me, and it's my app so tough shit". As it is open source (as is the Gimp) one is free to change it, or feel free not to use it as they wish. This world is so full of terrible things, and if the most offensive thing to one's delicate sensibilities is the name of some bloody software then that person has bigger issues they need to deal with.

      Remember the playground: words can only hurt you if you let them...

      --
      Support the mob or mysteriously disappear.
    129. Re:It's about time by Anonymous Coward · · Score: 0

      Anyone who has interacted with GIMP developers (instead of flaming them), knows that parent is purebreed troll.

    130. Re:It's about time by petermgreen · · Score: 1

      I have a strong suspicion almost all GPL coders are mainly programming to satisfy their own needs. Why else would they do it? Altruism? No. They're scratching an itch.
      fine but those who code to scratch thier own itches should remember that is what they are doing and not complain when other people don't wan't to use thier code.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    131. Re:It's about time by Amiga+Lover · · Score: 0

      Anyone who has interacted with GIMP developers (instead of flaming them), knows that parent is purebreed troll.

      Thank you for so precisely demonstrating that dismissive attitude.

    132. Re:It's about time by Anonymous Coward · · Score: 0
      1. I'm not a GIMP developer, nothing I say or do could possibly demonstrate anything about them.
      2. I'm not wasting my time going through unsuported claims, bring some facts or go BUYB.
    133. Re:It's about time by killjoe · · Score: 1

      Absolutely so it needs to foster a community that is willing and able to write plug ins and documentation.

      I will say it for the umpteenth time. People who whine about the name of the project will never write documentation and will never write a plug in. They will never do anything but bitch 24/7 and reduce morale of the people who are doing actual work.

      --
      evil is as evil does
    134. Re:It's about time by mvdwege · · Score: 1
      Many mice don't have [a middle mouse button]
      1. What mouse sold in the past 5 years or so does not come with a scrollwheel that doubles as a middle mouse button?
      2. Option "Emulate3Buttons" "True". Now press left&right button simultaneously.
      Mart
      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
    135. Re:It's about time by spyfrog · · Score: 1

      If libcaca is a KDE lib, we could rename it to libkaka and that would simply mean libcookie in Swedish... ;-)

    136. Re:It's about time by Maxo-Texas · · Score: 1

      No he's right.

      You hear GIMP after watching PF and the first thing in your mind will ALWAYS be a heavyset moaning man in a full body leather suit with a zipper over his mouth who is a slave to two S&M murderers.

      Businesses have the SENSE to rename the "NOVA" to something else when they are told that NO VA means "Doesn't go".

      Open Source guys KEEP denying it is an issue despite that people repeatedly tell them it is a problem.

      Even before PF, GIMP was a HIGHLY NEGATIVE word. People would be insulted if you used it about them or someone they liked. The only hole was if they really had a partially crippled leg in which case it was okay to say they were gimpy or had a gimp leg-- BUT NOT that they *were* a GIMP.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    137. Re:It's about time by the_olo · · Score: 1
      1. What mouse sold in the past 5 years or so does not come with a scrollwheel that doubles as a middle mouse button?

      Believe me, in our country old hardware is quite common, because many cannot afford to buy the latest and greatest all the time. 2-button mice (even serial ones) are still in use.

      That said, I actually have an optical mouse with a scrollwheel that acts like a middle button, and I find it very clumsy - it's harder to navigate the mouse with precision while you keep that button pressed. Using the other hand to keep a key pressed is much better.

      2. Option "Emulate3Buttons" "True". Now press left&right button simultaneously.

      Navigating the mouse with two buttons pressed would be even worse than with one button.

    138. Re:It's about time by Jesus_666 · · Score: 1

      But in terms of where the users are (here and now, not in some thought experiment) the Mac still is important for graphic design. And yes, the GIMP is inadequate for Mac users as long as it doesn't use Carbon or Cocoa. So they either release a GTK version that uses Carbon as a back-end, they switch to a toolkit that does so (like QT) or they give the Mac release its own native interface. The alternative is having a program that has nice features but is widely rejected for being ugly, clunky, unnecessarily big (no use of the shared menu bar), slow (X11.app takes ages to load) and with a look-and-feel that differs significantly from every other Mac app.

      Sure, Mac users tend to be elitist when it comes to user interfaces. Because we expect that everything integrates and adheres to common standards. It really makes for a better user experience.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    139. Re:It's about time by Jesus_666 · · Score: 1

      Note that X11 has to be loaded separately under OS X, resulting in longer loading times for the apps (because you usually don't run X unless an X app is running). Also, using an X app under OS X is slower than both running an Aqua app under OS X and running an X app under Linux (in the latter case having manually focus windows with a click is a Mac-specific issue. Yes, I know focus-follows-mouse and no, I don't like it; it makes working with X apps even more awkward).

      So yes, a native UI would make using it slightly faster and more comfortable.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    140. Re:It's about time by reub2000 · · Score: 1

      The vast majority of image editing tutorials out there are written for photoshop. Right now the photoshop community is what is keeping it so popular. Sure they won't actually write plugins, but a larger user base might encourage commercial developers to release a native filter for the gimp.

      Either way, I find the GIMP more than adequate for my needs. Pretty much every image in my pbase galleries has been edited with the GIMP.

    141. Re:It's about time by Jesus_666 · · Score: 1

      How about, instead of ditching GTK, making the GTK-Qt code a part of the toolkit as an optional rendering backend? That way we'd have quasi-seamless integration between GTK and Qt apps (at least for KDE users...) and (if GTK really delegates all rendering to Qt) GTK apps could just link against the native Mac Qt library and run on Macs without having X11 as a dependency.

      If you want Qt compatibility you go with the Qt backend. If you want better performance (as the GTK->Qt conversion is of course going to take up a couple cycles) and/or don't want Qt to render the windows you go with the original renderer. Everyone's happy and maybe the Gnome devs can talk Trolltech into putting a GTK backend into Qt for even more interoperability fun. Also, possible infinite recursion. But mostly fun.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    142. Re:It's about time by the_olo · · Score: 1

      Professional tablets often come with mouse-like "pucks" and there were some attempts to use them for panning. A dedicated device for panning and zooming would contribute to greater ergonomy for professional artists, but for most users the mouse is the only option they have at hand.

    143. Re:It's about time by sjames · · Score: 1

      These are the realities of professional design and print work. If GIMP cannot pay for licenses for the standard tools of the trade, they will never gain acceptance.

      It can NEVER happen. GIMP is free software. The developers cannot even be sure how many copies are out there, so couldn't calculate the licence costs. It MAY be possible to come up with a non-free plugin that licences Pantone or TruMatch and an agreement to allow it to be used with GIMP, but it will never just come with a free download of GIMP.

      Of course, color management is an illusion anyway. Let's say you calibrate your monitor, printer, and office lighting to obsessive-compulsive perfection. You carefully select the exact shades you want for your publication. To your delight, once you get a copy back from the printer to your office with it's very special calibrated lights, it looks exactly like your screen and printer.

      I will now perhaps read your publication on the train to work wearing my red tinted shades... Or perhaps at home with my incandescent lamp, in the park on a sunny day, or perhaps it's cloudy. Practically nobody will see exactly what you see in your carefully controled office lighting. The colorblind person across the street certainly won't see what you do even in your office. The one thing you can be certain of is that I will never see your publication in your office using your eyes. The best you can ever hope for is something sorta close to what you imagined that doesn't look too bad. If you have chosen wisely, your publication will make a good impression under all of those conditions. If not, tight color management will only act as an enabler granting you the illusion that a choice that looks good only under your controlled conditions can actually be reproduced for the public.

    144. Re:It's about time by Anonymous Coward · · Score: 0
      if she thinks this software is a personal attack on her, then she is too sensitive. If she thinks you're an ass for using it, she's too sensitive. Bottom line: Whoever wrote it gets to name it.
      I hear you, dude. I once wrote a program whose acronym was "LYNCH ALL NIGGERS MOHAMMAD WAS A CHILD MOLESTING TOWELHEAD KILL THE PRESIDENT GIRLS ARE ALL CUNTS AND SHOULD BE RAPED REPEATEDLY HITLER WAS THE GREATEST HUMANITARIAN WHO EVER LIVED", and various people emailed me to say that they were "offended" by the name. Some people are just too sensitive these days.

      --
      Why can't I use my kharma bonus when I post as an AC?
    145. Re:It's about time by sakusha · · Score: 1

      You obviously don't work in the prepress industry. Color Management is the fundamental issue in prepress, if your color looks wrong under optimal conditions, it looks wrong when viewed under any other lighting conditions.

      Your comment is a classic example of why GIMP is a failure. Linux geeks think they know more about color theory than the prepress professionals, so they implement their software without listening to the people who have practical experience in the trade. You know, color printing existed long before computers were even invented.

    146. Re:It's about time by Anonymous Coward · · Score: 0

      This being the case, it is far more important for application GUIs to be consistent across applications on a single platform than it is for the GUI for any one application to be consistent *across* platforms.

      Uh yeah. About that. I bought a MacBook and installed Camino. Calling it a "version of firefox" is a disservice, its an entirely different application with an entirely different look, entirely different controls, and an entirely different behavior. It even throws CSS out the window to override whatever the webpages' authors wanted with Aqua colored widgets, which stick out like a sore thumb on pages where the designer expected the browser to use the style they wanted.

    147. Re:It's about time by killjoe · · Score: 1

      As in any community there are watches, doers and what I call Nelsons who sit on the sideline making fun of people who do stuff and try to berate them. the people who write docs for photoshop are doers, we want to recruit them. We want to target them. We don't want to targe the nelsons who complain about the name.

      --
      evil is as evil does
    148. Re:It's about time by sjames · · Score: 1

      Well, I'm not a GIMP developer, but I am a developer. If your 'input' to me is an example of prepress professionals, I have an idea why nobody is listening.

      Perhaps you could explain to me why close isn't close enough given the widely variable conditions the final product will be viewed under?

      As someone who isn't a pre-press professional, I am reminded of the recording industry where typically the most expensive recording equipment is used with meticulous tweaking of the mix. Then the recording is sent to a monkey who slams all the slided up to 11 and compresses the crap out of the resulting crap until it's just under redline only to have the result go through lossy compression and then played on cheapo earbuds.

      If I'm wrong (since I'm not a prepress professional, I freely acknowledge that may be the case), tell me how and why.

    149. Re:It's about time by sakusha · · Score: 1

      So pardon me for being testy when someone with no experience in my profession tells me that one of my primary job functions is "an illusion."

      Visual perception is far more complex than auditory perception. If we see a face that is too red, we have a built in mental database of faces to compare it with. Some psychologists believe our memories are hardwired to make subtle discriminations of the qualities of faces like color (a red face might be a sign of anger, and thus risk) so it could be an evolutionary trait.
      But audio is not wired the same way. Sure we've all heard a piano or guitar before, but each performer can strive for a different sound, so unless we are intimately acquainted with that performer's sound, we might not notice much degradation in quality.

      But moving from subjective psychological factors to color science.. "close" isn't often close enough. Using the example of a face again, paler tones like skin color may have only light values in each CMY or K plate, so a 1% shift in density can represent a huge shift in overall color. Pale tones are affected more than dark, saturated tones when the color is wrong. That's why I can look at imagesetter films, look at a face in just the magenta film, and judge pretty accurately if the color is going to turn out wrong when I do a Matchprint proof. Usually a small error in color settings causes a visible shift in the magenta density, which causes the faces to turn out way too pale or too pink.

      That's just one case. More to the general issue, prepress clients spend big bucks trying to get their images to look as good as possible. They know the limits of CMYK printing, and that isn't the fixed upper limit of visual quality. Just because CMYK has a limited gamut, doesn't mean it's like CDs with a fixed limit of audio range. If you want a bigger dynamic range of color, you merely have to use more inks. I used to spend a lot of time doing "touch plates," like for example, using my previous example of Pantone Orange 21 being outside the gamut of CMYK, if you had a pic of some oranges and you were trying to make them look as intense and delicious as possible, maybe you'd want to use CMYK+Pantone Orange 21, the 5th color is a "touch plate" to add extra orange just to the areas where it is needed. And there is no limit to the amount of inks, I know fine art printers who do lithographs with as more than 100 colors of ink, that's an insane amount of work, but the results are incredibly vivid.

      So printing is not like listening to compressed audio, it's like listening to the live performance of a symphony with their full dynamic range. But getting back to your question, what difference does it make if your color is perfect when viewed under perfect color-temperature lighting, when the end user is just going to look at it under tungsten lamps, or with colored sunglasses, or other suboptimal conditions? Well, to start, if your color is shifted or flat, it's just going to look worse under suboptimal viewing conditions. Garbage in, garbage out, so to speak. But also there is the perceptual factor. Color is not perceived as a quality of its own, it is viewed as simultaneous contrasts against other colors. This is a complex neurological phenomenon related to how the rods and cones in the retina sense color, but suffice to say, a limited color gamut like CMYK is perceived as "full color" even though it is not as big a gamut as our eyes can perceive in a real world sunlit scene, the CMYK print looks normal because the colors as printed are all correct RELATIVE to the other printed colors. So if, for example, we look at a CMYK printed image in darkened conditions, it will still look like a full color range. Our eyes are quite adaptable. Say for example you wear some rose-tinted glasses. After a few minutes, your eyes adapt to the tint, and you forget you're even wearing them, you don't see the color shift anymore, unless you look for it. Even if we look at a CMYK image with our tinted glasses, if the image is color shifted, the colors will be wrong relative to

  2. Krita by barkholt · · Score: 5, Insightful

    They need to get this integrated before http://www.koffice.org/krita/ runs them over :)

    --
    - barkholt
    1. Re:Krita by archen · · Score: 4, Interesting

      Krita is already set to run them over, it's just a matter of time. The application has gone to a crash prone app with a barely useful featureset, to fairly stable with a modest featureset in a very short timespan. And it seems like it's just gaining more momentum as it goes on. For now development will probably slow as everyone works hard on porting to KDE4, but make no mistake that this app is the graphical interface many have been begging for on Linux. Many of us use the Gimp because there's no other option (or we don't feel like using photoshop in wine), but there will soon be a point where the gimp is going to end up a rather orphaned application as far as their userbase goes. With QT being cross platform, I might even be a bit conserned if I were Corel - the {now} owners of PaintShop Pro.

    2. Re:Krita by pherthyl · · Score: 1

      Coincidentally, version 1.6 of KOffice was released today, with a lot of new major features for Krita.
      Check it out here: http://koffice.org/announcements/announce-1.6.php

      Development has certainly been active lately. Cyrille Berger has a blog where he talks about some of the new features that have gone into Krita lately. http://cyrilleberger.blogspot.com/

    3. Re:Krita by Fallingcow · · Score: 1

      Krita has given me a second reason to keep the KDE libraries installed :)

      The first was K3B, of course.

    4. Re:Krita by PitaBred · · Score: 2

      Does Krita work on Windows? GIMP is still my image editor of choice for all the "need more power than Paint but not enough to buy Photoshop" image work I have to do at work. And I'd run Linux, but I need to support Windows users, so I can't very well not run what they're running.

    5. Re:Krita by MoogMan · · Score: 1

      What difference would it make if Gimp was "integrated", into, say Open Office?

    6. Re:Krita by swillden · · Score: 1

      Does Krita work on Windows?

      Short answer: Not yet, but soon.

      Long answer: Krita is built on KDE, which is built on Qt. Qt has been available on Windows, but only under a commercial license, so OSS developers have been largely unable to port Qt/KDE apps to Windows. A port of the X11 version of Qt3 to Win32 was under way and beginning to look promising when Trolltech (makers of Qt) announced that Qt4 for Win32 would be available under the GPL.

      Now that Qt4/Win32 is available under the GPL, Qt and KDE apps can be ported easily to Windows. BUT, Qt4 is significantly different from (and better than) Qt3, so Qt3 apps have to be modified to run on Qt4 before they can be ported to Windows. The KDE team is in the process of making KDE run on Qt4, the result will be KDE4. When KDE4 is released, a KDE4 version of Koffice and Krita will be released. About that same time, you can expect lots of work to go into getting KDE4 and all of its applications running on Windows, using the GPL'd Qt4/Win32.

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  3. Maybe now the UI by Anonymous Coward · · Score: 1, Insightful

    Maybe now he can give The Gimp a decent UI instead of the trash it's had for the last 10 years

    1. Re:Maybe now the UI by QuantumG · · Score: 2, Funny

      Yeah, like Blender has improved.. oh wait.

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    2. Re:Maybe now the UI by swillden · · Score: 4, Insightful

      Maybe now he can give The Gimp a decent UI instead of the trash it's had for the last 10 years

      In the first place, the GIMP's UI has changed a great deal in the last few years, so much so that it doesn't make much sense to call it one UI. Second, the GIMP's current UI is very powerful and very usable. Personally, I prefer it to Photoshop's UI, mainly for the ease with which it can be customized to fit exactly the thing I need to do right now. Then, later, when I'm doing something different, I can flip a couple of hotkey assignments, tear off a different menu or two, and have a UI that is perfectly suited to what I need at that moment. For those who know it well, the GIMP's UI rocks. Much like PS, actually. The biggest difference is that there are a lot more people who know Photoshop's UI well.

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    3. Re:Maybe now the UI by Anonymous Coward · · Score: 0

      Blender's UI is drastically improved from its original form, and it's reasonably accessible to users of other modellers as long as they read the quickstart manual first. It even has handles now. Its menus don't lend themselves to discovery, I'll grant that. Still an amazingly fast UI -- they should break out the GUI toolkit into its own package.

    4. Re:Maybe now the UI by raddan · · Score: 2, Insightful

      The problem is that the GIMP's UI is not consistent with any other UI I've ever come across. Sure, it's probably easy-to-use once you already know it. But why not make it the same as other apps? Photoshop, among many other apps, has a bounding window-- this helps keep your workspace organized. Photoshop has palettes that actually float, instead of getting lost behind numerous other windows. You don't have to navigate through menu hell just to apply a filter. And so on. I'm sure these points have been flogged to death on lists before, but IMHO, until the GIMP changes these very simple UI items, most graphics professionals will stay away. Which is too bad-- the GIMP is otherwise a great program.

    5. Re:Maybe now the UI by AgNO3 · · Score: 1

      what the key board short cut to change brush size again?

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    6. Re:Maybe now the UI by swillden · · Score: 4, Funny

      The problem is that the GIMP's UI is not consistent with any other UI I've ever come across. Sure, it's probably easy-to-use once you already know it. But why not make it the same as other apps?

      Because all of us who know the GIMP would then have to learn a new UI.

      ;-)

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    7. Re:Maybe now the UI by swillden · · Score: 1

      Ctrl-Shift-B

      Though it does take a couple of mouse clicks, too. I agree that this is an area that needs improvement.

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    8. Re:Maybe now the UI by Anonymous Coward · · Score: 0
      Photoshop, among many other apps, has a bounding window
      I only hear this complaint from Windows users. In any case, GIMP uses a Single Document Interface by default. It sounds like you want a Multiple Document Interface. GIMP isn't the only SDI application out there, though (even MS Office someimes "degrades" to this). And there are multiple "deweirdifier" plugins and forks (like GimpShop) that put everything in a bounding window.
      Photoshop has palettes that actually float, instead of getting lost behind numerous other windows
      My window manager can handle window heights just fine. It is sometimes convenient to have the palettes go to the background.
    9. Re:Maybe now the UI by Anonymous Coward · · Score: 0

      The problem is that the GIMP's UI is not consistent with any other UI I've ever come across.

      And photoshop invented buttons that you hold down to get more buttons. Your point? :P

      has a bounding window

      The funny thing is that while everyone else flips out over this, I find this incredibly valuable in web design as I can hold an image over a browser and see what it will look like without having to change any html or copy the webpage.

    10. Re:Maybe now the UI by Ferzelic · · Score: 2, Insightful
      Photoshop, among many other apps, has a bounding window-- this helps keep your workspace organized.

      I personally prefer to the fact that I can access all the windows I need the same way -- from the task bar, or by alt-tabbing. Once I'm in an MDI application, I have to change to its window-switching method, and identify what documents I have open in a different way. If I've got a maximized document in most MDI applications, I have to minimize it or go to a menu to see what else is open.

      Excel 2003 actually has the worst of both worlds. It's an MDI application that pretends to be an SDI application, with its default maximized documents. Each document shows up in the task bar, but if you do the logical thing and close the current window (instead of the subtle and nonstandard 'document close' button below it), it closes the whole application instead!

      Photoshop has palettes that actually float, instead of getting lost behind numerous other windows.

      I have a dislike for permanent floating palettes, particularly when working with images. In MDI apps I tend to work maximized, as the document frame clutters the already limited space. This means palettes are floating on top of the page I'm trying to draw on -- and unless I'm zoomed in, I often can't pan the page past them. I have to keep moving palettes around, or close them entirely (and then have to go menu hunting when I want them back). The GIMP lets me bring the document in front of the palettes when working.

      There are however plenty of legitimate complaints about the GIMP GUI, but they don't seem to be the ones people usually make. It's insistence in popping up operation windows (scaling, cropping, filters etc) in front of the image, for example. I've already got a Tool Settings palette docked under the main palette; they aren't modal prompts, so why can't these things be shown there? (It looks like the development version is looking at this, but they've made some other annoying decisions, like overloading ctrl, alt & shift during selection. I'll be providing some feedback on that front...)

    11. Re:Maybe now the UI by Eric+Pierce · · Score: 1

      Ah-men to that, brother.

      Seriously though, I'm tired of hearing people whine about GIMP's UI. I've used it for 5-6 years, and while it did suck 5-6 years ago (GTK 1.x), it's been a joy to use for a couple years now (since 2.x). For people who make their negative decision regarding the interface after 5-10 minutes of poking and jabbing at the interface, I say screw 'em. Let 'em stay with PS. I've used both in a professional capacity. I prefer GIMP's UI. C'mon GEGL!

      EP

    12. Re:Maybe now the UI by Overly+Critical+Guy · · Score: 1
      Photoshop, among many other apps, has a bounding window-- this helps keep your workspace organized.

      Amusingly, such windows are intended to emulate Mac desktop behavior which doesn't use the Win32 parent-child window paradigm, and you see that big, gray background window in a lot of Mac ports. Windows-only programs, on the other hand, seem to want to cram everything onto the main window in attached sidebars.
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    13. Re:Maybe now the UI by Anonymous Coward · · Score: 0

      Photoshop, among many other apps, has a bounding window

      Also known as Windows 3.1 Program Manager (PROGMAN.EXE) style MDI. That went out of style with Windows 95, when even Microsoft discovered how bad it was.

      By now, the only holdouts seem to be Photoshop and clones, and the SQL-Server tools (and they might have been updated with SQL-server 2005). Even Mac-Photoshop isn't Win 3.1 based anymore.

    14. Re:Maybe now the UI by Anonymous Coward · · Score: 0

      You win today's self-contradiction award. Make the Gimp, though easy to use, consistent with other apps, like Photoshop, which uses a bounded window paradigm, unlike any other common app, yet is easy to use. Golf clap sir. BTW, regarding non-pros, you might be surprised how many dropped the copy of PS Lite or whatever it is that ships free with scanners, etc., once I introduced them to the Gimp. They had no great hurdle adapting to its non-standard UI.

    15. Re:Maybe now the UI by ankordinated · · Score: 1
      Second, the GIMP's current UI is very powerful and very usable. Personally, I prefer it to Photoshop's UI, mainly for the ease with which it can be customized to fit exactly the thing I need to do right now.

      This sounds like utter rot to me. Tell me how do i change the colour of a text layer to a colour picked from the background image? In fact, all the text handling is seriously underpowered. I'd love to know how to use different anti-aliasing methods on the text you're editing.

      Layer Grouping (or the lack thereof) is pretty lame too. How are you meant to effectively work on a picture with a large number of layers?

      Okay, what if i want to stroke a layer? Can i do that non-destructively like in photoshop?

      Also I'd love GIMP to include a MDI style interface.. Even Firefox understands that it's good to be able to group various things in one logical window - they have tabs.. desktop icons just get in the way of what you're editing.

      These are just things at the top of my head.. as an old time photoshop user this lack of functionality turns me off the Gimp straight away. And let's not even get into its name!

    16. Re:Maybe now the UI by richlv · · Score: 1

      well, in addition to all other responses - most of the things you listed actually can be done. well, with a decent window manager, that is.
      i've heard that even windows has utilities to give it virtual desktop capabilities and window ordering options.
      of course, it's easier to use when those are built-in ;)

      --
      Rich
    17. Re:Maybe now the UI by Anonymous Coward · · Score: 0

      Ah, the "Lotus Notes worst interface ever but we won't change it because it will upset all three loyal users who like it instead of wasting tons of money for everyone else"-defence.

    18. Re:Maybe now the UI by swillden · · Score: 1

      The difference is that the GIMP's UI, unlike Lotus Notes, doesn't suck. It's unusual, but plenty productive for people who've bothered to learn it.

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  4. Sounds like Quartz Composer... by Anonymous Coward · · Score: 0
    This live compositing illustrates one of GEGL's unusual design parameters: rather than representing image data as simple pixel arrays, every image in GEGL is a directed acyclic graph -- an ordered, connected set of nodes, where each node consists of an input, an operation, and an output.

    Thus all operations are, in a sense, equal -- they can be applied to any graph from a single node up to a complex, multi-level tree, and they can be rearranged arbitrarily, as seen in the GUI demo. Loading an image file and displaying an image on screen are simply two of many possible nodes in the graph.


    Sounds like Core Image and Quartz Composer Quartz Composer.
  5. The difference between The Gimp and Excel.. by QuantumG · · Score: 5, Interesting

    Ever tried to do basic drawing in The Gimp? Like, say, drawing a circle? Ask any Gimp developer why this is such a bitch and they'll tell you something like: The Gimp is an image manipulation program, not a drawing program, go use Inkscape or something if you want to draw circles. What's this got to do with Excel? Well, Excel is a spreadsheet program. It's ment for making reports or doing accounting or playing "what if" games with money. About 10 years ago the developers of Excel went and did a survey of what their customers were using Excel for. Turns out the vast majority of people were using Excel to make lists. Shopping lists. Laundry lists. People to Kill. That sort of thing. Did the Excel developers say "hey, Microsoft Word has better support for making lists, go use that!" .. no, obviously. What they did was study the way people use the software and make it better for what they are doing. They made it so you could hide the cell lines when you print and so you can print the numbers of the cells if you want. They made it so when you enter something really long into a cell it automatically overlaps the cells next to it, and so it would print that way. That's how software should be made, with a focus on what the user wants out of the software.

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    1. Re:The difference between The Gimp and Excel.. by Blakey+Rat · · Score: 2, Insightful

      With a lot of open source projects, your thinking would be embraced to make a great product. See Firefox, for instance. The problem is that the GIMP developers just don't give a flying crap about it what-so-ever, so give up now. Photoshop Elements is only $90, does everything GIMP does but better, and is about 10 times easier to use.

    2. Re:The difference between The Gimp and Excel.. by ben+there... · · Score: 2, Informative
      Ever tried to do basic drawing in The Gimp? Like, say, drawing a circle?

      That's actually a really old version that those instructions are for, as evidenced by the fact that Shift constrains circles now, not Ctrl. You can either select a circle, then use Edit->Stroke Selection and select the width of the line, or Select->Border after selecting a circle, then fill it with a color or pattern. Neither option is as simple as a circle tool, but both are easier than those old (1.x?) instructions.
    3. Re:The difference between The Gimp and Excel.. by swillden · · Score: 4, Insightful

      Ever tried to do basic drawing in The Gimp? Like, say, drawing a circle?

      First, there's a much easier way to draw a circle than the one you linked to. To draw a circle: use the ellipse select tool, holding down the shift key, then use Edit->Stroke Selection. Done. You can adjust the width, color, pattern, etc. of the circle on the Stroke Selection tool that pops up.

      Second, if even that seems like too much effort, well, I'm with the developers on this one: The GIMP is a photo manipulation tool, not a drawing tool. As a fairly heavy GIMP user, I don't want the interface cluttered up with additional drawing-related tools, not when (a) there's a perfectly good, if non-obvious, way to accomplish the task and (b) it's not the tool's primary job.

      That's how software should be made, with a focus on what the user wants out of the software.

      Which user? You can't be everything to everyone. In this case, people editing photos very rarely have any need for drawing circles, and it's a bad idea to clutter the UI up with stuff that they aren't going to use much anyway.

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    4. Re:The difference between The Gimp and Excel.. by QuantumG · · Score: 0, Flamebait

      Have more than one toolbar, what's hard about that? People who are doing drawing tasks will use the drawing toolbar. People who are not will never see it. The problem here is not that the developers are pig headed. The problem is that they have control over the source code repository and can lock developers who are interested in doing this kind of stuff out of it. If developers were free to add whatever they want to GIMP and push that out to the current GIMP users with everything else, you'd see how many people want these features. But the poltical baggage of forking of project forces developers to tow the line.

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    5. Re:The difference between The Gimp and Excel.. by MobileTatsu-NJG · · Score: 4, Insightful

      "Ask any Gimp developer why this is such a bitch and they'll tell you something like: The Gimp is an image manipulation program, not a drawing program, go use Inkscape or something if you want to draw circles."

      That's the sort of answer that, if used frequently, could kill OSS. If the aim is to replace commercial software with 'free' software, then the 'customer is always right' motto still applies.

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    6. Re:The difference between The Gimp and Excel.. by MasterPoof · · Score: 1

      Damn straight, I've wanted to seriously try using GIMP for several years, but the lack of simple abilities like this keep me on PS.

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    7. Re:The difference between The Gimp and Excel.. by chill · · Score: 5, Insightful

      I see your "the customer is always right" cliche and raise you one "use the right tool for the right job".

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    8. Re:The difference between The Gimp and Excel.. by ottffssent · · Score: 3, Interesting

      That's only half the story. It's equally correct to say that the Gimp is not a drawing program, and that the Gimp developers should not duplicate the work of a drawing program's developers. Unix has been successful with a large array of small tools that do one thing and do it well (and play well with others). Microsoft has been successful throwing more features onto the fire when the flames burn low. To say that Microsoft's success with their method invalidates the Unix way is shortsighted.

      It would be nice to have one app that has excellent drawing tools, excellent retouching tools, excellent compositing tools, costs nothing, and makes toast. But even Adobe splits these tools into multiple apps, and they don't have to do it for free. So while "use Inkscape" isn't the answer you want, and it isn't the ideal answer, it's also not an unreasonable answer.

    9. Re:The difference between The Gimp and Excel.. by koreth · · Score: 4, Insightful
      If the aim is to replace commercial software with 'free' software
      Which it isn't for a lot of OSS developers; the aim is to have software that does a particular job well enough. If other people find it useful too, great. If other people find it so useful that they can avoid purchasing a commercial software package or two, that's nice too. But if not, that's also fine; they're welcome to stick with the commercial packages, no harm done.
    10. Re:The difference between The Gimp and Excel.. by 644bd346996 · · Score: 1

      I fail to see how referring a user to a more suitable piece of free software could be detrimental. If anything, it will give the aspiring user a better appreciation of the broad range of powerful and specialized tools that have been developed by the community. The only harm would be if the developers were rude about telling the user they are shopping at the wrong place.

    11. Re:The difference between The Gimp and Excel.. by xenocide2 · · Score: 1

      Why does everyone want to use GIMP to draw with, given that it's a bitch and a half to do so, and the developers refuse to add it in? I suspect the answer is "because you can in photoshop!" Is inkscape really that bad?

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    12. Re:The difference between The Gimp and Excel.. by QuantumG · · Score: 1

      Bah. Inkscape is not a better piece of software for bitmap manipulation.

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    13. Re:The difference between The Gimp and Excel.. by Mark_Uplanguage · · Score: 2, Insightful

      Please mod parent up. Please use the right tool for the right job. If all you want to do is create circles stick with MSPaint or MSOffice/OpenOffice or Inkscape (highly recommended). If you want to do Photoshop stuff, use GIMP. If you want to disagree - fine. If you want to understand see http://gimp.org/about/ and read the threads about what the developers were trying to accomplish. Drawing circles was never on the list. Peace

      --
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    14. Re:The difference between The Gimp and Excel.. by 644bd346996 · · Score: 1

      Firefox is the direct result of stripping out the mail client, composer, and other extras from the Mozilla suite. FF was created to be a bloat-resistant product to fill exactly one niche- that of a web browser. That is what led to it's incredible rise to popularity. If somebody were to complain that the FF developers are stupid not to integrate a chat client, they would be laughed at and ignored. Why can't the GIMP developers limit themselves to making a good product that serves a specific purpose?

    15. Re:The difference between The Gimp and Excel.. by nick.ian.k · · Score: 2, Insightful

      Balderdash. It's got nothing to do with the success or failure of OSS. Rather, it's a general problem that plagues the application software industry and lowers the productivity of the hundreds of thousands of people out there using the wrong tool for the job. Look, you might be able to pry a crate open with the other end of a clawhammer, but it's a hell of a lot less effective than a crowbar: you're going to break a heavier sweat because you've got less leverage, the prying end is the wrong shape, and you're probably going to bust the crate to pieces with the hammer; use the right tool and you're done in a shorter amount of time, have exerted a hell of a lot loss effort, and you can reuse the crate. Similarly, you can use a butter knife instead of a flathead screwdriver, because they're vaguely alike, but there's no arguing that one approach is right (efficient, won't strip the screw) and the other is 100% hamfisted and should only be done in the case of an emergency situation where the appropriate tool isn't available.

      The primary motivation in having a huge, over-reaching featureset in a proprietary application seems to be to justify the (usually) ungodly charge for the end user license. This doesn't work so great, however, because it means the developers have to create said feature and try to integrate it into the package. This means their employers either have to compensate them accordingly so that the extra features work really well, or be satisfied that the feature is there enough to list in on the box or in marketing materials; as such, the price either goes up or the company allows itself to take a loss in not charging extra or shipping a product with sub-par features. In any event it's a real bitch to integrate limited functionality for a particular task that goes beyond the scope of the application without it seeming half-assed, incomplete, or confusing the real purpose of the application. This is why you see people doing things like using Photoshop for page layout or Excel in lieu of a database; the results speak for themselves.

      This whole Swiss Army Knife approach for *complex applications* needs to be nipped in the bud, and that's in both proprietary and free solutions. Anything less is accepting the approach simply because of precedent and ignoring evidence to the contrary.

    16. Re:The difference between The Gimp and Excel.. by Al+Dimond · · Score: 1

      There are problems with adding features aside from the product's focus. In the case of Excel, it happened to be almost perfect for these additional things people wanted to use it for, they only needed to add a couple features. I've never used the GIMP, but it doesn't sound like it's even close to being a good drawing tool; it would need severe changes in its interface, for one thing. The only reason people try to use it as one is because it's the only graphics tool they've ever heard of for Linux.

      If the GIMP changes into a drawing program just because a bunch of yahoos want a drawing program we don't just gain a drawing program. We also lose an image manipulation program (even if we don't lose it entirely we lose resources as they're shifted away to supporting drawing functions). There are good drawing programs out there. There are limited development resources for the GIMP. It seems totally legit for GIMP developers to tell people about a program that better suits their needs rather than cram tons of extra features into their own program.

      The GIMP, as many of my sibling-posts have pointed out, has made it easier to draw circles in recent versions. Which seems awfully similar to the kind of minor changes that Microsoft made to Excel. You and I know that Excel, even with its changes, still sucks for making lists compared to Word. And the GIMP probably still sucks as a drawing program, at least compared to something like Inkscape (I haven't used either program, but that seems to be the consensus). That doesn't mean that Microsoft should make any *significant* changes to Excel to facilitate listmaking, nor that the GIMP should change significantly for drawing. Developers should listen to users but should not do whatever they tell them to do. They should learn the users' needs and come up with a good way to meet them.

    17. Re:The difference between The Gimp and Excel.. by femto · · Score: 2, Insightful

      It's a difference in philosophy.

      The philosophy you describe is the "bloatware" philosophy, where a single tool (program) tries to do everything. What happens is the program starts off not being able to do anything, it then grows to do something well. As circle drawing and shopping list features are added it grows to become unwieldy. Eventually it becomes unmaintainable and falls into decay, at which point someone starts a new project to write a "simpler tool". This bloats and the cycle repeats again forever. It's ideal if your aim as a developer or company is is to keep yourself in a job and make money for life.

      The Unix approach is that one tool does a single job and does it well. For example: tar bundles mutiple files into one, compress makes files smaller and gimp does photo editing. Indeed under the Unix philosophy, gimp should really be seen as a graphical user interface wrapped around a bunch of other tools. One tool might do thresholding, another might do convolutional filtering and so on. The idea with the "one tool one job" philosophy is that each tool gets written once and is simple to maintain and upgrade. Whenever that job needs to be done a program calls the relevant tool rather than trying to do a mediocre job itself.

      The unix approach is IMO the better. It leads to less needlessly replicated effort and gives higher quality results. Modularisation is one of the fundamental tools of computer science, used to reduce complexity to the point where a persoan can handle it.

      Asking gimp to draw pictures is a bit like asking a plumber to paint your house and expecting a first class job of it. It's just not gimp's job to be a drawing package. If you want a drawing/photoediting tool maybe the right way is to write a new supertool, which does its work by calling gimp and inkscape, rather than trying to make gimp and inkscape do each other's job? You as the customer gets what you what, and gimp continues to do its job well.

      Note: The customer might be allowed to demand a result, but I contend that the customer has no right to dictate the method of arriving at the result. That is for the experts. For example, if the customer wants a drawing and photoediting program the customer has no right to demand that the solution be provided by modifying gimp to do the job.

    18. Re:The difference between The Gimp and Excel.. by QuantumG · · Score: 1

      Who gives a fuck what they were trying to accomplish? Seriously. The users want to be able to draw circles. They want a circle tool. Some of those users are developers and are quite willing to make a circle tool. The fact that these developers are required to maintain a fork and can't get their tool into the hands of the users who want it is just wrong.

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    19. Re:The difference between The Gimp and Excel.. by Anonymous Coward · · Score: 0

      Please see another child post I made on Excel and why having too many toolbars is bad design (also as evidenced by MS's several attempts to try to fix this--with the disappearance of unused functions, ribbons in Office 2003, etc.).

      I see no evidence of pig-headed developers being a problem. If it was, why not just fork?

    20. Re:The difference between The Gimp and Excel.. by RealGrouchy · · Score: 1
      About 10 years ago the developers of Excel went and did a survey of what their customers were using Excel for. Turns out the vast majority of people were using Excel to make lists. Shopping lists. Laundry lists. People to Kill. That sort of thing....What they did was study the way people use the software and make it better for what they are doing.

      But did they ask *why* people were using Excel that way? Microsoft's hypothesis assumes that people used Excel for lists because they don't know what it's used for. I think reality was quite different:

      "I paid big bucks for MS Office 95 so I can write a letter, but I don't have any decent use for Excel. To console myself, I'll use it to make a list...

      "People to Kill: (1) the guy who forced me to buy this program I dont use. (2) Co..."

      - RG>
      --
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    21. Re:The difference between The Gimp and Excel.. by 644bd346996 · · Score: 1

      Of course not, but then, that is not the point. Inkscape, or whatever our hypothetical GIMP developer suggests, makes it much easier to draw circles, making it the right tool for the job. Inscape is not at all designed for bitmap manipulation, but it is wonderful for drawing. I think you are having trouble understanding that bitmap (picture) manipulation and drawing are very different things, and it is seldom necessary to do a lot of both at the same time. It is hard to create a tool that is very good for both tasks, and there very little demand for a program that integrates both tasks. Most of the time, either Inkscape or GIMP will do the entire job well.

    22. Re:The difference between The Gimp and Excel.. by swillden · · Score: 1

      The users want to be able to draw circles. They want a circle tool.

      They do? Well, I'm sure some do. I don't, and I honestly don't see much complaining about the lack of a circle tool on the GIMP users mailing list, either. I think a few people who don't like the GIMP for other reasons find this a nice nit to pick at.

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    23. Re:The difference between The Gimp and Excel.. by QuantumG · · Score: 1

      People try to use The Gimp to draw circles for the same reason that they use Excel to make lists. Bitmap manipulation and drawing a related activities. You shouldn't have to switch tools to do related activities. The only difference between The Gimp developers and Excel developers is that Excel developers made it easier to perform tasks they hadn't anticipated people would want to do with their software.

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      How we know is more important than what we know.
    24. Re:The difference between The Gimp and Excel.. by QuantumG · · Score: 1

      sorry, the majority of people who want a circle tool have long since written The Gimp off, and, in some cases, all open source, after being shouted down by developers. Similar problems exist today with The Gimp, but drawing circles is the canonical example.

      --
      How we know is more important than what we know.
    25. Re:The difference between The Gimp and Excel.. by swillden · · Score: 0, Troll

      sorry, the majority of people who want a circle tool have long since written The Gimp off

      What, both of them?

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    26. Re:The difference between The Gimp and Excel.. by Blakey+Rat · · Score: 1

      You and I know that Excel, even with its changes, still sucks for making lists compared to Word.

      Hah! When word has Auto-Fill, and better import/export filters, I *might* concede this point. But at the moment, no, Word is quite inferior at creating lists. (It has decent tables, I'll give you that.)

    27. Re:The difference between The Gimp and Excel.. by Blakey+Rat · · Score: 2, Informative

      Yes, but in graphics editing, you can get the best results by combining vector (draw) and bitmap (photo manipulation) in the same document using different layers. Otherwise, vector-only apps are crap with bitmaps, and bitmap-only apps are crap at dealing with vectors. The best way of handling this in this case is to have both in the same application, which GIMP does not do. (But its competitors do.)

    28. Re:The difference between The Gimp and Excel.. by QuantumG · · Score: 0, Flamebait

      Sometime in the future The Gimp developers will cave in and add a circle tool and you will hear a collective sigh of relief. When that happens, I hope you remember this discussion. Now fuck off.

      --
      How we know is more important than what we know.
    29. Re:The difference between The Gimp and Excel.. by 644bd346996 · · Score: 1

      By pointing users to drawing programs, the GIMP developers would be at least as helpful as the Excel devs who add functionality for making lists. They might even be more helpful, since good drawing tools already exist and installing one would be quicker than waiting for the next release. I would like to point out that switching to a drawing program to draw circles is not strictly necessary, but it is usually a smart move. I still do not think that somebody touching up a photo has much need for drawing circles on it. Such situations are surely uncommon.

    30. Re:The difference between The Gimp and Excel.. by Waffle+Iron · · Score: 3, Interesting
      They do?

      Of course they do. I've used the GIMP off and on over the years, and I wasted quite a bit of time searching for circle/rectangle/etc. tools before I came to terms with the idea that someone would bother to write such an elaborate program and leave those simple features out.

      So what it's a photo manipulation program: people need to stick circles and rectangle into photos sometimes. The menus are already cluttered with dozens if not hundreds of obscure tools and scripts. Surely adding a set of shortcut commands to do a very common basic task in a non-ass-backwards fashion wouldn't make the clutter significantly worse.

    31. Re:The difference between The Gimp and Excel.. by QuantumG · · Score: 1

      What about someone touching up an icon? Not everyone uses bitmap manipulation software for the same thing as you.

      --
      How we know is more important than what we know.
    32. Re:The difference between The Gimp and Excel.. by MobileTatsu-NJG · · Score: 2, Interesting
      Why does everyone want to use GIMP to draw with, given that it's a bitch and a half to do so, and the developers refuse to add it in? I suspect the answer is "because you can in photoshop!" Is inkscape really that bad?


      "Because you can in Photoshop!" is synonymous with "I'm more productive in Photoshop." I am not a 'painter' in Photoshop, but I use the paint brushes on a daily basis to generate textures. If I had to run out to another app just to paint a mask, not only would I lose a great deal of time, but I'd also lose all the benefits that Photoshop provides for me. Paintbrushes can be used for darned near anything. Inkscape could be the best drawing app in the world, it'd still be a huge PITA to not have those features integrated into GIMP.

      Answers like "use a drawing app!" only hurt the users, especially when it's been proven to work so well in Photoshop.
      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    33. Re:The difference between The Gimp and Excel.. by 644bd346996 · · Score: 1

      In that case, the GIMP would be overkill. The job could be half over before the GIMP is up and running. Simpler paint-like programs would be suitable. KIconEdit comes to mind for some reason.

    34. Re:The difference between The Gimp and Excel.. by rjstanford · · Score: 1

      The Unix approach is that one tool does a single job and does it well. For example: tar bundles mutiple files into one, compress makes files smaller and gimp does photo editing.

      Hmm. Of course, GNU/tar presented us with tar xzvf which bundles and compresses in one step. Its not like tar xc - | gzip -c is that much harder, but I've never seen anyone use it when the z option is available. But thanks for playing.

      And as for photo editing, doing lightweight drawing is a very, very frequent desire of photo editors (myself included, come to think of it). Adding some good looking text as a copyright statement, for example, or drawing a circle to highlight an area. Very, very common "photo editing" requirements.

      --
      You're special forces then? That's great! I just love your olympics!
    35. Re:The difference between The Gimp and Excel.. by radtea · · Score: 2, Interesting

      In this case, people editing photos very rarely have any need for drawing circles,

      One of the tasks I perform with the GIMP is annotation of photos--you know, the kind of image that no one ever sees anywhere that has a particular feature circled with some text describing what it is, and maybe a line connecting the text to the circle.

      I'm sure I'm the only person on Earth who ever has to do this with any photo so I guess I can completely understand why "people" never what to do this.

      But I do, and the GIMP makes it a great big pain in the ass.

      --
      Blasphemy is a human right. Blasphemophobia kills.
    36. Re:The difference between The Gimp and Excel.. by jafac · · Score: 1

      Well, that's because GIMP's primary users are also its developers.

      If you give a Machinist the ability to make his or her own tools, you'll get dial calipers, die grinders, etc. Not Hammers and Screwdrivers.

      It's a weakness of the Open Source approach. Not insurmountable by any means - but there's this tendency for the technician to make tools that are: surprise! technical. Big software companies have things like market research, designers, usability experts, and, erm - accountants (who - while useful, should always be kept on a very short leash, and perhaps punished with a rolled-up newspaper quite often). None of this means that Big Software Companies can't make money producing open source software.

      --

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    37. Re:The difference between The Gimp and Excel.. by Anonymous Coward · · Score: 0
      The GIMP is a photo manipulation tool, not a drawing tool. ... In this case, people editing photos very rarely have any need for drawing circles...

      So if drawing lines, circles, etc. is beyond photo editing then why is there a text tool? Adding text is not photo editing.

      There's a very easy way to solve this "tool" clutter you speak of and that's will "tool boxes" or whatever you want to call it. One for image manipulation (sans text) and one for drawing (circles, lines, text, bubbles). Heck, make them customizable with those default tool boxes. This way you don't get clutter.
    38. Re:The difference between The Gimp and Excel.. by QuantumG · · Score: 1

      As I've said in other places, there's plenty of developers who would love to add this stuff to The Gimp. There's even been forks of The Gimp which add this stuff. The problem is not that the users who are also developers don't want this stuff, the problem is that the developers who are in control of the source repository don't want these features.

      --
      How we know is more important than what we know.
    39. Re:The difference between The Gimp and Excel.. by swillden · · Score: 1

      Sometime in the future The Gimp developers will cave in and add a circle tool and you will hear a collective sigh of relief.

      Sure. Uh huh.

      Now fuck off.

      I bow to your superior debate skills.

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    40. Re:The difference between The Gimp and Excel.. by Qzukk · · Score: 1

      They made it so when you enter something really long into a cell it automatically overlaps the cells next to it, and so it would print that way.

      Congratulations. All that, and you just found the one feature where some idiots who can't be bothered to use the right tool for the job screwed Excel up for everyone else.

      --
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    41. Re:The difference between The Gimp and Excel.. by 644bd346996 · · Score: 1

      Good point about tar. The most common use of tar is to make a compressed archive, so they added options for compression. The thing is that tar only calls the still-separate gzip or bzip2. This gives users the best of both worlds- the common task is easy, but the uncommon tasks are no harder.

    42. Re:The difference between The Gimp and Excel.. by Schraegstrichpunkt · · Score: 1
      GNU/tar

      Stop/being/a/moron.

    43. Re:The difference between The Gimp and Excel.. by Lumpy · · Score: 1

      Funny, it works fine for me. but then I use real drawing tools like a tablet.

      It's like trying to change the oil in your car with a spatula and oven mitt while reading cooking today. if you dont use the right tools and not know what you are doing it's a bitch and a half.

      The right tools, and knowing how makes it a super easy task. My 14 year old even knows how to do advanced drawing and photography manipulation with gimp. She recently turned in several sketches to her art class done 100% in gimp and done witha $39.00 off-brand tablet from newegg.

      if you are looking for a program that has a "draw a circle" button, look for paint shop pro.

      --
      Do not look at laser with remaining good eye.
    44. Re:The difference between The Gimp and Excel.. by Noksagt · · Score: 1
      Hmm. Of course, GNU/tar presented us with tar xzvf which bundles and compresses in one step.
      Ah--but GNU tar still depends on a separate gzip executable to be present for this magic to work. 'tar' is still decoupled from 'gzip', but there is "syntactic sugar" to type fewer keystrokes to get your pipe.
    45. Re:The difference between The Gimp and Excel.. by 644bd346996 · · Score: 1

      When I perform that kind of task, I usually am doing it as part of a larger document in a word processor/desktop publishing tool. It is really easy to do that kind of drawing in Word and OOWriter. On the rare occasions that I want the image as a standalone file with text embedded, but not a PDF, I can just import it into MSPaint or the equivalent once the underlying photo is ready.

    46. Re:The difference between The Gimp and Excel.. by QuantumG · · Score: 1

      See, what pisses me off is that I'm quite willing to write the code that lets me draw a circle the way I want to draw a circle, but the developers that control The Gimp source code reposistory are not willing to accept the patch, even though there's thousands of people just like me who want that feature. Why should I have to fork? Why can't they just not be pricks?

      --
      How we know is more important than what we know.
    47. Re:The difference between The Gimp and Excel.. by crabbz · · Score: 1

      Personally I love the Gimp. I've never used Photoshop, Gimp does everything I need. But I've got to agree here, the lack of simple ellipse and rectangle tools is my only complaint. They are such basic things it just seems rediculous to leave out. Two extra buttons in the toolbox isn't going to hurt anyone and it would improve usability quite a bit.

    48. Re:The difference between The Gimp and Excel.. by 644bd346996 · · Score: 1

      When did you submit the patch for inclusion? For that matter, when has anybody tried to add a circle tool and been blocked? Do please tell.

    49. Re:The difference between The Gimp and Excel.. by Deadguy2322 · · Score: 0

      That's the difference between open source and phree sophtware philosophies. Open source proponents just want to make good software that doesn't cost lots of, or any, money. Phree sophtware Stallmanites want all proprietary software crushed under the heel of the proletariat, freeing us all from the oppressive yoke of well-thought-out interfaces and polished featuresets.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    50. Re:The difference between The Gimp and Excel.. by Ferzelic · · Score: 1

      A draw circle tool lets you do exactly that: draw a circle. One at a time.
      You can't easily use a draw circle tool to draw, say, two intersecting circles in a peanut shape, and not draw the overlap.
      If you want to do that, you either have to erase it afterward by hand, or use a completely different tool, splitting your workflow.

      The GIMP's approach involves a couple more steps, but is consistent for any and all shaped drawing:

      • draw your shape(s) using the selection tools or the path tool
      • if using selections, Selection to Path, then fine-tune the shape if desired
      • Stroke Path

      I draw my online comic entirely in the GIMP. I use the above process to draw the speech bubbles in the panels. A draw circle tool would be of no use to me, as I'd still have to go through the above steps anyway to add the tail and outline.

      As this sort of tool is only really useful for a single basic job, and is directly replaced by more generic and powerful tools for other jobs, I think it is appropriate that it not be included. The inclusion of such a limited tool could actually hinder new users from learning more flexible techniques.

    51. Re:The difference between The Gimp and Excel.. by QuantumG · · Score: 2, Insightful

      You, like The Gimp developers, have absolutely no concept of UI design. Providing simple tools for common tasks and leaving complex tools for advanced users is a fundamental element of good UI design. Sigh.

      --
      How we know is more important than what we know.
    52. Re:The difference between The Gimp and Excel.. by rjstanford · · Score: 1

      Hmm. Please go pack and read the GPP with a sarcastic tone of voice on that phrase that, apparently, failed to come through in a textual post. Huh. Imagine that.

      --
      You're special forces then? That's great! I just love your olympics!
    53. Re:The difference between The Gimp and Excel.. by rjstanford · · Score: 1

      -1 Pedantic.

      The user doesn't give a rat's ass. Just the same way that the GIMP user doesn't care as long as there's a button (or whatever) in the native UI to draw a circle, or that when they highlight text that they've previously rotated they can change the letters to say something different. Nobody except a very, very few developers care if the code performing this "magic" is linked in, decoupled as a separate binary, or even grabbed as a buzzword-compliant SOAP based webservice. Results matter. Methods, as long as they don't get in the way, don't.

      --
      You're special forces then? That's great! I just love your olympics!
    54. Re:The difference between The Gimp and Excel.. by lewp · · Score: 1

      Saying no to features that don't fit the intended purpose of the program is also a fundamental element of good UI design. If you were rightly advised to use Inkscape to draw your circles, why would you continue to use The GIMP? Do you also expect The GIMP to play your MP3s, manage your photos, and balance your checkbook?

      --
      Game... blouses.
    55. Re:The difference between The Gimp and Excel.. by QuantumG · · Score: 2, Insightful

      That's the usual argument given by The Gimp developers. Drawing a circle is a perfectly reasonable thing to expect a bitmap manipulation program to do. Especially seeing as every other bitmap manipulation program does it.

      --
      How we know is more important than what we know.
    56. Re:The difference between The Gimp and Excel.. by 19thNervousBreakdown · · Score: 1

      Just in case some jackhole jumps on and says your work sucks, or hey, even if they don't, the art is amazing. I'm not a reader, just saw it for the first time now, but I really like the look of it, especially since you went with the cleaner style. Sort of an anglicized anime, it's much more palatable to my western eyes but somehow keeps that ... feel. But you already knew that. Anyway, the story doesn't look like it's my thing (never been into comics at all, not that I'm knocking 'em), but I'll look around and see if you have any prints or anything, it's not often I see an artist that I like.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    57. Re:The difference between The Gimp and Excel.. by MobileTatsu-NJG · · Score: 1
      Look, you might be able to pry a crate open with the other end of a clawhammer, but it's a hell of a lot less effective than a crowbar: you're going to break a heavier sweat because you've got less leverage, the prying end is the wrong shape, and you're probably going to bust the crate to pieces with the hammer; use the right tool and you're done in a shorter amount of time, have exerted a hell of a lot loss effort, and you can reuse the crate.


      That's an extreme example. I have a battery powered drill that also has bits for turning screws. That's more akin to what we're talking about, here. It'd be a pain in the ass to have to buy a seperate device just to get a Phillips head.

      This whole Swiss Army Knife approach for *complex applications* needs to be nipped in the bud, and that's in both proprietary and free solutions. Anything less is accepting the approach simply because of precedent and ignoring evidence to the contrary.


      In a simplistic view I could hop on board to what you're saying. But in this context, I couldn't disagree with you more. The ability to draw in GIMP or Photoshop lends itself to more sophisticated tools elsewhere in the app. This is one of the reasons that Photoshop is so powerful. Every release of Photoshop brings it that much closer to merging PS, Illustrator, and After Effects. No, Photoshop will never replace After Effects, but the extra abilities gained from combining some of its stronger compositing elements make it invaluable. Take CS2, for example. It comes with a feature called "Smart Objects". You can take a collection of Layers and non-destructively combine them into one. You can clone that new Layer as many times as you want whilst distorting it, rotating it, scaling it, etc. If you scale it down then scale it back up, it re-draws the original group of Layers into that new parameter. For example, you could make a high resolution image of a Leaf. Make it a Smart Object. Clone it around at different scales etc. Then you can go back into the original Leaf layer(s) and edit it again. Once you're done, it'll propogate the changes to the rest of the instances in the image.

      Now if that doesn't make sense, well I apologize for not being clearer. The point is that CS2 took one of the strongest features of AE and made it available to Photoshop users. The results are astounding. It didn't take my studio long to adopt that techinque and reap the rewards of it. In theory, I could have taken After Effects and done the same thing. Only I'd spend a LOT of time flipping back and forth between both apps and invent Rube Goldbergian techniques to keep everything in sync. Then I wouldn't have all the fancy schmancy tools I have in Photoshop at my disposal in AE. Adobe brought this workflow into play and now I've got a far more robust package than I had with CS1. Nipping this in the bud would also put a dent in my productivity.

      Since I have benefitted greatly from this approach I hope you understand I respectfully disagree.
      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    58. Re:The difference between The Gimp and Excel.. by QuantumG · · Score: 1

      I don't understand. You are aware there are versions of tar that are not GNU software and don't have this feature right?

      --
      How we know is more important than what we know.
    59. Re:The difference between The Gimp and Excel.. by Anonymous Coward · · Score: 0

      Implementing every new idea and customising software to each and every user will bloat it, like adobe reader. But, forcing people to use other tools if they can't find a feature, will turn them away if there is an option which allready has both of the features they want. So perhaps every little new idea shouldn't be turned down. I'm another user which would like to use GIMP for also painting, and for editing photos by drawing on them. And I'm yet another user which has been used to windows programs and their standard layout, and to photoshop and paintshop UI, and for the little experience of GIMP I hardly find it usable with all those floating things going this way and that. It might be also the GTK which isn't quite there yet. Learning a new tool shouldn't involve learning another UI everytime IMHO, the tool itself takes enough time without trying to find a button. I would love to be able to have 'photoshop' theme in GIMP so with one click new users could make more sense in the software fast. You can't be everything for everyone, but if everyone is not using your software you could ask the question 'why not?'.

    60. Re:The difference between The Gimp and Excel.. by nick.ian.k · · Score: 1

      Simplistic view, you say? Dig this:

      "Every release of Photoshop brings it that much closer to merging PS, Illustrator, and After Effects."

      For you and what you do, that's the Holy Trinity of graphics applications. It's going to be different for others. For, say, a designer focused on print production, it's probably going to be PS, Illustrator, and InDesign. Adobe could merge its most powerful applications, but hasn't. Chances are they won't. Why? Because each one works best for a particular set of tasks. Coincidentally, they can stand a chance of making more money off individual liscences, or (and here's what's smart!) offer discounted specially-oriented bundles of liscences for particular applications, so that there's never one big ultra-bloated application that's supposed to handle everything conceivable. It'd be a nightmare to maintain, and what's more, it'd require an ungodly amount of screen realestate for all the pallettes necessary to do the work required from just two of the three or four applications one might want to use together.

      Instead of pushing for integration, Adobe's practice after all these years remains one of focusing on consistency of interface design between their apps and ensuring good interoperability between most of their products. They seem to copy features between applications every major release, but that's because a lot of people don't consider under-the-hood stability fixes to be particularly exciting and need a new and shiny something that might be immediately useful to them to justify the upgrade expence.

      If such a feature winds up being to your benefit: great. You get some time shaved off your work. But now think about all the extra features you *don't* use, and how much bigger and complicated their presence might make the application.

    61. Re:The difference between The Gimp and Excel.. by xrayspx · · Score: 1

      I hate, hate saying this, but in this case, it might actually add value to say "GNU's version of tar" does such and such. Kind of like comparing GNU/Emacs to Lucid/XEmacs or whatever for a particular command. Compare GNU ping and BSD ping, for an example.

    62. Re:The difference between The Gimp and Excel.. by Achromatic1978 · · Score: 1

      Bingo. There you go bringing logic into the argument. Zealots: "that's not what this is about! use something else! you shouldn't be able to do that in this!" User: "but you can do something else, which is completely unrelated, so why not?" Zealots: "you ... just ... you can't!"

    63. Re:The difference between The Gimp and Excel.. by Achromatic1978 · · Score: 1
      "People to Kill: (1) the guy who forced me to buy this program I dont use.

      You realise Word is and always has been available standalone?

    64. Re:The difference between The Gimp and Excel.. by MobileTatsu-NJG · · Score: 1
      Instead of pushing for integration, Adobe's practice after all these years remains one of focusing on consistency of interface design between their apps and ensuring good interoperability between most of their products. They seem to copy features between applications every major release, but that's because a lot of people don't consider under-the-hood stability fixes to be particularly exciting and need a new and shiny something that might be immediately useful to them to justify the upgrade expence.


      ERm okay. Photoshop's stability over the years has been excellent. Of course they wouldn't upgrade based on stability alone, there's little to improve. Meanwhile, they're looking at problems their customers constantly face, and they include new tools to solve them.

      "If such a feature winds up being to your benefit: great. You get some time shaved off your work. But now think about all the extra features you *don't* use, and how much bigger and complicated their presence might make the application."


      At that point we're getting into the competence of the developer. You can cram too many features into software and make it suck. You can include too few features into software and make it suck. In the end it's about work-flow. If your app is missing critical tools, throwing another app into the mix is only a band-aid solution at best. Forcing your users to jump through that many hoops is no better than having an unstable app or a confusing UI. The result is you end up presenting them with a brand new UI to complete a simple task, an exchange of files, a lack of efficiency caused by loss of context, and whatever problems that new app brings to the table are now brought up with the one you're using now. You've eliminated one problem and created several more. This just isn't a philosophy that can be applied to all software everywhere.
      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    65. Re:The difference between The Gimp and Excel.. by Overly+Critical+Guy · · Score: 1

      Do I also need to walk on water or raise the dead before we'll get a simple circle tool? Christ.

      --
      "Sufferin' succotash."
    66. Re:The difference between The Gimp and Excel.. by kcbrown · · Score: 3, Insightful
      I see your "the customer is always right" cliche and raise you one "use the right tool for the right job".

      Can you cut and paste from Inkscape into the GIMP?

      No?

      Then STFU about "the right tool", because the right tool or set of tools that gives you the combination of features you need doesn't exist in the Linux world. And until that changes, people are right to ask for easy-to-use drawing functionality in the GIMP.

      And even if it were possible to cut and paste between Inkscape and GIMP, there's another reason they're right to want easy-to-use drawing functionality in the GIMP: because it's not uncommon that you'll need to perform some drawing on a photo or other complex image, and using another program for that isn't possible because the nature of the drawing operation requires that the drawing dimensions be taken from the photo itself. That's trivial to do if the drawing functions are in your image manipulation program, and difficult to do if they're not.

      --
      Use 'slashdot stuff' in the subject line in any email you send me if you want to get past the spam filter.
    67. Re:The difference between The Gimp and Excel.. by Overly+Critical+Guy · · Score: 2, Interesting

      Maybe someone should clue you into the fact that drawing a circle also counts as manipulating an image. Hey, if GIMP doesn't want to provide braindead basic features that every basic user would need every day, that's fine. But don't expect any respect in return.

      For crying out loud, you're actually arguing that providing a simple circle primitive tool is UI clutter. It's this kind of dismissal of user demands that has cause so many people to turn against GIMP. "You just don't understand what the focus of the program is, therefore your needs don't matter. Go use something else and don't clutter my interface." Yeah, and fuck off to you to...

      --
      "Sufferin' succotash."
    68. Re:The difference between The Gimp and Excel.. by Overly+Critical+Guy · · Score: 1

      Are you actually attempting to argue that most people don't want a circle tool?

      --
      "Sufferin' succotash."
    69. Re:The difference between The Gimp and Excel.. by drew · · Score: 1
      If the aim is to replace commercial software with 'free' software


      What if the aim is to write something that meets their own needs? Contrary to poular belief, most open source programmers are not completely obsessed with market share. And it won't kill OSS, because unlike traditional softwre companies, OSS doesn't need market share to survive. All it needs are developers.

      If I wanted to get really snarky, I could respond with "That's the sort of question that, if asked frequently, could kill OSS." It might be true, and it has happened in some cases. Users of a program get so insistent about taking the project in a direction that doesn't interest the developer, and eventually the developer gets sick of it and abandons the project. (My memory is a bit fuzzy on the details, but I believe that may have actually been why one of the Gimp's original developers abandoned the project almost 10 years ago and why the Gimp languished around version 0.9x for sooo long.)
      --
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    70. Re:The difference between The Gimp and Excel.. by lewp · · Score: 1

      That's the problem with disagreeing with developers when you're not paying them. They automatically win.

      --
      Game... blouses.
    71. Re:The difference between The Gimp and Excel.. by daverabbitz · · Score: 1

      Uh, Gimp has had an Ellipse tool for as long as I can remember. I don't really see the point in including a seperate tool for circles doesn't make a whole lot of sense since you can just hold shift after you start your selection and it draws a circle. The same works for the rectangle tool (which unfortunately doesn't allow you to draw rectangles on angles (( someone will probably correct me on this )) ) to draw squares.

      And if you still don't understand it's really simple, you press e (or select the elliptical select tool from the toolbox) click-hold where you want to start your circle, hold shift and drag the circle out, if you want a radic circle you hold control as well. Then once you have the circle you want (you can move it around with alt-drag), you click edit->Stroke selection, which brings up a dialog for selecting the tool you want to use for your circle, click stroke and voila, you have a circle drawn with your choice of tool.

      But I guess what you want is a ellipse tool like in MS Paint, which draws a pixellated circle, with no configurability whatsoever. But how often would you ever use a tool like that? you can achieve the same with Stroke selection and a width of 1.

      It also means you can make arbitrary selections and do the same thing, great for when you want to touch edges of things.

      In other words, it is better to have fewer well thought-out tools which can do many things, than a large pile of tools which do 1 thing.

      Still, I do wish Gimp had support for arbitrary precision (well useful for 3d rendering and compositing). and I can see why Colour-spaces and ICC profiles could be useful to people who print/pre-press stuff.

      --
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    72. Re:The difference between The Gimp and Excel.. by Ferzelic · · Score: 1

      But that's just it. The GIMP does it. Just not with a simplistic and limited one-click tool.
      It is literally Select Circle -> Convert to Path -> Stroke Path... or even Select Circle -> Stroke Selection, if you don't want to fiddle.

      It might not be quite as intuitive as an in-your-face drawing tool, but it does exactly the same job with only one or two more operations, and is vastly more powerful and flexible. There are so many features of complex graphics programs, that some will inevitably be less obvious than others. For example, I still don't know how to do the equivalent of GIMP's "Alpha to Selection" in Photoshop, and that's something I use all the time.

      It's not that GIMP doesn't do circles... it doesn't do it the way you'd like. I consider this a tradeoff between "ease of learning for new users", and "efficency of use for experienced users".

      A Circle tool falls into the former, because it gives the immediate solution to one problem. A slightly different problem (draw a square) requires a different tool. Another more complex problem (draw a cresent) might require multiple tools, and end up having no obvious approach.

      GIMP's Selection and Path approach is the latter; it's not necessarily immediately apparent, but once you've learned the basic process, you can apply it to many situations, and solve similar problems with the same technique.

      Perhaps you'd prefer that both options are included... but if you're including circle and square tools, why not polygon? Why not arc? In fact, if some of the diagram-drawing tools are necessary, why aren't all of them required? While I would be interested in a graphics application that combined the best aspects of every toolset (raster, vector, etc), the workload in such a project would be enormous, and the GIMP developers seem to have as much work as they're willing to do already. Instead of providing just a couple of tools for corner-cases and leaving the rest in the cold, I prefer that they provide a general-purpose solution that is equally applicable to all cases.

    73. Re:The difference between The Gimp and Excel.. by Ferzelic · · Score: 1

      Thanks! If you like the art but aren't into comics, I've got a portfolio site: Studio Kagato.
      I was such a latecomer to Slashdot that my usual tag Kagato (and every other name I could think of) was already taken. Ferzelic is the name of a character from an as-yet-undeveloped project.

      It's fairly light-on at the moment, but I'm getting more stuff on the site all the time.

    74. Re:The difference between The Gimp and Excel.. by QuantumG · · Score: 1

      it's really simple, you press e (or select the elliptical select tool from the toolbox) click-hold where you want to start your circle, hold shift and drag the circle out, if you want a radic circle you hold control as well. Then once you have the circle you want (you can move it around with alt-drag), you click edit->Stroke selection, which brings up a dialog for selecting the tool you want to use for your circle, click stroke and voila, you have a circle

      Wow, how can you argue with logic like that.

      --
      How we know is more important than what we know.
    75. Re:The difference between The Gimp and Excel.. by Schraegstrichpunkt · · Score: 1

      Then call it "GNU tar", not "GNU/tar". GNU/tar basically means you're running the GNU system on top of tar, which is nonsensical.

      To understand the "GNU/Linux" naming suggestion, look at "TCP/IP" (read "TCP over IP"), and realize that it's not called "IP/TCP" or "TCP IP" for a reason.

    76. Re:The difference between The Gimp and Excel.. by Richard+W.M.+Jones · · Score: 1

      I'll third here.

      I use GIMP quite a bit, although I'm by no means any sort of expert.

      Please add the ability to do circles, lines, arrows, rectangles and so on in an obvious way.

      Just the other day I had a screenshot which I was manipulating in GIMP, and all I wanted to do was to add an arrow pointing to some specific feature (it was a screenshot of a Google search, and I wanted to add an arrow pointing to the search box). Can this be done? Probably. Can this be done by me who's been using GIMP since the late 90s? No.

      Rich.

    77. Re:The difference between The Gimp and Excel.. by Richard+W.M.+Jones · · Score: 1

      I'm sure I'm the only person on Earth who ever has to do this with any photo so I guess I can completely understand why "people" never what to do this.

      You're not the only person on earth who wants to do this with the GIMP. For work I take screenshots of web pages and have to annotate them (text, rectangles, arrows) to show people what's wrong. I'd love to do this with the GIMP (I already use the GIMP for cropping, etc.), but I have no idea.

      GIMP user since the late 90s.

      Rich.

    78. Re:The difference between The Gimp and Excel.. by junglee_iitk · · Score: 1

      I have another opinion:

      What is the first thing you would like to do in a graphic editing software?
      Draw some line, circles, test all the buttons etc.

      I understand that The Gimp is a photo-editing software, so answer should rather be editing photos, but remember: for FOSS, users are the developers. More users = more developers.

    79. Re:The difference between The Gimp and Excel.. by arose · · Score: 1

      Repository control is a red hering, if there is significant developer and user support the fork can easly win over the userbase. If GIMP was that bad it would have gone the way of Sodipodi long ago. GIMP however is steadly improving while Cinepaint (as an example of a surviving GIMP fork) remains a bugy POS.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    80. Re:The difference between The Gimp and Excel.. by CandyMan · · Score: 1

      > That's how software should be made, with a focus on what the user wants out of the software.
      >
      > Which user? You can't be everything to everyone. In this case, people editing photos very rarely have any need for drawing circles, and it's a bad idea to clutter the UI up with stuff that they aren't going to use much anyway.

      This would be true if it weren't for Gimp's UI, which is completely modular and palletised. Sometimes you don't want to open a new application just to add a box with some text and a vectorial dingbat to a photo. A small vector mini-app that sits in its own tab in the tool pallette would be a very useful addition to those of us who miss it, and completely unobstrusive to those of us who will never need it.

      Letting users drive the codebase is not always a good idea, and we all know Microsoft is particularly guilty of creeping featurism, but... there are cases where features are just plain good. The grandfather post's anecdote of the Excel team adding support for list and ad-hoc database management to their spreadsheet is a good example of good practices in user-centered software design.

      --
      http://barrapunto.com/ - News for nerds, en español
    81. Re:The difference between The Gimp and Excel.. by xrayspx · · Score: 1

      You're right from a semantic point of view, the "/" is not necessary and makes things look like GNU/Linux, which personally annoys me. And I doubt the original was trying to get that point across in the first place. But yeah, like saying MS/Windows or whatever.

    82. Re:The difference between The Gimp and Excel.. by ronanbear · · Score: 1
      No, it's a stalemate. Users aren't forced to use GIMP (unlike some other software) they are free to use any alternative they can find.

      Developers don't have to accommodate you and you don't have to use their program (or you can change it if you know how).

      The end result is an application which is still developed actively and has a loyal user base but which the majority of people (outside of slashdot of course) have never heard of and are unlikely to ever use.

      You wouldn't want to be paying the kind of developers that regard that as a win.

      --
      the more they over-think the plumbing the easier it is to stop up the pipe
    83. Re:The difference between The Gimp and Excel.. by Anonymous Coward · · Score: 0

      Huh? There's an open enhancement request for adding tools to draw simple shapes (http://bugzilla.gnome.org/show_bug.cgi?id=65197). If you attached a patch there, it would surely get accepted. Also the GIMP developers proposed vector layers as a Google SoC project. That doesn't look to me as if anyone in the development team was unwilling to add these features.

    84. Re:The difference between The Gimp and Excel.. by juiceCake · · Score: 1

      Creating circles is a basic tool that is welcome by many photo manipulators. I can think of several uses for circular shapes, such as masks, design effects, etc. Photoshops vector tools have been a welcome addition for creating a variety of effects with photographs. We don't use them to draw vector circles for publishing (either to the web or to print) or for vector based illustrations, but they are invaluable as photo manipulation tool to many.

    85. Re:The difference between The Gimp and Excel.. by lewp · · Score: 1

      The majority of all software isn't used by the public at large. For a program designed to perform tasks similar to Photoshop (of course, as someone will point out if I don't say it myself, The GIMP is not Photoshop) having a small, loyal user base is probably exactly what they want.

      If you want to draw simple shapes, an industrial-strength piece of image manipulation software probably isn't what you want.

      --
      Game... blouses.
    86. Re:The difference between The Gimp and Excel.. by bahwi · · Score: 1

      wtf? No, it won't. You're answer is the one that will kill OSS, "Yes, we do have this other tool available for you that meets your needs and does what you want perfectly, but I suppose we could re-write this other, mostly unrelated tool, to do what you want." No, the correct answer is, you want to draw, then go use a drawing program.

    87. Re:The difference between The Gimp and Excel.. by pile0nades · · Score: 1

      But that's the thing. People (including me) want to be able to use One Tool for "image-related stuff", which means editing photos, drawing stuf, or drawing stuff on photos like circles around stuff. It keeps things simple, and simplicity is beautiful.

    88. Re:The difference between The Gimp and Excel.. by pile0nades · · Score: 1

      "I fail to see how referring a user to a more suitable piece of free software could be detrimental." It isn't, so long as you don't come off as rude in doing so.

    89. Re:The difference between The Gimp and Excel.. by Anonymous Coward · · Score: 0

      clutter the UI

      Yes, spyrogimp and lava are so much more usefull than rectangle or circle.

    90. Re:The difference between The Gimp and Excel.. by MobileTatsu-NJG · · Score: 1

      "No, the correct answer is, you want to draw, then go use a drawing program."

      Go tell a VFX artist that.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    91. Re:The difference between The Gimp and Excel.. by squoozer · · Score: 1

      Spot on. Why oh why is drawing a circle so difficult? The one thing that I always want to do with gimp which is doens't support is draw an arrow. The reason being the I often want to point at something in a photo or screen grab. Why this simple little function isn't present is beyond me. I realize that drawing arrows has little to do with photo manipulation but come on I don't want to have to learn another application to draw an arrow (and yes I know Inkscape but that isn't really suited to teh job either). Looks like I'll be moving to krita...

      --
      I used to have a better sig but it broke.
    92. Re:The difference between The Gimp and Excel.. by Anonymous Coward · · Score: 0

      Photoshop, which The GIMP is intended to replace, is not for drawing either. When people want to create an image from the ground up in Photoshop, I respond in a very similar fashion:

      "Photoshop is an image manipulation program, not a drawing program, go use Painter or Inkscape or something if you want to draw circles."

      Trying to just use a hammer to adjust spark plug gaps or tighten a nut doesn't work very well. Software is the same way. Sure you need to use "a tool" for the job, but to do it right you need the right tool. It's not a self-defeating attitude. It's a professional attitude with the understanding of the difference between all the tools at your disposal.

    93. Re:The difference between The Gimp and Excel.. by MobileTatsu-NJG · · Score: 1

      "Photoshop, which The GIMP is intended to replace, is not for drawing either."

      Yes, it is, actually.

      "It's a professional attitude with the understanding of the difference between all the tools at your disposal."

      Right. Your heart is in the right place, but the example's completely wrong. Drawing and image manipuluation are part of the same process. We're talking about a drill with several drillbits here, not a hammer and a spark plug. When you draw a line between image manipulation and drawing, you might as well be saying "You can use a standard head on this drill but if you want Phillips, you'll need to run to the neighbor's and borrow his." This is the sort of head-up-butt mentality that'll kill apps like the GIMP. Just because a programmer sees a difference between two techniques doesn't mean he's right about whether they should be seperated along that line. It's the users who determine that. Don't satisfy the users, don't grow your userbase. Simple.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    94. Re:The difference between The Gimp and Excel.. by Anonymous Coward · · Score: 0

      > "Yes, we do have this other tool available for you that meets your needs and does what you want perfectly, but I suppose we could re-write this other, mostly unrelated tool, to do what you want."

      More like: "We have this tool that has some functionality. We'd include more, but you'll have to use this other app for that. Good luck getting the two to work together!"

      And, yes, ignoring the features that make an existing app great will kill OSS. You cannot write good code if your anus is in the way.

    95. Re:The difference between The Gimp and Excel.. by jejones · · Score: 1

      Of course, GNU/tar presented us with tar xzvf which bundles and compresses in one step.

      I seriously doubt that that is the counterexample you think it is; it would be insane to replicate the guts of gzip in tar. Rather, with those options, I expect that tar popen()s gzip and uses that as its standard output--that is, tar does the moral equivalent of the pipe. Yes, it's hidden from the user. No, it is not contrary to the Unix philosophy.

    96. Re:The difference between The Gimp and Excel.. by Jesus_666 · · Score: 2, Insightful

      However, the Unix way of using small tools that perform one single function only works so well because you have easy communication between those tools. Imagine you could not pipe one program's output into another program - every single nontrivial task would require you to juggle temporary files.

      However, that's the situation with graphics editing. The GIMP has no vector editing capabilities worth mentioning, but it's good for raster images. Inkscape does vectors but not it's not good for raster stuff. The Unix way would be to combine them, of course.

      There is no direct communication between the programs, but if there was copy and paste support between them we'd at least have something resembling easy communication. But in fact if you want to create a somewhat complex vector/raster image you have to do all raster editing in the GIMP, then save the stuff to (a) temporary file(s), then import the file(s) in Inkscape. You can't tell how a vector edit looks in the image until you have exported that "layer" to Inkscape. That's not the flexibility of a Unix shell, that's using no pipes and one command per line - in other words, completely inadequate. Thus, there is no decent way to use the GIMP if you want the image to have a vector component.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    97. Re:The difference between The Gimp and Excel.. by arose · · Score: 1

      If you spend most of the time editing the bitmap portions importing the vector portions into GIMP might work better. I'd really like to see copy and paste as well (and ways to call the other program to edit some elements), no idea why it's not done yet.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  6. GIMP needs fresh developers by Speare · · Score: 5, Insightful
    GEGL was first proposed in 1999, but the GIMP's existing code base has remained in place over several revision cycles since then. As recently as summer 2005, GEGL appeared for all practical purposes dead in the water.

    I see this as a confirmation of the stagnant GIMP developer pool, led by a few who are not interested in growing that community at all.

    If the GIMP team would foster new blood, help new hackers learn the large and intimidatingly complex codebase, give any other reply besides a gruff "you want it, you code it" response to any artist who dreams of a good core feature, give specific progress feedback about modern image demands like 32bits-per-channel, CMYK, or fully functional ICC, then maybe we'd see a real alternative to Photoshop in the OSS world, not a Photoshop 1993 clone.

    The only other path is "fork it," but with any complex project, it's very tough to fork away from the few experts.

    It's clear the GIMP captains still see GIMP as a pet project, just as some major tech news sites see themselves as a pet blog, and refuse to take on the responsibility of being a leader or even trying to become a leader.

    --
    [ .sig file not found ]
    1. Re:GIMP needs fresh developers by Speare · · Score: 1

      (To reply to my own post, yes, I am aware that GEGL represents many of the aforementioned limitations. The span of years that it took to shoehorn GEGL into place even to this unusable but promising stage is the real problem. I hope GEGL development is finally off the chocks and can start rolling thanks to this announcement.)

      --
      [ .sig file not found ]
    2. Re:GIMP needs fresh developers by Anonymous Coward · · Score: 0
      32bits-per-channel

      Do you mean 16bits/channel or do you have superhuman perception?


      CMYK

      Tell me why you need CMYK, this comes up every time the GIMP is mentioned and it's always by people that have no use for it.


      ICC

      Here I agree, full ICC support would be cool.

    3. Re:GIMP needs fresh developers by swillden · · Score: 1

      Do you mean 16bits/channel or do you have superhuman perception?

      32 bits/channel is actually what GEGL supports. Yes, it is more than your eyes can perceive, and much more than your screen can display, but there's a good reason for this overkill. It ensures that there's enough precision that perceptible and displayable information is not lost even when long sequences of operations are applied.

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      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    4. Re:GIMP needs fresh developers by swillden · · Score: 2, Informative

      If the GIMP team would foster new blood, help new hackers learn the large and intimidatingly complex codebase

      Look at the GEGL web site. They provide pretty good support for new developers interested in helping, and the IRC channel is pretty friendly.

      Hopefully this announcement will generate some interest in GEGL, and provide some new blood in that project. And since lots of work has already gone into preparing the GIMP for the new engine, things should move very quickly in the GIMP world once the new engine is in place. The new architecture will make GIMP development much more accessible, too. In spite of lots of cleanup work, the existing codebase is very crufty, which is a lot of the reason it's hard to understand.

      --
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    5. Re:GIMP needs fresh developers by Anonymous Coward · · Score: 0

      Do you mean 16bits/channel or do you have superhuman perception?

      It's a precision thing, like floating point operations. If you're merging a bunch of transparent layers, you can add them all up or multiply or whatever other operation you're using to merge the layers, then use the most significant bits per pixel to display an accurate result without rounding error.

      Tell me why you need CMYK

      Because it converts the monitor into a CMYK monitor so that the colors on the screen match the colors on the paper, duh!

    6. Re:GIMP needs fresh developers by Trogre · · Score: 2, Insightful

      Agreed. The terrible way they handled the FilmGimp/Cinepaint fork should be enough to convince anyone that the leadership does not have its users at heart.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    7. Re:GIMP needs fresh developers by Trogre · · Score: 1

      Tell me why you need CMYK, this comes up every time the GIMP is mentioned and it's always by people that have no use for it.

      What, you mean nobody bothers printing out pictures anymore?

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    8. Re:GIMP needs fresh developers by Blakey+Rat · · Score: 1

      Tell me why you need CMYK,

      Never heard of a printer?

      Rare than a poster on a technical site like this wouldn't be aware of such a useful invention.

    9. Re:GIMP needs fresh developers by jackbird · · Score: 1
      Do you mean 16bits/channel or do you have superhuman perception?

      Those of us in the VFX/3D animation world have many splendid uses for floating-point color in our pipelines. Besides clamp- and banding-free color correction, float color allows us to create bitmaps representing the entire dynamic range of a scene for use in 3D and compositing software, so that things like sunlight reflecting off 5% reflective glass render at proper brightness, and we can use on-set panoramic photos as light sources. Once we're done messing around with the color, the output will of course be at a lower bit depth.

      Also, your example of CMYK being useless is laughable. Prepress is so pervasive and common a use for imaging software I'm surprised you saw fit to link that diatribe. I don't give two shits about your dinky inkjet driver - when I'm spending $80k printing out a few thousand nice glossy booklets, having control over the colors isn't unreasonable.

    10. Re:GIMP needs fresh developers by eraserewind · · Score: 0, Troll
      It may not be nice for dreamers to hear it, but ideas are a dime a dozen. Man hours are not. Seriously, it's the implementation that counts. "you want it, you code it" seems like a perfectly reasonable response to "I want it, you code it". I can think of worse.

      and refuse to take on the responsibility of being a leader or even trying to become a leader
      Those are YOUR aims. How about YOU take some responsibility?
    11. Re:GIMP needs fresh developers by Nicolas+MONNET · · Score: 1

      16 bit floating point would be much more useful than 32 bit integer.

    12. Re:GIMP needs fresh developers by Anonymous Coward · · Score: 0

      You are talking about the Cinepaint developers here, aren't you?

    13. Re:GIMP needs fresh developers by arose · · Score: 1

      Have to agree with the sibling post, GIMP is a stable and powerful piece of software, if currently limited to 8 bits per channel. Cinepaint on the other hand is crash prone with limited functionality and an UI that is about as bad as some people believe GIMP's to be. Could it be that the FilmGimp code wasn't the best base to start from?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    14. Re:GIMP needs fresh developers by Anonymous Coward · · Score: 0
      when I'm spending $80k printing out a few thousand nice glossy booklets, having control over the colors isn't unreasonable.

      No but it is unreasonable to expect volunteer developers to spend time on functionality that only a small percentage of users actually need. Black is black is black is black, you can do a faux-CMYK color seperation in GIMP. It's about as useful as PS CMYK to RGB mapping. CMYK is not a pancea, it doesn't magically imbue the majority with pre-press skills or the color perception required to work as a colorist. Your desktop proofs are converted to CMYK on your printer and if you're using a modern digital press then you get your final proof direct. Finally if you're paying $80k for traditional process, there's a fair chance the repro tech doing your plate setting has a clue.

    15. Re:GIMP needs fresh developers by swillden · · Score: 1

      16 bit floating point would be much more useful than 32 bit integer.

      GEGL's internal representation is actually 32-bit floating point :-)

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  7. 48 bits and color management by denisbergeron · · Score: 1

    Yes I RTFA nice feature, but where the feature everyone realy need.

    --
    Ceci n'est pas une Signature !
    1. Re:48 bits and color management by ocelotbob · · Score: 1

      One of the things the GEGL does is allow for 48-bit graphics. It was one of the things that was supposed to originally go into GIMP 2 before things got sidetracked, unfortunately. Additionally, it seems that color management and colorspaces are also going to be implemented with this new system. Hopefully it actually gets done this time.

      --

      Marxism is the opiate of dumbasses

    2. Re:48 bits and color management by Tribbin · · Score: 1

      Grammar check you mean?

      --
      If you mod this up, your slashdot background will turn into a beautiful sunset!
    3. Re:48 bits and color management by denisbergeron · · Score: 1

      Si tu pouvais savoir comment je me fous, mais alors totalement, de la grammaire anglaise.
      Comme on dit, je m'en saint-ciboirise au plus crisse !

      --
      Ceci n'est pas une Signature !
  8. Adobe / Macromedia by Anonymous Coward · · Score: 0

    With the merger of Adobe and Macromedia there is basically a one company monopoly on Graphic / Photo Manipulation software. I personally love using Fireworks and I feel that this only got to it's level of goodness due to the fact that it had to compete with Photoshop. It did this by focusing on the Web Graphics niche and it did it well. Adobe didn't even give a shit, and they give less of a shit now - Open Souce Gimp is below their notice and I am suprised anyone uses it due to the fact that you can easily get your greasy little mits on a pirated / cracked version of PhotoShop or Fireworks...

    1. Re:Adobe / Macromedia by swillden · · Score: 1

      I am suprised anyone uses it due to the fact that you can easily get your greasy little mits on a pirated / cracked version of PhotoShop or Fireworks...

      1. Not everyone is comfortable with pirating software
      2. Not everyone uses an operating system that can run Photoshop or Fireworks
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    2. Re:Adobe / Macromedia by Anonymous Coward · · Score: 0

      Not everyone, but many. I would even dare to say 'most' :) Windows still is the most popular OS ? Biggest reason for why people don't GIMP instead of PS is the lack of advertising. But the UI which isn't the standard Windows one will make all the Windows Pirates stick with the PS they are used to.

    3. Re:Adobe / Macromedia by Hai-Etlik · · Score: 1

      There are still Corel and Xara.

  9. Don't say it's true... by __aaclcg7560 · · Score: 1, Funny

    ... but development had languished to the point where many critics had written the project off entirely.

    So GIMP been limping all these years?

    1. Re:Don't say it's true... by A+Brand+of+Fire · · Score: 1

      So GIMP has been limping all these years?

      I think the term you're looking for is gimping it. :)

      --
      [End of Line]
  10. Rinse, Gimp, Repeat by Gopal.V · · Score: 1

    Over the past six years I've been playing with gimp, people have written off the project as totally bass-ackwards enough times. But no matter what, the project seems to come back with a few surprises once in a while to prove those critics wrong (though it is debatable whether that would happen sans critics).

    I'm not a graphics artist and in the rare occasions when I do have to draw something, these days I prefer Inkscape - there are days when I want the Macromedia Fireworks modes of bitmap-vector middle land, but not too many. But, I've been using gimp to post-process most of my photos and I've found that it is actually a really really powerful tool . So the part that really made sense for me in the GEGL docs is the following paragraph.

    PNG, JPEG, SVG, EXR, RAW and other image sources.
    Arithmetic operations, porter duff compositing operations, SVG blend modes, other blend modes, apply mask.
    Basic color correction tools.
    Most processing done with High Dynamic Range routines.

    And the concept really scores some points because it stores transformation pipelines instead of the result bitmaps, from the looks of it. That should really revolutionize Undo for graphics.

    I've heard enough photoshop graphics gurus say that Gimp is very accurately named. And probably for print media it still is - but for a hobbyist, it has started to really really kick ass.

    1. Re:Rinse, Gimp, Repeat by Doppler00 · · Score: 1

      I've been trying to learn to use Inkscape lately on Windows, but I have to say it's woefully to slow, and the interface isn't intuitive. It feels like it's not using any hardware acceleration whatsoever. I would assume a vector based drawing program would be taking full advantage of the garphics card, but this doesn't seem to be the case. Point is, it makes using the software frustrating. I can see why people go for Adobe's products, there simply isn't any substitute if you need quality for professional work. For the average user? You're probably better off looking at other vendors like Corel, but open source graphics on windows always seem slow and lacking to me. My guess it's the underlying framework (screwy non native dialog boxes for example) they are built on, not so much the software itself.

    2. Re:Rinse, Gimp, Repeat by Anonymous Coward · · Score: 0

      If all else fails....

      you can always blame the tool!

    3. Re:Rinse, Gimp, Repeat by Anonymous Coward · · Score: 0

      You can not accelerate vector based graphics with current 3D hardware, which is polygon based, in a meaningfull way.

    4. Re:Rinse, Gimp, Repeat by Doppler00 · · Score: 1

      Wow, that's a pretty stupid thing to say, considering most game user interfaces are vector based. A vector graphics program does nothing but draw polygons, which umm... yeah, graphics cards are pretty good at rendering millions of them and shading them. Inkscape probably isn't using all of the proper windows API's for 2D acceleration anyway. I'd be surprised if it was in linux either.

      Even the windows GDI is hardware acceleration, which will probably be rolled into directX at some point. To have a vector program not use hardware accelleration with 1920x1600 resolution is pathetic.

  11. Cool But... by coaxial · · Score: 1

    What's the point? I don't mean this as a flame, but what does this give you that the current architecure doesn't? I mean if you're going to through the porevious archicture out, you better be getting something significantly better.

    1. Re:Cool But... by dgatwood · · Score: 1, Informative

      It's a more modern, extensible architecture under the hood, so it can be extended to do things like CMYK, it has some nice performance optimization capabilities, and if I understand the way it is written, it sounds like it might be a good fit for image pipelining in the GPU a la Core Image, but that's just from a skimming of their FAQ, so I could be wrong.

      For more information, see http://www.gegl.org/faq.html.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    2. Re:Cool But... by Anonymous Coward · · Score: 0

      One of the big issues with Gimp, after getting beyond the UI oddities (and I'm a Gimp user originally who switched to Photoshop after I used it and found PS to be so much easier to use) is serious performance problems working with large images. For web use, or indeed most anything out of the majority of digital cameras today it's fine, but when used in print, handling dozens of layers with pixel sizes getting over 10,000 pixels a side, it performs like molasses compared to other image apps. I originally used Gimp & Photoshop on a PIII 400, and PS could throw images of that size around like confetti where Gimp had multi-minute waits for simple operations, and it was coffee time for anything complex.

      My current 3GHz PIV with gimp is an order of magnitude slower than PS on the PIII for files that size. On the P4 PS flies, Gimp is just usable, but it *shouldn't* need so much hardware.

      It's a limitation of the way gimp's image processing is implemented, and using GEGL should bring the separation between UI and image processing that'll allow those speedups, and won't require delving into the core of Gimp itself to implement extra stuff like native CMYK, LAB, HDRi support etc.

  12. Gimpshop! by BeeBeard · · Score: 4, Informative

    Ahem:

    Gimpshop. It's a great attempt at making The Gimp more comprehensible to people with a Windows/Photoshop background. And like The Gimp, it too is free.

    1. Re:Gimpshop! by QuantumG · · Score: 2, Insightful

      But its a fork. If we have to fork The Gimp every time we wanna do something that the current people with power over the source code repository don't like, all we're going to do is fragment the userbase. That divides our community, causes wastage, and disgruntles developers.

      --
      How we know is more important than what we know.
    2. Re:Gimpshop! by wootest · · Score: 1

      Sometimes - far from always, but sometimes - forks work. Firefox. GCC2.95/EGCS. WordPress. Hell, NeXTStep/OpenStep ;).

      Almost inevitably, when they do work, it's because the original project has been abandoned, or when it adopts the fork. Accordingly, when a fork is maintained, it must be a top priority to strive to "pay back" to the original project. I approve of any such fork.

    3. Re:Gimpshop! by MrHanky · · Score: 1

      Have you tried actually using it? It's been more than a year since I tried it, but it was a horrible mess at the time, as if someone decided to implement Vi with Emacs keybindings. Remaking GIMP with a Photoshop-like UI is fine, but not if the implementation is wrong on almost every level.

    4. Re:Gimpshop! by Blakey+Rat · · Score: 1

      I've tried it. It's not an improvement over GIMP's interface, at least not enough to be worthwhile. Of course, part of the problem is that it's still X11 and X11 apps look and run like crap on OS X.

    5. Re:Gimpshop! by 644bd346996 · · Score: 1

      Another good example: Apple's Webkit. They forked the KHTML engine to add major funcionality that only their userbase wanted (Cocoa APIs). They are now working with the KDE devs to merge the other changes they made, such as the improvements to page rendering (better CSS handling). Both sides are benefiting from this exchange, and both sides get the product they need.

    6. Re:Gimpshop! by erroneus · · Score: 1

      Just thought I'd add XFree86 and X.org to your list of good fork examples.

      If the personality of GIMP developers really is as you and many others have been indicating, perhaps a community friendly fork is exactly what the community needs. The XFree86 project was probably the most crucial aspect of bringing Linux to the masses. But for whatever reason, the XF86 developers became pretty stubborn and unwilling to make the progress the community wanted and needed. Now every Linux distro has switched over to X.org and they are all the better for it. Does anyone use XF86 any longer?

      The GIMP is also a very important project. It would be regretable if the GIMP project forked and left many of the original developers in the past. But in truth, OSS is meant to serve the community, not vice versa.

    7. Re:Gimpshop! by Anonymous Coward · · Score: 0

      GIMP has been abandoned by people who care about User Interface Design.

    8. Re:Gimpshop! by ben+there... · · Score: 1

      That's probably one of the worst examples of forking. It hasn't exactly worked smoothly for both parties, as far as getting changes back into KHTML. But that's another discussion.

      Anyway, the same thing isn't as likely to happen to any Gimp forks, thanks to its licensing requirements. But I suppose a dev could still make huge patches along with huge releases, which would still cause similar problems for the core project.

    9. Re:Gimpshop! by Anonymous Coward · · Score: 0

      Yes. The new version of GIMP should try to separate the drawing engine from the interface more. That way those who can't work with GIMP (me included) could create our own interfaces.

    10. Re:Gimpshop! by Anonymous Coward · · Score: 0

      Isn't Gimpshop the place that Zed owns?

    11. Re:Gimpshop! by arose · · Score: 1

      If the developers are to believed in recent versions the GUI and drawing engine are well seperated to ease the transition to GEGL.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    12. Re:Gimpshop! by BeeBeard · · Score: 1

      Not anymore. Zed's dead, AC. Zed's dead.

  13. Yes, it is forked up by BeeBeard · · Score: 2, Insightful

    Yes, good point. Forking isn't always the best way, but it does demonstrate the power of determined people to turn open source products into exactly what they want or think other people want--for whatever that's worth. I mean, next thing you know, we'll be forking Firefox because of its logo. Hmm bad example...

  14. wow! by Bootle · · Score: 1

    Maybe they'll leverage such advanced technology to offer CMYK....

    1. Re:wow! by Salsaman · · Score: 1

      gegl uses lib-babl, which allows creation of new colourspaces on the fly. So you can use any palette you like. Of course, CMYK is just for dead trees, for real colour work you would use 128bit RGBA float or CIE LAB.

  15. Re:Pros will never use Gimp by swillden · · Score: 1

    given the previous version's reputation Gimp is pretty much doomed so I do not expect this will make much a difference

    Seems likely. Even aside from reputation, people who've used PS to make their living for years know it inside and out and would be much less effective with anything else, unless it was vastly better than PS, which the GIMP won't be. The price of PS doesn't matter if you've already bought it and it's just another business expense anyway.

    And secondly, being it open source, one may expect some exploits and worms in it so why bother.

    Oh, yes, because OSS has so much trouble with that. </sarcasm> WTF are you smoking?

    --
    Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  16. Mod parent down as troll by Anonymous Coward · · Score: 0

    QuantumG has obviously not used the GIMP in many years--drawing a circle in it is at least as easy as drawing a circle in PhotoShop, as multiple posters have pointed out.

    Also, Excel is hardly a paragon of design.

    1. Re:Mod parent down as troll by QuantumG · · Score: 0, Troll

      "as good as Photoshop" should not be the standard to which The Gimp is developed. This is the problem with Blender too. Someone complains that doing X is hard in Blender and people reply with "well, it's not like it's easy in 3ds Max either!"

      Oh, and stop telling people how to moderate you anonymous nazi fuck. Jesus, you don't even participate in the process and you feel compelled to tell people what to do with their mod points.

      --
      How we know is more important than what we know.
    2. Re:Mod parent down as troll by Anonymous Coward · · Score: 0

      dude--just admit you're wrong. Of course you can't draw a circle if you don't have the software installed!

      FWIW:I burned my modpoints in this discussion rating up posts which actually had merit to them before I noticed your worseless troll raise to the top.

    3. Re:Mod parent down as troll by QuantumG · · Score: 1

      So, you had your fair share of mod points and now you want someone else's mod points too?

      --
      How we know is more important than what we know.
  17. Oh, for the Good Old Days... by ewhac · · Score: 2, Insightful
    Call me a retrograde philistine, but I'm still pining for a functional equivalent to Deluxe Paint.

    Schwab

    1. Re:Oh, for the Good Old Days... by Blakey+Rat · · Score: 1

      Aldus Superpaint 3.0 did a good job of combining "Draw" and "Paint" functions into a single program, although it did lack layers. Of course it ran in 2 MB of RAM on Mac OS 6, so you got to give them some credit there.

    2. Re:Oh, for the Good Old Days... by chill · · Score: 1

      Nothing has ever come close to DPaint III and IV for me. Those programs made me feel like I could just reach into the machine and mold the image however I wanted. The interface disappeared and it was just me and the graphic or animation.

      Those were the days...

      --
      Learning HOW to think is more important than learning WHAT to think.
    3. Re:Oh, for the Good Old Days... by Schraegstrichpunkt · · Score: 1

      I still use DPaint (in UAE) to draw schematics sometimes. The interface is sooo much more streamlined for drawing than the GIMP is (granted, the GIMP isn't a drawing program).

    4. Re:Oh, for the Good Old Days... by Anonymous Coward · · Score: 1, Interesting

      A lot of the guys I work with use pro motion http://www.thegamecreators.com/?f=promotion which is basically DPaint. They push pixels for some very well known games and swear by it.

    5. Re:Oh, for the Good Old Days... by Schraegstrichpunkt · · Score: 1

      No. Dia has huge workflow issues. It's getting better, but I still prefer DPaint for simple schematics.

    6. Re:Oh, for the Good Old Days... by Misagon · · Score: 1

      For years I used a pirated version of TVPaint for Windows. It had the DPaint look and feel but worked in 24bit RGB and had optional antialiasing. It later changed name to Aura and became more about animation, more for professional video work.

      The thing I liked most about DPaint and TVPaint was that you had a large canvas, and you could pick up, replicate, move around, load and save parts of it easily - which was great for painting icons that had many similiar items.
      Another simple UI thing was that you erased with the right mouse button, using the current brush.

      --
      "We mustn't be caught by surprise by our own advancing technology" -- Aldous Huxley
  18. modularization is the key by voisine · · Score: 2

    I think as various parts of gimp are better modularized and seperated, which is the direction things are moving, you'll see more progress. This is similar to the path that mozilla took. They abstracted out the rendering engine and then other projects are able to make clean fast native ui's on top of it.

  19. Drawing layers and bitmap layers in one document? by tepples · · Score: 1
    It's equally correct to say that the Gimp is not a drawing program

    Then which Free program do you recommend for allowing a single document to have both vector layers and bitmap layers?

  20. Why I'm not satisfied with Gimp by ancientt · · Score: 1
    One of the only applications from MS that I miss is an image editor. It wasn't even an MS product, but of course only ran on MS. The company I worked for had the license so I never followed up on it but it does make me wistful every time I fire up GIMP to do something.

    It made it easy to point/click your way through creating three dimentional wire frames, applying textures, opacity and colors to those frames then rendering those from whatever angle you liked in conjunction with various light sources into static or animated objects. Of course I never worked it to its true potential but I could do some visually compelling stuff. That is kind of the point though isn't it? I mean, with a charcol set, oil paints or chisel anybody could be an artist, but most people aren't. It's the making it simple that is the domain of software and in my mind, Gimp doesn't make it very simple.

    There is a possiblity that I'm just looking in the wrong place I suppose. I tried Blender and gave up in horror after a couple of hours of frustration. I use Dia all the time and like it, but it's just not made for image manipulation. (Makes a dandy map in no time though.) Most of the time, if I have to make an image for the web or whatever, I use Gimp or MS Paint. I feel about the same enthusiam for them both.

    What I want is a program that is as intuitive as MS Paint and lets me create in 3-D.

    --
    B) Eliminate all the stupid users. This is frowned upon by society.
    1. Re:Why I'm not satisfied with Gimp by Anonymous Coward · · Score: 0

      an image editor...easy to point/click your way through creating three dimentional wire frames, applying textures, opacity and colors to those frames then rendering those from whatever angle you liked in conjunction with various light sources into static or animated objects.

      Wait, what? Would you like your image editor to compose music and poetry too? Maybe run your home theater system and control your christmas lights from a slashdot-proof webapp? Let me know when v3.0 comes out, I hear they're promising world peace and an end to hunger.

      As far as 3D rendering and modelling programs go, Blender isn't for the faint of heart. If you want to just point and click your way through something, a quick tour through Multimedia::Graphics::Modelling on Freshmeat lists a few that might be up your alley, depending on what exactly you want. I suggest checking out SharpConstruct, which looks to use a nifty sculptor interface for making 3D things and has pretty active development.

    2. Re:Why I'm not satisfied with Gimp by Blakey+Rat · · Score: 2, Informative

      Are you using MS Paint? Or Paint.NET? PLEASE tell me it's Paint.NET... once you tried that, you may find that you don't miss GIMP at all.

    3. Re:Why I'm not satisfied with Gimp by Bagels · · Score: 2, Informative
      What I want is a program that is as intuitive as MS Paint and lets me create in 3-D.

      You're wanting Sketchup, then, I think. For creating in 3D, that's about as intuitive as it gets.

      --
      --- Bwah?
    4. Re:Why I'm not satisfied with Gimp by Nicholas+Bishop · · Score: 2, Informative

      Hiya, I happen to be the developer of SharpConstruct. SharpConstruct is no longer under active development; I've been moving the source code into Blender over the summer (Google Summer of Code 2006) and the sculpting tools will probably be in the next version of Blender. I don't plan to develop SharpConstruct any further as an independent app.

  21. Too Late for Me! by bpb213 · · Score: 1

    Sorry GIMP, but I already bought my Adobe CS2 Suite package. Being able to edit rotated and scaled text is worth something to me (superior text/font support in general). Save for Web image optimization. Slices. Integration with other tools.

    Maybe if I didn't learn the PS interface so long ago, but I am quicker in PS then I ever am in GIMP. So sorry, there is a place for the GIMP, but not in my toolbox.

    --

    This .sig looking for creative and witty saying.
  22. GTK+ is the problem. by Anonymous Coward · · Score: 1, Insightful

    GTK+ is the main problem. Put simply, it's too low-level for a useful GUI toolkit. This is made particularly clear by it being written completely in C.

    Yes, there are many higher-level language bindings to GTK+. But most of them retain the C pseduo-OO model, even when a mapping to more abstract language features would be appropriate. This is often done due to time constraints. For those few bindings that do manage to make use of such features, as in the case of gtkmm, we end up with poor runtime performance and excessive memory consumption.

    GIMP badly needs to be reimplemented in a much higher-level language. But languages like Perl, Python, Ruby, C# and Java won't suffice. It's likely that they would have to resort to a high-performance, compiled, functional language such as Standard ML or OCaml in order to produce a product capable of competing with the best commercial offerings. A functional language should be used to allow for conceptual clarity and automated memory management, while native-code compilers are employed to make effective use of the CPU.

    The whole of GTK+ would also need to be reimplemented directly in a language like OCaml or Standard ML. But it would be done in a way that most effectively uses the features of the chosen language. OCaml makes for a good choice, as it offers object-oriented capabilities and true inheritance, features which are currently emulated (poorly) in the C implementation of GTK+.

    The second best option would likely be to use Objective-C. As Apple has shown, it proves to be a high-performance language suitable for building extremely complex and powerful GUIs. A reimplementation of GTK+ in Objective-C, taking full advantage of Objective-C's features, may help them get past the current stumbling block of insufficient abstraction.

    1. Re:GTK+ is the problem. by Anonymous Coward · · Score: 0

      [Insert sound of heads exploding here]

    2. Re:GTK+ is the problem. by newt0311 · · Score: 1
      I call flaming. Have you ever seen any GUI toolkits? I personally have seen GTK2, QT, and swing and while the exact implementation may be different, they all offer the same functions. I would argue that GTK is actually one of the fastest to code in b/c of its simplicity and versitality.

      About low-level vs. high level: how does written in C make something low-level? Have you ever seen RDBMS? take postgres for example. 99% if not 100% is written in pure C. Yet it still implements nearly the entire SQL standard which is anything BUT low-level. Also note that the X libraries are written in C so if you rewrote gtk in something else, you would have to worry about those as well. I dont know about flavors like GTK++ but I know that in pyGTK, the devs have used object as much as sanely possible. the windows are window objects, buttons are button objects, etc.

      I think you are also underestimating the speed of interpretted languages. Are they slower than compiled languages in general? yes. are they that much slower? no. esp. java which just gets jit compiled and at that point is just native code. The real pinch in performance comes from memory management and bounds checking, not the interpretive part. Memory management is where processor cycles get eaten like nothing else. Standard ML and OCaml will probably have the same problem.

      Where the hell did you get objective c? there is not insufficient abstraction problem with GTK. if a window object is too abstract for you then just use a container object. oh, cant even handle that? then just use a GObject!!! can't get more abstract than that.

    3. Re:GTK+ is the problem. by Anonymous Coward · · Score: 0

      You've only every dealt with GTK+ 2.0, Swing, and Qt? It's no wonder your ideas on this matter are so limited. Qt is perhaps the only respectable toolkit of the bunch. Swing is one of the worst GUI toolkits that has ever been developed. It's slow, bloated, and never completely integrates properly with any of the desktop environments that it's used with. It's perhaps the only toolkit frequently used today that's trashier than GTK+.

      Only somebody who has absolutely no understanding of Smalltalk, Common Lisp, Haskell, OCaml or Standard ML would make the absurd comment that C can be used for "high-level" programming. Sure, it's possible to emulate object-oriented techniques by hand when using C, but they end up being the steaming pile of dung that GTK+ is. It's possible to do some forms of type-unsafe generics using the C preprocessor, but doing so usually leads to obscure bugs. The end result is that you spend a lot of effort for incomplete emulations of the lower-level functionality of truly high-level languages.

      You obviously have no understanding of X Windows, either. It's perfectly possible to implement an Xlib replacement in nearly any language. An X server can often be treated as any other server. As long as you can communicate with it, via sockets or shared memory or some other method, it doesn't matter what language is being used. Xlib uses C, but you could just as well write Common Lisp code to directly interface with an X server.

      Only a fool would suggest that OCaml and Standard ML suffer from garbage collection problems. Unlike Java, the garbage collectors of OCaml and the high-end SML implementations were written by very smart people. They were well aware of the issues that needed to be taken into account, and unlike in the case of Java, the end result was very usable and highly efficient.

      I feel bad having to tell you this, but it's people like you who keep projects like GTK+, GIMP and GNOME back in the computing stone age. You are too ignorant of the alternatives that are out there, alternatives which often solve all of your problems, and then further allow you to be far more efficient. Furthermore, you don't realize that you're ignorant, so you fail to accept that you need to look towards different technologies if you want your software to progress. When the rest of the world finally moves towards the use of high-level languages like Common Lisp and Smalltalk for our development, you'll still be stuck there fucking around with your low-level C code, accomplishing very little of anything.

  23. The printer driver's responsibility by tepples · · Score: 1

    CMYK with one set of inks isn't the same color space as CMYK with another set of inks, just as RGB with one set of phosphors isn't the same as RGB with another set of phosphors. So isn't it the printer driver's responsibility to translate images from sRGB to whatever color model your printer uses?

    1. Re:The printer driver's responsibility by dgatwood · · Score: 0

      On the local scale, yes, but if you're setting up for offset printing, you'll need color separation with a separate film or plate or whatever per color, and you'll likely specify each of those colors very precisely.

      See also: Color Separation

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  24. Oh, for the Good Old Days...Corel Painter by Anonymous Coward · · Score: 0

    Corel Painter on Windows for me because Linux doesn't do mixed media brushes and other effects.

    More powerful than people think.

    1. Re:Oh, for the Good Old Days...Corel Painter by Anonymous Coward · · Score: 0

      Linux doesn't do mixed media brushes and other effects.

      Because it's an operating system, not an illustration program.

  25. Re:Pros will never use Gimp by Lars512 · · Score: 1

    Even aside from reputation, people who've used PS to make their living for years know it inside and out and would be much less effective with anything else, unless it was vastly better than PS, which the GIMP won't be. The price of PS doesn't matter if you've already bought it and it's just another business expense anyway.

    Correct me if I'm wrong, but aren't there also a lot of highly used commercial extensions for Photoshop? Given the amount of money and developer time involved, it's unlikely that Gimp will ever match the feature set of photoshop + extensions. Luckily it doesn't have to. It can still undercut photoshop, and eventually become the product which up and coming design students use (instead of a pirated copy of Photoshop). That would get around this problem of people cutting their teeth on a different tool, and would be very good for the community, even if these students later migrated to Photoshop.

  26. ØØØØØØØhhhs and by BeeBeard · · Score: 4, Funny

    Pardon my American sensibilities, but I like Øvind Kolås based solely on the difficulty of typing and pronouncing his name. Woo woo alien character set!

  27. Photoshop kills gimp in terms of efficiency by bigtrike · · Score: 1

    Photoshop is far more efficient for manipulating photographs for the simple reason that you can preview your adjustments on all of the filters and all of the dialogs. Photoshop's band-aid tool is also a huge time saver which does not exist in gimp. GIMP's anti-aliasing is not the best, which is also exacerbated by the fact that text layers are rasterized immediately, so they are matted to the current background. You can't scale them without pixelation in the GIMP. The feathered copy/paste in Photoshop is also very helpful.

    It's not a bad tool for doing the most basic cropping, scaling, and format conversion of images. But beyond that it's not nearly as fast for most things you want to do to your images.

    1. Re:Photoshop kills gimp in terms of efficiency by Hao+Wu · · Score: 1
      The feathered copy/paste in Photoshop is also very helpful.
      I believe the current version of GIMP actually has this. It works very well (if it's the feature that I'm thinking of).
      --
      I suggest you read Slashdot
    2. Re:Photoshop kills gimp in terms of efficiency by oSand · · Score: 1

      "which is also exacerbated by the fact that text layers are rasterized immediately" Actually, you have to choose "Discard Text Information" for that to happen. You can edit the text layer if it is still just text.

    3. Re:Photoshop kills gimp in terms of efficiency by Lehk228 · · Score: 1

      if you are doing anything serious with the GIMP you should be using convert text to path anyways so you can use it as a selection and do lines, fills and shadows on it.

      --
      Snowden and Manning are heroes.
  28. This is great news about gimp.. by kbox · · Score: 1

    .. If only i had 6 months to try to figure out how the fuck to use it.

  29. Re:ØØØØØØØhhhs by Anonymous Coward · · Score: 0

    Well using a name such a IslandWind CoalHill would make it all too easy. (oh and it seems like you even managed to mistype it)

  30. How to fix the GIMP UI by Anonymous Coward · · Score: 1, Interesting

    >> You're too used to Photoshop.

    Maybe the parent was too used to it. But I'm not, I've never used Photoshop in my life.

    Yet, despite being "untainted" by that package, I find the GIMP utterly unusable in its interface, a total nightmare of illogicality and randomly placed functions within a forest of mile deep menus.

    It's just completely impossible to know where a particular function might be located in that ludicrous menu system. Is it a layer operation, or is it a tool, or a dialogue, or a filter? (Why the hell should it matter to the user how a tool is implemented?) And how far down do we drill in any of those categories before giving up our search in disgust, only to find that what we wanted was in the color subtree, for some mysterious reason.

    It just doesn't work, it's utterly insane. And I'm a devout FOSS supporter, no Windows boxes here. Yet, the GIMP is just madness.

    The solution is simple: provide the GIMP with a large, auto-hiding toolbar broken down into functional subsections, and color-coded to indicate the types of objects on which each tool can operate. I'd allow right-clicking on a toolbar icon if it represents several very similar functions, but no deeper than that.

    And in addition to auto-hiding the large functionally-organized toolbar along one edge of the screen, provide also a caching toolbar auto-hiding behind a different screen edge, in which the tools you've clicked on recently auto-dock. And that's it, highly logical and visibly obvious selection from one toolbar (and the eye is great at scanning many objects at once), and highly optimized selection from the other.

    No more idiotic 10-hour menu navigation!

    (And no, pinning up the menus doesn't help either, as you still have to navigate to find them in the first place, and you generally have to do it repeatedly.)

  31. Easy on the developers, friend by BeeBeard · · Score: 1

    I'm not sure it's the goal of every open source developer to turn a project into a feature-rich, widely adopted juggernaut. Feature requests might have been brushed aside out of deference to project goals, which can sometimes be as unambitious as "We needed a free tool that did X, Y, and Z and now we have that."

    While it would be great if the GIMP could burst onto the graphics scene going "I'm the widely adopted Juggernaut, bitch" we may have to just face the fact that it's already topped out in terms of features and development milestones. If the GIMP remains a pet project, then so be it. There are plenty of other projects that are turning a corner, such as Inkscape and Krita. Heck, Photoshop fans might even be pleasantly surprised by how well their favorite graphics program runs under WINE.

    In any case, we need not be concerned that all of our eggs do not fit in this one basket.

  32. Re:Drawing layers and bitmap layers in one documen by QuantumG · · Score: 2, Interesting

    Integrating The Gimp and Inkscape would be interesting.

    --
    How we know is more important than what we know.
  33. Re:ØØØØØØØhhhs by m85476585 · · Score: 0, Offtopic
  34. Video of the demo by 42forty-two42 · · Score: 1

    Does anyone have a link to a video of the demo in question?

    1. Re:Video of the demo by Anonymous Coward · · Score: 0

      it's not really 'a video', but here:
      http://pippin.gimp.org/tmp/search-menu.gif

  35. Here's an example by Schraegstrichpunkt · · Score: 1, Flamebait

    PHP. It was created by web developers for web developers, and it's a horrible language if you care about writing robust code.

  36. point of correction by Anonymous Coward · · Score: 0

    the mozilla browser, as was the original netscape navigator as opposed to netscape communicator, has always been available pretty much stand alone, without all the suite accessories, if you so chose(albeit composer was there I'll admit, to make web pages for your browser). I have no idea how that rumor spread that you had to download and install the whole thing, but it needs to be corrected whenever anyone brings it up. You can do it now, go look, go to the moz suite or seamonkey pages,you will find a stand-alone browser for download. Just a browser, nothing else. or the suite. or just the browser and email, but no chatzilla, etc

        All FF did was reinvent the same wheel and waste a few years dev time.

    It's almost like..makes ya go h-m-m-m-m. like someone..wanted to set back the moz project on purpose for _some reason_.

    cop 101 - who stands to gain from something that looks like a crime?

    1. Re:point of correction by 644bd346996 · · Score: 1

      I am sorry if I implied that the Seamonkey/Mozilla/Netscape suite's browser could not be decoupled. Such was not my intent. Thank you for clarifying things.

      I disagree that FF is a re-invention of the wheel. Since it uses the same rendering engine (Gecko) and shares most other backend technologies with the suite (XUL, etc.), FF amounts to a new frontend for the browser component. Since the new frontend incorporates design philosophies that would be inappropriate for the suite, it was reasonable for FF to be created as a separate product. Since the popularity of FF has led to the suite being improved along with the rest of the mozilla products, I think that the creation of FF was worth the effort. The several years during which FF was being developed also saw major improvements to Gecko and XUL, which improved the suite. That time was hardly wasted, and the mozilla project was definitely set back any.

  37. newbie to gimp by guysmilee · · Score: 1

    I have only ever used gimp ... and found no need to use anything else. The onsite documentation is pretty awesome as well, and easy to follow. I think anyone reading that is in doubt of its quality should take a walk thru the different tutorials on the gimp www site. The only bottle neck I found is understanding "layers" ... and the different filters (lotts of info online fo these though). I don't see why anyone would complain about this tool.

  38. Brushes by yem · · Score: 1

    Hmm?

    Ctrl-Shift-B (or Dialigs->Brushes)
    Choose a brush, click the Edit button
    Or just create a new one from scratch

    --
    No, I did not read the f***ing article!
    1. Re:Brushes by Anonymous Coward · · Score: 0

      Where as in Photoshop, he'd just press [ to make it smaller or ] to make it bigger. Suddenly, I begin to see the problem...

    2. Re:Brushes by Anonymous Coward · · Score: 0

      Where as in GIMP, you'd just press [ to make it smaller or ] to make it bigger (at least in the development version). Oh wait, that's just how it works in Photoshop. How could that have happened?

    3. Re:Brushes by Anonymous Coward · · Score: 0

      Where as we can perhaps conclude that the developers are finally beginning to pull their head out of their a** and realize that the interface actually does need a bit of improvement.

    4. Re:Brushes by Anonymous Coward · · Score: 0

      Or you could pull your head out of your and realize that GIMP developers aren't ueberhumans who can code everything at one. Have they ever said the interface was perfect? No? Then stop trolling.

    5. Re:Brushes by Turn-X+Alphonse · · Score: 1

      But again as I said above. Thats a whole lot of work when in photoshop it's just using a simple slider. I'm not going "ZOMG EVERYTHING SHOULD BE PHOTOSHOP!" but there are simple things they really could do with stealing from it.

      --
      I like muppets.
    6. Re:Brushes by yem · · Score: 1

      Here's what you said: "Personally I think being able to resize brushs is missing. Quite often I'll need a slightly larger/smaller brush, but I can't resize it."

      Resizing brushes is NOT missing. You CAN resize it.

      If you just want it to be EASIER like it is in photoshop, then SAY THAT. Thanks.

      --
      No, I did not read the f***ing article!
  39. DAGs have lots of problems by Anonymous Coward · · Score: 1, Interesting
    I've worked with DAG based image processing systems, and they are not easy to use. One early example was Silicon Graphics IL (Image libary), which at one point became openIL (I think). The Silicon Grail system was also DAG based. You never heard of it, because it was targeted at the movie industry and eventually they were bought out by Apple and who then killed it. Sony also had an in house imaging system that is used in Sony Pictures Imageworks, and there was a parallel effort at Sony corporation to build a system that would compete with Nothing Real's Shake product. These also had DAG models. As far as I know, only the inhous Sony system is in use.

    The big issue with DAGs is the execution model and how that effects storage. Although there are very simple algorithms to linearize a DAG, i.e topological sorting, these are blind to storage size. To say it in another way, the order that you execute the DAG has a major impact on how much memory you use. It's simple if the DAG is simple and images are small, but when the images are large and there a lot of them performance can go to hell. I think that this problem is actually NP complete, and is the same as the register allocation problem in compilers when mapping expressions to registers.

    Just because you have a DAG doesn't mean you've solved the execution order problem. It seems easy, but it's really very difficult.

  40. Gtk for Mac by ghutchis · · Score: 3, Informative

    I haven't used it myself, but it's certainly for real (as in, contributed code back to the gtk trunk)

    http://developer.imendio.com/projects/gtk-macosx

    Cheers... -Geoff

  41. Scribus's responsibility by tepples · · Score: 1
    if you're setting up for offset printing, you'll need color separation

    And this affects GIMP how? From the page I linked:

    And people who actually do offset printing would be concerned about Scribus's support of CMYK, not GIMP's.
    1. Re:Scribus's responsibility by dgatwood · · Score: 0

      They're wrong for two reasons:

      1. People doing professional print want to be able to maintain one color standard from top to bottom so that there are no surprises. In theory, it shouldn't make difference. In practice, conversion to CMYK can result in some conversion loss, so graphic designers working in Photoshop/GIMP need to be able to do CMYK from the very beginning.
      2. Prepress work doesn't always happen in a layout program. Graphic designers working on things like covers for a CD, for example, are unlikely to use page layout software. They're going to work with something like Photoshop/GIMP and do prepress work directly from there.

      There are way too many times when you need to do prepress directly from graphics software without ever going through page layout tools. Professional publishers want software that was designed around their workflow based on usage studies, etc. If a piece of software doesn't fit their usage, they won't use it.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  42. Re:Drawing layers and bitmap layers in one documen by Anonymous Coward · · Score: 0

    I think that just making them even more consistent will go a long way.

  43. pronunciation by sacrilicious · · Score: 1
    GIMP developer Øvind Kolås...

    Interesting background from the news wire:

    Due to unrelated contractual disputes, former GIMP developer Ovind Kolas has changed his name to an unpronouncable series of symbols "Øvind Kolås", and is now widely referred to in the media as "the GIMP developer formerly known as Ovind Kolas".
    --
    - First they ignore you, then they laugh at you, then ???, then profit.
  44. What about the User Interface? by filesiteguy · · Score: 2, Informative

    I think GIMP is a fantastic cross-platform photo manipulation tool. I had been using and advocating it for awhile now. In fact, all the logos on my sites were done with the GIMP Script-Fu routines.

    HOWEVER - I am still sick of the horrendous UI that is presented to me. No matter how many times I argue with the developers and the "holier than thou" Gnome community, I cannot see their reasoning for a trashy un-comforting UI. Make a MDI interface and they will come. I see no reason why they couldn't have a two-option interface. SDI for the really geeky people and MDI for us normal users.

    GIMPShop was a nice step in the right direction. Now, fix the bloody UI and the File Open/Save dialog (talk about garbage!) and you'd have a decent app.

    Oh, wait - Krita is out. Oh - it doesn't work on Windows, and I still use Windows once in a while. Bummer.

    Okay, guys, mark me down as a troll. I've said what I feel. GIMP could be a great tool, if only the developers would get off their respective high horses and listen to us normal users.

    1. Re:What about the User Interface? by daverabbitz · · Score: 1

      How wrong can you be?

      Examples of things you can't do with an MDI:

      1. Use multiple displays. you can span the parent window across all the displays, but this is cheating, and doesn't accomplish much, as you can't use more than one program in this way.
      2. Work between applications on a single display. Yes you can task switch, but it is much more practical to have your entire workflow on screen, if you can't do this with an SDI, you haven't got enough display real estate.
      3. Partition application across Pages. This isn't doable with an MDI, period. Often times you need to use the same application for multiple tasks, it is often handy to sticky the main Gimp toolbox and floaters, and move between Pages when you change tasks.
      4. Arrange windows efficiently. As you have all your windows trapped inside one stupid box (which btw, doesn't serve any function), you can't put other windows in the gaps, as as soon as you go to work.

      On the other hand you can occomplish everything an MDI does by simply putting only that programs windows inside one page. Even MS Windows has a pager (I hear you have to install it separately).

      In short the MDI accomplishes nothing, except burdening you with artificial limitations.

      I challenge you to provide one feature MDI's provide that can't be provided when desired by using the window managers Pager or Subpane (I don't think all window managers have this, and I don't see why you would want it).

      Oh right, you were just trolling...

      --
      What could be better than a jet powered motorcycle? http://www.youtube.com/watch?v=u8l6GTHLSWE
    2. Re:What about the User Interface? by Anonymous Coward · · Score: 0
      SDI for the really geeky people and MDI for us normal users.

      Really geeky people as in "the users of the Mac version of Photoshop"?

    3. Re:What about the User Interface? by filesiteguy · · Score: 1

      Again the SDI folks seem to think I like to work only in ways they dictate. Yes, I can have multiple windows open across multipile screens. However, I don't. I'm right now working on a system with a 24" widescreen monitor with KDE set to 1920x1200. However, I have one window - opera - maximized so I can focus on it. The only other "application" I have running is Pan, which is minimized in the task tray. Kicker?

      I - like most other people I know - only work on one task at a time. I can very quickly switch tasks using Alt+Tab. I do not want multiple windows of the same application cluttering up my screen(s), no matter what.

      Let's take a look at your arguments...

      1. Use multiple displays. you can span the parent window across all the displays, but this is cheating, and doesn't accomplish much, as you can't use more than one program in this way.

      I don't have the option of multiple displays for the most part. Most of my work is done on my laptop with a 1024x768 display. Most people also don't have multiple displays. I used to but then traded it in for the 24" monitor.

      When I did have mulitple displays, I never spanned an app across multiple windows. I would maximize one app in the left display and have maybe one or two others in the right.

      2. Work between applications on a single display. Yes you can task switch, but it is much more practical to have your entire workflow on screen, if you can't do this with an SDI, you haven't got enough display real estate.

      When I'm working on a graphics app. That's all I'm doing. There are no other items to distract me. I don't need to have my "workflow" up to annoy me. When I'm done with my file, I save it, open Konqueror and ftp it uup to the web, or print it or do something. Using the SDI model, I'm forced to close down three or four windows in order to guess which one will actually kill the app.

      3. Partition application across Pages. This isn't doable with an MDI, period. Often times you need to use the same application for multiple tasks, it is often handy to sticky the main Gimp toolbox and floaters, and move between Pages when you change tasks.

      Again, you're assuming people actually USE multiple pages. Some do, I'm sure. I do not. I actually do not work with anybody who actually does use multiple pages either in *nix or Wintendo. Null argument.

      4. Arrange windows efficiently. As you have all your windows trapped inside one stupid box (which btw, doesn't serve any function), you can't put other windows in the gaps, as as soon as you go to work.

      When I have only one MDI app to open, I don't need to "arrange windows efficiently" because they're arranged for me. Look at Opera or NetBeans or - dare say it - MS Visual Studio. Very nicely organized UI.

      Now, I'm not trying to tell you that you must use a MDI interface. I'm just trying to tell them that I would like one and that the majority of us would also like the option.

      Oh, wait, I was just trying to troll. Nevermind. :)

    4. Re:What about the User Interface? by daverabbitz · · Score: 1

      You're missing my point that an SDI supports both kinds of users, as you can just biff all your windows into a sub-pane if you really want an MDI. On the other hand you can't extract windows from an MDI without hacking the code.

      Hence an SDI is better as it allows both workflows.

      --
      What could be better than a jet powered motorcycle? http://www.youtube.com/watch?v=u8l6GTHLSWE
  45. Specifically: CMYK color space is missing by Anonymous Coward · · Score: 0

    In particular, GIMP is missing the CMYK color space, which is the backbone of the printing industry. (CMYK=Cyan, Magenta, Yellow, blacK, each in percentages of 0-100).

    Additionally, Pantone Colors are also missing (probably due to needing to license said color codes?).

    If GIMP had CMYK colors, many coulw use it in the printing industry.

  46. Shadows! by HeroreV · · Score: 1
    GIMP needs to have a shadow feature like Photoshop's. Adobe has come up with something really powerful and easy to use; there's no good reason to not copy it. In Photoshop you can apply a shadow to a layer and then modify it's distance, angle, opacity, how fuzzy the edges are, etc in real time. At any point later on you can go back and modify any of the options. Any changes to the original layer is immediately reflected in the shadow in real time. You don't have to keep recreating the shadow every time you make a change to the layer.

    But look at the attitude of a GIMP user:
    It sounds as though Photoshop simply erases the shadow layer and re-renders (re-generates) it every time the 'top' layer is changed. It's merely an automation, I suppose. Since shadows are rendered in a newly-created layer, all you need to do to modify shadows is to erase the shadow layer and create a new one to replace it.
    As long as the GIMP people think like that, GIMP will never be anywhere near as good as Photoshop!
    1. Re:Shadows! by ben+there... · · Score: 1

      I'd personally rather that Gimp could save scripts/macros named, say "my custom shadow" and then reapply them as many times as you want. You could build up your own effects library that way, without requiring special-case "Layer Effects." Though I suppose making a fake layer that actually *is* just that script, dependent on the layer above/below it and automatically synchronizing, is exactly what Photoshop is doing.

      A similar feature I'd like would be if your whole action history was saved that way and you could arbitrarily go back several steps, modify the action you performed, then bring it right back to the current step automatically. Combined with the first feature, it would be nice to be able to select a few steps you've already performed and save them as a macro, or "custom action" or similar.

      Anyway, you're right. It should have something like that.

  47. Hmmm... by Ayanami+Rei · · Score: 1

    Well, for one thing, if I were a GIMP developer I wouldn't want to add anything that might encourage people to add even more offset shadows or halos into images.
    It's the lens-flare mania of the 21st century.

    In any case I'll bet they're going to work on a generic realtime filter application framework first, and implement the parameterized shadows as an implementation in that. GEGL is a key to making that happen.

    And for the record, you really shouldn't shadow or matte until you're positive about how you want things laid out (typically you're going to need to go in and hand modify or gradient your layer mask in a shadow layer anyway).

    It'd be nice for doing previews though.

    I think extending layer grouping so that you can applying transformations to them is probably a more important thing to have first.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:Hmmm... by Anonymous Coward · · Score: 0
      Well, for one thing, if I were a GIMP developer I wouldn't want to add anything that might encourage people to add even more offset shadows or halos into images. It's the lens-flare mania of the 21st century.

      That's a good position to hold if you're trying to keep the GIMP from competing with industry-standard applications. Applications that implement the effects and features that users desire to be used as they wish without pretentious developers deciding that the effects and features should be removed because they're overused.

      And for the record, you really shouldn't shadow or matte until you're positive about how you want things laid out (typically you're going to need to go in and hand modify or gradient your layer mask in a shadow layer anyway).

      Why not? Possibly because it is otherwise a waste of time to reapply the effect manually. Remove the manual part, as Photoshop has done, and the waste of time goes with it.

  48. Hate to break it to you but... by Ayanami+Rei · · Score: 1

    ... no one is going to implement a GUI toolkit that is designed for both embedded and desktop use with a garbage collecting language runtime.
    If you knew anything about writing cross-platform code (that works on platforms with varying memory spaces, models, with or without MMUs) you'd
    know that it's not really in the cards.
    Never mind that all the APIs that it'd bind to are written in C or Objective C. (XLib, Win32/DirectX, xGL, Quartz).

    Let me guess, you're in a degree program, or have just recently graduated, or you work at Ericsson. Am I right?

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  49. I guess you don't use Inkscape. by Ayanami+Rei · · Score: 1

    Or xfig.
    Or xv.

    I like multi-windowed applications. I have two monitors and a proper desktop manager.
    When I'm doing graphics, I need to be able to make things big, small, float this, drag this tab into here, get rid of that space-consuming menu (I'd rather context-right click).

    What is with you people?

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:I guess you don't use Inkscape. by raddan · · Score: 1

      Sounds to me like you realize GIMP's UI shortcomings but are afraid to admit it. Is this a little sore spot?

      I do use xv, BTW. Yeah, it's completely different. I personally have no trouble adapting, but if I were to give the GIMP to our Art department here, I'd be taking it back by the end of the day. The $20k site license is worth not having to hear the cacophony of screaming over GIMP's UI.

  50. Major reason why GIMP will not replace Photoshop by pjludlow · · Score: 2, Informative

    I have a degree in graphic design. I currently work at a photography studio doing Photoshop work full-time. I've used Photoshop for around 10 years now. That is my background.

    Let's assume for all purposes that GIMP can do everything that Photoshop can do (yes, I know it can't). For me to learn the GIMP UI and become as proficient as I am now in Photoshop would take some time. If it took me more than 8 hours (which is pretty much assured) then it makes no sense for me to use GIMP. I could buy a Photoshop upgrade for less then the productivity time I lost learning GIMP. Even if I had to buy a full new version the time lost learning the new program would be more and would actually cost me quite a bit. Although GIMP may appear to be be free, it really is not to anyone who uses a image editing program such as Photoshop to make a living. It may be great for the hobbyist, but not for the professional.

  51. Pick and choose your battles. by Ayanami+Rei · · Score: 1

    Inkscape and Gimp don't step on each other's toes.

    Inkscape doesn't have airbrush tools or a blur filter.

    Gimp doesn't have a mini-copy of Illustrator bundled into it either (remember PS 6.0?)

    Let's consider the cases where you might want to draw a circle in the GIMP.
    Oh wait, there isn't a real good reason. Why the hell would you want a special purpose tool that only serves to rasterize (and trash) the layer below unless it was a drawing tool like a pen or eraser?
    IT'S CALLED A PATH. It's in Photoshop too, you know. You got your polylines, circles, rounded rectangles, beziers, arcs, etc. You create them, manipulate them, attach them to guides, and when you want to turn them into pixels, THEN YOU STROKE OR FILL THEM.

    The more you know. :-)

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  52. Total Bullshit by Nicolay77 · · Score: 2, Insightful

    I use Paint Shop Pro 9 and I sometimes have to use both things, shape drawing tools and photo manipulation tools in the same file.

    The shape drawing tools adds what... One button to the toolbar? And are easy and intuitive to use.

    Having said that, I like the way you describe Gimp doing the same task, as long as I can edit the circle properties at any time afterwards, like stroke width and color.

    --
    We are Turing O-Machines. The Oracle is out there.
  53. Let me ask you a dumb question. by Ayanami+Rei · · Score: 1

    Why the hell do you need a circle tool anyway? I want you to think real hard before you answer.
    If you start with a blank canvas in Photoshop and build up a picture by starting with a circle tool, I'm not really sure what to say other than you're using the tool wrong.

    Line tool is an understandable complaint. It's a common enough op that you shouldn't have to round trip through a Path/Stroke to do it.
    But circle?

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:Let me ask you a dumb question. by FishWithAHammer · · Score: 1

      YES, the circle operation is that common to require a tool.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    2. Re:Let me ask you a dumb question. by Anonymous Coward · · Score: 0

      Line tool is an understandable complaint. It's a common enough op that you shouldn't have to round trip through a Path/Stroke to do it.
      But circle?


      Select the pencil, brush or airbrush (depending on what kind of line you want to draw). Click one end of the line. Now get lazy and rest your elbow on the shift key :-) click the other end. Whoopie, a line. Click again, the line continues...

    3. Re:Let me ask you a dumb question. by daverabbitz · · Score: 1

      Perhaps that is why there is a circle tool in GIMP.

      Why is everyone arguing over why GIMP doen't have a circle tool when it is sitting there in the toolbox staring you in the face.

      It's like shitting on a car for not having a steering wheel when it is clearly right there in front of the drivers seat.

      now what would be a cool feature, and in fact is something I'm going to start coding this weekend, is a way to have linked data between Blender, Gimp and Inkscape (I'm going to just do bitmap data), so that an image in Gimp updates a Texture in blender as you edit it.

      Also would everyone who complains about missing feature X in Y please just write the code or STFU. It's not like your paying anything for Free software.

      If you really need feature X then pay someone to add it, or use some commercial software which does what you want.

      It's like going down to your local hardware store on the weekend for free hotdogs/sausages (I don't know if they do this in America) and bitching that they don't give you burgers and chips.

      On the other hand if you have paid the developers of Y money to implement feature X and they haven't done it, then you have a right to bitch, and probably sue too, but I bet you haven't done that...

      --
      What could be better than a jet powered motorcycle? http://www.youtube.com/watch?v=u8l6GTHLSWE
    4. Re:Let me ask you a dumb question. by gptelemann · · Score: 1

      It's in the toolbox? Where is it in the toolbox?

  54. Okay. by Ayanami+Rei · · Score: 1

    I never use the fucking circle tool. Ever. In Photoshop. I use the path tool there, and I learned PS before the GIMP.
    So I, for one, am GLAD they refuse to add a button for it. Learn to use paths, and then I don't have to look at your shitty, rasterized attempts at shoehorning PS as a diagramming tool.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  55. You don't. by Ayanami+Rei · · Score: 1

    You need a workflow. (No one does that in design or desktop publishing anyway).

    Step 1) Work on rasters (GIMP, PS, scanners, whatever)
    Step 2) Lay out vector layers, integrate rasters for backdrops, matted textures, etc. (Inkscape, KDraw, etc.)
    Step 3) Take groups of vector layers rasterized at a high resolution, reimport them into (GIMP, Krita), final composite.

    This process may be more complicated and have more flows in and out depending on the size and scope of your end product.

    Also keep in mind GIMP has rudimentary support for vectors in terms of manipulatable paths (which can be rasterized on demand).

    An integrated product would be interesting, but I think it'd also be limiting (too many options and tools to expose simultaneously,
    confusing "raster or vector" layer context questions...)

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  56. Gimp's problem are ideological by wysiwia · · Score: 5, Insightful
    I'd love to hear specifically what is missing, as I'm sure the devs would too.

    I don't think the developers really want to know, else they would have responded long before since I've already told it several times. While the graphic drawing power of Gimp isn't disputed, Gimp sports the most uncommon GUI an application could have. This (and only this) GUI leaves a bad taste in the users mind so they start looking for other minor annoyances one finds in any application if looked for. Yet since most users a pre justice because of the bad taste they won't forgive any other annoyance.

    This is all known in the Gimp community yet they don't want to acknowledge this simple fact but prefer to discard this as a flame bait. So it's now wonder Gimp gets flamed at all the time, rightfully or not. On the other side it's incredible easy for Gimp to drop off this flaming, they simply should change their GUI to the one outlined in wyoGuide (http://wyoguide.sourceforge.net/). All it needs is some willingness on the Gimp side and a little work. It might be that wyoGuide isn't the best but it certainly is good enough for Xara (http://wyoguide.sourceforge.net/projectlist.php) and many other fine applications.

    You see Gimp's problems aren't technological, they are ideological.


    O. Wyss
    PS. You are free to rate this as flame bait but that won't help Gimp.
    --
    See http://wyoguide.sf.net/papers/Cross-platform.html
    1. Re:Gimp's problem are ideological by urbanradar · · Score: 1

      I agree with the people who like GIMP's interface. I started out with Paint Shop Pro on Windows, used Photoshop on a Mac sporadically at the same time, and was comfortable with both interfaces. When I switched to Linux, I hated GIMP at first. But, after using it for a while, I got used to the interface, and now I definitely prefer it to Photoshop and GIMP. Also on a sidenote, to the parent poster: Maybe you might just want to point out that you're involved with the wyoGuide project. In a lot of your posts I've seen over the months, you say that basically more or less any problem with open source GUI development could be solved, if everyone just switched to developing according to wyoGuide standards. Your posts almost have a sort of "testimony from a satisfied customer" sound to them that is potentially misleading. Yeah, you don't hide your identity and the link to wyoGuide is in your profile, but still, it's not immediately apparent. It would be a lot more open and honest of you to add something in the sense of "Full disclaimer: My opinion may be swayed by the fact that I'm a developer on the wyoGuide project" to your posts.

    2. Re:Gimp's problem are ideological by a.d.trick · · Score: 1

      The reality is that a lot of the chattering that goes on about this is flamebait. The people who start the arguements are probably not intending to troll, but that's what starts happening. We've got an emacs vs vi thing going on here, only people havn't quite realized it yet. I agree that the UI needs help. IMO 2.4 makes it a lot better. As for your wyo project, I understand what your getting at, but I would actually rather not have it go there. The GIMP works more efficiently separated into groups like it is right now. People need to start realizeing that and mabye rework their idea of "one GUI to rule them all" ideology.

    3. Re:Gimp's problem are ideological by wysiwia · · Score: 1

      ...mabye rework their idea of "one GUI to rule them all" ideology.

      I not against a multitude of different GUIs and I don't think wyoGuide is the none plus ultra solution. Yet any difference makes it harder for users to become familiar and this is a very important feature of a successful application. Since Gimp is so diverted from the rest of the world this difference is even voiced in any kind of flame wars. It might be that the current GUI of Gimp is much more productive than wyoGuide, yet that doesn't matter much in an environment together with other applications. So what I try to achieve with wyoGuide is to allow for applications which fit into a greater context.

      With the new graphic engine of Gimp it might be possible do have two Gimps, one with the current GUI and one with a wyoGuide GUI. This would allow to leave the choice to the users which GUI they prefer. To build a wyoGuide GUI around the Gimp engine is not very difficult. Just look how wyoEditor incorporates Scintilla, all it needs some glue code ala wxScintilla. I'm sure the Gimp project could easily create a wxGimp API.

      Besides the solution outlined in wyoEditor/Scintilla is something which could be done quite easy by many more projects without much work. IMO this is an essential step for the acceptance of free applications and the acceptance of a free desktop system.

      O. Wyss

      --
      See http://wyoguide.sf.net/papers/Cross-platform.html
    4. Re:Gimp's problem are ideological by Anonymous Coward · · Score: 0
      To build a wyoGuide GUI around the Gimp engine is not very difficult.
      So get coding, GIMP developers have other goals--the new engine and incremental UI changes that don't scare away existing users (much more important then potential converts).
  57. Ummm... by Ayanami+Rei · · Score: 1

    Not for nothing but, typically you let the printer convert from RGB colorspace to CYMK, since it tends to have the best feeling for that. You should make sure your monitor is calibrated for a profile your printer understands though, so the RGB sent to it is the RGB you saw on your screen.

    Unless you're one of those people who really like to take control of their black levels. Or you have an offset printer.
    Oh, I didn't think so.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  58. It won't matter... by Ayanami+Rei · · Score: 1

    unless GIMP could also support spot color. Not everyone can afford full four-color printing, but some of us might be interested in something simpler that could leverage the colorspace work. But no one wanted to tackle that "for fun" since there are certain legal issues involved there (*cough* PANTONE *cough*).

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  59. I'm guessing you're a KDE user. by Ayanami+Rei · · Score: 1

    The file dialog is stock. You want Gnome to fix the file dialog. Fine. A lot of people want that.
    MDI vs. SDI... deal with it. SDI can work if you make it work. Try playing with your palettes a little.
    I also recommend picking up a second monitor (you can get them for next to nothing on ebay). It makes it
    much easier to work with and you'll see why SDI can be better than MDI depending on the task.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:I'm guessing you're a KDE user. by filesiteguy · · Score: 1

      And this is the typical response I get. Instead of giving me options (hello? open source?) I am told to (a) live with it or (b) change how I work because "we think we know better than you."

      I think there's a future at small software company in Redmond for people like that.

  60. Re:Major reason why GIMP will not replace Photosho by PitaBred · · Score: 2, Interesting

    Let me tell you a little story, a story about the little school kid who used Gimp (which was functionally equivalent to Photoshop) while all his buddies used Photoshop. When they all become professionals, the Gimp user still has free software, updated regularly for free, which is very powerful and useful. The other kids all use Photoshop, which is expensive, updates cost a lot, and it's not as easily scriptable, nor are the developers as approachable for feature requests. Who is wasting more money keeping their technology up to date now?

    What you're bitching about is that you're basically too lazy to learn something new, because different is bad. Still using an abacus to calculate your finances, because them newfangled calculators use numbers, and they aren't what you're used to and it'd take you more time to learn how to use 'em?

  61. No by gullevek · · Score: 1

    Thats why 99% from our designers use Macs. Hmm, must be because Mac is not so dominant. Don't let yourself be fooled by the "home" designers who buy Photoshop and run it at home. Office work is mostly done on Macs.

    --
    "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
    1. Re:No by juiceCake · · Score: 1

      And 60% of ours are on Windows while the remaining 40% are on Macs (used to be roughly 90% Mac/10% Windows.) So to each their own and it really doesn't matter what you use. We get the work done and collaborate without any problems. Each operator just uses what they like.

      It's in an office, a rather large print company, as well. The operators count, not the box.

  62. GODDAMN FLAMING TROLLS by Anonymous Coward · · Score: 0

    If you don't like the Gimp, go to hell and get out of this discussion. We know you're paid by Adobe to astroturf these forums anyway. If it weren't for you leigion of assholes taking over every public conversation about Gimp, we could have innovated like this seven years ago!

  63. Re:Major reason why GIMP will not replace Photosho by pjludlow · · Score: 1

    Nice story, but expense is relative. Time = money, so any extra time the little kid spends dealing with bugs in GIMP or configuring it to use in whatever system he has could and will often be equivalent to the price of a Photoshop upgrade if not more so. If the little kid wants to work in a design studio or publishing house he will have to learn Photoshop whereas no one will ever have to learn GIMP. Sure he could freelance it on his own, but there is a reason why Photoshop (and much of the Creative Suite) is a standard in the industry.

    Your generalization of me being "lazy to learn" is ignorant. I said GIMP has it's place, but it is not to be a replacement for Photoshop. Your analogy is bad also. While a calculator would speed up calculating my finances compared to an abacus, GIMP will never be able to do the same for my Photoshop work. Now maybe if GIMP were counting on my fingers and Photoshop were an abacus I would agree. Not everyone needs to count above 10, and not everyone needs to work with hundreds of layers in an image file either.

    For you to have GIMP become an industry standard you will have to have all of the features companies need. There will have to be people who know how to use those features. There will have to be schools that teach those features. And there will need to be someone to provide technical support when those features don't work as expected. Photoshop has this and this cycle continually becomes stronger. There is no major reason for anyone to use GIMP over Photoshop so I'm not sure why you think an insignificant cost would break the cycle.

    And just because I choose not to do something a different way compared to what is normal for me doesn't imply that I'm lazy. I choose to walk on my feet since walking on my hands is inconvenient. I also choose to paint by holding a brush with my hand rather than my foot because I don't feel the need to train my foot how to paint. I'd rather create then take the time to learn a new way to make something unless that new way is substantially more beneficial. Of course maybe you walk on your hands and paint with your feet. If you do, then good for you, I'm glad you found the way you prefer.

  64. Digikam by 9-11+WasAnInsideJob · · Score: 0

    Another promising app for amateur photographers that I use for all my pictures:
    http://www.digikam.org/
    Version 0.9 beta includes 16 bits color depth.
    Debian packages: http://packages.debian.org/experimental/graphics/d igikam
    Better than screenshots: four movies showing whet you can do with Digikam. Movie number 1: http://www.digikam.org/?q=node/124

  65. Re:Major reason why GIMP will not replace Photosho by gullevek · · Score: 1

    Until it comes to the day when the little gimp-kid wants to go into printing and gimp does not support any industry standard. bo-ho. Free is not always free.

    --
    "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
  66. Funny! by Balinares · · Score: 1

    Funny indeed!
    You may however want to note that the Qt-based Krita painting program does actually implement a good number of those things that GIMP has been missing for years: CMYK, layer groups, displacement layers. AND an interface that all fits in one window (although you can also make it work like GIMP if you want, your choice). Even though Krita has a LOT less developpers than the GIMP.
    I know the history of GTK+ full well, and I like its newest themes and widget styles a hell of a lot, but if at this point it has become a programming liability... History be damned: DITCH IT. Seriously.

    --

    -- B.
    This sig does in fact not have the property it claims not to have.
  67. Re:Major reason why GIMP will not replace Photosho by Anonymous Coward · · Score: 0

    Have you also heard the end of the story where the kids that use photoshop get jobs in design studios, magazines, photo libraries etc etc and the kid that learned GIMP can't get a job because they can't use the industry standard tool.
    The industry standard tool that is paid for by their employer.

  68. Gimp UI by jlehtira · · Score: 1

    It might be just me, but I *like* the GIMP gui. Especially after 2.0, when it got a lot better. Sure, it might take some getting used to, but so will any learning.

    I think comparing to PhotoShop is not really that useful at all. People who did actually pay for it will certainly continue to use it. People who stole it seem to be fond of it as well, maybe because of the price tag. People who use Windows will like something that fits their mindset. It's apples and oranges on all levels - price, UI, technology.

    Meanwhile, Gimp does a really good job for linux freaks who actually like and trust free software with quirks. It's also great for folks who don't want to pay for PhotoShop but don't like to steal either.

    1. Re:Gimp UI by i_should_be_working · · Score: 1

      It's not just you. Plenty of people, including me, like the UI. I can't believe the arrogance of some people to state that their opinion of an obviously subjective matter is "a simple fact".

    2. Re:Gimp UI by arose · · Score: 1
      I can't believe the arrogance of some people to state that their opinion of an obviously subjective matter is "a simple fact".
      I can. They have never seriously used another program that does the same in a different way. I started with Photopaint and Photoshop seemed completely unusable. Then I discovered free software and GIMP, took the time to learn the interface (wich is similar to Photoshop's) and would hate to go back. I also learned that just because two interfaces are different it does not mean that one of them is actually better.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    3. Re:Gimp UI by Jesus_666 · · Score: 1

      While the GIMP's interface isn't my favourite (that would be pre-8.0 Paint Shop Pro) it certainly is usable - in fact I much prefer it to the (IMO insufferably unintuitive) Photoshop UI.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  69. Re:Major reason why GIMP will not replace Photosho by Ferzelic · · Score: 1

    Your argument is not specifically against the GIMP, but holds for anything where the alternative behaves differently to your current tool:
    "If the new tool is different to my current tool, the time it takes for me to learn to use the new tool is worth more than the cost of the current tool, therefore I will not switch."

    And that's fine. But it's not very helpful in support for the subject:
    "The GIMP will not replace Photoshop because the GIMP is not identical to Photoshop."
    Even if true, that means the only tool that will replace Photoshop is something that behaves exactly the same. Which means should something better come along, it still won't replace Photoshop, because it will almost by definition be different.

    Well, I don't want the GIMP to be the same as Photoshop. There are plenty of things about PS that bug me even more than the GIMP's quirks. I'm certainly not saying the GIMP is ideal either, but I quite like the way it does a number of things as compared to PS. Here's just a few:

    • I prefer the multi-window UI over MDI (even though most people don't). I like to be able to access all my current windows via the taskbar. (I like doing closely related tasks, like switching windows, in the same manner).
    • GIMP has dynamic keyboard shortcuts. If there's a commonly used menu item with an obscure (or absent) shortcut, you can assign whatever you like right from the menu. This is one of the best features of GTK, in my opinion.
    • GIMP has multi-level undo as a keyboard shortcut. In Photoshop, ctrl-Z toggles undo-redo. When I'm using a tablet, a quick pen stroke may mean several paint operations, and to undo it means going over to the History panel and manually paging back. (If there is an easy keyboard shortcut for this, please tell me as it really pisses me off)
    • In Photoshop, Wacom pens are hard-coded to have the reverse tip behave as an eraser. In GIMP, I can set both tips to be any tool I like. This is relatively minor, but it can be very convenient to just flip the pen when alternating between tools (or even different settings for the same tool).

    I fully accept GIMP has its shortcomings, but even taking that into account, I am more productive with GIMP's toolset than in Photoshop. It mostly comes down to familiarity (though I could argue some of GIMP's features better lend themselves to workflow efficiency), but by your terms, Photoshop isn't likely to replace the GIMP for me :)

  70. What UI problems ? by BigJim.fr · · Score: 1

    I really don't understand all the indignation at Gimp's interface. It seems to me that the main complaint is "it is not Photoshop". Gimp is the only image manipulation program I have ever seriously used and I am happy with it. And when I stumble upon Photoshop I can't stand it because it is not the UI I am used to.

    So the real question is : how much do the Gimp developpers want to grow the number of Gimp users ? Existing Gimp users are mostly happy as they are - it is the conquest of new users and particularily of former Photoshop users that is the problem. So it is not a technical question but rather a strategic one.

  71. Re:Major reason why GIMP will not replace Photosho by islanduniverse · · Score: 1

    That analogy with calculators does not apply because the GIMP is no 'better' than Photoshop/PaintShop Pro (whereas a calculator is better than an abacus IMO)....

  72. Why I don't use the Gimp by VGPowerlord · · Score: 1

    Actually, I do use the GIMP, but only for resizing things (I used to use Macromedia Fireworks for this, but Fireworks does some odd things with .PNG file sizes unless you choose use Export).

    As a web designer, there's a few different things I might want to create. Outside of logos, there is also buttons, which are generally a shape with text on them. How would I go about doing that in several different editors?

    MS Paint:
    1. Draw shape using appropriate shape tool.
    2. Write text using text tool and style it appropriately.
    3. Adjust colors... can't change the transparency (afaik).

    Photoshop:
    1. Draw shape using appropriate shape tool.
    2. Write text using text tool and style it appropriately.
    3. Adjust colors / transparency.

    Paint Shop Pro:
    1. Draw shape using appropriate shape tool.
    2. Write text using text tool and style it appropriately.
    3. Adjust colors / transparency.

    The GIMP:
    1. Use one of the selection tools to select an area.
    2. Use the fill tool to fill the area.
    3. Shrink the selection.
    4. Delete the contents of the selection box.
    5. Write text using text tool and style it appropriately.
    6. Adjust colors / transparency.

    Oops, The GIMP doesn't have shape tools, so you have to abuse the selection tool to draw them.

    Another common web design thing is styling text. One such popular text type is chrome.

    MS Paint:
    1. Can't do it, don't bother trying.

    Photoshop
    1. Choose black background and white text.
    2. Choose a wide font.
    3. Type in the text you want to chrome.
    4. Rasterize the text layer, then duplicate it.
    5. Apply Gaussian blurs to one of the layers.
    6. Apply lighting effects to the top layer.
    7. Add a small blur to the top layer to soften the edges.
    8. Add curves using the curve tool.

    Paint Shop Pro:
    1. Choose white background and white text. Yes, both are the same color.
    2. Choose a wide font.
    3. Type in the text you want to chrome.
    4. Feather the selection a bit (makes the selection wider than the text).
    5. Apply the Hot Wax special effect until it looks like you want it.

    The GIMP:
    Part 1. Create an environment map.
    1. Create an initial environment map using the Render Solid Noise filter.
    2. Adjust the contrast. It is recommended that you use the Auto-stretch Contrast filter.
    3. Blur the environment map to soften it.
    4. Select the gradient you want to use in the gradient editor.

    Part 2: Create the text
    1. Choose black background and white text. The image MUST be a greyscale image.
    2. Choose a wide font.
    3. Type in the text you want to chrome.

    Part 3: Create the final image
    1. Create a new image with the same size as the text image.
    2. Open the Lighting plugin.
    3. Select the files you created in the previous two steps as the environment-map and bumpmap files.
    4. Choose a maximum height.
    5. Apply.

    Of those choices, I prefer Paint Shop Pro's. It's the least amount of work for me for the exact same effect. However, this also limits you, so the best comprimise is the way Photoshop does it.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    1. Re:Why I don't use the Gimp by Anonymous Coward · · Score: 0

      Ever tried the built in scripts for buttons and logos. Lots of options and they do everything you asked for.

    2. Re:Why I don't use the Gimp by Anonymous Coward · · Score: 0

      Err... Why don't you just use Inkscape for drawing and styling text, like any normal person?

    3. Re:Why I don't use the Gimp by Ant+P. · · Score: 2, Informative

      The GIMP:
      1. Use one of the selection tools to select an area.
      2. Use the fill tool to fill the area.
      3. Shrink the selection.
      4. Delete the contents of the selection box.
      5. Write text using text tool and style it appropriately.
      6. Adjust colors / transparency.


      Looks like you've been reading bad instructions.
      1. Draw shape using appropriate selection tool.
      2. Choose whatever paintbrush tool and options you want the shape drawn with. (optional)
      3. Edit -> stroke selection.
      4. Write text using text tool and style it appropriately.
      5. Adjust colors / transparency.
  73. Re:Major reason why GIMP will not replace Photosho by Weedlekin · · Score: 1

    What a totally stupid and condescending reply to a perfectly reasonable observation about time being a cost in a professional setting. Your pathetic invented anecdote and subsequent observations display the mental acumen of a potto's rectum and the social graces of parrot phlegm, so I really hope for your sake that you are nine years old, and spend the rest of your time arguing with other kids about who has the best dad.

    --
    I'm not going to change your sheets again, Mr. Hastings.
  74. Re:Gimp UI and how it could be even better by CandyMan · · Score: 3, Insightful

    I too like the GIMP interface in many places, and use it exclusively for retouching my photographs (professionally published, as for instance in the Spaish edition of Rolling Stone). I export my results to a Photoshop .psd file, including a layer with the untouched photo for the editors to have a reference of what came out of the camera, and I send it to the photo editors. I don't miss CMYK or colour matching because, you know, they have that at the magazine.

    However, it would be good to have a completely tweakable interface. I have already commented somewhere that right now many 3D modeling apps are configurable to work like other apps, and that you have a vi mode for Emacs and Emacs bindings for vi, and nobody finds it strange that people like it that way. Problem is, vi and Emacs are used by coders, and coders can build their damn interface themselves. Most users of GIMP (and certainly most advanced graphics manipulators) can't. But they are right in saying they work better the way they do. Users are not idiots, and they know how they work better. What we need is not really "reskinning the Gimp, and more", but just the ability to tweak what really matters to you.

    Not all features are equally important, or used equally frequently. Right now one can reassign shortcuts and move menus around, but modificator keys (keys that act as a "shift" to active tools) are still hard-coded, or were last time I looked. (Caveat: I haven't tried to configure it in a Photoshop way in a long time, as I am already used to the GIMP's UI, so I don't miss Photoshop's that much).

    The thing I would love to have in GIMP is the space-alt-ctrl trio of modificators to invoke the hand tool and the zoom-in and zoom-out tools while in any mode. This is so powerful a way of working that I am almost religious about it, despite having retrained my muscular memory not to hit the spacebar with my thumb every time I want to readjust the working area. Also, later versions of Photoshop has evolved really nifty docked option palletes for tools (like the search feature in Firefox) that I haven't really used (as I am now a GIMP user), but they look fantastic.

    Finally, some of us liked the MDI interface behaviour: sometimes, when you are editing photos, it is all you are doing (see below for single-app computing), and the focus behaviour of Photoshop is much saner than the Gimp's in many places. I know this is not the Gimp but the X11/WindowManager combo that provides window management; maybe what some users need is a PhotoGimpWM.

    Contrary to popular Slashdot opinion, some of us who ask for certain Photoshoppy-features in Gimp don't want a clone of Photoshop. What want is the ability to really customise the way we work in a Photoshop-like app (and, like it or not, Gimp is Photoshop-like, see below) in the features that matter to us. Other people would like a Gimp preference option that adds a complete "behaviour" of the most-used and learned photo editor in the world. Think PhotoGimp on steroids, and if I were a coder working on the Gimp (sadly I am only a punter), this would be my first feature to add for propietary-software refugees' sake. Free Software being coded by volunteers, we can't make them do what we want... but that doesn't make our needs and wishes irrelevant or wrong. Just unenforceable ;)

    I have worked in TV with people using the Quantel series of graphical pallettes (concretely the superb HAL), and their gestural interface had nothing to do with Photoshop and Gimp's WIMP paradigm. However I would love the Gimp to have support for its dedicated clicker [note] for my left hand while I work with the pen in my right hand. I wouldn't mind to try the HAL's gestural interface either: it seems like a right timesaver, although I don't know how it would fare in a multi-purpose computer running other programs at the same time. In non-windowed environments where the only thing running is the graphics editor, however, gestural interfaces to be the right thing for bringing up pallett

    --
    http://barrapunto.com/ - News for nerds, en español
  75. Re:Gimp UI and how it could be even better by arose · · Score: 1
    GEGL is great, and its introduction is a good opportunity to abstract out all of the interface, so it can be customised and scripted to the hilt by adding to (and not forking) the codebase.
    AFAIK the interface is already abstracted away from the engine in preperation for GEGL, as for more customization features--as I know the GIMP developers well writen bug reports/feature sugesitons should be best route outside of doing it yourself. Either way GEGL and it's integration will probably be what most development will consist of after 2.4 so UI overhauls are less likely.
    However I would love the Gimp to have support for its dedicated clicker [note] for my left hand while I work with the pen in my right hand.
    I remember seeing some generalized device settings in the 2.3.12 preferences dialog, wonder if I can set up a gamepad... ;)
    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  76. It's easier to draw circles in Excel than The Gimp by Nurgled · · Score: 1

    In Excel, right click on any toolbar and enable the "Drawing" toolbar. Click the Circle. Drag over a bit of your document.

    Why is is even possible to draw circles in a spreadsheet app!?

  77. Why are you complaining? You want to change the by Anonymous Coward · · Score: 0

    You want to change the name to something "non-lame" anyway... This tells you to change it and you bitch about that!

  78. Major reason why zealotry won't replace religion by Anonymous Coward · · Score: 0

    I find it interesting that pjludlow's original comment generated several "It must be your fault, not the tools" response. You know? The kind of response that's guarenteed to get people to drop everything and use your tool. Like I've said in the past. F/OSS is fine, it's some of it's advocates that suck.

  79. Re:Pros will never use Gimp by Doctor+Crumb · · Score: 1

    Wow, what are you smoking? Think back; what program did the last worm you heard of exploit? That's right, Microsoft Outlook(TM)(C) or Microsoft Internet Explorer(TM)(C) or Microsoft MSN Messenger(TM)(C). Now, think reeeeally hard and tell me which worm has ever spread using an OSS program. Now think even harder and tell me what worm has *ever* spread using an IMAGE EDITOR. I certainly haven't heard of any such thing.

    Getting back from your trip to la-la-land, the Gimp is an awesome editor and I prefer it to Photoshop, having used both in a professional setting. If I ever need CMYK or 48bit colour, I may need to use a different tool. But I certainly won't waste my time complaining about how the hammer is "doomed" because I've got a screwdriver.

  80. Re:Gimp UI and how it could be even better by CandyMan · · Score: 1

    > AFAIK the interface is already abstracted away from the engine in preperation for GEGL,
    > ...
    > I remember seeing some generalized device settings in the 2.3.12 preferences dialog, wonder if I can set up a gamepad... ;)

    All of this is great news. Last time I asked, modifier keys were not abstracted at all. I will update to Etch in a couple of months, so maybe their Gimp will come with that feature. A Spanish writer said that "God punishes us giving us what we ask for", so it might turn out that now I am so used to the Gimp that I don't like the compromises required in order to get the modifier keys in a more photoshoppy way.

    > GIMP developers well writen bug reports/feature sugesitons should be best route outside of doing it yourself

    You are right that I should write a decent bug report/feature suggestion on the abstraction of modifier keys; that would be enough to make Gimp more customisable for each user. I have a draft somewhere, which I started after meeting some Gimp devels at CCC last year... but life intervened, and I stopped.

    As to setting up a gamepad, I have been thinking along the same lines, and I would probably have started if I could set modifier keys to it (shortcuts just aren't enough). I even got an adapter for my GC pad that turned out not to work well, and got sidetracked again (yes, I know).

    My ideas for using a gamepad with the Gimp include gestures for the analog joystick (twiddle it clockwise or counterclockwise for slider value adjustments, draw glyphs for selecting rarely-used tools, etc). Also, the design of the Hal's joystick was completely sweet, and perfectly matched for the software features. The Hal is pretty minimalistic, and the left-hand joystick was not an option or an alternative: it was *the* interface, and the software had been designed with it in mind. I don't know if a Gimp/gamepad would work as well, mostly because the Gimp is designed with a keyboard in mind, and would require more gamepad switches than you can use with one hand.

    --
    http://barrapunto.com/ - News for nerds, en español
  81. patented and otherwise non-free technologies by BigSven · · Score: 2, Informative

    GIMP explicitely allows non-free plug-ins and the main reason for doing that is to allow such technologies to be added. Someone just needs to do it.

  82. Re:Gimp UI and how it could be even better by arose · · Score: 1
    Last time I asked, modifier keys were not abstracted at all.
    I think that's still the case.
    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  83. Re:Gimp UI and how it could be even better by BigSven · · Score: 2, Informative

    Yes, you can use a gamepad with GIMP, assuming that a driver exists that makes it available as a Linux Input device. Otherwise you could also write your own GIMP input module. That's a pretty small well-defined interface and there's example code that you can base your module on.

    On a related note, see ahref=http://gimp.org/unix/howtos/gimp-midi.htmlre l=url2html-27183http://gimp.org/unix/howtos/gimp-m idi.html> for a HOWTO on controlling GIMP with MIDI devices.

    Gestures might be a nice idea for the future. Perhaps you want to try to come up with a more detailed proposal on how this would work?

  84. I have a problem by ripcrd · · Score: 1

    I have a problem with the GIMP logo. He's watching me man. I can see his eyes move as I move around my cube. Lookin at me with one eye bulging out and that evil smile. He's freakin me out man. Make him stop!!!

    --
    --Somewhere there is a village missing an idiot.
  85. Rename it first! by pile0nades · · Score: 1
    GIMP is a horrible name for a program. Look at definition 2 of the word gimp:

    gimp2 (gmp) pronunciation Slang.
    n.

          1. A limp or a limping gait.
          2. A person who limps.

    intr.v., gimped, gimping, gimps.

    To walk with a limp.


    Not the best association to have for a program that's supposed to kill Photoshop. Not that it even comes close to doing that anyway.
    1. Re:Rename it first! by arose · · Score: 1

      Look at definition 3 of the word fox!

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  86. Re:Major reason why GIMP will not replace Photosho by Anonymous Coward · · Score: 0
    Although GIMP may appear to be be free, it really is not to anyone who uses a image editing program such as Photoshop to make a living. It may be great for the hobbyist, but not for the professional.



    I come from the opposite end of the spectrum than you do - I have been using the Gimp for about 7 years, and I find that the interface is much more intuiative to me than Photoshop. I have done a number of large artistic prints in the Gimp, and I love the UI. Yes, there are some things I would like different, but overall, it's pretty good.




    Of course, YMMV.

  87. Layered Effects? by SCHecklerX · · Score: 1

    Long ago, there was a very nice program out for OS/2 that I loved to use, but have not found anything like it since (and I can't remember its name!!!). It basically combined vector based and pixel based tools. The most powerful feature was that you could create effects layers (ie blur, pixelate, whatever) and of course that layer could be a shape selected as you would with pixels. The effects could be stacked to provide combinations, and since it was vector-based, you could move things around (including the effects layers) easily to get exactly what you wanted.

    I miss that. I don't think GIMP is capable of this, but would love if there was a way to make it happen.

  88. What kind of a name... by Polly_Morf · · Score: 0

    is GEGL. When i say it out loud I can't help droolig...

  89. Re:Major reason why GIMP will not replace Photosho by PitaBred · · Score: 1

    I like your apopleptic alliteration.
    I was simply putting the story in terms of "functional equivalence" like he first laid out. It was a silly thing for him to say in the first place, because he had nothing to add to the conversation. We all know that the Gimp isn't suited for professional print work for the most part. My point was that he was essentially bragging that he made too much money to even look at something like the Gimp, so he's "1337" and that F/OSS is somehow second class in all things because it doesn't work in his specific application of software.

  90. Re:Gimp UI and how it could be even better by CandyMan · · Score: 1

    > Gestures might be a nice idea for the future. Perhaps you want to try to come up with a more detailed proposal on how this would work?

    Actually, the gesture idea was about imitating the Hal interface completely, doing away with the WIMP metaphor. But some of its ideas could be used in the Gimp. The HAL has two modes, one for frame editing and another one for editing video clips. You toggle between modes by flicking the pen out either the side of the tablet. When in either mode, the tool pallette is invoked by flicking the pen out the top or the bottom edges of the tablet (which edge you use determines the placement of the pallete).

    Maybe these flicks of the wrist/pen could be used for cycling between fullscreen and windowed modes, and for toggling visibility/invisibility of the tools pallette. This would make for a nice Hal-ified work setup when paired with a sane/useful config for the gamepad in the non-pen hand. Thankfully, Playstation pads and their PC clones are bilaterally symmetrical, so left-handers will have in this case the same pivileges as right-handers.

    In my present design, a gamepad-to-midi interface needs three things above all, in order of priority.
    - copy/cut/paste/undo
    - modifier keys
    - selected shortcut keys

    Plus possible gestures for the thumb-joystick, I am still thinking abot what to put there.

    Incidentally, I might be able to write a good proposal if I knew whether something can work or not. This is one of the reasons why I am thinking about learning to code: the more I see software developers at work, the more I realise that prototyping is like sketching. You don't do mockups of previous ideas, but rather you find your idea by building it.

    So I not only don't have a clear idea of what gestures to put in the thumb-joystick of the gamepad; I also fear it might turn out not to be such a good idea after all.

    --
    http://barrapunto.com/ - News for nerds, en español
  91. Inkscape is perfect for annotation of photos by Anonymous Coward · · Score: 0

    And its easy to export to PNG (shift+ctrl+e).

  92. Panning by phorm · · Score: 1

    Actually, I've always found the mouse panning/zooming rather useful. Use the scroll wheel, and I believe will pan up and down normally, and left+right with CTRL.

    Use shift, and you can zoon in and out with the scroll wheel.

    (I may have the CTRL/shift functions reversed, but I haven't enabled the scroll wheel on my work-laptop touchpad so I can't test this atm).

    1. Re:Panning by the_olo · · Score: 1
      Actually, I've always found the mouse panning/zooming rather useful. Use the scroll wheel, and I believe will pan up and down normally, and left+right with CTRL.

      It lacks the precision, smoothness and freedom of direction associated with dragging the mouse.

  93. Why not both? by phorm · · Score: 1

    This is one thing I've never understood. Some people love GIMP's UI, some hate it. Why has nobody released a fork or update that lets you choose both? After all the massive bitchfests about the UI and the lack of container forms, why not just allow the bloody option to have a choice of enabling some of the the options that people bitch are missing.

  94. Re:Major reason why GIMP will not replace Photosho by pjludlow · · Score: 1
    ...GIMP has multi-level undo as a keyboard shortcut. In Photoshop, ctrl-Z toggles undo-redo. When I'm using a tablet, a quick pen stroke may mean several paint operations, and to undo it means going over to the History panel and manually paging back. (If there is an easy keyboard shortcut for this, please tell me as it really pisses me off)

    There is an easy keyboard shortcut for multiple undo in Photoshop: ctrl-Z will toggle Undo/Redo like you said, however if you press ctrl-alt-z then you will continue to go back sequential steps in the history palette. Hopefully this will help you.

  95. drawing circles is *hard*? by Rozzin · · Score: 1

    "Ever tried to do basic drawing in The Gimp? Like, say, drawing a circle? Ask any Gimp developer why this is such a bitch and they'll tell you something like: The Gimp is an image manipulation program, not a drawing program, go use Inkscape or something if you want to draw circles."

    I've never found drawing circles in Gimp to be `a bitch'--I do it the same way I do it in real life: I make a mask, and stroke along the edge of the mask with my pencil/pen/airbrush. It's possible to make more complex masks easily as intersections and/or unions of base shapes and splines (in the real world, some of those spline-masks would be French curves). So, quite the opposite from being `a bitch', it's `my bitch'--it does what I want without my having to deal with `computerisms' that don't scale.

    Sometimes I do the double-mask thing (recommended at the URL that you gave), but that's something different--not what I thought of when you said "drawing circles". But, if you'd said "make a filled annulus", I'd do something similar to that, then I'd do something similar to that in real life; I'd do something similar in Gimp, but not for solid-colour fills.

    When I've worked in Photoshop, I did things the same way.

    Maybe you're not speaking from a graphic artist's point of view?

    --
    -rozzin.
  96. Re:Major reason why GIMP will not replace Photosho by Weedlekin · · Score: 1

    "My point was that he was essentially bragging that he made too much money to even look at something like the Gimp"

    What he actually said was that eight hours of his time spent learning GIMP would pay for a Photoshop upgrade, so for him it wasn't a productive option even if it had functional equivalence. A Photoshop upgrade has a street price of around $150, so he's only claiming to earn $20 an hour, which is not a lot of money nowadays -- my programming contract rates are over double that, and I'm not rich.

    NB: for companies, GIMP becomes even less economic because they have a whole bunch of cumulative expenses per employee that can end up with the $20/hour graphic designer's work being charged to customers at $100/hour or more without making excessive profits. The $699 RRP for Photoshop (and few pay that much, especially when buying licenses in volume) is therefore a trivial price to pay for a more capable and much faster program which has become such a standard in the graphic design business that its UI is second-nature to most employees and potential employees.

    "and that F/OSS is somehow second class in all things because it doesn't work in his specific application of software."

    He said nothing whatsoever about FOSS in general.

    --
    I'm not going to change your sheets again, Mr. Hastings.
  97. (sshhhh, I knew that already!) by Ayanami+Rei · · Score: 1

    I wanted to make it seem like I had a more important criticism to make to seem more credible!
    Now my reputation is in tatters. *tear*

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  98. I don't think you understand. by Ayanami+Rei · · Score: 1

    It's going to be SDI or MDI. There's no point mixing the too (it gets confusing, look at Excel).
    I like it MDI. If you want SDI, use a different tool. Try Krita.
    It's not like making a change YOU WANT has no effect on other people.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  99. Conversion happens 60 times a second by tepples · · Score: 1
    People doing professional print want to be able to maintain one color standard from top to bottom so that there are no surprises.

    There are no CMYK monitors, are there?

    In theory, it shouldn't make difference. In practice, conversion to CMYK can result in some conversion loss

    And this conversion loss happens sixty times a second, whenever the program translates a CMYK image into RGB for display. Granted, I am unfamiliar with offset printing workflows, so I probably don't know what I'm talking about.

    1. Re:Conversion happens 60 times a second by dgatwood · · Score: 0

      You are, of course, correct, but only if the RGB space has equivalent bit depth. As I understand it, generally speaking, the RGB displayed on your screen has higher precision and a broader gamut than CMYK printed on a printer. Thus, the loss in converting to CMYK can be significant and noticeable if the entire range of an RGB photo or similar won't fit within the limited gamut of the printer's CMYK capabilities.

      By contrast, if you work in the native gamut of the printer using CMYK, then merely display it in RGB, the much wider gamut of the RGB display can precisely reproduce all of the CMYK colors without (significant) loss, thus you know exactly what the printout will look like (or at least a relatively close approximation thereof).

      It's as though you knew you were going to write a piece of software for a computer that could only display capital letters. You could write the print statements using mixed case (RGB) and display it on a modern terminal that supports mixed case, but you would have little idea what the final product will look like. Alternatively, you can write the print statements in all upper case (CMYK) even though the computer supports lower-case. By choosing the second option, even though your test machine's terminal application supports mixed case, the letters are all still in upper case, so you know exactly what you'll see on the real customer hardware.

      How's that for a bizarre analogy? :-)

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  100. Re:Pros will never use Gimp by Ant+P. · · Score: 1

    Does Photoshop have an equivalent to Gimp's Lisp/Python interpreters? People don't need commercial extensions when they can knock up their own stuff to do the job in 10 minutes.

  101. Re:Major reason why GIMP will not replace Photosho by Anonymous Coward · · Score: 0

    So what you are saying is that photo manipulation / graphic design is always a job for you, never a hobby. If you would consider it a hobby some of the time, you wouldn't mind some lost productivity.

  102. Re:Pros will never use Gimp by Lars512 · · Score: 1

    I don't think most of the extensions that people pay money for can be knocked up so quickly or easily, although I'm sure that workflow stuff is made a lot easier by having simple scripting available. I guess the real problem is, how many pro graphics people can also do this sort of scripting? Some, but not most. I also don't think they'd react well to the "knock it up yourself" suggestion if there's something missing. They would be willing to pay well for it though. Maybe if there was some sort of responsive bounty system where they were able to put money towards a feature, and know that someone who did have the expertise could put it together in a given time frame.

  103. Patents by tepples · · Score: 1
    By contrast, if you work in the native gamut of the printer using CMYK, then merely display it in RGB, the much wider gamut of the RGB display can precisely reproduce all of the CMYK colors without (significant) loss

    Really? How does the program account for the characteristics of different CMYK printers and processes? How can free software use color calibration profiles to efficiently convert CMYK to RGB 60 times a second without infringing any patents in jurisdictions that allow patents on algorithms?

    1. Re:Patents by dgatwood · · Score: 0

      I have no idea about that. I was just answering the general question about why CMYK support is important. I don't know any of the details about this particular implementation or its limitations....

      I believe the most critical of those patents expired last year. I'm not sure what the impact of the myriad of other patents might be on this. You'd have to talk to a patent lawyer. That said, a lot of open source software does contain some CMY/CMYK conversion, so I'd imagine there are ways around those patents. Either that or they're counting on nobody noticing.... Scary thought....

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  104. The K=min(C,M,Y) algorithm by tepples · · Score: 1
    That said, a lot of open source software does contain some CMY/CMYK conversion, so I'd imagine there are ways around those patents.

    They convert using a generic algorithm such as the following: Invert R into C, G into M, and B into Y. Take the minimum of C, M, and Y, and call it K. Finally, subtract K from C, M, and Y. However, this algorithm does not correct its output for each output device's color response profile. That's where the patent minefield is perceived to lie.

  105. Wait. by Ayanami+Rei · · Score: 1

    Why are we talking about giving GIMP to an art department?
    GIMP wasn't designed to waltz in and make everyone stop using Corel or Photoshop, abandon all ye KPT filters and so forth.

    It's a productivity tool for people who don't already have a set of favorite tools and expectations, or for power users and developers.

    Besides, Photoshop users whine about everything. Have you seen a PS forum? (shudder) Even if GIMP did change the UI to be more consistent with every other piece of crap out there, they'd still bitch about it and development would stall under the weight of a thousands lamentations.

    Adoption doesn't really _drive_ GIMP or anything. It needs to cater to its own users needs. Dropping the powerful MDI interface for an "intuitive" SDI interface is not a step in the right direction.

    Calling SDI intuitive is subjective. However, I do know that the MDI model makes me more productive, mainly by reducing the amount of mouse movement I need to do, and increased flexibility in how I arrange my tools and windows in a multimonitor environment.

    This is why I bitch about it. People say, "but but it's not like everything else and my mom got confused when she tried to use it" and I say: "well, then they can go buy PS Elements, leave my tool alone".

    How can you call MDI a shortcoming? GTK lends itself easily to SDI applications. Most GTK apps are SDI, or tabbed. Yet GIMP (and inkscape) CHOOSE to be MDI. There are reasons. I listed them. Changing it would raise many a user's ire.

    Fuck windows and it's shitty windowing system. Who needs them?

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON