Domain: tibia.com
Stories and comments across the archive that link to tibia.com.
Comments · 11
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Tibia!
If you really are into Ultima-like gameplay then have a look at: http://www.tibia.com/
It looks really old compared to WoW & Co. but the gameplay is amazing and you have all you ask for in it: housing, thieving, looting - everything is there!I play Tibia since 1998 (with interruptions) and always return, just started again a few weeks ago. I've played many other mmorpgs and they are all fine and nice for a while but grow boring quickly because it's just no thrill involved. In Tibia you'll have plenty of thrill because you can actually lose something. It's probably the hardest mmorpg that you can find on the market, so be warned!
If you need some assistance: drop me a message and I'll let you know who to contact to get started.
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Re:Making my point with humor
I find this quote fascinating.
But password masking and Reset buttons are not something users actively seek out.
Hm, some would not agree.
The first time this became evident was in response to the patch and website update at the end of September, when account names were being introduced. Several players were worried about the security of their accounts, especially since account names were not hidden with asterisks at first when logging in. Moreover, the account names were displayed on the account management page. We forwarded your overwhelming feedback and within two days we did not only reintroduce the asterisks when logging in but also added a button allowing you to choose between showing your account name and email on your account page and hiding it.
This happened when they replaced masked account numbers with unmasked account names. Let me repeat that. Replaced masked account numbers with unmasked account names.
We're talking about unmasked usernames here and people demanded them masked!
Mr Nielsen, while you're right about people not needing reset button ("refresh" button can do the trick in properly written app), you're so wrong about people not actively seeking password masking. Go and form a test group to back your statements. While I'm sure you wrote much interesting content, with this article, you're just seeking attention, and you know it.
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Re:Absolutely
Look at our website and then get sources here. Project is called YATC - Yet Another Tibia Client. This is a FLOSS client using protocol of game called Tibia, mostly developed to work with OpenTibia Server. We mostly need sprites since we currently depend on the graphics from proprietary client.
Well, replacing graphics for over 8000 items, not for the faint of the heart. If you wish, hop on, but I believe you'll be scared off
:)If you have any questions feel free to send me a mail (if you can dig out my email, it's surely somewhere in the above repository), or send me a note or anything via Slashdot. I'll be happy to explain everything to you.
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Re:Prediction
A nice theory on paper, but give a few of the smaller pvp-oriented MMO's a go. Most of them have an established asshole culture that attracts only other assholes. A couple of small examples would be Tibia or TDZK.
Of course as Warhammer is already an established community so this could offset it. But I'm going to go on a limb and assume that it'll be left with the usual diverse mix of players. -
Re:My personal feelings..People rely on the "grinding" aspect because it's the easiest to develop and balance properly. No doubt. If Blizzard can make obscene amounts of cash using this kind of system, why wouldn't they? But now that market penetration of griding-style MMOs is so large, I think there is significantly more opportunity for a niche intellectual-MMO to really stand out - maybe like Eaku (have you posted any information on it yet?). and also reinforced to me why game code shouldn't be written in C; at least use C++, people... I've never written game code, but this seems like a no-brainer to me. Honestly, I think that even higher level languages are an even better fit (managed/garbage-collected/etc) in some ways. Certainly, most games really need performance that is largely unavailable with these languages, but not all popular games have to be pretty or state-of-the-art. Also, I assume that servers are often written in a very high-level languages; the guy in this interview seems to be primarily concerned with Java. I strongly suspect that using high-level languages like Java on the server side is already a huge boon to security.
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Re:$60,000,000 a MONTH!
Have you tried Tibia? http://www.tibia.com/ You can play for free, however certain areas and skills are only for premium players. A premium costs about $40 for 6 months, about $6 a month.
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And now for something completely different:
I have only had one experience with Brazilian people online. It seems many
.br kids who like to sit in net cafes think it's funny to destroy online communities. Take, for example, the MMORPG Tibia.
These kids would walk around in-game and, upon seeing someone else, would say "br?". If you answered in English (or anything other than Portugese), they would promptly attack/gang-attack you.
Somehow, I think something similar is happening here. -
No subject.
This game is all my childhood, i played it for month, and if there's someone around here that knows the carribean sea better than me, he'll taste my sword for sure. But for
/. readers it's perhaps out of sight, i played it on the C=64 last century, then on the amiga, and got it on the PC for a birthday. Anyway, i hope the "remake" will keep the promises of the first game.
Other games i like: "Soul reaver", "Black & White", "Trick Style", Tibia, Nomad Soul, and of course all the Lucas Art Series.. -
More than stats...
As always when there's a thread about RPG, i recommend to everybody to give a try at Tibia (more infos here). Which is a free multi player online role playing game for windows and linux. Sadly the linux client isnt up to date and really suck by now, maybe sending an email asking for update is worthwhile (?) if you like it (by giving a try at the win32 version)...
Though you still have to train killing small monsters to get skills, there's some points i'd like to develop about this game, and more generally about other rpg. This is probably obvious to everybody playing such games, but in fact they're actually rewarding and giving you some kind of 'XP', while perhaps not shown in your stats. I wanted to write about it, because peoples dont often think about it. While you could go killing other peoples, looting, or training alone, quests are a good way to get the 'XP' i'm thinking about. Of course, they give you some reason to be playing the game, you must solve them, find a special object, kill a hord of mutants, or save some princess (which is always captured by the same phoenix that keep resurecting), and more.
- It may be a riddle, the quest is a challenge to your mind, you have to solve a puzzle, understand what the devolopers were thinking about, perhaps refer to some litteracy you may find on the web. For example i remember of a quest that let you (hardly) find a secret scroll with strange characters on it and which was signed by "Geoffrey Chaucer". It's rewarding because you had to search and find more infos about him to understand the message. The whole point is while doing that you learn new things.
- Killing monsters while solving the quest of course get you some XP in your stats anyway. But some other 'XP' you get here are when the quest is too hard for you. You learn to find friends (socialize), make associations or work for some peoples (trade), or even manipulate other players (politics).
Socializing and politics are a good way to learn how to meet peoples (especially if you're a geek scotched on your computer the whole day). You learn how to present yourself, how you create [a list of] contacts which can be usefull -at one time or another- between themselves, giving you the benefit to know what's going on in other fields of [real or virtual] society because you are contacted first when someone needs something. And this gives you a "first turn", you can act before others. And, IRL, to find a job ;-).
Trading is also a good way to get better skills in and out of the game. You learn where and how to buy or sell, and know how to make benifits from small/large towns markets. I got really suspicious about the prices that real life merchants where giving me, and i'm now really hard when trading, looking for other merchants, and what does it costs me to buy/sell stuff. I nearly saved 25,000 euros when i arranged my new house, and it makes a real difference -- trust me.
Though those two are of course about getting 'XP' in real life, you still get the following one for in game playing, the goal of the quest often brings you something. First is getting an item which may be useful to you (modifying some of your stats), or that you can sell at a good -
[OOT][ADV] Tibia
Tibia is a fun and great online rpg for windows/linux with over 10 worlds to play in. Sadly the linux client isnt updated very often, so consider the win32 one anyway
:-(. Check it out! -
Out of subject probably...
But there's a free online rpg: Tibia, check it out it's damn addicting. Sadly the linux version isnt up to date, but wine handle well the w32 binary.