A Look At the Warhammer Community
Gamasutra is running a story examining the development of the Warhammer Online community since its recent launch. The author explains how the gameplay and rules tend to affect social interaction. GamerDNA has a related piece looking at numbers for actual players involved with Warhammer's launch, and how it's affecting populations in other MMOs.
"Getting on the computer to play WAR apparently reminded the WAR fanatics that they had a computer, because overall, their gameplay went up as a whole. They logged in more often to titles like COD4, Oblivion, and even AOC. But the MMO bug bit hard, and logins to LOTRO and EVE more than doubled after the launch of WAR."
Ok, its not wow. So is it better or worse than wow? 'cause one is going to cannibalize the other.
Modding Trolls +1 inciteful since 1999
I wonder how much research has been done by the gaming media into synchronized product releases and how they may stimulate the gaming market.
Big game companies may line up their releases to 'cross-pollinate' the different titles' sales. Perhaps when a player is playing one game, they wish for the features of another, and find themselves playing both in the same period, or such.
I remember walking past the Games Workshop once and a (very geeky) friend of mine said "You know what, no matter how ashamedly geeky I am at times, at least I've never been in there". He has a point, a bit like D&D, warhammer is one of those things ubergeeks love to do. World of Warcraft and MMOs in general are another. Who's bright idea was it to combine the two? Can you imagine how greasy the hair of the game's top players is going to be? Can you imagine the amount of Acne that will consume their faces if they sign up to this? Think of the Children!
+1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
It will resemble Slashdot's userbase, then?
Tell me something...it's still "We, the people"... right?
you need to burn a nice spherical hole in your shower =D
In what, 2 or 3 weeks? Isn't that a bit premature?
FWIW, WoW was in exactly the same boat a few years ago. MMOs were something only ubergeeks did. D&D was something only ubergeeks did[1]. Who would ever think to combine the two? Was Blizzard trying to create the Sum of All Geeks?
Besides, with Blizzard running ads with Mr T and other pop culture icons, MMOs are definitely hitting the mainstream.
[1]I may have tucked an onion into my belt, as was the fashion of the time, but in my day lots of people played D&D... even football players and members of the Homecoming Court and the FFA and the gearheads. The only population in my HS that didn't have quite a few D&D players was the girls. Which is why eventually D&D got relegated to geekdom, IMO.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
A Look At the Warhammer Community Ooh, do we get to meet both of them?
I see....Cheetos! And closed blinds.
Nuclear engineers build weapons. Civil engineers build targets.
I predict the community will spike then level off to a small but stable size, as every other post-WoW MMO has done.
Most recently observed in Age of Conan.
Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
You know what, no matter how ashamedly geeky I am at times, at least I've never registered a Slashdot user account.
Flamebait, yes.
But really, I went to an invite only Warhammer tournament in July with 85 or so participants. Most of the people there were 25-45 years of age, and pretty much all held down normal jobs (including many computer jobs). More highly educated than the general populace as well.
I see Warhammer online as having a detrimental affect on the Warhammer scene, actually, as it will bring out all the power gamers. Instead of the people who are into the whole hobby: gaming and modeling/painting.
I find it amusing that the article associates the rise in those other games as being a byproduct of the Warhammer community. Perhaps if they had bothered to do their research they may have just discovered many of those games had significant updates or changes in the last month or so. Can't speak for all of them but I know the 2 I play did and it massively boosted the people logging on, nothing to do with warhammer.
Needs more bolters and powerarmor.
Well, AOC's community chief got sacked and replaced. Since then it went uphill again. Of course many had quit their subscription by then, but actually it somehow adds to the atmosphere in many places.
The cities are emptier than they should be, but some places outdoors just simply look gorgeous, realistic and you really get the feeling that YOU are th hero doing the quests. That, for me, definitely beats fighting your wait through the wilderness and a bandit's camp just to be suddenly standing in a crowd of other more or less hostile "heros" waiting for the boss to spawn.
That's when the immersion breaks for me, how can I play a questing epic hero when there is so many others around doing exactly the same stuff *in front of my eyes*..
;)
After playing AOC, when I looks at other MMOs they simply look hideous and it takes some "acclimatizing" to fell a bit of immerion seep in from those moving polygons
Warhammer geeks: More disposable income than D&D geeks since 1983.
Jesus is coming -- look busy!
LOTRO just had a free weekend (If you ever had an account you can play for free even if you're not subscribed atm, plus there was a +25% xp gain for the weekend).
It's also possible that LOTRO numbers went up because people realised warhammer online is a buggy POS, like I did.
It takes a man to suffer ignorance and smile
Be yourself no matter what they say
Even on various messageboards, there have been threads popping up regularly stating the fact that this may be the most antisocial MMO ever. People have been complaining left and right about the fact that nobody speaks. I think it's actaully due to a simple factor:
The chat interface is archaic, and terrible.
One of the major problems is that a zone is series of subzones, and each subzone has it's own channel. These subzones are TINY. You can walk 20 feet and you'll be in a new chat channel. Every single time. A lot of people have been crying for a zone-wide chat channel on the threads.
The lack of global channels was such a problem, that on my server (Volkmar) people have designated a common custom channel ("Order Warfront") and have been touting it to facilitate better rvr by alerting everybody in the channel where the fights are taking place. While this is a popular solution, one MAJOR problem is that the game client does NOT save the channel settings when you log off. Yeap. Everytime you log on you gotta remember to "/joinchannel Order Warfront." Some people have even set this as a macro. There are even addons that have a workaround for this, but for everybody else that's not about to install mods for the game, they either forget, or just are not aware. Very not friendly.
Another thing is that the chat input text field does not remember your last input settings for which channel - a recent patch they've updated the client to remember who you've last sent a /tell to, but it doesn't remember any of the channel messages. This is really annoying too, and is not conducive to a steady conversation.
Considering that they have created a series of new social mechanics which work to great effect, particularly the Public Quests and the Open Party, if there was an easier mechanic to ease the player into it further, that would really give a nice boost to the community.
One of my gripes with the UI is that the open party notification system time is extremely short - when you enter a new zone, you have a 3 second window to look at the list of open parties, how many people are in the party, and to remember the name of the party leader in order to /join the party (if people are even aware of that command). A better interface would be a simple button interface that pops up somewhere, maybe even have one of the existing chat tabs to start blinking to notify the user that open parties are availabe. This would be very handy and help promote participation - although regarding open parties there really hasn't been an issue, it could be tweaked a bit more.
Compared to recent launches of mmo's WAR was very impressive. Of course there were issues and still are for some people, but if anyone was party to anticipated games like Dark & Light, AoC etc Mythic did show how a game could be released in a relatively stable state. Not a beta as so many others have been recently. It isn't DAoC 2 though - shame, 3 realms would have been better ;)
As a WoW and War player this here are a number of facts you need to know:
1) WoW is about to have patch 3.02 go live (estimated to hit on the 15th).
2) On the 13th of November you get a whole new expansion to play with. Unless you were in the end game raiding Black Temple+, most of your gear will be replaced by the time you hit level 75.
3) WoW is a game about getting better equipment so with a month to go before you can get better equipment, why bother.
4) Summer happened and huge numbers of raiding guilds fell apart as apathy set in and waiting for the new expansion.
5) Blizzard didn't help themselves by allowing sites to 'mine' their Beta data and allow people to show you what you can get in a months time.
6) Warhammer hit at the right time and has given people 'something to do' while waiting, maybe even swap the game that they were going to play 247.
7) Warhammer free month ends on or around the 18th of this month.
Now on to my opinion. I held off from playing War for a bit. WoW is boring atm and it's difficult to get a raid going when people know that the gear is being replaced soon. So I started playing War two weeks after the initial release. I even joined the server that my WoW guild in WoW used.
The problem is, that I've come late to the party and War is all about your interaction with other players. (You can level without once doing a quest). Areas are empty. Public quests are unachievable (well the later phases) and up until recently, you could only join your racial RvR event.
Then there's the queues. If you login at 8pm, you can't get to your server for at least an hour. However the irony is that because the game needs a fully populated server to 'function' you don't want to be able to get on a server immediately at 8pm. This server will have a low population at other times and the Player vs Player elements will degrade badly.
Ironically I queue for War, then go play WoW for an hour.
So my current feeling is that I'm dropping Warhammer the moment WoW patch 3.02 comes out and I think there are a lot of people who are in the same boat.
What I do hope is that Blizzard look at Warhammer and take some of the ideas on board:
1) Public Quests
2) Queue for a BG from anywhere (which a Blizzard employee has already hinted at).
3) Siege weaponry that can kill players.
4) The ability not to be able to walk through mobs. (This would enable position strategies where tanks could create shield walls etc).
There are probably a lot more ideas.
So basically, you are predicting the same thing people claimed would happen when WoW launched. Prepare to be wrong again.
The two games are totally different in nature and will NOT canabalize each other. It would be like saying Unreal competes with Doom/Quake. There is room for both.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
If the game is such a success then why was its designer fired? Oh, he left to pursue other options. Yeah right. He was canned.
AoC is Anarchy Online Continued. The first was a mess and so is the second.
However thanks the global reach of the internet, almost anything can find an audience and hang on for dear life. Dark&Light is still around even though Ati cards still can not run the game. Even Meridian 59, the granddaddy of them all is still being hosted.
AoC is so far one of the biggest failures in MMO history.
SWG was buggy as hell but launched in a different era when MMO's were still new and we were willing to be a lot more forgiving.
Dark&Light was perhaps the fastest 'paid to free' conversion in history, but AoC was the biggest title by an experienced company that should have known better to so completely fail to life up to anything.
The only people who like AoC are those who think that the "twitch" tacked onto the skill based game makes it into a bigger challenge then the EQ clones. That is it sellings point, twitch. That worked REALLY well for SWG NGE, Planetside and Tabula Rasa.
My prediction for AoC is that it will be another SWG or AC. Forever lingering on as an undead but never recovering. Its fans claiming that everyone else is missing out on a wonderful game and a lot of bitter old players left feeling ripped off and just a little bit more reluctant to give a new game a fair chance.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
World of Warcraft and MMOs in general are another.
Hardly...since these days the wives, mothers and managers of ubergeeks, or for that matter anyone, can be found in WoW. 1995 called and it wants its stereotypes back ;-)
People replying to my sig annoy me. That's why I change it all the time.
Some good points and I have also seen the same drop off in WoW. The thing that WoW really lacks is decent open world pvp, which is something alot of people are hoping WAR will bring in the end game. Who wants instanced PVP anyway, its okay for levelling up and having some fun but not for end game (i.e. BG's, Arena).
As a general principle, maybe, but in this case I'd worry anyway.
I've seen people before try games they liked lots. It generally ends up a bit of a one game affair. You may not have time to stay in one game 24 hours a day, or even the personality for that, but if it's a great game, you'll do _that_ new game when you play at all. If you can't afford more than 2 hours gaming a day, you spend them in that new game that got your interest.
Whereas here what at least the summary tells me is that... since WAR was launched, people started playing _other_ games more. I'd be worried a lot if I was the publisher of such a game.
The image it paints isn't "well, out hype had also benefited other games." It paints the more likely image that a few people were planning to quit WoW or whatever else, when WAR comes out, and they ended up not actually liking WAR. So now they're too bored to go back to the daily grind on WoW (you'll eventually get bored too, it's just human nature), they can't be arsed to play WAR, and are giving SP games like Oblivion or MMO games like LOTRO another try instead.
If you publish a game and the reaction it inspires in people is, basically, "ya know, maybe it would be more fun to play Oblivion the 6th time instead", you have to ask yourself what went wrong.
Basically there are two ways that the popularity and population can go in those first few weeks. If it goes steadily up, yeah, it's probably premature to say whether it'll stay that way. But if you're losing most players, that won't fix itself. You have to do something. Waiting longer to see the trend will rarely paint any other image than continuing to lose more players. And losing them to a 2 year old single-player game, is reason to worry IMHO.
A polar bear is a cartesian bear after a coordinate transform.
You need other players to PvP, worse, you need other players to kill. Nobody wants to loose everytime.
If you play 'simpler' PvP games like FPS, you know that some people will only join the side with the biggest numbers/scores because they want to be on the winning side.
Guild Wars suffers from this to an extent, a LOT of people only fight in their own guilds so if you are not in a guild it is at times hard to find other people to fight with. But Guild Wars is small scale. Getting half a dozen people together is an entirely different challenge from getting two-three dozen people together.
In my current MMORPG poison, Lord of the Rings Online, that is the problem. PvP or rather PvMP is a bit of an afterthought in this game, to be fair its developer made it clear from the start PvE was its focus, and this shows. Their is little reward for fighting on either side except the fun of it and if both sides don't have the right numbers, then there is no fun to be had.
Sure, some people will happily wipe an enemy who is heavily outnumbered but that just reduces the numbers on the side that is loosing even further.
PvP is incredibly hard to get right and the more people you involve in a battle the harder it will get.
It is the main reason I didn't try war yet. I like PvP but only if it is at least reasonably fair and I fear that WAR when the initial novelty wears off might not be able to get the numbers balanced. Star Wars Galaxies PvP action was a joke because of the total imbalance between Rebels and Empire. I know that both sides in WoW complain the other side has more numbers, wonder what will happen in WAR.
As you said, WoW is gaining an expansion soon, so is Lotro. Will WAR survive this? Will people be able to resist to leave their developed characters? Remember, in WoW and Lotro you can play even if no-one else is online. Not so in WAR (yes there is PvE but that is not why you bought it is it?) so if there is a bad day and no good battles seem to be happening you just switch to your PvE game and that means anyone logging into WAR afterwards finds you not there, so they go PvE as well and voila an entire evening of nobody playing WAR.
This is what I see happening in Lotro right now. Because of the way the game works, creep side (the bad guys) can't see the PvE side of the game. So, if there is no action creep side, you switch to freep, perhaps get into a PvE raid and you are out of PvMP for the evening. This is what happened last weekend on my server, I had logged of because there wasn't anyone on for some food, others did the same and eventually we ended up with no creeps online at all for several hours. Turning what should have been a busy night into a PvE session.
PvP is fun when it works, but as a company you are betting on your players being online and the sides being balanced. Hard to pull off.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
I think the current trend relates directly to every WoW player knowing that there is a major patch coming prior to release of Wrath of the Litch King that is making major changes to their talent trees. When people know that there game is making a major shift they tend to lay low and wait and see. Also with the xpac being only a month away I think many people are taking sometime to recharge batteries and get ready for the level grind.
I understand Mythic's disinterest in supporting forums, I do.
I see that the WoW forums and (especially) the AoC forums are full of whiny bitches who represent a tiny fraction of the community but whose complaints ring loud in such a forum.
However, lacking an OFFICIAL forum for people to exchange ideas, get support, and make suggestions is an error. (WAR has no official forum.)
Age of Conan was released as a beautiful but deeply flawed and dysfunctional game (yes, I am a subscriber until my payment runs out in Dec). Without the ample log of problems and solutions by USERS on that forum, they wouldn't have even gotten my funds for 6 months.
Fortunately with WAR I haven't had those technical problems, but there are a lot of people who have, and I can't imagine their experience is improved by lacking any single place to shuffle through others' experience and solutions. One great example was the beta access sold through Target. It was INCREDIBLY FRUSTRATING because I spent HOURS trying to get my beta key to work, only to find out on some peripheral website that it was mentioned that the Target beta codes were a misprint - wherever there was an "O" printed, it should be read as "Q".
What?
Not a WORD about this on the front page of the Mythic site?
Frankly, that's idiotic.
Certainly, a community is growing, and will eventually reach the breadth of the WoW community, I'm sure. But not having an official forum is rather stupid, IMO.
-Styopa
Which given Warhammer is a massively more expensive pursuit, is hardly all that suprising :)
So basically all you're saying as correction is that I'd have to hit a key every 10 minutes or so while I watch a movie?
A polar bear is a cartesian bear after a coordinate transform.
So if we assume they make a billion dollars a year gross, once we subtract the licensing fees for the Oracle databases, they're down to $150 to pay all of their DBAs.
You better watch out, there may be dogs about . .
I wonder if we're seeing a similar effect - where the WAR team didn't want to be unduly influenced (read: steal) from WoW, so they intentionally avoided looking at WoW.
You better watch out, there may be dogs about . .
[1]I may have tucked an onion into my belt, as was the fashion of the time, but in my day lots of people played D&D... even football players and members of the Homecoming Court and the FFA and the gearheads. The only population in my HS that didn't have quite a few D&D players was the girls. Which is why eventually D&D got relegated to geekdom, IMO.
You were fortunate. Due to moving half way across the country, I attended two different high schools in the years 1981-1984, and both fit the stereotype perfectly :-(.
This is my take on limited experience with WAR so far, but a ton of experience with WoW. WoW is the pve game. Few people seem to like it's pvp, but endlessly pile into battlegrounds or arenas to get good pvp reward gear. Its attempt at larger pvp with world combat is a failure.
On the other hand, I've had a much better time with pvp in WAR. Its scenarios (battleground equivalents) are better balanced and don't seem to be as annoying as WoW battlegrounds, at least not so far. The world pvp or rvr combat is nice, but suffers from lack of participation, at least on my server. I don't think WAR's pve content will ever compare to WoW.
So, I see WoW as being the raider's game, with dungeon delves and pve content being the end game. On the other hand, WAR should end up being the pvp players' game. I think the rvr combat is much better than pvp in WoW, but needs to build up a better base of high level characters to provide the numbers it needs to really shine.
Warhammer wins in "World" group PvP. Take keeps and such all the way up to the enemy capital city, kind of a combination of PvP and PvE. For WoW players, think Alterac Valley when it was still fun x1000.
Pure PvE Raiding is still way better in WoW. Taking keeps and such in RvR is raid-like, but the NPCs don't have the kind of scripted goodness Blizzard's bosses do, the real challenge (other than organization) comes if the other side's players try to defend. WAR does have a couple of "real" end game boss fights but, from what I've read, it's more like Onyxia or Gruul where you get right to the boss without much in between (except the RvR required to take the enemy capital city and open those dungeons).
Solo questing and instanced PvP (battlegrouds/scenarios) are about the same in each, slight edge to WAR because it's new and shiny.
Group questing ... WoW has *much* better PvE dungeons (WAR has instanced dungeons, but not to the scale and quality WoW does), but Warhammer has better outside quests for groups (public quests) and taking minor objective points in RvR feels like a group quest (take out the NPC guards then claim the objective for your side).
If the idea of PvP usually turns you off, but you like to do PvE with groups (like raiding), you may like WAR anyway as taking major objectives in RvR (like keeps) is less like "omgwtfpwnedbbq" and more like a raid in the sense that you get a large group together focused on an objective and you have to figure out and execute a plan to capture/defend that objective to be successful. To take a keep, you need to defeat the NPC keep lord (boss) who is protected by NPC guards (feels like a simple WoW raid boss fight) and sometimes by enemy players too (which turns it into a complex WoW raid boss fight).
The one real Achilles' heal in WAR is server population. If you join an empty server it will feel lonely and you'll probably hate it. If you join a populated server there's a good chance you'll enjoy it.
Summary: If you wish you could play a *Super Epic* Alterac Valley, play WAR. If you prefer interesting scripted boss fights, play WoW. If you have free time, at least try both and judge for yourself.
There are plenty of items that you can legitimately criticize. You brought up tradeskilling and Cultivating in particular...which is a good start. Your take on Reknown ranks smacks of someone who has spent only a couple of hours in game and has very little experience with MMO frameworks.
The first few ranks/levels (be they tradeskill, reknown, or character) in ANY MMO go by in the blink of an eye. Why? To give the new player a sense of accomplishment...the whole reward addiction. Your Reknown went up a rank when your team capped an area because it was going up it's first rank...which means it took only a few points to do so. Much like killing a couple of rats will give you your first character rank-up. It becomes somewhat exponential beyond that...just like character levelling.
PQ's do require multiple characters. Some, particularly in the Tier 2+ areas, require some serious teamwork. Sometimes it is hard to find enough players to complete a stage (which you get bonus Influence for each stage). Deal with it. It is no different than any other MMO that requires a group for a dungeon/instance/raid. Creative approaches have allowed small groups with no tank to finish PQ bosses...just step outside the box and think tactically. Ping-pong kiting, for example.
Speaking of thinking tactically...your whining about having a health bar, mana/focus bar, morale bar, and building grudge is weak. You're complaining that you now have MORE options to how you take a fight to your enemy. You're not limited by this, it gives you a greater scope of approach. If you want a simplistic system, just stick with something like WoW and be happy....but don't complain because a game expands your tactical arsenal.
Finally, the rolling for loot is a bit odd, but if you were there for all PQ stages, you can start at +500 based on your contribution, giving you a better than average chance of a loot bag. You're not guaranteed, just like you're not guaranteed anything when you roll on a WoW or EQ raid (but there you're never given a better than average chance). Reknown rewards, PQ loot, Quest loot, Influence rewards, and regular MOB loot are all valuable. My toons are wearing bits from each type of loot...because no one really trumped all others.
At the end of the day, Warhammer needs polish. The tradeskilling needs a near total revamp. It has a number of technical bugs that need addressing. Support forums are non-existent. Even with all that, our entire gaming group is having more fun with it than we have any other MMO in years. When you have 8 guys that regularly disagree on how good a game is, have been gaming since the 80's, and MMOing since MUDs...that's worth something.
It's also worth mentioning that the UI layout editor is notoriously unreliable. Splitting out text boxes for Combat, Chat, Guild, and ALL generally results in a reset to defaults after logging.
I know that I cancelled both my WoW and Eve subscriptions this weekend. I can't do more than one MMO at a time. WoW is still the most polished game out there and it is by far superior when it comes to PvE. Eve is that game that I go back to time and again because it could be really cool but I always go away feeling bitter because it is fundamentally a very boring game. WAR right now is new and is just fun. Logging in and doing the RVR instances (like wow BG) has just been too much fun. I think the game has a lot of potential to be great. WoW killer? I think it can compete...but that is all up to how hard the developers work to squash bugs and keep the content fresh.
Support a great indie game: http://www.abaddon360.com
Well, maybe before throwing tantrums about people's supposed reading comprehension problems, it would help if it were clear at least to you what you're trying to say. Because
A) "made-up", "Which means your plan won't work", and "you won't be able to level your RR that way" mean it doesn't happen. At all.
B) "won't get you very far", "take forever to level your RR" and "very small amount" mean it does. Slow enough to not bother _you_, maybe, but they do.
If you can argue that a problem is "made-up" while arguing in the same freaking message that, yeah, it does happen but only slowly, then... maybe it would help if you made up your mind first, which of them it is. "Made-up" doesn't mean "it doesn't bother me", you know?
It's the difference between "I won't fuck you up the arse" and "yeah, but I'll do it only very slowly and it'll take for ever." The latter is somewhat less of a consolation when I'm on the receiving side of it.
My problem is that it happens at all. The very fact that some points are given around randomly, no matter at what speed, is what irks me.
The point that it would be faster to do RvR, is moot too, when I just don't give a flying f-word about RvR. It's one passtime I have exactly zero interest in. So for me it won't happen faster that way, because RvR for me won't happen at all. Ever. Under any circumstances. Which leaves me with a trickle of RvR renown points, and it is hard not to notice that it keeps going forward, in spite of not doing anything for it and not even wanting it. Slow, maybe, but it goes forward anyway, without any resemblance to any idea of fair rewards for equal effort.
It's that lack of any semblance of a coherent efforts-vs-rewards or fairness idea, that irks me, not just whether those arbitrarily distributed points go fast or slow.
And not even just by itself, but because that randomness permeates more aspects than just those renown points. When it's not this, it's the broken balance. Or it's the fact that the same tier of PQ in different area, and for the same player level and quality level, the rewards can be as much as twice better. You know, both are a two-hander sword for the same class, both show up as green-quality, and both are for the same episode of PQ, but one does twice the DPS and has better stats. WTF? Didn't anyone take the time to balance what "level 4 green" means across the board, or what? Or if I don't run into that, it's that contribution or effort in a PQ don't coordinate with the rewards anyway. Etc.
Oh, and BTW, the constant handwaving about RvR level 2 being some kind of a cut-off point, is technically false too. I have a character who got to RvR level 5 in about an hour, by just running around doing the PvE newbie quests. So whatever cut-off point there may be, it's definitely a bit higher than 2.
Its having more (and bigger) problems doesn't make the lack of any coherent balance plan disappear or "made-up". And it's not much of a consolation anyway. It's a bit like saying "well, she may be an alcoholic, but she's schizophrenic too." The latter doesn't excuse the former.
A polar bear is a cartesian bear after a coordinate transform.
If you like grinding for gear, it doesn't get better than WoW currently.
However, if you like non-carebear play done well, WoW is horrible.
Can't say I've noticed the queue problems, though. And I'm on a server that was highly populated since before the release.
It's also possible that LOTRO numbers went up because people realised warhammer online is a buggy POS, like I did.
I think that warhammer seems like a "POS" for those that missed out on early MMO days. [i.e. EQ1, AC, and DaoC] This game takes alot of its stride from those earlier games then today's farmer games... and I think mythic did it right. [just like i thought they did the first time].
there have been threads popping up regularly stating the fact that this may be the most antisocial MMO ever.
Kind of like saying the nerdest kids at chess club. I dont know if the game is in fact more anti-social than other MMORPGs, but realistically... MMORPG's are solutions for those that are in fact really anti-social. Its a false reality that leads them to believe they are being social when in fact they are hiding. Its hella easier to be social when you are hiding behind an elf avatar, init? I think alot of today's naysayers are going to be tomorrow's subscribers. have a nice day.
When I say POS I mainly mean it's ridden with thousands of bugs that makes the game something of an early beta / late alpha, not a releaseable thing. Their whole client is messed up beyond belief with performance issues and weird bugs. Plus some of the annoying things are apparently considered features like an EULA agreement coming up on every launch. Talk about stupid.
It takes a man to suffer ignorance and smile
Be yourself no matter what they say
I have tried both World of Warcraft and Warhammer as a new user over the last several weeks and my take is that Warhammer has a ways to go on who they are catering to before they can become successful on more than a niche level. EA/Mythic does not understand that when you login, you should not have to sit through the company logo clips, and have to manually skip the cinematic ... then skip the EULA (again, every time) to finally be able to get to your character. Which you then have to wait as it loads. Logging out of Warhammer is just as painful. You have to sit there for 20 seconds for it to decide to do something. What rocket scientist thought that would be a great idea? With World of Warcraft, you just login and load, that is it. You can pop in and out to play. Also in Warhammer, you cannot really talk to anyone easily you have to wonder who they thought would be playing? People seem to like MMO for the other players, but aside from the public quests, Warhammer have really has an alienating setup. Both from a player and community perspective.
Your friend was simply suffering from "loser elitism". Even those at the bottom of the social ladder like to feel like they're "better" than someone else despite having hobbies that outsiders would consider identical. Not only is he no better than "them", he's so riddled with insecurities that he can't even accept his own place in the mainstream social hierarchy.