Blizzard's Warcraft Booty
CNN's Game Over column tackles the big daddy of MMOGs this week, with a column on World of Warcraft's financial success. From the article: "By 11pm on Nov. 22, there were over 4,000 gamers queued up to be among the first to get a copy of 'WoW' (as it has become known). The problem was: there were only 2,500 copies of the game in the store, and no one had thought to hire security for the event. By raiding other nearby locations, the retailer was able to meet demand. And the Blizzard crew knew they had a hit on their hands, one unlike anything they had created before."
You said "booty"
Bliz should have offered something similar to Valve with HL2 - some kind of system to let gamers download the game and use their accounts as CD keys. ...
To hell with that, Bliz should have used Steam. Would've saved a whole pile of money on release day. It's got integrated billing, server finding, IM (though shaky), and anti-cheat - why code something yourself when it's already out there?
Frink: Nice try floyd, but you were designed for scrubbing, and scrubbing is what you shall do.
From TFA:Perhaps other software companies should try to meet the users partway...
Microsoft, I'm looking at you.
You too, Adobe.
____
~ |rip/\/\aster /\/\onkey
At over 4 million players multiplied by 15$ a month, that makes 720$ million a year. Almost a billion dollars.
4 million subscribers X $15 a month works out to just under three quarters of a billion dollars in annual gross revenue from World of Warcraft.
WoW!
Blizzard have had a fair number of hits, excellent games which were very well made and sold many copies. Warcraft 2 was a major hit. Diablo 2 is *still* selling copies. Stacraft - don't get me started. Warcraft 3 itself is hardly a failure. I'd say they're pretty used to publishing successful games. I doubt that WoW's success came as a shock to them.
Daniel
Carpe Diem
I'll definitely agree with meeting the user partway, but while Blizzard may have done so in China, it would be nice if they would do something similar over here, especially for a game with a monthly fee.
While I understand they need some sort of monthly fee to pay for the new content and work that always goes on in an MMO, what I think is unjustified is the initial $50 for the game. Personally I'd be much more likely to try multiple MMOs if I could pay for a month, download the client and play, and then unsubscribe if I didn't like it.
Of course, if you paid $50 for the game you're probably more likely to stay onboard for a while so you feel like you got your money's worth even if you don't enjoy the game as much as you thought you would, but I suspect overall companies would make more money if there wasn't the initial $50 barrier to get into a game that has a monthly fee. And yes, I realize $50 isn't that much, but I'd much rather just legally download the game and pay monthly than have that startup cost.
And I would just like to point out that this applies to most any game with a monthly fee. I have no problem paying $50 for Guild Wars, since I am not paying them anything beyond that to play. But for games with a monthly fee, having to still pay the full $50 initially seems rather high.
FTA: "The gaming grapevine has it that "Diablo 3" was (and may still be) under development - though Blizzard will not confirm that. But given the success and profit of "World of Warcraft," it's not out of the realm of possibility that the company may create persistent world games revolving around its other flagships."
Except, of course, that they'd be competing with themselves.
I could see Blizzard publishing another MMORPG in a different genre, but it would be idiotic of them to publish another fantasy MMORPG until WoW has become a lot less profitable.
Any dilution of their subscriber base will hurt them in the long run... if MMORPG players explore a different product by Blizzard, they are more likely to try a product from a competitor.
IMO, Blizzard's best course of action (in the MMORPG market) is to continue strong support of WoW, publishing new content to keep the subscribers happy.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Maybe music and movie companies should try a similar tactic too. I mean how hard is this? I get so sick and tired of hearing them continually complain about slipping numbers and piracy yet they do nothing to try to solve the problem besides suing 13-year olds and their parents.
A little OT but related. I am similarly amazed at how Americans sit and watch the reality shows about rich kids, celebs, musicians showing all their opulence and low IQ's... yet Americans still idolize these people that have IQ's on par with my shoe size and are not at all phazed by the fact that they have to work every day of their lives for a mere pittance while these folks barely fumble through mundane activities without a team of people to help them and then they complain that they are "losing" money.
I wish people could get their pritorities straight and begin to turn things around instead of being content to fund the coffers of these morons and not demand more. Honestly, most pop music and hollywood movies aren't worth the media they come on, I manage to feel cheated when I "waste" a blank CD or DVD that cost me 25-50 cents for most of the crap out there.
http://teasphere.wordpress.com - A little spot of tea
Well, yesterday Blizzard was evil, I guess today they're good?
Slashdot hypocracy at its best. Or worst. Or whatever.
The article said the game is hugely popular; not that we should be playing.
Personally, I want to know how many of the 4 million accounts are chinese gold farmers who will move on to other games as demand for gold dries up.
$60 Freakin Million A MONTH is what they are basically making with WoW. $14.99 x 4 million users. Now I'm sure it is a bit less overall, but honestly what other business affords this type of income in the gaming industry? It is almost obscene.
I was really hoping Guild Wars was going to be a runaway hit, it kind of has been popular due to the no monthly fee but after just a couple months people are GLAD to pay for a better more immersive game. Kind of had the opposite effect unfortunately.
I just wish a MMO could debut with a reasonable fee like $4.99 a month or even a tiered approach: $2.99 a month for 20 hours, 4.99 for 40hrs., 9.99 for unlimited. That way normal folks who work, sleep, bathe, date, etc. could play and not feel like they are getting ripped compared to the 1337 24x7 players. I mean I may get to log on and play 20-30 hours a month max, If I could pay a variable rate with a upper-end cap I'd be glad to. Months where I'm away or only get on for 5 hours should not cost me the same as a month where I play every day. There has to be better business models, but what incentive is there for MMO companies to even try?
http://teasphere.wordpress.com - A little spot of tea
That's why I buy a good deal of music at used books/music stores. Dead artists (I love jazz from the 40's) can't get the money I spend on new discs. The labels won't see my pennies. But I still buy the regular release of some CDs. Especially if they are independent artists.
Most smaller labels will actualy give artists their share of the profits, rather than hosing them with a massive overhead, and making them pay for services they could get MUCH cheaper elsewhere.
Oh, and I don't buy pop music...
This sig isn't original enough, it's time to come up with something witty...
I don't buy pop music either, but that's not the point. Ever notice how some of those smaller lables don't fight piracy at all, don't have to, and don't care? It's because they have produced a good product that people are willing to pay for. I wouldn't dream of pirating an independant artist like a local Pittsburgh guy named Brad Yoder, I willingly pay him DOUBLE what he's asking when I'm at one of his shows and he is very appreciative. (he generally sells CD's at shows for $5-10) Why would I pirate anything that I can buy for $5 straight from the guy?
http://teasphere.wordpress.com - A little spot of tea
OSGGFG - Open Source Gamers Guide to Free Games
And it was insane. I was one of the first people in the door because one of my rugby teammates had set up camp near the front of the line. When three more of us showed up to join him no one really said anything. There were seriously a ton of people though. The line wrapped all the way around the store and out into the parking lot twice, and then snaked down the road into a residential area. The doors opened at midnight, and I heard some people didn't get in until four or five in the morning.
The whole thing was more than worth it though. I have a Collector's Edition box signed by the whole dev team, and the night was a lot of fun in and of itself talking to people about what servers they were going to be on and what classes they were going to play and whatnot. There was also a lot of chat about whether or not they were going to run out of games (which they did), and there was even a Tauren walking around trying to get people to make the best warcry.
If you want to see some pics from the launch, check out Blizzard's report on the launch here.
The trick to all this is so simple, so of course the big developers can't figure it out: just make a good game. What differentiates WoW from it's competitors is that it is a well produced, well thought out game. If developers put as much time into producing good products, then themoney will follow. It's that simple.
Just playing devil's advocate: wouldn't the RIAA claim this merely shows that if a label doesn't fight piracy, they can't grow? Maybe if they fought piracy, they'd be a bigger label?
Bogtha Bogtha Bogtha
I completely understand the concern about paying $50 for a subscription-based game that you might not like anyway. I agree that it would be best if you could just download for free. I also believe that the monthly cost should be based partly on time played, but that's another thread. However...
Each purchased copy of the game comes with a 10 day free trial that you can give to a friend. I used this method to sample the game, and knew pretty much within the first hour that I would like it, so hopefully 10 days would be plenty of time to make your decision. Chances are if you are a gamer, you have a friend who plays WoW by now, so I'd hit them up for the free trial if you are on the fence.
If I was ever to somehow "inherit" the rights to a moderately popular MMORPG, I'd probably spend the next year or so pulling all sorts of money-grabbing stunts to see how long it would take for every last player to drop their subscription.
It would start off small, like a gradual inflation in monthly fees, then maybe charging for special weapons and spells. It would probably escalate to the point where players would need to pay a fee in order to reach a certain experience level. Maybe I'd make players "buy" a bigger wallet in order to hold enough money to purchase decent in-game items. I'd probably top it off by filling the game with tons of blatant,obtrusive advertising.
Most players would inevitably quit, but I'd make a fortune doing it. And I suspect that a sad few would hold on to their accounts for far longer than common sense would dictate.
Disclaimer: This isn't meant to be a complaint/satire/whatever about Blizzard, just MMORPGs in general. From what I've seen, Blizzard has done a pretty good job with WoW (comparatively), but as far as I'm concerned, the entire genre is a massively multiplayer scam.
I can appreciate the counter-argument, but I still just can't for the life of me ever understand the music industry. When the switch from Cassete Tape to CD came, Cassettes were still cheaper to buy. Even now there is simply no excuse for CD's to be much more than $5-10 tops. The whole thing is that you need to get your product to a price that makes the effort to pirate it a loss. You wil always have people who will pirate stuff no matter what, but if I know that for $5 I get liner notes, art, and a pressed CD all without any time investment on my part I'm all for it! And if the individual starving-artist can sell CD's at $5-10 then there is NO reason anyone else can't.
I'm really tired of seeing all these music and movie stars living in beyond the lap of luxury for doing nothing more than performing. The priorities in this country are quite skewed, and I just wish people put some thought and effort into what they watch and listen to. I mean I hear people say how good of a movie "The Day After Tomorrow" was, that movie was garbage and full of so many things that made no logical sense it was amazing. But I guess some people are able to suspend their belief better than me and/or have no thought process while watching a film. Same with most Pop/rap music. I mean when you stop and think about the premise of most of these "songs" it is about as pointless as can be. I just get fed up with what people accept, and expect these days... it ain't much.
http://teasphere.wordpress.com - A little spot of tea
It would be nice if they turned that money around and put it back into the friggin game. The servers suck, the PvP system sucks and the game is buggy as hell.
Make that $59,960,000 addition to your bank account work for its self. It is BS that is has such ultimate potential and can suck so much.
Speaking of WoW... Are the answers to this interview not coming? :(
The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F