Domain: unreal2.com
Stories and comments across the archive that link to unreal2.com.
Comments · 5
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Re:this should do it
Also, it was quiet interesting Americas Army came out before UT2K3 using the UT2K3 engine. So the engine does look good on other non-bouncy fps games. (Any other U2K3 engine based games out?)
From the Unreal Wiki, released UT2k3 engine games:
America's Army
Devastation
Raven Shield
Splinter Cell
Unreal 2
Unreal Championship
Postal 2 ...and of course itself, and any others I have forgotten.
Notable upcoming Unreal Engine games include:
Deus Ex 2
Thief 3
XIII
Unreal Warfare, Epic's worst-kept secret, is next-generation (from UT2003's engine) and is said to rival Doom 3s and Half Life 2s. Speculation I have heard is that is seems to be a large scale combat game (either that or i'm getting this confuesd with Digital Extreme's Stargate game), perhaps in the style of BF1942 or PlanetSide (yes, there are games in development (unannounced) that are using the Unreal Engine as a platform for a MMORPG, so it is a possibilty). -
Yep, it'll be a good game
This screen is enough to tell me it's good: http://www.unreal2.com/screens/pc/2b.jpg
Now I just have to stand in line at file planet for 60 mins. -
Re:Directx 9 cards are all well and good...Well, Unreal 2 is coming out in a week or two...I believe that will be the first DX9 game available.
Not only that, but the number of games which actually utilise a Geforce 3's features (let alone a Geforce 4) are few and far between.
The same thing was said about hardware T&L support way back when. Shaders is a BIG thing, and pretty much every major 3D game in development right now is utilizing shader support of some sort.
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Games not driving upgrades.
Maybe not recently, but i'm willing to bet that
the huge increase in graphics complexity of
Unreal 2 and the hardware demands it will make,
will push many people to upgrade. -
It's pretty damn powerful
yeah it's incredible that we have programmable pixel shaders (among other things), and it won't be very long until you see movie-quality gfx in games.
remember what games looked like 5 years ago? back then one of the best-selling games (Duke Nukem 3D) still used sprites for enemies. and today? Quake 3 Arena looks mighty fine, but it's been out since 1999. have you seen the games being created for the GF3 now? take a look at AquaNox, Unreal 2, or DOOM 3 (only decent site i could find)...
*ahem* quality isn't there? GF3 does have pretty good Full Screen Anti-Aliasing, motion blur (i don't care how good it looks, i hate it in my games), good depth field they're working on i imagine (looks good to me), physics (heard of Halo?) heavy subdivisions i don't know, and complex shaders... um, yeah, pixel shaders, and programmable... models cast shadows on themeselves, and they're pretty accurate etc... we already have that stuff man.
but anyway. PC aside, take a look at Final Fantasy X. it IS in real-time, on the PS2. you can find some previews of it at ps2.ign.com and some other places as well.
but, yeah, pre-rendered movies and such will always look better than real-time, because of processing power, like you said. but real-time gfx arn't as far behind as you think.