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Massive Unreal 2K3 Mod Contest Launched

code-e255 writes "Epic Games, the developers of Unreal Tournament 2003, and nVidia have announced a huge UT2K3 modification contest called 'Make Something Unreal'. This competition will reward the truly great modders out there, and will hopefully encourage more people to mod for UT2K3." Word is that "..entries can be made in 13 categories, including 'Best Mod,' 'Best Character,' 'Best Use of 3D Sound,' 'Best Real-Time Non-Interactive Movie (also known as Machinima),' and more", and prizes include over $1,000,000 in total, with first prize $50,000 and a $350,000-value commercial Unreal Engine license.

231 comments

  1. Sounds fun by mao+che+minh · · Score: 4, Funny
    If the UT2003 development community is as intellectual as their gaming community is, then this competition should turn out some truly compelling work. Code comments such as "// y0 dis hack here fukc u awp phag - ((COK))". Team disputes over a certain code submission or design alteration will be settled "1 on 1 in dm61a bi0tch". The Epic Games team, before walking into an audience filled with eager designers awaiting the announcement of the winners, peek their heads in and ask "FF?".

    I plan on making a Slashdot mod based off of Slashdot Reloaded. All of the agent Smiths will be rendered in ASCII.

    1. Re:Sounds fun by Anonymous Coward · · Score: 0

      OK, I'm a retard... what's FF in an FPS gaming context?

    2. Re:Sounds fun by Anonymous Coward · · Score: 0

      friendly fire

    3. Re:Sounds fun by doomy · · Score: 1

      EF or FF?

      --
      ...free your source and the rest would follow...
  2. Marathon? by BWJones · · Score: 1

    Hey, how about a Marathon remake using a the new UT engine? Man, I wasted many an hour in the genetics building playing that game...

    --
    Visit Jonesblog and say hello.
    1. Re:Marathon? by Xzzy · · Score: 3, Informative
      You mean something a little like this?

      Yes I know it's for the original unreal tournament, but I bet an interested soul could start a project to port it to UT2k3. ;)

    2. Re:Marathon? by Iron+Monkey543 · · Score: 1

      OMG I am such a marathon 2 fan! lemme know if you're gonna do anything!

    3. Re:Marathon? by BWJones · · Score: 0

      You mean something a little like this?

      Wow. Thanks. I guess that's what I get for focusing so much on science and neglecting my game play.

      --
      Visit Jonesblog and say hello.
    4. Re:Marathon? by umrgregg · · Score: 1

      Holy smokes this will be nice nice nice

      --
      NMG
  3. Re:Stop the fisher priceization of GNOME. by Anonymous Coward · · Score: 0

    he's a she.

  4. go ahread and take 'em! by sweeney37 · · Score: 5, Funny

    MOD Ideas:

    Hillary Rosen: The MP3 Hunter

    "Executive by day, mercenary by night. If music is downloaded, she knows about it, and justice will be hers. Warning: This game include copious amounts of lawyers, therefore it may not be suitable for young children."

    and of course:

    Lee Carvallo's Extreme Putting Challenge!

    Battle your friends in this knock-down, drag-out putting competion. It's in your face! In your mind! It's EXTREME!!

    1. Re:go ahread and take 'em! by heXXXen · · Score: 2, Funny

      ball is in...parking lot. would you like to try again? you have selected....no.

    2. Re:go ahread and take 'em! by outsider007 · · Score: 0, Offtopic

      Lee Carvallo's Extreme Putting Challenge!
      for a minute there I thought it said 'extreme pudding challenge'
      now I'm hungry. and my eyes hurt.
      mmm.. pudding. ow.

      --
      If you mod me down the terrorists will have won
    3. Re:go ahread and take 'em! by Anonymous Coward · · Score: 0

      What about a leather-clad Strawberry Shortcake dominatrix mod?

    4. Re:go ahread and take 'em! by Alpha_Nerd · · Score: 1

      Lee Carvallo's Extreme Putting Challenge

      Is that anything like extreem programming?? If so, I think my boss'll buy it for me!

    5. Re:go ahread and take 'em! by Anonymous Coward · · Score: 0

      To continue in the vein of Simpsons references, I'd like to see a version of My Dinner With Andre.

    6. Re:go ahread and take 'em! by Anonymous Coward · · Score: 0

      mod up!!!

  5. Make Something Unreal by Anonymous Coward · · Score: 5, Funny

    In the spirit of the contest and to play to the sponsors, Iâ(TM)m going for a mod that artificially boosts the displayed FPS when running on an nVidia card.

    1. Re:Make Something Unreal by Cranx · · Score: 2, Funny

      Faster framerates is cheating, isn't it? I don't want faster framerates if it comes with a "cheater" label, no sir. Not me, no way. Give me slower framerates and pat me on the head, please.

    2. Re:Make Something Unreal by Anonymous Coward · · Score: 0

      This is funny? what the fuck are you people on?

    3. Re:Make Something Unreal by Cranx · · Score: 1

      If you knew the context, perhaps. Futuremark was calling nVidia a cheater for reducing detail in order to preserve a high framerate, and I thought that was ironic since, truth be told, all most gamers care about is keeping that frame rate up when the shit hits the fan. Dropping detail in certain circumstances should be not just acceptable, but desirable. People were getting so much pleasure out of calling nVidia a cheater, they completely overlooked that what nVidia did was perhaps a Good Thing(tm).

      So, no, not really funny...but you could perhaps get a chuckle out of the fact that it's a bit of a swipe at the idiots who would prefer that nVidia change things back and drop frame rates rather than detail.

      I guess it depends on which side of the fence you sit.

    4. Re:Make Something Unreal by Parrais · · Score: 1

      I think you're missing the point somewhat.

      Lets say I'm testing two cards of similar cost, card A and card B. On a certain benchmark card A scores 5000, card B scores 6000. So card B looks better value. But in reality, card B has detected that my benchmarking program is running and reduced its detail levels; if it hadn't it would have only scored 4000.

      This doesn't make card B any better at maintaining high framerates in the latest games, it just makes it appear to be better than it actually is. I could turn the detail levels down on card A and correspondingly better framerates (score of 7000, say).

    5. Re:Make Something Unreal by Cranx · · Score: 1

      Assuming you believe that's what nVidia is doing. The only thing that rings true to me is that they're dropping detail to maintain high framerates.

  6. this should do it by ozric99 · · Score: 5, Funny

    C:\Program Files\Sierra\HalfLife2> rename hl.exe ut2k3.exe

    1. Re:this should do it by Anonymous Coward · · Score: 0

      Amen to that!

      The 22 minute long E3 preview with commentary was absolutely amazing.

      Again Half-Life breaks new ground (Q3 Flamers without a drivers license: don't respond unless you've watched the movie all the wah through with the volume high so you can hear all of the commentary).

      I was awestruck to the point of being giddy watching that! I can't wait until Sept. 30th to play it, and see what mods come out for it. It is an incredibly powerful, and entirely revolutionary engine.

      For example, wood knows that it's wood, so it knows to burn, float, knows how to break into pieces differently depending on the type and amount of force, knows how it should sound when scraped and hit, etc. and the whole world is that way!

    2. Re:this should do it by BrookHarty · · Score: 1

      Actually, with the main licensed game engines being Halflife, Unreal or Quake series engines, Epic games needs to push thier engine. The new Doom3 and HL2 engines will be the main gameing engine for the next 3+ years (1-2 years for mainstream games, then a 3rd on will be cheaper budget titles.) Look at how many Quake3 engine games are on the market, there is money in those licenses.

      BTW, I didnt care much for Tribes2 when it came out, too much hardware needed to get decent FPS, and bugs. Loaded it the other day on the ATI 9700/2400amd and the thing looked awesome. Garage games fixed and is licensing the Torque engine which seems pretty good. (Now)

      Really, I wonder if you could build game which engine do you want to use? Myself, After seeing the work that went into HalfLife2, it wins hands down. Imho...

      Also, it was quiet interesting Americas Army came out before UT2K3 using the UT2K3 engine. So the engine does look good on other non-bouncy fps games. (Any other U2K3 engine based games out?)
      -
      Do you play Black hawk Down?

    3. Re:this should do it by The+Creator · · Score: 5, Funny

      Well the last article did teach us to reuse code.

      --

      FRA: STFU GTFO
    4. Re:this should do it by Anonymous Coward · · Score: 0

      More and more people advertising in their "sig". Good god there's a reason that spot is in your preferences. It's so people like me don't have to see them, and then don't have to post this crap here, telling you where to stick it.

      Such a low uid too. I thought you would know better.

    5. Re:this should do it by Anonymous Coward · · Score: 0

      You stick it.

      It's a very small, discreet, one-line sig. Who gives a crap if it's an ad? This is America, home of entrepreneurial spirit. It's not like he's posting 700 stupid comments a day, just for the advertising. It was a long, well thought out post. Leave him alone.

      Now look what you've done. Having to climb up and rip you off your high horse has taken 20 times as long as reading his sig did.

    6. Re:this should do it by Anonymous Coward · · Score: 0

      Is it just me or is the game running slower now? (Referring to the Quake/Quack and 3DMark/3DMurk file rename, performance dropping bit.)

    7. Re:this should do it by Anonymous Coward · · Score: 0

      Hey there tard boy, suck my fat one.

    8. Re:this should do it by Anonymous Coward · · Score: 0

      I think the stick it part was a 'clever' play on words, telling the orignial poster to throw his sig in the user preferences.

      And you didn't really climb up anything and rip anyone off of their high horse.

      There's a saying that goes something like "Argueing on the internet is like competeing in the special olympics.... Even if you win, you're still a retard."

    9. Re:this should do it by dj_paulgibbs · · Score: 2, Informative

      Also, it was quiet interesting Americas Army came out before UT2K3 using the UT2K3 engine. So the engine does look good on other non-bouncy fps games. (Any other U2K3 engine based games out?)

      From the Unreal Wiki, released UT2k3 engine games:

      America's Army
      Devastation
      Raven Shield
      Splinter Cell
      Unreal 2
      Unreal Championship
      Postal 2 ...and of course itself, and any others I have forgotten.

      Notable upcoming Unreal Engine games include:
      Deus Ex 2
      Thief 3
      XIII

      Unreal Warfare, Epic's worst-kept secret, is next-generation (from UT2003's engine) and is said to rival Doom 3s and Half Life 2s. Speculation I have heard is that is seems to be a large scale combat game (either that or i'm getting this confuesd with Digital Extreme's Stargate game), perhaps in the style of BF1942 or PlanetSide (yes, there are games in development (unannounced) that are using the Unreal Engine as a platform for a MMORPG, so it is a possibilty).

    10. Re:this should do it by ozric99 · · Score: 1
      I was awestruck to the point of being giddy watching that! I can't wait until Sept. 30th to play it, and see what mods come out for it. It is an incredibly powerful, and entirely revolutionary engine. For example, wood knows that it's wood, so it knows to burn, float, knows how to break into pieces differently depending on the type and amount of force, knows how it should sound when scraped and hit, etc. and the whole world is that way!

      The halflife2 engine wasn't the only thing to have wood when I was watching that video ;)

      *cough*

    11. Re:this should do it by Anonymous Coward · · Score: 0

      hehe, funny au, bitching about sigs.

    12. Re:this should do it by Omestes · · Score: 1

      From some of the random inane speculation that I've heard, Unreal Warfare engine isn't going to be for Massive battles, 'tis just a title.

      And in actuality there are TWO unreal engines, one for UT2k3, and one for Unreal II. Unreal 2 got all the good physics, modeling, and enviromentals, UT2k3 got compact, and was a very nice experiment in ragdoll physics. I might be wrong in this, Unreal 2 might just be an uber build of the Unreal engine that UT2k3 uses.

      I was also under the impression that Unreal Warfare is the engine that the ports use (postal, raven shield, et al), and not the true Unreal engine. I forgot where I read this, but I read it reguarding postal.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    13. Re:this should do it by Omestes · · Score: 1

      I actually would use the Unreal Engine if I was to make a game. From screens, the Doom3 engine is prettier, but MUCH more system intensive. Don't want to force everyone to go out and buy a new Alienware box. Unreal is pretty enough, and works well enough.

      As for HL2, its nice... but... I wasn't impressed with the first Half Life's engine, too blocky, cheap light mapping. Also if they are going to make it work on consoles, that means that they are probably sacrificing the brute force a good PC can offer. Compatibility suchs for the more powerful ones. That is if they are going to be using the same engine cross-console.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    14. Re:this should do it by davidstrauss · · Score: 1
      C:\Program Files\Sierra\HalfLife2> rename hl.exe ut2k3.exe

      Try 3DMark03.exe. It should run faster on nVidia cards.

    15. Re:this should do it by dj_paulgibbs · · Score: 1

      The core unreal engine is always the same one; developers can customise the engine little or as much as they want.

      The only "different" Unreal Engines I suppose you could seperate is the Unreal, UT1, and UT2003 engines (since all three are vastly different).

    16. Re:this should do it by junkgrep · · Score: 1

      As for HL2, its nice... but... I wasn't impressed with the first Half Life's engine, too blocky, cheap light mapping.

      Yeah, that Commander Keen engine sucked too: I mean look at it compared to even the Quake3 engine! It suxored!

      And yeah, I can't believe they are just re-using the HL1 (a modded Quake engine) engine for HL2: what are they thinking?!

      Also if they are going to make it work on consoles, that means that they are probably sacrificing the brute force a good PC can ...blah blah blah...

      Why do we hear this so often? First of all, it's easy to scale DOWN detail and content for console versions. Second of all, if this is really true, just about EVERY PC FPS game is being designed to be released on consoles: including D3, the Unreals, etc.

      From screens, the Doom3 engine is prettier, but MUCH more system intensive.

      Maybe, maybe not. If you can scale it down enough to run it comfortably on an Xbox, it's not THAT intensive. It's not like it demands a 3Ghz Radeon9800 to even boot up: just a cheap Geforce4 card.

      So, in conclusion, nice try, fanboy.

    17. Re:this should do it by junkgrep · · Score: 1

      There are still Q3 flamers out there? I thought everyone had moved onto being DeusEx2 and Doom3 flamers.

  7. At last somebody gets it by TopShelf · · Score: 3, Insightful

    Wow, a software company that actively encourages the users to actively tinker with their product, with the understanding that this will only increase the popularity of their game. While this trend has been developing lately in the game world, this definitely takes it a huge step forward! Bravo!

    --
    Stop by my site where I write about ERP systems & more
    1. Re:At last somebody gets it by interiot · · Score: 1

      Modding communities have been around for a long time without legal intervention, no? IMHO, Half Life's modding community (natural selection owns!) really demonstrated how a product's life can be lenghthened, but still, mods have long been recognized as good.

    2. Re:At last somebody gets it by afidel · · Score: 4, Informative

      Carmack and ID have been supporting moders for a long time, including adding a C like language to Quake 3 for modding. Then there's the fact that they release the code for older games, you can't get much more mod friendly than that "here have our code and do with it as you wish".

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    3. Re:At last somebody gets it by DragonMagic · · Score: 5, Interesting

      Apparently I missed when id Software stopped doing this?

      They release most of the applicable source code, give away the mapping resources, and even post on their .plan files when someone has a really cool modification.

      I'd say that actively encourages users to tinker with their games. Or if you meant they needed to provide incentive like money and an engine license to get what id pretty much does with just great quality games?

      --

      Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
    4. Re:At last somebody gets it by obsid1an · · Score: 1

      ID's been doing this since Quake 1 (probably even earlier), and while no prizes have been given out for it, being part of a well developed mod, like threewave for Q3, is a good way to land a job making the games.

    5. Re:At last somebody gets it by Pxtl · · Score: 1

      Are you kidding? Half life is by far the best for supporting their developers with conventions, contests, and outright buyouts. Despite having (IMHO) the best engine to develop in (mutator, gametype system & maptype system = schweet) Epic has traditionally lagged behind in the subject of support and documentation. Half-life quickly stole the chalice from ID for best nurturing of mod community.

      So, now everyone has a real incentive to learn "I Can't Believe It's Not Java" - AKA Uscript.

    6. Re:At last somebody gets it by Anonymous Coward · · Score: 0

      It's a *commercial* engine license. ID encourages you to tinker with their stuff sure, but are you under the misconception that they'd give you a free commercial license for Quake III or Doom III?

    7. Re:At last somebody gets it by LucidityZero · · Score: 1
      including adding a C like language to Quake 3 for modding

      Not trying to steal your thunder in any way what so ever, but QuakeC, as it's called, has been around since the original Quake. I promise. :)
      --
      Sig.i>
    8. Re:At last somebody gets it by grammar+fascist · · Score: 1

      And Quake III's mods run C code compiled to a VM. Yes, it's actual C.

      --
      I got my Linux laptop at System76.
    9. Re:At last somebody gets it by rhakka · · Score: 1

      Sure you can, you can release a professional caliber engine editing suite specifically made to make modding and mapping as easy as possible, and make it free with every copy of the game you ship that allows the owners to modify pretty much every aspect of the engine as they see fit, as long as they aren't selling it. Like they did with UT and now with UT2003.

      That is a LOT more useful and interesting than releasing source code for a ten year old game that is hopelessly obsolete, wouldn't you say?

    10. Re:At last somebody gets it by Anonymous Coward · · Score: 0

      No, I would value both of them equally.

  8. SCO Headquarters Mod by DoctorMabuse · · Score: 5, Funny

    Kill SCO execs for fun and profit.

    1. Re:SCO Headquarters Mod by Glock27 · · Score: 1
      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
  9. Nice prizes by Anonymous Coward · · Score: 5, Interesting

    The money is nice and stuff, but with the economy the way it is right now, how about making first prize A JOB???

    1. Re:Nice prizes by Anonymous Coward · · Score: 1, Interesting

      Well:

      1) If their sales increase, who says they won't be expanding and look at the people who did these mods first?

      2) I assume all the entries will be available to the public (okay, I could be wrong). Why can't other companies check out these mods and hire some new talent from this pool?

      I'm seriously considering a couple entries myself actually..

    2. Re:Nice prizes by Anonymous Coward · · Score: 1, Insightful

      Most people in the gaming community know that modding is currently one of the best steps to take in landing a job at a developer. Chances are, if the winners actually make superior mods, they are going to have a job in their future. Just take a look at the guy who created Counter-Strike, or the entire Day of Defeat team for example.

      Hell, I think the commercial liscence is incentive enough. There is so much trash on the shelves these days, everyone would be better off if the best modders out there were the ones actually creating the commercial games.

    3. Re:Nice prizes by ehiris · · Score: 4, Funny

      I would be very careful of giving a job to somebody who wins an Unreal competition.

    4. Re:Nice prizes by Chris_Stankowitz · · Score: 3, Insightful
      The money is nice and stuff, but with the economy the way it is right now, how about making first prize A JOB???

      Speaking as some one who as been unemployed for a while and have used all thier benifts, I'd take the million.

      Why? Because with the economy still being what it is, unless I got a contract that said I couldn't be fired for at least 5 - 10 years but could leave anytime I wanted to. The million would go much further.

    5. Re:Nice prizes by brer_rabbit · · Score: 1
      Speaking as some one who as been unemployed for a while and have used all thier benifts, I'd take the million.

      Did you RTFA? They're not giving a single person a million dollars. The first prize is $50k. A million dollars is the total value of all the prizes, including an Unreal Engine license they're giving away -- which doesn't really "cost" Epic anything much (though it's valued at $350,000).

      You should be able to infer all that from the slashdot summary.

    6. Re:Nice prizes by Chris_Stankowitz · · Score: 1
      I RTFA, I was replying to the post not the article.

      The point I was trying to make, is that any sum of money great than a few thousand dollars would be better than (at best) quzi-gainfull employment.

      Your response screams of someone that hasn't had to pay a nut greater than your car note. I ask neither for sympathy nor empathy, but I get the impression that you don't have the capacity to neither as you have no first hand knowledge of what I speak. I hope my point comes across as what I intend it to be, an opinion. Not a flame.

    7. Re:Nice prizes by Anonymous Coward · · Score: 1, Insightful

      Hm I didn't read this in the rules, but IIRC the first price was to include a licence for the UT2K3 engine. Meaning you could publish your own game and not pay the 2M$ licence fee :)

    8. Re:Nice prizes by Anonymous Coward · · Score: 0

      depends:

      did they win in team play?

      did they camp?

      are they male using a female avatar?

      If you said "yes" three times then hire that l337 d4wg.

    9. Re:Nice prizes by majcher · · Score: 1

      Dude. Fifty grand. I've been out of work for about six months now, and I'm still living off of my earnings from a fat contract I did last year, and I could probably go another six without breaking a sweat. (Well, okay, I'd sweat some, but I do live in Texas.) I mean, it's good to have savings and everything, but it's also nice to live your own life for a while.

      And let me tell you, when I say "fat", I mean "skinny" - it's not even in the same neighborhood as the first prize here. If someone handed me fifty large, I sure as hell wouldn't be working at any job for the next couple of years...

    10. Re:Nice prizes by Mark+Rein · · Score: 1

      In my opinion making a mod is one of the best ways to get yourself a job in the game business. About HALF of the Epic development team came to us this way including one guy who won one of the big prizes in our previous mod contest.

    11. Re:Nice prizes by rhakka · · Score: 1

      Epic actually has hired from within their modding community, Joe Wilcox coded "Client-Side Hack protection" or CSHP for Unreal Tournament and now works for Epic themselves. They've also comissioned a team to build Unreal TV 2003 for rebroadcasting of matches (hiring the team that made it for free for Unreal Tournament) and hired another programmer from the community at least on a part time basis to work on their server webadmin interfaces and features.

      So they already did that. Now they are doing more ;)

  10. Back in the days... by leomekenkamp · · Score: 4, Interesting

    Back in the days of Doom, I did systems administration work for a Dutch architect firm. I know I certainly thought of using the Doom engine to convert electronic drawings of a building to a complete Walk-Through Interactive Experience (tm).

    Unfortunately, as all Dutch architect firms balanced the tight rope between going bankrupt and surviving that time, there was no money/time available for developing mods for that sort of thing.

    I certainly hope that some beautiful projects will see the light of day that would otherwise, if it wasn't for this prize-money, never be realised.

    --
    Wenn ist das Nunstueck git und Slotermeyer? Ja! Beiherhund das Oder die Flipperwaldt gersput.
    1. Re:Back in the days... by Exiler · · Score: 2

      Maybe some kid can do it as a school project!

      Oh wait...

      --
      Banaaaana!
  11. Santa says: by Anonymous Coward · · Score: 0

    Buy me Bonestorm or go to hell!

  12. Cause' by mao+che+minh · · Score: 2, Insightful

    Because you could make a cool game with the licensed engine and make a ton of money.

    1. Re:Cause' by grumpygrodyguy · · Score: 1

      Because you could make a cool game with the licensed engine and make a ton of money.

      Sorry but this just doesn't make any sense at all. $50,000 is pretty nice prize money for a few hobbiests who love to mod, that part is fine, but why encourage modding at all if you're just going to tie everyone's arms behind thier backs with a licensing scheme?

      "...and prizes include over $1,000,000 in total, with first prize $50,000 and a $350,000-value commercial Unreal Engine license."

      Lame.

      Counter-strike and TFC weren't elected by "professional" judges. Nor were these mods successful overnight. Actually I don't think anyone really knows why CS in particular is so popular. There's really no way to predict success like that. That's one of the many beauties of modding. It's like pure evolution, people get to sample hundreds of different things, and maybe one or two of those things brings gaming to the lext level.

      This contest may promote technical innovation, and it may even end up creating a decent game. But this is not the way to re-create the magic that brought us CS.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  13. The dupe-post mod! by corebreech · · Score: 1

    Puts everybody in the tournament to sleep.

    Then, I strike.

  14. nvidia waste of money by Anonymous Coward · · Score: 1, Informative

    I bought a new FX5200 128MB card to replace my aging Radeon 7500 which overheated and failed when the fan motor quit and my avg FPS in UT2k3 fell from 55-60 down to 30-40 with all details turned up high. Kept the FX 5200 only a week and got a Radeon 9500, now my FPS is back up to 75-78 will high details. I wish I'd never bought the FX 5200, and I would've have enough money to have gotten an R9700 instead of just the R9500. Oh well, live and learn.

    PS: Anybody want a very slightly used FX 5200 real cheap?

    1. Re:nvidia waste of money by Anonymous Coward · · Score: 0

      I've heard something of modifying the 9500 then overclocking it to get 9700 preformance. You may wish to look into this.

    2. Re:nvidia waste of money by Anonymous Coward · · Score: 0

      or, since he already fried his old card, and is out of money, he might not

    3. Re:nvidia waste of money by slaker · · Score: 1

      Only works for older PCB revisions of the card. If you can't get one of the older models, the 9600 is probably a better choice.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    4. Re:nvidia waste of money by Anonymous Coward · · Score: 0

      Yes, you did waste your money. Hardware review sites are your friend. The only nvidia cards worth buying are the GeForce4's and the GeForce FX 5900 (there's nothing artificial about it being the fastest card for doom 3 right now, but it's a bit pricey for my tastes).

  15. Epic is a great company. by Polyphemis · · Score: 5, Informative

    Epic is really a great company. This is just another one of the great things that Epic does for the community. They've done a contest like this before for their last game, for example.

    Another great example of how much the support the mod community occurred a year ago this month. Last June, they flew in 35 modders and amateur game developers (including myself) from all over the world to visit their offices in Raleigh, North Carolina, to see the new game engine. They paid for everyone's airfare from places as far as Germany and Canada, paid all of our travel expenses, put us in a hotel, drove us to and fro, paid us back for the cab ride from the airport, etc etc etc. The only money of my own that I spent the entire time was for food at the connecting flight's airport. :)

    They brought us all in to look at the then-unreleased Unreal Warfare engine. They gave us a huge lunch, catered from a local deli with all fresh deli meats and cheeses and everything, and TONS of soft drinks in a refrigerator, and let us eat and chill out in their break room where they have every console known to man on a giant wide-screen TV. We played that for a while, and then we all got to wander around the office and meet everyone that worked there and see where the games we modified were made, and the people that made them. For someone that's been playing their games ever since Jill of the Jungle and Brix, it was a really amazing experience.

    After that, we got down to business, to the real purpose for our being there. They gave us a day-long seminar showing us everything the engine can do and how the tools work to do it, answered questions, gave great examples, and impressed us heavily the entire day. They covered every single aspect of the engine, explained everything in full and showed us everything that the public hadn't yet seen. We were all astounded.

    After a while, we all go to try out the latest build of UT2K3 over the LAN. I got to play for probably half an hour and had a blast. I'm pretty sure everyone got a chance.

    At the end of it, everyone walked away with a free GeForce 4 Ti 42/44/4600, an ATI Radeon 8500 (the best on the market at the time), or an Audigy. Once they handed all of that out, they took us all to see Minority Report.

    The next day, we all flew back home. The day UT2K3 was released, we all had a copy in the mail FedExed (where available) to us at our doorstep, waiting for each of us in the morning.

    That whole trip still ranks as one of the coolest and most exciting things that has ever happened to me. :) Everyone I met there was awesome, friendly, helpful, talented and extremely knowledgable. I have the utmost respect for Epic as a company, and they have my undying loyalty and admiration for being such awesome and generous people.

    1. Re:Epic is a great company. by Lours · · Score: 2, Insightful

      I have the utmost respect for Epic as a company, and they have my undying loyalty and admiration for being such awesome and generous people.

      I'd not use the term generous here.
      They certainly are talented people who know how to craft good games and market them very well but what you experienced was a big advertising campaign, using one of the most efficient medias available : users' word of mouth.
      This does not make them generous, they'll be generous if they gave money away without expecting any profit from it, I doubt this was the case ;)

      And of course I'm not saying they're bad people, but never forget that this does not imply that they are good ones, one would have to check much deeper under Epic's surface to really know that.

      And yup, i'm quite picky there ;)

    2. Re:Epic is a great company. by Polyphemis · · Score: 1

      Well yeah, of course. It was probably one big tax writeoff. That being said, I've discussed it with some of the other people that went there and based on all the costs we tallied up between us and guesstimation of the rest, we're pretty sure that they spent a figure somewhere in the low six digits into that ONE day for all of us. The total cost of airfare is staggering by itself, but 35+ top of the line video and sound cards as well... nothing to sneeze at.

      I do get your point though, and I totally understand the reasons behind it... but man, it's great to be on the receiving end. heheh :)

    3. Re:Epic is a great company. by digidave · · Score: 0, Offtopic

      They flew people in from as far away as Canada, eh? Taking Toronto as the starting point, that would make it a whole 2 hour flight to Raleigh. I'm just teasing you, but really... how far away do you think we northern folk are?

      --
      The global economy is a great thing until you feel it locally.
    4. Re:Epic is a great company. by .com+b4+.storm · · Score: 3, Interesting

      Epic is really a great company

      Yeah, I love how they handled their IRC client in the original UT. There was a crasher bug in it that, if you msg'd someone with the right string (or typed it in a channel), the program would crash and burn. It didn't matter if you were even in the IRC window, if you were connected and the message came through to you somehow, *poof*. In game, in the server browser, didn't matter. Idiots would come on IRC and crash entire channels with 100s of people in them, or they'd crash rival clans while they were in the middle of important games.

      Epic knew about this bug for well over a year, and they did absolutely nothing about it. We at Gameslink (then the IRC network for UT) ended up patching the ircd just to fix Epic's problem, and keep UT users happy. It should not be the responsibility of an IRC network to patch their whole network of servers to fix a terrible client-side crasher that could be solved in 5 minutes by a competent programmer.

      Great company, indeed.

      --
      "Wow, you're like some kind of superhero able to ward off happiness and success at every turn."
      -- Ryan Stiles
    5. Re:Epic is a great company. by Polyphemis · · Score: 1

      What're you talking about? Canada's over by Asia, isn't it? :) R

      Just kidding. I know my geography. They flew in two of my friends that live in Canada just north of Washington. They had to take two or three connecting flights skipping all across the country and were in transit for 20 hours. The route they took was admittedly rather roundabout, but such is air travel.

    6. Re:Epic is a great company. by Anonymous Coward · · Score: 0

      CRAP! Tried to uncheck the karma bonus and slipped and hit submit instead. grrr

    7. Re:Epic is a great company. by Obiwan+Kenobi · · Score: 1

      The total cost of airfare is staggering by itself, but 35+ top of the line video and sound cards as well... nothing to sneeze at.

      You do realize the video/sound card companies give them oodles of free cards with which to develop on, correct?

      Though it is sweet you got to go and hang out w/ them based solely on your mod work, and there's nothing wrong with that.

      I just couldn't help my cynicism :)

    8. Re:Epic is a great company. by Polyphemis · · Score: 1

      Didn't notice this post before. Doh. Yes, I know that, but Mark Rein and (I believe it was) Tim Sweeney both went out to Best Buy while we were at the offices watching the presentations and came back with STACKS of all these cards. Definitely un-free. :)

  16. nVidia sponsored contest. eh? by Anonymous Coward · · Score: 0

    In that case, my mod will be called "Static Clip Plane Extreme". It will be the most deceptively well performing mod on the market!

    Though....I am thinking of changing "Extreme" to the hipper "X-Treme".

  17. yawn by erikdotla · · Score: 4, Insightful

    A million bucks is nothing compared to the revenue generated by "The Next Counter-Strike" which is exactly what Epic is trying to create with this.

    Ultimately, the developer of such a mod should be fairly compensated based on the popularity and ultimately, the sales, of their mod, not a one-time payout.

    It's funny and sad that game developers are literally begging the community to create their next big hit for them.

    On the other hand, a million dollars is a lot of money, and the poor CS developer probably got manipulated out of ever making that much money when he sold CS to Valve.
    So hey, go make your mod and give it away to Epic!

    --
    # Erik
    1. Re:yawn by coupland · · Score: 4, Insightful

      It's funny and sad that game developers are literally begging the community to create their next big hit for them.

      Why? The community has been writing mods for years, mission packs for major commercial games (both Quake mission packs come to mind) and are now being offered a nice prize to make what I'm sure will be a top-quality conversion. Developers are hoping to showcase the flexibility of their engines while funding the creation of the next wave of creative talent. You underestimate the community.

      For example the community (amateur enthusiasts) created Linux. And GNU/Linux. ;-) And The Gimp. And Apache. And MySQL. These things run on everything from a web werver in an RJ45 plug to massively-parallel computing monsters from Ma Blue. Funny what this sad community can do...

    2. Re:yawn by Omestes · · Score: 2, Insightful

      How can you be down on this? I LIKE companies making a 3rd party community. Nothing wrong with the company making money on it either, hell I hope they make MORE money than companies who don't, just to encourage more of a connection with players.

      Its not a parasitic relation ship, as is the usual company policy, or like MMOs like everquest. This benefits BOTH parties, the gamers and the developers. Developers make money, and also may find things that could be done to their products, to fullfill customer demand. Gamers get community, and content, for a one time price.

      I HOPE that something good comes of this. And I wish more success to Epic for this, than HL2, and the industrialized CS.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  18. Article correction (sorry, had to be done) by Anonymous Coward · · Score: 0

    > Best Real-Time Non-Interactive Movie (also known as Machinima)

    I'm sorry. I think that should read as:
    "Best Real-Time Non-Interactive Movie (also known as nVidia drivers with prerendered SysMark 2003)"

  19. $350,000? by lostchicken · · Score: 1

    Wow! They can have cube for their game for free!

    (But seriously, I've always wondered why cube hasn't been more like the open source half-life. It should be easy to mod...)

    --
    -twb
    1. Re:$350,000? by Anonymous Coward · · Score: 0

      One thing that really pisses me off is when people say we will donate $350,000 worth of software. What the hell. They should give it away for free. It is a really cheap way to say they are giving us something. If they want people to develop for them for FREE give us the fucking software for FREE.

    2. Re:$350,000? by Anonymous Coward · · Score: 0

      so how many gtk+ apps have you written?

    3. Re:$350,000? by Anonymous Coward · · Score: 0


      so how many gtk+ apps have you written?

      A million-billion-trillion. What do you care anyways? Phag.

  20. Anyone Interested? by Iron+Monkey543 · · Score: 2, Funny

    I can provide voice. Mine's pretty deep and orgasmic. lol. Let me know if you're interested!

  21. Meh? by Captain+Beefheart · · Score: 3, Insightful

    People still play this game a lot?

    UT2K3 has always felt quite deathmatch-oriented (as opposed to team deathmatch, CTF, etc.) which makes for great fun for about ten minutes. I know there is a vocal minority who could play nothing but DM for hours on end, and more power to them. But for most other people, deathmatch is a dated concept, once you get over the novelty of playing against real, live people from all over the 'Net. Once that's done, I like the advanced tactical and strategic possibilities available with more team-oriented combat.

    I think UT2K3 is also a bit underwhelming because many of the maps prioritize beauty and uniqueness over gameflow. I don't want the map itself to be the focus. Sometimes it's like trying to frag in a 3D Escher painting. I this is largely why BF1942 is more compelling. Familiarity with the environment creates faster immersion.

    Also, UT2K3 doesn't significantly improve upon the rock-solid gameplay of its predessesor, and even took away a very popular and unique multiplayer mode (although you can add it with a 3rd-party mod). I understand a recent patch even included specific instructions for making gameplay more like the previous installment.

    Oh well. I hope they push an envelope or two with UT2k4. Because it's looking like Sierra will have DoD, Team Fortress and Counter-Strike running on the Source engine come spring 2004. That will be Uber. Everyone's filling their piggy banks for these, plus Doom3, Deus Ex 2, and a few other high-profile, long-awaited titles. I just don't see how UT2k4 will create a viable niche.

    1. Re:Meh? by Anonymous Coward · · Score: 0

      Apparently you don't play it otherwise you would know it has CTF, and one really cool game play called Bomber Run. BR is highly team oriented. Lord I hate it when people speak w/o knowing.

    2. Re:Meh? by Omestes · · Score: 2, Interesting

      Log onto the server, and do a head count. TDM games far outnumber DM games. Its all about intigib Team DM, or Instigib CTF.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    3. Re:Meh? by junkgrep · · Score: 1

      DeusEx2 is not really a MP game, and D3 less of one. HL2 hasn't even announced what their MP will be (though it's sure to be something thoughtful, since they're keeping it secret): DoD and CounterStrike and TF2 appear to be heading towards being their own games. The real problem is not so much whether UT2k9 or whatever is a great engine, but about winning clients back from other online games. The problem is all about network externalities: the more people are playing a given game, the better the experience (generally, though bigger games sometimes attract lamers more quickly): you have many more servers to choose from with a greater variation of gameplay and that actually have people playing in them. Right now, Half-life has a big lead thanks to Counter-Strike. But with CS2 and HL2 being basically a new start (people have to choose what to purchase), Epic might well have an opportunity to win people over before HL2 and its variants take over for HL1.

  22. Consult a tax advisor before you win. by NumberField · · Score: 5, Insightful

    According to the contest page: "All costs, taxes, fees and expenses associated with entry into this Contest and any prizes received shall be the sole responsibility of the entrants and winners." The federal income tax alone on the $350,000 Unreal Engine commercial license would, according to the latest IRS tables, be $103,832.

    1. Re:Consult a tax advisor before you win. by Glock27 · · Score: 2, Interesting
      Mod parent up...it is Insightful.

      Just ask the poor schmucks who exercised stock options before the bubble burst and didn't sell the stock before it crashed. They aren't happy people, since the IRS taxes on the value when the options are exercised, not what the stock is worth at tax-time.

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    2. Re:Consult a tax advisor before you win. by claud9999 · · Score: 2, Interesting

      Couldn't you, instead, take the cash instead of the "prize" of the license? I believe US law requires that contests (game shows) provide a cash alternative based on their real cost not based on the retail value (thereby giving an incentive to take the prize, but as you say you have to pay taxes on that $350k, surely more than the $50k [35% tax bracket?]!)

      Needless to say, the grand prize certainly favors developers already producing mods commercially as they'd certainly get a lot more out of a license of the engine.

      IANAL, and I didn't read the article but that never stopped me before... ;*o

    3. Re:Consult a tax advisor before you win. by cheese_wallet · · Score: 0, Offtopic

      a license to the unreal engine is not income. I'm pretty sure my fiancee didn't pay income tax on her ring.

    4. Re:Consult a tax advisor before you win. by Lumpy · · Score: 1

      The federal income tax alone on the $350,000 Unreal Engine commercial license would, according to the latest IRS tables, be $103,832.

      and the crappy part is that the total cost to the company to give away that engine is $0.00

      Oh boy.. I would win a tax liability!

      There's ALOT more to making a game that actually makes any money then an overpriced game engine.. even if you make the Uber-awesome game with it, it can still end up an unknown because you dont have $100,000 to market it and have it pressed, boxed and put on store shelves at your cost trying to compete with the big gunds like Id and the others...

      --
      Do not look at laser with remaining good eye.
    5. Re:Consult a tax advisor before you win. by Anonymous Coward · · Score: 0

      Sure it is (or at least, it's considered so for taxes). Check your 1040, there's a line for lottery income, scholarship money in excess of tuition, and gifts. And if her ring cost more than $10k, then she should have paid income tax on the gift from you.

    6. Re:Consult a tax advisor before you win. by Anonymous Coward · · Score: 0

      IMHO this is crap.

      In regard to the tax, "I know Nuthzing".

      Whoever wins this thing will get huge publicity (amongst the gaming community). If the game is that good it will spill over into the Gaming websites and then magazines.

      All they need is a good ecommerce front end and a fat pipe for game delivery (by the way isn't that one of Valves major projects at the moment??).

      When you buy Doom3, how much of the $40 will get to id? $5, maybe $10. Therefore, sell this awesome game with free publicity directly over the net for $5-10.

      Result = Riches beyond your belief.

    7. Re:Consult a tax advisor before you win. by Anonymous Coward · · Score: 0
      www.paynoincometax.com


      www.givemeliberty.org

    8. Re:Consult a tax advisor before you win. by cdh · · Score: 1

      Duh!

      You should never exercise stock options unless you are going to sell them immediately. You don't exercise them to hold them. That's Stock Options 101, any advisor (except maybe somebody in your company) would tell you that. If you had enough options to make "real" money then you should have spent a few bucks and got some advice. (Note, the "you" here is the hypothetical "you", not an attack on glock.)

    9. Re:Consult a tax advisor before you win. by Anonymous Coward · · Score: 0

      The real cost of the cd that the engine, source and docs come on is, like, $1.

    10. Re:Consult a tax advisor before you win. by Glock27 · · Score: 1
      You should never exercise stock options unless you are going to sell them immediately. You don't exercise them to hold them. That's Stock Options 101, any advisor (except maybe somebody in your company) would tell you that. If you had enough options to make "real" money then you should have spent a few bucks and got some advice. (Note, the "you" here is the hypothetical "you", not an attack on glock.)

      There are reasons to exercise them and hold, in the sense that the person may have left the company and been forced to use the options (obviously thinking the stock would have future value) while possibly not being able to sell the stock for a certain period.

      None of this applies to me personally, I did read about such circumstances though. Some were millions of dollars in debt to the IRS.

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    11. Re:Consult a tax advisor before you win. by cheese_wallet · · Score: 0, Redundant

      I sit corrected.

  23. ok, correction... by erikdotla · · Score: 2, Insightful

    Each submission must be the property of and an original work of the entrant. Submissions must be available for free public download and playable with the retail version of Unreal Tournament 2003 (patched to the 2225 update) for Phase I and Phase II. For Phase III, and for grand prize consideration, mods must be playable in Unreal Tournament 2004.

    While the modders aren't giving up their mods to Epic, it's still the same thing: Epic makes you give it away to increase revenue of the retail product.

    Never lose sight of the reasons company do things, lest ye look at what they do with distorted eyes. Some things are a win-win for companies and the communities, and this may very well be on of those things. But remember that they don't care if it's a win-win, and most companies will do anything for a buck.

    --
    # Erik
    1. Re:ok, correction... by Cruel+Angel · · Score: 4, Insightful
      So are you Down on Epic for trying to make money, and a good game a the same time?

      Where I come from, if you don't make money, you go out of business. So yes, their ultimate goal is to make money. Is that so wrong?

      Consider this: They could go out and decide to go for the easy money, and make another deer hunting, or fishing or whatever top selling, easy and cheap to make crap they can.

      Company makes money, we get a good game, and the designer of the mod gets some prizes and some recognition. How is this a bad thing?

      --
      Two Rules For Success:
      1) Never tell people everything you know.
    2. Re:ok, correction... by Anonymous Coward · · Score: 0

      i think ur absolutly right. And to prove your point you need only one example:
      Loki

  24. I think I need sleep... by Cruel+Angel · · Score: 1
    ... or maybe a life. All I could think of was pr0n. Best Character -check. Best Use of 3D Sound -I guess so, check. Best Realtime Non-Interactive Movie -Booyah, check.

    I think we have a winner

    Sweet merciful carp, I need sleep

    --
    Two Rules For Success:
    1) Never tell people everything you know.
  25. Good, cause UT2003 needs a good mod by Anonymous Coward · · Score: 0

    Presently it's the same as the old one with better graphics. And the Invasion mod gets old real quick.

  26. Also known as... by SuperBanana · · Score: 4, Interesting
    "[...]entries can be made in 13 categories, including 'Best Mod,' 'Best Character,' 'Best Use of 3D Sound,' 'Best Real-Time Non-Interactive Movie[...]" etc, etc.

    Translation: "Well, dangit...we're just all out of ideas on this whole first-person shooter thing, and we've fired a bunch of creative help... Let's collect materi...ah...throw a contest!"

    Honestly, how about a mod for that female character in the single-player release, so she doesn't look like she was beaten with an Ugly Stick? And seriously, leather is SO first version.

    1. Re:Also known as... by mnemonic_ · · Score: 1

      I totally agree.

  27. Federal Income Tax liability. by Anonymous Coward · · Score: 0

    Ummm, if they claim that the Unreal Engine license is worth $350K, won't the winner automatically be liable for Federal income tak on that amount as income?

    Now when you win a hugely pricey item like a car, house or a yacht, etc, in a contest, you can usually sell or get a bank loan against the item to cover your tax liability. Who in hell would want to buy a Windows-only Unreal Engine license or will loan you money on one to pay for such a breathtakingly huge sudden tax liability?

    In all "REALity" (pun intended) you'd better decline that prize if your entry is the winner.

    1. Re:Federal Income Tax liability. by Cthefuture · · Score: 1

      Yes, good question.

      If Microsoft sells you 100000 Windows licenses for $1 (to "beat" Linux maybe) are you liable for the taxes on the "normal" license costs or just the $1?

      Large companies get deals like this all the time, how much tax do they pay? They certainly don't pay the full amount for each license when they get a bulk deal.

      This not only applies to software, but if I strike a deal with a company to purchase some computer hardware at a discount, I only pay taxes on the discounted amount, correct?

      --
      The ratio of people to cake is too big
    2. Re:Federal Income Tax liability. by CowboyBob500 · · Score: 1

      Ummm, if they claim that the Unreal Engine license is worth $350K, won't the winner automatically be liable for Federal income tak on that amount as income?

      Only if the winner lives in the US. Certainly in the UK you don't pay income tax on winnings/gifts (unless its in actual cash). I'm pretty sure it's the same in the rest of Europe.

      Bob

  28. Ooops by corebreech · · Score: 1

    Thinking of story I saw on other site.

    How about the I-am-an-idiot mod. I don't know, have the player hold the weapon backwards or something.

  29. Fix the game, too by 0WaitState · · Score: 2, Interesting

    The best mod out there is promode for Quake3--fixes all the bugs and crap that was put in there to keep the newbies happy. The difference between promode and vanilla quake 3 (and UT) is like the difference between professional baseball and T-ball.

    But don't take my word for it, try it yourself: Try it yourself

    --

    Remain calm! All is well!
    1. Re:Fix the game, too by Overly+Critical+Guy · · Score: 1

      It looks to me like a mod made by Quake 1 guys who think Quake 3 is "gay" because it isn't Quake 1, so they turn Quake 3 more into 1.

      --
      "Sufferin' succotash."
    2. Re:Fix the game, too by grammar+fascist · · Score: 1

      The best mod out there is promode for Quake3--fixes all the bugs and crap that was put in there to keep the newbies happy. The difference between promode and vanilla quake 3 (and UT) is like the difference between professional baseball and T-ball.

      So everyone at the tournaments at QuakeCon plays the FPS equivalent of T-ball? For money?

      I think you just might be overstating. Typical CPMA believer, I suppose...

      You're also wrong. Promode reintroduces bugs that Id fixed in the physics code in order to change gameplay. I'm not saying that's bad - just that you're wrong. :)

      --
      I got my Linux laptop at System76.
    3. Re:Fix the game, too by arQon · · Score: 1

      Technically, he's right. You're talking about bunnies and other movement options, and those all have a very deliberate and specific behaviour. Something that takes weeks of playtesting refinement is hardly a bug, whether you personally like it or not. :)

      I think he's misquoting an interview I did last year on the T-ball thing: I compared it to softball, and in context that was an extremely fair analogy: softball is there for people who CAN'T hack it in baseball - IOW, the vast majority.
      FPS gaming is somewhat unique as far as "competitive" fields go, in that the bulk of it is explicitly targeted at the moderately-skilled rather than the elite, and it'll be a while yet before that attitude changes.

    4. Re:Fix the game, too by rhakka · · Score: 1

      UT2003 already has TTM (Teamplay Tourney Mod) that follows the same idea of tweaking the game for hardcore competitive needs.

      http://www.planetunreal.com/ttm

      In fact it should be a serious contender for at least a couple of categories in this contest IMO.

    5. Re:Fix the game, too by Anonymous Coward · · Score: 0

      what do you have against homosexuals?

  30. Participation! by Anonymous Coward · · Score: 1, Funny
    I am going to participate. However, I will use an Ati Radeon 9800 Pro Card. I might get slightly slower frames-per-second, but the crowd will delight in the fully rendered scenes.

  31. Documentation... by jericho4.0 · · Score: 2, Insightful

    I've done quite a bit of UnrealScript coding, and have been disapointed with the documentation provided. If they had added a 'Most Comprehensive Tutorial' catagory, it could have done a lot to get people making future mods. I think a lot of GPL projects could benifit from this aproach also. If IBM spent 1% of the money they spent on linux on linux docs, it would really help linux spread longterm.

    --
    "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    1. Re:Documentation... by dj_paulgibbs · · Score: 1

      Try the Unreal Wiki.

  32. UT Request please?? by Billly+Gates · · Score: 1
    Could someone create a UT character called McBride and put the goatse.cx pic as the guy's face?

    Or even Bill Gates for that matter. I prefer sco.

    Thank you.

    1. Re:UT Request please?? by exspecto · · Score: 0

      I usually make a character named "Fister" when I play UT. Fister and McBride would be an amusing combo.

  33. The UT2003 engine and...? by brer_rabbit · · Score: 2, Funny

    I suggest combining the UT engine with existing software:

    UT2003 Word: you're weapons are literally A-Z

    UT2003 Outlook: shoot the incoming virii and worms, penile erection mails act as a quad-damage

    UT2003 Nethack: their's potential here...

    UT2003 Emacs: M-x frag

    UT2003 SCO: to consider this would be a thought crime

  34. I'm worth a million in prizes by aka-ed · · Score: 3, Insightful
    prizes include over $1,000,000 in total, with first prize $50,000 and a $350,000-value commercial Unreal Engine license...

    Who evaluated that engine? I have a million dollars in prizes in my pants.

    --
    I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    1. Re:I'm worth a million in prizes by mcelrath · · Score: 1
      Giving away things that cost you nothing to give away, and attaching an arbitrary dollar value to it is fraud.

      It's as bad as Microsoft giving away copies of windows, and getting a tax break on an arbitrary dollar amount.

      -- Bob

      --
      1^2=1; (-1)^2=1; 1^2=(-1)^2; 1=-1; 1=0.
    2. Re:I'm worth a million in prizes by imsabbel · · Score: 3, Insightful

      Well, they sell their engine for 250,000$, so if they give the licence away for free, this is a service woth 250,000$. Or do you think all the developers of games based on the unreal engine got the engine because they asked nice?

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    3. Re:I'm worth a million in prizes by Sparr0 · · Score: 1

      If a dozen companies are willing to pay a million bucks for your schlong then yeah, its worth a million bucks. The Unreal Engine really does sell (license) for $350k.

    4. Re:I'm worth a million in prizes by soulsteal · · Score: 1

      I have a million dollars in prizes in my pants.

      That's not what my mom said.

      Hey, wait a minute...

  35. Re: prizes by bogie · · Score: 1

    Yea you'll need the money to buy UT2005, UT2006, and UT2007. I'm waiting UT2008 though, that's the one where they will finally make something that doesn't play like Quake III with eyecandy and actually qualifies as an upgrade over the original UT.

    --
    If you wanna get rich, you know that payback is a bitch
  36. I want to see..... by Sevn · · Score: 3, Interesting

    One truly awesome Stargate SG1 mod for UT2003.
    I think it would rock if someone could write
    code that would take you automatically from
    one server to another online by passing through
    a gate in the game. Imagine g'oud versus SG1 team
    multiplayer where you gate out of one firefight with
    your team right into another one (on a new server).
    Imagine the fun of forgetting to plug in the
    numbers and getting telefragged on the IRIS back
    at your clan's command center. :) Imagine using
    IRIS codes to allow people to get on your clan
    server. So so much could be done with this idea.

    --
    For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
    1. Re:I want to see..... by dj_paulgibbs · · Score: 2, Informative

      Digital Extremes have been quietly working on an offical Stargate game for about a year now. As far as your walk through a door and join another server idea, they are called Portals and have been around sine.. uh.. Quake 3(?). It's just that not many (any?) games make use of it.

    2. Re:I want to see..... by Encomium · · Score: 2, Insightful

      My guess is that it would cost more to get the rights to make a game or mod based on Stargate SG1 than you would ever win.

      You are clearly creating a derivative work of their Intellectual property, and as they are a company, they are going to charge you to do it.

      You could do some realy great things based off movies books or tv shows, but its going to cost you an arm and a leg when they find out. Whatever wins this contest will have to come out of nowhere much like CS did... combine great gameplay with a new experience. Doing a mod "based on" something is going to get yourself a cese and desist faster than you can say "Stargate SG1 mod for UT2003".

    3. Re:I want to see..... by HBergeron · · Score: 3, Interesting

      I was going to mod this up, but instead, I just want to reply to say this is one of the coolest/slickest concepts for a fps I have heard in a while.

      To refine: Every server has a home "world" map which, if run by a clan they can customize at will, or use an off-the-shelf world. The SG1 idea is good for a concept, but no need to stick to that world. Moving from server to server is not through some fourth wall busting menu system, but a fully immersive stargate system. A clan can kick back on their own world or go maruding through the cosmos. Ronin players can infiltrate other servers or join in another clans attack. It is possible that the level of exploring this would engender would encourage other uses for the world than just shoot-em-ups.

      Think of a mmorpg that truly was a massive world, with hundreds of thousands of players on the same "world" (the great fiction of MM is that there are more then a few 1000 players on the same world, there are just many worlds) Each section of this world (or galaxy in the sg1 concept) is hosted on a different server, allowing someone to hunt (or be hunted) or quest, over truly epic distances.

      Hell, space based game (galaxies) every solar system by ship is a single server, landing on a planet, moon, or station takes you to another server(s) covering that world, warping to another system takes you to another server. Harness the power of the gaming community to provide a seemless truly massive, million players at a time, gaming experience, using the lastest 3d engine rather then the compromised mmporpg engines.

      Then you're cooking with grease.

      --
      THE YEAR WAS 2081, and everybody was finally equal...
    4. Re:I want to see..... by petsounds · · Score: 1

      Actually, they had this functionality in the original Unreal game. You could specify portals in your level that would take you to another server. Unfortunately, no one ever took advantage of this in a mod situation, probably because the netcode for Unreal sucked. I think they've taken out the functionality in the Unreal Tournament games, which is a shame.

    5. Re:I want to see..... by Jardine · · Score: 1

      There is an Sg-1 mod for Elite Force. It's been a while since I've played it, but you might want to check it out.

      Also, not to nitpick or anything, but it's goa'uld.

    6. Re:I want to see..... by Buzz_Litebeer · · Score: 1

      you can actually do this with MOHAA relatievly easy, you just force the player to use the connect command on an IP you specify. works pretty good actually, doesnt work with portnumbers, but I have a mod for MOHAA that forwards people to other servers if the server gets too full.

      --
      If you don't vote, you don't matter, so don't waste your time telling me your opinion
    7. Re:I want to see..... by MsGeek · · Score: 1

      There are also "Stargate" influenced characters in UT2K3 as it is. Look at some of the "Egyptian" skins.

      --
      Knowledge is power. Knowledge shared is power multiplied.
    8. Re:I want to see..... by ymgve · · Score: 1

      Portals are NOT for walking between servers.

      They are simply gateways in a map that lets you see into and enter into another part of the map, opening up the possibility of Escher-like maps. Unreal had them first, AFAIK. But they have nothing to do with server changes - you stay on the same server, you even stay on the same map!

      The only place I've seen server-to-server gateways ingame so far is in online RPGs like Everquest.

    9. Re:I want to see..... by Zazi · · Score: 1

      Then why don't we /. ers band together and make some sort of SG1 "influenced" UT2k3 mod, and get this prize, eh? Anyone interested can email me at kermes@oktagone.net ... if you want.

    10. Re:I want to see..... by Axigrav · · Score: 1

      Dude...GREAT IDEA!!

    11. Re:I want to see..... by dj_paulgibbs · · Score: 1

      If I presume you are correct, as you may be, what you can do, in the Unreal Engine, is simply script the portal to send you to a different server rather than another part of the level.

    12. Re:I want to see..... by ealar+dlanvuli · · Score: 1

      s.

      Think of a mmorpg that truly was a massive world, with hundreds of thousands of players on the same "world" (the great fiction of MM is that there are more then a few 1000 players on the same world, there are just many worlds) Each section of this world (or galaxy in the sg1 concept) is hosted on a different server, allowing someone to hunt (or be hunted) or quest, over truly epic distances.


      After removing run speed inflation, I am almost positive all the maps of everquest combined are at least as large as Brittan.

      The problem with "truely massive" is you get run times -- insane run times. Imagine trekking from New York to California on foot.. it's just not fun.

      --
      I live in a giant bucket.
    13. Re:I want to see..... by junkgrep · · Score: 1

      This is actually not a new idea at all: it was proposed back in the QuakeWorld days, and a couple of people even tried to make it work. The basic problem is that servers are of such different quality that it doesn't give a very consistent play experience. It also doesn't help that so much extra content would be necessary to even make going from server to server worthwhile. However, that was then, this is now. It might work: couldn't hurt to give it a shot.

    14. Re:I want to see..... by HBergeron · · Score: 1

      Yeah, I have heard from others on that as well. I think my space setting idea works better in this context - If you can't make a jump to a particular system or land on a particular planet,(servers) there can be an explanation (jump point flux, refused landing permission, storms), and as long as some minimum server standards are set it could work. Maybe not yesterday, not quite today, but tommorow I got to think that this is the way to have a true multiverse/Snow Crash type virtual world - distribute the serving needs around the world and you can build a truly new world.

      --
      THE YEAR WAS 2081, and everybody was finally equal...
  37. Re:Epic is a great company. you are cynical. by macshune · · Score: 1

    Hey there. You seem to be pretty cynical. It seems as though the company was very generous relative to other companies out there.

    Yes, it's true that that mods add tremendous value to the product and wining-and-dining of the modders does do good things for work-of-mouth advertising.

    I think that trips like these are a novelty, at least, this is one of the only I've ever heard of. Do big companies that hoard billions in cash (and could readily afford to do so) do anything like this? Does Microsoft bring people in free-of-charge to see cool new things for the XBOX and eat some food? Nope.

    My point is that yes, this is guerilla advertising in a way, but it's nice to see a company connect with the community in a more intimate way than sending a few checks; even if they do gain from it.

  38. A quake rocket launcher ... by dougmc · · Score: 3, Insightful
    Am I the only one who found it funny to find a story about UT under a column who's label is the Rocket Launcher from Quake 3?

    (To answer my own question: probably.)

    1. Re:A quake rocket launcher ... by Anonymous Coward · · Score: 0

      na.. it was the first thing that caught my eye. I thought there would be more hardcore quakers that would have raised some hell about that already, but I guess it does show which game is worthy of it's own icon.

      I'm not taking credit for writing this, but I thought it summed it all up...

      "
      I just thought I should clarify what a Pro fps exactly is. By Pro fps I mean a game keenly resembling Super Mario Kart (the greatest game ever).
      1. Strafe Jumping = Jump Turns
      2. Rail Gun = Red Shells
      3. Rockets = Green Shells
      4. Grenades = Banana Peels
      5. Quad = Star Power
      6. Haste = Mushrooms
      7. Armour = Balloons
      8. Rocket Jumps = Feathers
      9. Jump Pads = Jump Pads

      Q3 is exactly like Super Mario Kart (coincidence, I think not) thus it rules.
      "

    2. Re:A quake rocket launcher ... by Pinguu · · Score: 1

      Am I the only one who found it funny to find a story about UT under a column who's label is the Rocket Launcher from Quake 3? (To answer my own question: probably.)
      Just to clarfiy your answer to your own question, yes.

      --
      --
  39. And you've been living...where, exactly? by Anonymous Coward · · Score: 0

    How in the hell is this new?

    The Unreal engine is basically an UnrealScript based VM...it has been since the first release. 2K3 is just the next iteration of the same thing.

    Epic has arguably "gotten it" since Unreal (the orignal) was released; everyone else picked up on it with the original UT.

    Check out the Unreal Forever mod for what is possibly the most original mod I've ever seen:
    www.planetunreal.com/u4e

  40. Re: prizes by Anonymous Coward · · Score: 1, Insightful

    I'm glad I played the demo without blindly handing over my money for UT2K3.

    However, UT2K4 looks to have all the game modes UT has and more - plus vehicles.

  41. Interesting observation... by Anonymous Coward · · Score: 0

    ...since, as an avid deathmatcher, UT2K3 is sorely lacking. The shipped DM maps are terrible, and few compared to the team-oriented ones. Even CliffyB admitted they probably spent too little time on the DM aspect of the game.

  42. The should award points for anti-cheat by Eric+Damron · · Score: 2, Interesting

    I think points should be awarded for cheat resistance. Cheating is ruining on-line gaming.

    --
    The race isn't always to the swift... but that's the way to bet!
    1. Re:The should award points for anti-cheat by questionlp · · Score: 1

      ... and it's ruining the world of (game/graphics) benchmarketing too! Oh wait, it was ruined and rather useless in the first place.

    2. Re:The should award points for anti-cheat by Anonymous Coward · · Score: 1, Insightful

      If you can't see the usefulness of a synthetic benchmark then you are ignorant.

  43. Epic is nervous by Whammy666 · · Score: 2, Interesting

    I think this is a big publicity stunt on the part of Epic. (Well duh.) What I mean is that UT2003 hasn't drawn the fan base that Half-life enjoys, despite HL being 4 years old now. (Ancient by game standards.) Now Epic is faced with the upcoming release of HL2 which is expected to blow all the other FPS clear out of the water. Plus, Valve has announced that the SDK for HL2 will be released ahead of the game to give mod authors a change to get ready for the big release in September. Furthermore, Valve has been known to take the better mods under their wing and make commercial games out of them, with the mod authors getting payed for their effort. I think Epic is about to get left in the dust, and I think they know it.

    --
    When all else fails, run.
  44. Sounds generous enough.. by msimm · · Score: 1

    I think the more important point would be why assume they weren't being generous? As long as Polyphemis had a good time and met some cool people it sounds great.

    --
    Quack, quack.
  45. Best Driver Optimization! by lcorc79 · · Score: 2, Funny

    Hmm, if nVidia is sponsoring this contest, is there a category for Best Driver "Optimization"? I've found that if I turn all scene rendering off, and have it output pure black, I can get an amazing framerates! I've even modified the drivers so it will only do this when you're benchmarking ... sure to be an invaluable mod.

    --
    Groove Salad -- a nicely chilled plate of ambient grooves and beats.
  46. You post too much by Anonymous Coward · · Score: 1, Insightful

    This one's funny, but you need to slow down a little and wean off the /. teat a bit.

  47. Re:Stop the fisher priceization of GNOME. by Overly+Critical+Guy · · Score: 1

    One of the worst trolls I've ever seen. Eugenia's a woman.

    If you're going to troll, don't post things that are blatantly contradictory to common knowledge which expose your idiocy. At least let your stupidity be subtle.

    --
    "Sufferin' succotash."
  48. Re:Epic is a great company. you are cynical. by dr+ttol · · Score: 1
    Actually, Microsoft has a great internship program. The interns are treated like real employees. They are given an office of their own over the summer and are entitled to everything a full-time employee gets. They also get paid ~$1000 a week. 45% of the interns get hired full time. So yes, companies with money do a lot of things that companies with lesser money can't. The more money the company has, the greater it seems the company is giving out.

    Also, Microsoft has this www.ideashappen.com where people just write a paragraph of a great idea and could end up with $25,000.

    Corporations do this all the time, so when you broadly say that a mega billion dollar company such as Microsoft does not do anything remotely like Epic, it shows that you should research a little bit.

    Just passing by.

  49. Good call by Anonymous Coward · · Score: 0

    Hear hear. Something different is needed, a bit of evolution. Fluxbox et al are steps in the correct direction.

    Have a great weekend everybody!

    1. Re:Good call by Anonymous Coward · · Score: 0

      Fluxbox is shite. Sorry.

  50. Re:Slasdot mod by bj8rn · · Score: 0

    Also consider replacing the typical "Fight!" in the beginning of combat with "First post!". And the last player to be turned into a charring corpse should be renamed Trinity (in memory of Matrix Reloaded spoiler trolls).

    --
    Hell is not other people; it is yourself. - Ludwig Wittgenstein
  51. Re:Epic is a great company. you are cynical. by Trinary · · Score: 1

    Wrong. XBox Live Boot Camp. They brought (amongst other people) Gabe and Tycho of Penny Arcade. Check it

  52. The IRS will tax you on the... by Anonymous Coward · · Score: 0

    ...stated value of the prize as income. This isn't the same thing as paying sales tax on a purchase, where you are taxed on the amount of money that changed hands.

  53. Re:Epic is a great company. you are cynical. by Lours · · Score: 1

    Sorry if this sounded cynical.

    My point was purely technical : generosity implies that you do not get anything in return for your actions. So, Epic are certainly not being generous in that case since they most probably expected a good return on investment, but they surely are clever, and of course there's no harm being so.

    I do agree with your whole point (as well as Polyphemis one), but let's just use some other word than generosity :)

    --
    PS: I warned I was nit-picking ;)

  54. not enough prize money by dirvish · · Score: 1

    Considering how much the Half Life folks made off of mods like counter-strike I am not sure $1 million in prizes is adequate. The makers of Unreal Tournament stand to make lots of cash if any of these mods are decent.

  55. Re:Epic is a great company. you are cynical. by macshune · · Score: 1

    Hey there, dr ttol-
    Microsoft has their great internship program to encourage the brightest people to work for them and put another brick and some spackle on their empire. Also, people have to make an effort to get these internships, the parent poster was invited.

    With regards to the ideashappen thing, from what I remember from slashdot's article on it, you have to give up image rights and possibly the idea itself (it would be in the public domain, at any rate). Not to mention it's sponsored by visa which I'm sure will convince thousands of people to go into debt to feed their "ideas."

    Anyhow, Trinary proved me wrong. I guess microsoft does to something to help the community.

    I know you think I should research some more, but I think we just have different assumptions. Capice?

  56. Strangelove. by Anonymous Coward · · Score: 0

    Greatest mod. For any game. Ever.

  57. I will steal Justice, so Justice shall not be hers by Anonymous Coward · · Score: 0

    Realy, at night time, I will sneak ontop of the Lincoln Memorial and hold the statue of Minerva as Ransom!

    Do as I say, or Justice gets it! I shall not serve Justice! Justice shall not be served today, or the next! I...AM...MOJO TROLLO!

  58. A few notes by Tim+Sweeney · · Score: 4, Insightful

    Regarding documentation, check out the Unreal Developer Network for a huge amount of documentation.

    Also, the 3D Buzz team has created many excellent training videos covering many aspects of the Unreal tech, from programming to content creation.

    >> Ultimately, the developer of such a mod should be fairly compensated based on the popularity and ultimately, the sales, of their mod, not a one-time payout.

    The mod developer keeps complete ownership of his work. The contest doesn't take that away.

    For example, if you enter an early version of your mod in the contest, you could later create a retail game based on it and pursue a publishing deal. The Tactical Ops mod for the original Unreal Tournament went this route and was published in retail by Atari.

    Regarding tax issues, one should definitely consult a tax attourney upon making the finals for the grand prize. My understanding (IANAL) is that, if we gave you a $350K cash prize, that would be revenue for your mod team's corporation or small business. If you then spent that $350K on an Unreal engine license with the intent of using it commercially (which is the only reason one would want such a license), you would then incur a $350K expense, leaving a net tax liability of zero. So a direct award of an engine license is not necessarily a taxable event.

    1. Re:A few notes by parliboy · · Score: 1

      Won't work that way. The license is an asset. Although you might depreciate it over time, you can't just say buying the license puts you $350k in the hole. This doesn't mean you shouldn't consult a lawyer, though. That award could end up bankrupting a person.

      --
      "You're never ready, just less unprepared."
    2. Re:A few notes by winston_pr · · Score: 1

      Given fees, consulting a lawyer in itself could ruin you still...

      --
      "6EQUJ5"
  59. Ask a pro. by Anonymous Coward · · Score: 0

    Most persons are securities by means of "citizens of the United States"

    Income Tax is responsibility of the United States corporation's members; those in its Congress, Legislature, House of Representatives, Judiciary, and other related offices.

    Don't confuse persons with corporations; spirits are not bodies, but IRS and other corporations tend to construe such to be the same. For example, the various federal bank branches that deal Federal Reserve Notes will construe the word "individual" to mean a single "citizen of the United States." It is upto you to conditionaly agree to any such contracts with your own construment that you are an *individual.

    *individual; a single person, without the United States, upon its own public capacity under its consent of government chosen to administer this contract as reserved by the Common Law.

  60. NVidia mods for URT2k3 by Anonymous Coward · · Score: 1, Funny

    I call this mod the NVIdia mod. It runs sort of the same program, gets different results, but does so really fast...

  61. yep by Satanboy · · Score: 1

    working on it now. . .
    soon, soooooon the mod will appear and everyone will like it a little bit.

    heh.

  62. Re:Epic is a great company. you are cynical. by AntiOrganic · · Score: 1

    It's a shame Microsoft employees aren't treated like employees. It's like every week now I hear a new story about some MS "permatemp" and their experiences.

  63. Crates!!!!! by The-Perl-CD-Bookshel · · Score: 1

    From the Unreal Engine License Page: "...Unreal Engine licensees starting from version 829. It allows you to simulate solid objects such as crates" OMM needs to take care of this now that they are back!!

    --
    I don't keep a lid on my coffee so when I walk around I look busy -me
  64. The dupe-post-mod-post mod! by Anonymous Coward · · Score: 0

    Puts everybody in the tournament to sleep.

    Then, I strike.

    3. Profit!!

  65. Daria Paintball Jungle mod by MsGeek · · Score: 1

    I want to see that. If you have ever seen the "Daria" episode "The Daria Hunter" it could lend itself beautifully to a CTF game. Actually there could be a whole bunch of "Daria" related maps, all in various parts of Lawndale. You would play with various paintball-shooting guns and you would be "out" and "respawn" when hit by a ball of paint. Non-player "casualties" and "friendly fire" would be punished ala America's Army. Since one of the running gags about Daria Morgendorffer was that she was an enthusiastic player of First Person Shooters (one mentioned was called "Cannibal Fragfest" and another was called "Cyber-Kron") it would be great.

    Too bad Viacom would prolly have kittens over that.

    Oh yeah, shouts out to Clan B0rg, Santa Barbara, CA.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  66. Re:this should NOT do it by Anonymous Coward · · Score: 0

    Just don't rename it 3DMurk03.exe.

  67. One missing category... by arQon · · Score: 1

    Sadly, I find it somewhat less than surprising that "Best Gameplay" is nowhere to be found.
    If I was a bit more optimistic, I'd pretend that's what they meant by "Best FPS", but I've been around gaming way too long for that. :/

    This really does seem an awful lot like a quick stab at a "hey, let's see if we can get a CS-equivalent for UT2K3" scheme, because the game as it stands IS shockingly unpopular given its relatively recent release.

    Still, gl to anyone who goes for it. Who knows: maybe one of the FPS variants WON'T just be YA clone of CS. There's an awful lot of truth to this...

    The fact of the matter is that it's been YEARS since Epic or id (sorry JC) did anything even remotely innovative with gameplay: TA's HeadHunters mode, UT's Bombing Run, Instagib, etc, are all just ripped straight from mods (and in the case of Instagib even copying the name) without bothering to credit or even acknowledge the original authors. If this is the only way "new" gametypes are going to appear in FPS's on a widespread/"official" basis (and it certainly looks like it) then at least gamers will get to see something that they might not otherwise; and at least Epic will (potentially) for once mention the people who ARE creating the gameplay rather than just quietly swiping it.

  68. Nifty... by Badge+17 · · Score: 1

    I remember the original "Make something Unreal" contests... I actually think that Unreal and UT had great mod scenes - not necessarily for playability, but for sheer "cool" factor, people would try anything.

    Check out the Neuschwantstein-like map (can't remember the name exactly, believe it's DM-Falkenstein) for UT, the "DMWickedMansion" for Unreal itself, half a dozen different things - and see just how far the mod community can go. UnrealEd + UnrealScript are simple enough for anyone with a little programming experience to learn. Combine new people + experienced scripters: great end product.

  69. 350K Value ? by elpapacito · · Score: 1

    350K$ "value" is just the expense one would sustain to licence the engine, it's not like
    you can sell it for that price or expect to resell it. So it's monopoly money you're winning.
    While the expenses that would be involved into producing "The next Counter Strike" are well above $1 million in developers time alone.

    Licence you creation to Epic Games for real money / stock / cut on balance statement profits after taxes, that's _real_ money.

  70. Interns are not paid? by SuperKendall · · Score: 1

    That's odd, from the article I recall they are paid very well and are given places to live.

    Seems pretty different than inviting people in for free, as the previous post was asking about...

    As for ideashappen - who has gotten the 25k so far? Or is it just a giant idea mine that funnels directly to patent lawyers?

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  71. Re: prizes by Axigrav · · Score: 1
    Guess I need to buy Quake III next. Is it stable?

    Quake II seemed pretty good. UT was a joy to install, run, and play. I bought the HalfLife set and everything but the main Halflife game was buggie for me on two different systems (with all the updates). Maybe that has to do with the fact that they started out as user mods???? That really bummed me out because the teamwork game play seemed like the next logical advance in my gaming experiences (CTF can be fun when you get teamwork, but that is rare...Bombing Run improved on that a little).

    UT2K3 has been great for me since the first patch.

    So, people, what can we expect with the stability and hardware/OS portablitly with these UT2K3 mods???

    "Depend on the rabbit's foot if you will, but remember it didn't work for the rabbit." R.E. Shay

  72. In case you are interested.... by Jaysyn · · Score: 1

    .... the previous winners are Here

    Jaysyn

    --
    There is a war going on for your mind.
  73. Unreal Sucks by Icephreak1 · · Score: 1

    Unreal sucks along with its horribly small player models and sub-par game engine. This game does not realize there's beauty in simplicity Rather, it's everything-extravagant, and that my friends, makes it lame.

    - IP

  74. Wait for it wait for it by Anonymous Coward · · Score: 0

    No. who the fork thinks their licence is worth 350k?

    For a forked process people it's a game. a 50-350k prize set would be something more like sex with Mila Jovovitch and Michel Radregez, second prize being a life time supply of cola or jolt, third prize would be nvidea buys you a hooker of your choice, forth a computer system, 5th a graphics card 6th-10th a ThinkGeek watch and Samsung SN060 Cellphone with 6 months payed for.

    but a a licence? For a Cold Boot!

  75. The winner of all mods should ... by lems1 · · Score: 1

    Certainly the winner mod should make UT2k3 behave and look like the original UT... ... nevermind, I guess I'll keep playing my ol' UT. I just wish I could get my $45 back for my UT2k3 CD ...

    --
    This sig can be distributed under the LGPL license
  76. gooseman ripped off? by sac3 · · Score: 1

    Epic's contest really brings up memories of Mihn "gooseman" Le giving up CS rights to Valve. Based on reading interviews at the time, he didn't seem like he wanted much, a pretty modest guy, so I didn't feel so bad for him. Now it's either Epic is a saint or Valve got Mihn pretty bad. Makes me wonder what kind of deals he's been offered for the in-development CS2 (HL2/TF2 engine), as well as the possibility for a port.

  77. Editor mods by Bombula · · Score: 1
    I think a terrific mod would be a _comprehensive_ editor capabable of generating levels, models, weapons, tweaking engine physics, altering game rules (a la Civ 3), scripting events, creating voicepacks, and so on that required no coding _whatsoever_. This would open the doors to many people who are eager to use tools and make creative contributions, but who don't have the time to develop skills necessary to do so through raw coding.

    Like many other game and technology enthusiasts, I am pathetically lacking in any ability to code whatsoever. I understand the merits of and have great admiration for the programmers who give us creations like Half Life and Unreal. However, I don't think one necessarily _must_ have coding skills to make creative contributions in this arena.

    If I like painting and creating art for others to enjoy, am I useless without understanding the chemistry of my paints? Plenty of great works of art come from people whose expertise is in using the tools, not inventing them. Maybe we're not that far along in the evolution of software tools, but the principle is the same. In the years prior to GUIs computers were for a small clique of specialists. It's fun being in a special club, but it was sure nice for millions of other people when computers became accessible tools.

    Music and film are great examples of realms of creativity that have been made accessible by computers. Just look at the music and movies being produced by amateurs using home computers these days.

    So while some game editors like Unreal's are cool, they are far from complete. I like to hope that one day soon a hallmark of all great games will be a fantastic editor. I suppose the ultimate goal of an editor would be to allow users to create an entire game. I doubt this would really threaten game developers or reduce their role to just engine-creators, but it certainly might provide increase the need for them to make games with good stories, fewer bugs, and better overall polish.

    --
    A-Bomb
  78. Bitter much? by Anonymous Coward · · Score: 0

    So why didn't you fix it earlier? :)

    1. Re:Bitter much? by .com+b4+.storm · · Score: 1

      For two reasons, one of which I mentioned outright in my first posting.

      1. It is NOT the responsibility of an IRC network to patch the codebase for its servers to fix a client side issue. You don't see changelog entries for ircu crippling their code because the latest version of BitchX has crasher Y or overflow bug Z, do you? No, you don't. Our patch ended up having some unfortunate side-effects that could not be avoided, and it frustrated a lot of users who were not on UT.
      2. We spent a lot of time dealing with Epic's developers and higher-ups attempting to get through to someone that if they simply invested a few minutes in fixing the overflow bug, it would save the users (and us) a lot of frustration.

      We basically got the brush off from everyone we talked to at Epic. Like I said, any halfway decent programmer could have fixed the bug in minutes. So the reason we didn't "fix this earlier" is we were waiting to see what Epic would do. Once it became clear they didn't care one bit, we did whatever we could on our end to take care of it. It was not an ideal solution by any means, and it really was not our responsibility to screw with our server code to fix their client, but we had to do something in order to protect a (then) large chunk of our user base.

      --
      "Wow, you're like some kind of superhero able to ward off happiness and success at every turn."
      -- Ryan Stiles
  79. "Teleporters", are what people are thinking of. by Scott+Francis[Mecham · · Score: 2, Informative

    ...described here. They can be used as gates to different parts of the level(like the common-or-garden usage), or to another server(using the unreal:// url pattern).
    In contrary to the other posts in the thread, the functionality is in both UT and UT2k3. It's just that nobody really goes to the trouble of setting them up.

    Incidentally, there is an SG1-flavored UT2k3 mod in development, Atlantis.

    --
    --
  80. Umm....No by dbretton · · Score: 1

    I think a terrific mod would be a _comprehensive_ editor capabable of generating levels, models, weapons, tweaking engine physics, altering game rules (a la Civ 3), scripting events, creating voicepacks, and so on that required no coding _whatsoever_. This would open the doors to many people who are eager to use tools and make creative contributions, but who don't have the time to develop skills necessary to do so through raw coding.

    I really like music. Unfortunately, I don't have the time to learn how to play any instruments. It would be really great if someone could create an instrument that would play itself. That would allow me to create all kinds of great music without having to do anything.

    If you really want to get into it, then learn the tools. If you don't have the time to develop the skills, then you don't have time to develop a quality product.

    Music and film are great examples of realms of creativity that have been made accessible by computers. Just look at the music and movies being produced by amateurs using home computers these days.

    And these people have taken the time to learn the tools of home editing/production. What prevented amateurs from making quality works is the prohibitive cost of production. Computers have made this kind of development accessible not because of processing power, but because of the low cost.

    1. Re:Umm....No by Bombula · · Score: 1
      "I really like music. Unfortunately, I don't have the time to learn how to play any instruments. It would be really great if someone could create an instrument that would play itself. That would allow me to create all kinds of great music without having to do anything."

      A sadly misguided and futile attempt to refute the logic in my prior statement. Muscial instruments are tools. Expertise in tool use facilitates artistic expression. I happen to be a extremely skilled guitarist, but I didn't build my guitar, amps, or any of my digital recording equipment.

      What you're not understanding is that there are many levels of tools within tools when it comes to software. You might as well complain that people don't code in assembly language. "If you really want to get into it, then learn the tools. If you don't have the time to develop the skills, then you don't have time to develop a quality product." By your logic, people who only use C as tool don't really get into coding enough to develop a quality product. Again, irrelevent and simply unintelligent.

      "Computers have made this kind of development accessible not because of processing power, but because of the low cost."

      Computers have made amateur music and video production possible for both reasons, both reducable to newfound availablilty and accessibilty of tools. I've made both music and video on home computers (I created one of the more popular Star Wars fan films several years ago). I didn't have to write the code for Adobe Premier to learn to use it well, and I certainly didn't have to put a few lines into the code myself to achieve the results I wanted - all the necessary tools were already there in Adobe's superbly designed GUI toolset.

      Get a brain. Think more, frag less. You'll make fewer enemies that way.

      --
      A-Bomb
    2. Re:Umm....No by dbretton · · Score: 1

      A sadly misguided and futile attempt to refute the logic in my prior statement.

      Firstly, this is simply incorrect. Secondly, this is arrogant. This means that in one statement you simultaneously come off as arrogant AND ignorant.

      I happen to be a extremely skilled guitarist, but I didn't build my guitar, amps, or any of my digital recording equipment.

      Congratulations on your mastery of the guitar.

      You are stating that understanding map building tools is analagous to knowing how to construct a guitar in order to play it well.
      Now this is truly misguided, and shows a clear lack of understanding of both the subject matter, and how to draw a clear analogy.

      Knowing how to write software and being able to construct a computer from raw silicon would be the software analog to your 'guitar' analogy.

      What you're not understanding is that there are many levels of tools within tools when it comes to software. You might as well complain that people don't code in assembly language.

      I don't complain about people who do not code in assembly. I would complain about people who would say, "Cant I just tell the computer what to do, and have it write itself in assembly?". These people, yourself included, simply lack the understanding of the subject matter.

      What you fail to understand is that programming languages are not 'tools of tools'. C is not a tool of 'assembly'. JAVA is not a 'tool' of C.
      They are programming languages, ways of expressing logic. Some languages contain more syntactic sugar than others. Some lend themselves well to particular applications. Some come with larger amounts of built-in functionality.

      One of the most advanced IDE's is MS Visual Studio. It allows you to construct an entire application framework with the click of a button. But guess what? It doesn't do a damn thing of value until you put code in it.

      By your logic, people who only use C as tool don't really get into coding enough to develop a quality product. Again, irrelevent and simply unintelligent.

      No, that's not my logic. That is you, making an irrelevant and unintelligent statement, then pathetically attempting to label it as my logic.

      You fail to understand my post. Perhaps you require a remedial English course, or, at the very least, a remedial course in logic.

      By my logic, people who sit on the sidelines and complain that something is "too complex" or "time consuming" to learn lack the desire and mental acuity to contribute anything of value in the first place.

      I've made both music and video on home computers (I created one of the more popular Star Wars fan films several years ago).

      Good for you.

      I didn't have to write the code for Adobe Premier to learn to use it well, and I certainly didn't have to put a few lines into the code myself to achieve the results I wanted - all the necessary tools were already there in Adobe's superbly designed GUI toolset.

      That's a wonderful story. I'm so glad you enjoyed your home movie production experience. What you fail to comprehend is that creating game modifications goes far beyond video editing. Editing audio and video is fun, but it lacks dimensionality. A song/movie has a fixed length, starts at a particular time, runs for a particular time, and is exactly the same regardless of whether you play it in slow-mo, fast-forward or underwater.
      Creating modifications involves introducing (brace yourself, new word for you here) logic into the game. "if(x) then do y"... that sort of thing.

      What you also fail to comprehend is for what you are asking. You basically want a level editor that can create models, build maps, integrate sounds and sound effects, create textures and introduce fully functional game LOGIC, all without writing a single line of code.

      Tell me, can your Adobe movie software allow you to express 'event logic' in your movies? If you so desired, could you make

  81. uh sorry not Epic, really by Anonymous Coward · · Score: 0

    These guys did the dirty work, eh.

    James Schmalz is a f-ing genius!

  82. Marathon on UT2K3? Don't look at me by TheWolfchild · · Score: 2, Informative
    Making a mod for UT is hard work. Doing it when your game machine is a Mac and you must get a weak little Windoze box just to use the UT editing tools is harder work. Doing the same for UT2K3 is too hard to even think about. There is a group of people that started a team to use M:R as the basis for a Marathon2 TC mod in UT2K3, but they are having a tough time getting a critical mass of workers on their team. You can get in touch with them through the Resurrection forum.

    Epic has told me personally that they have no interest in porting their editing tools to the mac. Since it looks like Halo will be actively supporting a modding community, and is more likely to have cross-platform tools, I personally will probably spend my future modding efforts there.

    woof

  83. Go fuck yourself by Anonymous Coward · · Score: 0

    Come back when you have a clue, k?

  84. Re:Epic is a great company. you are cynical. by Anonymous Coward · · Score: 0

    So I give up rights to pattent my great idea, in exchange for a one time payment of 25,000..

    Sounds kinda lame to me.

  85. Re: prizes by junkgrep · · Score: 1

    The vast majority of people haven't had any problems with them: what do you mean by "buggy?" Often, problems are caused by really tiny and easily fixable things, like having the wrong video mode running or accidentally putting spaces in a cfg file. TFC is a great start on the team thing, but NeoTF and Natural Selection both improve on it by making team coordination much more necessary.

  86. 2003 is not 2k3 by Anonymous Coward · · Score: 0

    Isn't anyone aware of the fact that 2k3 is standard notation for 2.3k, which is 2300?

  87. Re: prizes by Axigrav · · Score: 1

    >The vast majority of people haven't had any problems with them

    I would like to dissagree with that but I can't because it is hard for either of us to prove how many people have had problems and just gave up without telling anyone. I don't remember all the problems I was having or how I got them working -- sorry I can't define "buggy" any better. But when I finally got things to the point were I could really play the HL games, I had other games I was more interested in spending time on, which also hadn't been difficult to get to a usable state.

    Guess I am just the type of person who expects that if I spend $50 on software and I have met all the hardware/software requirements on the package and in the manual that I shouldn't have to spend several nights sifting through user groups and manipulating config files to get things to be usable. In my opinion, I should only be doing those activities if I want to enhance the game somehow, not make it work.

    On the other hand, when I download free software or free user mods, I expect that to be time consuming and not well tested.

  88. I wouldn't be surprised if that happens... by Anonymous Coward · · Score: 0

    Seeing how some mod creators just re-make older versions of games using newer engines.

  89. Or even better... by KiDas · · Score: 1

    C:\Program Files\Nvidia Corporation\Nvidia Demos\Dawn\bin rename fairy.exe quake3.exe
    C:\Program Files\Nvidia Corporation\Nvidia Demos\Dawn\bin rename quake3.exe ut2k3.exe

    --

    A distinctive mark, characteristic, or sound indicating identity
  90. Re: prizes by junkgrep · · Score: 1

    It's certainly hard to tell, but games that have had widespread bug problems ARE bitched about quite a bit by people. Remember SIN? Aracronox? Comparatively, I saw very little of that with HL, and have had no problems myself.

    The problem is, everyone has such quirky and unique hardware and OS configurations that there's always some small percentage of people who have a hard time with any game. Just because one particular game didn't work for you and others don't is no reason at all to assume that it was buggy and the others were not: you just happened to hit the jackpot on that particular game. The next guy over could have it work fine, but the others games won't work right for him. You can't even really tell whose fault it is most of the time unless it's really obviosuly the game designers'.

  91. Re: prizes by Axigrav · · Score: 1
    No, I am not familiar with the SIN or Aracronox issues. Please inform me.

    From a mediocre hardware and software designers' , and users' point of view , I agree with the challenges and issues you are talking about. And because of this, I am tempted to put you on my friends list.

    Everything I typed was from my personal experience -- I made no assumtions of anyone elses' experiences, neither was I dogging the company or the games -- not that you said otherwise.

    For arguments sake, we assume here that nothing is wrong with the hardware/software/drivers with the system in question:

    To me, the quirky hardware/OS configuration argument sounds like a bad excuse for not doing the proper homework before programming or writing hardware/software requirements. From a consumer's point of view, for the PC there are 2 big processor companies, a few big video chip companies, a few big interface chip companies, and a number of companies that put all that stuff together. I believe that I have the right to be upset if I have standard hardware and OS (as listed in the manual), the software has been out for a while, and it doesn't work for me even after installing all the updates. If the software isn't ported for specific hardware I expect the manual or READ.ME to say so. Yes, reading everything in the package I have purchased is due diligence (including web links). That is the point here. I know that everyone is on a short schedule and everything (hardware & software) changes constantly. Keeping the intelligent and loyal customers up-to-date is argueably an extremely important thing.

    There is also the argument for complete testing -- with all the people willing to test alpha software, it shouldn't be too hard to have software tested on multiple configurations and documented SOMEWHERE as such.

    OR, maybe someone having issues is just the results of the software manufacturer playing the odds by listing min system requirements instead of what the software was tested on. Most likely it will work for most people. If a company pisses off 10% of the people that try their software but sell 200% more of their software because they only list min requirements, they still make out much better. No, I am not anti-capitalist, and no I am not pointing out any specific companies.

    But then I am just rambling because I am enjoying waxing rhapsodic. I was originally just trying to open up a conversation about the quality we can expect from the mods. I expect good things. What do you expect from the mods?

  92. Re: prizes by junkgrep · · Score: 1

    No, I am not familiar with the SIN or Aracronox issues. Please inform me.

    SIN was almost unplyable out of the box. Which pretty much sunk the game, and was really too bad because a patch that came out later fixed most of the issues. Ara (sp?) had the same sorts of issues, though not anywhere near as bad. Both were well known because people complained. Loudly. Everywhere. The same thing happened with HL's original netcode (which they've since completely revamped, allowing it the success it has today) and the DeusEx multiplayer (which was just a free addon, but which people bitched about anyway)

    I think the problem isn't just hardware, but configuration of that hardware and other software living on the system. People don't always have the latest drivers, or set things the same way, and especially in Windows, all sorts of glut can pile up in the registry, little programs resident in memory, problems from old system crashes that muck up certain very specific operations (that some games might make use of, and some don't). You can try to simulate this when testing a game, but there's really only so much a company can reasonably do on this score. That's one reason why id's had some success with using public beta demos to get feedback from a much wider spread of users than they could assemble in a testing center.
    Again, I'm not saying that the issues were or weren't the designer's fault in this case. I never bought the retail version of those mods: just downloaded the latest versions of them.

    I expect reasonably good quality from mods primarily BECAUSE they can get such wide playtesting and bug reports, at least potentially. In a large part, however, a lot of the credit has to go to the game designers, who basically developed the environment within which one modifies things. If it's robust enough to support new ideas, then it will just work without introducing new issues to be resolved. The big 3 standard FPS game companies (Epic, Valve, id) have done a fairly good job with this. And the result are mods like Natural Selection, which can depart from the standard interfaces and gameplay modes, but still work without mucking things up too much. The bugs you generally find in mods are things like exploits that find holes in the extensibility of the engine that the mod makers fail to patch up with gameplay decisions. For instance, in NS, you can slow crash a server by planting an endless number of tripwire mines everywhere. In this case, the game designers never figured that their game would be used in this way, and their own MP game had failsafes (like blowing up extraneous entities that were clogging up a server) that the modmakers did not implement. Again, it's not clear who's at fault here. Should the game designers have hardcoded the failsafes into the engine, constraining, perhaps, people finding other solutions to the problem? Or are the mod makers for not realizing that servers can't take an infinate amount of entities? It's a tricky balance between giving modmakers freedom (to suceed or to screwup) and tying their hands (which may be reasonable, or may just conceal bad programming on the part of the designers, or even just a limited engine and programming environment).