Domain: widescreengamingforum.com
Stories and comments across the archive that link to widescreengamingforum.com.
Comments · 14
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Re:Gaps between monitors
World in Conflict can put a map of second monitor.
There is some number of games which do allow changing their field of view, and work quite well...
http://www.matrox.com/graphics/surroundgaming/en/games/
http://www.widescreengamingforum.com/wiki/Essential_Games_List -
Re:Been running Eyefinity, my thoughts...
Really need some list like http://www.widescreengamingforum.com/wiki/Essential_Games_List
to add some extra "scale" info. -
Possible Starcraft Solutions
A quick google search turned up the following for Starcraft. You probably want to do a bit of in-depth research before running these binaries... they may be buggy, fake, etc
One way might be to play Starcraft in windowed mode:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=72621
Or use a "high resolution" mod. There seem to be a lot of defunct mods like this that probably never worked too well, but the first link might be worth a shot:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=97122
http://www.widescreengamingforum.com/forum/viewtopic.php?t=16643
http://freenet-homepage.de/ToiletGame/download.html
http://www.gamethreat.net/forums/user-downloads/38147-resolution-hack-release-4-0-a.html -
Re:Get Psyched!
I remember now. The Matrox TripleHead2Go support software creates a special launcher for games that enables playing it at 3840x1024. There's probably a way to alter the launcher to do 1920x1200 or other widescreen resolutions. Of course, for games not designed for that wide of field-of-view, there can be some major distortion on the peripheral screens. But that tends to make F.E.A.R. even more strange.
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Re:Linked video...
What? I've got a standard monitor and a widescreen next to each other and it works perfectly on either of them. The HUD doesn't fall off the edges of the screen and I can see just as much vertically at a given zoom factor...
So you've got some kind of magic computer, then?
World of Warcraft handles widescreen resolutions by reducing the vertical FOV. This is simply fact. It's documented with comparison shots here. This approach is very common in multiplayer games, as a wider horizontal FOV might give players with widescreen displays an unfair advantage, but a reduced vertical FOV is barely noticeable in most circumstances.
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Re:Online distribution shouldn't be based on regio
Someone's created an unofficial FoV fixing patch for this demo apparently. Link about halfway down this page.
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FYI: Widescreen Gaming Forum
I just found this site while researching HD-compatible games for my HTPC: http://www.widescreengamingforum.com/
They have a list of PC games with their widescreen status, and how to get it working if it's not officially supported. -
I haven't tried it, but...
I don't have a MacBook Pro (so I haven't given this a shot) but people wanting to wide-screen F.E.A.R. should look here. It's a pretty easy hack to get the game running properly on wide-screen displays.
The Wide-screen gaming forum has tons of simple fixes for quite a few games. -
I haven't tried it, but...
I don't have a MacBook Pro (so I haven't given this a shot) but people wanting to wide-screen F.E.A.R. should look here. It's a pretty easy hack to get the game running properly on wide-screen displays.
The Wide-screen gaming forum has tons of simple fixes for quite a few games. -
Re:widescreen gaming
And voila, from your link: How to get FEAR to support widescreen.
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Re:Kind of offtopic...
Is it an advantage? Sure, of course it is. Is it an UNFAIR advantage? I would say hardly. I spend good money on high end gaming hardware (video card, monitor, sound and internet connection), I pay (and dearly) for the little advantage I do get, but because the other players may not be able to afford the same level of hardware, I don't see how that makes things unfair. If I was to race a Ferrari with my Honda, does the Ferrari driver have an unfair advantage? Of course not, he paid for the advantage that he gets. I still play the same game as everyone else, I just take advantage of every benefit that I can out of the game. And as far as F.E.A.R. goes, I played it in 1680x1050... while the game may not support it natively, you can force most any game to play at a nonstandard resolution. http://www.widescreengamingforum.com/ is my best friend when it comes to games that don't support the res that I want to use.
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widescreen gaming
Handy link to the Widescreen Gaming Forum website. It includes a listing of games that work with widescreen monitors, including hacks, patches, and workarounds to get games that don't natively support them to work.
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Multi-monitors vs. Wide screen gaming?
Recently I researched benefits of Wide-screen gaming vs. standard 4:3 and came across an amazingly vibrant community (Wide Screen Gaming Forum). My wife plays WOW on her 15.1" WS Laptop and enjoys heaps of screen real-estate that I lack on my 19" 4:3 CRT even though my resolution is pumped way up. The reason? Your focus is on the center of the screen and all your buttons clutter the top, bottom and sides of the screen. Moving more clutter to the sides seems to improve the viewing area - maybe someone's done research into how we view things like that? But moving to two or three side-by-side monitors gives even wider viewing. There must be an optimal aspect ratio - is it the WideScreen 16:9, two 4:3's giving 8:3? When is wide screen too wide? Is that possible?
I'd love to be in a CS research field where you could actually justify getting paid for an experiment like that ;) -
Re:Two heads are better than one!Are you sure 16:9 is more pricey than 4:3? (eg. it's better to computer total number of pixels, or total area of the display, rather than simply the diagonal)
Nonetheless, even if that were true, if you ever play games or watch movies on the display, the pixels are better used if arranged in 16:9/16:10. See these game screenshot comparisons. What really sticks out to me is that on the 4:3 version, you see a lot more of the sky and the ground. On the 16:10 version, you see a lot more to the left and the right, and that stuff is always way more interesting than the sky or the ground. So the extra pixels to the left/right are more valuable to you than pixels on the top/bottom.
Unfortunately if you read text very often, the argument is all wrong, newspaper columns aren't very wide for a reason, and A4 paper is taller than it is wide for a reason, because that's the best configuration for reading text. So what you really want is a 16:9/10 display that can be rotated 90 degrees. Unfortunately I also think that computer monitors should be 40-50", and rotating 40" widescreen displays just doesn't happen.