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State of Multi-Monitor Gaming?

xtal asks: "What's the current state of multi-monitor gaming? LCD panels are really dropping in price - I've seen a 17" panels for under $400cdn, bringing it into the ballpark where purchasing three of them for a much wider field of view becomes possible. The hardware to drive these displays in a LAN configuration (3 machines, 3 monitors) is also inexpensive, or at least attainable - so when I look around for the state of multi monitor simulation, I don't see much. The best candidates are flight sims, but my interest lies in racing. Are there any suggestions or sites I'm missing?" What games have you played that could have really benefited from a second (or even a third) monitor? Do you think that the games you normally play will be significantly enhanced by the use of multiple monitors, or is one enough?

180 comments

  1. My thoughts... by brokencomputer · · Score: 3, Interesting

    I think games need to be designed with large monitors in mind for this to improve the gaming experience drastically.

    I don't think that driving the displays in a LAN configuration would be good for the refresh rate, but I may be wrong.

    Something I really want is a G5 with dual 30 inch Cinema displays. That's probably the best configuration as each of those two monitors supports the resolution of about 3 of your cheap 17" LCDs. We may have to wait for Intel Duo powermacs to get your windows games to work, however.

    By the way, Wolfenstein Enemy Territory is fun on Dual displays and it is free for Linux, Windows, AND Mac, so that'd be a good option.

    --
    tvWiki.tv - The Television Wiki

    1. Re:My thoughts... by ShyGuy91284 · · Score: 1

      Nice screens, but I don't think 2 would cut it. The frames of the monitors being right in the middle of the screen would make an odd number of screens best.

      --
      In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
    2. Re:My thoughts... by inter+alias · · Score: 3, Interesting

      Yes, multiple monitors may be appropriate to distinguish between different tasks or parts of tasks (multi-window apps), but gaming is one one-window task and therefore a huge monitor is the appropriate solution. Even better if it was flexible or produced 120 degrees concave or so.

      But yes, until we get curved displays 3 monitor gaming is a workable solution for peripheral vision. But I'd still go with a 30" cinema display.

    3. Re:My thoughts... by Jeff+DeMaagd · · Score: 2, Interesting

      I think the difference is that two smaller displays is generally cheaper per pixel than a single larger display.

      Besides, I'm not sure if there are many games that even operate at the resolution of the 30" computer monitors from Apple and Dell.

    4. Re:My thoughts... by TheSkyIsPurple · · Score: 3, Interesting

      I remember playing a flight sim/attack game many years ago on my Quadra 650 w/ 3 screens. It was great. The main screen showed the front view. The left screen showed the left view, and I think you can work out what the right screen showed =-) Now... apply that to FPS (and give me the motion sensors like in Marathon), and I might get interested in that genre again.

    5. Re:My thoughts... by Xymor · · Score: 0

      Most games are one monitor only, but there's no rule. The developer's imagination is the limit. Multi-monitor experience can be much more enjoyable and all we need is a descent game system to take advantage of such. Take the nintendoDS for example. I can think of at least a couple of games that would improve from multi-monitor suport, specially Simulators.

    6. Re:My thoughts... by Tycho · · Score: 1

      The Apple 30" panel and for that matter the Dell 30" panel need a dual link DVI port. The ATI Radeon X1900 series, the ATI Radeon X1800 series, and those ATI X1600 series cards with two DVI ports can each drive two 30" panels. I would only think though that 3D gaming would be possible only on an X1800 or an X1900, you might even want to consider a Crossfire setup, then you could run three 30" panels. I have not seen any benchmarks on 30" panels with any card, which would be interesting to see. There is also one dual link DVI on the ATI Radeon X1300 series.

      While nVidia's website does not mention it there is also one dual link DVI port on most to all of the nVidia 7800 series cards, so in this department the 7800 series is in the same department as the X1300. The other DVI port on the 7800 is a single link DVI port and this DVI port can only drive displays up to 1600x1200@60Hz. The 7800 series is still better off than the 7300 series, which no dual link ports.

      For that matter, the newer ATI Radeons can run HDMI ports on HDTVs at 1080p. I'm not sure if nVidia cards can drive an HDTV on the HDMI. There was some talk of adding driver support for this a while ago. I would assume that they have, but who knows? If a 7800 series nVidia card can display on HDMI it would probably only be able to display at 1080i.

      --
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    7. Re:My thoughts... by SuperMog2002 · · Score: 1

      I don't know about many games, but I seem to recall Blizzard stating that World of Warcraft will work with any resolution 800x600 or higher you throw at it, and specifically mentioning the Dell and Apple 30" monitors as included in that statement. The only caveat is, of course, more pixels = lower framerate, so if you want insane resolutions, you better have insane video cards to match.

      --
      Sunwalker Dezco for Warchief in 2016
    8. Re:My thoughts... by Glonoinha · · Score: 3, Interesting

      There was actually a way to get the original Doom to do this. It took three machines, each with a single monitor, networked, to do it - but it could be done.
      Or so I heard. I never actually saw it working.

      --
      Glonoinha the MebiByte Slayer
    9. Re:My thoughts... by TXG1112 · · Score: 3, Insightful

      I've always wanted an RTS that supported multiple monitors, and it would only require two. Game area on one screen, and map, unit descriptions, menu items, etc. on the other.

      --
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    10. Re:My thoughts... by Goldfinger7400 · · Score: 1
      By the way, Wolfenstein Enemy Territory is fun on Dual displays and it is free for Linux, Windows, AND Mac, so that'd be a good option.

      How the heck are you getting Enemy Territory to run in dual display mode? I see no reference to such support from some quick searches, and in fact it crashes often when I have a second monitor just plugged in, though that may be a hardware problem on my end.

    11. Re:My thoughts... by FuturePastNow · · Score: 1

      HDMI is just DVI-video and digital audio combined on one cable, any video card with a DVI port can use it with an adapter (and a separate audio cable). Also, 1080p is just 1920x1080 resolution, which any video card made in the last few years can display (playing 3D games at that resolution is another story).

      Cards that have dual-link DVI are not common, but they aren't that hard to find, either.

      --
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    12. Re:My thoughts... by Biomechanical · · Score: 1

      Makes you wonder what nVidia is going to come out with in this continual game of one-up-manship. :)

      --
      His name is Robert Paulsen...
    13. Re:My thoughts... by Anonymous Coward · · Score: 0

      Seriously, go buy a Nintendo DS right now.

    14. Re:My thoughts... by Wolfrider · · Score: 1

      Flight sims are good candidates for multiple monitors...

      But so are Mechwarrior games. ;-)

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    15. Re:My thoughts... by Methuseus · · Score: 1

      Thank God! I'm not completel insane. I thought I was the only one who had thought of this. I even tried emailing id and Epic about it for their respective games. Dunno if it will ever happen.

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
    16. Re:My thoughts... by rikkards · · Score: 0, Offtopic

      Saw it once when I was in College. We installed Doom on a couple of machines in the computer lab but there was a noticable lag unless you shrunk the screen to the smallest size. Mind you they were 386 with maybe a meg of Video Ram (possibly 512K)

      Ah good times, good times.

    17. Re:My thoughts... by xtracto · · Score: 1

      On a slightly offtopic comment on gaming I do not know why games have not used holophonic sound available. Granted it is useful only with headphones but it could be nice for protable games (DS, PSP, etc) and an alternative to the 5.1 sound in homes.

      Is it very difficult to do this kind of sound in games?, it will surely need real time processing of sound (sound sources being calculated etc) but that could be a good use for this next generation consoles multiple processors.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    18. Re:My thoughts... by BearInTheWoods · · Score: 1

      I've run RTCW Enemy Territory in dual display mode, way back in May 2003, under Linux (Slackware 9.0).

      I was using a dual-head GeForce4MX video capability (built into the Shuttle SN41G2) and the binary nVidia driver.

      You have to use nVidia's 'TwinView', which is a Xinerama work-alike. I seem to recall that I could not make it work with plain ol' Xinerama.

      You also need to tweak the 'AUTOEXEC.CFG' file for Enemy Territory to add/modify lines like this:


            seta r_customaspect "1"
            seta r_customheight "768"
            seta r_customwidth "2048"
            seta r_fullscreen "1"
            seta r_mode "-1"


      From there, once you run the game, enter this command in the ET console to make the Field of View 130 degrees (or choose whatever value you like):

      /seta cg_fov 130


      This is all described in one of the Quake-engine FAQs, IIRC.

      Of course, the big problem (as mentioned by many others) is that the gun reticle (aiming pipper) is smack in the middle of those 2 monitors (at the right edge of the left monitor and vice-versa). This makes the game virtually unplayable.

      Sadly, I don't know of a way to make it work with 3 monitors. I don't know if 'TwinView' would work with the built-in dual-VGA plus a PCI nVidia card -- I've never tried that. (I know for a fact that you cannot use the AGP slot simultaneously with the built-in GeForce4MX video on the SN41G2 PC -- tried it and failed!)

    19. Re:My thoughts... by llefler · · Score: 1

      Games are a one window task? MMORPGs are about the only thing I play, and for them it would definately be nice to have more than one display. I could move all the HUD off of the main viewport. Chat windows, toolbars, inventory. Take WoW for instance, about all I want on the main window is the mini map and the small character/monster health frames. Games that ran well windowed would be nice too, so I could use an extra display for IM, email or WWW. I have plenty of machines, I could run non-game apps on a separate box, but why should I?

      And really, I'd prefer 3-19" thin frame LCDs to one 30" display.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
  2. DS by tepples · · Score: 5, Funny

    Do you think that the games you normally play will be significantly enhanced by the use of multiple monitors, or is one enough?

    Just ask any Nintendo DS fanboy ;-)

    1. Re:DS by Anonymous Coward · · Score: 0

      Bah whatever. A Nintendo fanboy would overreact and tell you its not the second screen that makes it good, its the touch pad. The second screen just helps make controlling things on the touchpad easier.

    2. Re:DS by masterzora · · Score: 2, Informative

      Being a Nintendo fanboy myself (notice the name), I'll tell you that the DS's second screen/touch screen do jack to inherently improve gameplay, but the games that have been made for the DS have thusfar been superior to the alternatives in my perspective (the alternatives obviously being PSP games).

      --
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    3. Re:DS by damsa · · Score: 1

      I think having a map on the bottom screen on MarioKart Ds vastly improves gameplay vs the stand alone counterparts, especially in Battle Mode. I can see how an FPS would also benefit from this kind of control scheme as well.

    4. Re:DS by lidocaineus · · Score: 1

      Oh because Trauma Center could so easily be the same on any other platform. Or the non-annoyance of mapping now in Castlevania and the huge map allways available in Mario Kart... etc.

    5. Re:DS by masterzora · · Score: 1

      When did I say anything to the contrary? If you read my post, you will see that I said that the second screen/touch screen doesn't *inherently* make it better. A game isn't suddenly good only because there's suddenly a second screen that you can touch. The games are good because they are good and fun. Many accomplish this by use of the second screen and touch screen capabilities, but the mere fact of having them doesn't make it instantly better, which was my point.

      --
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  3. games list by uzusan · · Score: 5, Informative

    matrox has a list of games that support mutliple monitor modes:

    http://www.matrox.com/mga/3d_gaming/surrgame.cfm

    --
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    1. Re:games list by antdude · · Score: 1

      Matrox isn't very good with newer games in terms of performance though.

      --
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    2. Re:games list by FlamingLaird · · Score: 3, Informative

      This is support for multiple monitors via the Matrox Parhelia card. The interesting thing about the Matrox is that it treats multiple monitors as one large monitor. Say you had three 1024x786 native panels plugged into it... the operating system (and games) thought it was one large monitor with 3072x768 resolution. This meant that all a game had to do to support multiple monitors was offer support for large weird resolutions, which is fairly easy to do in a totally 3d game. Unfortunatly the Parhelia is several years old, and an order of magnitude behind Nvidia and ATI in terms of fill rate.

      When you plug multiple monitors into a new Nvidia or ATI card (or cards in SLI or Crossfire), they actually show up to the OS as additional monitors. This is actually the perfered behaviour because it lets you use monitors with different resolutions and sizes together and in non-traditional arangements. Unfortunatly, it means that actual multiple monitor support has to be specifically coded into games.

      As far as actual support afaik the only game that offers REAL multiple monitor support is MS FlightSim '98 and above. I'm sure there are others out there either natively or through mods, and I'd be interested to hear about them.

      --
      "42"
    3. Re:games list by Ford+Prefect · · Score: 1

      When you plug multiple monitors into a new Nvidia or ATI card (or cards in SLI or Crossfire), they actually show up to the OS as additional monitors. This is actually the perfered behaviour because it lets you use monitors with different resolutions and sizes together and in non-traditional arangements. Unfortunatly, it means that actual multiple monitor support has to be specifically coded into games.

      I think the apparent multiple monitor support is often a useful abstraction - I get the impression that it can be just one big framebuffer shared between multiple displays.

      At least, I quite accidentally got a 2560x960, dual-screen Darwinia when I first ran it on Linux with my GeForce 6600. It looked pretty amazing, but was a bit too difficult to control thanks to the split down the middle. I eventually added a screenmode which ignored the right-hand monitor for gaming purposes...

      --
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    4. Re:games list by The+Warlock · · Score: 1

      I believe the X games (or at least X2: The Threat and X3: Reunion, not so sure about the first one but it wasn't that good anyway) had support for multiple monitors, and you could actually have it show different views on different monitors. Not sure, though, as I've only got the one monitor.

      (Also, X3 uses Starforce, so be warned!)

      --
      I've upped my standards, so up yours.
    5. Re:games list by Magada · · Score: 0

      The thing of which you speak is called dual-head single framebuffer and is supported by all ati R200 cards which are dual-monitor capable. It's called the "extended desktop" mode in their "friendly" Winblows ati config utility. Whether games can or cannot use this is another matter altogether, since 3d accel is usually limited to one display. You may get best results with "software-acceleration" in games, as that uses the video card in 2D (framebuffer) mode and is not subject, therefore, to the same limitations. Anything you play on the Matrox Parhelia will be software-accelerated anyway, but you may see speed gains with a slightly newer card.

      --
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    6. Re:games list by malkavian · · Score: 1

      X-Plane works nicely with multiple monitors.. Not as graphically pretty as the MS offering, but as far as being a 'realistic' simulation of flying a plane, it knocks the pants off the MS sim (I do both, sim and real flying).

    7. Re:games list by kwalker · · Score: 1

      Perhaps on Windows, but not quite true on Linux. Xinerama support is an option with nVidia TwinView, and if it's turned off, the OS sees one big screen (Which makes playing UT2004 a bitch, actually).

      --
      ... And so it comes to this.
    8. Re:games list by KDR_11k · · Score: 1

      I've seen someone use X2 on multiple monitors, you can put all the extra views (rear, missile cam, target view, allied cockpit, etc) there and not have them clutter up your main view.

      Also, X2 used Starforce as well.

      --
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  4. Eyes behind my back by biocute · · Score: 3, Insightful

    I wouldn't mind having a EBMB feature where a secondary monitor will who/what's behind me.

    I think any game will benefit from such setup, like RPG/Simulation/RTS/FPS won't hurt with dedicated displays for "stats" and "field".

  5. Some games do support it. by click2005 · · Score: 2, Interesting

    I would imagine 3 monitor Quake4 or other FPS games would be good. I remember reading an article where an older version of Doom or Quake would support this.

    Those with SLI/Crossfire/(Matrox tri monitor) support should be able to handle it on a single PC.

    270 degrees of view would be a great advantage in those sort of games.

    I believe FlightSim works quite well in multi-monitor with controls/gauges on one and
    the 3d environment/world on the other.

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    1. Re:Some games do support it. by GrumblyStuff · · Score: 1

      270 degrees of view would be an unfair advantage.

    2. Re:Some games do support it. by Anonymous Coward · · Score: 0

      Maybe, but it would incourage people to buy more monitors and video cards, so it might be a good idea to invest in those areas :D

    3. Re:Some games do support it. by Anonymous Coward · · Score: 0

      I know from exerince that quake4 and age of empires 3 support multiple monitors, and pretty much any game out today. i was using a ATI x800 and had two 19' LCD screens up. for AOE3 it was great, you could see more quite easyly. quake4 used it well too, but the major drawback (more for quake4 then AOE) was the inch of emptyness the sides of the monitors take. Quake4 also limits your aspect ratio to 4:3, 16:9 and 16:10; i should have been able to select 8:3 to not have a warped feeling when i played.

      I used ATIs control center to streach my desktop onto the second screen (instead of simply enabling the second one). I'm positive this method of enabling the second monitor in windows will let many more games use both monitors nicely.

      ps. please leave my spelling alone :)

    4. Re:Some games do support it. by thrift24 · · Score: 1

      Which is why 120 degrees is the highest amount allowable for most games under competition settings.

    5. Re:Some games do support it. by GrumblyStuff · · Score: 1

      Oh. Well, great. Some wanker who can afford/waste more money than I gets an advantage I don't at the same game. That'll surely increase the fun-factor.

    6. Re:Some games do support it. by Xaositecte · · Score: 1

      Oh no, some wanker with more money to spend can get a higher frame rate, better internet connection, and more detail in the monitor space he has already, getting an advantage..

      Weak arguement.

    7. Re:Some games do support it. by buck_wild · · Score: 1

      Well said. I used to play several FPS-type games online, but hated repeatedly getting slaughtered by 14 year-olds using their dad's dedicated T1 line and business-class computer. My crappy DSL line and last-year's computer system just couldn't keep up.

      So now, when I have to have competition, I host LAN parties.

      --
      If all you have is a hammer, everything looks like a nail.
  6. Multiple Monitors by ryanmetcalf · · Score: 3, Insightful

    What if PC's were able to make the use of multiple monitors, like Nintendo DS does? I'd love for an extra screen to keep mini-map, server rank, ammo counts, etc on an always displayed screen. No more bringing it up on your main screen

    1. Re:Multiple Monitors by Barryke · · Score: 2, Informative

      Thats a common feature in flight simulators.

      --
      Hivemind harvest in progress..
    2. Re:Multiple Monitors by jbarlow · · Score: 1

      You mean PC games, not PCs, right? 'Cause I've been using multiple screens on every system I've put together for... eight years? I can't go back.

      Now games. Whoo! I would adore that! Bring 'em on!

    3. Re:Multiple Monitors by SuperMog2002 · · Score: 1

      Exactly what I'd like to see. In World of Warcraft, I'd love it if I could move my status, inventory, etc. on to my secondary monitor, leaving only my HP and combat menu to obscure the game world (and only leave those on the primary becuase they're frequently needed in a hurry during combat).

      --
      Sunwalker Dezco for Warchief in 2016
    4. Re:Multiple Monitors by SEWilco · · Score: 1
      "What if PC's were able to make the use of multiple monitors..."

      In X11, I just turn on Xinerama.

    5. Re:Multiple Monitors by biglig2 · · Score: 1

      Free business idea:

      How about a cheap small, 800x600 say, LCD panel, with a built-in USB video card, nothing fancy, that you can plug into your PC to get a mini second display without any trouble?

      --
      ~~~~~ BigLig2? You mean there's another one of me?
    6. Re:Multiple Monitors by Anonymous Coward · · Score: 0

      there exists a logitech keyboard which can be programmed to display ammo counts / current weapon.

    7. Re:Multiple Monitors by fitten · · Score: 1

      Something that I like having another screen for is to be able to flip over and bring up Google to search for something (like hints or maps to some area where I am). Unfortunately, some games lock the mouse when you're in full screen mode so you have to play them windowed (WoW, for instance).

      Also, it's nice to have another monitor so you can just do other stuff while playing a game, like burning a DVD or ripping CDs or something (I have an Athlon64 X2) and being able to watch the progress of that and/or start a new one whenever you want without flipping out of the game to do it.

  7. Female gamers. by Onan · · Score: 5, Interesting

    So have this vague memory of a study done a few years ago. (Far too vague to be able to cite, sorry.) It was examining the "spacial" navigation skills of people in a rendered 3D environment, ala FPS games.

    One of the surprising results was that women tested had much more difficulty learning the layout of complex spaces, and avoiding getting lost--when using a 4:3 display. But when a wider aspect ratio display was used (giving more gestalt context, one assumes), not only did testees of both genders do better, but this disparity disappeared.

    Previous studies have shown that men and women tend to handle navigation differently, so this is not totally implausible. (And no, I'm not referring to men-asking-for-directions jokes. It seems that men tend to rely more on distance and direction, and women tend to rely more on landmarks.)

    So this seems to suggest that not only is a three-across setup a great win for all gamers, but that it might be an interesting tool for narrowing the gender gap.

    1. Re:Female gamers. by Anonymous Coward · · Score: 4, Informative

      The study that parent is referring to:

      http://www.newscientist.com/article.ns?id=dn3628

    2. Re:Female gamers. by Onan · · Score: 1
      Bleh. I've clearly had too little caffeine today, if I can't remember to include a subject in the first sentence, or spell spatial correctly in the third. (Hooray for unintentional irony quotes!)

      However, kudos to the AC to did the research and provided a link to an article on the study. (Just repeating that above the default threshold.)

    3. Re:Female gamers. by oldwolf13 · · Score: 2, Funny

      teehee!

      you said 'testees'!

      --
      If I can't smoke and swear I'm fucked.
    4. Re:Female gamers. by Anonymous Coward · · Score: 0

      not only did testees of both genders do better, but this disparity disappeared.

      wow, just wow

    5. Re:Female gamers. by ameoba · · Score: 2, Interesting

      I don't know about male/female gaming but, being a World of Warcraft player (and a male), I find my gaming experience to be much improved by switching to a widescreen monitor. The extra space on the sides of the screen is a great place to store all of the 'incidentals' of the game - quest log, inventory, character display, etc - while leaving the central area of the screen uncluttered and usable for playing the game. It feels like I'm more 'productive' now that I'm not longer required to constantly be opening & closing windows in order to get the information I need on the screen.

      --
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    6. Re:Female gamers. by Anonymous Coward · · Score: 0

      Previous studies have shown that men and women tend to handle navigation differently, so this is not totally implausible. (And no, I'm not referring to men-asking-for-directions jokes. It seems that men tend to rely more on distance and direction, and women tend to rely more on landmarks.)

      Yep, my girlfriend was a CH-47 pilot (that big long helo with two props) in her youth (Army warrant officer) and as the only female in her class it was noted that she performed markedly better in many nav operations after a couple passes whereas her male classmates had a harder time - no street signs, heh, just terrain features.

    7. Re:Female gamers. by ClioCJS · · Score: 1
      testees of both genders

      I thought only men had testes?

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    8. Re:Female gamers. by Anonymous Coward · · Score: 0

      bollocks!

    9. Re:Female gamers. by RzUpAnmsCwrds · · Score: 1

      Agree 100%. WOW was meant to be played in widescreen, I'm conviced - the game looks great on my 2005fpw and it feels so much less "crowded" than it did on my old 1.25:1 LCD.

      It always amuses me when I see my friend's WOW interfaces - all of the add-ons they use add more text and more controls to the interface. In my opinion, the interface has to much text as is - studies with aircraft control design have shown that having fewer controls and less information often enhances the performance of the pilot - how much damage I do per second is functionally irrelivent 90% of the time, as are my health and mana numbers.

  8. Desktop for the other monitor by Spazmania · · Score: 5, Interesting

    Hell, I'd settle for a game that lets me keep a desktop live on the other monitor so I can use IM and other apps at the same time without needing a second PC.

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    1. Re:Desktop for the other monitor by jbarlow · · Score: 3, Informative

      City of Heroes/Villians does this great. I've got two 19" LCDs, and when in CoH/V, as long as I'm not mouse-looking, zipping over to the other screen for anything is super-easy. The graphics blip for a moment, but if you're paying attention to multiple apps anyway, that should be fine.

      Also, IIRC, every Blizzard game I've played pulls off screen-switching just fine. The caveat is that they basically pause, but continue to use every free cycle while task-switched out.

      Anyway. That's all for now.

    2. Re:Desktop for the other monitor by supersocialist · · Score: 1

      You can do either with a very basic multiple monitor setup. A lot of video cards have three outputs (dvi, vga, s-video, typically), and you can two at once. It's easy to run a game on one and leave anything else open on the other, or even clone the displays so the video appearing in a window on your monitor also appears full-screen on your tv. It could definitely be better, though, because a lot of games minimize when they lose focus, and changing the desktop size shifts window positions. The latter isn't a problem if the resolutions are the same, of course, but I rarely run games as high as the desktop.

    3. Re:Desktop for the other monitor by Kesch · · Score: 5, Informative

      Currently I use a two monitor setup with WoW on one screen and Slashdot on the other. It actually works great that you can set the game to be windowed and maximized so it looks the same as full screen, but you can move your mouse over to the second screen. Of course, I'm guessing you are using linux because I know that the second monitor on linux will black out when playing games like doom. I don't know how to fix that.

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      If this signature is witty enough, maybe somebody will like me.
    4. Re:Desktop for the other monitor by Moonchen · · Score: 1

      One game that does this well is World of Warcraft. If you check "windowed mode" and "maximized" in the video options dialog, the game looks as if it is funning in fullscreen, but the mouse moves smoothly to a second monitor without any effort on the user's part.

    5. Re:Desktop for the other monitor by hanoverjames · · Score: 0

      i've been doing the WoW on one monitor, mythbusters on the other monitor... sure is nice for those boring grind sessions!

    6. Re:Desktop for the other monitor by phavens · · Score: 1

      I play this was all the time with IRC/Teamspeak on teh second monitor. All I do is set the video to Dual Display vs. dual span. And then I set teh montior opposite of those things I want to see as primary. Drag the start menu over theere and you're finished.

      I've played this way in BF42, AA:O, Far Cry, BF:V, and BF2 no issues.

      --
      Patrick Havens (Mr. 573333 to you.) Graphic Artist / Coder / Father / Journeler
    7. Re:Desktop for the other monitor by Anonymous Coward · · Score: 1, Insightful

      Here's a hint, stop doing boring grind sessions to acquire items in a video game.... Honestly, how much grinding will you do before you stop complaining about it and simply stop playing the game? I'm so tired of hearing addicted WoW fanatics complain about grinding for gear etc. Stop playing the damn game already! All MMORPGs are is one huge grind session that attempt to make you feel like your accomplishing something in order to keep you hooked.

    8. Re:Desktop for the other monitor by j1mmy · · Score: 1

      any games that you can play in windowed mode (as opposed to full screen) will allow you to do this.

    9. Re:Desktop for the other monitor by Anonymous Coward · · Score: 0

      Using the Omega drivers (for my ati 9600aiw) and playing a game fullscreen on monitor one, monitor two will continue to draw the desktop like normal.
      However changing focus to anything will minimize the fullscreen game, and draw the desktop on both monitors.

    10. Re:Desktop for the other monitor by dow · · Score: 1

      Thats how I play. I exit gnome because its a memory hog, and even go to run level 3. Then I run startx with an old window manager: fvwm2. I run a couple of rxvt's on one screen (less memory, lighter than xterm IIRC) with one running BitchX and the other providing a console for the game, which is running on the other screen (usually unreal2004).

      Oh, and an oclock running too, as I have to get up early and its easy to lose track of time and end up with only 4 hours sleep.

    11. Re:Desktop for the other monitor by Janek+Kozicki · · Score: 1

      I know that the second monitor on linux will black out when playing games like doom. I don't know how to fix that.

      no it doesn't, or at least not always. If the game supports windowed mode - there you go - it works. In conjunctin with sawfish it is especially nice, because I can set windowed screen size to 1600x1200, and disable sawfish's window frame. Then the game is exactly fullscreen, but occupies only one screen. That worked for Eternal Lands, and just yesterday I've finished System Shock 2 under cedega, but its max. resolution was 1024x768 so most of the time I played with second LCD turned off, because I wanted the game to occupy all 21" (smaller window was useful, when while playing I was looking at the walkthrough on the sceond screen ;). I haven't tried doom, so I don't know if it's an exception. This method works for Nexuiz too, but I prefer playing it with second LCD off, since fast paced FPS requires all attention, so I don't need a second screen with /. :)

      --
      #
      #\ @ ? Colonize Mars
      #
    12. Re:Desktop for the other monitor by dow · · Score: 1

      Not if you don't use TwinView to make you dual screen setup work. I don't know about anything other than Nvidia, but I couldn't make its TwinView work very well because I have monitors of different sizes, so I set up two device sections, two screen sections, and two monitor sections, and used the ServerLayout section to arrange it all.

    13. Re:Desktop for the other monitor by Anonymous Coward · · Score: 0

      Yes, 10 years ago, blanking out the other screen was a problem. It isn't anymore. Nowadays the problem is wether or not OpenGL runs on your multiple heads.

    14. Re:Desktop for the other monitor by ocbwilg · · Score: 1

      Currently I use a two monitor setup with WoW on one screen and Slashdot on the other.

      Yeah, the MMORPGs were good for this. I used to play Ultima Online a lot, and I would have the game running on one monitor and UO Automap, a chat client connected to my guild, and other UO-specific utilities running on the other. It may playing much, much easier.

    15. Re:Desktop for the other monitor by npsimons · · Score: 1

      Of course, I'm guessing you are using linux because I know that the second monitor on linux will black out when playing games like doom.

      Really? What evidence do you have for this? Because it doesn't black out for me.
    16. Re:Desktop for the other monitor by LordMyren · · Score: 1

      i wish i could remember, but warcraft and warcraft 2 were either the bee's knee's for mode switching or they were some undiscovered layer that Mr. Dante missed.

      There's a couple games out there that you can just keep smashing alt-enter on and the game barely hickups; its simply stunning. Resolution change and everything. Most games take ages to switch.

    17. Re:Desktop for the other monitor by MentalMooMan · · Score: 1

      Suppose you want to type in BitchX, how to you stop UT2004 from capturing your keypresses and mouse control?
      Also, do you run in a window or fullscreen? If I run in fullscreen my second monitor turns off.
      I use nvidia twinview, if that makes a difference.

      --
      43rd Law of Computing:
      Anything that can go wr
      fortune: Segmentation violation -- Core Dumped
    18. Re:Desktop for the other monitor by dow · · Score: 1

      alt-return flips you from fullscreen to windowed, then ctrl-g gets rid of the mouse grabbing. I have sloppy-focus on all the time so maybe that stops UT interpretting kb input, but I've never had that problem so don't actually have a clue what you mean. Yeah twinview makes a difference - ditch it, is simpler with it, but it doesn't add much, takes a bit away, and I trust opensource code more than I trust NVidia's binary only dist. Not that they are not doing a *fine* job with their drivers :-) I used twinview for a while, but found that the hard way was more versatile, but twinview would have been cool if both my monitors were identical.

      I'm in dalnet #amirc where things are pretty quiet so dont actually do much typing these days anyway.

  9. XBOX Forza by jasko · · Score: 3, Interesting

    If I recall correctly, Forza Motorsport on the original XBOX can be set up in a three-system, three-monitor mode. And I think a trio of XBOXEN and decent TVs will set you back a lot less than high-powered gaming rigs and monitors.

    Supposed to be a good racing game, too.

    1. Re:XBOX Forza by Babbster · · Score: 2, Informative

      You're right about Forza (it's a hidden option), but I think the price disparity is made up for by the fact that AFAIK Forza is the only Xbox game with that feature and it's very unlikely that there will be another since the Xbox is on its last legs. Oh yeah, and you also need to have three copies of Forza Motorsport in addition to the Xboxes and TVs.

    2. Re:XBOX Forza by wolrahnaes · · Score: 3, Interesting

      It works with quite a few monitors actually. At a LAN party a while back I hooked up 6 Xboxes on 5 TVs. The front screen had a second machine running rear view in PIP and there were two off to each side. We were trying to get a 7th box in there to run a spectator-cam view, but we ran out of copies of the game (3 legit copies, only 3 modchipped xboxes, so only 6 could run it).

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
  10. Doom With left and right monitors by Frogbert · · Score: 1

    I still have fond memories of setting up all three computers in my house to play doom with three monitors. It was an elaborate setup but I loved it. Unfortunatly they phased it out in one of the later patches. I was the envy of all my friends.

  11. bandwidth and syncing by wall0159 · · Score: 1

    I think the main problem would be that you would be running a cluster. You'd have to do this because you wouldn't get the required data throughput at a sufficiently low latency to just shunt the video over the ethernet*. The difficulty with running a cluster would be that the game would need to be significantly rewritten - perhaps one of the biggest problems being synchronisation.

    Why not just by a dual-head video card? I'm pretty sure (correct me if I'm wrong) that at lease some of those allow you to create a single 'virtual' display from 2 physical displays. Doing this would be at the driver leve, and hence invisible to the game...

    *maybe gigabit ethernet would do this, but that is hardly a low-cost solution! ;-) you'd be better putting your pennies elsewhere...

    1. Re:bandwidth and syncing by knothead99 · · Score: 1

      Actually, gigabit ethernet has the exact same latency as 10 and 100 base T ethernet. That's why you see high end clusters using low latency interconnects like myrinet and infiniband.

      I have seen a low end linux cluster powering a CAVE over ethernet though (one wall per box). Worked just fine.

    2. Re:bandwidth and syncing by Anonymous Coward · · Score: 0

      Back to back GigE connection or via a good switch has GigE at half the latency of 100Mbps. All the docs that I have looked at and internal tests building clusters show it.

      Still poor performance compared to Infiniband or Myrnet.

  12. Flight Sim by ScottyUK · · Score: 2, Interesting

    I've recently upgraded from two mismatched CRTs (a 12" and a 19") to two widescreen 20" flatpanels. Most single-screen games can be spanned across two monitors with the nvidia drivers, but the one game I use often which natively supports multi-monitor is Flight Simulator. Main views and instrument panels can be placed on one screen, with GPS, radio stacks etc on the secondary screens. FPS games would really need an odd number of screens, otherwise the centre of the view (where the crosshairs will be) is split down the middle by the monitor frame. With two monitors and an FPS on one monitor, I prefer just to have system information (Temperatures, music playlist etc) on the other screen.

    --
    Nice weather for penguins...
  13. lasershot by Intangion · · Score: 1

    i used to work at a company making multimonitor and huge multi projection screen games ;) we had a america's army scenario where you drove a hummer in a convoy and defended it from terrorists ;)

    it was pretty sweet, with 3 huge 8x6 projection screens it felt like i was driving the whole room around, we also have a M249 machine gun moded with lasers so we could pick up where you were aiming, so one guy would drive, and one guy would shoot as you drove thru terrorist infested streets ;) it was really awesome

    the company was www.lasershot.com

    you didnt need 3 machines either, you could use multiple output video cards

  14. In the old days... by Admiral+Frosty · · Score: 3, Interesting

    I remeber reading many years ago about this man who did something similar with Descent. At the time, Descent was a game so 3D that it was nausiating to play for some. This man rigged up a headband with mercury switches and mounted a moniter behind him. So when he turned his head, the screens would switch to the rear view. Talk about sensery intergration!

    1. Re:In the old days... by TychoCelchuuu · · Score: 1

      If the monitor was behind him, couldn't he rig it to show whatever was behind him 100% of the time? I mean, it's assumed that if he's looking at it then he has turned his head around.

      --
      Against stupidity the Gods themselves contend in vain.
    2. Re:In the old days... by Anonymous Coward · · Score: 1, Insightful
      Descent was a game so 3D that it was nauseating to play for some.

      Was?

      My wife and kids have always gotten driven to pukedom when they've tried to watch me play Descent3.

      Yes, Descent: inducing severe motion sickness for over a decade, peaking with Descent3. All other "3D" games are for wimps. No other game involves you regulary having to fly in reverse, upside down, yawing sideways and firing while also sliding upwards (which newbies might call downwards, relatively, since you're upside down, but any proper Descent3 pilot always knows the real up from down).

      Plus, you have something like twenty different bizarrely different weapons so you end up going into corkscrew spins trying to avoid flak while trying to select that damned omega blackshark bouncing betty whateverthehellitis, or, well, just trying to find some damn corridor to escape in.

      Well yeah, okay, so I lose track of up and down sometimes. But at least I don't get sick, dammit.

    3. Re:In the old days... by Admiral+Frosty · · Score: 1

      I don't belive Descent had support for anything like that. He also hard-wired all of this into an old keyboard IIRC.

    4. Re:In the old days... by Admiral+Frosty · · Score: 2, Informative

      Yes, think about it; no other non-flight/space sim really is 3d. They all deal with motion on a 2d plane. Now, that plane my have mulitple tiers, but they all pale when compared to the twisting convoluted tunnels. I don't nessisarily wish for a Descent 4, but I would like to see the idea carried on. SOMEthing to spare the PC from endless FPS/RTS/RPG's.

    5. Re:In the old days... by KendyForTheState · · Score: 1

      Actually it did... I had a set of iGlasses, a headset with 2 tiny monitors, earphones, and a motion sensor. It worked quite well with Descent. The motion sensor connected to the pc through a serial ports, so when you moved your head the view shifted... you could look left, right, up, down, and the view would follow. I played standing up, and used a Space Orb controller, and there was a function on the controller that you would have to use every once in a while to re-center the view, as eventually it would drift off-center. The only real problem I had was that the tiny monitors in the glasses were only 320x200, and didn't do the graphics in the game real justice.

      --
      ...I just came for the free beer.
    6. Re:In the old days... by meringuoid · · Score: 4, Funny
      (which newbies might call downwards, relatively, since you're upside down, but any proper Descent3 pilot always knows the real up from down).

      Easy. The enemy's gate is down.

      --
      Real Daleks don't climb stairs - they level the building.
    7. Re:In the old days... by KDR_11k · · Score: 1

      Descent 3 introduced the concept of "down" to Descent, auto-levelling aligns you with gravity whereas in D1 and 2 it aligned you to the nearest axis.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:In the old days... by jintxo · · Score: 1

      I just finished this book yesterday. Nice to find a quote on /. the next day, jeje :-)

  15. Multi-monitors vs. Wide screen gaming? by Anonymous Coward · · Score: 0

    Recently I researched benefits of Wide-screen gaming vs. standard 4:3 and came across an amazingly vibrant community (Wide Screen Gaming Forum). My wife plays WOW on her 15.1" WS Laptop and enjoys heaps of screen real-estate that I lack on my 19" 4:3 CRT even though my resolution is pumped way up. The reason? Your focus is on the center of the screen and all your buttons clutter the top, bottom and sides of the screen. Moving more clutter to the sides seems to improve the viewing area - maybe someone's done research into how we view things like that? But moving to two or three side-by-side monitors gives even wider viewing. There must be an optimal aspect ratio - is it the WideScreen 16:9, two 4:3's giving 8:3? When is wide screen too wide? Is that possible?

    I'd love to be in a CS research field where you could actually justify getting paid for an experiment like that ;)

  16. Also, the future will have rocket-powered ponies. by supersocialist · · Score: 2, Interesting

    270 degrees would be more immersive. What's more intuitive for looking to the side: mouse right, or head right? It would be about as unfair as the advantage keyboard+mouse players have over joypad players. The cost of that makes it seem unfair now, but sooner or later it will be cheap enough that everybody has seventeen monitors and a telepathic controller, and they'll give you sideways looks when you say you've only got one screen on your gaming rig.

  17. The source by TAiNiUM · · Score: 2, Informative

    The definitive source: http://www.realtimesoft.com/multimon/ There is tons of info there along with a database of proven configurations.

    Personally, I recommend a Matrox Parhelia with three flat screens. UT2004 looks great and runs smoothly across all three screens.

  18. Forget Monitors by Rac3r5 · · Score: 1

    When I was in Uni, the research lab had this station with a pretty impressive and expensive setup. It was basically a chair with a small table attached to keep your keyboard and this big plastic hemisphere in front of you that reached to either ends of you table. Under the table was a projector that was displayed whatever onto the hemisphere. So you basically had this image or video spanning either ends of you. It was pretty cool. I've never seen it been used for anything else except research students playing games on it. Yay for my tuition money.

  19. Lots of use! (But I want 3 screens!) by B5_geek · · Score: 1

    I have been loving the use of 2 screens to play NeverWinter nights. You can almost see around corners with it.

    What I would donate a kidney for is the ability to use 3 screens.
    I have tried using Nvidia PCI & AGP cards in the same box, but I am never able to get past POST (all screens black).

    If anybody has a suggestion I would love to hear it.

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
  20. Think of what it could do for FPS/RTS's by bluewarp · · Score: 0

    I can imagine what a good multiple monitor setup would do for crosses of RTS and FPS (think Sacrifice, if you've played that old, underrated gem). You could have your main screen be your FOV, while the other screen displayed the big picture strategy/battlefield map. It could really advance that type of genre.

  21. Re:Also, the future will have rocket-powered ponie by GrumblyStuff · · Score: 1

    What's more realistic? Viewing areas surpassing human abilities or simulating your head with a mouse?

    And bringing up controllers vs keyboard+mouse is ridiculous as we're talking about computer gaming. Computers come with a mouse and keyboard, not controllers. PC games will be tailored to mouse+keyboard combos and console games will be tailored to their respective controller.

  22. Re:Also, the future will have rocket-powered ponie by supersocialist · · Score: 1

    Who says that multiple displays have to be used to cheat? Can't the one that displays the rear view be behind you?

    These days you can get great game pads for the pc. Some people prefer them--some people use them even when they're less efficient, because they like them. Point stands.

  23. Re:Lots of use! (But I want 3 screens!) by DrSkwid · · Score: 1
    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  24. Dedicated map screen by code+addict · · Score: 1

    I always thought one of the best uses of multi-monitor gaming was when you could assign the other monitor as a dedicated map instead of having to bring up the map on your main screen. I think the Falcon flight sim used to have this functionality where you could assign various flight instruments to the other screen (particularly the radar screen).

  25. a very old version of doom by way2trivial · · Score: 1

    allowed you to do this, with another PC and monitor, drive left & right views...

    not a second monitor on the same pc, but a second pc, networked to the first.. I did it once, used it for about a week with a second pc, and had only a 'left' side view... it was more of a 'i read about it in the switches, I gotta see it' kinda thing..

    --
    every day http://en.wikipedia.org/wiki/Special:Random
    1. Re:a very old version of doom by rasper99 · · Score: 2, Funny

      We did this at work in like 1993 with all three PCs - left, front and right. It was like Doom 1.something. Darn cool for that time period. The game started running slower and slower. Then the computer support line (which we were responsible for answering) rang with people unable to work due to the network being bogged down.

      Dang them IPX broadcast packets on 10baseT!

    2. Re:a very old version of doom by Anonymous Coward · · Score: 0

      erm...did you answer the phones? Or just left the answering machine on =)

  26. Games that would benifit from multiple monitors by jonwil · · Score: 1

    Simulations like Rollercoaster Tycoon or Sim City. Put the finantial data, guest/peep/sim thoughts, overview maps and other things on one monitor and have the main game window in another window.

    RTS games, put things like construction, resource management and things on one monitor and put the gameplay battlefield on another.

    So, instead of having to go back to your base to build more tanks, you can just go over to the other monitor and do it. Then, when the tanks are ready, go back to your base and send them into battle.

    Flight sims obviously would benifit from multiple monitors (put the instrument cluster on one monitor and the cockpit view on another)

  27. That's just stupid by Anonymous Coward · · Score: 0

    Eyes in the back of your head on a FPS would give an very unfair advantage and therefore would not be supported in anything multiplayer.

  28. Dual Monitor Support by phavens · · Score: 1

    I play now with Dual montiors... but generally teh second has only been used for IRC/Teamspeak maybe a web browser. But over the years I've championed for Dual Monitor Support for the Battlefiled games. And I found they had played with it (it sorta worked). But they didn't fully know what to do with it. I was pieved. I've always thought they could of put a map (or minimap) as well as stats and similar info on the side. Clear up the killing fields and still provide all the info.

    --
    Patrick Havens (Mr. 573333 to you.) Graphic Artist / Coder / Father / Journeler
  29. Problems with games on a dual head system by jafuser · · Score: 4, Interesting

    Over the past year or so, I've had a few minor problems playing games on my dual-head setup. My main objective was to have my main monitor be for games, while the second would be for IRC (or occasionally, the Web).

    The problems I can clearly recall encountering are:

    • Fullscreen task switching: For some reason, nearly every game I've tried always minimizes when it loses focus while in fullscreen mode. This is very annoying since I just want to hop over to my IRC window, type something quick, and hop right back to the game. Or maybe I want the game to keep running while I'm chatting, while I wait for something to happen (see next item). Also, usually the minimize/restore process can take a lot of time and doesn't always go smoothly (sometimes the audio volume level is bumped around)
    • Automatic pause on defocus: Some games pause when the game loses focus (ie X3). I guess the idea is that if the game isn't the curretly focused application, then you probably want it auto-paused since you might miss something. With two monitors though, i've still got the game filling one whole screen so this is not always true.
    • Windowed mode problems: Since fullscreen causes a lot of problems, it seems like the best idea is to try to run things in a maximized window if the game allows it. The problem is that some games won't maximize in windowed mode. For example, EVE Online gives me a list of standard resolutions which I can set the window to, but it can't be resized or maximized. And trying to move the window around is a game in itself since the program likes to grab the mouse pointer when i'm trying to move the window to the top to get it to cover most the screen without cutting off anywhere.
    • Glitches on secondary screen: I've often seen games and programs which run fullscreen on my primary monitor will affect the secondary monitor's "bounding box" region for where application windows can be moved to. Usually it causes the left half of the screen to be unusable while the fullscreen game/program is up and running.
    • Slowness: I had one game which gave me a really low framerate unless I first disabled my secondary monitor when I started the game; but once the game was running, i could re-enable the second monitor and my framerate was fine.
    • The Seam: I haven't really had this problem yet, since I always play games on my primary monitor only; but any even-number of monitors is going to wind up with the problem that the center of your game's action is going to be on the seam between the monitors (unless the game explicitly notices this and compensates). It's too bad there aren't any ATI or nVidia cards which support triple-head monitors so people could do a nice setup with the game action centered on the center monitor.

    Generally, I just try to only pick games which will run in windowed mode, and put up with the odd quirks that come up from task switching. I have yet to find a 3D game that runs in windowed mode, properly maximizes, and allows me to task-switch out and back into it without any annoying quirks; or a game which runs fullscreen and doesn't minimize when I task-switch out of it. I just hope as multi-monitor setups become more common, that they will be more thorougly QA-tested in this environment =)

    --
    Please consider making an automatic monthly recurring donation to the EFF
    1. Re:Problems with games on a dual head system by RESPAWN · · Score: 1

      Generally, I just try to only pick games which will run in windowed mode, and put up with the odd quirks that come up from task switching. I have yet to find a 3D game that runs in windowed mode, properly maximizes, and allows me to task-switch out and back into it without any annoying quirks; or a game which runs fullscreen and doesn't minimize when I task-switch out of it.

      This is probably one of the reasons that Civ2 is one of the first games I install on any computer I own. It is one of the very few games that I know of that plays well in Windows. I'm sure you could point some more out to me, but I too have noticed all of the problems that you refer to. Enough so that I just gave up after a while and just kept a second computer on my desk for IM, web, TV, etc. Civ2 on the other hand, doesn't mind in the least when it gets minimized or when you Alt-Tab to another screen. The last computer I bought was my laptop for surfing in the living room and/or other areas without a computer (by the pool, in the parking lot, etc.) and I think I constantly had a game of Civ2 up on it for the first couple of months. I think the roommates may have even played along in a couple of my games while we were bored and watching TV.

      Civ 4 on the other hand seems to be so much of a resource hog that I generally don't dare to run anything else on the computer while playing it.

      --

      If Murphy's Law can go wrong, it will.

    2. Re:Problems with games on a dual head system by grem · · Score: 1

      Guild Wars runs just fine windowed. You can even resize the window with your mouse to whatever resolution you desire. And it's a great game, to boot!

      --
      Murphy's law - "Anything that can go wrong, will." (Actually, this is Finagle's law, which in itself shows that Finagle
    3. Re:Problems with games on a dual head system by kabocox · · Score: 1

      I have 2 monitors. First and foremost, if you are gong to downgrade your inches for the multimonitor bit, don't. It is better just to have a 19" to 21" LCD than 15"-17" dual monitors. I've found for 95% of gaming, dual monitors suck due to the issues the parent listed. If you like FPS or flight or driving sims and can afford a 3 monitor setup, go ahead. FPS sucks with dual monitors though. You POV is focused directly at the seam of the 2 monitors. Trust me, you'd rather just have one bigger monitor if you can. I've not played a 3 monitor setup, but it should work. Now the biggest pain in the ass about games is that they aren't designed to allow you to run them on one monitor and all your other apps on the other. Some games work better than others. I've been able to alt-tab out of Dawn of War, Empire Earth II, MOO2, & MOO3 pretty easily. Civ3, Civ4 and SimCity4 it's possible but the larger your game or city the longer it takes. I only have 512MB of RAM and it can take about 15min to switch out of SimCity4. It's better just to not bother getting out of the program. Actually, it's faster to shut down SimCity4 and reload it after I'm doing what ever else. Civ4 it is possible in the early game, but as soon as you hit your mid game or as soon as the world has alot of cities, it becomes an extreme headache to switch to anything else.
      With Alt-Tabing, some times you get video issues. Like the whole game just went to 256 color.

      Dual monitors seem like they'd be really good in a work environment because your general office apps and normal windowed apps run fine on a dual monitor setup. Oh, get UltraMon as well. You'll need something like it. The Nvidia multimonitor tools don't come anywhere close to UltraMon. (This little program moves your windows from one screen to another and gives you a smart toolbar that only shows the apps open on that monitor down on the toolbar.)

  30. Re:Lots of use! (But I want 3 screens!) by TychoCelchuuu · · Score: 1

    Stick a splitter on one of the outputs on a dual output card and then just plug 3 monitors in?

    --
    Against stupidity the Gods themselves contend in vain.
  31. Not me! by NerveGas · · Score: 1

    I've always wished that I could get a full-screen DVD to play back on my second monitor while I played on the first...

    steve

    --
    Oh, you're not stuck, you're just unable to let go of the onion rings.
    1. Re:Not me! by TimboJones · · Score: 1

      I can do this pretty easily with my GeForce. The nVidia drivers installs a context menu item for video files: "Play on my > [monitor enumeration]". This option clones the video overlay full screen on the selected monitor. In my case, I say "Play on my TV" and I get full screen video on the TV, regular size video on the monitor, and happy task switching as long as I don't minimize or completely obscure the video player.

      It also works for videos embedded in web pages, with one really annoying issue. Once I've selected "Play on my TV" all videos will play full screen on the TV, no matter how I open them. But after restarting the machine, until I force the video overlay to clone, it won't do it automatically. I wish I knew what setting to twiddle to turn it on automatically, or to turn it off if I don't want it anymore.

      RegMon turned up nothing useful. I suspect it's somewhere in the video card firmware.

    2. Re:Not me! by SlamMan · · Score: 1

      AFAIK, there's nothing to it. Depends on your vidoe player, I'd imagine, but DVD Player on the OSX, and VLC do it with no issues whatsoever.

      --
      Mod point free since 2001
  32. Re:Lots of use! (But I want 3 screens!) by Anonymous Coward · · Score: 0

    Get one of those Voodoo5 PCI cards for the 3rd screen. It's almost as fast as a GeForce 3 and suffers little impact from being on the regular PCI bus.

  33. Texas.. by Chonine · · Score: 0, Offtopic

    ...everything's bigger.

    1. Re:Texas.. by Chonine · · Score: 1

      Its supposed to be a joke.... The "State" of multimonitor gaming. Damn..

  34. Monitors? Dual Projector's! by SloppyElvis · · Score: 2, Interesting

    How about two nice projectors lined up seemlessly side-by-side on my wall... No pesky break in the screen. Say, you could make a regular double-wide monitor without a break but two inputs...

  35. drivers and direct x issues by Gronkers · · Score: 1

    One big problem, is at least on ati cards/drivers, the second display does not have any 3d accelration features. Have yet to test on a newer nividia.
    Also you ever see how long it takes to alt tab back to your windows display?
    Is your windows display even in the right screen resolution?
    Icons, wallpaper, etc displayed properly?

    These are all problems dealing with weird video mods, bad directX code, bad video drivers, and just plain shoddy programming.

    My 8 mhz Amiga did a better job here then my current ati/nividia 3000+ setup.
    Developers need a good smacking. pulldown windows - multipule display resolutions on screen at once.
    Alot of online games and single player games would benefit tremendously from an
    optional second display.
    Would love it for Eve to have a second display for information. Everyone I see with screenshots has the entire screen covered with windows.

    Saw rumors that the next playstation will have dual outputs. maybe some hope there.

    Just look at the current nintendo DS handheld.

    --
    - Gronk!
    1. Re:drivers and direct x issues by NutscrapeSucks · · Score: 1

      According to dxdiag, both heads support hardware Direct3D on my ATI 9700Pro.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
  36. It's a resolution thing, isn't it. by Jethro · · Score: 1

    The thing is, I've not seen games that support 2048x768. Be nice if a game could detect two monitors and give you options for the other one, yeah.

    I've got a video card that can output to Component so I can plug it into my HDTV... but no games support THAT resolution, either! 1600x1200 looks weird on a widescreen TV...

    --


    In the land of the blind, the one-eyed man is kinky.
    1. Re:It's a resolution thing, isn't it. by lotsotech · · Score: 1

      Pick 1280x768. That should look pretty good.

    2. Re:It's a resolution thing, isn't it. by Jethro · · Score: 1

      I dunno, the TV can do 1920x1080, I want THAT!

      --


      In the land of the blind, the one-eyed man is kinky.
  37. Re:Lots of use! (But I want 3 screens!) by oldwolf13 · · Score: 1

    I have frequently used 3 monitor setups with a dual output agp and single pci vidcards.

    Not all video cards will do this, but I used a 3dfx banshee and it worked fine. Some s3's might have problems but I *think* I used one of those before i got the banshee (the s3 ones had 4 megs vs. the banshee with 16, so make sure you have enough ram to drive whatever resolution you want). If it's a newer pci card (yes they still make them) then it should be no problem.

    You might have to toggle the BIOS setting that's something like "First Place to check for Video Card AGP/PCI?" Some cards (older) need that to be set to pci.

    Besides that, windows 98se and above should just be able to boot and get to the add drivers screen.

    --
    If I can't smoke and swear I'm fucked.
  38. oil business by Anonymous Coward · · Score: 0

    i build duel video card system's for clients in both the structural engineering and oil industries.... both of them usually have 3-4 moniter setup's....

    of course we have to do testing to make sure none of the parts burn out... what better way then a game of quake 3.

    all i can say is 4 moniters makes a big advantage.

  39. True 3D by Bemmu · · Score: 1

    How about any games / video drivers that would display the view for both eyes on it's own monitor? That way you could play 3D games without any glasses or helmet, simply by focusing so that the two images overlap. An 8-hour session of WoW on this setup might seriously screw up your eyes though ;)

    1. Re:True 3D by slthytove · · Score: 1

      I remember doing this with Interplay's Descent. The problem was that it is very, VERY hard to cross your eyes that much - I think the mode was actually meant to be used with some sort of "3D glasses" that did some mirror work on a normal monitor to put the right images in front of your eyes. I could never get the unfocused images to line up using my own eyes, though.

      Bullfrog's Msgic Carpet also had some neat "alternate" 3D modes - a 3D glasses mode (red/blue), as well as a "magic eye" mode that was a lot easier to see than the split-frame Descent mode. The "magic eye" mode actually used random dot stereograms, so there was no color information conveyed, but depth was actually pretty effectively conveyed.

  40. Re:Also, the future will have rocket-powered ponie by GrumblyStuff · · Score: 1

    Well, yes but you don't need another monitor to do so just because.

    Games can have review without being obtrusive or crude. It's just that so few actually implement it. Go play System Shock. Your character ends up with a device that, for a bit of power, gives you snapshots of what's behind you all the way to car-like rearview mirror real time view. And this is from around the time DOOM was around.

    So what? It's up to the person playing to go out, buy a controller, and set up the game to use it. They certainly don't have too. And what point is it anyway?

  41. PCI Express x16 by Cu · · Score: 1

    You don't need Matrox, Voodoo, or nVidia. You also don't need multiple machines. One of the big promises of PCI Express is the ability to run multiple graphics cards at full speed. There are plenty of mobos that have 2 x16 slots, and newegg has one that has three.

    I fancy the the idea of driving one 19" panel from one card and two 15" panels rotated 90 degrees on the second. The 1024 on long side of a 1024x768 15" panel is similar length to the 1024 on the short side of a 1280x1024 19" panel.

    --
    I'm Abram Bender. You're not.
    1. Re:PCI Express x16 by Malketh · · Score: 1

      Well the issue with this, at least with nVidia's hardware and I suspect with ATI's as well is that the drivers don't allow you to add monitors from separate video cards into the same span. I tested this with dual 6800GTs with 2 monitors on one card and another on the second and while the first two spanned together fine (running SWG at 2560x1024 was pretty sweet if annoying thanks to the seam) you could not add the third into it at all. I tried everything, apart from setting them up in SLI (don't ask why cause I don't know why I didn't).

    2. Re:PCI Express x16 by philipmather · · Score: 1

      > There are plenty of mobos that have 2 x16 slots, and newegg has one that has three. Got a link? Couldn't find it. Thanks.

      --
      Regards, Phil
    3. Re:PCI Express x16 by Diashto · · Score: 1
      --
      If you ever reach total enlightenment while drinking beer, I bet it makes beer shoot out your nose.
    4. Re:PCI Express x16 by Diashto · · Score: 1
      --
      If you ever reach total enlightenment while drinking beer, I bet it makes beer shoot out your nose.
    5. Re:PCI Express x16 by kcb93x · · Score: 1

      We've got one my roommate (Charlie, from The Inquirer) got for testing, we haven't yet, but with some research, we discovered that you get either the SLI ports, or the standalone...not both.

      Sadly.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  42. I had this problem by rsilvergun · · Score: 1

    It's your Bios. I forget the exact details, but you need to toggle which bus the bios initialized video on. The bios can be set to look for video on PCI or AGP first. IIRC, most boards boot pci video first, and then AGP if there's no PCI. That confuses most OSs and even some bioses when you're doing multimon with AGP + PCI. At any case toggle it from PCI to AGP first or vis-versa and give it another go.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:I had this problem by B5_geek · · Score: 1

      Yeah did that. Still no luck. Thanks for the reply though.

      --
      "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
  43. The obvious... by MikShapi · · Score: 1

    I've states something very obvious (yet utterly ignored) in a former thread on the subject exactly. I'll risk karma-whoring for the chance a game-developer will read it, So I'm re-posting it now:

    The card offers an humongous amount of horsepower, yet the vast majority of people have monitors that can do 1280x1024 (most mid-sized LCDs out there) or 1600x1200 (most CRT's). So most of the power your card can produce above what a mid-range last-generation card (or high-range 2-gen-old card) can produce is largely unused.

    All of these new cards will give more than playable rates at either of these resolutions on most modern games without breaking a sweat, the heavier game engines requiring you to drop a notch or two on the FSAA or AF.

    In fact, even my trusty OEM Radeon 9700 Pro bought December 2002 for 270$ does that just fine.

    But where is all that horsepower needed? The answer is obvious, and yet promptly ignored. All these cards have two outputs (at least). Which can very well work simultaneously in a game, thank you very much. If one LCD can't go over 1280x1024, why not have two?

    I run a two-monitor setup on my Rad (Dual Samsung 172X's). Both nVidia and ATI drivers support spanning (turning all outputs into one virtual very large screen). Three problems arise that require attention for this to work in gaming:

    1. The game must support using SPAN. Many games (UT2k4, NWN, Fable, etc.) support this reasonably.

    2. Unrelated to Issue #1 above, the game must support *weird* aspect ratios. Contrary to popular belief, unlike 640x480, 800x600 and 1024x768 - the 1280x1024 res, what our modern LCD's do best is not 4x3. It is 5x4. Do the math. The next 4x3 notch is 1280x960. The 5x4 aspect ratio aside, dual monitors give some very new AR's altogether - 8x3 for two 4x3 monitors, or 10x4 AR for two 1280's side by side. Fable, for example, while putting the rendered picture within my virtual 10x4 display area neatly, promptly puts the (quite essential) dialog subs and game choices outside the viewable area because it is unfamiliar with this aspect raito.

    3. Not a showstopper, but very easy to work around if only the game devs would give it one ounce of thought:

    Most action in almost any type of game (bar, perhaps, RTS's) happens dead in the center of your display. Which is good if you're playing with three displays, all important stuff happening flat in the center of your middle one, but with the simple solution 90% of people can affort and implement - purchase an additional monitor and hook it up to their existing dual-head-supporting graphics card - all the action happens right on top of the split between the two monitors. Things like your character in NWN (which properly gets split by 2cm (if you're lucky and chose your monitors wisely - 5cm if you're not) of space in the middle, looking somewhat 'fat') to that little pixel marking the business end of my sniper rifle in UT. VERY annoying (though I got used to it, to an extent, and it's very much worth the wider viewport).

    GAME DEVELOPERS, PLEASE, PRETTY PRETTY PLEASE, PUT AN OPTION IN THE CONFIG TO OFFCENTER THE GAME HAPPENINGS SO THE CENTER OF THE GAME IS ... 40% FROM THE LEFT EDGE AND 60% FROM THE RIGHT (OR OTHERWISE ADJUSTABLE) OF THE DISPLAY. IT'S OUTRIGHT A NEUCANSE! TIA.

    Those issues aside (and with some, at least the former two issues definitely are), two monitors and a 2560x1024 resolution would give even the newest GPU (with FSAA, AF and shadow rendering cranked up to max of course) a very decent workout, and put all that unuseable horsepower on the fringes of the useable realm.

    My two cents.

    --
    -
  44. Track IR by FlamingLaird · · Score: 1

    In truth, while multiple monitors is the pancea, if you want something that works today, you should take a look at Natural Point's Track IR product.

    It's pointless for FPS games, but for flight and driving Sims it's wonderfully immersive.

    Basically you wear a hat with three goofy reflectors on it... the Track IR shines an IR LED at you, and watches the movements of the reflectors. It then translates small movements of your head into larger movements on the screen. Sounds like a gimic, until you try it. Then you realise that you rely on your eyes a lot more for positional data than you do on actual motion.

    I play Pacific Fighters and Enemy Engaged Comanche Vs. Havoc fairly regularly. EECH is truely beautiful with the Track IR... switch it into IHIDDS mode, and the chaingun shoots where you look =)

    --
    "42"
    1. Re:Track IR by Anonymous Coward · · Score: 0

      I certainly agree with this. Totally changed my fight sim, being able to track the landing strip, airspeed, altitude is very natural.

      As for the first person shooters, I'm still hoping a developer will add independant head tracking to their games.

      If you are in to simulators (flight, driving, trains) you should look in to the TrackIR at
      www.naturalpoint.com

  45. a [better] application by TLouden · · Score: 0, Redundant

    is to use the second and even third monitors to display supplimental information. this is especially useful in games when a manual is useful for statistics or hot keys. the additional viewing field would be nice but isn't standard and so i find different information is the easy and effective application.

    --
    -Tim Louden
  46. Comment removed by account_deleted · · Score: 2, Interesting

    Comment removed based on user account deletion

  47. LAN? by vonsneerderhooten · · Score: 1

    Are you serious? You want a multi-monitor gaming rig, but you'll use ethernet between them? Wow.

    For under $1k(decimal) US, I'll set you up with an SLI or Crossfire rig with 4 DVI outputs. You can span displays to your heart's content.

    Personally i'd like to get 4 of these in a 2x2 wall mounted configuration.

    Also worthy of note is that one will be unable to run more than 2 of any 30" display as they require dual-link DVI to get the bandwidth they require.
  48. SLI/Crossfire only support 1 monitor by RandomDesign · · Score: 2, Informative

    When you have SLI of Crossfire modes enabled on those cards you can only have one display active. This is actually one of my big pet peeves about SLI. I have two Dell 2405 LCDs and I have to constantly switch SLI off/on to get the second one to work when not gaming.

  49. There are some nice multi-displays... by Biomechanical · · Score: 1

    Available as single screens, but I don't know what the specifics are of the cards required to run them - probably something "huge". :)

    Pick your poison - I don't work for Go-L, I just go to their web site and drool occasionally. :)

    Seriously, I think either a two or four screen setup would be good for driving games. Driver sits in front of the right (2), or middle-right (4), screen - or left (2), middle-left (4), depending on which country you want to pretend to be driving in, and if you can get the game to position the steering wheel in that position.

    Flight games should be an odd number, unless you're in aircraft/spacecraft sim that have the pilot and co-pilot sitting beside each other - is the F111 the only fighter-bomber military airplane that have the pilot and co-pilot sitting side-by-side in their cockpit escape pod? The F111 is an old f-b compared to others flying these days - still flying in Australia at least - but I reckon it has a certain charm. Then again, I live barely a metric click-and-a-half from the RAAF base at Amberley, so I see these birds cruising around a fair bit. :)

    FPS? Odd number of screens, probably three being best - forwards, and left-right peripheral vision.

    What I'd really like to see available though is a VR headset that can be focused properly. The last one I got a good chance to look at didn't have proper focusing and it made my eyes hurt after only ten minutes of play. Not good.

    --
    His name is Robert Paulsen...
  50. Need ability to change viewport... by Jarnis · · Score: 2, Insightful

    Supporting wide 'oddball' resolutions is easy. Many games do it 'accidentally'. However, gameworld viewport is 99% of the time fixed as 'full screen' (or two or three) - so the 3D view is stretched across the screens, and with even number of screens, center is at the split point of two displays.

    Only games that I know of where you can change the viewport to the gameworld without changing the actual size of the game window are Anarchy Online and World of Warcraft (via UI MOD). I also think some Flight Simulators allow you to do it, but I don't really play those.

    With viewport resize/move options, you can have full 3D screen on your main display, yet drag most of the 'other UI' to the 2nd display (which has just black background, or maybe some 2d graphic). MMOs would really benefit with proper dual display support where you could stick the inventory, map and all the other random windows to secondary display. Currently I'm really annoyed due to the fact that EVE doesn't support this - it would really benefit from it as you could put overview, scanner and map view to secondary monitor, really helping with the 'information overload' in PvP situations.

    What we'd need is a videocard/monitor manufacturer 'alliance' sponsoring game devs to support proper dual monitor setups via specific extra options in the games - it would sell a lot of secondary screens and beefier videocards. It isn't *that* hard to do when you just make 'game desktop' to use whatever oddball resolution multimonitor system gives you, but allow separate definition of the '3D viewport' inside this 'desktop' of a game, and then make UI customizable/movable, and make sure all UI bits can be moved outside the 3D viewport, to the 'game desktop'. Add support to 'side/rear views' in secondary 3D viewports for extra brownie points so you can have 'rearview mirros' or outright 'surround game setup' if you have too much money, displays and too uber videocards.

  51. Two ain't enough by LKM · · Score: 1

    I think for a lot of games, two horizontally aligned screens ain't enough since you can't easily use them to display one "view". Two screens are good for games which can make use of a secondary monitor displaying a map, but for things like racing games, flight sims or first person shooters, you'd want three screens so you could show front, left and right views.

  52. City of Heroes by Walkiry · · Score: 1

    One of the greatest things about City of Heroes is that it could be run in windowed mode and used accross dual monitors connected to a single card:

    http://walkiry.no-ip.org/coh/grab_023_2005_01_27.h tml

    I tried 3 monitors (I had them already, the third one was connected to a PCI Radeon 9200SE) but didn't quite work, although I later heard in a discussion about this in the CoH forums that triple monitors worked wonderfully in a dual-card SLI configuration. YMMV.

    The gained real state was wonderful. As you can see in the screenshot, I could have a lot of chat windows open, as well as all the bars available (team, inspirations, powers), and the map tab, while keeping a great view of the game. I'd imagine that if WoW were to support multimonitor setups, the gain in space would be wonderful since the UI gets crowded so easily. Imagine having multiple chat windows shoved to the side, and keeping track of everyone in a 40 man raid without having to completely cover your screen and obscure your character.

    --
    ---- Take the Space Quiz!
  53. fps on two monitors makes me sick by rednuhter · · Score: 1

    I had a great two monitor on an Nvidia card setup running Debian, the massive desktop was great (I have one big monitor now), but I did try quake and the gap and slight differences in monitors made the display very dizzying.
    I would naturaly concentrate on the center point (the montiors were CRT and different makes and what ever I did there was a gap between the two, plus the surround of each.
    My brain would remove the stationary anommily and then I would get dizzy, followed by a head ache, followed by being sick.
    So after that I always had games windowed and dragged to one or the other monitors.

    --
    ERR 411[Max number of witty sigs reached]
  54. Define "terrorist" for me by Quizo69 · · Score: 2, Interesting

    I find it interesting how the US Army (and their political wing, the GOP) refer to soldiers of the opposing forces as "terrorists" these days (specifically Iraq at the moment), even though they are quite clearly in their own country, defending it from an invading army intent on stealing their resources and setting up a permanent outpost presence in their back yard.

    Let me play devil's advocate for a moment and paint a scenario for you:

    Country X invades the US, ostensibly to "spread freedom and topple the rogue regime which created a police state, subjugated its own citizens under the dictator Bush and exported terror to the world". You and your friends, naturally pissed off that another country has unilaterally and quite obviously invaded you (regardless of the outside world's media spin on the reality of the situation on the ground), fight back against them. You don't officially belong to the US Army (routed early in the piece because they were a spent force after trying to invade too many countries at once), but you and your friends nonetheless form a citizens' militia and hit back however you can, improvising explosives and using all your skills and ingenuity to try to vanquish a militarily superior foe. You also begin killing those Americans who decided to cast their lot with the invaders and are assisting them to "restore law and order", since they are even lower on the scale of human refuse than the invaders - they are collaborators and traitors to their own people.

    So, under that scenario, do you call yourself a "terrorist", a "freedom fighter", or are you part of an unofficial "citizens' army/militia/resistance"?

    If you still consider the Iraqi resistance to be "terrorists" after thinking truthfully about the above scenario, but wouldn't call yourself that, then you are the worst type of hypocrite I know.

    I sincerely hope though that after considering my scenario honestly, you will come to the conclusion that you need to redefine a terrorist a little more specifically, and then apply that evenly to players on all sides, not just those on the opposition.

    I can dream, right?

    1. Re:Define "terrorist" for me by lordsid · · Score: 0

      it all depends on point of view. i.e. which side of the gun you are on.

      --
      IMAGE VERIFICATION IS EVIL!
    2. Re:Define "terrorist" for me by Intangion · · Score: 1

      well actually in my post i specifically didnt say it was in iraq because i totally agree with your view. we have no business being there, we were lied to and manipulated by bush into going, he used fear and our desire for 'security' to take away our liberties and make us fight a war that he wants to fight

      BUT those troops are our neighbors and brothers and fathers and sons and i want them to be prepared for whatever hostile environment our regime sends them into ;)

    3. Re:Define "terrorist" for me by DMoylan · · Score: 1

      old irish definition of a terrorist

      thats what the big army calls the little army.

  55. how about consoles? by fikx · · Score: 1

    On a related note, anyone hear anything more about PS3 supporting multiple TV's? I'm always in favor of more screen acreage.
    On a related-related note: anyone know how expensive modulator's are to make? I'd love to see some game system supporting multiple TV's by broadcasting multiple channels. One coax output on the back and a splitter and you're in busniess! Sony? Listening?

    --
    AB HOC POSSUM VIDERE DOMUM TUUM
  56. From an MMORPG perspective. by Churla · · Score: 2, Interesting
    I am someone who has run a dual monitor rig for most of the last 7 years. Dating back to the "well, if you upgrade to windows 2000 it will support multi monitors off the bat".

    My genres of choice have been MMORPG's and RTS for the most part with a few flight sims. My current crack is WoW. My real goal would be as mentioned, to have all my inventory, minimaps, guild/area/whatever chat windows and some buttons and controls over on the right monitor, while I have the 3d redering "world view" on the left monitor. Of all things only ONE game has accomidated this so far:

    Horizons

    Yeah.. you heard me.. Horizons.. yes THAT Horizons. It's a sad thing in my world. For an MMORPG to support this they need a few key things:
    a) The ability to make the game window the real full screen size instead of the full size of one screen. At one point in time WoW could do this, but now when you're in windowed mode it insists on only allowing you aspect ratio that follow the one screen hight:width ratio.
    b) The ability to move all aspects of the game UI to the other monitor or wherever you want. WoW has this functionality through third party UI modifications.
    c) MOST IMPORTANTLY It needs the ability to unhinge the 3d world redering window from the main window and resize it as the users need. Horizons had this, it was glorious. WoW does not yet. It has a functionality similar to this, but it still doesn't get there due to the aspect ratio limitations that the UI seems to enforce on you. Not to mention you have to do it all through a scripting language (lua/xml) which doesn't make for a smooth user interface for the non geek.

    Just my $.02 USD on the matter.

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
  57. I forgot to add.... by Churla · · Score: 1
    If you REALLY want Multiple Monitor crackcandy...

    http://www.go-l.com/monitors/index.htm

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
  58. Add monitor by way2trivial · · Score: 1
    --
    every day http://en.wikipedia.org/wiki/Special:Random
  59. Re:Lots of use! (But I want 3 screens!) by knewter · · Score: 1

    Man, that's weird. At my old job, I had five (yes) monitors on my desk at one point. All CRTs. It was the most awesome development environment ever. Keep my SQL Enterprise Mangler up on one screen, so I never have to worry about printing out current copies of the db schema to reference (just look at it live), IM and web on one monitor that was easy enough to just hit the power switch on when I needed to really focus...never got any games working in the multi-monitor setup there though, sadly...

    --
    -knewter
  60. LCD is not ready for FPS, but 2 CRTs are worth it! by somejeff · · Score: 0

    LCD vs CRT:
    No matter how fast the pixels show up on the screen, they're just not going away fast enough. I find myself shooting things that just aren't there anymore.

    LCD + FPS = ghosting.
    CRT + LCD = bad color matching.
    2 CRT = almost a footprint problem.

    Needs for a 2nd monitor:
    A second monitor is great for games such as Microsoft Flight Simulator, where you can take instruments such as the GPS, radio, etc. and place them on the second monitor. It's also good for web browsing while gaming. Flight Simulation requires that you look up charts and weather. You can make use of web pages when playing RPG games like WoW and Guild Wars.

    A second monitor is also great for voice communication such as Teamspeak, Ventrilo. It allows you to peek over and see who's talking.

    End of the day: A second monitor is 100% worth it. If you're an avid anything, two 19" monitors go for $300 CAD each.

    As for footprint:
    1. Pull your desk away from the wall
    2. Push your monitors off the end so that the base is on the desk, and the back is on the wall.

  61. For Ghost Recon it would by Sierpinski · · Score: 1

    Having played GR for several years now (and still going) I constantly find myself looking to the left and right to see if any of my enemies are around. It would be much faster and easier to just look at my 2nd and 3rd LCD panel to get this information. It would also help with finding sniping targets without having to move, which does actually affect gameplay. Being somewhat colorblind myself, I rely on seeing movement to spot enemy snipers, but being able to see left, forward, and right without having to move my character would be a great benefit, if such a setup is possible.

    The same goes for any other FPS I've ever played, including games like WoW (I couldn't count the number of times in a day I'm looking left and right searching for that last quest mob that I need to kill). I think the possbilities for this end only in the games you have. As I said before, I just hope the games support this, allowing you to devote one monitor to a single view.

  62. OT: feeding the Troll Re:Define "terrorist" for me by Anonymous Coward · · Score: 0
    Judging by your scenario, your understanding of the situation seems a bit off.

    To be more analagous the US when invaded by the powerful, corrupt, evil "Country X" would have had to have been ruled with an iron-fist by a minority of the population. Lets posit that black people had been in power for a couple of generations and kept the white population out of political or other kinds of power. Lets also say that they were particularly harsh on another minority in the country, say the latinos, and had openly massacred them several times.

    Now, the corrupt and evil "Country X" declares that it's going to end this situation because they feel that this bloody minority led dictatorship is threatening their ("Country X's") national security. So they invade and topple the regime and allow the country to set up a new one, one which is more inclusive of the majority population and other minorties.

    Now the black folk who had been in ultimate power and able to lord it over everyone else are understandable unhappy with this sitauation so some of them go underground and using their ingenuity improvise a resistance, attacking both the forces of "Country X" to drive them out after their evil, unilateral invasion and also attacking the other ethinic groups in an effort to disrupt their attempts at a new, inclusive government.

    At the same time, a radical Christian group from Canada which is bent on re-establishing an imaginary golden age of Christianity when all Christians were united under the Holy Emperor and were the dominant culture on the planet, infiltrates the US and begins using ingenious improvised attacks on the forces of "Country X" and also against the other ethnic groups trying to establish a new government, becuase the form of government they are working towards does not, in the estimation of these radical Christian fundamentalists, comport with God's revealed wisdom in the holy scripture.

    Now, let's fast forward a bit, the black minority has begun to see that the new government is truly trying for inclusiveness and slowly abandon thier ingenious improvised military campaign against the forces of "Country X" and the other ethnic groups and begins to severe ties with the Canadian-based radical Christian group that had been stirring things up as well. But the radical Christian group continues funneling people in from other Christian countries to fight "Country X" and the new government being formed.

    Being overmatched militarily, they fight by blowing up the military forces with improvised explosives and also randomly blowing up innocent US citizens in an effort to create widespread terror and hopefully a corresponding willingness to give in to the goals of the radical Christian group.

    Given that, yes I would call those folks terrorists.

    As a general matter, if your tactics are to create terror among people not directly engaged in military action against you then you are a terrorist, regardless of what sympathies your cause might engender.

  63. Multiscreen Multiplayer by Bobtree · · Score: 1

    Multiplayer is a consistently overlooked use for extra displays. There's no reason you shouldn't be able to drive multiple displays, audio streams (preferably on headphones), and input devices to run a single game with multiple players on one box. Think of it as a mini LAN party in a box.

    PCI-e makes multiple displays easier, mutliple channel sound is already common, and USB should be able to support extra keyboards and mice (I think).

    All that's lacking is a standard set of multiple I/O protocols and then developer support.

    A well engineered game shouldn't even need rewritten netcode to make it work.

    1. Re:Multiscreen Multiplayer by buck_wild · · Score: 1

      Not a bad idea, but most don't have the horsepower to do this. If you have two displays, bring up task manager in one and play your game in the other. (Keep in mind that I'm talking about Quake, Nascar, Need for Speed, etc. and not NetHack or Zork) You'll find that with just one player you're probably maxing out the CPU, and cutting into RAM fairly heavily.

      I'm interested, though, and could certainly be wrong. Please keep me posted if your experience differs.

      --
      If all you have is a hammer, everything looks like a nail.
    2. Re:Multiscreen Multiplayer by Anonymous Coward · · Score: 0

      Quake would be absolutely fine - it runs on a P90... Anything up to Quake 3 is no sweat to a modern machine, running x2 wouldn't be a problem. Games that use 100% CPU due to being either demanding or agressively programmed are more tricky - but a dual core processor and another 512 RAM would solve that easily.

      I think the grandparent is right, this kind of thing would be superb. I suspect that game developers aren't so keen because they'll see two people playing but only paying for one copy.

  64. Last Thing ATi and NVidia need... by nick_davison · · Score: 1

    What we'd need is a videocard/monitor manufacturer 'alliance' sponsoring game devs to support proper dual monitor setups

    From the imaginary future review, "Doom 5 plays terribly on ATi's BajillionX900. Across the 5x3 1600x1200 setup we have in the Gamespy offices, it can barely crank out three frames per second."

    It's painful enough for them when people want to switch up from 1024x768 to 1280x1024 to 1600x1200 or turn FSAA up to 16x etc. Imagine if they were getting benchmarked on multiple monitors all trying to pull that off.

    Right now, they pump out a ton of heat trying to power a single monitor with everything turned on and still don't have instanced geometry, proper displacement maps, real vs environment reflections, or do much with HDR - and Dell and NVidia are already teaming up to produce four $500 parts, across two boards, to get the frame rate even higher.

    You think they really want a setup where people benchmark them against something that takes three times the power (plus any additional overheads that come in) for triple head - or, worse, 15x when someone decides a 5x3 setup would be even more immersive?

    1. Re:Last Thing ATi and NVidia need... by Jarnis · · Score: 1

      I dunno.. 4600+ X2, X1900XT and 2GB ram can happily push out most of my games at 1600x1200 60-120FPS. I could live with 30-60FPS if I could use two 20" screens productively.

      Besides, if the '3D viewport' part would be limited to one 1600x1200 screen, with mostly 2D UI parts on the second screen, it would not really tax the videocard any more than it does with a single screen.

      But in any case - once games look 'good enough' with one screen, the logical way to justify faster 3D hardware would be to properly support two or three screens for more immersive gameworld view and/or more room for UI and additional information screens.

      For now, I'd just settle if I could move stuff like maps, inventories, quest lists, friends lists etc off to the 2nd screen to minimize clutter on top of the 3D gameworld view.

  65. Slow Screens by meehawl · · Score: 1

    i'd like to get 4 of these in a 2x2 wall mounted configuration.

    The 2405FPW features either 16ms or 12ms response. Which is okay, but nothing to write home about these days. For twitchy games I'd prefer something a little more snappy.

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    Da Blog
  66. Re:OT: feeding the Troll Re:Define "terrorist" for by buck_wild · · Score: 1

    I generally dislike responding to ACs, but I appreciated your response.

    --
    If all you have is a hammer, everything looks like a nail.
  67. Re:Lots of use! (But I want 3 screens!) by buck_wild · · Score: 1

    What?!? Nobody modded you funny?!? Hahaha!

    Well, you made ME laugh anyway.

    --
    If all you have is a hammer, everything looks like a nail.
  68. this is old hat by clydemaxwell · · Score: 1

    I have played a large number of games that worked in multiple monitors, so long as the monitors all appeared as one desktop. Just change the resolution and ASPECT RATIO of the game! For example, I played Aliens Versus Predator 2 with three monitors because it had a console command for aspect ratio. Also see

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    no hidden comments and I only mod UP