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Making Old Games Look Good On Modern LCDs?

75th Trombone writes "I'm a fan of several old PC games — the Myst series, StarCraft, Diablo, etc — with 2D graphics that run at a low, fixed resolution. These games all look horrible on modern LCDs. If you run them at their original resolution, they're tiny, and if you upscale them they get all sorts of blurry, pixelly smoothing artifacts. My ideal goal is to run these games at exactly double their original resolution — running 640 x 480 games at 1280 x 960, for example — so that each original pixel takes up exactly a 2 x 2 block of screen pixels, yielding graphics that are perfectly crisp and decently big. I've tried arcane settings in graphics card drivers (new and old), I've tried forcing the OS to run at a given resolution, and I've tried PowerStrip, all to no avail. Short of writing a new, modern engine for my favorite games, is there a reasonable solution to this problem?" There have been many community-supported graphical overhauls of classic games — feel free to share any you know to work well.

367 comments

  1. Buy a cheap CRT by Andorion · · Score: 2, Insightful
    1. Re:Buy a cheap CRT by Andorion · · Score: 1, Insightful

      Actually, forget the pricewatch link, just check ebay. Plenty of 17-19" monitors for well under $100.

    2. Re:Buy a cheap CRT by Anonymous Coward · · Score: 2, Insightful

      Forget ebay, check Craigslist. Chances are somebody in your neighborhood has an old CRT in their basement they want to sell for $15.

    3. Re:Buy a cheap CRT by denmarkw00t · · Score: 4, Informative

      Actually, forget eBay, there are plenty of CRTs available at thrift stores (Goodwill, Salvation Army), presumably on Craigslist, and one of the best gaming CRTs I ever got came from a yard sale.

      I know we're nerds, but we too can purchase old televisions at low prices, face-to-face with an actual person ;)

    4. Re:Buy a cheap CRT by Anonymous Coward · · Score: 0

      Actually, forget thrift stores and Craigslist, since CRTs are periodically available on Freecycle

    5. Re:Buy a cheap CRT by bemymonkey · · Score: 4, Funny

      I have two you can have for free. They're here in Germany though... shipping might be a bit expensive ;)

    6. Re:Buy a cheap CRT by orange47 · · Score: 1

      nope, buy plasma TV. with highest resolution and smallest size.
      if you get a game to run on LCD in 'native' resolution it will probably be terribly 'blocky'

    7. Re:Buy a cheap CRT by fm6 · · Score: 1, Insightful

      Well, that will solve the problem for the next few years. But those old CRTs will die eventually, and then what?

      Also, having a second monitor just to play old games is a pain, especially when that second monitor is a space hog.

    8. Re:Buy a cheap CRT by sopssa · · Score: 3, Funny

      Actually, forget Freecycle, since.. eh, what are we talking about?

    9. Re:Buy a cheap CRT by Lord+Bitman · · Score: 4, Insightful

      Actually, forget Freecycle, you probably already have an old CRT laying around somewhere that you just don't want to use because it takes up so much space.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    10. Re:Buy a cheap CRT by Anonymous Coward · · Score: 5, Insightful

      I love how everyone posting in this thread disregards the question asked and poses a solution that doesn't actually solve the problem.

      I don't want a fucking CRT taking up desk space, and I'm sure the person posing the question doesn't either - or he wouldn't have asked. Hm! Food for thought.

    11. Re:Buy a cheap CRT by xaxa · · Score: 5, Interesting

      I advertised a 17" CRT on Freecycle (London). I didn't expect any replies, but had several! One was from a woman who said she was disabled and would send a taxi round to collect it, but as it was only 10 minutes walk I carried it to her house. She turned out to be a research scientist who'd got an unusual disease (and couldn't walk). She wanted to research it but couldn't get any funding. So, she'd given up her job and was doing her research from home.

      This was 2 years ago, maybe now it'd need to be an LCD.

    12. Re:Buy a cheap CRT by Anonymous Coward · · Score: 0

      I'd consifer forgetting Craigslist. Check with a charity like the Salvation Army, Goodwill, or a thrift store. You will end up with a decent CRT, and you will have supported a good cause. You might strike it lucky on CL, but most of the time, someone will be demanding way too much for what they are offering.

    13. Re:Buy a cheap CRT by commodore64_love · · Score: 0, Troll

      That's because LCDs are lousy for displaying any resolution other than there fixed native resolution. To make a 640x480 game or video look good on an LCD is impossible. Only a CRT can switch back-and-forth to varying resolutions.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    14. Re:Buy a cheap CRT by runyonave · · Score: 3, Funny

      Actually forget about using that old CRT in your basement. It's probably won't work anyway. I would recommend getting in contact with John Titor and going back in time. Much easier than finding a monitor that can play those old games.

    15. Re:Buy a cheap CRT by Gulthek · · Score: 2, Funny

      But but, how could she afford healthcare then?

      According to top Fox News scientists everyone part of a public health care system is technically already dead.

    16. Re:Buy a cheap CRT by DJRumpy · · Score: 2, Informative

      Not true. With proper scaling, you can take a small image with a 640 width and scale it up to HD resolutions with good results. Their called scalers, and chances are, if you've bought a DVD or Bluray player in the last few years, it has one built in.

      Good software scalers, are Lanczos, and Bicubic (with Lanczos giving a sharper result in my opinion).

      If you use something like Dosbox, or one of the old emulators, you can often choose a decent scaler option which helps to alleviate your graphical woes. As with anything so subjective, try each and see which looks better to your eyes. You can definnitely get workable results, even with an LCD display.

    17. Re:Buy a cheap CRT by rant64 · · Score: 1

      Huhuhhuh... He said Descent.

      I threw up after playing that for four hours straight.

    18. Re:Buy a cheap CRT by roggg · · Score: 1

      The company I work for had about a dozen 19" and larger they were throwing away. I intervened thinking somebody would want them. When a charity that puts together low end systems for needy children turned me down I gave up. The monitors went to a recycler. CRT monitors are officially not worth what it costs to move them.

    19. Re:Buy a cheap CRT by Anonymous Coward · · Score: 0

      How does a user that answers a question with something this asinine get an score of 4? He doesnt offer a solution, only a snide asshat comment.

    20. Re:Buy a cheap CRT by commodore64_love · · Score: 1, Flamebait

      >>>scale it up to HD resolutions with good results

      I guess? I've seen the former but never the latter. To date I've never seen an SD game or SD-DVD that looked as good on LCD as it looks on my CRT.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    21. Re:Buy a cheap CRT by Silfax · · Score: 1

      Forget ebay, check Craigslist. Chances are somebody in your neighborhood has an old CRT in their basement they want to sell for $15.

      Forget ebay & craigslist, try your local freecycle list. There is probably someone willing to give you their old one for free.

    22. Re:Buy a cheap CRT by realityimpaired · · Score: 1

      Depends on the LCD you're buying. Some of the higher end LCD's you can buy have hardware-based scaling built into the device, and upscale the image quite nicely when provided with a lower resolution. Sometimes, these LCD's can be configured to keep the aspect ratio of the original source, too... so if you're running a 1680x1050 display and feed it a 640x480 source, it'll display at 1400x1050 with black bands on the left and right of the image.

      I've been able to play old games on LCD's without having issues with the graphics at all... this includes some of the ones named in the submission (Diablo, Starcraft), and a few other games that weren't (The Longest Journey, for example). Just stop buying the cheap displays, and get one that has hardware-based scaling built into the device. Why do something in software when it can be done better by specialized hardware?

    23. Re:Buy a cheap CRT by mjschultz · · Score: 3, Funny

      Actually, forget about John Titor and going back in time. I would recommend asking Slashdot what they think to do. Much easier than going back in time.

    24. Re:Buy a cheap CRT by twistedsymphony · · Score: 1, Interesting

      YES... my personal preferred hardware scaler for old 640x480 graphics is the Faroudja DCDi. I don't play PC games much anymore but I bought a Front projector with that chipset specifically so I could play old console games on my HD projector. There is better scaler hardware out there for HD to HD (ie: 720p to 1080p, or 1080i to 720p, etc.) but the DCDi does an amazing job upscaling SD and ED resolutions. I don't know of any stand alone scaler for PC applications though, I think it's generally assumed that you'd just use a software scaler, or rely on the crappy scaler built into your monitor... your best bet would be to find a monitor with a Faroudja chip in it, I don't know of any though. Searching "Faroudja LCD" turns up a few LCD TVs and a few "monitors" but I don't really know how good any of them are.

    25. Re:Buy a cheap CRT by schon · · Score: 1

      Just stop buying the cheap displays, and get one that has hardware-based scaling built into the device. Why do something in software when it can be done better by specialized hardware?

      You answered your own question... because it's cheap. As Walmart has proven, cheap beats everything else - people bitch about price because "they can get the same thing" at Walmart for 1/3 the price, then when it doesn't do everything they want and turns out to be a cheap piece of crap, they bitch about that.

    26. Re:Buy a cheap CRT by DJRumpy · · Score: 1

      You bring up a good point. I wonder why built-in scalers in LCD screens are so poor? There is obviously a demand for better scaling on LCD monitors if people are turning to software scalers. Why don't LCD manufacturer's take note and produce better hardware?

    27. Re:Buy a cheap CRT by 12345Doug · · Score: 1

      Forget Craigslist check out your local freecycle. I see a CRT monitor or two pop up weekly.

    28. Re:Buy a cheap CRT by WuphonsReach · · Score: 1

      That's because LCDs are lousy for displaying any resolution other than there fixed native resolution. To make a 640x480 game or video look good on an LCD is impossible. Only a CRT can switch back-and-forth to varying resolutions.

      Not true any longer. I regularly play older games on my 1680x1050 22" LCD and have the NVIDIA display driver scale them up while preserving the aspect ratio. The NVIDIA drivers do a very good job of scaling. Things like Syberia, Half Life, etc. all look fine when you let the driver scale them.

      You just need to give up being a perfectionist and stop worrying about perfect scaling.

      --
      Wolde you bothe eate your cake, and have your cake?
    29. Re:Buy a cheap CRT by bhtooefr · · Score: 1

      Or just get a monitor that only scales evenly.

      I don't think laptops or most desktop monitors do it right, but my IBM T221 does just that - scales only evenly to the largest resolution that will fit without requiring interpolation.

      And, 640x480 evenly scales to 3200x2400. (Native is 3840x2400, so you get the largest possible image for a 4:3 perfectly scaled resolution.)

      That said, EGA, CGA, and MCGA all get horribly screwy, as they're 4:3 resolutions with non-square pixels.

      EGA (640x350) cannot evenly scale into a T221 while maintaining proper aspect ratio, and as the T221 is the highest resolution LCD available to consumers, you will need a CRT to do this perfectly, although you can get close on the aspect ratio by multiplying horizontal by 3, and vertical by 4 - the aspect ratio is 48:35. You'll use a 1920x1400 box in the middle of the display. (This isn't much better than 1/4 of the display.)

      CGA and MCGA are better, they're 320x200. Scale horizontally x10, scale vertically x12. (For the 640x200 CGA mode, scale horizontally x5 instead.) They'll scale evenly to the same 3200x2400 that VGA will scale to.

      Of course, for the EGA, CGA, and MCGA examples, you'll have to do some scaling in software - to scale evenly, EGA must be scaled directly to that 1920x1400 mode in software, and CGA and MCGA must be scaled to either 320x240 or 640x480 in software (or by the graphics card.)

    30. Re:Buy a cheap CRT by CronoCloud · · Score: 1

      IMHO, LCD TV's have better quality screens and scalers than LCD Monitors intended for PC-only use.

    31. Re:Buy a cheap CRT by Mprx · · Score: 2, Insightful

      Those scalers work well with photographic content, but fail miserably on the pixel art you find in old games. The only scaler suitable for pixel art is simple unfiltered integer ratio pixel duplication.

    32. Re:Buy a cheap CRT by Anonymous Coward · · Score: 0

      That's what CNN wants you to think.

    33. Re:Buy a cheap CRT by DJRumpy · · Score: 1

      I disagree. I've used the scalers built into dosbox and Mame and such. I don't think they 'fail miserably'. Given the age of the source material, and the fact that many of those are also low color as well as low resolution, I think they do a good job.

      By pixel art, I assume you mean raster graphics, which although limited, can be upscaled with proper interpolation. There will always be a loss of subjective quality when scaling raster graphics (softening), but you can get good results.

    34. Re:Buy a cheap CRT by Delkster · · Score: 1

      Why do something in software when it can be done better by specialized hardware?

      Software tends to be more flexible and offer more options. Also, it should be a non-issue for a modern graphics card to do the scaling with a pretty decent algorithm and with no perceptible loss of performance if the driver just provides that kind of support.

      The NVidia Linux driver offers that option, and I use it instead of the scaling support of the display unit itself. It allows me to keep aspect ratio (the monitor's scaling support doesn't), and I haven't found reason to complain yet.

      I imagine the Windows driver might offer something similar, although I don't really know.

    35. Re:Buy a cheap CRT by NervousWreck · · Score: 1

      35 if you live in my neighborhood. That's what I'm selling mine for. They aren't on craigslist, WOM only.

      --
      I do not have a sig. You are hallucinating.
    36. Re:Buy a cheap CRT by GameMaster · · Score: 1

      Don't worry, he did say this was two years ago. I'm sure that, unless she's been careful to keep her tinfoil hat on at all times, the secret "death panels" have long since sent their black helicopters out to eliminate her.

      --

      Rules of Conduct:
      #1 - The DM is always right.
      #2 - If the DM is wrong, see rule #1
    37. Re:Buy a cheap CRT by Anonymous Coward · · Score: 1, Informative

      They have scalers that are designed for pixel art. Examples are super eagle and hq2x. They have excellent results you cannot get with just an integer ratio scaler.

    38. Re:Buy a cheap CRT by Anonymous Coward · · Score: 0, Troll

      You mean according to reality, many people with deadly conditions in public health care systems are pretty much dead by the time they actually get to see a doctor. Don't blame the messenger just because you don't like the message.

    39. Re:Buy a cheap CRT by Mister+Whirly · · Score: 2, Insightful

      Because 99% of people who use them aren't trying to play 10 year old games on them, so they don't care about that aspect.

      --
      "But this one goes to 11!"
    40. Re:Buy a cheap CRT by stewbacca · · Score: 1

      So a guy who wants to play a 15 year old game is somehow way above using a CRT to do so? Hmmm....

    41. Re:Buy a cheap CRT by DJRumpy · · Score: 1

      It's not only old games that are affected. Most video's don't come in standard LCD resolutions. Neither do photo's, both of which can be scaled to fill the screen for a nice display. It would be a good thing if you didn't have to rely on the player or display software to do the scaling.

      Video is biggie for me. I'm sure others have their own reasons.

    42. Re:Buy a cheap CRT by clone53421 · · Score: 1

      SMPlayer does video scaling beautifully. If you have subtitles, they look great too.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    43. Re:Buy a cheap CRT by Anonymous Coward · · Score: 0

      your three dimensional body is indeed dead, if you set the fourth dimensiononal value to max-infinity to make the equations easy. the fourth dimensional label being time, of course.

    44. Re:Buy a cheap CRT by Korin43 · · Score: 1

      That's not true. Try downloading FCEU (an NES emulator) sometime. It has a scaler called hq that takes crappy NES games and scales them up nicely without just making the pixels bigger. I bet Starcraft would look amazing with it (if it was possible). The main difference I can see is that the hq filter treats everything as vector art instead of photos.

    45. Re:Buy a cheap CRT by Bat+Country · · Score: 1

      Perfect, then your game will look blurry AND your face will catch on fire from the obscene amount of heat being emitted.

      --
      The land shall stone them with the bread of his son.
    46. Re:Buy a cheap CRT by bonch · · Score: 2, Informative

      Do people know what the "death panels" comment was mockingly referring to? There really are government panels in public health care systems that hold meetings to decide if you're worth rationing money for to address your illness.

    47. Re:Buy a cheap CRT by Anonymous Coward · · Score: 0

      Actually, I wouldn't recommend bicubic. It can add a lot of nasty image artifacts. Otherwise, it's essentially the same as bilinear in terms of quality.

    48. Re:Buy a cheap CRT by kalirion · · Score: 1

      It really depends on whether you want the "authentic" experience or not. I find filters like hq make most VGA games look much better, others prefer the original. Good thing DOSBox has both the hq3x and normal3x filters.

    49. Re:Buy a cheap CRT by Anonymous Coward · · Score: 0

      Bull. Even with nice, dedicated extron scalers it still looks like ass. We have 40 such rigs. Software scaling looks just as bad.

      It's pretty simple really, you can't just invent information where there is none.

    50. Re:Buy a cheap CRT by DJRumpy · · Score: 1, Insightful

      They are nothing alike other than being algorithms used to resize data

      http://en.wikipedia.org/wiki/Bicubic_interpolation

      http://en.wikipedia.org/wiki/Bilinear_interpolation

      http://en.wikipedia.org/wiki/Lanczos_interpolation

      Bicubic gives you a sharper image. Is is preferred over bilinear when enlarging an image (this sharpening is also what causes the artifacts you're referring to).

      Bilinear makes for a much softer image. It's preferred for reducing an image since reducing the image tends to sharpen it. A little softening can be desirable in such cases, which makes for a good use of bilinear.

      They are most definitely not the same.

    51. Re:Buy a cheap CRT by rilian4 · · Score: 1

      Give them to your local public school. Many schools need computers and monitors desperately.

      --

      ...quicker, easier, more seductive the darkside is...but more powerful, it is not.
    52. Re:Buy a cheap CRT by Anonymous Coward · · Score: 0

      It solves the problem if TOP says it does. And watch the mouth, hey?

    53. Re:Buy a cheap CRT by jecowa · · Score: 1

      I bought a CRT monitor at my local um, it was either Salvation Army or Goodwill for $5.

      --
      my opportunity to freely express myself with the potential persecution and hangings and such
    54. Re:Buy a cheap CRT by AndersOSU · · Score: 2, Informative

      which is so much worse than insurance industry panels in private health care systems that hold meetings to decide if you're worth rationing money to address your illness.

    55. Re:Buy a cheap CRT by spitzak · · Score: 1

      However the upscaling is usually used to show the Windows startup screen, so an improved upscaler (or just making it center a 1:1 image in the middle of the screen) would make a lot of buyers go "hey this screen looks a lot better" when they turn their computer on.

      So I agree it is a mystery why they go for such fuzzy awful upscaling.

    56. Re:Buy a cheap CRT by Anonymous Coward · · Score: 0

      Google for blitters...
      Adv3x, Super4xSAI, HQ3X, etc. all work, and generally do a more intelligent job than simple integer ratio pixel duplication. For a classic example of these in action, check out ScummVM with the supported games. As the GP stated, DOSBox has minimal support as well.

    57. Re:Buy a cheap CRT by jpedlow · · Score: 1

      Or, if you're on the pacific side of north america, I've got 24 that I'll happily get rid of. :)

    58. Re:Buy a cheap CRT by iamacat · · Score: 3, Insightful

      That would be a step up from insurance industry panels in private health care systems that hold meetings to decide if they can interpret some small print in the contract to exclude your medical procedure, or dump your coverage because you didn't disclose ache that you had as a teenager. I mean, when there is a finite pool of money, rationing is inevitable. Giving record bonuses to CEOs while letting patients die on the other hand is pretty sleazy.

    59. Re:Buy a cheap CRT by Christojojo · · Score: 2, Insightful

      Why is rationing by either acceptable. Istead of taking the insurance cos place why does the Government do what it was designed to do GOVERN> I hate arguments that people say well the other side is doing it so we willl do it too therefor its better bs. IF the Government would prevent the Insurance companies from backing out or writing dishonest policies then I would have agrred with it. As this stands we will have the government decide when we die instead of a private company gee I feel sooooo much better.

    60. Re:Buy a cheap CRT by Anonymous Coward · · Score: 0

      I run old PC games under VMWare on a Mac with an LCD. VMWare has a nice flexible graphics capability so you can use any window size or go full screen. My graphics look very good on an LCD.

    61. Re:Buy a cheap CRT by tepples · · Score: 1

      Because 99% of people who use them aren't trying to play 10 year old games on them

      Are you sure that only 1 percent of people buying a flat TV are Wii owners who have visited the Virtual Console section of Wii Shop Channel?

    62. Re:Buy a cheap CRT by Rakarra · · Score: 1

      Why is rationing by either acceptable

      Because resources are, and always will be finite?

    63. Re:Buy a cheap CRT by iamacat · · Score: 1

      As this stands we will have the government decide when we die instead of a private company gee I feel sooooo much better.

      I don't know, if my town is hit by terrorists, I would feel better if government decides weather to deploy troops rather than Halliburton ditching me because I had a pre-existing terrorist threat or finding some hole in my contract to get out of deploying messionaries. Same if I am in danger of dying because of fire, crime or natural disaster - I kind of like that, if service sucks, at least I get to vote and get idiot FEMA guys or idiot presidents replaced. So why should things be different if the danger to my life is health-related? Either way, if my treatment (or fire/police/hurricane rescue) is going to cost $10M, I am dead. The least I can hope for is some democratic oversight and judgement that is in some measure based on moral rather than profit.

    64. Re:Buy a cheap CRT by Carnildo · · Score: 1

      Depends on the pixel art in question. ZSNES comes with a variety of scalers it can use on old Super Nintendo games. The pixel-duplication scaler will always look good, but sometimes one of the others (usually the HQ2x filter) will give results that look better than the original art.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    65. Re:Buy a cheap CRT by Mister+Whirly · · Score: 1

      I was speaking only about computer monitors, not LCD TVs. I know LCD TVs can be used as a computer monitor, but that isn't what I was personally referring to. The discussion was specifically about trying to play older 2D games at a fixed resolution. If the Wii only plays Virtual Console games in a lower fixed resolution, that says more about Nintendo and their scaling procedures than it does about LCD monitors.

      --
      "But this one goes to 11!"
    66. Re:Buy a cheap CRT by Rakarra · · Score: 1

      So a guy who wants to play a 15 year old game is somehow way above using a CRT to do so? Hmmm....

      I know I am. These days I want my space to remain uncluttered. No way to I want to go back to staring at a CRT all the time, nor would I give up my 30" to do so anyway. And I don't want a second monitor, I just want one.

      I use Nvidia's scaler to blow up Starcraft while keeping the aspect ratio the same. Sure, it's not perfect, but it gets the job done.

    67. Re:Buy a cheap CRT by Christojojo · · Score: 1

      As this stands we will have the government decide when we die instead of a private company gee I feel sooooo much better.

      The least I can hope for is some democratic oversight and judgment that is in some measure based on moral rather than profit.

      Wow you really think a government can be morally correct? Like the inquisition? Like Agent Orange? Like the trail of a thousand tears? How many instances of morally ambiguous decisions do you need? The government is is as moral as the backing it gets. Corporate America fuels American political agendas (special interest groups, lobbies). Don't confuse separate party mantras as truths, nor a dynamic leader as morally right based on some ambiguous political speeches. "Change changing Changes" is no better than being elected because you are a "maverick". When fellow Americans learn that politicians (and people) should be judged by actions and not pretty slogans and hold them to that we will be better off. Even if you like Obama and think he really is the savior do you really trust every other politician including his successors to run your life?

    68. Re:Buy a cheap CRT by mariushm · · Score: 1

      There are quite a lot of LCD screens that can be configured NOT to scale the resolution they receive. For example, on my Samsung T240 I can very well set the resolution to 800x600 or 1024x768 and have that resolution centered in the middle of the screen, with black bars all around.

      The ATI driver also has some options to upscale in hardware the images, so let's say that if you have a 640x480 game, you could have the driver upscale in hardware to 1280x960 and then have the LCD screen center this 1280x960 resolution in the middle of the display. This is because the ATI upscaler is a bit better quality than the LCD screen's upscaler and the LCD's upscaler only upscales to the native resolution, 1920x1200

    69. Re:Buy a cheap CRT by sherman42 · · Score: 1

      Damn it, I was just trying to get him to come get rid of this old thing. Thanks for ruining it :/

      --
      --sherman42
    70. Re:Buy a cheap CRT by iamacat · · Score: 1

      Wow you really think a government can be morally correct? Like the inquisition? Like Agent Orange?

      Thankfully I never experienced those personally. However, when my sister-in-laws garage caught fire, firefighters arrived in 2 minutes and put it out. When I saw a bizarre-active person wondering on the street, I called the police and they picked her up for investigation. So if government is responsible for health care and I have a heart attack, I am reasonably sure that they will help me. After all that's how it works in most other countries.

      Even if you like Obama and think he really is the savior do you really trust every other politician including his successors to run your life?

      At least I have some input into who his successors will be, which is more than I can say about insurance CEOs. Maybe health care should be managed by my state or city government with federal grants so that I have even more input.

    71. Re:Buy a cheap CRT by MaxQuordlepleen · · Score: 1

      Can you cite an example of a country which does this?

    72. Re:Buy a cheap CRT by Christojojo · · Score: 1

      Police have been there to enforce laws not decide policies. What next? Do you want them to come and euthanize grandma? Are you telling me that you don't decide the CEo but you vote with your money. Your let some one else tell me how to live philosphy is sad. What happened to the Child that told his her parents that you are grown up and are ready to make decisions for yourself? Letting the government run your life is not a democracy its a monarch a socialist counrtry a dictatorship but it is not a free one with people taking responsibilities onto themselves. I don't want the government telling me what to eat, when to go to sleep or how much health care I am entitled to.

    73. Re:Buy a cheap CRT by Meski · · Score: 1

      Insightful for an offtopic comment? FFS, am I on slashdot?

    74. Re:Buy a cheap CRT by soliptic · · Score: 1

      Yes, it would be nice. I know the UK has panels deciding how much budget to allocate to particular medicines, or sectors - e.g. do we spend this million pounds on a pediatrics ward or a CAT scanner or X units of ARVs or whatever - when of course there will be many patients desperate for all of them, and liable to die if money for is not allocated. Such difficult decisions are of course inevitable. However I really rather doubt such panels sit around debating whether to spend money treating individual people and, unsubstantiated, the implication that they do really seems a bit FUDish.

    75. Re:Buy a cheap CRT by tuxgeek · · Score: 1

      Yep
      And your insurance provider is the one making the decision not to pay for the procedure that will keep you alive
      We already have privately run "Death Panels" in place

      Nothing new here, move along

      --
      "Suppose you were an idiot...and suppose you were a member of Congress...but I repeat myself." Mark Twain
    76. Re:Buy a cheap CRT by Anonymous Coward · · Score: 0

      It is not a matter of being acceptable or not. There is a limit to the available health care resources. There has to be some way for deciding who gets what share of these resources. Some people will be unable to get all of the treatment they want. Part of the health care question is deciding which people will get treatment, and which people will not. We must allocate these limited resources prudently. If you think there is a way around this and that everyone can receive unlimited care, I would love to hear how it is going to work.

    77. Re:Buy a cheap CRT by orange47 · · Score: 1

      most of newer plasma tvs don't use so much power so they won't generate that much heat. they are supposed to be blurry like on CRT. btw, your face will glow in dark from crt radiation :P

    78. Re:Buy a cheap CRT by Christojojo · · Score: 1

      BYW the following will be all too common health care headlines Michigan School budget cuts - gee the government never holds schools hostage to raise taxes does it? http://www.wxyz.com/news/story/Governor-Orders-More-School-Funding-Cuts/Ky1-nJOs6EGAfwE2Yx6GMw.cspx In New York State Funding to Schools and health care are being cut - The same thing you want the government t take over are being cut. Hmmm http://www.publicbroadcasting.net/wxxi/news.newsmain/article/1/0/1566593/WXXI.Local.Stories/Paterson.Proposes.$3b.in.Budget.Cuts..Including.Mid.Year.School.Aid.Reductions

    79. Re:Buy a cheap CRT by Anonymous Coward · · Score: 0

      Don't be silly. Obama money comes out of his magical stash, and there appears to be no end of it.

    80. Re:Buy a cheap CRT by tehcyder · · Score: 1

      There really are government panels in public health care systems that hold meetings to decide if you're worth rationing money for to address your illness

      Yes, becuase with pure free market capitalism there are absolutely no physical limits to existence whatsoever. If you want it badly enough, and are prepared to do a bit of honest work, you can travel faster than the speed of light and live forever as a trillionaire and so can everybody else.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    81. Re:Buy a cheap CRT by tehcyder · · Score: 1

      We are slashdot, we know best.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    82. Re:Buy a cheap CRT by rawr_one · · Score: 1

      Letting the government run your life is not a democracy its a monarch a socialist counrtry a dictatorship but it is not a free one with people taking responsibilities onto themselves.

      Do you even understand the differences between socialism and dictatorship? I ask because they are on complete opposite ends of the political spectrum, and you can't accuse a government of being both. It's not possible to be both.

    83. Re:Buy a cheap CRT by pugugly · · Score: 1

      No, actually, there's not.

      There are panels that determine, in aggregate, the most efficient use of money. Presumably the poster is under the mistaken impression these panels do not exist in the insurance industry today.

      There are also interview that ask if you want to be kept alive regardless. It turns out, you're free to say 'yes'.

      Neither of these are at all equivalent to the make-believe 'death panels' the freeper/wnd/GOP crowd think exist.

      Do not pass go, do not collect $200.

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    84. Re:Buy a cheap CRT by rawr_one · · Score: 1

      You realize that they need to raise taxes to support all of the social programs that help millions of Americans every day, particularly welfare, Medicare, Medicaid, public schools, food stamps, police, fire departments, public transportation, water departments, libraries, and broadcasting.

      You can't seriously expect the government to help you out without the money they need to do it. You also cannot hope that private industry would handle any of these services better than the government; they are all about price-fixing and maximizing profits while minimizing their own risk. In other words, they're out to get their hands in your pockets and make like bandits.

    85. Re:Buy a cheap CRT by iamacat · · Score: 1

      That's because Obama's money comes out of your magic stash.

    86. Re:Buy a cheap CRT by iamacat · · Score: 1

      Socialism is a set of economic rules, dictatorship is a set of political rules. It is possible have socialist democracy, capitalist dictatorship and Soviet Union certainly had socialist dictatorship and socialist oligarchy at different times. Most develop countries can be described as hybrid capitalist/socialist constitutional republics.

    87. Re:Buy a cheap CRT by pugugly · · Score: 1

      Yet, even less likely to be useful.

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    88. Re:Buy a cheap CRT by bonch · · Score: 1

      Absolutely, having the government do it is a lot worse. It's much harder to change governments. You may think we need a gigantic, expensive, centralized nanny-government that micro-manages everything, but the free market has proven time and time again that it's more flexible, more affordable, and easier to punish.

    89. Re:Buy a cheap CRT by bonch · · Score: 1

      How on earth would that be a "step up?" It's a lot harder to change governments or punish them for wrongdoing. Your reasoning is completely backwards.

    90. Re:Buy a cheap CRT by irtheman · · Score: 1

      Tell my mom that one. She suffers from major depression and PTS and her doctor realized her medication needed adjustment. He tried to keep her in the hospital until she was stable on her medications (it should have taken several weeks) but "someone" in medicare decided that was a waste of money. A panel made a decision about her. They kicked her out of the hospital after 3 days. 3 days to come off of 3 powerful drugs and get started on 3 new ones! She was hearing things, confused, crying continuously and it was a mess. She ended up back in the hospital on suicide watch, which she hasn't been on for over 5 years, and worse than she would have been had these medicare "death panels" not forced her to leave the hospital. There is plenty more like this and worse to come thanks to Obama's fabulous health care deform.

    91. Re:Buy a cheap CRT by Christojojo · · Score: 1

      The problem isn't the fact of panels but of choice. In a government one you don't have a choice period. In Private sector you choose your insurance company. You vote with your money period or the job you get hired at does. Don't for get the company provided health care is sometimes a selling point used to entice new employees. I really can't believe people really want the government in another program since they handle so many so poorly. Social security was supposed to be a retirement plan when it was first sold to the publice what is it now? Education is alwasy getting its budget cut and grades are modified up to appease the parents of an ever decreasing quality. (Hint check out NY state's Grading chart for the Regent's Living Environment Exam (one more how many correct do you need to get a passing grade of %65) What about all the states that are in "Deep economic crisis"? Do you really think that since they handled these things so badly and don't cut politically appointed jobs that they really aren't going to spend this money foolishly too? I want financial AND moral responsible health care. Let the companies compete and the government make sure they are competing fairly not take over everything.

    92. Re:Buy a cheap CRT by pugugly · · Score: 1

      Quite right, it *is* important that problems in the system be corrected - when the system is not making decision based in the facts, you appeal and get it corrected, as I'm sure you did (We did, when it screwed up with my grandfather.)

      Now - if you would, please explain what health insurance plan your retired, 65+ year old mother would have had paying for the three days she was in the hospital and the psychiatric medication . . . without Medicare.

      Oh . . . yeah . . .

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    93. Re:Buy a cheap CRT by pugugly · · Score: 1

      At least you're honest enough to note the salient point - "the job you get hired at does".

      For the majority of the population that can't afford to drop a job at whim, this is the equivalent of no choice at all.

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    94. Re:Buy a cheap CRT by Christojojo · · Score: 1

      You can drop a job. The fear of the unknown p0revents many. The lack of confidence to get a new degree even more. Don't confuse being " trapped" because of benefits and pay as no choice. I prefer making that choice and I for one have A few times. It has bitten me a few times as well as paying well in other ways. All in all nobody stopped me from staying or going but my family has been better off.

    95. Re:Buy a cheap CRT by Christojojo · · Score: 1

      So you are admitting there is public health care already? Is it working now? Is it efficient? IS it cost worthy? Just as medicare and medicaid are working? The part I don't understand is why you would give people who take money allocated for say education and use it to build a 5 million dollar bridge for 555 million. Why trust them? Why not just have legislation and enforcement, outlawing monopolies. Why doesn't anyone propose that people are allowed to purchase insurance via co-ops like investment clubs?

    96. Re:Buy a cheap CRT by pugugly · · Score: 1

      That is an extraordinarily self-centered (in the solipsistic rather than greedy sense) point of view.

      Blunt fact - Most people can't 'drop a job'. If you are financially comfortable enough you can get the mythical 'years salary' in savings, drop a job and go, well bully for you. But I've watched too many people that were working their arse off that couldn't do that and too many people that weren't that could, and my observation is it's 50% perspiration and 50% luck.

      At the end of the day of course, there's nothing we can do about many of the 'luck' factors. Our previous president got a job he was entirely unqualified for based on his last name, our current president had to work his arse off to *overcome* his last name despite his other qualifications - nothing you can do is going to change the luck factor at those extremes.

      But those are the extremes - most people that are working their arses off 'just' need to overcome the generic everyday bad luck that slows them down, and yeah, getting a certified baseline for health insurance helps to do that. Because the fact is, if you have no (or Lousy) health insurance at the place your barely making ends meet, leaving your wife and kids with no income *and* no insurance while you hit the streets looking for something better is not an option.

      That's not fear of the unknown, that's owning up to your responsibilities. If you've dropped insurance on your wife and kids while you went jobhunting, and done well by it, well, you've been both very lucky, and in my opinion highly irresponsible.

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    97. Re:Buy a cheap CRT by clone53421 · · Score: 1

      I don't have a magic stash, you insensitive-

      Oh fu.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    98. Re:Buy a cheap CRT by Christojojo · · Score: 1

      WOW, you really think people quit jobs THEN find another? I think most actively and or passively keep their lines in the water in case a job bites. At least that was the case for some of my jobs while over exaggeration of longevity of the job (Both were coincidentally government jobs by the way)that lead to a quick walk to the unemployment line. All in all jobs are what you make of them. If you sit at the job you hate it is ultimately your fault period (this is supposedly a free country after all.) I want to thank you for telling me what I have done and how responsible I was. Imagine someone taking responsibility for his action working to feed his family. Getting off of unemployment as soon as he found a job. Sometimes work 2-3 jobs must seem irresponsible to you. (Yes, I am incensed by your thoughtless comment)I suggest holding people responsible for their actions is better than just giving money away to people who commit crimes. No I am not saying everyone on welfare is doing crimes way more are fairly honest than are criminal. I am saying we shouldn't reward bad actions with money. You did say money is a limited resource after all. So why send bad money after good with little positive effect? The limited resources you mention also, would be the argument of why everybody would have worse health care btw.

    99. Re:Buy a cheap CRT by md65536 · · Score: 1

      Actually, forget that. You might create a temporal causality loop if you do that. Instead: Buy a cheap CRT. Problem solved. http://www.pricewatch.com/monitors/

    100. Re:Buy a cheap CRT by passion · · Score: 1

      You're right - and I think our roads, military, firefighters, police and water systems are run so poorly that we need to find someone else to run them for us... Only through competition will we have the choice of who to hire to spray water on our houses and chase down the arsonists who did it. I just hope they offer frequent buyer's cards.

      --
      - passion
  2. Possible Starcraft Solutions by slifox · · Score: 3, Informative

    A quick google search turned up the following for Starcraft. You probably want to do a bit of in-depth research before running these binaries... they may be buggy, fake, etc

    One way might be to play Starcraft in windowed mode:
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=72621

    Or use a "high resolution" mod. There seem to be a lot of defunct mods like this that probably never worked too well, but the first link might be worth a shot:
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=97122
    http://www.widescreengamingforum.com/forum/viewtopic.php?t=16643
    http://freenet-homepage.de/ToiletGame/download.html
    http://www.gamethreat.net/forums/user-downloads/38147-resolution-hack-release-4-0-a.html

    1. Re:Possible Starcraft Solutions by supersat · · Score: 4, Interesting

      I once wrote a tool called "StarPatch" that lets you run StarCraft in a window. It works by 1) patching a calls to CreateWindow and some DirectDraw initialization functions, 2) patching calls to DirectDraw's Lock and Unlock to return a fake video memory pointer, and 3) periodically copying the fake video memory to the real video memory.

      The source code is almost ten years old at this point, but I've made it available again at http://www.cs.washington.edu/homes/supersat/starpatch.c. You'll need to tweak it to work with anything other than StarCraft 1.10, but you can modify it to scale up pixels, etc.

      - Karl

    2. Re:Possible Starcraft Solutions by irockash · · Score: 1

      I tried the Chaos Launcher (first link) the other day, and it has the ability to double the size (press Alt + F9). It definitely doubled it, but the game ran horrible. May have been something on my end, but scrolling accurately was impossible, movement was really slow. I didn't look into it, just went back to the normal windowed mode.

    3. Re:Possible Starcraft Solutions by HybridJeff · · Score: 1

      Probably your set up. I've used it before with no problems.

    4. Re:Possible Starcraft Solutions by irockash · · Score: 1

      Yeah, I just wanted to build my damn supply depots and decided not to bother with it.

    5. Re:Possible Starcraft Solutions by MistrBlank · · Score: 1, Informative

      Starcraft plays fine in a VirtualBox which creates a custom tailored windowed mode without much hacking. Also there is a high likelihood that you have an old Windows Key for 98 or XP to run it on.

      If you don't install support for the virtual mouse drivers you can keep it locked in the VM.

      If you run VM on Linux you can run Compiz and turn on ADD Helper to black out the rest of the screen.

  3. virtualization by areYouAHypnotist · · Score: 2, Insightful

    I haven't tried it myself, but what about virtualization? VirtualBox has an addition that lets you run windows at any size you want (in windowed mode).

    1. Re:virtualization by XanC · · Score: 1

      The problem doesn't appear to be the size of the windows, but the size of the pixels. Virtualization wouldn't help here.

    2. Re:virtualization by Anonymous Coward · · Score: 0

      Virtualization wouldn't help here.

      *SLAP*

    3. Re:virtualization by mcvos · · Score: 2, Informative

      It's not about the size of the window, but the size of the pixels. I think I once managed to get dosbox or something similar to run Elite 2: Frontier using pixels that were 2x2 times as big. Worked very well.

    4. Re:virtualization by OeLeWaPpErKe · · Score: 1

      Actually the video driver for virtualbox wouldn't be that hard to modify. Especially if you just need to add a multiplication factor for the pixels.

      Checkout the source, modify vbox/src/VBox/Frontends/VirtualBox/VBoxFBDDRAW.cpp (for windows) done/done

      You could try to get someone to do it for you on, say, rentacoder or some such

    5. Re:virtualization by clone53421 · · Score: 1

      DOSBox.

      The problem isn't the size of the pixels, it's the funny shading and fuzziness that the LCD does when it tries to operate in a mode that it isn't able to natively display. Straight doubling with no shading looks just fine.

      The .conf line you're looking for is:

      scaler=normal2x forced

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    6. Re:virtualization by zoney_ie · · Score: 1

      The problem isn't just the scaling - it's that the games were designed to be viewed on CRT. Exactly 2x2 pixels does *not* acheive this - on a CRT even at low res, the CRT is more condusive to the eye interpolating detail. Crystal-clear pixels are not how older games are intended to be viewed. I've found some laptop LCDs (i.e. not huge resolution) actually allow you to play old games (e.g. on DOSBox) looking fairly similar to how they should, as the basic scaling to some extent achieves a similar effect to old lousy CRTs. Reference is 320x200 (original Duke Nukem) on a 1280x1024 screen. Indeed even dimensions not matching doesn't entirely matter.

      The worst seems to be close resolutions - so 800x600 on 1024x768 LCD looks pants. Indeed the rough multiple of resolution needed may matter too, although it doesn't seem entirely consistent - again it may vary depending on how close you are to native res.

      There is a mod for Diablo 2 though to allow any resolution (think it's called AnyRes). I found it was best to just maybe go to 1024x768 on a 1600x1200 screen - anything more and it was too small, but it was an improvement over 800x600 despite the theoretical 2x2 match. I found even with that, the interface and graphics were a bit too primative to allow me to enjoy it as I had. Will stick with Titan Quest for now (a very close clone, with the added plus of fun ransacking of mythology - it's like some hideous mangled mythological dictionary). Torchlight is a good substitute too, though more of a mini-game IMO. Other games in the genre aren't quite as similar.

      I wasn't that into Starcraft myself (lousy at RTS - can't multitask and respond fast enough, and the nervous energy kills me), but even with some cool modern RTSes, I can understand why people would still want to play Starcraft.

      --
      -- *~()____) This message will self-destruct in 5 seconds...
    7. Re:virtualization by clone53421 · · Score: 1

      DOSBox makes it easy. scaler=normal2x forced in the .conf file will pixel-double in all video modes. It should pixel double anyway on the lowest ones, I think... the default is scaler=normal2x.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    8. Re:virtualization by clone53421 · · Score: 1

      Yup, putting scaler=normal2x forced in the .conf file will do the trick for DOSBox. Plus, it solves the problem of old games running way too fast.

      Also, it's not about the size of the pixels, it's about the fuzzy up-sampling that looks hideous when your LCD does it. Cleanly doubling the pixels, which the DOSBox .conf line does, looks fine.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    9. Re:virtualization by ndege · · Score: 1

      Virtualization wouldn't help here.

      I think you misunderstood. As "areYouAHypno.." poster says in your parent post,

      ...lets you run windows at any size you want (in windowed mode).

      So, the fix, is to use virtualization to allow a game to run in windowed mode, thereby creating a 1:1 mapping of game pixels to LCD pixels.

      You are right, in that, if you go full-screen, virtualization is no different. The key is that it allows games which will not work in windowed mode, to effectively become windowed mode capable.

      There, I responded without full rant mode on. ;)

      --
      Sig Return: 204 No Content
    10. Re:virtualization by Anonymous Coward · · Score: 0

      I had the same problem as the OP with games in the Touhou project series. I was already playing the games in Wine on linux, so I just told it to emulate a desktop of a certain set size and it works perfectly. It's not virtualization, but its the same idea (running the game in a window of the desired size)

    11. Re:virtualization by compro01 · · Score: 2, Informative

      You'll get much better results using scaler=super2xsai or hq2x

      Further info on available options and results here.

      --
      upon the advice of my lawyer, i have no sig at this time
    12. Re:virtualization by Mprx · · Score: 1

      You'll get ugly distorted results using any kind of fancy interpolation filter. normal2x is best.

    13. Re:virtualization by clone53421 · · Score: 1

      Agreed. The fuzziness that a fancy shader would create is exactly the problem that the submitter was complaining about.

      Depending on the game, a more sophisticated shader might work, but in general, normal2x is probably going to look fine. Crisp, clear – and bigger.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    14. Re:virtualization by XanC · · Score: 1

      It's a good thing you didn't use rant mode. From the original Ask Slashdot question:

      "If you run them at their original resolution, they're tiny"

      So that option has been considered and rejected.

    15. Re:virtualization by Anonymous Coward · · Score: 0

      You've missed the point.

      VirtualBox emulates the old graphics modes.

      I still play Pyro 2 on VirtualBox and it looks the same on my LCD monitor as it did on my old 19" CRT.

    16. Re:virtualization by Bat+Country · · Score: 1

      Still missing the point.

      Native game resolution is 640x480. Twice that is 1280x960. You're running at 1680x1050 or 1920x1080. You run the VM at 1280x960 resolution, then run the game fullscreen in the VM.

      Now you have the game running with doubled pixels at native resolution with the proper aspect ratio and it takes up a respectably-sized window on the screen.

      --
      The land shall stone them with the bread of his son.
    17. Re:virtualization by spyrochaete · · Score: 1

      You'll get much better results using scaler=super2xsai or hq2x

      These scalers consume a lot more CPU than the normal and normal2x scalers. A lot of my games slow down when I use fancy scalers in DOSbox. I can use these scalers just fine in arcade and NES/SNES emulators, though. I guess it has to do with the complexity of the machine being virtualized - RISC vs. CISC or something to that effect.

    18. Re:virtualization by Carnildo · · Score: 1

      A NES is about as complex as a Commodore 64 or an 8086. A Super Nintendo is similar to an Apple IIGS or an 80286. Odds are, the DOS games you're running are targeted for a 33MHz 80486 or faster.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    19. Re:virtualization by Elrond,+Duke+of+URL · · Score: 1

      Actually, thinking more about it, virtualization probably can help in concert with other software. When you full-screen a DOS game in, say, VirtualBox, you're either going to see the VBox window resize to the low-res size of the DOS game, or the VBox window will remain at its current size and the DOS game will appear in the middle with a big black border around it.

      But, suppose you were doing this while using the Compiz window manager. Of the many mods and tools that Compiz supports, one of them in a scaler that lets you scale a window to whatever size you want (this is different than the screen magnifier tool). So, run your DOS game in VBox and make it so that the VBox window has the same dimensions as the DOS game. Now use the scaler tool, and voila, your DOS game is running at whatever res you like.

      There are some downsides here, of course. Foremost being that you will see the rest of your desktop around the edges of your scaled game window and that may be annoying. I know that I prefer to play most games full screen. But, you can't have everything...

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
  4. RealMYST by gehrehmee · · Score: 2, Informative

    For Myst anyways, RealMyst impressed me. Actual 3d models of the puzzles, so you walk where you want. Totally playable in my opinion, and they managed to make it not distract much from the puzzles and art of the thing.

    --
    "You know, Hobbes, some days even my lucky rocketship underpants don't help" -- Calvin
    1. Re:RealMYST by omnichad · · Score: 1

      Absolutely loved the demo of RealMYST. Unfortunately, they took it off the market too soon. Now you are lucky to find a used copy for under $50. You don't want to see the blown up graphics from the original MYST anyway - 256-color renders! At least get MYST Masterpiece Edition.

  5. Try dos games. by sjwt · · Score: 5, Informative

    your problem is you are not looking old enough, try runing DOS games in Dosbox, nice scaling options there.

    --
    You have 5 Moderator Points!
    Which Helpless Linux zealot/MS basher do you want to mod down today?
    1. Re:Try dos games. by naz404 · · Score: 5, Informative

      The ScummVM emulator for running classic Lucasarts games like Maniac Mansion, Day of the Tentacle and the Monkey Island series also has a nice set of scalers and graphics filters.

    2. Re:Try dos games. by sopssa · · Score: 2, Insightful

      The article poster lists several favorite games of his that he wants to play, and your suggestion is to find older, different games?

    3. Re:Try dos games. by EasyTarget · · Score: 1

      Amen.. I'm just working my way through the Monkey island series on my aspire netbook and ScummVM, and ran through DoTT and Sam'n'Max before that. All look great when re-rendered into full 1024x600, their upscalers are excellent! There are very few aliasing artifacts etc..

      Vavoom (+the texture packs) also does a good job on Doom at the same resolution too.

      --
      "Oops, I always forget the purpose of competition is to divide people into winners and losers." - Hobbes
    4. Re:Try dos games. by commodore64_love · · Score: 2, Informative

      I find that those old 1970s and 80s games run better on Atari 800, Commodore=64, and Amiga emulators. For one thing these computers have fixed specs, so they are as easy to use as a console (plug and play). No need to mess with annoying DOS, sound, or graphic card settings.

      For another the Atari, Commodore and Amiga were typically the best versions of the games with more colors and better sound than the PC DOS versions.

       

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    5. Re:Try dos games. by Hamsterdan · · Score: 1

      Oh freakin yes... Dott looks really nice on scummvm...

      --
      I've got better things to do tonight than die.
    6. Re:Try dos games. by VGPowerlord · · Score: 1

      The first Monkey Island game just got a remake earlier this year. Among other things, it includes the old DOS graphics/music as an option (as opposed to the newer graphics, music, and voices that it defaults to).

      The newer graphics are 1080i (if Wikipedia is correct).

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    7. Re:Try dos games. by EasyTarget · · Score: 1

      Oooh I know.. :-D (I've got a steam account.. I even keep a copy of windows around to run it on). There are also the Monkey Island 'Episodes' to look forward to, but I've promised myself that I must finish the originals before I am allowed to spend money on any more..

      --
      "Oops, I always forget the purpose of competition is to divide people into winners and losers." - Hobbes
    8. Re:Try dos games. by Bat+Country · · Score: 1

      Depends on what part of the 80s we're talking about. Some games looked far better in EGA with 16 colors than the C64 version simply because of the improved resolution. Others looked better with more colors on the C64. Some were subjective.... Wasteland had a better UI on the PC, but the graphics were roughly equivalent on the C64 and the PC (with an EGA).

      By the time ubiquitous MCGA/VGA adapters hit the market in 1987, the only competition point the C64 had was the superior sound chip.

      --
      The land shall stone them with the bread of his son.
    9. Re:Try dos games. by commodore64_love · · Score: 1

      >>>Some games looked far better in EGA with 16 colors than the C64 version simply because of the improved resolution.

      You're right. The problem is that EGA didn't really exist yet. Virtually all PC games of that time (pre-1985) used CGA with only 4 colors, so the Atari and C64 versions obviously looked better.

      And later when PC games started using the 16-color EGA mode, then the Amiga was on the market, with its ability to do 64 colors simultaneously (out of 4000 color palette). Overall the Atari, C64, or Amiga games of 1990 or earlier looked better than the inferior PC ports. That's why gamers migrated towards those machines.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    10. Re:Try dos games. by X86Daddy · · Score: 1

      I concur. My girlfriend and I spent last weekend hunting down old games we played as kids and the non-PC platform versions were often much richer in sounds, graphical detail, etc... Hard Hat Mac was best on the Apple ][+, Agent USA best on the C64, etc... The PC at the time was a CGA (4 color including black) machine. I remember looking at the back of game boxes in computer stores as a kid, wishing I had a C64 or Amiga instead of an Apple and a PC. Now we can emulate anything we want. On our phones and living room consoles, for that matter. :-)

  6. this might help by Anonymous Coward · · Score: 0

    http://www.widescreengamingforum.com/wiki/index.php/Gaming_with_Blackbars_(Pillarboxing)

  7. For DOS games. by brandorf · · Score: 4, Insightful

    Well, for DOS games, DOSbox can do a number of different scaling modes. From the Wiki: normal: nearest-neighbour scaling (big square pixels) scan: like normal, but with horizontal black lines tv: like scan, but with darker versions of data instead of black lines advmame: smooths corners and removes jaggies from diagonal lines advinterp: identical to advmame rgb: simulates the phosphors on a dot trio CRT As for old windows games, I hope to hear something else. One last note, Myst was re-released as a "Masterpiece Edition" with higher resolution re-rendered graphics.

    --


    Bork Bork Bork!!
    1. Re:For DOS games. by Narpak · · Score: 1

      I know that this might be a bit off-topic, but I bought the Tex Murphy games on Good Old Games. They ran through preconfigured DosBox (same original resolution though) and they worked straight "out of the box" as it were; no problems there at least. They have a lot of other games to if people are interested, though, as I said, don't know about the graphics bit but if DosBox can scale I am sure you can mess around with it as much as you desire.

    2. Re:For DOS games. by fm6 · · Score: 1

      DOSbox is indispensable for playing old DOS games anyway. It emulates old platforms, including old hardware, extremely well. And it's a lot less hassle than booting a physical machine into DOS.

    3. Re:For DOS games. by pyster · · Score: 1

      I use dosbox all the time... Never actually read the dox so I had no idea scaling modes existed. Checked out the wiki... man, this is gonna make Grave Yardage and a bunch of the dosgames I love look sweet. Thanx a lot for the input.

    4. Re:For DOS games. by Hythlodaeus · · Score: 1

      Myst was also remade as realMyst, with realtime rendering as good as or better than the original stills. (And a bonus level)

      --
      For great justice.
    5. Re:For DOS games. by Anonymous Coward · · Score: 0

      Wow, I miss the Tex Murphy games. Why aren't there any modern games like those that mix video and first person detective/whatever work anymore? Maybe the MPAA would consider switching some of their projects over to interactive games?

  8. A solution for some old RPGs (Ps:T, BG, IwD) by Soul-Burn666 · · Score: 3, Interesting

    A mod was released for these games which pretty much handles higher resolution. It does that not by up-scaling but rather by showing you a larger section of the hand-drawn pixel-perfect game map, keeping the original crispness.
    The mod can be found here.
    Nice example screenshots for Planescape: Torment here.

    --
    ^_^
    1. Re:A solution for some old RPGs (Ps:T, BG, IwD) by MadUndergrad · · Score: 1

      Having just played Neverwinter Nights 2 tonight, I have to say that the visuals in Ps:T kick ass. Not kicked, kick. I don't know why they ever moved away from the 2d style, except for ease of mod-making.

    2. Re:A solution for some old RPGs (Ps:T, BG, IwD) by sa1lnr · · Score: 3, Informative

      I used this process for Planescape Torment

      http://thunderpeel2001.blogspot.com/2009/01/planescape-torment-fully-modded.html

      Worked a treat, though widescreen v2.1 is linked there it worked fine with v2.2.
      I had to used the nVidia fixer near the end as I have an 8800GT.

      For Baldur's Gate using the Baldur's Gate II engine I use easytutu

      http://www.usoutpost31.com/easytutu/

      And for Arcanum: Of Steamworks & Magick Obscura I use drog black tooths unofficial patch, high resolution patch and high res town maps. iirc you have to install the official 1.0.7.4 patch before these two.

      http://www.terra-arcanum.com/downloads/

      they are both under "Arcanum" -> "Unofficial"

    3. Re:A solution for some old RPGs (Ps:T, BG, IwD) by realityimpaired · · Score: 1

      They want to appeal to a younger audience... Remember when you were growing up (if it was recently enough) and you used to refuse to watch old movies in Black & White, because B&W automatically sucked, and colour was better? Then as you grew up, you started watching movies like Casablanca, Rope, The Maltese Falcon, Psycho, Citizen Kane, and Dr. Strangelove, and realised that there were a huge number of really, *really* good movies that were made in B&W? And that the number of quality films being made each year (on average) has been steadily going downhill since 1939?

      It's the same thing with video games. Some of the best games ever made were made with 2D sprite graphics. But the younger gamer audience simply won't play them, because they have grown to expect fully rendered 3D go-anywhere-do-anything environments. You show them an older game, even something like C&C or Diablo, and they respond with "oh, how quaint. sprites" (perhaps mixed in with a few more expletives). With NWN and NWN2, they went to a 3D rendered environment because they needed to in order to sell the game... not enough of us would have bought the game if they'd stuck with sprites and 2D with a fixed camera perspective.

    4. Re:A solution for some old RPGs (Ps:T, BG, IwD) by clone53421 · · Score: 1

      Don't forget It's a Wonderful Life and Life is Beautiful (La vita è bella)!

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    5. Re:A solution for some old RPGs (Ps:T, BG, IwD) by sznupi · · Score: 1

      Generally I agree with you, but saying "the number of quality films being made each year (on average) has been steadily going downhill since 1939" is too much. It might be at most correct to say that proportion of quality films was higher back then - though I wouldn't say even this, it's most likely "only good things are remembered" at work.

      And adding to your last point - going with 3D instead of 2D is a bit of a vicious cycle. Yes, you need it now to attach wider audience, to sell more...to recoup the development costs which are much higher largely due to 3D.

      --
      One that hath name thou can not otter
    6. Re:A solution for some old RPGs (Ps:T, BG, IwD) by Anonymous Coward · · Score: 0

      Remember when you were growing up (if it was recently enough) and you used to refuse to watch old movies in Black & White, because B&W automatically sucked, and colour was better?

      No, because I wasn't a douchebag.

    7. Re:A solution for some old RPGs (Ps:T, BG, IwD) by Soul-Burn666 · · Score: 1

      Quite sad really. Sprite graphics are awesome.
      Sure it might look a bit pixelated and look bad from different directions, but the amount of sheer detail hard to recreate in 3d.

      It might sound a bit weird, but I preferred the art in the original Dooms over Doom 3's super-high-def-whatever models. Great, you have rag doll physics, but the death animations look like crap compared to the original super visceral experience. Though I think that might be a problem with the art, and the general 3d part, since I quite like the 3D model pack for JDoom.

      When I shoot a foe in an FPS, I want to see all the detail... Not just flying away stupidly.
      When I play an aRPG I want to my shots to count. D2 looked awesome in this respect... Played it for the first time 3 years ago and enjoyed every minute.
      While a newer game like Titan quest felt a bit lame (simple rag doll physics).
      But as a counter-example to that, Torchlight which is a new Diablo clone, actually feels like the old Diablos... with details animations and splat on critical hits XD
      Hopefully Diablo 3 will retain the old feel as Torchlight did.

      Last but not least... Fighting games. The prettiest fighting games today are the 2D sprite animated ones such as Guilty Gear or the 720p BlazBlue. In my eyes, they are much prettier than games like Tekken or Virtua Fighter.

      --
      ^_^
  9. 2xSal or hqx in a gpu driver? by Rufus211 · · Score: 4, Interesting

    A number of emulators already have good algorithms for scaling fixed-pixel images that preserve the sharpness while removing aliasing. Wikipedia of course has a page on Pixel art scaling algorithms. The 2 best ones out there are 2xSal and hqx.

    The problem is that these only work within emulators that implement the algorithms. This clearly does not work for something like StarCraft. Graphics drivers (both ATI and NV) already have options to scale between virtual and physical resolutions. The ideal solution would be for them to offer different scaling algorithms that can be picked - standard bilinear or a modified one for classic games. Everything "just works" then and you get nice graphics.

    I'm not going to hold my breath on ATI or NV ever officially implementing this in their release drivers. However I'm wondering how hard it would be to add an option like this to one of the open source linux X drivers, or maybe even to Wine/DosBox. Also for windows isn't there a way to intercept graphics calls (along the lines of what FRAPs does)? Would it be possible to create a wrapper program that intercepts all the graphics calls and adds a scaling algorithm after each frame is drawn?

    1. Re:2xSal or hqx in a gpu driver? by Rufus211 · · Score: 3, Interesting

      And then I notice that DosBox already has this implemented: http://www.dosbox.com/wiki/Scaler

      It should be fairly straightforward for Wine to implement a similar feature.

    2. Re:2xSal or hqx in a gpu driver? by Anonymous Coward · · Score: 0

      Except that Wine Is Not an Emulator. It probably would be possible to implement scaling in the directx bits, but for the rest wine just forwards & translates the calls to X11.

    3. Re:2xSal or hqx in a gpu driver? by Anonymous Coward · · Score: 0

      you can do most of these scaling algorithms as a shader program on gpu, so it could be "plugged in" with a decent wrapper app for older windows apps

      use dosbox with windows3.1 where applicable else (still have to look into, but i believe win95 might run inside it as well) :)

    4. Re:2xSal or hqx in a gpu driver? by makomk · · Score: 1

      In theory, you should be able to modify the open source drivers to implement any scaling algorithm that can be implemented as a pixel shader, though it'd probably be a pain to do. (The normal scaling is implemented in fixed function hardware, and is also therefore rather faster.)

    5. Re:2xSal or hqx in a gpu driver? by Eskarel · · Score: 0

      Wine is an emulator(yes I know that it claims not to be, but it is). It emulates Windows(or at least a part of windows) on Linux. Yes it emulates system calls instead of emulating an OS, but that's really neither here nor there. I think that initially there might have been some other intended direction for the product, but it's pretty much only used now to run Windows software on Linux. There's no technical reason they couldn't implement some additional translation into their API emulations. There may be philosophical reasons, but generally I find that pretending your successful open source product is for something other than what people actually use it for is a pretty good way to piss off your users and wipe out your success.

    6. Re:2xSal or hqx in a gpu driver? by Neil+Hodges · · Score: 1

      Actually, Wine is more of an abstraction than an emulator.

      In any case, it could be possible to intercept DirectX calls and change the behavior they cause, but it'd be considerably slower.

    7. Re:2xSal or hqx in a gpu driver? by Abcd1234 · · Score: 2, Insightful

      Wine is an emulator(yes I know that it claims not to be, but it is). It emulates Windows(or at least a part of windows) on Linux. Yes it emulates system calls instead of emulating an OS, but that's really neither here nor there.

      Uhuh. So, what, glibc just emulates the POSIX standard? Mono emulates .NET? OpenJVM emulates Java? Because these are all precise analogous to Wine (which is an independent, portable implementation of a wide variety of Windows APIs).

    8. Re:2xSal or hqx in a gpu driver? by Abcd1234 · · Score: 1

      Oh, and aside from the fact that wine isn't, actually, an emulator :), you're right, in principle Wine could implement graphics scaling/doubling in their output routines, although TBH, I'm not sure how complex that would be (it's not like Wine does all it's rendering in a back-buffer and then just dumps the whole thing to the screen).

      OTOH, I wonder if, perhaps, compiz could come to the rescue, here? In theory, one could pretty easily write a plugin which would actually scale up the contents of a window while using the card's onboard antialiasing hardware to keep things nice and clear.

    9. Re:2xSal or hqx in a gpu driver? by zoloto · · Score: 1

      Actually this is what I did with Wine. The "resolution" was 800x600 and runs starcraft at "full screen".... at least that's how it used to be when I played SC on linux. Now OS X has a native windowed mode so... yeah.

    10. Re:2xSal or hqx in a gpu driver? by sznupi · · Score: 1

      Yeah, I hope for some time for one thing regarding the topic - scaling virtual machines!

      Flawless game running (you can use OS that was all the rage at the time of game release...and optimally let the VM create link in host that automatically launches guest + game), and no toying trying to modify windowing system to use those filters; virtual machine handles those (preferably in another thread/etc.)

      There are virtual machines under GPL (perhaps they are not the fastest, but for older games...). There are GPL emulators with cfilter code for the taking. I hope it's not if but when this will happen.

      --
      One that hath name thou can not otter
    11. Re:2xSal or hqx in a gpu driver? by Eskarel · · Score: 1

      No, glibc is an implementation of the POSIX standard, as is OpenJVM of the Java standard. You have defined APIs and defined returns and you implement that standard.

      That's not what WINE does. WINE takes an existing API and emulates it, it's not based on any particular standard, they work it all out by guesswork and API documentation. It's used to emulate the Windows APIs on another system, so you can run Windows software. In all reality VMWare is an emulator too, it emulates a physical PC which you can then install an OS on. It does other things as well, but that doesn't stop it being an emulator.

    12. Re:2xSal or hqx in a gpu driver? by Abcd1234 · · Score: 1

      No, glibc is an implementation of the POSIX standard, as is OpenJVM of the Java standard. You have defined APIs and defined returns and you implement that standard.

      That's not what WINE does.

      Uh, no, that's exactly what Wine does. I mean, literally, it's exactly the same thing. Sure, the "APIs and ... returns" aren't as well defined, but it's still an API, and Wine simply implements it.

      Hell, you can actually use Wine's implementation of the Windows DLLs to replace MS's implementation of those DLLs, and in fact that's one way Wine is tested. Given that, it should be blatantly obvious that all Wine is is a reimplementation of the Windows API stack that happens to be portable enough to run on the Linux kernel (among others... including Windows, weirdly enough).

      In all reality VMWare is an emulator too, it emulates a physical PC which you can then install an OS on.

      Of course, no one would argue with that, as it's clear VMWare is simulating actual hardware. But this isn't remotely what Wine does.

    13. Re:2xSal or hqx in a gpu driver? by Eskarel · · Score: 1

      WINE emulates windows on Linux and other Operating Systems. That's almost exclusively what it's used for. Yes you can replace the Windows API with WINE's version, but nobody does that. People use WINE as an emulator and so that's what it is.

    14. Re:2xSal or hqx in a gpu driver? by JamesGecko · · Score: 1
      People use WINE as an emulator and so that's what it is.

      That word... I do not think it means what you think it means.

  10. hqx by numbertheo · · Score: 3, Interesting

    TFA has examples exclusively involving line art and that's pretty much the worst case for standard upscaling techniques. The scaling technique you're been searching for is hqx. Too bad there isn't any way to get it.

    1. Re:hqx by omglolbah · · Score: 1

      Yes, you can get the source code for the scalers.

      Now, how easy is it to modify say starcraft to use said scalers?

      In the words of the hosts of Top Gear... "How hard can it be?"

      And as always the answer is... "Very."

    2. Re:hqx by Hatta · · Score: 1

      You don't modify starcraft, you modify your windowing system. How hard could it be to get hqx into X.org?

      --
      Give me Classic Slashdot or give me death!
  11. Try a screen magnifier. by Anonymous Coward · · Score: 1, Interesting

    If you use Linux, try a screen magnifier, like the "Enhanced Zoom Desktop" plugin for Compiz. I did this with a couple older games, and it did an admirable job, though it's not a perfect solution. Zoom in until the game fills as much of the monitor as possible, center it, and hit the zoom lock key combination.

    This may look and/or work better than trying to run things full-screen, definitely works better if you're using a multi-monitor setup, and lets you scale up picky windowed games that won't resize.

    1. Re:Try a screen magnifier. by namaku0 · · Score: 1

      This is the first thing that came into my head when I read the question. Maybe there is magnifier software out there that could magnify a specific region on the screen. This also assumes that the games could run in a window and your monitor has high resolution. Search on softpedia.com using "magnify" or "magnifier" gives me more than 100 results.

    2. Re:Try a screen magnifier. by zoloto · · Score: 1

      For those of you with a Mac, I haven't tried this in OS X yet, but you can scale application window sizes. Run starcraft in windowed mode (cmd + M) after trying this in the terminal /Applications/Utilities/Terminal.app/

      "defaults write NSGlobalDomain AppleDisplayScaleFactor .78"

      This is global so all new applications launched will be at 78% of their original size. You can do it per application with this: "defaults write com.apple.iTunes AppleDisplayScaleFactor .78"

      Find whatever the settings file is (ie: com.blizzard.starcraft) and you can run starcraft in a 640x480 window, but magnified.

  12. See "Atari Emulation of CRT Effects On LCDs" by fractalVisionz · · Score: 5, Informative

    "A group at Georgia Institute of Technology has developed a fun little open source program to emulate the CRT effects to make old Atari games look like they originally did when played on modern LCD's and digital displays. Things like color bleed, ghosting, noise, etc. are reproduced to give a more realistic appearance."

    From Slashdot story Atari Emulation of CRT Effects On LCDs.

    1. Re:See "Atari Emulation of CRT Effects On LCDs" by SharpFang · · Score: 1

      I wonder if they do Artifacting well enough.

      8-bit Atari had this neat mode, Graphics 8, which was a very high resolution monochrome mode. With the fun exception that 2 neighboring lit pixels were white, but a single pixel with no horizontal neighbors was reddish or greenish depending on position. Some games exploited it cleverly, for example Amaroute was mostly normal monochrome but the fence around the game area was red.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:See "Atari Emulation of CRT Effects On LCDs" by Anonymous Coward · · Score: 1, Interesting

      The problem is, the "CRT simulation" the Georgia IT folks came up with is complete guesswork. There are good and proper NTSC signal simulation routines by Blargg and I think the latest version of the C64 emulator VICE (2.1) has really good PAL simulation routines. So please stop giving the Georgia IT snakeoil any more publicity.

    3. Re:See "Atari Emulation of CRT Effects On LCDs" by commodore64_love · · Score: 3, Insightful

      I don't like how they presume everyone had crap TVs or poor Ataris.

      Take the Enduro image - it never looked that bad on my real set. The playfields were a solid color (no noise), and the sunset was a rainbow of distinct colors, not a blurry orangish mess. In fact most Atari games look quite crisp, with visible pixels, on my original unit and original CRT.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    4. Re:See "Atari Emulation of CRT Effects On LCDs" by jellomizer · · Score: 2, Interesting

      Actually a lot of software written back then was designed for crap TVs. You run these programs say a PC program now you see that it is in 640x200 b&w images. While at the time it had a bunch of colors, at a lower resolution. They took into account that the old TVs couldn't handle 640 width however it will still send the signal so only a few phosphors will get hit in a pixel thus creating color. Or even when we get further along where we got actual computer monitors the old systems had such a low DPI that made EGA look like really good graphics, as the Low DPI rounded the pixels slightly and if you dithered the pixels they will actually blend and create new colors to the eye... Then when people got the newer higher DPI monitors those EGA games began to look very blocky, thus needing VGA with more colors to make the games have better graphics. A normal 320x200 pixel (normal resolution) today on an average monitor will take 6x6 pixels or more on the screen to preserve the same size.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    5. Re:See "Atari Emulation of CRT Effects On LCDs" by PRMan · · Score: 1

      The Atari 800 emulator has this feature. The Ultima games used this extensively to have red and blue on a monochrome screen with decent resolution to appear like CGA. There are also modes to do green/blue, in case your TV and computer did that back in the day.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    6. Re:See "Atari Emulation of CRT Effects On LCDs" by Trixter · · Score: 1

      I'm with you. I think the students underwent such a project without having seen an actual television from that era. If you're trying to emulate something, you need the original something to compare against.

    7. Re:See "Atari Emulation of CRT Effects On LCDs" by Hatta · · Score: 1

      That's funny that they bother to emulate all the RF/composite garbage to get the experience of real hardware. Meanwhile, I mod my real hardware to get rid of all the RF/composite garbage. S-video from an Atari 2600 is really really nice.

      --
      Give me Classic Slashdot or give me death!
    8. Re:See "Atari Emulation of CRT Effects On LCDs" by commodore64_love · · Score: 2, Informative

      >>>They took into account that the old TVs couldn't handle 640 width however it will still send the signal so only a few phosphors will get hit in a pixel thus creating color.

      Bzzz.

      Your explanation is wrong. NTSC televisions can easily handle 640-or-more pixels per line, per the original 1930s design spec. The problem is the addition of color (NTSC-II). Chroma resolution is only 150-160 pixels across due to the color signal beng bandwidth-limited to 2 megahertz. So while a television can display hi-res black and white perfectly, the overlaying of the chroma component leads to color "smear" across the image. It's the same effect as when you watch an old movie and the actress is wearing a striped B&W blouse, but instead it appears to be slightly colored.

      Also: There will never be any chroma blur in the up/down direction. The scanlines on a television are sharp and distinct, with 486 visible vertical resolution. I think that's the flaw in the Enduro image, where they showed the sunset rainbow as an orange blur. On a real TV that would never happen.

      Trivia - the old Atari console could display 128 colors (16 discrete colors * 8 shades).

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  13. software scaling by mambodog · · Score: 5, Interesting

    I dunno, on my 1920x1080 display old games look pretty good using Nvidia (driver) scaling (fixed aspect ratio, scale to fit vertically). Maybe just because its sufficiently high res, scaling artefacts are not particularly noticeable.

    1. Re:software scaling by mdm-adph · · Score: 1

      True -- I envy Nvidia users that have that driver feature. There isn't a comparable one on ATI yet, is there?

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
    2. Re:software scaling by kalirion · · Score: 1

      For me, NVIDIA scaling always makes things blurry. Even on my old 1280x1024, whenever I used fixed aspect ratios on a 640x480 game it, it would give me a 1280x960 image with tons of blurring. Fixed aspect ratio on a 1280x960 game (Morrowind) worked perfectly though :)

      The monitor's own scaling was better, and my current 1920x1080 monitor is even better than that, but there is still smearing with the monitor's own fixed aspect ratio. And NVIDIA insists on treating this monitor as an HDTV, so I don't even have the option changing/disabling flat panel scaling in the drivers. Jumping through hoops I can disable it for resolutions of 1024x768 or lower only....

      Direct 3D Windower was recommended to me, but I couldn't get it to work.

    3. Re:software scaling by Wildclaw · · Score: 1

      There isn't a comparable one on ATI yet, is there?

      In the catalyst control center, look under Digital Panel->Attributes and click "Enable GPU Scaling". I don't know what I would have done without that option.

    4. Re:software scaling by SpeZek · · Score: 1

      I don't have that option; not even that header, though I used to a few months ago. Running a 3870x2 on Win7 w/ Cat. 9.7

    5. Re:software scaling by antdude · · Score: 1

      Also, use DVI and not VGA connections when doing that. Video drivers won't let me unstretch with VGA connections since I have old Belkin OmniCube KVMs. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    6. Re:software scaling by Bat+Country · · Score: 1

      Under Catalyst Control Center, go to "Desktops & Displays," select your primary monitor (on the bottom) click the down arrow and click "Configure." You'll have the settings pages you're used to from the old Catalyst drivers there. (I use a 4890 on Win7)

      You'll notice that "Enable GPU Scaling" is grayed out. It's only changeable when you're not running at your display's native resolution. The solution? Switch to a slightly lower or higher res, turn the setting on and run your game.

      --
      The land shall stone them with the bread of his son.
    7. Re:software scaling by Guspaz · · Score: 1

      I'd have to agree. While some older LCD displays had rather poor scaling, I've had no such concerns with resolution scaling on modern displays. My previous laptop (1400x1050), current laptop (1920x1200), and current desktop LCD (1920x1080) look perfectly fine scaling older games, from 640x480 on up.

    8. Re:software scaling by SpeZek · · Score: 1

      Nope, when I do that, it just goes to the default open page.

      Tricky, I know. It's what I get for buying this card :P

    9. Re:software scaling by Bat+Country · · Score: 1

      I'd try completely uninstalling the Catalyst drivers and reinstalling them. Seems like something got borked in the configs.

      --
      The land shall stone them with the bread of his son.
    10. Re:software scaling by Anonymous Coward · · Score: 0

      Nvidia's excellent hardware scalar does not support HDMI monitors.

  14. GOG by Anonymous Coward · · Score: 1, Informative

    Did you try looking at Good Old Games?
    I get all my "oldies" from there, they look good, well just as good as they looked on your old CRT.

    Sylvain

  15. Forget eBay, Craigslist - Freecycle :-) by billstewart · · Score: 3, Insightful

    Hey, there are people out there who'd be happy to just have you take the clunky thing.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
    1. Re:Forget eBay, Craigslist - Freecycle :-) by amoeba1911 · · Score: 1

      Tell me about it, I had my big ass 19" monitor sitting on my desk at work for three years, I tried to sell it, nobody was interested. I tried to give it away for free, still, nobody wanted to take it. I didn't want it taking up room on my desk, so I put it on an unused desk at work. It's still sitting there! I don't have the heart to write "TRASH" on it because it served me well for so many years, but it seems that's all it is now, trash...

    2. Re:Forget eBay, Craigslist - Freecycle :-) by TheGreatOrangePeel · · Score: 1

      Hey, there are people out there who'd be happy to just have you take the clunky thing.

      Also, check out freemesa.org for your area.

    3. Re:Forget eBay, Craigslist - Freecycle :-) by NervousWreck · · Score: 1

      Yeah, but some of us prefer to get something out of it. I repair computers and salvage old machines from people who upgrade so I have a lot of hardware in the basement. I give it to people who need it for a few bucks and waive the few bucks for those who can't afford it.

      --
      I do not have a sig. You are hallucinating.
    4. Re:Forget eBay, Craigslist - Freecycle :-) by Alvare · · Score: 1

      What the ... ?
      I love my CRT, I use it every day, it's just perfect!
      Crazy resolutions, Hardcore contrast, amazing View angle, truly Analog power...

      --
      4 - A robot may not masturbate, except where such action would conflict with the Second Law.
    5. Re:Forget eBay, Craigslist - Freecycle :-) by shoolz · · Score: 1

      I gave my old clunker away on Freecycle. I was so happy to get rid of it, I actually *drove* it over to their house!

    6. Re:Forget eBay, Craigslist - Freecycle :-) by Anonymous Coward · · Score: 0

      Radiation...

  16. Old Games on Faster Computers can be tough by billstewart · · Score: 3, Interesting

    There are other problems with playing old games on newer computers - depending on how they handle timing, you'll find that the
    Space Invaders zoom down and kick your ass
    in ways that they just didn't at the original speeds.

    Maybe virtualization can give you a way to slow them down?

    Meanwhile, Nethack works just fine...

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
    1. Re:Old Games on Faster Computers can be tough by SCPRedMage · · Score: 2, Funny

      Meanwhile, Nethack works just fine...

      Amazing how you never have to worry about turn-based games playing too fast, isn't it?

      --
      My sig can beat up your sig.
    2. Re:Old Games on Faster Computers can be tough by Anonymous Coward · · Score: 0

      The deal with Space Invaders (IIRC, of course) is that the CPU couldn't handle all the ships so it rendered slower. As you killed ships, it could render the rest faster.

      A neat idea and probably cheaper than a CPU that could render all the ships as fast as it could render one and coding the speed change in. ...but obviously is problematic with better hardware. I think the Dark Engine (Thief, Thief Gold, System Shock 2, and Thief 2) has this issue too.

    3. Re:Old Games on Faster Computers can be tough by mcvos · · Score: 4, Funny

      Meanwhile, Nethack works just fine...

      Amazing how you never have to worry about turn-based games playing too fast, isn't it?

      Or ascii-based games running into problems with tiny pixels or miss-matched resolutions.

    4. Re:Old Games on Faster Computers can be tough by rarity · · Score: 1

      Or ascii-based games running into problems with tiny pixels or miss-matched resolutions.

      Not strictly true; I'm playing in this year's /dev/null tournament, and the rogue level in NetHack is giving my SSH client serious issues. For some reason the graphics options that work fine for the rest of the levels screw it up mightily, resulting in everything being one character to the right of where the screen tells me it is. It makes moving and not getting eaten...interesting.

    5. Re:Old Games on Faster Computers can be tough by mcvos · · Score: 1

      Even so, imagine the issues involved in playing a non-ascii game over your SSH client.

    6. Re:Old Games on Faster Computers can be tough by TheRaven64 · · Score: 1

      XBlast worked fine over remote X11 forwarded via SSH. Back when I played it, I only had a 512Kb/s Internet connection (shared with three housemates). On the local campus network it was even faster. The game didn't have any network code, you ran it on one machine and it used remote X11 to display the game on everyone's screen.

      --
      I am TheRaven on Soylent News
    7. Re:Old Games on Faster Computers can be tough by AvitarX · · Score: 1

      And Wing Commander.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    8. Re:Old Games on Faster Computers can be tough by Bombcar · · Score: 1

      You've obviously never played the OpenGL accelerated majesty that is Dwarf Fortress. http://www.bay12games.com/forum/index.php?topic=40349.0

    9. Re:Old Games on Faster Computers can be tough by Orne · · Score: 1

      That's the problem with using hardware to clock your game cycles, we just don't know what the future will bring.

      I've read good things about Mo'Slow and Bremze. Mo'Slow was at least updated through 2006 and says it works with XP, but Bremze development appears to have stalled in 2002.

    10. Re:Old Games on Faster Computers can be tough by MistrBlank · · Score: 1

      :/ I wish that were the case, most of the time UFO Defense/XCom runs "too fast" on my newer hardware making it impossible to navigate the field.

    11. Re:Old Games on Faster Computers can be tough by TheCycoONE · · Score: 1

      Perhaps it would have been different if I was trying to run windows programs, but I find DOSBox much better for running old dos games than Mo'Slow and cmd on modern hardware. DOSBox is also capable of scaling graphics through a number of different filters to solve the posters original problem... if only he wanted to play Warcraft 2 instead of Starcraft.

    12. Re:Old Games on Faster Computers can be tough by MattSausage · · Score: 0

      +1 for Dwarf Fortress! Damn Those LAVAMEN!!!

    13. Re:Old Games on Faster Computers can be tough by Anonymous Coward · · Score: 0

      Amazing how you never have to worry about turn-based games playing too fast, isn't it?

      Funny you should mention that. Nethack has a delay_output() function that it calls to slow down animations between turns (for example, if a projectile is thrown or something explodes).

    14. Re:Old Games on Faster Computers can be tough by anss123 · · Score: 1

      Try DosBox. Though if you're like me you'll find those games have gotten too hard. It would be more fun if one could reduce the number of UFOs so that the game could be finished within 10-20 missions... and no boats... and less MC... with one big alien base at the end. Yeah.

    15. Re:Old Games on Faster Computers can be tough by CronoCloud · · Score: 1

      Rogue level is displayed in IBMgraphics using CP437. It's probably not SSH that's the issue but your terminal.

      http://nethack.wikia.com/wiki/IBMgraphics#Rogue_level

    16. Re:Old Games on Faster Computers can be tough by Delkster · · Score: 2, Informative

      Games old enough to have timing issues on new computers are probably from the DOS era, and DOSBox might come to the rescue. Among other things, it allows you to adjust the speed of the emulation.

    17. Re:Old Games on Faster Computers can be tough by VGPowerlord · · Score: 1

      Yes, I've personally run Warcraft (the original, not 2) through it... and found that the speed it defaulted to was TOO slow. Even taking into account that Warcraft moves slower than Warcraft 2/Starcraft/Warcraft 3.

      Of course, I don't need an emulator for Warcraft 2, as I have the Battle.Net edition, which basically uses ths Starcraft engine for Windows/Mac.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    18. Re:Old Games on Faster Computers can be tough by Minwee · · Score: 1

      Or ascii-based games running into problems with tiny pixels or miss-matched resolutions.

      Only if you have the right, high performance ASCII graphics card.

    19. Re:Old Games on Faster Computers can be tough by Bat+Country · · Score: 1

      The speed it defaults to can be adjusted just by hitting Ctrl+F11 and Ctrl+F12 or by changing the settings files.

      --
      The land shall stone them with the bread of his son.
    20. Re:Old Games on Faster Computers can be tough by VGPowerlord · · Score: 1

      I probably should have mentioned that I adjusted the speed after that, but kinda lost interest in the game.

      There's a reason Warcraft 2 got ported to Windows and Warcraft didn't... the first Warcraft was basically just a clone of the Command & Conquer, Warcraft II is where Blizzard took the series in a different direction.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    21. Re:Old Games on Faster Computers can be tough by Lueseiseki · · Score: 1

      One always has to worry about adventurers with low sarcasm skills...

    22. Re:Old Games on Faster Computers can be tough by knifepoint · · Score: 1

      There are other problems with playing old games on newer computers - depending on how they handle timing, you'll find that the Space Invaders zoom down and kick your ass in ways that they just didn't at the original speeds.

      Maybe virtualization can give you a way to slow them down?

      Meanwhile, Nethack works just fine...

      could that be an fps problem? i remember playing populous the begining a few months ago on my laptop and after a few seconds it would just lag like hell. I decided to do some tests and after i found out the fps was sky high i found running in compatibility mode fixed it. also while just looking at an old game for the amiga (Frontier Elite 2) i found this little tool that aparantly slows your computer down to play older games, though i havent tested it yet.. http://www.sharoma.com/frontierverse/programs.htm

    23. Re:Old Games on Faster Computers can be tough by Bat+Country · · Score: 1

      I far preferred Dune 2 until Warcraft 2 came out. I loved the mod tools they provided in that second Warcraft game. Subsequent games lacked the charm of that one.

      --
      The land shall stone them with the bread of his son.
    24. Re:Old Games on Faster Computers can be tough by VGPowerlord · · Score: 1

      I far preferred Dune 2 until Warcraft 2 came out. I loved the mod tools they provided in that second Warcraft game. Subsequent games lacked the charm of that one.

      I thought Starcraft was pretty good, too.

      ...

      ...

      I'm sorry, I'd prefer not to talk about Warcraft III.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    25. Re:Old Games on Faster Computers can be tough by Bat+Country · · Score: 1

      Good, yes, as genuinely funny, no, at least not to me.

      --
      The land shall stone them with the bread of his son.
    26. Re:Old Games on Faster Computers can be tough by pugugly · · Score: 1

      NethacK? Ar you kidding?

      My Frame rate is absolutely horrid!

      Pug (Who just got all four Baldur's Gate games/expansions in a boxed set Monday. Now if I could find a copy of Planescape for a reasonable price!)

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
  17. Also, Heroes 3 by ZeRu · · Score: 1, Interesting

    I would also add Heroes of Might & Magic 3 to the list, one of my favorite games which runs at fixed 800x600 and that looks blurry on my Lenovo L220x. However there is no widescreen solution for that game that I'm aware of.

    --
    If you post as an AC, don't expect me to spend a mod point on you.
  18. Seems like... by Anonymous Coward · · Score: 0

    Your LCD must have horrible hardware scaling. 640x480 looks good on my 22" widescreen LCD.

    1. Re:Seems like... by clone53421 · · Score: 1

      It does? It looks horribly stretched out on mine (16:9).

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  19. CRT screen driver for LCD by Anonymous Coward · · Score: 0

    There are CRT emulators for LCDs. They recreate those nice fuzzy round pixels.

  20. Isometric 2D RPGs by WaroDaBeast · · Score: 2, Interesting

    For Infinity engine-based RPGs — the Baldur's Gate and Icewind Dale series, plus Planetscape Torment —, you can use the Gibberlings 3 widescreen mod. I have also been lucky with Arcanum, since Terra Arcanum hosts a high resolution patch that works perfectly.

    --
    "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
    1. Re:Isometric 2D RPGs by Anonymous Coward · · Score: 0

      There's also GemRB, the Infinity Engine clone -- http://gemrb.sourceforge.net

      GemRB is nearing basic completion, with Baldur's Gate 2 being the best supported game. Baldur's Gate 1 and Planescape: Torment are also roughly playable in the most recent release.
        GemRB can also be used to create new isometric 2d RPGs, and there are a few people working on such projects already.

  21. Video scaler by Anonymous Coward · · Score: 0

    Use a software video scaler.
    Or a hardware scaler :
    http://en.wikipedia.org/wiki/Video_scaler

  22. Concerning Myst by Orphaze · · Score: 1

    If you're after Myst in particular, there are a number of redone, later editions that support better resolutions and modern operating systems. Check Amazon.

    My favorite is RealMyst, which is a complete 3d recreation of the original game.

    1. Re:Concerning Myst by ynohoo · · Score: 1

      RealMyst only works up to XP - I was unable to get it working under Vista. Anybody tried on Win7?

    2. Re:Concerning Myst by Anonymous Coward · · Score: 0

      Did you try the game in Compatibility mode? If you couldn't get it working in Vista, odds are you can't get it working in Win 7 (e.g. Vista SP3). :)

    3. Re:Concerning Myst by wbo · · Score: 1

      I am able to run realMyst just fine on my desktop which is running 64-bit Vista Ultimate. You should be able to get it to run by setting the executable to run in Windows XP compatibility mode. It should work on Windows 7 as well.

    4. Re:Concerning Myst by mdm-adph · · Score: 1

      You know, just to point this out for anyone who hasn't tried it yet -- RealMyst isn't up to much. The controls just feel clunky as hell. There was something about the original game that was balanced (the click-to-move screen-by-screen display) that RealMyst doesn't capture right.

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
  23. Wikipedia by Anonymous Coward · · Score: 0

    Have a look at this list of recreated game engines:
    http://en.wikipedia.org/wiki/Game_engine_recreation

  24. many (not all) modern LCDs don't scale ... by dltaylor · · Score: 1

    I have a Samsung 191T that I bought for my wife many years ago. One of my test criteria was that it should display well at other-than-native (1280x1024) resolution. Star Craft looks quite good on it. I recently returned a 1920x1200 LCD because it couldn't even handle 800x600 (literally complaining in a big box, center screen, that the signal was out of range while displaying the image).

    It looks as though LCDs have become like "winmodem"s or super cheap ink-jet printers, which rely on the host system to do anything useful with an image, in order to cut the price to a minimum.

    Anyone know of an LCD (particularly 24" 1920x{1080,1200} that isn't junk at other than native resolution?

    I've seen that some GPUs have scaling drivers; maybe that would work?

    1. Re:many (not all) modern LCDs don't scale ... by Fotograf · · Score: 1

      with nvidia native support it doesnt matter which monitor you have

      --
      God's gift to chicks
    2. Re:many (not all) modern LCDs don't scale ... by Per+Wigren · · Score: 1

      All modern NVidia cards use automatic scaling on the GPU. My 2560x1600 monitor doesn't have any scaling at all. It can display only 2560x1600 and 1280x800, period. However, I never notice this limitation because the graphics card can scale any resolution so even if I try some obscure OS like AROS, all VESA resolutions just work. Other modern cards probably also do this, but I haven't tried it. The PS3 doesn't, however so if I connect my PS3 to it, I get a picture in the middle and black borders around it.

      --
      My other account has a 3-digit UID.
    3. Re:many (not all) modern LCDs don't scale ... by Anonymous Coward · · Score: 0

      Dell 2005, best monitor ever.

    4. Re:many (not all) modern LCDs don't scale ... by Anonymous Coward · · Score: 0

      My hp w2408 offers the option to stretch (fill whole screen), scale (fill vertically, but maintain aspect ratio), or display at 1:1 pixel, centered. It does a respectable job.

    5. Re:many (not all) modern LCDs don't scale ... by kalirion · · Score: 1

      NVIDIA has scaling (with blurriness), unless the drivers decide your monitor is an HDTV and replace the scaling options with desktop resizing options (which is annoying as hell, let me tell you)....

      I have this 23" 1080P monitor currently on sale at NewEgg and Microcenter. Its scaling is better than NVIDIA and serviceable, but still somewhat blurry/smeared. Cheap though.

      Strangely enough this native 1920x1080 monitor cannot support 1440x1080. Go figure.

    6. Re:many (not all) modern LCDs don't scale ... by kalirion · · Score: 1

      If you enjoy a blurry picture, sure.

    7. Re:many (not all) modern LCDs don't scale ... by Hatta · · Score: 1

      It looks as though LCDs have become like "winmodem"s or super cheap ink-jet printers, which rely on the host system to do anything useful with an image, in order to cut the price to a minimum.

      Isn't that what they're supposed to do? Monitors have always been dumb devices.

      --
      Give me Classic Slashdot or give me death!
  25. Dupe.. sort of by Anonymous Coward · · Score: 0

    I remember seeing a program which was designed to mimic all the imperfections of CRT displays. This was a main slashdot article something this year.

    Obviously I don't expect the questioner to have seen every slashdot article, but if someone remembers it that may be of help.

  26. Um... change resolution? by Anonymous Coward · · Score: 0

    Simply set your desktop to that resolution then. Problem solved.

    1. Re:Um... change resolution? by argent · · Score: 1

      These games are usually running full screen.

    2. Re:Um... change resolution? by julesh · · Score: 1

      Simply set your desktop to that resolution then. Problem solved.

      You must be new here (as in to PC gaming). Most Windoze-based games released from when DirectX was first launched up until about 7 or 8 years ago change the screen resolution to their own predefined resolution (which varies according to the age of the game, starting at 640x480 for the earliest ones and working up to 1024x768 for the later ones) when they start. Some have .ini file or command line settings to prevent this happening (e.g. civ3, one of my favourites of the era, can be made to do this), but quite a lot don't. Games that actually ask you what resolution to run in or that can be persuaded to run in a window rather than full screen are a fairly new innovation.

  27. Install Win 95/98 on Dosbox and use Dosbox scaling by Scaevus · · Score: 1

    The games you are asking work well in Windows 98 so you can install Windows 98 on Dosbox just like any other dos application and then install Starcraft, Diablo, etc. on this "virtual Windows" and let Dosbox do the scaling for you. For Dosbox, it's just only another app so I don't expect any problems with the scaling. I am not sure about the performance but it's worth a try. (You can also try this with windows 95 for better performance.)

  28. Re:get some sun by maxwell+demon · · Score: 4, Funny

    I don't think there are many games released for the Sun platform. And those that exist probably run just as well with Linux on a normal PC. No need for expensive hardware.
    And BTW, what's that "outside" you are speaking of? :-)

    --
    The Tao of math: The numbers you can count are not the real numbers.
  29. Blocky scaleup by sfraggle · · Score: 5, Interesting

    I'm the author of Chocolate Doom, which deliberately maintains the low resolution of the original game, but has to run in modern, high resolution screen modes. One of the problems with Doom is that the graphics are designed for non-square pixel modes (the original game ran in 320x200, stretched to a 4:3 aspect ratio screen), so there's the double problem of having to scale everything up to work in a square pixel screen.

    I developed a technique that does a blocky scale-up, interpolating the edges of the blocky "pixels" appropriately, so that you end up with a fairly decent looking result. I don't know if this is useful to the developers of programs like DOSBox, but the code's there if anyone wants it.

    --
    were you expecting to see a sig here? perhaps you'd rather see the inside of an ambulance!
    1. Re:Blocky scaleup by brkello · · Score: 1

      Did you also replace the music with a continuous loop of Chocolate Rain?

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:Blocky scaleup by noidentity · · Score: 1

      I didn't see any description of your technique, but I'm guessing you do the equivalent of scaling up to say 100x, using nearest-neighbor (no interpolation), then scale back down to the target size using linear interpolation (basically just a moving-average filter). You can do this in Photoshop as described, though a practical implementation would obviously not actually do such wasteful steps.

      Using the above to scale 0,2,2,0 by 3.5x results in 0,0,0,1,2,2,2,2,2,2,1,0,0,0 rather than the blurry mess straight linear upscaling would yield. This is the approach if you the original material was displayed with crisp rectangular/square pixels (as 320x200 would appear on most graphics card, where the card itself doubled pixels because the CRT couldn't handle such a low resolution natively), but not if it were displayed with typical CRT pixels.

    3. Re:Blocky scaleup by Anonymous Coward · · Score: 0

      Hey that's pretty cool. Few things define a true gentleman better than his taste in non-square pixels.

  30. Windowed Mode: VM by Anonymous Coward · · Score: 5, Informative

    To get old games into "Windowed Mode" I often run them in a VM

    These games are old enough that a VM can handle their graphics card needs & the underlying CPU can run them through a VM at at least the original CPU speed.

    1. Re:Windowed Mode: VM by PitaBred · · Score: 1

      Who needs a VM? Wine handles at least StarCraft and Diablo beautifully. I don't have a high enough res screen to test it out here, but I'd bet that you can set a virtual desktop size for Wine to 1280x960 and then just run StarCraft full-screen in the virtual desktop for Wine. Just use winecfg to set that up.

    2. Re:Windowed Mode: VM by nametaken · · Score: 1

      And you have the added benefit of being able to run Windows 95 again!

    3. Re:Windowed Mode: VM by Ifandbut · · Score: 1

      I agree. If you are running Win 7 Pro or better just install the game in the XP mode for good results.

  31. Re: we require more vespene gas by Anonymous Coward · · Score: 0

    I've heard that if you inhale some vespene, you won't care that the screen is a bit blurry.

  32. My comments on the issue... by jez9999 · · Score: 4, Informative

    Heh, this story could almost have written by me. It's the reason I held out so long on getting an LCD instead, and why I have my beloved Samsung CRT sitting still in the loft.

    I was actually quite surprised that ZSNES at 640x480 fullscreen mode, whilst there is a small noticeable interpolation effect, looked quite good. Perfectly playable once you have the graphics being displayed... I almost forget I'm not on a CRT.

    What has been a problem, though, is fast movement. This seems to be a problem inherent to LCDs. :-( Try emulating Sonic 1 (MegaDrive/Genesis) on a CRT vs an LCD. On the CRT, no problems. On the LCD, the rings in particular look fainter, and darker... well, everything seems to look a bit darker as you're running. I guess this is a small form of ghosting, and I don't think there's any way to get round it on an LCD. Any tips would be appreciated. But, I'd say that if you wanna play Sonic or the like, use a CRT.

    By the way, I'm using an NEC MultiSync EA191M.

    1. Re:My comments on the issue... by jack2000 · · Score: 1

      Your problem is response time, however once you get to the good LCDs it's in the price range where you can get two crts or a plasma screen for that amount of cash...

    2. Re:My comments on the issue... by Anonymous Coward · · Score: 0

      Heh, this story could almost have written by me. It's the reason I held out so long on getting an LCD instead, and why I have my beloved Samsung CRT sitting still in the loft.

      I was actually quite surprised that ZSNES at 640x480 fullscreen mode, whilst there is a small noticeable interpolation effect, looked quite good. Perfectly playable once you have the graphics being displayed... I almost forget I'm not on a CRT.

      What has been a problem, though, is fast movement. This seems to be a problem inherent to LCDs. :-( Try emulating Sonic 1 (MegaDrive/Genesis) on a CRT vs an LCD. On the CRT, no problems. On the LCD, the rings in particular look fainter, and darker... well, everything seems to look a bit darker as you're running. I guess this is a small form of ghosting, and I don't think there's any way to get round it on an LCD. Any tips would be appreciated. But, I'd say that if you wanna play Sonic or the like, use a CRT.

      By the way, I'm using an NEC MultiSync EA191M.

      NEC MultiSync EA191M is a relatively older lcd monitor, the contrast ratio on that is 1500:1 which is a little low. But your ghosting is from the 25ms response time on the monitor.

      I am running an LG 19inch that has a 20,000:1 contrast ratio and a 2ms response time. ( the new one they just came out with has a 50,000:1 )

      I have vivid colors, bright whites, and dark blacks. I can watch movies and play games with no ghosting or artifacting. ;)

    3. Re:My comments on the issue... by Anonymous Coward · · Score: 0

      Wow, up the resolution on ZSNES and enable 2xSAI or whichever interpolation algorithm looks the best to you. It will look way better than fullscreen 640x480, even if you are using a CRT.

  33. Diablo 2 by Anonymous Coward · · Score: 0

    Here's a 3DFX Glide wrapper for Diablo 2: http://www.svenswrapper.de/english/index.html/
    It has windowed mode, desktop resolution, aspect ratio correction, 32 bit rendering, bilinear filtering, super sampling, and shader gamma to name a few.

    1. Re:Diablo 2 by jack2000 · · Score: 1

      I was gonna post that but yeah, also make sure to try glide wrappers with Star Craft too, also you should try running diablo2 on 1600 x 1200 it's Awesome

    2. Re:Diablo 2 by Anonymous Coward · · Score: 0

      I use that to play Diablo II as well. It works pretty nicely. Failing that, I believe DII has a command line option, -w, to set windowed mode.

  34. Modeline? by Anonymous Coward · · Score: 0

    > My ideal goal is to run these games at exactly double their original resolution — running 640 x 480 games at 1280 x 960, for example — so that each original pixel takes up exactly a 2 x 2 block of screen pixels, yielding graphics that are perfectly crisp and decently big. I've tried arcane settings in graphics card drivers (new and old), I've tried forcing the OS to run at a given resolution, and I've tried PowerStrip, all to no avail. Short of writing a new, modern engine for my favorite games, is there a reasonable solution to this problem?"

    Just use a proper modeline, It's as simple as this. That's the way I use to watch YT videos on my older PC. BTW, for a 1280x1024 monitor, using 640x512 probably will lead to a better image, since it's an exact (sub)multiple.

    Well, easier if you use Linux, that is. Or a Mac (which I don't know).

    YMMMV.

    Just an aside, if you really want good quality on LCDs with lower resolutions, you might want to use an OpenGL-supporting card (like NVidia). Never tried, but there are settings (in the app "nvidia-settings", duh!) which control antialiasing and disable modification by applications. Someone more knowledgeable could lend a hand here and say whether this is viable.

    This is an interesting thing to do later... ;-P

  35. Hex-Editing and Disassembling by ScaledLizard · · Score: 1

    Changing the resolution that the game uses for rendering beats upscaling. This is sometimes possible using some clever hex-editing and disassembling. There are several things to look for; for one thing, find any occurrence of the screen resolution. Also, you will need to know whether the game is based on VESA, DirectX or whatever. For VESA, the INT 10h calls are what you seek.

    Here are some notes of how I did it for MechWarrior 2:
    http://www.mech2.org/forum/viewtopic.php?f=17&t=213

    The Wikipedia article on VESA BIOS has links to the various VESA APIs:
    http://en.wikipedia.org/wiki/VESA_BIOS_Extensions

    Yes, you need to know about hex-editing and disassembling, but this nerd business. And you may want to consult your lawyer on whether this is legal in your part of the world.

  36. Cheap solution... by KevinColyer · · Score: 5, Funny

    Try squinting?

    1. Re:Cheap solution... by Anonymous Coward · · Score: 0

      Like a ninja?

    2. Re:Cheap solution... by marqs · · Score: 1

      You could also try to cover your monitor with some kind of filter. Perhaps some thin fabric?

    3. Re:Cheap solution... by iamhigh · · Score: 1

      No... like Costanza. Ninjas can't spot raccoons like that!

      --
      No comprende? Let me type that a little slower for you...
    4. Re:Cheap solution... by KevinColyer · · Score: 1

      The seventies soft-focus effect was achieved with Vaseline - he could try that.

    5. Re:Cheap solution... by clone53421 · · Score: 1

      I'm not sure which I'd rather see... a monitor wearing a bra, or the chest the bra originally came off of.

      Oh, who am I kidding... I totally know which I'd rather see.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  37. Re: It's either that are buy an expensive... by EzInKy · · Score: 1, Interesting

    ...IPS monitor. If gamers would quit lapping up all those fast, cheap TN crap monitors and start holding out for IPS or even high end PVA monitors those willing to invest in quality products would risk their dollars on advancing the tech. That's just how the market works, the more crap that gets bought the more crap that gets made.

    --
    Time is what keeps everything from happening all at once.
  38. NSFW by Anonymous Coward · · Score: 1, Informative

    A bit off topic, but the nfgworld.com story was posted by someone whose avatar is a topless anime character, which is most likely not safe for work for the majority of slashdot's readers (whether you agree it should be or not).

    Luckily I'm at home, but a warning would be nice.

  39. Remember the "Turbo" button? by nuckfuts · · Score: 1

    Do you remember back in the days of 386 computers, when they had a "Turbo" button on the case? I can remember having to turn off Turbo mode to play some games that otherwise ran impossibly fast.

    Many cases also had a two display that changed from "16" to "8" (or something similar) when the Turbo button was toggled. This was supposed to represent a change in the clock speed, but what really happened was that cache memory was disabled to make the system run slow.

    My kids think it's hilarious that we used to have a button to make the computer run slow.

    1. Re:Remember the "Turbo" button? by Anonymous Coward · · Score: 0

      No the turbo button really changed the speed (at least it did on my 16mhz/8mhz 286)

      But the number on the case was driven from the turbo button usually and had nothing to do with the motherboard.

      After I upgraded my 286 to a 386 I could turbo and unturbo with no change in speed

      PS:
      When did the turbo buttons disappear?

    2. Re:Remember the "Turbo" button? by Fred_A · · Score: 1

      PS: When did the turbo buttons disappear?

      When you changed your case ? :)

      I had one on my 286/16 with a pizzabox case, not on my 486DX50 tower. I *think* some 386 SX (not sure about the DX) still had them.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    3. Re:Remember the "Turbo" button? by Anonymous Coward · · Score: 0

      I wish the button still existed!

      How many times do you hear of people running computers through the night for downloading files or something similar?
      This could easily happen at slower speeds.
      I wish companies would design things around power-saving instead of throwing everything at you all the time.

      But instead i have to fiddle around with settings to underclock if i want to, or run a slow computer for the sake of file-sharing / webserver / other.

    4. Re:Remember the "Turbo" button? by CrackerJackz · · Score: 1

      I know my Gateway 2000 (back when they didn't produce crap!) 386DX/25 had a nice Red Button on the front to drop the speed down.

    5. Re:Remember the "Turbo" button? by MistrBlank · · Score: 1

      Uh, they haven't. My latest MSI motherboard has two of them to change the speeds... (they're just not externally accessable).

      http://www.newegg.com/Product/Product.aspx?Item=N82E16813130233

    6. Re:Remember the "Turbo" button? by Anonymous Coward · · Score: 0

      The 486 dx66 machines we had at school had a turbo button down-clocking them to 33 MHz. And it worked (tested with a stereogram rendering program).

    7. Re:Remember the "Turbo" button? by Pikoro · · Score: 1

      Also, you could use CTRL+ALT+NUMPAD+ or NUMPAD- to switch clockspeeds on the newer 486s.

      I built computers back then for a smalish computer company. The 8/16 display you speak of was set by jumpers on the back side of the display and had a 3 wire connector that went to the motherboard. Pin 1 plus Pin 2 was high, with pin 3 plus pin 2 being low.

      We also had a preloaded dos menu system which, I forget what it was called, that started from the autoexec.bat which would allow you to load either dos, some shareware titles, desqview, or windows 3.

      Wow, those were the days...

      --
      "Freedom in the USA is not the ability to do what you want. It is the ability to stop others from doing what THEY want"
    8. Re:Remember the "Turbo" button? by clone53421 · · Score: 1

      The 8/16 display you speak of was set by jumpers on the back side of the display and had a 3 wire connector that went to the motherboard.

      Wow, yeah, I remember those...

      We also had a preloaded dos menu system which, I forget what it was called, that started from the autoexec.bat which would allow you to load either dos, some shareware titles, desqview, or windows 3.

      Menu Master, perhaps? Yeah, I remember that too...

      Wow, I'm old. :S

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    9. Re:Remember the "Turbo" button? by mlk · · Score: 1

      My 486 DX2 66 had a turbo button. :)

      As does my MSI Wind, and I think a few other netbooks do. Underclock the CPU to increase battery life.

      --
      Wow, I should not post when knackered.
    10. Re:Remember the "Turbo" button? by Corporate+Troll · · Score: 1

      I even inherited a P-I 120MHz that still had the Turbo button. Acted as my server for years.

    11. Re:Remember the "Turbo" button? by gothzilla · · Score: 1

      ASUS has an overclocking program that turns your power button into a turbo button.

      http://www.pureoverclock.com/story3425.html

    12. Re:Remember the "Turbo" button? by Fred_A · · Score: 1

      My 486 DX2 66 had a turbo button. :)

      As does my MSI Wind, and I think a few other netbooks do. Underclock the CPU to increase battery life.

      Well spotted. It's true that a lot of subnotebooks (so called netbooks) and notebooks still have them for power saving. And you can typically pull up a software one if you don't have a hardware one, even on desktop machine. Most CPUs support speed stepping nowadays.
      So the turbo button never really left us, it just got "re purposed".

      --

      May contain traces of nut.
      Made from the freshest electrons.
  40. Re:Install Win 95/98 on Dosbox and use Dosbox scal by Flossymike · · Score: 1

    I've not used it myself, but if you were going for a VM solution, then D3D should enable 3D acceleration anyway.

    http://www.nongnu.org/wined3d/

  41. Scale2x by Anonymous Coward · · Score: 0

    Scale2x seems to be a good approach

    http://scale2x.sourceforge.net/

  42. XScreenSaver has this by spydir31 · · Score: 1

    It's called xanalogtv, it's also used by the Pong and Apple2 hacks

  43. Re: It's either that are buy an expensive... by Anonymous Coward · · Score: 0

    Heh. IPS for games. Talk about slow.

  44. LG Flatron L1953H by Anonymous Coward · · Score: 0

    See title, my monitor with native res 1280x1024. I was playing StarCraft right before I connected to Slashdot and it looks perfectly crisp and clear. The problem is probably that your monitor has a crappy firmware scaler, it's a bit late to say "buy a better monitor" but your best bet is probably some sort of software scaler like the one in the nVidia control panel (which looks crap compared to my monitor's firmware scaler IMHO but would probably be an improvement for you, ATi should have something similar).

  45. Older games by Jaysyn · · Score: 1

    Right now I'm playing Fallout 2 with a high rez patch on a 22" LCD. I've also got a widescreen mod installed for Torment, but it works with any Infinity Engine game.

    --
    There is a war going on for your mind.
  46. Great and shitty at once by aussersterne · · Score: 1

    because of the DRM. As a longtime fan of the Myst series of games (one of the type that played every one of them from beginning to end without spoilers) I ran out and got RealMyst the moment it came out. The interface was fantastic; it was twice as immersive as the original and just as transparent. But it took me a while to get there.

    As your typical technojunk collector, I had about three optical drives connected to my main PC at the time and about another four or five or varying speeds and burning technologies laying around collecting dust. NONE of them worked with the RealMYST DRM (skips and blips or wouldn't run at all).

    I finally had to go to Computer Gaming World or some such site and download a noCD crack to make it work, but only after I'd wasted a day popping my case and trying it out with every friggin' optical drive. That started the practice (almost forgotten now, I never play games any longer) of just getting the crack immediately for any game I bought, without even bothering to try to play the game uncracked, which lasted several years.

    --
    STOP . AMERICA . NOW
    1. Re:Great and shitty at once by wbo · · Score: 1

      If I remember correctly realMyst used an early version of SecuROM and it was the publisher (UbiSoft) who insisted on using it. The developer - Cyan Worlds released an official patch which removed the SecuROM checks just a few weeks after it was released.

  47. Oblig. by Anonymous Coward · · Score: 0

    face-to-face with an actual person ;)

    Your idea sounds intriguing and I would like to subscribe to your news letter. What is this actual person you speak of?

  48. dell s-ips cheap by Anonymous Coward · · Score: 0

    got a dell s-ips that does 24bit colour, 22" for about $450 au. not a bad price. it would be cheaper at todays price (i would expect)

    i strongly agree with the parent sentiment

  49. Hack your monitor by Skapare · · Score: 1

    It's all firmware controlled these days, anyway. So hack your monitor to teach it new tricks like displaying video in a subset of the actual LCD pixels available. Blog your results with code.

    --
    now we need to go OSS in diesel cars
  50. No way to get it?? by Anonymous Coward · · Score: 0

    [Hqx is] used in emulators such as Nestopia, bsnes, ZSNES, Snes9x, FCE Ultra and many more.

    Nestopia - GLP
    bsnes - GLP
    ZSNES - GLP
    FCE Ultra - GLP

    Looks like lots of ways to get the code.

  51. Remote Desktop by cbhacking · · Score: 2, Interesting

    This is going to sound weird, but if your version of Windows supports it, Remote Desktop may solve the problem. You can specify the size of the RD window, and a full-screen application running on the server's remote session will treat that as the maximum display resolution (meaning your graphics card should be able to stretch StarCraft to a 1280x960 RD window happily enough).

    Technically this even works for 3d-accelerated games (the DirectX commands are sent across the network and executed on the client's GPU) but for something as old as StarCraft that won't even matter.

    The catch is that client (non-server) versions of Windows don't allow you to RD from computer X into computer X again, so you'd need to have another computer somewhere with StarCraft installed, preferably located on a LAN.

    Virtualization should also work just fine, especially since there's no risk of 3D acceleration stuff being a problem with games that old. If you have Win7 (Business or higher), you don't even need to install a second copy of Windows yourself; just install Virtual XP mode, have it start in a window (rather than the rootless mode usually used) and set the window's size appropriately.

    --
    There's no place I could be, since I've found Serenity...
  52. glide3 to OpenGL wrapper by Anonymous Coward · · Score: 0

    I don't know about the other games but D2 can handle higer resolutions and scaling with the wrapper at
    http://www.svenswrapper.de/english/index.html

  53. Super Old School by Anonymous Coward · · Score: 0

    Play Zork, then you won't have that problem ;)

  54. After reading all of this, it occurs to me by MistrBlank · · Score: 1

    Two options:

    Fix it at your video card:
    Make sure your video card supports video scaling for your monitor. I know for a while, I could tell my nvidia card to handle the scaling to my display for out of scale screens so that it would either stretch, full, or not scale at all and still display using the best native resolution of the monitor by adding letterboxing (in most cases around the whole screen). The video card would thus override the scalar in the monitor as a result.

    Fix it at your video:
    Buy a screen that allows you to turn off the internal scalar. I know my current TV allows me to do this and at least one of my Dell's did it. I think it was my 2004 24" model.

    In either scenario, you'll likely want to buy something that doesn't have a high resolution so you're not staring at a postage stamp on a 24" monitor. I find 17" screens at 1280x1024 are best for the older games.

  55. Re: we require more vespene gas by Anonymous Coward · · Score: 0

    Forget your vespene, WE NEED MORE MINERALS!

                                                                   

  56. Re: It's either that are buy an expensive... by PingSpike · · Score: 3, Insightful

    I fail to see how a different LCD technology, that suffers from the same limitations in non-native resolution scaling that all LCD monitors suffer, is the answer to the problem. The colors may look a bit better, but since at least 2 of the games discussed in the post used 8-bit color that doesn't seem to be the sticking point.

  57. Re: It's either that are buy an expensive... by Anonymous Coward · · Score: 0

    Alternately, why should gamers settle for an inferior experience using a slower technology, which is arguably premature for that market, and pay twice the price for the privilege? That's just how the market works, supply and demand, and gamers just don't seem to demand slow response times.

  58. vnc? by Anonymous Coward · · Score: 0

    Some versions of VNC (UltraVNC?) do scaling. You could run over VNC at the desired resolution and just stretch the window.

  59. your monitor by royler · · Score: 0

    does it look how you want if you turn the resolution on your own monitor down?

  60. double? no! quadruple! by Mishotaki · · Score: 0

    to make a 1x1 square become 2x2 you have to quadruple it's resolution...

    Making your 640x480 a whooping 2560x1920

    Much more than what most LCD screens offer...

    1. Re:double? no! quadruple! by chrispitude · · Score: 1

      I think you're thinking of area. When the resolution in two dimensions doubles, the area quadruples. 640x480 becomes 1280x960 - twice the resolution (measured in linear dots-per-inch in each dimension) but the area quadruples.

    2. Re:double? no! quadruple! by gauauu · · Score: 1

      to make a 1x1 square become 2x2 you have to quadruple it's resolution...

      Making your 640x480 a whooping 2560x1920

      Um, no. Check your math. To go from 1x1 to 2x2 you are doubling in each dimension, making 4 times as many pixels.

      Going from 640x480 to 2560x1920, you are quadrupling in each dimension, making 16 times as many pixels.

    3. Re:double? no! quadruple! by clone53421 · · Score: 1

      640x480 becomes 1280x960

      Yes. Unfortunately, my display is only 1600x900. /gripe

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    4. Re:double? no! quadruple! by Nesman64 · · Score: 1

      I think you're making a mistake The total number of pixels will quadruple, but the height and width only double.
      A 1x1 monitor has 1 pixel.
      A 2x2 monitor has 4 pixels, but is twice as wide.
      A 4x4 monitor has 16 pixels and is twice as wide as the 2x2.

      To double the apparent resolution, you have to double the height and width while quadrupling the number of pixels.

      --
      coffee | nose > keyboard
    5. Re:double? no! quadruple! by shinobiX · · Score: 1

      going from 1x1 to 2x2 is indeed quadruple the resolution, its still only 2x2, not 4x4, 1280x960 is quadruple the resolution of 640x480 and available on most lcd monitors, he just wants to double the width and hight.

  61. Try using Windows 7 by kaychoro · · Score: 1

    I just loaded Windows 7 on my desktop, and I loaded up the old classics: Warcraft II BNE and Starcraft. I have a 22" widescreen LCD set to the native resolution at 1680x1050, but the games load up in the center of the screen in the regular aspect ratio without looking too grainy. Obviously, it's scaling the pixels so you can see each pixel without much effort, but both games run smooth and look great. My wife just got a new laptop as well (with Windows 7) and the games run the same on the laptop's widescreen, so I'm fairly confident that Windows 7 actually got something right!

    The one thing that hasn't worked for me (but is not a bother) is the "BLIZZARD" logo at the beginning of the game has some funny colors mixed in, but who cares about that anyway?

    --
    //TODO: create a signature
    1. Re:Try using Windows 7 by kaychoro · · Score: 1

      Ok...nevermind. I've been spending too much time on the wife's laptop... it's the laptop, not Windows 7

      On a side note, if you want to play games with great aspect ratio and color, try an Acer Aspire Timeline series laptop!

      --
      //TODO: create a signature
  62. Reminds me of another world by Anonymous Coward · · Score: 0

    Another World doesn't have these problems, because all of the art is vector based. It's too bad more things aren't future proofed by design.

  63. Re: It's either that are buy an expensive... by Coren22 · · Score: 1

    I play many games on my IPS screen. Are you speaking from experience or just making it up?

    --
    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  64. Use battle.net by Danyel · · Score: 1

    For Starcraft and Diablo 2 you can register your keys at us.battle.net to get access to the latest versions of those titles available for download for Mac and PC for free.

  65. The best thing I've found.... by thePowerOfGrayskull · · Score: 1

    The best I've found is either... a) windowed mode or b) set your video card (maybe in the bios) to disable scaling, so that you play it at the original resolution. It's small, but crisp...

  66. CRTs by Anonymous Coward · · Score: 0

    There's also the smearing effect created by the old analog glass tube monitors/TVs which have NEVER been "well" replicated on modern LCDs(any type). Many OLD games for OLD systems relied on that effect to create a "better" (maybe color effects, etc.) overall image. I'd also hazard that with video it also provided a free smoothing filter. (I never really looked at this, so I'm pulling this one out of my --- but it seems likely.)

    Another problem with LCDs is that sometimes the response time of the monitor's "pixels" still aren't quite up to every task -> ghosting, of course that MAY be useful for video... but not games...

    The problem that I have with dosbox and it scalers & filters is that half the time that they don't seem to work(at all -- usually with a message about falling back to one of the normalQWRx methods), and coupled with that, that dosbox is just poorly documented or at least in the small amount of time that I spent looking up info on games/settings/etc. I usually turn up more forum hits than anything, and the few FAQs/dox are mostly useless.

    OTOH I still have a nice 19" CRT Trinitron monitor, but have been lately thinking how nice it would be to replace it with a 19" or so LCD and get all that space back. (No interest in running multiple monitors even if I really had the room for them.)

    1. Re:CRTs by Khyber · · Score: 1

      I've never had a problem with DOSBox's filters and scalers. Everything looks great on my 22" Acer LCD. (Got Tyrian playing on it right now)

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  67. Re: we require more vespene gas by bertoelcon · · Score: 1

    You must construct additional pylons.

    --
    Anything can be found funny, from a certain point of view.
  68. How I make old games look good on LCDs by Khyber · · Score: 1

    1. Get Dosbox
    2. Adjust the config file for a 2xhq filter plugin, set resolution.
    3. Run game.

    Anyone that's used emulators can tell you the HUGE difference a good quality filter can make for LCD gaming at low-res. Super 2XSAI or Super Eagle, for example, are well-known and awesome filters.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  69. Good idea for LCD manufacturers by spitzak · · Score: 1

    A lot of LCD screens have an option to center the raster at a 1:1 scale in the middle of the screen, which does make the display look a lot nicer, though tiny.

    The new idea would be for it to center the largest integer scale of the raster that fits on the screen instead. Then your game display would look nice but be larger.

    I would suspect it is trivial for the LCD to do this, probably easier than the current "blurry" scaling. And it could be a worthwhile feature some would pay for, such as you.

  70. A pixel is not a little square by noidentity · · Score: 2, Interesting

    Repeat after me: A pixel is not a little square. CRT monitors reconstruct an image using something closer to a gaussian distribution, rather than a crisp rectangular one as you'd get if you simply doubled pixels. The graphics of games made when CRTs were common were made on CRTs and thus take advantage of this. The video game console emulation crowd has faced a similar issue, only there it's more than just a CRT; there's also the distortions introduced by the various composite video encoding schemes (color bleed, fringing, artifacts). You might think that removing these distortions would improve the image, but you have to realize that the artists viewed things on the same systems, and thus tailored the art to look good in those circumstances. It's sort of like a web page designer getting a page to look just right in a buggy browser, even though it looks all wrong in one with proper rendering; here you want the buggy browser, at least if you want to see the page as it was intended.

    The thing that gets me is that a high-resolution LCD could horizontally display exactly what a Trinitron CRT did, as the vertical stripe phosphor pattern matches that on most LCDs. The scaling algorithm would need to simulate the blurred-edge electron beam and mixing between pixels. There would be some sub-pixel action too, as on a CRT.

    1. Re:A pixel is not a little square by Anonymous Coward · · Score: 0

      Thank you. By far the best post in this discussion.

      If you want to simulate a CRT with a larger stripe pitch, you can double the LCD pixel pitch (at the expense of reversed color order) or quadruple it, but this is a fairly limited set of options. The real tricky part is getting the beam profile right and ideally one would want an LCD with even higher vertical resolution than is currently available.

      I actually took a shot at this problem a while ago. I use Lanczos scaling to stretch the scanlines horizontally to the output resolution. Then (after applying a CRT gamma) I give the beam a Gaussian profile, with increased width (blooming) when it is brighter. This image has a two pixel aperture grille pattern overlaid.

      The code here is far from real-time, but I also created a GLSL shader for SDLMAME which does run real-time with slightly reduced quality.

  71. Get a better monitor by Yaos · · Score: 1

    It's your monitor's fault it looks bad, get a better monitor.

  72. Indeed. by KingAlanI · · Score: 1

    I have a big library of old games like that; I've been playing a lot of Civilization II lately without trouble.
    Maybe, in the interest of "research", I could get my StarCraft CDs out again...

    I have a 17" LCD; maybe the problem this story discusses is more pronounced with 19"s or 24"s.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  73. solution on Linux by Anonymous Coward · · Score: 0

    wine explorer /desktop=GAMENAME,1280x960 path/to/GAME.exe

  74. It's called a FIR filter... by gillbates · · Score: 1

    And it has been used for at least a decade, if not longer. It is quite simple to implement in either hardware or software, and does the job reasonably well. Unlike some of the other algorithms mentioned, it requires no analysis of the rendered image and runs in constant time. You can read about it here.

    --
    The society for a thought-free internet welcomes you.
  75. Crisp, yet blocky on DosBox by Anonymous Coward · · Score: 0

    Don't know if this has been covered or not, but I find most dos based games can be displayed rather well on your LCD's optimal (desktop) resolution using DosBox. The key is to edit several variables in the dosbox.conf file. Set "fullresolution" to your LCD's optimal resolution, set the "scaler = none" and then set "ouput = openglnb" so the output device is using opengl without bilinear filtering. This way the scaling capabilities of the opengl libraries and your video card are used (which usually amounts to "big large pixels") In this way you can still get the blocky dos look of the games and yet retain the crispness of your LCD.

  76. Re: It's either that are buy an expensive... by harrkev · · Score: 1

    Agreed.

    I have a nice shiny new 1920 x 1080 LCD panel at home (wide screen, of course). I love this monitor for non-gaming stuff. High resolution and a nice, sharp display. However, trying to game on it is another problem. I am currently playing "Knights of the Old Republic II", and it does not have a single resolution setting that works for a wide-screen monitor.

    The other bad thing is that the monitor, which is a Dell, always stretches out the display to fill the entire display up, even when it know that it should not -- who actually wants 1024 x 768 to be 16:9?

    I found that I when using the DVI interface, I can choose "centered timing" in my Radeon driver. When I set KOTOR2 to 1280x1024, that works well enough to keep me happy. Unfortunately, "centered timing" does not work on an analog output, so that rules out using that setting when I have my netbook hooked up to the monitor (so much for re-playing Fallout 2 on the big monitor).

    --
    "-1 Troll" is the apparently the same as "-1 I disagree with you."
  77. Fortunately, you're wrong by Anonymous Coward · · Score: 0

    Pixel ratio duplication looks horrible, but have no fear! Fortunately, there are scaling algorithms designed to make pixel art look good. Scale2X, 2xSal, Eagle and HQ2X/3X/4X are some examples.

    Look here: http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms

    1. Re:Fortunately, you're wrong by Mprx · · Score: 1

      I'm right. Those algorithms look acceptable in screenshots but show obvious artifacts in motion.

  78. Trance by Anonymous Coward · · Score: 0

    Simple, but not great fix, disable Scaling in your graphics properties (nvidia or ATI, intel is too chad to both with scaling options)

    will then just do a black box around the actual in game resolution, meaning you'll lose some screen size, but hey, it's better than playing with pixels that are 4x3 times the size they're supposed to be!

  79. I hate LCDs for this reason..... by ZosX · · Score: 1

    My laptop is 1280x800, at 14" WXGA is pretty much perfect for my eyes. I think a 1080 display would seem too small at this screensize. That aside, the 9100M drivers I have from nvidia won't scale for some reason. So 640x480 is pretty much letterboxed and tiny. Of course just about every windows game under the sun at least does 1024x768, so that isn't an issue, but games (KOTOR) that use video at a fixed resolution display tiny little youtube like videos. Bummer. The older 178 drivers worked better overall, but were a lot slower. The newer 185 series is great performance wise but scaling is now broken. It just uses the built-in scaler on the screen, which doesn't scale in windows as well. nforce has given me lots of trouble under windows 7, especially with the desktop I use at work. Anything hard drive intensive seems to slow the system to a grinding halt, but it works after a few minutes of disk thrashing. (The drive keeps checking out ok too, so imminent failure seems ruled out) Bad firmware on the drive? Copying a file to a usb HDD immediately results in a BSOD, but flash works ok. Anyone else out there with nforce720 based boards with headaches and windows 7??

  80. Buy the right LCD by caitsith01 · · Score: 1

    Agreed, this thread is full of illiterate fools.

    I resolved this exact problem by carefully selecting an LCD that does 1:1 pixel mapping. This means that if you feed it a 640x480 image, it will display 640x480 pixels in the middle of the screen and leave the rest blank. Ok, not ideal - you now have a fairly tiny image. On the plus side it looks exactly as it should.

    But then you use a software scaler to multiply your image resolution by a whole number factor which results in a resolution which is still smaller than your screen resolution. In my case, the screen is 1920x1200, so I can multiply 640 x 480 exactly twice to get to 1280 x 960 and still have it fit within the screen. With lower resolution inputs you can sometimes multiply by a factor of 3 or 4.

    End result: no, you don't get to use all 1920x1200 pixels of your kick arse modern 16:10 LCD - but that's never going to happen for really old games. But you DO get a nice sharp, big, scaled version of your game. And if you cast your mind back to the heady days of 14" CRT monitors you will realise that the image you are looking at is, if anything, bigger than it used to be. Play for 5 minutes and you forget that there is any black space around the edges of the screen, too.

    The other big advantage of 1:1 pixel mapping is that if you buy, say, Modern Warfare 2 and find that your graphic card isn't quite up to it, you can drop it down from 1920x1200 to (say) 1600x1200 and 'buy back' a bit of image size to improve performance. Again, play for 5 minutes and you forget those edges of the screen are even there. Because it's an LCD and not a plasma or CRT, burn in isn't as much of a problem so this is all around quite a nice solution.

    I suggest you check out BenQ 24" (or bigger) LCDs - cheap, well made, very fast, and some do 1:1 pixel mapping.

    --
    Read Pynchon.
  81. Another vote for DOSBox by bwcbwc · · Score: 1

    DOSBox has various integer multiple scalers at 2x and 3x...options are listed in dosbox.conf but unfortunately generate a filter error for junk characters if I try to include them here. On the other hand, I don't think DOSBox is quite up to running Windows 3.1 well enough to run Win32 games. Getting close though.

    But I think the general idea of running old low-res games in an emulator/virtual machine is probably a good way to control the resolution scaling. Run the game inside a window that is at an integer multiple of the original resolution, and then your full-screen resolution just has to be big enough to fit the window without being so hi-res that the window is too small. So maybe use WINE for those old windows games?

    Since no-one seems to have provided a link to DOSBox, here you go:
    http://www.dosbox.com/ OR
    http://sourceforge.net/projects/dosbox/

    --
    We are the 198 proof..
  82. DosBox... by p77gin · · Score: 1
  83. Run them in a VM by brunes69 · · Score: 1

    Old games like this run fine inside a VMWare VM with DirectX support.

    Install the VM, install Windows in it, set the Vm resolution to whatever the size is you want (you can set a Vm res to ANYTHING by resizing the window), then launch the game in "full screen" on the VM.

  84. Zoom the window server by krilli · · Score: 1

    I think the window manager is the best place to do this, not the display drivers or the game engines.

    Mac OS X has a whole-screen zooming function, and probably the new X.org stuff too. Smoothing is configurable. Just start the game in a window, and have a black background around it. Then zoom in at whole pixel intervals until the game is as large as it can be on your monitor.

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    Jag pratar lite svenska.
  85. Of course rationing is acceptable by pugugly · · Score: 1

    Because every unit of money is a measure of energy added to the economy by the work of an individual.

    A finite number of those individuals implies a finite amount of energy. Some portion of that energy has been placed at your disposal with the command "Save Lives".

    At some point on the margin you are faced with the choice of whether to apply that energy to one person that has a good chance of survival or two people with a low survival chance.

    Since all three of these people have families, none of them 'deserve' to die, you are always going to regret that you couldn't save all three people, and worst of all you may know and *like* one of them, it is perfectly reasonable to have worked the numbers till they bleed so you can maximize the chance that you can apply that finite amount of energy to fulfill your command "Save Lives".

    Because that energy was bought with the premiums of people that paid for insurance in an emergency, and using those funds without taking into account the most efficient way of doing so is profoundly disrespectful to the people that worked to pay for it.

    Rationing is a term for "You can't do everything. What *Can* we do.". You are presumably an adult. Live with it.

    Pug

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    An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    1. Re:Of course rationing is acceptable by Christojojo · · Score: 1

      A finite set of resources in the old Soviet Block was wonderful way of saying you have to wait in line all day for your toilet paper come back for your bread tomorrow. Political organizations view money as power no differently than corporations do. The main difference is that in Capitalist situations we vote with our money so the most efficient (sans monopolies) corporations win. Look at Walmart for instance. The pricing there allowed for the Political and economic super power they are today. I don't recall any government local state nor the US cutting prices and offering better services just the opposite. Where does that money go?

  86. it's all in hardware upscale by Anonymous Coward · · Score: 0

    Hello,

    Best advice I could give is run the video games in fullscreen in their native resolution, say 640x480.
    The trick comes in the LCD monitor itself, get a LCD monitor that is known to upscale well, the genius has been spent not in software but firmware and hardware upscaling. You can typically set the monitor to keep the aspect ratio as well to avoid widening it.

    And while I am thinking about it just set up an old pc with an old lcd monitor I have a 15 inch philips lcd at 1024x768 works wonders for old games :) makes quake 3 look awesome, textures don't look blurry.

    There is also a physical box upscaler you could buy, basically a black box, plug in vga output to hdmi or whatnot, flip it on when needed to turn 640x480 to 1280x960 or whatnot.

    fun research :)
    http://en.wikipedia.org/wiki/Video_scaler

  87. Re: It's either that are buy an expensive... by Jaroslav.Tucek · · Score: 1

    There are definitely differences in the ability to display non-native resolutions between LCDs. I'm not an LCD expert and am not sure if this is because of a better matrix technology like IPS or just because such panels will command a price premium so the manufacturers can afford to equip them with better scaling and interpolation hardware. Look at the Dell Ultrasharps for example. Google up some reviews, non-native gaming on them is quite good.

  88. Gfx/Monitor scaling by gwdoiron · · Score: 1

    I didn't see this in any prior posts. If you are using nvidia hardware on windows, open the nvidia control panel. Go to Display->Adjust Desktop Size and Position->"2. When using a resolution lower than my display's native resolution..." You can choose between monitor native scaling (passes through video and lets the LCD do the scaling), fixed aspect ratio (gfx card scales it up but keeps the same aspect ratio, probably getting black borders), and fullscreen (gfx card scales it up to fullscreen, ignoring the native aspect ratio).

  89. old games need old computers! by seekertom · · Score: 1

    Don't do this unless you want to solve the problem... use an old pc system. I do. I have several, all different levels of modernization, back to the pc w/ 5 1/4 floppies, and the xt's, and the 186's, 286's, 386's. Each has its own particular strong points, and the games i happen to enjoy, the 2d's like commander keen, xargon, duke nukem etc, run just fine on those systems. Ya, not everyone has the room or the expertise to keep these babies running. I'm lucky, I guess... I have both. But it's worth it to me not to have to waste time reinventing the wheel. thanks fer lis'nin' seekertom

  90. RTCW!! by nerdalert23 · · Score: 1

    Dug rtcw back out of the cupboard 3 days ago, amazing how it looks on my system now...there's no way I could have had those textures on release... check out LoL Blog for some in game frag movies..